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Ancient Power

3,732 bytes added, 5 April
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After Resetting
==Overview==Ancient Power is a global passive bonus granted in Powers are obtained through the game's prestige system. In exchange for losing almost all progress through in the game, you gain EXP and [[Gold]] bonuses, and Ancient Powers that apply to all players in your game session. It is intended for end-game players who've have exhausted all other methods of improving their characters (eg. obtained maximum gear, all the shards they need for their heroes, etc.).
Obtaining Ancient Power for the very first time requires the following conditions to be met:
* Beat [[Onslaught floor ]] Floor 30* Reach [[Ascension ]] level 250
Each time you reset, the floor Floor level requirement increases, but the ascension Ascension level requirement does not. If you take the time to increase your do not have a minimum ascension [[Ascension|Ascension level as close as possible to ]] of at least 250, additional resets you may need to spend extra time farming experience before you can do another reset. The more minimum ascension you can get before your first reset, the easier it will be done much quickerto solo your way back up to your next target floor. Generally, it is recommended that you reach [[Chaos|Chaos 9]] (which skips you to floor 300) before resetting for the first time.
See the [[Ancient Power Calculations]] chart for more information about minimum starting floors, the minimum floor required to do your next reset, and how minimum ascension is calculated.
Once you are ready to do a reset, speak to the Mananode in town.
Once you are ready to do a reset, speak to [[Non_Playable_Characters#Mananode|Mananode]] in [[Town]]. = Resets After Resetting =[[File:Ancient Power Reset Emblems.png|thumb|right|All of the Ancient Power Emblems.]]
The following things will happen each time you do a reset:
* You will receive gain 1 Ancient Power point to spend in any of the 14 Ancient Powers.* You '''may''' gain a power of your choicenew emblem for reaching a particular "prestige".* You will receive a random prestige Prestigious weapon. Its unique mod will have a minimum quality of 5/10.* Your gold [[Gold]] and EXP bonus bonuses will be raised incremented by 5% (stacks with each reset).* Your ascension talent caps will be increased up to a maximum of 999 [[Ascension|Ascension Talent Caps]] for talents that originally capped at 140 (eg. Hero Health's talent Talents with an original cap of 200 will be raised, but Hero Crit Chance will not)increased.* All items in your store shop will be placed into returned to your inventory(or the [[Non Playable Characters#Scavenger|Scavenger]], or scavenger if your inventory is full).* The Your minimum floor you can start on [[Onslaught]] Floor will increase, caps at 50.* The minimum floor you have to clear Onslaught Floor required for your the next reset will '''may''' increase, caps at 80All progress related to equipment, ascention, and access to game modes * Your [[Ascension|Ascension level]] will be lost:set to your [[Ascension|minimum Ascension level]].* All of your equipment (armor[[Armor]], weapons[[Weapons]], relics) and [[Relics]] will be set down downgraded to campaign Campaign level(includes all equipped items and items in your Vault).* All upgrades in all of your shards (including [[Shards|ungilded Shards]] and [[Shards|Hyper Shards) ]] will be lost, unless the shard is gildeddowngraded to level 1 (includes all equipped [[shards]] and [[shards]] in your Vault).* All chaos difficulties above Chaos I (ExpeditionsYou now have a chance to earn Prestigious [[weapons]], Incursions[[Mananode Gifts]], and Mastery) will be locked until [[Defender Packs]] from [[Onslaught]] Floors you meet the conditions to unlock them have previously beaten again.* Your ascention will be reset down to the minimum ascention level, as indicated in the Powers menu.
This also means you can earn the following items on floors you've cleared in a previous reset:
* Prestige weapons that The following things '''are granted every 10 floors* Defender packsnot''' downgraded or reset during a reset:
* [[Rings]] and [[Pets]].* The following things '''quality of your [[Mods]] (out of 10), though their [[Chaos|Chaos level]] will not''' still be impacted by a reset:downgraded along with the item.* [[Mastery]] progress.* [[Wayfarer]] [[weapons]] already unlocked.* Cosmetics.* [[Defender Packs]].* [[Gold]], [[Gems]], and [[Defender Medals]].
* Stars obtained in Mastery* Weapon unlocks at the Wayfarer (what's unlocked stays unlocked)* Pets (this was changed in the Isle of Dread update on 2018-09-23)* Crafting Furthermore, other items* Currencies (gold, defender medals, gems, such as Materials or Consumables etc.)* Cosmetics = Stacking & Caps = The maximum amount of points you can put into each ability is 5. However, since Ancient Powers are a global buff, it can be stacked up to a maximum of 10 when additional players join who have the same powers. If Player 1 has 5 points and Player 2 has 5 points in Ancient Ability Power, it will combine to 10. However, if Player 3 joins and also has 1 point, it will be ignored because the cap has already been reachednot disappear after a reset.
= Powers =
Individual players can assign up to 5 points to each ancient power. Most of these powers attain their maximum effectiveness at 10 points, yet the '''Ancient Respawn''' for instance, reaches its peak with just 5 points.
<br>
When all players contribute their Ancient Powers, their effects are pooled together.
<br>
To fully maximize all ancient powers in solo play, it would take 70 ancient power resets. However, collaborating with others allows for surpassing the 5-point threshold in each power.
<br>
{| class="wikitable"
!Icon
!10
|-
|?[[File:Ancient Ability Power.png|35px]]
|Ancient Ability Power
|Ability Power increased by x%.
|4%
|6%
|9%
|10%
|?12%|?14%|?16%|?18%|?20%
|-
|?[[File:Ancient Heroic Power.png|35px]]
|Ancient Heroic Power
|Hero Damage increased by x%.
|4%
|6%
|9%
|10%
|?12%|?14%|?16%|?18%|?20%
|-
|?[[File:Ancient Health.png|35px]]
|Ancient Health
|Hero Health increased by x%.
|4%
|6%
|9%
|10%
|?12%|?14%|?16%|?18%|?20%
|-
|?[[File:Ancient Resistance.png|35px]]
|Ancient Resistance
|All resistances increased by x%.
|4%
|6%
|9%
|10%
|?12%|?14%|?16%|?18%|?20%
|-
|?[[File:Ancient Life Steal.png|35px]]
|Ancient Life Steal
|Primary/Secondary attacks heal for x% of damage dealt.|0.5%
|1%
|1.5%
|2%
|2.5%
|3%
|3.5%
|4%
|4.5%
|5%
|?
|?
|?
|?
|?
|-
|?[[File:Ancient Fortification.png|35px]]
|Ancient Fortification
|Defense Health increased by x%.|2%
|4%
|6%
|8%
|9%
|10%
|?12%|?14%|?16%|?18%|?20%
|-
|?[[File:Ancient Destruction.png|35px]]
|Ancient Destruction
|Defense Power increased by x%.|2%
|4%
|6%
|8%
|9%
|10%
|?12%|?14%|?16%|?18%|?20%
|-
|?[[File:Ancient Strikes.png|35px]]
|Ancient Strikes
|Defense Range increased by x%.
|1%
|2%
|4%
|5%
|?6%|?7%|?8%|?9%|?10%
|-
|?[[File:Ancient Builder.png|35px]]
|Ancient Builder
|Tower Build Time decreased by x%.
|4%
|6%
|9%
|10%
|?12%|?14%|?16%|?18%|?20%
|-
|?[[File:Ancient Respawn.png|35px]]
|Ancient Respawn
|Hero Respawn Time is reduced by x%.
|12%
|18%
|27%
|30%
|?30%|?30%|?30%|?30%|?30%
|-
|?[[File:Ancient Defense Critical Damage.png|35px]]
|Ancient Defense Critical Damage
|Defense Critical Damage increased by x%.
|4%
|6%
|9%
|10%
|?12%|?14%|?16%|?18%|?20%
|-
|?[[File:Ancient Defense Critical Chance.png|35px]]
|Ancient Defense Critical Chance
|Defense Critical Chance increased by x%.
|1%
|2%
|4%
|5%
|?6%|?7%|?8%|?9%|?10%
|-
|?[[File:Ancient Hero Critical Chance.png|35px]]
|Ancient Hero Critical Chance
|Hero Critical Chance increased by x%.
|1%
|2%
|4%
|5%
|?6%|?7%|?8%|?9%|?10%
|-
|?[[File:Ancient Hero Critical Damage.png|35px]]
|Ancient Hero Critical Damage
|Hero Critical Damage increased by x%.
|4%
|6%
|9%
|10%
|?12%|?14%|?16%|?18%|?20%
|}
 
==Ancient Power Calculations==
=== Ancient Power Floor Scaling ===
 
{| class="wikitable"
|-
! Ancient Power Level !! Ancient Power Base Floor !! Ancient Power Floor Goal !! Number of Floors to Complete
|-
| 0 || 0 || 30 || 30
|-
| 1 || 5 || 30 || 25
|-
| 2 || 10 || 31 || 21
|-
| 3 || 12 || 31 || 19
|-
| 4 || 14 || 32 || 18
|-
| 5 || 16 || 32 || 16
|-
| 6 || 18 || 33 || 15
|-
| 7 || 19 || 34 || 15
|-
| 8 || 20 || 35 || 15
|-
| 9 || 21 || 36 || 15
|-
| 10 || 22 || 37 || 15
|-
| 11 || 23 || 38 || 15
|-
| 12 || 24 || 39 || 15
|-
| 13 || 25 || 40 || 15
|-
| 14 || 26 || 42 || 16
|-
| 15 || 28 || 45 || 17
|-
| 16 || 30 || 50 || 20
|-
| 17 || 35 || 52 || 17
|-
| 18 || 36 || 54 || 18
|-
| 19 || 37 || 56 || 19
|-
| 20 || 38 || 58 || 20
|-
| 21 || 39 || 60 || 21
|-
| 22 || 40 || 62 || 22
|-
| 23 || 41 || 64 || 23
|-
| 24 || 42 || 66 || 24
|-
| 25 || 43 || 68 || 25
|-
| 26 || 44 || 70 || 26
|-
| 27 || 45 || 72 || 27
|-
| 28 || 46 || 74 || 28
|-
| 29 || 47 || 76 || 29
|-
| 30 || 48 || 78 || 30
|-
| 31 || 50 || 80 || 30
|-
| 32 || 80 || 120 || 40
|-
| 33 - 49 || 260 || 299 || 39
|-
| 50+ || 260 || 320 || 60
|}
 
=== Talent Cap Increases ===
 
Talent Cap increases are done by adding together increases from your floor progression, and from your ascension:
 
* '''Floor Progression:''' (Onslaught Floor Reached - Original Target Onslaught Floor) * 4.16
 
* '''Ascension Increase:''' (Ascension Level / 50)
 
So if you were on Onslaught Floor 78, with a Original Target Onslaught Floor of 30 (it will always be this value), and 500 Ascension Levels, the calculation looks like this:
 
(78 - 30) * 4.16 + (500/50) = 48 * 4.16 + 10 = 210
 
This means your Talent Caps would be raised by 210.
 
These cap raises do not affect all talents, and the cap that the affected ones can reach is 999.
 
=== Minimum Ascension ===
 
'''Formula:''' <code>((Max Onslaught Floor Reached Ever - Original Target Onslaught Floor) x 4.16 + (Max Ascension Level Reached ever / 50) ) x 3</code>
 
So if your highest Onslaught Floor reached was 100, with your Original Target Onslaught Floor (this value will always be 30), and 500 Ascension Levels, the calculation looks like this:
 
((100 - 30) * 4.16 + (500/50)) * 3 = (70* 4.16 + 10) * 3 = 903.6
 
So your Minimum Ascension with the above amounts would be set to 904. In game with this example, you will see how much is going to be added to your current Minimum Ascension on the Ancient Power screen (i.e. if you had 100 Minimum Ascension, you will see "+804"). This only increases if you've surpassed your previous highest Onslaught Floor.
 
[[Category:Dungeon Defenders 2]] [[Category:Mechanics]]
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