Changes

Onslaught

724 bytes removed, 20:44, 28 November 2023
Deleting incorrect/incomplete history and clarifying floor unlocks
{| class="wikitable" Style="text-align:center"
|-
! Floor #
! Chaos Level
! Floor Equivalent
! Floor Unlock
|-
| Campaign
| 1~2
| Campaign1
|-
| Chaos 1
| 3~4
| Chaos 13
|-
| Chaos 2
| 5~8
| Chaos 25
|-
| Chaos 3
| 9~11
| Chaos 39
|-
| Chaos 4
| 12~16
| Chaos 412
|-
| Chaos 5
| 17~21
| Chaos 517
|-
| Chaos 6
| 22~27
| Chaos 622
|-
| Chaos 7
| 28~98
| Chaos 728
|-
| Chaos 8
| 99~299
| Chaos 899
|-
| Chaos 9
| 300~699
| Chaos 9300
|-
| Chaos 10
| 700~999
| Chaos 10N/A
|}
| [[Crystal Mine]] || [[Drakenfrost Keep]] || ||
|}
 
 
== History ==
* Onslaught used to be much harder before it was temporarily removed in the Trials update. Each floor required you to beat multiple maps to pass it - usually around 3 per floor. Additionally, should one of your main cores get destroyed, Onslaught was much less forgiving. Instead of being able to restart at the wave you lost to, you had to start back on the first wave AND on the first map! [[Mods]] weren't featured in the game at that time either, meaning it was much harder to attune a defense to a specific element and use said defense to apply elemental combos.
 
* From the 19.0 Patch notes, "Onslaught is finally taking the rest we’ve been talking about. In the future, we have plans for an Onslaught revamp or for a new system to take its place. It shall be reborn!"
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