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Expeditions

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Chaos ==Overview==[[File:Expeditions Loading Screen.png|right|470x470px]]:Expeditions is the replacement a game mode primarily used for Nightmare difficulty however with different mechanics farming and enemiesprogression. Players will need to utilize the new It comes right after [[Shards]] system, [[AscensionAdventures]]in difficulty, and strategize features a different special enemy in hopes of beating the new every Chaos difficulty.
Each Chaos tier introduces a new enemy.<br><br><br><br><br><br><br><br><br><br>
== Chaos I Tiers==In C1 you will first encounter [[Vanguard]]s - shield goblins. They have a very high resistance to direct front damage, the best strategy against them is to use traps, auras, magic towers (like [[Skeletal_Ramster|Ramster]] or [[Flamethrower Tower]]) or build direct damage towers behind them.
Accessible [[File:Vanguard Icon.png|right|80px]] [[File:Gorbstock lane icon.png|right|80px]]=== Chaos I ===* Introduced Enemies: [[Vanguard]]* Chaos Enemies: [[Vanguard]]* Chaos Miniboss: [[Shield Goblin Gorbstock]]* Unlocked after finishing the campaign[[Campaign]]: [[Vanguard]]s are shield goblins who block all projectile attacks from their front side. Projectiles attacks will be ineffective, so avoid projectiles unless you have a piercer servo/chip or you are able to attack them from behind with projectiles.
== Chaos II ==
[[Cybork]]s are an anti-trap/aura/node enemy introduced in Chaos II. If you’re attempting to take down Cyborks with these defenses, you’re going to have a hard time.
Accessible after reaching a [[champion score]] of 580.
[[File:Cybork Icon.png|right|80px]] [[File:Thorc lane icon.png|right|80px]]=== Chaos III II ===* Introduced Enemies: [[Cybork]]* Chaos Enemies: [[Cybork]]* Chaos Miniboss: [[Thorc the Terrible]]* Unlocked after reaching 580 [[champion score]]: [[Shield GeodeCybork]]s are introduced in this tierorcs who send out a projectile with each attack that will disable any [[Defenses#Auras|Auras]], [[Defenses#Traps|Traps]], and [[Defenses#Nodes|Nodes]]. They Stick to using [[Defenses#Towers|Towers]] and [[Defenses#Blockades|Blockades]] unless your [[Defenses#Auras|Auras]], [[Defenses#Traps|Traps]], and [[Defenses#Nodes|Nodes]] are crystals that emit an energy shield that reflects projectilesequipped with a 100% Tenacity Servo or the Automation Shard (either of these will prevent your defenses from being disabled). Strategies against them are similar A common strategy high level players who still wish to use [[Defenses#Auras|Auras]], [[Defenses#Traps|Traps]], and [[Defenses#Nodes|Nodes]] use is to Chaos I equip a 100% Tenacity Servo or Automation on their [[Reflect Beam]]. Because the [[VanguardCybork]]'sattack sends out a projectile, the [[Reflect Beam]] is capable of reflecting these projectiles back, but because they have a shield all around themkeeping your [[Defenses#Auras|Auras]], placing towers from behind won't work[[Defenses#Traps|Traps]], forcing a different approachand [[Defenses#Nodes|Nodes]] safe.also will find vanguards
Accessible after reaching a [[champion score]] of 1050.
== Chaos IV ==
This Chaos is centered around the [[Berserker Orc]]s (commonly called "Lady Orcs"). Berserkers are all about being fast and dealing high damage upon reaching defenses, so using crowd control effects like stuns and knockups to slow them down are your main counter for this threat. [[Cybork]]s counter most of those kinds of effects, so you won't see [[Cybork]]s in this Chaos tier anymore, also will find vanguards and geodes
Accessible [[File:Geode Icon.png|right|80px]] [[File:Geode Prime lane icon.png|right|80px]]=== Chaos III ===* Introduced Enemies: [[Shield Geode]]* Chaos Enemies: [[Shield Geode]], [[Vanguard]]* Chaos Miniboss: [[Geode Prime - Leader of the Shield Geodes]]* Unlocked after reaching a 1,050 [[champion score]] of 1740: [[Shield Geode]]s produce a spherical projectile shield which will reflect all projectile attacks. Projectile attacks will largely be ineffective unless you can get inside the shield and damage the [[Shield Geode]]'s core. Using projectile based defenses is highly discouraged unless they are equipped with piercer servo.
== Chaos V ==
Chaos V is all about [[Dark Assassin]]s. As opposed to other enemies, [[Dark Assassin]]s instead focus player heroes. They sneak up on players, at which point a purple fog gathers around you - they will then teleport to you and deal a great amount of damage and afflict you with silence, preventing you from using all your abilities and basic attacks, all you can do is run around and activate pet abilities. The best way to get [[Dark Assassin]]s off your back is to run to your defences/allies so they can kill it, activate immunity pet skill or stun them. The most popular method is to utilize [[Cannonball_Tower|Cannonball Tower]]s with '''Stun Fire''' or '''Heavy Cannonball''' shards in par with '''Sharpened Spikes''' shard on blockades.
Assassins attack in a cone, so you can easily fail the map by running around defences or the Core with Assassins on your back.
In this tier you will also encounter [[Cybork]]s, [[Berserker Orc]]s and sometimes a single [[Shield Geode]] per wave (usually can spawn in wave 3 and later ones), it's crucial to check where it will spawn and kill it as fast as possible on this difficulty level.
Accessible after reaching a [[champion score]] of 2750.
[[File:Berserker Orc Icon.png|right|80px]] [[File:Gnash.png|right|80px]]=== Chaos VI IV ===* Introduced Enemies: [[Hex ThrowerBerserker Orc]]s are the main threat of this tier. They are ranged enemies with the longest range in game and throw javelins that can curse your defences. Don't forget that you have to deal with all special enemies you met on previous * Chaos tiers (except Enemies: [[CyborkBerserker Orc]]s). Keep in mind that , [[Dark AssassinShield Geode]]s appear at wave 3, 4 and 5. At wave 5 you have a special surprise, a [[Hex ThrowerVanguard]] in * Chaos Miniboss: [[Gnash the form of a boss will appear.Flame Lance]] The best way to defend against the cursed javelins of a * Unlocked after reaching 1,740 [[Hex Throwerchampion score]] is to use the : [[Reflect BeamBerserker Orc]]s are tanky, fast moving, and hard hitting lady orcs with immunity to all slowing effects. They should be prioritized and eliminated quickly, as they can make quick work of the your [[Series EV2Defenses#Blockades|Blockades]] heroand/or slip through to your Crystal Core if left unchecked.
Accessible after reaching a [[champion score]] of 3800.
== Chaos VII ==
A new flying threat is introduced in this tier under the name [[Kobolts]]. They will aggro your defences and suicide with an explosion on them if they are close to their paths. In the event your towers survive the impact they'll be stunned for the next 20-30 seconds. All previous special enemies make their appearance as well in this tier. At wave 5 there is usually a special surprise, the [[Zapper]], a boss type enemy with the abilities of a [[Kobolt]].
[[Flame AuraFile:Dark Assassin Icon.png|right|80px]]s [[File:Skarnash Miniboss Icon.png|right|80px]]=== Chaos V ===* Introduced Enemies: [[Dark Assassin]]* Chaos Enemies: [[Dark Assassin]], [[Cybork]], [[Berserker Orc]], [[Shield Geode]] (1 per wave starting on wave 3), [[Vanguard]]* Chaos Miniboss: [[Skarnash The Terrible]]* Unlocked after reaching 2, 750 [[champion score]]: [[Sky Guard TowerDark Assassin]]s and are flying enemies that exclusively focus on attacking the player (although they can still damage [[Weapon ManufacturerDefenses]] or the Crystal Core if you bring them within striking distance). After spawning, they will target a player. If you are among targeted, purple smoke will appear around your hero and you will hear a hissing sound. Shortly afterwards, the most commonly used defences [[Dark Assassin]] will teleport onto your hero, disabling your hero abilities and basic attacks. You will still be able to fight against this new type of enemymove around and use your pet ability. They can be countered by utilizing [[Defenses]] or pet abilities that can stun or knock up enemies, or by simply killing them with [[Defenses]] before they kill you.
Accessible after reaching a [[champion score]] of 5300.
[[File:Regular Hex Thrower Icon.png|right|80px]] [[File:Hex Thrower Miniboss Icon.png|right|80px]]=== Chaos VIII VI ===* Introduced Enemies: [[Hex Thrower]]* Chaos Enemies: [[Hex Thrower]], [[Dark Assassin]] (from wave 3 onwards), [[Berserker Orc]], [[Shield Geode]], [[Vanguard]]A new threat is introduced in this tier under the name * Chaos Miniboss: [[Sniper Warbleed]]* Unlocked after reaching 3,800 [[champion score]]: [[Death WeaversHex Thrower]]. They s are similar to cursi-kazeselite javelin throwers who can attack your defenses from extremely far away. All previous special enemies make their appearance as well Their attacks leave a devastating curse on your [[Defenses]] in this tieran area on hit. At wave 5 there The easiest way to counter them is usually a special surprise, by using the [[Queen Death WeaverEV2]]'s [[Reflect Beam]]. If you don't have [[EV2]], a boss type enemy with the abilities of a avoid clumping [[Defenses]] around your [[Death WeaverDefenses#Blockades|Blockades]]. When a death weaver dies it leaves webs that debuff defenses.
[[Proton Beam]]s , [[Elvish Artillery Cannon]]s and [[Water Aura]] are among the most commonly used defences to fight against this new type of enemy.
Accessible [[File:Kobolt Icon.png|right|80px]] [[File:Zapper Icon.png|right|80px]]=== Chaos VII ===* Introduced Enemies: [[Kobolts]]* Chaos Enemies: [[Kobolts]], [[Hex Thrower]], [[Dark Assassin]] (from wave 3 onwards), [[Berserker Orc]], [[Shield Geode]], [[Vanguard]]* Chaos Miniboss: [[Zapper]]* Unlocked after reaching a 5,300 [[champion score]] : [[Kobolts]] are special flying kobolds that focus on dive bombing your [[Defenses#Towers|Towers]]. On contact, they will explode, dealing a large amount of 7850damage and disabling your [[Defenses#Towers|Towers]]. If you do choose to use [[Defenses#Towers|Towers]], be very careful with your placement.
== Chaos IX ==
A new threat is introduced in this tier under the name [[Elder Wyvern]]. They may no longer be able to fly, but these Wyverns can empower nearby enemies, granting them resistance to damage and status effects!
Strategies [[File:DeathWeaverHeadIcon.png|right|80px]] [[File:QueenDeathWeaverHeadIcon.png|right|80px]]=== Chaos VIII ===* Introduced Enemies: [[Death Weavers]]* Chaos Enemies: [[Death Weavers]], [[Hex Thrower]], [[Dark Assassin]] (from wave 3 onwards), [[Berserker Orc]], [[Shield Geode]], [[Vanguard]]* Chaos Miniboss: [[Queen Deathweaver]]* Unlocked after reaching 7,850 [[champion score]]: [[Death Weaver]]s are spiders which leave a spider web on the ground after they are still being developed for this new Chaos levelkilled. These spider webs will curse your defenses, decreasing attack speed, damage, and range. These webs cannot be countered by 100% [[Mods|Tenacity Servo]] or [[Shards#Hyper Shards|Automation]]. These spiders also hit quite hard and have a decent amount of health, and they'll also web you and slow you down if they hit you. Due to their webs, [[Defenses#Auras|Auras]], [[Defenses#Traps|Traps]], and [[Defenses#Nodes|Nodes]] are generally not recommended.
Accessible [[File:ElderWyvernHeadIcon.png|right|80px]] [[File:AncientWyvern.png|right|80px]]=== Chaos IX ===* Introduced Enemies: [[Elder Wyvern]]* Chaos Enemies: [[Elder Wyvern]], [[Hex Thrower]], [[Dark Assassin]] (from wave 3 onwards), [[Berserker Orc]], [[Shield Geode]], [[Vanguard]]* Chaos Miniboss: Ancient Wyvern* Unlocked after reaching 9,850 [[champion score]]: [[Elder Wyvern]]s are grounded wyverns that buff nearby enemies, providing damage resistance and immunity to any [[Crowd Control]] effects. Because of this buff, you are essentially forced into high damage setups that kill the enemies with raw damage. The most commonly employed strategy for Chaos 9 is a [[Fissure of Embermount]] build with the Embermount Flames mod, which allows the Fissure to continue damaging enemies even after they have moved out of range.   [[File:War Party Icons.png|right|150px]] === Chaos X ===* Introduced Enemies: [[Orc Chieftain]], [[Orc Queen]], [[Berserker Goblin]]* Chaos Enemies: [[Orc Chieftain]], [[Orc Queen]], [[Berserker Goblin]], [[Hex Thrower]], [[Berserker Orc]], [[Cybork]], [[Vanguard]], and a special group of enemies, [[Enemies#Special Level Enemies|Frost Enemies]].* Chaos Miniboss: [[Orc Warlord]]* Unlocked after reaching 12,750 [[champion score]] :Unlike the prior chaos tiers, this one excludes some common enemies such as [[Enemies#Common Enemies|Witherbeasts]], [[Dark Mage|Dark Mages]], and [[Dark Assassin|Dark Assassins]].<br>: [[Orc Chieftain]]s are bulky leaders of 9850the Goblins and Orcs. When their health is low, they unleash a rallying Warcry, granting themselves increased speed, healing over time, and near-immunity to damage and status ailments for several seconds. Nearby Orcs and Goblins have their speed and damage reduction increased, along with healing over time.<br>: [[Orc Queen]]s are relentless fighters who cannot be slowed or stunned, and they have higher health than [[Berserker Orc|Berserker Orcs]].<br>: [[Berserker Goblin]]s are fanatical goblins that have bombs strapped to their back. Upon being killed the bomb explodes, stunning nearby defenses. Though it can be countered with 100% [[Mods|Tenacity Servo]] or [[Shards#Hyper Shards|Automation]].
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