Ability

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Description[edit]

Hero abilities (default keybinds 1-4) only cost Blue Mana that can be dropped by enemys or generated automatically over time.

Unlock Levels[edit]

Each Hero Specific Ability is Unlocked at certain levels:

  1. Level 1
  2. Level 4
  3. Level 9

Shared Ability[edit]

Every Hero shares a specific ability, available at first level, and taking the fourth ability slot:

Heal SelfAdvanced Edit : The hero channels healing energy, regenerating a portion of their Health each second. The channel is broken if the hero moves or takes damage.Quick Edit

Stat Build Attributes[edit]

The following Attributes apply to Abilities:

  • Ability Power: Increases damage done with any ability.
  • Health: N/A.
  • Speed: N/A.

Ability Power[edit]

Also known as "Ability Damage", this stat greatly magnifies the damage result of any Ability used by the Hero, including from healing (Negative Damage). While this damage has a minor increase from the Hero's Weapon (Damage), it is not affected by any Elemental Bonus Damage.

Health[edit]

Since there is nothing to target when using abilities, there is no health stat for them.

Speed[edit]

There is no way to modify the actual attack speed of an ability. However, some Passives affect Ability Cooldown.

Special[edit]

Cooldown[edit]

Cooldown refers to the amount of time you must wait to use an ability again.

Mana Cost[edit]

Mana Cost refers to the amount of mana consumed by an ability on use. Some Passives reduce mana consumed.