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		<updated>2026-04-08T20:07:23Z</updated>
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	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Template:Shards/Hypershards&amp;diff=24700</id>
		<title>Template:Shards/Hypershards</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Template:Shards/Hypershards&amp;diff=24700"/>
				<updated>2026-04-06T14:36:28Z</updated>
		
		<summary type="html">&lt;p&gt;Artemis: /* Hyper Shards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Hyper Shards==&lt;br /&gt;
[[File:The_Hyper_Shard_Icon.png|right|120px]]&lt;br /&gt;
With the introduction of mastery mode, several new hyper shards have been introduced to the game.  Shards unlock as you earn stars in mastery mode.&lt;br /&gt;
Each hyper shard can only be obtained once in Mastery mode.&lt;br /&gt;
&lt;br /&gt;
As of the Prime Incursion Update, completing '''''all maps within a prime region''''' awards a hyper shard.  Completing all seven regions awards the last hyper shard.  This allows you to obtain a second set of all the shards.&lt;br /&gt;
Note that the order that you obtain hyper shards in Prime Incursions is different than that of Mastery mode (e.g. the first prime region doesn't award Mass Destruction).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:90%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%;&amp;quot; text-align:center;&amp;quot; | Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:40%;&amp;quot; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%;&amp;quot; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%;&amp;quot; text-align:center;&amp;quot; | Slot&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:10%; text-align:center;&amp;quot; | Acquisition&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:7%; text-align:center; border-bottom:inherit;&amp;quot; | Mastery Stars&lt;br /&gt;
! style=&amp;quot;width:10%; text-align:center; border-bottom:inherit;&amp;quot; | C8+ Prime Incursions&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|- id=&amp;quot;mass_destruction&amp;quot;&lt;br /&gt;
    |{{Hyper Shard|[[File:Hyper_Shard_Icon_2.png|50px]]}} &lt;br /&gt;
    |{{Hyper Shard|'''Mass Destruction'''}} &lt;br /&gt;
    |Increases the Defense Power of the affected tower by '''2-70%''' .&lt;br /&gt;
    |34&lt;br /&gt;
    |{{IcoRelic}}&lt;br /&gt;
    |50 Stars&lt;br /&gt;
    |Complete all Regions in either Chaos 8, 9, or 10. &lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;vicious_strikes&amp;quot;&lt;br /&gt;
    |{{Hyper Shard|[[File:Hyper_Shard_Icon_5.png|50px]]}} &lt;br /&gt;
    |{{Hyper Shard|'''Vicious Strikes'''}} &lt;br /&gt;
    |Increases the Defense Range of the affected tower by '''175-2275''' units.&lt;br /&gt;
    |12&lt;br /&gt;
    |{{IcoRelic}}&lt;br /&gt;
    |155 Stars&lt;br /&gt;
    |Prime VI&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;radiant_critical_power&amp;quot;&lt;br /&gt;
    |{{Hyper Shard|[[File:Hyper_Shard_Icon_3.png|50px]]}} &lt;br /&gt;
    |{{Hyper Shard|'''Radiant Critical Power'''}} &lt;br /&gt;
    |Increases the Defense Critical Damage of nearby defenses by '''0-5%''' and Defense Critical Chance of nearby defenses by '''3%'''.&lt;br /&gt;
    |5&lt;br /&gt;
    |{{IcoBoots}}&lt;br /&gt;
    |260 Stars&lt;br /&gt;
    |Prime IV&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;explosive_shielding_guard&amp;quot;&lt;br /&gt;
    |{{Hyper Shard|[[File:Hyper_Shard_Icon_1.png|50px]]}} &lt;br /&gt;
    |{{Hyper Shard|'''Explosive Shielding Guard'''}} &lt;br /&gt;
    |When the affected tower takes damage, it has a '''3-35%''' chance to gain a shield for '''50-250%''' of its Defense Health for 5 seconds and to trigger an explosion that deals '''140-500%''' of its Defense Health as damage to nearby enemies. Does not work with Auras and Traps. This does not destroy the tower. Does not stack with Shielding Guard or Explosive Guard.&lt;br /&gt;
    |20&lt;br /&gt;
    |{{IcoRelic}}&lt;br /&gt;
    |365 Stars&lt;br /&gt;
    |Prime II&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;thunderstruck&amp;quot;&lt;br /&gt;
    |{{Hyper Shard|[[File:Hyper_Shard_Icon_4.png|50px]]}} &lt;br /&gt;
    |{{Hyper Shard|'''Thunderstruck'''}} &lt;br /&gt;
    |Your primary attacks have a '''2-26%''' chance on hit to [[Elements|drench]] enemies for '''3-7''' seconds and your primary attacks deal an additional '''16-40%''' damage as [[Elements|storm]] damage. Storm damage has a 3 second cooldown.&lt;br /&gt;
    |12&lt;br /&gt;
    |{{IcoWeapon}}&lt;br /&gt;
    |470 Stars&lt;br /&gt;
    |Prime III&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;destructive_pylon&amp;quot;&lt;br /&gt;
    |{{Hyper Shard|[[File:Hyper_Shard_Icon_2.png|50px]]}} &lt;br /&gt;
    |{{Hyper Shard|'''Destructive Pylon'''}} &lt;br /&gt;
    |Increases the Defense Power of nearby defenses to '''102-138%''' and increases the Defense Power of the affected tower by '''2-34%'''. Does not stack with Destruction or Power Pylon.&lt;br /&gt;
    |18&lt;br /&gt;
    |{{IcoRelic}}&lt;br /&gt;
    |575 Stars&lt;br /&gt;
    |Prime I&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;automation&amp;quot;&lt;br /&gt;
    |{{Hyper Shard|[[File:Hyper_Shard_Icon_1.png|50px]]}} &lt;br /&gt;
    |{{Hyper Shard|'''Automation'''}} &lt;br /&gt;
    |Each time your defense attacks, it heals for '''0.2-2%''' of its max health. Cooldown of 0.7 seconds.&lt;br /&gt;
    |20&lt;br /&gt;
    |{{IcoRelic}}&lt;br /&gt;
    |680 Stars&lt;br /&gt;
    |Prime V&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Juggernaut&amp;quot;&lt;br /&gt;
    |{{Hyper Shard|[[File:Hyper_Shard_Icon_6.png|50px]]}} &lt;br /&gt;
    |{{Hyper Shard|'''Juggernaut'''}} &lt;br /&gt;
    |Increases the Defense Health of the affected tower by '''2-70%''' and increases damage resistance by '''2-20%'''.&lt;br /&gt;
    |16&lt;br /&gt;
    |{{IcoRelic}}&lt;br /&gt;
    |785 Stars&lt;br /&gt;
    |Prime VII&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Genie King's Blessing&amp;quot;&lt;br /&gt;
    |{{Hyper Shard|[[File:Hyper_Shard_Icon_3.png|50px]]}} &lt;br /&gt;
    |{{Hyper Shard|'''Genie King's Blessing'''}} &lt;br /&gt;
    |Gain '''1-3''' defense mana upon defeating an enemy, up to 100 enemies per Combat Phase.&lt;br /&gt;
    |5&lt;br /&gt;
    |{{IcoBoots}}&lt;br /&gt;
    |880 Stars&lt;br /&gt;
    |Complete all Prime Regions in Chaos 9. &lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Tandem Strike&amp;quot;&lt;br /&gt;
    |{{Hyper Shard|[[File:Hyper_Shard_Icon_3.png|50px]]}} &lt;br /&gt;
    |{{Hyper Shard|'''Tandem Strike'''}} &lt;br /&gt;
    |After damaging an enemy, all Defenses deal '''5-25%''' more damage to that enemy for 5 seconds.&lt;br /&gt;
    |20&lt;br /&gt;
    |{{IcoWeapon}}&lt;br /&gt;
    |975 Stars&lt;br /&gt;
    |Complete all Prime Regions in Chaos 10. &lt;br /&gt;
|- id=&amp;quot;Haste Infusion&amp;quot;&lt;br /&gt;
    |{{Hyper Shard|[[File:Hyper_Shard_Icon_3.png|50px]]}} &lt;br /&gt;
    |{{Hyper Shard|'''Haste Infusion'''}} &lt;br /&gt;
    |Increases the tower’s Attack Rate by x%. When the tower deals damage, it gains y% increased Defense Damage can stack up to 5 times.&lt;br /&gt;
    |20&lt;br /&gt;
    |{{IcoRelic}}&lt;br /&gt;
    |1070 Stars&lt;br /&gt;
    |Complete all Prime Regions in Chaos 11. &lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Artemis</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Shards&amp;diff=24699</id>
		<title>Shards</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Shards&amp;diff=24699"/>
				<updated>2026-04-06T14:29:00Z</updated>
		
		<summary type="html">&lt;p&gt;Artemis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Shards_Loading_Screen.png|right|400px]]&lt;br /&gt;
Shards are gem-like artifacts that slot into your Relics, Armor, and Weapons. Shards replaced [[Skill Spheres]] system and item [[Passives]] (while some items with unique passives still drop but have only one shard slot). Shards give your hero or your defenses extra stats or abilities, all green shards can buff only defenses and can be placed only in [[Relics]], while blue shards will buff your hero and can be placed in [[Weapon]] and [[Armor]]. Shards can be moved between pieces of gear and be upgraded straight from your inventory. A weapon or piece of armor allows to hold up to 3 Shards and can only equip Hero (blue) Shards and relics can hold up to 3 Defense (green) Shards. Blue shards give you hero new abilities or stats while they are placed in any item currently equipped by that hero, but green (defenses) shards strengthen only that tower, where relic containing them is equipped.&lt;br /&gt;
&lt;br /&gt;
==Shards Packs==&lt;br /&gt;
Shards drop from shard packs obtained from victory chest at the end of every map, you will get Standard shard pack after completing any Campaign and Chaos map, those packs can drop shards associated with Campaign packs. After completing Expeditions on Chaos difficulty, you will get guaranteed Shard pack from that difficulty and one Shard Pack from any previous difficulty (for example, if you beat Chaos III Expeditions, you’ll receive 1 Chaos III Shard Pack and 1 Chaos II, Chaos I or Standard Shard Pack). &lt;br /&gt;
Once you win 3 consecutive random maps in a row in Expeditions, you’ll activate the Shard consecutive bonus. On your 4th consecutive victory onward, you’ll earn an extra Shard Pack for as long as the streak continues. This extra Shard Pack is a guaranteed Shard Pack from that difficulty. That means once you activate the win bonus, you’ll get 3 Shards guaranteed every victory (2 Shard Packs of that difficulty, 1 Shard Pack from previous difficulties) until one of your crystals break or you leave the game.&lt;br /&gt;
&lt;br /&gt;
Any shard can be purchased from [[Non Playable Characters#Gran_Ma'ster's_Shop|Gran Ma'ster]] for 1000 Defender Medals or 250 Gems. A shard pack containing 5 random shards can also be purchased for 500 Defender Medals or 125 Gems. These shard packs will give you 5 random shards from a single difficulty (e.g. 5 random Chaos V shards).&lt;br /&gt;
&lt;br /&gt;
==Shard Dust==&lt;br /&gt;
As of the Protean Shift update, you may disenchant shards (press 's' when hovering over a shard) which will turn the shard into shard dust of the same tier. Ten shard dust can be exchanged with [[Non_Playable_Characters#War_Recruiter|War Recruiter]] to obtain one new shard pack.&lt;br /&gt;
&lt;br /&gt;
==Standard Shards List==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
 Squire=&lt;br /&gt;
[[File:Squire_icon_trans.png|70px| center]]&lt;br /&gt;
&lt;br /&gt;
{{Datafield|Shards/Squire|swap}}&lt;br /&gt;
{{Datafield|Shards/SquireAndCountess|swap}}&lt;br /&gt;
|-|&lt;br /&gt;
 Apprentice=&lt;br /&gt;
[[File:Apprentice_icon_trans.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{{Datafield|Shards/Apprentice|swap}}&lt;br /&gt;
{{Datafield|Shards/ApprenticeAndAdept|swap}}&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
 Huntress=&lt;br /&gt;
[[File:Huntress_icon_trans.png| 70px| center]]&lt;br /&gt;
{{Datafield|Shards/Huntress|swap}}&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
 Monk=&lt;br /&gt;
[[File:Monk_icon_trans.png| 70px| center]]&lt;br /&gt;
{{Datafield|Shards/Monk|swap}}&lt;br /&gt;
{{Datafield|Shards/MonkAndInitiate|swap}}&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
 Abyss_Lord=&lt;br /&gt;
[[File:AbyssLord_icon_trans.png| 70px| center]]&lt;br /&gt;
{{Datafield|Shards/Abyss_Lord|swap}}&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
 Series_Ev2=&lt;br /&gt;
[[File:SeriesEV2_icon_trans.png| 70px| center]]&lt;br /&gt;
{{Datafield|Shards/Ev2|swap}}&lt;br /&gt;
{{Datafield|Shards/Ev2AndDryad|swap}}&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
 Gunwitch=&lt;br /&gt;
[[File:Gunwitch_icon_trans.png| 70px| center]]&lt;br /&gt;
{{Datafield|Shards/Gunwitch|swap}}&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
 Lavamancer=&lt;br /&gt;
[[File:Lavamancer_icon_trans.png| 70px| center]]&lt;br /&gt;
{{Datafield|Shards/Lavamancer|swap}}&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
 Mystic=&lt;br /&gt;
[[File:Mystic_icon_trans.png| 70px| center]]&lt;br /&gt;
{{Datafield|Shards/Mystic|swap}}&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
 Dryad=&lt;br /&gt;
[[File:Dryad_icon_trans.png| 70px| center]]&lt;br /&gt;
{{Datafield|Shards/Dryad|swap}}&lt;br /&gt;
{{Datafield|Shards/Ev2AndDryad|swap}}&lt;br /&gt;
{{Datafield|Shards/DryadAndMerc|swap}}&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
 Initiate=&lt;br /&gt;
[[File:Initiate_icon_trans.png| 70px| center]]&lt;br /&gt;
{{Datafield|Shards/Initiate|swap}}&lt;br /&gt;
{{Datafield|Shards/MonkAndInitiate|swap}}&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
 Adept=&lt;br /&gt;
[[File:Adept_icon_trans.png| 70px| center]]&lt;br /&gt;
{{Datafield|Shards/Adept|swap}}&lt;br /&gt;
{{Datafield|Shards/ApprenticeAndAdept|swap}}&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
 Barbarian=&lt;br /&gt;
[[File:Chibi barb copy.png| 70px| center]]&lt;br /&gt;
{{Datafield|Shards/Barbarian|swap}}&lt;br /&gt;
{{Datafield|Shards/BarbAndMerc|swap}}&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
 Mercenary=&lt;br /&gt;
[[File:Mercenary_icon_trans.png| 70px| center]]&lt;br /&gt;
{{Datafield|Shards/Mercenary|swap}}&lt;br /&gt;
{{Datafield|Shards/DryadAndMerc|swap}}&lt;br /&gt;
{{Datafield|Shards/BarbAndMerc|swap}}&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
 Countess=&lt;br /&gt;
[[File:Countess_icon_trans.png| 70px| center]]&lt;br /&gt;
{{Datafield|Shards/Countess|swap}}&lt;br /&gt;
{{Datafield|Shards/SquireAndCountess|swap}}&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
 Engineer=&lt;br /&gt;
[[File:Engineer_Icon.png| 70px| center]]&lt;br /&gt;
{{Datafield|Shards/Engineer|swap}}&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
 Hunter=&lt;br /&gt;
[[File:Hunter HeadIcon.png| 70px| center]]&lt;br /&gt;
{{Datafield|Shards/Hunter|swap}}&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
 Aquarion=&lt;br /&gt;
[[File:Aquarion HeadIcon.png| 70px| center]]&lt;br /&gt;
{{Datafield|Shards/Aquarion|swap}}&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
 Frostweaver=&lt;br /&gt;
[[File:Frostweaver HeadIcon.png| 70px| center]]&lt;br /&gt;
{{Datafield|Shards/Frostweaver|swap}}&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
 Cyborg=&lt;br /&gt;
[[File:Cyborg HeadIcon.png| 70px| center]]&lt;br /&gt;
{{Datafield|Shards/Cyborg|swap}}&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
 Jester=&lt;br /&gt;
[[File:Jester HeadIcon.png| 70px| center]]&lt;br /&gt;
{{Datafield|Shards/Jester|swap}}&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
 Others=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:90%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enhanced_launcher&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enhanced Launcher}}&lt;br /&gt;
| Anti Gravity Bot Launcher can store an additional '''1-15''' Anti Gravity Bots.&lt;br /&gt;
| 14&lt;br /&gt;
|'''Removed'''&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;skeletal_bind&amp;quot;&lt;br /&gt;
| {{Hero Shard|Skeletal Bind}}&lt;br /&gt;
| When you defeat an enemy, you generate a charge. Your next fully-charged secondary attack summons a skeletal hand that traps each target hit for '''1-6''' seconds, draining one charge for each enemy hit. You can have a max of '''5''' charges.&lt;br /&gt;
| 10&lt;br /&gt;
|'''Removed'''&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;frenzied_swarm&amp;quot;&lt;br /&gt;
| {{Defense Shard|Frenzied Swarm}}&lt;br /&gt;
| Moss Hornet movement speed is increased by '''500-1300 (1,500)'''.&lt;br /&gt;
| 16&lt;br /&gt;
| '''Changed to Fleeting Nature'''&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;harbingers_exile&amp;quot;&lt;br /&gt;
| {{Defense Shard|Harbinger’s Exile}}&lt;br /&gt;
| Training Dummy has a '''1-9%''' chance to teleport targets back to spawner.&lt;br /&gt;
| 20&lt;br /&gt;
|'''Removed'''&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;withering_blast&amp;quot;&lt;br /&gt;
| {{Defense Shard|Withering Blast}}&lt;br /&gt;
| Enemies damaged by Arcane Barrier take '''5-20%''' increased damage for '''1.5-3''' seconds.&lt;br /&gt;
| 15&lt;br /&gt;
|'''Revenge of the Yeti Incursion'''&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;onsen_bath&amp;quot;&lt;br /&gt;
| {{Defense Shard|Onsen Bath}}&lt;br /&gt;
| 20% chance for Cannonball Tower to fire a steamy blast dealing '''20-500%''' Defense Power and drenching enemies for 3 seconds.&lt;br /&gt;
| 12&lt;br /&gt;
|'''Revenge of the Yeti Incursion - Xbox Exclusive Item'''&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Shards/AllHeroes}}&lt;br /&gt;
{{Shards/SomeHeroes}}&lt;br /&gt;
{{Shards/Hypershards}}&lt;/div&gt;</summary>
		<author><name>Artemis</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Template:Shards/Hypershards&amp;diff=24698</id>
		<title>Template:Shards/Hypershards</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Template:Shards/Hypershards&amp;diff=24698"/>
				<updated>2026-04-06T14:21:28Z</updated>
		
		<summary type="html">&lt;p&gt;Artemis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Hyper Shards==&lt;br /&gt;
''List of All Hyper-[[Shards]] [[:Category:Items|Items]] '':&lt;br /&gt;
[[File:The_Hyper_Shard_Icon.png|right|120px]]&lt;br /&gt;
With the introduction of mastery mode, several new hyper shards have been introduced to the game.  Shards unlock as you earn stars in mastery mode.&lt;br /&gt;
Each hyper shard can only be obtained once in Mastery mode.&lt;br /&gt;
&lt;br /&gt;
As of the Prime Incursion Update, completing '''''all maps within a prime region''''' awards a hyper shard.  Completing all seven regions awards the last hyper shard.  This allows you to obtain a second set of all the shards.&lt;br /&gt;
Note that the order that you obtain hyper shards in Prime Incursions is different than that of Mastery mode (e.g. the first prime region doesn't award Mass Destruction).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:90%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%;&amp;quot; text-align:center;&amp;quot; | Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:40%;&amp;quot; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%;&amp;quot; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%;&amp;quot; text-align:center;&amp;quot; | Slot&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:10%; text-align:center;&amp;quot; | Acquisition&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:7%; text-align:center; border-bottom:inherit;&amp;quot; | Mastery Stars&lt;br /&gt;
! style=&amp;quot;width:10%; text-align:center; border-bottom:inherit;&amp;quot; | C8+ Prime Incursions&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|- id=&amp;quot;mass_destruction&amp;quot;&lt;br /&gt;
    |{{Hyper Shard|[[File:Hyper_Shard_Icon_2.png|50px]]}} &lt;br /&gt;
    |{{Hyper Shard|'''Mass Destruction'''}} &lt;br /&gt;
    |Increases the Defense Power of the affected tower by '''2-70%''' .&lt;br /&gt;
    |34&lt;br /&gt;
    |{{IcoRelic}}&lt;br /&gt;
    |50 Stars&lt;br /&gt;
    |Complete all Regions in either Chaos 8, 9, or 10. &lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;vicious_strikes&amp;quot;&lt;br /&gt;
    |{{Hyper Shard|[[File:Hyper_Shard_Icon_5.png|50px]]}} &lt;br /&gt;
    |{{Hyper Shard|'''Vicious Strikes'''}} &lt;br /&gt;
    |Increases the Defense Range of the affected tower by '''175-2275''' units.&lt;br /&gt;
    |12&lt;br /&gt;
    |{{IcoRelic}}&lt;br /&gt;
    |155 Stars&lt;br /&gt;
    |Prime VI&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;radiant_critical_power&amp;quot;&lt;br /&gt;
    |{{Hyper Shard|[[File:Hyper_Shard_Icon_3.png|50px]]}} &lt;br /&gt;
    |{{Hyper Shard|'''Radiant Critical Power'''}} &lt;br /&gt;
    |Increases the Defense Critical Damage of nearby defenses by '''0-5%''' and Defense Critical Chance of nearby defenses by '''3%'''.&lt;br /&gt;
    |5&lt;br /&gt;
    |{{IcoBoots}}&lt;br /&gt;
    |260 Stars&lt;br /&gt;
    |Prime IV&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;explosive_shielding_guard&amp;quot;&lt;br /&gt;
    |{{Hyper Shard|[[File:Hyper_Shard_Icon_1.png|50px]]}} &lt;br /&gt;
    |{{Hyper Shard|'''Explosive Shielding Guard'''}} &lt;br /&gt;
    |When the affected tower takes damage, it has a '''3-35%''' chance to gain a shield for '''50-250%''' of its Defense Health for 5 seconds and to trigger an explosion that deals '''140-500%''' of its Defense Health as damage to nearby enemies. Does not work with Auras and Traps. This does not destroy the tower. Does not stack with Shielding Guard or Explosive Guard.&lt;br /&gt;
    |20&lt;br /&gt;
    |{{IcoRelic}}&lt;br /&gt;
    |365 Stars&lt;br /&gt;
    |Prime II&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;thunderstruck&amp;quot;&lt;br /&gt;
    |{{Hyper Shard|[[File:Hyper_Shard_Icon_4.png|50px]]}} &lt;br /&gt;
    |{{Hyper Shard|'''Thunderstruck'''}} &lt;br /&gt;
    |Your primary attacks have a '''2-26%''' chance on hit to [[Elements|drench]] enemies for '''3-7''' seconds and your primary attacks deal an additional '''16-40%''' damage as [[Elements|storm]] damage. Storm damage has a 3 second cooldown.&lt;br /&gt;
    |12&lt;br /&gt;
    |{{IcoWeapon}}&lt;br /&gt;
    |470 Stars&lt;br /&gt;
    |Prime III&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;destructive_pylon&amp;quot;&lt;br /&gt;
    |{{Hyper Shard|[[File:Hyper_Shard_Icon_2.png|50px]]}} &lt;br /&gt;
    |{{Hyper Shard|'''Destructive Pylon'''}} &lt;br /&gt;
    |Increases the Defense Power of nearby defenses to '''102-138%''' and increases the Defense Power of the affected tower by '''2-34%'''. Does not stack with Destruction or Power Pylon.&lt;br /&gt;
    |18&lt;br /&gt;
    |{{IcoRelic}}&lt;br /&gt;
    |575 Stars&lt;br /&gt;
    |Prime I&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;automation&amp;quot;&lt;br /&gt;
    |{{Hyper Shard|[[File:Hyper_Shard_Icon_1.png|50px]]}} &lt;br /&gt;
    |{{Hyper Shard|'''Automation'''}} &lt;br /&gt;
    |Each time your defense attacks, it heals for '''0.2-2%''' of its max health. Cooldown of 0.7 seconds.&lt;br /&gt;
    |20&lt;br /&gt;
    |{{IcoRelic}}&lt;br /&gt;
    |680 Stars&lt;br /&gt;
    |Prime V&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Juggernaut&amp;quot;&lt;br /&gt;
    |{{Hyper Shard|[[File:Hyper_Shard_Icon_6.png|50px]]}} &lt;br /&gt;
    |{{Hyper Shard|'''Juggernaut'''}} &lt;br /&gt;
    |Increases the Defense Health of the affected tower by '''2-70%''' and increases damage resistance by '''2-20%'''.&lt;br /&gt;
    |16&lt;br /&gt;
    |{{IcoRelic}}&lt;br /&gt;
    |785 Stars&lt;br /&gt;
    |Prime VII&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Genie King's Blessing&amp;quot;&lt;br /&gt;
    |{{Hyper Shard|[[File:Hyper_Shard_Icon_3.png|50px]]}} &lt;br /&gt;
    |{{Hyper Shard|'''Genie King's Blessing'''}} &lt;br /&gt;
    |Gain '''1-3''' defense mana upon defeating an enemy, up to 100 enemies per Combat Phase.&lt;br /&gt;
    |5&lt;br /&gt;
    |{{IcoBoots}}&lt;br /&gt;
    |880 Stars&lt;br /&gt;
    |Complete all Prime Regions in Chaos 9. &lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Tandem Strike&amp;quot;&lt;br /&gt;
    |{{Hyper Shard|[[File:Hyper_Shard_Icon_3.png|50px]]}} &lt;br /&gt;
    |{{Hyper Shard|'''Tandem Strike'''}} &lt;br /&gt;
    |After damaging an enemy, all Defenses deal '''5-25%''' more damage to that enemy for 5 seconds.&lt;br /&gt;
    |20&lt;br /&gt;
    |{{IcoWeapon}}&lt;br /&gt;
    |975 Stars&lt;br /&gt;
    |Complete all Prime Regions in Chaos 10. &lt;br /&gt;
|- id=&amp;quot;Haste Infusion&amp;quot;&lt;br /&gt;
    |{{Hyper Shard|[[File:Hyper_Shard_Icon_3.png|50px]]}} &lt;br /&gt;
    |{{Hyper Shard|'''Haste Infusion'''}} &lt;br /&gt;
    |Increases the tower’s Attack Rate by x%. When the tower deals damage, it gains y% increased Defense Damage can stack up to 5 times.&lt;br /&gt;
    |20&lt;br /&gt;
    |{{IcoRelic}}&lt;br /&gt;
    |1070 Stars&lt;br /&gt;
    |Complete all Prime Regions in Chaos 11. &lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Artemis</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Template:Shards/AllHeroes&amp;diff=24697</id>
		<title>Template:Shards/AllHeroes</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Template:Shards/AllHeroes&amp;diff=24697"/>
				<updated>2026-04-06T14:18:46Z</updated>
		
		<summary type="html">&lt;p&gt;Artemis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Universal Shards==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:12%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:50%; text-align:center;&amp;quot; | Effect (gilded value in brackets)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:12%; text-align:center;&amp;quot; | Item&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | GearSlot || Shard Pack&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|{{Defense Shard|[[File:Defense_Shard_Icon_5.png|48px]]}}&lt;br /&gt;
    |{{Defense Shard|Defensive Critical Damage}}&lt;br /&gt;
    |Increases the Defense Crit Damage of the affected tower by '''4-20% (24%)'''.&lt;br /&gt;
    |{{IcoRelic}}&lt;br /&gt;
    |{{ShardPack00}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Defense Shard|[[File:Defense_Shard_Icon_3.png|48px]]}}&lt;br /&gt;
    |{{Defense Shard|Fortification}}&lt;br /&gt;
    |Increases Defense Health of the affected tower by '''2-34% (41%)'''.&lt;br /&gt;
    |{{IcoRelic}}&lt;br /&gt;
    |{{ShardPack00}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_11.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Construction}}&lt;br /&gt;
    |Increases repair and upgrade speed during Combat Phase by '''25-75% (95%)'''.&lt;br /&gt;
    |{{IcoGloves}}&lt;br /&gt;
    |{{ShardPack00}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_2.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Drenching Strikes}}&lt;br /&gt;
    |Your primary attacks have a '''2-30% (38%)''' chance on hit to [[Elements|drench]] enemies for '''3-7''' seconds.&lt;br /&gt;
    |{{IcoWeapon}}&lt;br /&gt;
    |{{ShardPack00}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_16.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Retribution}}&lt;br /&gt;
    |When you take damage, you have a '''2-20%''' chance of dealing '''125-425% (485%)''' of your Armor as damage to your attacker.&lt;br /&gt;
    |{{IcoChest}}&lt;br /&gt;
    |{{ShardPack00}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_14.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Speed Boost}}&lt;br /&gt;
    |Increases your movement speed by '''100-500 (700)'''.&lt;br /&gt;
    |{{IcoBoots}}&lt;br /&gt;
    |{{ShardPack00}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_15.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Worm Scarf}}&lt;br /&gt;
    |Reduces the damage you take from enemies by '''3-15% (19%)'''.&lt;br /&gt;
    |{{IcoHelmet}}&lt;br /&gt;
    |{{ShardPack00}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Defense Shard|[[File:Defense_Shard_Icon_1.png|48px]]}}&lt;br /&gt;
    |{{Defense Shard|Destruction}}&lt;br /&gt;
    |Increases Defense Power of the affected tower by '''2-34% (42%)'''.&lt;br /&gt;
    |{{IcoRelic}}&lt;br /&gt;
    |{{ShardPack01}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_11.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Annoyance}}&lt;br /&gt;
    |Taunts nearby enemies for '''1-4 (5)''' seconds every 8 seconds.&lt;br /&gt;
    |{{IcoChest}}&lt;br /&gt;
    |{{ShardPack01}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_15.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Bulwark}}&lt;br /&gt;
    |Increases armor by '''3-39% (52%)'''.&lt;br /&gt;
    |{{IcoChest}}&lt;br /&gt;
    |{{ShardPack01}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_3.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Critical Strike}}&lt;br /&gt;
    |Increases your Hero Crit Chance by '''3-10% (14%)'''.&lt;br /&gt;
    |{{IcoGloves}}&lt;br /&gt;
    |{{ShardPack01}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_1.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Haunting}}&lt;br /&gt;
    |Primary attacks generate 1 ghost stack. At 10 stacks you unleash ghosts for 3 seconds, each dealing '''10-250% (298%)''' of your Ability Power as damage. The effect has a cooldown of 5 seconds.&lt;br /&gt;
    |{{IcoWeapon}}&lt;br /&gt;
    |{{ShardPack01}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Defense Shard|[[File:Defense_Shard_Icon_5.png|48px]]}}&lt;br /&gt;
    |{{Defense Shard|Defensive Critical Strike}}&lt;br /&gt;
    |Increases the Defense Crit Chance of the affected tower by an additional '''2-15% (19%)'''.&lt;br /&gt;
    |{{IcoRelic}}&lt;br /&gt;
    |{{ShardPack02}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Defense Shard|[[File:Defense_Shard_Icon_2.png|48px]]}}&lt;br /&gt;
    |{{Defense Shard|Panic Fire}}&lt;br /&gt;
    |When the affected tower takes damage, it has a '''5-15% (19%)''' chance to increase it's Attack Rate by 50% for '''1-4 (5)''' seconds. Does not work with Auras and Traps.&lt;br /&gt;
    |{{IcoRelic}}&lt;br /&gt;
    |{{ShardPack02}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Defense Shard|[[File:Defense_Shard_Icon_5.png|48px]]}}&lt;br /&gt;
    |{{Defense Shard|Press Your Luck}}&lt;br /&gt;
    |When the affected tower takes damage, it has a '''5-15% (19%)''' chance to increase it's Critical Hit Chance by 30% for '''1-4 (9)''' seconds. Does not work with Auras and Traps.&lt;br /&gt;
    |{{IcoRelic}}&lt;br /&gt;
    |{{ShardPack02}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_11.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Quake}}&lt;br /&gt;
    |You have a '''10-50% (58%)''' chance when landing to deal '''50-250% (290%)''' of your Ability Power as [[Elements|earth]] damage to nearby enemies.&lt;br /&gt;
    |{{IcoBoots}}&lt;br /&gt;
    |{{ShardPack02}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Defense Shard|[[File:Defense_Shard_Icon_4.png|48px]]}}&lt;br /&gt;
    |{{Defense Shard|Deadly Strikes}}&lt;br /&gt;
    |Increases the Defense Range of the affected tower by '''3-39% (52%)'''.&lt;br /&gt;
    |{{IcoRelic}}&lt;br /&gt;
    |{{ShardPack03}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Defense Shard|[[File:Defense_Shard_Icon_3.png|48px]]}}&lt;br /&gt;
    |{{Defense Shard|Shielding Guard}}&lt;br /&gt;
    |When the affected tower takes damage, it has a '''5-25% (29%)''' chance to gain a shield for '''50-250% (290%)''' of it's Defense Health for 5 seconds. Does not work with Auras or Traps.&lt;br /&gt;
    |{{IcoRelic}}&lt;br /&gt;
    |{{ShardPack03}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_11.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Jackpot}}&lt;br /&gt;
    |You have a '''2-10% (14%)''' chance when picking up gold to quadruple the amount.&lt;br /&gt;
    |{{IcoChest}}&lt;br /&gt;
    |{{ShardPack03}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_5.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Overwhelm}}&lt;br /&gt;
    |Your attacks have a '''7-15% (19%)''' chance to stun one enemy for '''1-3''' seconds. Can only affect one enemy at a time.&lt;br /&gt;
    |{{IcoWeapon}}&lt;br /&gt;
    |{{ShardPack03}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Defense Shard|[[File:Defense_Shard_Icon_2.png|48px]]}}&lt;br /&gt;
    |{{Defense Shard|Defense Rate}}&lt;br /&gt;
    |Increases the Attack Rate of the affected tower by '''9-33% (41%)'''.&lt;br /&gt;
    |{{IcoRelic}}&lt;br /&gt;
    |{{ShardPack04}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_1.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Beacon Of The Storm}}&lt;br /&gt;
    |Once per second your primary attack spawns a lightning ball that deals '''10-50% (58%)''' of your Hero Damage as [[Elements|storm]] damage. Bounces up to 3 times.&lt;br /&gt;
    |{{IcoGloves}}&lt;br /&gt;
    |{{ShardPack04}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_16.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Electric Retribution}}&lt;br /&gt;
    |When you take damage, you have a '''2-20%''' chance of dealing '''125-425% (485%)''' of your Armour as [[Elements|storm]] damage to your attacker.&lt;br /&gt;
    |{{IcoHelmet}}&lt;br /&gt;
    |{{ShardPack04}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Defense Shard|[[File:Defense_Shard_Icon_2.png|48px]]}}&lt;br /&gt;
    |{{Defense Shard|Explosive Guard}}&lt;br /&gt;
    |When the affected tower takes damage, it has '''3-35%''' chance to trigger an explosion and deal '''140-500% (580%)''' of its Defense Health as damage to nearby enemies. Does not work with Auras or Traps. This does not destroy the tower.&lt;br /&gt;
    |{{IcoRelic}}&lt;br /&gt;
    |{{ShardPack05}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Defense Shard|[[File:Defense_Shard_Icon_1.png|48px]]}}&lt;br /&gt;
    |{{Defense Shard|Vampiric Empowerment}}&lt;br /&gt;
    |Increases the Defense Power of the affected tower by '''4-60% (76%)''' of its Defense Health.&lt;br /&gt;
    |{{IcoRelic}}&lt;br /&gt;
    |{{ShardPack05}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_11.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Anti Air}}&lt;br /&gt;
    |Deals '''4-40% (52%)''' additional damage to flying enemies.&lt;br /&gt;
    |{{IcoWeapon}}&lt;br /&gt;
    |{{ShardPack05}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_2.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Burning Strikes}}&lt;br /&gt;
    |'''2-20%''' chance on hit to burn target for '''20-180% (212%)''' of your Hero Damage stat as magical [[Elements|fire]] damage each second for '''1-5''' seconds..&lt;br /&gt;
    |{{IcoWeapon}}&lt;br /&gt;
    |{{ShardPack05}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Defense Shard|[[File:Defense_Shard_Icon_3.png|48px]]}}&lt;br /&gt;
    |{{Defense Shard|Health Pylon}}&lt;br /&gt;
    |Increases the Defense Health of nearby Towers to '''102-130% (136%)'''. Does not buff the Tower that equips this shard.&lt;br /&gt;
    |{{IcoRelic}}&lt;br /&gt;
    |{{ShardPack06}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Defense Shard|[[File:Defense_Shard_Icon_6.png|48px]]}}&lt;br /&gt;
    |{{Defense Shard|Sharpened Spikes}}&lt;br /&gt;
    |Blockade has a '''2-30% (38%)''' chance to stun enemies hit for '''1-3''' seconds.&lt;br /&gt;
    |{{IcoRelic}}&lt;br /&gt;
    |{{ShardPack06}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_16.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Brain Of Confusion}}&lt;br /&gt;
    |When you take damage you have a '''3-15% (19%)''' chance to [[Status Effects|confuse]] nearby enemies for 3 seconds. This effect has a 15 second cooldown.&lt;br /&gt;
    |{{IcoHelmet}}&lt;br /&gt;
    |{{ShardPack06}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_16.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Flaming Retribution}}&lt;br /&gt;
    |When you take damage, you have a '''2-20%''' chance of dealing '''125-425% (485%)''' of your Armor as [[Elements|fire]] damage to your attacker.&lt;br /&gt;
    |{{IcoGloves}}&lt;br /&gt;
    |{{ShardPack06}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Defense Shard|[[File:Defense_Shard_Icon_1.png|48px]]}}&lt;br /&gt;
    |{{Defense Shard|Power Pylon}}&lt;br /&gt;
    |Increases the Defense Power of nearby defenses to '''102-120% (124%)'''. Does not buff the Tower that equips this Shard.&lt;br /&gt;
    |{{IcoRelic}}&lt;br /&gt;
    |{{ShardPack07}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_11.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Life Leech}}&lt;br /&gt;
    |Your primary attacks heal you for '''0.2-1% (1.2%)''' of your max health.&lt;br /&gt;
    |{{IcoWeapon}}&lt;br /&gt;
    |{{ShardPack07}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_11.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Mage Gambit}}&lt;br /&gt;
    |Increases your Ability Power by '''10-50% (58%)''', but increase damage taken from enemies by '''60-20% (12%)'''.&lt;br /&gt;
    |{{IcoChest}}&lt;br /&gt;
    |{{ShardPack07}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_11.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Power Gambit}}&lt;br /&gt;
    |Increases your Hero Damage by '''10-50% (58%)''', but increase damage taken from enemies by '''60-20% (12%)'''.&lt;br /&gt;
    |{{IcoChest}}&lt;br /&gt;
    |{{ShardPack07}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_1.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Ravenhost}}&lt;br /&gt;
    |Your primary attacks generate Raven stacks. Once you reach 10 stacks, the stacks are depleted to fire a magical Raven dealing '''10-210% (250%)''' of your Ability Power as damage. Bounces 5 times.&lt;br /&gt;
    |{{IcoWeapon}}&lt;br /&gt;
    |{{ShardPack07}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Defense Shard|[[File:Defense_Shard_Icon_1.png|48px]]}}&lt;br /&gt;
    |{{Defense Shard|Water Elemental}}&lt;br /&gt;
    |The affected tower has has '''5-25% (29%)''' chance on hit to [[Elements|drench]] enemies for 3 seconds.&lt;br /&gt;
    |{{IcoRelic}}&lt;br /&gt;
    |{{ShardPack08}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_2.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Lightning Touch}}&lt;br /&gt;
    |Your primary attacks have a 30% chance to deal an additional '''5-29% (37%)''' damage as [[Elements|storm]] damage.&lt;br /&gt;
    |{{IcoWeapon}}&lt;br /&gt;
    |{{ShardPack08}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_3.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Pumpkinator}}&lt;br /&gt;
    |Primary attacks [[Status Effects|Pumpkin]] enemies. When a pumpkined enemy dies, they explode doing 10-210% ability power as damage. Melee attacks against pumkined enemy increase Crit by '''3-33% (39%)''' for 5 sec.&lt;br /&gt;
    |{{IcoWeapon}}&lt;br /&gt;
    |{{ShardPack08}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_2.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Radiant Power}}&lt;br /&gt;
    |Increase the Defense Power of nearby defenses by '''5-10% (14%)'''.&lt;br /&gt;
    |{{IcoWeapon}}&lt;br /&gt;
    |{{ShardPack08}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_11.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Regeneration}}&lt;br /&gt;
    |Restores '''0.25-&amp;gt;1.25% (1.65%)''' of your Max Health every 5s.&lt;br /&gt;
    |{{IcoBoots}}&lt;br /&gt;
    |{{ShardPack08}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_10.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Serpent God's Fury}}&lt;br /&gt;
    |When you crit with a primary attack, reduce the cooldown of all your abilities by '''0.1-1 (1.2)''' seconds. The effect has a cooldown of 1 second.&lt;br /&gt;
    |{{IcoWeapon}}&lt;br /&gt;
    |{{ShardPack08}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_17.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Sundering Blow}}&lt;br /&gt;
    |Your primary Attacks reduce enemy's resistances by '''5-20% (24%)''', increasing damage dealt to them.&lt;br /&gt;
    |{{IcoWeapon}}&lt;br /&gt;
    |{{ShardPack08}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_5.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Taser Suit}}&lt;br /&gt;
    |When you take damage you have a '''1-16% (20%)''' chance to electrocute enemies in a small area around you, [[Status Effects|stunning]] them for 3 seconds.&lt;br /&gt;
    |{{IcoChest}}&lt;br /&gt;
    |{{ShardPack08}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_11.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Wave Of The Storm}}&lt;br /&gt;
    |You have a '''4-40%''' chance when landing on the ground to deal '''10-210% (250%)''' of your Ability Power as [[Elements|storm]] damage to nearby enemies.&lt;br /&gt;
    |{{IcoBoots}}&lt;br /&gt;
    |{{ShardPack08}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Defense Shard|[[File:Defense_Shard_Icon_3.png|48px]]}}&lt;br /&gt;
    |{{Defense Shard|Auto-Repair System}}&lt;br /&gt;
    |Restores '''0.5-4% (5%)''' of the affected tower’s Max Health every 5s. Only active during Combat Phase.&lt;br /&gt;
    |{{IcoRelic}}&lt;br /&gt;
    |{{ShardPack09}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_3.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Critical Empowerment}}&lt;br /&gt;
    |Increases your Hero Crit Damage by '''5-16% (20%)'''.&lt;br /&gt;
    |{{IcoGloves}}&lt;br /&gt;
    |{{ShardPack09}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_2.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Radiant Empowerment}}&lt;br /&gt;
    |Increases the damage of nearby heroes by '''5-10% (14%)'''.&lt;br /&gt;
    |{{IcoWeapon}}&lt;br /&gt;
    |{{ShardPack09}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_14.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Run and Gun}}&lt;br /&gt;
    |Your primary attacks have a '''10-32% (41%)''' chance on hit to increase your movement speed by 600 for 3s.&lt;br /&gt;
    |{{IcoBoots}}&lt;br /&gt;
    |{{ShardPack09}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_1.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Tamer's Gambit}}&lt;br /&gt;
    |Pets deal '''20-250% (296%)''' more damage, but Hero Damage and Ability Power are reduced by '''70-30% (22%)'''.&lt;br /&gt;
    |{{IcoWeapon}}&lt;br /&gt;
    |{{ShardPack09}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_11.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Tank Gambit}}&lt;br /&gt;
    |Take '''6-26% (30%)''' less damage, but deal '''45-25% (21%)''' less damage.&lt;br /&gt;
    |{{IcoChest}}&lt;br /&gt;
    |{{ShardPack09}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_2.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Venomous Strikes}}&lt;br /&gt;
    |'''2-20%''' chance on hit to [[Elements|poison]] a target for '''20-180% (212%)''' of your Hero Damage stat as magical poison damage each second for 1-5s..&lt;br /&gt;
    |{{IcoWeapon}}&lt;br /&gt;
    |{{ShardPack09}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Defense Shard|[[File:Defense_Shard_Icon_1.png|48px]]}}&lt;br /&gt;
    |{{Defense Shard|All For One}}&lt;br /&gt;
    |Increases Defense Health, Power, Range, and Attack Rate of the affected tower by '''2-34% (42%)''' if only one is built.&lt;br /&gt;
    |{{IcoRelic}}&lt;br /&gt;
    |{{ShardPack10}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_11.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Coup de Grace}}&lt;br /&gt;
    |Increases your Hero Crit Damage by '''10-43.33% (50%)''', but reduce your Crit Chance by 6%.&lt;br /&gt;
    |{{IcoChest}}&lt;br /&gt;
    |{{ShardPack10}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Defense Shard|[[File:Defense_Shard_Icon_5.png|48px]]}}&lt;br /&gt;
    |{{Defense Shard|Power Transfer}}&lt;br /&gt;
    |Increases the Defense Critical Chance by '''2-30% (38%)''' and reduces Defense Health by 30%.&lt;br /&gt;
    |{{IcoRelic}}&lt;br /&gt;
    |{{ShardPack10}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_2.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Radiant Rate}}&lt;br /&gt;
    |Increases the Attack Rate of nearby defenses by '''4-16% (20%)'''.&lt;br /&gt;
    |{{IcoWeapon}}&lt;br /&gt;
    |{{ShardPack10}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Defense Shard|[[File:Defense_Shard_Icon_1.png|48px]]}}&lt;br /&gt;
    |{{Defense Shard|Range Pylon}}&lt;br /&gt;
    |Increases the Defense Range of nearby defenses to '''102-120% (124%)'''. Does not buff the Tower that equips this Shard.&lt;br /&gt;
    |{{IcoRelic}}&lt;br /&gt;
    |{{ShardPack10}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_11.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Double Time}}&lt;br /&gt;
    |Reduces build time for Defenses during Combat Phase by '''10-50% (58%)'''.&lt;br /&gt;
    |{{IcoGloves}}&lt;br /&gt;
    |{{ShardPackSurv}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_1.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Icy Strikes}}&lt;br /&gt;
    |Your primary attacks [[Elements|chill]] enemies for 7 seconds making them move at '''90-52% (40%)''' movement speed.&lt;br /&gt;
    |{{IcoWeapon}}&lt;br /&gt;
    |{{ShardPackSurv}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_1.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Long Shot}}&lt;br /&gt;
    |Increases damage the further you are from your target, up to '''{{#tip-text: 5-23.75% (30%)| Max damage at 4,700+ range}}''' more damage.&lt;br /&gt;
    |{{IcoGloves}}&lt;br /&gt;
    |{{ShardPackSurv}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_15.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Resolute Armor}}&lt;br /&gt;
    |Limits potential damage taken from any one hit to '''95-90% (87.5%)''' of your maximum Health.&lt;br /&gt;
    |{{IcoChest}}&lt;br /&gt;
    |{{ShardPackSurv}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_2.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Stand Your Ground}}&lt;br /&gt;
    |While standing still, Hero Damage and Ability Power are increased by '''10-25% (30%)''', and you take '''8-20% (24%)''' less damage.&lt;br /&gt;
    |{{IcoWeapon}}&lt;br /&gt;
    |{{ShardPackSurv}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_14.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Tranquil Haste}}&lt;br /&gt;
    |Increases your movement speed by '''200-600 (800)'''. Not active during Combat Phase.&lt;br /&gt;
    |{{IcoBoots}}&lt;br /&gt;
    |{{ShardPackSurv}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_2.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Weakness Targeting}}&lt;br /&gt;
    |Increases damage by '''2.5-7.5% (10%)''' for every [[Status Effects|status effect]] on the enemy, with a maximum increase of 30%.&lt;br /&gt;
    |{{IcoWeapon}}&lt;br /&gt;
    |{{ShardPackSurv}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Artemis</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Template:Shards/SomeHeroes&amp;diff=24696</id>
		<title>Template:Shards/SomeHeroes</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Template:Shards/SomeHeroes&amp;diff=24696"/>
				<updated>2026-04-06T14:14:05Z</updated>
		
		<summary type="html">&lt;p&gt;Artemis: /* List of Item Shards which can be used by multiple, but not all heroes: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Multi-Hero Shards (Partial)==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:90%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:12%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:50%; text-align:center;&amp;quot; | Effect (Gilded value in brackets)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:12%; text-align:center;&amp;quot; | Item&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; Style=&amp;quot;width:10%; text-alignment:center;&amp;quot; | Compatible Heroes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | GearSlot || Shard Pack&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_4.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Bunny Hop}}&lt;br /&gt;
    |Gives the ability to double jump! And increases your movement speed by '''0-100'''.&lt;br /&gt;
    |{{IcoBoots}}&lt;br /&gt;
    |{{ShardPack09}} &lt;br /&gt;
    |&lt;br /&gt;
[[File:Squire_icon_trans.png|link=Squire|24px]]&lt;br /&gt;
[[File:Apprentice_icon_trans.png|link=Apprentice|24px]]&lt;br /&gt;
[[File:Huntress_icon_trans.png|link=Huntress|24px]]&lt;br /&gt;
[[File:AbyssLord_icon_trans.png|link=Abyss Lord|24px]]&lt;br /&gt;
[[File:Lavamancer_icon_trans.png|link=Lavamancer|24px]]&lt;br /&gt;
[[File:Mystic_icon_trans.png|link=Mystic|24px]]&lt;br /&gt;
[[File:Adept_icon_trans.png|link=Adept|24px]]&lt;br /&gt;
[[File:Chibi barb copy.png|link=Barbarian|24px]]&lt;br /&gt;
[[File:Countess_icon_trans.png|link=Countess|24px]]&lt;br /&gt;
[[File:Hunter HeadIcon.png|link=Hunter|24px]]&lt;br /&gt;
[[File:Aquarion HeadIcon.png|link=Aquarion|24px]]&lt;br /&gt;
[[File:Frostweaver HeadIcon.png|link=Frostweaver|24px]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_4.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Channel}}&lt;br /&gt;
    |Restores '''11-25 (29)''' of your ability resource every 5 seconds.&lt;br /&gt;
    |{{IcoHelmet}}&lt;br /&gt;
    |{{ShardPack03}} &lt;br /&gt;
    |&lt;br /&gt;
[[File:Squire_icon_trans.png|link=Squire|24px]]&lt;br /&gt;
[[File:Apprentice_icon_trans.png|link=Apprentice|24px]]&lt;br /&gt;
[[File:Huntress_icon_trans.png|link=Huntress|24px]]&lt;br /&gt;
[[File:Monk_icon_trans.png|link=Monk|24px]]&lt;br /&gt;
[[File:AbyssLord_icon_trans.png|link=Abyss Lord|24px]]&lt;br /&gt;
[[File:Initiate_icon_trans.png|link=Initiate|24px]]&lt;br /&gt;
[[File:Adept_icon_trans.png|link=Adept|24px]]&lt;br /&gt;
[[File:Mercenary_icon_trans.png|link=Mercenary|24px]]&lt;br /&gt;
[[File:Countess_icon_trans.png|link=Countess|24px]]&lt;br /&gt;
[[File:Aquarion HeadIcon.png|link=Aquarion|24px]]&lt;br /&gt;
[[File:Frostweaver HeadIcon.png|link=Frostweaver|24px]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_4.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Charged Restoration}}&lt;br /&gt;
    |Charged secondary attacks restore '''1-7 (10)''' mana. Can only activate once per second.&lt;br /&gt;
    |{{IcoHelmet}}&lt;br /&gt;
    |{{ShardPack09}} &lt;br /&gt;
    |&lt;br /&gt;
[[File:Apprentice_icon_trans.png|link=Apprentice|24px]]&lt;br /&gt;
[[File:Huntress_icon_trans.png|link=Huntress|24px]]&lt;br /&gt;
[[File:Adept_icon_trans.png|link=Adept|24px]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_1.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Charged Shot}}&lt;br /&gt;
    |Your primary attacks have a '''5-25% (33%)''' chance to fire a fully charged secondary attack. Can only occur once per second.&lt;br /&gt;
    |{{IcoWeapon}}&lt;br /&gt;
    |{{ShardPack07}} &lt;br /&gt;
    |&lt;br /&gt;
[[File:Apprentice_icon_trans.png|link=Apprentice|24px]]&lt;br /&gt;
[[File:Huntress_icon_trans.png|link=Huntress|24px]]&lt;br /&gt;
[[File:SeriesEV2_icon_trans.png|link=Series EV2|24px]]&lt;br /&gt;
[[File:Adept_icon_trans.png|link=Adept|24px]]&lt;br /&gt;
[[File:Hunter HeadIcon.png|link=Hunter|24px]]&lt;br /&gt;
[[File:Cyborg HeadIcon.png|link=Cyborg|24px]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_1.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Cluster Nades}}&lt;br /&gt;
    |When attacking flying enemies, you have a '''10-50% (58%)''' chance on hit to drop a bomb beneath them that deals '''110-310% (350%)''' of your Ability Power stat an Damage in a small area.&lt;br /&gt;
    |{{IcoWeapon}}&lt;br /&gt;
    |{{ShardPack05}} &lt;br /&gt;
    |&lt;br /&gt;
[[File:Apprentice_icon_trans.png|link=Apprentice|24px]]&lt;br /&gt;
[[File:Huntress_icon_trans.png|link=Huntress|24px]]&lt;br /&gt;
[[File:Monk_icon_trans.png|link=Monk|24px]]&lt;br /&gt;
[[File:SeriesEV2_icon_trans.png|link=Series EV2|24px]]&lt;br /&gt;
[[File:Gunwitch_icon_trans.png|link=Gun Witch|24px]]&lt;br /&gt;
[[File:Mystic_icon_trans.png|link=Mystic|24px]]&lt;br /&gt;
[[File:Initiate_icon_trans.png|link=Initiate|24px]]&lt;br /&gt;
[[File:Adept_icon_trans.png|link=Adept|24px]]&lt;br /&gt;
[[File:Engineer_Icon.png|link=Engineer|24px]]&lt;br /&gt;
[[File:Hunter HeadIcon.png|link=Hunter|24px]]&lt;br /&gt;
[[File:Frostweaver HeadIcon.png|link=Frostweaver|24px]]&lt;br /&gt;
[[File:Cyborg HeadIcon.png|link=Cyborg|24px]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_2.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Hasten}}&lt;br /&gt;
    |Increases attack speed by '''10-30% (35%)'''.&lt;br /&gt;
    |{{IcoHelmet}}&lt;br /&gt;
    |{{ShardPack09}} &lt;br /&gt;
    |&lt;br /&gt;
[[File:Apprentice_icon_trans.png|link=Apprentice|24px]]&lt;br /&gt;
[[File:Huntress_icon_trans.png|link=Huntress|24px]]&lt;br /&gt;
[[File:SeriesEV2_icon_trans.png|link=Series EV2|24px]]&lt;br /&gt;
[[File:Gunwitch_icon_trans.png|link=Gun Witch|24px]]&lt;br /&gt;
[[File:Adept_icon_trans.png|link=Adept|24px]]&lt;br /&gt;
[[File:Engineer_Icon.png|link=Engineer|24px]]&lt;br /&gt;
[[File:Hunter HeadIcon.png|link=Hunter|24px]]&lt;br /&gt;
[[File:Frostweaver HeadIcon.png|link=Frostweaver|24px]]&lt;br /&gt;
[[File:Cyborg HeadIcon.png|link=Cyborg|24px]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_1.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Howling Feast}}&lt;br /&gt;
    |Your Primary attacks generate 1 Feast stack, while at 10 stacks, increase your Hero Damage by '''2-30% (38%)'''. One stack wears off every 3 seconds.&lt;br /&gt;
    |{{IcoWeapon}}&lt;br /&gt;
    |{{ShardPack06}} &lt;br /&gt;
    |&lt;br /&gt;
[[File:Squire_icon_trans.png|link=Squire|24px]]&lt;br /&gt;
[[File:Dryad_icon_trans.png|link=Dryad|24px]]&lt;br /&gt;
[[File:Countess_icon_trans.png|link=Countess|24px]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_10.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Inspiration}}&lt;br /&gt;
    |Reduces the cooldown of your abilities by '''4-39% (52%)'''.&lt;br /&gt;
    |{{IcoHelmet}}&lt;br /&gt;
    |{{ShardPack02}} &lt;br /&gt;
    |&lt;br /&gt;
[[File:Squire_icon_trans.png|link=Squire|24px]]&lt;br /&gt;
[[File:Apprentice_icon_trans.png|link=Apprentice|24px]]&lt;br /&gt;
[[File:Huntress_icon_trans.png|link=Huntress|24px]]&lt;br /&gt;
[[File:Monk_icon_trans.png|link=Monk|24px]]&lt;br /&gt;
[[File:AbyssLord_icon_trans.png|link=Abyss Lord|24px]]&lt;br /&gt;
[[File:SeriesEV2_icon_trans.png|link=Series EV2|24px]]&lt;br /&gt;
[[File:Gunwitch_icon_trans.png|link=Gun Witch|24px]]&lt;br /&gt;
[[File:Lavamancer_icon_trans.png|link=Lavamancer|24px]]&lt;br /&gt;
[[File:Mystic_icon_trans.png|link=Mystic|24px]]&lt;br /&gt;
[[File:Dryad_icon_trans.png|link=Dryad|24px]]&lt;br /&gt;
[[File:Initiate_icon_trans.png|link=Initiate|24px]]&lt;br /&gt;
[[File:Adept_icon_trans.png|link=Adept|24px]]&lt;br /&gt;
[[File:Mercenary_icon_trans.png|link=Mercenary|24px]]&lt;br /&gt;
[[File:Countess_icon_trans.png|link=Countess|24px]]&lt;br /&gt;
[[File:Engineer_Icon.png|link=Engineer|24px]]&lt;br /&gt;
[[File:Hunter HeadIcon.png|link=Hunter|24px]]&lt;br /&gt;
[[File:Aquarion HeadIcon.png|link=Aquarion|24px]]&lt;br /&gt;
[[File:Frostweaver HeadIcon.png|link=Frostweaver|24px]]&lt;br /&gt;
[[File:Cyborg HeadIcon.png|link=Cyborg|24px]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_10.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Inspiring Strikes}}&lt;br /&gt;
    |Primary attacks reduce the cooldown of your abilities by '''0.1-0.3 (0.5)''' seconds.&lt;br /&gt;
    |{{IcoWeapon}}&lt;br /&gt;
    |{{ShardPack04}} &lt;br /&gt;
    |&lt;br /&gt;
[[File:Squire_icon_trans.png|link=Squire|24px]]&lt;br /&gt;
[[File:Apprentice_icon_trans.png|link=Apprentice|24px]]&lt;br /&gt;
[[File:Huntress_icon_trans.png|link=Huntress|24px]]&lt;br /&gt;
[[File:Monk_icon_trans.png|link=Monk|24px]]&lt;br /&gt;
[[File:AbyssLord_icon_trans.png|link=Abyss Lord|24px]]&lt;br /&gt;
[[File:SeriesEV2_icon_trans.png|link=Series EV2|24px]]&lt;br /&gt;
[[File:Gunwitch_icon_trans.png|link=Gun Witch|24px]]&lt;br /&gt;
[[File:Lavamancer_icon_trans.png|link=Lavamancer|24px]]&lt;br /&gt;
[[File:Mystic_icon_trans.png|link=Mystic|24px]]&lt;br /&gt;
[[File:Dryad_icon_trans.png|link=Dryad|24px]]&lt;br /&gt;
[[File:Initiate_icon_trans.png|link=Initiate|24px]]&lt;br /&gt;
[[File:Adept_icon_trans.png|link=Adept|24px]]&lt;br /&gt;
[[File:Mercenary_icon_trans.png|link=Mercenary|24px]]&lt;br /&gt;
[[File:Countess_icon_trans.png|link=Countess|24px]]&lt;br /&gt;
[[File:Engineer_Icon.png|link=Engineer|24px]]&lt;br /&gt;
[[File:Hunter HeadIcon.png|link=Hunter|24px]]&lt;br /&gt;
[[File:Aquarion HeadIcon.png|link=Aquarion|24px]]&lt;br /&gt;
[[File:Frostweaver HeadIcon.png|link=Frostweaver|24px]]&lt;br /&gt;
[[File:Cyborg HeadIcon.png|link=Cyborg|24px]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_4.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Mana Capacitor}}&lt;br /&gt;
    |Increases your maximum ability resource by '''10-100 (120)'''.&lt;br /&gt;
    |{{IcoHelmet}}&lt;br /&gt;
    |{{ShardPack07}} &lt;br /&gt;
    |&lt;br /&gt;
[[File:Squire_icon_trans.png|link=Squire|24px]]&lt;br /&gt;
[[File:Apprentice_icon_trans.png|link=Apprentice|24px]]&lt;br /&gt;
[[File:Huntress_icon_trans.png|link=Huntress|24px]]&lt;br /&gt;
[[File:Monk_icon_trans.png|link=Monk|24px]]&lt;br /&gt;
[[File:AbyssLord_icon_trans.png|link=Abyss Lord|24px]]&lt;br /&gt;
[[File:SeriesEV2_icon_trans.png|link=Series EV2|24px]]&lt;br /&gt;
[[File:Gunwitch_icon_trans.png|link=Gun Witch|24px]]&lt;br /&gt;
[[File:Lavamancer_icon_trans.png|link=Lavamancer|24px]]&lt;br /&gt;
[[File:Dryad_icon_trans.png|link=Dryad|24px]]&lt;br /&gt;
[[File:Initiate_icon_trans.png|link=Initiate|24px]]&lt;br /&gt;
[[File:Adept_icon_trans.png|link=Adept|24px]]&lt;br /&gt;
[[File:Mercenary_icon_trans.png|link=Mercenary|24px]]&lt;br /&gt;
[[File:Countess_icon_trans.png|link=Countess|24px]]&lt;br /&gt;
[[File:Engineer_Icon.png|link=Engineer|24px]]&lt;br /&gt;
[[File:Aquarion HeadIcon.png|link=Aquarion|24px]]&lt;br /&gt;
[[File:Frostweaver HeadIcon.png|link=Frostweaver|24px]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_9.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Meditation}}&lt;br /&gt;
    |Increases the base cooldown of Heal Self to 30s. After using Heal Self, gain '''8-20 (24)''' mana per second over 5 seconds and gain a shield equal to '''400-1,000% (1200%)''' of Ability Power for 10 seconds.&lt;br /&gt;
    |{{IcoHelmet}}&lt;br /&gt;
    |{{ShardPack10}} &lt;br /&gt;
    |&lt;br /&gt;
[[File:Squire_icon_trans.png|link=Squire|24px]]&lt;br /&gt;
[[File:Apprentice_icon_trans.png|link=Apprentice|24px]]&lt;br /&gt;
[[File:Huntress_icon_trans.png|link=Huntress|24px]]&lt;br /&gt;
[[File:Monk_icon_trans.png|link=Monk|24px]]&lt;br /&gt;
[[File:Adept_icon_trans.png|link=Adept|24px]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_4.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Power Of Storms}}&lt;br /&gt;
    |You have a '''4-10% (12%)''' chance on hit to restore 20 mana per second for '''1-3''' seconds. 10 seconds cooldown.&lt;br /&gt;
    |{{IcoHelmet}}&lt;br /&gt;
    |{{ShardPack06}} &lt;br /&gt;
    |&lt;br /&gt;
[[File:Squire_icon_trans.png|link=Squire|24px]]&lt;br /&gt;
[[File:Apprentice_icon_trans.png|link=Apprentice|24px]]&lt;br /&gt;
[[File:Huntress_icon_trans.png|link=Huntress|24px]]&lt;br /&gt;
[[File:Monk_icon_trans.png|link=Monk|24px]]&lt;br /&gt;
[[File:AbyssLord_icon_trans.png|link=Abyss Lord|24px]]&lt;br /&gt;
[[File:Initiate_icon_trans.png|link=Initiate|24px]]&lt;br /&gt;
[[File:Adept_icon_trans.png|link=Adept|24px]]&lt;br /&gt;
[[File:Mercenary_icon_trans.png|link=Mercenary|24px]]&lt;br /&gt;
[[File:Countess_icon_trans.png|link=Countess|24px]]&lt;br /&gt;
[[File:Aquarion HeadIcon.png|link=Aquarion|24px]]&lt;br /&gt;
[[File:Frostweaver HeadIcon.png|link=Frostweaver|24px]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_10.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Struck by Inspiration}}&lt;br /&gt;
    |Hero attacks have '''3-5.33% (7.67%)''' chance to reset all ability cooldowns. Can only activate once every 5s. &lt;br /&gt;
    |{{IcoWeapon}}&lt;br /&gt;
    |{{ShardPackSurv}} &lt;br /&gt;
    |&lt;br /&gt;
[[File:Squire_icon_trans.png|link=Squire|24px]]&lt;br /&gt;
[[File:Apprentice_icon_trans.png|link=Apprentice|24px]]&lt;br /&gt;
[[File:Huntress_icon_trans.png|link=Huntress|24px]]&lt;br /&gt;
[[File:Monk_icon_trans.png|link=Monk|24px]]&lt;br /&gt;
[[File:AbyssLord_icon_trans.png|link=Abyss Lord|24px]]&lt;br /&gt;
[[File:SeriesEV2_icon_trans.png|link=Series EV2|24px]]&lt;br /&gt;
[[File:Gunwitch_icon_trans.png|link=Gun Witch|24px]]&lt;br /&gt;
[[File:Lavamancer_icon_trans.png|link=Lavamancer|24px]]&lt;br /&gt;
[[File:Mystic_icon_trans.png|link=Mystic|24px]]&lt;br /&gt;
[[File:Dryad_icon_trans.png|link=Dryad|24px]]&lt;br /&gt;
[[File:Initiate_icon_trans.png|link=Initiate|24px]]&lt;br /&gt;
[[File:Adept_icon_trans.png|link=Adept|24px]]&lt;br /&gt;
[[File:Mercenary_icon_trans.png|link=Mercenary|24px]]&lt;br /&gt;
[[File:Countess_icon_trans.png|link=Countess|24px]]&lt;br /&gt;
[[File:Engineer_Icon.png|link=Engineer|24px]]&lt;br /&gt;
[[File:Aquarion HeadIcon.png|link=Aquarion|24px]]&lt;br /&gt;
[[File:Frostweaver HeadIcon.png|link=Frostweaver|24px]]&lt;br /&gt;
[[File:Cyborg HeadIcon.png|link=Cyborg|24px]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_10.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Superconductor}}&lt;br /&gt;
    |Reduces ability costs by '''1-19% (24%)'''. &lt;br /&gt;
    |{{IcoChest}}&lt;br /&gt;
    |{{ShardPack08}} &lt;br /&gt;
    |&lt;br /&gt;
[[File:Squire_icon_trans.png|link=Squire|24px]]&lt;br /&gt;
[[File:Apprentice_icon_trans.png|link=Apprentice|24px]]&lt;br /&gt;
[[File:Huntress_icon_trans.png|link=Huntress|24px]]&lt;br /&gt;
[[File:Monk_icon_trans.png|link=Monk|24px]]&lt;br /&gt;
[[File:AbyssLord_icon_trans.png|link=Abyss Lord|24px]]&lt;br /&gt;
[[File:SeriesEV2_icon_trans.png|link=Series EV2|24px]]&lt;br /&gt;
[[File:Gunwitch_icon_trans.png|link=Gun Witch|24px]]&lt;br /&gt;
[[File:Lavamancer_icon_trans.png|link=Lavamancer|24px]]&lt;br /&gt;
[[File:Initiate_icon_trans.png|link=Initiate|24px]]&lt;br /&gt;
[[File:Adept_icon_trans.png|link=Adept|24px]]&lt;br /&gt;
[[File:Mercenary_icon_trans.png|link=Mercenary|24px]]&lt;br /&gt;
[[File:Countess_icon_trans.png|link=Countess|24px]]&lt;br /&gt;
[[File:Engineer_Icon.png|link=Engineer|24px]]&lt;br /&gt;
[[File:Aquarion HeadIcon.png|link=Aquarion|24px]]&lt;br /&gt;
[[File:Frostweaver HeadIcon.png|link=Frostweaver|24px]]&lt;br /&gt;
[[File:Cyborg HeadIcon.png|link=Cyborg|24px]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Artemis</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Template:Shards/AllHeroes&amp;diff=24695</id>
		<title>Template:Shards/AllHeroes</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Template:Shards/AllHeroes&amp;diff=24695"/>
				<updated>2026-04-06T14:08:24Z</updated>
		
		<summary type="html">&lt;p&gt;Artemis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=='''Non-hero-specific''' [[:Category:Items|Item]] [[Shards]]:==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:12%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:50%; text-align:center;&amp;quot; | Effect (gilded value in brackets)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:12%; text-align:center;&amp;quot; | Item&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | GearSlot || Shard Pack&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|{{Defense Shard|[[File:Defense_Shard_Icon_5.png|48px]]}}&lt;br /&gt;
    |{{Defense Shard|Defensive Critical Damage}}&lt;br /&gt;
    |Increases the Defense Crit Damage of the affected tower by '''4-20% (24%)'''.&lt;br /&gt;
    |{{IcoRelic}}&lt;br /&gt;
    |{{ShardPack00}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Defense Shard|[[File:Defense_Shard_Icon_3.png|48px]]}}&lt;br /&gt;
    |{{Defense Shard|Fortification}}&lt;br /&gt;
    |Increases Defense Health of the affected tower by '''2-34% (41%)'''.&lt;br /&gt;
    |{{IcoRelic}}&lt;br /&gt;
    |{{ShardPack00}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_11.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Construction}}&lt;br /&gt;
    |Increases repair and upgrade speed during Combat Phase by '''25-75% (95%)'''.&lt;br /&gt;
    |{{IcoGloves}}&lt;br /&gt;
    |{{ShardPack00}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_2.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Drenching Strikes}}&lt;br /&gt;
    |Your primary attacks have a '''2-30% (38%)''' chance on hit to [[Elements|drench]] enemies for '''3-7''' seconds.&lt;br /&gt;
    |{{IcoWeapon}}&lt;br /&gt;
    |{{ShardPack00}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_16.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Retribution}}&lt;br /&gt;
    |When you take damage, you have a '''2-20%''' chance of dealing '''125-425% (485%)''' of your Armor as damage to your attacker.&lt;br /&gt;
    |{{IcoChest}}&lt;br /&gt;
    |{{ShardPack00}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_14.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Speed Boost}}&lt;br /&gt;
    |Increases your movement speed by '''100-500 (700)'''.&lt;br /&gt;
    |{{IcoBoots}}&lt;br /&gt;
    |{{ShardPack00}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_15.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Worm Scarf}}&lt;br /&gt;
    |Reduces the damage you take from enemies by '''3-15% (19%)'''.&lt;br /&gt;
    |{{IcoHelmet}}&lt;br /&gt;
    |{{ShardPack00}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Defense Shard|[[File:Defense_Shard_Icon_1.png|48px]]}}&lt;br /&gt;
    |{{Defense Shard|Destruction}}&lt;br /&gt;
    |Increases Defense Power of the affected tower by '''2-34% (42%)'''.&lt;br /&gt;
    |{{IcoRelic}}&lt;br /&gt;
    |{{ShardPack01}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_11.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Annoyance}}&lt;br /&gt;
    |Taunts nearby enemies for '''1-4 (5)''' seconds every 8 seconds.&lt;br /&gt;
    |{{IcoChest}}&lt;br /&gt;
    |{{ShardPack01}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_15.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Bulwark}}&lt;br /&gt;
    |Increases armor by '''3-39% (52%)'''.&lt;br /&gt;
    |{{IcoChest}}&lt;br /&gt;
    |{{ShardPack01}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_3.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Critical Strike}}&lt;br /&gt;
    |Increases your Hero Crit Chance by '''3-10% (14%)'''.&lt;br /&gt;
    |{{IcoGloves}}&lt;br /&gt;
    |{{ShardPack01}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_1.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Haunting}}&lt;br /&gt;
    |Primary attacks generate 1 ghost stack. At 10 stacks you unleash ghosts for 3 seconds, each dealing '''10-250% (298%)''' of your Ability Power as damage. The effect has a cooldown of 5 seconds.&lt;br /&gt;
    |{{IcoWeapon}}&lt;br /&gt;
    |{{ShardPack01}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Defense Shard|[[File:Defense_Shard_Icon_5.png|48px]]}}&lt;br /&gt;
    |{{Defense Shard|Defensive Critical Strike}}&lt;br /&gt;
    |Increases the Defense Crit Chance of the affected tower by an additional '''2-15% (19%)'''.&lt;br /&gt;
    |{{IcoRelic}}&lt;br /&gt;
    |{{ShardPack02}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Defense Shard|[[File:Defense_Shard_Icon_2.png|48px]]}}&lt;br /&gt;
    |{{Defense Shard|Panic Fire}}&lt;br /&gt;
    |When the affected tower takes damage, it has a '''5-15% (19%)''' chance to increase it's Attack Rate by 50% for '''1-4 (5)''' seconds. Does not work with Auras and Traps.&lt;br /&gt;
    |{{IcoRelic}}&lt;br /&gt;
    |{{ShardPack02}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Defense Shard|[[File:Defense_Shard_Icon_5.png|48px]]}}&lt;br /&gt;
    |{{Defense Shard|Press Your Luck}}&lt;br /&gt;
    |When the affected tower takes damage, it has a '''5-15% (19%)''' chance to increase it's Critical Hit Chance by 30% for '''1-4 (9)''' seconds. Does not work with Auras and Traps.&lt;br /&gt;
    |{{IcoRelic}}&lt;br /&gt;
    |{{ShardPack02}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_11.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Quake}}&lt;br /&gt;
    |You have a '''10-50% (58%)''' chance when landing to deal '''50-250% (290%)''' of your Ability Power as [[Elements|earth]] damage to nearby enemies.&lt;br /&gt;
    |{{IcoBoots}}&lt;br /&gt;
    |{{ShardPack02}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Defense Shard|[[File:Defense_Shard_Icon_4.png|48px]]}}&lt;br /&gt;
    |{{Defense Shard|Deadly Strikes}}&lt;br /&gt;
    |Increases the Defense Range of the affected tower by '''3-39% (52%)'''.&lt;br /&gt;
    |{{IcoRelic}}&lt;br /&gt;
    |{{ShardPack03}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Defense Shard|[[File:Defense_Shard_Icon_3.png|48px]]}}&lt;br /&gt;
    |{{Defense Shard|Shielding Guard}}&lt;br /&gt;
    |When the affected tower takes damage, it has a '''5-25% (29%)''' chance to gain a shield for '''50-250% (290%)''' of it's Defense Health for 5 seconds. Does not work with Auras or Traps.&lt;br /&gt;
    |{{IcoRelic}}&lt;br /&gt;
    |{{ShardPack03}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_11.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Jackpot}}&lt;br /&gt;
    |You have a '''2-10% (14%)''' chance when picking up gold to quadruple the amount.&lt;br /&gt;
    |{{IcoChest}}&lt;br /&gt;
    |{{ShardPack03}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_5.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Overwhelm}}&lt;br /&gt;
    |Your attacks have a '''7-15% (19%)''' chance to stun one enemy for '''1-3''' seconds. Can only affect one enemy at a time.&lt;br /&gt;
    |{{IcoWeapon}}&lt;br /&gt;
    |{{ShardPack03}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Defense Shard|[[File:Defense_Shard_Icon_2.png|48px]]}}&lt;br /&gt;
    |{{Defense Shard|Defense Rate}}&lt;br /&gt;
    |Increases the Attack Rate of the affected tower by '''9-33% (41%)'''.&lt;br /&gt;
    |{{IcoRelic}}&lt;br /&gt;
    |{{ShardPack04}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_1.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Beacon Of The Storm}}&lt;br /&gt;
    |Once per second your primary attack spawns a lightning ball that deals '''10-50% (58%)''' of your Hero Damage as [[Elements|storm]] damage. Bounces up to 3 times.&lt;br /&gt;
    |{{IcoGloves}}&lt;br /&gt;
    |{{ShardPack04}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_16.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Electric Retribution}}&lt;br /&gt;
    |When you take damage, you have a '''2-20%''' chance of dealing '''125-425% (485%)''' of your Armour as [[Elements|storm]] damage to your attacker.&lt;br /&gt;
    |{{IcoHelmet}}&lt;br /&gt;
    |{{ShardPack04}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Defense Shard|[[File:Defense_Shard_Icon_2.png|48px]]}}&lt;br /&gt;
    |{{Defense Shard|Explosive Guard}}&lt;br /&gt;
    |When the affected tower takes damage, it has '''3-35%''' chance to trigger an explosion and deal '''140-500% (580%)''' of its Defense Health as damage to nearby enemies. Does not work with Auras or Traps. This does not destroy the tower.&lt;br /&gt;
    |{{IcoRelic}}&lt;br /&gt;
    |{{ShardPack05}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Defense Shard|[[File:Defense_Shard_Icon_1.png|48px]]}}&lt;br /&gt;
    |{{Defense Shard|Vampiric Empowerment}}&lt;br /&gt;
    |Increases the Defense Power of the affected tower by '''4-60% (76%)''' of its Defense Health.&lt;br /&gt;
    |{{IcoRelic}}&lt;br /&gt;
    |{{ShardPack05}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_11.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Anti Air}}&lt;br /&gt;
    |Deals '''4-40% (52%)''' additional damage to flying enemies.&lt;br /&gt;
    |{{IcoWeapon}}&lt;br /&gt;
    |{{ShardPack05}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_2.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Burning Strikes}}&lt;br /&gt;
    |'''2-20%''' chance on hit to burn target for '''20-180% (212%)''' of your Hero Damage stat as magical [[Elements|fire]] damage each second for '''1-5''' seconds..&lt;br /&gt;
    |{{IcoWeapon}}&lt;br /&gt;
    |{{ShardPack05}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Defense Shard|[[File:Defense_Shard_Icon_3.png|48px]]}}&lt;br /&gt;
    |{{Defense Shard|Health Pylon}}&lt;br /&gt;
    |Increases the Defense Health of nearby Towers to '''102-130% (136%)'''. Does not buff the Tower that equips this shard.&lt;br /&gt;
    |{{IcoRelic}}&lt;br /&gt;
    |{{ShardPack06}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Defense Shard|[[File:Defense_Shard_Icon_6.png|48px]]}}&lt;br /&gt;
    |{{Defense Shard|Sharpened Spikes}}&lt;br /&gt;
    |Blockade has a '''2-30% (38%)''' chance to stun enemies hit for '''1-3''' seconds.&lt;br /&gt;
    |{{IcoRelic}}&lt;br /&gt;
    |{{ShardPack06}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_16.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Brain Of Confusion}}&lt;br /&gt;
    |When you take damage you have a '''3-15% (19%)''' chance to [[Status Effects|confuse]] nearby enemies for 3 seconds. This effect has a 15 second cooldown.&lt;br /&gt;
    |{{IcoHelmet}}&lt;br /&gt;
    |{{ShardPack06}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_16.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Flaming Retribution}}&lt;br /&gt;
    |When you take damage, you have a '''2-20%''' chance of dealing '''125-425% (485%)''' of your Armor as [[Elements|fire]] damage to your attacker.&lt;br /&gt;
    |{{IcoGloves}}&lt;br /&gt;
    |{{ShardPack06}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Defense Shard|[[File:Defense_Shard_Icon_1.png|48px]]}}&lt;br /&gt;
    |{{Defense Shard|Power Pylon}}&lt;br /&gt;
    |Increases the Defense Power of nearby defenses to '''102-120% (124%)'''. Does not buff the Tower that equips this Shard.&lt;br /&gt;
    |{{IcoRelic}}&lt;br /&gt;
    |{{ShardPack07}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_11.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Life Leech}}&lt;br /&gt;
    |Your primary attacks heal you for '''0.2-1% (1.2%)''' of your max health.&lt;br /&gt;
    |{{IcoWeapon}}&lt;br /&gt;
    |{{ShardPack07}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_11.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Mage Gambit}}&lt;br /&gt;
    |Increases your Ability Power by '''10-50% (58%)''', but increase damage taken from enemies by '''60-20% (12%)'''.&lt;br /&gt;
    |{{IcoChest}}&lt;br /&gt;
    |{{ShardPack07}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_11.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Power Gambit}}&lt;br /&gt;
    |Increases your Hero Damage by '''10-50% (58%)''', but increase damage taken from enemies by '''60-20% (12%)'''.&lt;br /&gt;
    |{{IcoChest}}&lt;br /&gt;
    |{{ShardPack07}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_1.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Ravenhost}}&lt;br /&gt;
    |Your primary attacks generate Raven stacks. Once you reach 10 stacks, the stacks are depleted to fire a magical Raven dealing '''10-210% (250%)''' of your Ability Power as damage. Bounces 5 times.&lt;br /&gt;
    |{{IcoWeapon}}&lt;br /&gt;
    |{{ShardPack07}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Defense Shard|[[File:Defense_Shard_Icon_1.png|48px]]}}&lt;br /&gt;
    |{{Defense Shard|Water Elemental}}&lt;br /&gt;
    |The affected tower has has '''5-25% (29%)''' chance on hit to [[Elements|drench]] enemies for 3 seconds.&lt;br /&gt;
    |{{IcoRelic}}&lt;br /&gt;
    |{{ShardPack08}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_2.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Lightning Touch}}&lt;br /&gt;
    |Your primary attacks have a 30% chance to deal an additional '''5-29% (37%)''' damage as [[Elements|storm]] damage.&lt;br /&gt;
    |{{IcoWeapon}}&lt;br /&gt;
    |{{ShardPack08}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_3.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Pumpkinator}}&lt;br /&gt;
    |Primary attacks [[Status Effects|Pumpkin]] enemies. When a pumpkined enemy dies, they explode doing 10-210% ability power as damage. Melee attacks against pumkined enemy increase Crit by '''3-33% (39%)''' for 5 sec.&lt;br /&gt;
    |{{IcoWeapon}}&lt;br /&gt;
    |{{ShardPack08}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_2.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Radiant Power}}&lt;br /&gt;
    |Increase the Defense Power of nearby defenses by '''5-10% (14%)'''.&lt;br /&gt;
    |{{IcoWeapon}}&lt;br /&gt;
    |{{ShardPack08}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_11.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Regeneration}}&lt;br /&gt;
    |Restores '''0.25-&amp;gt;1.25% (1.65%)''' of your Max Health every 5s.&lt;br /&gt;
    |{{IcoBoots}}&lt;br /&gt;
    |{{ShardPack08}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_10.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Serpent God's Fury}}&lt;br /&gt;
    |When you crit with a primary attack, reduce the cooldown of all your abilities by '''0.1-1 (1.2)''' seconds. The effect has a cooldown of 1 second.&lt;br /&gt;
    |{{IcoWeapon}}&lt;br /&gt;
    |{{ShardPack08}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_17.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Sundering Blow}}&lt;br /&gt;
    |Your primary Attacks reduce enemy's resistances by '''5-20% (24%)''', increasing damage dealt to them.&lt;br /&gt;
    |{{IcoWeapon}}&lt;br /&gt;
    |{{ShardPack08}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_5.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Taser Suit}}&lt;br /&gt;
    |When you take damage you have a '''1-16% (20%)''' chance to electrocute enemies in a small area around you, [[Status Effects|stunning]] them for 3 seconds.&lt;br /&gt;
    |{{IcoChest}}&lt;br /&gt;
    |{{ShardPack08}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_11.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Wave Of The Storm}}&lt;br /&gt;
    |You have a '''4-40%''' chance when landing on the ground to deal '''10-210% (250%)''' of your Ability Power as [[Elements|storm]] damage to nearby enemies.&lt;br /&gt;
    |{{IcoBoots}}&lt;br /&gt;
    |{{ShardPack08}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Defense Shard|[[File:Defense_Shard_Icon_3.png|48px]]}}&lt;br /&gt;
    |{{Defense Shard|Auto-Repair System}}&lt;br /&gt;
    |Restores '''0.5-4% (5%)''' of the affected tower’s Max Health every 5s. Only active during Combat Phase.&lt;br /&gt;
    |{{IcoRelic}}&lt;br /&gt;
    |{{ShardPack09}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_3.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Critical Empowerment}}&lt;br /&gt;
    |Increases your Hero Crit Damage by '''5-16% (20%)'''.&lt;br /&gt;
    |{{IcoGloves}}&lt;br /&gt;
    |{{ShardPack09}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_2.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Radiant Empowerment}}&lt;br /&gt;
    |Increases the damage of nearby heroes by '''5-10% (14%)'''.&lt;br /&gt;
    |{{IcoWeapon}}&lt;br /&gt;
    |{{ShardPack09}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_14.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Run and Gun}}&lt;br /&gt;
    |Your primary attacks have a '''10-32% (41%)''' chance on hit to increase your movement speed by 600 for 3s.&lt;br /&gt;
    |{{IcoBoots}}&lt;br /&gt;
    |{{ShardPack09}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_1.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Tamer's Gambit}}&lt;br /&gt;
    |Pets deal '''20-250% (296%)''' more damage, but Hero Damage and Ability Power are reduced by '''70-30% (22%)'''.&lt;br /&gt;
    |{{IcoWeapon}}&lt;br /&gt;
    |{{ShardPack09}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_11.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Tank Gambit}}&lt;br /&gt;
    |Take '''6-26% (30%)''' less damage, but deal '''45-25% (21%)''' less damage.&lt;br /&gt;
    |{{IcoChest}}&lt;br /&gt;
    |{{ShardPack09}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_2.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Venomous Strikes}}&lt;br /&gt;
    |'''2-20%''' chance on hit to [[Elements|poison]] a target for '''20-180% (212%)''' of your Hero Damage stat as magical poison damage each second for 1-5s..&lt;br /&gt;
    |{{IcoWeapon}}&lt;br /&gt;
    |{{ShardPack09}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Defense Shard|[[File:Defense_Shard_Icon_1.png|48px]]}}&lt;br /&gt;
    |{{Defense Shard|All For One}}&lt;br /&gt;
    |Increases Defense Health, Power, Range, and Attack Rate of the affected tower by '''2-34% (42%)''' if only one is built.&lt;br /&gt;
    |{{IcoRelic}}&lt;br /&gt;
    |{{ShardPack10}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_11.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Coup de Grace}}&lt;br /&gt;
    |Increases your Hero Crit Damage by '''10-43.33% (50%)''', but reduce your Crit Chance by 6%.&lt;br /&gt;
    |{{IcoChest}}&lt;br /&gt;
    |{{ShardPack10}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Defense Shard|[[File:Defense_Shard_Icon_5.png|48px]]}}&lt;br /&gt;
    |{{Defense Shard|Power Transfer}}&lt;br /&gt;
    |Increases the Defense Critical Chance by '''2-30% (38%)''' and reduces Defense Health by 30%.&lt;br /&gt;
    |{{IcoRelic}}&lt;br /&gt;
    |{{ShardPack10}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_2.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Radiant Rate}}&lt;br /&gt;
    |Increases the Attack Rate of nearby defenses by '''4-16% (20%)'''.&lt;br /&gt;
    |{{IcoWeapon}}&lt;br /&gt;
    |{{ShardPack10}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Defense Shard|[[File:Defense_Shard_Icon_1.png|48px]]}}&lt;br /&gt;
    |{{Defense Shard|Range Pylon}}&lt;br /&gt;
    |Increases the Defense Range of nearby defenses to '''102-120% (124%)'''. Does not buff the Tower that equips this Shard.&lt;br /&gt;
    |{{IcoRelic}}&lt;br /&gt;
    |{{ShardPack10}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_11.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Double Time}}&lt;br /&gt;
    |Reduces build time for Defenses during Combat Phase by '''10-50% (58%)'''.&lt;br /&gt;
    |{{IcoGloves}}&lt;br /&gt;
    |{{ShardPackSurv}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_1.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Icy Strikes}}&lt;br /&gt;
    |Your primary attacks [[Elements|chill]] enemies for 7 seconds making them move at '''90-52% (40%)''' movement speed.&lt;br /&gt;
    |{{IcoWeapon}}&lt;br /&gt;
    |{{ShardPackSurv}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_1.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Long Shot}}&lt;br /&gt;
    |Increases damage the further you are from your target, up to '''{{#tip-text: 5-23.75% (30%)| Max damage at 4,700+ range}}''' more damage.&lt;br /&gt;
    |{{IcoGloves}}&lt;br /&gt;
    |{{ShardPackSurv}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_15.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Resolute Armor}}&lt;br /&gt;
    |Limits potential damage taken from any one hit to '''95-90% (87.5%)''' of your maximum Health.&lt;br /&gt;
    |{{IcoChest}}&lt;br /&gt;
    |{{ShardPackSurv}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_2.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Stand Your Ground}}&lt;br /&gt;
    |While standing still, Hero Damage and Ability Power are increased by '''10-25% (30%)''', and you take '''8-20% (24%)''' less damage.&lt;br /&gt;
    |{{IcoWeapon}}&lt;br /&gt;
    |{{ShardPackSurv}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_14.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Tranquil Haste}}&lt;br /&gt;
    |Increases your movement speed by '''200-600 (800)'''. Not active during Combat Phase.&lt;br /&gt;
    |{{IcoBoots}}&lt;br /&gt;
    |{{ShardPackSurv}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_2.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Weakness Targeting}}&lt;br /&gt;
    |Increases damage by '''2.5-7.5% (10%)''' for every [[Status Effects|status effect]] on the enemy, with a maximum increase of 30%.&lt;br /&gt;
    |{{IcoWeapon}}&lt;br /&gt;
    |{{ShardPackSurv}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Artemis</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Template:Shards/SomeHeroes&amp;diff=24694</id>
		<title>Template:Shards/SomeHeroes</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Template:Shards/SomeHeroes&amp;diff=24694"/>
				<updated>2026-04-06T14:02:57Z</updated>
		
		<summary type="html">&lt;p&gt;Artemis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==List of [[:Category:Items|Item]] [[Shards]] which can be used by multiple, but not all heroes:==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:90%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:12%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:50%; text-align:center;&amp;quot; | Effect (Gilded value in brackets)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:12%; text-align:center;&amp;quot; | Item&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; Style=&amp;quot;width:10%; text-alignment:center;&amp;quot; | Compatible Heroes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | GearSlot || Shard Pack&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_4.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Bunny Hop}}&lt;br /&gt;
    |Gives the ability to double jump! And increases your movement speed by '''0-100'''.&lt;br /&gt;
    |{{IcoBoots}}&lt;br /&gt;
    |{{ShardPack09}} &lt;br /&gt;
    |&lt;br /&gt;
[[File:Squire_icon_trans.png|link=Squire|24px]]&lt;br /&gt;
[[File:Apprentice_icon_trans.png|link=Apprentice|24px]]&lt;br /&gt;
[[File:Huntress_icon_trans.png|link=Huntress|24px]]&lt;br /&gt;
[[File:AbyssLord_icon_trans.png|link=Abyss Lord|24px]]&lt;br /&gt;
[[File:Lavamancer_icon_trans.png|link=Lavamancer|24px]]&lt;br /&gt;
[[File:Mystic_icon_trans.png|link=Mystic|24px]]&lt;br /&gt;
[[File:Adept_icon_trans.png|link=Adept|24px]]&lt;br /&gt;
[[File:Chibi barb copy.png|link=Barbarian|24px]]&lt;br /&gt;
[[File:Countess_icon_trans.png|link=Countess|24px]]&lt;br /&gt;
[[File:Hunter HeadIcon.png|link=Hunter|24px]]&lt;br /&gt;
[[File:Aquarion HeadIcon.png|link=Aquarion|24px]]&lt;br /&gt;
[[File:Frostweaver HeadIcon.png|link=Frostweaver|24px]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_4.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Channel}}&lt;br /&gt;
    |Restores '''11-25 (29)''' of your ability resource every 5 seconds.&lt;br /&gt;
    |{{IcoHelmet}}&lt;br /&gt;
    |{{ShardPack03}} &lt;br /&gt;
    |&lt;br /&gt;
[[File:Squire_icon_trans.png|link=Squire|24px]]&lt;br /&gt;
[[File:Apprentice_icon_trans.png|link=Apprentice|24px]]&lt;br /&gt;
[[File:Huntress_icon_trans.png|link=Huntress|24px]]&lt;br /&gt;
[[File:Monk_icon_trans.png|link=Monk|24px]]&lt;br /&gt;
[[File:AbyssLord_icon_trans.png|link=Abyss Lord|24px]]&lt;br /&gt;
[[File:Initiate_icon_trans.png|link=Initiate|24px]]&lt;br /&gt;
[[File:Adept_icon_trans.png|link=Adept|24px]]&lt;br /&gt;
[[File:Mercenary_icon_trans.png|link=Mercenary|24px]]&lt;br /&gt;
[[File:Countess_icon_trans.png|link=Countess|24px]]&lt;br /&gt;
[[File:Aquarion HeadIcon.png|link=Aquarion|24px]]&lt;br /&gt;
[[File:Frostweaver HeadIcon.png|link=Frostweaver|24px]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_4.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Charged Restoration}}&lt;br /&gt;
    |Charged secondary attacks restore '''1-7 (10)''' mana. Can only activate once per second.&lt;br /&gt;
    |{{IcoHelmet}}&lt;br /&gt;
    |{{ShardPack09}} &lt;br /&gt;
    |&lt;br /&gt;
[[File:Apprentice_icon_trans.png|link=Apprentice|24px]]&lt;br /&gt;
[[File:Huntress_icon_trans.png|link=Huntress|24px]]&lt;br /&gt;
[[File:Adept_icon_trans.png|link=Adept|24px]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_1.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Charged Shot}}&lt;br /&gt;
    |Your primary attacks have a '''5-25% (33%)''' chance to fire a fully charged secondary attack. Can only occur once per second.&lt;br /&gt;
    |{{IcoWeapon}}&lt;br /&gt;
    |{{ShardPack07}} &lt;br /&gt;
    |&lt;br /&gt;
[[File:Apprentice_icon_trans.png|link=Apprentice|24px]]&lt;br /&gt;
[[File:Huntress_icon_trans.png|link=Huntress|24px]]&lt;br /&gt;
[[File:SeriesEV2_icon_trans.png|link=Series EV2|24px]]&lt;br /&gt;
[[File:Adept_icon_trans.png|link=Adept|24px]]&lt;br /&gt;
[[File:Hunter HeadIcon.png|link=Hunter|24px]]&lt;br /&gt;
[[File:Cyborg HeadIcon.png|link=Cyborg|24px]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_1.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Cluster Nades}}&lt;br /&gt;
    |When attacking flying enemies, you have a '''10-50% (58%)''' chance on hit to drop a bomb beneath them that deals '''110-310% (350%)''' of your Ability Power stat an Damage in a small area.&lt;br /&gt;
    |{{IcoWeapon}}&lt;br /&gt;
    |{{ShardPack05}} &lt;br /&gt;
    |&lt;br /&gt;
[[File:Apprentice_icon_trans.png|link=Apprentice|24px]]&lt;br /&gt;
[[File:Huntress_icon_trans.png|link=Huntress|24px]]&lt;br /&gt;
[[File:Monk_icon_trans.png|link=Monk|24px]]&lt;br /&gt;
[[File:SeriesEV2_icon_trans.png|link=Series EV2|24px]]&lt;br /&gt;
[[File:Gunwitch_icon_trans.png|link=Gun Witch|24px]]&lt;br /&gt;
[[File:Mystic_icon_trans.png|link=Mystic|24px]]&lt;br /&gt;
[[File:Initiate_icon_trans.png|link=Initiate|24px]]&lt;br /&gt;
[[File:Adept_icon_trans.png|link=Adept|24px]]&lt;br /&gt;
[[File:Engineer_Icon.png|link=Engineer|24px]]&lt;br /&gt;
[[File:Hunter HeadIcon.png|link=Hunter|24px]]&lt;br /&gt;
[[File:Frostweaver HeadIcon.png|link=Frostweaver|24px]]&lt;br /&gt;
[[File:Cyborg HeadIcon.png|link=Cyborg|24px]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_2.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Hasten}}&lt;br /&gt;
    |Increases attack speed by '''10-30% (35%)'''.&lt;br /&gt;
    |{{IcoHelmet}}&lt;br /&gt;
    |{{ShardPack09}} &lt;br /&gt;
    |&lt;br /&gt;
[[File:Apprentice_icon_trans.png|link=Apprentice|24px]]&lt;br /&gt;
[[File:Huntress_icon_trans.png|link=Huntress|24px]]&lt;br /&gt;
[[File:SeriesEV2_icon_trans.png|link=Series EV2|24px]]&lt;br /&gt;
[[File:Gunwitch_icon_trans.png|link=Gun Witch|24px]]&lt;br /&gt;
[[File:Adept_icon_trans.png|link=Adept|24px]]&lt;br /&gt;
[[File:Engineer_Icon.png|link=Engineer|24px]]&lt;br /&gt;
[[File:Hunter HeadIcon.png|link=Hunter|24px]]&lt;br /&gt;
[[File:Frostweaver HeadIcon.png|link=Frostweaver|24px]]&lt;br /&gt;
[[File:Cyborg HeadIcon.png|link=Cyborg|24px]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_1.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Howling Feast}}&lt;br /&gt;
    |Your Primary attacks generate 1 Feast stack, while at 10 stacks, increase your Hero Damage by '''2-30% (38%)'''. One stack wears off every 3 seconds.&lt;br /&gt;
    |{{IcoWeapon}}&lt;br /&gt;
    |{{ShardPack06}} &lt;br /&gt;
    |&lt;br /&gt;
[[File:Squire_icon_trans.png|link=Squire|24px]]&lt;br /&gt;
[[File:Dryad_icon_trans.png|link=Dryad|24px]]&lt;br /&gt;
[[File:Countess_icon_trans.png|link=Countess|24px]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_10.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Inspiration}}&lt;br /&gt;
    |Reduces the cooldown of your abilities by '''4-39% (52%)'''.&lt;br /&gt;
    |{{IcoHelmet}}&lt;br /&gt;
    |{{ShardPack02}} &lt;br /&gt;
    |&lt;br /&gt;
[[File:Squire_icon_trans.png|link=Squire|24px]]&lt;br /&gt;
[[File:Apprentice_icon_trans.png|link=Apprentice|24px]]&lt;br /&gt;
[[File:Huntress_icon_trans.png|link=Huntress|24px]]&lt;br /&gt;
[[File:Monk_icon_trans.png|link=Monk|24px]]&lt;br /&gt;
[[File:AbyssLord_icon_trans.png|link=Abyss Lord|24px]]&lt;br /&gt;
[[File:SeriesEV2_icon_trans.png|link=Series EV2|24px]]&lt;br /&gt;
[[File:Gunwitch_icon_trans.png|link=Gun Witch|24px]]&lt;br /&gt;
[[File:Lavamancer_icon_trans.png|link=Lavamancer|24px]]&lt;br /&gt;
[[File:Mystic_icon_trans.png|link=Mystic|24px]]&lt;br /&gt;
[[File:Dryad_icon_trans.png|link=Dryad|24px]]&lt;br /&gt;
[[File:Initiate_icon_trans.png|link=Initiate|24px]]&lt;br /&gt;
[[File:Adept_icon_trans.png|link=Adept|24px]]&lt;br /&gt;
[[File:Mercenary_icon_trans.png|link=Mercenary|24px]]&lt;br /&gt;
[[File:Countess_icon_trans.png|link=Countess|24px]]&lt;br /&gt;
[[File:Engineer_Icon.png|link=Engineer|24px]]&lt;br /&gt;
[[File:Hunter HeadIcon.png|link=Hunter|24px]]&lt;br /&gt;
[[File:Aquarion HeadIcon.png|link=Aquarion|24px]]&lt;br /&gt;
[[File:Frostweaver HeadIcon.png|link=Frostweaver|24px]]&lt;br /&gt;
[[File:Cyborg HeadIcon.png|link=Cyborg|24px]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_10.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Inspiring Strikes}}&lt;br /&gt;
    |Primary attacks reduce the cooldown of your abilities by '''0.1-0.3 (0.5)''' seconds.&lt;br /&gt;
    |{{IcoWeapon}}&lt;br /&gt;
    |{{ShardPack04}} &lt;br /&gt;
    |&lt;br /&gt;
[[File:Squire_icon_trans.png|link=Squire|24px]]&lt;br /&gt;
[[File:Apprentice_icon_trans.png|link=Apprentice|24px]]&lt;br /&gt;
[[File:Huntress_icon_trans.png|link=Huntress|24px]]&lt;br /&gt;
[[File:Monk_icon_trans.png|link=Monk|24px]]&lt;br /&gt;
[[File:AbyssLord_icon_trans.png|link=Abyss Lord|24px]]&lt;br /&gt;
[[File:SeriesEV2_icon_trans.png|link=Series EV2|24px]]&lt;br /&gt;
[[File:Gunwitch_icon_trans.png|link=Gun Witch|24px]]&lt;br /&gt;
[[File:Lavamancer_icon_trans.png|link=Lavamancer|24px]]&lt;br /&gt;
[[File:Mystic_icon_trans.png|link=Mystic|24px]]&lt;br /&gt;
[[File:Dryad_icon_trans.png|link=Dryad|24px]]&lt;br /&gt;
[[File:Initiate_icon_trans.png|link=Initiate|24px]]&lt;br /&gt;
[[File:Adept_icon_trans.png|link=Adept|24px]]&lt;br /&gt;
[[File:Mercenary_icon_trans.png|link=Mercenary|24px]]&lt;br /&gt;
[[File:Countess_icon_trans.png|link=Countess|24px]]&lt;br /&gt;
[[File:Engineer_Icon.png|link=Engineer|24px]]&lt;br /&gt;
[[File:Hunter HeadIcon.png|link=Hunter|24px]]&lt;br /&gt;
[[File:Aquarion HeadIcon.png|link=Aquarion|24px]]&lt;br /&gt;
[[File:Frostweaver HeadIcon.png|link=Frostweaver|24px]]&lt;br /&gt;
[[File:Cyborg HeadIcon.png|link=Cyborg|24px]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_4.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Mana Capacitor}}&lt;br /&gt;
    |Increases your maximum ability resource by '''10-100 (120)'''.&lt;br /&gt;
    |{{IcoHelmet}}&lt;br /&gt;
    |{{ShardPack07}} &lt;br /&gt;
    |&lt;br /&gt;
[[File:Squire_icon_trans.png|link=Squire|24px]]&lt;br /&gt;
[[File:Apprentice_icon_trans.png|link=Apprentice|24px]]&lt;br /&gt;
[[File:Huntress_icon_trans.png|link=Huntress|24px]]&lt;br /&gt;
[[File:Monk_icon_trans.png|link=Monk|24px]]&lt;br /&gt;
[[File:AbyssLord_icon_trans.png|link=Abyss Lord|24px]]&lt;br /&gt;
[[File:SeriesEV2_icon_trans.png|link=Series EV2|24px]]&lt;br /&gt;
[[File:Gunwitch_icon_trans.png|link=Gun Witch|24px]]&lt;br /&gt;
[[File:Lavamancer_icon_trans.png|link=Lavamancer|24px]]&lt;br /&gt;
[[File:Dryad_icon_trans.png|link=Dryad|24px]]&lt;br /&gt;
[[File:Initiate_icon_trans.png|link=Initiate|24px]]&lt;br /&gt;
[[File:Adept_icon_trans.png|link=Adept|24px]]&lt;br /&gt;
[[File:Mercenary_icon_trans.png|link=Mercenary|24px]]&lt;br /&gt;
[[File:Countess_icon_trans.png|link=Countess|24px]]&lt;br /&gt;
[[File:Engineer_Icon.png|link=Engineer|24px]]&lt;br /&gt;
[[File:Aquarion HeadIcon.png|link=Aquarion|24px]]&lt;br /&gt;
[[File:Frostweaver HeadIcon.png|link=Frostweaver|24px]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_9.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Meditation}}&lt;br /&gt;
    |Increases the base cooldown of Heal Self to 30s. After using Heal Self, gain '''8-20 (24)''' mana per second over 5 seconds and gain a shield equal to '''400-1,000% (1200%)''' of Ability Power for 10 seconds.&lt;br /&gt;
    |{{IcoHelmet}}&lt;br /&gt;
    |{{ShardPack10}} &lt;br /&gt;
    |&lt;br /&gt;
[[File:Squire_icon_trans.png|link=Squire|24px]]&lt;br /&gt;
[[File:Apprentice_icon_trans.png|link=Apprentice|24px]]&lt;br /&gt;
[[File:Huntress_icon_trans.png|link=Huntress|24px]]&lt;br /&gt;
[[File:Monk_icon_trans.png|link=Monk|24px]]&lt;br /&gt;
[[File:Adept_icon_trans.png|link=Adept|24px]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_4.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Power Of Storms}}&lt;br /&gt;
    |You have a '''4-10% (12%)''' chance on hit to restore 20 mana per second for '''1-3''' seconds. 10 seconds cooldown.&lt;br /&gt;
    |{{IcoHelmet}}&lt;br /&gt;
    |{{ShardPack06}} &lt;br /&gt;
    |&lt;br /&gt;
[[File:Squire_icon_trans.png|link=Squire|24px]]&lt;br /&gt;
[[File:Apprentice_icon_trans.png|link=Apprentice|24px]]&lt;br /&gt;
[[File:Huntress_icon_trans.png|link=Huntress|24px]]&lt;br /&gt;
[[File:Monk_icon_trans.png|link=Monk|24px]]&lt;br /&gt;
[[File:AbyssLord_icon_trans.png|link=Abyss Lord|24px]]&lt;br /&gt;
[[File:Initiate_icon_trans.png|link=Initiate|24px]]&lt;br /&gt;
[[File:Adept_icon_trans.png|link=Adept|24px]]&lt;br /&gt;
[[File:Mercenary_icon_trans.png|link=Mercenary|24px]]&lt;br /&gt;
[[File:Countess_icon_trans.png|link=Countess|24px]]&lt;br /&gt;
[[File:Aquarion HeadIcon.png|link=Aquarion|24px]]&lt;br /&gt;
[[File:Frostweaver HeadIcon.png|link=Frostweaver|24px]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_10.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Struck by Inspiration}}&lt;br /&gt;
    |Hero attacks have '''3-5.33% (7.67%)''' chance to reset all ability cooldowns. Can only activate once every 5s. &lt;br /&gt;
    |{{IcoWeapon}}&lt;br /&gt;
    |{{ShardPackSurv}} &lt;br /&gt;
    |&lt;br /&gt;
[[File:Squire_icon_trans.png|link=Squire|24px]]&lt;br /&gt;
[[File:Apprentice_icon_trans.png|link=Apprentice|24px]]&lt;br /&gt;
[[File:Huntress_icon_trans.png|link=Huntress|24px]]&lt;br /&gt;
[[File:Monk_icon_trans.png|link=Monk|24px]]&lt;br /&gt;
[[File:AbyssLord_icon_trans.png|link=Abyss Lord|24px]]&lt;br /&gt;
[[File:SeriesEV2_icon_trans.png|link=Series EV2|24px]]&lt;br /&gt;
[[File:Gunwitch_icon_trans.png|link=Gun Witch|24px]]&lt;br /&gt;
[[File:Lavamancer_icon_trans.png|link=Lavamancer|24px]]&lt;br /&gt;
[[File:Mystic_icon_trans.png|link=Mystic|24px]]&lt;br /&gt;
[[File:Dryad_icon_trans.png|link=Dryad|24px]]&lt;br /&gt;
[[File:Initiate_icon_trans.png|link=Initiate|24px]]&lt;br /&gt;
[[File:Adept_icon_trans.png|link=Adept|24px]]&lt;br /&gt;
[[File:Mercenary_icon_trans.png|link=Mercenary|24px]]&lt;br /&gt;
[[File:Countess_icon_trans.png|link=Countess|24px]]&lt;br /&gt;
[[File:Engineer_Icon.png|link=Engineer|24px]]&lt;br /&gt;
[[File:Aquarion HeadIcon.png|link=Aquarion|24px]]&lt;br /&gt;
[[File:Frostweaver HeadIcon.png|link=Frostweaver|24px]]&lt;br /&gt;
[[File:Cyborg HeadIcon.png|link=Cyborg|24px]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_10.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Superconductor}}&lt;br /&gt;
    |Reduces ability costs by '''1-19% (24%)'''. &lt;br /&gt;
    |{{IcoChest}}&lt;br /&gt;
    |{{ShardPack08}} &lt;br /&gt;
    |&lt;br /&gt;
[[File:Squire_icon_trans.png|link=Squire|24px]]&lt;br /&gt;
[[File:Apprentice_icon_trans.png|link=Apprentice|24px]]&lt;br /&gt;
[[File:Huntress_icon_trans.png|link=Huntress|24px]]&lt;br /&gt;
[[File:Monk_icon_trans.png|link=Monk|24px]]&lt;br /&gt;
[[File:AbyssLord_icon_trans.png|link=Abyss Lord|24px]]&lt;br /&gt;
[[File:SeriesEV2_icon_trans.png|link=Series EV2|24px]]&lt;br /&gt;
[[File:Gunwitch_icon_trans.png|link=Gun Witch|24px]]&lt;br /&gt;
[[File:Lavamancer_icon_trans.png|link=Lavamancer|24px]]&lt;br /&gt;
[[File:Initiate_icon_trans.png|link=Initiate|24px]]&lt;br /&gt;
[[File:Adept_icon_trans.png|link=Adept|24px]]&lt;br /&gt;
[[File:Mercenary_icon_trans.png|link=Mercenary|24px]]&lt;br /&gt;
[[File:Countess_icon_trans.png|link=Countess|24px]]&lt;br /&gt;
[[File:Engineer_Icon.png|link=Engineer|24px]]&lt;br /&gt;
[[File:Aquarion HeadIcon.png|link=Aquarion|24px]]&lt;br /&gt;
[[File:Frostweaver HeadIcon.png|link=Frostweaver|24px]]&lt;br /&gt;
[[File:Cyborg HeadIcon.png|link=Cyborg|24px]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Artemis</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Shards&amp;diff=24693</id>
		<title>Shards</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Shards&amp;diff=24693"/>
				<updated>2026-04-06T13:47:58Z</updated>
		
		<summary type="html">&lt;p&gt;Artemis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Shards_Loading_Screen.png|right|400px]]&lt;br /&gt;
Shards are gem-like artifacts that slot into your Relics, Armor, and Weapons. Shards replaced [[Skill Spheres]] system and item [[Passives]] (while some items with unique passives still drop but have only one shard slot). Shards give your hero or your defenses extra stats or abilities, all green shards can buff only defenses and can be placed only in [[Relics]], while blue shards will buff your hero and can be placed in [[Weapon]] and [[Armor]]. Shards can be moved between pieces of gear and be upgraded straight from your inventory. A weapon or piece of armor allows to hold up to 3 Shards and can only equip Hero (blue) Shards and relics can hold up to 3 Defense (green) Shards. Blue shards give you hero new abilities or stats while they are placed in any item currently equipped by that hero, but green (defenses) shards strengthen only that tower, where relic containing them is equipped.&lt;br /&gt;
&lt;br /&gt;
==Shards Packs==&lt;br /&gt;
Shards drop from shard packs obtained from victory chest at the end of every map, you will get Standard shard pack after completing any Campaign and Chaos map, those packs can drop shards associated with Campaign packs. After completing Expeditions on Chaos difficulty, you will get guaranteed Shard pack from that difficulty and one Shard Pack from any previous difficulty (for example, if you beat Chaos III Expeditions, you’ll receive 1 Chaos III Shard Pack and 1 Chaos II, Chaos I or Standard Shard Pack). &lt;br /&gt;
Once you win 3 consecutive random maps in a row in Expeditions, you’ll activate the Shard consecutive bonus. On your 4th consecutive victory onward, you’ll earn an extra Shard Pack for as long as the streak continues. This extra Shard Pack is a guaranteed Shard Pack from that difficulty. That means once you activate the win bonus, you’ll get 3 Shards guaranteed every victory (2 Shard Packs of that difficulty, 1 Shard Pack from previous difficulties) until one of your crystals break or you leave the game.&lt;br /&gt;
&lt;br /&gt;
Any shard can be purchased from [[Non Playable Characters#Gran_Ma'ster's_Shop|Gran Ma'ster]] for 1000 Defender Medals or 250 Gems. A shard pack containing 5 random shards can also be purchased for 500 Defender Medals or 125 Gems. These shard packs will give you 5 random shards from a single difficulty (e.g. 5 random Chaos V shards).&lt;br /&gt;
&lt;br /&gt;
==Shard Dust==&lt;br /&gt;
As of the Protean Shift update, you may disenchant shards (press 's' when hovering over a shard) which will turn the shard into shard dust of the same tier. Ten shard dust can be exchanged with [[Non_Playable_Characters#War_Recruiter|War Recruiter]] to obtain one new shard pack.&lt;br /&gt;
&lt;br /&gt;
==Standard Shards List==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
 Squire=&lt;br /&gt;
[[File:Squire_icon_trans.png|70px| center]]&lt;br /&gt;
&lt;br /&gt;
{{Datafield|Shards/Squire|swap}}&lt;br /&gt;
{{Datafield|Shards/SquireAndCountess|swap}}&lt;br /&gt;
|-|&lt;br /&gt;
 Apprentice=&lt;br /&gt;
[[File:Apprentice_icon_trans.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{{Datafield|Shards/Apprentice|swap}}&lt;br /&gt;
{{Datafield|Shards/ApprenticeAndAdept|swap}}&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
 Huntress=&lt;br /&gt;
[[File:Huntress_icon_trans.png| 70px| center]]&lt;br /&gt;
{{Datafield|Shards/Huntress|swap}}&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
 Monk=&lt;br /&gt;
[[File:Monk_icon_trans.png| 70px| center]]&lt;br /&gt;
{{Datafield|Shards/Monk|swap}}&lt;br /&gt;
{{Datafield|Shards/MonkAndInitiate|swap}}&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
 Abyss_Lord=&lt;br /&gt;
[[File:AbyssLord_icon_trans.png| 70px| center]]&lt;br /&gt;
{{Datafield|Shards/Abyss_Lord|swap}}&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
 Series_Ev2=&lt;br /&gt;
[[File:SeriesEV2_icon_trans.png| 70px| center]]&lt;br /&gt;
{{Datafield|Shards/Ev2|swap}}&lt;br /&gt;
{{Datafield|Shards/Ev2AndDryad|swap}}&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
 Gunwitch=&lt;br /&gt;
[[File:Gunwitch_icon_trans.png| 70px| center]]&lt;br /&gt;
{{Datafield|Shards/Gunwitch|swap}}&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
 Lavamancer=&lt;br /&gt;
[[File:Lavamancer_icon_trans.png| 70px| center]]&lt;br /&gt;
{{Datafield|Shards/Lavamancer|swap}}&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
 Mystic=&lt;br /&gt;
[[File:Mystic_icon_trans.png| 70px| center]]&lt;br /&gt;
{{Datafield|Shards/Mystic|swap}}&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
 Dryad=&lt;br /&gt;
[[File:Dryad_icon_trans.png| 70px| center]]&lt;br /&gt;
{{Datafield|Shards/Dryad|swap}}&lt;br /&gt;
{{Datafield|Shards/Ev2AndDryad|swap}}&lt;br /&gt;
{{Datafield|Shards/DryadAndMerc|swap}}&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
 Initiate=&lt;br /&gt;
[[File:Initiate_icon_trans.png| 70px| center]]&lt;br /&gt;
{{Datafield|Shards/Initiate|swap}}&lt;br /&gt;
{{Datafield|Shards/MonkAndInitiate|swap}}&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
 Adept=&lt;br /&gt;
[[File:Adept_icon_trans.png| 70px| center]]&lt;br /&gt;
{{Datafield|Shards/Adept|swap}}&lt;br /&gt;
{{Datafield|Shards/ApprenticeAndAdept|swap}}&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
 Barbarian=&lt;br /&gt;
[[File:Chibi barb copy.png| 70px| center]]&lt;br /&gt;
{{Datafield|Shards/Barbarian|swap}}&lt;br /&gt;
{{Datafield|Shards/BarbAndMerc|swap}}&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
 Mercenary=&lt;br /&gt;
[[File:Mercenary_icon_trans.png| 70px| center]]&lt;br /&gt;
{{Datafield|Shards/Mercenary|swap}}&lt;br /&gt;
{{Datafield|Shards/DryadAndMerc|swap}}&lt;br /&gt;
{{Datafield|Shards/BarbAndMerc|swap}}&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
 Countess=&lt;br /&gt;
[[File:Countess_icon_trans.png| 70px| center]]&lt;br /&gt;
{{Datafield|Shards/Countess|swap}}&lt;br /&gt;
{{Datafield|Shards/SquireAndCountess|swap}}&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
 Engineer=&lt;br /&gt;
[[File:Engineer_Icon.png| 70px| center]]&lt;br /&gt;
{{Datafield|Shards/Engineer|swap}}&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
 Hunter=&lt;br /&gt;
[[File:Hunter HeadIcon.png| 70px| center]]&lt;br /&gt;
{{Datafield|Shards/Hunter|swap}}&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
 Aquarion=&lt;br /&gt;
[[File:Aquarion HeadIcon.png| 70px| center]]&lt;br /&gt;
{{Datafield|Shards/Aquarion|swap}}&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
 Frostweaver=&lt;br /&gt;
[[File:Frostweaver HeadIcon.png| 70px| center]]&lt;br /&gt;
{{Datafield|Shards/Frostweaver|swap}}&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
 Cyborg=&lt;br /&gt;
[[File:Cyborg HeadIcon.png| 70px| center]]&lt;br /&gt;
{{Datafield|Shards/Cyborg|swap}}&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
 Jester=&lt;br /&gt;
[[File:Jester HeadIcon.png| 70px| center]]&lt;br /&gt;
{{Datafield|Shards/Jester|swap}}&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
 Others=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:90%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enhanced_launcher&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enhanced Launcher}}&lt;br /&gt;
| Anti Gravity Bot Launcher can store an additional '''1-15''' Anti Gravity Bots.&lt;br /&gt;
| 14&lt;br /&gt;
|'''Removed'''&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;skeletal_bind&amp;quot;&lt;br /&gt;
| {{Hero Shard|Skeletal Bind}}&lt;br /&gt;
| When you defeat an enemy, you generate a charge. Your next fully-charged secondary attack summons a skeletal hand that traps each target hit for '''1-6''' seconds, draining one charge for each enemy hit. You can have a max of '''5''' charges.&lt;br /&gt;
| 10&lt;br /&gt;
|'''Removed'''&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;frenzied_swarm&amp;quot;&lt;br /&gt;
| {{Defense Shard|Frenzied Swarm}}&lt;br /&gt;
| Moss Hornet movement speed is increased by '''500-1300 (1,500)'''.&lt;br /&gt;
| 16&lt;br /&gt;
| '''Changed to Fleeting Nature'''&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;harbingers_exile&amp;quot;&lt;br /&gt;
| {{Defense Shard|Harbinger’s Exile}}&lt;br /&gt;
| Training Dummy has a '''1-9%''' chance to teleport targets back to spawner.&lt;br /&gt;
| 20&lt;br /&gt;
|'''Removed'''&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;withering_blast&amp;quot;&lt;br /&gt;
| {{Defense Shard|Withering Blast}}&lt;br /&gt;
| Enemies damaged by Arcane Barrier take '''5-20%''' increased damage for '''1.5-3''' seconds.&lt;br /&gt;
| 15&lt;br /&gt;
|'''Revenge of the Yeti Incursion'''&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;onsen_bath&amp;quot;&lt;br /&gt;
| {{Defense Shard|Onsen Bath}}&lt;br /&gt;
| 20% chance for Cannonball Tower to fire a steamy blast dealing '''20-500%''' Defense Power and drenching enemies for 3 seconds.&lt;br /&gt;
| 12&lt;br /&gt;
|'''Revenge of the Yeti Incursion - Xbox Exclusive Item'''&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Datafield|Shards/AllHeroes|swap}}&lt;br /&gt;
{{Shards/SomeHeroes}}&lt;br /&gt;
&lt;br /&gt;
==Hyper Shards==&lt;br /&gt;
{{Shards/Hypershards}}&lt;/div&gt;</summary>
		<author><name>Artemis</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Template:Shards/Hypershards&amp;diff=24692</id>
		<title>Template:Shards/Hypershards</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Template:Shards/Hypershards&amp;diff=24692"/>
				<updated>2026-04-06T13:38:09Z</updated>
		
		<summary type="html">&lt;p&gt;Artemis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''List of All Hyper-[[Shards]] [[:Category:Items|Items]] '':&lt;br /&gt;
[[File:The_Hyper_Shard_Icon.png|right|120px]]&lt;br /&gt;
With the introduction of mastery mode, several new hyper shards have been introduced to the game.  Shards unlock as you earn stars in mastery mode.&lt;br /&gt;
Each hyper shard can only be obtained once in Mastery mode.&lt;br /&gt;
&lt;br /&gt;
As of the Prime Incursion Update, completing '''''all maps within a prime region''''' awards a hyper shard.  Completing all seven regions awards the last hyper shard.  This allows you to obtain a second set of all the shards.&lt;br /&gt;
Note that the order that you obtain hyper shards in Prime Incursions is different than that of Mastery mode (e.g. the first prime region doesn't award Mass Destruction).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:90%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%;&amp;quot; text-align:center;&amp;quot; | Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:40%;&amp;quot; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%;&amp;quot; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%;&amp;quot; text-align:center;&amp;quot; | Slot&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:10%; text-align:center;&amp;quot; | Acquisition&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:7%; text-align:center; border-bottom:inherit;&amp;quot; | Mastery Stars&lt;br /&gt;
! style=&amp;quot;width:10%; text-align:center; border-bottom:inherit;&amp;quot; | C8+ Prime Incursions&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|- id=&amp;quot;mass_destruction&amp;quot;&lt;br /&gt;
    |{{Hyper Shard|[[File:Hyper_Shard_Icon_2.png|50px]]}} &lt;br /&gt;
    |{{Hyper Shard|'''Mass Destruction'''}} &lt;br /&gt;
    |Increases the Defense Power of the affected tower by '''2-70%''' .&lt;br /&gt;
    |34&lt;br /&gt;
    |{{IcoRelic}}&lt;br /&gt;
    |50 Stars&lt;br /&gt;
    |Complete all Regions in either Chaos 8, 9, or 10. &lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;vicious_strikes&amp;quot;&lt;br /&gt;
    |{{Hyper Shard|[[File:Hyper_Shard_Icon_5.png|50px]]}} &lt;br /&gt;
    |{{Hyper Shard|'''Vicious Strikes'''}} &lt;br /&gt;
    |Increases the Defense Range of the affected tower by '''175-2275''' units.&lt;br /&gt;
    |12&lt;br /&gt;
    |{{IcoRelic}}&lt;br /&gt;
    |155 Stars&lt;br /&gt;
    |Prime VI&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;radiant_critical_power&amp;quot;&lt;br /&gt;
    |{{Hyper Shard|[[File:Hyper_Shard_Icon_3.png|50px]]}} &lt;br /&gt;
    |{{Hyper Shard|'''Radiant Critical Power'''}} &lt;br /&gt;
    |Increases the Defense Critical Damage of nearby defenses by '''0-5%''' and Defense Critical Chance of nearby defenses by '''3%'''.&lt;br /&gt;
    |5&lt;br /&gt;
    |{{IcoBoots}}&lt;br /&gt;
    |260 Stars&lt;br /&gt;
    |Prime IV&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;explosive_shielding_guard&amp;quot;&lt;br /&gt;
    |{{Hyper Shard|[[File:Hyper_Shard_Icon_1.png|50px]]}} &lt;br /&gt;
    |{{Hyper Shard|'''Explosive Shielding Guard'''}} &lt;br /&gt;
    |When the affected tower takes damage, it has a '''3-35%''' chance to gain a shield for '''50-250%''' of its Defense Health for 5 seconds and to trigger an explosion that deals '''140-500%''' of its Defense Health as damage to nearby enemies. Does not work with Auras and Traps. This does not destroy the tower. Does not stack with Shielding Guard or Explosive Guard.&lt;br /&gt;
    |20&lt;br /&gt;
    |{{IcoRelic}}&lt;br /&gt;
    |365 Stars&lt;br /&gt;
    |Prime II&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;thunderstruck&amp;quot;&lt;br /&gt;
    |{{Hyper Shard|[[File:Hyper_Shard_Icon_4.png|50px]]}} &lt;br /&gt;
    |{{Hyper Shard|'''Thunderstruck'''}} &lt;br /&gt;
    |Your primary attacks have a '''2-26%''' chance on hit to [[Elements|drench]] enemies for '''3-7''' seconds and your primary attacks deal an additional '''16-40%''' damage as [[Elements|storm]] damage. Storm damage has a 3 second cooldown.&lt;br /&gt;
    |12&lt;br /&gt;
    |{{IcoWeapon}}&lt;br /&gt;
    |470 Stars&lt;br /&gt;
    |Prime III&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;destructive_pylon&amp;quot;&lt;br /&gt;
    |{{Hyper Shard|[[File:Hyper_Shard_Icon_2.png|50px]]}} &lt;br /&gt;
    |{{Hyper Shard|'''Destructive Pylon'''}} &lt;br /&gt;
    |Increases the Defense Power of nearby defenses to '''102-138%''' and increases the Defense Power of the affected tower by '''2-34%'''. Does not stack with Destruction or Power Pylon.&lt;br /&gt;
    |18&lt;br /&gt;
    |{{IcoRelic}}&lt;br /&gt;
    |575 Stars&lt;br /&gt;
    |Prime I&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;automation&amp;quot;&lt;br /&gt;
    |{{Hyper Shard|[[File:Hyper_Shard_Icon_1.png|50px]]}} &lt;br /&gt;
    |{{Hyper Shard|'''Automation'''}} &lt;br /&gt;
    |Each time your defense attacks, it heals for '''0.2-2%''' of its max health. Cooldown of 0.7 seconds.&lt;br /&gt;
    |20&lt;br /&gt;
    |{{IcoRelic}}&lt;br /&gt;
    |680 Stars&lt;br /&gt;
    |Prime V&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Juggernaut&amp;quot;&lt;br /&gt;
    |{{Hyper Shard|[[File:Hyper_Shard_Icon_6.png|50px]]}} &lt;br /&gt;
    |{{Hyper Shard|'''Juggernaut'''}} &lt;br /&gt;
    |Increases the Defense Health of the affected tower by '''2-70%''' and increases damage resistance by '''2-20%'''.&lt;br /&gt;
    |16&lt;br /&gt;
    |{{IcoRelic}}&lt;br /&gt;
    |785 Stars&lt;br /&gt;
    |Prime VII&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Genie King's Blessing&amp;quot;&lt;br /&gt;
    |{{Hyper Shard|[[File:Hyper_Shard_Icon_3.png|50px]]}} &lt;br /&gt;
    |{{Hyper Shard|'''Genie King's Blessing'''}} &lt;br /&gt;
    |Gain '''1-3''' defense mana upon defeating an enemy, up to 100 enemies per Combat Phase.&lt;br /&gt;
    |5&lt;br /&gt;
    |{{IcoBoots}}&lt;br /&gt;
    |880 Stars&lt;br /&gt;
    |Complete all Prime Regions in Chaos 9. &lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Tandem Strike&amp;quot;&lt;br /&gt;
    |{{Hyper Shard|[[File:Hyper_Shard_Icon_3.png|50px]]}} &lt;br /&gt;
    |{{Hyper Shard|'''Tandem Strike'''}} &lt;br /&gt;
    |After damaging an enemy, all Defenses deal '''5-25%''' more damage to that enemy for 5 seconds.&lt;br /&gt;
    |20&lt;br /&gt;
    |{{IcoWeapon}}&lt;br /&gt;
    |975 Stars&lt;br /&gt;
    |Complete all Prime Regions in Chaos 10. &lt;br /&gt;
|- id=&amp;quot;Haste Infusion&amp;quot;&lt;br /&gt;
    |{{Hyper Shard|[[File:Hyper_Shard_Icon_3.png|50px]]}} &lt;br /&gt;
    |{{Hyper Shard|'''Haste Infusion'''}} &lt;br /&gt;
    |Increases the tower’s Attack Rate by x%. When the tower deals damage, it gains y% increased Defense Damage can stack up to 5 times.&lt;br /&gt;
    |20&lt;br /&gt;
    |{{IcoRelic}}&lt;br /&gt;
    |1070 Stars&lt;br /&gt;
    |Complete all Prime Regions in Chaos 11. &lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Artemis</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Template:Jester_Defenses&amp;diff=24691</id>
		<title>Template:Jester Defenses</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Template:Jester_Defenses&amp;diff=24691"/>
				<updated>2026-04-02T10:17:09Z</updated>
		
		<summary type="html">&lt;p&gt;Artemis: Created page with &amp;quot;''List of Jester-specific Defenses'': {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%; text-align:center;&amp;quot; ! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''List of [[Jester]]-specific [[Defenses|Defenses]]'':&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Tower&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:3%; text-align:center;&amp;quot; | Type&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:50%; text-align:center;&amp;quot; | Description&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Additional info&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; |Mana cost||Damage Type||Targets&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Jester_party_popper.png|48px]]&lt;br /&gt;
    |[[Party Popper]]&lt;br /&gt;
    |[[Defenses#Towers|Tower]]&lt;br /&gt;
    |Fires a range of projectiles a Magic Missile, Harpoon, Water Ballon, Poison Flask, and Oil Flask&lt;br /&gt;
    |30&lt;br /&gt;
    |[[Magical]]&lt;br /&gt;
    |All&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Jester_jack_in_the_box.png|48px]]&lt;br /&gt;
    |[[Jack in the Box]]&lt;br /&gt;
    |[[Defenses#Blockades|Blockade]]&lt;br /&gt;
    |Summon a giant jack-in-the-box present that pops out and punches enemies, dealing massive damage and knocking them back.&lt;br /&gt;
    |30&lt;br /&gt;
    |[[Physical]]&lt;br /&gt;
    |Ground&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Jester_balloon_machine.png|48px]]&lt;br /&gt;
    |[[Balloon Machine]]&lt;br /&gt;
    |[[Defenses#Towers|Tower]]&lt;br /&gt;
    |Build a Balloon Machine that creates Balloons that fly to and explode on contact dealing magical fire damage.&lt;br /&gt;
    |40&lt;br /&gt;
    |[[Magical]]&lt;br /&gt;
    |All&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Jester_confetti_cannon.png|48px]]&lt;br /&gt;
    |[[Confetti Cannon]]&lt;br /&gt;
    |[[Defenses#Towers|Tower]]&lt;br /&gt;
    |Fires a burst of explosive energy that showers the area in confetti, dealing Magical damage to all enemies in range.&lt;br /&gt;
    |40&lt;br /&gt;
    |[[Magical]]&lt;br /&gt;
    |All&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;noinclude&amp;gt;[[Category:Defenses|Hero]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Artemis</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Tell_a_Joke&amp;diff=24690</id>
		<title>Tell a Joke</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Tell_a_Joke&amp;diff=24690"/>
				<updated>2026-04-02T10:01:47Z</updated>
		
		<summary type="html">&lt;p&gt;Artemis: Created page with &amp;quot;{{{{#ifeq:{{PAGENAME}}|Tell a Joke|Hero_Ability|{{#ifeq:{{PAGENAME}}|Jester|:Hero/List|}}}} |Hero=Jester |Name=Tell a Joke |Icon=jester_tell_a_joke.png |Description=The Jester...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{{{#ifeq:{{PAGENAME}}|Tell a Joke|Hero_Ability|{{#ifeq:{{PAGENAME}}|Jester|:Hero/List|}}}}&lt;br /&gt;
|Hero=Jester&lt;br /&gt;
|Name=Tell a Joke&lt;br /&gt;
|Icon=jester_tell_a_joke.png&lt;br /&gt;
|Description=The Jester tells a joke, healing nearby allies and driving enemies mad, causing them to attack each other for a short duration.&lt;br /&gt;
|Mana=30&lt;br /&gt;
|ISpeed=0&amp;lt;noinclude&amp;gt;s&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|Element=???&lt;br /&gt;
|Status=None&lt;br /&gt;
|Damage=N/A&lt;br /&gt;
|Overview=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Artemis</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Surprise_Present&amp;diff=24689</id>
		<title>Surprise Present</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Surprise_Present&amp;diff=24689"/>
				<updated>2026-04-02T09:50:45Z</updated>
		
		<summary type="html">&lt;p&gt;Artemis: Created page with &amp;quot;{{{{#ifeq:{{PAGENAME}}|Surprise Present|Hero_Ability|{{#ifeq:{{PAGENAME}}|Jester|:Hero/List|}}}} |Hero=Jester |Name=Surprise Present |Icon=jester_surprise_present.png |Descrip...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{{{#ifeq:{{PAGENAME}}|Surprise Present|Hero_Ability|{{#ifeq:{{PAGENAME}}|Jester|:Hero/List|}}}}&lt;br /&gt;
|Hero=Jester&lt;br /&gt;
|Name=Surprise Present&lt;br /&gt;
|Icon=jester_surprise_present.png&lt;br /&gt;
|Description=Places a surprise present that detonates when triggered, damaging and stunning all nearby enemies.&lt;br /&gt;
|Mana=35&lt;br /&gt;
|ISpeed=0&amp;lt;noinclude&amp;gt;s&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|Element=[[Magical]] Damage&lt;br /&gt;
|Status=None&lt;br /&gt;
|Damage=?x [[Ability Power]]&lt;br /&gt;
|Overview=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Artemis</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Chattering_Teeth&amp;diff=24688</id>
		<title>Chattering Teeth</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Chattering_Teeth&amp;diff=24688"/>
				<updated>2026-04-02T09:49:05Z</updated>
		
		<summary type="html">&lt;p&gt;Artemis: Created page with &amp;quot;{{{{#ifeq:{{PAGENAME}}|Chattering Teeth|Hero_Ability|{{#ifeq:{{PAGENAME}}|Jester|:Hero/List|}}}} |Hero=Jester |Name=Chattering Teeth |Icon=jester_chattering_teeth.png |Descrip...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{{{#ifeq:{{PAGENAME}}|Chattering Teeth|Hero_Ability|{{#ifeq:{{PAGENAME}}|Jester|:Hero/List|}}}}&lt;br /&gt;
|Hero=Jester&lt;br /&gt;
|Name=Chattering Teeth&lt;br /&gt;
|Icon=jester_chattering_teeth.png&lt;br /&gt;
|Description=Throws a pile of chattering teeth that bite nearby enemies, then latch onto their heads, dealing damage over time.&lt;br /&gt;
|Mana=10&lt;br /&gt;
|ISpeed=0&amp;lt;noinclude&amp;gt;s&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|Element=[[Magical]] Damage&lt;br /&gt;
|Status=None&lt;br /&gt;
|Damage=?x [[Ability Power]]&lt;br /&gt;
|Overview=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Artemis</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Card_Barrage&amp;diff=24687</id>
		<title>Card Barrage</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Card_Barrage&amp;diff=24687"/>
				<updated>2026-04-02T09:47:37Z</updated>
		
		<summary type="html">&lt;p&gt;Artemis: Created page with &amp;quot;{{{{#ifeq:{{PAGENAME}}|Card Barrage|Hero_Ability|{{#ifeq:{{PAGENAME}}|Jester|:Hero/List|}}}} |Hero=Jester |Name=Card Barrage |Icon=jester_card_barrage.png |Description=Unleash...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{{{#ifeq:{{PAGENAME}}|Card Barrage|Hero_Ability|{{#ifeq:{{PAGENAME}}|Jester|:Hero/List|}}}}&lt;br /&gt;
|Hero=Jester&lt;br /&gt;
|Name=Card Barrage&lt;br /&gt;
|Icon=jester_card_barrage.png&lt;br /&gt;
|Description=Unleash a fury of enchanted playing cards in a wide cone, slicing through enemies with magical force.&lt;br /&gt;
|Mana=30&lt;br /&gt;
|ISpeed=0&amp;lt;noinclude&amp;gt;s&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|Element=[[Magical]] Damage&lt;br /&gt;
|Status=None&lt;br /&gt;
|Damage=?x [[Ability Power]]&lt;br /&gt;
|Overview=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Artemis</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Template:Jester&amp;diff=24686</id>
		<title>Template:Jester</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Template:Jester&amp;diff=24686"/>
				<updated>2026-04-02T09:39:00Z</updated>
		
		<summary type="html">&lt;p&gt;Artemis: Created page with &amp;quot;{{Template:Combat Info |hero = Jester |card = Jester_card.png |icon = Jester_icon_trans.png |lore = A trickster from a realm of pure chaos, the Jester wields enchanted cards,...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Combat Info&lt;br /&gt;
|hero = Jester&lt;br /&gt;
|card = Jester_card.png&lt;br /&gt;
|icon = Jester_icon_trans.png&lt;br /&gt;
|lore = A trickster from a realm of pure chaos, the Jester wields enchanted cards, volatile toys, and carnival-born machinery that bends fate to her whims. Her arrival turns any battlefield into a dazzling, dangerous performance.&lt;br /&gt;
|HD Scalar = ???&lt;br /&gt;
|HH Scalar =  ???&lt;br /&gt;
|Damage Reduction =  ???&lt;br /&gt;
|Weapon1 = Magic Staffs&lt;br /&gt;
|Primary=A Ranged Magical Projectile Attack as Hero Damage.&lt;br /&gt;
|Secondary=A Charged Ranged Magical Projectile Attack that Pierces through multiple enemies.&lt;br /&gt;
}}&lt;br /&gt;
[[File:HeroIntrosVO.Waves.HeroIntro Jester-VO.ogg|right]]&lt;/div&gt;</summary>
		<author><name>Artemis</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Template:Cyborg&amp;diff=24685</id>
		<title>Template:Cyborg</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Template:Cyborg&amp;diff=24685"/>
				<updated>2026-04-02T08:55:14Z</updated>
		
		<summary type="html">&lt;p&gt;Artemis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Combat Info&lt;br /&gt;
|hero = Cyborg&lt;br /&gt;
|card = Cyborg_card.png&lt;br /&gt;
|icon = Cyborg HeadIcon.png&lt;br /&gt;
|lore = The Cyborg is a half man half machine born raised and crafted in Sky City. He uses his high-tech abilities and helpful drone companion to defeat enemies with ease.&lt;br /&gt;
|HD Scalar = ???&lt;br /&gt;
|HH Scalar = ???&lt;br /&gt;
|Damage Reduction = ???&lt;br /&gt;
|Weapon1 = Canisters&lt;br /&gt;
|Primary= The Cyborg unleashes a torrent of projectiles from his robotic arm. Projectiles marks enemies with targeting beacons on hit.&lt;br /&gt;
|Secondary= The Cyborg launches homing micro missiles that seek out and strike all marked targets.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Artemis</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Supernova&amp;diff=24684</id>
		<title>Supernova</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Supernova&amp;diff=24684"/>
				<updated>2026-04-02T08:44:59Z</updated>
		
		<summary type="html">&lt;p&gt;Artemis: Created page with &amp;quot;{{{{#ifeq:{{PAGENAME}}|Supernova|Hero_Ability|{{#ifeq:{{PAGENAME}}|Cyborg|:Hero/List|}}}} |Hero=Cyborg |Name=Supernova |Icon=cyborg_supernova.png |Description=Fires a collapsi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{{{#ifeq:{{PAGENAME}}|Supernova|Hero_Ability|{{#ifeq:{{PAGENAME}}|Cyborg|:Hero/List|}}}}&lt;br /&gt;
|Hero=Cyborg&lt;br /&gt;
|Name=Supernova&lt;br /&gt;
|Icon=cyborg_supernova.png&lt;br /&gt;
|Description=Fires a collapsing star that deals damage, slowing when dealing damage to enemies, exploding at the end of its life, dealing massive magical fire damage.&lt;br /&gt;
|Mana=35&lt;br /&gt;
|ISpeed=0&amp;lt;noinclude&amp;gt;s&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|Element=[[Magical]]&lt;br /&gt;
|Status=None&lt;br /&gt;
|Damage=?x Ability Power&lt;br /&gt;
|Overview=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Artemis</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Drone_Overdrive&amp;diff=24683</id>
		<title>Drone Overdrive</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Drone_Overdrive&amp;diff=24683"/>
				<updated>2026-04-02T08:41:33Z</updated>
		
		<summary type="html">&lt;p&gt;Artemis: Created page with &amp;quot;{{{{#ifeq:{{PAGENAME}}|Drone Overdrive|Hero_Ability|{{#ifeq:{{PAGENAME}}|Cyborg|:Hero/List|}}}} |Hero=Cyborg |Name=Drone Overdrive |Icon=cyborg_drone_overdrive.png |Descriptio...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{{{#ifeq:{{PAGENAME}}|Drone Overdrive|Hero_Ability|{{#ifeq:{{PAGENAME}}|Cyborg|:Hero/List|}}}}&lt;br /&gt;
|Hero=Cyborg&lt;br /&gt;
|Name=Drone Overdrive&lt;br /&gt;
|Icon=cyborg_drone_overdrive.png&lt;br /&gt;
|Description=Increase the damage of your drone as well as granting it AoE rockets.&lt;br /&gt;
|Mana=35&lt;br /&gt;
|ISpeed=0&amp;lt;noinclude&amp;gt;s&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|Element=N/A&lt;br /&gt;
|Status=None&lt;br /&gt;
|Damage=N/A&lt;br /&gt;
|Overview=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Artemis</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Singularity_Bomb&amp;diff=24682</id>
		<title>Singularity Bomb</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Singularity_Bomb&amp;diff=24682"/>
				<updated>2026-04-02T08:38:11Z</updated>
		
		<summary type="html">&lt;p&gt;Artemis: Created page with &amp;quot;{{{{#ifeq:{{PAGENAME}}|Singularity Bomb|Hero_Ability|{{#ifeq:{{PAGENAME}}|Cyborg|:Hero/List|}}}} |Hero=Cyborg |Name=Singularity Bomb |Icon=cyborg_singularity_bomb.png |Descrip...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{{{#ifeq:{{PAGENAME}}|Singularity Bomb|Hero_Ability|{{#ifeq:{{PAGENAME}}|Cyborg|:Hero/List|}}}}&lt;br /&gt;
|Hero=Cyborg&lt;br /&gt;
|Name=Singularity Bomb&lt;br /&gt;
|Icon=cyborg_singularity_bomb.png&lt;br /&gt;
|Description=Create a singularity that deals damage overtime and sucking enemies towards it after a short time exploding stunning all enemies hit&lt;br /&gt;
|Mana=35&lt;br /&gt;
|ISpeed=0&amp;lt;noinclude&amp;gt;s&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|Element=[[Magical]] Damage&lt;br /&gt;
|Status=None&lt;br /&gt;
|Damage=?x [[Ability Power]]&lt;br /&gt;
|Overview=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Artemis</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Flame_Thrower&amp;diff=24681</id>
		<title>Flame Thrower</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Flame_Thrower&amp;diff=24681"/>
				<updated>2026-04-02T08:24:46Z</updated>
		
		<summary type="html">&lt;p&gt;Artemis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{{{#ifeq:{{PAGENAME}}|Flame Thrower|Hero_Ability|{{#ifeq:{{PAGENAME}}|Cyborg|:Hero/List|}}}}&lt;br /&gt;
|Hero=Cyborg&lt;br /&gt;
|Name=Flame Thrower&lt;br /&gt;
|Icon=cyborg_flamethrower.png&lt;br /&gt;
|Description=Fires a flamethrower from his cannon arm, dealing AoE fire damage and applying a Burn effect to all enemies hit&lt;br /&gt;
|Mana=15&lt;br /&gt;
|ISpeed=0&amp;lt;noinclude&amp;gt;s&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|Element=[[Magical]] Damage&lt;br /&gt;
|Status=None&lt;br /&gt;
|Damage=?x [[Ability Power]]&lt;br /&gt;
|Overview=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Artemis</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Flame_Thrower&amp;diff=24680</id>
		<title>Flame Thrower</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Flame_Thrower&amp;diff=24680"/>
				<updated>2026-04-02T08:22:02Z</updated>
		
		<summary type="html">&lt;p&gt;Artemis: Created page with &amp;quot;{{{{#ifeq:{{PAGENAME}}|Flame Thrower|Hero_Ability|{{#ifeq:{{PAGENAME}}|Squire|:Hero/List|}}}} |Hero=Cyborg |Name=Flame Thrower |Icon=cyborg_flamethrower.png |Description=Fires...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{{{#ifeq:{{PAGENAME}}|Flame Thrower|Hero_Ability|{{#ifeq:{{PAGENAME}}|Squire|:Hero/List|}}}}&lt;br /&gt;
|Hero=Cyborg&lt;br /&gt;
|Name=Flame Thrower&lt;br /&gt;
|Icon=cyborg_flamethrower.png&lt;br /&gt;
|Description=Fires a flamethrower from his cannon arm, dealing AoE fire damage and applying a Burn effect to all enemies hit&lt;br /&gt;
|Mana=15&lt;br /&gt;
|ISpeed=0&amp;lt;noinclude&amp;gt;s&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|Element=[[Magical]] Damage&lt;br /&gt;
|Status=None&lt;br /&gt;
|Damage=?x [[Ability Power]]&lt;br /&gt;
|Overview=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Artemis</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Template:Cyborg_Defenses&amp;diff=24679</id>
		<title>Template:Cyborg Defenses</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Template:Cyborg_Defenses&amp;diff=24679"/>
				<updated>2026-04-02T08:10:44Z</updated>
		
		<summary type="html">&lt;p&gt;Artemis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''List of [[Cyborg]]-specific [[Defenses|Defenses]]'':&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Tower&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:3%; text-align:center;&amp;quot; | Type&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:50%; text-align:center;&amp;quot; | Description&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Additional info&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:9%;&amp;quot; |Mana cost (Per Node)||Damage Type||Targets&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Drone Defense System.png|48px]]&lt;br /&gt;
    |[[Drone Defense System]]&lt;br /&gt;
    |[[Defenses#Auras|Aura]]&lt;br /&gt;
    |Spawn a Drone that attacks enemies in a 360-degree zone.&lt;br /&gt;
    |20&lt;br /&gt;
    |[[Physical]]&lt;br /&gt;
    |All&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Physical Wall.png|48px]]&lt;br /&gt;
    |[[Physical Wall]]&lt;br /&gt;
    |[[Defenses#Blockades|Blockade]]&lt;br /&gt;
    |A Physical wall of Plasma that blocks enemies movement.&amp;lt;br/&amp;gt;(Acts as a [[Defenses#Nodes|Node]] for &amp;quot;Pylon/Diverse&amp;quot; shard radius)&lt;br /&gt;
    |10++&lt;br /&gt;
    |[[Elements#None|None]]&lt;br /&gt;
    |N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Biometric Scanner.png|48px]]&lt;br /&gt;
    |[[Biometric Scanner]]&lt;br /&gt;
    |[[Defenses#Nodes|Node]]&lt;br /&gt;
    |Sends out an electric pulse that scans enemies, dealing [[Elements#Storm|Storm]] damage and causing all affected enemies to take increased damage.&lt;br /&gt;
    |20++&lt;br /&gt;
    |[[Elements#Storm|Storm]]&lt;br /&gt;
    |AoE&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Plasma Defense System.png|48px]]&lt;br /&gt;
    |[[Plasma Defense System]]&lt;br /&gt;
    |[[Defenses#Towers|Tower]]&lt;br /&gt;
    |Generates blasts of electricity that deal physical damage to multiple enemies within its radius.&lt;br /&gt;
    |60&lt;br /&gt;
    |[[Physical]]&lt;br /&gt;
    |All&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;noinclude&amp;gt;[[Category:Defenses|Hero]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Artemis</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Defenses&amp;diff=24678</id>
		<title>Defenses</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Defenses&amp;diff=24678"/>
				<updated>2026-04-02T07:54:58Z</updated>
		
		<summary type="html">&lt;p&gt;Artemis: /* Nodes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Towers Loading Screen.png|350px|right|thumb|Loading Screen featuring a tower of each four base heroes.]]&lt;br /&gt;
Defenses are the core to defending Etheria.&amp;lt;br&amp;gt;&lt;br /&gt;
They require Green Mana to be built, upgraded and repaired.&amp;lt;br&amp;gt;&lt;br /&gt;
Most [[Heroes]] have 4 defenses; The [[Barbarian]], [[Gunwitch]] and [[Frostweaver]] have no defenses; and the [[Dryad]] and [[Mystic]] have a 5th defense.&amp;lt;br&amp;gt;&lt;br /&gt;
There are 5 types of Defenses: Towers, Blockades, Traps, Auras and Nodes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Blockades ==&lt;br /&gt;
Blockades are Defenses that focus on Defense. They have wide hitboxes with a lot of health and usually do not have much range.&amp;lt;br&amp;gt;&lt;br /&gt;
Blockades deal damage, but they can also have a supporting role such as slowing or stunning enemies, and buffing heroes. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
They include:&lt;br /&gt;
&amp;lt;gallery widths=100px heights=100px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Apprentice_arcane_barrier.png|link=Arcane Barrier|''[[Arcane Barrier]]''&lt;br /&gt;
File:Squire_SpikedBlockade.png|link=Spike Blockade|''[[Spike Blockade]]''&lt;br /&gt;
File:Squire_training_dummy.png|link=Training Dummy|''[[Training Dummy]]''&lt;br /&gt;
File:AbyssLord_orc.png|link=Orc Blockade|''[[Orc Blockade]]''&lt;br /&gt;
File:AbyssLord_Colossus.png|link=The Colossus|''[[The Colossus]]''&lt;br /&gt;
File:Lavamancer_Maw.png|link=Maw of the Earth Drake|''[[Maw of the Earth Drake]]''&lt;br /&gt;
File:Mystic_VipersFangs.png|link=Viper's Fangs|''[[Viper's Fangs]]''&lt;br /&gt;
File:Dryad_WorldTree.png|link=World Tree|''[[World Tree]]''&lt;br /&gt;
File:Mercenary_Royal_Guard_Blockade.png|link=Royal Guard Blockade|''[[Royal Guard Blockade]]''&lt;br /&gt;
File:Werewolf_Commander.png|link=Werewolf Commander|''[[Werewolf Commander]]''&lt;br /&gt;
File:Physical Wall.png|link=Physical Wall|''[[Physical Wall]]''&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Towers ==&lt;br /&gt;
Towers are Defenses that focus on Offense. They have small hitboxes with some health and often a large range cap.&amp;lt;br&amp;gt;&lt;br /&gt;
There is much variation between towers, some have projectiles, others have beams. Most are damaging, but there are also CC Towers. They can be AoE or Single Target.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
They include:&lt;br /&gt;
&amp;lt;gallery widths=100px heights=100px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Apprentice_flameburst.png|link=Flamethrower Tower|''[[Flamethrower Tower]]''&lt;br /&gt;
File:Apprentice_frostbite.png|link=Frostbite Tower|''[[Frostbite Tower]]''&lt;br /&gt;
File:Apprentice_Earthshatter.png|link=Earthshatter Tower|''[[Earthshatter Tower]]''&lt;br /&gt;
File:Squire_cannonball.png|link=Cannonball Tower|''[[Cannonball Tower]]''&lt;br /&gt;
File:Squire_ballista.png|link=Ballista|''[[Ballista]]''&lt;br /&gt;
File:Huntress_poison_tower.png|link=Poison Dart Tower|''[[Poison Dart Tower]]''&lt;br /&gt;
File:Monk_sky_guard.png|link=Sky Guard Tower|''[[Sky Guard Tower]]''&lt;br /&gt;
File:AbyssLord_Ramster.png|link=Skeletal Ramster|''[[Skeletal Ramster]]''&lt;br /&gt;
File:AbyssLord_BoneArchers.png|link=Skeletal Archer|''[[Skeletal Archer]]''&lt;br /&gt;
File:Lavamancer_Volcano.png|link=Volcano|''[[Volcano]]''&lt;br /&gt;
File:Mystic_SerpentsCoil.png|link=Serpents Coil|Serpent's Coil|''[[Serpents Coil|Serpent's Coil]]''&lt;br /&gt;
File:Mystic_SandViper.png|link=Sand Viper|''[[Sand Viper]]''&lt;br /&gt;
File:Mystic_Obelisk.png|link=Obelisk|''[[Obelisk]]''&lt;br /&gt;
File:Dryad_HarpysPerch.png|link=Harpy's Perch|''[[Harpy's Perch]]''&lt;br /&gt;
File:Initiate_Firework_Cannon.png|link=Firework Cannon|''[[Firework Cannon]]''&lt;br /&gt;
File:Initiate_Chi_Spirit_Tower.png|link=Chi Spirit Tower|''[[Chi Spirit Tower]]''&lt;br /&gt;
File:Apprentice_flameburst.png|link=Flameburst Tower|''[[Flameburst Tower]]''&lt;br /&gt;
File:Adept_Tesla_Coil.png|link=Tesla Coil|''[[Tesla Coil]]''&lt;br /&gt;
File:Adept_hailstorm.png|link=Hailstorm Tower|''[[Hailstorm Tower]]''&lt;br /&gt;
File:Adept_Crystal_Hammer.png|link=Crystal Hammer|''[[Crystal Hammer]]''&lt;br /&gt;
File:Mercenary_Nether_Archer.png|link=Nether Archer|''[[Nether Archer]]''&lt;br /&gt;
File:Mercenary_Elvish_Artillery_Cannon.png|link=Elvish Artillery Cannon|''[[Elvish Artillery Cannon]]''&lt;br /&gt;
File:Countess_Flak_Cannon.png|link=Flak Cannon|''[[Flak Cannon]]''&lt;br /&gt;
File:Countess_Oil_Catapult.png|link=Oil Catapult|''[[Oil Catapult]]''&lt;br /&gt;
File:Countess_Elder_Dragon.png|link=Elder Dragon|''[[Elder Dragon]]''&lt;br /&gt;
File:Magnetic Knight.png|link=Magnetic Knight Tower|''[[Magnetic Knight Tower]]''&lt;br /&gt;
File:Rail Gun.png|link=Rail Gun Tower|''[[Rail Gun Tower]]''&lt;br /&gt;
File:Sentry Turret.png|link=Sentry Turret|''[[Sentry Turret]]''&lt;br /&gt;
File:Spectral Knight.png|link=Spectral Knight|''[[Spectral Knight]]''&lt;br /&gt;
File:Sonic Bat.png|link=Sonic Bat|''[[Sonic Bat]]''&lt;br /&gt;
File:Water Sprite Tower.png|link=Water Sprite Tower|''[[Water Sprite Tower]]''&lt;br /&gt;
File:PufferFish.png|link=PufferFish|''[[PufferFish]]''&lt;br /&gt;
File:JellyFish.png|link=JellyFish|''[[JellyFish]]''&lt;br /&gt;
File:Artillery Crab Tower.png|link=Artillery Crab Tower|''[[Artillery Crab Tower]]''&lt;br /&gt;
File:Plasma Defense System.png|link=Plasma Defense System|''[[Plasma Defense System]]''&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Traps ==&lt;br /&gt;
Traps are Defenses that focus on Offense. As health they have an certain amount of charges. They have a small trigger radius and a larger detonation radius, each trigger removes a charge.&amp;lt;br&amp;gt;&lt;br /&gt;
However, The Dryad's, Mercenary's, Countess' and Hunter's traps act more like Auras, no trigger radius and a percentage as health.&amp;lt;br&amp;gt;&lt;br /&gt;
Traps are mainly damage dealers, but they can have supporting rolls such as slowing, stunning or charming enemies.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
They include:&lt;br /&gt;
&amp;lt;gallery widths=100px heights=100px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Huntress_explosive_trap.png|link=Explosive Trap|''[[Explosive Trap]]''&lt;br /&gt;
File:Huntress_geyser_trap.png|link=Geyser Trap|''[[Geyser Trap]]''&lt;br /&gt;
File:Huntress_blaze_balloon.png|link=Blaze Balloon|''[[Blaze Balloon]]''&lt;br /&gt;
File:Lavamancer_OilGeyser.png|link=Oil Geyser|''[[Oil Geyser]]''&lt;br /&gt;
File:Mystic_SnakingSands.png|link=Snaking Sands|''[[Snaking Sands]]''&lt;br /&gt;
File:Dryad_HornetsNest.png|link=Moss Hornet's Nest|''[[Moss Hornet's Nest]]''&lt;br /&gt;
File:Dryad_SlimePit.png|link=Slime Pit|''[[Slime Pit]]''&lt;br /&gt;
File:Dryad_AngryNimbus.png|link=Angry Nimbus|''[[Angry Nimbus]]''&lt;br /&gt;
File:Mercenary_Nether_Spider_Spawner.png|link=Nether Spider Spawner|''[[Nether Spider Spawner]]''&lt;br /&gt;
File:Countess_Dragon_Nest.png|link=Dragon's Nest|''[[Dragon's Nest]]''&lt;br /&gt;
File:EMP Trap.png|link=EMP Trap|''[[EMP Trap]]&lt;br /&gt;
File:Gargoyle Statue.png|link=Gargoyle Statue|''[[Gargoyle Statue]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Auras ==&lt;br /&gt;
Auras are Defenses that focus on Offense. As health they have a durability displayed by a percentage. They have a medium range cap.&amp;lt;br&amp;gt;&lt;br /&gt;
Auras are damage dealers, with rarely some supporting rolls like buffing defenses.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
They include:&lt;br /&gt;
&amp;lt;gallery widths=100px heights=100px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Monk flame aura.png|link=Flame Aura|''[[Flame Aura]]''&lt;br /&gt;
File:Monk boost aura.png|link=Boost Aura|''[[Boost Aura]]''&lt;br /&gt;
File:Monk lightning aura.png|link=Lightning Strikes Aura|''[[Lightning Strikes Aura]]''&lt;br /&gt;
File:Lavamancer FissureofEmbermount.png|link=Fissure of Embermount|''[[Fissure of Embermount]]''&lt;br /&gt;
File:Initiate_Water_Aura.png|link=Water Aura|''[[Water Aura]]''&lt;br /&gt;
File:Initiate_Frost_Strikes_Aura.png|link=Frost Strikes Aura|''[[Frost Strikes Aura]]''&lt;br /&gt;
File:Drone Defense System.png|link=Drone Defense System|''[[Drone Defense System]]''&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Nodes ==&lt;br /&gt;
Nodes are Defenses that focus on utility, made of multiple nodes, requiring at least 2 placed nodes to be summoned. As health they have a durability displayed by a percentage. They have set ranges.&amp;lt;br&amp;gt;&lt;br /&gt;
Nodes are very useful for support such as reflecting projectiles, buffing defenses, and stunning enemies.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
They include:&lt;br /&gt;
&amp;lt;gallery widths=100px heights=100px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:EV2 ProtonBeam.png|link=Proton Beam|''[[Proton Beam]]''&lt;br /&gt;
File:EV2 ReflectBeam.png|link=Reflect Beam|''[[Reflect Beam]]''&lt;br /&gt;
File:EV2 BuffBeam.png|link=Buff Beam|''[[Buff Beam]]''&lt;br /&gt;
File:EV2 WeapManu.png|link=Weapon Manufacturer|''[[Weapon Manufacturer]]''&lt;br /&gt;
File:Biometric Scanner.png|link=Biometric Scanner|''[[Biometric Scanner]]''&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Interactions==&lt;br /&gt;
&lt;br /&gt;
===Build===&lt;br /&gt;
Each Defense costs a specific amount of [[Mana#Green Mana|green mana]] to build.  When building a defense it costs [[Mana#Green Mana|green mana]] and [[Defense Units|Defense Units]]. The [[Defense Units]] lost from building a defense is refunded when the defense is either sold or destroyed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Upgrade===&lt;br /&gt;
A Player may Upgrade a defense by [[Controls|pressing Q]] (by default) and then left clicking on a [[Defense]]. &amp;lt;br&amp;gt;&lt;br /&gt;
* Upgrading a defense will increase its [[Defense Power]] ratio and [[Defense Health]] ratio.&lt;br /&gt;
&lt;br /&gt;
Upgrading a defense costs different amounts of [[Mana#Green Mana|green mana]] for each upgrade tier:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade  !! Cost &lt;br /&gt;
|-&lt;br /&gt;
| Tier 1 -&amp;gt; 2 || 50 &lt;br /&gt;
|-&lt;br /&gt;
| Tier 2 -&amp;gt; 3 || 100&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3 -&amp;gt; 4  || 150&lt;br /&gt;
|-&lt;br /&gt;
| Tier 4 -&amp;gt; 5 || 200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Repair===&lt;br /&gt;
A player can repair a Defense by [[Controls|pressing R]] (by default) and then left clicking on a defense. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Formula:''' &amp;lt;code&amp;gt;Base Green Mana Cost * 75% * % of missing health&amp;lt;/code&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
So repairing a defense such as the [[Flameburst Tower]] for example it costs 40 [[Mana#Green Mana|green mana]] and repairing it from 50% health will cost 15 [[mana#green mana|green mana]]. &amp;lt;br&amp;gt;&lt;br /&gt;
* Repairing a Defense does not change in cost according to the upgrade tier. The repair cost is always based off of the base cost of the Tier 1 version of the Defense&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sell===&lt;br /&gt;
A Player may sell a defense by [[Controls|pressing Z]] (by default) and then left clicking on the defense. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Formula:''' &amp;lt;code&amp;gt;Total Green Mana Cost * 75% * % of missing health&amp;lt;/code&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
* A Defense will sell for [[Mana#Green Mana|green mana]] based on its condition and upgrade status.&lt;br /&gt;
: A Defense sold in the same build phase it was built in will give a full refund, including any [[Mana#Green Mana|green mana]] spent on upgrades. &amp;lt;br&amp;gt; If the defense is sold at any other point after it has been built will sell for 75% of its cost (Including Upgrade costs) times its percent health left.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeon Defenders 2]] [[Category:Defenses]] [[Category:Heroes]] [[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Artemis</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Defenses&amp;diff=24677</id>
		<title>Defenses</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Defenses&amp;diff=24677"/>
				<updated>2026-04-02T07:54:08Z</updated>
		
		<summary type="html">&lt;p&gt;Artemis: /* Auras */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Towers Loading Screen.png|350px|right|thumb|Loading Screen featuring a tower of each four base heroes.]]&lt;br /&gt;
Defenses are the core to defending Etheria.&amp;lt;br&amp;gt;&lt;br /&gt;
They require Green Mana to be built, upgraded and repaired.&amp;lt;br&amp;gt;&lt;br /&gt;
Most [[Heroes]] have 4 defenses; The [[Barbarian]], [[Gunwitch]] and [[Frostweaver]] have no defenses; and the [[Dryad]] and [[Mystic]] have a 5th defense.&amp;lt;br&amp;gt;&lt;br /&gt;
There are 5 types of Defenses: Towers, Blockades, Traps, Auras and Nodes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Blockades ==&lt;br /&gt;
Blockades are Defenses that focus on Defense. They have wide hitboxes with a lot of health and usually do not have much range.&amp;lt;br&amp;gt;&lt;br /&gt;
Blockades deal damage, but they can also have a supporting role such as slowing or stunning enemies, and buffing heroes. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
They include:&lt;br /&gt;
&amp;lt;gallery widths=100px heights=100px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Apprentice_arcane_barrier.png|link=Arcane Barrier|''[[Arcane Barrier]]''&lt;br /&gt;
File:Squire_SpikedBlockade.png|link=Spike Blockade|''[[Spike Blockade]]''&lt;br /&gt;
File:Squire_training_dummy.png|link=Training Dummy|''[[Training Dummy]]''&lt;br /&gt;
File:AbyssLord_orc.png|link=Orc Blockade|''[[Orc Blockade]]''&lt;br /&gt;
File:AbyssLord_Colossus.png|link=The Colossus|''[[The Colossus]]''&lt;br /&gt;
File:Lavamancer_Maw.png|link=Maw of the Earth Drake|''[[Maw of the Earth Drake]]''&lt;br /&gt;
File:Mystic_VipersFangs.png|link=Viper's Fangs|''[[Viper's Fangs]]''&lt;br /&gt;
File:Dryad_WorldTree.png|link=World Tree|''[[World Tree]]''&lt;br /&gt;
File:Mercenary_Royal_Guard_Blockade.png|link=Royal Guard Blockade|''[[Royal Guard Blockade]]''&lt;br /&gt;
File:Werewolf_Commander.png|link=Werewolf Commander|''[[Werewolf Commander]]''&lt;br /&gt;
File:Physical Wall.png|link=Physical Wall|''[[Physical Wall]]''&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Towers ==&lt;br /&gt;
Towers are Defenses that focus on Offense. They have small hitboxes with some health and often a large range cap.&amp;lt;br&amp;gt;&lt;br /&gt;
There is much variation between towers, some have projectiles, others have beams. Most are damaging, but there are also CC Towers. They can be AoE or Single Target.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
They include:&lt;br /&gt;
&amp;lt;gallery widths=100px heights=100px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Apprentice_flameburst.png|link=Flamethrower Tower|''[[Flamethrower Tower]]''&lt;br /&gt;
File:Apprentice_frostbite.png|link=Frostbite Tower|''[[Frostbite Tower]]''&lt;br /&gt;
File:Apprentice_Earthshatter.png|link=Earthshatter Tower|''[[Earthshatter Tower]]''&lt;br /&gt;
File:Squire_cannonball.png|link=Cannonball Tower|''[[Cannonball Tower]]''&lt;br /&gt;
File:Squire_ballista.png|link=Ballista|''[[Ballista]]''&lt;br /&gt;
File:Huntress_poison_tower.png|link=Poison Dart Tower|''[[Poison Dart Tower]]''&lt;br /&gt;
File:Monk_sky_guard.png|link=Sky Guard Tower|''[[Sky Guard Tower]]''&lt;br /&gt;
File:AbyssLord_Ramster.png|link=Skeletal Ramster|''[[Skeletal Ramster]]''&lt;br /&gt;
File:AbyssLord_BoneArchers.png|link=Skeletal Archer|''[[Skeletal Archer]]''&lt;br /&gt;
File:Lavamancer_Volcano.png|link=Volcano|''[[Volcano]]''&lt;br /&gt;
File:Mystic_SerpentsCoil.png|link=Serpents Coil|Serpent's Coil|''[[Serpents Coil|Serpent's Coil]]''&lt;br /&gt;
File:Mystic_SandViper.png|link=Sand Viper|''[[Sand Viper]]''&lt;br /&gt;
File:Mystic_Obelisk.png|link=Obelisk|''[[Obelisk]]''&lt;br /&gt;
File:Dryad_HarpysPerch.png|link=Harpy's Perch|''[[Harpy's Perch]]''&lt;br /&gt;
File:Initiate_Firework_Cannon.png|link=Firework Cannon|''[[Firework Cannon]]''&lt;br /&gt;
File:Initiate_Chi_Spirit_Tower.png|link=Chi Spirit Tower|''[[Chi Spirit Tower]]''&lt;br /&gt;
File:Apprentice_flameburst.png|link=Flameburst Tower|''[[Flameburst Tower]]''&lt;br /&gt;
File:Adept_Tesla_Coil.png|link=Tesla Coil|''[[Tesla Coil]]''&lt;br /&gt;
File:Adept_hailstorm.png|link=Hailstorm Tower|''[[Hailstorm Tower]]''&lt;br /&gt;
File:Adept_Crystal_Hammer.png|link=Crystal Hammer|''[[Crystal Hammer]]''&lt;br /&gt;
File:Mercenary_Nether_Archer.png|link=Nether Archer|''[[Nether Archer]]''&lt;br /&gt;
File:Mercenary_Elvish_Artillery_Cannon.png|link=Elvish Artillery Cannon|''[[Elvish Artillery Cannon]]''&lt;br /&gt;
File:Countess_Flak_Cannon.png|link=Flak Cannon|''[[Flak Cannon]]''&lt;br /&gt;
File:Countess_Oil_Catapult.png|link=Oil Catapult|''[[Oil Catapult]]''&lt;br /&gt;
File:Countess_Elder_Dragon.png|link=Elder Dragon|''[[Elder Dragon]]''&lt;br /&gt;
File:Magnetic Knight.png|link=Magnetic Knight Tower|''[[Magnetic Knight Tower]]''&lt;br /&gt;
File:Rail Gun.png|link=Rail Gun Tower|''[[Rail Gun Tower]]''&lt;br /&gt;
File:Sentry Turret.png|link=Sentry Turret|''[[Sentry Turret]]''&lt;br /&gt;
File:Spectral Knight.png|link=Spectral Knight|''[[Spectral Knight]]''&lt;br /&gt;
File:Sonic Bat.png|link=Sonic Bat|''[[Sonic Bat]]''&lt;br /&gt;
File:Water Sprite Tower.png|link=Water Sprite Tower|''[[Water Sprite Tower]]''&lt;br /&gt;
File:PufferFish.png|link=PufferFish|''[[PufferFish]]''&lt;br /&gt;
File:JellyFish.png|link=JellyFish|''[[JellyFish]]''&lt;br /&gt;
File:Artillery Crab Tower.png|link=Artillery Crab Tower|''[[Artillery Crab Tower]]''&lt;br /&gt;
File:Plasma Defense System.png|link=Plasma Defense System|''[[Plasma Defense System]]''&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Traps ==&lt;br /&gt;
Traps are Defenses that focus on Offense. As health they have an certain amount of charges. They have a small trigger radius and a larger detonation radius, each trigger removes a charge.&amp;lt;br&amp;gt;&lt;br /&gt;
However, The Dryad's, Mercenary's, Countess' and Hunter's traps act more like Auras, no trigger radius and a percentage as health.&amp;lt;br&amp;gt;&lt;br /&gt;
Traps are mainly damage dealers, but they can have supporting rolls such as slowing, stunning or charming enemies.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
They include:&lt;br /&gt;
&amp;lt;gallery widths=100px heights=100px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Huntress_explosive_trap.png|link=Explosive Trap|''[[Explosive Trap]]''&lt;br /&gt;
File:Huntress_geyser_trap.png|link=Geyser Trap|''[[Geyser Trap]]''&lt;br /&gt;
File:Huntress_blaze_balloon.png|link=Blaze Balloon|''[[Blaze Balloon]]''&lt;br /&gt;
File:Lavamancer_OilGeyser.png|link=Oil Geyser|''[[Oil Geyser]]''&lt;br /&gt;
File:Mystic_SnakingSands.png|link=Snaking Sands|''[[Snaking Sands]]''&lt;br /&gt;
File:Dryad_HornetsNest.png|link=Moss Hornet's Nest|''[[Moss Hornet's Nest]]''&lt;br /&gt;
File:Dryad_SlimePit.png|link=Slime Pit|''[[Slime Pit]]''&lt;br /&gt;
File:Dryad_AngryNimbus.png|link=Angry Nimbus|''[[Angry Nimbus]]''&lt;br /&gt;
File:Mercenary_Nether_Spider_Spawner.png|link=Nether Spider Spawner|''[[Nether Spider Spawner]]''&lt;br /&gt;
File:Countess_Dragon_Nest.png|link=Dragon's Nest|''[[Dragon's Nest]]''&lt;br /&gt;
File:EMP Trap.png|link=EMP Trap|''[[EMP Trap]]&lt;br /&gt;
File:Gargoyle Statue.png|link=Gargoyle Statue|''[[Gargoyle Statue]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Auras ==&lt;br /&gt;
Auras are Defenses that focus on Offense. As health they have a durability displayed by a percentage. They have a medium range cap.&amp;lt;br&amp;gt;&lt;br /&gt;
Auras are damage dealers, with rarely some supporting rolls like buffing defenses.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
They include:&lt;br /&gt;
&amp;lt;gallery widths=100px heights=100px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Monk flame aura.png|link=Flame Aura|''[[Flame Aura]]''&lt;br /&gt;
File:Monk boost aura.png|link=Boost Aura|''[[Boost Aura]]''&lt;br /&gt;
File:Monk lightning aura.png|link=Lightning Strikes Aura|''[[Lightning Strikes Aura]]''&lt;br /&gt;
File:Lavamancer FissureofEmbermount.png|link=Fissure of Embermount|''[[Fissure of Embermount]]''&lt;br /&gt;
File:Initiate_Water_Aura.png|link=Water Aura|''[[Water Aura]]''&lt;br /&gt;
File:Initiate_Frost_Strikes_Aura.png|link=Frost Strikes Aura|''[[Frost Strikes Aura]]''&lt;br /&gt;
File:Drone Defense System.png|link=Drone Defense System|''[[Drone Defense System]]''&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Nodes ==&lt;br /&gt;
Nodes are Defenses that focus on utility, made of multiple nodes, requiring at least 2 placed nodes to be summoned. As health they have a durability displayed by a percentage. They have set ranges.&amp;lt;br&amp;gt;&lt;br /&gt;
Nodes are very useful for support such as reflecting projectiles, buffing defenses, and stunning enemies.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
They include:&lt;br /&gt;
&amp;lt;gallery widths=100px heights=100px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:EV2 ProtonBeam.png|link=Proton Beam|''[[Proton Beam]]''&lt;br /&gt;
File:EV2 ReflectBeam.png|link=Reflect Beam|''[[Reflect Beam]]''&lt;br /&gt;
File:EV2 BuffBeam.png|link=Buff Beam|''[[Buff Beam]]''&lt;br /&gt;
File:EV2 WeapManu.png|link=Weapon Manufacturer|''[[Weapon Manufacturer]]''&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Interactions==&lt;br /&gt;
&lt;br /&gt;
===Build===&lt;br /&gt;
Each Defense costs a specific amount of [[Mana#Green Mana|green mana]] to build.  When building a defense it costs [[Mana#Green Mana|green mana]] and [[Defense Units|Defense Units]]. The [[Defense Units]] lost from building a defense is refunded when the defense is either sold or destroyed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Upgrade===&lt;br /&gt;
A Player may Upgrade a defense by [[Controls|pressing Q]] (by default) and then left clicking on a [[Defense]]. &amp;lt;br&amp;gt;&lt;br /&gt;
* Upgrading a defense will increase its [[Defense Power]] ratio and [[Defense Health]] ratio.&lt;br /&gt;
&lt;br /&gt;
Upgrading a defense costs different amounts of [[Mana#Green Mana|green mana]] for each upgrade tier:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade  !! Cost &lt;br /&gt;
|-&lt;br /&gt;
| Tier 1 -&amp;gt; 2 || 50 &lt;br /&gt;
|-&lt;br /&gt;
| Tier 2 -&amp;gt; 3 || 100&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3 -&amp;gt; 4  || 150&lt;br /&gt;
|-&lt;br /&gt;
| Tier 4 -&amp;gt; 5 || 200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Repair===&lt;br /&gt;
A player can repair a Defense by [[Controls|pressing R]] (by default) and then left clicking on a defense. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Formula:''' &amp;lt;code&amp;gt;Base Green Mana Cost * 75% * % of missing health&amp;lt;/code&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
So repairing a defense such as the [[Flameburst Tower]] for example it costs 40 [[Mana#Green Mana|green mana]] and repairing it from 50% health will cost 15 [[mana#green mana|green mana]]. &amp;lt;br&amp;gt;&lt;br /&gt;
* Repairing a Defense does not change in cost according to the upgrade tier. The repair cost is always based off of the base cost of the Tier 1 version of the Defense&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sell===&lt;br /&gt;
A Player may sell a defense by [[Controls|pressing Z]] (by default) and then left clicking on the defense. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Formula:''' &amp;lt;code&amp;gt;Total Green Mana Cost * 75% * % of missing health&amp;lt;/code&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
* A Defense will sell for [[Mana#Green Mana|green mana]] based on its condition and upgrade status.&lt;br /&gt;
: A Defense sold in the same build phase it was built in will give a full refund, including any [[Mana#Green Mana|green mana]] spent on upgrades. &amp;lt;br&amp;gt; If the defense is sold at any other point after it has been built will sell for 75% of its cost (Including Upgrade costs) times its percent health left.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeon Defenders 2]] [[Category:Defenses]] [[Category:Heroes]] [[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Artemis</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Defenses&amp;diff=24676</id>
		<title>Defenses</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Defenses&amp;diff=24676"/>
				<updated>2026-04-02T07:51:47Z</updated>
		
		<summary type="html">&lt;p&gt;Artemis: /* Towers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Towers Loading Screen.png|350px|right|thumb|Loading Screen featuring a tower of each four base heroes.]]&lt;br /&gt;
Defenses are the core to defending Etheria.&amp;lt;br&amp;gt;&lt;br /&gt;
They require Green Mana to be built, upgraded and repaired.&amp;lt;br&amp;gt;&lt;br /&gt;
Most [[Heroes]] have 4 defenses; The [[Barbarian]], [[Gunwitch]] and [[Frostweaver]] have no defenses; and the [[Dryad]] and [[Mystic]] have a 5th defense.&amp;lt;br&amp;gt;&lt;br /&gt;
There are 5 types of Defenses: Towers, Blockades, Traps, Auras and Nodes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Blockades ==&lt;br /&gt;
Blockades are Defenses that focus on Defense. They have wide hitboxes with a lot of health and usually do not have much range.&amp;lt;br&amp;gt;&lt;br /&gt;
Blockades deal damage, but they can also have a supporting role such as slowing or stunning enemies, and buffing heroes. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
They include:&lt;br /&gt;
&amp;lt;gallery widths=100px heights=100px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Apprentice_arcane_barrier.png|link=Arcane Barrier|''[[Arcane Barrier]]''&lt;br /&gt;
File:Squire_SpikedBlockade.png|link=Spike Blockade|''[[Spike Blockade]]''&lt;br /&gt;
File:Squire_training_dummy.png|link=Training Dummy|''[[Training Dummy]]''&lt;br /&gt;
File:AbyssLord_orc.png|link=Orc Blockade|''[[Orc Blockade]]''&lt;br /&gt;
File:AbyssLord_Colossus.png|link=The Colossus|''[[The Colossus]]''&lt;br /&gt;
File:Lavamancer_Maw.png|link=Maw of the Earth Drake|''[[Maw of the Earth Drake]]''&lt;br /&gt;
File:Mystic_VipersFangs.png|link=Viper's Fangs|''[[Viper's Fangs]]''&lt;br /&gt;
File:Dryad_WorldTree.png|link=World Tree|''[[World Tree]]''&lt;br /&gt;
File:Mercenary_Royal_Guard_Blockade.png|link=Royal Guard Blockade|''[[Royal Guard Blockade]]''&lt;br /&gt;
File:Werewolf_Commander.png|link=Werewolf Commander|''[[Werewolf Commander]]''&lt;br /&gt;
File:Physical Wall.png|link=Physical Wall|''[[Physical Wall]]''&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Towers ==&lt;br /&gt;
Towers are Defenses that focus on Offense. They have small hitboxes with some health and often a large range cap.&amp;lt;br&amp;gt;&lt;br /&gt;
There is much variation between towers, some have projectiles, others have beams. Most are damaging, but there are also CC Towers. They can be AoE or Single Target.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
They include:&lt;br /&gt;
&amp;lt;gallery widths=100px heights=100px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Apprentice_flameburst.png|link=Flamethrower Tower|''[[Flamethrower Tower]]''&lt;br /&gt;
File:Apprentice_frostbite.png|link=Frostbite Tower|''[[Frostbite Tower]]''&lt;br /&gt;
File:Apprentice_Earthshatter.png|link=Earthshatter Tower|''[[Earthshatter Tower]]''&lt;br /&gt;
File:Squire_cannonball.png|link=Cannonball Tower|''[[Cannonball Tower]]''&lt;br /&gt;
File:Squire_ballista.png|link=Ballista|''[[Ballista]]''&lt;br /&gt;
File:Huntress_poison_tower.png|link=Poison Dart Tower|''[[Poison Dart Tower]]''&lt;br /&gt;
File:Monk_sky_guard.png|link=Sky Guard Tower|''[[Sky Guard Tower]]''&lt;br /&gt;
File:AbyssLord_Ramster.png|link=Skeletal Ramster|''[[Skeletal Ramster]]''&lt;br /&gt;
File:AbyssLord_BoneArchers.png|link=Skeletal Archer|''[[Skeletal Archer]]''&lt;br /&gt;
File:Lavamancer_Volcano.png|link=Volcano|''[[Volcano]]''&lt;br /&gt;
File:Mystic_SerpentsCoil.png|link=Serpents Coil|Serpent's Coil|''[[Serpents Coil|Serpent's Coil]]''&lt;br /&gt;
File:Mystic_SandViper.png|link=Sand Viper|''[[Sand Viper]]''&lt;br /&gt;
File:Mystic_Obelisk.png|link=Obelisk|''[[Obelisk]]''&lt;br /&gt;
File:Dryad_HarpysPerch.png|link=Harpy's Perch|''[[Harpy's Perch]]''&lt;br /&gt;
File:Initiate_Firework_Cannon.png|link=Firework Cannon|''[[Firework Cannon]]''&lt;br /&gt;
File:Initiate_Chi_Spirit_Tower.png|link=Chi Spirit Tower|''[[Chi Spirit Tower]]''&lt;br /&gt;
File:Apprentice_flameburst.png|link=Flameburst Tower|''[[Flameburst Tower]]''&lt;br /&gt;
File:Adept_Tesla_Coil.png|link=Tesla Coil|''[[Tesla Coil]]''&lt;br /&gt;
File:Adept_hailstorm.png|link=Hailstorm Tower|''[[Hailstorm Tower]]''&lt;br /&gt;
File:Adept_Crystal_Hammer.png|link=Crystal Hammer|''[[Crystal Hammer]]''&lt;br /&gt;
File:Mercenary_Nether_Archer.png|link=Nether Archer|''[[Nether Archer]]''&lt;br /&gt;
File:Mercenary_Elvish_Artillery_Cannon.png|link=Elvish Artillery Cannon|''[[Elvish Artillery Cannon]]''&lt;br /&gt;
File:Countess_Flak_Cannon.png|link=Flak Cannon|''[[Flak Cannon]]''&lt;br /&gt;
File:Countess_Oil_Catapult.png|link=Oil Catapult|''[[Oil Catapult]]''&lt;br /&gt;
File:Countess_Elder_Dragon.png|link=Elder Dragon|''[[Elder Dragon]]''&lt;br /&gt;
File:Magnetic Knight.png|link=Magnetic Knight Tower|''[[Magnetic Knight Tower]]''&lt;br /&gt;
File:Rail Gun.png|link=Rail Gun Tower|''[[Rail Gun Tower]]''&lt;br /&gt;
File:Sentry Turret.png|link=Sentry Turret|''[[Sentry Turret]]''&lt;br /&gt;
File:Spectral Knight.png|link=Spectral Knight|''[[Spectral Knight]]''&lt;br /&gt;
File:Sonic Bat.png|link=Sonic Bat|''[[Sonic Bat]]''&lt;br /&gt;
File:Water Sprite Tower.png|link=Water Sprite Tower|''[[Water Sprite Tower]]''&lt;br /&gt;
File:PufferFish.png|link=PufferFish|''[[PufferFish]]''&lt;br /&gt;
File:JellyFish.png|link=JellyFish|''[[JellyFish]]''&lt;br /&gt;
File:Artillery Crab Tower.png|link=Artillery Crab Tower|''[[Artillery Crab Tower]]''&lt;br /&gt;
File:Plasma Defense System.png|link=Plasma Defense System|''[[Plasma Defense System]]''&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Traps ==&lt;br /&gt;
Traps are Defenses that focus on Offense. As health they have an certain amount of charges. They have a small trigger radius and a larger detonation radius, each trigger removes a charge.&amp;lt;br&amp;gt;&lt;br /&gt;
However, The Dryad's, Mercenary's, Countess' and Hunter's traps act more like Auras, no trigger radius and a percentage as health.&amp;lt;br&amp;gt;&lt;br /&gt;
Traps are mainly damage dealers, but they can have supporting rolls such as slowing, stunning or charming enemies.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
They include:&lt;br /&gt;
&amp;lt;gallery widths=100px heights=100px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Huntress_explosive_trap.png|link=Explosive Trap|''[[Explosive Trap]]''&lt;br /&gt;
File:Huntress_geyser_trap.png|link=Geyser Trap|''[[Geyser Trap]]''&lt;br /&gt;
File:Huntress_blaze_balloon.png|link=Blaze Balloon|''[[Blaze Balloon]]''&lt;br /&gt;
File:Lavamancer_OilGeyser.png|link=Oil Geyser|''[[Oil Geyser]]''&lt;br /&gt;
File:Mystic_SnakingSands.png|link=Snaking Sands|''[[Snaking Sands]]''&lt;br /&gt;
File:Dryad_HornetsNest.png|link=Moss Hornet's Nest|''[[Moss Hornet's Nest]]''&lt;br /&gt;
File:Dryad_SlimePit.png|link=Slime Pit|''[[Slime Pit]]''&lt;br /&gt;
File:Dryad_AngryNimbus.png|link=Angry Nimbus|''[[Angry Nimbus]]''&lt;br /&gt;
File:Mercenary_Nether_Spider_Spawner.png|link=Nether Spider Spawner|''[[Nether Spider Spawner]]''&lt;br /&gt;
File:Countess_Dragon_Nest.png|link=Dragon's Nest|''[[Dragon's Nest]]''&lt;br /&gt;
File:EMP Trap.png|link=EMP Trap|''[[EMP Trap]]&lt;br /&gt;
File:Gargoyle Statue.png|link=Gargoyle Statue|''[[Gargoyle Statue]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Auras ==&lt;br /&gt;
Auras are Defenses that focus on Offense. As health they have a durability displayed by a percentage. They have a medium range cap.&amp;lt;br&amp;gt;&lt;br /&gt;
Auras are damage dealers, with rarely some supporting rolls like buffing defenses.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
They include:&lt;br /&gt;
&amp;lt;gallery widths=100px heights=100px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Monk flame aura.png|link=Flame Aura|''[[Flame Aura]]''&lt;br /&gt;
File:Monk boost aura.png|link=Boost Aura|''[[Boost Aura]]''&lt;br /&gt;
File:Monk lightning aura.png|link=Lightning Strikes Aura|''[[Lightning Strikes Aura]]''&lt;br /&gt;
File:Lavamancer FissureofEmbermount.png|link=Fissure of Embermount|''[[Fissure of Embermount]]''&lt;br /&gt;
File:Initiate_Water_Aura.png|link=Water Aura|''[[Water Aura]]''&lt;br /&gt;
File:Initiate_Frost_Strikes_Aura.png|link=Frost Strikes Aura|''[[Frost Strikes Aura]]''&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Nodes ==&lt;br /&gt;
Nodes are Defenses that focus on utility, made of multiple nodes, requiring at least 2 placed nodes to be summoned. As health they have a durability displayed by a percentage. They have set ranges.&amp;lt;br&amp;gt;&lt;br /&gt;
Nodes are very useful for support such as reflecting projectiles, buffing defenses, and stunning enemies.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
They include:&lt;br /&gt;
&amp;lt;gallery widths=100px heights=100px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:EV2 ProtonBeam.png|link=Proton Beam|''[[Proton Beam]]''&lt;br /&gt;
File:EV2 ReflectBeam.png|link=Reflect Beam|''[[Reflect Beam]]''&lt;br /&gt;
File:EV2 BuffBeam.png|link=Buff Beam|''[[Buff Beam]]''&lt;br /&gt;
File:EV2 WeapManu.png|link=Weapon Manufacturer|''[[Weapon Manufacturer]]''&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Interactions==&lt;br /&gt;
&lt;br /&gt;
===Build===&lt;br /&gt;
Each Defense costs a specific amount of [[Mana#Green Mana|green mana]] to build.  When building a defense it costs [[Mana#Green Mana|green mana]] and [[Defense Units|Defense Units]]. The [[Defense Units]] lost from building a defense is refunded when the defense is either sold or destroyed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Upgrade===&lt;br /&gt;
A Player may Upgrade a defense by [[Controls|pressing Q]] (by default) and then left clicking on a [[Defense]]. &amp;lt;br&amp;gt;&lt;br /&gt;
* Upgrading a defense will increase its [[Defense Power]] ratio and [[Defense Health]] ratio.&lt;br /&gt;
&lt;br /&gt;
Upgrading a defense costs different amounts of [[Mana#Green Mana|green mana]] for each upgrade tier:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade  !! Cost &lt;br /&gt;
|-&lt;br /&gt;
| Tier 1 -&amp;gt; 2 || 50 &lt;br /&gt;
|-&lt;br /&gt;
| Tier 2 -&amp;gt; 3 || 100&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3 -&amp;gt; 4  || 150&lt;br /&gt;
|-&lt;br /&gt;
| Tier 4 -&amp;gt; 5 || 200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Repair===&lt;br /&gt;
A player can repair a Defense by [[Controls|pressing R]] (by default) and then left clicking on a defense. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Formula:''' &amp;lt;code&amp;gt;Base Green Mana Cost * 75% * % of missing health&amp;lt;/code&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
So repairing a defense such as the [[Flameburst Tower]] for example it costs 40 [[Mana#Green Mana|green mana]] and repairing it from 50% health will cost 15 [[mana#green mana|green mana]]. &amp;lt;br&amp;gt;&lt;br /&gt;
* Repairing a Defense does not change in cost according to the upgrade tier. The repair cost is always based off of the base cost of the Tier 1 version of the Defense&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sell===&lt;br /&gt;
A Player may sell a defense by [[Controls|pressing Z]] (by default) and then left clicking on the defense. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Formula:''' &amp;lt;code&amp;gt;Total Green Mana Cost * 75% * % of missing health&amp;lt;/code&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
* A Defense will sell for [[Mana#Green Mana|green mana]] based on its condition and upgrade status.&lt;br /&gt;
: A Defense sold in the same build phase it was built in will give a full refund, including any [[Mana#Green Mana|green mana]] spent on upgrades. &amp;lt;br&amp;gt; If the defense is sold at any other point after it has been built will sell for 75% of its cost (Including Upgrade costs) times its percent health left.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeon Defenders 2]] [[Category:Defenses]] [[Category:Heroes]] [[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Artemis</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Defenses&amp;diff=24675</id>
		<title>Defenses</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Defenses&amp;diff=24675"/>
				<updated>2026-04-02T07:50:27Z</updated>
		
		<summary type="html">&lt;p&gt;Artemis: /* Blockades */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Towers Loading Screen.png|350px|right|thumb|Loading Screen featuring a tower of each four base heroes.]]&lt;br /&gt;
Defenses are the core to defending Etheria.&amp;lt;br&amp;gt;&lt;br /&gt;
They require Green Mana to be built, upgraded and repaired.&amp;lt;br&amp;gt;&lt;br /&gt;
Most [[Heroes]] have 4 defenses; The [[Barbarian]], [[Gunwitch]] and [[Frostweaver]] have no defenses; and the [[Dryad]] and [[Mystic]] have a 5th defense.&amp;lt;br&amp;gt;&lt;br /&gt;
There are 5 types of Defenses: Towers, Blockades, Traps, Auras and Nodes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Blockades ==&lt;br /&gt;
Blockades are Defenses that focus on Defense. They have wide hitboxes with a lot of health and usually do not have much range.&amp;lt;br&amp;gt;&lt;br /&gt;
Blockades deal damage, but they can also have a supporting role such as slowing or stunning enemies, and buffing heroes. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
They include:&lt;br /&gt;
&amp;lt;gallery widths=100px heights=100px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Apprentice_arcane_barrier.png|link=Arcane Barrier|''[[Arcane Barrier]]''&lt;br /&gt;
File:Squire_SpikedBlockade.png|link=Spike Blockade|''[[Spike Blockade]]''&lt;br /&gt;
File:Squire_training_dummy.png|link=Training Dummy|''[[Training Dummy]]''&lt;br /&gt;
File:AbyssLord_orc.png|link=Orc Blockade|''[[Orc Blockade]]''&lt;br /&gt;
File:AbyssLord_Colossus.png|link=The Colossus|''[[The Colossus]]''&lt;br /&gt;
File:Lavamancer_Maw.png|link=Maw of the Earth Drake|''[[Maw of the Earth Drake]]''&lt;br /&gt;
File:Mystic_VipersFangs.png|link=Viper's Fangs|''[[Viper's Fangs]]''&lt;br /&gt;
File:Dryad_WorldTree.png|link=World Tree|''[[World Tree]]''&lt;br /&gt;
File:Mercenary_Royal_Guard_Blockade.png|link=Royal Guard Blockade|''[[Royal Guard Blockade]]''&lt;br /&gt;
File:Werewolf_Commander.png|link=Werewolf Commander|''[[Werewolf Commander]]''&lt;br /&gt;
File:Physical Wall.png|link=Physical Wall|''[[Physical Wall]]''&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Towers ==&lt;br /&gt;
Towers are Defenses that focus on Offense. They have small hitboxes with some health and often a large range cap.&amp;lt;br&amp;gt;&lt;br /&gt;
There is much variation between towers, some have projectiles, others have beams. Most are damaging, but there are also CC Towers. They can be AoE or Single Target.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
They include:&lt;br /&gt;
&amp;lt;gallery widths=100px heights=100px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Apprentice_flameburst.png|link=Flamethrower Tower|''[[Flamethrower Tower]]''&lt;br /&gt;
File:Apprentice_frostbite.png|link=Frostbite Tower|''[[Frostbite Tower]]''&lt;br /&gt;
File:Apprentice_Earthshatter.png|link=Earthshatter Tower|''[[Earthshatter Tower]]''&lt;br /&gt;
File:Squire_cannonball.png|link=Cannonball Tower|''[[Cannonball Tower]]''&lt;br /&gt;
File:Squire_ballista.png|link=Ballista|''[[Ballista]]''&lt;br /&gt;
File:Huntress_poison_tower.png|link=Poison Dart Tower|''[[Poison Dart Tower]]''&lt;br /&gt;
File:Monk_sky_guard.png|link=Sky Guard Tower|''[[Sky Guard Tower]]''&lt;br /&gt;
File:AbyssLord_Ramster.png|link=Skeletal Ramster|''[[Skeletal Ramster]]''&lt;br /&gt;
File:AbyssLord_BoneArchers.png|link=Skeletal Archer|''[[Skeletal Archer]]''&lt;br /&gt;
File:Lavamancer_Volcano.png|link=Volcano|''[[Volcano]]''&lt;br /&gt;
File:Mystic_SerpentsCoil.png|link=Serpents Coil|Serpent's Coil|''[[Serpents Coil|Serpent's Coil]]''&lt;br /&gt;
File:Mystic_SandViper.png|link=Sand Viper|''[[Sand Viper]]''&lt;br /&gt;
File:Mystic_Obelisk.png|link=Obelisk|''[[Obelisk]]''&lt;br /&gt;
File:Dryad_HarpysPerch.png|link=Harpy's Perch|''[[Harpy's Perch]]''&lt;br /&gt;
File:Initiate_Firework_Cannon.png|link=Firework Cannon|''[[Firework Cannon]]''&lt;br /&gt;
File:Initiate_Chi_Spirit_Tower.png|link=Chi Spirit Tower|''[[Chi Spirit Tower]]''&lt;br /&gt;
File:Apprentice_flameburst.png|link=Flameburst Tower|''[[Flameburst Tower]]''&lt;br /&gt;
File:Adept_Tesla_Coil.png|link=Tesla Coil|''[[Tesla Coil]]''&lt;br /&gt;
File:Adept_hailstorm.png|link=Hailstorm Tower|''[[Hailstorm Tower]]''&lt;br /&gt;
File:Adept_Crystal_Hammer.png|link=Crystal Hammer|''[[Crystal Hammer]]''&lt;br /&gt;
File:Mercenary_Nether_Archer.png|link=Nether Archer|''[[Nether Archer]]''&lt;br /&gt;
File:Mercenary_Elvish_Artillery_Cannon.png|link=Elvish Artillery Cannon|''[[Elvish Artillery Cannon]]''&lt;br /&gt;
File:Countess_Flak_Cannon.png|link=Flak Cannon|''[[Flak Cannon]]''&lt;br /&gt;
File:Countess_Oil_Catapult.png|link=Oil Catapult|''[[Oil Catapult]]''&lt;br /&gt;
File:Countess_Elder_Dragon.png|link=Elder Dragon|''[[Elder Dragon]]''&lt;br /&gt;
File:Magnetic Knight.png|link=Magnetic Knight Tower|''[[Magnetic Knight Tower]]&lt;br /&gt;
File:Rail Gun.png|link=Rail Gun Tower|''[[Rail Gun Tower]]&lt;br /&gt;
File:Sentry Turret.png|link=Sentry Turret|''[[Sentry Turret]]&lt;br /&gt;
File:Spectral Knight.png|link=Spectral Knight|''[[Spectral Knight]]&lt;br /&gt;
File:Sonic Bat.png|link=Sonic Bat|''[[Sonic Bat]]&lt;br /&gt;
File:Water Sprite Tower.png|link=Water Sprite Tower|''[[Water Sprite Tower]]&lt;br /&gt;
File:PufferFish.png|link=PufferFish|''[[PufferFish]]&lt;br /&gt;
File:JellyFish.png|link=JellyFish|''[[JellyFish]]&lt;br /&gt;
File:Artillery Crab Tower.png|link=Artillery Crab Tower|''[[Artillery Crab Tower]]&lt;br /&gt;
File:Plasma Defense System.png|link=Plasma Defense System|''[[Plasma Defense System]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Traps ==&lt;br /&gt;
Traps are Defenses that focus on Offense. As health they have an certain amount of charges. They have a small trigger radius and a larger detonation radius, each trigger removes a charge.&amp;lt;br&amp;gt;&lt;br /&gt;
However, The Dryad's, Mercenary's, Countess' and Hunter's traps act more like Auras, no trigger radius and a percentage as health.&amp;lt;br&amp;gt;&lt;br /&gt;
Traps are mainly damage dealers, but they can have supporting rolls such as slowing, stunning or charming enemies.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
They include:&lt;br /&gt;
&amp;lt;gallery widths=100px heights=100px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Huntress_explosive_trap.png|link=Explosive Trap|''[[Explosive Trap]]''&lt;br /&gt;
File:Huntress_geyser_trap.png|link=Geyser Trap|''[[Geyser Trap]]''&lt;br /&gt;
File:Huntress_blaze_balloon.png|link=Blaze Balloon|''[[Blaze Balloon]]''&lt;br /&gt;
File:Lavamancer_OilGeyser.png|link=Oil Geyser|''[[Oil Geyser]]''&lt;br /&gt;
File:Mystic_SnakingSands.png|link=Snaking Sands|''[[Snaking Sands]]''&lt;br /&gt;
File:Dryad_HornetsNest.png|link=Moss Hornet's Nest|''[[Moss Hornet's Nest]]''&lt;br /&gt;
File:Dryad_SlimePit.png|link=Slime Pit|''[[Slime Pit]]''&lt;br /&gt;
File:Dryad_AngryNimbus.png|link=Angry Nimbus|''[[Angry Nimbus]]''&lt;br /&gt;
File:Mercenary_Nether_Spider_Spawner.png|link=Nether Spider Spawner|''[[Nether Spider Spawner]]''&lt;br /&gt;
File:Countess_Dragon_Nest.png|link=Dragon's Nest|''[[Dragon's Nest]]''&lt;br /&gt;
File:EMP Trap.png|link=EMP Trap|''[[EMP Trap]]&lt;br /&gt;
File:Gargoyle Statue.png|link=Gargoyle Statue|''[[Gargoyle Statue]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Auras ==&lt;br /&gt;
Auras are Defenses that focus on Offense. As health they have a durability displayed by a percentage. They have a medium range cap.&amp;lt;br&amp;gt;&lt;br /&gt;
Auras are damage dealers, with rarely some supporting rolls like buffing defenses.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
They include:&lt;br /&gt;
&amp;lt;gallery widths=100px heights=100px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Monk flame aura.png|link=Flame Aura|''[[Flame Aura]]''&lt;br /&gt;
File:Monk boost aura.png|link=Boost Aura|''[[Boost Aura]]''&lt;br /&gt;
File:Monk lightning aura.png|link=Lightning Strikes Aura|''[[Lightning Strikes Aura]]''&lt;br /&gt;
File:Lavamancer FissureofEmbermount.png|link=Fissure of Embermount|''[[Fissure of Embermount]]''&lt;br /&gt;
File:Initiate_Water_Aura.png|link=Water Aura|''[[Water Aura]]''&lt;br /&gt;
File:Initiate_Frost_Strikes_Aura.png|link=Frost Strikes Aura|''[[Frost Strikes Aura]]''&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Nodes ==&lt;br /&gt;
Nodes are Defenses that focus on utility, made of multiple nodes, requiring at least 2 placed nodes to be summoned. As health they have a durability displayed by a percentage. They have set ranges.&amp;lt;br&amp;gt;&lt;br /&gt;
Nodes are very useful for support such as reflecting projectiles, buffing defenses, and stunning enemies.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
They include:&lt;br /&gt;
&amp;lt;gallery widths=100px heights=100px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:EV2 ProtonBeam.png|link=Proton Beam|''[[Proton Beam]]''&lt;br /&gt;
File:EV2 ReflectBeam.png|link=Reflect Beam|''[[Reflect Beam]]''&lt;br /&gt;
File:EV2 BuffBeam.png|link=Buff Beam|''[[Buff Beam]]''&lt;br /&gt;
File:EV2 WeapManu.png|link=Weapon Manufacturer|''[[Weapon Manufacturer]]''&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Interactions==&lt;br /&gt;
&lt;br /&gt;
===Build===&lt;br /&gt;
Each Defense costs a specific amount of [[Mana#Green Mana|green mana]] to build.  When building a defense it costs [[Mana#Green Mana|green mana]] and [[Defense Units|Defense Units]]. The [[Defense Units]] lost from building a defense is refunded when the defense is either sold or destroyed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Upgrade===&lt;br /&gt;
A Player may Upgrade a defense by [[Controls|pressing Q]] (by default) and then left clicking on a [[Defense]]. &amp;lt;br&amp;gt;&lt;br /&gt;
* Upgrading a defense will increase its [[Defense Power]] ratio and [[Defense Health]] ratio.&lt;br /&gt;
&lt;br /&gt;
Upgrading a defense costs different amounts of [[Mana#Green Mana|green mana]] for each upgrade tier:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade  !! Cost &lt;br /&gt;
|-&lt;br /&gt;
| Tier 1 -&amp;gt; 2 || 50 &lt;br /&gt;
|-&lt;br /&gt;
| Tier 2 -&amp;gt; 3 || 100&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3 -&amp;gt; 4  || 150&lt;br /&gt;
|-&lt;br /&gt;
| Tier 4 -&amp;gt; 5 || 200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Repair===&lt;br /&gt;
A player can repair a Defense by [[Controls|pressing R]] (by default) and then left clicking on a defense. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Formula:''' &amp;lt;code&amp;gt;Base Green Mana Cost * 75% * % of missing health&amp;lt;/code&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
So repairing a defense such as the [[Flameburst Tower]] for example it costs 40 [[Mana#Green Mana|green mana]] and repairing it from 50% health will cost 15 [[mana#green mana|green mana]]. &amp;lt;br&amp;gt;&lt;br /&gt;
* Repairing a Defense does not change in cost according to the upgrade tier. The repair cost is always based off of the base cost of the Tier 1 version of the Defense&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sell===&lt;br /&gt;
A Player may sell a defense by [[Controls|pressing Z]] (by default) and then left clicking on the defense. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Formula:''' &amp;lt;code&amp;gt;Total Green Mana Cost * 75% * % of missing health&amp;lt;/code&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
* A Defense will sell for [[Mana#Green Mana|green mana]] based on its condition and upgrade status.&lt;br /&gt;
: A Defense sold in the same build phase it was built in will give a full refund, including any [[Mana#Green Mana|green mana]] spent on upgrades. &amp;lt;br&amp;gt; If the defense is sold at any other point after it has been built will sell for 75% of its cost (Including Upgrade costs) times its percent health left.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeon Defenders 2]] [[Category:Defenses]] [[Category:Heroes]] [[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Artemis</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Defenses&amp;diff=24674</id>
		<title>Defenses</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Defenses&amp;diff=24674"/>
				<updated>2026-04-02T07:48:49Z</updated>
		
		<summary type="html">&lt;p&gt;Artemis: /* Towers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Towers Loading Screen.png|350px|right|thumb|Loading Screen featuring a tower of each four base heroes.]]&lt;br /&gt;
Defenses are the core to defending Etheria.&amp;lt;br&amp;gt;&lt;br /&gt;
They require Green Mana to be built, upgraded and repaired.&amp;lt;br&amp;gt;&lt;br /&gt;
Most [[Heroes]] have 4 defenses; The [[Barbarian]], [[Gunwitch]] and [[Frostweaver]] have no defenses; and the [[Dryad]] and [[Mystic]] have a 5th defense.&amp;lt;br&amp;gt;&lt;br /&gt;
There are 5 types of Defenses: Towers, Blockades, Traps, Auras and Nodes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Blockades ==&lt;br /&gt;
Blockades are Defenses that focus on Defense. They have wide hitboxes with a lot of health and usually do not have much range.&amp;lt;br&amp;gt;&lt;br /&gt;
Blockades deal damage, but they can also have a supporting role such as slowing or stunning enemies, and buffing heroes. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
They include:&lt;br /&gt;
&amp;lt;gallery widths=100px heights=100px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Apprentice_arcane_barrier.png|link=Arcane Barrier|''[[Arcane Barrier]]''&lt;br /&gt;
File:Squire_SpikedBlockade.png|link=Spike Blockade|''[[Spike Blockade]]''&lt;br /&gt;
File:Squire_training_dummy.png|link=Training Dummy|''[[Training Dummy]]''&lt;br /&gt;
File:AbyssLord_orc.png|link=Orc Blockade|''[[Orc Blockade]]''&lt;br /&gt;
File:AbyssLord_Colossus.png|link=The Colossus|''[[The Colossus]]''&lt;br /&gt;
File:Lavamancer_Maw.png|link=Maw of the Earth Drake|''[[Maw of the Earth Drake]]''&lt;br /&gt;
File:Mystic_VipersFangs.png|link=Viper's Fangs|''[[Viper's Fangs]]''&lt;br /&gt;
File:Dryad_WorldTree.png|link=World Tree|''[[World Tree]]''&lt;br /&gt;
File:Mercenary_Royal_Guard_Blockade.png|link=Royal Guard Blockade|''[[Royal Guard Blockade]]''&lt;br /&gt;
File:Werewolf_Commander.png|link=Werewolf Commander|''[[Werewolf Commander]]''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Towers ==&lt;br /&gt;
Towers are Defenses that focus on Offense. They have small hitboxes with some health and often a large range cap.&amp;lt;br&amp;gt;&lt;br /&gt;
There is much variation between towers, some have projectiles, others have beams. Most are damaging, but there are also CC Towers. They can be AoE or Single Target.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
They include:&lt;br /&gt;
&amp;lt;gallery widths=100px heights=100px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Apprentice_flameburst.png|link=Flamethrower Tower|''[[Flamethrower Tower]]''&lt;br /&gt;
File:Apprentice_frostbite.png|link=Frostbite Tower|''[[Frostbite Tower]]''&lt;br /&gt;
File:Apprentice_Earthshatter.png|link=Earthshatter Tower|''[[Earthshatter Tower]]''&lt;br /&gt;
File:Squire_cannonball.png|link=Cannonball Tower|''[[Cannonball Tower]]''&lt;br /&gt;
File:Squire_ballista.png|link=Ballista|''[[Ballista]]''&lt;br /&gt;
File:Huntress_poison_tower.png|link=Poison Dart Tower|''[[Poison Dart Tower]]''&lt;br /&gt;
File:Monk_sky_guard.png|link=Sky Guard Tower|''[[Sky Guard Tower]]''&lt;br /&gt;
File:AbyssLord_Ramster.png|link=Skeletal Ramster|''[[Skeletal Ramster]]''&lt;br /&gt;
File:AbyssLord_BoneArchers.png|link=Skeletal Archer|''[[Skeletal Archer]]''&lt;br /&gt;
File:Lavamancer_Volcano.png|link=Volcano|''[[Volcano]]''&lt;br /&gt;
File:Mystic_SerpentsCoil.png|link=Serpents Coil|Serpent's Coil|''[[Serpents Coil|Serpent's Coil]]''&lt;br /&gt;
File:Mystic_SandViper.png|link=Sand Viper|''[[Sand Viper]]''&lt;br /&gt;
File:Mystic_Obelisk.png|link=Obelisk|''[[Obelisk]]''&lt;br /&gt;
File:Dryad_HarpysPerch.png|link=Harpy's Perch|''[[Harpy's Perch]]''&lt;br /&gt;
File:Initiate_Firework_Cannon.png|link=Firework Cannon|''[[Firework Cannon]]''&lt;br /&gt;
File:Initiate_Chi_Spirit_Tower.png|link=Chi Spirit Tower|''[[Chi Spirit Tower]]''&lt;br /&gt;
File:Apprentice_flameburst.png|link=Flameburst Tower|''[[Flameburst Tower]]''&lt;br /&gt;
File:Adept_Tesla_Coil.png|link=Tesla Coil|''[[Tesla Coil]]''&lt;br /&gt;
File:Adept_hailstorm.png|link=Hailstorm Tower|''[[Hailstorm Tower]]''&lt;br /&gt;
File:Adept_Crystal_Hammer.png|link=Crystal Hammer|''[[Crystal Hammer]]''&lt;br /&gt;
File:Mercenary_Nether_Archer.png|link=Nether Archer|''[[Nether Archer]]''&lt;br /&gt;
File:Mercenary_Elvish_Artillery_Cannon.png|link=Elvish Artillery Cannon|''[[Elvish Artillery Cannon]]''&lt;br /&gt;
File:Countess_Flak_Cannon.png|link=Flak Cannon|''[[Flak Cannon]]''&lt;br /&gt;
File:Countess_Oil_Catapult.png|link=Oil Catapult|''[[Oil Catapult]]''&lt;br /&gt;
File:Countess_Elder_Dragon.png|link=Elder Dragon|''[[Elder Dragon]]''&lt;br /&gt;
File:Magnetic Knight.png|link=Magnetic Knight Tower|''[[Magnetic Knight Tower]]&lt;br /&gt;
File:Rail Gun.png|link=Rail Gun Tower|''[[Rail Gun Tower]]&lt;br /&gt;
File:Sentry Turret.png|link=Sentry Turret|''[[Sentry Turret]]&lt;br /&gt;
File:Spectral Knight.png|link=Spectral Knight|''[[Spectral Knight]]&lt;br /&gt;
File:Sonic Bat.png|link=Sonic Bat|''[[Sonic Bat]]&lt;br /&gt;
File:Water Sprite Tower.png|link=Water Sprite Tower|''[[Water Sprite Tower]]&lt;br /&gt;
File:PufferFish.png|link=PufferFish|''[[PufferFish]]&lt;br /&gt;
File:JellyFish.png|link=JellyFish|''[[JellyFish]]&lt;br /&gt;
File:Artillery Crab Tower.png|link=Artillery Crab Tower|''[[Artillery Crab Tower]]&lt;br /&gt;
File:Plasma Defense System.png|link=Plasma Defense System|''[[Plasma Defense System]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Traps ==&lt;br /&gt;
Traps are Defenses that focus on Offense. As health they have an certain amount of charges. They have a small trigger radius and a larger detonation radius, each trigger removes a charge.&amp;lt;br&amp;gt;&lt;br /&gt;
However, The Dryad's, Mercenary's, Countess' and Hunter's traps act more like Auras, no trigger radius and a percentage as health.&amp;lt;br&amp;gt;&lt;br /&gt;
Traps are mainly damage dealers, but they can have supporting rolls such as slowing, stunning or charming enemies.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
They include:&lt;br /&gt;
&amp;lt;gallery widths=100px heights=100px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Huntress_explosive_trap.png|link=Explosive Trap|''[[Explosive Trap]]''&lt;br /&gt;
File:Huntress_geyser_trap.png|link=Geyser Trap|''[[Geyser Trap]]''&lt;br /&gt;
File:Huntress_blaze_balloon.png|link=Blaze Balloon|''[[Blaze Balloon]]''&lt;br /&gt;
File:Lavamancer_OilGeyser.png|link=Oil Geyser|''[[Oil Geyser]]''&lt;br /&gt;
File:Mystic_SnakingSands.png|link=Snaking Sands|''[[Snaking Sands]]''&lt;br /&gt;
File:Dryad_HornetsNest.png|link=Moss Hornet's Nest|''[[Moss Hornet's Nest]]''&lt;br /&gt;
File:Dryad_SlimePit.png|link=Slime Pit|''[[Slime Pit]]''&lt;br /&gt;
File:Dryad_AngryNimbus.png|link=Angry Nimbus|''[[Angry Nimbus]]''&lt;br /&gt;
File:Mercenary_Nether_Spider_Spawner.png|link=Nether Spider Spawner|''[[Nether Spider Spawner]]''&lt;br /&gt;
File:Countess_Dragon_Nest.png|link=Dragon's Nest|''[[Dragon's Nest]]''&lt;br /&gt;
File:EMP Trap.png|link=EMP Trap|''[[EMP Trap]]&lt;br /&gt;
File:Gargoyle Statue.png|link=Gargoyle Statue|''[[Gargoyle Statue]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Auras ==&lt;br /&gt;
Auras are Defenses that focus on Offense. As health they have a durability displayed by a percentage. They have a medium range cap.&amp;lt;br&amp;gt;&lt;br /&gt;
Auras are damage dealers, with rarely some supporting rolls like buffing defenses.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
They include:&lt;br /&gt;
&amp;lt;gallery widths=100px heights=100px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Monk flame aura.png|link=Flame Aura|''[[Flame Aura]]''&lt;br /&gt;
File:Monk boost aura.png|link=Boost Aura|''[[Boost Aura]]''&lt;br /&gt;
File:Monk lightning aura.png|link=Lightning Strikes Aura|''[[Lightning Strikes Aura]]''&lt;br /&gt;
File:Lavamancer FissureofEmbermount.png|link=Fissure of Embermount|''[[Fissure of Embermount]]''&lt;br /&gt;
File:Initiate_Water_Aura.png|link=Water Aura|''[[Water Aura]]''&lt;br /&gt;
File:Initiate_Frost_Strikes_Aura.png|link=Frost Strikes Aura|''[[Frost Strikes Aura]]''&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Nodes ==&lt;br /&gt;
Nodes are Defenses that focus on utility, made of multiple nodes, requiring at least 2 placed nodes to be summoned. As health they have a durability displayed by a percentage. They have set ranges.&amp;lt;br&amp;gt;&lt;br /&gt;
Nodes are very useful for support such as reflecting projectiles, buffing defenses, and stunning enemies.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
They include:&lt;br /&gt;
&amp;lt;gallery widths=100px heights=100px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:EV2 ProtonBeam.png|link=Proton Beam|''[[Proton Beam]]''&lt;br /&gt;
File:EV2 ReflectBeam.png|link=Reflect Beam|''[[Reflect Beam]]''&lt;br /&gt;
File:EV2 BuffBeam.png|link=Buff Beam|''[[Buff Beam]]''&lt;br /&gt;
File:EV2 WeapManu.png|link=Weapon Manufacturer|''[[Weapon Manufacturer]]''&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Interactions==&lt;br /&gt;
&lt;br /&gt;
===Build===&lt;br /&gt;
Each Defense costs a specific amount of [[Mana#Green Mana|green mana]] to build.  When building a defense it costs [[Mana#Green Mana|green mana]] and [[Defense Units|Defense Units]]. The [[Defense Units]] lost from building a defense is refunded when the defense is either sold or destroyed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Upgrade===&lt;br /&gt;
A Player may Upgrade a defense by [[Controls|pressing Q]] (by default) and then left clicking on a [[Defense]]. &amp;lt;br&amp;gt;&lt;br /&gt;
* Upgrading a defense will increase its [[Defense Power]] ratio and [[Defense Health]] ratio.&lt;br /&gt;
&lt;br /&gt;
Upgrading a defense costs different amounts of [[Mana#Green Mana|green mana]] for each upgrade tier:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Upgrade  !! Cost &lt;br /&gt;
|-&lt;br /&gt;
| Tier 1 -&amp;gt; 2 || 50 &lt;br /&gt;
|-&lt;br /&gt;
| Tier 2 -&amp;gt; 3 || 100&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3 -&amp;gt; 4  || 150&lt;br /&gt;
|-&lt;br /&gt;
| Tier 4 -&amp;gt; 5 || 200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Repair===&lt;br /&gt;
A player can repair a Defense by [[Controls|pressing R]] (by default) and then left clicking on a defense. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Formula:''' &amp;lt;code&amp;gt;Base Green Mana Cost * 75% * % of missing health&amp;lt;/code&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
So repairing a defense such as the [[Flameburst Tower]] for example it costs 40 [[Mana#Green Mana|green mana]] and repairing it from 50% health will cost 15 [[mana#green mana|green mana]]. &amp;lt;br&amp;gt;&lt;br /&gt;
* Repairing a Defense does not change in cost according to the upgrade tier. The repair cost is always based off of the base cost of the Tier 1 version of the Defense&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sell===&lt;br /&gt;
A Player may sell a defense by [[Controls|pressing Z]] (by default) and then left clicking on the defense. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Formula:''' &amp;lt;code&amp;gt;Total Green Mana Cost * 75% * % of missing health&amp;lt;/code&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
* A Defense will sell for [[Mana#Green Mana|green mana]] based on its condition and upgrade status.&lt;br /&gt;
: A Defense sold in the same build phase it was built in will give a full refund, including any [[Mana#Green Mana|green mana]] spent on upgrades. &amp;lt;br&amp;gt; If the defense is sold at any other point after it has been built will sell for 75% of its cost (Including Upgrade costs) times its percent health left.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeon Defenders 2]] [[Category:Defenses]] [[Category:Heroes]] [[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Artemis</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Template:Shards/Cyborg&amp;diff=24673</id>
		<title>Template:Shards/Cyborg</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Template:Shards/Cyborg&amp;diff=24673"/>
				<updated>2026-04-02T07:39:14Z</updated>
		
		<summary type="html">&lt;p&gt;Artemis: Added Plasma Burst shard for Cyborg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''List of [[Cyborg]]-specific [[:Category:Items|Item]] [[Shards]]'':&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:12%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:50%; text-align:center;&amp;quot; | Effect (Gilded value in brackets)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:12%; text-align:center;&amp;quot; | Item&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | GearSlot||Shard Pack&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_Cyborg.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Amplified Singularity}}&lt;br /&gt;
    |Increases the damage of Singularity Bomb by '''3-39% (51%)'''.&lt;br /&gt;
    |{{IcoBoots}}&lt;br /&gt;
    |{{ShardPack02}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_Cyborg.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Cosmic Burst}}&lt;br /&gt;
    |Increases the explosion range of Supernova by '''8-32%(40%)''' and reduces its fall-off by '''18-42%(50%)'''.&lt;br /&gt;
    |{{IcoGloves}}&lt;br /&gt;
    |{{ShardPack06}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_Cyborg.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Enhanced Protocols}}&lt;br /&gt;
    |Increases the effects of Drone Overdrive by '''103-127%(135%)'''.&lt;br /&gt;
    |{{IcoChest}}&lt;br /&gt;
    |{{ShardPack07}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_Cyborg.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Event Horizon}}&lt;br /&gt;
    |Increases the suction strength of Singularity Bomb by '''14-38%(50%)''' and increases the stun time by '''0.2-1(1.4)'''s.&lt;br /&gt;
    |{{IcoHelmet}}&lt;br /&gt;
    |{{ShardPack09}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_Cyborg.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Exponential Force}}&lt;br /&gt;
    |Primary attacks increase your homing missile's damage by '''10-29%(35%)'''. Stacks up to '''10''' times.&lt;br /&gt;
    |{{IcoWeapon}}&lt;br /&gt;
    |{{ShardPack01}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_Cyborg.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Extended Charge}}&lt;br /&gt;
    |Drone Overdrive duration increased by '''0.5-5(6.2)'''s.&lt;br /&gt;
    |{{IcoBoots}}&lt;br /&gt;
    |{{ShardPack08}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_Cyborg.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Ignition}}&lt;br /&gt;
    |Flame Thrower and Supernova ignite enemies, making them take '''5-21%(25%)''' extra damage for 5s.&lt;br /&gt;
    |{{IcoWeapon}}&lt;br /&gt;
    |{{ShardPack10}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_Cyborg.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Singularity Power}}&lt;br /&gt;
    |Increases the damage of Singularity Bomb by '''4-40%(52%)''', but no longer stuns when it explodes.&lt;br /&gt;
    |{{IcoHelmet}}&lt;br /&gt;
    |{{ShardPack04}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_Cyborg.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Overclocked Drone}}&lt;br /&gt;
    |Increases the damage of the Cyborg's companion pet by '''6-24%(30%)'''.&lt;br /&gt;
    |{{IcoBoots}}&lt;br /&gt;
    |{{ShardPack02}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_Cyborg.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Stocked Flame}}&lt;br /&gt;
    |Increases the damage of Flame Thrower by '''3-39%(51%)'''.&lt;br /&gt;
    |{{IcoGloves}}&lt;br /&gt;
    |{{ShardPack01}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_Cyborg.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Thermal Efficiency}}&lt;br /&gt;
    |The cost of all Cyborg's abilities is reduced by '''4-40%(52%)'''.&lt;br /&gt;
    |{{IcoHelmet}}&lt;br /&gt;
    |{{ShardPack05}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_Cyborg.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Type III Supernova}}&lt;br /&gt;
    |Increases the damage of Supernova by '''3-39%(51%)'''.&lt;br /&gt;
    |{{IcoHelmet}}&lt;br /&gt;
    |{{ShardPack06}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_Cyborg.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Virus}}&lt;br /&gt;
    |'''7-25%(25%)''' chance on hit to Virus the target, dealing '''10-90%(96%)''' of your Hero Damage stat as magical Storm damage each second for 3 seconds. Virus enemies take 15% more damage and move 25% slower.&lt;br /&gt;
    |{{IcoWeapon}}&lt;br /&gt;
    |{{ShardPack05}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hero Shard|[[File:Hero_Shard_Icon_Cyborg.png|48px]]}}&lt;br /&gt;
    |{{Hero Shard|Water Cooler}}&lt;br /&gt;
    |Cool down your core! While Drone Overdrive is active, restore '''1-11(15)''' heat per second.&lt;br /&gt;
    |{{IcoHelmet}}&lt;br /&gt;
    |{{ShardPack08}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|{{Defense Shard|[[File:Defense_Shard_Icon_4.png|48px]]}}&lt;br /&gt;
    |{{Defense Shard|Chilling Pulse}}&lt;br /&gt;
    |The Biometric Scanner emits a chilling wave, making enemies move at '''95-71%(65%)''' speed when they are within the zone.&lt;br /&gt;
    |{{IcoRelic}}&lt;br /&gt;
    |{{ShardPack07}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Defense Shard|[[File:Defense_Shard_Icon_6.png|48px]]}}&lt;br /&gt;
    |{{Defense Shard|Concussive Guard}}&lt;br /&gt;
    |Physical Wall has a  '''4-28%(33%)''' chance to stun enemies on impact, leaving them immobilized for '''1-3(3)'''s.&lt;br /&gt;
    |{{IcoRelic}}&lt;br /&gt;
    |{{ShardPack05}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Defense Shard|[[File:Defense_Shard_Icon_4.png|48px]]}}&lt;br /&gt;
    |{{Defense Shard|Enhanced Reconnaissance}}&lt;br /&gt;
    |Increases the Defense Range of the Drone Defense System by '''4-20%(28%)''' and gains 100% tenacity.&lt;br /&gt;
    |{{IcoRelic}}&lt;br /&gt;
    |{{ShardPack03}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Defense Shard|[[File:Defense_Shard_Icon_4.png|48px]]}}&lt;br /&gt;
    |{{Defense Shard|Enhanced Scan}}&lt;br /&gt;
    |Amplifies the Biometric Scanner's effect, causing enemies to take '''4-28.2%(33%)''' more damage while in its range.&lt;br /&gt;
    |{{IcoRelic}}&lt;br /&gt;
    |{{ShardPack04}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Defense Shard|[[File:Defense_Shard_Icon_3.png|48px]]}}&lt;br /&gt;
    |{{Defense Shard|Stronghold}}&lt;br /&gt;
    |Increases the Defense Health of the Physical Wall by '''4-25%(29%)''' and gains 100% Tenacity.&lt;br /&gt;
    |{{IcoRelic}}&lt;br /&gt;
    |{{ShardPack00}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Defense Shard|[[File:Defense_Shard_Icon_2.png|48px]]}}&lt;br /&gt;
    |{{Defense Shard|Plasma Burst}}&lt;br /&gt;
    |When the Plasma Defense System hits a target it has a 50% chance to overload dealing '''27-65%(75%)''' damage to nearby enemies.&lt;br /&gt;
    |{{IcoRelic}}&lt;br /&gt;
    |{{ShardPack03}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Defense Shard|[[File:Defense_Shard_Icon_2.png|48px]]}}&lt;br /&gt;
    |{{Defense Shard|Plasma Echo}}&lt;br /&gt;
    |Your Plasma Defense has a '''15-45%(51%)''' chance to attack twice.&lt;br /&gt;
    |{{IcoRelic}}&lt;br /&gt;
    |{{ShardPack10}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Defense Shard|[[File:Defense_Shard_Icon_7.png|48px]]}}&lt;br /&gt;
    |{{Defense Shard|Static Charge}}&lt;br /&gt;
    |Plasma Defense System has a '''12-42%(50%)''' chance on hit to deal '''15-60%(72%)''' extra [[Elements#Storm|Storm]] damage.&lt;br /&gt;
    |{{IcoRelic}}&lt;br /&gt;
    |{{ShardPackSurv}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Defense Shard|[[File:Defense_Shard_Icon_4.png|48px]]}}&lt;br /&gt;
    |{{Defense Shard|Upgraded Targeting}}&lt;br /&gt;
    |Increases the number of targets for the Drone Defense System Aura by 2, but does '''35-25%(21%)''' less damage.&lt;br /&gt;
    |{{IcoRelic}}&lt;br /&gt;
    |{{ShardPack09}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Artemis</name></author>	</entry>

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