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		<updated>2026-05-17T09:27:04Z</updated>
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	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Heroes&amp;diff=4774</id>
		<title>Heroes</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Heroes&amp;diff=4774"/>
				<updated>2016-07-05T14:48:49Z</updated>
		
		<summary type="html">&lt;p&gt;CGF Fozzie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
In the Dungeon Defenders series, the characters with which you play are called heroes, they have several skill where you can divide them into [[Ability|Abilities]] (Action part) where they're linked to the hero's combat and [[Defense|Defenses]], which you place on the ground (the Tower Defense part)&lt;br /&gt;
&lt;br /&gt;
===Heroes===&lt;br /&gt;
In Dungeon Defenders II there are 6 heroes, they are:&lt;br /&gt;
&amp;lt;div class=&amp;quot;tabbertab-borderless&amp;quot;&amp;gt; {{#tag:tabber|Apprentice = {{Apprentice}} {{!}}-{{!}}&lt;br /&gt;
Huntress={{Huntress}} {{!}}-{{!}}&lt;br /&gt;
Monk={{Monk}} {{!}}-{{!}}&lt;br /&gt;
Squire={{Squire}} {{!}}-{{!}}&lt;br /&gt;
Abyss Lord={{Abyss Lord}} {{!}}-{{!}}&lt;br /&gt;
EV2={{EV@}}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stat Build Attributes==&lt;br /&gt;
The following [[:Category:Stats#Build Attributes|Attributes]] apply to Heroes:&lt;br /&gt;
*Hero Power: Increases damage done with any attack.&lt;br /&gt;
*Hero Health: Increases max [[Health]].&lt;br /&gt;
*Hero Crit: The critical damage caused by hero's.&lt;br /&gt;
*Hero Crit Chance: The chance a hero has to critically hit ??%.&lt;br /&gt;
*Ability Power: Increases the damage/effects done by the hero's [[:Ability|Abilities]].&lt;br /&gt;
*Resistance: Split into magical and physical absorbs a percentage of damage taken.   &lt;br /&gt;
 &lt;br /&gt;
===Hero Power===&lt;br /&gt;
Also known as &amp;quot;Hero Damage&amp;quot;, this stat affects the resulting damage from all attacks, mostly [[Primary Attacks]] and [[Secondary Attacks]], but also having a minor effect on certain [[:Ability|Abilities]]. This stat is mostly governed by the current [[:Weapons|Weapon]], and weapons with an additional [[:Category:Elements|Elemental Bonus]] will amplify the effect of this stat (for Basic Attacks only, displayed as a purple number).&lt;br /&gt;
&lt;br /&gt;
===Hero Health===&lt;br /&gt;
Also known as &amp;quot;HP&amp;quot;, or &amp;quot;Life&amp;quot;, this stat directly increases the maximum health bar limit of the active hero. The rate which this affects the recovery rate of [[:Category:Ability#Global Ability|Heal Self]] and Regeneration effects of [[:Category:Relics#Passives|Passives]] &amp;amp; [[Serenity Aura]] remains uncertain.&lt;br /&gt;
&lt;br /&gt;
===Hero Crit===&lt;br /&gt;
This stat increases the damage done when a hero scores a critical hit. either via random chance or hitting a weak spot on an enemy. This applies to both primary and secondary attacks.&lt;br /&gt;
  &lt;br /&gt;
===Hero Crit Chance===&lt;br /&gt;
Also known as &amp;quot;crit rating&amp;quot; this stat effects the chance that a critical hit will be inflicted. This stat can only be modified by [[Skill Spheres]] or passive abilities on [[items]]. This stat is normally represented with percent.  &lt;br /&gt;
&lt;br /&gt;
===Ability Power===&lt;br /&gt;
Ability power increases the power of hero [[:Ability|Abilities]] cause them to deal more damage. It also increases the effectiveness of healing abilities.&lt;br /&gt;
&lt;br /&gt;
===Resistance===&lt;br /&gt;
Resistance is split into two stats Magical and Physical resistance which reduce the amount of damage a hero takes when attacked.&lt;br /&gt;
&lt;br /&gt;
Magical: This Resistance reduces the damage taken from magical attacks including some effects such as poison.  &lt;br /&gt;
&lt;br /&gt;
Physical: This Resistance reduces the damage taken from physical attacks. &lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
====Hero Attack Speed====&lt;br /&gt;
The Speed the Hero Attacks.&lt;br /&gt;
There is no Stat for increasing the Hero's Attack Rate. All attacks from specific [[:Weapons|Weapons]] are determined by the attacks per second of the hero's weapon.&lt;br /&gt;
 &lt;br /&gt;
====Movement Speed====&lt;br /&gt;
How fast your Hero can move about the world.&lt;br /&gt;
This stat is can only be modified by [[Skill Spheres]] or Passive Stats on [[Boots]]&lt;/div&gt;</summary>
		<author><name>CGF Fozzie</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Template:EV2&amp;diff=4773</id>
		<title>Template:EV2</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Template:EV2&amp;diff=4773"/>
				<updated>2016-07-05T14:42:16Z</updated>
		
		<summary type="html">&lt;p&gt;CGF Fozzie: Created page with &amp;quot;{{Template:Combat Info |hero = Series EV2.0 |icon = SeriesEV2_icon_trans.png |lore = Titanium Suited Upgrade EV |Weapon = Arm Cannon with Cannisters |Damage=? |Primary=Arm Can...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Combat Info&lt;br /&gt;
|hero = Series EV2.0&lt;br /&gt;
|icon = SeriesEV2_icon_trans.png&lt;br /&gt;
|lore = Titanium Suited Upgrade EV&lt;br /&gt;
|Weapon = Arm Cannon with Cannisters&lt;br /&gt;
|Damage=?&lt;br /&gt;
|Primary=Arm Cannon&lt;br /&gt;
|Secondary=&lt;br /&gt;
|dp=?&lt;br /&gt;
|dh=?&lt;br /&gt;
|ds=?&lt;br /&gt;
|hh=?&lt;br /&gt;
|hp=?&lt;br /&gt;
|ap=?&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>CGF Fozzie</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Heroes&amp;diff=4772</id>
		<title>Heroes</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Heroes&amp;diff=4772"/>
				<updated>2016-07-05T14:41:47Z</updated>
		
		<summary type="html">&lt;p&gt;CGF Fozzie: /* Heroes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
In the Dungeon Defenders series, the characters with which you play are called heroes, they have several skill where you can divide them into [[Ability|Abilities]] (Action part) where they're linked to the hero's combat and [[Defense|Defenses]], which you place on the ground (the Tower Defense part)&lt;br /&gt;
&lt;br /&gt;
===Heroes===&lt;br /&gt;
In Dungeon Defenders II there are 6 heroes, they are:&lt;br /&gt;
&amp;lt;div class=&amp;quot;tabbertab-borderless&amp;quot;&amp;gt; {{#tag:tabber|Apprentice = {{Apprentice}} {{!}}-{{!}}&lt;br /&gt;
Huntress={{Huntress}} {{!}}-{{!}}&lt;br /&gt;
Monk={{Monk}} {{!}}-{{!}}&lt;br /&gt;
Squire={{Squire}} {{!}}-{{!}}&lt;br /&gt;
Abyss Lord={{Abyss Lord}} {{!}}-{{!}}&lt;br /&gt;
EV2={{EV2}} {{!}}-{{!}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stat Build Attributes==&lt;br /&gt;
The following [[:Category:Stats#Build Attributes|Attributes]] apply to Heroes:&lt;br /&gt;
*Hero Power: Increases damage done with any attack.&lt;br /&gt;
*Hero Health: Increases max [[Health]].&lt;br /&gt;
*Hero Crit: The critical damage caused by hero's.&lt;br /&gt;
*Hero Crit Chance: The chance a hero has to critically hit ??%.&lt;br /&gt;
*Ability Power: Increases the damage/effects done by the hero's [[:Ability|Abilities]].&lt;br /&gt;
*Resistance: Split into magical and physical absorbs a percentage of damage taken.   &lt;br /&gt;
 &lt;br /&gt;
===Hero Power===&lt;br /&gt;
Also known as &amp;quot;Hero Damage&amp;quot;, this stat affects the resulting damage from all attacks, mostly [[Primary Attacks]] and [[Secondary Attacks]], but also having a minor effect on certain [[:Ability|Abilities]]. This stat is mostly governed by the current [[:Weapons|Weapon]], and weapons with an additional [[:Category:Elements|Elemental Bonus]] will amplify the effect of this stat (for Basic Attacks only, displayed as a purple number).&lt;br /&gt;
&lt;br /&gt;
===Hero Health===&lt;br /&gt;
Also known as &amp;quot;HP&amp;quot;, or &amp;quot;Life&amp;quot;, this stat directly increases the maximum health bar limit of the active hero. The rate which this affects the recovery rate of [[:Category:Ability#Global Ability|Heal Self]] and Regeneration effects of [[:Category:Relics#Passives|Passives]] &amp;amp; [[Serenity Aura]] remains uncertain.&lt;br /&gt;
&lt;br /&gt;
===Hero Crit===&lt;br /&gt;
This stat increases the damage done when a hero scores a critical hit. either via random chance or hitting a weak spot on an enemy. This applies to both primary and secondary attacks.&lt;br /&gt;
  &lt;br /&gt;
===Hero Crit Chance===&lt;br /&gt;
Also known as &amp;quot;crit rating&amp;quot; this stat effects the chance that a critical hit will be inflicted. This stat can only be modified by [[Skill Spheres]] or passive abilities on [[items]]. This stat is normally represented with percent.  &lt;br /&gt;
&lt;br /&gt;
===Ability Power===&lt;br /&gt;
Ability power increases the power of hero [[:Ability|Abilities]] cause them to deal more damage. It also increases the effectiveness of healing abilities.&lt;br /&gt;
&lt;br /&gt;
===Resistance===&lt;br /&gt;
Resistance is split into two stats Magical and Physical resistance which reduce the amount of damage a hero takes when attacked.&lt;br /&gt;
&lt;br /&gt;
Magical: This Resistance reduces the damage taken from magical attacks including some effects such as poison.  &lt;br /&gt;
&lt;br /&gt;
Physical: This Resistance reduces the damage taken from physical attacks. &lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
====Hero Attack Speed====&lt;br /&gt;
The Speed the Hero Attacks.&lt;br /&gt;
There is no Stat for increasing the Hero's Attack Rate. All attacks from specific [[:Weapons|Weapons]] are determined by the attacks per second of the hero's weapon.&lt;br /&gt;
 &lt;br /&gt;
====Movement Speed====&lt;br /&gt;
How fast your Hero can move about the world.&lt;br /&gt;
This stat is can only be modified by [[Skill Spheres]] or Passive Stats on [[Boots]]&lt;/div&gt;</summary>
		<author><name>CGF Fozzie</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Series_EV2&amp;diff=4771</id>
		<title>Series EV2</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Series_EV2&amp;diff=4771"/>
				<updated>2016-07-05T14:40:50Z</updated>
		
		<summary type="html">&lt;p&gt;CGF Fozzie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Combat Info&lt;br /&gt;
|hero = Series EV2.0&lt;br /&gt;
|icon = SeriesEV2_icon_trans.png&lt;br /&gt;
|lore = Titanium Suited Upgrade EV&lt;br /&gt;
|Weapon = Arm Cannon with Cannisters&lt;br /&gt;
|Damage=?&lt;br /&gt;
|Primary=Arm Cannon&lt;br /&gt;
|Secondary=&lt;br /&gt;
|dp=?&lt;br /&gt;
|dh=?&lt;br /&gt;
|ds=?&lt;br /&gt;
|hh=?&lt;br /&gt;
|hp=?&lt;br /&gt;
|ap=?&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>CGF Fozzie</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Abyss_Stone&amp;diff=4770</id>
		<title>Abyss Stone</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Abyss_Stone&amp;diff=4770"/>
				<updated>2016-07-05T14:26:12Z</updated>
		
		<summary type="html">&lt;p&gt;CGF Fozzie: Created page with &amp;quot;The Abyss Stone ability uses siphoned mana to create an aura that damages foes within, with the right passives the Abyss Stones can explode doing further damage.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Abyss Stone ability uses siphoned mana to create an aura that damages foes within, with the right passives the Abyss Stones can explode doing further damage.&lt;/div&gt;</summary>
		<author><name>CGF Fozzie</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Template:Abyss_Lord&amp;diff=4769</id>
		<title>Template:Abyss Lord</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Template:Abyss_Lord&amp;diff=4769"/>
				<updated>2016-07-05T14:24:17Z</updated>
		
		<summary type="html">&lt;p&gt;CGF Fozzie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Combat Info&lt;br /&gt;
|hero = Abyss Lord&lt;br /&gt;
|icon = AbyssLord_icon_trans.png&lt;br /&gt;
|lore = Risen from the Abyss, the Abyss Lord summons skeletal minions to do his bidding&lt;br /&gt;
|Weapon = Tomes and Necronomicon&lt;br /&gt;
|Damage=?&lt;br /&gt;
|Primary=Mana Siphon&lt;br /&gt;
|Secondary=&lt;br /&gt;
|dp=?&lt;br /&gt;
|dh=?&lt;br /&gt;
|ds=?&lt;br /&gt;
|hh=?&lt;br /&gt;
|hp=?&lt;br /&gt;
|ap=?&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>CGF Fozzie</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Template:EV@&amp;diff=4768</id>
		<title>Template:EV@</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Template:EV@&amp;diff=4768"/>
				<updated>2016-07-05T14:16:09Z</updated>
		
		<summary type="html">&lt;p&gt;CGF Fozzie: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>CGF Fozzie</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Heroes&amp;diff=4767</id>
		<title>Heroes</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Heroes&amp;diff=4767"/>
				<updated>2016-07-05T14:10:53Z</updated>
		
		<summary type="html">&lt;p&gt;CGF Fozzie: /* Heroes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
In the Dungeon Defenders series, the characters with which you play are called heroes, they have several skill where you can divide them into [[Ability|Abilities]] (Action part) where they're linked to the hero's combat and [[Defense|Defenses]], which you place on the ground (the Tower Defense part)&lt;br /&gt;
&lt;br /&gt;
===Heroes===&lt;br /&gt;
In Dungeon Defenders II there are 6 heroes, they are:&lt;br /&gt;
&amp;lt;div class=&amp;quot;tabbertab-borderless&amp;quot;&amp;gt; {{#tag:tabber|Apprentice = {{Apprentice}} {{!}}-{{!}}&lt;br /&gt;
Huntress={{Huntress}} {{!}}-{{!}}&lt;br /&gt;
Monk={{Monk}} {{!}}-{{!}}&lt;br /&gt;
Squire={{Squire}} {{!}}-{{!}}&lt;br /&gt;
Abyss Lord={{Abyss Lord}} {{!}}-{{!}}&lt;br /&gt;
EV2={{EV@}}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stat Build Attributes==&lt;br /&gt;
The following [[:Category:Stats#Build Attributes|Attributes]] apply to Heroes:&lt;br /&gt;
*Hero Power: Increases damage done with any attack.&lt;br /&gt;
*Hero Health: Increases max [[Health]].&lt;br /&gt;
*Hero Crit: The critical damage caused by hero's.&lt;br /&gt;
*Hero Crit Chance: The chance a hero has to critically hit ??%.&lt;br /&gt;
*Ability Power: Increases the damage/effects done by the hero's [[:Ability|Abilities]].&lt;br /&gt;
*Resistance: Split into magical and physical absorbs a percentage of damage taken.   &lt;br /&gt;
 &lt;br /&gt;
===Hero Power===&lt;br /&gt;
Also known as &amp;quot;Hero Damage&amp;quot;, this stat affects the resulting damage from all attacks, mostly [[Primary Attacks]] and [[Secondary Attacks]], but also having a minor effect on certain [[:Ability|Abilities]]. This stat is mostly governed by the current [[:Weapons|Weapon]], and weapons with an additional [[:Category:Elements|Elemental Bonus]] will amplify the effect of this stat (for Basic Attacks only, displayed as a purple number).&lt;br /&gt;
&lt;br /&gt;
===Hero Health===&lt;br /&gt;
Also known as &amp;quot;HP&amp;quot;, or &amp;quot;Life&amp;quot;, this stat directly increases the maximum health bar limit of the active hero. The rate which this affects the recovery rate of [[:Category:Ability#Global Ability|Heal Self]] and Regeneration effects of [[:Category:Relics#Passives|Passives]] &amp;amp; [[Serenity Aura]] remains uncertain.&lt;br /&gt;
&lt;br /&gt;
===Hero Crit===&lt;br /&gt;
This stat increases the damage done when a hero scores a critical hit. either via random chance or hitting a weak spot on an enemy. This applies to both primary and secondary attacks.&lt;br /&gt;
  &lt;br /&gt;
===Hero Crit Chance===&lt;br /&gt;
Also known as &amp;quot;crit rating&amp;quot; this stat effects the chance that a critical hit will be inflicted. This stat can only be modified by [[Skill Spheres]] or passive abilities on [[items]]. This stat is normally represented with percent.  &lt;br /&gt;
&lt;br /&gt;
===Ability Power===&lt;br /&gt;
Ability power increases the power of hero [[:Ability|Abilities]] cause them to deal more damage. It also increases the effectiveness of healing abilities.&lt;br /&gt;
&lt;br /&gt;
===Resistance===&lt;br /&gt;
Resistance is split into two stats Magical and Physical resistance which reduce the amount of damage a hero takes when attacked.&lt;br /&gt;
&lt;br /&gt;
Magical: This Resistance reduces the damage taken from magical attacks including some effects such as poison.  &lt;br /&gt;
&lt;br /&gt;
Physical: This Resistance reduces the damage taken from physical attacks. &lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
====Hero Attack Speed====&lt;br /&gt;
The Speed the Hero Attacks.&lt;br /&gt;
There is no Stat for increasing the Hero's Attack Rate. All attacks from specific [[:Weapons|Weapons]] are determined by the attacks per second of the hero's weapon.&lt;br /&gt;
 &lt;br /&gt;
====Movement Speed====&lt;br /&gt;
How fast your Hero can move about the world.&lt;br /&gt;
This stat is can only be modified by [[Skill Spheres]] or Passive Stats on [[Boots]]&lt;/div&gt;</summary>
		<author><name>CGF Fozzie</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Template:EV@&amp;diff=4766</id>
		<title>Template:EV@</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Template:EV@&amp;diff=4766"/>
				<updated>2016-07-05T14:04:25Z</updated>
		
		<summary type="html">&lt;p&gt;CGF Fozzie: Created page with &amp;quot;Series EV2.0 brings to Dungeon Defenders 2 a powerful builder and versatile and powerful ranged DPS hero.  The Proton Beam can be placed in a myriad of fiendish designs in the...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Series EV2.0 brings to Dungeon Defenders 2 a powerful builder and versatile and powerful ranged DPS hero.&lt;br /&gt;
&lt;br /&gt;
The Proton Beam can be placed in a myriad of fiendish designs in the map lanes. These beams shock, slow and can freeze the enemy hordes as they attempt to pass through the beams.&lt;br /&gt;
&lt;br /&gt;
The Reflect Beam creates a reflective wall that turns back enemy projectiles, it also has torpedoes traveling along its nodes which explode causing damage to nearby enemies.&lt;br /&gt;
&lt;br /&gt;
The Buff Beam makes a welcome return and boosts damage and attack speed of towers through which the beam passes.&lt;br /&gt;
&lt;br /&gt;
The Weapon manufacture node brings the same active playstyle to EV2 as Direct Command did to the Abyss Lord. The Weapon manufacturer powers up as it defeats enemies within range and once powered up presents the Atomic launch or Mega Death laser for the EV2.0 to use. These are real Boss killer weapons.&lt;/div&gt;</summary>
		<author><name>CGF Fozzie</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Series_EV2&amp;diff=4765</id>
		<title>Series EV2</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Series_EV2&amp;diff=4765"/>
				<updated>2016-07-05T13:57:12Z</updated>
		
		<summary type="html">&lt;p&gt;CGF Fozzie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Series EV2.0 brings to Dungeon Defenders 2 a powerful builder and versatile and powerful ranged DPS hero.&lt;br /&gt;
&lt;br /&gt;
The Proton Beam can be placed in a myriad of fiendish designs in the map lanes. These beams shock, slow and can freeze the enemy hordes as they attempt to pass through the beams.&lt;br /&gt;
&lt;br /&gt;
The Reflect Beam creates a reflective wall that turns back enemy projectiles, it also has torpedoes traveling along its nodes which explode causing damage to nearby enemies.&lt;br /&gt;
&lt;br /&gt;
The Buff Beam makes a welcome return and boosts damage and attack speed of towers through which the beam passes.&lt;br /&gt;
&lt;br /&gt;
The Weapon manufacture node brings the same active playstyle to EV2 as Direct Command did to the Abyss Lord. The Weapon manufacturer powers up as it defeats enemies within range and once powered up presents the Atomic launch or Mega Death laser for the EV2.0 to use. These are real Boss killer weapons.&lt;/div&gt;</summary>
		<author><name>CGF Fozzie</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Griblok&amp;diff=4763</id>
		<title>Griblok</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Griblok&amp;diff=4763"/>
				<updated>2016-07-05T11:23:00Z</updated>
		
		<summary type="html">&lt;p&gt;CGF Fozzie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Griblok can spawn as a mini boss but he has a starring role in his own Incursion on the [[Dragonfall/Gates|The Gates of Dragonfall]] map.&lt;br /&gt;
&lt;br /&gt;
He is a melee centric mini boss with no ranged attack.&lt;br /&gt;
&lt;br /&gt;
He spawns on wave 5 to lead his forces into battle on his incursion to march down a random lane to wreak havoc on your defences.&lt;/div&gt;</summary>
		<author><name>CGF Fozzie</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Griblok&amp;diff=4762</id>
		<title>Griblok</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Griblok&amp;diff=4762"/>
				<updated>2016-07-05T11:20:45Z</updated>
		
		<summary type="html">&lt;p&gt;CGF Fozzie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Griblok can spawn as a mini boss but he has a starring role in his own Incursion on the [[Dragonfall/Gates|The Gates of Dragonfall]] map. He spawns on wave 5 to march down a random lane to wreak havoc on your defences.&lt;/div&gt;</summary>
		<author><name>CGF Fozzie</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Buried_Bastille&amp;diff=4761</id>
		<title>Buried Bastille</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Buried_Bastille&amp;diff=4761"/>
				<updated>2016-07-05T11:09:09Z</updated>
		
		<summary type="html">&lt;p&gt;CGF Fozzie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This map is based on, the clasic map Glitterhelm Caverns&lt;br /&gt;
&lt;br /&gt;
It has a very simalar map layout to it although the art has been significantly enhanced, chests are in similar locations, but there are 5 creep doors in each lane/part of the map where the enemies spawn, plus airborne spawn points.&lt;br /&gt;
&lt;br /&gt;
The map has four crystals to protect as with the original.&lt;br /&gt;
&lt;br /&gt;
In DD1 the challenge for this map was Monsterfest, and this has made a return in DD2 to Bastille, although in the Bastille Incursion you have limited lives AND a single central crystal to protect. Build quickly and fight ferociously is the key to beating the time limit.&lt;/div&gt;</summary>
		<author><name>CGF Fozzie</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Buried_Bastille&amp;diff=4760</id>
		<title>Buried Bastille</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Buried_Bastille&amp;diff=4760"/>
				<updated>2016-07-05T11:06:40Z</updated>
		
		<summary type="html">&lt;p&gt;CGF Fozzie: Created page with &amp;quot;This map is based on, the clasic map Glitterhelm Caverns  It has a very simalar map layout to it although the art has been significantly enhanced, chests are in similar locati...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This map is based on, the clasic map Glitterhelm Caverns&lt;br /&gt;
&lt;br /&gt;
It has a very simalar map layout to it although the art has been significantly enhanced, chests are in similar locations, but there are 5 creep doors in each lane/part of the map where the enemies spawn, plus airborne spawn points.&lt;br /&gt;
&lt;br /&gt;
The map has four crystals to protect as with the original.&lt;/div&gt;</summary>
		<author><name>CGF Fozzie</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Maps&amp;diff=4759</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Maps&amp;diff=4759"/>
				<updated>2016-07-05T11:02:28Z</updated>
		
		<summary type="html">&lt;p&gt;CGF Fozzie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dungeon Defenders II is set in the fictional world of Etheria. You'll start in Etheria's [[Tavern]], the gathering spot, the Social Hub/Lobby. This is where you'll spend any time not in battle to sell, manage, and test gear. Etheria is broken down into playable maps to explore. Each map is an arena with set enemy spawners and objectives to defend.&lt;br /&gt;
&lt;br /&gt;
{{#tag:tabber|Campaign=&lt;br /&gt;
*Dragonfall Maps&lt;br /&gt;
:#[[Dragonfall/Gates|The Gates of Dragonfall]]&lt;br /&gt;
:#[[Dragonfall/Bazaar|Dragonfall Bazaar]]&lt;br /&gt;
:#[[Dragonfall/Siphon Site D|Siphon Site D]]&lt;br /&gt;
:#[[Dragonfall/Sewers|Dragonfall Sewers]]&lt;br /&gt;
:#[[Dragonfall/Forgotten Ruins|Forgotten Ruins]]&lt;br /&gt;
:#[[Dragonfall/Nimbus Reach|Nimbus Reach]]&lt;br /&gt;
:#[[Dragonfall/LittleHorn Valley|Little-Horn Valley]]&lt;br /&gt;
:#[[Dragonfall/Greystone Plaza|Greystone Plaza]]&lt;br /&gt;
:#[[Dragonfall/Ramparts|The Ramparts]]&lt;br /&gt;
:#[[Dragonfall/Throne Room|The Throne Room]]&lt;br /&gt;
:#[[Dragonfall/Forest Crossroads|Forest Crossroads]]&lt;br /&gt;
:#[[Dragonfall/LifeRoot Forest|LifeRoot Forest]]&lt;br /&gt;
:#[[Dragonfall/Wyvern Den|The Wyvern Den]]&lt;br /&gt;
:#[[Dragonfall/Ramparts Siege|Ramparts Siege]]&lt;br /&gt;
:#[[Dragonfall/Throne Room Assault|Assault On Throne Room]]&lt;br /&gt;
:#[[Dragonfall/Harbingers Warship|Harbinger's Warship]]&lt;br /&gt;
{{!}}-{{!}}Free Play=&lt;br /&gt;
*Dragonfall Maps&lt;br /&gt;
:#[[Dragonfall/Gates|The Gates of Dragonfall]]&lt;br /&gt;
:#[[Dragonfall/Bazaar|Dragonfall Bazaar]]&lt;br /&gt;
:#[[Dragonfall/Siphon Site D|Siphon Site D]]&lt;br /&gt;
:#[[Dragonfall/Sewers|Dragonfall Sewers]]&lt;br /&gt;
:#[[Dragonfall/Forgotten Ruins|Forgotten Ruins]]&lt;br /&gt;
:#[[Dragonfall/Nimbus Reach|Nimbus Reach]]&lt;br /&gt;
:#[[Dragonfall/LittleHorn Valley|Little-Horn Valley]]&lt;br /&gt;
:#[[Dragonfall/Greystone Plaza|Greystone Plaza]]&lt;br /&gt;
:#[[Dragonfall/Ramparts|The Ramparts]]&lt;br /&gt;
:#[[Dragonfall/Throne Room|The Throne Room]]&lt;br /&gt;
:#[[Dragonfall/Forest Crossroads|Forest Crossroads]]&lt;br /&gt;
:#[[Dragonfall/LifeRoot Forest|LifeRoot Forest]]&lt;br /&gt;
:#[[Dragonfall/Wyvern Den|The Wyvern Den]]&lt;br /&gt;
:#[[Dragonfall/Ramparts Siege|Ramparts Siege]]&lt;br /&gt;
:#[[Dragonfall/Throne Room Assault|Assault On Throne Room]]&lt;br /&gt;
:#[[Dragonfall/Harbingers Warship|Harbinger's Warship]]&lt;br /&gt;
:#[[Dragonfall/Unholy Catacombs|Unholy Catacombs]]&lt;br /&gt;
:#[[Dragonfall/Dead Road|The Dead Road]]&lt;br /&gt;
:#[[Dragonfall/Temple Of The Necrotic|Temple Of The Necrotic]]&lt;br /&gt;
{{!}}-{{!}}Incursion=&lt;br /&gt;
*Dragonfall Maps&lt;br /&gt;
:#[[Dragonfall/Forest Crossroads|Forest Crossroads]]&lt;br /&gt;
{{!}}-{{!}}Onslaught=&lt;br /&gt;
*Dragonfall Maps&lt;br /&gt;
:#[[Dragonfall/Siphon Site D|Siphon Site D]]&lt;br /&gt;
:#[[Dragonfall/Throne Room|The Throne Room]]&lt;br /&gt;
{{!}}-{{!}}End Game=&lt;br /&gt;
*Dragonfall Maps&lt;br /&gt;
:#[[Dragonfall/Gates|The Gates of Dragonfall]]&lt;br /&gt;
:#[[Dragonfall/Bazaar|Dragonfall Bazaar]]&lt;br /&gt;
:#[[Dragonfall/Siphon Site D|Siphon Site D]]&lt;br /&gt;
:#[[Dragonfall/Sewers|Dragonfall Sewers]]&lt;br /&gt;
:#[[Dragonfall/Forgotten Ruins|Forgotten Ruins]]&lt;br /&gt;
:#[[Dragonfall/Nimbus Reach|Nimbus Reach]]&lt;br /&gt;
:#[[Dragonfall/LittleHorn Valley|Little-Horn Valley]]&lt;br /&gt;
:#[[Dragonfall/Greystone Plaza|Greystone Plaza]]&lt;br /&gt;
:#[[Dragonfall/Ramparts|The Ramparts]]&lt;br /&gt;
:#[[Dragonfall/Throne Room|The Throne Room]]&lt;br /&gt;
:#[[Dragonfall/Forest Crossroads|Forest Crossroads]]&lt;br /&gt;
:#[[Dragonfall/LifeRoot Forest|LifeRoot Forest]]&lt;br /&gt;
:#[[Dragonfall/Wyvern Den|The Wyvern Den]]&lt;br /&gt;
:#[[Dragonfall/Ramparts Siege|Ramparts Siege]]&lt;br /&gt;
:#[[Dragonfall/Throne Room Assault|Assault On Throne Room]]&lt;br /&gt;
:#[[Dragonfall/Harbingers Warship|Harbinger's Warship]]&lt;br /&gt;
:#[[Dragonfall/Unholy Catacombs|Unholy Catacombs]]&lt;br /&gt;
:#[[Dragonfall/Buried Bastille|Buried Bastille]]&lt;br /&gt;
:#[[Dragonfall/Dead Road|The Dead Road]]&lt;br /&gt;
:#[[Dragonfall/Temple Of The Necrotic|Temple Of The Necrotic]]&lt;br /&gt;
{{!}}-{{!}}End Game Incursion=&lt;br /&gt;
*Dragonfall Maps&lt;br /&gt;
:#[[Dragonfall/Gates|The Gates of Dragonfall]]&lt;br /&gt;
:#[[Dragonfall/Forgotten Ruins|Forgotten Ruins]]&lt;br /&gt;
:#[[Dragonfall/Ramparts|The Ramparts]]&lt;br /&gt;
:#[[Dragonfall/Forest Crossroads|Forest Crossroads]]&lt;br /&gt;
:#[[Dragonfall/LifeRoot Forest|LifeRoot Forest]]&lt;br /&gt;
:#[[Dragonfall/Unholy Catacombs|Unholy Catacombs]]&lt;br /&gt;
:#[[Dragonfall/LittleHorn Valley|Little-Horn Valley]]&lt;br /&gt;
:#[[Dragonfall/Buried Bastille|Buried Bastille]]&lt;br /&gt;
{{!}}-{{!}}End Game Onslaught=&lt;br /&gt;
*Dragonfall Maps&lt;br /&gt;
:#[[Dragonfall/Siphon Site D|Siphon Site D]]&lt;br /&gt;
:#[[Dragonfall/Nimbus Reach|Nimbus Reach]]&lt;br /&gt;
:#[[Dragonfall/LittleHorn Valley|Little-Horn Valley]]&lt;br /&gt;
:#[[Dragonfall/Greystone Plaza|Greystone Plaza]]&lt;br /&gt;
:#[[Dragonfall/Throne Room|The Throne Room]]&lt;br /&gt;
:#[[Dragonfall/LifeRoot Forest|LifeRoot Forest]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
There are two types of Objectives for Heroes to be concerned with.  The Main Objectives or Main Cores are defense points on maps that, if destroyed, end the current map.  The Sub Objectives or Sub Cores are defense points on maps that, if destroyed, open up a new spawn point for [[Enemies]] in the next wave.&lt;br /&gt;
&lt;br /&gt;
==Main Objective Mechanics==&lt;br /&gt;
[[File:Red Shield.png|thumb|right]]&lt;br /&gt;
*Main Objectives can be identified by the spinning red trimmed yellow shield above them.&lt;br /&gt;
*Main Objectives are marked on the mini-map with a red trimmed yellow Shield Icon.[[File:Red Shield Icon.png]]&lt;br /&gt;
*Main Objectives have a Health Pool. This gets fully healed at the start of each build phase. If the Health Pool is reduced to 0, the Main Objective is destroyed.&lt;br /&gt;
*The players lose if the Main Objective is destroyed.&lt;br /&gt;
*Main Objectives are fixed for each map and wont change.&lt;br /&gt;
*Main Objectives have the highest target priority for the [[Aggression]] of nearby [[Enemies]].&lt;br /&gt;
&lt;br /&gt;
==Sub Objective Mechanics==&lt;br /&gt;
[[File:Grey Shield.png|thumb|right]]&lt;br /&gt;
*Sub Objectives can be identified by the spinning Grey shield above them.&lt;br /&gt;
*Sub Objectives are marked on the mini-map with a Grey Shield Icon.[[File:Grey Shield Icon.png]]&lt;br /&gt;
*Sub Objectives have a Health Pool. This gets fully healed at the start of each build phase. If the Health Pool is reduced to 0, the Sub Objective is destroyed.&lt;br /&gt;
*The Wave after a Sub Objective is destroyed will spawn [[Enemies]] from an additional spawn point.&lt;br /&gt;
*Having a Sub Objective get destroyed does not end the map.&lt;br /&gt;
*[[Billboard|Billboards]] for these additional spawn points do not appear until the connected Sub Objective is destroyed.&lt;br /&gt;
*Sub Objectives and the extra spawn points they open are fixed for each map and wont change.&lt;br /&gt;
*Sub Objectives have the highest target priority for the [[Aggression]] of nearby [[Enemies]]&lt;br /&gt;
*Keeping Sub Objectives alive til the end of the map will yield bonus experience. &lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeon Defenders 2]]&lt;/div&gt;</summary>
		<author><name>CGF Fozzie</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Wyvern_Tokens&amp;diff=4757</id>
		<title>Wyvern Tokens</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Wyvern_Tokens&amp;diff=4757"/>
				<updated>2016-07-05T10:41:42Z</updated>
		
		<summary type="html">&lt;p&gt;CGF Fozzie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Acquiring==&lt;br /&gt;
These tokens are now legacy and have been replaced by Defender Medals which are also acquired from [[Daily Missions|Daily]] and Monthly missions. They can be exchanged for a number of items or [[Skill Spheres]].&lt;br /&gt;
==Rewards==&lt;br /&gt;
Defender Medals are exchanged at the Treasure Pirate which is found in the [[Tavern]] &lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>CGF Fozzie</name></author>	</entry>

	</feed>