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Mods

44 bytes added, 21 May
m
Armor Mods
* The only way to decrease a mod's level is by [[Ancient Power | resetting]].
== Armor Mods M.O.D.S. =='''List of Mods for the 4 Gear Slots (Helmet, Chest, Gloves, and Boots), which have the Chip suffix. Their effects that are additive between each Slotonly found in armor pieces.'''{| class="mw-collapsible mw-collapsed" style="width: 100%;"|+ style="text-align: left; position: relative; top: -30px; left: 325px; width: 70px;" ||-|<tabber>
Standard Armor M.O.D.S.=
:'''(Displaying Min (Campaign 1/10 UPs) to Max (Chaos VIII 10/10 Ups), not range of damage)'''
|-|
</tabber>
|}
==Relic ModsM.O.D.S.=='''List of Mods for defenses that are onlyfound in relics. Most can be identified by the Servo suffix. Elemental Mods and Boom Mods can not be stacked on a single item. Multiple sources of Anti''' {| class="mw-collapsible mw-collapsed" style="width: 100%;"|+ style="text-align: left; position: relative; top: -Mods stack Additively (As long as the [[Enemies]] meet each Enemy Types). 30px; left: 270px; width: 70px;" ||-|<tabber>
Standard Relic M.O.D.S.=
:'''(Displaying Min (Campaign 1/10 UPs) to Max (Chaos VIII 10/10 Ups), not range of damage)'''
|-|
</tabber>
|}
==Weapon ModsM.O.D.S.=='''Lists of Mods for the Weapon Slot Type, which have the Chip suffixthat are only found in weapons. Elemental Mods and Boom Mods can not be stacked on a single item. Multiple sources of Anti''' {| class="mw-collapsible mw-collapsed" style="width: 100%;"|+ style="text-align: left; position: relative; top: -Mods stack Additively (As long as the [[Enemies]] meets the Enemy Types).30px; left: 305px; width: 70px;" ||-|<tabber>
Standard Weapon M.O.D.S.=
:'''(Displaying Min (Campaign 1/10 UPs) to Max (Chaos VIII 10/10 Ups), not range of damage)'''
|-|
</tabber>
|}
== Trivia ==
* MODS officially stands for Magical Offensive/Defensive Subroutines.
* Some developers liked to call the quality of a mod "qualibean" in reference to the bean shaped quality indicator present on mods.
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