Changes

Template:Hero Defense

91 bytes removed, 19:15, 29 September 2022
Defense is a more appropriate term, as Tower only applies to a specific subset of Defenses
<includeonly>{| border="01" cellpadding="1" cellspacing="10" class="articlefloatright" width="250"|-| style="text-align: center;" |'''{{{Name}}}'''|-| style="text-align: center;" |[[File:{{{Icon}}}]]|-|{{{Description}}}|-| style="text-tablealign: center;"|'''Defense Statistics'''|-|{|border="0" cellpadding="0" cellspacing="0" width="100%"|-| style="vertical-align:top;" |''Hero:''| style="text-align: right;" |[[{{{Hero}}}]]{{#if: {{{Hero2|}}}|<br />[[{{{Hero2|}}}]]}}{{#if: {{{Hero3|}}}|<br />[[{{{Hero3|}}}]]}}{{#if: {{{Hero4|}}}|<br />[[{{Datafield{Hero4|}}}]]}}<br />|-|''Defense Type:''| style="text-align: right;" |{{PAGENAME{Type}}}<br /icon>|-|''Level Required:''| style="text-align: right;" |icon{{{Level}}}<br />|-|''Mana Cost:''| style="text-align: right;" |{{Datafield{Mana}}} {{#if:{{{ISpeed|}}}|<br />{{PAGENAME!}}-{{!}}''Base Attack Rate:''{{!}} style="text-align: right;" {{!}}{{{ISpeed}}}}} {{#if:{{{MaxAttSpeed|}}}|<br /name>{{!}}-{{!}}''Max Attack Rate:''{{!}} style="text-align: right;" {{!}}{{{MaxAttSpeed}}}}} {{#if: {{Datafield{Dot|}}}{{{PAGENAMEHot|}}}|<br /description>{{!}}-{{!}}''Tick Rate:''{{!}} style="text-align: right;" {{!}}1.00s}} {{#if:{{{BaseRange|}}}|<br /includeonly> __NOTOC__{{!}}-{{!}}''Base Range/Radius:''{{!}} style="text-align: right;" {{!}}{{{BaseRange}}}}} {{#if:{{{MaxRange|}}}|<br />{{!}}-{{!}}''Max Range/Radius:''{{!}} style=Overview"text-align: right;" {{!}}{{{MaxRange}}}}} {{#if:{{{Trigger|}}}|<br />{{!}}-{{!}}''Trigger Radius:''{{!}} style="text-align: right;" {{!}}{{{Trigger}}}}} {{#if:{{{Element|}}}|<br />{{!}}-{{!}}''Damage Type:''{{!}} style="text-align: right;" {{!}}{{{Element}}}}} {{#if:{{{Status|}}}|<noincludebr />Shows stat table.{{!}}-{{!}}''Status Effect:''{{!}} style="text-align: right;" {{!}}{{{Status}}}}} {{#if:{{{SCombo|}}}|<br /noinclude>{{!}}-{{!}}''Combo Starter:''{{!}} style="text-align: right;" {{!}}{{{SCombo}}}}} {{#if:{{{FCombo|}}}|<includeonlybr />{{!}}-{{!}}''Combo Finisher:''{{!}} style="text-align: right;" {{Datafield|!}}{{{PAGENAMEFCombo}}}|swap}}<br />|}|} __NOTOC__
{{{Overview}}}
   ==Related [[Passives]]==Bow:*"X% Increase in Poison Dart Tower poison attack rate."**While it says Increase in poison attack rate it is applied as a decrease in the Poison Rate stat 'Adjusted Rate = 1s - (X% from Passive)'. A 30% increase results in a 0.7s Poison Rate. The duration of the poison debuff is not reduced, rather more ticks of damage are added. {| border="01" cellspacing="10" cellpadding="1" class="article-table" style="text-align: center;"
|-
! Attribute! Base ValueTier One! First UpgradeTier Two! Second UpgradeTier Three! Third UpgradeTier Four ! Final Upgrade Tier Five {{#if: {{{attackAttack|}}}|<br />
{{!}}-
! style="text-align: center;" {{!}} {{{attackAttack}}} <br /> [[Experience#Level|Level Based]] - [[Defense#Power|Defense Power]](x){{!}} {{!}} {{Datafield|{{PAGENAME}A1}/power base}} DP(%){{!}} {{!}} {{Datafield|{{PAGENAME}A2}/power tier}} T:1-2{{!}} {{!}} {{Datafield|{{PAGENAMEA3}}/power tier2}} T:2-3{{!}} {{!}} {{Datafield|{{PAGENAMEA4}}/power tier3}} T:3-4{{!}} {{!}} {{Datafield|{{PAGENAME}A5}/power tier4}} T:4-5 }} {{#if: {{{dotCrit|}}}|<br />
{{!}}-
! style="text-align: center;" {{!}} {{{dotCrit}}} <br /> [[Experience#Level|Level Based]] - [[Defense#PowerCrit|Defense PowerCrit Damage]](x){{!}} {{!}} {{Datafield|{{PAGENAME}C1}/DoT base}} DP(%) <br /> /{{Datafield|{{PAGENAME}}/DoT rate}}{{!}} {{!}} {{Datafield|{{PAGENAME}C2}/DoT tier}} T:1-2{{!}} {{!}} {{Datafield|{{PAGENAME}C3}/DoT tier2}} T:2-3{{!}} {{!}} {{Datafield|{{PAGENAMEC4}}/DoT tier3}} T:3-4{{!}} {{!}} {{Datafield|{{PAGENAME}C5}/DoT tier4}} T:4-5 }} {{#if: {{{healthDot|}}}|<br />
{{!}}-
! style="text-align: center;" {{!}} {{{healthDot}}} <br /> [[Experience#Level|Level Based]] - [[Defense#HealthPower|Defense HealthPower]]{{!}} {{!}} {{Datafield|{{PAGENAME}}/health base}} DH(%x){{!}} {{!}} {{Datafield|{{PAGENAME}}/health tier}} T:1-2{{!}} {{!}} {{Datafield|{{PAGENAME}}/health tier2}} T:2-3{{!}} {{!}} {{Datafield|{{PAGENAME}}/health tier3}} T:3-4{{!}} {{!}} {{Datafield|{{PAGENAME}}/health tier4}} T:4-5 }} {{#if: {{{speedHot|}}}|<br />
{{!}}-
! style="text-align: center;" {{!}} {{{speedHot}}} <br /> [[ExperienceDefense#LevelPower|Level BasedDefense Power]] - [[Defense(x) }} {{#Speedif: {{{Dot|}}}{{{Hot|Defense Speed]]}}}|<br />{{!}} {{!}} {{Datafield|{{PAGENAME}D1}/speed base}} DS(%){{!}} {{!}} {{Datafield|{{PAGENAMED2}}/speed tier}} T:1-2{{!}} {{!}} {{Datafield|{{PAGENAME}D3}/speed tier2}} T:2-3{{!}} {{!}} {{Datafield|{{PAGENAMED4}}/speed tier3}} T:3-4{{!}} {{!}} {{Datafield|{{PAGENAMED5}}/speed tier4}} T:4-5 }} {{#if: {{{rangeHealth|}}}|<br />
{{!}}-
! style="text-align: center;" {{!}} {{{rangeHealth}}} <br /> [[Defense#Special|Special]] - [[Defense#RangeHealth|Defense RangeHealth]](x){{!}} {{!}} {{Datafield|{{PAGENAME}H1}/range base}}{{!}} {{!}} {{Datafield|{{PAGENAME}H2}/range tier}} T:1-2{{!}} {{!}} {{Datafield|{{PAGENAME}H3}/range tier2}} T:2-3{{!}} {{!}} {{Datafield|{{PAGENAMEH4}}/range tier3}} T:3-4{{!}} {{!}} {{Datafield|{{PAGENAMEH5}}/range tier4}} T:4-5 }} {{#if: {{{resetSpeed|}}}|<br />
{{!}}-
! style="text-align: center;" {{!}} {{{resetSpeed}}} <br /> [[Defense#SpecialSpeed|Special]] - [[Apprentice#Defenses|Wall RechargeDefense Speed]]{{!}} {{!}} {{Datafield|{{PAGENAME}S1}/reset base}}{{!}} {{!}} {{Datafield|{{PAGENAME}S2}/reset tier}} T:1-2{{!}} {{!}} {{Datafield|{{PAGENAME}S3}/reset tier2}} T:2-3{{!}} {{!}} {{Datafield|{{PAGENAMES4}}/reset tier3}} T:3-4{{!}} {{!}} {{Datafield|{{PAGENAMES5}}/reset tier4}} T:4-5 }} {{#if: {{{triggerRange|}}}|<br />
{{!}}-
! style="text-align: center;" {{!}} {{{triggerRange}}} <br /> [[Defense#Special|Special]] - [[Huntress#Defenses|Trap Proximity]]{{!}} {{!}} {{Datafield|{{PAGENAMER1}}/trigger base}}{{!}} {{!}} {{Datafield|{{PAGENAMER2}}/trigger tier}} T:1-2{{!}} {{!}} {{Datafield|{{PAGENAME}R3}/trigger tier2}} T:2-3{{!}} {{!}} {{Datafield|{{PAGENAMER4}}/trigger tier3}} T:3-4{{!}} {{!}} {{Datafield|{{PAGENAMER5}}/trigger tier4}} T:4-5 }} {{#if: {{{protectBoost|}}}|<br />
{{!}}-
! style="text-align: center;" {{!}} {{{protectBoost}}} <br /> [[Defense#Special|Special]] - [[Monk#Defenses|Aura Protection]]{{!}} {{!}} {{Datafield|{{PAGENAMEB1}}/protect base}}{{!}} {{!}} {{Datafield|{{PAGENAMEB2}}/protect tier}} T:1-2{{!}} {{!}} {{Datafield|{{PAGENAME}B3}/protect tier2}} T:2-3{{!}} {{!}} {{Datafield|{{PAGENAMEB4}}/protect tier3}} T:3-4{{!}} {{!}} {{Datafield|{{PAGENAMEB5}}/protect tier4}} T:4-5 }} {{#if: {{{pierceProtect|}}}|<br />
{{!}}-
! style="text-align: center;" {{!}} {{{pierceProtect}}} <br /> [[Defense#Special|Special]]{{!}} {{!}} {{{P1}}}{{!}} {{!}} {{{P2}}}{{!}} {{!}} {{{P3}}}{{!}} {{!}} {{{P4}}}{{!}} {{!}} {{{P5}}} }} {{#if: {{{reset|}}}|<br />{{!}}-! style="text-align: center;" {{!}} {{{reset}}} <br /> [[Defense#Special|Special]] - [[Squire:Category:Apprentice#Defenses|Spear PenetrationWall Recharge]]{{!}} {{!}} {{DatafieldData Field|{{PAGENAME}}/pierce reset base}}{{!}} {{!}} {{DatafieldData Field|{{PAGENAME}}/pierce reset tier}} TEach Tier }} {{#if:1-2{{{pierce|}}}|<br />{{!}} -! style="text-align: center;" {{!}} {{Datafield|{{PAGENAMEpierce}}}<br /pierce tier2}} T> [[Defense#Special|Special]] - [[:Category:2-3Squire#Defenses|Spear Penetration]]{{!}} {{!}} {{DatafieldData Field|{{PAGENAME}}/pierce tier3base}} T:3-4{{!}} {{!}} {{DatafieldData Field|{{PAGENAME}}/pierce tier4tier}} T:4-5 Each Tier }}
|}
===Effects===</includeonly><noinclude><nowiki>*''Initial Speed:'' {{Datafield|{{#ifeq:{{PAGENAME}}/speed init}} Seconds*|''Basic APS:Page Name'' |Test_Defence|{{Datafield|#ifeq:{{PAGENAME}}|Test Calc|:Test_Calc_Math|:Test_Table/speed usageData}} Attacks}}</Secnowiki><br />*''100% Speed:'' |Hero=<br />|Page={{Datafield|{{PAGENAME1}}}<br /speed needed}} DS>*''Damage |Type:'' {{Datafield=<br />|Projectiles=<br />|DPS=<br />|Name=<br />|Icon=<br />|Description=<br />|Level=<br />|Mana=<br />|ISpeed=<br />|{{PAGENAME}}Element=<br /element}}>*''|Status Effect:'' {{Datafield=<br />|SCombo=<br />|FCombo=<br />|Overview=<br />|Attack=<br />|A1=<br />|A2=<br />|A3=<br />|A4=<br />|A5=<br />|CritC=<br />|Crit=<br />|C1=<br />|C2=<br />|C3=<br />|C4=<br />|C5=<br />|Dot=<br />|Hot=<br />|D1=<br />|D2=<br />|D3=<br />|{{PAGENAME}}D4=<br /status}} {{#ifeq: {{{combo>|}}} D5=<br />| status Health=<br />| H1=<br />*''Elemental Combo Starter:'' {{Datafield|{{PAGENAME}}H2=<br /combo}} using {{Datafield>|{{PAGENAME}}H3=<br /status}} >|}} {{#ifeq: {{{comboH4=<br />|}}} H5=<br />| element Speed=<br />| S1=<br />*''Elemental Combo Finisher:'' {{Datafield|{{PAGENAME}}S2=<br /combo}} using {{Datafield>|{{PAGENAME}}S3=<br /element}} >|}} {{#ifeq: {{{comboS4=<br />|}}} S5=<br />| mix Range=<br />| R1=<br />*''Elemental Combinations:'' {{Datafield|{{PAGENAME}}R2=<br /combo}} using both {{Datafield>|{{PAGENAME}}R3=<br /status}} and {{Datafield>|{{PAGENAME}}R4=<br /element}} >|}}R5=<br />|Boost=<br />|B1=<br />|B2=<br />|B3=Requirements<br />|B4=<br />|B5=<br />|Protect=<br />*''Level Required:'' {{Datafield|{{PAGENAME}}P1=<br /level}}>*''Mana Required:'' {{Datafield|{{PAGENAME}}P2=<br /mana}}>|P3=<br /includeonly>|P4=<br />|P5=<noincludebr />}}[[Category:Templates/Visual]]{{Documentation}}</noinclude>
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