Changes

Template:Hero Defense

667 bytes added, 19:15, 29 September 2022
Defense is a more appropriate term, as Tower only applies to a specific subset of Defenses
|{{{Description}}}
|-
| style="text-align: center;" |'''Tower Defense Statistics'''
|-
|
{| border="0" cellpadding="0" cellspacing="0" width="100%"
|-
| style="vertical-align:top;" |''Hero:''| style="text-align: right;" |[[{{{Hero}}}]] {{#if: {{{Hero2|}}}|<br />[[{{{Hero2|}}}]]}}{{#if: {{{Hero3|}}}|<br />[[{{{Hero3|}}}]]}}{{#if: {{{Hero4|}}}|<br />[[{{{Hero4|}}}]]}}<br />|-|''Defense Type:''| style="text-align: right;" |{{{Type}}} <br />
|-
|''Level Required:''
{{!}}-
{{!}}''Base Attack Rate:''
{{!}} style="text-align: right;" {{!}}{{{ISpeed}}}}} {{#if:{{{MaxAttSpeed|}}}|<br />{{!}}-{{!}}''Max Attack Rate:''{{!}} style="text-align: right;" {{!}}{{{MaxAttSpeed}}}}} {{#if:{{{Dot|}}}{{{Hot|}}}|<br />{{!}}-{{!}}''Tick Rate:''{{!}} style="text-align: right;" {{!}}1.00s}} {{#if:{{{BaseRange|}}}|<br />{{!}}-{{!}}''Base Range/Radius:''{{!}} style="text-align: right;" {{!}}{{{BaseRange}}}}} {{#if:{{{MaxRange|}}}|<br />{{!}}-{{!}}''Max Range/Radius:''{{!}} style="text-align: right;" {{!}}{{{MaxRange}}}}} {{#if:{{{Trigger|}}}|<br />{{!}}-{{!}}''Trigger Radius:''{{!}} style="text-align: right;" {{!}}{{{Trigger}}}}} {{#if:{{{Element|}}}|<br />
{{!}}-
{{!}}''Tick RateDamage Type:''{{!}} style="text-align: right;" {{!}}1.00s{{{Element}}}}} {{#if:{{{TriggerStatus|}}}|<br />
{{!}}-
{{!}}''Trigger RadiusStatus Effect:''{{!}} style="text-align: right;" {{!}}{{{Trigger}}}Status}} <br />|-|''Damage Type:''| style="text-align: right;" |{{{Element}}} <br />|-|''Status Effect:''| style="text-align: right;" | {{{Status}}} {{#if: {{{SCombo|}}}|<br />
{{!}}-
{{!}}''Combo Starter:''
{{!}} style="text-align: right;" {{!}}{{{SCombo}}}| }} {{#if: {{{FCombo|}}}|<br />
{{!}}-
{{!}}''Combo Finisher:''
{{!}} style="text-align: right;" {{!}}{{{FCombo}}}| }} <br />
|}
|} __NOTOC__
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