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Kobold Flier

197 bytes added, 05:37, 12 February 2023
Updating enemy infobox and removing unnecessary info
''This page is about the Non-Chaos variantregular Kobold Flier. For the Chaos EMP variant, see [[Kobolts]]'' 
{{Enemy Infobox
|image = [[File:Enemy - Kobold Flier.png|300px]]enemy_types = Support, Air|damage_type lane_type = PhysicalAir|damage appearances = ??All game modes|health schedule_icon = ??File:Kobold Flier Icon.png
}}
== Description ==The Kobold Flier is a support flying [[Enemies|enemy]]. Similar to the regular [[Kobolds (Regular)|Kobolds]], these Kobolds Fliers are flying enemies will dive-bomb into their targets when they reach about 25% health left. They will explode when they hit something solid whether it was the target they were after or anything that explode on defenses got inbetween them and players to deal massive physical damagetheir target.
==BehaviorStrategy ==Similar to the regular Placing Anti-Air types of [[Kobolds (Regular)Defense|Koboldsdefenses]], these Kobolds Fliers will dive-bomb into their targets when aggrovated, or when they are at any [[Defense|defense]] that has a low health. They will explode upon hitting blue targeting line that shows in the air can target, and damage these enemies. Examples of [[Defense|defenses]] that can hit them are [[Monk#Defenses|Monk's Skyguard Tower]] being an Anti-Air defense or things like [[Squire#Defenses|Squire's Cannons]] or [[Huntress#Defenses|Huntress' Poison Dart Towers]] having a solid surface if they missline that extends into the air. As a flying enemy, Some [[Defense|defenses]] like the [[Monk#Defenses|Monk's Flame Aura]] can also hit them since they spawn on air lanes, fly over defences and generally have less health than other ground enemiesa Sphere Area of Effect.
==Strategy==Kobold (Flying) can be easily handled with ranged towers with a good range and DPS, like the Huntress's Poison Dart Tower or the Monk's Sky Guard Tower. When fighting them head on, try You will want to focus take them as down fast as possible before they can dive-bomb. Heroes with a high health may be able to tank a few explosions. Ranged Heroes can usually dodge their dive-bombs with ease, though occasionally at least at the bottom end of their explosion radius will still hit you if health so they explode next don't have time to youdive your [[Defense|defenses]] or [[Maps#Objectives|Cores]].
[[Category:Enemies]]
[[Category:Physical Damage]]
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