Passives are extra effects that appear on the higher rarity Items in the game. Passives give your Heroes unique effects while the Item is equipped. Each type of Item (Weapon, Helm, Body Armor, Gloves, Boots, Relic) has a specific list of Passives that can appear on them. Items can have a mix of global and Hero specific Passives, but an Item will only drop with Hero specific Passives from one of the Hero types.
- A Powerful (Green) Item will have 0 Passives.
- An Epic (Blue) Item will have 2 Passives.
- A Mythical (Purple) Item will have 2 Passives.
- A Legendary (Orange) Item will have 3 Passives.
1. Drown can only roll on weapons that deal Water Damage.
2. Impact can only roll on weapons that deal Earth Damage.
3. Incinerate can only roll on weapons that deal Fire Damage.
4. Vector Corrector can only roll on gear that you earn while the squire or apprentice is in your hero deck.5. You can get storm boots only from the end chest of Defense - Nimbus Reach. It's guaranteed drop.
|Ancient Magics||Increases Mana Bomb damage by 8%-19%.|
|Arcanist||Increases maximum marked targets by X.|
|Fault Line||15%?-20% chance for Earthshatter Tower to knock enemy in the air.|
|Mighty Wind||Tornado knockup duration increased by 8%-19%.|
|Pyromania||Flameburst Tower and Flamethrower Tower damage increased by 1%-3%.|
|Snowstorm||Frostbite Tower's chill slow is increased by 8%-19%.|
|Starlight Burst||Increases Arcane Volley damage by 1%-3%.|
Special Passives that can only roll on specific weapons:
|Frosty Power||Chilling Touch||Forest Poachers Incursion||Frostbite Tower's chill increases the Defense Power of affected defenses by X%-50% of Defense Power.|
|Weaver||Armageddon|| Malthius Incursion
|Apprentice Defenses that cause damage now mark their targets.|
| Ghostly Aura
|Ghastly Halberd||Bastille Master Incursion|| Ghostly Aura - Reduces overall damage taken by 39~89%, increases movement speed by 160%, and reduces nearby enemy movement speed.|
Specter Scepters - Secondary fire summons up to 6 Halberds that do 489~588% Ability Power as damage.
|Mana Portal||Harbinger's Watch||Liferoot Forest Defense||Mana Bomb creates a shield absorbing X% Ability Power damage, reflects X% Ability power damage over 3s, fires meteors dealing X% Ability Power damage.|
|Arcane Resilience||Harbinger's Watch||Temple of the Necrotic Defense||Arcane Barrier reflects X% Defense Health as damage over 8s, and has a X% chance to fire meteors dealing X% Defense Health as damage.|
|Ravenhost||Blaster-Caster||Random map||Attacks add a Raven Stack. At 10 stacks, spends all stacks to fire a magical Raven dealing X% Hero Damage that bounces between 5 targets.|
|Dark Mage Slayer||Summoner's Grasp||Weapon reward after 15 round in Onslaught||Defeating a Dark Mage grants a charge. Fully-charged Secondary Attacks consume charges and summon skeletons to stun enemies for 5s.|
|Weakness Curse||Betsy's Wrath||The Wyvern Den||Curse an area on the ground that reduces the damage of enemies in that curse area by X%.|
|Envenom||Poison Dart Tower's poison attack rate increased by 5%-19%.|
|Flameageddon||Piercing Shot damage increased by 5%-19%.|
|Flashbang||Concussive Shots stun duration increased by 5%-20%.|
|Speedy Darts||Increases the Poison Dart Tower's Defense Speed by 50-100.||1|
|Towering Poison||X%-130% of your Defense Health stat is added to the Poison Dart Tower Defense Health stat.|
|Tripwire||Explosive Trap and Elemental Chaos Trap damage increased by 1%-3%.|
|Vicious Brew||Oil Flask damage increased by X%-19%.|
|Victory Smell||Blaze Balloon burn attack rate increased by 5%-19%.|
|Volatile Schematics||Trap effect radius increased by 1%-3%.|
1. Speedy Darts can only roll on Totem Relics.
Special Passives that can only roll on specific weapons:
|Call of the Phoenix||Phantom Phoenix||Wyvern Enthusiasts Incursion|| Increases Blaze Balloon Defense Crit Chance by 4%-8%% and increases Critical Damage by 4%-6% of your Defense Power.|
From the ashes - 3.5 seconds after Blaze Balloon detonates a phoenix emerges from the flames dealing an extra X%-450% of your Defense Power as damage.
|Viper's Bite||Toxic Shock||Chrome Enemies Incursion||Poison Dart Tower deals 5~20% more damage. When a poisoned enemy dies, it detonates dealing 50-80% of your Defense Power stat as damage to enemies in a 700-1500 radius.|
|Midas Touch||Bling-O-Midas||Kobold Bling King Incursion|| On Hit, enemies move at a ~41% reduced rate and burn for ~104% Hero Damage a second for 4~8s.
Golden Shower Charged Secondary attack fires a molten stream 60~90 degrees wide burning for ~49% Hero Damage twice per second.
|Pumpkinator||Bow-Blaster||Random map||Targets hit with basic attacks are pumpkined. Defeating a pumpkined enemy causes a physical explosion dealing 40~60% Hero Damage. Hitting a pumpkined enemy with a melee attack increase Hero Critical Chance by 5% for 5s.|
|Lady Orc Slayer||Mauled Cleaver||Weapon reward after 15 round in Onslaught||Defeating a Lady Orc grants a charge. Fully-charged Secondary Attacks consume a charge, unleashing a cleaver dealing 300% of your Hero Damage Stat as physical Damage.|
|Shard Shot||Harbinger's Fist||Ramparts Siege Defense||Concussive Shots fires a piercing shard dealing X% Ability Power as damage, then explodes dealing X% Ability Power unresisted damage.|
|Shard Spike||Harbinger's Fist||Siphon Site D Defense||50%? chance for Geyser Trap to fire an exploding shard dealing 600%? Defense Power as damage in an area.|
|MIRV||Aerial Bane||The Wyvern Den Defense||On hit, flying enemies now have a 30~63% chance to spawn grenades in a 500~1200 radius that deal 100~150% of your Hero Damage stat as damage.|
|Breaker||Armored Cleanser||Malthius Incursion||Reduces target's resistances by 5~20 on hit.|
|Amped Up||Lightning Aura and Lightning Strikes Aura attack rate increased by 1%-3%.|
|Empower||Boost Aura defense power boost is increased by X%-25%.|
|Harmony||Heroic Wave healing and Shielding Wave Shield is increased by X%.|
|Idle Flow||Serenity Aura now slows enemies inside it to 95%-65% of their speed.|
|Karma Vortex||Serenity Aura's radius increased by X%-60%.|
|Power Pole||Pole Smash damage increased by 1%-3%.|
|Power Up||Heroic Wave hero damage boost is increased by X%.|
|Radiance||Aura radius increased by 1%-3%.|
|Spiral Energy||Chi Blast damage increased by X%-19%.|
|Zen Monument||Serenity Aura heal rate increased by X%.|
Special Passives that can only roll on specific weapons:
|Purge Evil||Infernal Combuster||Malthius Incursion||Enemies defeated inside Serenity Aura explode dealing 200%-400% of defense power as damage to nearby enemies. Enemies killed by Purge Evil also explode.|
|Smiting Fists||Harbinger's Punch||Dragonfall Sewers Defense||X% chance Lightning Strikes Aura deals Y% Defense Power as damage, then Z% Defense Power as damage to nearby targets.|
|Mighty Smash||Harbinger's Punch||The Ramparts Defense|| Pole Smash spawns a fist dealing X% Ability Power as damage.|
After a short delay, another fist emerges dealing X% Ability Power as damage.
|Haunting||Wailing Glaive||Random map||Melee attacks add Ghost Stacks. Ghost Stacks increase Hero Damage by 0.5%. At 10 stacks, fires Ghosts dealing X% physical Hero Damage for 3 seconds. Ghosts spawn once per 5 seconds.|
| Walking Tempest
|Glaive Of The Storms||Power Surge Incursion|| Walking Tempest - 40% increased movement speed. Basic attack deal ~36% Hero Damage as Magical Storm Damage.|
Storm Rider - Glide on a Storm Cloud for ~28s drenching enemies under you. Every 2s the Storm Cloud strikes targets for ~1,380% of Ability Power as Magical Storm Damage.
While gliding, your primary attack is ranged lighting bolts that deal ~338% Ability Power as Magical Storm Damage.
|Thunderball||Sky Dragon's Fury||The Wyvern Den||X% chance on hit secondary attacks will spawn a lighting area, dealing Y% of your Hero Damage stat as storm damage for Z seconds.|
|Aftershock||Seismic Slam stun duration increased by X%.|
|Automation||25% chance on hit Spike Blockade repaired 13%-16% of damage dealt.|
|Black Arrow||Ballista has a 30% chance on hit to deal 20%-30% extra physical damage.|
|Full Hearts||Sword Beam damage increased by 1%-3%.|
|Hearty Blockade||10%-40% of your Defense Health is added to the Spike Blockade's Health.|
|Iron Core||Cannonball Tower and Heavy Cannonball Tower deal 1-3% more damage.|
|Shellshock||Cannonball Tower has a X% chance on hit to stun for 2s.|
|Trollface||Provoke duration increased by Xs.|
Special Passives that can only roll on specific weapons or shields:
|Splody Harpoon||Impaling Cutter||Griblok’s Horde Incursion||Ballista's projectiles detonate on each enemy hit dealing X%-250% of Defense Power as damage around it.|
|Inspirational||Scarlet Enforcer|| Malthius Incursion
|Nearby defenses gain +X Defense Power.|
|Sword Of Unholy Fire||Unholy Catacombs Incursion|| Annoyance - Taunts nearby enemies every 2 seconds, drawing thier attention for 3 seconds.|
Unholy Fire - Blocking unleashes a flame dealing 400%-600% Ability Power as fire damage twice per second.
|Null Voide||Harbinger's Voidreaver||The Dead Road Defense||Training Dummy deals X% Defense Health as damage. 8%-20% chance per hit (dummy) to teleport enemy back to lane start.|
|Harbinger's Fury||Harbinger's Voidreaver||Forgotten Ruins Defense||During Provoke hits deal X% Ability Power as damage over 3s, and Seismic Slam damage increased by X% Ability Power|
|Howling||Crystalline Saber||Random map||Attacks add Feast Stacks. Each Feast Stack increases Hero Damage by 0.5%. At 10 stacks, Howls, changing weapon speed and multiplying Hero Damage by X% until a stack falls off.|
|Sonic Boom||Flying Dragon||The Wyvern Den||Attacking in the air fires a sonic projectile that deals X% of your Hero Damage stat as damage.|
|Drakin Slayer||Jurassic Revenge (shield)||Weapon reward after 15 round in Onslaught||Defeating a Drakin grants a charge. Blocking with your shield consumes charges, unleashing fireballs dealing 150% of your Hero Heath Stat as magical fire damage each.|
|Slamming Block||Harbinger's Portal (shield)||Boss from Harbinger's Warship Defense||Shield blocks reduce the cooldown of Seismic Slam by Xs.|
|Abyss Knight Damage||Abyss Knight Ability damage increased by 19~23%.|
|Abyss Knight's Mana Cost||Abyss Knight's mana cost is reduced by ~19%.|
|Abyss Stones Mana Cost||Abyss Stone's mana cost is reduced by X%.|
|Archer Damage||Skeletal Archer's damage is increased by ?1?-10%.|
|Colossal Health||Colossus's Health is increased by 4%-6%.|
|Direct Command Mana Cost||Direct Command's mana cost is reduced by X%.|
|Electric Fingers||Skeletal Orcs have a 30% chance to electrify their targets dealing 252~258% of your Defensive Health as Lightning Damage, bounces to 3 targets.|
|Explosive Arrows||Archers have a 25% chance to fire an explosive arrow that detonates on impact dealing 80%-200% of your Defensive Power as extra damage.|
|Breath Damage||Damage of the Ramster's Direct Command increased by X%.|
|Ramster Breath Range||Range of the Ramster's Direct Command is increased by ~11%.|
|Shattering Stones||After an Abyss Stone expires, it detonates dealing X% of your Ability Power as damage to nearby enemies.|
|Skeletal Orc Health||Skeletal Orc's Health is increased by 4%-6%.|
|Devour||Gold Chest Adds 7%-11% of Hero Damage to Primary Attack as Magical Fire Damage.|
|Emburst Assault||Gold Chest Secondary Attack summons meteors that deal 300~400% of Ability Power as damage. Charge to summon 3~6 lava fissures for 726%-850% Ability Power as Magical Fire Damage burning enemies for 50%-60% Hero Damage for 6s.|
|Atomic Madness||Atomic Launcher has an 31~50% chance to fire 2 extra shots in a small spread. These deal 300% of Hero Damage stat as damage.|
|Big Boy||The first mine you place will always be a Big Boy. Big Boy mines do an extra 1,000~1,400% of your Hero Damage stat as added damage in double the area.|
|Deathly Heat||Death from Above's heat generation is reduced by 3-6%.|
|Dummy Damage||EV2's decoy deals an extra 15-50% of your Ability Power stat as more damage to enemies.|
|Frosty Proton Node||1~3% chance for the Proton Node to freeze all enemies it touches for 3 seconds.|
|Grav Bot Capacity Increase||EV2 upgrades her Gravity Bot launcher to store an additional 1~3 Gravity Bots.|
|Grav Bot Compensator||EV2 improves her Gravity Bot Launcher reducing the amount of heat generated by 3-6%.|
|Grav Bot Detonation Radius||Increases the detonation radius of EV2's Gravity Bots by 15~60%.|
|MDL Discharge||Picking up Mega Death Laser causes EV2 to gain a steroid that improves her movement speed by 250 and her Hero Damage by 30%-40% for 15 seconds.|
|Proton Cannon Heat Generation||Heat generation rate of Proton Cannon is reduced by 3~6%.|
|Proton Charge Width||Width of EV2's Proton Charge is increased by 5~13%.|
|Reflect Beam Nodes||EV2's Reflect Beam can sustain even more nodes increasing it by: +1.|
|Secondary Heat||Reduces the cost of her secondary attacks by 3~6%.|
|Torpedo Range||Range of the Reflect Wall's torpedo explosion is increased by 6~20%.|
|Weapon Manufacturer Charge Rate||Weapon Manufacturer charges 1~4% faster.|
|Weapon Manufacturer Damage||Weapon Manufacturer's auras deal 2~5% more damage.|
|360 No Scope||Increases total critical damage of Snipe by X%-10%.1|
|Batshot||Scatter Sweep damage increased by 2%-4%.|
|Broom Bash||Blunder Broom Buster duration increased by 1s.|
|Clean Sweap||Primary attack random criticals restore X Broom Power.|
|Deadeye||Snipe crit chance increased by 10%.|
|Focus Fire||Two at Twice the Price damage increased by 2%-4%.|
|Frozen Core||Ice Needle damage increased by 2%-4%.|
|Magazine Reserve||Two at Twice the Price duration increased by 1s.|
|Skeet Shooter||Scatter Sweep range increased by X%.|
|Sorcerer's Apprentice||Broom Nado damage Increased by 2%-4%.|
|Witch Mark||Abilities have a 17%-20% chance to place a Witch Mark on each target. Witch Mark increase the damage of the next hit by 100%.|
|Witch Recover||Restores 10 Broom Power every 5s.|
|Zero'd In||Snipe random criticals restore 20 Broom Power|