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Relics

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'''''<u>NOTE [[File: THIS PAGE IS STILL UNDER CONSTRUCTIONMedallion and Totem Outline. THIS IS NOT FINAL. THERE WILL BE UPDATES EVENTUALLY. </u>'''''png|right]]==Overview==
:<u>Marks and Orbs both scale the same way like Medallions.</u>* Marks and Orbs no longer drop* Medallions, Marks, and Orbs are best to use on DPS and buffing [[defenses]] because it has more [[Defense Power|defense power]] than a totem.* Totems are best to use on [[Defenses #Blockades|Blockades]] because it has more [[Defense Health|defense health]] than Medallions, Marks, and Orbs.<br>Items Quality is represented by colors shown below from the worst to the best. * [[File:Worn Icon.png]] <span style="color:#808080"> Worn </span> -No Shard and Mod Slot <br>* [[File:Sturdy Icon.png]] <span style="color:#808000"> Sturdy </span> -No Shard and Mod Slot <br>* [[File:Powerful Icon.png]] <span style="color:#00FF00"> Powerful </span>-One Shard and Mod Slot <br>* [[File:Epic Icon.png]] <span style="color:#0000FF"> Epic </span>-Two Shard and Two Mod Slots <br>* [[File:Mythical Icon.png]] <span style="color:#FF00FF"> Mythic </span>-Three Shard and Two Mod Slots <br>* [[File:Legendary Icon.png]] <span style="color:#FFFF00"> Legendary </span>---------------------------------------------------------------------------------------------------------------------------------------------------Three Shard and Mod Slots <br>
The items that are equipped to towers, allowing them to get certain stats. For example. you can put a Medallion on a Flamethrower to make it do more damage.
==Stat Ranges= Types of Relics ====Medallions, Marks, and Orbs==={| class="wikitable" style="text-align: center;"|+All Stats Assume Max Upgrades (Minimum-Maximum stat rolls)|-! Stat !! Campaign !! Chaos 1 !! Chaos 2 !! Chaos 3 !! Chaos 4 !! Chaos 5 !! Chaos 6 !! Chaos 7 !! Chaos 8 !! Chaos 9 !! Chaos 10|-|[[Defense Power]] || 2,276~2,540 || 3,738~4,171 || 6,800~7,589 || 11,295~12,605 || 17,221~19,219 || 24,720~27,587 || 33,437~37,316 || 46,238~51,601 || 62,402~69,640 || 78,610~87,729 || ?
|-
! Relic !! '''Primary Stat''' !! Secondary Stat |[[Defense Health]] | Examples| 633~712 || 1,039~1,168 || 1,889~2,125 || 3,138~3,530 || 4,784~5,382 || 6,867~7,725 || 9,288~10,449 || 12,844~14,450 || 17,334~19,501 || 21,836~24,566 || ?
|-
| [[Medallion}===Totems==={|Medallion]] || '''[[Defense Power]]''' || ''[[Defense Health]]'' || [[Fileclass="wikitable" style="text-align:Medaillon.png|70pxcenter;"|right]]+All Stats Assume Max Upgrades (Minimum-Maximum stat rolls)
|-
| [[Totem|Totem]] || '''[[Defense Health]]''' || ''[[Defense Power]]'' || [[File:Totem.png|70px|right]]! Stat !! Campaign !! Chaos 1 !! Chaos 2 !! Chaos 3 !! Chaos 4 !! Chaos 5 !! Chaos 6 !! Chaos 7 !! Chaos 8 !! Chaos 9 !! Chaos 10
|-
| [[Orb|OrbDefense Health]] || '''[[Defense Power]]''' 1,518~1,694 || 2,492~2,781 || 4,534~5,060 || 7,530~8,403 || 11,481~12,813 || 16,480~18,392 || 22,292~24,877 || 30,825~34,401 || ''[[Defense Health]]'' 41,601~46,427 || [[File:Orb.png52,407~58,486 |70px|right]]?
|-
| [[Mark|MarkDefense Power]] || '''[[Defense Power]]''' 949~1,067 || 1,558~1,752 || 2,834~3,188 || 4,706~5,295 || 7,176~8,073 || 10,300~11,588 || 13,932~15,674 || 19,266~21,674 || ''[[Defense Health]]'' 26,001~29,251 || [[File:Mark.png32,754~36,849 |70px|right]]?
|}
There is some range of stats each Chaos Level.
[[File:ExglintsNewRange.png|1000px|left]]
 
 
 
 
 
 
 
 
 
 
=== Types of Relics ===
<!---need all skins--->
<tabber>
Medallions=
[[File:example.png]]
|-|Totems=
[[File:example.png]]
|-|Orbs=
[[File:example.png]]
|-|Marks=
[[File:example.png]]
Marks and Orbs both scale the same way like Medallions.</tabber>
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