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		<updated>2026-06-13T14:20:24Z</updated>
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	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Heroes&amp;diff=9432</id>
		<title>Heroes</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Heroes&amp;diff=9432"/>
				<updated>2018-09-30T10:30:53Z</updated>
		
		<summary type="html">&lt;p&gt;Cert: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the Dungeon Defenders series, the characters with which you play are called heroes, they have several skill where you can divide them into [[Ability|Abilities]] (Action part) where they're linked to the hero's combat and [[Defense|Defenses]], which you place on the ground (the Tower Defense part)&lt;br /&gt;
&lt;br /&gt;
[[File:Squire_card.png|200px|link=Squire]][[File:Apprentice_card.png|200px|link=Apprentice]]&lt;br /&gt;
[[File:Huntress_card.png|200px|link=Huntress]]&lt;br /&gt;
[[File:Monk_card.png|200px|link=Monk]]&lt;br /&gt;
[[File:AbyssLord_card.png|200px|link=Abyss Lord]]&lt;br /&gt;
[[File:SeriesEV2_card.png|200px|link=Series EV2]]&lt;br /&gt;
[[File:GunWitch_card.png|200px|link=Gun Witch]]&lt;br /&gt;
[[File:Lavamancer_card.png|200px|link=Lavamancer]]&lt;br /&gt;
[[File:Mystic_card.png|200px|link=Mystic]]&lt;br /&gt;
[[File:Dryad_card.png|200px|link=Dryad]]&lt;br /&gt;
[[File:Initiate_card.png|200px|link=Initiate]]&lt;br /&gt;
[[File:Adept_card.png|200px|link=Adept]]&lt;br /&gt;
[[File:barbarian_card.png|200px|link=barbarian]]&lt;br /&gt;
Note : please add barbarian here, thank you&lt;br /&gt;
&lt;br /&gt;
==Hero Stats==&lt;br /&gt;
The following [[:Category:Stats#Build Attributes|Attributes]] apply to Heroes:&lt;br /&gt;
*'''[[Armor]]''': Scalar value that affects damage taken from enemy attacks.&lt;br /&gt;
*'''[[Hero Health]]''': Increases the maximum health that your Hero has.&lt;br /&gt;
*'''[[Hero Damage]]''': Increases damage dealt with Hero Attacks.&lt;br /&gt;
*'''[[Ability Power]]''': Increases the damage dealt with Hero [[Abilities]]&lt;br /&gt;
*'''[[Movement Speed]]''': Affects how fast your character moves.&lt;br /&gt;
*'''[[Ability Mana]]''': The resource pool that Hero [[Abilities]] draw from. &lt;br /&gt;
*'''[[Hero Crit Chance]]''': A % chance that determines how likely your attacks are to be critical hits.&lt;br /&gt;
*'''[[Hero Crit Damage]]''': Affects how much extra % damage a critical hit does.&lt;/div&gt;</summary>
		<author><name>Cert</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Heroes&amp;diff=9430</id>
		<title>Heroes</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Heroes&amp;diff=9430"/>
				<updated>2018-09-30T10:10:24Z</updated>
		
		<summary type="html">&lt;p&gt;Cert: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the Dungeon Defenders series, the characters with which you play are called heroes, they have several skill where you can divide them into [[Ability|Abilities]] (Action part) where they're linked to the hero's combat and [[Defense|Defenses]], which you place on the ground (the Tower Defense part)&lt;br /&gt;
&lt;br /&gt;
===Heroes===&lt;br /&gt;
[[File:Squire_card.png|200px|link=Squire]][[File:Apprentice_card.png|200px|link=Apprentice]]&lt;br /&gt;
[[File:Huntress_card.png|200px|link=Huntress]]&lt;br /&gt;
[[File:Monk_card.png|200px|link=Monk]]&lt;br /&gt;
[[File:AbyssLord_card.png|200px|link=Abyss Lord]]&lt;br /&gt;
[[File:SeriesEV2_card.png|200px|link=Series EV2]]&lt;br /&gt;
[[File:GunWitch_card.png|200px|link=Gun Witch]]&lt;br /&gt;
[[File:Lavamancer_card.png|200px|link=Lavamancer]]&lt;br /&gt;
[[File:Mystic_card.png|200px|link=Mystic]]&lt;br /&gt;
[[File:Dryad_card.png|200px|link=Dryad]]&lt;br /&gt;
[[File:Initiate_card.png|200px|link=Initiate]]&lt;br /&gt;
[[File:Adept_card.png|200px|link=Adept]]&lt;br /&gt;
[[File:barbarian_card.png|200px|link=barbarian]]&lt;br /&gt;
Note : please add barbarian here, thank you&lt;br /&gt;
&lt;br /&gt;
==Hero Stats==&lt;br /&gt;
The following [[:Category:Stats#Build Attributes|Attributes]] apply to Heroes:&lt;br /&gt;
*'''[[Armor (Primary Stat)|Armor]]''': Scalar value that affects damage taken from enemy attacks.&lt;br /&gt;
*'''[[Hero Health]]''': Increases the maximum health that your Hero has.&lt;br /&gt;
*'''[[Hero Damage]]''': Increases damage dealt with Hero Attacks.&lt;br /&gt;
*'''[[Ability Power]]''': Increases the damage dealt with Hero [[Abilities]]&lt;br /&gt;
*'''[[Movement Speed]]''': Affects how fast your character moves.&lt;br /&gt;
*'''[[Ability Mana]]''': The resource pool that Hero [[Abilities]] draw from. &lt;br /&gt;
*'''[[Hero Crit Chance]]''': A % chance that determines how likely your attacks are to be critical hits.&lt;br /&gt;
*'''[[Hero Crit Damage]]''': Affects how much extra % damage a critical hit does.&lt;/div&gt;</summary>
		<author><name>Cert</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Defense&amp;diff=9429</id>
		<title>Defense</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Defense&amp;diff=9429"/>
				<updated>2018-09-30T00:40:30Z</updated>
		
		<summary type="html">&lt;p&gt;Cert: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;tabbertab-borderless&amp;quot;&amp;gt; {{#tag:tabber|Interactions = &amp;lt;big&amp;gt;''Defense Interaction''&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Heroes can interact with defenses in a few particular ways: Building, Repairing, and Upgrading.  The base range a hero must be to interact with a defense is 1500 unreal units, or 28.57m.&lt;br /&gt;
&lt;br /&gt;
====Build====&lt;br /&gt;
Each Defense costs a specific amount of [[Mana#Green Mana{{!}}Green Mana]] to Build.  The Mana consumed to build a defense is also reduced from the current [[Defense Limit Capacity]].  The Defense Limit lost from building a defense is refunded when the defense is either lost or sold.&lt;br /&gt;
&lt;br /&gt;
====Repair====&lt;br /&gt;
A player can repair a Defense by pressing R (by default) and then left clicking on a defense&lt;br /&gt;
&lt;br /&gt;
*Repairing a defense costs [[Mana#Green Mana{{!}}Green Mana]]. The cost is equal to 75% of the base cost of the defense times the percentage of health missing. A [[Flameburst Tower]] costs 40 [[Mana#Green Mana{{!}}Green Mana]], so repairing it from 50% health will cost 15 [[Mana#Green Mana{{!}}Green Mana]], 40 [[Mana#Green Mana{{!}}Green Mana]] * 75% * 50% missing health.&lt;br /&gt;
&lt;br /&gt;
*Repairing a [[Defense]] does not change in cost according to the upgrade tier. The repair cost is always based off of the base cost of the Tier 1 version of the [[Defense]]&lt;br /&gt;
&lt;br /&gt;
====Sell====&lt;br /&gt;
A Player may sell a defense by pressing Z (by default) and then left clicking on the defense.&lt;br /&gt;
&lt;br /&gt;
A Defense will sell for [[Mana#Green Mana{{!}}Green Mana]] based on its condition and upgrade status.&lt;br /&gt;
A Defense sold in the same build phase it was built in will give a full refund, including any [[Mana#Green Mana{{!}}Green Mana]] spent on upgrades.&lt;br /&gt;
A Defense sold at any other point after it has been built will sell for 75% of its cost (Including Upgrade costs) times its percent health left. Example: a [[Flameburst Tower]] costs 40 mana, if it is sold at half health you will get 11 mana back, 30 mana * 75% * 50% health.&lt;br /&gt;
&lt;br /&gt;
====Upgrade====&lt;br /&gt;
A Player may Upgrade a defense by pressing Q (by default) and then left clicking on a [[Defense]].&lt;br /&gt;
&lt;br /&gt;
Upgrading a defense costs different amounts of [[Mana#Green Mana{{!}}Green Mana]] for each upgrade tier:&lt;br /&gt;
*Tier 1--&amp;gt;2:  50 [[Mana#Green Mana{{!}}Green Mana]]&lt;br /&gt;
*Tier 2--&amp;gt;3:  100 [[Mana#Green Mana{{!}}Green Mana]]&lt;br /&gt;
*Tier 3--&amp;gt;4:  150 [[Mana#Green Mana{{!}}Green Mana]]&lt;br /&gt;
*Tier 4--&amp;gt;5:  200 [[Mana#Green Mana{{!}}Green Mana]]&lt;br /&gt;
&lt;br /&gt;
Upgrading a Tower will increase its [[Defense Power]] ratio and [[Defense Health]] ratio. These upgrading values can be found on each [[Defense]]s' page &lt;br /&gt;
&lt;br /&gt;
Each Upgrade Tier is also unlocked at specific levels:&lt;br /&gt;
*Level 1&lt;br /&gt;
*Level 3&lt;br /&gt;
*Level 9&lt;br /&gt;
*Level 15&lt;br /&gt;
*Level 20&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Types= &amp;lt;big&amp;gt;''Types of Defenses''&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
====Towers====&lt;br /&gt;
A Tower is any Defense that has physical presence. A Tower is the most common form of Defense. All [[Heroes]] besides the [[Series EV2]] and the [[Gun Witch]] have at least 1 Tower. Heroes and [[Enemies]] cannot move through towers. Towers are targetable by Enemies. Enemies will attempt to attack Towers according to their [[Aggression]] behaviors. Towers have a health bar, which is directly determined by a [[Heroes{{!}}Hero's]] [[Defense Health]]. When the a Tower's Health pool reaches 0 it is destroyed with no refund to [[Mana#Green Mana{{!}}Green Mana]]. Towers do not consume any resources to attack enemies, unlike Auras and Traps, and Damage type Towers have an attack rate that is determined by the Tower's base attack rate and the [[Heroes{{!}}Hero's]] [[Defense Speed]].&lt;br /&gt;
&lt;br /&gt;
====Blockades====&lt;br /&gt;
A Blockade is a subtype of Tower. Blockades are typically defenses that excels in absorbing damage on the front line. The [[Squire{{!}}Squire]], [[Apprentice{{!}}Apprentice]], [[Mystic]], [[Dryad]], [[Abyss Lord]], and [[Lavamancer]] have blockades in their defense arsenal.&lt;br /&gt;
&lt;br /&gt;
====Traps====&lt;br /&gt;
A Trap is a Type of Defense used by the [[Huntress]], [[Mystic]], and [[Lavamancer]]. Unlike other hero defenses, a trap has a limited number of detonation charges, using a charge count instead of a health pool. This is determined by the [[Heroes{{!}}Hero's]] [[Defense Health]]. Once a trap runs out of detonation charges it disappears, similar to an aura's health degeneration.&lt;br /&gt;
&lt;br /&gt;
Traps are non-physical hero defenses which do not block movement and cannot be directly destroyed by enemies. Traps have 2 radii. A trigger radius and a damage radius. An enemy must come within the trigger radius of a trap for it to detonate, but then any enemy in the damage radius will suffer the effects. Traps also have a recharge rate instead of an attack time, but these mechanics essentially work the same. Determined by the Trap's base recharge rate and the [[Heroes{{!}}Hero's]] [[Defense Speed]].&lt;br /&gt;
&lt;br /&gt;
====Auras====&lt;br /&gt;
An Aura is a type of Defense used by the [[Monk]], [[Initiate]], and [[Lavamancer]]. Unlike other hero defenses, an aura has a variable lifespan dependant on the the number of times it has affected enemies or players, shown as a percentage. This percentage is a reflection of the relative health compared to the health when the Aura was built. The underlying number of uses an Aura has is determined by the [[Heroes{{!}}Hero's]] [[Defense Health]].&lt;br /&gt;
&lt;br /&gt;
Auras are non-physical hero defenses which do not block movement and are untargetable by [[Enemies]] except for Cyborks. Auras are spherical in shape and their rotation does not need to be adjusted when being placed on the map. Auras have an effect rate. All auras have a base effect rate. All Auras except the [[Boost Aura]] are affected by [[Defense Speed]].&lt;br /&gt;
&lt;br /&gt;
====Damage Varieties====&lt;br /&gt;
Burst Defenses are any of the four above types that apply their damage slowly in high power attacks.&lt;br /&gt;
&lt;br /&gt;
Sustain Defenses are also any of the four above types that apply their damage quickly in low power attacks.&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Defense Unlock Levels= &amp;lt;big&amp;gt;''Defense Unlock Levels''&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Defenses are unlocked at set levels:&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
{{!}}-&lt;br /&gt;
! Unlock Level &lt;br /&gt;
! Apprentice &lt;br /&gt;
! Huntress &lt;br /&gt;
! Monk &lt;br /&gt;
! Squire&lt;br /&gt;
! Abyss Lord&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} style=&amp;quot;text-align:center;&amp;quot;{{!}} 1 &lt;br /&gt;
{{!}} [[Flameburst Tower]] &lt;br /&gt;
{{!}} [[Explosive Trap]] &lt;br /&gt;
{{!}} [[Lightning Aura]] &lt;br /&gt;
{{!}} [[Cannonball Tower]]&lt;br /&gt;
{{!}} [[Orc Blockade]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} style=&amp;quot;text-align:center;&amp;quot;{{!}} 2 &lt;br /&gt;
{{!}} [[Arcane Barrier]] &lt;br /&gt;
{{!}} [[Geyser Trap]] &lt;br /&gt;
{{!}} [[Boost Aura]] &lt;br /&gt;
{{!}} [[Spike Blockade]]&lt;br /&gt;
{{!}} [[Skeletal Ramster]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} style=&amp;quot;text-align:center;&amp;quot;{{!}} 7 &lt;br /&gt;
{{!}} [[Frostbite Tower]] &lt;br /&gt;
{{!}} [[Poison Dart Tower]] &lt;br /&gt;
{{!}} [[Serenity Aura]] &lt;br /&gt;
{{!}} [[Ballista]]&lt;br /&gt;
{{!}} [[Bone Archers]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} style=&amp;quot;text-align:center;&amp;quot;{{!}} 14 &lt;br /&gt;
{{!}} [[Earthshatter Tower]] &lt;br /&gt;
{{!}} [[Blaze Balloon]] &lt;br /&gt;
{{!}} [[ Sky Guard Tower]] &lt;br /&gt;
{{!}} [[Training Dummy]]&lt;br /&gt;
{{!}} [[The Colossus]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Stats= &amp;lt;big&amp;gt;''Stat Build Attributes''&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following [[Stats#Build Attributes{{!}}Attributes]] apply to Defenses:&lt;br /&gt;
==Defense Stats==&lt;br /&gt;
The following [[Attributes]] apply to [[Defenses]].&lt;br /&gt;
*'''[[Defense Health]]''': Increases the maximum health pool of your tower. &lt;br /&gt;
*'''[[Defense Power]]''': Affects how much damage is dealt by the Tower's Attacks.&lt;br /&gt;
*'''[[Defense Range]]''': Determines how far away the Defense can attack enemies from.&lt;br /&gt;
*'''[[Defense Speed]]''' (a.k.a ''Attack Rate''): Affects how frequently the Defense can attack. &lt;br /&gt;
*'''[[Defense Crit Chance]]''': A % chance that determines how likely the Defense is to land a critical hit.&lt;br /&gt;
*'''[[Defense Crit Damage]]''': Affects how much extra % damage a critical hit does.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
====Power====&lt;br /&gt;
Defense Power is a stat that players will find on relics and directly affects the effectiveness of each activation of a Defense. For most Defenses this means the Damage Per Hit. The Damage of all Defenses is a direct scalar multiple of the [[Heroes{{!}}Hero]]'s Defense Power.&lt;br /&gt;
&lt;br /&gt;
=====Damage Over Time=====&lt;br /&gt;
&lt;br /&gt;
Based on Defense Power, this stat applies to a select few Defenses that have an overtime damage effect.  This overtime damage is applied at a set rate, regardless of the Defense Speed or Upgrades.&lt;br /&gt;
&lt;br /&gt;
====Health====&lt;br /&gt;
Defense Health is a hero stat that directly affects the Tower health, [[Huntress#Defenses{{!}}Trap]] Charges, and [[Monk#Defenses{{!}}Aura]] Battery Life of Defenses. Each Defense has a scalar multiplier for Defense Health.&lt;br /&gt;
&lt;br /&gt;
====Speed====&lt;br /&gt;
Defense Speed is a Hero Stat that directly affects the Tower Attack Rate, [[Huntress#Defenses{{!}}Trap]] rearming time, and [[Monk#Defenses{{!}}Aura]] effect rate of Defenses. Defense Speed applies as a percentage increase to the base number of attacks per second on a defense. The Base Attack Rate of a Damage Type Defense does not change with the upgrade tier of the Defense.&lt;br /&gt;
&lt;br /&gt;
The way that the game calculates a Defense's attack rate, rearm time, and effect rate is directed by the following formula:&lt;br /&gt;
&lt;br /&gt;
APS(attacks per second) = bDS(Defense's base attacks per second) * ( 1 + ( DS (Defense Speed) - (Perfect Speed) ) * (Growth %) )&lt;br /&gt;
&lt;br /&gt;
Which is basically saying that at specific break points of Defense Speed you have over the Perfect Speed value, your Defense's attacks per second increases by 100% of the base value.  For example, a [[Flameburst Tower]] (Which has a Perfect Speed at 250, and growth rate of 0.33% and thus hits 100% every 300 points above 250) has a Base attack rate of 2.5 seconds, or 0.4 Attacks per Second. At 250 DS the Flameburst Tower will be at that base value of 0.4 APS. At 550 DS the Flameburst Tower will be at 0.8 APS. At 850 DS the Flameburst Tower will be at 1.2 APS, etc.&lt;br /&gt;
&lt;br /&gt;
====Special====&lt;br /&gt;
=====Range=====&lt;br /&gt;
The range of a defense, in both &amp;quot;unreal unit&amp;quot; pixels and in game centimeters.  30 of these units are equal to one foot, 100 of these units are equal to one meter, and 500 of these units are equal to one lane block (3 Blocks = 50ft or 15m).&lt;br /&gt;
&lt;br /&gt;
Ranges come in the following varieties:&lt;br /&gt;
*Short: 500-1500px&lt;br /&gt;
*Medium: 1500-2500px&lt;br /&gt;
*Long: 2500-3500px&lt;br /&gt;
*Very Long: 3500-4500px&lt;br /&gt;
*Extreme: 4500px+&lt;br /&gt;
&lt;br /&gt;
=====Unique=====&lt;br /&gt;
Each hero has their own unique stat:&lt;br /&gt;
*Apprentice - [[Arcane Barrier{{!}}Barrier]] Recharge Time: Time required for the barrier to reconstruct itself after exploding.  This value is not affected by upgrades.&lt;br /&gt;
*Huntress - [[Huntress#Defenses{{!}}Trap]] Trigger Range: Radius from the trap an enemy must be before it will explode.  This value is not affected by upgrades.&lt;br /&gt;
*Monk - [[Monk#Defenses{{!}}Aura]] Damage Protection: Percent of damage reduction given to the target being buffed.  This value is increased by upgrades, usually by 10%.&lt;br /&gt;
*Squire - [[Ballista]] Pierce Count: Number of enemies attacked in a line before the projectile vanishes.  For any other tower, this value would be considered &amp;quot;1&amp;quot;.  This value is not affected by upgrades.&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Stats]]&lt;/div&gt;</summary>
		<author><name>Cert</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Heroes&amp;diff=9428</id>
		<title>Heroes</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Heroes&amp;diff=9428"/>
				<updated>2018-09-30T00:38:51Z</updated>
		
		<summary type="html">&lt;p&gt;Cert: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the Dungeon Defenders series, the characters with which you play are called heroes, they have several skill where you can divide them into [[Ability|Abilities]] (Action part) where they're linked to the hero's combat and [[Defense|Defenses]], which you place on the ground (the Tower Defense part)&lt;br /&gt;
&lt;br /&gt;
===Heroes===&lt;br /&gt;
[[File:Squire_card.png|200px|link=Squire]][[File:Apprentice_card.png|200px|link=Apprentice]]&lt;br /&gt;
[[File:Huntress_card.png|200px|link=Huntress]]&lt;br /&gt;
[[File:Monk_card.png|200px|link=Monk]]&lt;br /&gt;
[[File:AbyssLord_card.png|200px|link=Abyss Lord]]&lt;br /&gt;
[[File:SeriesEV2_card.png|200px|link=Series EV2]]&lt;br /&gt;
[[File:GunWitch_card.png|200px|link=Gun Witch]]&lt;br /&gt;
[[File:Lavamancer_card.png|200px|link=Lavamancer]]&lt;br /&gt;
[[File:Mystic_card.png|200px|link=Mystic]]&lt;br /&gt;
[[File:Dryad_card.png|200px|link=Dryad]]&lt;br /&gt;
[[File:Initiate_card.png|200px|link=Initiate]]&lt;br /&gt;
[[File:Adept_card.png|200px|link=Adept]]&lt;br /&gt;
[[File:barbarian_card.png|200px|link=barbarian]]&lt;br /&gt;
Note : please add barbarian here, thank you&lt;br /&gt;
&lt;br /&gt;
==Hero Stats==&lt;br /&gt;
The following [[:Category:Stats#Build Attributes|Attributes]] apply to Heroes:&lt;br /&gt;
*'''[[Armor]]''': Scalar value that affects damage taken from enemy attacks.&lt;br /&gt;
*'''[[Hero Health]]''': Increases the maximum health that your Hero has.&lt;br /&gt;
*'''[[Hero Damage]]''': Increases damage dealt with Hero Attacks.&lt;br /&gt;
*'''[[Ability Power]]''': Increases the damage dealt with Hero [[Abilities]]&lt;br /&gt;
*'''[[Movement Speed]]''': Affects how fast your character moves.&lt;br /&gt;
*'''[[Ability Mana]]''': The resource pool that Hero [[Abilities]] draw from. &lt;br /&gt;
*'''[[Hero Crit Chance]]''': A % chance that determines how likely your attacks are to be critical hits.&lt;br /&gt;
*'''[[Hero Crit Damage]]''': Affects how much extra % damage a critical hit does.&lt;/div&gt;</summary>
		<author><name>Cert</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Heroes&amp;diff=9427</id>
		<title>Heroes</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Heroes&amp;diff=9427"/>
				<updated>2018-09-30T00:37:15Z</updated>
		
		<summary type="html">&lt;p&gt;Cert: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the Dungeon Defenders series, the characters with which you play are called heroes, they have several skill where you can divide them into [[Ability|Abilities]] (Action part) where they're linked to the hero's combat and [[Defense|Defenses]], which you place on the ground (the Tower Defense part)&lt;br /&gt;
&lt;br /&gt;
===Heroes===&lt;br /&gt;
[[File:Squire_card.png|200px|link=Squire]][[File:Apprentice_card.png|200px|link=Apprentice]]&lt;br /&gt;
[[File:Huntress_card.png|200px|link=Huntress]]&lt;br /&gt;
[[File:Monk_card.png|200px|link=Monk]]&lt;br /&gt;
[[File:AbyssLord_card.png|200px|link=Abyss Lord]]&lt;br /&gt;
[[File:SeriesEV2_card.png|200px|link=Series EV2]]&lt;br /&gt;
[[File:GunWitch_card.png|200px|link=Gun Witch]]&lt;br /&gt;
[[File:Lavamancer_card.png|200px|link=Lavamancer]]&lt;br /&gt;
[[File:Mystic_card.png|200px|link=Mystic]]&lt;br /&gt;
[[File:Dryad_card.png|200px|link=Dryad]]&lt;br /&gt;
[[File:Initiate_card.png|200px|link=Initiate]]&lt;br /&gt;
[[File:Adept_card.png|200px|link=Adept]]&lt;br /&gt;
[[File:barbarian_card.png|200px|link=barbarian]]&lt;br /&gt;
Note : please add barbarian here, thank you&lt;br /&gt;
&lt;br /&gt;
==Hero Stats==&lt;br /&gt;
The following [[:Category:Stats#Build Attributes|Attributes]] apply to Heroes:&lt;br /&gt;
*'''[[Armor]]''': Scalar value that affects damage taken from enemy attacks.&lt;br /&gt;
*'''[[Hero Health]]''': Increases the maximum health that your Hero has.&lt;br /&gt;
*'''[[Hero Damage]]''': Increases damage dealt with Hero Attacks.&lt;br /&gt;
*'''[[Ability Power]]''': Increases the damage dealt with Hero [[Abilities]]&lt;br /&gt;
*'''[[Movement Speed]]''': Affects how fast your character moves.&lt;br /&gt;
*'''[[Ability Mana]]''': The resource pool that Hero [[Abilities]] draw from. &lt;br /&gt;
*'''[[Hero Crit Chance]]''': A % chance that determines how likely your attacks are to be critical hits.&lt;br /&gt;
*'''[[Hero Crit Damage]]''': Affects how much extra % damage a critical hit does.&lt;br /&gt;
&lt;br /&gt;
==Defense Stats==&lt;br /&gt;
The following [[Attributes]] apply to [[Defenses]].&lt;br /&gt;
*'''[[Defense Health]]''': Increases the maximum health pool of your tower. &lt;br /&gt;
*'''[[Defense Power]]''': Affects how much damage is dealt by the Tower's Attacks.&lt;br /&gt;
*'''[[Defense Range]]''': Determines how far away the Defense can attack enemies from.&lt;br /&gt;
*'''[[Defense Speed]]''' (a.k.a ''Attack Rate''): Affects how frequently the Defense can attack. &lt;br /&gt;
*'''[[Defense Crit Chance]]''': A % chance that determines how likely the Defense is to land a critical hit.&lt;br /&gt;
*'''[[Defense Crit Damage]]''': Affects how much extra % damage a critical hit does.&lt;/div&gt;</summary>
		<author><name>Cert</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Heroes&amp;diff=9426</id>
		<title>Heroes</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Heroes&amp;diff=9426"/>
				<updated>2018-09-30T00:20:21Z</updated>
		
		<summary type="html">&lt;p&gt;Cert: /* Stat Build Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the Dungeon Defenders series, the characters with which you play are called heroes, they have several skill where you can divide them into [[Ability|Abilities]] (Action part) where they're linked to the hero's combat and [[Defense|Defenses]], which you place on the ground (the Tower Defense part)&lt;br /&gt;
&lt;br /&gt;
===Heroes===&lt;br /&gt;
[[File:Squire_card.png|200px|link=Squire]][[File:Apprentice_card.png|200px|link=Apprentice]]&lt;br /&gt;
[[File:Huntress_card.png|200px|link=Huntress]]&lt;br /&gt;
[[File:Monk_card.png|200px|link=Monk]]&lt;br /&gt;
[[File:AbyssLord_card.png|200px|link=Abyss Lord]]&lt;br /&gt;
[[File:SeriesEV2_card.png|200px|link=Series EV2]]&lt;br /&gt;
[[File:GunWitch_card.png|200px|link=Gun Witch]]&lt;br /&gt;
[[File:Lavamancer_card.png|200px|link=Lavamancer]]&lt;br /&gt;
[[File:Mystic_card.png|200px|link=Mystic]]&lt;br /&gt;
[[File:Dryad_card.png|200px|link=Dryad]]&lt;br /&gt;
[[File:Initiate_card.png|200px|link=Initiate]]&lt;br /&gt;
[[File:Adept_card.png|200px|link=Adept]]&lt;br /&gt;
[[File:barbarian_card.png|200px|link=barbarian]]&lt;br /&gt;
Note : please add barbarian here, thank you&lt;br /&gt;
&lt;br /&gt;
==Stat Build Attributes==&lt;br /&gt;
The following [[:Category:Stats#Build Attributes|Attributes]] apply to Heroes:&lt;br /&gt;
*'''[[Armor]]''': Scalar value that affects damage taken from enemy attacks.&lt;br /&gt;
*'''[[Hero Health]]''': Increases the maximum health that your Hero has.&lt;br /&gt;
*'''[[Hero Damage]]''': Increases damage dealt with Hero Attacks.&lt;br /&gt;
*'''[[Ability Power]]''': Increases the damage dealth with Hero [[Abilities]]&lt;br /&gt;
*'''[[Movement Speed]]''': Affects how fast your character moves.&lt;br /&gt;
*'''[[Ability Mana]]''': The resource pool that Hero [[Abilities]] draw from. &lt;br /&gt;
*'''[[Hero Crit Chance]]''': A percentage chance Determines how likely your attacks are to be critical hits.&lt;br /&gt;
*'''[[Hero Crit Damage]]''': Affects the critical damage multiplier.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
===Hero Damage===&lt;br /&gt;
the Hero damage stat affects the resulting damage from all attacks, mostly [[Primary Attacks]] and [[Secondary Attacks]], but also having a minor effect on certain [[:Ability|Abilities]].&lt;br /&gt;
*You can alter your Hero Damage via&lt;br /&gt;
*Changing [[Weapons]]&lt;br /&gt;
*M.O.D.S. such as ''&amp;quot;'''P'''ower '''C'''hip&amp;quot;'', ''&amp;quot;'''L'''ight/'''M'''edium/'''H'''eavy Chip&amp;quot;'', ''&amp;quot;'''S'''wap '''D'''amage '''C'''hip&amp;quot;'' and any more&lt;br /&gt;
*[[Ascension|Ascension Points]] &lt;br /&gt;
*Powers&lt;br /&gt;
&lt;br /&gt;
===Hero Health===&lt;br /&gt;
Also known as &amp;quot;HP&amp;quot;, or &amp;quot;Life&amp;quot;, this stat directly increases the maximum health bar limit of the active hero. Your Fourth Ability on most heroes is typically an ability that can recover your Health, Towers like the [[Dryad]]'s [[World Tree]] can regenerate your life for being in it's Area of Effect.&lt;br /&gt;
&lt;br /&gt;
===Hero Critical Damage===&lt;br /&gt;
This stat increases the damage done when a hero scores a critical hit.  Either via random chance or hitting a weak spot on an enemy.  This applies to primary, secondary attacks and abilities.&lt;br /&gt;
Affected by the following&lt;br /&gt;
*[[Ascension|Ascension Points]]&lt;br /&gt;
&lt;br /&gt;
===Critical Chance===&lt;br /&gt;
Also known as &amp;quot;crit rating&amp;quot; this stat effects the chance that a critical hit will be inflicted. This stat is normally represented with percent.&lt;br /&gt;
This stat can be modified by the following&lt;br /&gt;
*[[Ascension|Ascension Points]]&lt;br /&gt;
*[[Shards]] ''&amp;quot;'''C'''ritical '''S'''trike&amp;quot;''(Hero), ''&amp;quot;'''D'''efensive '''C'''ritical '''S'''trike&amp;quot;''(Towers),''&amp;quot;'''P'''ower '''T'''ransfer&amp;quot;''(Towers)&lt;br /&gt;
*M.O.D.S ''&amp;quot;'''C'''ritical '''C'''hip&amp;quot;''(Hero) and ''&amp;quot;'''C'''ritical '''S'''ervo&amp;quot;''(Towers)&lt;br /&gt;
&lt;br /&gt;
===Ability Resource===&lt;br /&gt;
The Resource Required to active abilities(Buttons 1-4 on most heroes) Can be Modified Via&lt;br /&gt;
*[[Ascension|Ascension Points]]&lt;br /&gt;
*[[Shards]] ''&amp;quot;'''M'''ana '''C'''apacitor&amp;quot;''&lt;br /&gt;
*Note their are Hero specific [[Shards]] that allow you to generate your own Resource for a select few heroes I will add them as I remember their names&lt;br /&gt;
&lt;br /&gt;
===Ability Power===&lt;br /&gt;
Ability power increases the power of hero [[:Ability|Abilities]] cause them to deal more damage. It also increases the effectiveness of healing abilities ( Someone Confirm that last part for me).&lt;br /&gt;
*Is effected by the following&lt;br /&gt;
*[[Ascension|Ascension Points]]&lt;br /&gt;
*M.O.D.S. '''''S'''wap '''A'''p '''C'''hip'', ''&amp;quot;'''F'''ocused '''A'''p '''C'''hip&amp;quot;'', '''''A'''bility '''B'''uff '''C'''hip'', and More&lt;br /&gt;
&lt;br /&gt;
===Resistance===&lt;br /&gt;
Resistance is split into two stats Magical and Physical resistance which reduce the amount of damage a hero takes when attacked.&lt;br /&gt;
&lt;br /&gt;
Magical: This Resistance reduces the damage taken from magical attacks including some effects such as poison.  &lt;br /&gt;
&lt;br /&gt;
Physical: This Resistance reduces the damage taken from physical attacks. &lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
====Hero Attack Speed====&lt;br /&gt;
The Speed the Hero Attacks.&lt;br /&gt;
There is no Stat for increasing the Hero's Attack Rate. All attacks from specific [[:Weapons|Weapons]] are determined by the attacks per second of the hero's weapon.&lt;br /&gt;
 &lt;br /&gt;
====Movement Speed====&lt;br /&gt;
How fast your Hero can move about the world.&lt;br /&gt;
This stat is can only be modified by [[Shards]] on [[Boots]], [[Ascension|Ascension Points]], or abilities on pets(Sandstorm).&lt;/div&gt;</summary>
		<author><name>Cert</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Hero_Damage&amp;diff=9425</id>
		<title>Hero Damage</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Hero_Damage&amp;diff=9425"/>
				<updated>2018-09-30T00:07:15Z</updated>
		
		<summary type="html">&lt;p&gt;Cert: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Cert</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Heroes&amp;diff=9424</id>
		<title>Heroes</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Heroes&amp;diff=9424"/>
				<updated>2018-09-30T00:06:35Z</updated>
		
		<summary type="html">&lt;p&gt;Cert: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the Dungeon Defenders series, the characters with which you play are called heroes, they have several skill where you can divide them into [[Ability|Abilities]] (Action part) where they're linked to the hero's combat and [[Defense|Defenses]], which you place on the ground (the Tower Defense part)&lt;br /&gt;
&lt;br /&gt;
===Heroes===&lt;br /&gt;
[[File:Squire_card.png|200px|link=Squire]][[File:Apprentice_card.png|200px|link=Apprentice]]&lt;br /&gt;
[[File:Huntress_card.png|200px|link=Huntress]]&lt;br /&gt;
[[File:Monk_card.png|200px|link=Monk]]&lt;br /&gt;
[[File:AbyssLord_card.png|200px|link=Abyss Lord]]&lt;br /&gt;
[[File:SeriesEV2_card.png|200px|link=Series EV2]]&lt;br /&gt;
[[File:GunWitch_card.png|200px|link=Gun Witch]]&lt;br /&gt;
[[File:Lavamancer_card.png|200px|link=Lavamancer]]&lt;br /&gt;
[[File:Mystic_card.png|200px|link=Mystic]]&lt;br /&gt;
[[File:Dryad_card.png|200px|link=Dryad]]&lt;br /&gt;
[[File:Initiate_card.png|200px|link=Initiate]]&lt;br /&gt;
[[File:Adept_card.png|200px|link=Adept]]&lt;br /&gt;
[[File:barbarian_card.png|200px|link=barbarian]]&lt;br /&gt;
Note : please add barbarian here, thank you&lt;br /&gt;
&lt;br /&gt;
==Stat Build Attributes==&lt;br /&gt;
The following [[:Category:Stats#Build Attributes|Attributes]] apply to Heroes:&lt;br /&gt;
*'''[[Hero Damage]]''': Increases damage done with Hero Attacks.&lt;br /&gt;
*'''[[Hero Health]]''': Increases the maximum health that your Hero has.&lt;br /&gt;
*'''[[Hero Critical Damage]]''': This is the % multiplier for critical hits.&lt;br /&gt;
*'''[[Hero Critical Chance]]''': This is the % chance that an attack will be critical.&lt;br /&gt;
*'''[[Ability Resource]]''':  Commonly refered to as Blue Mana and is required to activate abilities. Not all Heroes have the same Ability Resource.&lt;br /&gt;
*'''[[Ability Power]]''': Increases the effectiveness of Hero [[:Ability|Abilities]].&lt;br /&gt;
*'''[[Armor]]''': Scalar value that affects damage taken from enemy attacks and AoE abilities.   &lt;br /&gt;
 &lt;br /&gt;
===Hero Damage===&lt;br /&gt;
the Hero damage stat affects the resulting damage from all attacks, mostly [[Primary Attacks]] and [[Secondary Attacks]], but also having a minor effect on certain [[:Ability|Abilities]].&lt;br /&gt;
*You can alter your Hero Damage via&lt;br /&gt;
*Changing [[Weapons]]&lt;br /&gt;
*M.O.D.S. such as ''&amp;quot;'''P'''ower '''C'''hip&amp;quot;'', ''&amp;quot;'''L'''ight/'''M'''edium/'''H'''eavy Chip&amp;quot;'', ''&amp;quot;'''S'''wap '''D'''amage '''C'''hip&amp;quot;'' and any more&lt;br /&gt;
*[[Ascension|Ascension Points]] &lt;br /&gt;
*Powers&lt;br /&gt;
&lt;br /&gt;
===Hero Health===&lt;br /&gt;
Also known as &amp;quot;HP&amp;quot;, or &amp;quot;Life&amp;quot;, this stat directly increases the maximum health bar limit of the active hero. Your Fourth Ability on most heroes is typically an ability that can recover your Health, Towers like the [[Dryad]]'s [[World Tree]] can regenerate your life for being in it's Area of Effect.&lt;br /&gt;
&lt;br /&gt;
===Hero Critical Damage===&lt;br /&gt;
This stat increases the damage done when a hero scores a critical hit.  Either via random chance or hitting a weak spot on an enemy.  This applies to primary, secondary attacks and abilities.&lt;br /&gt;
Affected by the following&lt;br /&gt;
*[[Ascension|Ascension Points]]&lt;br /&gt;
&lt;br /&gt;
===Critical Chance===&lt;br /&gt;
Also known as &amp;quot;crit rating&amp;quot; this stat effects the chance that a critical hit will be inflicted. This stat is normally represented with percent.&lt;br /&gt;
This stat can be modified by the following&lt;br /&gt;
*[[Ascension|Ascension Points]]&lt;br /&gt;
*[[Shards]] ''&amp;quot;'''C'''ritical '''S'''trike&amp;quot;''(Hero), ''&amp;quot;'''D'''efensive '''C'''ritical '''S'''trike&amp;quot;''(Towers),''&amp;quot;'''P'''ower '''T'''ransfer&amp;quot;''(Towers)&lt;br /&gt;
*M.O.D.S ''&amp;quot;'''C'''ritical '''C'''hip&amp;quot;''(Hero) and ''&amp;quot;'''C'''ritical '''S'''ervo&amp;quot;''(Towers)&lt;br /&gt;
&lt;br /&gt;
===Ability Resource===&lt;br /&gt;
The Resource Required to active abilities(Buttons 1-4 on most heroes) Can be Modified Via&lt;br /&gt;
*[[Ascension|Ascension Points]]&lt;br /&gt;
*[[Shards]] ''&amp;quot;'''M'''ana '''C'''apacitor&amp;quot;''&lt;br /&gt;
*Note their are Hero specific [[Shards]] that allow you to generate your own Resource for a select few heroes I will add them as I remember their names&lt;br /&gt;
&lt;br /&gt;
===Ability Power===&lt;br /&gt;
Ability power increases the power of hero [[:Ability|Abilities]] cause them to deal more damage. It also increases the effectiveness of healing abilities ( Someone Confirm that last part for me).&lt;br /&gt;
*Is effected by the following&lt;br /&gt;
*[[Ascension|Ascension Points]]&lt;br /&gt;
*M.O.D.S. '''''S'''wap '''A'''p '''C'''hip'', ''&amp;quot;'''F'''ocused '''A'''p '''C'''hip&amp;quot;'', '''''A'''bility '''B'''uff '''C'''hip'', and More&lt;br /&gt;
&lt;br /&gt;
===Resistance===&lt;br /&gt;
Resistance is split into two stats Magical and Physical resistance which reduce the amount of damage a hero takes when attacked.&lt;br /&gt;
&lt;br /&gt;
Magical: This Resistance reduces the damage taken from magical attacks including some effects such as poison.  &lt;br /&gt;
&lt;br /&gt;
Physical: This Resistance reduces the damage taken from physical attacks. &lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
====Hero Attack Speed====&lt;br /&gt;
The Speed the Hero Attacks.&lt;br /&gt;
There is no Stat for increasing the Hero's Attack Rate. All attacks from specific [[:Weapons|Weapons]] are determined by the attacks per second of the hero's weapon.&lt;br /&gt;
 &lt;br /&gt;
====Movement Speed====&lt;br /&gt;
How fast your Hero can move about the world.&lt;br /&gt;
This stat is can only be modified by [[Shards]] on [[Boots]], [[Ascension|Ascension Points]], or abilities on pets(Sandstorm).&lt;/div&gt;</summary>
		<author><name>Cert</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Heroes&amp;diff=9423</id>
		<title>Heroes</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Heroes&amp;diff=9423"/>
				<updated>2018-09-29T23:50:53Z</updated>
		
		<summary type="html">&lt;p&gt;Cert: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the Dungeon Defenders series, the characters with which you play are called heroes, they have several skill where you can divide them into [[Ability|Abilities]] (Action part) where they're linked to the hero's combat and [[Defense|Defenses]], which you place on the ground (the Tower Defense part)&lt;br /&gt;
&lt;br /&gt;
===Heroes===&lt;br /&gt;
[[File:Squire_card.png|200px|link=Squire]][[File:Apprentice_card.png|200px|link=Apprentice]]&lt;br /&gt;
[[File:Huntress_card.png|200px|link=Huntress]]&lt;br /&gt;
[[File:Monk_card.png|200px|link=Monk]]&lt;br /&gt;
[[File:AbyssLord_card.png|200px|link=Abyss Lord]]&lt;br /&gt;
[[File:SeriesEV2_card.png|200px|link=Series EV2]]&lt;br /&gt;
[[File:GunWitch_card.png|200px|link=Gun Witch]]&lt;br /&gt;
[[File:Lavamancer_card.png|200px|link=Lavamancer]]&lt;br /&gt;
[[File:Mystic_card.png|200px|link=Mystic]]&lt;br /&gt;
[[File:Dryad_card.png|200px|link=Dryad]]&lt;br /&gt;
[[File:Initiate_card.png|200px|link=Initiate]]&lt;br /&gt;
[[File:Adept_card.png|200px|link=Adept]]&lt;br /&gt;
[[File:barbarian_card.png|200px|link=barbarian]]&lt;br /&gt;
Note : please add barbarian here, thank you&lt;br /&gt;
&lt;br /&gt;
==Stat Build Attributes==&lt;br /&gt;
The following [[:Category:Stats#Build Attributes|Attributes]] apply to Heroes:&lt;br /&gt;
*'''Hero Damage''': Increases damage done with any attack.&lt;br /&gt;
*'''Hero Health''': Increases max [[Health]].&lt;br /&gt;
*'''Hero Crit''': The critical damage caused by hero's.&lt;br /&gt;
*'''Hero Crit Chance''': The chance a hero has to critically hit up to 40%.&lt;br /&gt;
*'''Ability Resource''':  Commonly referd to as Blue Mana, Required to activate abilities, Not all Heroes have the same Ability Resources.&lt;br /&gt;
*'''Ability Power''': Increases the damage/effects done by the hero's [[:Ability|Abilities]].&lt;br /&gt;
*'''Resistance''': Split into magical and physical absorbs a percentage of damage taken.   &lt;br /&gt;
 &lt;br /&gt;
===Hero Damage===&lt;br /&gt;
the Hero damage stat affects the resulting damage from all attacks, mostly [[Primary Attacks]] and [[Secondary Attacks]], but also having a minor effect on certain [[:Ability|Abilities]].&lt;br /&gt;
*You can alter your Hero Damage via&lt;br /&gt;
*Changing [[Weapons]]&lt;br /&gt;
*M.O.D.S. such as ''&amp;quot;'''P'''ower '''C'''hip&amp;quot;'', ''&amp;quot;'''L'''ight/'''M'''edium/'''H'''eavy Chip&amp;quot;'', ''&amp;quot;'''S'''wap '''D'''amage '''C'''hip&amp;quot;'' and any more&lt;br /&gt;
*[[Ascension|Ascension Points]] &lt;br /&gt;
*Powers&lt;br /&gt;
&lt;br /&gt;
===Hero Health===&lt;br /&gt;
Also known as &amp;quot;HP&amp;quot;, or &amp;quot;Life&amp;quot;, this stat directly increases the maximum health bar limit of the active hero. Your Fourth Ability on most heroes is typically an ability that can recover your Health, Towers like the [[Dryad]]'s [[World Tree]] can regenerate your life for being in it's Area of Effect.&lt;br /&gt;
&lt;br /&gt;
===Hero Critical Damage===&lt;br /&gt;
This stat increases the damage done when a hero scores a critical hit.  Either via random chance or hitting a weak spot on an enemy.  This applies to primary, secondary attacks and abilities.&lt;br /&gt;
Affected by the following&lt;br /&gt;
*[[Ascension|Ascension Points]]&lt;br /&gt;
&lt;br /&gt;
===Critical Chance===&lt;br /&gt;
Also known as &amp;quot;crit rating&amp;quot; this stat effects the chance that a critical hit will be inflicted. This stat is normally represented with percent.&lt;br /&gt;
This stat can be modified by the following&lt;br /&gt;
*[[Ascension|Ascension Points]]&lt;br /&gt;
*[[Shards]] ''&amp;quot;'''C'''ritical '''S'''trike&amp;quot;''(Hero), ''&amp;quot;'''D'''efensive '''C'''ritical '''S'''trike&amp;quot;''(Towers),''&amp;quot;'''P'''ower '''T'''ransfer&amp;quot;''(Towers)&lt;br /&gt;
*M.O.D.S ''&amp;quot;'''C'''ritical '''C'''hip&amp;quot;''(Hero) and ''&amp;quot;'''C'''ritical '''S'''ervo&amp;quot;''(Towers)&lt;br /&gt;
&lt;br /&gt;
===Ability Resource===&lt;br /&gt;
The Resource Required to active abilities(Buttons 1-4 on most heroes) Can be Modified Via&lt;br /&gt;
*[[Ascension|Ascension Points]]&lt;br /&gt;
*[[Shards]] ''&amp;quot;'''M'''ana '''C'''apacitor&amp;quot;''&lt;br /&gt;
*Note their are Hero specific [[Shards]] that allow you to generate your own Resource for a select few heroes I will add them as I remember their names&lt;br /&gt;
&lt;br /&gt;
===Ability Power===&lt;br /&gt;
Ability power increases the power of hero [[:Ability|Abilities]] cause them to deal more damage. It also increases the effectiveness of healing abilities ( Someone Confirm that last part for me).&lt;br /&gt;
*Is effected by the following&lt;br /&gt;
*[[Ascension|Ascension Points]]&lt;br /&gt;
*M.O.D.S. '''''S'''wap '''A'''p '''C'''hip'', ''&amp;quot;'''F'''ocused '''A'''p '''C'''hip&amp;quot;'', '''''A'''bility '''B'''uff '''C'''hip'', and More&lt;br /&gt;
&lt;br /&gt;
===Resistance===&lt;br /&gt;
Resistance is split into two stats Magical and Physical resistance which reduce the amount of damage a hero takes when attacked.&lt;br /&gt;
&lt;br /&gt;
Magical: This Resistance reduces the damage taken from magical attacks including some effects such as poison.  &lt;br /&gt;
&lt;br /&gt;
Physical: This Resistance reduces the damage taken from physical attacks. &lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
====Hero Attack Speed====&lt;br /&gt;
The Speed the Hero Attacks.&lt;br /&gt;
There is no Stat for increasing the Hero's Attack Rate. All attacks from specific [[:Weapons|Weapons]] are determined by the attacks per second of the hero's weapon.&lt;br /&gt;
 &lt;br /&gt;
====Movement Speed====&lt;br /&gt;
How fast your Hero can move about the world.&lt;br /&gt;
This stat is can only be modified by [[Shards]] on [[Boots]], [[Ascension|Ascension Points]], or abilities on pets(Sandstorm).&lt;/div&gt;</summary>
		<author><name>Cert</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Heroes&amp;diff=9422</id>
		<title>Heroes</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Heroes&amp;diff=9422"/>
				<updated>2018-09-29T23:25:52Z</updated>
		
		<summary type="html">&lt;p&gt;Cert: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the Dungeon Defenders series, the characters with which you play are called heroes, they have several skill where you can divide them into [[Ability|Abilities]] (Action part) where they're linked to the hero's combat and [[Defense|Defenses]], which you place on the ground (the Tower Defense part)&lt;br /&gt;
&lt;br /&gt;
===Heroes===&lt;br /&gt;
[[File:Squire_card.png|200px|link=Squire]][[File:Apprentice_card.png|200px|link=Apprentice]]&lt;br /&gt;
[[File:Huntress_card.png|200px|link=Huntress]]&lt;br /&gt;
[[File:Monk_card.png|200px|link=Monk]]&lt;br /&gt;
[[File:AbyssLord_card.png|200px|link=Abyss Lord]]&lt;br /&gt;
[[File:SeriesEV2_card.png|200px|link=Series EV2]]&lt;br /&gt;
[[File:GunWitch_card.png|200px|link=Gun Witch]]&lt;br /&gt;
[[File:Lavamancer_card.png|200px|link=Lavamancer]]&lt;br /&gt;
[[File:Mystic_card.png|200px|link=Mystic]]&lt;br /&gt;
[[File:Dryad_card.png|200px|link=Dryad]]&lt;br /&gt;
[[File:Initiate_card.png|200px|link=Initiate]]&lt;br /&gt;
[[File:Adept_card.png|200px|link=Adept]]&lt;br /&gt;
[[File:barbarian_card.png|200px|link=barbarian]]&lt;br /&gt;
Note : please add barbarian here, thank you&lt;br /&gt;
&lt;br /&gt;
==Stat Build Attributes==&lt;br /&gt;
The following [[:Category:Stats#Build Attributes|Attributes]] apply to Heroes:&lt;br /&gt;
*'''[[Hero Damage]]''': Increases damage done with any attack.&lt;br /&gt;
*'''Hero Health''': Increases max [[Health]].&lt;br /&gt;
*'''Hero Crit''': The critical damage caused by hero's.&lt;br /&gt;
*'''Hero Crit Chance''': The chance a hero has to critically hit up to 40%.&lt;br /&gt;
*'''Ability Resource''':  Commonly referd to as Blue Mana, Required to activate abilities, Not all Heroes have the same Ability Resources.&lt;br /&gt;
*'''Ability Power''': Increases the damage/effects done by the hero's [[:Ability|Abilities]].&lt;br /&gt;
*'''Resistance''': Split into magical and physical absorbs a percentage of damage taken.   &lt;br /&gt;
 &lt;br /&gt;
===Hero Damage===&lt;br /&gt;
the Hero damage stat affects the resulting damage from all attacks, mostly [[Primary Attacks]] and [[Secondary Attacks]], but also having a minor effect on certain [[:Ability|Abilities]].&lt;br /&gt;
*You can alter your Hero Damage via&lt;br /&gt;
*Changing [[Weapons]]&lt;br /&gt;
*M.O.D.S. such as ''&amp;quot;'''P'''ower '''C'''hip&amp;quot;'', ''&amp;quot;'''L'''ight/'''M'''edium/'''H'''eavy Chip&amp;quot;'', ''&amp;quot;'''S'''wap '''D'''amage '''C'''hip&amp;quot;'' and any more&lt;br /&gt;
*[[Ascension|Ascension Points]] &lt;br /&gt;
*Powers&lt;br /&gt;
&lt;br /&gt;
===Hero Health===&lt;br /&gt;
Also known as &amp;quot;HP&amp;quot;, or &amp;quot;Life&amp;quot;, this stat directly increases the maximum health bar limit of the active hero. Your Fourth Ability on most heroes is typically an ability that can recover your Health, Towers like the [[Dryad]]'s [[World Tree]] can regenerate your life for being in it's Area of Effect.&lt;br /&gt;
&lt;br /&gt;
===Hero Critical Damage===&lt;br /&gt;
This stat increases the damage done when a hero scores a critical hit.  Either via random chance or hitting a weak spot on an enemy.  This applies to primary, secondary attacks and abilities.&lt;br /&gt;
Affected by the following&lt;br /&gt;
*[[Ascension|Ascension Points]]&lt;br /&gt;
&lt;br /&gt;
===Critical Chance===&lt;br /&gt;
Also known as &amp;quot;crit rating&amp;quot; this stat effects the chance that a critical hit will be inflicted. This stat is normally represented with percent.&lt;br /&gt;
This stat can be modified by the following&lt;br /&gt;
*[[Ascension|Ascension Points]]&lt;br /&gt;
*[[Shards]] ''&amp;quot;'''C'''ritical '''S'''trike&amp;quot;''(Hero), ''&amp;quot;'''D'''efensive '''C'''ritical '''S'''trike&amp;quot;''(Towers),''&amp;quot;'''P'''ower '''T'''ransfer&amp;quot;''(Towers)&lt;br /&gt;
*M.O.D.S ''&amp;quot;'''C'''ritical '''C'''hip&amp;quot;''(Hero) and ''&amp;quot;'''C'''ritical '''S'''ervo&amp;quot;''(Towers)&lt;br /&gt;
&lt;br /&gt;
===Ability Resource===&lt;br /&gt;
The Resource Required to active abilities(Buttons 1-4 on most heroes) Can be Modified Via&lt;br /&gt;
*[[Ascension|Ascension Points]]&lt;br /&gt;
*[[Shards]] ''&amp;quot;'''M'''ana '''C'''apacitor&amp;quot;''&lt;br /&gt;
*Note their are Hero specific [[Shards]] that allow you to generate your own Resource for a select few heroes I will add them as I remember their names&lt;br /&gt;
&lt;br /&gt;
===Ability Power===&lt;br /&gt;
Ability power increases the power of hero [[:Ability|Abilities]] cause them to deal more damage. It also increases the effectiveness of healing abilities ( Someone Confirm that last part for me).&lt;br /&gt;
*Is effected by the following&lt;br /&gt;
*[[Ascension|Ascension Points]]&lt;br /&gt;
*M.O.D.S. '''''S'''wap '''A'''p '''C'''hip'', ''&amp;quot;'''F'''ocused '''A'''p '''C'''hip&amp;quot;'', '''''A'''bility '''B'''uff '''C'''hip'', and More&lt;br /&gt;
&lt;br /&gt;
===Resistance===&lt;br /&gt;
Resistance is split into two stats Magical and Physical resistance which reduce the amount of damage a hero takes when attacked.&lt;br /&gt;
&lt;br /&gt;
Magical: This Resistance reduces the damage taken from magical attacks including some effects such as poison.  &lt;br /&gt;
&lt;br /&gt;
Physical: This Resistance reduces the damage taken from physical attacks. &lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
====Hero Attack Speed====&lt;br /&gt;
The Speed the Hero Attacks.&lt;br /&gt;
There is no Stat for increasing the Hero's Attack Rate. All attacks from specific [[:Weapons|Weapons]] are determined by the attacks per second of the hero's weapon.&lt;br /&gt;
 &lt;br /&gt;
====Movement Speed====&lt;br /&gt;
How fast your Hero can move about the world.&lt;br /&gt;
This stat is can only be modified by [[Shards]] on [[Boots]], [[Ascension|Ascension Points]], or abilities on pets(Sandstorm).&lt;/div&gt;</summary>
		<author><name>Cert</name></author>	</entry>

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