Changes

Template:Hero Defense

1,815 bytes added, 19:15, 29 September 2022
Defense is a more appropriate term, as Tower only applies to a specific subset of Defenses
<includeonly>{| border="01" cellpadding="1" cellspacing="10" class="articlefloatright" width="250"|-| style="text-align: center;" |'''{{{Name}}}'''|-| style="text-align: center;" |[[File:{{{Icon}}}]]|-|{{{Description}}}|-| style="text-align: center;" |'''Defense Statistics'''|-|{| border="0" cellpadding="0" cellspacing="0" width="100%"|-| style="vertical-tablealign:top;"|''Hero:''|style="text-align: right;" |[[{{{Hero}}}]]{{#if: {{{Hero2|}}}|<br />[[{{{Hero2|}}}]]}}{{#if: {{{Hero3|}}}|<br />[[{{{Data FieldHero3|}}}]]}}{{#if: {{{PAGENAMEHero4|}}}|<br /icon>[[{{{Hero4|icon}}}]]}}<br />|-|''Defense Type:''| style="text-align: right;" |{{{Type}}} <br />|-|''Level Required:''| style="text-align: right;" |{{Data Field{Level}}} <br />|-|''Mana Cost:''| style="text-align: right;" |{{PAGENAME{Mana}}} {{#if:{{{ISpeed|}}}|<br /name>{{!}}-{{!}}''Base Attack Rate:''{{!}} style="text-align: right;" {{Data Field!}}{{{ISpeed}}}}} {{#if:{{{MaxAttSpeed|}}}|<br />{{!}}-{{!}}''Max Attack Rate:''{{PAGENAME!}}style="text-align: right;" {{!}}{{{MaxAttSpeed}}}}} {{#if:{{{Dot|}}}{{{Hot|}}}|<br /description>{{!}}-{{!}}''Tick Rate:''{{!}} style="text-align: right;" {{!}}1.00s}} {{#if:{{{BaseRange|}}}|<br />{{!}}-{{!}}''Base Range/Radius:''{{!}} style="text-align: right;" {{!}}{{{BaseRange}}}}} {{#if:{{{MaxRange|}}}|<br />{{!}}-{{!}}''Max Range/Radius:''{{!}} style="text-align: right;" {{!}}{{{MaxRange}}}}} {{#if:{{{Trigger|}}}|<br />{{!}}-{{!}}''Trigger Radius:''{{!}} style="text-align: right;" {{!}}{{{Trigger}}}}} {{#if:{{{Element|}}}|<br />{{!}}-{{!}}''Damage Type:''{{!}} style="text-align: right;" {{!}}{{{Element}}}}} {{#if:{{{Status|}}}|<br />{{!}}-{{!}}''Status Effect:''{{!}} style="text-align: right;" {{!}}{{{Status}}}}} {{#if:{{{SCombo|}}}|<br /includeonly> {{!}}-{{!}}''Combo Starter:''{{!}} style="text-align: right;" {{!}}{{{SCombo}}}}} {{#if:{{{FCombo|}}}|<br />{{!}}-{{!}}''Combo Finisher:''{{!}} style="text-align: right;" {{!}}{{{FCombo}}}}} <br />|}|} __NOTOC__
==Overview==<noinclude>Shows stat table.</noinclude><includeonly>{{Data Field|{{PAGENAME}Overview}|swap}}
{| border="01" cellspacing="10" cellpadding="1" class="article-table" style="text-align: center;"
|-
! Attribute! Base ValueTier One! Upgrade Rate Tier Two! Tier Three! Tier Four ! Tier Five {{#if: {{{attackAttack|}}}|<br />
{{!}}-
! style="text-align: center;" {{!}} {{{attackAttack}}} <br /> [[Experience#Level|Level Based]] - [[:Category:Defense#Power|Defense Power]](x){{!}} {{!}} {{{A1}}}{{!}} {{!}} {{Data Field|{A2}}}{{!}} {{PAGENAME!}}/power base{{{A3}}} DP{{!}} {{!}} {{Data Field|{A4}}}{{!}} {{PAGENAME!}}/power tier{{{A5}}} Each Tier }} {{#if: {{{dotCrit|}}}|<br />
{{!}}-
! style="text-align: center;" {{!}} {{{dotCrit}}} <br /> [[Experience#Level|Level Based]] - [[:Category:Defense#PowerCrit|Defense PowerCrit Damage]](x){{!}} {{!}} {{Data Field|{C1}}}{{!}} {{PAGENAME!}}/DoT base{{{C2}}} DP <br /> /{{Data Field|!}} {{PAGENAME!}}/DoT rate{{{C3}}}{{!}} {{!}} {{Data Field|{C4}}}{{!}} {{PAGENAME!}}/DoT tier{{{C5}}} Each Tier }} {{#if: {{{healthDot|}}}|<br />
{{!}}-
! style="text-align: center;" {{!}} {{{healthDot}}} <br /> [[Experience#Level|Level Based]] - [[:Category:Defense#HealthPower|Defense HealthPower]]{{!}} {{!}} {{Data Field|{{PAGENAME}}/health base}} DH{{!}} {{!}} {{Data Field|{{PAGENAME}}/health tier}} Each Tier (x) }} {{#if: {{{speedHot|}}}|<br />
{{!}}-
! style="text-align: center;" {{!}} {{{speedHot}}} <br /> [[ExperienceDefense#LevelPower|Level BasedDefense Power]] - [[(x) }} {{#if:Category:Defense#Speed{{{Dot|}}}{{{Hot|}}}|Defense Speed]]<br />{{!}} {{!}} {{{D1}}}{{!}} {{!}} {{Data Field|{D2}}}{{!}} {{PAGENAME!}}{{{D3}/speed base}} DS{{!}} {{!}} {{Data Field|{D4}}}{{!}} {{PAGENAME!}}/speed tier{{{D5}}} Each Tier }} {{#if: {{{rangeHealth|}}}|<br />
{{!}}-
! style="text-align: center;" {{!}} {{{rangeHealth}}} <br /> [[:Category:Defense#Special|Special]] - [[:Category:Defense#RangeHealth|Defense RangeHealth]](x){{!}} {{!}} {{Data Field|{H1}}}{{!}} {{!}} {{{H2}}}{{!}} {{PAGENAME!}}{{{H3}/range base}}{{!}} {{!}} {{Data Field|{H4}}}{{!}} {{PAGENAME!}}/range tier{{{H5}}} Each Tier }} {{#if: {{{resetSpeed|}}}|<br />
{{!}}-
! style="text-align: center;" {{!}} {{{resetSpeed}}} <br /> [[Defense#Speed|Defense Speed]]{{!}} {{!}} {{{S1}}}{{!}} {{!}} {{{S2}}}{{!}} {{!}} {{{S3}}}{{!}} {{!}} {{{S4}}}{{!}} {{!}} {{{S5}}} }} {{#if:Category{{{Range|}}}|<br />{{!}}-! style="text-align:center;" {{!}} {{{Range}}} <br /> [[Defense#Special|Special]] {{!}} {{!}} {{{R1}}}{{!}} {{!}} {{{R2}}}{{!}} {{!}} {{{R3}}}{{!}} {{!}} {{{R4}}}{{!}} {{!}} {{{R5}}} }} {{#if: {{{Boost|}}}|<br />{{!}}- ! style="text-align: center;" {{!}} {{{Boost}}} <br /> [[:Category:ApprenticeDefense#DefensesSpecial|Wall RechargeSpecial]]{{!}} {{!}} {{Data Field|{B1}}}{{!}} {{!}} {{{B2}}}{{!}} {{PAGENAME!}}/reset base{{{B3}}}{{!}} {{!}} {{Data Field|{B4}}}{{!}} {{PAGENAME!}}/reset tier{{{B5}}} Each Tier }} {{#if: {{{triggerProtect|}}}|<br />
{{!}}-
! style="text-align: center;" {{!}} {{{triggerProtect}}} <br /> [[:Category:Defense#Special|Special]] - [[:Category:Huntress#Defenses|Trap Proximity]]{{!}} {{!}} {{Data Field|{P1}}}{{!}} {{!}} {{{P2}}}{{!}} {{PAGENAME!}}/trigger base{{{P3}}}{{!}} {{!}} {{Data Field|{P4}}}{{!}} {{PAGENAME!}}/trigger tier{{{P5}}} Each Tier }} {{#if: {{{protectreset|}}}|<br />
{{!}}-
! style="text-align: center;" {{!}} {{{protectreset}}} <br /> [[:Category:Defense#Special|Special]] - [[:Category:MonkApprentice#Defenses|Aura ProtectionWall Recharge]]{{!}} {{!}} {{Data Field|{{PAGENAME}}/protect reset base}}{{!}} {{!}} {{Data Field|{{PAGENAME}}/protect reset tier}} Each Tier }} {{#if: {{{pierce|}}}|<br />
{{!}}-
! style="text-align: center;" {{!}} {{{pierce}}} <br /> [[:Category:Defense#Special|Special]] - [[:Category:Squire#Defenses|Spear Penetration]]
{{!}} {{!}} {{Data Field|{{PAGENAME}}/pierce base}}
{{!}} {{!}} {{Data Field|{{PAGENAME}}/pierce tier}} Each Tier }}
|}
===Effects===</includeonly><noinclude><nowiki>*''Initial Speed:'' {{Data Field|{{PAGENAME}}/speed init}}*''Damage Type#ifeq:'' {{Data Field|{{PAGENAME}}/element}}*|''Status Effect:Page Name'' {{Data Field|{{PAGENAME}}/status}} Test_Defence|{{#ifeq: {{{combo|}PAGENAME}} | status Test Calc|:Test_Calc_Math| *''Elemental Combo Starter:'' {{Test_Table/Data Field|{{PAGENAME}}/combo}} using {{Data Field</nowiki><br />|{{PAGENAME}}Hero=<br /status}} >|}} {{#ifeq: Page={{{combo|1}}} <br />|Type=<br />|Projectiles=<br />|DPS=<br />|Name=<br />|Icon=<br />|Description=<br />|Level=<br />|Mana=<br />|ISpeed=<br />|Element=<br />|Status=<br />|SCombo=<br />|FCombo=<br />|Overview=<br />|Attack=<br />|A1=<br />|A2=<br />|A3=<br />|A4=<br />|A5=<br />|CritC=<br />|Crit=<br />|C1=<br />|C2=<br />|C3=<br />|C4=<br />|C5=<br />|Dot=<br />|Hot=<br />| element D1=<br />| D2=<br />|D3=<br />|D4=<br />|D5=<br />|Health=<br />|H1=<br />|H2=<br />|H3=<br />|H4=<br />|H5=<br />|Speed=<br />|S1=<br />*''Elemental Combo Finisher:'' {{Data Field|{{PAGENAME}}S2=<br /combo}} using {{Data Field>|{{PAGENAME}}S3=<br /element}} >|}} {{#ifeq: {{{comboS4=<br />|}}} S5=<br />| mix Range=<br />| R1=<br />*''Elemental Combinations:'' {{Data Field|{{PAGENAME}}R2=<br /combo}} using both {{Data Field>|{{PAGENAME}}R3=<br /status}} and {{Data Field>|{{PAGENAME}}R4=<br /element}} >|}}R5=<br />|Boost=<br />|B1=<br />|B2=<br />|B3=Requirements<br />|B4=<br />|B5=<br />|Protect=<br />*''Level Required:'' {{Data Field|{{PAGENAME}}P1=<br /level}}>*''Mana Required:'' {{Data Field|{{PAGENAME}}P2=<br /mana}}>|P3=<br /includeonly>|P4=<br />|P5=<noincludebr />}}[[Category:Templates/Visual]]{{Documentation}}</noinclude>
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