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		<updated>2026-06-13T18:27:58Z</updated>
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	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Ancient_Power_Calculations&amp;diff=14850</id>
		<title>Ancient Power Calculations</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Ancient_Power_Calculations&amp;diff=14850"/>
				<updated>2022-03-06T01:09:04Z</updated>
		
		<summary type="html">&lt;p&gt;Cymmina: Corrected floor 50 minimum floor.  I know the patch notes say this change happens at floor 51...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ancient Power Floor Scaling ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ancient Power Level !! Ancient Power Base Floor !! Ancient Power Floor Goal !! Number of Floors to Complete&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 0 || 30 || 30&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || 30 || 25&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 10 || 31 || 21&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 12 || 31 || 19&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 14 || 32 || 18&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 16 || 32 || 16&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 18 || 33 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 19 || 34 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 20 || 35 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 21 || 36 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 22 || 37 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 23 || 38 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 24 || 39 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 25 || 40 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 26 || 42 || 16&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 28 || 45 || 17&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 30 || 50 || 20&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 35 || 52 || 17&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 36 || 54 || 18&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 37 || 56 || 19&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 38 || 58 || 20&lt;br /&gt;
|-&lt;br /&gt;
| 21 || 39 || 60 || 21&lt;br /&gt;
|-&lt;br /&gt;
| 22 || 40 || 62 || 22&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 41 || 64 || 23&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 42 || 66 || 24&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 43 || 68 || 25&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 44 || 70 || 26&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 45 || 72 || 27&lt;br /&gt;
|-&lt;br /&gt;
| 28 || 46 || 74 || 28&lt;br /&gt;
|-&lt;br /&gt;
| 29 || 47 || 76 || 29&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 48 || 78 || 30&lt;br /&gt;
|-&lt;br /&gt;
| 31 || 50 || 80 || 30&lt;br /&gt;
|-&lt;br /&gt;
| 32 || 80 || 120 || 40&lt;br /&gt;
|-&lt;br /&gt;
| 33 - 49 || 260 || 299 || 39&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 260 || 320 || 60&lt;br /&gt;
|-&lt;br /&gt;
| 51+ || 300 || 320 || 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talent Cap Increases ==&lt;br /&gt;
&lt;br /&gt;
Talent Cap increases are done by adding together increases from your floor progression, and from your ascension:&lt;br /&gt;
&lt;br /&gt;
Floor Progression —  (Onslaught Floor Reached - Original Target Onslaught Floor) * 4.16&lt;br /&gt;
&lt;br /&gt;
Ascension Increase — (Ascension Level / 50)&lt;br /&gt;
&lt;br /&gt;
So if you were on Onslaught Floor 78, with a Original Target Onslaught Floor of 30 (it will always be this value), and 500 Ascension Levels, the calculation looks like this:&lt;br /&gt;
&lt;br /&gt;
(78 - 30) * 4.16 + (500/50) = 48 * 4.16 + 10 = 210&lt;br /&gt;
&lt;br /&gt;
This means your Talent Caps would be raised by 210.&lt;br /&gt;
&lt;br /&gt;
These cap raises do not affect all talents, and the cap that the affected ones can reach is 999.&lt;br /&gt;
&lt;br /&gt;
== Minimum Ascension ==&lt;br /&gt;
&lt;br /&gt;
((Max Onslaught Floor Reached Ever - Original Target Onslaught Floor) x 4.16 + (Max Ascension Level Reached ever / 50) ) x 3.&lt;br /&gt;
&lt;br /&gt;
So if your highest Onslaught Floor reached was 100, with your Original Target Onslaught Floor (this value will always be 30), and 500 Ascension Levels, the calculation looks like this:&lt;br /&gt;
&lt;br /&gt;
((100 - 30) * 4.16 + (500/50)) * 3 = (70* 4.16 + 10) * 3 = 903.6&lt;br /&gt;
&lt;br /&gt;
So your Minimum Ascension with the above amounts would be set to 904. In game with this example, you will see how much is going to be added to  your current Minimum Ascension on the Ancient Power screen (i.e. if you had 100 Minimum Ascension, you will see &amp;quot;+804&amp;quot;). This only increases if you've surpassed your previous highest Onslaught Floor.&lt;/div&gt;</summary>
		<author><name>Cymmina</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Ancient_Power&amp;diff=14849</id>
		<title>Ancient Power</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Ancient_Power&amp;diff=14849"/>
				<updated>2022-03-04T23:10:21Z</updated>
		
		<summary type="html">&lt;p&gt;Cymmina: Updated language, added information related to recent updates.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ancient Powers are obtained through the game's prestige system.  In exchange for losing almost all progress in the game, you gain a passive bonus that applies to all players in your game session.  It is intended for end-game players who've exhausted all other methods of improving their characters (eg. obtained maximum gear, all the shards they need for their heroes, etc.).&lt;br /&gt;
&lt;br /&gt;
Obtaining Ancient Power for the very first time requires the following conditions to be met:&lt;br /&gt;
&lt;br /&gt;
* Beat [[Onslaught]] floor 30&lt;br /&gt;
* Reach [[Ascension]] level 250&lt;br /&gt;
&lt;br /&gt;
Each time you reset, the floor level requirement increases, but the ascension level requirement does not.  If you do not have a minimum ascension level of at least 250, you may need have to spend extra time farming experience before you can do another reset.  The more minimum ascension you can get before your first reset, the easier it will be to solo your way back up to your next target floor.&lt;br /&gt;
&lt;br /&gt;
See the [[Ancient Power Calculations]] chart for more information about minimum starting floors, the minimum floor required to do your next reset, and how minimum ascension is calculated.&lt;br /&gt;
&lt;br /&gt;
Once you are ready to do a reset, speak to [[Mananode]] in town.&lt;br /&gt;
&lt;br /&gt;
= Resets =&lt;br /&gt;
&lt;br /&gt;
The following things will happen each time you do a reset:&lt;br /&gt;
&lt;br /&gt;
* You will receive 1 point to spend in an Ancient Power of your choice.&lt;br /&gt;
* You will receive a random Prestigious weapon.  Its unique mod will have a minimum quality of 5/10.&lt;br /&gt;
* Your gold and EXP bonus will be raised by 5% (stacks with each reset).&lt;br /&gt;
* Your ascension talent caps will be increased up to a maximum of 999 for talents that originally capped at 140 (eg. The Hero Health talent cap will be raised, but Hero Crit Chance will not).&lt;br /&gt;
* All items in your store will be placed into your inventory, or scavenger if your inventory is full.&lt;br /&gt;
* The minimum floor you can start on will increase.&lt;br /&gt;
* The minimum floor you have to clear for your next reset will increase.&lt;br /&gt;
&lt;br /&gt;
All progress related to equipment, ascension, and access to game modes will be lost:&lt;br /&gt;
&lt;br /&gt;
* All of your equipment (armor, weapons, relics), '''excluding''' rings, will be set down to campaign level.&lt;br /&gt;
* All upgrades in all of your shards (including Hyper Shards) will be lost, unless the shard is gilded.&lt;br /&gt;
* All chaos difficulties above Chaos I ([[Expeditions]], [[Incursions]], and [[Mastery]]) will be locked until you meet the conditions to unlock them again.&lt;br /&gt;
* Your ascension will be reset down to the minimum ascension level, as indicated in the Powers menu.&lt;br /&gt;
&lt;br /&gt;
This also means you can earn the following items on floors you've cleared in a previous reset:&lt;br /&gt;
&lt;br /&gt;
* Prestigious weapons that are granted every floor that is a multiple of 10&lt;br /&gt;
* [[Mananode Gifts]]&lt;br /&gt;
* Defender packs&lt;br /&gt;
&lt;br /&gt;
The following things '''will not''' be impacted by a reset:&lt;br /&gt;
&lt;br /&gt;
* The quality of your items and MODs (perfectly rolled items will stay perfectly rolled)&lt;br /&gt;
* [[Rings]]&lt;br /&gt;
* Stars obtained in [[Mastery]]&lt;br /&gt;
* Weapon unlocks at the [[Wayfarer]] (what's unlocked stays unlocked)&lt;br /&gt;
* [[Pets]] (this was changed in the Isle of Dread update on 2018-09-23)&lt;br /&gt;
* Crafting items&lt;br /&gt;
* Currencies (gold, defender medals, gems, etc.)&lt;br /&gt;
* Cosmetics&lt;br /&gt;
&lt;br /&gt;
= Stacking &amp;amp; Caps =&lt;br /&gt;
&lt;br /&gt;
The maximum amount of points you can put into each ability is 5.  However, since Ancient Powers are a global buff, it can be stacked up to a maximum of 10 when additional players join who have the same powers.&lt;br /&gt;
&lt;br /&gt;
If Player 1 has 5 points and Player 2 has 5 points in Ancient Ability Power, it will combine to 10.  However, if Player 3 joins and also has 1 point, it will be ignored because the cap has already been reached.&lt;br /&gt;
&lt;br /&gt;
= Powers =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Power&lt;br /&gt;
!Description&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
!4&lt;br /&gt;
!5&lt;br /&gt;
!6&lt;br /&gt;
!7&lt;br /&gt;
!8&lt;br /&gt;
!9&lt;br /&gt;
!10&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|Ancient Ability Power&lt;br /&gt;
|Ability Power increased by x%&lt;br /&gt;
|4%&lt;br /&gt;
|6%&lt;br /&gt;
|8%&lt;br /&gt;
|9%&lt;br /&gt;
|10%&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|Ancient Heroic Power&lt;br /&gt;
|Hero Damage increased by x%&lt;br /&gt;
|4%&lt;br /&gt;
|6%&lt;br /&gt;
|8%&lt;br /&gt;
|9%&lt;br /&gt;
|10%&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|Ancient Health&lt;br /&gt;
|Hero Health increased by x%&lt;br /&gt;
|4%&lt;br /&gt;
|6%&lt;br /&gt;
|8%&lt;br /&gt;
|9%&lt;br /&gt;
|10%&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|Ancient Resistance&lt;br /&gt;
|All resistances increased by x%&lt;br /&gt;
|4%&lt;br /&gt;
|6%&lt;br /&gt;
|8%&lt;br /&gt;
|9%&lt;br /&gt;
|10%&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|Ancient Life Steal&lt;br /&gt;
|Primary/Secondary attacks heal for x%&lt;br /&gt;
|1%&lt;br /&gt;
|2%&lt;br /&gt;
|3%&lt;br /&gt;
|4%&lt;br /&gt;
|5%&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|Ancient Fortification&lt;br /&gt;
|Defense Health increased by x%&lt;br /&gt;
|4%&lt;br /&gt;
|6%&lt;br /&gt;
|8%&lt;br /&gt;
|9%&lt;br /&gt;
|10%&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|Ancient Destruction&lt;br /&gt;
|Defense Power increased by x%&lt;br /&gt;
|4%&lt;br /&gt;
|6%&lt;br /&gt;
|8%&lt;br /&gt;
|9%&lt;br /&gt;
|10%&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|Ancient Strikes&lt;br /&gt;
|Defense Range increased by x%&lt;br /&gt;
|1%&lt;br /&gt;
|2%&lt;br /&gt;
|3%&lt;br /&gt;
|4%&lt;br /&gt;
|5%&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|Ancient Builder&lt;br /&gt;
|Tower Build Time decreased by x%&lt;br /&gt;
|4%&lt;br /&gt;
|6%&lt;br /&gt;
|8%&lt;br /&gt;
|9%&lt;br /&gt;
|10%&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|Ancient Respawn&lt;br /&gt;
|Hero Respawn Time is reduced by x%&lt;br /&gt;
|12%&lt;br /&gt;
|18%&lt;br /&gt;
|24%&lt;br /&gt;
|27%&lt;br /&gt;
|30%&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|Ancient Defense Critical Damage&lt;br /&gt;
|Defense Critical Damage increased by x%&lt;br /&gt;
|4%&lt;br /&gt;
|6%&lt;br /&gt;
|8%&lt;br /&gt;
|9%&lt;br /&gt;
|10%&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|Ancient Defense Critical Chance&lt;br /&gt;
|Defense Critical Chance increased by x%&lt;br /&gt;
|1%&lt;br /&gt;
|2%&lt;br /&gt;
|3%&lt;br /&gt;
|4%&lt;br /&gt;
|5%&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|Ancient Hero Critical Chance&lt;br /&gt;
|Hero Critical Chance increased by x%&lt;br /&gt;
|1%&lt;br /&gt;
|2%&lt;br /&gt;
|3%&lt;br /&gt;
|4%&lt;br /&gt;
|5%&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|Ancient Hero Critical Damage&lt;br /&gt;
|Hero Critical Damage increased by x%&lt;br /&gt;
|4%&lt;br /&gt;
|6%&lt;br /&gt;
|8%&lt;br /&gt;
|9%&lt;br /&gt;
|10%&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cymmina</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Ancient_Power_Calculations&amp;diff=14848</id>
		<title>Ancient Power Calculations</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Ancient_Power_Calculations&amp;diff=14848"/>
				<updated>2022-02-23T00:36:52Z</updated>
		
		<summary type="html">&lt;p&gt;Cymmina: Corrected information for reset 32&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ancient Power Floor Scaling ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ancient Power Level !! Ancient Power Base Floor !! Ancient Power Floor Goal !! Number of Floors to Complete&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 0 || 30 || 30&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || 30 || 25&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 10 || 31 || 21&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 12 || 31 || 19&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 14 || 32 || 18&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 16 || 32 || 16&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 18 || 33 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 19 || 34 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 20 || 35 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 21 || 36 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 22 || 37 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 23 || 38 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 24 || 39 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 25 || 40 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 26 || 42 || 16&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 28 || 45 || 17&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 30 || 50 || 20&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 35 || 52 || 17&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 36 || 54 || 18&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 37 || 56 || 19&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 38 || 58 || 20&lt;br /&gt;
|-&lt;br /&gt;
| 21 || 39 || 60 || 21&lt;br /&gt;
|-&lt;br /&gt;
| 22 || 40 || 62 || 22&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 41 || 64 || 23&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 42 || 66 || 24&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 43 || 68 || 25&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 44 || 70 || 26&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 45 || 72 || 27&lt;br /&gt;
|-&lt;br /&gt;
| 28 || 46 || 74 || 28&lt;br /&gt;
|-&lt;br /&gt;
| 29 || 47 || 76 || 29&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 48 || 78 || 30&lt;br /&gt;
|-&lt;br /&gt;
| 31 || 50 || 80 || 30&lt;br /&gt;
|-&lt;br /&gt;
| 32 || 80 || 120 || 40&lt;br /&gt;
|-&lt;br /&gt;
| 33 - 50 ||260 || 299 || 39&lt;br /&gt;
|-&lt;br /&gt;
| 51+ || 300 || 320 || 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talent Cap Increases ==&lt;br /&gt;
&lt;br /&gt;
Talent Cap increases are done by adding together increases from your floor progression, and from your ascension:&lt;br /&gt;
&lt;br /&gt;
Floor Progression —  (Onslaught Floor Reached - Original Target Onslaught Floor) * 4.16&lt;br /&gt;
&lt;br /&gt;
Ascension Increase — (Ascension Level / 50)&lt;br /&gt;
&lt;br /&gt;
So if you were on Onslaught Floor 78, with a Original Target Onslaught Floor of 30 (it will always be this value), and 500 Ascension Levels, the calculation looks like this:&lt;br /&gt;
&lt;br /&gt;
(78 - 30) * 4.16 + (500/50) = 48 * 4.16 + 10 = 210&lt;br /&gt;
&lt;br /&gt;
This means your Talent Caps would be raised by 210.&lt;br /&gt;
&lt;br /&gt;
These cap raises do not affect all talents, and the cap that the affected ones can reach is 999.&lt;br /&gt;
&lt;br /&gt;
== Minimum Ascension ==&lt;br /&gt;
&lt;br /&gt;
((Max Onslaught Floor Reached Ever - Original Target Onslaught Floor) x 4.16 + (Max Ascension Level Reached ever / 50) ) x 3.&lt;br /&gt;
&lt;br /&gt;
So if your highest Onslaught Floor reached was 100, with your Original Target Onslaught Floor (this value will always be 30), and 500 Ascension Levels, the calculation looks like this:&lt;br /&gt;
&lt;br /&gt;
((100 - 30) * 4.16 + (500/50)) * 3 = (70* 4.16 + 10) * 3 = 903.6&lt;br /&gt;
&lt;br /&gt;
So your Minimum Ascension with the above amounts would be set to 904. In game with this example, you will see how much is going to be added to  your current Minimum Ascension on the Ancient Power screen (i.e. if you had 100 Minimum Ascension, you will see &amp;quot;+804&amp;quot;). This only increases if you've surpassed your previous highest Onslaught Floor.&lt;/div&gt;</summary>
		<author><name>Cymmina</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Shards&amp;diff=14846</id>
		<title>Shards</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Shards&amp;diff=14846"/>
				<updated>2022-02-18T21:16:29Z</updated>
		
		<summary type="html">&lt;p&gt;Cymmina: Corrected description for Powder Shot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shards are gemlike artifacts that slot into your Relics, Armor, and Weapons. Shards replaced [[Skill Spheres]] system and item [[Passives]] (while some items with unique passives still drop but have only one shard slot). Shards give your hero or your defenses extra stats or abilities, all green shards can buff only defenses and can be placed only in [[Relics]], while blue shards will buff your hero and can be placed in [[Weapon]] and [[Armor]]. Shards can be moved between pieces of gear and be upgraded straight from your inventory. A weapon or piece of armor allows to hold up to 3 Shards and can only equip Hero (blue) Shards and relics can hold up to 3 Defense (green) Shards. Blue shards give you hero new abilities or stats while they are placed in any item currently equipped by that hero, but green (defenses) shards strengthen only that tower, where relic containing them is equipped.&lt;br /&gt;
&lt;br /&gt;
==Shards Packs==&lt;br /&gt;
Shards drop from shard packs obtained from victory chest at the end of every map, you will get Standard shard pack after completing any Campaign and Chaos map, those packs can drop shards associated with Campaign packs. After completing Trials on Chaos difficulty, you will get guaranteed Shard pack from that difficulty and one Shard Pack from any previous difficulty (for example, if you beat Chaos III Trials, you’ll receive 1 Chaos III Shard Pack and 1 Chaos II, Chaos I or Standard Shard Pack). &lt;br /&gt;
Once you win 3 consecutive random maps in a row in Trials, you’ll activate the Shard consecutive bonus. On your 4th consecutive victory onward, you’ll earn an extra Shard Pack for as long as the streak continues. This extra Shard Pack is a guaranteed Shard Pack from that difficulty. That means once you activate the win bonus, you’ll get 3 Shards guaranteed every victory (2 Shard Packs of that difficulty, 1 Shard Pack from previous difficulties) until one of your crystals break or you leave the game.&lt;br /&gt;
&lt;br /&gt;
Any shard can be purchased from [[Non Playable Characters|Gran Ma'ster]] for 1000 Defender Medals or 250 Gems. A shard pack containing 5 random shards can also be purchased for 500 Defender Medals or 125 Gems. These shard packs will give you 5 random shards from a single difficulty (e.g. 5 random Chaos V shards).&lt;br /&gt;
&lt;br /&gt;
==Shard Dust==&lt;br /&gt;
As of the Protean Shift update, you may disenchant shards (press 's' when hovering over a shard) which will turn the shard into shard dust of the same tier. Ten shard dust can be exchanged with [[Tavern#War_Recruiter|War Recruiter]] to obtain one new shard pack.&lt;br /&gt;
&lt;br /&gt;
==Standard Shards List==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CAMPAIGN --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Campaign ===&lt;br /&gt;
&lt;br /&gt;
[[File:Campaign_Standard_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;defensive_critical_damage&amp;quot;&lt;br /&gt;
| {{Defense Shard|Defensive Critical Damage}}&lt;br /&gt;
| Increases the Defense Crit Damage of the affected tower by '''4-20%'''.&lt;br /&gt;
| 16&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fortification&amp;quot;&lt;br /&gt;
| {{Defense Shard|Fortification}}&lt;br /&gt;
| Increases Defense Health of the affected tower by '''2-34%'''.&lt;br /&gt;
| 16&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;ghastly_curse&amp;quot;&lt;br /&gt;
| {{Defense Shard|Ghastly Curse}}&lt;br /&gt;
| Nether Archer arrows now make enemies move at '''50-42%''' speed for '''0-4''' seconds.&lt;br /&gt;
| 8&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;cataclysmic&amp;quot;&lt;br /&gt;
| {{Hero Shard|Cataclysmic}}&lt;br /&gt;
| You have a '''5-??%''' chance when landing on the ground to deal '''20-??%''' of your Ability Power as fire damage to nearby enemies.&lt;br /&gt;
| 20&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;concussive_chi&amp;quot;&lt;br /&gt;
| {{Hero Shard|Concussive Chi}}&lt;br /&gt;
| Secondary attacks have a '''1-25%''' chance to stun targets for '''1-4.6''' seconds.&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;concussive_shock&amp;quot;&lt;br /&gt;
| {{Hero Shard|Concussive Shock}}&lt;br /&gt;
| Increases the stun duration of Concussive Shot by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;construction&amp;quot;&lt;br /&gt;
| {{Hero Shard|Construction}}&lt;br /&gt;
| Increases repair and upgrade speed during Combat Phase by '''25-75%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;corruptions_fortification&amp;quot;&lt;br /&gt;
| {{Hero Shard|Corruption’s Fortification}}&lt;br /&gt;
| Armor buff of Dryad’s Blessing is increased by '''4-40%''' in purification form.&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;drenching_strikes&amp;quot;&lt;br /&gt;
| {{Hero Shard|Drenching Strikes}}&lt;br /&gt;
| Your primary attacks have a '''2-30%''' chance on hit to drench enemies for '''3-7''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_tornado&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enduring Tornado}}&lt;br /&gt;
| Increases the knockup duration of Tornado by '''1-6''' seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enhanced_decoy&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enhanced Decoy}}&lt;br /&gt;
| Death From Above's decoy deals an extra '''20-420%''' damage to enemies.&lt;br /&gt;
| 20&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fountain_of_speed&amp;quot;&lt;br /&gt;
| {{Hero Shard|Fountain Of Speed}}&lt;br /&gt;
| Abyss Fountain increases allied movement speed by '''50-650''' for '''5''' seconds.&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;knife_club&amp;quot;&lt;br /&gt;
| {{Hero Shard|Knife Club}}&lt;br /&gt;
| Increases the damage of Fan of Knives by '''3-39%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;retribution&amp;quot;&lt;br /&gt;
| {{Hero Shard|Retribution}}&lt;br /&gt;
| When you take damage, you have a '''2-20%''' chance of dealing '''125-425%''' of your Armor as damage to your attacker.&lt;br /&gt;
| 20&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;speed_boost&amp;quot;&lt;br /&gt;
| {{Hero Shard|Speed Boost}}&lt;br /&gt;
| Increases your movement speed by '''100-500'''.&lt;br /&gt;
| 8&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;support_magic_specialist&amp;quot;&lt;br /&gt;
| {{Hero Shard|Support Magic Specialist}}&lt;br /&gt;
| Decreases the cost of Broom Vault and Book Drop by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;swift_provocation&amp;quot;&lt;br /&gt;
| {{Hero Shard|Swift Provocation}}&lt;br /&gt;
| Provoke movement speed buff increased by '''10-154'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;wither_bubble&amp;quot;&lt;br /&gt;
| {{Hero Shard|Wither Bubble}}&lt;br /&gt;
| Arcane Bubble withers enemies inside it increasing the damage they take by '''X-15%'''.&lt;br /&gt;
| 9&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;worm_scarf&amp;quot;&lt;br /&gt;
| {{Hero Shard|Worm Scarf}}&lt;br /&gt;
| Reduces the damage you take from enemies by '''3-15%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;zephyrs_warpath&amp;quot;&lt;br /&gt;
| {{Hero Shard|Zephyr's Warpath}}&lt;br /&gt;
| Increase movement speed in Whirlwind by '''5%-105%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 1 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos I ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_1_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;crumbling_stone&amp;quot;&lt;br /&gt;
| {{Defense Shard|Crumbling Stone}}&lt;br /&gt;
| Enemies petrified by Maw of the Earth Drake receive '''2-20%''' more damage and explode on death for '''10-250%''' Defense Power magical damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;destruction&amp;quot;&lt;br /&gt;
| {{Defense Shard|Destruction}}&lt;br /&gt;
| Increases Defense Power of the affected tower by '''2-34%'''.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;dragons_haste&amp;quot;&lt;br /&gt;
| {{Defense Shard|Dragon’s Haste}}&lt;br /&gt;
| Dragons Nest dragons’ movement speed is increased by '''700-??'''.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;electric_fingers&amp;quot;&lt;br /&gt;
| {{Defense Shard|Electric Fingers}}&lt;br /&gt;
| Skeletal Orcs have '''3-30%''' chance on hit to deal an additional '''40-400%''' of their Defense Health as storm damage. Bounces '''3''' times.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowered_flame&amp;quot;&lt;br /&gt;
| {{Defense Shard|Empowered Flame}}&lt;br /&gt;
| Flamethrower tower has a '''1-15%''' chance to hit the target again for '''55-275%''' damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;laser_boost&amp;quot;&lt;br /&gt;
| {{Defense Shard|Laser Boost}}&lt;br /&gt;
| Picking up Mega Death Laser increases EV2's movements speed by '''50-350''' and Hero Damage by '''4-40%''' for '''15''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;rippling_explosions&amp;quot;&lt;br /&gt;
| {{Defense Shard|Rippling Explosions}}&lt;br /&gt;
| Enemies that die inside the boost aura have a '''5-25%''' chance to detonate, dealing '''20-80%''' of the Boost aura's Tower Damage stat as damage in a small area around the enemy.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;stun_fire&amp;quot;&lt;br /&gt;
| {{Defense Shard|Stun Fire}}&lt;br /&gt;
| Cannonball Tower has a '''11-25%''' chance on hit to stun target for '''1.6-3''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;annoyance&amp;quot;&lt;br /&gt;
| {{Hero Shard|Annoyance}}&lt;br /&gt;
| Taunts nearby enemies for '''1-4''' seconds every '''8''' seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;binding_roots&amp;quot;&lt;br /&gt;
| {{Hero Shard|Binding Roots}}&lt;br /&gt;
| Your slam ability has an '''22-50%''' chance to stun enemies for 0.5 seconds then root in place for 4.5 seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;bots_of_oil&amp;quot;&lt;br /&gt;
| {{Hero Shard|Bots Of Oil}}&lt;br /&gt;
| Exploding Grav Bots now oil enemies for '''1-8''' second(s). If ignited by fire, deals  '''20-220%''' Ability Power as fire damage per second for '''1-5''' second(s).&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;broomnado_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Broomnado Power}}&lt;br /&gt;
| Increases Broom Nado damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;bulwark&amp;quot;&lt;br /&gt;
| {{Hero Shard|Bulwark}}&lt;br /&gt;
| Increases armor by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;concussive_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Concussive Power}}&lt;br /&gt;
| Increases the damage of Concussive Shots by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;crane_stance&amp;quot;&lt;br /&gt;
| {{Hero Shard|Crane Stance}}&lt;br /&gt;
| Each secondary attack increases the damage of the next primary attack by '''10-90%.''' Stacks up to '''6''' times.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;critical_strike&amp;quot;&lt;br /&gt;
| {{Hero Shard|Critical Strike}}&lt;br /&gt;
| Increases your Hero Crit Chance by '''3-10%'''.&lt;br /&gt;
| 7&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;full_shell_ahead&amp;quot;&lt;br /&gt;
| {{Hero Shard|Full Shell Ahead}}&lt;br /&gt;
| Increases movement speed while in Turtle Stance by '''25-525'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fury_speed&amp;quot;&lt;br /&gt;
| {{Hero Shard|Fury Speed}}&lt;br /&gt;
| Increases projectile speed of Fury by '''0-??%'''.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;explosive_blades&amp;quot;&lt;br /&gt;
| {{Hero Shard|Explosive Blades}}&lt;br /&gt;
| Daggers thrown by Dagger Throw no longer pierce. Daggers now stick to the target and explode after 3 seconds for '''1,500-5,000%''' of Ability Power.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;haunting&amp;quot;&lt;br /&gt;
| {{Hero Shard|Haunting}}&lt;br /&gt;
| Primary attacks generate '''1''' ghost stack. At '''10''' stacks you unleash ghosts for '''3''' seconds, each dealing '''10-250%''' of your Ability Power as damage. The effect has a cooldown of '''5''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lashing_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Lashing Power}}&lt;br /&gt;
| Increases Lash Out damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;molten_striker&amp;quot;&lt;br /&gt;
| {{Hero Shard|Molten Striker}}&lt;br /&gt;
| Molten Core deals more impact damage the farther it travels, up to +20-200% more damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_volley&amp;quot;&lt;br /&gt;
| {{Hero Shard|Power Volley}}&lt;br /&gt;
| Increases the damage of Arcane Volley by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shroom_doom&amp;quot;&lt;br /&gt;
| {{Hero Shard|Shroom Doom}}&lt;br /&gt;
| Damage of Powder Toss while in Corrupt Form increased by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;thundering_call&amp;quot;&lt;br /&gt;
| {{Hero Shard|Thundering Call}}&lt;br /&gt;
| Increases Call to Madness range by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;withering_fountain&amp;quot;&lt;br /&gt;
| {{Hero Shard|Withering Fountain}}&lt;br /&gt;
| Abyss Fountain withers enemies inside it reducing the damage they deal by '''2-20%'''.&lt;br /&gt;
| 9&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 2 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos II ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_2_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;atomic_capacity&amp;quot;&lt;br /&gt;
| {{Defense Shard|Atomic Capacity}}&lt;br /&gt;
| This shard gives your Atomic Launcher an additional missile when the shard is upgraded to '''4/8''' and then another at '''8/8'''.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;berserk_master&amp;quot;&lt;br /&gt;
| {{Defense Shard|Berserk Master}}&lt;br /&gt;
| Increases the duration of Direct Command on your Skeletal Orcs by '''1-5''' seconds.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;blazing_phoenix&amp;quot;&lt;br /&gt;
| {{Defense Shard|Blazing Phoenix}}&lt;br /&gt;
| Shortly after a Blaze Balloon triggers, a Phoenix emerges dealing '''1000-5000%''' Defense Power as magical fire damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;combined_power&amp;quot;&lt;br /&gt;
| {{Defense Shard|Combined Power}}&lt;br /&gt;
| Serpent's Coil deals '''25-385%''' Defense Power as magical damage each second when an enemy is also affected by Sand Viper.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;defensive_critical_strike&amp;quot;&lt;br /&gt;
| {{Defense Shard|Defensive Critical Strike}}&lt;br /&gt;
| Increases the Defense Crit Chance of the affected tower by an additional '''2-15%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;encroaching_flames&amp;quot;&lt;br /&gt;
| {{Defense Shard|Encroaching Flames}}&lt;br /&gt;
| Flame aura has a '''5-30%''' chance to deal '''4-60%''' more damage.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;frosty_duet&amp;quot;&lt;br /&gt;
| {{Defense Shard|Frosty Duet}}&lt;br /&gt;
| The Frostbite tower can hit an additional target, but its Range is reduced by '''60-35%.'''&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;icefall&amp;quot;&lt;br /&gt;
| {{Defense Shard|Icefall}}&lt;br /&gt;
| Hailstorm Tower attacks have a '''2-5%''' chance on hit to freeze enemies for 2 seconds.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;magma_maelstrom&amp;quot;&lt;br /&gt;
| {{Defense Shard|Magma Maelstrom}}&lt;br /&gt;
| Rate at which Fissures of Embermount generate Molten Power reduced by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;over_charge&amp;quot;&lt;br /&gt;
| {{Defense Shard|Over Charge}}&lt;br /&gt;
| Increases the Elvish Artillery Cannon's projectile damage radius by '''16-64%''', and reduces damage falloff by '''18-42%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;panic_fire&amp;quot;&lt;br /&gt;
| {{Defense Shard|Panic Fire}}&lt;br /&gt;
| When the affected tower takes damage, it has a '''5-15%''' chance to increase it's Attack Rate by '''50%''' for '''1-4''' seconds. Does not work with Auras and Traps.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_bolts&amp;quot;&lt;br /&gt;
| {{Defense Shard|Power Bolts}}&lt;br /&gt;
| Ballista has a '''4-40%''' chance on hit to deal '''15-60%''' extra magical damage.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;press_your_luck&amp;quot;&lt;br /&gt;
| {{Defense Shard|Press Your Luck}}&lt;br /&gt;
| When the affected tower takes damage, it has a '''5-15%''' chance to increase it's Critical Hit Chance by '''30%''' for '''1-4''' seconds. Does not work with Auras and Traps.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;world_tree_mcbufferson&amp;quot;&lt;br /&gt;
| {{Defense Shard|World Tree Mcbufferson}}&lt;br /&gt;
| Every '''20''' seconds, the world tree places a leafy shield on a blockade within its influence that absorbs '''10-210%''' of the Dryad's Defense Health stat and lasts '''10''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;batter_up&amp;quot;&lt;br /&gt;
| {{Hero Shard|Batter Up}}&lt;br /&gt;
| Increases the damage of Molten Core by '''4-40%''' each time it is redirected. Happens '''3''' times.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;corruptions_harmony&amp;quot;&lt;br /&gt;
| {{Hero Shard|Corruption’s Harmony}}&lt;br /&gt;
| Reduces Corruption form’s Celestial Power drain by '''-1''' to '''-3'''.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;critical_restoration&amp;quot;&lt;br /&gt;
| {{Hero Shard|Critical Restoration}}&lt;br /&gt;
| Primary Attack critical hits restore '''1-5''' Broom Power.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;dewey_deathimal_system&amp;quot;&lt;br /&gt;
| {{Hero Shard|Dewey Deathimal System}}&lt;br /&gt;
| Book drop duration is increased '''1-3''' second and the extra damage they take is increased '''5-15%''' while under it's effect.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;dragon_stance&amp;quot;&lt;br /&gt;
| {{Hero Shard|Dragon Stance}}&lt;br /&gt;
| Each melee primary attack increases the damage of the next ranged secondary attack by '''10-90%.''' Stacks up to '''6''' times.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;dummies_and_bots&amp;quot;&lt;br /&gt;
| {{Hero Shard|Dummies And Bots}}&lt;br /&gt;
| The Death From Above ability now spawns '''4''' grav Bots that each deal '''20-220%''' of your Ability as damage in a '''100-500''' radius. These do not count towards the cap on the number of Bots she can hold.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowered_mark&amp;quot;&lt;br /&gt;
| {{Hero Shard|Empowered Mark}}&lt;br /&gt;
| Increases the max number of the marked targets this hero may have by '''2-30'''.&lt;br /&gt;
| 28&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowered_throw&amp;quot;&lt;br /&gt;
| {{Hero Shard|Empowered Throw}}&lt;br /&gt;
| Increases the damage of Dagger Throw by '''3-39%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;frenzy&amp;quot;&lt;br /&gt;
| {{Hero Shard|Frenzy}}&lt;br /&gt;
| Primary attacks have a '''21-26%''' to increase attack speed by '''5-30%''' for 5 seconds. Can only proc every 7 seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fury_restoration&amp;quot;&lt;br /&gt;
| {{Hero Shard|Fury Restoration}}&lt;br /&gt;
| Restore '''1-??''' mana every time Fury scores a critical hit.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;harbingers_slam&amp;quot;&lt;br /&gt;
| {{Hero Shard|Harbinger’s Slam}}&lt;br /&gt;
| During Provoke, Seismic Slam damage increased by '''130-410%''' of your Ability Power stat.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;heroic_charge&amp;quot;&lt;br /&gt;
| {{Hero Shard|Heroic Charge}}&lt;br /&gt;
| Increases the damage of Valiant Charge by '''3-??%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;inspiration&amp;quot;&lt;br /&gt;
| {{Hero Shard|Inspiration}}&lt;br /&gt;
| Reduces the cooldown of your abilities by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;piercing&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lava_warrior&amp;quot;&lt;br /&gt;
| {{Hero Shard|Lava Warrior}}&lt;br /&gt;
| Primary Attacks restore '''6-10''' Lava Power.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;piercing&amp;quot;&lt;br /&gt;
| {{Hero Shard|Piercing}}&lt;br /&gt;
| Concussive Shots also fires a piercing shard dealing '''50-350%''' of Ability Power as damage, then explodes dealing '''25-225%''' of Ability Power as unresisted damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_of_the_knight&amp;quot;&lt;br /&gt;
| {{Hero Shard|Power Of The Knight}}&lt;br /&gt;
| Increases the damage of Knight of the Abyss by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;quake&amp;quot;&lt;br /&gt;
| {{Hero Shard|Quake}}&lt;br /&gt;
| You have a '''10-30%''' chance when landing to deal '''50-250%''' of your Ability Power as earth damage to nearby enemies.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;sanctuary&amp;quot;&lt;br /&gt;
| {{Hero Shard|Sanctuary}}&lt;br /&gt;
| Heroes inside the Arcane Bubble shield heal '''5-15'''% of their health per second during the duration of the bubble.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;serpents_appeasement&amp;quot;&lt;br /&gt;
| {{Hero Shard|Serpent’s Appeasement}}&lt;br /&gt;
| Increases Appeasement gained by '''60-300%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;turtle_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Turtle Power}}&lt;br /&gt;
| Increase Damage Protection while in Turtle Stance by '''1%-21%'''.&lt;br /&gt;
|?&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 3 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos III ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_3_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;boosted_grasp&amp;quot;&lt;br /&gt;
| {{Defense Shard|Boosted Grasp}}&lt;br /&gt;
| Enemies move at '''90-60%''' speed when they are within the Boost Aura.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;deadly_strikes&amp;quot;&lt;br /&gt;
| {{Defense Shard|Deadly Strikes}}&lt;br /&gt;
| Increases the Defense Range of the affected tower by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;drenched&amp;quot;&lt;br /&gt;
| {{Defense Shard|Drenched}}&lt;br /&gt;
| After your Geyser Trap drenches an enemy, the next source of damages deals an additional '''3-35%''' damage.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowered_bolts&amp;quot;&lt;br /&gt;
| {{Defense Shard|Empowered Bolts}}&lt;br /&gt;
| Ballista has a '''5-30%''' chance on hit to deal full damage to all targets pierced for the next '''10-40''' seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowered_frostbite&amp;quot;&lt;br /&gt;
| {{Defense Shard|Empowered Frostbite}}&lt;br /&gt;
| Frostbite has a '''5-45%''' chance to freeze the target for '''1-7''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowering_blasphemy&amp;quot;&lt;br /&gt;
| {{Defense Shard|Empowering Blasphemy}}&lt;br /&gt;
| Obelisk Hero Stat boost increased to '''10-50%''' and polymorph duration increased by '''1-6''' seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;icy_spiders&amp;quot;&lt;br /&gt;
| {{Defense Shard|Icy Spiders}}&lt;br /&gt;
| Nether Spiders have a '''6-16(20)%''' chance to spawn a pool of ice on the ground that makes all nearby enemies move at '''90-60(48)%''' speed for 5 seconds. The ice pools last 10 seconds.&lt;br /&gt;
| 10 (14)&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;numerous_reflection&amp;quot;&lt;br /&gt;
| {{Defense Shard|Numerous Reflection}}&lt;br /&gt;
| Increases the nodes of EV2’s Reflect Beam can sustain by '''1-6'''.&lt;br /&gt;
| 5&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;oil_spill&amp;quot;&lt;br /&gt;
| {{Defense Shard|Oil Spill}}&lt;br /&gt;
| Gives oil geyser a '''5-30%''' chance to stun all enemies hit for '''2s'''.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;powder_shot&amp;quot;&lt;br /&gt;
| {{Defense Shard|Powder Shot}}&lt;br /&gt;
| Increases the Defense Power of the Flak Cannon by '''2-34%''' and Attunes it to fire damage.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;rain_of_oil&amp;quot;&lt;br /&gt;
| {{Defense Shard|Rain Of Oil}}&lt;br /&gt;
| Skeletal Archer's Direct Command now oils enemies, slowing them by '''50%''' for '''2-12''' seconds. If an oiled enemy is hit by fire damage, the oil ignites, dealing '''20-600%''' of its Defense Power in fire damage over '''1-11''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shielding_guard&amp;quot;&lt;br /&gt;
| {{Defense Shard|Shielding Guard}}&lt;br /&gt;
| When the affected tower takes damage, it has a '''5-25%''' chance to gain a shield for '''50-250%''' of it's Defense Health for '''5''' seconds. Does not work with Auras or Traps.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;abyss_knights_bargain&amp;quot;&lt;br /&gt;
| {{Hero Shard|Abyss Knight’s Bargain}}&lt;br /&gt;
| Reduces the mana cost of Knight of the Abyss by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;abyss_stone_attunement&amp;quot;&lt;br /&gt;
| {{Hero Shard|Abyss Stone Attunement}}&lt;br /&gt;
| Reduces the mana cost of Abyss Stone by '''1-15%'''.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;aerial_mastery&amp;quot;&lt;br /&gt;
| {{Hero Shard|Aerial Mastery}}&lt;br /&gt;
| Increases Death From Above’s Duration by '''1-6''' seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;betsys_curse&amp;quot;&lt;br /&gt;
| {{Hero Shard|Betsy’s Curse}}&lt;br /&gt;
| Primary attacks leave a curse zone that reduces the damage enemies deal by '''5-25%.''' You can place up to '''3''' zones and each zones lasts '''20-100''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;betsys_empowered_lightning&amp;quot;&lt;br /&gt;
| {{Hero Shard|Betsy’s Zapper}}&lt;br /&gt;
| Every '''8''' seconds, secondary attacks spawn a lightning balldealing '''125-325%''' Ability Power as storm damage '''2.5''' times per second  for '''1''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Monk}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;bewitching_hour&amp;quot;&lt;br /&gt;
| {{Hero Shard|Bewitching Hour}}&lt;br /&gt;
| Each Snipe hit adds '''4-40%''' to the damage of the next Primary Attack hit. Stacks up to '''5''' times.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;big_boy&amp;quot;&lt;br /&gt;
| {{Hero Shard|Big Boy}}&lt;br /&gt;
| The first Grav Bot placed will always be a Big Boy. Big Boy mines do an additional '''100-1100%'''  of hero Damage as damage to enemies in double the area.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;bounty&amp;quot;&lt;br /&gt;
| {{Hero Shard|Bounty}}&lt;br /&gt;
| Restores '''1-6''' mana upon defeating an enemy.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;cataclysm&amp;quot;&lt;br /&gt;
| {{Hero Shard|Cataclysm}}&lt;br /&gt;
| Increases Eruption damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;channel&amp;quot;&lt;br /&gt;
| {{Hero Shard|Channel}}&lt;br /&gt;
| Restores '''1-15''' of your ability resources every '''5''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for Initiate}}{{Valid for AbyssLord}}{{Valid for Adept}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;corruptions_bargain&amp;quot;&lt;br /&gt;
| {{Hero Shard|Corruption’s Bargain}}&lt;br /&gt;
| When this shard is fully upgraded, Dryad's Blessing costs no celestial power in purification form and costs '''1''' celestial power power per second instead of '''2''' in corruption form.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;corruptions_blessing&amp;quot;&lt;br /&gt;
| {{Hero Shard|Corruption’s Blessing}}&lt;br /&gt;
| Damage of Dryad's Blessing is increase by '''4-40%''' in corrupt form.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;echoing_shout&amp;quot;&lt;br /&gt;
| {{Hero Shard|Echoing Shout}}&lt;br /&gt;
| Increases the duration of Staggering Shout debuffs by 0.5s-4.5s.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fight_me_not&amp;quot;&lt;br /&gt;
| {{Hero Shard|Fight Me Not}}&lt;br /&gt;
| Defenses will deal '''5-25%''' more damage to enemies targetting the Squire.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;jackpot&amp;quot;&lt;br /&gt;
| {{Hero Shard|Jackpot}}&lt;br /&gt;
| You have a '''2-10%''' chance when picking up gold to quadruple the amaunt.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lava_floor&amp;quot;&lt;br /&gt;
| {{Hero Shard|Lava Floor}}&lt;br /&gt;
| Eruption spawns a lava field dealing '''150-1150%''' Ability Power as Fire magic damage each second for '''5s'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lingering_poison&amp;quot;&lt;br /&gt;
| {{Hero Shard|Lingering Poison}}&lt;br /&gt;
| Daggers thrown by Dagger Throw now poison the target for '''100-800%''' of Ability Power for '''1.2-5.2''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;oil_slick&amp;quot;&lt;br /&gt;
| {{Hero Shard|Oil Slick}}&lt;br /&gt;
| Increases the duration of oil flask by '''1-9%'''.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;overwhelm&amp;quot;&lt;br /&gt;
| {{Hero Shard|Overwhelm}}&lt;br /&gt;
| Your primary attacks have a '''7-15%''' chance to stun enemies for '''1-3''' seconds.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;overwhelming_buster&amp;quot;&lt;br /&gt;
| {{Hero Shard|Overwhelming Buster}}&lt;br /&gt;
| Adds '''0.5-4.5s''' to Blunder Broom Buster duration.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;thunderwave&amp;quot;&lt;br /&gt;
| {{Hero Shard|Thunderwave}}&lt;br /&gt;
| Arc Lightning deals '''X-1250%''' Ability Power as damage to all enemies around you.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;tormented_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Tormented Power}}&lt;br /&gt;
| Increases Dark Torment damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 4 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos IV ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_4_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;critical_allocation&amp;quot;&lt;br /&gt;
| {{Defense Shard|Critical Allocation}}&lt;br /&gt;
| Increases the defense Crit damage of the Elvish Artillery Cannon by '''30-46%''' and Crit Chance by '''5-21%''' but lowers the towers range by 25%.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;defense_rate&amp;quot;&lt;br /&gt;
| {{Defense Shard|Defense Rate}}&lt;br /&gt;
| Increases the Attack Rate of the affected tower by '''9-33%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;earth_toss&amp;quot;&lt;br /&gt;
| {{Defense Shard|Earth Toss}}&lt;br /&gt;
| Earthshatter tower has a '''28-100%''' chance on hit to knock targets into the air.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowering_flames&amp;quot;&lt;br /&gt;
| {{Defense Shard|Empowering Flames}}&lt;br /&gt;
| Flame Aura increases the damage of heroes standing inside it by '''5-25%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;explosive_surprise&amp;quot;&lt;br /&gt;
| {{Defense Shard|Explosive Surprise}}&lt;br /&gt;
| Geyser Trap has a '''10-50%''' chance to fire an exploding shard dealing '''200-1200%''' Defense Power as damage in an area.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lasting_conflagration&amp;quot;&lt;br /&gt;
| {{Defense Shard|Lasting Conflagration}}&lt;br /&gt;
| Increases Elder Dragon burn duration by '''1-??''' seconds.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lateral_blast&amp;quot;&lt;br /&gt;
| {{Defense Shard|Lateral Blast}}&lt;br /&gt;
| Volcano attacks spawn three random meteors that drop nearby, each dealing '''750-2250%''' Defense Power as magical Fire damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;plated_armor&amp;quot;&lt;br /&gt;
| {{Defense Shard|Plated Armor}}&lt;br /&gt;
| Imbues the Royal Guard's armor, making enemy projectiles deal '''76-40(28)%''' of their original damage.&lt;br /&gt;
| 12 (16)&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_transfer&amp;quot;&lt;br /&gt;
| {{Defense Shard|Power Transfer}}&lt;br /&gt;
| Increases the Defense Crit Chance of the affected tower by '''4-30%''' and reduces the Defense Power by -10%.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;puncturing_bolts&amp;quot;&lt;br /&gt;
| {{Defense Shard|Puncturing Bolts}}&lt;br /&gt;
| Ballista can now pierce an additional '''1-4''' targets.&lt;br /&gt;
| 6&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;sandstorm_warrior&amp;quot;&lt;br /&gt;
| {{Defense Shard|Sandstorm Warrior}}&lt;br /&gt;
| The Snaking Sands sandstorm increases Hero Damage and Ability Power by '''101-125%''' for '''1-25''' seconds.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;abyssal_mandate&amp;quot;&lt;br /&gt;
| {{Hero Shard|Abyssal Mandate}}&lt;br /&gt;
| Reduces the mana cost of Direct Command by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;arc_shielding&amp;quot;&lt;br /&gt;
| {{Hero Shard|Arc Shielding}}&lt;br /&gt;
| Arc Lightning places a shield on you lasting 20 seconds and absorbing '''180-780%''' Ability Power of damage. Enemies that hit the shield are damaged for a total of '''200-1000%''' of your Ability Power over 3 seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;beacon_of_the_storm&amp;quot;&lt;br /&gt;
| {{Hero Shard|Beacon Of The Storm}}&lt;br /&gt;
| Once per second your primary attack spawns a lightning ball that deals '''10-50%''' of your Hero Damage as storm damage. Bounces up to '''3''' times.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;betsys_empowered_beam&amp;quot;&lt;br /&gt;
| {{Hero Shard|Betsy’s Empowered Beam}}&lt;br /&gt;
| Primary attacks fire a piercing sonic projectile that deals '''105-150%''' Hero Damage as magical damage.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;call_of_the_kobold&amp;quot;&lt;br /&gt;
| {{Hero Shard|Call Of The Kobold}}&lt;br /&gt;
| Defeating an enemy grants a charge. Secondary attacks consume charges and shoots a firework at your target for '''20%-320%''' of your ability power.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;caustic_oil&amp;quot;&lt;br /&gt;
| {{Hero Shard|Caustic Oil}}&lt;br /&gt;
| Increases the damage of Oil Flask by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;celestial_attunement&amp;quot;&lt;br /&gt;
| {{Hero Shard|Celestial Attunement}}&lt;br /&gt;
| The dyrad can hold '''1-4''' more stacks of starfall.&lt;br /&gt;
| 6&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;charge_blast_v2&amp;quot;&lt;br /&gt;
| {{Hero Shard|Charge Blast V2}}&lt;br /&gt;
| Reduces the cost of EV2’s secondary attacks by '''5-95%'''.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;darkest_syphon&amp;quot;&lt;br /&gt;
| {{Hero Shard|Darkest Syphon}}&lt;br /&gt;
| Increases the angle of Dark Syphon by '''3-30'''.&lt;br /&gt;
| 9&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;draining_strikes&amp;quot;&lt;br /&gt;
| {{Hero Shard|Draining Strikes}}&lt;br /&gt;
| Increase the healing from Siphon Stance by '''5%-25%'''.&lt;br /&gt;
|?&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;electric_retribution&amp;quot;&lt;br /&gt;
| {{Hero Shard|Electric Retribution}}&lt;br /&gt;
| When you take damage, you have a '''2-25%''' chance of dealing '''125-450%''' of your Armour as storm damage to your attacker.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_drop&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enduring Drop}}&lt;br /&gt;
| Increases Book Drop duration by '''0.5-7.5s'''.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_lash&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enduring Lash}}&lt;br /&gt;
| Increases Lash Out poison duration by '''0.5-4.5''' s.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fan_of_knights&amp;quot;&lt;br /&gt;
| {{Hero Shard|Fan Of Knights}}&lt;br /&gt;
| Skeletal Knight also fires two additional Knights that deal '''20-500%''' of your Ability Power in damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;follow_through&amp;quot;&lt;br /&gt;
| {{Hero Shard|Follow Through}}&lt;br /&gt;
| Increases the damage of Sweeping Strikes by '''3-39%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;freeze_buster&amp;quot;&lt;br /&gt;
| {{Hero Shard|Freeze Buster}}&lt;br /&gt;
| Blunder Broom Buster has a '''1-5%''' chance to also freeze enemies for '''1-4s''', allowing them to be shattered by Crushing damage.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;frozen_core&amp;quot;&lt;br /&gt;
| {{Hero Shard|Frozen Core}}&lt;br /&gt;
| Increases Ice Needle damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;hemolytic_poison&amp;quot;&lt;br /&gt;
| {{Hero Shard|Hemolytic Poison}}&lt;br /&gt;
| Lashout cooldown increased to '''200-160%''' of what it was but allows it to stack '''0-2''' times and increases its duration by '''3-7''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;holy_empowerment&amp;quot;&lt;br /&gt;
| {{Hero Shard|Holy Empowerment}}&lt;br /&gt;
| Increases damage by '''5-??%''' while Holy Fire is active.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;inspiring_strikes&amp;quot;&lt;br /&gt;
| {{Hero Shard|Inspiring Strikes}}&lt;br /&gt;
| Primary attacks reduce the cooldown of your abilities by '''-0.1-0.3''' seconds.&lt;br /&gt;
| 4&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;insulated_decoy&amp;quot;&lt;br /&gt;
| {{Hero Shard|Insulated Decoy}}&lt;br /&gt;
| Decreases heat generated from Death from Above by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lets_rock&amp;quot;&lt;br /&gt;
| {{Hero Shard|Let’s Rock}}&lt;br /&gt;
| Activating Harden/Inflame gives the Lavamancer a shield lasting for '''6-30''' seconds that absorbs '''20-140%''' Hero Health incoming damage.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;manabombs_aid&amp;quot;&lt;br /&gt;
| {{Hero Shard|Manabomb’s Aid}}&lt;br /&gt;
| Manabomb places a shield on you that lasts '''20''' seconds that absorbs '''150-750%''' of your Ability Power Stat. Enemies that hit the shield are burned for a total of '''150-550%''' of your Ability Power over '''3''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;marking_bubble&amp;quot;&lt;br /&gt;
| {{Hero Shard|Marking Bubble}}&lt;br /&gt;
| Arcane Bubble will place a Mark on all enemies in the initial spawn area and increases Mark count '''1-6'''.&lt;br /&gt;
| 5&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mine_blast_radius&amp;quot;&lt;br /&gt;
| {{Hero Shard|Mine Blast Radius}}&lt;br /&gt;
| Anti Gravity Bots damage radius increased by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;piercing_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Piercing Power}}&lt;br /&gt;
| Increases the damage of Piercing Shot by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shroom_bloom&amp;quot;&lt;br /&gt;
| {{Hero Shard|Shroom Bloom}}&lt;br /&gt;
| The mushrooms created by Powder Toss last '''1-6''' seconds longer.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shroom_gloom&amp;quot;&lt;br /&gt;
| {{Hero Shard|Shroom Gloom}}&lt;br /&gt;
| Slow intensity of Powder Toss in Purification Form increased by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;smashing_fists&amp;quot;&lt;br /&gt;
| {{Hero Shard|Smashing Fists}}&lt;br /&gt;
| Pole Smash or Chi Stomp spawns a Fist dealing '''20-220%''' Ability Power as damage. After a short delay, another Fist emerges dealing '''20-420%''' Ability Power as damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 5 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos V ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_5_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;boosted_blockade&amp;quot;&lt;br /&gt;
| {{Defense Shard|Boosted Blockade}}&lt;br /&gt;
| Boost Aura increases blockade health by '''2-20%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;cthulus_influence&amp;quot;&lt;br /&gt;
| {{Defense Shard|Cthulu’s Influence}}&lt;br /&gt;
| While under the effects of corruption, Angry Nimbus has a '''3-27%''' chance to charm enemies for '''1-7''' seconds.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;earthen_guard&amp;quot;&lt;br /&gt;
| {{Defense Shard|Earthen Guard}}&lt;br /&gt;
| Imbues the Royal Guard's shield with earth magic that has a '''8-??%''' chance on dealing damage to unleash a fissure, dealing '''200-??%''' of your Tower Health as Earth Damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;explosive_arrows&amp;quot;&lt;br /&gt;
| {{Defense Shard|Explosive Arrows}}&lt;br /&gt;
| Skeletal Archers have a '''15-30%''' chance on hit to fire an explosive arrow dealing an additional '''150-450%''' of their Defense Power in damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;explosive_guard&amp;quot;&lt;br /&gt;
| {{Defense Shard|Explosive Guard}}&lt;br /&gt;
| When the affected tower takes damage, it has '''3-35%''' chance to trigger an explosion and deal '''140-500%''' of its Defense Health as damage to nearby enemies. Does not work with Auras or Traps. This does not destroy the tower.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;explosive_poison&amp;quot;&lt;br /&gt;
| {{Defense Shard|Explosive Poison}}&lt;br /&gt;
| If an enemy poisoned by the Poison Dart Tower is killed , it detonates dealing '''10%-150%''' of the tower’s damage stat as damage in a small area around the enemy.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fire_for_effect&amp;quot;&lt;br /&gt;
| {{Defense Shard|Fire For Effect}}&lt;br /&gt;
| Your explosive Trap has a '''15-45%''' chance to detonate twice without consuming an additional charge.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;flare_up&amp;quot;&lt;br /&gt;
| {{Defense Shard|Flare-Up}}&lt;br /&gt;
| Elder Dragon has a '''5-??%''' chance to deal '''12-??%''' more damage.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;frosty_beams&amp;quot;&lt;br /&gt;
| {{Defense Shard|Frosty Beams}}&lt;br /&gt;
| 25% chance for Proton Node to freeze all enemies it touches for '''1-2''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;frosty_bind&amp;quot;&lt;br /&gt;
| {{Defense Shard|Frosty Bind}}&lt;br /&gt;
| Frostbite slow strength increased by '''1-10%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;heavy_cannonball&amp;quot;&lt;br /&gt;
| {{Defense Shard|Heavy Cannonball}}&lt;br /&gt;
| Cannonball tower has a '''5-20%''' chance to spawn a heavy cannonball that pierces up to '''1-10''' target(s) stunning them for '''1-2''' second and dealing '''120-1250%''' of the Cannonball tower's damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;split_vipers&amp;quot;&lt;br /&gt;
| {{Defense Shard|Split Vipers}}&lt;br /&gt;
| Sand Viper may target up to '''1-2''' additional enemies, but has '''40-20%''' less Defense Power and does not ramp-up damage.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;vampiric_empowerment&amp;quot;&lt;br /&gt;
| {{Defense Shard|Vampiric Empowerment}}&lt;br /&gt;
| Increases the Defense Power of the affected tower by '''4-60%''' of its Defense Health.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;volcanic_shock&amp;quot;&lt;br /&gt;
| {{Defense Shard|Volcanic Shock}}&lt;br /&gt;
| Volcano has a '''2-20%''' chance to stun all enemies hit for '''1-2.8s'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anti_air&amp;quot;&lt;br /&gt;
| {{Hero Shard|Anti Air}}&lt;br /&gt;
| Deals '''4-40%''' additional damage to flying enemies.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;betsy_cluster_nades&amp;quot;&lt;br /&gt;
| {{Hero Shard|Betsy Cluster Nades}}&lt;br /&gt;
| When attacking flying enemies, you have a '''10-50%''' chance on hit to drop a bomb beneath them that deals '''110-310%''' of your Ability Power stat an Damage in a small area.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;burning_strikes&amp;quot;&lt;br /&gt;
| {{Hero Shard|Burning Strikes}}&lt;br /&gt;
| 2-20% chance on hit to burn target for '''20-180%''' of your Hero Damage stat as magical fire damage each second for '''1-5''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;chi_burst&amp;quot;&lt;br /&gt;
| {{Hero Shard|Chi Burst}}&lt;br /&gt;
| Increases Talisman of Empowerment's Critical Damage boost by '''2-20%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Initiate}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;corruptions_embrace&amp;quot;&lt;br /&gt;
| {{Hero Shard|Corruption’s Embrace}}&lt;br /&gt;
| Starfall damage is increased by '''4-40%''' in corrupt form.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;debilitating_madness&amp;quot;&lt;br /&gt;
| {{Hero Shard|Debilitating Madness}}&lt;br /&gt;
| Call to Madness increase the target's damage taken by '''3-45%'''.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;drenching_broomnado&amp;quot;&lt;br /&gt;
| {{Hero Shard|Drenching Broomnado}}&lt;br /&gt;
| Broom Nado damage increased by '''4-40%''' and its hits have '''1-25%''' chance to drench enemies and slow them by '''30%''' for '''1-5''' seconds.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowered_beam&amp;quot;&lt;br /&gt;
| {{Hero Shard|Empowered Beam}}&lt;br /&gt;
| After the Sword Beam collides with '''5''' targets, it spawns an additional Sword Beam that travels in the same direction as the first dealing '''125-425%''' of your Ability Power stat as damage to each target hit. After colliding with '''5''' targets it returns to the Squire dealing '''125-425%''' of your Ability Power stat as damage in an area around Squire.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_provocation&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enduring Provocation}}&lt;br /&gt;
| Provoke lasts an additional '''0.5-7.5''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Shield&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;flaming_knight&amp;quot;&lt;br /&gt;
| {{Hero Shard|Flaming Knight}}&lt;br /&gt;
| Knight of the Abyss is now imbued with fire, causing enemies hit to burn for '''50-500%''' of your Ability Power in fire damage over '''5''' seconds.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;heroic_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Heroic Power}}&lt;br /&gt;
| Increases Heroic Wave’s hero damage boost by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Monk}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;inferno&amp;quot;&lt;br /&gt;
| {{Hero Shard|Inferno}}&lt;br /&gt;
| Increases the damage of Flame Surge by '''4-??%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;madness_embrace&amp;quot;&lt;br /&gt;
| {{Hero Shard|Madness’ Embrace}}&lt;br /&gt;
| Increases Call to Madness duration by '''0.5-7.5s'''.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;maelstrom&amp;quot;&lt;br /&gt;
| {{Hero Shard|Maelstrom}}&lt;br /&gt;
| While Lightning Stance is active, the Barbarian's attacks have a '''5%-25%''' chance to drench enemies, stunning them for '''1.5s-3.5s.'''&lt;br /&gt;
|?&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mana_leech&amp;quot;&lt;br /&gt;
| {{Hero Shard|Mana Leech}}&lt;br /&gt;
| Dark Syphon drains '''4-40%''' additional mana.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;manabomb_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Manabomb Power}}&lt;br /&gt;
| Increases the damage of Manabomb by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;meteor_rain&amp;quot;&lt;br /&gt;
| {{Hero Shard|Meteor Rain}}&lt;br /&gt;
| Manabomb opens a portal overhead that spawns meteor that deal '''30-550%''' of your Ability Power stat as damage to enemies they affect.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mine_blast_damage&amp;quot;&lt;br /&gt;
| {{Hero Shard|Mine Blast Damage}}&lt;br /&gt;
| Anti-Gravity Bot damage increased by '''3-39%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mine_heat_compensator&amp;quot;&lt;br /&gt;
| {{Hero Shard|Mine Heat Compensator}}&lt;br /&gt;
| The cost of EV2’s Anti Gravity Bots is reduced by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;molten_charge_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Molten Charge Power}}&lt;br /&gt;
| Increases Molten Charge damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;molten_stun&amp;quot;&lt;br /&gt;
| {{Hero Shard|Molten Stun}}&lt;br /&gt;
| Increases Molten Charge stun duration by '''0.5-4.5s'''.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;one_with_chi&amp;quot;&lt;br /&gt;
| {{Hero Shard|One With Chi}}&lt;br /&gt;
| Increases the damage of Chi Blast by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Monk}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;poison_leaves&amp;quot;&lt;br /&gt;
| {{Hero Shard|Poison Leaves}}&lt;br /&gt;
| Dryad’s poison attacks deal '''2-20%''' more damage.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;read_or_die&amp;quot;&lt;br /&gt;
| {{Hero Shard|Read Or Die}}&lt;br /&gt;
| Scatter Sweep and Broom Vault have an '''1-21%''' chance to transmogrify enemies into books for '''3s'''. Transmogrified enemies take increased damage.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;scatter_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Scatter Power}}&lt;br /&gt;
| Increases Scatter Sweep damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;talon_strike&amp;quot;&lt;br /&gt;
| {{Hero Shard|Talon Strike}}&lt;br /&gt;
| Hawk Strike now stuns for '''2s-4.5'''.&lt;br /&gt;
|?&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;thunderbolts_and_lightning&amp;quot;&lt;br /&gt;
| {{Hero Shard|Thunderbolts and Lightning}}&lt;br /&gt;
| Increases the damage of Arc Lightning by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 6 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos VI ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_6_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;boosted_beam&amp;quot;&lt;br /&gt;
| {{Defense Shard|Boosted Beam}}&lt;br /&gt;
| Increases the power of the Buff Beam by '''22-39%'''.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;boosted_power&amp;quot;&lt;br /&gt;
| {{Defense Shard|Boosted Power}}&lt;br /&gt;
| Increases the power of the Boost Aura by '''2-20%'''.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;colossal_fissure&amp;quot;&lt;br /&gt;
| {{Defense Shard|Colossal Fissure}}&lt;br /&gt;
| Your Colossus' Direct Command now rips the earth unleashing a fissure that lingers and deals '''50-2050%''' of your Ability Power in damage over '''6''' seconds, but increases the mana cost of Direct Command by '''30-70%.''' Usable once every '''60''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;dragon_flare&amp;quot;&lt;br /&gt;
| {{Defense Shard|Dragon Flare}}&lt;br /&gt;
| Increases the projectile damage radius of Dragons Nest dragons by '''16-??%''', and reduces damage falloff by '''18-??%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enhanced_poison&amp;quot;&lt;br /&gt;
| {{Defense Shard|Enhanced Poison}}&lt;br /&gt;
| Increases the rate of the Poison Dart Tower's poison by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;flaming_death&amp;quot;&lt;br /&gt;
| {{Defense Shard|Flaming Death}}&lt;br /&gt;
| EV2’s mega death laser sets enemies it hits on fire dealing '''50-2''',050% of EV2’s Ability Power stat as damage over '''10''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;frosty_power&amp;quot;&lt;br /&gt;
| {{Defense Shard|Frosty Power}}&lt;br /&gt;
| Frostbite tower passes '''10-50%''' of its Defense Power stat to defenses within its frost aura.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;health_pylon&amp;quot;&lt;br /&gt;
| {{Defense Shard|Health Pylon}}&lt;br /&gt;
| Increases the Defense Health of nearby defenses to '''102-130%.''' Note: Requires a Blockade but this shard does not buff the Blockade that equips this shard.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mark_targets&amp;quot;&lt;br /&gt;
| {{Defense Shard|Mark Targets}}&lt;br /&gt;
| This defence has a '''5-45%''' chance to place an Apprentice Mark on its target.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;megarock&amp;quot;&lt;br /&gt;
| {{Defense Shard|Megarock}}&lt;br /&gt;
| Volcano launches a huge rock dealing '''1000-4000%''' Defense Power damage once every '''3''' volleys.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;serpent_gods_protection&amp;quot;&lt;br /&gt;
| {{Defense Shard|Serpent God’s Protection}}&lt;br /&gt;
| Towers and Blockades near the Obelisk take '''-1%''' to '''-10%''' damage.&lt;br /&gt;
| 9&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;sharpened_spikes&amp;quot;&lt;br /&gt;
| {{Defense Shard|Sharpened Spikes}}&lt;br /&gt;
| Blockade has a '''2-30%''' chance to stun enemies hit for '''1-3''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;backstab&amp;quot;&lt;br /&gt;
| {{Hero Shard|Backstab}}&lt;br /&gt;
| Primary attacks that hit enemies from behind now deal '''100-225%''' of their total damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;boiling_blood&amp;quot;&lt;br /&gt;
| {{Hero Shard|Boiling Blood}}&lt;br /&gt;
| Causes the Barbarian to take '''20%-2%''' of his Max Health as damage, every 5s during combat phase gaining Fury.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;brain_of_confusion&amp;quot;&lt;br /&gt;
| {{Hero Shard|Brain Of Confusion}}&lt;br /&gt;
| When you take damage you have a '''3-15%''' chance to confuse nearby enemies for '''3''' seconds. This effect has a '''15''' second cooldown.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;explosive_finale&amp;quot;&lt;br /&gt;
| {{Hero Shard|Explosive Finale}}&lt;br /&gt;
| Upon completion, the Arcane Bubble explodes dealing '''X-2000%''' Ability Power damage to all enemies in and around the bubble.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;flaming_retribution&amp;quot;&lt;br /&gt;
| {{Hero Shard|Flaming Retribution}}&lt;br /&gt;
| When you take damage, you have a '''2-20%''' chance of dealing '''125-425%''' of your Armor as fire damage to your attacker.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;heat_dispenser_module&amp;quot;&lt;br /&gt;
| {{Hero Shard|Heat Dispenser Module}}&lt;br /&gt;
| EV2 upgrades her gun with a new heat dispenser module that drains '''4-40%''' more heat with each primary attack.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;howling_feast&amp;quot;&lt;br /&gt;
| {{Hero Shard|Howling Feast}}&lt;br /&gt;
| Your Primary attacks generate '''1''' Feast stack, while at '''10''' stacks, increase your Hero Damage by '''2-30%.''' One stack wears off every '''3''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Dryad}}{{Valid for Squire}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;inspired_shout&amp;quot;&lt;br /&gt;
| {{Hero Shard|Inspired Shout}}&lt;br /&gt;
| Call to Arms buff increases armor and further increases damage by '''3-??%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;melting_point&amp;quot;&lt;br /&gt;
| {{Hero Shard|Melting Point}}&lt;br /&gt;
| When the Countess deals fire damage to an enemy, there is a 20% chance to ignite their armor, causing them to take '''x%''' extra damage for '''y''' seconds.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;molten_core_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Molten Core Power}}&lt;br /&gt;
| Increases Molten Core damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;momentum&amp;quot;&lt;br /&gt;
| {{Hero Shard|Momentum}}&lt;br /&gt;
| Enemies hit by abilities reduce Sweeping Strikes ability cooldown by '''0.2-0.8''' seconds every hit.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;nightmare_fuel&amp;quot;&lt;br /&gt;
| {{Hero Shard|Nightmare Fuel}}&lt;br /&gt;
| Enemies affected by Lash Out poison take '''20-320%''' Hero Damage as magical damage when hit by Dark Torment.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;pole_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Pole Power}}&lt;br /&gt;
| Increases the damage of Pole Smash or Chi Stomp by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_of_storms&amp;quot;&lt;br /&gt;
| {{Hero Shard|Power Of Storms}}&lt;br /&gt;
| You have a '''4-10%''' chance on hit to restore '''20''' mana per second for '''1-3''' seconds. '''10''' seconds cooldown.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for Initiate}}{{Valid for AbyssLord}}{{Valid for Adept}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;scatter_striker&amp;quot;&lt;br /&gt;
| {{Hero Shard|Scatter Striker}}&lt;br /&gt;
| Increases the range of Scatter Sweep by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shadow_prince&amp;quot;&lt;br /&gt;
| {{Hero Shard|Shadow Prince}}&lt;br /&gt;
| Taking damage has an '''7-??%''' chance to make you take '''3-??%''' less damage and stun attackers for '''1.2-??''' seconds over the duration.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shattering_stones&amp;quot;&lt;br /&gt;
| {{Hero Shard|Shattering Stones}}&lt;br /&gt;
| After an Abyss Stone expires, it detonates dealing '''40-400%''' of your Ability Power as crushing damage to nearby enemies.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shellshock&amp;quot;&lt;br /&gt;
| {{Hero Shard|Shellshock}}&lt;br /&gt;
| While Turtle Stance is active the Barbarian's attacks wither enemies hit for '''3-13''' seconds reducing their damage to '''75%-35%'''.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;snipe_critical_strike&amp;quot;&lt;br /&gt;
| {{Hero Shard|Snipe Critical Strike}}&lt;br /&gt;
| Increases the Crit Chance of Snipe by '''2-30%'''.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;unholy_fire&amp;quot;&lt;br /&gt;
| {{Hero Shard|Unholy Fire}}&lt;br /&gt;
| Blocking unleashes flames that deal '''150-750%''' of your ability power stat as damage to enemies in a cone in front of the hero at a rate of twice per second.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Shield&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 7 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos VII ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_7_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;ghost_arrows&amp;quot;&lt;br /&gt;
| {{Defense Shard|Ghost Arrows}}&lt;br /&gt;
| The arrows of the Nether Archer can now bounce '''1-4''' additional times.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;glacier&amp;quot;&lt;br /&gt;
| {{Defense Shard|Glacier}}&lt;br /&gt;
| Every 10 attacks, Hailstorm Tower fires an icy boulder that explodes on impact dealing '''750-2750%''' Defense Power as damage in a small area.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;manufacturers_overcharge&amp;quot;&lt;br /&gt;
| {{Defense Shard|Manufacturer’s Overcharge}}&lt;br /&gt;
| Weapon Manufacturer charges '''4-40%''' faster.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;node_increase&amp;quot;&lt;br /&gt;
| {{Defense Shard|Node Increase}}&lt;br /&gt;
| EV2 can create '''1-4''' extra node(s) in any single Weapon Manufacturer chain.&lt;br /&gt;
| 6&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;obelisk_shield&amp;quot;&lt;br /&gt;
| {{Defense Shard|Obelisk Shield}}&lt;br /&gt;
| Obelisk Shield absorption increased to '''10-70%'''.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;oily_entrapment&amp;quot;&lt;br /&gt;
| {{Defense Shard|Oily Entrapment}}&lt;br /&gt;
| Increases Oil Geyser slow rate by '''3-15%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_pylon&amp;quot;&lt;br /&gt;
| {{Defense Shard|Power Pylon}}&lt;br /&gt;
| Increases the Defense Power of nearby defenses to '''102-120%.''' Note: Requires a Blockade but this shard does not buff the Blockade that equips this shard.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;splody_harpoon&amp;quot;&lt;br /&gt;
| {{Defense Shard|Splody Harpoon}}&lt;br /&gt;
| Ballista projictiles have a '''10-30%''' chance to detonate on each target hit dealing '''150-350%''' of the Ballista's defence power stat as extra damage in small area.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;viscous_oil&amp;quot;&lt;br /&gt;
| {{Defense Shard|Viscous Oil}}&lt;br /&gt;
| The oil effect from Oil Catapult now slows enemies by an additional '''2-??%''', and also slows their attack speed by '''8-??%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;charged_shot&amp;quot;&lt;br /&gt;
| {{Hero Shard|Charged Shot}}&lt;br /&gt;
| Your primary attacks have a '''5-15%''' chance to fire a fully charged secondary attack.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Huntress}}{{Valid for Apprentice}}{{Valid for SeriesEV2}}{{Valid for Adept}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;chi_supercharge&amp;quot;&lt;br /&gt;
| {{Hero Shard|Chi Supercharge}}&lt;br /&gt;
| Increases Talisman of Empowerment's Defense Power boost by '''2-20%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Initiate}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;constrictor&amp;quot;&lt;br /&gt;
| {{Hero Shard|Constrictor}}&lt;br /&gt;
| Defeating an enemy adds a constrictor stack. At '''10''' stacks, unleashes a bed of constrictor snakes that stun nearby targets for '''1-5s'''. While stunned, enemies take '''50-450%''' Ability Power as magical damage each second for '''3''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_slam&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enduring Slam}}&lt;br /&gt;
| Seismic Slam stun duration increased by '''0.5-5''' seconds.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Shield&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fiery_brimstone&amp;quot;&lt;br /&gt;
| {{Hero Shard|Fiery Brimstone}}&lt;br /&gt;
| Adds '''4-12%''' Hero Damage to Your Attacks as Magical Fire Damage.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;flame_cloak&amp;quot;&lt;br /&gt;
| {{Hero Shard|Flame Cloak}}&lt;br /&gt;
| After using Valiant Charge, wreath yourself in flames for 6s. While aflame, you take '''5-??%''' less damage and burn attackers for '''400-??%''' of your Armor.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Shield&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;heroic_boost&amp;quot;&lt;br /&gt;
| {{Hero Shard|Heroic Boost}}&lt;br /&gt;
| Increases Heroic Wave's healing done by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Monk}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;life_leech&amp;quot;&lt;br /&gt;
| {{Hero Shard|Life Leech}}&lt;br /&gt;
| Your primary attacks heal you for '''0.2-1%''' of your max health.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mage_gambit&amp;quot;&lt;br /&gt;
| {{Hero Shard|Mage Gambit}}&lt;br /&gt;
| Increases your ability power by '''10-50%''', but increase danage taken from enemies by '''60-20%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mana_capacitor&amp;quot;&lt;br /&gt;
| {{Hero Shard|Mana Capacitor}}&lt;br /&gt;
| Increases your maximum ability resource by '''10-100'''.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for Initiate}}{{Valid for SeriesEV2}}{{Valid for AbyssLord}}{{Valid for Lavamancer}}{{Valid for Dryad}}{{Valid for Gunwitch}}{{Valid for Adept}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;poisoned_blades&amp;quot;&lt;br /&gt;
| {{Hero Shard|Poisoned Blades}}&lt;br /&gt;
| Combat Preparation now applies poison to your blades for 5s, causing you to deal '''50-110%''' more damage as poison damage on melee attacks.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_gambit&amp;quot;&lt;br /&gt;
| {{Hero Shard|Power Gambit}}&lt;br /&gt;
| Increases your Hero Damage by '''10-50%''', but increase damage taken from enemies by '''60-20%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;proton_canon_insulator&amp;quot;&lt;br /&gt;
| {{Hero Shard|Proton Canon Insulator}}&lt;br /&gt;
| Reduces the heat generation rate of Proton Charge by '''2-20%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;proton_supercharge&amp;quot;&lt;br /&gt;
| {{Hero Shard|Proton Supercharge}}&lt;br /&gt;
| EV2's Proton Charge deals an extra '''10-210%''' of your ability power stat as damage while its max range is increased by '''5-25%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;ramster_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Ramster Power}}&lt;br /&gt;
| Increases the damage of Ramster Direct Command by '''5-35%'''.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;ravenhost&amp;quot;&lt;br /&gt;
| {{Hero Shard|Ravenhost}}&lt;br /&gt;
| Your primary attacks generate Raven stacks. Once you reach '''10''' stacks, the stacks are depleted to fire a magical Raven dealing '''10-210%''' of your Ability Power as damage. Bounces '''5''' times.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;restoring_snipe&amp;quot;&lt;br /&gt;
| {{Hero Shard|Restoring Snipe}}&lt;br /&gt;
| Snipe critical hits restore '''4-40''' Broom Power.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;ride_the_lightning&amp;quot;&lt;br /&gt;
| {{Hero Shard|Ride the Lightning}}&lt;br /&gt;
| Increase the damage bonus of Lightning Stance by '''1%-21%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;serpents_kiss&amp;quot;&lt;br /&gt;
| {{Hero Shard|Serpent’s Kiss}}&lt;br /&gt;
| Secondary Attacks inflict poison on enemies, dealing '''10-210%''' of Hero Health as damage per second for '''1-5''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;snipe_critical_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Snipe Critical Power}}&lt;br /&gt;
| Increases the total critical damage of Snipe by '''104-140%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;tectonic_breaker&amp;quot;&lt;br /&gt;
| {{Hero Shard|Tectonic Breaker}}&lt;br /&gt;
| While Hardened, deal '''10-370%''' Armor Stat as crushing Earth damage every '''3'''rd primary attack. While Inflamed deal '''10-370%''' Hero Damage as Fire damage every '''3'''rd primary attack.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;twice_as_bright&amp;quot;&lt;br /&gt;
| {{Hero Shard|Twice As Bright}}&lt;br /&gt;
| Eruption now increases Defense Power to '''10-70%''', but the duration is reduced by '''-5''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;wreckless&amp;quot;&lt;br /&gt;
| {{Hero Shard|Wreckless}}&lt;br /&gt;
| The Barbarian deals up to '''0.5%-20.5%''' bonus damage based upon current Wrath.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 8 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos VIII ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_8_shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;double_tap&amp;quot;&lt;br /&gt;
| {{Defense Shard|Double Tap}}&lt;br /&gt;
| Your Skeletal Archers have a '''22-54%''' chance to fire twice in succession.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_bubble&amp;quot;&lt;br /&gt;
| {{Defense Shard|Enduring Bubble}}&lt;br /&gt;
| Increases Viper's Fang bubble duration by '''1-2''' seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;oily_harpoon&amp;quot;&lt;br /&gt;
| {{Defense Shard|Oily Harpoon}}&lt;br /&gt;
| Ballista oils targets on hit for ''2.16-6.12'' seconds. Fire damage Ignites the enemy for '''20-200%''' of Defense Power for 3 seconds.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shattering_torpedo&amp;quot;&lt;br /&gt;
| {{Defense Shard|Shattering Torpedo}}&lt;br /&gt;
| Reflect Beam's torpedoes are imbued with Earth Magic, dealing an extra '''2-42%''' Crushing Earth Damage on explosions.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;snakes_on_a_plane&amp;quot;&lt;br /&gt;
| {{Defense Shard|Snakes on a plane}}&lt;br /&gt;
| Obelisk spawns a snake every 3 seconds that flies into an enemy dealing '''250-1,250%''' Defense Power as magical Earth damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;torpedo_striker&amp;quot;&lt;br /&gt;
| {{Defense Shard|Torpedo Striker}}&lt;br /&gt;
| Increases the radius of the Reflect Beam's Torpedo Detonation by '''3-39%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;vengeance&amp;quot;&lt;br /&gt;
| {{Defense Shard|Vengeance}}&lt;br /&gt;
| 4-40% of the damage taken by the Spike Blockade is returned in its next attack.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;water_elemental&amp;quot;&lt;br /&gt;
| {{Defense Shard|Water Elemental}}&lt;br /&gt;
| The affected tower has has '''5-25%''' chance on hit to drench enemies for 3 seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;block_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Block Power}}&lt;br /&gt;
| Increases the blocking power of the shield by '''5-25%'''&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Shield&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;celestial_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Celestial Power}}&lt;br /&gt;
| Falling stars give an additional '''6-?''' celestial power.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;deaths_grasp&amp;quot;&lt;br /&gt;
| {{Hero Shard|Death’s Grasp}}&lt;br /&gt;
| When you defeat an enemy, you generate a charge, up to a max of 5. When you block with your shield, all charges are then consumed each unleashing a fireball that deal '''10-210%''' of your ability power as magical fire damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Shield&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_price&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enduring Price}}&lt;br /&gt;
| Two at Twice the Price lasts '''1-7''' seconds longer.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;escape_artist&amp;quot;&lt;br /&gt;
| {{Defense Shard|Escape Artist}}&lt;br /&gt;
| Reduces the time of disabling effects you sustain by '''0-37.5%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;freezing_vault&amp;quot;&lt;br /&gt;
| {{Hero Shard|Freezing Vault}}&lt;br /&gt;
| Your broom vault now freezes the target for '''1-4''' seconds and deals an extra '''4-16%''' damage.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;harbingers_powered_block&amp;quot;&lt;br /&gt;
| {{Hero Shard|Harbinger’s Powered Block}}&lt;br /&gt;
| Blocking reduces the cooldown of Seismic Slam by '''-0.2''' to '''-0.7''' seconds. Happens a max of '''3''' times a second.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Shield&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;holy_restoration&amp;quot;&lt;br /&gt;
| {{Hero Shard|Holy Restoration}}&lt;br /&gt;
| Increases the healing of Holy Fire by '''3-??%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lightning_touch&amp;quot;&lt;br /&gt;
| {{Hero Shard|Lightning Touch}}&lt;br /&gt;
| Your primary attacks deal an additional '''4-40%''' of your Hero Damage as storm damage.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lingering_core&amp;quot;&lt;br /&gt;
| {{Hero Shard|Lingering Core}}&lt;br /&gt;
| Increases Molten Core lifespan by '''1-8''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_of_embermount&amp;quot;&lt;br /&gt;
| {{Hero Shard|Power of Embermount}}&lt;br /&gt;
| Increases the amount of Molten Power gained by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_overwhelming&amp;quot;&lt;br /&gt;
| {{Hero Shard|Power Overwhelming}}&lt;br /&gt;
| Increases your Ability Power by '''10-30%''', but increase your ability resource cost by '''100-70%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;price_of_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Price Of Power}}&lt;br /&gt;
| Increases damage of Two at Twice the Price by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;proton_cannon_boost&amp;quot;&lt;br /&gt;
| {{Hero Shard|Proton Cannon Boost}}&lt;br /&gt;
| Width of Proton Charge increased by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;proton_flame_charge&amp;quot;&lt;br /&gt;
| {{Hero Shard|Proton Flame Charge}}&lt;br /&gt;
| EV2's Proton Cannon is upgraded with a flaming core dealing an extra '''4-25%''' fire damage to enemies it hits.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;pumpkinator&amp;quot;&lt;br /&gt;
| {{Hero Shard|Pumpkinator}}&lt;br /&gt;
| Your primary attacks pumpkin your enemies. When a pumpkined dies they explode doing '''10-210%''' ability power as damage. When a pumpkined enemy is hit with a melee attack, increase the Hero Critical Chance of the attacker by '''3-33''' for 5 seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;radiant_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Radiant Power}}&lt;br /&gt;
| Increases the Defense Power of nearby defenses by '''5-10%'''.&lt;br /&gt;
| 5&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;regeneration&amp;quot;&lt;br /&gt;
| {{Hero Shard|Regeneration}}&lt;br /&gt;
| Restores '''0.25-1.25%''' of your Max Health every 5 seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;serpent_gods_fury&amp;quot;&lt;br /&gt;
| {{Hero Shard|Serpent God's Fury}}&lt;br /&gt;
| When you crit with a primary attack, reduce the cooldown of all your abilities by '''-0.1-0.3''' seconds. The effect has a cooldown of 1 second.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;snake_bomb&amp;quot;&lt;br /&gt;
| {{Hero Shard|Snake Bomb}}&lt;br /&gt;
| When a Dark Torment serpent expires, it explodes dealing '''20-1,020%''' Ability Power as magical damage to nearby enemies.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;spiders_kiss&amp;quot;&lt;br /&gt;
| {{Hero Shard|Spider’s Kiss}}&lt;br /&gt;
| Snipe hits inflict poison, dealing '''50-450%''' Ability Power as magical Poison damage per second for 5 seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;submerging_blast&amp;quot;&lt;br /&gt;
| {{Hero Shard|Submerging Blast}}&lt;br /&gt;
| Increases Submerge's Emerge damage by '''3-39%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;submerging_speed&amp;quot;&lt;br /&gt;
| {{Hero Shard|Submerging Speed}}&lt;br /&gt;
| Increases movement speed while Submerged by '''+4-40%''' and adds a knockup on Emerge.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;sundering_blow&amp;quot;&lt;br /&gt;
| {{Hero Shard|Sundering Blow}}&lt;br /&gt;
| Your primary attacks reduce enemy's resistances by '''5-20%''', increasing damage dealt to them.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;superconductor&amp;quot;&lt;br /&gt;
| {{Hero Shard|Superconductor}}&lt;br /&gt;
| Reduces the costs of all abilities by '''1-19%'''.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Monk}}{{Valid for Huntress}}{{Valid for AbyssLord}}{{Valid for SeriesEV2}}{{Valid for Gunwitch}}{{Valid for Lavamancer}}{{Valid for Initiate}}{{Valid for Adept}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;taser_suit&amp;quot;&lt;br /&gt;
| {{Hero Shard|Taser Suit}}&lt;br /&gt;
| When you take damage you have a '''1-16%''' chance to electrocute enemies in a small area around you, stunning them for 3 seconds.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;tempered_anger&amp;quot;&lt;br /&gt;
| {{Hero Shard|Tempered Anger}}&lt;br /&gt;
| Mystic loses appeasement '''3-39%''' slower and take '''0-100%''' less appeasement damage when at 0 appeasement.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;wave_of_the_storm&amp;quot;&lt;br /&gt;
| {{Hero Shard|Wave Of The Storm}}&lt;br /&gt;
| You have a '''4-40%''' chance when landing on the ground to deal '''10-210%''' of your Ability Power as storm damage to nearby enemies.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;zero_entropy&amp;quot;&lt;br /&gt;
| {{Hero Shard|Zero Entropy}}&lt;br /&gt;
| Ice Needle only affects a single target, but damage is increased by '''3-39%''' and duration is increased by '''1-6''' seconds.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 9 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos IX ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos IX Shard Pack With Border.png|Chaos IX Shard Pack| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;augmented_explosions&amp;quot;&lt;br /&gt;
| {{Defense Shard|Augmented Explosions}}&lt;br /&gt;
| Explosion radius of Nether Spiders and Slimes are '''15-65%''' bigger.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Dryad}}{{Valid for Mercenary}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;auto_repair_system&amp;quot;&lt;br /&gt;
| {{Defense Shard|Auto-Repair System}}&lt;br /&gt;
| Restores '''0.5-??%''' of the affected tower’s Max Health every 5s. Only active during Combat Phase.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;bubble_beam&amp;quot;&lt;br /&gt;
| {{Defense Shard|Bubble Beam}}&lt;br /&gt;
| Sand Vipers have an '''11-??%''' chance on hit to bubble the target for '''2-??''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;crippling_blow&amp;quot;&lt;br /&gt;
| {{Defense Shard|Crippling Blow}}&lt;br /&gt;
| Sky Guard Tower has a '''14%''' chance on hit to stun the target for '''0-??''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;electric_arcing&amp;quot;&lt;br /&gt;
| {{Defense Shard|Electric Arcing}}&lt;br /&gt;
| Increases the number of targets for the Lightning Strike Aura by 4, but does '''90-??%''' less damage.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Freezing Rain&amp;quot;&lt;br /&gt;
| {{Defense Shard|Freezing Rain}}&lt;br /&gt;
| Geyser Traps has '''10-?%''' chance to freeze all targets.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;frenzied_swarm&amp;quot;&lt;br /&gt;
| {{Defense Shard|Frenzied Swarm}}&lt;br /&gt;
| Moss Hornet movement speed is increased by '''500-??'''.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;giant_harpy_feathers&amp;quot;&lt;br /&gt;
| {{Defense Shard|Giant Harpy Feathers}}&lt;br /&gt;
| Harpy feathers pierce through 1 extra target, even when not corrupt. Projectile damage reduction per pierce reduced by '''10-??%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;oily_overflow&amp;quot;&lt;br /&gt;
| {{Defense Shard|Oily Overflow}}&lt;br /&gt;
| Oil Catapult projectiles leave additional Oil on the ground for '''3-??''' seconds.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;titanic_slam&amp;quot;&lt;br /&gt;
| {{Defense Shard|Titanic Slam}}&lt;br /&gt;
| The Colossus' attack has an '''8-??%''' chance to be a massive overhead slam, creating a shockwave that deals '''200-??%''' of your Tower Health as earth damage and sends enemies airborne.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;amped_charge&amp;quot;&lt;br /&gt;
| {{Hero Shard|Amped Charge}}&lt;br /&gt;
| Increases the damage of Proton Charge by '''3-??%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;atomic_madness&amp;quot;&lt;br /&gt;
| {{Hero Shard|Atomic Madness}}&lt;br /&gt;
| Atomic Launcher fires 2 extra shots in a small spread for '''150-??%''' of your Hero Damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;beam_intensification&amp;quot;&lt;br /&gt;
| {{Hero Shard|Beam Intensification}}&lt;br /&gt;
| Increases the damage of Sword Beam by '''3-??%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;blood_rage&amp;quot;&lt;br /&gt;
| {{Hero Shard|Blood Rage}}&lt;br /&gt;
| Increases the damage bonus of Provoke by '''4-??%''', and damage resistance by '''3-??%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;bunny_hop&amp;quot;&lt;br /&gt;
| {{Hero Shard|Bunny Hop}}&lt;br /&gt;
| Gives the ability to double jump! And increases your movement speed by '''0-200'''.&lt;br /&gt;
| 4&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Huntress}}{{Valid for Squire}}{{Valid for AbyssLord}}{{Valid for Adept}}{{Valid for Lavamancer}}{{Valid for SeriesEV2}}{{Valid for Barbarian}}{{Valid for Mystic}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;chi_curse&amp;quot;&lt;br /&gt;
| {{Hero Shard|Chi Curse}}&lt;br /&gt;
| Increases Crippling Chi Wave cripple effectiveness by '''5-??%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Initiate}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;critical_empowerment&amp;quot;&lt;br /&gt;
| {{Hero Shard|Critical Empowerment}}&lt;br /&gt;
| Increases your Hero Crit Damage by '''5-??%'''.&lt;br /&gt;
| 11&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;hasten&amp;quot;&lt;br /&gt;
| {{Hero Shard|Hasten}}&lt;br /&gt;
| Increases attack speed by '''10-??%'''.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Huntress}}{{Valid for SeriesEV2}}{{Valid for Gunwitch}}{{Valid for Adept}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;heavy_armor&amp;quot;&lt;br /&gt;
| {{Hero Shard|Heavy Armor}}&lt;br /&gt;
| Increases armor by '''4-??%''', but reduces speed by '''700-??'''.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;radiant_empowerment&amp;quot;&lt;br /&gt;
| {{Hero Shard|Radiant Empowerment}}&lt;br /&gt;
| Increases the damage of nearby heroes by '''5-??%'''.&lt;br /&gt;
| 5&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;rainbow_flask&amp;quot;&lt;br /&gt;
| {{Hero Shard|Rainbow Flask}}&lt;br /&gt;
| Increases the damage of Oil Flask by '''3-??%''' and has a chance to drench, ignite, or poison enemies on hit.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;run_and_gun&amp;quot;&lt;br /&gt;
| {{Hero Shard|Run and Gun}}&lt;br /&gt;
| Your primary attacks have a '''10-??%''' chance on hit to increase your movement speed by 600 for 3s.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;sharp_thinking&amp;quot;&lt;br /&gt;
| {{Hero Shard|Sharp Thinking}}&lt;br /&gt;
| Increases the damage bonus of Combat Preparation by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;tamers_gambit&amp;quot;&lt;br /&gt;
| {{Hero Shard|Tamer's Gambit}}&lt;br /&gt;
| Pets deal '''20-??%''' more damage, but Hero Damage and Ability Power are reduced by '''68-??%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;tank_gambit&amp;quot;&lt;br /&gt;
| {{Hero Shard|Tank Gambit}}&lt;br /&gt;
| Take '''6-??%''' less damage, but deal '''45-??%''' less damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;venomous_strikes&amp;quot;&lt;br /&gt;
| {{Hero Shard|Venomous Strikes}}&lt;br /&gt;
|'''2-20%''' chance on hit to poison a target for '''20-180%''' of your Hero Damage stat as magical poison damage each second for '''1-5s'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;vroom_polymorph&amp;quot;&lt;br /&gt;
| {{Hero Shard|Vroom Polymorph}}&lt;br /&gt;
| Vroom Broom polymorphs enemies around you when activated for '''2-??''' seconds. Can only activate once every 10 seconds.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;wild_fire&amp;quot;&lt;br /&gt;
| {{Hero Shard|Wild Fire}}&lt;br /&gt;
| Increases the duration of Flame Surge’s fire trail by '''1-??''' seconds.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Others ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enhanced_launcher&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enhanced Launcher}}&lt;br /&gt;
| Anti Gravity Bot Launcher can store an additional '''1-15''' Anti Gravity Bots.&lt;br /&gt;
| 14&lt;br /&gt;
|'''Removed'''&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;skeletal_bind&amp;quot;&lt;br /&gt;
| {{Hero Shard|Skeletal Bind}}&lt;br /&gt;
| When you defeat an enemy, you generate a charge. Your next fully-charged secondary attack summons a skeletal hand that traps each target hit for '''1-6''' seconds, draining one charge for each enemy hit. You can have a max of '''5''' charges.&lt;br /&gt;
| 10&lt;br /&gt;
|'''Removed'''&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;harbingers_exile&amp;quot;&lt;br /&gt;
| {{Defense Shard|Harbinger’s Exile}}&lt;br /&gt;
| Training Dummy has a '''1-9%''' chance to teleport targets back to spawner.&lt;br /&gt;
| 20&lt;br /&gt;
|'''Removed'''&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;withering_blast&amp;quot;&lt;br /&gt;
| {{Defense Shard|Withering Blast}}&lt;br /&gt;
| Enemies damaged by Arcane Barrier take '''5-20%''' increased damage for '''1.5-3''' seconds.&lt;br /&gt;
| 15&lt;br /&gt;
|'''Revenge of the Yeti Incursion'''&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;onsen_bath&amp;quot;&lt;br /&gt;
| {{Defense Shard|Onsen Bath}}&lt;br /&gt;
| 20% chance for Cannonball Tower to fire a steamy blast dealing '''20-500%''' Defense Power and drenching enemies for 3 seconds.&lt;br /&gt;
| 12&lt;br /&gt;
|'''Revenge of the Yeti Incursion - Xbox Exclusive Item'''&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hyper Shards==&lt;br /&gt;
&lt;br /&gt;
[[File:The_Hyper_Shard_Icon.png|right|120px]]&lt;br /&gt;
With the introduction of mastery mode, several new hyper shards have been introduced to the game.  Shards unlock as you earn stars in mastery mode.&lt;br /&gt;
Each hyper shard can only be obtained once in Mastery mode.&lt;br /&gt;
&lt;br /&gt;
As of the Prime Incursion Update, completing all maps within a prime region awards a hyper shard.  Completing all six regions awards the last hyper shard.  This allows you to obtain a second set of all the shards.&lt;br /&gt;
Note that the order that you obtain hyper shards in Prime Incursions is different than that of Mastery mode (e.g. the first prime region doesn't award Mass Destruction).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:10%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:40%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Stars Needed&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Prime Region&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
|- id=&amp;quot;mass_destruction&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_2.png|50px]]                                                                                             &lt;br /&gt;
'''Mass Destruction'''}} &lt;br /&gt;
| Increases the Defense Power of the affected tower by 2-70% .&lt;br /&gt;
| 34&lt;br /&gt;
| 50 Stars&lt;br /&gt;
| Completing all prime maps&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
|- id=&amp;quot;vicious_strikes&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_5.png|50px]]                                                                                          &lt;br /&gt;
'''Vicious Strikes'''}} &lt;br /&gt;
| Increases the Defense Range of the affected tower by x-2275 units.&lt;br /&gt;
| 12&lt;br /&gt;
| 155 Stars&lt;br /&gt;
| Prime 6&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
|- id=&amp;quot;radiant_critical_power&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_3.png|50px]]                                                                                          &lt;br /&gt;
'''Radiant Critical Power'''}} &lt;br /&gt;
| Increases the Defense Critical Damage of nearby defenses by 0-5% and Defense Critical Chance of nearby defenses by 3%.&lt;br /&gt;
| 5&lt;br /&gt;
| 260 Stars&lt;br /&gt;
| Prime 4&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Boots&lt;br /&gt;
|- id=&amp;quot;explosive_shielding_guard&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_1.png|50px]]                                                                                        &lt;br /&gt;
'''Explosive Shielding Guard'''}} &lt;br /&gt;
| When the affected tower takes damage, it has a 3-35% chance to gain a shield for 50-250% of its Defense Health for 5 seconds and to trigger an explosion that deals 140-500% of its Defense Health as damage to nearby enemies. Does not work with Auras and Traps. This does not destroy the tower. Does not stack with Shielding Guard or Explosive Guard.&lt;br /&gt;
| 20&lt;br /&gt;
| 365 Stars&lt;br /&gt;
| Prime 2&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
|- id=&amp;quot;thunderstruck&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_4.png|50px]]                                                                               &lt;br /&gt;
'''Thunderstruck'''}} &lt;br /&gt;
| Your primary attacks have a 26% chance on hit to drench enemies for 7 seconds and your primary attacks deal an additional 40% damage as storm.&lt;br /&gt;
| 12&lt;br /&gt;
| 470 Stars&lt;br /&gt;
| Prime 3&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
|- id=&amp;quot;destructive_pylon&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_2.png|50px]]                                                                                      &lt;br /&gt;
'''Destructive Pylon'''}} &lt;br /&gt;
| Increases the Defense Power of nearby defenses to 120% and increases the Defense Power of the affected tower by 34%. Does not stack with Destruction or Power Pylon.&lt;br /&gt;
| 18&lt;br /&gt;
| 575 Stars&lt;br /&gt;
| Prime 1&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
|- id=&amp;quot;automation&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_1.png|50px]]                                                                                  &lt;br /&gt;
'''Automation'''}} &lt;br /&gt;
| Each time your defense attacks, it heals for 2% of its max health. Cooldown of 0.7 seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| 680 Stars&lt;br /&gt;
| Prime 5&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
|-&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_6.png|50px]]                                                                                  &lt;br /&gt;
'''Juggernaut'''}} &lt;br /&gt;
| Increases your defense health and reduce damage, on 16/16 +70% Defense Health and +20% damage reduction&lt;br /&gt;
| 16&lt;br /&gt;
| 785 Stars&lt;br /&gt;
| Prime 7&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cymmina</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Onslaught&amp;diff=14839</id>
		<title>Onslaught</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Onslaught&amp;diff=14839"/>
				<updated>2022-02-18T14:07:33Z</updated>
		
		<summary type="html">&lt;p&gt;Cymmina: Added floor chaos levels&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
'''''&amp;lt;u&amp;gt;NOTE : THIS PAGE IS STILL UNDER CONSTRUCTION. THIS IS NOT FINAL. THERE WILL BE UPDATES EVENTUALLY. &amp;lt;/u&amp;gt;'''''&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Onslaught is one of the gamemodes in Dungeon Defenders 2, which features stronger enemies as you progress.  It is available as soon as you complete the [[Campaign]].&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
Onslaught has many special rules that aren't present in other gamemodes.  Here is a list of the special ruleset:&lt;br /&gt;
&lt;br /&gt;
=== Rule 1 ===&lt;br /&gt;
The further you progress through floors in Onslaught, the higher level enemies will become.  This seems straightforward on the surface, but you can end up with enemies far stronger than in [[Chaos|chaos 7]] difficulty on floors above 30.&lt;br /&gt;
&lt;br /&gt;
=== Rule 2 ===&lt;br /&gt;
Every lane has special conditions as to which monsters can spawn from it.  The name of the lane will also change as well to indicate what will spawn there.  A list of common names for lanes is listed below.&lt;br /&gt;
&lt;br /&gt;
=== Rule 3 ===&lt;br /&gt;
Enemies can be affected by lane mutators.  You will probably encounter your first lane mutator at floor 3.  Lane mutators can be viewed by holding shift and will appear below the list of enemies.  The further you go in Onslaught, the more mutators that will appear in each game.  Each lane is limited to 2 mutators at a time, and which mutators appear is completely random (re-rolling an onslaught floor will re-roll mutators again).  A list of lane mutators can also be found below.&lt;br /&gt;
&lt;br /&gt;
== Chaos Level ==&lt;br /&gt;
&lt;br /&gt;
Each floor has a difficulty associated with it that determines what chaos enemies can spawn, as well as what kinds of rewards can drop in terms of equipment, shards, crafting materials, and MODs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Floor #&lt;br /&gt;
! Chaos Level&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Campaign&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Chaos 1&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Chaos 2&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Chaos 3&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| Chaos 5&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| Chaos 6&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| Chaos 7&lt;br /&gt;
|-&lt;br /&gt;
| 99&lt;br /&gt;
| Chaos 8&lt;br /&gt;
|-&lt;br /&gt;
| 300&lt;br /&gt;
| Chaos 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Spawning Conditions ==&lt;br /&gt;
These are common prefixes, suffixes, and names that will appear on a lane and determine what spawns from it.  [[Bosses]] are not affected by special spawning conditions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The first category determines what type of non-[[Chaos|chaos]] monsters will spawn.'''&lt;br /&gt;
&lt;br /&gt;
=== Fodder ===&lt;br /&gt;
Any monsters can spawn in this lane.&lt;br /&gt;
&lt;br /&gt;
=== Wompers ===&lt;br /&gt;
Only melee monsters can spawn here, like [[Warboars]] and [[Orcs]].&lt;br /&gt;
&lt;br /&gt;
=== Throwers ===&lt;br /&gt;
Only ranged monsters can spawn here, like [[Javelin Throwers]] and [[Drakins]].&lt;br /&gt;
&lt;br /&gt;
=== Healers ===&lt;br /&gt;
[[Dark Mages]] will spawn here.&lt;br /&gt;
&lt;br /&gt;
=== Crippling ===&lt;br /&gt;
[[Witherbeasts|Wither Beasts]] will spawn here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following will determine what [[Chaos|chaos]] monsters will spawn.  The prefixes/suffixes/names must be listed in a lane in order for said monster to spawn:'''&lt;br /&gt;
&lt;br /&gt;
=== Vanguard / -Guard ===&lt;br /&gt;
[[Vanguards]] will spawn from this lane.  [[Cannonball Tower|Cannonball Towers,]] [[Poison Dart Tower|Poison Dart Towers,]] and other projectile-based towers will not be very effective against them in these lanes.  Consider using traps, auras, AOE towers, or even [[Earthshatter Tower|Earthshatter Towers]] if you need long-range targeting.&lt;br /&gt;
&lt;br /&gt;
=== Cy- ===&lt;br /&gt;
[[Cyborks]] will appear.  Auras, traps, and nodes used in this lane are at risk of being disabled.  If you wish to use any of them, a tenacity [[Mods|servo]] can help mitigate stuns.&lt;br /&gt;
&lt;br /&gt;
=== Geo- ===&lt;br /&gt;
[[Geodes]] will spawn here.  They protect all enemies within its barrier from projectile attacks.  Counter them in a similar way that you would deal with [[Vanguards|vanguards.]]&lt;br /&gt;
&lt;br /&gt;
=== Zerker- ===&lt;br /&gt;
[[Berserker Orcs]] will charge out of the lane and will usually run in front of the pack.  It is fairly common for them to escape crowd control builds and leak through your defenses.  [[Cannonball Tower|Cannonball Towers]] are a great method for dealing with leaks.&lt;br /&gt;
&lt;br /&gt;
=== Stabby- ===&lt;br /&gt;
This only appears in a flyer lane.  [[Assassins|Dark Assassins]] will spawn and try to assassinate you.  They never appear alone in a flyer lane, so don't ignore anti-air defenses!&lt;br /&gt;
&lt;br /&gt;
=== Hex- ===&lt;br /&gt;
[[Hex Throwers]] will appear.  These guys are great at sniping your towers, and in some maps, can even snipe a core or sub-objective from the spawn.  A [[Reflect Beam]] is great at protecting anything vulnerable to snipers, and can also cause them to waste time trying to pick off their target.&lt;br /&gt;
&lt;br /&gt;
=== EMP- ===&lt;br /&gt;
These guys also only appear in flyer lanes.  Just like [[Kobold Flier|Kobold Flyers,]] [[Kobolts]] will attempt to dive-bomb any nearby defenses or anything if their health drops too low.  Traps, auras, and nodes cannot be stunned by kobolts, but multiple [[Sky Guard Tower|Sky Guard Towers]] can take them out before they have the chance to dive-bomb.  Extra range on your sky guards can reduce the chance of a successful dive-bomb attempt.&lt;br /&gt;
&lt;br /&gt;
=== Frosty- ===&lt;br /&gt;
[[Frost Enemies]] can be seen here.  This will only appear at [[Chaos]] 7 difficulty or higher (floor 28+).  The Yeti [[Incursions|incursion]] will introduce you to these mobs.&lt;br /&gt;
&lt;br /&gt;
=== Lava- ===&lt;br /&gt;
[[Lava Guardians]] will spawn here.  This also only appears at [[Chaos]] 7+ difficulty (floor 28 or higher).  If you are having trouble dealing with these guys, they can also be found in the Demon Lord [[Incursions|incursion]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The third category contains names that appear in flyer lanes:'''&lt;br /&gt;
&lt;br /&gt;
=== Dargons ===&lt;br /&gt;
[[Wyverns]] will spawn here.  If the name were corrected to &amp;quot;dragons&amp;quot;, these lanes would probably be a lot scarier.&lt;br /&gt;
&lt;br /&gt;
=== Zappers ===&lt;br /&gt;
[[Lightning Bugs]] will appear.  They prefer to destroy your towers and blockades rather than head straight for your cores.&lt;br /&gt;
&lt;br /&gt;
=== Kami- / Kamikaze ===&lt;br /&gt;
[[Kobold Flier|Kobold Flyers]] will spawn and attempt to dive-bomb your defenses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The last category has special names that heavily change spawning conditions for the lane.  None of the names above will be combined with any of these names:'''&lt;br /&gt;
&lt;br /&gt;
=== Floppy Arms and Pig Bois ===&lt;br /&gt;
Only Goblin enemies and [[Warboars]] will appear here.  This name is usually only present in lower-level floors of Onslaught.&lt;br /&gt;
&lt;br /&gt;
=== Air Raid ===&lt;br /&gt;
Hence the name, this will only appear in flyer lanes.  This causes all types of enemies to spawn - usually in a larger quantity than usual.  Heavy anti-air is highly recommended, but careful not to spend too many Defense Units!&lt;br /&gt;
&lt;br /&gt;
=== The Front Line ===&lt;br /&gt;
[[Vanguards]] will spawn here in huge quantities along with a few [[Geodes]], making projectile-based towers essentially useless, possibly even with a piercer [[Mods|servo.]]&lt;br /&gt;
&lt;br /&gt;
This lane can easily be dealt with by using [[Flame Aura|Flame Auras]] or by crowd-controlling enemies with nodes.&lt;br /&gt;
&lt;br /&gt;
=== Sparks And Shields ===&lt;br /&gt;
This lane specializes with [[Vanguards]] and [[Cyborks]], but unlike The Front Line, vanguards won't appear in as big of quantities.  This lane can be tricky, since vanguards will block projectiles from towers, and cyborks will disable and traps, auras, and nodes they come across.&lt;br /&gt;
&lt;br /&gt;
One strategy is to try and pick off the cyborks with towers; then, use an aura/node setup behind your towers to deal with the vanguards.  Alternatively, [[Earthshatter Tower|Earthshatter Towers]] can bypass shields while not attracting the attention of cyborks and getting disabled.&lt;br /&gt;
&lt;br /&gt;
Also unlike The Front Line, this lane won't solely spawn vanguards and cyborks.  Support troops like [[Dark Mages]] and [[Kobolds]] may also be seen, especially in later rounds.&lt;br /&gt;
&lt;br /&gt;
=== Orcish Horde ===&lt;br /&gt;
Any assortment of mobs can spawn here, but only if they're orcs.  This ranges from [[Orcs|regular orcs]] to [[Cyborks]] to [[Berserker Orcs]].  The anti-orc or orc-boom [[Mods|servos]] are great counters for these lanes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Omega Squad X ===&lt;br /&gt;
Omega Squad lanes specialize in spawning [[Chaos]] monsters.  The types of chaos enemies that spawn in omega squad lanes depends on what greek letter replaces &amp;quot;X&amp;quot; in the name (e.g. Alpha, Beta, Epsilon, etc.).  Plan accordingly to what spawns.&lt;br /&gt;
&lt;br /&gt;
=== Dreadbones' Crew ===&lt;br /&gt;
A random assortment of monsters will spawn with pirate outfits.  [[Captain Dreadbones]] will also spawn here every wave.&lt;br /&gt;
&lt;br /&gt;
=== Timmy's Revenge ===&lt;br /&gt;
A random assortment of monsters will spawn.  [[Timmy]] also spawns once every wave.&lt;br /&gt;
&lt;br /&gt;
=== Game Ogre ===&lt;br /&gt;
Only [[Ogres]] will spawn in this lane.  Unlike most ogres, these guys can range from smaller ogres to regular-sized ogres.  Because nothing else spawns in this lane, [[Cannonball Tower|Cannonball Towers]] or other single-targeting defenses work well.&lt;br /&gt;
&lt;br /&gt;
=== Just Timmy ===&lt;br /&gt;
[[Timmy]] spawns multiple times.  Just like with Game-Ogre, single-targeting defenses are great for handling this lane.&lt;br /&gt;
&lt;br /&gt;
=== High Roller ===&lt;br /&gt;
Only [[Goblin Siege Roller|Goblin Siege Rollers]] will spawn.  Unlike Game Ogre, there are no miniature seige rollers that will appear.&lt;br /&gt;
&lt;br /&gt;
Goblin Siege Rollers move very slowly, so don't worry about them making huge progress to your core(s) if another lane needs your attention.  If you want to use defenses against this lane, you will need to use ones that can specifically target the back of rollers.  Siege Rollers take double damage when hit from behind, but they can absorb 90% damage dealt to them when hit anywhere else.  If you can't find a good spot for a [[Cannonball Tower]] or a [[Poison Dart Tower]], consider using [[Reflect Beam|Reflect Beams]] as their explosions can hit the roller's weak point once the roller passes the node.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can actively defend in this lane.  Keep in mind that siege rollers will shoot rockets at you, so don't stop moving unless you like to explode.  Don't accidentally move in front of a roller either, because their roller attacks deals heavy damage and can kill you in seconds.&lt;br /&gt;
&lt;br /&gt;
== Lane Mutators ==&lt;br /&gt;
'''Lane mutators can change enemy mechanics, such as health, resistances, and even immunities.  Lane mutators usually don't appear until floor 3, but the further you go in Onslaught, the more mutators you will see.  Each lane may have a maximum of 2 mutators altering it.'''&lt;br /&gt;
&lt;br /&gt;
'''Here is a list of the possible mutators that can be found:'''&lt;br /&gt;
&lt;br /&gt;
=== Proximity ===&lt;br /&gt;
The closer your hero or your defense is to an enemy with this mutator, the more damage said hero/defense deals.  Traps are extremely effective in these lanes due to most of them requiring close proximity, but auras and nodes can do some decent work, too.  If you're in an earlier onslaught floor, blockades also work well.&lt;br /&gt;
&lt;br /&gt;
=== Long Shot ===&lt;br /&gt;
This is the opposite of Proximity - the farther you or your defense is from an enemy, the more damage the enemy will take.  Towers benefit most from this mutator.  [[Poison Dart Tower|Poison Dart Towers]] and [[Earthshatter Tower|Earthshatter Towers]] make a great combo for Long Shot lanes as you can [[Petrify|petrify]] enemies while hitting them from a long distance.&lt;br /&gt;
&lt;br /&gt;
=== Armored ===&lt;br /&gt;
This mutator causes enemies to take less physical damage, but more magical damage.  You will want to avoid using any of the [[Squire|Squire's]] defenses as they all deal physical damage.  [[Explosive Trap|Explosive Traps]] will also be less effective.  All of the [[Apprentice|Apprentice's]] and [[Monk|Monk's]] defenses deal magical damage, so consider using them when building this lane.&lt;br /&gt;
&lt;br /&gt;
If you wish to use a tower that normally deals physical damage, you can apply an elemental [[Mods|servo]] to convert the tower to magical damage.  All elements will do the trick.&lt;br /&gt;
&lt;br /&gt;
If you want to know whether or not your tower deals physical or magical damage, look at the damage numbers that appear when enemies take damage.  While numbers are physical damage, purple numbers are magical, and red numbers are critical hits (can be physical or magical).&lt;br /&gt;
&lt;br /&gt;
=== Spellbreaker ===&lt;br /&gt;
Just like how the Armored mutator reduces physical damage and increases magical damage, this mutator does the opposite.  The [[Squire's]] defenses are highly recommended, but [[Explosive Trap|Explosive Traps]] are great source of AOE damage while still dealing physical damage.&lt;br /&gt;
&lt;br /&gt;
Because the [[Sky Guard Tower]] shoots magical bolts, this mutator can be a nightmare on air lanes, as you're essentially to use [[Cannonball Tower|Cannonball Towers]] or [[Ballista|Ballistas]] to effectively deal any considerable damage to flyers with this mutator.&lt;br /&gt;
&lt;br /&gt;
=== Power Block ===&lt;br /&gt;
Enemies with this mutator are immune to hero abilities.  However, they take extra damage from your weapons.  If you are actively defending in a lane with this mutator, you will want to use a hero with high Hero Damage but low Ability Power.&lt;br /&gt;
&lt;br /&gt;
=== Brittle ===&lt;br /&gt;
Brittle enemies spawn with more health, but receive a resistance debuff when hit by any of your hero abilities.  It is ideal for you to actively defend in this lane, so your defenses don't have to deal with the extra health.  However it won't be really useful if you don't use active abilities very often or abilities that can be toggled.  Don't ignore your other lanes, either!&lt;br /&gt;
&lt;br /&gt;
=== Soft Spot ===&lt;br /&gt;
Enemies receive less damage from all sources, except when they're attacked from their weak point.  Unfortunately, there aren't many enemies that have weakpoints, making this mutator rather annoying.  If you're lucky enough to have a [[Goblin Siege Roller]] spawn with this mutator, however, you can utilize it's weak point to destroy it very quickly.&lt;br /&gt;
&lt;br /&gt;
=== Unstoppable ===&lt;br /&gt;
Unstoppable enemies are immune to [[Slow|slow]] debuffs.  This does not affect [[Berserker Orcs]] or [[Frost Enemy|Frost Enemies]] as they are already immune to slow effects.  While unstoppable enemies cannot be slowed, they are still vulnerable to [[Stun|stuns.]]&lt;br /&gt;
&lt;br /&gt;
=== Headstrong ===&lt;br /&gt;
Instead of being immune to [[Slow|slows,]] Headstrong enemies are immune to [[Stun|stuns.]]  You will want to use [[Frostbite Tower|Frostbite Towers,]] [[Proton Beam|Proton Beams,]] or [[Boost Aura|Boost Auras]] with a [[Shards|Boosted Grasp shard]] to help control these monsters.&lt;br /&gt;
&lt;br /&gt;
Air lanes usually don't benefit from being headstrong, as most flyers move very slowly.  However, should you encounter a headstrong [[Dark Assassin|assassin,]] taking them off of you can be extremely difficult.  Without the ability to stun, your only options are to either kill the assassin quickly with high DPS, or wait out the bind.  If you have a [[Barbarian]] in your deck, Turtle Stance can prevent assassins from binding you in the first place.&lt;br /&gt;
&lt;br /&gt;
If you're unlucky enough to end up with a headstrong [[Berserker Orc]] or [[Frost Enemy]] on a high-level floor, it essentially becomes impossible to control the lane, because the enemies will be too strong for any blockades to handle.  You can try to distract these enemies with a melee hero, but at a high level, they can easily kill you with a single blow.  If you aren't confident that you can defend against headstrong beserkers or frost mobs, your best option is to intentionally lose and re-roll the level.&lt;br /&gt;
&lt;br /&gt;
=== Pain Aura ===&lt;br /&gt;
Enemies will emit a pain aura that constantly damages nearby heroes.  It is best to not actively defend in this lane unless necessary, and let your defenses handle the job, as these auras cannot damage any of your defenses.&lt;br /&gt;
&lt;br /&gt;
=== Maximum Effort ===&lt;br /&gt;
Enemies start with more health, but lose resistance every time they are hit with a different defense.  In these lanes, it's best to use a variety of defenses than to stick to a single type.  For example, spamming [[Flame Aura|Flame Auras]] will only count as 1 type of defense, so it won't be very effective.&lt;br /&gt;
&lt;br /&gt;
=== Bullet Sponge ===&lt;br /&gt;
This gives monsters a shield that reflects any projectiles that hit it, essentially giving all monsters in that lane the same properties that [[Geodes]] have.  However, unlike Geodes, these shields will break in a single hit from a non-projectile attack - either from your hero or from a defense.&lt;br /&gt;
&lt;br /&gt;
Traps, auras, and nodes are all great for removing bullet sponges.  AOE towers like the [[Flamethrower Tower]] and the [[Skeletal Ramster]] are also capable of removing bullet sponge.  Once this mutator is removed from an enemy, it becomes vulnerable to all projectile attacks.&lt;br /&gt;
&lt;br /&gt;
=== Detonator ===&lt;br /&gt;
Enemies in this lane explode upon death.  Blockades, and short-range towers like the [[Flamethrower Tower]] are not recommended, as this mutator can cause such defenses to take massive damage.  Traps, auras, and nodes don't take damage from these explosions, but be wary about using them if [[Cyborks]] are spawning from this lane.&lt;br /&gt;
&lt;br /&gt;
=== Toxi-kaze ===&lt;br /&gt;
Any [[Kobolds]] that are killed (doesn't matter if they successfully kamikaze their target) release a patch of red mushrooms that damage any heroes standing on them.  Be cautious about using melee heroes to defend in this lane.&lt;br /&gt;
&lt;br /&gt;
=== Cursi-kaze ===&lt;br /&gt;
Instead of releasing mushrooms that damage heroes, cursi-kaze causes [[Kobolds]] to curse nearby defenses.  Cursed defenses have their attack damage and range reduced.  Cursi-kaze can affect any defense, including traps, auras, and nodes.  Therefore, long-range towers are the best way to deal with them.&lt;br /&gt;
&lt;br /&gt;
Cursi-kaze is capable of stacking, should multiple kobolds be defeated at the same time.  This can result in nonexistent damage and range on your defenses, effectively rendering them useless.  Be careful!&lt;br /&gt;
&lt;br /&gt;
If you boost a defense's range far past its range cap, it can become resistant to this mutator and reduce (or even completely nullify) the range debuff.  However, your defense's range can still be easily overwhelmed should multiple curse zones stack, so it's not a permanent solution to this mutator.&lt;br /&gt;
&lt;br /&gt;
=== Controlled Burn ===&lt;br /&gt;
This is arguably the scariest lane mutator in Onslaught, as enemies are completely invincible if they aren't afflicted by any status effects.  Any status effect works, so crowd control builds won't suffer from this mutator.  If you want to be able to damage these enemies with your hero, [[Shards|Drenching Strikes]] will allow you to damage them (this also sets up the [[Electrocute]] combo should enemies take storm damage afterwards).&lt;br /&gt;
&lt;br /&gt;
If you do not have a decent crowd control build, consider using [[Poison Dart Tower|Poison Dart Towers.]]  [[Geyser Trap|Geyser Traps]] can also be used to apply [[Drenched|drench]] to enemies.  However, geyser traps have one of the smallest ranges in the game and a very long recharge, so it is not a reliable way to deal with controlled burn. Water Servo also has a 100% chance to drench at any mod level and any chaos tier so it is one of the better ways to deal with Controlled Burn if you use a defense that can be elementally attuned.&lt;br /&gt;
&lt;br /&gt;
[[Frostbite Tower|Frostbite Towers]] will chill enemies, which also counts as a status effect.  However, frostbite towers alone cannot deal damage, so be sure to pair it with another defense while the frostbite is focused on a group of enemies.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Onslaught used to be much harder before it was temporarily removed in the Trials update.  Each floor required you to beat multiple maps to pass it - usually around 3 per floor.  Additionally, should one of your main cores get destroyed, Onslaught was much less forgiving.  Instead of being able to restart at the wave you lost to, you had to start back on the first wave AND on the first map!  [[Mods]] weren't featured in the game at that time either, meaning it was much harder to attune a defense to a specific element and use said defense to apply elemental combos.&lt;br /&gt;
&lt;br /&gt;
From the 19.0 [https://dungeondefenders.com/2/blog/142955/trials-the-endgame-update-out-now-full-patch-notes Patch notes], &amp;quot;Onslaught is finally taking the rest we’ve been talking about. In the future, we have plans for an Onslaught revamp or for a new system to take its place. It shall be reborn!&amp;quot;&lt;/div&gt;</summary>
		<author><name>Cymmina</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Shards&amp;diff=14827</id>
		<title>Shards</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Shards&amp;diff=14827"/>
				<updated>2022-02-17T18:03:15Z</updated>
		
		<summary type="html">&lt;p&gt;Cymmina: Removed individual columns for each slot, shards only fit on one kind of slot anyway&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shards are gemlike artifacts that slot into your Relics, Armor, and Weapons. Shards replaced [[Skill Spheres]] system and item [[Passives]] (while some items with unique passives still drop but have only one shard slot). Shards give your hero or your defenses extra stats or abilities, all green shards can buff only defenses and can be placed only in [[Relics]], while blue shards will buff your hero and can be placed in [[Weapon]] and [[Armor]]. Shards can be moved between pieces of gear and be upgraded straight from your inventory. A weapon or piece of armor allows to hold up to 3 Shards and can only equip Hero (blue) Shards and relics can hold up to 3 Defense (green) Shards. Blue shards give you hero new abilities or stats while they are placed in any item currently equipped by that hero, but green (defenses) shards strengthen only that tower, where relic containing them is equipped.&lt;br /&gt;
&lt;br /&gt;
==Shards Packs==&lt;br /&gt;
Shards drop from shard packs obtained from victory chest at the end of every map, you will get Standard shard pack after completing any Campaign and Chaos map, those packs can drop shards associated with Campaign packs. After completing Trials on Chaos difficulty, you will get guaranteed Shard pack from that difficulty and one Shard Pack from any previous difficulty (for example, if you beat Chaos III Trials, you’ll receive 1 Chaos III Shard Pack and 1 Chaos II, Chaos I or Standard Shard Pack). &lt;br /&gt;
Once you win 3 consecutive random maps in a row in Trials, you’ll activate the Shard consecutive bonus. On your 4th consecutive victory onward, you’ll earn an extra Shard Pack for as long as the streak continues. This extra Shard Pack is a guaranteed Shard Pack from that difficulty. That means once you activate the win bonus, you’ll get 3 Shards guaranteed every victory (2 Shard Packs of that difficulty, 1 Shard Pack from previous difficulties) until one of your crystals break or you leave the game.&lt;br /&gt;
&lt;br /&gt;
Any shard can be purchased from [[Non Playable Characters|Gran Ma'ster]] for 1000 Defender Medals or 250 Gems. A shard pack containing 5 random shards can also be purchased for 500 Defender Medals or 125 Gems. These shard packs will give you 5 random shards from a single difficulty (e.g. 5 random Chaos V shards).&lt;br /&gt;
&lt;br /&gt;
==Shard Dust==&lt;br /&gt;
As of the Protean Shift update, you may disenchant shards (press 's' when hovering over a shard) which will turn the shard into shard dust of the same tier. Ten shard dust can be exchanged with [[Tavern#War_Recruiter|War Recruiter]] to obtain one new shard pack.&lt;br /&gt;
&lt;br /&gt;
==Standard Shards List==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CAMPAIGN --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Campaign ===&lt;br /&gt;
&lt;br /&gt;
[[File:Campaign_Standard_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;defensive_critical_damage&amp;quot;&lt;br /&gt;
| {{Defense Shard|Defensive Critical Damage}}&lt;br /&gt;
| Increases the Defense Crit Damage of the affected tower by '''4-20%'''.&lt;br /&gt;
| 16&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fortification&amp;quot;&lt;br /&gt;
| {{Defense Shard|Fortification}}&lt;br /&gt;
| Increases Defense Health of the affected tower by '''2-34%'''.&lt;br /&gt;
| 16&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;ghastly_curse&amp;quot;&lt;br /&gt;
| {{Defense Shard|Ghastly Curse}}&lt;br /&gt;
| Nether Archer arrows now make enemies move at '''50-42%''' speed for '''0-4''' seconds.&lt;br /&gt;
| 8&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;cataclysmic&amp;quot;&lt;br /&gt;
| {{Hero Shard|Cataclysmic}}&lt;br /&gt;
| You have a '''5-??%''' chance when landing on the ground to deal '''20-??%''' of your Ability Power as fire damage to nearby enemies.&lt;br /&gt;
| 20&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;concussive_chi&amp;quot;&lt;br /&gt;
| {{Hero Shard|Concussive Chi}}&lt;br /&gt;
| Secondary attacks have a '''1-25%''' chance to stun targets for '''1-4.6''' seconds.&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;concussive_shock&amp;quot;&lt;br /&gt;
| {{Hero Shard|Concussive Shock}}&lt;br /&gt;
| Increases the stun duration of Concussive Shot by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;construction&amp;quot;&lt;br /&gt;
| {{Hero Shard|Construction}}&lt;br /&gt;
| Increases repair and upgrade speed during Combat Phase by '''25-75%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;corruptions_fortification&amp;quot;&lt;br /&gt;
| {{Hero Shard|Corruption’s Fortification}}&lt;br /&gt;
| Armor buff of Dryad’s Blessing is increased by '''4-40%''' in purification form.&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;drenching_strikes&amp;quot;&lt;br /&gt;
| {{Hero Shard|Drenching Strikes}}&lt;br /&gt;
| Your primary attacks have a '''2-30%''' chance on hit to drench enemies for '''3-7''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_tornado&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enduring Tornado}}&lt;br /&gt;
| Increases the knockup duration of Tornado by '''1-6''' seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enhanced_decoy&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enhanced Decoy}}&lt;br /&gt;
| Death From Above's decoy deals an extra '''20-420%''' damage to enemies.&lt;br /&gt;
| 20&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fountain_of_speed&amp;quot;&lt;br /&gt;
| {{Hero Shard|Fountain Of Speed}}&lt;br /&gt;
| Abyss Fountain increases allied movement speed by '''50-650''' for '''5''' seconds.&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;knife_club&amp;quot;&lt;br /&gt;
| {{Hero Shard|Knife Club}}&lt;br /&gt;
| Increases the damage of Fan of Knives by '''3-39%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;retribution&amp;quot;&lt;br /&gt;
| {{Hero Shard|Retribution}}&lt;br /&gt;
| When you take damage, you have a '''2-20%''' chance of dealing '''125-425%''' of your Armor as damage to your attacker.&lt;br /&gt;
| 20&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;speed_boost&amp;quot;&lt;br /&gt;
| {{Hero Shard|Speed Boost}}&lt;br /&gt;
| Increases your movement speed by '''100-500'''.&lt;br /&gt;
| 8&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;support_magic_specialist&amp;quot;&lt;br /&gt;
| {{Hero Shard|Support Magic Specialist}}&lt;br /&gt;
| Decreases the cost of Broom Vault and Book Drop by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;swift_provocation&amp;quot;&lt;br /&gt;
| {{Hero Shard|Swift Provocation}}&lt;br /&gt;
| Provoke movement speed buff increased by '''10-154'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;wither_bubble&amp;quot;&lt;br /&gt;
| {{Hero Shard|Wither Bubble}}&lt;br /&gt;
| Arcane Bubble withers enemies inside it increasing the damage they take by '''X-15%'''.&lt;br /&gt;
| 9&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;worm_scarf&amp;quot;&lt;br /&gt;
| {{Hero Shard|Worm Scarf}}&lt;br /&gt;
| Reduces the damage you take from enemies by '''3-15%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;zephyrs_warpath&amp;quot;&lt;br /&gt;
| {{Hero Shard|Zephyr's Warpath}}&lt;br /&gt;
| Increase movement speed in Whirlwind by '''5%-105%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 1 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos I ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_1_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;crumbling_stone&amp;quot;&lt;br /&gt;
| {{Defense Shard|Crumbling Stone}}&lt;br /&gt;
| Enemies petrified by Maw of the Earth Drake receive '''2-20%''' more damage and explode on death for '''10-250%''' Defense Power magical damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;destruction&amp;quot;&lt;br /&gt;
| {{Defense Shard|Destruction}}&lt;br /&gt;
| Increases Defense Power of the affected tower by '''2-34%'''.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;dragons_haste&amp;quot;&lt;br /&gt;
| {{Defense Shard|Dragon’s Haste}}&lt;br /&gt;
| Dragons Nest dragons’ movement speed is increased by '''700-??'''.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;electric_fingers&amp;quot;&lt;br /&gt;
| {{Defense Shard|Electric Fingers}}&lt;br /&gt;
| Skeletal Orcs have '''3-30%''' chance on hit to deal an additional '''40-400%''' of their Defense Health as storm damage. Bounces '''3''' times.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowered_flame&amp;quot;&lt;br /&gt;
| {{Defense Shard|Empowered Flame}}&lt;br /&gt;
| Flamethrower tower has a '''1-15%''' chance to hit the target again for '''55-275%''' damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;laser_boost&amp;quot;&lt;br /&gt;
| {{Defense Shard|Laser Boost}}&lt;br /&gt;
| Picking up Mega Death Laser increases EV2's movements speed by '''50-350''' and Hero Damage by '''4-40%''' for '''15''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;rippling_explosions&amp;quot;&lt;br /&gt;
| {{Defense Shard|Rippling Explosions}}&lt;br /&gt;
| Enemies that die inside the boost aura have a '''5-25%''' chance to detonate, dealing '''20-80%''' of the Boost aura's Tower Damage stat as damage in a small area around the enemy.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;stun_fire&amp;quot;&lt;br /&gt;
| {{Defense Shard|Stun Fire}}&lt;br /&gt;
| Cannonball Tower has a '''11-25%''' chance on hit to stun target for '''1.6-3''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;annoyance&amp;quot;&lt;br /&gt;
| {{Hero Shard|Annoyance}}&lt;br /&gt;
| Taunts nearby enemies for '''1-4''' seconds every '''8''' seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;binding_roots&amp;quot;&lt;br /&gt;
| {{Hero Shard|Binding Roots}}&lt;br /&gt;
| Your slam ability has an '''22-50%''' chance to stun enemies for 0.5 seconds then root in place for 4.5 seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;bots_of_oil&amp;quot;&lt;br /&gt;
| {{Hero Shard|Bots Of Oil}}&lt;br /&gt;
| Exploding Grav Bots now oil enemies for '''1-8''' second(s). If ignited by fire, deals  '''20-220%''' Ability Power as fire damage per second for '''1-5''' second(s).&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;broomnado_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Broomnado Power}}&lt;br /&gt;
| Increases Broom Nado damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;bulwark&amp;quot;&lt;br /&gt;
| {{Hero Shard|Bulwark}}&lt;br /&gt;
| Increases armor by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;concussive_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Concussive Power}}&lt;br /&gt;
| Increases the damage of Concussive Shots by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;crane_stance&amp;quot;&lt;br /&gt;
| {{Hero Shard|Crane Stance}}&lt;br /&gt;
| Each secondary attack increases the damage of the next primary attack by '''10-90%.''' Stacks up to '''6''' times.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;critical_strike&amp;quot;&lt;br /&gt;
| {{Hero Shard|Critical Strike}}&lt;br /&gt;
| Increases your Hero Crit Chance by '''3-10%'''.&lt;br /&gt;
| 7&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;full_shell_ahead&amp;quot;&lt;br /&gt;
| {{Hero Shard|Full Shell Ahead}}&lt;br /&gt;
| Increases movement speed while in Turtle Stance by '''25-525'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fury_speed&amp;quot;&lt;br /&gt;
| {{Hero Shard|Fury Speed}}&lt;br /&gt;
| Increases projectile speed of Fury by '''0-??%'''.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;explosive_blades&amp;quot;&lt;br /&gt;
| {{Hero Shard|Explosive Blades}}&lt;br /&gt;
| Daggers thrown by Dagger Throw no longer pierce. Daggers now stick to the target and explode after 3 seconds for '''1,500-5,000%''' of Ability Power.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;haunting&amp;quot;&lt;br /&gt;
| {{Hero Shard|Haunting}}&lt;br /&gt;
| Primary attacks generate '''1''' ghost stack. At '''10''' stacks you unleash ghosts for '''3''' seconds, each dealing '''10-250%''' of your Ability Power as damage. The effect has a cooldown of '''5''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lashing_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Lashing Power}}&lt;br /&gt;
| Increases Lash Out damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;molten_striker&amp;quot;&lt;br /&gt;
| {{Hero Shard|Molten Striker}}&lt;br /&gt;
| Molten Core deals more impact damage the farther it travels, up to +20-200% more damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_volley&amp;quot;&lt;br /&gt;
| {{Hero Shard|Power Volley}}&lt;br /&gt;
| Increases the damage of Arcane Volley by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shroom_doom&amp;quot;&lt;br /&gt;
| {{Hero Shard|Shroom Doom}}&lt;br /&gt;
| Damage of Powder Toss while in Corrupt Form increased by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;thundering_call&amp;quot;&lt;br /&gt;
| {{Hero Shard|Thundering Call}}&lt;br /&gt;
| Increases Call to Madness range by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;withering_fountain&amp;quot;&lt;br /&gt;
| {{Hero Shard|Withering Fountain}}&lt;br /&gt;
| Abyss Fountain withers enemies inside it reducing the damage they deal by '''2-20%'''.&lt;br /&gt;
| 9&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 2 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos II ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_2_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;atomic_capacity&amp;quot;&lt;br /&gt;
| {{Defense Shard|Atomic Capacity}}&lt;br /&gt;
| This shard gives your Atomic Launcher an additional missile when the shard is upgraded to '''4/8''' and then another at '''8/8'''.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;berserk_master&amp;quot;&lt;br /&gt;
| {{Defense Shard|Berserk Master}}&lt;br /&gt;
| Increases the duration of Direct Command on your Skeletal Orcs by '''1-5''' seconds.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;blazing_phoenix&amp;quot;&lt;br /&gt;
| {{Defense Shard|Blazing Phoenix}}&lt;br /&gt;
| Shortly after a Blaze Balloon triggers, a Phoenix emerges dealing '''1000-5000%''' Defense Power as magical fire damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;combined_power&amp;quot;&lt;br /&gt;
| {{Defense Shard|Combined Power}}&lt;br /&gt;
| Serpent's Coil deals '''25-385%''' Defense Power as magical damage each second when an enemy is also affected by Sand Viper.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;defensive_critical_strike&amp;quot;&lt;br /&gt;
| {{Defense Shard|Defensive Critical Strike}}&lt;br /&gt;
| Increases the Defense Crit Chance of the affected tower by an additional '''2-15%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;encroaching_flames&amp;quot;&lt;br /&gt;
| {{Defense Shard|Encroaching Flames}}&lt;br /&gt;
| Flame aura has a '''5-30%''' chance to deal '''4-60%''' more damage.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;frosty_duet&amp;quot;&lt;br /&gt;
| {{Defense Shard|Frosty Duet}}&lt;br /&gt;
| The Frostbite tower can hit an additional target, but its Range is reduced by '''60-35%.'''&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;icefall&amp;quot;&lt;br /&gt;
| {{Defense Shard|Icefall}}&lt;br /&gt;
| Hailstorm Tower attacks have a '''2-5%''' chance on hit to freeze enemies for 2 seconds.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;magma_maelstrom&amp;quot;&lt;br /&gt;
| {{Defense Shard|Magma Maelstrom}}&lt;br /&gt;
| Rate at which Fissures of Embermount generate Molten Power reduced by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;over_charge&amp;quot;&lt;br /&gt;
| {{Defense Shard|Over Charge}}&lt;br /&gt;
| Increases the Elvish Artillery Cannon's projectile damage radius by '''16-64%''', and reduces damage falloff by '''18-42%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;panic_fire&amp;quot;&lt;br /&gt;
| {{Defense Shard|Panic Fire}}&lt;br /&gt;
| When the affected tower takes damage, it has a '''5-15%''' chance to increase it's Attack Rate by '''50%''' for '''1-4''' seconds. Does not work with Auras and Traps.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_bolts&amp;quot;&lt;br /&gt;
| {{Defense Shard|Power Bolts}}&lt;br /&gt;
| Ballista has a '''4-40%''' chance on hit to deal '''15-60%''' extra magical damage.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;press_your_luck&amp;quot;&lt;br /&gt;
| {{Defense Shard|Press Your Luck}}&lt;br /&gt;
| When the affected tower takes damage, it has a '''5-15%''' chance to increase it's Critical Hit Chance by '''30%''' for '''1-4''' seconds. Does not work with Auras and Traps.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;world_tree_mcbufferson&amp;quot;&lt;br /&gt;
| {{Defense Shard|World Tree Mcbufferson}}&lt;br /&gt;
| Every '''20''' seconds, the world tree places a leafy shield on a blockade within its influence that absorbs '''10-210%''' of the Dryad's Defense Health stat and lasts '''10''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;batter_up&amp;quot;&lt;br /&gt;
| {{Hero Shard|Batter Up}}&lt;br /&gt;
| Increases the damage of Molten Core by '''4-40%''' each time it is redirected. Happens '''3''' times.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;corruptions_harmony&amp;quot;&lt;br /&gt;
| {{Hero Shard|Corruption’s Harmony}}&lt;br /&gt;
| Reduces Corruption form’s Celestial Power drain by '''-1''' to '''-3'''.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;critical_restoration&amp;quot;&lt;br /&gt;
| {{Hero Shard|Critical Restoration}}&lt;br /&gt;
| Primary Attack critical hits restore '''1-5''' Broom Power.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;dewey_deathimal_system&amp;quot;&lt;br /&gt;
| {{Hero Shard|Dewey Deathimal System}}&lt;br /&gt;
| Book drop duration is increased '''1-3''' second and the extra damage they take is increased '''5-15%''' while under it's effect.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;dragon_stance&amp;quot;&lt;br /&gt;
| {{Hero Shard|Dragon Stance}}&lt;br /&gt;
| Each melee primary attack increases the damage of the next ranged secondary attack by '''10-90%.''' Stacks up to '''6''' times.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;dummies_and_bots&amp;quot;&lt;br /&gt;
| {{Hero Shard|Dummies And Bots}}&lt;br /&gt;
| The Death From Above ability now spawns '''4''' grav Bots that each deal '''20-220%''' of your Ability as damage in a '''100-500''' radius. These do not count towards the cap on the number of Bots she can hold.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowered_mark&amp;quot;&lt;br /&gt;
| {{Hero Shard|Empowered Mark}}&lt;br /&gt;
| Increases the max number of the marked targets this hero may have by '''2-30'''.&lt;br /&gt;
| 28&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowered_throw&amp;quot;&lt;br /&gt;
| {{Hero Shard|Empowered Throw}}&lt;br /&gt;
| Increases the damage of Dagger Throw by '''3-39%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;frenzy&amp;quot;&lt;br /&gt;
| {{Hero Shard|Frenzy}}&lt;br /&gt;
| Primary attacks have a '''21-26%''' to increase attack speed by '''5-30%''' for 5 seconds. Can only proc every 7 seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fury_restoration&amp;quot;&lt;br /&gt;
| {{Hero Shard|Fury Restoration}}&lt;br /&gt;
| Restore '''1-??''' mana every time Fury scores a critical hit.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;harbingers_slam&amp;quot;&lt;br /&gt;
| {{Hero Shard|Harbinger’s Slam}}&lt;br /&gt;
| During Provoke, Seismic Slam damage increased by '''130-410%''' of your Ability Power stat.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;heroic_charge&amp;quot;&lt;br /&gt;
| {{Hero Shard|Heroic Charge}}&lt;br /&gt;
| Increases the damage of Valiant Charge by '''3-??%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;inspiration&amp;quot;&lt;br /&gt;
| {{Hero Shard|Inspiration}}&lt;br /&gt;
| Reduces the cooldown of your abilities by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;piercing&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lava_warrior&amp;quot;&lt;br /&gt;
| {{Hero Shard|Lava Warrior}}&lt;br /&gt;
| Primary Attacks restore '''6-10''' Lava Power.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;piercing&amp;quot;&lt;br /&gt;
| {{Hero Shard|Piercing}}&lt;br /&gt;
| Concussive Shots also fires a piercing shard dealing '''50-350%''' of Ability Power as damage, then explodes dealing '''25-225%''' of Ability Power as unresisted damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_of_the_knight&amp;quot;&lt;br /&gt;
| {{Hero Shard|Power Of The Knight}}&lt;br /&gt;
| Increases the damage of Knight of the Abyss by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;quake&amp;quot;&lt;br /&gt;
| {{Hero Shard|Quake}}&lt;br /&gt;
| You have a '''10-30%''' chance when landing to deal '''50-250%''' of your Ability Power as earth damage to nearby enemies.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;sanctuary&amp;quot;&lt;br /&gt;
| {{Hero Shard|Sanctuary}}&lt;br /&gt;
| Heroes inside the Arcane Bubble shield heal '''5-15'''% of their health per second during the duration of the bubble.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;serpents_appeasement&amp;quot;&lt;br /&gt;
| {{Hero Shard|Serpent’s Appeasement}}&lt;br /&gt;
| Increases Appeasement gained by '''60-300%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;turtle_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Turtle Power}}&lt;br /&gt;
| Increase Damage Protection while in Turtle Stance by '''1%-21%'''.&lt;br /&gt;
|?&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 3 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos III ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_3_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;boosted_grasp&amp;quot;&lt;br /&gt;
| {{Defense Shard|Boosted Grasp}}&lt;br /&gt;
| Enemies move at '''90-60%''' speed when they are within the Boost Aura.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;deadly_strikes&amp;quot;&lt;br /&gt;
| {{Defense Shard|Deadly Strikes}}&lt;br /&gt;
| Increases the Defense Range of the affected tower by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;drenched&amp;quot;&lt;br /&gt;
| {{Defense Shard|Drenched}}&lt;br /&gt;
| After your Geyser Trap drenches an enemy, the next source of damages deals an additional '''3-35%''' damage.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowered_bolts&amp;quot;&lt;br /&gt;
| {{Defense Shard|Empowered Bolts}}&lt;br /&gt;
| Ballista has a '''5-30%''' chance on hit to deal full damage to all targets pierced for the next '''10-40''' seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowered_frostbite&amp;quot;&lt;br /&gt;
| {{Defense Shard|Empowered Frostbite}}&lt;br /&gt;
| Frostbite has a '''5-45%''' chance to freeze the target for '''1-7''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowering_blasphemy&amp;quot;&lt;br /&gt;
| {{Defense Shard|Empowering Blasphemy}}&lt;br /&gt;
| Obelisk Hero Stat boost increased to '''10-50%''' and polymorph duration increased by '''1-6''' seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;icy_spiders&amp;quot;&lt;br /&gt;
| {{Defense Shard|Icy Spiders}}&lt;br /&gt;
| Nether Spiders have a '''6-16(20)%''' chance to spawn a pool of ice on the ground that makes all nearby enemies move at '''90-60(48)%''' speed for 5 seconds. The ice pools last 10 seconds.&lt;br /&gt;
| 10 (14)&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;numerous_reflection&amp;quot;&lt;br /&gt;
| {{Defense Shard|Numerous Reflection}}&lt;br /&gt;
| Increases the nodes of EV2’s Reflect Beam can sustain by '''1-6'''.&lt;br /&gt;
| 5&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;oil_spill&amp;quot;&lt;br /&gt;
| {{Defense Shard|Oil Spill}}&lt;br /&gt;
| Gives oil geyser a '''5-30%''' chance to stun all enemies hit for '''2s'''.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;powder_shot&amp;quot;&lt;br /&gt;
| {{Defense Shard|Powder Shot}}&lt;br /&gt;
| Oil Catapult projectiles leave additional Oil on the ground for '''2-??''' seconds.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;rain_of_oil&amp;quot;&lt;br /&gt;
| {{Defense Shard|Rain Of Oil}}&lt;br /&gt;
| Skeletal Archer's Direct Command now oils enemies, slowing them by '''50%''' for '''2-12''' seconds. If an oiled enemy is hit by fire damage, the oil ignites, dealing '''20-600%''' of its Defense Power in fire damage over '''1-11''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shielding_guard&amp;quot;&lt;br /&gt;
| {{Defense Shard|Shielding Guard}}&lt;br /&gt;
| When the affected tower takes damage, it has a '''5-25%''' chance to gain a shield for '''50-250%''' of it's Defense Health for '''5''' seconds. Does not work with Auras or Traps.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;abyss_knights_bargain&amp;quot;&lt;br /&gt;
| {{Hero Shard|Abyss Knight’s Bargain}}&lt;br /&gt;
| Reduces the mana cost of Knight of the Abyss by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;abyss_stone_attunement&amp;quot;&lt;br /&gt;
| {{Hero Shard|Abyss Stone Attunement}}&lt;br /&gt;
| Reduces the mana cost of Abyss Stone by '''1-15%'''.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;aerial_mastery&amp;quot;&lt;br /&gt;
| {{Hero Shard|Aerial Mastery}}&lt;br /&gt;
| Increases Death From Above’s Duration by '''1-6''' seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;betsys_curse&amp;quot;&lt;br /&gt;
| {{Hero Shard|Betsy’s Curse}}&lt;br /&gt;
| Primary attacks leave a curse zone that reduces the damage enemies deal by '''5-25%.''' You can place up to '''3''' zones and each zones lasts '''20-100''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;betsys_empowered_lightning&amp;quot;&lt;br /&gt;
| {{Hero Shard|Betsy’s Zapper}}&lt;br /&gt;
| Every '''8''' seconds, secondary attacks spawn a lightning balldealing '''125-325%''' Ability Power as storm damage '''2.5''' times per second  for '''1''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Monk}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;bewitching_hour&amp;quot;&lt;br /&gt;
| {{Hero Shard|Bewitching Hour}}&lt;br /&gt;
| Each Snipe hit adds '''4-40%''' to the damage of the next Primary Attack hit. Stacks up to '''5''' times.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;big_boy&amp;quot;&lt;br /&gt;
| {{Hero Shard|Big Boy}}&lt;br /&gt;
| The first Grav Bot placed will always be a Big Boy. Big Boy mines do an additional '''100-1100%'''  of hero Damage as damage to enemies in double the area.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;bounty&amp;quot;&lt;br /&gt;
| {{Hero Shard|Bounty}}&lt;br /&gt;
| Restores '''1-6''' mana upon defeating an enemy.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;cataclysm&amp;quot;&lt;br /&gt;
| {{Hero Shard|Cataclysm}}&lt;br /&gt;
| Increases Eruption damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;channel&amp;quot;&lt;br /&gt;
| {{Hero Shard|Channel}}&lt;br /&gt;
| Restores '''1-15''' of your ability resources every '''5''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for Initiate}}{{Valid for AbyssLord}}{{Valid for Adept}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;corruptions_bargain&amp;quot;&lt;br /&gt;
| {{Hero Shard|Corruption’s Bargain}}&lt;br /&gt;
| When this shard is fully upgraded, Dryad's Blessing costs no celestial power in purification form and costs '''1''' celestial power power per second instead of '''2''' in corruption form.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;corruptions_blessing&amp;quot;&lt;br /&gt;
| {{Hero Shard|Corruption’s Blessing}}&lt;br /&gt;
| Damage of Dryad's Blessing is increase by '''4-40%''' in corrupt form.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;echoing_shout&amp;quot;&lt;br /&gt;
| {{Hero Shard|Echoing Shout}}&lt;br /&gt;
| Increases the duration of Staggering Shout debuffs by 0.5s-4.5s.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fight_me_not&amp;quot;&lt;br /&gt;
| {{Hero Shard|Fight Me Not}}&lt;br /&gt;
| Defenses will deal '''5-25%''' more damage to enemies targetting the Squire.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;jackpot&amp;quot;&lt;br /&gt;
| {{Hero Shard|Jackpot}}&lt;br /&gt;
| You have a '''2-10%''' chance when picking up gold to quadruple the amaunt.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lava_floor&amp;quot;&lt;br /&gt;
| {{Hero Shard|Lava Floor}}&lt;br /&gt;
| Eruption spawns a lava field dealing '''150-1150%''' Ability Power as Fire magic damage each second for '''5s'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lingering_poison&amp;quot;&lt;br /&gt;
| {{Hero Shard|Lingering Poison}}&lt;br /&gt;
| Daggers thrown by Dagger Throw now poison the target for '''100-800%''' of Ability Power for '''1.2-5.2''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;oil_slick&amp;quot;&lt;br /&gt;
| {{Hero Shard|Oil Slick}}&lt;br /&gt;
| Increases the duration of oil flask by '''1-9%'''.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;overwhelm&amp;quot;&lt;br /&gt;
| {{Hero Shard|Overwhelm}}&lt;br /&gt;
| Your primary attacks have a '''7-15%''' chance to stun enemies for '''1-3''' seconds.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;overwhelming_buster&amp;quot;&lt;br /&gt;
| {{Hero Shard|Overwhelming Buster}}&lt;br /&gt;
| Adds '''0.5-4.5s''' to Blunder Broom Buster duration.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;thunderwave&amp;quot;&lt;br /&gt;
| {{Hero Shard|Thunderwave}}&lt;br /&gt;
| Arc Lightning deals '''X-1250%''' Ability Power as damage to all enemies around you.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;tormented_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Tormented Power}}&lt;br /&gt;
| Increases Dark Torment damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 4 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos IV ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_4_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;critical_allocation&amp;quot;&lt;br /&gt;
| {{Defense Shard|Critical Allocation}}&lt;br /&gt;
| Increases the defense Crit damage of the Elvish Artillery Cannon by '''30-46%''' and Crit Chance by '''5-21%''' but lowers the towers range by 25%.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;defense_rate&amp;quot;&lt;br /&gt;
| {{Defense Shard|Defense Rate}}&lt;br /&gt;
| Increases the Attack Rate of the affected tower by '''9-33%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;earth_toss&amp;quot;&lt;br /&gt;
| {{Defense Shard|Earth Toss}}&lt;br /&gt;
| Earthshatter tower has a '''28-100%''' chance on hit to knock targets into the air.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowering_flames&amp;quot;&lt;br /&gt;
| {{Defense Shard|Empowering Flames}}&lt;br /&gt;
| Flame Aura increases the damage of heroes standing inside it by '''5-25%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;explosive_surprise&amp;quot;&lt;br /&gt;
| {{Defense Shard|Explosive Surprise}}&lt;br /&gt;
| Geyser Trap has a '''10-50%''' chance to fire an exploding shard dealing '''200-1200%''' Defense Power as damage in an area.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lasting_conflagration&amp;quot;&lt;br /&gt;
| {{Defense Shard|Lasting Conflagration}}&lt;br /&gt;
| Increases Elder Dragon burn duration by '''1-??''' seconds.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lateral_blast&amp;quot;&lt;br /&gt;
| {{Defense Shard|Lateral Blast}}&lt;br /&gt;
| Volcano attacks spawn three random meteors that drop nearby, each dealing '''750-2250%''' Defense Power as magical Fire damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;plated_armor&amp;quot;&lt;br /&gt;
| {{Defense Shard|Plated Armor}}&lt;br /&gt;
| Imbues the Royal Guard's armor, making enemy projectiles deal '''76-40(28)%''' of their original damage.&lt;br /&gt;
| 12 (16)&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_transfer&amp;quot;&lt;br /&gt;
| {{Defense Shard|Power Transfer}}&lt;br /&gt;
| Increases the Defense Crit Chance of the affected tower by '''4-30%''' and reduces the Defense Power by -10%.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;puncturing_bolts&amp;quot;&lt;br /&gt;
| {{Defense Shard|Puncturing Bolts}}&lt;br /&gt;
| Ballista can now pierce an additional '''1-4''' targets.&lt;br /&gt;
| 6&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;sandstorm_warrior&amp;quot;&lt;br /&gt;
| {{Defense Shard|Sandstorm Warrior}}&lt;br /&gt;
| The Snaking Sands sandstorm increases Hero Damage and Ability Power by '''101-125%''' for '''1-25''' seconds.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;abyssal_mandate&amp;quot;&lt;br /&gt;
| {{Hero Shard|Abyssal Mandate}}&lt;br /&gt;
| Reduces the mana cost of Direct Command by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;arc_shielding&amp;quot;&lt;br /&gt;
| {{Hero Shard|Arc Shielding}}&lt;br /&gt;
| Arc Lightning places a shield on you lasting 20 seconds and absorbing '''180-780%''' Ability Power of damage. Enemies that hit the shield are damaged for a total of '''200-1000%''' of your Ability Power over 3 seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;beacon_of_the_storm&amp;quot;&lt;br /&gt;
| {{Hero Shard|Beacon Of The Storm}}&lt;br /&gt;
| Once per second your primary attack spawns a lightning ball that deals '''10-50%''' of your Hero Damage as storm damage. Bounces up to '''3''' times.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;betsys_empowered_beam&amp;quot;&lt;br /&gt;
| {{Hero Shard|Betsy’s Empowered Beam}}&lt;br /&gt;
| Primary attacks fire a piercing sonic projectile that deals '''105-150%''' Hero Damage as magical damage.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;call_of_the_kobold&amp;quot;&lt;br /&gt;
| {{Hero Shard|Call Of The Kobold}}&lt;br /&gt;
| Defeating an enemy grants a charge. Secondary attacks consume charges and shoots a firework at your target for '''20%-320%''' of your ability power.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;caustic_oil&amp;quot;&lt;br /&gt;
| {{Hero Shard|Caustic Oil}}&lt;br /&gt;
| Increases the damage of Oil Flask by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;celestial_attunement&amp;quot;&lt;br /&gt;
| {{Hero Shard|Celestial Attunement}}&lt;br /&gt;
| The dyrad can hold '''1-4''' more stacks of starfall.&lt;br /&gt;
| 6&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;charge_blast_v2&amp;quot;&lt;br /&gt;
| {{Hero Shard|Charge Blast V2}}&lt;br /&gt;
| Reduces the cost of EV2’s secondary attacks by '''5-95%'''.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;darkest_syphon&amp;quot;&lt;br /&gt;
| {{Hero Shard|Darkest Syphon}}&lt;br /&gt;
| Increases the angle of Dark Syphon by '''3-30'''.&lt;br /&gt;
| 9&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;draining_strikes&amp;quot;&lt;br /&gt;
| {{Hero Shard|Draining Strikes}}&lt;br /&gt;
| Increase the healing from Siphon Stance by '''5%-25%'''.&lt;br /&gt;
|?&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;electric_retribution&amp;quot;&lt;br /&gt;
| {{Hero Shard|Electric Retribution}}&lt;br /&gt;
| When you take damage, you have a '''2-25%''' chance of dealing '''125-450%''' of your Armour as storm damage to your attacker.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_drop&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enduring Drop}}&lt;br /&gt;
| Increases Book Drop duration by '''0.5-7.5s'''.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_lash&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enduring Lash}}&lt;br /&gt;
| Increases Lash Out poison duration by '''0.5-4.5''' s.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fan_of_knights&amp;quot;&lt;br /&gt;
| {{Hero Shard|Fan Of Knights}}&lt;br /&gt;
| Skeletal Knight also fires two additional Knights that deal '''20-500%''' of your Ability Power in damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;follow_through&amp;quot;&lt;br /&gt;
| {{Hero Shard|Follow Through}}&lt;br /&gt;
| Increases the damage of Sweeping Strikes by '''3-39%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;freeze_buster&amp;quot;&lt;br /&gt;
| {{Hero Shard|Freeze Buster}}&lt;br /&gt;
| Blunder Broom Buster has a '''1-5%''' chance to also freeze enemies for '''1-4s''', allowing them to be shattered by Crushing damage.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;frozen_core&amp;quot;&lt;br /&gt;
| {{Hero Shard|Frozen Core}}&lt;br /&gt;
| Increases Ice Needle damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;hemolytic_poison&amp;quot;&lt;br /&gt;
| {{Hero Shard|Hemolytic Poison}}&lt;br /&gt;
| Lashout cooldown increased to '''200-160%''' of what it was but allows it to stack '''0-2''' times and increases its duration by '''3-7''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;holy_empowerment&amp;quot;&lt;br /&gt;
| {{Hero Shard|Holy Empowerment}}&lt;br /&gt;
| Increases damage by '''5-??%''' while Holy Fire is active.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;inspiring_strikes&amp;quot;&lt;br /&gt;
| {{Hero Shard|Inspiring Strikes}}&lt;br /&gt;
| Primary attacks reduce the cooldown of your abilities by '''-0.1-0.3''' seconds.&lt;br /&gt;
| 4&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;insulated_decoy&amp;quot;&lt;br /&gt;
| {{Hero Shard|Insulated Decoy}}&lt;br /&gt;
| Decreases heat generated from Death from Above by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lets_rock&amp;quot;&lt;br /&gt;
| {{Hero Shard|Let’s Rock}}&lt;br /&gt;
| Activating Harden/Inflame gives the Lavamancer a shield lasting for '''6-30''' seconds that absorbs '''20-140%''' Hero Health incoming damage.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;manabombs_aid&amp;quot;&lt;br /&gt;
| {{Hero Shard|Manabomb’s Aid}}&lt;br /&gt;
| Manabomb places a shield on you that lasts '''20''' seconds that absorbs '''150-750%''' of your Ability Power Stat. Enemies that hit the shield are burned for a total of '''150-550%''' of your Ability Power over '''3''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;marking_bubble&amp;quot;&lt;br /&gt;
| {{Hero Shard|Marking Bubble}}&lt;br /&gt;
| Arcane Bubble will place a Mark on all enemies in the initial spawn area and increases Mark count '''1-6'''.&lt;br /&gt;
| 5&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mine_blast_radius&amp;quot;&lt;br /&gt;
| {{Hero Shard|Mine Blast Radius}}&lt;br /&gt;
| Anti Gravity Bots damage radius increased by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;piercing_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Piercing Power}}&lt;br /&gt;
| Increases the damage of Piercing Shot by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shroom_bloom&amp;quot;&lt;br /&gt;
| {{Hero Shard|Shroom Bloom}}&lt;br /&gt;
| The mushrooms created by Powder Toss last '''1-6''' seconds longer.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shroom_gloom&amp;quot;&lt;br /&gt;
| {{Hero Shard|Shroom Gloom}}&lt;br /&gt;
| Slow intensity of Powder Toss in Purification Form increased by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;smashing_fists&amp;quot;&lt;br /&gt;
| {{Hero Shard|Smashing Fists}}&lt;br /&gt;
| Pole Smash or Chi Stomp spawns a Fist dealing '''20-220%''' Ability Power as damage. After a short delay, another Fist emerges dealing '''20-420%''' Ability Power as damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 5 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos V ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_5_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;boosted_blockade&amp;quot;&lt;br /&gt;
| {{Defense Shard|Boosted Blockade}}&lt;br /&gt;
| Boost Aura increases blockade health by '''2-20%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;cthulus_influence&amp;quot;&lt;br /&gt;
| {{Defense Shard|Cthulu’s Influence}}&lt;br /&gt;
| While under the effects of corruption, Angry Nimbus has a '''3-27%''' chance to charm enemies for '''1-7''' seconds.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;earthen_guard&amp;quot;&lt;br /&gt;
| {{Defense Shard|Earthen Guard}}&lt;br /&gt;
| Imbues the Royal Guard's shield with earth magic that has a '''8-??%''' chance on dealing damage to unleash a fissure, dealing '''200-??%''' of your Tower Health as Earth Damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;explosive_arrows&amp;quot;&lt;br /&gt;
| {{Defense Shard|Explosive Arrows}}&lt;br /&gt;
| Skeletal Archers have a '''15-30%''' chance on hit to fire an explosive arrow dealing an additional '''150-450%''' of their Defense Power in damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;explosive_guard&amp;quot;&lt;br /&gt;
| {{Defense Shard|Explosive Guard}}&lt;br /&gt;
| When the affected tower takes damage, it has '''3-35%''' chance to trigger an explosion and deal '''140-500%''' of its Defense Health as damage to nearby enemies. Does not work with Auras or Traps. This does not destroy the tower.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;explosive_poison&amp;quot;&lt;br /&gt;
| {{Defense Shard|Explosive Poison}}&lt;br /&gt;
| If an enemy poisoned by the Poison Dart Tower is killed , it detonates dealing '''10%-150%''' of the tower’s damage stat as damage in a small area around the enemy.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fire_for_effect&amp;quot;&lt;br /&gt;
| {{Defense Shard|Fire For Effect}}&lt;br /&gt;
| Your explosive Trap has a '''15-45%''' chance to detonate twice without consuming an additional charge.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;flare_up&amp;quot;&lt;br /&gt;
| {{Defense Shard|Flare-Up}}&lt;br /&gt;
| Elder Dragon has a '''5-??%''' chance to deal '''12-??%''' more damage.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;frosty_beams&amp;quot;&lt;br /&gt;
| {{Defense Shard|Frosty Beams}}&lt;br /&gt;
| 25% chance for Proton Node to freeze all enemies it touches for '''1-2''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;frosty_bind&amp;quot;&lt;br /&gt;
| {{Defense Shard|Frosty Bind}}&lt;br /&gt;
| Frostbite slow strength increased by '''1-10%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;heavy_cannonball&amp;quot;&lt;br /&gt;
| {{Defense Shard|Heavy Cannonball}}&lt;br /&gt;
| Cannonball tower has a '''5-20%''' chance to spawn a heavy cannonball that pierces up to '''1-10''' target(s) stunning them for '''1-2''' second and dealing '''120-1250%''' of the Cannonball tower's damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;split_vipers&amp;quot;&lt;br /&gt;
| {{Defense Shard|Split Vipers}}&lt;br /&gt;
| Sand Viper may target up to '''1-2''' additional enemies, but has '''40-20%''' less Defense Power and does not ramp-up damage.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;vampiric_empowerment&amp;quot;&lt;br /&gt;
| {{Defense Shard|Vampiric Empowerment}}&lt;br /&gt;
| Increases the Defense Power of the affected tower by '''4-60%''' of its Defense Health.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;volcanic_shock&amp;quot;&lt;br /&gt;
| {{Defense Shard|Volcanic Shock}}&lt;br /&gt;
| Volcano has a '''2-20%''' chance to stun all enemies hit for '''1-2.8s'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anti_air&amp;quot;&lt;br /&gt;
| {{Hero Shard|Anti Air}}&lt;br /&gt;
| Deals '''4-40%''' additional damage to flying enemies.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;betsy_cluster_nades&amp;quot;&lt;br /&gt;
| {{Hero Shard|Betsy Cluster Nades}}&lt;br /&gt;
| When attacking flying enemies, you have a '''10-50%''' chance on hit to drop a bomb beneath them that deals '''110-310%''' of your Ability Power stat an Damage in a small area.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;burning_strikes&amp;quot;&lt;br /&gt;
| {{Hero Shard|Burning Strikes}}&lt;br /&gt;
| 2-20% chance on hit to burn target for '''20-180%''' of your Hero Damage stat as magical fire damage each second for '''1-5''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;chi_burst&amp;quot;&lt;br /&gt;
| {{Hero Shard|Chi Burst}}&lt;br /&gt;
| Increases Talisman of Empowerment's Critical Damage boost by '''2-20%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Initiate}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;corruptions_embrace&amp;quot;&lt;br /&gt;
| {{Hero Shard|Corruption’s Embrace}}&lt;br /&gt;
| Starfall damage is increased by '''4-40%''' in corrupt form.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;debilitating_madness&amp;quot;&lt;br /&gt;
| {{Hero Shard|Debilitating Madness}}&lt;br /&gt;
| Call to Madness increase the target's damage taken by '''3-45%'''.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;drenching_broomnado&amp;quot;&lt;br /&gt;
| {{Hero Shard|Drenching Broomnado}}&lt;br /&gt;
| Broom Nado damage increased by '''4-40%''' and its hits have '''1-25%''' chance to drench enemies and slow them by '''30%''' for '''1-5''' seconds.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowered_beam&amp;quot;&lt;br /&gt;
| {{Hero Shard|Empowered Beam}}&lt;br /&gt;
| After the Sword Beam collides with '''5''' targets, it spawns an additional Sword Beam that travels in the same direction as the first dealing '''125-425%''' of your Ability Power stat as damage to each target hit. After colliding with '''5''' targets it returns to the Squire dealing '''125-425%''' of your Ability Power stat as damage in an area around Squire.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_provocation&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enduring Provocation}}&lt;br /&gt;
| Provoke lasts an additional '''0.5-7.5''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Shield&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;flaming_knight&amp;quot;&lt;br /&gt;
| {{Hero Shard|Flaming Knight}}&lt;br /&gt;
| Knight of the Abyss is now imbued with fire, causing enemies hit to burn for '''50-500%''' of your Ability Power in fire damage over '''5''' seconds.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;heroic_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Heroic Power}}&lt;br /&gt;
| Increases Heroic Wave’s hero damage boost by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Monk}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;inferno&amp;quot;&lt;br /&gt;
| {{Hero Shard|Inferno}}&lt;br /&gt;
| Increases the damage of Flame Surge by '''4-??%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;madness_embrace&amp;quot;&lt;br /&gt;
| {{Hero Shard|Madness’ Embrace}}&lt;br /&gt;
| Increases Call to Madness duration by '''0.5-7.5s'''.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;maelstrom&amp;quot;&lt;br /&gt;
| {{Hero Shard|Maelstrom}}&lt;br /&gt;
| While Lightning Stance is active, the Barbarian's attacks have a '''5%-25%''' chance to drench enemies, stunning them for '''1.5s-3.5s.'''&lt;br /&gt;
|?&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mana_leech&amp;quot;&lt;br /&gt;
| {{Hero Shard|Mana Leech}}&lt;br /&gt;
| Dark Syphon drains '''4-40%''' additional mana.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;manabomb_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Manabomb Power}}&lt;br /&gt;
| Increases the damage of Manabomb by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;meteor_rain&amp;quot;&lt;br /&gt;
| {{Hero Shard|Meteor Rain}}&lt;br /&gt;
| Manabomb opens a portal overhead that spawns meteor that deal '''30-550%''' of your Ability Power stat as damage to enemies they affect.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mine_blast_damage&amp;quot;&lt;br /&gt;
| {{Hero Shard|Mine Blast Damage}}&lt;br /&gt;
| Anti-Gravity Bot damage increased by '''3-39%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mine_heat_compensator&amp;quot;&lt;br /&gt;
| {{Hero Shard|Mine Heat Compensator}}&lt;br /&gt;
| The cost of EV2’s Anti Gravity Bots is reduced by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;molten_charge_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Molten Charge Power}}&lt;br /&gt;
| Increases Molten Charge damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;molten_stun&amp;quot;&lt;br /&gt;
| {{Hero Shard|Molten Stun}}&lt;br /&gt;
| Increases Molten Charge stun duration by '''0.5-4.5s'''.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;one_with_chi&amp;quot;&lt;br /&gt;
| {{Hero Shard|One With Chi}}&lt;br /&gt;
| Increases the damage of Chi Blast by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Monk}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;poison_leaves&amp;quot;&lt;br /&gt;
| {{Hero Shard|Poison Leaves}}&lt;br /&gt;
| Dryad’s poison attacks deal '''2-20%''' more damage.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;read_or_die&amp;quot;&lt;br /&gt;
| {{Hero Shard|Read Or Die}}&lt;br /&gt;
| Scatter Sweep and Broom Vault have an '''1-21%''' chance to transmogrify enemies into books for '''3s'''. Transmogrified enemies take increased damage.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;scatter_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Scatter Power}}&lt;br /&gt;
| Increases Scatter Sweep damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;talon_strike&amp;quot;&lt;br /&gt;
| {{Hero Shard|Talon Strike}}&lt;br /&gt;
| Hawk Strike now stuns for '''2s-4.5'''.&lt;br /&gt;
|?&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;thunderbolts_and_lightning&amp;quot;&lt;br /&gt;
| {{Hero Shard|Thunderbolts and Lightning}}&lt;br /&gt;
| Increases the damage of Arc Lightning by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 6 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos VI ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_6_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;boosted_beam&amp;quot;&lt;br /&gt;
| {{Defense Shard|Boosted Beam}}&lt;br /&gt;
| Increases the power of the Buff Beam by '''22-39%'''.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;boosted_power&amp;quot;&lt;br /&gt;
| {{Defense Shard|Boosted Power}}&lt;br /&gt;
| Increases the power of the Boost Aura by '''2-20%'''.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;colossal_fissure&amp;quot;&lt;br /&gt;
| {{Defense Shard|Colossal Fissure}}&lt;br /&gt;
| Your Colossus' Direct Command now rips the earth unleashing a fissure that lingers and deals '''50-2050%''' of your Ability Power in damage over '''6''' seconds, but increases the mana cost of Direct Command by '''30-70%.''' Usable once every '''60''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;dragon_flare&amp;quot;&lt;br /&gt;
| {{Defense Shard|Dragon Flare}}&lt;br /&gt;
| Increases the projectile damage radius of Dragons Nest dragons by '''16-??%''', and reduces damage falloff by '''18-??%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enhanced_poison&amp;quot;&lt;br /&gt;
| {{Defense Shard|Enhanced Poison}}&lt;br /&gt;
| Increases the rate of the Poison Dart Tower's poison by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;flaming_death&amp;quot;&lt;br /&gt;
| {{Defense Shard|Flaming Death}}&lt;br /&gt;
| EV2’s mega death laser sets enemies it hits on fire dealing '''50-2''',050% of EV2’s Ability Power stat as damage over '''10''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;frosty_power&amp;quot;&lt;br /&gt;
| {{Defense Shard|Frosty Power}}&lt;br /&gt;
| Frostbite tower passes '''10-50%''' of its Defense Power stat to defenses within its frost aura.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;health_pylon&amp;quot;&lt;br /&gt;
| {{Defense Shard|Health Pylon}}&lt;br /&gt;
| Increases the Defense Health of nearby defenses to '''102-130%.''' Note: Requires a Blockade but this shard does not buff the Blockade that equips this shard.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mark_targets&amp;quot;&lt;br /&gt;
| {{Defense Shard|Mark Targets}}&lt;br /&gt;
| This defence has a '''5-45%''' chance to place an Apprentice Mark on its target.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;megarock&amp;quot;&lt;br /&gt;
| {{Defense Shard|Megarock}}&lt;br /&gt;
| Volcano launches a huge rock dealing '''1000-4000%''' Defense Power damage once every '''3''' volleys.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;serpent_gods_protection&amp;quot;&lt;br /&gt;
| {{Defense Shard|Serpent God’s Protection}}&lt;br /&gt;
| Towers and Blockades near the Obelisk take '''-1%''' to '''-10%''' damage.&lt;br /&gt;
| 9&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;sharpened_spikes&amp;quot;&lt;br /&gt;
| {{Defense Shard|Sharpened Spikes}}&lt;br /&gt;
| Blockade has a '''2-30%''' chance to stun enemies hit for '''1-3''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;backstab&amp;quot;&lt;br /&gt;
| {{Hero Shard|Backstab}}&lt;br /&gt;
| Primary attacks that hit enemies from behind now deal '''100-225%''' of their total damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;boiling_blood&amp;quot;&lt;br /&gt;
| {{Hero Shard|Boiling Blood}}&lt;br /&gt;
| Causes the Barbarian to take '''20%-2%''' of his Max Health as damage, every 5s during combat phase gaining Fury.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;brain_of_confusion&amp;quot;&lt;br /&gt;
| {{Hero Shard|Brain Of Confusion}}&lt;br /&gt;
| When you take damage you have a '''3-15%''' chance to confuse nearby enemies for '''3''' seconds. This effect has a '''15''' second cooldown.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;explosive_finale&amp;quot;&lt;br /&gt;
| {{Hero Shard|Explosive Finale}}&lt;br /&gt;
| Upon completion, the Arcane Bubble explodes dealing '''X-2000%''' Ability Power damage to all enemies in and around the bubble.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;flaming_retribution&amp;quot;&lt;br /&gt;
| {{Hero Shard|Flaming Retribution}}&lt;br /&gt;
| When you take damage, you have a '''2-20%''' chance of dealing '''125-425%''' of your Armor as fire damage to your attacker.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;heat_dispenser_module&amp;quot;&lt;br /&gt;
| {{Hero Shard|Heat Dispenser Module}}&lt;br /&gt;
| EV2 upgrades her gun with a new heat dispenser module that drains '''4-40%''' more heat with each primary attack.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;howling_feast&amp;quot;&lt;br /&gt;
| {{Hero Shard|Howling Feast}}&lt;br /&gt;
| Your Primary attacks generate '''1''' Feast stack, while at '''10''' stacks, increase your Hero Damage by '''2-30%.''' One stack wears off every '''3''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Dryad}}{{Valid for Squire}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;inspired_shout&amp;quot;&lt;br /&gt;
| {{Hero Shard|Inspired Shout}}&lt;br /&gt;
| Call to Arms buff increases armor and further increases damage by '''3-??%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;melting_point&amp;quot;&lt;br /&gt;
| {{Hero Shard|Melting Point}}&lt;br /&gt;
| When the Countess deals fire damage to an enemy, there is a 20% chance to ignite their armor, causing them to take '''x%''' extra damage for '''y''' seconds.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;molten_core_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Molten Core Power}}&lt;br /&gt;
| Increases Molten Core damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;momentum&amp;quot;&lt;br /&gt;
| {{Hero Shard|Momentum}}&lt;br /&gt;
| Enemies hit by abilities reduce Sweeping Strikes ability cooldown by '''0.2-0.8''' seconds every hit.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;nightmare_fuel&amp;quot;&lt;br /&gt;
| {{Hero Shard|Nightmare Fuel}}&lt;br /&gt;
| Enemies affected by Lash Out poison take '''20-320%''' Hero Damage as magical damage when hit by Dark Torment.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;pole_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Pole Power}}&lt;br /&gt;
| Increases the damage of Pole Smash or Chi Stomp by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_of_storms&amp;quot;&lt;br /&gt;
| {{Hero Shard|Power Of Storms}}&lt;br /&gt;
| You have a '''4-10%''' chance on hit to restore '''20''' mana per second for '''1-3''' seconds. '''10''' seconds cooldown.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for Initiate}}{{Valid for AbyssLord}}{{Valid for Adept}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;scatter_striker&amp;quot;&lt;br /&gt;
| {{Hero Shard|Scatter Striker}}&lt;br /&gt;
| Increases the range of Scatter Sweep by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shadow_prince&amp;quot;&lt;br /&gt;
| {{Hero Shard|Shadow Prince}}&lt;br /&gt;
| Taking damage has an '''7-??%''' chance to make you take '''3-??%''' less damage and stun attackers for '''1.2-??''' seconds over the duration.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shattering_stones&amp;quot;&lt;br /&gt;
| {{Hero Shard|Shattering Stones}}&lt;br /&gt;
| After an Abyss Stone expires, it detonates dealing '''40-400%''' of your Ability Power as crushing damage to nearby enemies.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shellshock&amp;quot;&lt;br /&gt;
| {{Hero Shard|Shellshock}}&lt;br /&gt;
| While Turtle Stance is active the Barbarian's attacks wither enemies hit for '''3-13''' seconds reducing their damage to '''75%-35%'''.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;snipe_critical_strike&amp;quot;&lt;br /&gt;
| {{Hero Shard|Snipe Critical Strike}}&lt;br /&gt;
| Increases the Crit Chance of Snipe by '''2-30%'''.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;unholy_fire&amp;quot;&lt;br /&gt;
| {{Hero Shard|Unholy Fire}}&lt;br /&gt;
| Blocking unleashes flames that deal '''150-750%''' of your ability power stat as damage to enemies in a cone in front of the hero at a rate of twice per second.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Shield&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 7 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos VII ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_7_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;ghost_arrows&amp;quot;&lt;br /&gt;
| {{Defense Shard|Ghost Arrows}}&lt;br /&gt;
| The arrows of the Nether Archer can now bounce '''1-4''' additional times.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;glacier&amp;quot;&lt;br /&gt;
| {{Defense Shard|Glacier}}&lt;br /&gt;
| Every 10 attacks, Hailstorm Tower fires an icy boulder that explodes on impact dealing '''750-2750%''' Defense Power as damage in a small area.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;manufacturers_overcharge&amp;quot;&lt;br /&gt;
| {{Defense Shard|Manufacturer’s Overcharge}}&lt;br /&gt;
| Weapon Manufacturer charges '''4-40%''' faster.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;node_increase&amp;quot;&lt;br /&gt;
| {{Defense Shard|Node Increase}}&lt;br /&gt;
| EV2 can create '''1-4''' extra node(s) in any single Weapon Manufacturer chain.&lt;br /&gt;
| 6&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;obelisk_shield&amp;quot;&lt;br /&gt;
| {{Defense Shard|Obelisk Shield}}&lt;br /&gt;
| Obelisk Shield absorption increased to '''10-70%'''.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;oily_entrapment&amp;quot;&lt;br /&gt;
| {{Defense Shard|Oily Entrapment}}&lt;br /&gt;
| Increases Oil Geyser slow rate by '''3-15%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_pylon&amp;quot;&lt;br /&gt;
| {{Defense Shard|Power Pylon}}&lt;br /&gt;
| Increases the Defense Power of nearby defenses to '''102-120%.''' Note: Requires a Blockade but this shard does not buff the Blockade that equips this shard.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;splody_harpoon&amp;quot;&lt;br /&gt;
| {{Defense Shard|Splody Harpoon}}&lt;br /&gt;
| Ballista projictiles have a '''10-30%''' chance to detonate on each target hit dealing '''150-350%''' of the Ballista's defence power stat as extra damage in small area.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;viscous_oil&amp;quot;&lt;br /&gt;
| {{Defense Shard|Viscous Oil}}&lt;br /&gt;
| The oil effect from Oil Catapult now slows enemies by an additional '''2-??%''', and also slows their attack speed by '''8-??%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;charged_shot&amp;quot;&lt;br /&gt;
| {{Hero Shard|Charged Shot}}&lt;br /&gt;
| Your primary attacks have a '''5-15%''' chance to fire a fully charged secondary attack.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Huntress}}{{Valid for Apprentice}}{{Valid for SeriesEV2}}{{Valid for Adept}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;chi_supercharge&amp;quot;&lt;br /&gt;
| {{Hero Shard|Chi Supercharge}}&lt;br /&gt;
| Increases Talisman of Empowerment's Defense Power boost by '''2-20%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Initiate}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;constrictor&amp;quot;&lt;br /&gt;
| {{Hero Shard|Constrictor}}&lt;br /&gt;
| Defeating an enemy adds a constrictor stack. At '''10''' stacks, unleashes a bed of constrictor snakes that stun nearby targets for '''1-5s'''. While stunned, enemies take '''50-450%''' Ability Power as magical damage each second for '''3''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_slam&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enduring Slam}}&lt;br /&gt;
| Seismic Slam stun duration increased by '''0.5-5''' seconds.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Shield&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fiery_brimstone&amp;quot;&lt;br /&gt;
| {{Hero Shard|Fiery Brimstone}}&lt;br /&gt;
| Adds '''4-12%''' Hero Damage to Your Attacks as Magical Fire Damage.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;flame_cloak&amp;quot;&lt;br /&gt;
| {{Hero Shard|Flame Cloak}}&lt;br /&gt;
| After using Valiant Charge, wreath yourself in flames for 6s. While aflame, you take '''5-??%''' less damage and burn attackers for '''400-??%''' of your Armor.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Shield&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;heroic_boost&amp;quot;&lt;br /&gt;
| {{Hero Shard|Heroic Boost}}&lt;br /&gt;
| Increases Heroic Wave's healing done by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Monk}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;life_leech&amp;quot;&lt;br /&gt;
| {{Hero Shard|Life Leech}}&lt;br /&gt;
| Your primary attacks heal you for '''0.2-1%''' of your max health.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mage_gambit&amp;quot;&lt;br /&gt;
| {{Hero Shard|Mage Gambit}}&lt;br /&gt;
| Increases your ability power by '''10-50%''', but increase danage taken from enemies by '''60-20%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mana_capacitor&amp;quot;&lt;br /&gt;
| {{Hero Shard|Mana Capacitor}}&lt;br /&gt;
| Increases your maximum ability resource by '''10-100'''.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for Initiate}}{{Valid for SeriesEV2}}{{Valid for AbyssLord}}{{Valid for Lavamancer}}{{Valid for Dryad}}{{Valid for Gunwitch}}{{Valid for Adept}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;poisoned_blades&amp;quot;&lt;br /&gt;
| {{Hero Shard|Poisoned Blades}}&lt;br /&gt;
| Combat Preparation now applies poison to your blades for 5s, causing you to deal '''50-110%''' more damage as poison damage on melee attacks.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_gambit&amp;quot;&lt;br /&gt;
| {{Hero Shard|Power Gambit}}&lt;br /&gt;
| Increases your Hero Damage by '''10-50%''', but increase damage taken from enemies by '''60-20%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;proton_canon_insulator&amp;quot;&lt;br /&gt;
| {{Hero Shard|Proton Canon Insulator}}&lt;br /&gt;
| Reduces the heat generation rate of Proton Charge by '''2-20%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;proton_supercharge&amp;quot;&lt;br /&gt;
| {{Hero Shard|Proton Supercharge}}&lt;br /&gt;
| EV2's Proton Charge deals an extra '''10-210%''' of your ability power stat as damage while its max range is increased by '''5-25%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;ramster_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Ramster Power}}&lt;br /&gt;
| Increases the damage of Ramster Direct Command by '''5-35%'''.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;ravenhost&amp;quot;&lt;br /&gt;
| {{Hero Shard|Ravenhost}}&lt;br /&gt;
| Your primary attacks generate Raven stacks. Once you reach '''10''' stacks, the stacks are depleted to fire a magical Raven dealing '''10-210%''' of your Ability Power as damage. Bounces '''5''' times.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;restoring_snipe&amp;quot;&lt;br /&gt;
| {{Hero Shard|Restoring Snipe}}&lt;br /&gt;
| Snipe critical hits restore '''4-40''' Broom Power.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;ride_the_lightning&amp;quot;&lt;br /&gt;
| {{Hero Shard|Ride the Lightning}}&lt;br /&gt;
| Increase the damage bonus of Lightning Stance by '''1%-21%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;serpents_kiss&amp;quot;&lt;br /&gt;
| {{Hero Shard|Serpent’s Kiss}}&lt;br /&gt;
| Secondary Attacks inflict poison on enemies, dealing '''10-210%''' of Hero Health as damage per second for '''1-5''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;snipe_critical_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Snipe Critical Power}}&lt;br /&gt;
| Increases the total critical damage of Snipe by '''104-140%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;tectonic_breaker&amp;quot;&lt;br /&gt;
| {{Hero Shard|Tectonic Breaker}}&lt;br /&gt;
| While Hardened, deal '''10-370%''' Armor Stat as crushing Earth damage every '''3'''rd primary attack. While Inflamed deal '''10-370%''' Hero Damage as Fire damage every '''3'''rd primary attack.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;twice_as_bright&amp;quot;&lt;br /&gt;
| {{Hero Shard|Twice As Bright}}&lt;br /&gt;
| Eruption now increases Defense Power to '''10-70%''', but the duration is reduced by '''-5''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;wreckless&amp;quot;&lt;br /&gt;
| {{Hero Shard|Wreckless}}&lt;br /&gt;
| The Barbarian deals up to '''0.5%-20.5%''' bonus damage based upon current Wrath.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 8 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos VIII ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_8_shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;double_tap&amp;quot;&lt;br /&gt;
| {{Defense Shard|Double Tap}}&lt;br /&gt;
| Your Skeletal Archers have a '''22-54%''' chance to fire twice in succession.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_bubble&amp;quot;&lt;br /&gt;
| {{Defense Shard|Enduring Bubble}}&lt;br /&gt;
| Increases Viper's Fang bubble duration by '''1-2''' seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;oily_harpoon&amp;quot;&lt;br /&gt;
| {{Defense Shard|Oily Harpoon}}&lt;br /&gt;
| Ballista oils targets on hit for ''2.16-6.12'' seconds. Fire damage Ignites the enemy for '''20-200%''' of Defense Power for 3 seconds.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shattering_torpedo&amp;quot;&lt;br /&gt;
| {{Defense Shard|Shattering Torpedo}}&lt;br /&gt;
| Reflect Beam's torpedoes are imbued with Earth Magic, dealing an extra '''2-42%''' Crushing Earth Damage on explosions.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;snakes_on_a_plane&amp;quot;&lt;br /&gt;
| {{Defense Shard|Snakes on a plane}}&lt;br /&gt;
| Obelisk spawns a snake every 3 seconds that flies into an enemy dealing '''250-1,250%''' Defense Power as magical Earth damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;torpedo_striker&amp;quot;&lt;br /&gt;
| {{Defense Shard|Torpedo Striker}}&lt;br /&gt;
| Increases the radius of the Reflect Beam's Torpedo Detonation by '''3-39%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;vengeance&amp;quot;&lt;br /&gt;
| {{Defense Shard|Vengeance}}&lt;br /&gt;
| 4-40% of the damage taken by the Spike Blockade is returned in its next attack.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;water_elemental&amp;quot;&lt;br /&gt;
| {{Defense Shard|Water Elemental}}&lt;br /&gt;
| The affected tower has has '''5-25%''' chance on hit to drench enemies for 3 seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;block_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Block Power}}&lt;br /&gt;
| Increases the blocking power of the shield by '''5-25%'''&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Shield&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;celestial_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Celestial Power}}&lt;br /&gt;
| Falling stars give an additional '''6-?''' celestial power.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;deaths_grasp&amp;quot;&lt;br /&gt;
| {{Hero Shard|Death’s Grasp}}&lt;br /&gt;
| When you defeat an enemy, you generate a charge, up to a max of 5. When you block with your shield, all charges are then consumed each unleashing a fireball that deal '''10-210%''' of your ability power as magical fire damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Shield&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_price&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enduring Price}}&lt;br /&gt;
| Two at Twice the Price lasts '''1-7''' seconds longer.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;escape_artist&amp;quot;&lt;br /&gt;
| {{Defense Shard|Escape Artist}}&lt;br /&gt;
| Reduces the time of disabling effects you sustain by '''0-37.5%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;freezing_vault&amp;quot;&lt;br /&gt;
| {{Hero Shard|Freezing Vault}}&lt;br /&gt;
| Your broom vault now freezes the target for '''1-4''' seconds and deals an extra '''4-16%''' damage.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;harbingers_powered_block&amp;quot;&lt;br /&gt;
| {{Hero Shard|Harbinger’s Powered Block}}&lt;br /&gt;
| Blocking reduces the cooldown of Seismic Slam by '''-0.2''' to '''-0.7''' seconds. Happens a max of '''3''' times a second.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Shield&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;holy_restoration&amp;quot;&lt;br /&gt;
| {{Hero Shard|Holy Restoration}}&lt;br /&gt;
| Increases the healing of Holy Fire by '''3-??%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lightning_touch&amp;quot;&lt;br /&gt;
| {{Hero Shard|Lightning Touch}}&lt;br /&gt;
| Your primary attacks deal an additional '''4-40%''' of your Hero Damage as storm damage.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lingering_core&amp;quot;&lt;br /&gt;
| {{Hero Shard|Lingering Core}}&lt;br /&gt;
| Increases Molten Core lifespan by '''1-8''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_of_embermount&amp;quot;&lt;br /&gt;
| {{Hero Shard|Power of Embermount}}&lt;br /&gt;
| Increases the amount of Molten Power gained by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_overwhelming&amp;quot;&lt;br /&gt;
| {{Hero Shard|Power Overwhelming}}&lt;br /&gt;
| Increases your Ability Power by '''10-30%''', but increase your ability resource cost by '''100-70%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;price_of_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Price Of Power}}&lt;br /&gt;
| Increases damage of Two at Twice the Price by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;proton_cannon_boost&amp;quot;&lt;br /&gt;
| {{Hero Shard|Proton Cannon Boost}}&lt;br /&gt;
| Width of Proton Charge increased by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;proton_flame_charge&amp;quot;&lt;br /&gt;
| {{Hero Shard|Proton Flame Charge}}&lt;br /&gt;
| EV2's Proton Cannon is upgraded with a flaming core dealing an extra '''4-25%''' fire damage to enemies it hits.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;pumpkinator&amp;quot;&lt;br /&gt;
| {{Hero Shard|Pumpkinator}}&lt;br /&gt;
| Your primary attacks pumpkin your enemies. When a pumpkined dies they explode doing '''10-210%''' ability power as damage. When a pumpkined enemy is hit with a melee attack, increase the Hero Critical Chance of the attacker by '''3-33''' for 5 seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;radiant_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Radiant Power}}&lt;br /&gt;
| Increases the Defense Power of nearby defenses by '''5-10%'''.&lt;br /&gt;
| 5&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;regeneration&amp;quot;&lt;br /&gt;
| {{Hero Shard|Regeneration}}&lt;br /&gt;
| Restores '''0.25-1.25%''' of your Max Health every 5 seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;serpent_gods_fury&amp;quot;&lt;br /&gt;
| {{Hero Shard|Serpent God's Fury}}&lt;br /&gt;
| When you crit with a primary attack, reduce the cooldown of all your abilities by '''-0.1-0.3''' seconds. The effect has a cooldown of 1 second.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;snake_bomb&amp;quot;&lt;br /&gt;
| {{Hero Shard|Snake Bomb}}&lt;br /&gt;
| When a Dark Torment serpent expires, it explodes dealing '''20-1,020%''' Ability Power as magical damage to nearby enemies.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;spiders_kiss&amp;quot;&lt;br /&gt;
| {{Hero Shard|Spider’s Kiss}}&lt;br /&gt;
| Snipe hits inflict poison, dealing '''50-450%''' Ability Power as magical Poison damage per second for 5 seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;submerging_blast&amp;quot;&lt;br /&gt;
| {{Hero Shard|Submerging Blast}}&lt;br /&gt;
| Increases Submerge's Emerge damage by '''3-39%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;submerging_speed&amp;quot;&lt;br /&gt;
| {{Hero Shard|Submerging Speed}}&lt;br /&gt;
| Increases movement speed while Submerged by '''+4-40%''' and adds a knockup on Emerge.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;sundering_blow&amp;quot;&lt;br /&gt;
| {{Hero Shard|Sundering Blow}}&lt;br /&gt;
| Your primary attacks reduce enemy's resistances by '''5-20%''', increasing damage dealt to them.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;superconductor&amp;quot;&lt;br /&gt;
| {{Hero Shard|Superconductor}}&lt;br /&gt;
| Reduces the costs of all abilities by '''1-19%'''.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Monk}}{{Valid for Huntress}}{{Valid for AbyssLord}}{{Valid for SeriesEV2}}{{Valid for Gunwitch}}{{Valid for Lavamancer}}{{Valid for Initiate}}{{Valid for Adept}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;taser_suit&amp;quot;&lt;br /&gt;
| {{Hero Shard|Taser Suit}}&lt;br /&gt;
| When you take damage you have a '''1-16%''' chance to electrocute enemies in a small area around you, stunning them for 3 seconds.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;tempered_anger&amp;quot;&lt;br /&gt;
| {{Hero Shard|Tempered Anger}}&lt;br /&gt;
| Mystic loses appeasement '''3-39%''' slower and take '''0-100%''' less appeasement damage when at 0 appeasement.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;wave_of_the_storm&amp;quot;&lt;br /&gt;
| {{Hero Shard|Wave Of The Storm}}&lt;br /&gt;
| You have a '''4-40%''' chance when landing on the ground to deal '''10-210%''' of your Ability Power as storm damage to nearby enemies.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;zero_entropy&amp;quot;&lt;br /&gt;
| {{Hero Shard|Zero Entropy}}&lt;br /&gt;
| Ice Needle only affects a single target, but damage is increased by '''3-39%''' and duration is increased by '''1-6''' seconds.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 9 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos IX ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos IX Shard.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;augmented_explosions&amp;quot;&lt;br /&gt;
| {{Defense Shard|Augmented Explosions}}&lt;br /&gt;
| Explosion radius of Nether Spiders and Slimes are '''15-65%''' bigger.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Dryad}}{{Valid for Mercenary}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;auto_repair_system&amp;quot;&lt;br /&gt;
| {{Defense Shard|Auto-Repair System}}&lt;br /&gt;
| Restores '''0.5-??%''' of the affected tower’s Max Health every 5s. Only active during Combat Phase.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;bubble_beam&amp;quot;&lt;br /&gt;
| {{Defense Shard|Bubble Beam}}&lt;br /&gt;
| Sand Vipers have an '''11-??%''' chance on hit to bubble the target for '''2-??''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;crippling_blow&amp;quot;&lt;br /&gt;
| {{Defense Shard|Crippling Blow}}&lt;br /&gt;
| Sky Guard Tower has a '''14%''' chance on hit to stun the target for '''0-??''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;electric_arcing&amp;quot;&lt;br /&gt;
| {{Defense Shard|Electric Arcing}}&lt;br /&gt;
| Increases the number of targets for the Lightning Strike Aura by 4, but does '''90-??%''' less damage.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Freezing Rain&amp;quot;&lt;br /&gt;
| {{Defense Shard|Freezing Rain}}&lt;br /&gt;
| Geyser Traps has '''10-?%''' chance to freeze all targets.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;frenzied_swarm&amp;quot;&lt;br /&gt;
| {{Defense Shard|Frenzied Swarm}}&lt;br /&gt;
| Moss Hornet movement speed is increased by '''500-??'''.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;giant_harpy_feathers&amp;quot;&lt;br /&gt;
| {{Defense Shard|Giant Harpy Feathers}}&lt;br /&gt;
| Harpy feathers pierce through 1 extra target, even when not corrupt. Projectile damage reduction per pierce reduced by '''10-??%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;oily_overflow&amp;quot;&lt;br /&gt;
| {{Defense Shard|Oily Overflow}}&lt;br /&gt;
| Oil Catapult projectiles leave additional Oil on the ground for '''3-??''' seconds.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;titanic_slam&amp;quot;&lt;br /&gt;
| {{Defense Shard|Titanic Slam}}&lt;br /&gt;
| The Colossus' attack has an '''8-??%''' chance to be a massive overhead slam, creating a shockwave that deals '''200-??%''' of your Tower Health as earth damage and sends enemies airborne.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;amped_charge&amp;quot;&lt;br /&gt;
| {{Hero Shard|Amped Charge}}&lt;br /&gt;
| Increases the damage of Proton Charge by '''3-??%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;atomic_madness&amp;quot;&lt;br /&gt;
| {{Hero Shard|Atomic Madness}}&lt;br /&gt;
| Atomic Launcher fires 2 extra shots in a small spread for '''150-??%''' of your Hero Damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;beam_intensification&amp;quot;&lt;br /&gt;
| {{Hero Shard|Beam Intensification}}&lt;br /&gt;
| Increases the damage of Sword Beam by '''3-??%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;blood_rage&amp;quot;&lt;br /&gt;
| {{Hero Shard|Blood Rage}}&lt;br /&gt;
| Increases the damage bonus of Provoke by '''4-??%''', and damage resistance by '''3-??%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;bunny_hop&amp;quot;&lt;br /&gt;
| {{Hero Shard|Bunny Hop}}&lt;br /&gt;
| Gives the ability to double jump! And increases your movement speed by '''0-200'''.&lt;br /&gt;
| 4&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Huntress}}{{Valid for Squire}}{{Valid for AbyssLord}}{{Valid for Adept}}{{Valid for Lavamancer}}{{Valid for SeriesEV2}}{{Valid for Barbarian}}{{Valid for Mystic}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;chi_curse&amp;quot;&lt;br /&gt;
| {{Hero Shard|Chi Curse}}&lt;br /&gt;
| Increases Crippling Chi Wave cripple effectiveness by '''5-??%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Initiate}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;critical_empowerment&amp;quot;&lt;br /&gt;
| {{Hero Shard|Critical Empowerment}}&lt;br /&gt;
| Increases your Hero Crit Damage by '''5-??%'''.&lt;br /&gt;
| 11&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;hasten&amp;quot;&lt;br /&gt;
| {{Hero Shard|Hasten}}&lt;br /&gt;
| Increases attack speed by '''10-??%'''.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Huntress}}{{Valid for SeriesEV2}}{{Valid for Gunwitch}}{{Valid for Adept}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;heavy_armor&amp;quot;&lt;br /&gt;
| {{Hero Shard|Heavy Armor}}&lt;br /&gt;
| Increases armor by '''4-??%''', but reduces speed by '''700-??'''.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;radiant_empowerment&amp;quot;&lt;br /&gt;
| {{Hero Shard|Radiant Empowerment}}&lt;br /&gt;
| Increases the damage of nearby heroes by '''5-??%'''.&lt;br /&gt;
| 5&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;rainbow_flask&amp;quot;&lt;br /&gt;
| {{Hero Shard|Rainbow Flask}}&lt;br /&gt;
| Increases the damage of Oil Flask by '''3-??%''' and has a chance to drench, ignite, or poison enemies on hit.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;run_and_gun&amp;quot;&lt;br /&gt;
| {{Hero Shard|Run and Gun}}&lt;br /&gt;
| Your primary attacks have a '''10-??%''' chance on hit to increase your movement speed by 600 for 3s.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;sharp_thinking&amp;quot;&lt;br /&gt;
| {{Hero Shard|Sharp Thinking}}&lt;br /&gt;
| Increases the damage bonus of Combat Preparation by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;tamers_gambit&amp;quot;&lt;br /&gt;
| {{Hero Shard|Tamer's Gambit}}&lt;br /&gt;
| Pets deal '''20-??%''' more damage, but Hero Damage and Ability Power are reduced by '''68-??%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;tank_gambit&amp;quot;&lt;br /&gt;
| {{Hero Shard|Tank Gambit}}&lt;br /&gt;
| Take '''6-??%''' less damage, but deal '''45-??%''' less damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;venomous_strikes&amp;quot;&lt;br /&gt;
| {{Hero Shard|Venomous Strikes}}&lt;br /&gt;
|'''2-20%''' chance on hit to poison a target for '''20-180%''' of your Hero Damage stat as magical poison damage each second for '''1-5s'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;vroom_polymorph&amp;quot;&lt;br /&gt;
| {{Hero Shard|Vroom Polymorph}}&lt;br /&gt;
| Vroom Broom polymorphs enemies around you when activated for '''2-??''' seconds. Can only activate once every 10 seconds.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;wild_fire&amp;quot;&lt;br /&gt;
| {{Hero Shard|Wild Fire}}&lt;br /&gt;
| Increases the duration of Flame Surge’s fire trail by '''1-??''' seconds.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Others ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enhanced_launcher&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enhanced Launcher}}&lt;br /&gt;
| Anti Gravity Bot Launcher can store an additional '''1-15''' Anti Gravity Bots.&lt;br /&gt;
| 14&lt;br /&gt;
|'''Removed'''&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;skeletal_bind&amp;quot;&lt;br /&gt;
| {{Hero Shard|Skeletal Bind}}&lt;br /&gt;
| When you defeat an enemy, you generate a charge. Your next fully-charged secondary attack summons a skeletal hand that traps each target hit for '''1-6''' seconds, draining one charge for each enemy hit. You can have a max of '''5''' charges.&lt;br /&gt;
| 10&lt;br /&gt;
|'''Removed'''&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;harbingers_exile&amp;quot;&lt;br /&gt;
| {{Defense Shard|Harbinger’s Exile}}&lt;br /&gt;
| Training Dummy has a '''1-9%''' chance to teleport targets back to spawner.&lt;br /&gt;
| 20&lt;br /&gt;
|'''Removed'''&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;withering_blast&amp;quot;&lt;br /&gt;
| {{Defense Shard|Withering Blast}}&lt;br /&gt;
| Enemies damaged by Arcane Barrier take '''5-20%''' increased damage for '''1.5-3''' seconds.&lt;br /&gt;
| 15&lt;br /&gt;
|'''Revenge of the Yeti Incursion'''&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;onsen_bath&amp;quot;&lt;br /&gt;
| {{Defense Shard|Onsen Bath}}&lt;br /&gt;
| 20% chance for Cannonball Tower to fire a steamy blast dealing '''20-500%''' Defense Power and drenching enemies for 3 seconds.&lt;br /&gt;
| 12&lt;br /&gt;
|'''Revenge of the Yeti Incursion - Xbox Exclusive Item'''&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hyper Shards==&lt;br /&gt;
&lt;br /&gt;
[[File:The_Hyper_Shard_Icon.png|right|120px]]&lt;br /&gt;
With the introduction of mastery mode, several new hyper shards have been introduced to the game.  Shards unlock as you earn stars in mastery mode.&lt;br /&gt;
Each hyper shard can only be obtained once in Mastery mode.&lt;br /&gt;
&lt;br /&gt;
As of the Prime Incursion Update, completing all maps within a prime region awards a hyper shard.  Completing all six regions awards the last hyper shard.  This allows you to obtain a second set of all the shards.&lt;br /&gt;
Note that the order that you obtain hyper shards in Prime Incursions is different than that of Mastery mode (e.g. the first prime region doesn't award Mass Destruction).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:10%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:40%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Stars Needed&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Prime Region&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
|- id=&amp;quot;mass_destruction&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_2.png|50px]]                                                                                             &lt;br /&gt;
'''Mass Destruction'''}} &lt;br /&gt;
| Increases the Defense Power of the affected tower by 2-70% .&lt;br /&gt;
| 34&lt;br /&gt;
| 50 Stars&lt;br /&gt;
| Completing all prime maps&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
|- id=&amp;quot;vicious_strikes&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_5.png|50px]]                                                                                          &lt;br /&gt;
'''Vicious Strikes'''}} &lt;br /&gt;
| Increases the Defense Range of the affected tower by x-2275 units.&lt;br /&gt;
| 12&lt;br /&gt;
| 155 Stars&lt;br /&gt;
| Prime 6&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
|- id=&amp;quot;radiant_critical_power&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_3.png|50px]]                                                                                          &lt;br /&gt;
'''Radiant Critical Power'''}} &lt;br /&gt;
| Increases the Defense Critical Damage of nearby defenses by 0-5% and Defense Critical Chance of nearby defenses by 3%.&lt;br /&gt;
| 5&lt;br /&gt;
| 260 Stars&lt;br /&gt;
| Prime 4&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Boots&lt;br /&gt;
|- id=&amp;quot;explosive_shielding_guard&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_1.png|50px]]                                                                                        &lt;br /&gt;
'''Explosive Shielding Guard'''}} &lt;br /&gt;
| When the affected tower takes damage, it has a 3-35% chance to gain a shield for 50-250% of its Defense Health for 5 seconds and to trigger an explosion that deals 140-500% of its Defense Health as damage to nearby enemies. Does not work with Auras and Traps. This does not destroy the tower. Does not stack with Shielding Guard or Explosive Guard.&lt;br /&gt;
| 20&lt;br /&gt;
| 365 Stars&lt;br /&gt;
| Prime 2&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
|- id=&amp;quot;thunderstruck&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_4.png|50px]]                                                                               &lt;br /&gt;
'''Thunderstruck'''}} &lt;br /&gt;
| Your primary attacks have a 26% chance on hit to drench enemies for 7 seconds and your primary attacks deal an additional 40% damage as storm.&lt;br /&gt;
| 12&lt;br /&gt;
| 470 Stars&lt;br /&gt;
| Prime 3&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
|- id=&amp;quot;destructive_pylon&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_2.png|50px]]                                                                                      &lt;br /&gt;
'''Destructive Pylon'''}} &lt;br /&gt;
| Increases the Defense Power of nearby defenses to 120% and increases the Defense Power of the affected tower by 34%. Does not stack with Destruction or Power Pylon.&lt;br /&gt;
| 18&lt;br /&gt;
| 575 Stars&lt;br /&gt;
| Prime 1&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
|- id=&amp;quot;automation&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_1.png|50px]]                                                                                  &lt;br /&gt;
'''Automation'''}} &lt;br /&gt;
| Each time your defense attacks, it heals for 2% of its max health. Cooldown of 0.7 seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| 680 Stars&lt;br /&gt;
| Prime 5&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
|-&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_6.png|50px]]                                                                                  &lt;br /&gt;
'''Juggernaut'''}} &lt;br /&gt;
| Increases your defense health and reduce damage, on 16/16 +70% Defense Health and +20% damage reduction&lt;br /&gt;
| 16&lt;br /&gt;
| 785 Stars&lt;br /&gt;
| Prime 7&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cymmina</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Shards&amp;diff=14826</id>
		<title>Shards</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Shards&amp;diff=14826"/>
				<updated>2022-02-17T18:01:40Z</updated>
		
		<summary type="html">&lt;p&gt;Cymmina: Adjusted markdown formatting to make it easier to edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shards are gemlike artifacts that slot into your Relics, Armor, and Weapons. Shards replaced [[Skill Spheres]] system and item [[Passives]] (while some items with unique passives still drop but have only one shard slot). Shards give your hero or your defenses extra stats or abilities, all green shards can buff only defenses and can be placed only in [[Relics]], while blue shards will buff your hero and can be placed in [[Weapon]] and [[Armor]]. Shards can be moved between pieces of gear and be upgraded straight from your inventory. A weapon or piece of armor allows to hold up to 3 Shards and can only equip Hero (blue) Shards and relics can hold up to 3 Defense (green) Shards. Blue shards give you hero new abilities or stats while they are placed in any item currently equipped by that hero, but green (defenses) shards strengthen only that tower, where relic containing them is equipped.&lt;br /&gt;
&lt;br /&gt;
==Shards Packs==&lt;br /&gt;
Shards drop from shard packs obtained from victory chest at the end of every map, you will get Standard shard pack after completing any Campaign and Chaos map, those packs can drop shards associated with Campaign packs. After completing Trials on Chaos difficulty, you will get guaranteed Shard pack from that difficulty and one Shard Pack from any previous difficulty (for example, if you beat Chaos III Trials, you’ll receive 1 Chaos III Shard Pack and 1 Chaos II, Chaos I or Standard Shard Pack). &lt;br /&gt;
Once you win 3 consecutive random maps in a row in Trials, you’ll activate the Shard consecutive bonus. On your 4th consecutive victory onward, you’ll earn an extra Shard Pack for as long as the streak continues. This extra Shard Pack is a guaranteed Shard Pack from that difficulty. That means once you activate the win bonus, you’ll get 3 Shards guaranteed every victory (2 Shard Packs of that difficulty, 1 Shard Pack from previous difficulties) until one of your crystals break or you leave the game.&lt;br /&gt;
&lt;br /&gt;
Any shard can be purchased from [[Non Playable Characters|Gran Ma'ster]] for 1000 Defender Medals or 250 Gems. A shard pack containing 5 random shards can also be purchased for 500 Defender Medals or 125 Gems. These shard packs will give you 5 random shards from a single difficulty (e.g. 5 random Chaos V shards).&lt;br /&gt;
&lt;br /&gt;
==Shard Dust==&lt;br /&gt;
As of the Protean Shift update, you may disenchant shards (press 's' when hovering over a shard) which will turn the shard into shard dust of the same tier. Ten shard dust can be exchanged with [[Tavern#War_Recruiter|War Recruiter]] to obtain one new shard pack.&lt;br /&gt;
&lt;br /&gt;
==Standard Shards List==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CAMPAIGN --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Campaign ===&lt;br /&gt;
&lt;br /&gt;
[[File:Campaign_Standard_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;defensive_critical_damage&amp;quot;&lt;br /&gt;
| {{Defense Shard|Defensive Critical Damage}}&lt;br /&gt;
| Increases the Defense Crit Damage of the affected tower by '''4-20%'''.&lt;br /&gt;
| 16&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fortification&amp;quot;&lt;br /&gt;
| {{Defense Shard|Fortification}}&lt;br /&gt;
| Increases Defense Health of the affected tower by '''2-34%'''.&lt;br /&gt;
| 16&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;ghastly_curse&amp;quot;&lt;br /&gt;
| {{Defense Shard|Ghastly Curse}}&lt;br /&gt;
| Nether Archer arrows now make enemies move at '''50-42%''' speed for '''0-4''' seconds.&lt;br /&gt;
| 8&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;cataclysmic&amp;quot;&lt;br /&gt;
| {{Hero Shard|Cataclysmic}}&lt;br /&gt;
| You have a '''5-??%''' chance when landing on the ground to deal '''20-??%''' of your Ability Power as fire damage to nearby enemies.&lt;br /&gt;
| 20&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;concussive_chi&amp;quot;&lt;br /&gt;
| {{Hero Shard|Concussive Chi}}&lt;br /&gt;
| Secondary attacks have a '''1-25%''' chance to stun targets for '''1-4.6''' seconds.&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;concussive_shock&amp;quot;&lt;br /&gt;
| {{Hero Shard|Concussive Shock}}&lt;br /&gt;
| Increases the stun duration of Concussive Shot by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;construction&amp;quot;&lt;br /&gt;
| {{Hero Shard|Construction}}&lt;br /&gt;
| Increases repair and upgrade speed during Combat Phase by '''25-75%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;corruptions_fortification&amp;quot;&lt;br /&gt;
| {{Hero Shard|Corruption’s Fortification}}&lt;br /&gt;
| Armor buff of Dryad’s Blessing is increased by '''4-40%''' in purification form.&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;drenching_strikes&amp;quot;&lt;br /&gt;
| {{Hero Shard|Drenching Strikes}}&lt;br /&gt;
| Your primary attacks have a '''2-30%''' chance on hit to drench enemies for '''3-7''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_tornado&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enduring Tornado}}&lt;br /&gt;
| Increases the knockup duration of Tornado by '''1-6''' seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enhanced_decoy&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enhanced Decoy}}&lt;br /&gt;
| Death From Above's decoy deals an extra '''20-420%''' damage to enemies.&lt;br /&gt;
| 20&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fountain_of_speed&amp;quot;&lt;br /&gt;
| {{Hero Shard|Fountain Of Speed}}&lt;br /&gt;
| Abyss Fountain increases allied movement speed by '''50-650''' for '''5''' seconds.&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;knife_club&amp;quot;&lt;br /&gt;
| {{Hero Shard|Knife Club}}&lt;br /&gt;
| Increases the damage of Fan of Knives by '''3-39%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;retribution&amp;quot;&lt;br /&gt;
| {{Hero Shard|Retribution}}&lt;br /&gt;
| When you take damage, you have a '''2-20%''' chance of dealing '''125-425%''' of your Armor as damage to your attacker.&lt;br /&gt;
| 20&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;speed_boost&amp;quot;&lt;br /&gt;
| {{Hero Shard|Speed Boost}}&lt;br /&gt;
| Increases your movement speed by '''100-500'''.&lt;br /&gt;
| 8&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;support_magic_specialist&amp;quot;&lt;br /&gt;
| {{Hero Shard|Support Magic Specialist}}&lt;br /&gt;
| Decreases the cost of Broom Vault and Book Drop by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;swift_provocation&amp;quot;&lt;br /&gt;
| {{Hero Shard|Swift Provocation}}&lt;br /&gt;
| Provoke movement speed buff increased by '''10-154'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;wither_bubble&amp;quot;&lt;br /&gt;
| {{Hero Shard|Wither Bubble}}&lt;br /&gt;
| Arcane Bubble withers enemies inside it increasing the damage they take by '''X-15%'''.&lt;br /&gt;
| 9&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;worm_scarf&amp;quot;&lt;br /&gt;
| {{Hero Shard|Worm Scarf}}&lt;br /&gt;
| Reduces the damage you take from enemies by '''3-15%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;zephyrs_warpath&amp;quot;&lt;br /&gt;
| {{Hero Shard|Zephyr's Warpath}}&lt;br /&gt;
| Increase movement speed in Whirlwind by '''5%-105%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 1 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos I ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_1_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;crumbling_stone&amp;quot;&lt;br /&gt;
| {{Defense Shard|Crumbling Stone}}&lt;br /&gt;
| Enemies petrified by Maw of the Earth Drake receive '''2-20%''' more damage and explode on death for '''10-250%''' Defense Power magical damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;destruction&amp;quot;&lt;br /&gt;
| {{Defense Shard|Destruction}}&lt;br /&gt;
| Increases Defense Power of the affected tower by '''2-34%'''.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;dragons_haste&amp;quot;&lt;br /&gt;
| {{Defense Shard|Dragon’s Haste}}&lt;br /&gt;
| Dragons Nest dragons’ movement speed is increased by '''700-??'''.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;electric_fingers&amp;quot;&lt;br /&gt;
| {{Defense Shard|Electric Fingers}}&lt;br /&gt;
| Skeletal Orcs have '''3-30%''' chance on hit to deal an additional '''40-400%''' of their Defense Health as storm damage. Bounces '''3''' times.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowered_flame&amp;quot;&lt;br /&gt;
| {{Defense Shard|Empowered Flame}}&lt;br /&gt;
| Flamethrower tower has a '''1-15%''' chance to hit the target again for '''55-275%''' damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;laser_boost&amp;quot;&lt;br /&gt;
| {{Defense Shard|Laser Boost}}&lt;br /&gt;
| Picking up Mega Death Laser increases EV2's movements speed by '''50-350''' and Hero Damage by '''4-40%''' for '''15''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;rippling_explosions&amp;quot;&lt;br /&gt;
| {{Defense Shard|Rippling Explosions}}&lt;br /&gt;
| Enemies that die inside the boost aura have a '''5-25%''' chance to detonate, dealing '''20-80%''' of the Boost aura's Tower Damage stat as damage in a small area around the enemy.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;stun_fire&amp;quot;&lt;br /&gt;
| {{Defense Shard|Stun Fire}}&lt;br /&gt;
| Cannonball Tower has a '''11-25%''' chance on hit to stun target for '''1.6-3''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;annoyance&amp;quot;&lt;br /&gt;
| {{Hero Shard|Annoyance}}&lt;br /&gt;
| Taunts nearby enemies for '''1-4''' seconds every '''8''' seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;binding_roots&amp;quot;&lt;br /&gt;
| {{Hero Shard|Binding Roots}}&lt;br /&gt;
| Your slam ability has an '''22-50%''' chance to stun enemies for 0.5 seconds then root in place for 4.5 seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;bots_of_oil&amp;quot;&lt;br /&gt;
| {{Hero Shard|Bots Of Oil}}&lt;br /&gt;
| Exploding Grav Bots now oil enemies for '''1-8''' second(s). If ignited by fire, deals  '''20-220%''' Ability Power as fire damage per second for '''1-5''' second(s).&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;broomnado_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Broomnado Power}}&lt;br /&gt;
| Increases Broom Nado damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;bulwark&amp;quot;&lt;br /&gt;
| {{Hero Shard|Bulwark}}&lt;br /&gt;
| Increases armor by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;concussive_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Concussive Power}}&lt;br /&gt;
| Increases the damage of Concussive Shots by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;crane_stance&amp;quot;&lt;br /&gt;
| {{Hero Shard|Crane Stance}}&lt;br /&gt;
| Each secondary attack increases the damage of the next primary attack by '''10-90%.''' Stacks up to '''6''' times.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;critical_strike&amp;quot;&lt;br /&gt;
| {{Hero Shard|Critical Strike}}&lt;br /&gt;
| Increases your Hero Crit Chance by '''3-10%'''.&lt;br /&gt;
| 7&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;full_shell_ahead&amp;quot;&lt;br /&gt;
| {{Hero Shard|Full Shell Ahead}}&lt;br /&gt;
| Increases movement speed while in Turtle Stance by '''25-525'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fury_speed&amp;quot;&lt;br /&gt;
| {{Hero Shard|Fury Speed}}&lt;br /&gt;
| Increases projectile speed of Fury by '''0-??%'''.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;explosive_blades&amp;quot;&lt;br /&gt;
| {{Hero Shard|Explosive Blades}}&lt;br /&gt;
| Daggers thrown by Dagger Throw no longer pierce. Daggers now stick to the target and explode after 3 seconds for '''1,500-5,000%''' of Ability Power.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;haunting&amp;quot;&lt;br /&gt;
| {{Hero Shard|Haunting}}&lt;br /&gt;
| Primary attacks generate '''1''' ghost stack. At '''10''' stacks you unleash ghosts for '''3''' seconds, each dealing '''10-250%''' of your Ability Power as damage. The effect has a cooldown of '''5''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lashing_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Lashing Power}}&lt;br /&gt;
| Increases Lash Out damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;molten_striker&amp;quot;&lt;br /&gt;
| {{Hero Shard|Molten Striker}}&lt;br /&gt;
| Molten Core deals more impact damage the farther it travels, up to +20-200% more damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_volley&amp;quot;&lt;br /&gt;
| {{Hero Shard|Power Volley}}&lt;br /&gt;
| Increases the damage of Arcane Volley by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shroom_doom&amp;quot;&lt;br /&gt;
| {{Hero Shard|Shroom Doom}}&lt;br /&gt;
| Damage of Powder Toss while in Corrupt Form increased by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;thundering_call&amp;quot;&lt;br /&gt;
| {{Hero Shard|Thundering Call}}&lt;br /&gt;
| Increases Call to Madness range by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;withering_fountain&amp;quot;&lt;br /&gt;
| {{Hero Shard|Withering Fountain}}&lt;br /&gt;
| Abyss Fountain withers enemies inside it reducing the damage they deal by '''2-20%'''.&lt;br /&gt;
| 9&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 2 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos II ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_2_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;atomic_capacity&amp;quot;&lt;br /&gt;
| {{Defense Shard|Atomic Capacity}}&lt;br /&gt;
| This shard gives your Atomic Launcher an additional missile when the shard is upgraded to '''4/8''' and then another at '''8/8'''.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;berserk_master&amp;quot;&lt;br /&gt;
| {{Defense Shard|Berserk Master}}&lt;br /&gt;
| Increases the duration of Direct Command on your Skeletal Orcs by '''1-5''' seconds.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;blazing_phoenix&amp;quot;&lt;br /&gt;
| {{Defense Shard|Blazing Phoenix}}&lt;br /&gt;
| Shortly after a Blaze Balloon triggers, a Phoenix emerges dealing '''1000-5000%''' Defense Power as magical fire damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;combined_power&amp;quot;&lt;br /&gt;
| {{Defense Shard|Combined Power}}&lt;br /&gt;
| Serpent's Coil deals '''25-385%''' Defense Power as magical damage each second when an enemy is also affected by Sand Viper.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;defensive_critical_strike&amp;quot;&lt;br /&gt;
| {{Defense Shard|Defensive Critical Strike}}&lt;br /&gt;
| Increases the Defense Crit Chance of the affected tower by an additional '''2-15%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;encroaching_flames&amp;quot;&lt;br /&gt;
| {{Defense Shard|Encroaching Flames}}&lt;br /&gt;
| Flame aura has a '''5-30%''' chance to deal '''4-60%''' more damage.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;frosty_duet&amp;quot;&lt;br /&gt;
| {{Defense Shard|Frosty Duet}}&lt;br /&gt;
| The Frostbite tower can hit an additional target, but its Range is reduced by '''60-35%.'''&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;icefall&amp;quot;&lt;br /&gt;
| {{Defense Shard|Icefall}}&lt;br /&gt;
| Hailstorm Tower attacks have a '''2-5%''' chance on hit to freeze enemies for 2 seconds.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;magma_maelstrom&amp;quot;&lt;br /&gt;
| {{Defense Shard|Magma Maelstrom}}&lt;br /&gt;
| Rate at which Fissures of Embermount generate Molten Power reduced by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;over_charge&amp;quot;&lt;br /&gt;
| {{Defense Shard|Over Charge}}&lt;br /&gt;
| Increases the Elvish Artillery Cannon's projectile damage radius by '''16-64%''', and reduces damage falloff by '''18-42%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;panic_fire&amp;quot;&lt;br /&gt;
| {{Defense Shard|Panic Fire}}&lt;br /&gt;
| When the affected tower takes damage, it has a '''5-15%''' chance to increase it's Attack Rate by '''50%''' for '''1-4''' seconds. Does not work with Auras and Traps.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_bolts&amp;quot;&lt;br /&gt;
| {{Defense Shard|Power Bolts}}&lt;br /&gt;
| Ballista has a '''4-40%''' chance on hit to deal '''15-60%''' extra magical damage.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;press_your_luck&amp;quot;&lt;br /&gt;
| {{Defense Shard|Press Your Luck}}&lt;br /&gt;
| When the affected tower takes damage, it has a '''5-15%''' chance to increase it's Critical Hit Chance by '''30%''' for '''1-4''' seconds. Does not work with Auras and Traps.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;world_tree_mcbufferson&amp;quot;&lt;br /&gt;
| {{Defense Shard|World Tree Mcbufferson}}&lt;br /&gt;
| Every '''20''' seconds, the world tree places a leafy shield on a blockade within its influence that absorbs '''10-210%''' of the Dryad's Defense Health stat and lasts '''10''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;batter_up&amp;quot;&lt;br /&gt;
| {{Hero Shard|Batter Up}}&lt;br /&gt;
| Increases the damage of Molten Core by '''4-40%''' each time it is redirected. Happens '''3''' times.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;corruptions_harmony&amp;quot;&lt;br /&gt;
| {{Hero Shard|Corruption’s Harmony}}&lt;br /&gt;
| Reduces Corruption form’s Celestial Power drain by '''-1''' to '''-3'''.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;critical_restoration&amp;quot;&lt;br /&gt;
| {{Hero Shard|Critical Restoration}}&lt;br /&gt;
| Primary Attack critical hits restore '''1-5''' Broom Power.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;dewey_deathimal_system&amp;quot;&lt;br /&gt;
| {{Hero Shard|Dewey Deathimal System}}&lt;br /&gt;
| Book drop duration is increased '''1-3''' second and the extra damage they take is increased '''5-15%''' while under it's effect.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;dragon_stance&amp;quot;&lt;br /&gt;
| {{Hero Shard|Dragon Stance}}&lt;br /&gt;
| Each melee primary attack increases the damage of the next ranged secondary attack by '''10-90%.''' Stacks up to '''6''' times.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;dummies_and_bots&amp;quot;&lt;br /&gt;
| {{Hero Shard|Dummies And Bots}}&lt;br /&gt;
| The Death From Above ability now spawns '''4''' grav Bots that each deal '''20-220%''' of your Ability as damage in a '''100-500''' radius. These do not count towards the cap on the number of Bots she can hold.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowered_mark&amp;quot;&lt;br /&gt;
| {{Hero Shard|Empowered Mark}}&lt;br /&gt;
| Increases the max number of the marked targets this hero may have by '''2-30'''.&lt;br /&gt;
| 28&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowered_throw&amp;quot;&lt;br /&gt;
| {{Hero Shard|Empowered Throw}}&lt;br /&gt;
| Increases the damage of Dagger Throw by '''3-39%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;frenzy&amp;quot;&lt;br /&gt;
| {{Hero Shard|Frenzy}}&lt;br /&gt;
| Primary attacks have a '''21-26%''' to increase attack speed by '''5-30%''' for 5 seconds. Can only proc every 7 seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fury_restoration&amp;quot;&lt;br /&gt;
| {{Hero Shard|Fury Restoration}}&lt;br /&gt;
| Restore '''1-??''' mana every time Fury scores a critical hit.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;harbingers_slam&amp;quot;&lt;br /&gt;
| {{Hero Shard|Harbinger’s Slam}}&lt;br /&gt;
| During Provoke, Seismic Slam damage increased by '''130-410%''' of your Ability Power stat.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;heroic_charge&amp;quot;&lt;br /&gt;
| {{Hero Shard|Heroic Charge}}&lt;br /&gt;
| Increases the damage of Valiant Charge by '''3-??%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;inspiration&amp;quot;&lt;br /&gt;
| {{Hero Shard|Inspiration}}&lt;br /&gt;
| Reduces the cooldown of your abilities by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;piercing&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lava_warrior&amp;quot;&lt;br /&gt;
| {{Hero Shard|Lava Warrior}}&lt;br /&gt;
| Primary Attacks restore '''6-10''' Lava Power.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;piercing&amp;quot;&lt;br /&gt;
| {{Hero Shard|Piercing}}&lt;br /&gt;
| Concussive Shots also fires a piercing shard dealing '''50-350%''' of Ability Power as damage, then explodes dealing '''25-225%''' of Ability Power as unresisted damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_of_the_knight&amp;quot;&lt;br /&gt;
| {{Hero Shard|Power Of The Knight}}&lt;br /&gt;
| Increases the damage of Knight of the Abyss by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;quake&amp;quot;&lt;br /&gt;
| {{Hero Shard|Quake}}&lt;br /&gt;
| You have a '''10-30%''' chance when landing to deal '''50-250%''' of your Ability Power as earth damage to nearby enemies.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;sanctuary&amp;quot;&lt;br /&gt;
| {{Hero Shard|Sanctuary}}&lt;br /&gt;
| Heroes inside the Arcane Bubble shield heal '''5-15'''% of their health per second during the duration of the bubble.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;serpents_appeasement&amp;quot;&lt;br /&gt;
| {{Hero Shard|Serpent’s Appeasement}}&lt;br /&gt;
| Increases Appeasement gained by '''60-300%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;turtle_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Turtle Power}}&lt;br /&gt;
| Increase Damage Protection while in Turtle Stance by '''1%-21%'''.&lt;br /&gt;
|?&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 3 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos III ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_3_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;boosted_grasp&amp;quot;&lt;br /&gt;
| {{Defense Shard|Boosted Grasp}}&lt;br /&gt;
| Enemies move at '''90-60%''' speed when they are within the Boost Aura.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;deadly_strikes&amp;quot;&lt;br /&gt;
| {{Defense Shard|Deadly Strikes}}&lt;br /&gt;
| Increases the Defense Range of the affected tower by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;drenched&amp;quot;&lt;br /&gt;
| {{Defense Shard|Drenched}}&lt;br /&gt;
| After your Geyser Trap drenches an enemy, the next source of damages deals an additional '''3-35%''' damage.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowered_bolts&amp;quot;&lt;br /&gt;
| {{Defense Shard|Empowered Bolts}}&lt;br /&gt;
| Ballista has a '''5-30%''' chance on hit to deal full damage to all targets pierced for the next '''10-40''' seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowered_frostbite&amp;quot;&lt;br /&gt;
| {{Defense Shard|Empowered Frostbite}}&lt;br /&gt;
| Frostbite has a '''5-45%''' chance to freeze the target for '''1-7''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowering_blasphemy&amp;quot;&lt;br /&gt;
| {{Defense Shard|Empowering Blasphemy}}&lt;br /&gt;
| Obelisk Hero Stat boost increased to '''10-50%''' and polymorph duration increased by '''1-6''' seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;icy_spiders&amp;quot;&lt;br /&gt;
| {{Defense Shard|Icy Spiders}}&lt;br /&gt;
| Nether Spiders have a '''6-16(20)%''' chance to spawn a pool of ice on the ground that makes all nearby enemies move at '''90-60(48)%''' speed for 5 seconds. The ice pools last 10 seconds.&lt;br /&gt;
| 10 (14)&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;numerous_reflection&amp;quot;&lt;br /&gt;
| {{Defense Shard|Numerous Reflection}}&lt;br /&gt;
| Increases the nodes of EV2’s Reflect Beam can sustain by '''1-6'''.&lt;br /&gt;
| 5&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;oil_spill&amp;quot;&lt;br /&gt;
| {{Defense Shard|Oil Spill}}&lt;br /&gt;
| Gives oil geyser a '''5-30%''' chance to stun all enemies hit for '''2s'''.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;powder_shot&amp;quot;&lt;br /&gt;
| {{Defense Shard|Powder Shot}}&lt;br /&gt;
| Oil Catapult projectiles leave additional Oil on the ground for '''2-??''' seconds.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;rain_of_oil&amp;quot;&lt;br /&gt;
| {{Defense Shard|Rain Of Oil}}&lt;br /&gt;
| Skeletal Archer's Direct Command now oils enemies, slowing them by '''50%''' for '''2-12''' seconds. If an oiled enemy is hit by fire damage, the oil ignites, dealing '''20-600%''' of its Defense Power in fire damage over '''1-11''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shielding_guard&amp;quot;&lt;br /&gt;
| {{Defense Shard|Shielding Guard}}&lt;br /&gt;
| When the affected tower takes damage, it has a '''5-25%''' chance to gain a shield for '''50-250%''' of it's Defense Health for '''5''' seconds. Does not work with Auras or Traps.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;abyss_knights_bargain&amp;quot;&lt;br /&gt;
| {{Hero Shard|Abyss Knight’s Bargain}}&lt;br /&gt;
| Reduces the mana cost of Knight of the Abyss by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;abyss_stone_attunement&amp;quot;&lt;br /&gt;
| {{Hero Shard|Abyss Stone Attunement}}&lt;br /&gt;
| Reduces the mana cost of Abyss Stone by '''1-15%'''.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;aerial_mastery&amp;quot;&lt;br /&gt;
| {{Hero Shard|Aerial Mastery}}&lt;br /&gt;
| Increases Death From Above’s Duration by '''1-6''' seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;betsys_curse&amp;quot;&lt;br /&gt;
| {{Hero Shard|Betsy’s Curse}}&lt;br /&gt;
| Primary attacks leave a curse zone that reduces the damage enemies deal by '''5-25%.''' You can place up to '''3''' zones and each zones lasts '''20-100''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;betsys_empowered_lightning&amp;quot;&lt;br /&gt;
| {{Hero Shard|Betsy’s Zapper}}&lt;br /&gt;
| Every '''8''' seconds, secondary attacks spawn a lightning balldealing '''125-325%''' Ability Power as storm damage '''2.5''' times per second  for '''1''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Monk}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;bewitching_hour&amp;quot;&lt;br /&gt;
| {{Hero Shard|Bewitching Hour}}&lt;br /&gt;
| Each Snipe hit adds '''4-40%''' to the damage of the next Primary Attack hit. Stacks up to '''5''' times.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;big_boy&amp;quot;&lt;br /&gt;
| {{Hero Shard|Big Boy}}&lt;br /&gt;
| The first Grav Bot placed will always be a Big Boy. Big Boy mines do an additional '''100-1100%'''  of hero Damage as damage to enemies in double the area.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;bounty&amp;quot;&lt;br /&gt;
| {{Hero Shard|Bounty}}&lt;br /&gt;
| Restores '''1-6''' mana upon defeating an enemy.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;cataclysm&amp;quot;&lt;br /&gt;
| {{Hero Shard|Cataclysm}}&lt;br /&gt;
| Increases Eruption damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;channel&amp;quot;&lt;br /&gt;
| {{Hero Shard|Channel}}&lt;br /&gt;
| Restores '''1-15''' of your ability resources every '''5''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for Initiate}}{{Valid for AbyssLord}}{{Valid for Adept}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;corruptions_bargain&amp;quot;&lt;br /&gt;
| {{Hero Shard|Corruption’s Bargain}}&lt;br /&gt;
| When this shard is fully upgraded, Dryad's Blessing costs no celestial power in purification form and costs '''1''' celestial power power per second instead of '''2''' in corruption form.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;corruptions_blessing&amp;quot;&lt;br /&gt;
| {{Hero Shard|Corruption’s Blessing}}&lt;br /&gt;
| Damage of Dryad's Blessing is increase by '''4-40%''' in corrupt form.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;echoing_shout&amp;quot;&lt;br /&gt;
| {{Hero Shard|Echoing Shout}}&lt;br /&gt;
| Increases the duration of Staggering Shout debuffs by 0.5s-4.5s.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fight_me_not&amp;quot;&lt;br /&gt;
| {{Hero Shard|Fight Me Not}}&lt;br /&gt;
| Defenses will deal '''5-25%''' more damage to enemies targetting the Squire.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;jackpot&amp;quot;&lt;br /&gt;
| {{Hero Shard|Jackpot}}&lt;br /&gt;
| You have a '''2-10%''' chance when picking up gold to quadruple the amaunt.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lava_floor&amp;quot;&lt;br /&gt;
| {{Hero Shard|Lava Floor}}&lt;br /&gt;
| Eruption spawns a lava field dealing '''150-1150%''' Ability Power as Fire magic damage each second for '''5s'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lingering_poison&amp;quot;&lt;br /&gt;
| {{Hero Shard|Lingering Poison}}&lt;br /&gt;
| Daggers thrown by Dagger Throw now poison the target for '''100-800%''' of Ability Power for '''1.2-5.2''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;oil_slick&amp;quot;&lt;br /&gt;
| {{Hero Shard|Oil Slick}}&lt;br /&gt;
| Increases the duration of oil flask by '''1-9%'''.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;overwhelm&amp;quot;&lt;br /&gt;
| {{Hero Shard|Overwhelm}}&lt;br /&gt;
| Your primary attacks have a '''7-15%''' chance to stun enemies for '''1-3''' seconds.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;overwhelming_buster&amp;quot;&lt;br /&gt;
| {{Hero Shard|Overwhelming Buster}}&lt;br /&gt;
| Adds '''0.5-4.5s''' to Blunder Broom Buster duration.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;thunderwave&amp;quot;&lt;br /&gt;
| {{Hero Shard|Thunderwave}}&lt;br /&gt;
| Arc Lightning deals '''X-1250%''' Ability Power as damage to all enemies around you.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;tormented_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Tormented Power}}&lt;br /&gt;
| Increases Dark Torment damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 4 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos IV ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_4_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;critical_allocation&amp;quot;&lt;br /&gt;
| {{Defense Shard|Critical Allocation}}&lt;br /&gt;
| Increases the defense Crit damage of the Elvish Artillery Cannon by '''30-46%''' and Crit Chance by '''5-21%''' but lowers the towers range by 25%.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;defense_rate&amp;quot;&lt;br /&gt;
| {{Defense Shard|Defense Rate}}&lt;br /&gt;
| Increases the Attack Rate of the affected tower by '''9-33%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;earth_toss&amp;quot;&lt;br /&gt;
| {{Defense Shard|Earth Toss}}&lt;br /&gt;
| Earthshatter tower has a '''28-100%''' chance on hit to knock targets into the air.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowering_flames&amp;quot;&lt;br /&gt;
| {{Defense Shard|Empowering Flames}}&lt;br /&gt;
| Flame Aura increases the damage of heroes standing inside it by '''5-25%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;explosive_surprise&amp;quot;&lt;br /&gt;
| {{Defense Shard|Explosive Surprise}}&lt;br /&gt;
| Geyser Trap has a '''10-50%''' chance to fire an exploding shard dealing '''200-1200%''' Defense Power as damage in an area.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lasting_conflagration&amp;quot;&lt;br /&gt;
| {{Defense Shard|Lasting Conflagration}}&lt;br /&gt;
| Increases Elder Dragon burn duration by '''1-??''' seconds.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lateral_blast&amp;quot;&lt;br /&gt;
| {{Defense Shard|Lateral Blast}}&lt;br /&gt;
| Volcano attacks spawn three random meteors that drop nearby, each dealing '''750-2250%''' Defense Power as magical Fire damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;plated_armor&amp;quot;&lt;br /&gt;
| {{Defense Shard|Plated Armor}}&lt;br /&gt;
| Imbues the Royal Guard's armor, making enemy projectiles deal '''76-40(28)%''' of their original damage.&lt;br /&gt;
| 12 (16)&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_transfer&amp;quot;&lt;br /&gt;
| {{Defense Shard|Power Transfer}}&lt;br /&gt;
| Increases the Defense Crit Chance of the affected tower by '''4-30%''' and reduces the Defense Power by -10%.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;puncturing_bolts&amp;quot;&lt;br /&gt;
| {{Defense Shard|Puncturing Bolts}}&lt;br /&gt;
| Ballista can now pierce an additional '''1-4''' targets.&lt;br /&gt;
| 6&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;sandstorm_warrior&amp;quot;&lt;br /&gt;
| {{Defense Shard|Sandstorm Warrior}}&lt;br /&gt;
| The Snaking Sands sandstorm increases Hero Damage and Ability Power by '''101-125%''' for '''1-25''' seconds.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;abyssal_mandate&amp;quot;&lt;br /&gt;
| {{Hero Shard|Abyssal Mandate}}&lt;br /&gt;
| Reduces the mana cost of Direct Command by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;arc_shielding&amp;quot;&lt;br /&gt;
| {{Hero Shard|Arc Shielding}}&lt;br /&gt;
| Arc Lightning places a shield on you lasting 20 seconds and absorbing '''180-780%''' Ability Power of damage. Enemies that hit the shield are damaged for a total of '''200-1000%''' of your Ability Power over 3 seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;beacon_of_the_storm&amp;quot;&lt;br /&gt;
| {{Hero Shard|Beacon Of The Storm}}&lt;br /&gt;
| Once per second your primary attack spawns a lightning ball that deals '''10-50%''' of your Hero Damage as storm damage. Bounces up to '''3''' times.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;betsys_empowered_beam&amp;quot;&lt;br /&gt;
| {{Hero Shard|Betsy’s Empowered Beam}}&lt;br /&gt;
| Primary attacks fire a piercing sonic projectile that deals '''105-150%''' Hero Damage as magical damage.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;call_of_the_kobold&amp;quot;&lt;br /&gt;
| {{Hero Shard|Call Of The Kobold}}&lt;br /&gt;
| Defeating an enemy grants a charge. Secondary attacks consume charges and shoots a firework at your target for '''20%-320%''' of your ability power.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;caustic_oil&amp;quot;&lt;br /&gt;
| {{Hero Shard|Caustic Oil}}&lt;br /&gt;
| Increases the damage of Oil Flask by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;celestial_attunement&amp;quot;&lt;br /&gt;
| {{Hero Shard|Celestial Attunement}}&lt;br /&gt;
| The dyrad can hold '''1-4''' more stacks of starfall.&lt;br /&gt;
| 6&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;charge_blast_v2&amp;quot;&lt;br /&gt;
| {{Hero Shard|Charge Blast V2}}&lt;br /&gt;
| Reduces the cost of EV2’s secondary attacks by '''5-95%'''.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;darkest_syphon&amp;quot;&lt;br /&gt;
| {{Hero Shard|Darkest Syphon}}&lt;br /&gt;
| Increases the angle of Dark Syphon by '''3-30'''.&lt;br /&gt;
| 9&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;draining_strikes&amp;quot;&lt;br /&gt;
| {{Hero Shard|Draining Strikes}}&lt;br /&gt;
| Increase the healing from Siphon Stance by '''5%-25%'''.&lt;br /&gt;
|?&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;electric_retribution&amp;quot;&lt;br /&gt;
| {{Hero Shard|Electric Retribution}}&lt;br /&gt;
| When you take damage, you have a '''2-25%''' chance of dealing '''125-450%''' of your Armour as storm damage to your attacker.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_drop&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enduring Drop}}&lt;br /&gt;
| Increases Book Drop duration by '''0.5-7.5s'''.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_lash&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enduring Lash}}&lt;br /&gt;
| Increases Lash Out poison duration by '''0.5-4.5''' s.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fan_of_knights&amp;quot;&lt;br /&gt;
| {{Hero Shard|Fan Of Knights}}&lt;br /&gt;
| Skeletal Knight also fires two additional Knights that deal '''20-500%''' of your Ability Power in damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;follow_through&amp;quot;&lt;br /&gt;
| {{Hero Shard|Follow Through}}&lt;br /&gt;
| Increases the damage of Sweeping Strikes by '''3-39%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;freeze_buster&amp;quot;&lt;br /&gt;
| {{Hero Shard|Freeze Buster}}&lt;br /&gt;
| Blunder Broom Buster has a '''1-5%''' chance to also freeze enemies for '''1-4s''', allowing them to be shattered by Crushing damage.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;frozen_core&amp;quot;&lt;br /&gt;
| {{Hero Shard|Frozen Core}}&lt;br /&gt;
| Increases Ice Needle damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;hemolytic_poison&amp;quot;&lt;br /&gt;
| {{Hero Shard|Hemolytic Poison}}&lt;br /&gt;
| Lashout cooldown increased to '''200-160%''' of what it was but allows it to stack '''0-2''' times and increases its duration by '''3-7''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;holy_empowerment&amp;quot;&lt;br /&gt;
| {{Hero Shard|Holy Empowerment}}&lt;br /&gt;
| Increases damage by '''5-??%''' while Holy Fire is active.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;inspiring_strikes&amp;quot;&lt;br /&gt;
| {{Hero Shard|Inspiring Strikes}}&lt;br /&gt;
| Primary attacks reduce the cooldown of your abilities by '''-0.1-0.3''' seconds.&lt;br /&gt;
| 4&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;insulated_decoy&amp;quot;&lt;br /&gt;
| {{Hero Shard|Insulated Decoy}}&lt;br /&gt;
| Decreases heat generated from Death from Above by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lets_rock&amp;quot;&lt;br /&gt;
| {{Hero Shard|Let’s Rock}}&lt;br /&gt;
| Activating Harden/Inflame gives the Lavamancer a shield lasting for '''6-30''' seconds that absorbs '''20-140%''' Hero Health incoming damage.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;manabombs_aid&amp;quot;&lt;br /&gt;
| {{Hero Shard|Manabomb’s Aid}}&lt;br /&gt;
| Manabomb places a shield on you that lasts '''20''' seconds that absorbs '''150-750%''' of your Ability Power Stat. Enemies that hit the shield are burned for a total of '''150-550%''' of your Ability Power over '''3''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;marking_bubble&amp;quot;&lt;br /&gt;
| {{Hero Shard|Marking Bubble}}&lt;br /&gt;
| Arcane Bubble will place a Mark on all enemies in the initial spawn area and increases Mark count '''1-6'''.&lt;br /&gt;
| 5&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mine_blast_radius&amp;quot;&lt;br /&gt;
| {{Hero Shard|Mine Blast Radius}}&lt;br /&gt;
| Anti Gravity Bots damage radius increased by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;piercing_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Piercing Power}}&lt;br /&gt;
| Increases the damage of Piercing Shot by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shroom_bloom&amp;quot;&lt;br /&gt;
| {{Hero Shard|Shroom Bloom}}&lt;br /&gt;
| The mushrooms created by Powder Toss last '''1-6''' seconds longer.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shroom_gloom&amp;quot;&lt;br /&gt;
| {{Hero Shard|Shroom Gloom}}&lt;br /&gt;
| Slow intensity of Powder Toss in Purification Form increased by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;smashing_fists&amp;quot;&lt;br /&gt;
| {{Hero Shard|Smashing Fists}}&lt;br /&gt;
| Pole Smash or Chi Stomp spawns a Fist dealing '''20-220%''' Ability Power as damage. After a short delay, another Fist emerges dealing '''20-420%''' Ability Power as damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 5 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos V ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_5_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;boosted_blockade&amp;quot;&lt;br /&gt;
| {{Defense Shard|Boosted Blockade}}&lt;br /&gt;
| Boost Aura increases blockade health by '''2-20%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;cthulus_influence&amp;quot;&lt;br /&gt;
| {{Defense Shard|Cthulu’s Influence}}&lt;br /&gt;
| While under the effects of corruption, Angry Nimbus has a '''3-27%''' chance to charm enemies for '''1-7''' seconds.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;earthen_guard&amp;quot;&lt;br /&gt;
| {{Defense Shard|Earthen Guard}}&lt;br /&gt;
| Imbues the Royal Guard's shield with earth magic that has a '''8-??%''' chance on dealing damage to unleash a fissure, dealing '''200-??%''' of your Tower Health as Earth Damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;explosive_arrows&amp;quot;&lt;br /&gt;
| {{Defense Shard|Explosive Arrows}}&lt;br /&gt;
| Skeletal Archers have a '''15-30%''' chance on hit to fire an explosive arrow dealing an additional '''150-450%''' of their Defense Power in damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;explosive_guard&amp;quot;&lt;br /&gt;
| {{Defense Shard|Explosive Guard}}&lt;br /&gt;
| When the affected tower takes damage, it has '''3-35%''' chance to trigger an explosion and deal '''140-500%''' of its Defense Health as damage to nearby enemies. Does not work with Auras or Traps. This does not destroy the tower.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;explosive_poison&amp;quot;&lt;br /&gt;
| {{Defense Shard|Explosive Poison}}&lt;br /&gt;
| If an enemy poisoned by the Poison Dart Tower is killed , it detonates dealing '''10%-150%''' of the tower’s damage stat as damage in a small area around the enemy.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fire_for_effect&amp;quot;&lt;br /&gt;
| {{Defense Shard|Fire For Effect}}&lt;br /&gt;
| Your explosive Trap has a '''15-45%''' chance to detonate twice without consuming an additional charge.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;flare_up&amp;quot;&lt;br /&gt;
| {{Defense Shard|Flare-Up}}&lt;br /&gt;
| Elder Dragon has a '''5-??%''' chance to deal '''12-??%''' more damage.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;frosty_beams&amp;quot;&lt;br /&gt;
| {{Defense Shard|Frosty Beams}}&lt;br /&gt;
| 25% chance for Proton Node to freeze all enemies it touches for '''1-2''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;frosty_bind&amp;quot;&lt;br /&gt;
| {{Defense Shard|Frosty Bind}}&lt;br /&gt;
| Frostbite slow strength increased by '''1-10%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;heavy_cannonball&amp;quot;&lt;br /&gt;
| {{Defense Shard|Heavy Cannonball}}&lt;br /&gt;
| Cannonball tower has a '''5-20%''' chance to spawn a heavy cannonball that pierces up to '''1-10''' target(s) stunning them for '''1-2''' second and dealing '''120-1250%''' of the Cannonball tower's damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;split_vipers&amp;quot;&lt;br /&gt;
| {{Defense Shard|Split Vipers}}&lt;br /&gt;
| Sand Viper may target up to '''1-2''' additional enemies, but has '''40-20%''' less Defense Power and does not ramp-up damage.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;vampiric_empowerment&amp;quot;&lt;br /&gt;
| {{Defense Shard|Vampiric Empowerment}}&lt;br /&gt;
| Increases the Defense Power of the affected tower by '''4-60%''' of its Defense Health.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;volcanic_shock&amp;quot;&lt;br /&gt;
| {{Defense Shard|Volcanic Shock}}&lt;br /&gt;
| Volcano has a '''2-20%''' chance to stun all enemies hit for '''1-2.8s'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anti_air&amp;quot;&lt;br /&gt;
| {{Hero Shard|Anti Air}}&lt;br /&gt;
| Deals '''4-40%''' additional damage to flying enemies.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;betsy_cluster_nades&amp;quot;&lt;br /&gt;
| {{Hero Shard|Betsy Cluster Nades}}&lt;br /&gt;
| When attacking flying enemies, you have a '''10-50%''' chance on hit to drop a bomb beneath them that deals '''110-310%''' of your Ability Power stat an Damage in a small area.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;burning_strikes&amp;quot;&lt;br /&gt;
| {{Hero Shard|Burning Strikes}}&lt;br /&gt;
| 2-20% chance on hit to burn target for '''20-180%''' of your Hero Damage stat as magical fire damage each second for '''1-5''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;chi_burst&amp;quot;&lt;br /&gt;
| {{Hero Shard|Chi Burst}}&lt;br /&gt;
| Increases Talisman of Empowerment's Critical Damage boost by '''2-20%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Initiate}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;corruptions_embrace&amp;quot;&lt;br /&gt;
| {{Hero Shard|Corruption’s Embrace}}&lt;br /&gt;
| Starfall damage is increased by '''4-40%''' in corrupt form.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;debilitating_madness&amp;quot;&lt;br /&gt;
| {{Hero Shard|Debilitating Madness}}&lt;br /&gt;
| Call to Madness increase the target's damage taken by '''3-45%'''.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;drenching_broomnado&amp;quot;&lt;br /&gt;
| {{Hero Shard|Drenching Broomnado}}&lt;br /&gt;
| Broom Nado damage increased by '''4-40%''' and its hits have '''1-25%''' chance to drench enemies and slow them by '''30%''' for '''1-5''' seconds.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowered_beam&amp;quot;&lt;br /&gt;
| {{Hero Shard|Empowered Beam}}&lt;br /&gt;
| After the Sword Beam collides with '''5''' targets, it spawns an additional Sword Beam that travels in the same direction as the first dealing '''125-425%''' of your Ability Power stat as damage to each target hit. After colliding with '''5''' targets it returns to the Squire dealing '''125-425%''' of your Ability Power stat as damage in an area around Squire.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_provocation&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enduring Provocation}}&lt;br /&gt;
| Provoke lasts an additional '''0.5-7.5''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Shield&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;flaming_knight&amp;quot;&lt;br /&gt;
| {{Hero Shard|Flaming Knight}}&lt;br /&gt;
| Knight of the Abyss is now imbued with fire, causing enemies hit to burn for '''50-500%''' of your Ability Power in fire damage over '''5''' seconds.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;heroic_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Heroic Power}}&lt;br /&gt;
| Increases Heroic Wave’s hero damage boost by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Monk}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;inferno&amp;quot;&lt;br /&gt;
| {{Hero Shard|Inferno}}&lt;br /&gt;
| Increases the damage of Flame Surge by '''4-??%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;madness_embrace&amp;quot;&lt;br /&gt;
| {{Hero Shard|Madness’ Embrace}}&lt;br /&gt;
| Increases Call to Madness duration by '''0.5-7.5s'''.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;maelstrom&amp;quot;&lt;br /&gt;
| {{Hero Shard|Maelstrom}}&lt;br /&gt;
| While Lightning Stance is active, the Barbarian's attacks have a '''5%-25%''' chance to drench enemies, stunning them for '''1.5s-3.5s.'''&lt;br /&gt;
|?&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mana_leech&amp;quot;&lt;br /&gt;
| {{Hero Shard|Mana Leech}}&lt;br /&gt;
| Dark Syphon drains '''4-40%''' additional mana.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;manabomb_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Manabomb Power}}&lt;br /&gt;
| Increases the damage of Manabomb by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;meteor_rain&amp;quot;&lt;br /&gt;
| {{Hero Shard|Meteor Rain}}&lt;br /&gt;
| Manabomb opens a portal overhead that spawns meteor that deal '''30-550%''' of your Ability Power stat as damage to enemies they affect.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mine_blast_damage&amp;quot;&lt;br /&gt;
| {{Hero Shard|Mine Blast Damage}}&lt;br /&gt;
| Anti-Gravity Bot damage increased by '''3-39%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mine_heat_compensator&amp;quot;&lt;br /&gt;
| {{Hero Shard|Mine Heat Compensator}}&lt;br /&gt;
| The cost of EV2’s Anti Gravity Bots is reduced by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;molten_charge_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Molten Charge Power}}&lt;br /&gt;
| Increases Molten Charge damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;molten_stun&amp;quot;&lt;br /&gt;
| {{Hero Shard|Molten Stun}}&lt;br /&gt;
| Increases Molten Charge stun duration by '''0.5-4.5s'''.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;one_with_chi&amp;quot;&lt;br /&gt;
| {{Hero Shard|One With Chi}}&lt;br /&gt;
| Increases the damage of Chi Blast by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Monk}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;poison_leaves&amp;quot;&lt;br /&gt;
| {{Hero Shard|Poison Leaves}}&lt;br /&gt;
| Dryad’s poison attacks deal '''2-20%''' more damage.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;read_or_die&amp;quot;&lt;br /&gt;
| {{Hero Shard|Read Or Die}}&lt;br /&gt;
| Scatter Sweep and Broom Vault have an '''1-21%''' chance to transmogrify enemies into books for '''3s'''. Transmogrified enemies take increased damage.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;scatter_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Scatter Power}}&lt;br /&gt;
| Increases Scatter Sweep damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;talon_strike&amp;quot;&lt;br /&gt;
| {{Hero Shard|Talon Strike}}&lt;br /&gt;
| Hawk Strike now stuns for '''2s-4.5'''.&lt;br /&gt;
|?&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;thunderbolts_and_lightning&amp;quot;&lt;br /&gt;
| {{Hero Shard|Thunderbolts and Lightning}}&lt;br /&gt;
| Increases the damage of Arc Lightning by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 6 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos VI ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_6_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;boosted_beam&amp;quot;&lt;br /&gt;
| {{Defense Shard|Boosted Beam}}&lt;br /&gt;
| Increases the power of the Buff Beam by '''22-39%'''.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;boosted_power&amp;quot;&lt;br /&gt;
| {{Defense Shard|Boosted Power}}&lt;br /&gt;
| Increases the power of the Boost Aura by '''2-20%'''.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;colossal_fissure&amp;quot;&lt;br /&gt;
| {{Defense Shard|Colossal Fissure}}&lt;br /&gt;
| Your Colossus' Direct Command now rips the earth unleashing a fissure that lingers and deals '''50-2050%''' of your Ability Power in damage over '''6''' seconds, but increases the mana cost of Direct Command by '''30-70%.''' Usable once every '''60''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;dragon_flare&amp;quot;&lt;br /&gt;
| {{Defense Shard|Dragon Flare}}&lt;br /&gt;
| Increases the projectile damage radius of Dragons Nest dragons by '''16-??%''', and reduces damage falloff by '''18-??%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enhanced_poison&amp;quot;&lt;br /&gt;
| {{Defense Shard|Enhanced Poison}}&lt;br /&gt;
| Increases the rate of the Poison Dart Tower's poison by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;flaming_death&amp;quot;&lt;br /&gt;
| {{Defense Shard|Flaming Death}}&lt;br /&gt;
| EV2’s mega death laser sets enemies it hits on fire dealing '''50-2''',050% of EV2’s Ability Power stat as damage over '''10''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;frosty_power&amp;quot;&lt;br /&gt;
| {{Defense Shard|Frosty Power}}&lt;br /&gt;
| Frostbite tower passes '''10-50%''' of its Defense Power stat to defenses within its frost aura.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;health_pylon&amp;quot;&lt;br /&gt;
| {{Defense Shard|Health Pylon}}&lt;br /&gt;
| Increases the Defense Health of nearby defenses to '''102-130%.''' Note: Requires a Blockade but this shard does not buff the Blockade that equips this shard.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mark_targets&amp;quot;&lt;br /&gt;
| {{Defense Shard|Mark Targets}}&lt;br /&gt;
| This defence has a '''5-45%''' chance to place an Apprentice Mark on its target.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;megarock&amp;quot;&lt;br /&gt;
| {{Defense Shard|Megarock}}&lt;br /&gt;
| Volcano launches a huge rock dealing '''1000-4000%''' Defense Power damage once every '''3''' volleys.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;serpent_gods_protection&amp;quot;&lt;br /&gt;
| {{Defense Shard|Serpent God’s Protection}}&lt;br /&gt;
| Towers and Blockades near the Obelisk take '''-1%''' to '''-10%''' damage.&lt;br /&gt;
| 9&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;sharpened_spikes&amp;quot;&lt;br /&gt;
| {{Defense Shard|Sharpened Spikes}}&lt;br /&gt;
| Blockade has a '''2-30%''' chance to stun enemies hit for '''1-3''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;backstab&amp;quot;&lt;br /&gt;
| {{Hero Shard|Backstab}}&lt;br /&gt;
| Primary attacks that hit enemies from behind now deal '''100-225%''' of their total damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;boiling_blood&amp;quot;&lt;br /&gt;
| {{Hero Shard|Boiling Blood}}&lt;br /&gt;
| Causes the Barbarian to take '''20%-2%''' of his Max Health as damage, every 5s during combat phase gaining Fury.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;brain_of_confusion&amp;quot;&lt;br /&gt;
| {{Hero Shard|Brain Of Confusion}}&lt;br /&gt;
| When you take damage you have a '''3-15%''' chance to confuse nearby enemies for '''3''' seconds. This effect has a '''15''' second cooldown.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;explosive_finale&amp;quot;&lt;br /&gt;
| {{Hero Shard|Explosive Finale}}&lt;br /&gt;
| Upon completion, the Arcane Bubble explodes dealing '''X-2000%''' Ability Power damage to all enemies in and around the bubble.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;flaming_retribution&amp;quot;&lt;br /&gt;
| {{Hero Shard|Flaming Retribution}}&lt;br /&gt;
| When you take damage, you have a '''2-20%''' chance of dealing '''125-425%''' of your Armor as fire damage to your attacker.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;heat_dispenser_module&amp;quot;&lt;br /&gt;
| {{Hero Shard|Heat Dispenser Module}}&lt;br /&gt;
| EV2 upgrades her gun with a new heat dispenser module that drains '''4-40%''' more heat with each primary attack.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;howling_feast&amp;quot;&lt;br /&gt;
| {{Hero Shard|Howling Feast}}&lt;br /&gt;
| Your Primary attacks generate '''1''' Feast stack, while at '''10''' stacks, increase your Hero Damage by '''2-30%.''' One stack wears off every '''3''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Dryad}}{{Valid for Squire}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;inspired_shout&amp;quot;&lt;br /&gt;
| {{Hero Shard|Inspired Shout}}&lt;br /&gt;
| Call to Arms buff increases armor and further increases damage by '''3-??%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;melting_point&amp;quot;&lt;br /&gt;
| {{Hero Shard|Melting Point}}&lt;br /&gt;
| When the Countess deals fire damage to an enemy, there is a 20% chance to ignite their armor, causing them to take '''x%''' extra damage for '''y''' seconds.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;molten_core_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Molten Core Power}}&lt;br /&gt;
| Increases Molten Core damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;momentum&amp;quot;&lt;br /&gt;
| {{Hero Shard|Momentum}}&lt;br /&gt;
| Enemies hit by abilities reduce Sweeping Strikes ability cooldown by '''0.2-0.8''' seconds every hit.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;nightmare_fuel&amp;quot;&lt;br /&gt;
| {{Hero Shard|Nightmare Fuel}}&lt;br /&gt;
| Enemies affected by Lash Out poison take '''20-320%''' Hero Damage as magical damage when hit by Dark Torment.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;pole_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Pole Power}}&lt;br /&gt;
| Increases the damage of Pole Smash or Chi Stomp by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_of_storms&amp;quot;&lt;br /&gt;
| {{Hero Shard|Power Of Storms}}&lt;br /&gt;
| You have a '''4-10%''' chance on hit to restore '''20''' mana per second for '''1-3''' seconds. '''10''' seconds cooldown.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for Initiate}}{{Valid for AbyssLord}}{{Valid for Adept}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;scatter_striker&amp;quot;&lt;br /&gt;
| {{Hero Shard|Scatter Striker}}&lt;br /&gt;
| Increases the range of Scatter Sweep by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shadow_prince&amp;quot;&lt;br /&gt;
| {{Hero Shard|Shadow Prince}}&lt;br /&gt;
| Taking damage has an '''7-??%''' chance to make you take '''3-??%''' less damage and stun attackers for '''1.2-??''' seconds over the duration.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shattering_stones&amp;quot;&lt;br /&gt;
| {{Hero Shard|Shattering Stones}}&lt;br /&gt;
| After an Abyss Stone expires, it detonates dealing '''40-400%''' of your Ability Power as crushing damage to nearby enemies.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shellshock&amp;quot;&lt;br /&gt;
| {{Hero Shard|Shellshock}}&lt;br /&gt;
| While Turtle Stance is active the Barbarian's attacks wither enemies hit for '''3-13''' seconds reducing their damage to '''75%-35%'''.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;snipe_critical_strike&amp;quot;&lt;br /&gt;
| {{Hero Shard|Snipe Critical Strike}}&lt;br /&gt;
| Increases the Crit Chance of Snipe by '''2-30%'''.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;unholy_fire&amp;quot;&lt;br /&gt;
| {{Hero Shard|Unholy Fire}}&lt;br /&gt;
| Blocking unleashes flames that deal '''150-750%''' of your ability power stat as damage to enemies in a cone in front of the hero at a rate of twice per second.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Shield&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 7 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos VII ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_7_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;ghost_arrows&amp;quot;&lt;br /&gt;
| {{Defense Shard|Ghost Arrows}}&lt;br /&gt;
| The arrows of the Nether Archer can now bounce '''1-4''' additional times.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;glacier&amp;quot;&lt;br /&gt;
| {{Defense Shard|Glacier}}&lt;br /&gt;
| Every 10 attacks, Hailstorm Tower fires an icy boulder that explodes on impact dealing '''750-2750%''' Defense Power as damage in a small area.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;manufacturers_overcharge&amp;quot;&lt;br /&gt;
| {{Defense Shard|Manufacturer’s Overcharge}}&lt;br /&gt;
| Weapon Manufacturer charges '''4-40%''' faster.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;node_increase&amp;quot;&lt;br /&gt;
| {{Defense Shard|Node Increase}}&lt;br /&gt;
| EV2 can create '''1-4''' extra node(s) in any single Weapon Manufacturer chain.&lt;br /&gt;
| 6&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;obelisk_shield&amp;quot;&lt;br /&gt;
| {{Defense Shard|Obelisk Shield}}&lt;br /&gt;
| Obelisk Shield absorption increased to '''10-70%'''.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;oily_entrapment&amp;quot;&lt;br /&gt;
| {{Defense Shard|Oily Entrapment}}&lt;br /&gt;
| Increases Oil Geyser slow rate by '''3-15%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_pylon&amp;quot;&lt;br /&gt;
| {{Defense Shard|Power Pylon}}&lt;br /&gt;
| Increases the Defense Power of nearby defenses to '''102-120%.''' Note: Requires a Blockade but this shard does not buff the Blockade that equips this shard.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;splody_harpoon&amp;quot;&lt;br /&gt;
| {{Defense Shard|Splody Harpoon}}&lt;br /&gt;
| Ballista projictiles have a '''10-30%''' chance to detonate on each target hit dealing '''150-350%''' of the Ballista's defence power stat as extra damage in small area.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;viscous_oil&amp;quot;&lt;br /&gt;
| {{Defense Shard|Viscous Oil}}&lt;br /&gt;
| The oil effect from Oil Catapult now slows enemies by an additional '''2-??%''', and also slows their attack speed by '''8-??%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;charged_shot&amp;quot;&lt;br /&gt;
| {{Hero Shard|Charged Shot}}&lt;br /&gt;
| Your primary attacks have a '''5-15%''' chance to fire a fully charged secondary attack.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Huntress}}{{Valid for Apprentice}}{{Valid for SeriesEV2}}{{Valid for Adept}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;chi_supercharge&amp;quot;&lt;br /&gt;
| {{Hero Shard|Chi Supercharge}}&lt;br /&gt;
| Increases Talisman of Empowerment's Defense Power boost by '''2-20%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Initiate}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;constrictor&amp;quot;&lt;br /&gt;
| {{Hero Shard|Constrictor}}&lt;br /&gt;
| Defeating an enemy adds a constrictor stack. At '''10''' stacks, unleashes a bed of constrictor snakes that stun nearby targets for '''1-5s'''. While stunned, enemies take '''50-450%''' Ability Power as magical damage each second for '''3''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_slam&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enduring Slam}}&lt;br /&gt;
| Seismic Slam stun duration increased by '''0.5-5''' seconds.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Shield&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fiery_brimstone&amp;quot;&lt;br /&gt;
| {{Hero Shard|Fiery Brimstone}}&lt;br /&gt;
| Adds '''4-12%''' Hero Damage to Your Attacks as Magical Fire Damage.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;flame_cloak&amp;quot;&lt;br /&gt;
| {{Hero Shard|Flame Cloak}}&lt;br /&gt;
| After using Valiant Charge, wreath yourself in flames for 6s. While aflame, you take '''5-??%''' less damage and burn attackers for '''400-??%''' of your Armor.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Shield&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;heroic_boost&amp;quot;&lt;br /&gt;
| {{Hero Shard|Heroic Boost}}&lt;br /&gt;
| Increases Heroic Wave's healing done by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Monk}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;life_leech&amp;quot;&lt;br /&gt;
| {{Hero Shard|Life Leech}}&lt;br /&gt;
| Your primary attacks heal you for '''0.2-1%''' of your max health.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mage_gambit&amp;quot;&lt;br /&gt;
| {{Hero Shard|Mage Gambit}}&lt;br /&gt;
| Increases your ability power by '''10-50%''', but increase danage taken from enemies by '''60-20%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mana_capacitor&amp;quot;&lt;br /&gt;
| {{Hero Shard|Mana Capacitor}}&lt;br /&gt;
| Increases your maximum ability resource by '''10-100'''.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for Initiate}}{{Valid for SeriesEV2}}{{Valid for AbyssLord}}{{Valid for Lavamancer}}{{Valid for Dryad}}{{Valid for Gunwitch}}{{Valid for Adept}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;poisoned_blades&amp;quot;&lt;br /&gt;
| {{Hero Shard|Poisoned Blades}}&lt;br /&gt;
| Combat Preparation now applies poison to your blades for 5s, causing you to deal '''50-110%''' more damage as poison damage on melee attacks.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_gambit&amp;quot;&lt;br /&gt;
| {{Hero Shard|Power Gambit}}&lt;br /&gt;
| Increases your Hero Damage by '''10-50%''', but increase damage taken from enemies by '''60-20%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;proton_canon_insulator&amp;quot;&lt;br /&gt;
| {{Hero Shard|Proton Canon Insulator}}&lt;br /&gt;
| Reduces the heat generation rate of Proton Charge by '''2-20%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;proton_supercharge&amp;quot;&lt;br /&gt;
| {{Hero Shard|Proton Supercharge}}&lt;br /&gt;
| EV2's Proton Charge deals an extra '''10-210%''' of your ability power stat as damage while its max range is increased by '''5-25%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;ramster_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Ramster Power}}&lt;br /&gt;
| Increases the damage of Ramster Direct Command by '''5-35%'''.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;ravenhost&amp;quot;&lt;br /&gt;
| {{Hero Shard|Ravenhost}}&lt;br /&gt;
| Your primary attacks generate Raven stacks. Once you reach '''10''' stacks, the stacks are depleted to fire a magical Raven dealing '''10-210%''' of your Ability Power as damage. Bounces '''5''' times.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;restoring_snipe&amp;quot;&lt;br /&gt;
| {{Hero Shard|Restoring Snipe}}&lt;br /&gt;
| Snipe critical hits restore '''4-40''' Broom Power.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;ride_the_lightning&amp;quot;&lt;br /&gt;
| {{Hero Shard|Ride the Lightning}}&lt;br /&gt;
| Increase the damage bonus of Lightning Stance by '''1%-21%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;serpents_kiss&amp;quot;&lt;br /&gt;
| {{Hero Shard|Serpent’s Kiss}}&lt;br /&gt;
| Secondary Attacks inflict poison on enemies, dealing '''10-210%''' of Hero Health as damage per second for '''1-5''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;snipe_critical_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Snipe Critical Power}}&lt;br /&gt;
| Increases the total critical damage of Snipe by '''104-140%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;tectonic_breaker&amp;quot;&lt;br /&gt;
| {{Hero Shard|Tectonic Breaker}}&lt;br /&gt;
| While Hardened, deal '''10-370%''' Armor Stat as crushing Earth damage every '''3'''rd primary attack. While Inflamed deal '''10-370%''' Hero Damage as Fire damage every '''3'''rd primary attack.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;twice_as_bright&amp;quot;&lt;br /&gt;
| {{Hero Shard|Twice As Bright}}&lt;br /&gt;
| Eruption now increases Defense Power to '''10-70%''', but the duration is reduced by '''-5''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;wreckless&amp;quot;&lt;br /&gt;
| {{Hero Shard|Wreckless}}&lt;br /&gt;
| The Barbarian deals up to '''0.5%-20.5%''' bonus damage based upon current Wrath.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 8 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos VIII ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_8_shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;double_tap&amp;quot;&lt;br /&gt;
| {{Defense Shard|Double Tap}}&lt;br /&gt;
| Your Skeletal Archers have a '''22-54%''' chance to fire twice in succession.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_bubble&amp;quot;&lt;br /&gt;
| {{Defense Shard|Enduring Bubble}}&lt;br /&gt;
| Increases Viper's Fang bubble duration by '''1-2''' seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;oily_harpoon&amp;quot;&lt;br /&gt;
| {{Defense Shard|Oily Harpoon}}&lt;br /&gt;
| Ballista oils targets on hit for ''2.16-6.12'' seconds. Fire damage Ignites the enemy for '''20-200%''' of Defense Power for 3 seconds.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shattering_torpedo&amp;quot;&lt;br /&gt;
| {{Defense Shard|Shattering Torpedo}}&lt;br /&gt;
| Reflect Beam's torpedoes are imbued with Earth Magic, dealing an extra '''2-42%''' Crushing Earth Damage on explosions.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;snakes_on_a_plane&amp;quot;&lt;br /&gt;
| {{Defense Shard|Snakes on a plane}}&lt;br /&gt;
| Obelisk spawns a snake every 3 seconds that flies into an enemy dealing '''250-1,250%''' Defense Power as magical Earth damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;torpedo_striker&amp;quot;&lt;br /&gt;
| {{Defense Shard|Torpedo Striker}}&lt;br /&gt;
| Increases the radius of the Reflect Beam's Torpedo Detonation by '''3-39%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;vengeance&amp;quot;&lt;br /&gt;
| {{Defense Shard|Vengeance}}&lt;br /&gt;
| 4-40% of the damage taken by the Spike Blockade is returned in its next attack.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;water_elemental&amp;quot;&lt;br /&gt;
| {{Defense Shard|Water Elemental}}&lt;br /&gt;
| The affected tower has has '''5-25%''' chance on hit to drench enemies for 3 seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;block_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Block Power}}&lt;br /&gt;
| Increases the blocking power of the shield by '''5-25%'''&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Shield&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;celestial_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Celestial Power}}&lt;br /&gt;
| Falling stars give an additional '''6-?''' celestial power.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;deaths_grasp&amp;quot;&lt;br /&gt;
| {{Hero Shard|Death’s Grasp}}&lt;br /&gt;
| When you defeat an enemy, you generate a charge, up to a max of 5. When you block with your shield, all charges are then consumed each unleashing a fireball that deal '''10-210%''' of your ability power as magical fire damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Shield&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_price&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enduring Price}}&lt;br /&gt;
| Two at Twice the Price lasts '''1-7''' seconds longer.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;escape_artist&amp;quot;&lt;br /&gt;
| {{Defense Shard|Escape Artist}}&lt;br /&gt;
| Reduces the time of disabling effects you sustain by '''0-37.5%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;freezing_vault&amp;quot;&lt;br /&gt;
| {{Hero Shard|Freezing Vault}}&lt;br /&gt;
| Your broom vault now freezes the target for '''1-4''' seconds and deals an extra '''4-16%''' damage.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;harbingers_powered_block&amp;quot;&lt;br /&gt;
| {{Hero Shard|Harbinger’s Powered Block}}&lt;br /&gt;
| Blocking reduces the cooldown of Seismic Slam by '''-0.2''' to '''-0.7''' seconds. Happens a max of '''3''' times a second.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Shield&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;holy_restoration&amp;quot;&lt;br /&gt;
| {{Hero Shard|Holy Restoration}}&lt;br /&gt;
| Increases the healing of Holy Fire by '''3-??%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lightning_touch&amp;quot;&lt;br /&gt;
| {{Hero Shard|Lightning Touch}}&lt;br /&gt;
| Your primary attacks deal an additional '''4-40%''' of your Hero Damage as storm damage.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lingering_core&amp;quot;&lt;br /&gt;
| {{Hero Shard|Lingering Core}}&lt;br /&gt;
| Increases Molten Core lifespan by '''1-8''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_of_embermount&amp;quot;&lt;br /&gt;
| {{Hero Shard|Power of Embermount}}&lt;br /&gt;
| Increases the amount of Molten Power gained by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_overwhelming&amp;quot;&lt;br /&gt;
| {{Hero Shard|Power Overwhelming}}&lt;br /&gt;
| Increases your Ability Power by '''10-30%''', but increase your ability resource cost by '''100-70%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;price_of_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Price Of Power}}&lt;br /&gt;
| Increases damage of Two at Twice the Price by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;proton_cannon_boost&amp;quot;&lt;br /&gt;
| {{Hero Shard|Proton Cannon Boost}}&lt;br /&gt;
| Width of Proton Charge increased by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;proton_flame_charge&amp;quot;&lt;br /&gt;
| {{Hero Shard|Proton Flame Charge}}&lt;br /&gt;
| EV2's Proton Cannon is upgraded with a flaming core dealing an extra '''4-25%''' fire damage to enemies it hits.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;pumpkinator&amp;quot;&lt;br /&gt;
| {{Hero Shard|Pumpkinator}}&lt;br /&gt;
| Your primary attacks pumpkin your enemies. When a pumpkined dies they explode doing '''10-210%''' ability power as damage. When a pumpkined enemy is hit with a melee attack, increase the Hero Critical Chance of the attacker by '''3-33''' for 5 seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;radiant_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Radiant Power}}&lt;br /&gt;
| Increases the Defense Power of nearby defenses by '''5-10%'''.&lt;br /&gt;
| 5&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;regeneration&amp;quot;&lt;br /&gt;
| {{Hero Shard|Regeneration}}&lt;br /&gt;
| Restores '''0.25-1.25%''' of your Max Health every 5 seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;serpent_gods_fury&amp;quot;&lt;br /&gt;
| {{Hero Shard|Serpent God's Fury}}&lt;br /&gt;
| When you crit with a primary attack, reduce the cooldown of all your abilities by '''-0.1-0.3''' seconds. The effect has a cooldown of 1 second.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;snake_bomb&amp;quot;&lt;br /&gt;
| {{Hero Shard|Snake Bomb}}&lt;br /&gt;
| When a Dark Torment serpent expires, it explodes dealing '''20-1,020%''' Ability Power as magical damage to nearby enemies.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;spiders_kiss&amp;quot;&lt;br /&gt;
| {{Hero Shard|Spider’s Kiss}}&lt;br /&gt;
| Snipe hits inflict poison, dealing '''50-450%''' Ability Power as magical Poison damage per second for 5 seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;submerging_blast&amp;quot;&lt;br /&gt;
| {{Hero Shard|Submerging Blast}}&lt;br /&gt;
| Increases Submerge's Emerge damage by '''3-39%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;submerging_speed&amp;quot;&lt;br /&gt;
| {{Hero Shard|Submerging Speed}}&lt;br /&gt;
| Increases movement speed while Submerged by '''+4-40%''' and adds a knockup on Emerge.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;sundering_blow&amp;quot;&lt;br /&gt;
| {{Hero Shard|Sundering Blow}}&lt;br /&gt;
| Your primary attacks reduce enemy's resistances by '''5-20%''', increasing damage dealt to them.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;superconductor&amp;quot;&lt;br /&gt;
| {{Hero Shard|Superconductor}}&lt;br /&gt;
| Reduces the costs of all abilities by '''1-19%'''.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Monk}}{{Valid for Huntress}}{{Valid for AbyssLord}}{{Valid for SeriesEV2}}{{Valid for Gunwitch}}{{Valid for Lavamancer}}{{Valid for Initiate}}{{Valid for Adept}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;taser_suit&amp;quot;&lt;br /&gt;
| {{Hero Shard|Taser Suit}}&lt;br /&gt;
| When you take damage you have a '''1-16%''' chance to electrocute enemies in a small area around you, stunning them for 3 seconds.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;tempered_anger&amp;quot;&lt;br /&gt;
| {{Hero Shard|Tempered Anger}}&lt;br /&gt;
| Mystic loses appeasement '''3-39%''' slower and take '''0-100%''' less appeasement damage when at 0 appeasement.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;wave_of_the_storm&amp;quot;&lt;br /&gt;
| {{Hero Shard|Wave Of The Storm}}&lt;br /&gt;
| You have a '''4-40%''' chance when landing on the ground to deal '''10-210%''' of your Ability Power as storm damage to nearby enemies.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;zero_entropy&amp;quot;&lt;br /&gt;
| {{Hero Shard|Zero Entropy}}&lt;br /&gt;
| Ice Needle only affects a single target, but damage is increased by '''3-39%''' and duration is increased by '''1-6''' seconds.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 9 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos IX ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos IX Shard.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;augmented_explosions&amp;quot;&lt;br /&gt;
| {{Defense Shard|Augmented Explosions}}&lt;br /&gt;
| Explosion radius of Nether Spiders and Slimes are '''15-65%''' bigger.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Dryad}}{{Valid for Mercenary}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;auto_repair_system&amp;quot;&lt;br /&gt;
| {{Defense Shard|Auto-Repair System}}&lt;br /&gt;
| Restores '''0.5-??%''' of the affected tower’s Max Health every 5s. Only active during Combat Phase.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;bubble_beam&amp;quot;&lt;br /&gt;
| {{Defense Shard|Bubble Beam}}&lt;br /&gt;
| Sand Vipers have an '''11-??%''' chance on hit to bubble the target for '''2-??''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;crippling_blow&amp;quot;&lt;br /&gt;
| {{Defense Shard|Crippling Blow}}&lt;br /&gt;
| Sky Guard Tower has a '''14%''' chance on hit to stun the target for '''0-??''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;electric_arcing&amp;quot;&lt;br /&gt;
| {{Defense Shard|Electric Arcing}}&lt;br /&gt;
| Increases the number of targets for the Lightning Strike Aura by 4, but does '''90-??%''' less damage.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Freezing Rain&amp;quot;&lt;br /&gt;
| {{Defense Shard|Freezing Rain}}&lt;br /&gt;
| Geyser Traps has '''10-?%''' chance to freeze all targets.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;frenzied_swarm&amp;quot;&lt;br /&gt;
| {{Defense Shard|Frenzied Swarm}}&lt;br /&gt;
| Moss Hornet movement speed is increased by '''500-??'''.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;giant_harpy_feathers&amp;quot;&lt;br /&gt;
| {{Defense Shard|Giant Harpy Feathers}}&lt;br /&gt;
| Harpy feathers pierce through 1 extra target, even when not corrupt. Projectile damage reduction per pierce reduced by '''10-??%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;oily_overflow&amp;quot;&lt;br /&gt;
| {{Defense Shard|Oily Overflow}}&lt;br /&gt;
| Oil Catapult projectiles leave additional Oil on the ground for '''3-??''' seconds.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;titanic_slam&amp;quot;&lt;br /&gt;
| {{Defense Shard|Titanic Slam}}&lt;br /&gt;
| The Colossus' attack has an '''8-??%''' chance to be a massive overhead slam, creating a shockwave that deals '''200-??%''' of your Tower Health as earth damage and sends enemies airborne.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;amped_charge&amp;quot;&lt;br /&gt;
| {{Hero Shard|Amped Charge}}&lt;br /&gt;
| Increases the damage of Proton Charge by '''3-??%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;atomic_madness&amp;quot;&lt;br /&gt;
| {{Hero Shard|Atomic Madness}}&lt;br /&gt;
| Atomic Launcher fires 2 extra shots in a small spread for '''150-??%''' of your Hero Damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;beam_intensification&amp;quot;&lt;br /&gt;
| {{Hero Shard|Beam Intensification}}&lt;br /&gt;
| Increases the damage of Sword Beam by '''3-??%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;blood_rage&amp;quot;&lt;br /&gt;
| {{Hero Shard|Blood Rage}}&lt;br /&gt;
| Increases the damage bonus of Provoke by '''4-??%''', and damage resistance by '''3-??%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;bunny_hop&amp;quot;&lt;br /&gt;
| {{Hero Shard|Bunny Hop}}&lt;br /&gt;
| Gives the ability to double jump! And increases your movement speed by '''0-200'''.&lt;br /&gt;
| 4&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Huntress}}{{Valid for Squire}}{{Valid for AbyssLord}}{{Valid for Adept}}{{Valid for Lavamancer}}{{Valid for SeriesEV2}}{{Valid for Barbarian}}{{Valid for Mystic}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;chi_curse&amp;quot;&lt;br /&gt;
| {{Hero Shard|Chi Curse}}&lt;br /&gt;
| Increases Crippling Chi Wave cripple effectiveness by '''5-??%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Initiate}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;critical_empowerment&amp;quot;&lt;br /&gt;
| {{Hero Shard|Critical Empowerment}}&lt;br /&gt;
| Increases your Hero Crit Damage by '''5-??%'''.&lt;br /&gt;
| 11&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;hasten&amp;quot;&lt;br /&gt;
| {{Hero Shard|Hasten}}&lt;br /&gt;
| Increases attack speed by '''10-??%'''.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Huntress}}{{Valid for SeriesEV2}}{{Valid for Gunwitch}}{{Valid for Adept}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;heavy_armor&amp;quot;&lt;br /&gt;
| {{Hero Shard|Heavy Armor}}&lt;br /&gt;
| Increases armor by '''4-??%''', but reduces speed by '''700-??'''.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;radiant_empowerment&amp;quot;&lt;br /&gt;
| {{Hero Shard|Radiant Empowerment}}&lt;br /&gt;
| Increases the damage of nearby heroes by '''5-??%'''.&lt;br /&gt;
| 5&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;rainbow_flask&amp;quot;&lt;br /&gt;
| {{Hero Shard|Rainbow Flask}}&lt;br /&gt;
| Increases the damage of Oil Flask by '''3-??%''' and has a chance to drench, ignite, or poison enemies on hit.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;run_and_gun&amp;quot;&lt;br /&gt;
| {{Hero Shard|Run and Gun}}&lt;br /&gt;
| Your primary attacks have a '''10-??%''' chance on hit to increase your movement speed by 600 for 3s.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;sharp_thinking&amp;quot;&lt;br /&gt;
| {{Hero Shard|Sharp Thinking}}&lt;br /&gt;
| Increases the damage bonus of Combat Preparation by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;tamers_gambit&amp;quot;&lt;br /&gt;
| {{Hero Shard|Tamer's Gambit}}&lt;br /&gt;
| Pets deal '''20-??%''' more damage, but Hero Damage and Ability Power are reduced by '''68-??%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;tank_gambit&amp;quot;&lt;br /&gt;
| {{Hero Shard|Tank Gambit}}&lt;br /&gt;
| Take '''6-??%''' less damage, but deal '''45-??%''' less damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;venomous_strikes&amp;quot;&lt;br /&gt;
| {{Hero Shard|Venomous Strikes}}&lt;br /&gt;
|'''2-20%''' chance on hit to poison a target for '''20-180%''' of your Hero Damage stat as magical poison damage each second for '''1-5s'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;vroom_polymorph&amp;quot;&lt;br /&gt;
| {{Hero Shard|Vroom Polymorph}}&lt;br /&gt;
| Vroom Broom polymorphs enemies around you when activated for '''2-??''' seconds. Can only activate once every 10 seconds.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;wild_fire&amp;quot;&lt;br /&gt;
| {{Hero Shard|Wild Fire}}&lt;br /&gt;
| Increases the duration of Flame Surge’s fire trail by '''1-??''' seconds.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Others ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enhanced_launcher&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enhanced Launcher}}&lt;br /&gt;
| Anti Gravity Bot Launcher can store an additional '''1-15''' Anti Gravity Bots.&lt;br /&gt;
| 14&lt;br /&gt;
|'''Removed'''&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;skeletal_bind&amp;quot;&lt;br /&gt;
| {{Hero Shard|Skeletal Bind}}&lt;br /&gt;
| When you defeat an enemy, you generate a charge. Your next fully-charged secondary attack summons a skeletal hand that traps each target hit for '''1-6''' seconds, draining one charge for each enemy hit. You can have a max of '''5''' charges.&lt;br /&gt;
| 10&lt;br /&gt;
|'''Removed'''&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;harbingers_exile&amp;quot;&lt;br /&gt;
| {{Defense Shard|Harbinger’s Exile}}&lt;br /&gt;
| Training Dummy has a '''1-9%''' chance to teleport targets back to spawner.&lt;br /&gt;
| 20&lt;br /&gt;
|'''Removed'''&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;withering_blast&amp;quot;&lt;br /&gt;
| {{Defense Shard|Withering Blast}}&lt;br /&gt;
| Enemies damaged by Arcane Barrier take '''5-20%''' increased damage for '''1.5-3''' seconds.&lt;br /&gt;
| 15&lt;br /&gt;
|'''Revenge of the Yeti Incursion'''&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;onsen_bath&amp;quot;&lt;br /&gt;
| {{Defense Shard|Onsen Bath}}&lt;br /&gt;
| 20% chance for Cannonball Tower to fire a steamy blast dealing '''20-500%''' Defense Power and drenching enemies for 3 seconds.&lt;br /&gt;
| 12&lt;br /&gt;
|'''Revenge of the Yeti Incursion - Xbox Exclusive Item'''&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hyper Shards==&lt;br /&gt;
&lt;br /&gt;
[[File:The_Hyper_Shard_Icon.png|right|120px]]&lt;br /&gt;
With the introduction of mastery mode, several new hyper shards have been introduced to the game.  Shards unlock as you earn stars in mastery mode.&lt;br /&gt;
Each hyper shard can only be obtained once in Mastery mode.&lt;br /&gt;
&lt;br /&gt;
As of the Prime Incursion Update, completing all maps within a prime region awards a hyper shard.  Completing all six regions awards the last hyper shard.  This allows you to obtain a second set of all the shards.&lt;br /&gt;
Note that the order that you obtain hyper shards in Prime Incursions is different than that of Mastery mode (e.g. the first prime region doesn't award Mass Destruction).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:10%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:40%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Stars Needed&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Prime Region&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
|- id=&amp;quot;mass_destruction&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_2.png|50px]]                                                                                             &lt;br /&gt;
'''Mass Destruction'''}} &lt;br /&gt;
| Increases the Defense Power of the affected tower by 2-70% .&lt;br /&gt;
| 34&lt;br /&gt;
| 50 Stars&lt;br /&gt;
| Completing all prime maps&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;vicious_strikes&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_5.png|50px]]                                                                                          &lt;br /&gt;
'''Vicious Strikes'''}} &lt;br /&gt;
| Increases the Defense Range of the affected tower by x-2275 units.&lt;br /&gt;
| 12&lt;br /&gt;
| 155 Stars&lt;br /&gt;
| Prime 6&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;radiant_critical_power&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_3.png|50px]]                                                                                          &lt;br /&gt;
'''Radiant Critical Power'''}} &lt;br /&gt;
| Increases the Defense Critical Damage of nearby defenses by 0-5% and Defense Critical Chance of nearby defenses by 3%.&lt;br /&gt;
| 5&lt;br /&gt;
| 260 Stars&lt;br /&gt;
| Prime 4&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Boots}}&lt;br /&gt;
|- id=&amp;quot;explosive_shielding_guard&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_1.png|50px]]                                                                                        &lt;br /&gt;
'''Explosive Shielding Guard'''}} &lt;br /&gt;
| When the affected tower takes damage, it has a 3-35% chance to gain a shield for 50-250% of its Defense Health for 5 seconds and to trigger an explosion that deals 140-500% of its Defense Health as damage to nearby enemies. Does not work with Auras and Traps. This does not destroy the tower. Does not stack with Shielding Guard or Explosive Guard.&lt;br /&gt;
| 20&lt;br /&gt;
| 365 Stars&lt;br /&gt;
| Prime 2&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;thunderstruck&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_4.png|50px]]                                                                               &lt;br /&gt;
'''Thunderstruck'''}} &lt;br /&gt;
| Your primary attacks have a 26% chance on hit to drench enemies for 7 seconds and your primary attacks deal an additional 40% damage as storm.&lt;br /&gt;
| 12&lt;br /&gt;
| 470 Stars&lt;br /&gt;
| Prime 3&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
|- id=&amp;quot;destructive_pylon&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_2.png|50px]]                                                                                      &lt;br /&gt;
'''Destructive Pylon'''}} &lt;br /&gt;
| Increases the Defense Power of nearby defenses to 120% and increases the Defense Power of the affected tower by 34%. Does not stack with Destruction or Power Pylon.&lt;br /&gt;
| 18&lt;br /&gt;
| 575 Stars&lt;br /&gt;
| Prime 1&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;automation&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_1.png|50px]]                                                                                  &lt;br /&gt;
'''Automation'''}} &lt;br /&gt;
| Each time your defense attacks, it heals for 2% of its max health. Cooldown of 0.7 seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| 680 Stars&lt;br /&gt;
| Prime 5&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_6.png|50px]]                                                                                  &lt;br /&gt;
'''Juggernaut'''}} &lt;br /&gt;
| Increases your defense health and reduce damage, on 16/16 +70% Defense Health and +20% damage reduction&lt;br /&gt;
| 16&lt;br /&gt;
| 785 Stars&lt;br /&gt;
| Prime 7&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cymmina</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Shards&amp;diff=14825</id>
		<title>Shards</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Shards&amp;diff=14825"/>
				<updated>2022-02-17T17:57:34Z</updated>
		
		<summary type="html">&lt;p&gt;Cymmina: Fixed &amp;quot;valid for heroes&amp;quot; template in chaos 9 list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shards are gemlike artifacts that slot into your Relics, Armor, and Weapons. Shards replaced [[Skill Spheres]] system and item [[Passives]] (while some items with unique passives still drop but have only one shard slot). Shards give your hero or your defenses extra stats or abilities, all green shards can buff only defenses and can be placed only in [[Relics]], while blue shards will buff your hero and can be placed in [[Weapon]] and [[Armor]]. Shards can be moved between pieces of gear and be upgraded straight from your inventory. A weapon or piece of armor allows to hold up to 3 Shards and can only equip Hero (blue) Shards and relics can hold up to 3 Defense (green) Shards. Blue shards give you hero new abilities or stats while they are placed in any item currently equipped by that hero, but green (defenses) shards strengthen only that tower, where relic containing them is equipped.&lt;br /&gt;
&lt;br /&gt;
==Shards Packs==&lt;br /&gt;
Shards drop from shard packs obtained from victory chest at the end of every map, you will get Standard shard pack after completing any Campaign and Chaos map, those packs can drop shards associated with Campaign packs. After completing Trials on Chaos difficulty, you will get guaranteed Shard pack from that difficulty and one Shard Pack from any previous difficulty (for example, if you beat Chaos III Trials, you’ll receive 1 Chaos III Shard Pack and 1 Chaos II, Chaos I or Standard Shard Pack). &lt;br /&gt;
Once you win 3 consecutive random maps in a row in Trials, you’ll activate the Shard consecutive bonus. On your 4th consecutive victory onward, you’ll earn an extra Shard Pack for as long as the streak continues. This extra Shard Pack is a guaranteed Shard Pack from that difficulty. That means once you activate the win bonus, you’ll get 3 Shards guaranteed every victory (2 Shard Packs of that difficulty, 1 Shard Pack from previous difficulties) until one of your crystals break or you leave the game.&lt;br /&gt;
&lt;br /&gt;
Any shard can be purchased from [[Non Playable Characters|Gran Ma'ster]] for 1000 Defender Medals or 250 Gems. A shard pack containing 5 random shards can also be purchased for 500 Defender Medals or 125 Gems. These shard packs will give you 5 random shards from a single difficulty (e.g. 5 random Chaos V shards).&lt;br /&gt;
&lt;br /&gt;
==Shard Dust==&lt;br /&gt;
As of the Protean Shift update, you may disenchant shards (press 's' when hovering over a shard) which will turn the shard into shard dust of the same tier. Ten shard dust can be exchanged with [[Tavern#War_Recruiter|War Recruiter]] to obtain one new shard pack.&lt;br /&gt;
&lt;br /&gt;
==Standard Shards List==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CAMPAIGN --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Campaign ===&lt;br /&gt;
&lt;br /&gt;
[[File:Campaign_Standard_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;defensive_critical_damage&amp;quot;&lt;br /&gt;
| {{Defense Shard|Defensive Critical Damage}}&lt;br /&gt;
| Increases the Defense Crit Damage of the affected tower by '''4-20%'''.&lt;br /&gt;
| 16&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fortification&amp;quot;&lt;br /&gt;
| {{Defense Shard|Fortification}}&lt;br /&gt;
| Increases Defense Health of the affected tower by '''2-34%'''.&lt;br /&gt;
| 16&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;ghastly_curse&amp;quot;&lt;br /&gt;
| {{Defense Shard|Ghastly Curse}}&lt;br /&gt;
| Nether Archer arrows now make enemies move at '''50-42%''' speed for '''0-4''' seconds.&lt;br /&gt;
| 8&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;cataclysmic&amp;quot;&lt;br /&gt;
| {{Hero Shard|Cataclysmic}}&lt;br /&gt;
| You have a '''5-??%''' chance when landing on the ground to deal '''20-??%''' of your Ability Power as fire damage to nearby enemies.&lt;br /&gt;
| 20&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;concussive_chi&amp;quot;&lt;br /&gt;
| {{Hero Shard|Concussive Chi}}&lt;br /&gt;
| Secondary attacks have a '''1-25%''' chance to stun targets for '''1-4.6''' seconds.&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;concussive_shock&amp;quot;&lt;br /&gt;
| {{Hero Shard|Concussive Shock}}&lt;br /&gt;
| Increases the stun duration of Concussive Shot by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;construction&amp;quot;&lt;br /&gt;
| {{Hero Shard|Construction}}&lt;br /&gt;
| Increases repair and upgrade speed during Combat Phase by '''25-75%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;corruptions_fortification&amp;quot;&lt;br /&gt;
| {{Hero Shard|Corruption’s Fortification}}&lt;br /&gt;
| Armor buff of Dryad’s Blessing is increased by '''4-40%''' in purification form.&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;drenching_strikes&amp;quot;&lt;br /&gt;
| {{Hero Shard|Drenching Strikes}}&lt;br /&gt;
| Your primary attacks have a '''2-30%''' chance on hit to drench enemies for '''3-7''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_tornado&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enduring Tornado}}&lt;br /&gt;
| Increases the knockup duration of Tornado by '''1-6''' seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enhanced_decoy&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enhanced Decoy}}&lt;br /&gt;
| Death From Above's decoy deals an extra '''20-420%''' damage to enemies.&lt;br /&gt;
| 20&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fountain_of_speed&amp;quot;&lt;br /&gt;
| {{Hero Shard|Fountain Of Speed}}&lt;br /&gt;
| Abyss Fountain increases allied movement speed by '''50-650''' for '''5''' seconds.&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;knife_club&amp;quot;&lt;br /&gt;
| {{Hero Shard|Knife Club}}&lt;br /&gt;
| Increases the damage of Fan of Knives by '''3-39%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;retribution&amp;quot;&lt;br /&gt;
| {{Hero Shard|Retribution}}&lt;br /&gt;
| When you take damage, you have a '''2-20%''' chance of dealing '''125-425%''' of your Armor as damage to your attacker.&lt;br /&gt;
| 20&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;speed_boost&amp;quot;&lt;br /&gt;
| {{Hero Shard|Speed Boost}}&lt;br /&gt;
| Increases your movement speed by '''100-500'''.&lt;br /&gt;
| 8&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;support_magic_specialist&amp;quot;&lt;br /&gt;
| {{Hero Shard|Support Magic Specialist}}&lt;br /&gt;
| Decreases the cost of Broom Vault and Book Drop by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;swift_provocation&amp;quot;&lt;br /&gt;
| {{Hero Shard|Swift Provocation}}&lt;br /&gt;
| Provoke movement speed buff increased by '''10-154'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;wither_bubble&amp;quot;&lt;br /&gt;
| {{Hero Shard|Wither Bubble}}&lt;br /&gt;
| Arcane Bubble withers enemies inside it increasing the damage they take by '''X-15%'''.&lt;br /&gt;
| 9&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;worm_scarf&amp;quot;&lt;br /&gt;
| {{Hero Shard|Worm Scarf}}&lt;br /&gt;
| Reduces the damage you take from enemies by '''3-15%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;zephyrs_warpath&amp;quot;&lt;br /&gt;
| {{Hero Shard|Zephyr's Warpath}}&lt;br /&gt;
| Increase movement speed in Whirlwind by '''5%-105%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 1 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos I ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_1_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;crumbling_stone&amp;quot;&lt;br /&gt;
| {{Defense Shard|Crumbling Stone}}&lt;br /&gt;
| Enemies petrified by Maw of the Earth Drake receive '''2-20%''' more damage and explode on death for '''10-250%''' Defense Power magical damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;destruction&amp;quot;&lt;br /&gt;
| {{Defense Shard|Destruction}}&lt;br /&gt;
| Increases Defense Power of the affected tower by '''2-34%'''.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;dragons_haste&amp;quot;&lt;br /&gt;
| {{Defense Shard|Dragon’s Haste}}&lt;br /&gt;
| Dragons Nest dragons’ movement speed is increased by '''700-??'''.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;electric_fingers&amp;quot;&lt;br /&gt;
| {{Defense Shard|Electric Fingers}}&lt;br /&gt;
| Skeletal Orcs have '''3-30%''' chance on hit to deal an additional '''40-400%''' of their Defense Health as storm damage. Bounces '''3''' times.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowered_flame&amp;quot;&lt;br /&gt;
| {{Defense Shard|Empowered Flame}}&lt;br /&gt;
| Flamethrower tower has a '''1-15%''' chance to hit the target again for '''55-275%''' damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;laser_boost&amp;quot;&lt;br /&gt;
| {{Defense Shard|Laser Boost}}&lt;br /&gt;
| Picking up Mega Death Laser increases EV2's movements speed by '''50-350''' and Hero Damage by '''4-40%''' for '''15''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;rippling_explosions&amp;quot;&lt;br /&gt;
| {{Defense Shard|Rippling Explosions}}&lt;br /&gt;
| Enemies that die inside the boost aura have a '''5-25%''' chance to detonate, dealing '''20-80%''' of the Boost aura's Tower Damage stat as damage in a small area around the enemy.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;stun_fire&amp;quot;&lt;br /&gt;
| {{Defense Shard|Stun Fire}}&lt;br /&gt;
| Cannonball Tower has a '''11-25%''' chance on hit to stun target for '''1.6-3''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;annoyance&amp;quot;&lt;br /&gt;
| {{Hero Shard|Annoyance}}&lt;br /&gt;
| Taunts nearby enemies for '''1-4''' seconds every '''8''' seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;binding_roots&amp;quot;&lt;br /&gt;
| {{Hero Shard|Binding Roots}}&lt;br /&gt;
| Your slam ability has an '''22-50%''' chance to stun enemies for 0.5 seconds then root in place for 4.5 seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;bots_of_oil&amp;quot;&lt;br /&gt;
| {{Hero Shard|Bots Of Oil}}&lt;br /&gt;
| Exploding Grav Bots now oil enemies for '''1-8''' second(s). If ignited by fire, deals  '''20-220%''' Ability Power as fire damage per second for '''1-5''' second(s).&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;broomnado_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Broomnado Power}}&lt;br /&gt;
| Increases Broom Nado damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;bulwark&amp;quot;&lt;br /&gt;
| {{Hero Shard|Bulwark}}&lt;br /&gt;
| Increases armor by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;concussive_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Concussive Power}}&lt;br /&gt;
| Increases the damage of Concussive Shots by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;crane_stance&amp;quot;&lt;br /&gt;
| {{Hero Shard|Crane Stance}}&lt;br /&gt;
| Each secondary attack increases the damage of the next primary attack by '''10-90%.''' Stacks up to '''6''' times.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;critical_strike&amp;quot;&lt;br /&gt;
| {{Hero Shard|Critical Strike}}&lt;br /&gt;
| Increases your Hero Crit Chance by '''3-10%'''.&lt;br /&gt;
| 7&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;full_shell_ahead&amp;quot;&lt;br /&gt;
| {{Hero Shard|Full Shell Ahead}}&lt;br /&gt;
| Increases movement speed while in Turtle Stance by '''25-525'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fury_speed&amp;quot;&lt;br /&gt;
| {{Hero Shard|Fury Speed}}&lt;br /&gt;
| Increases projectile speed of Fury by '''0-??%'''.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;explosive_blades&amp;quot;&lt;br /&gt;
| {{Hero Shard|Explosive Blades}}&lt;br /&gt;
| Daggers thrown by Dagger Throw no longer pierce. Daggers now stick to the target and explode after 3 seconds for '''1,500-5,000%''' of Ability Power.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;haunting&amp;quot;&lt;br /&gt;
| {{Hero Shard|Haunting}}&lt;br /&gt;
| Primary attacks generate '''1''' ghost stack. At '''10''' stacks you unleash ghosts for '''3''' seconds, each dealing '''10-250%''' of your Ability Power as damage. The effect has a cooldown of '''5''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lashing_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Lashing Power}}&lt;br /&gt;
| Increases Lash Out damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;molten_striker&amp;quot;&lt;br /&gt;
| {{Hero Shard|Molten Striker}}&lt;br /&gt;
| Molten Core deals more impact damage the farther it travels, up to +20-200% more damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_volley&amp;quot;&lt;br /&gt;
| {{Hero Shard|Power Volley}}&lt;br /&gt;
| Increases the damage of Arcane Volley by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shroom_doom&amp;quot;&lt;br /&gt;
| {{Hero Shard|Shroom Doom}}&lt;br /&gt;
| Damage of Powder Toss while in Corrupt Form increased by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;thundering_call&amp;quot;&lt;br /&gt;
| {{Hero Shard|Thundering Call}}&lt;br /&gt;
| Increases Call to Madness range by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;withering_fountain&amp;quot;&lt;br /&gt;
| {{Hero Shard|Withering Fountain}}&lt;br /&gt;
| Abyss Fountain withers enemies inside it reducing the damage they deal by '''2-20%'''.&lt;br /&gt;
| 9&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 2 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos II ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_2_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;atomic_capacity&amp;quot;&lt;br /&gt;
| {{Defense Shard|Atomic Capacity}}&lt;br /&gt;
| This shard gives your Atomic Launcher an additional missile when the shard is upgraded to '''4/8''' and then another at '''8/8'''.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;berserk_master&amp;quot;&lt;br /&gt;
| {{Defense Shard|Berserk Master}}&lt;br /&gt;
| Increases the duration of Direct Command on your Skeletal Orcs by '''1-5''' seconds.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;blazing_phoenix&amp;quot;&lt;br /&gt;
| {{Defense Shard|Blazing Phoenix}}&lt;br /&gt;
| Shortly after a Blaze Balloon triggers, a Phoenix emerges dealing '''1000-5000%''' Defense Power as magical fire damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;combined_power&amp;quot;&lt;br /&gt;
| {{Defense Shard|Combined Power}}&lt;br /&gt;
| Serpent's Coil deals '''25-385%''' Defense Power as magical damage each second when an enemy is also affected by Sand Viper.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;defensive_critical_strike&amp;quot;&lt;br /&gt;
| {{Defense Shard|Defensive Critical Strike}}&lt;br /&gt;
| Increases the Defense Crit Chance of the affected tower by an additional '''2-15%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;encroaching_flames&amp;quot;&lt;br /&gt;
| {{Defense Shard|Encroaching Flames}}&lt;br /&gt;
| Flame aura has a '''5-30%''' chance to deal '''4-60%''' more damage.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;frosty_duet&amp;quot;&lt;br /&gt;
| {{Defense Shard|Frosty Duet}}&lt;br /&gt;
| The Frostbite tower can hit an additional target, but its Range is reduced by '''60-35%.'''&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;icefall&amp;quot;&lt;br /&gt;
| {{Defense Shard|Icefall}}&lt;br /&gt;
| Hailstorm Tower attacks have a '''2-5%''' chance on hit to freeze enemies for 2 seconds.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;magma_maelstrom&amp;quot;&lt;br /&gt;
| {{Defense Shard|Magma Maelstrom}}&lt;br /&gt;
| Rate at which Fissures of Embermount generate Molten Power reduced by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;over_charge&amp;quot;&lt;br /&gt;
| {{Defense Shard|Over Charge}}&lt;br /&gt;
| Increases the Elvish Artillery Cannon's projectile damage radius by '''16-64%''', and reduces damage falloff by '''18-42%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;panic_fire&amp;quot;&lt;br /&gt;
| {{Defense Shard|Panic Fire}}&lt;br /&gt;
| When the affected tower takes damage, it has a '''5-15%''' chance to increase it's Attack Rate by '''50%''' for '''1-4''' seconds. Does not work with Auras and Traps.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_bolts&amp;quot;&lt;br /&gt;
| {{Defense Shard|Power Bolts}}&lt;br /&gt;
| Ballista has a '''4-40%''' chance on hit to deal '''15-60%''' extra magical damage.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;press_your_luck&amp;quot;&lt;br /&gt;
| {{Defense Shard|Press Your Luck}}&lt;br /&gt;
| When the affected tower takes damage, it has a '''5-15%''' chance to increase it's Critical Hit Chance by '''30%''' for '''1-4''' seconds. Does not work with Auras and Traps.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;world_tree_mcbufferson&amp;quot;&lt;br /&gt;
| {{Defense Shard|World Tree Mcbufferson}}&lt;br /&gt;
| Every '''20''' seconds, the world tree places a leafy shield on a blockade within its influence that absorbs '''10-210%''' of the Dryad's Defense Health stat and lasts '''10''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;batter_up&amp;quot;&lt;br /&gt;
| {{Hero Shard|Batter Up}}&lt;br /&gt;
| Increases the damage of Molten Core by '''4-40%''' each time it is redirected. Happens '''3''' times.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;corruptions_harmony&amp;quot;&lt;br /&gt;
| {{Hero Shard|Corruption’s Harmony}}&lt;br /&gt;
| Reduces Corruption form’s Celestial Power drain by '''-1''' to '''-3'''.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;critical_restoration&amp;quot;&lt;br /&gt;
| {{Hero Shard|Critical Restoration}}&lt;br /&gt;
| Primary Attack critical hits restore '''1-5''' Broom Power.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;dewey_deathimal_system&amp;quot;&lt;br /&gt;
| {{Hero Shard|Dewey Deathimal System}}&lt;br /&gt;
| Book drop duration is increased '''1-3''' second and the extra damage they take is increased '''5-15%''' while under it's effect.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;dragon_stance&amp;quot;&lt;br /&gt;
| {{Hero Shard|Dragon Stance}}&lt;br /&gt;
| Each melee primary attack increases the damage of the next ranged secondary attack by '''10-90%.''' Stacks up to '''6''' times.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;dummies_and_bots&amp;quot;&lt;br /&gt;
| {{Hero Shard|Dummies And Bots}}&lt;br /&gt;
| The Death From Above ability now spawns '''4''' grav Bots that each deal '''20-220%''' of your Ability as damage in a '''100-500''' radius. These do not count towards the cap on the number of Bots she can hold.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowered_mark&amp;quot;&lt;br /&gt;
| {{Hero Shard|Empowered Mark}}&lt;br /&gt;
| Increases the max number of the marked targets this hero may have by '''2-30'''.&lt;br /&gt;
| 28&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowered_throw&amp;quot;&lt;br /&gt;
| {{Hero Shard|Empowered Throw}}&lt;br /&gt;
| Increases the damage of Dagger Throw by '''3-39%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;frenzy&amp;quot;&lt;br /&gt;
| {{Hero Shard|Frenzy}}&lt;br /&gt;
| Primary attacks have a '''21-26%''' to increase attack speed by '''5-30%''' for 5 seconds. Can only proc every 7 seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fury_restoration&amp;quot;&lt;br /&gt;
| {{Hero Shard|Fury Restoration}}&lt;br /&gt;
| Restore '''1-??''' mana every time Fury scores a critical hit.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;harbingers_slam&amp;quot;&lt;br /&gt;
| {{Hero Shard|Harbinger’s Slam}}&lt;br /&gt;
| During Provoke, Seismic Slam damage increased by '''130-410%''' of your Ability Power stat.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;heroic_charge&amp;quot;&lt;br /&gt;
| {{Hero Shard|Heroic Charge}}&lt;br /&gt;
| Increases the damage of Valiant Charge by '''3-??%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;inspiration&amp;quot;&lt;br /&gt;
| {{Hero Shard|Inspiration}}&lt;br /&gt;
| Reduces the cooldown of your abilities by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;piercing&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lava_warrior&amp;quot;&lt;br /&gt;
| {{Hero Shard|Lava Warrior}}&lt;br /&gt;
| Primary Attacks restore '''6-10''' Lava Power.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;piercing&amp;quot;&lt;br /&gt;
| {{Hero Shard|Piercing}}&lt;br /&gt;
| Concussive Shots also fires a piercing shard dealing '''50-350%''' of Ability Power as damage, then explodes dealing '''25-225%''' of Ability Power as unresisted damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_of_the_knight&amp;quot;&lt;br /&gt;
| {{Hero Shard|Power Of The Knight}}&lt;br /&gt;
| Increases the damage of Knight of the Abyss by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;quake&amp;quot;&lt;br /&gt;
| {{Hero Shard|Quake}}&lt;br /&gt;
| You have a '''10-30%''' chance when landing to deal '''50-250%''' of your Ability Power as earth damage to nearby enemies.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;sanctuary&amp;quot;&lt;br /&gt;
| {{Hero Shard|Sanctuary}}&lt;br /&gt;
| Heroes inside the Arcane Bubble shield heal '''5-15'''% of their health per second during the duration of the bubble.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;serpents_appeasement&amp;quot;&lt;br /&gt;
| {{Hero Shard|Serpent’s Appeasement}}&lt;br /&gt;
| Increases Appeasement gained by '''60-300%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;turtle_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Turtle Power}}&lt;br /&gt;
| Increase Damage Protection while in Turtle Stance by '''1%-21%'''.&lt;br /&gt;
|?&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 3 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos III ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_3_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;boosted_grasp&amp;quot;&lt;br /&gt;
| {{Defense Shard|Boosted Grasp}}&lt;br /&gt;
| Enemies move at '''90-60%''' speed when they are within the Boost Aura.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;deadly_strikes&amp;quot;&lt;br /&gt;
| {{Defense Shard|Deadly Strikes}}&lt;br /&gt;
| Increases the Defense Range of the affected tower by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;drenched&amp;quot;&lt;br /&gt;
| {{Defense Shard|Drenched}}&lt;br /&gt;
| After your Geyser Trap drenches an enemy, the next source of damages deals an additional '''3-35%''' damage.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowered_bolts&amp;quot;&lt;br /&gt;
| {{Defense Shard|Empowered Bolts}}&lt;br /&gt;
| Ballista has a '''5-30%''' chance on hit to deal full damage to all targets pierced for the next '''10-40''' seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowered_frostbite&amp;quot;&lt;br /&gt;
| {{Defense Shard|Empowered Frostbite}}&lt;br /&gt;
| Frostbite has a '''5-45%''' chance to freeze the target for '''1-7''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowering_blasphemy&amp;quot;&lt;br /&gt;
| {{Defense Shard|Empowering Blasphemy}}&lt;br /&gt;
| Obelisk Hero Stat boost increased to '''10-50%''' and polymorph duration increased by '''1-6''' seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;icy_spiders&amp;quot;&lt;br /&gt;
| {{Defense Shard|Icy Spiders}}&lt;br /&gt;
| Nether Spiders have a '''6-16(20)%''' chance to spawn a pool of ice on the ground that makes all nearby enemies move at '''90-60(48)%''' speed for 5 seconds. The ice pools last 10 seconds.&lt;br /&gt;
| 10 (14)&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;numerous_reflection&amp;quot;&lt;br /&gt;
| {{Defense Shard|Numerous Reflection}}&lt;br /&gt;
| Increases the nodes of EV2’s Reflect Beam can sustain by '''1-6'''.&lt;br /&gt;
| 5&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;oil_spill&amp;quot;&lt;br /&gt;
| {{Defense Shard|Oil Spill}}&lt;br /&gt;
| Gives oil geyser a '''5-30%''' chance to stun all enemies hit for '''2s'''.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;powder_shot&amp;quot;&lt;br /&gt;
| {{Defense Shard|Powder Shot}}&lt;br /&gt;
| Oil Catapult projectiles leave additional Oil on the ground for '''2-??''' seconds.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;rain_of_oil&amp;quot;&lt;br /&gt;
| {{Defense Shard|Rain Of Oil}}&lt;br /&gt;
| Skeletal Archer's Direct Command now oils enemies, slowing them by '''50%''' for '''2-12''' seconds. If an oiled enemy is hit by fire damage, the oil ignites, dealing '''20-600%''' of its Defense Power in fire damage over '''1-11''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shielding_guard&amp;quot;&lt;br /&gt;
| {{Defense Shard|Shielding Guard}}&lt;br /&gt;
| When the affected tower takes damage, it has a '''5-25%''' chance to gain a shield for '''50-250%''' of it's Defense Health for '''5''' seconds. Does not work with Auras or Traps.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;abyss_knights_bargain&amp;quot;&lt;br /&gt;
| {{Hero Shard|Abyss Knight’s Bargain}}&lt;br /&gt;
| Reduces the mana cost of Knight of the Abyss by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;abyss_stone_attunement&amp;quot;&lt;br /&gt;
| {{Hero Shard|Abyss Stone Attunement}}&lt;br /&gt;
| Reduces the mana cost of Abyss Stone by '''1-15%'''.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;aerial_mastery&amp;quot;&lt;br /&gt;
| {{Hero Shard|Aerial Mastery}}&lt;br /&gt;
| Increases Death From Above’s Duration by '''1-6''' seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;betsys_curse&amp;quot;&lt;br /&gt;
| {{Hero Shard|Betsy’s Curse}}&lt;br /&gt;
| Primary attacks leave a curse zone that reduces the damage enemies deal by '''5-25%.''' You can place up to '''3''' zones and each zones lasts '''20-100''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;betsys_empowered_lightning&amp;quot;&lt;br /&gt;
| {{Hero Shard|Betsy’s Zapper}}&lt;br /&gt;
| Every '''8''' seconds, secondary attacks spawn a lightning balldealing '''125-325%''' Ability Power as storm damage '''2.5''' times per second  for '''1''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Monk}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;bewitching_hour&amp;quot;&lt;br /&gt;
| {{Hero Shard|Bewitching Hour}}&lt;br /&gt;
| Each Snipe hit adds '''4-40%''' to the damage of the next Primary Attack hit. Stacks up to '''5''' times.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;big_boy&amp;quot;&lt;br /&gt;
| {{Hero Shard|Big Boy}}&lt;br /&gt;
| The first Grav Bot placed will always be a Big Boy. Big Boy mines do an additional '''100-1100%'''  of hero Damage as damage to enemies in double the area.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;bounty&amp;quot;&lt;br /&gt;
| {{Hero Shard|Bounty}}&lt;br /&gt;
| Restores '''1-6''' mana upon defeating an enemy.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;cataclysm&amp;quot;&lt;br /&gt;
| {{Hero Shard|Cataclysm}}&lt;br /&gt;
| Increases Eruption damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;channel&amp;quot;&lt;br /&gt;
| {{Hero Shard|Channel}}&lt;br /&gt;
| Restores '''1-15''' of your ability resources every '''5''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for Initiate}}{{Valid for AbyssLord}}{{Valid for Adept}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;corruptions_bargain&amp;quot;&lt;br /&gt;
| {{Hero Shard|Corruption’s Bargain}}&lt;br /&gt;
| When this shard is fully upgraded, Dryad's Blessing costs no celestial power in purification form and costs '''1''' celestial power power per second instead of '''2''' in corruption form.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;corruptions_blessing&amp;quot;&lt;br /&gt;
| {{Hero Shard|Corruption’s Blessing}}&lt;br /&gt;
| Damage of Dryad's Blessing is increase by '''4-40%''' in corrupt form.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;echoing_shout&amp;quot;&lt;br /&gt;
| {{Hero Shard|Echoing Shout}}&lt;br /&gt;
| Increases the duration of Staggering Shout debuffs by 0.5s-4.5s.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fight_me_not&amp;quot;&lt;br /&gt;
| {{Hero Shard|Fight Me Not}}&lt;br /&gt;
| Defenses will deal '''5-25%''' more damage to enemies targetting the Squire.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;jackpot&amp;quot;&lt;br /&gt;
| {{Hero Shard|Jackpot}}&lt;br /&gt;
| You have a '''2-10%''' chance when picking up gold to quadruple the amaunt.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lava_floor&amp;quot;&lt;br /&gt;
| {{Hero Shard|Lava Floor}}&lt;br /&gt;
| Eruption spawns a lava field dealing '''150-1150%''' Ability Power as Fire magic damage each second for '''5s'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lingering_poison&amp;quot;&lt;br /&gt;
| {{Hero Shard|Lingering Poison}}&lt;br /&gt;
| Daggers thrown by Dagger Throw now poison the target for '''100-800%''' of Ability Power for '''1.2-5.2''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;oil_slick&amp;quot;&lt;br /&gt;
| {{Hero Shard|Oil Slick}}&lt;br /&gt;
| Increases the duration of oil flask by '''1-9%'''.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;overwhelm&amp;quot;&lt;br /&gt;
| {{Hero Shard|Overwhelm}}&lt;br /&gt;
| Your primary attacks have a '''7-15%''' chance to stun enemies for '''1-3''' seconds.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;overwhelming_buster&amp;quot;&lt;br /&gt;
| {{Hero Shard|Overwhelming Buster}}&lt;br /&gt;
| Adds '''0.5-4.5s''' to Blunder Broom Buster duration.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;thunderwave&amp;quot;&lt;br /&gt;
| {{Hero Shard|Thunderwave}}&lt;br /&gt;
| Arc Lightning deals '''X-1250%''' Ability Power as damage to all enemies around you.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;tormented_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Tormented Power}}&lt;br /&gt;
| Increases Dark Torment damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 4 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos IV ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_4_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;critical_allocation&amp;quot;&lt;br /&gt;
| {{Defense Shard|Critical Allocation}}&lt;br /&gt;
| Increases the defense Crit damage of the Elvish Artillery Cannon by '''30-46%''' and Crit Chance by '''5-21%''' but lowers the towers range by 25%.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;defense_rate&amp;quot;&lt;br /&gt;
| {{Defense Shard|Defense Rate}}&lt;br /&gt;
| Increases the Attack Rate of the affected tower by '''9-33%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;earth_toss&amp;quot;&lt;br /&gt;
| {{Defense Shard|Earth Toss}}&lt;br /&gt;
| Earthshatter tower has a '''28-100%''' chance on hit to knock targets into the air.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowering_flames&amp;quot;&lt;br /&gt;
| {{Defense Shard|Empowering Flames}}&lt;br /&gt;
| Flame Aura increases the damage of heroes standing inside it by '''5-25%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;explosive_surprise&amp;quot;&lt;br /&gt;
| {{Defense Shard|Explosive Surprise}}&lt;br /&gt;
| Geyser Trap has a '''10-50%''' chance to fire an exploding shard dealing '''200-1200%''' Defense Power as damage in an area.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lasting_conflagration&amp;quot;&lt;br /&gt;
| {{Defense Shard|Lasting Conflagration}}&lt;br /&gt;
| Increases Elder Dragon burn duration by '''1-??''' seconds.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lateral_blast&amp;quot;&lt;br /&gt;
| {{Defense Shard|Lateral Blast}}&lt;br /&gt;
| Volcano attacks spawn three random meteors that drop nearby, each dealing '''750-2250%''' Defense Power as magical Fire damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;plated_armor&amp;quot;&lt;br /&gt;
| {{Defense Shard|Plated Armor}}&lt;br /&gt;
| Imbues the Royal Guard's armor, making enemy projectiles deal '''76-40(28)%''' of their original damage.&lt;br /&gt;
| 12 (16)&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_transfer&amp;quot;&lt;br /&gt;
| {{Defense Shard|Power Transfer}}&lt;br /&gt;
| Increases the Defense Crit Chance of the affected tower by '''4-30%''' and reduces the Defense Power by -10%.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;puncturing_bolts&amp;quot;&lt;br /&gt;
| {{Defense Shard|Puncturing Bolts}}&lt;br /&gt;
| Ballista can now pierce an additional '''1-4''' targets.&lt;br /&gt;
| 6&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;sandstorm_warrior&amp;quot;&lt;br /&gt;
| {{Defense Shard|Sandstorm Warrior}}&lt;br /&gt;
| The Snaking Sands sandstorm increases Hero Damage and Ability Power by '''101-125%''' for '''1-25''' seconds.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;abyssal_mandate&amp;quot;&lt;br /&gt;
| {{Hero Shard|Abyssal Mandate}}&lt;br /&gt;
| Reduces the mana cost of Direct Command by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;arc_shielding&amp;quot;&lt;br /&gt;
| {{Hero Shard|Arc Shielding}}&lt;br /&gt;
| Arc Lightning places a shield on you lasting 20 seconds and absorbing '''180-780%''' Ability Power of damage. Enemies that hit the shield are damaged for a total of '''200-1000%''' of your Ability Power over 3 seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;beacon_of_the_storm&amp;quot;&lt;br /&gt;
| {{Hero Shard|Beacon Of The Storm}}&lt;br /&gt;
| Once per second your primary attack spawns a lightning ball that deals '''10-50%''' of your Hero Damage as storm damage. Bounces up to '''3''' times.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;betsys_empowered_beam&amp;quot;&lt;br /&gt;
| {{Hero Shard|Betsy’s Empowered Beam}}&lt;br /&gt;
| Primary attacks fire a piercing sonic projectile that deals '''105-150%''' Hero Damage as magical damage.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;call_of_the_kobold&amp;quot;&lt;br /&gt;
| {{Hero Shard|Call Of The Kobold}}&lt;br /&gt;
| Defeating an enemy grants a charge. Secondary attacks consume charges and shoots a firework at your target for '''20%-320%''' of your ability power.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;caustic_oil&amp;quot;&lt;br /&gt;
| {{Hero Shard|Caustic Oil}}&lt;br /&gt;
| Increases the damage of Oil Flask by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;celestial_attunement&amp;quot;&lt;br /&gt;
| {{Hero Shard|Celestial Attunement}}&lt;br /&gt;
| The dyrad can hold '''1-4''' more stacks of starfall.&lt;br /&gt;
| 6&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;charge_blast_v2&amp;quot;&lt;br /&gt;
| {{Hero Shard|Charge Blast V2}}&lt;br /&gt;
| Reduces the cost of EV2’s secondary attacks by '''5-95%'''.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;darkest_syphon&amp;quot;&lt;br /&gt;
| {{Hero Shard|Darkest Syphon}}&lt;br /&gt;
| Increases the angle of Dark Syphon by '''3-30'''.&lt;br /&gt;
| 9&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;draining_strikes&amp;quot;&lt;br /&gt;
| {{Hero Shard|Draining Strikes}}&lt;br /&gt;
| Increase the healing from Siphon Stance by '''5%-25%'''.&lt;br /&gt;
|?&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;electric_retribution&amp;quot;&lt;br /&gt;
| {{Hero Shard|Electric Retribution}}&lt;br /&gt;
| When you take damage, you have a '''2-25%''' chance of dealing '''125-450%''' of your Armour as storm damage to your attacker.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_drop&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enduring Drop}}&lt;br /&gt;
| Increases Book Drop duration by '''0.5-7.5s'''.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_lash&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enduring Lash}}&lt;br /&gt;
| Increases Lash Out poison duration by '''0.5-4.5''' s.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fan_of_knights&amp;quot;&lt;br /&gt;
| {{Hero Shard|Fan Of Knights}}&lt;br /&gt;
| Skeletal Knight also fires two additional Knights that deal '''20-500%''' of your Ability Power in damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;follow_through&amp;quot;&lt;br /&gt;
| {{Hero Shard|Follow Through}}&lt;br /&gt;
| Increases the damage of Sweeping Strikes by '''3-39%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;freeze_buster&amp;quot;&lt;br /&gt;
| {{Hero Shard|Freeze Buster}}&lt;br /&gt;
| Blunder Broom Buster has a '''1-5%''' chance to also freeze enemies for '''1-4s''', allowing them to be shattered by Crushing damage.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;frozen_core&amp;quot;&lt;br /&gt;
| {{Hero Shard|Frozen Core}}&lt;br /&gt;
| Increases Ice Needle damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;hemolytic_poison&amp;quot;&lt;br /&gt;
| {{Hero Shard|Hemolytic Poison}}&lt;br /&gt;
| Lashout cooldown increased to '''200-160%''' of what it was but allows it to stack '''0-2''' times and increases its duration by '''3-7''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;holy_empowerment&amp;quot;&lt;br /&gt;
| {{Hero Shard|Holy Empowerment}}&lt;br /&gt;
| Increases damage by '''5-??%''' while Holy Fire is active.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;inspiring_strikes&amp;quot;&lt;br /&gt;
| {{Hero Shard|Inspiring Strikes}}&lt;br /&gt;
| Primary attacks reduce the cooldown of your abilities by '''-0.1-0.3''' seconds.&lt;br /&gt;
| 4&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;insulated_decoy&amp;quot;&lt;br /&gt;
| {{Hero Shard|Insulated Decoy}}&lt;br /&gt;
| Decreases heat generated from Death from Above by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lets_rock&amp;quot;&lt;br /&gt;
| {{Hero Shard|Let’s Rock}}&lt;br /&gt;
| Activating Harden/Inflame gives the Lavamancer a shield lasting for '''6-30''' seconds that absorbs '''20-140%''' Hero Health incoming damage.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;manabombs_aid&amp;quot;&lt;br /&gt;
| {{Hero Shard|Manabomb’s Aid}}&lt;br /&gt;
| Manabomb places a shield on you that lasts '''20''' seconds that absorbs '''150-750%''' of your Ability Power Stat. Enemies that hit the shield are burned for a total of '''150-550%''' of your Ability Power over '''3''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;marking_bubble&amp;quot;&lt;br /&gt;
| {{Hero Shard|Marking Bubble}}&lt;br /&gt;
| Arcane Bubble will place a Mark on all enemies in the initial spawn area and increases Mark count '''1-6'''.&lt;br /&gt;
| 5&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mine_blast_radius&amp;quot;&lt;br /&gt;
| {{Hero Shard|Mine Blast Radius}}&lt;br /&gt;
| Anti Gravity Bots damage radius increased by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;piercing_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Piercing Power}}&lt;br /&gt;
| Increases the damage of Piercing Shot by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shroom_bloom&amp;quot;&lt;br /&gt;
| {{Hero Shard|Shroom Bloom}}&lt;br /&gt;
| The mushrooms created by Powder Toss last '''1-6''' seconds longer.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shroom_gloom&amp;quot;&lt;br /&gt;
| {{Hero Shard|Shroom Gloom}}&lt;br /&gt;
| Slow intensity of Powder Toss in Purification Form increased by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;smashing_fists&amp;quot;&lt;br /&gt;
| {{Hero Shard|Smashing Fists}}&lt;br /&gt;
| Pole Smash or Chi Stomp spawns a Fist dealing '''20-220%''' Ability Power as damage. After a short delay, another Fist emerges dealing '''20-420%''' Ability Power as damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 5 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos V ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_5_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;boosted_blockade&amp;quot;&lt;br /&gt;
| {{Defense Shard|Boosted Blockade}}&lt;br /&gt;
| Boost Aura increases blockade health by '''2-20%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;cthulus_influence&amp;quot;&lt;br /&gt;
| {{Defense Shard|Cthulu’s Influence}}&lt;br /&gt;
| While under the effects of corruption, Angry Nimbus has a '''3-27%''' chance to charm enemies for '''1-7''' seconds.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;earthen_guard&amp;quot;&lt;br /&gt;
| {{Defense Shard|Earthen Guard}}&lt;br /&gt;
| Imbues the Royal Guard's shield with earth magic that has a '''8-??%''' chance on dealing damage to unleash a fissure, dealing '''200-??%''' of your Tower Health as Earth Damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;explosive_arrows&amp;quot;&lt;br /&gt;
| {{Defense Shard|Explosive Arrows}}&lt;br /&gt;
| Skeletal Archers have a '''15-30%''' chance on hit to fire an explosive arrow dealing an additional '''150-450%''' of their Defense Power in damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;explosive_guard&amp;quot;&lt;br /&gt;
| {{Defense Shard|Explosive Guard}}&lt;br /&gt;
| When the affected tower takes damage, it has '''3-35%''' chance to trigger an explosion and deal '''140-500%''' of its Defense Health as damage to nearby enemies. Does not work with Auras or Traps. This does not destroy the tower.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;explosive_poison&amp;quot;&lt;br /&gt;
| {{Defense Shard|Explosive Poison}}&lt;br /&gt;
| If an enemy poisoned by the Poison Dart Tower is killed , it detonates dealing '''10%-150%''' of the tower’s damage stat as damage in a small area around the enemy.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fire_for_effect&amp;quot;&lt;br /&gt;
| {{Defense Shard|Fire For Effect}}&lt;br /&gt;
| Your explosive Trap has a '''15-45%''' chance to detonate twice without consuming an additional charge.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;flare_up&amp;quot;&lt;br /&gt;
| {{Defense Shard|Flare-Up}}&lt;br /&gt;
| Elder Dragon has a '''5-??%''' chance to deal '''12-??%''' more damage.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;frosty_beams&amp;quot;&lt;br /&gt;
| {{Defense Shard|Frosty Beams}}&lt;br /&gt;
| 25% chance for Proton Node to freeze all enemies it touches for '''1-2''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;frosty_bind&amp;quot;&lt;br /&gt;
| {{Defense Shard|Frosty Bind}}&lt;br /&gt;
| Frostbite slow strength increased by '''1-10%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;heavy_cannonball&amp;quot;&lt;br /&gt;
| {{Defense Shard|Heavy Cannonball}}&lt;br /&gt;
| Cannonball tower has a '''5-20%''' chance to spawn a heavy cannonball that pierces up to '''1-10''' target(s) stunning them for '''1-2''' second and dealing '''120-1250%''' of the Cannonball tower's damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;split_vipers&amp;quot;&lt;br /&gt;
| {{Defense Shard|Split Vipers}}&lt;br /&gt;
| Sand Viper may target up to '''1-2''' additional enemies, but has '''40-20%''' less Defense Power and does not ramp-up damage.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;vampiric_empowerment&amp;quot;&lt;br /&gt;
| {{Defense Shard|Vampiric Empowerment}}&lt;br /&gt;
| Increases the Defense Power of the affected tower by '''4-60%''' of its Defense Health.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;volcanic_shock&amp;quot;&lt;br /&gt;
| {{Defense Shard|Volcanic Shock}}&lt;br /&gt;
| Volcano has a '''2-20%''' chance to stun all enemies hit for '''1-2.8s'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anti_air&amp;quot;&lt;br /&gt;
| {{Hero Shard|Anti Air}}&lt;br /&gt;
| Deals '''4-40%''' additional damage to flying enemies.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;betsy_cluster_nades&amp;quot;&lt;br /&gt;
| {{Hero Shard|Betsy Cluster Nades}}&lt;br /&gt;
| When attacking flying enemies, you have a '''10-50%''' chance on hit to drop a bomb beneath them that deals '''110-310%''' of your Ability Power stat an Damage in a small area.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;burning_strikes&amp;quot;&lt;br /&gt;
| {{Hero Shard|Burning Strikes}}&lt;br /&gt;
| 2-20% chance on hit to burn target for '''20-180%''' of your Hero Damage stat as magical fire damage each second for '''1-5''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;chi_burst&amp;quot;&lt;br /&gt;
| {{Hero Shard|Chi Burst}}&lt;br /&gt;
| Increases Talisman of Empowerment's Critical Damage boost by '''2-20%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Initiate}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;corruptions_embrace&amp;quot;&lt;br /&gt;
| {{Hero Shard|Corruption’s Embrace}}&lt;br /&gt;
| Starfall damage is increased by '''4-40%''' in corrupt form.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;debilitating_madness&amp;quot;&lt;br /&gt;
| {{Hero Shard|Debilitating Madness}}&lt;br /&gt;
| Call to Madness increase the target's damage taken by '''3-45%'''.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;drenching_broomnado&amp;quot;&lt;br /&gt;
| {{Hero Shard|Drenching Broomnado}}&lt;br /&gt;
| Broom Nado damage increased by '''4-40%''' and its hits have '''1-25%''' chance to drench enemies and slow them by '''30%''' for '''1-5''' seconds.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowered_beam&amp;quot;&lt;br /&gt;
| {{Hero Shard|Empowered Beam}}&lt;br /&gt;
| After the Sword Beam collides with '''5''' targets, it spawns an additional Sword Beam that travels in the same direction as the first dealing '''125-425%''' of your Ability Power stat as damage to each target hit. After colliding with '''5''' targets it returns to the Squire dealing '''125-425%''' of your Ability Power stat as damage in an area around Squire.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_provocation&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enduring Provocation}}&lt;br /&gt;
| Provoke lasts an additional '''0.5-7.5''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Shield&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;flaming_knight&amp;quot;&lt;br /&gt;
| {{Hero Shard|Flaming Knight}}&lt;br /&gt;
| Knight of the Abyss is now imbued with fire, causing enemies hit to burn for '''50-500%''' of your Ability Power in fire damage over '''5''' seconds.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;heroic_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Heroic Power}}&lt;br /&gt;
| Increases Heroic Wave’s hero damage boost by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Monk}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;inferno&amp;quot;&lt;br /&gt;
| {{Hero Shard|Inferno}}&lt;br /&gt;
| Increases the damage of Flame Surge by '''4-??%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;madness_embrace&amp;quot;&lt;br /&gt;
| {{Hero Shard|Madness’ Embrace}}&lt;br /&gt;
| Increases Call to Madness duration by '''0.5-7.5s'''.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;maelstrom&amp;quot;&lt;br /&gt;
| {{Hero Shard|Maelstrom}}&lt;br /&gt;
| While Lightning Stance is active, the Barbarian's attacks have a '''5%-25%''' chance to drench enemies, stunning them for '''1.5s-3.5s.'''&lt;br /&gt;
|?&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mana_leech&amp;quot;&lt;br /&gt;
| {{Hero Shard|Mana Leech}}&lt;br /&gt;
| Dark Syphon drains '''4-40%''' additional mana.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;manabomb_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Manabomb Power}}&lt;br /&gt;
| Increases the damage of Manabomb by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;meteor_rain&amp;quot;&lt;br /&gt;
| {{Hero Shard|Meteor Rain}}&lt;br /&gt;
| Manabomb opens a portal overhead that spawns meteor that deal '''30-550%''' of your Ability Power stat as damage to enemies they affect.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mine_blast_damage&amp;quot;&lt;br /&gt;
| {{Hero Shard|Mine Blast Damage}}&lt;br /&gt;
| Anti-Gravity Bot damage increased by '''3-39%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mine_heat_compensator&amp;quot;&lt;br /&gt;
| {{Hero Shard|Mine Heat Compensator}}&lt;br /&gt;
| The cost of EV2’s Anti Gravity Bots is reduced by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;molten_charge_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Molten Charge Power}}&lt;br /&gt;
| Increases Molten Charge damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;molten_stun&amp;quot;&lt;br /&gt;
| {{Hero Shard|Molten Stun}}&lt;br /&gt;
| Increases Molten Charge stun duration by '''0.5-4.5s'''.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;one_with_chi&amp;quot;&lt;br /&gt;
| {{Hero Shard|One With Chi}}&lt;br /&gt;
| Increases the damage of Chi Blast by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Monk}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;poison_leaves&amp;quot;&lt;br /&gt;
| {{Hero Shard|Poison Leaves}}&lt;br /&gt;
| Dryad’s poison attacks deal '''2-20%''' more damage.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;read_or_die&amp;quot;&lt;br /&gt;
| {{Hero Shard|Read Or Die}}&lt;br /&gt;
| Scatter Sweep and Broom Vault have an '''1-21%''' chance to transmogrify enemies into books for '''3s'''. Transmogrified enemies take increased damage.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;scatter_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Scatter Power}}&lt;br /&gt;
| Increases Scatter Sweep damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;talon_strike&amp;quot;&lt;br /&gt;
| {{Hero Shard|Talon Strike}}&lt;br /&gt;
| Hawk Strike now stuns for '''2s-4.5'''.&lt;br /&gt;
|?&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;thunderbolts_and_lightning&amp;quot;&lt;br /&gt;
| {{Hero Shard|Thunderbolts and Lightning}}&lt;br /&gt;
| Increases the damage of Arc Lightning by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 6 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos VI ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_6_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;boosted_beam&amp;quot;&lt;br /&gt;
| {{Defense Shard|Boosted Beam}}&lt;br /&gt;
| Increases the power of the Buff Beam by '''22-39%'''.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;boosted_power&amp;quot;&lt;br /&gt;
| {{Defense Shard|Boosted Power}}&lt;br /&gt;
| Increases the power of the Boost Aura by '''2-20%'''.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;colossal_fissure&amp;quot;&lt;br /&gt;
| {{Defense Shard|Colossal Fissure}}&lt;br /&gt;
| Your Colossus' Direct Command now rips the earth unleashing a fissure that lingers and deals '''50-2050%''' of your Ability Power in damage over '''6''' seconds, but increases the mana cost of Direct Command by '''30-70%.''' Usable once every '''60''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;dragon_flare&amp;quot;&lt;br /&gt;
| {{Defense Shard|Dragon Flare}}&lt;br /&gt;
| Increases the projectile damage radius of Dragons Nest dragons by '''16-??%''', and reduces damage falloff by '''18-??%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enhanced_poison&amp;quot;&lt;br /&gt;
| {{Defense Shard|Enhanced Poison}}&lt;br /&gt;
| Increases the rate of the Poison Dart Tower's poison by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;flaming_death&amp;quot;&lt;br /&gt;
| {{Defense Shard|Flaming Death}}&lt;br /&gt;
| EV2’s mega death laser sets enemies it hits on fire dealing '''50-2''',050% of EV2’s Ability Power stat as damage over '''10''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;frosty_power&amp;quot;&lt;br /&gt;
| {{Defense Shard|Frosty Power}}&lt;br /&gt;
| Frostbite tower passes '''10-50%''' of its Defense Power stat to defenses within its frost aura.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;health_pylon&amp;quot;&lt;br /&gt;
| {{Defense Shard|Health Pylon}}&lt;br /&gt;
| Increases the Defense Health of nearby defenses to '''102-130%.''' Note: Requires a Blockade but this shard does not buff the Blockade that equips this shard.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mark_targets&amp;quot;&lt;br /&gt;
| {{Defense Shard|Mark Targets}}&lt;br /&gt;
| This defence has a '''5-45%''' chance to place an Apprentice Mark on its target.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;megarock&amp;quot;&lt;br /&gt;
| {{Defense Shard|Megarock}}&lt;br /&gt;
| Volcano launches a huge rock dealing '''1000-4000%''' Defense Power damage once every '''3''' volleys.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;serpent_gods_protection&amp;quot;&lt;br /&gt;
| {{Defense Shard|Serpent God’s Protection}}&lt;br /&gt;
| Towers and Blockades near the Obelisk take '''-1%''' to '''-10%''' damage.&lt;br /&gt;
| 9&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;sharpened_spikes&amp;quot;&lt;br /&gt;
| {{Defense Shard|Sharpened Spikes}}&lt;br /&gt;
| Blockade has a '''2-30%''' chance to stun enemies hit for '''1-3''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;backstab&amp;quot;&lt;br /&gt;
| {{Hero Shard|Backstab}}&lt;br /&gt;
| Primary attacks that hit enemies from behind now deal '''100-225%''' of their total damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;boiling_blood&amp;quot;&lt;br /&gt;
| {{Hero Shard|Boiling Blood}}&lt;br /&gt;
| Causes the Barbarian to take '''20%-2%''' of his Max Health as damage, every 5s during combat phase gaining Fury.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;brain_of_confusion&amp;quot;&lt;br /&gt;
| {{Hero Shard|Brain Of Confusion}}&lt;br /&gt;
| When you take damage you have a '''3-15%''' chance to confuse nearby enemies for '''3''' seconds. This effect has a '''15''' second cooldown.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;explosive_finale&amp;quot;&lt;br /&gt;
| {{Hero Shard|Explosive Finale}}&lt;br /&gt;
| Upon completion, the Arcane Bubble explodes dealing '''X-2000%''' Ability Power damage to all enemies in and around the bubble.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;flaming_retribution&amp;quot;&lt;br /&gt;
| {{Hero Shard|Flaming Retribution}}&lt;br /&gt;
| When you take damage, you have a '''2-20%''' chance of dealing '''125-425%''' of your Armor as fire damage to your attacker.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;heat_dispenser_module&amp;quot;&lt;br /&gt;
| {{Hero Shard|Heat Dispenser Module}}&lt;br /&gt;
| EV2 upgrades her gun with a new heat dispenser module that drains '''4-40%''' more heat with each primary attack.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;howling_feast&amp;quot;&lt;br /&gt;
| {{Hero Shard|Howling Feast}}&lt;br /&gt;
| Your Primary attacks generate '''1''' Feast stack, while at '''10''' stacks, increase your Hero Damage by '''2-30%.''' One stack wears off every '''3''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Dryad}}{{Valid for Squire}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;inspired_shout&amp;quot;&lt;br /&gt;
| {{Hero Shard|Inspired Shout}}&lt;br /&gt;
| Call to Arms buff increases armor and further increases damage by '''3-??%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;melting_point&amp;quot;&lt;br /&gt;
| {{Hero Shard|Melting Point}}&lt;br /&gt;
| When the Countess deals fire damage to an enemy, there is a 20% chance to ignite their armor, causing them to take '''x%''' extra damage for '''y''' seconds.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;molten_core_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Molten Core Power}}&lt;br /&gt;
| Increases Molten Core damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;momentum&amp;quot;&lt;br /&gt;
| {{Hero Shard|Momentum}}&lt;br /&gt;
| Enemies hit by abilities reduce Sweeping Strikes ability cooldown by '''0.2-0.8''' seconds every hit.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;nightmare_fuel&amp;quot;&lt;br /&gt;
| {{Hero Shard|Nightmare Fuel}}&lt;br /&gt;
| Enemies affected by Lash Out poison take '''20-320%''' Hero Damage as magical damage when hit by Dark Torment.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;pole_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Pole Power}}&lt;br /&gt;
| Increases the damage of Pole Smash or Chi Stomp by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_of_storms&amp;quot;&lt;br /&gt;
| {{Hero Shard|Power Of Storms}}&lt;br /&gt;
| You have a '''4-10%''' chance on hit to restore '''20''' mana per second for '''1-3''' seconds. '''10''' seconds cooldown.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for Initiate}}{{Valid for AbyssLord}}{{Valid for Adept}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;scatter_striker&amp;quot;&lt;br /&gt;
| {{Hero Shard|Scatter Striker}}&lt;br /&gt;
| Increases the range of Scatter Sweep by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shadow_prince&amp;quot;&lt;br /&gt;
| {{Hero Shard|Shadow Prince}}&lt;br /&gt;
| Taking damage has an '''7-??%''' chance to make you take '''3-??%''' less damage and stun attackers for '''1.2-??''' seconds over the duration.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shattering_stones&amp;quot;&lt;br /&gt;
| {{Hero Shard|Shattering Stones}}&lt;br /&gt;
| After an Abyss Stone expires, it detonates dealing '''40-400%''' of your Ability Power as crushing damage to nearby enemies.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shellshock&amp;quot;&lt;br /&gt;
| {{Hero Shard|Shellshock}}&lt;br /&gt;
| While Turtle Stance is active the Barbarian's attacks wither enemies hit for '''3-13''' seconds reducing their damage to '''75%-35%'''.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;snipe_critical_strike&amp;quot;&lt;br /&gt;
| {{Hero Shard|Snipe Critical Strike}}&lt;br /&gt;
| Increases the Crit Chance of Snipe by '''2-30%'''.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;unholy_fire&amp;quot;&lt;br /&gt;
| {{Hero Shard|Unholy Fire}}&lt;br /&gt;
| Blocking unleashes flames that deal '''150-750%''' of your ability power stat as damage to enemies in a cone in front of the hero at a rate of twice per second.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Shield&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 7 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos VII ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_7_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;ghost_arrows&amp;quot;&lt;br /&gt;
| {{Defense Shard|Ghost Arrows}}&lt;br /&gt;
| The arrows of the Nether Archer can now bounce '''1-4''' additional times.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;glacier&amp;quot;&lt;br /&gt;
| {{Defense Shard|Glacier}}&lt;br /&gt;
| Every 10 attacks, Hailstorm Tower fires an icy boulder that explodes on impact dealing '''750-2750%''' Defense Power as damage in a small area.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;manufacturers_overcharge&amp;quot;&lt;br /&gt;
| {{Defense Shard|Manufacturer’s Overcharge}}&lt;br /&gt;
| Weapon Manufacturer charges '''4-40%''' faster.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;node_increase&amp;quot;&lt;br /&gt;
| {{Defense Shard|Node Increase}}&lt;br /&gt;
| EV2 can create '''1-4''' extra node(s) in any single Weapon Manufacturer chain.&lt;br /&gt;
| 6&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;obelisk_shield&amp;quot;&lt;br /&gt;
| {{Defense Shard|Obelisk Shield}}&lt;br /&gt;
| Obelisk Shield absorption increased to '''10-70%'''.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;oily_entrapment&amp;quot;&lt;br /&gt;
| {{Defense Shard|Oily Entrapment}}&lt;br /&gt;
| Increases Oil Geyser slow rate by '''3-15%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_pylon&amp;quot;&lt;br /&gt;
| {{Defense Shard|Power Pylon}}&lt;br /&gt;
| Increases the Defense Power of nearby defenses to '''102-120%.''' Note: Requires a Blockade but this shard does not buff the Blockade that equips this shard.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;splody_harpoon&amp;quot;&lt;br /&gt;
| {{Defense Shard|Splody Harpoon}}&lt;br /&gt;
| Ballista projictiles have a '''10-30%''' chance to detonate on each target hit dealing '''150-350%''' of the Ballista's defence power stat as extra damage in small area.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;viscous_oil&amp;quot;&lt;br /&gt;
| {{Defense Shard|Viscous Oil}}&lt;br /&gt;
| The oil effect from Oil Catapult now slows enemies by an additional '''2-??%''', and also slows their attack speed by '''8-??%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;charged_shot&amp;quot;&lt;br /&gt;
| {{Hero Shard|Charged Shot}}&lt;br /&gt;
| Your primary attacks have a '''5-15%''' chance to fire a fully charged secondary attack.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Huntress}}{{Valid for Apprentice}}{{Valid for SeriesEV2}}{{Valid for Adept}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;chi_supercharge&amp;quot;&lt;br /&gt;
| {{Hero Shard|Chi Supercharge}}&lt;br /&gt;
| Increases Talisman of Empowerment's Defense Power boost by '''2-20%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Initiate}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;constrictor&amp;quot;&lt;br /&gt;
| {{Hero Shard|Constrictor}}&lt;br /&gt;
| Defeating an enemy adds a constrictor stack. At '''10''' stacks, unleashes a bed of constrictor snakes that stun nearby targets for '''1-5s'''. While stunned, enemies take '''50-450%''' Ability Power as magical damage each second for '''3''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_slam&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enduring Slam}}&lt;br /&gt;
| Seismic Slam stun duration increased by '''0.5-5''' seconds.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Shield&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fiery_brimstone&amp;quot;&lt;br /&gt;
| {{Hero Shard|Fiery Brimstone}}&lt;br /&gt;
| Adds '''4-12%''' Hero Damage to Your Attacks as Magical Fire Damage.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;flame_cloak&amp;quot;&lt;br /&gt;
| {{Hero Shard|Flame Cloak}}&lt;br /&gt;
| After using Valiant Charge, wreath yourself in flames for 6s. While aflame, you take '''5-??%''' less damage and burn attackers for '''400-??%''' of your Armor.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Shield&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;heroic_boost&amp;quot;&lt;br /&gt;
| {{Hero Shard|Heroic Boost}}&lt;br /&gt;
| Increases Heroic Wave's healing done by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Monk}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;life_leech&amp;quot;&lt;br /&gt;
| {{Hero Shard|Life Leech}}&lt;br /&gt;
| Your primary attacks heal you for '''0.2-1%''' of your max health.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mage_gambit&amp;quot;&lt;br /&gt;
| {{Hero Shard|Mage Gambit}}&lt;br /&gt;
| Increases your ability power by '''10-50%''', but increase danage taken from enemies by '''60-20%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mana_capacitor&amp;quot;&lt;br /&gt;
| {{Hero Shard|Mana Capacitor}}&lt;br /&gt;
| Increases your maximum ability resource by '''10-100'''.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for Initiate}}{{Valid for SeriesEV2}}{{Valid for AbyssLord}}{{Valid for Lavamancer}}{{Valid for Dryad}}{{Valid for Gunwitch}}{{Valid for Adept}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;poisoned_blades&amp;quot;&lt;br /&gt;
| {{Hero Shard|Poisoned Blades}}&lt;br /&gt;
| Combat Preparation now applies poison to your blades for 5s, causing you to deal '''50-110%''' more damage as poison damage on melee attacks.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_gambit&amp;quot;&lt;br /&gt;
| {{Hero Shard|Power Gambit}}&lt;br /&gt;
| Increases your Hero Damage by '''10-50%''', but increase damage taken from enemies by '''60-20%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;proton_canon_insulator&amp;quot;&lt;br /&gt;
| {{Hero Shard|Proton Canon Insulator}}&lt;br /&gt;
| Reduces the heat generation rate of Proton Charge by '''2-20%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;proton_supercharge&amp;quot;&lt;br /&gt;
| {{Hero Shard|Proton Supercharge}}&lt;br /&gt;
| EV2's Proton Charge deals an extra '''10-210%''' of your ability power stat as damage while its max range is increased by '''5-25%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;ramster_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Ramster Power}}&lt;br /&gt;
| Increases the damage of Ramster Direct Command by '''5-35%'''.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;ravenhost&amp;quot;&lt;br /&gt;
| {{Hero Shard|Ravenhost}}&lt;br /&gt;
| Your primary attacks generate Raven stacks. Once you reach '''10''' stacks, the stacks are depleted to fire a magical Raven dealing '''10-210%''' of your Ability Power as damage. Bounces '''5''' times.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;restoring_snipe&amp;quot;&lt;br /&gt;
| {{Hero Shard|Restoring Snipe}}&lt;br /&gt;
| Snipe critical hits restore '''4-40''' Broom Power.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;ride_the_lightning&amp;quot;&lt;br /&gt;
| {{Hero Shard|Ride the Lightning}}&lt;br /&gt;
| Increase the damage bonus of Lightning Stance by '''1%-21%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;serpents_kiss&amp;quot;&lt;br /&gt;
| {{Hero Shard|Serpent’s Kiss}}&lt;br /&gt;
| Secondary Attacks inflict poison on enemies, dealing '''10-210%''' of Hero Health as damage per second for '''1-5''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;snipe_critical_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Snipe Critical Power}}&lt;br /&gt;
| Increases the total critical damage of Snipe by '''104-140%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;tectonic_breaker&amp;quot;&lt;br /&gt;
| {{Hero Shard|Tectonic Breaker}}&lt;br /&gt;
| While Hardened, deal '''10-370%''' Armor Stat as crushing Earth damage every '''3'''rd primary attack. While Inflamed deal '''10-370%''' Hero Damage as Fire damage every '''3'''rd primary attack.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;twice_as_bright&amp;quot;&lt;br /&gt;
| {{Hero Shard|Twice As Bright}}&lt;br /&gt;
| Eruption now increases Defense Power to '''10-70%''', but the duration is reduced by '''-5''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;wreckless&amp;quot;&lt;br /&gt;
| {{Hero Shard|Wreckless}}&lt;br /&gt;
| The Barbarian deals up to '''0.5%-20.5%''' bonus damage based upon current Wrath.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 8 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos VIII ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_8_shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;double_tap&amp;quot;&lt;br /&gt;
| {{Defense Shard|Double Tap}}&lt;br /&gt;
| Your Skeletal Archers have a '''22-54%''' chance to fire twice in succession.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_bubble&amp;quot;&lt;br /&gt;
| {{Defense Shard|Enduring Bubble}}&lt;br /&gt;
| Increases Viper's Fang bubble duration by '''1-2''' seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;oily_harpoon&amp;quot;&lt;br /&gt;
| {{Defense Shard|Oily Harpoon}}&lt;br /&gt;
| Ballista oils targets on hit for ''2.16-6.12'' seconds. Fire damage Ignites the enemy for '''20-200%''' of Defense Power for 3 seconds.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shattering_torpedo&amp;quot;&lt;br /&gt;
| {{Defense Shard|Shattering Torpedo}}&lt;br /&gt;
| Reflect Beam's torpedoes are imbued with Earth Magic, dealing an extra '''2-42%''' Crushing Earth Damage on explosions.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;snakes_on_a_plane&amp;quot;&lt;br /&gt;
| {{Defense Shard|Snakes on a plane}}&lt;br /&gt;
| Obelisk spawns a snake every 3 seconds that flies into an enemy dealing '''250-1,250%''' Defense Power as magical Earth damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;torpedo_striker&amp;quot;&lt;br /&gt;
| {{Defense Shard|Torpedo Striker}}&lt;br /&gt;
| Increases the radius of the Reflect Beam's Torpedo Detonation by '''3-39%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;vengeance&amp;quot;&lt;br /&gt;
| {{Defense Shard|Vengeance}}&lt;br /&gt;
| 4-40% of the damage taken by the Spike Blockade is returned in its next attack.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;water_elemental&amp;quot;&lt;br /&gt;
| {{Defense Shard|Water Elemental}}&lt;br /&gt;
| The affected tower has has '''5-25%''' chance on hit to drench enemies for 3 seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;block_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Block Power}}&lt;br /&gt;
| Increases the blocking power of the shield by '''5-25%'''&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Shield&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;celestial_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Celestial Power}}&lt;br /&gt;
| Falling stars give an additional '''6-?''' celestial power.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;deaths_grasp&amp;quot;&lt;br /&gt;
| {{Hero Shard|Death’s Grasp}}&lt;br /&gt;
| When you defeat an enemy, you generate a charge, up to a max of 5. When you block with your shield, all charges are then consumed each unleashing a fireball that deal '''10-210%''' of your ability power as magical fire damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Shield&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_price&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enduring Price}}&lt;br /&gt;
| Two at Twice the Price lasts '''1-7''' seconds longer.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;escape_artist&amp;quot;&lt;br /&gt;
| {{Defense Shard|Escape Artist}}&lt;br /&gt;
| Reduces the time of disabling effects you sustain by '''0-37.5%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;freezing_vault&amp;quot;&lt;br /&gt;
| {{Hero Shard|Freezing Vault}}&lt;br /&gt;
| Your broom vault now freezes the target for '''1-4''' seconds and deals an extra '''4-16%''' damage.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;harbingers_powered_block&amp;quot;&lt;br /&gt;
| {{Hero Shard|Harbinger’s Powered Block}}&lt;br /&gt;
| Blocking reduces the cooldown of Seismic Slam by '''-0.2''' to '''-0.7''' seconds. Happens a max of '''3''' times a second.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Shield&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;holy_restoration&amp;quot;&lt;br /&gt;
| {{Hero Shard|Holy Restoration}}&lt;br /&gt;
| Increases the healing of Holy Fire by '''3-??%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lightning_touch&amp;quot;&lt;br /&gt;
| {{Hero Shard|Lightning Touch}}&lt;br /&gt;
| Your primary attacks deal an additional '''4-40%''' of your Hero Damage as storm damage.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lingering_core&amp;quot;&lt;br /&gt;
| {{Hero Shard|Lingering Core}}&lt;br /&gt;
| Increases Molten Core lifespan by '''1-8''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_of_embermount&amp;quot;&lt;br /&gt;
| {{Hero Shard|Power of Embermount}}&lt;br /&gt;
| Increases the amount of Molten Power gained by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_overwhelming&amp;quot;&lt;br /&gt;
| {{Hero Shard|Power Overwhelming}}&lt;br /&gt;
| Increases your Ability Power by '''10-30%''', but increase your ability resource cost by '''100-70%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;price_of_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Price Of Power}}&lt;br /&gt;
| Increases damage of Two at Twice the Price by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;proton_cannon_boost&amp;quot;&lt;br /&gt;
| {{Hero Shard|Proton Cannon Boost}}&lt;br /&gt;
| Width of Proton Charge increased by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;proton_flame_charge&amp;quot;&lt;br /&gt;
| {{Hero Shard|Proton Flame Charge}}&lt;br /&gt;
| EV2's Proton Cannon is upgraded with a flaming core dealing an extra '''4-25%''' fire damage to enemies it hits.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;pumpkinator&amp;quot;&lt;br /&gt;
| {{Hero Shard|Pumpkinator}}&lt;br /&gt;
| Your primary attacks pumpkin your enemies. When a pumpkined dies they explode doing '''10-210%''' ability power as damage. When a pumpkined enemy is hit with a melee attack, increase the Hero Critical Chance of the attacker by '''3-33''' for 5 seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;radiant_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Radiant Power}}&lt;br /&gt;
| Increases the Defense Power of nearby defenses by '''5-10%'''.&lt;br /&gt;
| 5&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;regeneration&amp;quot;&lt;br /&gt;
| {{Hero Shard|Regeneration}}&lt;br /&gt;
| Restores '''0.25-1.25%''' of your Max Health every 5 seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;serpent_gods_fury&amp;quot;&lt;br /&gt;
| {{Hero Shard|Serpent God's Fury}}&lt;br /&gt;
| When you crit with a primary attack, reduce the cooldown of all your abilities by '''-0.1-0.3''' seconds. The effect has a cooldown of 1 second.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;snake_bomb&amp;quot;&lt;br /&gt;
| {{Hero Shard|Snake Bomb}}&lt;br /&gt;
| When a Dark Torment serpent expires, it explodes dealing '''20-1,020%''' Ability Power as magical damage to nearby enemies.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;spiders_kiss&amp;quot;&lt;br /&gt;
| {{Hero Shard|Spider’s Kiss}}&lt;br /&gt;
| Snipe hits inflict poison, dealing '''50-450%''' Ability Power as magical Poison damage per second for 5 seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;submerging_blast&amp;quot;&lt;br /&gt;
| {{Hero Shard|Submerging Blast}}&lt;br /&gt;
| Increases Submerge's Emerge damage by '''3-39%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;submerging_speed&amp;quot;&lt;br /&gt;
| {{Hero Shard|Submerging Speed}}&lt;br /&gt;
| Increases movement speed while Submerged by '''+4-40%''' and adds a knockup on Emerge.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;sundering_blow&amp;quot;&lt;br /&gt;
| {{Hero Shard|Sundering Blow}}&lt;br /&gt;
| Your primary attacks reduce enemy's resistances by '''5-20%''', increasing damage dealt to them.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;superconductor&amp;quot;&lt;br /&gt;
| {{Hero Shard|Superconductor}}&lt;br /&gt;
| Reduces the costs of all abilities by '''1-19%'''.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Monk}}{{Valid for Huntress}}{{Valid for AbyssLord}}{{Valid for SeriesEV2}}{{Valid for Gunwitch}}{{Valid for Lavamancer}}{{Valid for Initiate}}{{Valid for Adept}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;taser_suit&amp;quot;&lt;br /&gt;
| {{Hero Shard|Taser Suit}}&lt;br /&gt;
| When you take damage you have a '''1-16%''' chance to electrocute enemies in a small area around you, stunning them for 3 seconds.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;tempered_anger&amp;quot;&lt;br /&gt;
| {{Hero Shard|Tempered Anger}}&lt;br /&gt;
| Mystic loses appeasement '''3-39%''' slower and take '''0-100%''' less appeasement damage when at 0 appeasement.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;wave_of_the_storm&amp;quot;&lt;br /&gt;
| {{Hero Shard|Wave Of The Storm}}&lt;br /&gt;
| You have a '''4-40%''' chance when landing on the ground to deal '''10-210%''' of your Ability Power as storm damage to nearby enemies.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;zero_entropy&amp;quot;&lt;br /&gt;
| {{Hero Shard|Zero Entropy}}&lt;br /&gt;
| Ice Needle only affects a single target, but damage is increased by '''3-39%''' and duration is increased by '''1-6''' seconds.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 9 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos IX ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos IX Shard.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;augmented_explosions&amp;quot;&lt;br /&gt;
| {{Defense Shard|Augmented Explosions}}&lt;br /&gt;
| Explosion radius of Nether Spiders and Slimes are '''15-65%''' bigger.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Dryad}}{{Valid for Mercenary}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;auto_repair_system&amp;quot;&lt;br /&gt;
| {{Defense Shard|Auto-Repair System}}&lt;br /&gt;
| Restores '''0.5-??%''' of the affected tower’s Max Health every 5s. Only active during Combat Phase.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;bubble_beam&amp;quot;&lt;br /&gt;
| {{Defense Shard|Bubble Beam}}&lt;br /&gt;
| Sand Vipers have an '''11-??%''' chance on hit to bubble the target for '''2-??''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;crippling_blow&amp;quot;&lt;br /&gt;
| {{Defense Shard|Crippling Blow}}&lt;br /&gt;
| Sky Guard Tower has a '''14%''' chance on hit to stun the target for '''0-??''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;electric_arcing&amp;quot;&lt;br /&gt;
| {{Defense Shard|Electric Arcing}}&lt;br /&gt;
| Increases the number of targets for the Lightning Strike Aura by 4, but does '''90-??%''' less damage.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Freezing Rain&amp;quot;&lt;br /&gt;
| {{Defense Shard|Freezing Rain}}&lt;br /&gt;
| Geyser Traps has '''10-?%''' chance to freeze all targets.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;frenzied_swarm&amp;quot;&lt;br /&gt;
| {{Defense Shard|Frenzied Swarm}}&lt;br /&gt;
| Moss Hornet movement speed is increased by '''500-??'''.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;giant_harpy_feathers&amp;quot;&lt;br /&gt;
| {{Defense Shard|Giant Harpy Feathers}}&lt;br /&gt;
| Harpy feathers pierce through 1 extra target, even when not corrupt. Projectile damage reduction per pierce reduced by '''10-??%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;oily_overflow&amp;quot;&lt;br /&gt;
| {{Defense Shard|Oily Overflow}}&lt;br /&gt;
| Oil Catapult projectiles leave additional Oil on the ground for '''3-??''' seconds.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;titanic_slam&amp;quot;&lt;br /&gt;
| {{Defense Shard|Titanic Slam}}&lt;br /&gt;
| The Colossus' attack has an '''8-??%''' chance to be a massive overhead slam, creating a shockwave that deals '''200-??%''' of your Tower Health as earth damage and sends enemies airborne.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;amped_charge&amp;quot;&lt;br /&gt;
| {{Hero Shard|Amped Charge}}&lt;br /&gt;
| Increases the damage of Proton Charge by '''3-??%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;atomic_madness&amp;quot;&lt;br /&gt;
| {{Hero Shard|Atomic Madness}}&lt;br /&gt;
| Atomic Launcher fires 2 extra shots in a small spread for '''150-??%''' of your Hero Damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;beam_intensification&amp;quot;&lt;br /&gt;
| {{Hero Shard|Beam Intensification}}&lt;br /&gt;
| Increases the damage of Sword Beam by '''3-??%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;blood_rage&amp;quot;&lt;br /&gt;
| {{Hero Shard|Blood Rage}}&lt;br /&gt;
| Increases the damage bonus of Provoke by '''4-??%''', and damage resistance by '''3-??%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;bunny_hop&amp;quot;&lt;br /&gt;
| {{Hero Shard|Bunny Hop}}&lt;br /&gt;
| Gives the ability to double jump! And increases your movement speed by '''0-200'''.&lt;br /&gt;
| 4&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Huntress}}{{Valid for Squire}}{{Valid for AbyssLord}}{{Valid for Adept}}{{Valid for Lavamancer}}{{Valid for SeriesEV2}}{{Valid for Barbarian}}{{Valid for Mystic}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;chi_curse&amp;quot;&lt;br /&gt;
| {{Hero Shard|Chi Curse}}&lt;br /&gt;
| Increases Crippling Chi Wave cripple effectiveness by '''5-??%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Initiate}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;critical_empowerment&amp;quot;&lt;br /&gt;
| {{Hero Shard|Critical Empowerment}}&lt;br /&gt;
| Increases your Hero Crit Damage by '''5-??%'''.&lt;br /&gt;
| 11&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;hasten&amp;quot;&lt;br /&gt;
| {{Hero Shard|Hasten}}&lt;br /&gt;
| Increases attack speed by '''10-??%'''.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Huntress}}{{Valid for SeriesEV2}}{{Valid for Gunwitch}}{{Valid for Adept}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;heavy_armor&amp;quot;&lt;br /&gt;
| {{Hero Shard|Heavy Armor}}&lt;br /&gt;
| Increases armor by '''4-??%''', but reduces speed by '''700-??'''.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;radiant_empowerment&amp;quot;&lt;br /&gt;
| {{Hero Shard|Radiant Empowerment}}&lt;br /&gt;
| Increases the damage of nearby heroes by '''5-??%'''.&lt;br /&gt;
| 5&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;rainbow_flask&amp;quot;&lt;br /&gt;
| {{Hero Shard|Rainbow Flask}}&lt;br /&gt;
| Increases the damage of Oil Flask by '''3-??%''' and has a chance to drench, ignite, or poison enemies on hit.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;run_and_gun&amp;quot;&lt;br /&gt;
| {{Hero Shard|Run and Gun}}&lt;br /&gt;
| Your primary attacks have a '''10-??%''' chance on hit to increase your movement speed by 600 for 3s.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;sharp_thinking&amp;quot;&lt;br /&gt;
| {{Hero Shard|Sharp Thinking}}&lt;br /&gt;
| Increases the damage bonus of Combat Preparation by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;tamers_gambit&amp;quot;&lt;br /&gt;
| {{Hero Shard|Tamer's Gambit}}&lt;br /&gt;
| Pets deal '''20-??%''' more damage, but Hero Damage and Ability Power are reduced by '''68-??%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;tank_gambit&amp;quot;&lt;br /&gt;
| {{Hero Shard|Tank Gambit}}&lt;br /&gt;
| Take '''6-??%''' less damage, but deal '''45-??%''' less damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;venomous_strikes&amp;quot;&lt;br /&gt;
| {{Hero Shard|Venomous Strikes}}&lt;br /&gt;
|'''2-20%''' chance on hit to poison a target for '''20-180%''' of your Hero Damage stat as magical poison damage each second for '''1-5s'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;vroom_polymorph&amp;quot;&lt;br /&gt;
| {{Hero Shard|Vroom Polymorph}}&lt;br /&gt;
| Vroom Broom polymorphs enemies around you when activated for '''2-??''' seconds. Can only activate once every 10 seconds.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;wild_fire&amp;quot;&lt;br /&gt;
| {{Hero Shard|Wild Fire}}&lt;br /&gt;
| Increases the duration of Flame Surge’s fire trail by '''1-??''' seconds.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Others ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enhanced_launcher&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enhanced Launcher}}&lt;br /&gt;
| Anti Gravity Bot Launcher can store an additional '''1-15''' Anti Gravity Bots.&lt;br /&gt;
| 14&lt;br /&gt;
|'''Removed'''&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;skeletal_bind&amp;quot;&lt;br /&gt;
| {{Hero Shard|Skeletal Bind}}&lt;br /&gt;
| When you defeat an enemy, you generate a charge. Your next fully-charged secondary attack summons a skeletal hand that traps each target hit for '''1-6''' seconds, draining one charge for each enemy hit. You can have a max of '''5''' charges.&lt;br /&gt;
| 10&lt;br /&gt;
|'''Removed'''&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;harbingers_exile&amp;quot;&lt;br /&gt;
| {{Defense Shard|Harbinger’s Exile}}&lt;br /&gt;
| Training Dummy has a '''1-9%''' chance to teleport targets back to spawner.&lt;br /&gt;
| 20&lt;br /&gt;
|'''Removed'''&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;withering_blast&amp;quot;&lt;br /&gt;
| {{Defense Shard|Withering Blast}}&lt;br /&gt;
| Enemies damaged by Arcane Barrier take '''5-20%''' increased damage for '''1.5-3''' seconds.&lt;br /&gt;
| 15&lt;br /&gt;
|'''Revenge of the Yeti Incursion'''&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;onsen_bath&amp;quot;&lt;br /&gt;
| {{Defense Shard|Onsen Bath}}&lt;br /&gt;
| 20% chance for Cannonball Tower to fire a steamy blast dealing '''20-500%''' Defense Power and drenching enemies for 3 seconds.&lt;br /&gt;
| 12&lt;br /&gt;
|'''Revenge of the Yeti Incursion - Xbox Exclusive Item'''&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hyper Shards==&lt;br /&gt;
[[File:The_Hyper_Shard_Icon.png|right|120px]]&lt;br /&gt;
With the introduction of mastery mode, several new hyper shards have been introduced to the game.  Shards unlock as you earn stars in mastery mode.&lt;br /&gt;
Each hyper shard can only be obtained once in Mastery mode.&lt;br /&gt;
&lt;br /&gt;
As of the Prime Incursion Update, completing all maps within a prime region awards a hyper shard.  Completing all six regions awards the last hyper shard.  This allows you to obtain a second set of all the shards.&lt;br /&gt;
Note that the order that you obtain hyper shards in Prime Incursions is different than that of Mastery mode (e.g. the first prime region doesn't award Mass Destruction).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:10%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:40%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Stars Needed&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Prime Region&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Shield&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Helmet&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Chest &lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Gloves&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Boots&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Relic&lt;br /&gt;
|- id=&amp;quot;mass_destruction&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_2.png|50px]]                                                                                             &lt;br /&gt;
'''Mass Destruction'''}} &lt;br /&gt;
|| Increases the Defense Power of the affected tower by 2-70% . || 34 || 50 Stars || Completing all prime maps || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;vicious_strikes&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_5.png|50px]]                                                                                          &lt;br /&gt;
'''Vicious Strikes'''}} &lt;br /&gt;
|| Increases the Defense Range of the affected tower by x-2275 units. || 12 || 155 Stars || Prime 6 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;radiant_critical_power&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_3.png|50px]]                                                                                          &lt;br /&gt;
'''Radiant Critical Power'''}} &lt;br /&gt;
|| Increases the Defense Critical Damage of nearby defenses by 0-5% and Defense Critical Chance of nearby defenses by 3%. || 5 || 260 Stars || Prime 4 || {{Valid for ALL}} || {{Valid for Boots}}&lt;br /&gt;
|- id=&amp;quot;explosive_shielding_guard&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_1.png|50px]]                                                                                        &lt;br /&gt;
'''Explosive Shielding Guard'''}} &lt;br /&gt;
|| When the affected tower takes damage, it has a 3-35% chance to gain a shield for 50-250% of its Defense Health for 5 seconds and to trigger an explosion that deals 140-500% of its Defense Health as damage to nearby enemies. Does not work with Auras and Traps. This does not destroy the tower. Does not stack with Shielding Guard or Explosive Guard. || 20 || 365 Stars || Prime 2 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;thunderstruck&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_4.png|50px]]                                                                               &lt;br /&gt;
'''Thunderstruck'''}} &lt;br /&gt;
|| Your primary attacks have a 26% chance on hit to drench enemies for 7 seconds and your primary attacks deal an additional 40% damage as storm. || 12 || 470 Stars || Prime 3 || {{Valid for ALL}} || {{Valid for Weapon}}&lt;br /&gt;
|- id=&amp;quot;destructive_pylon&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_2.png|50px]]                                                                                      &lt;br /&gt;
'''Destructive Pylon'''}} &lt;br /&gt;
|| Increases the Defense Power of nearby defenses to 120% and increases the Defense Power of the affected tower by 34%. Does not stack with Destruction or Power Pylon. || 18 || 575 Stars || Prime 1 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;automation&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_1.png|50px]]                                                                                  &lt;br /&gt;
'''Automation'''}} &lt;br /&gt;
|| Each time your defense attacks, it heals for 2% of its max health. Cooldown of 0.7 seconds. || 20 || 680 Stars || Prime 5 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_6.png|50px]]                                                                                  &lt;br /&gt;
'''Juggernaut'''}} &lt;br /&gt;
|| Increases your defense health and reduce damage, on 16/16 +70% Defense Health and +20% damage reduction || 16 || 785 Stars || Prime 7 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|- style=&amp;quot;opacity:.5&amp;quot;&lt;/div&gt;</summary>
		<author><name>Cymmina</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Shards&amp;diff=14824</id>
		<title>Shards</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Shards&amp;diff=14824"/>
				<updated>2022-02-17T17:54:49Z</updated>
		
		<summary type="html">&lt;p&gt;Cymmina: Moved Freezing Rain and Venomous Strikes shards to chaos 9&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shards are gemlike artifacts that slot into your Relics, Armor, and Weapons. Shards replaced [[Skill Spheres]] system and item [[Passives]] (while some items with unique passives still drop but have only one shard slot). Shards give your hero or your defenses extra stats or abilities, all green shards can buff only defenses and can be placed only in [[Relics]], while blue shards will buff your hero and can be placed in [[Weapon]] and [[Armor]]. Shards can be moved between pieces of gear and be upgraded straight from your inventory. A weapon or piece of armor allows to hold up to 3 Shards and can only equip Hero (blue) Shards and relics can hold up to 3 Defense (green) Shards. Blue shards give you hero new abilities or stats while they are placed in any item currently equipped by that hero, but green (defenses) shards strengthen only that tower, where relic containing them is equipped.&lt;br /&gt;
&lt;br /&gt;
==Shards Packs==&lt;br /&gt;
Shards drop from shard packs obtained from victory chest at the end of every map, you will get Standard shard pack after completing any Campaign and Chaos map, those packs can drop shards associated with Campaign packs. After completing Trials on Chaos difficulty, you will get guaranteed Shard pack from that difficulty and one Shard Pack from any previous difficulty (for example, if you beat Chaos III Trials, you’ll receive 1 Chaos III Shard Pack and 1 Chaos II, Chaos I or Standard Shard Pack). &lt;br /&gt;
Once you win 3 consecutive random maps in a row in Trials, you’ll activate the Shard consecutive bonus. On your 4th consecutive victory onward, you’ll earn an extra Shard Pack for as long as the streak continues. This extra Shard Pack is a guaranteed Shard Pack from that difficulty. That means once you activate the win bonus, you’ll get 3 Shards guaranteed every victory (2 Shard Packs of that difficulty, 1 Shard Pack from previous difficulties) until one of your crystals break or you leave the game.&lt;br /&gt;
&lt;br /&gt;
Any shard can be purchased from [[Non Playable Characters|Gran Ma'ster]] for 1000 Defender Medals or 250 Gems. A shard pack containing 5 random shards can also be purchased for 500 Defender Medals or 125 Gems. These shard packs will give you 5 random shards from a single difficulty (e.g. 5 random Chaos V shards).&lt;br /&gt;
&lt;br /&gt;
==Shard Dust==&lt;br /&gt;
As of the Protean Shift update, you may disenchant shards (press 's' when hovering over a shard) which will turn the shard into shard dust of the same tier. Ten shard dust can be exchanged with [[Tavern#War_Recruiter|War Recruiter]] to obtain one new shard pack.&lt;br /&gt;
&lt;br /&gt;
==Standard Shards List==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CAMPAIGN --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Campaign ===&lt;br /&gt;
&lt;br /&gt;
[[File:Campaign_Standard_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;defensive_critical_damage&amp;quot;&lt;br /&gt;
| {{Defense Shard|Defensive Critical Damage}}&lt;br /&gt;
| Increases the Defense Crit Damage of the affected tower by '''4-20%'''.&lt;br /&gt;
| 16&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fortification&amp;quot;&lt;br /&gt;
| {{Defense Shard|Fortification}}&lt;br /&gt;
| Increases Defense Health of the affected tower by '''2-34%'''.&lt;br /&gt;
| 16&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;ghastly_curse&amp;quot;&lt;br /&gt;
| {{Defense Shard|Ghastly Curse}}&lt;br /&gt;
| Nether Archer arrows now make enemies move at '''50-42%''' speed for '''0-4''' seconds.&lt;br /&gt;
| 8&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;cataclysmic&amp;quot;&lt;br /&gt;
| {{Hero Shard|Cataclysmic}}&lt;br /&gt;
| You have a '''5-??%''' chance when landing on the ground to deal '''20-??%''' of your Ability Power as fire damage to nearby enemies.&lt;br /&gt;
| 20&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;concussive_chi&amp;quot;&lt;br /&gt;
| {{Hero Shard|Concussive Chi}}&lt;br /&gt;
| Secondary attacks have a '''1-25%''' chance to stun targets for '''1-4.6''' seconds.&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;concussive_shock&amp;quot;&lt;br /&gt;
| {{Hero Shard|Concussive Shock}}&lt;br /&gt;
| Increases the stun duration of Concussive Shot by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;construction&amp;quot;&lt;br /&gt;
| {{Hero Shard|Construction}}&lt;br /&gt;
| Increases repair and upgrade speed during Combat Phase by '''25-75%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;corruptions_fortification&amp;quot;&lt;br /&gt;
| {{Hero Shard|Corruption’s Fortification}}&lt;br /&gt;
| Armor buff of Dryad’s Blessing is increased by '''4-40%''' in purification form.&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;drenching_strikes&amp;quot;&lt;br /&gt;
| {{Hero Shard|Drenching Strikes}}&lt;br /&gt;
| Your primary attacks have a '''2-30%''' chance on hit to drench enemies for '''3-7''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_tornado&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enduring Tornado}}&lt;br /&gt;
| Increases the knockup duration of Tornado by '''1-6''' seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enhanced_decoy&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enhanced Decoy}}&lt;br /&gt;
| Death From Above's decoy deals an extra '''20-420%''' damage to enemies.&lt;br /&gt;
| 20&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fountain_of_speed&amp;quot;&lt;br /&gt;
| {{Hero Shard|Fountain Of Speed}}&lt;br /&gt;
| Abyss Fountain increases allied movement speed by '''50-650''' for '''5''' seconds.&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;knife_club&amp;quot;&lt;br /&gt;
| {{Hero Shard|Knife Club}}&lt;br /&gt;
| Increases the damage of Fan of Knives by '''3-39%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;retribution&amp;quot;&lt;br /&gt;
| {{Hero Shard|Retribution}}&lt;br /&gt;
| When you take damage, you have a '''2-20%''' chance of dealing '''125-425%''' of your Armor as damage to your attacker.&lt;br /&gt;
| 20&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;speed_boost&amp;quot;&lt;br /&gt;
| {{Hero Shard|Speed Boost}}&lt;br /&gt;
| Increases your movement speed by '''100-500'''.&lt;br /&gt;
| 8&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;support_magic_specialist&amp;quot;&lt;br /&gt;
| {{Hero Shard|Support Magic Specialist}}&lt;br /&gt;
| Decreases the cost of Broom Vault and Book Drop by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;swift_provocation&amp;quot;&lt;br /&gt;
| {{Hero Shard|Swift Provocation}}&lt;br /&gt;
| Provoke movement speed buff increased by '''10-154'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;wither_bubble&amp;quot;&lt;br /&gt;
| {{Hero Shard|Wither Bubble}}&lt;br /&gt;
| Arcane Bubble withers enemies inside it increasing the damage they take by '''X-15%'''.&lt;br /&gt;
| 9&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;worm_scarf&amp;quot;&lt;br /&gt;
| {{Hero Shard|Worm Scarf}}&lt;br /&gt;
| Reduces the damage you take from enemies by '''3-15%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;zephyrs_warpath&amp;quot;&lt;br /&gt;
| {{Hero Shard|Zephyr's Warpath}}&lt;br /&gt;
| Increase movement speed in Whirlwind by '''5%-105%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 1 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos I ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_1_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;crumbling_stone&amp;quot;&lt;br /&gt;
| {{Defense Shard|Crumbling Stone}}&lt;br /&gt;
| Enemies petrified by Maw of the Earth Drake receive '''2-20%''' more damage and explode on death for '''10-250%''' Defense Power magical damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;destruction&amp;quot;&lt;br /&gt;
| {{Defense Shard|Destruction}}&lt;br /&gt;
| Increases Defense Power of the affected tower by '''2-34%'''.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;dragons_haste&amp;quot;&lt;br /&gt;
| {{Defense Shard|Dragon’s Haste}}&lt;br /&gt;
| Dragons Nest dragons’ movement speed is increased by '''700-??'''.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;electric_fingers&amp;quot;&lt;br /&gt;
| {{Defense Shard|Electric Fingers}}&lt;br /&gt;
| Skeletal Orcs have '''3-30%''' chance on hit to deal an additional '''40-400%''' of their Defense Health as storm damage. Bounces '''3''' times.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowered_flame&amp;quot;&lt;br /&gt;
| {{Defense Shard|Empowered Flame}}&lt;br /&gt;
| Flamethrower tower has a '''1-15%''' chance to hit the target again for '''55-275%''' damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;laser_boost&amp;quot;&lt;br /&gt;
| {{Defense Shard|Laser Boost}}&lt;br /&gt;
| Picking up Mega Death Laser increases EV2's movements speed by '''50-350''' and Hero Damage by '''4-40%''' for '''15''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;rippling_explosions&amp;quot;&lt;br /&gt;
| {{Defense Shard|Rippling Explosions}}&lt;br /&gt;
| Enemies that die inside the boost aura have a '''5-25%''' chance to detonate, dealing '''20-80%''' of the Boost aura's Tower Damage stat as damage in a small area around the enemy.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;stun_fire&amp;quot;&lt;br /&gt;
| {{Defense Shard|Stun Fire}}&lt;br /&gt;
| Cannonball Tower has a '''11-25%''' chance on hit to stun target for '''1.6-3''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;annoyance&amp;quot;&lt;br /&gt;
| {{Hero Shard|Annoyance}}&lt;br /&gt;
| Taunts nearby enemies for '''1-4''' seconds every '''8''' seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;binding_roots&amp;quot;&lt;br /&gt;
| {{Hero Shard|Binding Roots}}&lt;br /&gt;
| Your slam ability has an '''22-50%''' chance to stun enemies for 0.5 seconds then root in place for 4.5 seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;bots_of_oil&amp;quot;&lt;br /&gt;
| {{Hero Shard|Bots Of Oil}}&lt;br /&gt;
| Exploding Grav Bots now oil enemies for '''1-8''' second(s). If ignited by fire, deals  '''20-220%''' Ability Power as fire damage per second for '''1-5''' second(s).&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;broomnado_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Broomnado Power}}&lt;br /&gt;
| Increases Broom Nado damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;bulwark&amp;quot;&lt;br /&gt;
| {{Hero Shard|Bulwark}}&lt;br /&gt;
| Increases armor by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;concussive_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Concussive Power}}&lt;br /&gt;
| Increases the damage of Concussive Shots by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;crane_stance&amp;quot;&lt;br /&gt;
| {{Hero Shard|Crane Stance}}&lt;br /&gt;
| Each secondary attack increases the damage of the next primary attack by '''10-90%.''' Stacks up to '''6''' times.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;critical_strike&amp;quot;&lt;br /&gt;
| {{Hero Shard|Critical Strike}}&lt;br /&gt;
| Increases your Hero Crit Chance by '''3-10%'''.&lt;br /&gt;
| 7&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;full_shell_ahead&amp;quot;&lt;br /&gt;
| {{Hero Shard|Full Shell Ahead}}&lt;br /&gt;
| Increases movement speed while in Turtle Stance by '''25-525'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fury_speed&amp;quot;&lt;br /&gt;
| {{Hero Shard|Fury Speed}}&lt;br /&gt;
| Increases projectile speed of Fury by '''0-??%'''.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;explosive_blades&amp;quot;&lt;br /&gt;
| {{Hero Shard|Explosive Blades}}&lt;br /&gt;
| Daggers thrown by Dagger Throw no longer pierce. Daggers now stick to the target and explode after 3 seconds for '''1,500-5,000%''' of Ability Power.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;haunting&amp;quot;&lt;br /&gt;
| {{Hero Shard|Haunting}}&lt;br /&gt;
| Primary attacks generate '''1''' ghost stack. At '''10''' stacks you unleash ghosts for '''3''' seconds, each dealing '''10-250%''' of your Ability Power as damage. The effect has a cooldown of '''5''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lashing_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Lashing Power}}&lt;br /&gt;
| Increases Lash Out damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;molten_striker&amp;quot;&lt;br /&gt;
| {{Hero Shard|Molten Striker}}&lt;br /&gt;
| Molten Core deals more impact damage the farther it travels, up to +20-200% more damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_volley&amp;quot;&lt;br /&gt;
| {{Hero Shard|Power Volley}}&lt;br /&gt;
| Increases the damage of Arcane Volley by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shroom_doom&amp;quot;&lt;br /&gt;
| {{Hero Shard|Shroom Doom}}&lt;br /&gt;
| Damage of Powder Toss while in Corrupt Form increased by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;thundering_call&amp;quot;&lt;br /&gt;
| {{Hero Shard|Thundering Call}}&lt;br /&gt;
| Increases Call to Madness range by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;withering_fountain&amp;quot;&lt;br /&gt;
| {{Hero Shard|Withering Fountain}}&lt;br /&gt;
| Abyss Fountain withers enemies inside it reducing the damage they deal by '''2-20%'''.&lt;br /&gt;
| 9&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 2 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos II ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_2_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;atomic_capacity&amp;quot;&lt;br /&gt;
| {{Defense Shard|Atomic Capacity}}&lt;br /&gt;
| This shard gives your Atomic Launcher an additional missile when the shard is upgraded to '''4/8''' and then another at '''8/8'''.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;berserk_master&amp;quot;&lt;br /&gt;
| {{Defense Shard|Berserk Master}}&lt;br /&gt;
| Increases the duration of Direct Command on your Skeletal Orcs by '''1-5''' seconds.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;blazing_phoenix&amp;quot;&lt;br /&gt;
| {{Defense Shard|Blazing Phoenix}}&lt;br /&gt;
| Shortly after a Blaze Balloon triggers, a Phoenix emerges dealing '''1000-5000%''' Defense Power as magical fire damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;combined_power&amp;quot;&lt;br /&gt;
| {{Defense Shard|Combined Power}}&lt;br /&gt;
| Serpent's Coil deals '''25-385%''' Defense Power as magical damage each second when an enemy is also affected by Sand Viper.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;defensive_critical_strike&amp;quot;&lt;br /&gt;
| {{Defense Shard|Defensive Critical Strike}}&lt;br /&gt;
| Increases the Defense Crit Chance of the affected tower by an additional '''2-15%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;encroaching_flames&amp;quot;&lt;br /&gt;
| {{Defense Shard|Encroaching Flames}}&lt;br /&gt;
| Flame aura has a '''5-30%''' chance to deal '''4-60%''' more damage.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;frosty_duet&amp;quot;&lt;br /&gt;
| {{Defense Shard|Frosty Duet}}&lt;br /&gt;
| The Frostbite tower can hit an additional target, but its Range is reduced by '''60-35%.'''&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;icefall&amp;quot;&lt;br /&gt;
| {{Defense Shard|Icefall}}&lt;br /&gt;
| Hailstorm Tower attacks have a '''2-5%''' chance on hit to freeze enemies for 2 seconds.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;magma_maelstrom&amp;quot;&lt;br /&gt;
| {{Defense Shard|Magma Maelstrom}}&lt;br /&gt;
| Rate at which Fissures of Embermount generate Molten Power reduced by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;over_charge&amp;quot;&lt;br /&gt;
| {{Defense Shard|Over Charge}}&lt;br /&gt;
| Increases the Elvish Artillery Cannon's projectile damage radius by '''16-64%''', and reduces damage falloff by '''18-42%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;panic_fire&amp;quot;&lt;br /&gt;
| {{Defense Shard|Panic Fire}}&lt;br /&gt;
| When the affected tower takes damage, it has a '''5-15%''' chance to increase it's Attack Rate by '''50%''' for '''1-4''' seconds. Does not work with Auras and Traps.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_bolts&amp;quot;&lt;br /&gt;
| {{Defense Shard|Power Bolts}}&lt;br /&gt;
| Ballista has a '''4-40%''' chance on hit to deal '''15-60%''' extra magical damage.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;press_your_luck&amp;quot;&lt;br /&gt;
| {{Defense Shard|Press Your Luck}}&lt;br /&gt;
| When the affected tower takes damage, it has a '''5-15%''' chance to increase it's Critical Hit Chance by '''30%''' for '''1-4''' seconds. Does not work with Auras and Traps.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;world_tree_mcbufferson&amp;quot;&lt;br /&gt;
| {{Defense Shard|World Tree Mcbufferson}}&lt;br /&gt;
| Every '''20''' seconds, the world tree places a leafy shield on a blockade within its influence that absorbs '''10-210%''' of the Dryad's Defense Health stat and lasts '''10''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;batter_up&amp;quot;&lt;br /&gt;
| {{Hero Shard|Batter Up}}&lt;br /&gt;
| Increases the damage of Molten Core by '''4-40%''' each time it is redirected. Happens '''3''' times.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;corruptions_harmony&amp;quot;&lt;br /&gt;
| {{Hero Shard|Corruption’s Harmony}}&lt;br /&gt;
| Reduces Corruption form’s Celestial Power drain by '''-1''' to '''-3'''.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;critical_restoration&amp;quot;&lt;br /&gt;
| {{Hero Shard|Critical Restoration}}&lt;br /&gt;
| Primary Attack critical hits restore '''1-5''' Broom Power.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;dewey_deathimal_system&amp;quot;&lt;br /&gt;
| {{Hero Shard|Dewey Deathimal System}}&lt;br /&gt;
| Book drop duration is increased '''1-3''' second and the extra damage they take is increased '''5-15%''' while under it's effect.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;dragon_stance&amp;quot;&lt;br /&gt;
| {{Hero Shard|Dragon Stance}}&lt;br /&gt;
| Each melee primary attack increases the damage of the next ranged secondary attack by '''10-90%.''' Stacks up to '''6''' times.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;dummies_and_bots&amp;quot;&lt;br /&gt;
| {{Hero Shard|Dummies And Bots}}&lt;br /&gt;
| The Death From Above ability now spawns '''4''' grav Bots that each deal '''20-220%''' of your Ability as damage in a '''100-500''' radius. These do not count towards the cap on the number of Bots she can hold.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowered_mark&amp;quot;&lt;br /&gt;
| {{Hero Shard|Empowered Mark}}&lt;br /&gt;
| Increases the max number of the marked targets this hero may have by '''2-30'''.&lt;br /&gt;
| 28&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowered_throw&amp;quot;&lt;br /&gt;
| {{Hero Shard|Empowered Throw}}&lt;br /&gt;
| Increases the damage of Dagger Throw by '''3-39%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;frenzy&amp;quot;&lt;br /&gt;
| {{Hero Shard|Frenzy}}&lt;br /&gt;
| Primary attacks have a '''21-26%''' to increase attack speed by '''5-30%''' for 5 seconds. Can only proc every 7 seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fury_restoration&amp;quot;&lt;br /&gt;
| {{Hero Shard|Fury Restoration}}&lt;br /&gt;
| Restore '''1-??''' mana every time Fury scores a critical hit.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;harbingers_slam&amp;quot;&lt;br /&gt;
| {{Hero Shard|Harbinger’s Slam}}&lt;br /&gt;
| During Provoke, Seismic Slam damage increased by '''130-410%''' of your Ability Power stat.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;heroic_charge&amp;quot;&lt;br /&gt;
| {{Hero Shard|Heroic Charge}}&lt;br /&gt;
| Increases the damage of Valiant Charge by '''3-??%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;inspiration&amp;quot;&lt;br /&gt;
| {{Hero Shard|Inspiration}}&lt;br /&gt;
| Reduces the cooldown of your abilities by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;piercing&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lava_warrior&amp;quot;&lt;br /&gt;
| {{Hero Shard|Lava Warrior}}&lt;br /&gt;
| Primary Attacks restore '''6-10''' Lava Power.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;piercing&amp;quot;&lt;br /&gt;
| {{Hero Shard|Piercing}}&lt;br /&gt;
| Concussive Shots also fires a piercing shard dealing '''50-350%''' of Ability Power as damage, then explodes dealing '''25-225%''' of Ability Power as unresisted damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_of_the_knight&amp;quot;&lt;br /&gt;
| {{Hero Shard|Power Of The Knight}}&lt;br /&gt;
| Increases the damage of Knight of the Abyss by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;quake&amp;quot;&lt;br /&gt;
| {{Hero Shard|Quake}}&lt;br /&gt;
| You have a '''10-30%''' chance when landing to deal '''50-250%''' of your Ability Power as earth damage to nearby enemies.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;sanctuary&amp;quot;&lt;br /&gt;
| {{Hero Shard|Sanctuary}}&lt;br /&gt;
| Heroes inside the Arcane Bubble shield heal '''5-15'''% of their health per second during the duration of the bubble.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;serpents_appeasement&amp;quot;&lt;br /&gt;
| {{Hero Shard|Serpent’s Appeasement}}&lt;br /&gt;
| Increases Appeasement gained by '''60-300%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;turtle_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Turtle Power}}&lt;br /&gt;
| Increase Damage Protection while in Turtle Stance by '''1%-21%'''.&lt;br /&gt;
|?&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 3 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos III ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_3_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;boosted_grasp&amp;quot;&lt;br /&gt;
| {{Defense Shard|Boosted Grasp}}&lt;br /&gt;
| Enemies move at '''90-60%''' speed when they are within the Boost Aura.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;deadly_strikes&amp;quot;&lt;br /&gt;
| {{Defense Shard|Deadly Strikes}}&lt;br /&gt;
| Increases the Defense Range of the affected tower by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;drenched&amp;quot;&lt;br /&gt;
| {{Defense Shard|Drenched}}&lt;br /&gt;
| After your Geyser Trap drenches an enemy, the next source of damages deals an additional '''3-35%''' damage.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowered_bolts&amp;quot;&lt;br /&gt;
| {{Defense Shard|Empowered Bolts}}&lt;br /&gt;
| Ballista has a '''5-30%''' chance on hit to deal full damage to all targets pierced for the next '''10-40''' seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowered_frostbite&amp;quot;&lt;br /&gt;
| {{Defense Shard|Empowered Frostbite}}&lt;br /&gt;
| Frostbite has a '''5-45%''' chance to freeze the target for '''1-7''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowering_blasphemy&amp;quot;&lt;br /&gt;
| {{Defense Shard|Empowering Blasphemy}}&lt;br /&gt;
| Obelisk Hero Stat boost increased to '''10-50%''' and polymorph duration increased by '''1-6''' seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;icy_spiders&amp;quot;&lt;br /&gt;
| {{Defense Shard|Icy Spiders}}&lt;br /&gt;
| Nether Spiders have a '''6-16(20)%''' chance to spawn a pool of ice on the ground that makes all nearby enemies move at '''90-60(48)%''' speed for 5 seconds. The ice pools last 10 seconds.&lt;br /&gt;
| 10 (14)&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;numerous_reflection&amp;quot;&lt;br /&gt;
| {{Defense Shard|Numerous Reflection}}&lt;br /&gt;
| Increases the nodes of EV2’s Reflect Beam can sustain by '''1-6'''.&lt;br /&gt;
| 5&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;oil_spill&amp;quot;&lt;br /&gt;
| {{Defense Shard|Oil Spill}}&lt;br /&gt;
| Gives oil geyser a '''5-30%''' chance to stun all enemies hit for '''2s'''.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;powder_shot&amp;quot;&lt;br /&gt;
| {{Defense Shard|Powder Shot}}&lt;br /&gt;
| Oil Catapult projectiles leave additional Oil on the ground for '''2-??''' seconds.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;rain_of_oil&amp;quot;&lt;br /&gt;
| {{Defense Shard|Rain Of Oil}}&lt;br /&gt;
| Skeletal Archer's Direct Command now oils enemies, slowing them by '''50%''' for '''2-12''' seconds. If an oiled enemy is hit by fire damage, the oil ignites, dealing '''20-600%''' of its Defense Power in fire damage over '''1-11''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shielding_guard&amp;quot;&lt;br /&gt;
| {{Defense Shard|Shielding Guard}}&lt;br /&gt;
| When the affected tower takes damage, it has a '''5-25%''' chance to gain a shield for '''50-250%''' of it's Defense Health for '''5''' seconds. Does not work with Auras or Traps.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;abyss_knights_bargain&amp;quot;&lt;br /&gt;
| {{Hero Shard|Abyss Knight’s Bargain}}&lt;br /&gt;
| Reduces the mana cost of Knight of the Abyss by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;abyss_stone_attunement&amp;quot;&lt;br /&gt;
| {{Hero Shard|Abyss Stone Attunement}}&lt;br /&gt;
| Reduces the mana cost of Abyss Stone by '''1-15%'''.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;aerial_mastery&amp;quot;&lt;br /&gt;
| {{Hero Shard|Aerial Mastery}}&lt;br /&gt;
| Increases Death From Above’s Duration by '''1-6''' seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;betsys_curse&amp;quot;&lt;br /&gt;
| {{Hero Shard|Betsy’s Curse}}&lt;br /&gt;
| Primary attacks leave a curse zone that reduces the damage enemies deal by '''5-25%.''' You can place up to '''3''' zones and each zones lasts '''20-100''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;betsys_empowered_lightning&amp;quot;&lt;br /&gt;
| {{Hero Shard|Betsy’s Zapper}}&lt;br /&gt;
| Every '''8''' seconds, secondary attacks spawn a lightning balldealing '''125-325%''' Ability Power as storm damage '''2.5''' times per second  for '''1''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Monk}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;bewitching_hour&amp;quot;&lt;br /&gt;
| {{Hero Shard|Bewitching Hour}}&lt;br /&gt;
| Each Snipe hit adds '''4-40%''' to the damage of the next Primary Attack hit. Stacks up to '''5''' times.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;big_boy&amp;quot;&lt;br /&gt;
| {{Hero Shard|Big Boy}}&lt;br /&gt;
| The first Grav Bot placed will always be a Big Boy. Big Boy mines do an additional '''100-1100%'''  of hero Damage as damage to enemies in double the area.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;bounty&amp;quot;&lt;br /&gt;
| {{Hero Shard|Bounty}}&lt;br /&gt;
| Restores '''1-6''' mana upon defeating an enemy.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;cataclysm&amp;quot;&lt;br /&gt;
| {{Hero Shard|Cataclysm}}&lt;br /&gt;
| Increases Eruption damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;channel&amp;quot;&lt;br /&gt;
| {{Hero Shard|Channel}}&lt;br /&gt;
| Restores '''1-15''' of your ability resources every '''5''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for Initiate}}{{Valid for AbyssLord}}{{Valid for Adept}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;corruptions_bargain&amp;quot;&lt;br /&gt;
| {{Hero Shard|Corruption’s Bargain}}&lt;br /&gt;
| When this shard is fully upgraded, Dryad's Blessing costs no celestial power in purification form and costs '''1''' celestial power power per second instead of '''2''' in corruption form.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;corruptions_blessing&amp;quot;&lt;br /&gt;
| {{Hero Shard|Corruption’s Blessing}}&lt;br /&gt;
| Damage of Dryad's Blessing is increase by '''4-40%''' in corrupt form.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;echoing_shout&amp;quot;&lt;br /&gt;
| {{Hero Shard|Echoing Shout}}&lt;br /&gt;
| Increases the duration of Staggering Shout debuffs by 0.5s-4.5s.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fight_me_not&amp;quot;&lt;br /&gt;
| {{Hero Shard|Fight Me Not}}&lt;br /&gt;
| Defenses will deal '''5-25%''' more damage to enemies targetting the Squire.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;jackpot&amp;quot;&lt;br /&gt;
| {{Hero Shard|Jackpot}}&lt;br /&gt;
| You have a '''2-10%''' chance when picking up gold to quadruple the amaunt.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lava_floor&amp;quot;&lt;br /&gt;
| {{Hero Shard|Lava Floor}}&lt;br /&gt;
| Eruption spawns a lava field dealing '''150-1150%''' Ability Power as Fire magic damage each second for '''5s'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lingering_poison&amp;quot;&lt;br /&gt;
| {{Hero Shard|Lingering Poison}}&lt;br /&gt;
| Daggers thrown by Dagger Throw now poison the target for '''100-800%''' of Ability Power for '''1.2-5.2''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;oil_slick&amp;quot;&lt;br /&gt;
| {{Hero Shard|Oil Slick}}&lt;br /&gt;
| Increases the duration of oil flask by '''1-9%'''.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;overwhelm&amp;quot;&lt;br /&gt;
| {{Hero Shard|Overwhelm}}&lt;br /&gt;
| Your primary attacks have a '''7-15%''' chance to stun enemies for '''1-3''' seconds.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;overwhelming_buster&amp;quot;&lt;br /&gt;
| {{Hero Shard|Overwhelming Buster}}&lt;br /&gt;
| Adds '''0.5-4.5s''' to Blunder Broom Buster duration.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;thunderwave&amp;quot;&lt;br /&gt;
| {{Hero Shard|Thunderwave}}&lt;br /&gt;
| Arc Lightning deals '''X-1250%''' Ability Power as damage to all enemies around you.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;tormented_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Tormented Power}}&lt;br /&gt;
| Increases Dark Torment damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 4 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos IV ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_4_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;critical_allocation&amp;quot;&lt;br /&gt;
| {{Defense Shard|Critical Allocation}}&lt;br /&gt;
| Increases the defense Crit damage of the Elvish Artillery Cannon by '''30-46%''' and Crit Chance by '''5-21%''' but lowers the towers range by 25%.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;defense_rate&amp;quot;&lt;br /&gt;
| {{Defense Shard|Defense Rate}}&lt;br /&gt;
| Increases the Attack Rate of the affected tower by '''9-33%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;earth_toss&amp;quot;&lt;br /&gt;
| {{Defense Shard|Earth Toss}}&lt;br /&gt;
| Earthshatter tower has a '''28-100%''' chance on hit to knock targets into the air.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowering_flames&amp;quot;&lt;br /&gt;
| {{Defense Shard|Empowering Flames}}&lt;br /&gt;
| Flame Aura increases the damage of heroes standing inside it by '''5-25%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;explosive_surprise&amp;quot;&lt;br /&gt;
| {{Defense Shard|Explosive Surprise}}&lt;br /&gt;
| Geyser Trap has a '''10-50%''' chance to fire an exploding shard dealing '''200-1200%''' Defense Power as damage in an area.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lasting_conflagration&amp;quot;&lt;br /&gt;
| {{Defense Shard|Lasting Conflagration}}&lt;br /&gt;
| Increases Elder Dragon burn duration by '''1-??''' seconds.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lateral_blast&amp;quot;&lt;br /&gt;
| {{Defense Shard|Lateral Blast}}&lt;br /&gt;
| Volcano attacks spawn three random meteors that drop nearby, each dealing '''750-2250%''' Defense Power as magical Fire damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;plated_armor&amp;quot;&lt;br /&gt;
| {{Defense Shard|Plated Armor}}&lt;br /&gt;
| Imbues the Royal Guard's armor, making enemy projectiles deal '''76-40(28)%''' of their original damage.&lt;br /&gt;
| 12 (16)&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_transfer&amp;quot;&lt;br /&gt;
| {{Defense Shard|Power Transfer}}&lt;br /&gt;
| Increases the Defense Crit Chance of the affected tower by '''4-30%''' and reduces the Defense Power by -10%.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;puncturing_bolts&amp;quot;&lt;br /&gt;
| {{Defense Shard|Puncturing Bolts}}&lt;br /&gt;
| Ballista can now pierce an additional '''1-4''' targets.&lt;br /&gt;
| 6&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;sandstorm_warrior&amp;quot;&lt;br /&gt;
| {{Defense Shard|Sandstorm Warrior}}&lt;br /&gt;
| The Snaking Sands sandstorm increases Hero Damage and Ability Power by '''101-125%''' for '''1-25''' seconds.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;abyssal_mandate&amp;quot;&lt;br /&gt;
| {{Hero Shard|Abyssal Mandate}}&lt;br /&gt;
| Reduces the mana cost of Direct Command by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;arc_shielding&amp;quot;&lt;br /&gt;
| {{Hero Shard|Arc Shielding}}&lt;br /&gt;
| Arc Lightning places a shield on you lasting 20 seconds and absorbing '''180-780%''' Ability Power of damage. Enemies that hit the shield are damaged for a total of '''200-1000%''' of your Ability Power over 3 seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;beacon_of_the_storm&amp;quot;&lt;br /&gt;
| {{Hero Shard|Beacon Of The Storm}}&lt;br /&gt;
| Once per second your primary attack spawns a lightning ball that deals '''10-50%''' of your Hero Damage as storm damage. Bounces up to '''3''' times.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;betsys_empowered_beam&amp;quot;&lt;br /&gt;
| {{Hero Shard|Betsy’s Empowered Beam}}&lt;br /&gt;
| Primary attacks fire a piercing sonic projectile that deals '''105-150%''' Hero Damage as magical damage.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;call_of_the_kobold&amp;quot;&lt;br /&gt;
| {{Hero Shard|Call Of The Kobold}}&lt;br /&gt;
| Defeating an enemy grants a charge. Secondary attacks consume charges and shoots a firework at your target for '''20%-320%''' of your ability power.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;caustic_oil&amp;quot;&lt;br /&gt;
| {{Hero Shard|Caustic Oil}}&lt;br /&gt;
| Increases the damage of Oil Flask by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;celestial_attunement&amp;quot;&lt;br /&gt;
| {{Hero Shard|Celestial Attunement}}&lt;br /&gt;
| The dyrad can hold '''1-4''' more stacks of starfall.&lt;br /&gt;
| 6&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;charge_blast_v2&amp;quot;&lt;br /&gt;
| {{Hero Shard|Charge Blast V2}}&lt;br /&gt;
| Reduces the cost of EV2’s secondary attacks by '''5-95%'''.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;darkest_syphon&amp;quot;&lt;br /&gt;
| {{Hero Shard|Darkest Syphon}}&lt;br /&gt;
| Increases the angle of Dark Syphon by '''3-30'''.&lt;br /&gt;
| 9&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;draining_strikes&amp;quot;&lt;br /&gt;
| {{Hero Shard|Draining Strikes}}&lt;br /&gt;
| Increase the healing from Siphon Stance by '''5%-25%'''.&lt;br /&gt;
|?&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;electric_retribution&amp;quot;&lt;br /&gt;
| {{Hero Shard|Electric Retribution}}&lt;br /&gt;
| When you take damage, you have a '''2-25%''' chance of dealing '''125-450%''' of your Armour as storm damage to your attacker.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_drop&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enduring Drop}}&lt;br /&gt;
| Increases Book Drop duration by '''0.5-7.5s'''.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_lash&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enduring Lash}}&lt;br /&gt;
| Increases Lash Out poison duration by '''0.5-4.5''' s.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fan_of_knights&amp;quot;&lt;br /&gt;
| {{Hero Shard|Fan Of Knights}}&lt;br /&gt;
| Skeletal Knight also fires two additional Knights that deal '''20-500%''' of your Ability Power in damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;follow_through&amp;quot;&lt;br /&gt;
| {{Hero Shard|Follow Through}}&lt;br /&gt;
| Increases the damage of Sweeping Strikes by '''3-39%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;freeze_buster&amp;quot;&lt;br /&gt;
| {{Hero Shard|Freeze Buster}}&lt;br /&gt;
| Blunder Broom Buster has a '''1-5%''' chance to also freeze enemies for '''1-4s''', allowing them to be shattered by Crushing damage.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;frozen_core&amp;quot;&lt;br /&gt;
| {{Hero Shard|Frozen Core}}&lt;br /&gt;
| Increases Ice Needle damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;hemolytic_poison&amp;quot;&lt;br /&gt;
| {{Hero Shard|Hemolytic Poison}}&lt;br /&gt;
| Lashout cooldown increased to '''200-160%''' of what it was but allows it to stack '''0-2''' times and increases its duration by '''3-7''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;holy_empowerment&amp;quot;&lt;br /&gt;
| {{Hero Shard|Holy Empowerment}}&lt;br /&gt;
| Increases damage by '''5-??%''' while Holy Fire is active.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;inspiring_strikes&amp;quot;&lt;br /&gt;
| {{Hero Shard|Inspiring Strikes}}&lt;br /&gt;
| Primary attacks reduce the cooldown of your abilities by '''-0.1-0.3''' seconds.&lt;br /&gt;
| 4&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;insulated_decoy&amp;quot;&lt;br /&gt;
| {{Hero Shard|Insulated Decoy}}&lt;br /&gt;
| Decreases heat generated from Death from Above by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lets_rock&amp;quot;&lt;br /&gt;
| {{Hero Shard|Let’s Rock}}&lt;br /&gt;
| Activating Harden/Inflame gives the Lavamancer a shield lasting for '''6-30''' seconds that absorbs '''20-140%''' Hero Health incoming damage.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;manabombs_aid&amp;quot;&lt;br /&gt;
| {{Hero Shard|Manabomb’s Aid}}&lt;br /&gt;
| Manabomb places a shield on you that lasts '''20''' seconds that absorbs '''150-750%''' of your Ability Power Stat. Enemies that hit the shield are burned for a total of '''150-550%''' of your Ability Power over '''3''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;marking_bubble&amp;quot;&lt;br /&gt;
| {{Hero Shard|Marking Bubble}}&lt;br /&gt;
| Arcane Bubble will place a Mark on all enemies in the initial spawn area and increases Mark count '''1-6'''.&lt;br /&gt;
| 5&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mine_blast_radius&amp;quot;&lt;br /&gt;
| {{Hero Shard|Mine Blast Radius}}&lt;br /&gt;
| Anti Gravity Bots damage radius increased by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;piercing_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Piercing Power}}&lt;br /&gt;
| Increases the damage of Piercing Shot by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shroom_bloom&amp;quot;&lt;br /&gt;
| {{Hero Shard|Shroom Bloom}}&lt;br /&gt;
| The mushrooms created by Powder Toss last '''1-6''' seconds longer.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shroom_gloom&amp;quot;&lt;br /&gt;
| {{Hero Shard|Shroom Gloom}}&lt;br /&gt;
| Slow intensity of Powder Toss in Purification Form increased by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;smashing_fists&amp;quot;&lt;br /&gt;
| {{Hero Shard|Smashing Fists}}&lt;br /&gt;
| Pole Smash or Chi Stomp spawns a Fist dealing '''20-220%''' Ability Power as damage. After a short delay, another Fist emerges dealing '''20-420%''' Ability Power as damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 5 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos V ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_5_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;boosted_blockade&amp;quot;&lt;br /&gt;
| {{Defense Shard|Boosted Blockade}}&lt;br /&gt;
| Boost Aura increases blockade health by '''2-20%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;cthulus_influence&amp;quot;&lt;br /&gt;
| {{Defense Shard|Cthulu’s Influence}}&lt;br /&gt;
| While under the effects of corruption, Angry Nimbus has a '''3-27%''' chance to charm enemies for '''1-7''' seconds.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;earthen_guard&amp;quot;&lt;br /&gt;
| {{Defense Shard|Earthen Guard}}&lt;br /&gt;
| Imbues the Royal Guard's shield with earth magic that has a '''8-??%''' chance on dealing damage to unleash a fissure, dealing '''200-??%''' of your Tower Health as Earth Damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;explosive_arrows&amp;quot;&lt;br /&gt;
| {{Defense Shard|Explosive Arrows}}&lt;br /&gt;
| Skeletal Archers have a '''15-30%''' chance on hit to fire an explosive arrow dealing an additional '''150-450%''' of their Defense Power in damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;explosive_guard&amp;quot;&lt;br /&gt;
| {{Defense Shard|Explosive Guard}}&lt;br /&gt;
| When the affected tower takes damage, it has '''3-35%''' chance to trigger an explosion and deal '''140-500%''' of its Defense Health as damage to nearby enemies. Does not work with Auras or Traps. This does not destroy the tower.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;explosive_poison&amp;quot;&lt;br /&gt;
| {{Defense Shard|Explosive Poison}}&lt;br /&gt;
| If an enemy poisoned by the Poison Dart Tower is killed , it detonates dealing '''10%-150%''' of the tower’s damage stat as damage in a small area around the enemy.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fire_for_effect&amp;quot;&lt;br /&gt;
| {{Defense Shard|Fire For Effect}}&lt;br /&gt;
| Your explosive Trap has a '''15-45%''' chance to detonate twice without consuming an additional charge.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;flare_up&amp;quot;&lt;br /&gt;
| {{Defense Shard|Flare-Up}}&lt;br /&gt;
| Elder Dragon has a '''5-??%''' chance to deal '''12-??%''' more damage.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;frosty_beams&amp;quot;&lt;br /&gt;
| {{Defense Shard|Frosty Beams}}&lt;br /&gt;
| 25% chance for Proton Node to freeze all enemies it touches for '''1-2''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;frosty_bind&amp;quot;&lt;br /&gt;
| {{Defense Shard|Frosty Bind}}&lt;br /&gt;
| Frostbite slow strength increased by '''1-10%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;heavy_cannonball&amp;quot;&lt;br /&gt;
| {{Defense Shard|Heavy Cannonball}}&lt;br /&gt;
| Cannonball tower has a '''5-20%''' chance to spawn a heavy cannonball that pierces up to '''1-10''' target(s) stunning them for '''1-2''' second and dealing '''120-1250%''' of the Cannonball tower's damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;split_vipers&amp;quot;&lt;br /&gt;
| {{Defense Shard|Split Vipers}}&lt;br /&gt;
| Sand Viper may target up to '''1-2''' additional enemies, but has '''40-20%''' less Defense Power and does not ramp-up damage.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;vampiric_empowerment&amp;quot;&lt;br /&gt;
| {{Defense Shard|Vampiric Empowerment}}&lt;br /&gt;
| Increases the Defense Power of the affected tower by '''4-60%''' of its Defense Health.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;volcanic_shock&amp;quot;&lt;br /&gt;
| {{Defense Shard|Volcanic Shock}}&lt;br /&gt;
| Volcano has a '''2-20%''' chance to stun all enemies hit for '''1-2.8s'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anti_air&amp;quot;&lt;br /&gt;
| {{Hero Shard|Anti Air}}&lt;br /&gt;
| Deals '''4-40%''' additional damage to flying enemies.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;betsy_cluster_nades&amp;quot;&lt;br /&gt;
| {{Hero Shard|Betsy Cluster Nades}}&lt;br /&gt;
| When attacking flying enemies, you have a '''10-50%''' chance on hit to drop a bomb beneath them that deals '''110-310%''' of your Ability Power stat an Damage in a small area.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;burning_strikes&amp;quot;&lt;br /&gt;
| {{Hero Shard|Burning Strikes}}&lt;br /&gt;
| 2-20% chance on hit to burn target for '''20-180%''' of your Hero Damage stat as magical fire damage each second for '''1-5''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;chi_burst&amp;quot;&lt;br /&gt;
| {{Hero Shard|Chi Burst}}&lt;br /&gt;
| Increases Talisman of Empowerment's Critical Damage boost by '''2-20%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Initiate}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;corruptions_embrace&amp;quot;&lt;br /&gt;
| {{Hero Shard|Corruption’s Embrace}}&lt;br /&gt;
| Starfall damage is increased by '''4-40%''' in corrupt form.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;debilitating_madness&amp;quot;&lt;br /&gt;
| {{Hero Shard|Debilitating Madness}}&lt;br /&gt;
| Call to Madness increase the target's damage taken by '''3-45%'''.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;drenching_broomnado&amp;quot;&lt;br /&gt;
| {{Hero Shard|Drenching Broomnado}}&lt;br /&gt;
| Broom Nado damage increased by '''4-40%''' and its hits have '''1-25%''' chance to drench enemies and slow them by '''30%''' for '''1-5''' seconds.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowered_beam&amp;quot;&lt;br /&gt;
| {{Hero Shard|Empowered Beam}}&lt;br /&gt;
| After the Sword Beam collides with '''5''' targets, it spawns an additional Sword Beam that travels in the same direction as the first dealing '''125-425%''' of your Ability Power stat as damage to each target hit. After colliding with '''5''' targets it returns to the Squire dealing '''125-425%''' of your Ability Power stat as damage in an area around Squire.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_provocation&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enduring Provocation}}&lt;br /&gt;
| Provoke lasts an additional '''0.5-7.5''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Shield&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;flaming_knight&amp;quot;&lt;br /&gt;
| {{Hero Shard|Flaming Knight}}&lt;br /&gt;
| Knight of the Abyss is now imbued with fire, causing enemies hit to burn for '''50-500%''' of your Ability Power in fire damage over '''5''' seconds.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;heroic_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Heroic Power}}&lt;br /&gt;
| Increases Heroic Wave’s hero damage boost by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Monk}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;inferno&amp;quot;&lt;br /&gt;
| {{Hero Shard|Inferno}}&lt;br /&gt;
| Increases the damage of Flame Surge by '''4-??%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;madness_embrace&amp;quot;&lt;br /&gt;
| {{Hero Shard|Madness’ Embrace}}&lt;br /&gt;
| Increases Call to Madness duration by '''0.5-7.5s'''.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;maelstrom&amp;quot;&lt;br /&gt;
| {{Hero Shard|Maelstrom}}&lt;br /&gt;
| While Lightning Stance is active, the Barbarian's attacks have a '''5%-25%''' chance to drench enemies, stunning them for '''1.5s-3.5s.'''&lt;br /&gt;
|?&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mana_leech&amp;quot;&lt;br /&gt;
| {{Hero Shard|Mana Leech}}&lt;br /&gt;
| Dark Syphon drains '''4-40%''' additional mana.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;manabomb_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Manabomb Power}}&lt;br /&gt;
| Increases the damage of Manabomb by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;meteor_rain&amp;quot;&lt;br /&gt;
| {{Hero Shard|Meteor Rain}}&lt;br /&gt;
| Manabomb opens a portal overhead that spawns meteor that deal '''30-550%''' of your Ability Power stat as damage to enemies they affect.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mine_blast_damage&amp;quot;&lt;br /&gt;
| {{Hero Shard|Mine Blast Damage}}&lt;br /&gt;
| Anti-Gravity Bot damage increased by '''3-39%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mine_heat_compensator&amp;quot;&lt;br /&gt;
| {{Hero Shard|Mine Heat Compensator}}&lt;br /&gt;
| The cost of EV2’s Anti Gravity Bots is reduced by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;molten_charge_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Molten Charge Power}}&lt;br /&gt;
| Increases Molten Charge damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;molten_stun&amp;quot;&lt;br /&gt;
| {{Hero Shard|Molten Stun}}&lt;br /&gt;
| Increases Molten Charge stun duration by '''0.5-4.5s'''.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;one_with_chi&amp;quot;&lt;br /&gt;
| {{Hero Shard|One With Chi}}&lt;br /&gt;
| Increases the damage of Chi Blast by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Monk}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;poison_leaves&amp;quot;&lt;br /&gt;
| {{Hero Shard|Poison Leaves}}&lt;br /&gt;
| Dryad’s poison attacks deal '''2-20%''' more damage.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;read_or_die&amp;quot;&lt;br /&gt;
| {{Hero Shard|Read Or Die}}&lt;br /&gt;
| Scatter Sweep and Broom Vault have an '''1-21%''' chance to transmogrify enemies into books for '''3s'''. Transmogrified enemies take increased damage.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;scatter_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Scatter Power}}&lt;br /&gt;
| Increases Scatter Sweep damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;talon_strike&amp;quot;&lt;br /&gt;
| {{Hero Shard|Talon Strike}}&lt;br /&gt;
| Hawk Strike now stuns for '''2s-4.5'''.&lt;br /&gt;
|?&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;thunderbolts_and_lightning&amp;quot;&lt;br /&gt;
| {{Hero Shard|Thunderbolts and Lightning}}&lt;br /&gt;
| Increases the damage of Arc Lightning by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 6 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos VI ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_6_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;boosted_beam&amp;quot;&lt;br /&gt;
| {{Defense Shard|Boosted Beam}}&lt;br /&gt;
| Increases the power of the Buff Beam by '''22-39%'''.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;boosted_power&amp;quot;&lt;br /&gt;
| {{Defense Shard|Boosted Power}}&lt;br /&gt;
| Increases the power of the Boost Aura by '''2-20%'''.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;colossal_fissure&amp;quot;&lt;br /&gt;
| {{Defense Shard|Colossal Fissure}}&lt;br /&gt;
| Your Colossus' Direct Command now rips the earth unleashing a fissure that lingers and deals '''50-2050%''' of your Ability Power in damage over '''6''' seconds, but increases the mana cost of Direct Command by '''30-70%.''' Usable once every '''60''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;dragon_flare&amp;quot;&lt;br /&gt;
| {{Defense Shard|Dragon Flare}}&lt;br /&gt;
| Increases the projectile damage radius of Dragons Nest dragons by '''16-??%''', and reduces damage falloff by '''18-??%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enhanced_poison&amp;quot;&lt;br /&gt;
| {{Defense Shard|Enhanced Poison}}&lt;br /&gt;
| Increases the rate of the Poison Dart Tower's poison by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;flaming_death&amp;quot;&lt;br /&gt;
| {{Defense Shard|Flaming Death}}&lt;br /&gt;
| EV2’s mega death laser sets enemies it hits on fire dealing '''50-2''',050% of EV2’s Ability Power stat as damage over '''10''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;frosty_power&amp;quot;&lt;br /&gt;
| {{Defense Shard|Frosty Power}}&lt;br /&gt;
| Frostbite tower passes '''10-50%''' of its Defense Power stat to defenses within its frost aura.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;health_pylon&amp;quot;&lt;br /&gt;
| {{Defense Shard|Health Pylon}}&lt;br /&gt;
| Increases the Defense Health of nearby defenses to '''102-130%.''' Note: Requires a Blockade but this shard does not buff the Blockade that equips this shard.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mark_targets&amp;quot;&lt;br /&gt;
| {{Defense Shard|Mark Targets}}&lt;br /&gt;
| This defence has a '''5-45%''' chance to place an Apprentice Mark on its target.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;megarock&amp;quot;&lt;br /&gt;
| {{Defense Shard|Megarock}}&lt;br /&gt;
| Volcano launches a huge rock dealing '''1000-4000%''' Defense Power damage once every '''3''' volleys.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;serpent_gods_protection&amp;quot;&lt;br /&gt;
| {{Defense Shard|Serpent God’s Protection}}&lt;br /&gt;
| Towers and Blockades near the Obelisk take '''-1%''' to '''-10%''' damage.&lt;br /&gt;
| 9&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;sharpened_spikes&amp;quot;&lt;br /&gt;
| {{Defense Shard|Sharpened Spikes}}&lt;br /&gt;
| Blockade has a '''2-30%''' chance to stun enemies hit for '''1-3''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;backstab&amp;quot;&lt;br /&gt;
| {{Hero Shard|Backstab}}&lt;br /&gt;
| Primary attacks that hit enemies from behind now deal '''100-225%''' of their total damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;boiling_blood&amp;quot;&lt;br /&gt;
| {{Hero Shard|Boiling Blood}}&lt;br /&gt;
| Causes the Barbarian to take '''20%-2%''' of his Max Health as damage, every 5s during combat phase gaining Fury.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;brain_of_confusion&amp;quot;&lt;br /&gt;
| {{Hero Shard|Brain Of Confusion}}&lt;br /&gt;
| When you take damage you have a '''3-15%''' chance to confuse nearby enemies for '''3''' seconds. This effect has a '''15''' second cooldown.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;explosive_finale&amp;quot;&lt;br /&gt;
| {{Hero Shard|Explosive Finale}}&lt;br /&gt;
| Upon completion, the Arcane Bubble explodes dealing '''X-2000%''' Ability Power damage to all enemies in and around the bubble.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;flaming_retribution&amp;quot;&lt;br /&gt;
| {{Hero Shard|Flaming Retribution}}&lt;br /&gt;
| When you take damage, you have a '''2-20%''' chance of dealing '''125-425%''' of your Armor as fire damage to your attacker.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;heat_dispenser_module&amp;quot;&lt;br /&gt;
| {{Hero Shard|Heat Dispenser Module}}&lt;br /&gt;
| EV2 upgrades her gun with a new heat dispenser module that drains '''4-40%''' more heat with each primary attack.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;howling_feast&amp;quot;&lt;br /&gt;
| {{Hero Shard|Howling Feast}}&lt;br /&gt;
| Your Primary attacks generate '''1''' Feast stack, while at '''10''' stacks, increase your Hero Damage by '''2-30%.''' One stack wears off every '''3''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Dryad}}{{Valid for Squire}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;inspired_shout&amp;quot;&lt;br /&gt;
| {{Hero Shard|Inspired Shout}}&lt;br /&gt;
| Call to Arms buff increases armor and further increases damage by '''3-??%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;melting_point&amp;quot;&lt;br /&gt;
| {{Hero Shard|Melting Point}}&lt;br /&gt;
| When the Countess deals fire damage to an enemy, there is a 20% chance to ignite their armor, causing them to take '''x%''' extra damage for '''y''' seconds.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;molten_core_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Molten Core Power}}&lt;br /&gt;
| Increases Molten Core damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;momentum&amp;quot;&lt;br /&gt;
| {{Hero Shard|Momentum}}&lt;br /&gt;
| Enemies hit by abilities reduce Sweeping Strikes ability cooldown by '''0.2-0.8''' seconds every hit.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;nightmare_fuel&amp;quot;&lt;br /&gt;
| {{Hero Shard|Nightmare Fuel}}&lt;br /&gt;
| Enemies affected by Lash Out poison take '''20-320%''' Hero Damage as magical damage when hit by Dark Torment.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;pole_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Pole Power}}&lt;br /&gt;
| Increases the damage of Pole Smash or Chi Stomp by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_of_storms&amp;quot;&lt;br /&gt;
| {{Hero Shard|Power Of Storms}}&lt;br /&gt;
| You have a '''4-10%''' chance on hit to restore '''20''' mana per second for '''1-3''' seconds. '''10''' seconds cooldown.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for Initiate}}{{Valid for AbyssLord}}{{Valid for Adept}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;scatter_striker&amp;quot;&lt;br /&gt;
| {{Hero Shard|Scatter Striker}}&lt;br /&gt;
| Increases the range of Scatter Sweep by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shadow_prince&amp;quot;&lt;br /&gt;
| {{Hero Shard|Shadow Prince}}&lt;br /&gt;
| Taking damage has an '''7-??%''' chance to make you take '''3-??%''' less damage and stun attackers for '''1.2-??''' seconds over the duration.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shattering_stones&amp;quot;&lt;br /&gt;
| {{Hero Shard|Shattering Stones}}&lt;br /&gt;
| After an Abyss Stone expires, it detonates dealing '''40-400%''' of your Ability Power as crushing damage to nearby enemies.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shellshock&amp;quot;&lt;br /&gt;
| {{Hero Shard|Shellshock}}&lt;br /&gt;
| While Turtle Stance is active the Barbarian's attacks wither enemies hit for '''3-13''' seconds reducing their damage to '''75%-35%'''.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;snipe_critical_strike&amp;quot;&lt;br /&gt;
| {{Hero Shard|Snipe Critical Strike}}&lt;br /&gt;
| Increases the Crit Chance of Snipe by '''2-30%'''.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;unholy_fire&amp;quot;&lt;br /&gt;
| {{Hero Shard|Unholy Fire}}&lt;br /&gt;
| Blocking unleashes flames that deal '''150-750%''' of your ability power stat as damage to enemies in a cone in front of the hero at a rate of twice per second.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Shield&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 7 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos VII ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_7_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;ghost_arrows&amp;quot;&lt;br /&gt;
| {{Defense Shard|Ghost Arrows}}&lt;br /&gt;
| The arrows of the Nether Archer can now bounce '''1-4''' additional times.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;glacier&amp;quot;&lt;br /&gt;
| {{Defense Shard|Glacier}}&lt;br /&gt;
| Every 10 attacks, Hailstorm Tower fires an icy boulder that explodes on impact dealing '''750-2750%''' Defense Power as damage in a small area.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;manufacturers_overcharge&amp;quot;&lt;br /&gt;
| {{Defense Shard|Manufacturer’s Overcharge}}&lt;br /&gt;
| Weapon Manufacturer charges '''4-40%''' faster.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;node_increase&amp;quot;&lt;br /&gt;
| {{Defense Shard|Node Increase}}&lt;br /&gt;
| EV2 can create '''1-4''' extra node(s) in any single Weapon Manufacturer chain.&lt;br /&gt;
| 6&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;obelisk_shield&amp;quot;&lt;br /&gt;
| {{Defense Shard|Obelisk Shield}}&lt;br /&gt;
| Obelisk Shield absorption increased to '''10-70%'''.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;oily_entrapment&amp;quot;&lt;br /&gt;
| {{Defense Shard|Oily Entrapment}}&lt;br /&gt;
| Increases Oil Geyser slow rate by '''3-15%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_pylon&amp;quot;&lt;br /&gt;
| {{Defense Shard|Power Pylon}}&lt;br /&gt;
| Increases the Defense Power of nearby defenses to '''102-120%.''' Note: Requires a Blockade but this shard does not buff the Blockade that equips this shard.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;splody_harpoon&amp;quot;&lt;br /&gt;
| {{Defense Shard|Splody Harpoon}}&lt;br /&gt;
| Ballista projictiles have a '''10-30%''' chance to detonate on each target hit dealing '''150-350%''' of the Ballista's defence power stat as extra damage in small area.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;viscous_oil&amp;quot;&lt;br /&gt;
| {{Defense Shard|Viscous Oil}}&lt;br /&gt;
| The oil effect from Oil Catapult now slows enemies by an additional '''2-??%''', and also slows their attack speed by '''8-??%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;charged_shot&amp;quot;&lt;br /&gt;
| {{Hero Shard|Charged Shot}}&lt;br /&gt;
| Your primary attacks have a '''5-15%''' chance to fire a fully charged secondary attack.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Huntress}}{{Valid for Apprentice}}{{Valid for SeriesEV2}}{{Valid for Adept}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;chi_supercharge&amp;quot;&lt;br /&gt;
| {{Hero Shard|Chi Supercharge}}&lt;br /&gt;
| Increases Talisman of Empowerment's Defense Power boost by '''2-20%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Initiate}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;constrictor&amp;quot;&lt;br /&gt;
| {{Hero Shard|Constrictor}}&lt;br /&gt;
| Defeating an enemy adds a constrictor stack. At '''10''' stacks, unleashes a bed of constrictor snakes that stun nearby targets for '''1-5s'''. While stunned, enemies take '''50-450%''' Ability Power as magical damage each second for '''3''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_slam&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enduring Slam}}&lt;br /&gt;
| Seismic Slam stun duration increased by '''0.5-5''' seconds.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Shield&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fiery_brimstone&amp;quot;&lt;br /&gt;
| {{Hero Shard|Fiery Brimstone}}&lt;br /&gt;
| Adds '''4-12%''' Hero Damage to Your Attacks as Magical Fire Damage.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;flame_cloak&amp;quot;&lt;br /&gt;
| {{Hero Shard|Flame Cloak}}&lt;br /&gt;
| After using Valiant Charge, wreath yourself in flames for 6s. While aflame, you take '''5-??%''' less damage and burn attackers for '''400-??%''' of your Armor.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Shield&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;heroic_boost&amp;quot;&lt;br /&gt;
| {{Hero Shard|Heroic Boost}}&lt;br /&gt;
| Increases Heroic Wave's healing done by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Monk}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;life_leech&amp;quot;&lt;br /&gt;
| {{Hero Shard|Life Leech}}&lt;br /&gt;
| Your primary attacks heal you for '''0.2-1%''' of your max health.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mage_gambit&amp;quot;&lt;br /&gt;
| {{Hero Shard|Mage Gambit}}&lt;br /&gt;
| Increases your ability power by '''10-50%''', but increase danage taken from enemies by '''60-20%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mana_capacitor&amp;quot;&lt;br /&gt;
| {{Hero Shard|Mana Capacitor}}&lt;br /&gt;
| Increases your maximum ability resource by '''10-100'''.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for Initiate}}{{Valid for SeriesEV2}}{{Valid for AbyssLord}}{{Valid for Lavamancer}}{{Valid for Dryad}}{{Valid for Gunwitch}}{{Valid for Adept}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;poisoned_blades&amp;quot;&lt;br /&gt;
| {{Hero Shard|Poisoned Blades}}&lt;br /&gt;
| Combat Preparation now applies poison to your blades for 5s, causing you to deal '''50-110%''' more damage as poison damage on melee attacks.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_gambit&amp;quot;&lt;br /&gt;
| {{Hero Shard|Power Gambit}}&lt;br /&gt;
| Increases your Hero Damage by '''10-50%''', but increase damage taken from enemies by '''60-20%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;proton_canon_insulator&amp;quot;&lt;br /&gt;
| {{Hero Shard|Proton Canon Insulator}}&lt;br /&gt;
| Reduces the heat generation rate of Proton Charge by '''2-20%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;proton_supercharge&amp;quot;&lt;br /&gt;
| {{Hero Shard|Proton Supercharge}}&lt;br /&gt;
| EV2's Proton Charge deals an extra '''10-210%''' of your ability power stat as damage while its max range is increased by '''5-25%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;ramster_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Ramster Power}}&lt;br /&gt;
| Increases the damage of Ramster Direct Command by '''5-35%'''.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;ravenhost&amp;quot;&lt;br /&gt;
| {{Hero Shard|Ravenhost}}&lt;br /&gt;
| Your primary attacks generate Raven stacks. Once you reach '''10''' stacks, the stacks are depleted to fire a magical Raven dealing '''10-210%''' of your Ability Power as damage. Bounces '''5''' times.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;restoring_snipe&amp;quot;&lt;br /&gt;
| {{Hero Shard|Restoring Snipe}}&lt;br /&gt;
| Snipe critical hits restore '''4-40''' Broom Power.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;ride_the_lightning&amp;quot;&lt;br /&gt;
| {{Hero Shard|Ride the Lightning}}&lt;br /&gt;
| Increase the damage bonus of Lightning Stance by '''1%-21%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;serpents_kiss&amp;quot;&lt;br /&gt;
| {{Hero Shard|Serpent’s Kiss}}&lt;br /&gt;
| Secondary Attacks inflict poison on enemies, dealing '''10-210%''' of Hero Health as damage per second for '''1-5''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;snipe_critical_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Snipe Critical Power}}&lt;br /&gt;
| Increases the total critical damage of Snipe by '''104-140%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;tectonic_breaker&amp;quot;&lt;br /&gt;
| {{Hero Shard|Tectonic Breaker}}&lt;br /&gt;
| While Hardened, deal '''10-370%''' Armor Stat as crushing Earth damage every '''3'''rd primary attack. While Inflamed deal '''10-370%''' Hero Damage as Fire damage every '''3'''rd primary attack.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;twice_as_bright&amp;quot;&lt;br /&gt;
| {{Hero Shard|Twice As Bright}}&lt;br /&gt;
| Eruption now increases Defense Power to '''10-70%''', but the duration is reduced by '''-5''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;wreckless&amp;quot;&lt;br /&gt;
| {{Hero Shard|Wreckless}}&lt;br /&gt;
| The Barbarian deals up to '''0.5%-20.5%''' bonus damage based upon current Wrath.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 8 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos VIII ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_8_shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;double_tap&amp;quot;&lt;br /&gt;
| {{Defense Shard|Double Tap}}&lt;br /&gt;
| Your Skeletal Archers have a '''22-54%''' chance to fire twice in succession.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_bubble&amp;quot;&lt;br /&gt;
| {{Defense Shard|Enduring Bubble}}&lt;br /&gt;
| Increases Viper's Fang bubble duration by '''1-2''' seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;oily_harpoon&amp;quot;&lt;br /&gt;
| {{Defense Shard|Oily Harpoon}}&lt;br /&gt;
| Ballista oils targets on hit for ''2.16-6.12'' seconds. Fire damage Ignites the enemy for '''20-200%''' of Defense Power for 3 seconds.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shattering_torpedo&amp;quot;&lt;br /&gt;
| {{Defense Shard|Shattering Torpedo}}&lt;br /&gt;
| Reflect Beam's torpedoes are imbued with Earth Magic, dealing an extra '''2-42%''' Crushing Earth Damage on explosions.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;snakes_on_a_plane&amp;quot;&lt;br /&gt;
| {{Defense Shard|Snakes on a plane}}&lt;br /&gt;
| Obelisk spawns a snake every 3 seconds that flies into an enemy dealing '''250-1,250%''' Defense Power as magical Earth damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;torpedo_striker&amp;quot;&lt;br /&gt;
| {{Defense Shard|Torpedo Striker}}&lt;br /&gt;
| Increases the radius of the Reflect Beam's Torpedo Detonation by '''3-39%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;vengeance&amp;quot;&lt;br /&gt;
| {{Defense Shard|Vengeance}}&lt;br /&gt;
| 4-40% of the damage taken by the Spike Blockade is returned in its next attack.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;water_elemental&amp;quot;&lt;br /&gt;
| {{Defense Shard|Water Elemental}}&lt;br /&gt;
| The affected tower has has '''5-25%''' chance on hit to drench enemies for 3 seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;block_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Block Power}}&lt;br /&gt;
| Increases the blocking power of the shield by '''5-25%'''&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Shield&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;celestial_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Celestial Power}}&lt;br /&gt;
| Falling stars give an additional '''6-?''' celestial power.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;deaths_grasp&amp;quot;&lt;br /&gt;
| {{Hero Shard|Death’s Grasp}}&lt;br /&gt;
| When you defeat an enemy, you generate a charge, up to a max of 5. When you block with your shield, all charges are then consumed each unleashing a fireball that deal '''10-210%''' of your ability power as magical fire damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Shield&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_price&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enduring Price}}&lt;br /&gt;
| Two at Twice the Price lasts '''1-7''' seconds longer.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;escape_artist&amp;quot;&lt;br /&gt;
| {{Defense Shard|Escape Artist}}&lt;br /&gt;
| Reduces the time of disabling effects you sustain by '''0-37.5%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;freezing_vault&amp;quot;&lt;br /&gt;
| {{Hero Shard|Freezing Vault}}&lt;br /&gt;
| Your broom vault now freezes the target for '''1-4''' seconds and deals an extra '''4-16%''' damage.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;harbingers_powered_block&amp;quot;&lt;br /&gt;
| {{Hero Shard|Harbinger’s Powered Block}}&lt;br /&gt;
| Blocking reduces the cooldown of Seismic Slam by '''-0.2''' to '''-0.7''' seconds. Happens a max of '''3''' times a second.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Shield&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;holy_restoration&amp;quot;&lt;br /&gt;
| {{Hero Shard|Holy Restoration}}&lt;br /&gt;
| Increases the healing of Holy Fire by '''3-??%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lightning_touch&amp;quot;&lt;br /&gt;
| {{Hero Shard|Lightning Touch}}&lt;br /&gt;
| Your primary attacks deal an additional '''4-40%''' of your Hero Damage as storm damage.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lingering_core&amp;quot;&lt;br /&gt;
| {{Hero Shard|Lingering Core}}&lt;br /&gt;
| Increases Molten Core lifespan by '''1-8''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_of_embermount&amp;quot;&lt;br /&gt;
| {{Hero Shard|Power of Embermount}}&lt;br /&gt;
| Increases the amount of Molten Power gained by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_overwhelming&amp;quot;&lt;br /&gt;
| {{Hero Shard|Power Overwhelming}}&lt;br /&gt;
| Increases your Ability Power by '''10-30%''', but increase your ability resource cost by '''100-70%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;price_of_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Price Of Power}}&lt;br /&gt;
| Increases damage of Two at Twice the Price by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;proton_cannon_boost&amp;quot;&lt;br /&gt;
| {{Hero Shard|Proton Cannon Boost}}&lt;br /&gt;
| Width of Proton Charge increased by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;proton_flame_charge&amp;quot;&lt;br /&gt;
| {{Hero Shard|Proton Flame Charge}}&lt;br /&gt;
| EV2's Proton Cannon is upgraded with a flaming core dealing an extra '''4-25%''' fire damage to enemies it hits.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;pumpkinator&amp;quot;&lt;br /&gt;
| {{Hero Shard|Pumpkinator}}&lt;br /&gt;
| Your primary attacks pumpkin your enemies. When a pumpkined dies they explode doing '''10-210%''' ability power as damage. When a pumpkined enemy is hit with a melee attack, increase the Hero Critical Chance of the attacker by '''3-33''' for 5 seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;radiant_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Radiant Power}}&lt;br /&gt;
| Increases the Defense Power of nearby defenses by '''5-10%'''.&lt;br /&gt;
| 5&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;regeneration&amp;quot;&lt;br /&gt;
| {{Hero Shard|Regeneration}}&lt;br /&gt;
| Restores '''0.25-1.25%''' of your Max Health every 5 seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;serpent_gods_fury&amp;quot;&lt;br /&gt;
| {{Hero Shard|Serpent God's Fury}}&lt;br /&gt;
| When you crit with a primary attack, reduce the cooldown of all your abilities by '''-0.1-0.3''' seconds. The effect has a cooldown of 1 second.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;snake_bomb&amp;quot;&lt;br /&gt;
| {{Hero Shard|Snake Bomb}}&lt;br /&gt;
| When a Dark Torment serpent expires, it explodes dealing '''20-1,020%''' Ability Power as magical damage to nearby enemies.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;spiders_kiss&amp;quot;&lt;br /&gt;
| {{Hero Shard|Spider’s Kiss}}&lt;br /&gt;
| Snipe hits inflict poison, dealing '''50-450%''' Ability Power as magical Poison damage per second for 5 seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;submerging_blast&amp;quot;&lt;br /&gt;
| {{Hero Shard|Submerging Blast}}&lt;br /&gt;
| Increases Submerge's Emerge damage by '''3-39%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;submerging_speed&amp;quot;&lt;br /&gt;
| {{Hero Shard|Submerging Speed}}&lt;br /&gt;
| Increases movement speed while Submerged by '''+4-40%''' and adds a knockup on Emerge.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;sundering_blow&amp;quot;&lt;br /&gt;
| {{Hero Shard|Sundering Blow}}&lt;br /&gt;
| Your primary attacks reduce enemy's resistances by '''5-20%''', increasing damage dealt to them.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;superconductor&amp;quot;&lt;br /&gt;
| {{Hero Shard|Superconductor}}&lt;br /&gt;
| Reduces the costs of all abilities by '''1-19%'''.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Monk}}{{Valid for Huntress}}{{Valid for AbyssLord}}{{Valid for SeriesEV2}}{{Valid for Gunwitch}}{{Valid for Lavamancer}}{{Valid for Initiate}}{{Valid for Adept}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;taser_suit&amp;quot;&lt;br /&gt;
| {{Hero Shard|Taser Suit}}&lt;br /&gt;
| When you take damage you have a '''1-16%''' chance to electrocute enemies in a small area around you, stunning them for 3 seconds.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;tempered_anger&amp;quot;&lt;br /&gt;
| {{Hero Shard|Tempered Anger}}&lt;br /&gt;
| Mystic loses appeasement '''3-39%''' slower and take '''0-100%''' less appeasement damage when at 0 appeasement.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;wave_of_the_storm&amp;quot;&lt;br /&gt;
| {{Hero Shard|Wave Of The Storm}}&lt;br /&gt;
| You have a '''4-40%''' chance when landing on the ground to deal '''10-210%''' of your Ability Power as storm damage to nearby enemies.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;zero_entropy&amp;quot;&lt;br /&gt;
| {{Hero Shard|Zero Entropy}}&lt;br /&gt;
| Ice Needle only affects a single target, but damage is increased by '''3-39%''' and duration is increased by '''1-6''' seconds.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 9 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos IX ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos IX Shard.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;augmented_explosions&amp;quot;&lt;br /&gt;
| {{Defense Shard|Augmented Explosions}}&lt;br /&gt;
| Explosion radius of Nether Spiders and Slimes are '''15-65%''' bigger.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Dryad}}{{Valid for Mercenary}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;auto_repair_system&amp;quot;&lt;br /&gt;
| {{Defense Shard|Auto-Repair System}}&lt;br /&gt;
| Restores '''0.5-??%''' of the affected tower’s Max Health every 5s. Only active during Combat Phase.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for All}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;bubble_beam&amp;quot;&lt;br /&gt;
| {{Defense Shard|Bubble Beam}}&lt;br /&gt;
| Sand Vipers have an '''11-??%''' chance on hit to bubble the target for '''2-??''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;crippling_blow&amp;quot;&lt;br /&gt;
| {{Defense Shard|Crippling Blow}}&lt;br /&gt;
| Sky Guard Tower has a '''14%''' chance on hit to stun the target for '''0-??''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;electric_arcing&amp;quot;&lt;br /&gt;
| {{Defense Shard|Electric Arcing}}&lt;br /&gt;
| Increases the number of targets for the Lightning Strike Aura by 4, but does '''90-??%''' less damage.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Freezing Rain&amp;quot;&lt;br /&gt;
| {{Defense Shard|Freezing Rain}}&lt;br /&gt;
| Geyser Traps has '''10-?%''' chance to freeze all targets.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;frenzied_swarm&amp;quot;&lt;br /&gt;
| {{Defense Shard|Frenzied Swarm}}&lt;br /&gt;
| Moss Hornet movement speed is increased by '''500-??'''.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;giant_harpy_feathers&amp;quot;&lt;br /&gt;
| {{Defense Shard|Giant Harpy Feathers}}&lt;br /&gt;
| Harpy feathers pierce through 1 extra target, even when not corrupt. Projectile damage reduction per pierce reduced by '''10-??%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;oily_overflow&amp;quot;&lt;br /&gt;
| {{Defense Shard|Oily Overflow}}&lt;br /&gt;
| Oil Catapult projectiles leave additional Oil on the ground for '''3-??''' seconds.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;titanic_slam&amp;quot;&lt;br /&gt;
| {{Defense Shard|Titanic Slam}}&lt;br /&gt;
| The Colossus' attack has an '''8-??%''' chance to be a massive overhead slam, creating a shockwave that deals '''200-??%''' of your Tower Health as earth damage and sends enemies airborne.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;amped_charge&amp;quot;&lt;br /&gt;
| {{Hero Shard|Amped Charge}}&lt;br /&gt;
| Increases the damage of Proton Charge by '''3-??%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for EV2}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;atomic_madness&amp;quot;&lt;br /&gt;
| {{Hero Shard|Atomic Madness}}&lt;br /&gt;
| Atomic Launcher fires 2 extra shots in a small spread for '''150-??%''' of your Hero Damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for EV2}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;beam_intensification&amp;quot;&lt;br /&gt;
| {{Hero Shard|Beam Intensification}}&lt;br /&gt;
| Increases the damage of Sword Beam by '''3-??%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;blood_rage&amp;quot;&lt;br /&gt;
| {{Hero Shard|Blood Rage}}&lt;br /&gt;
| Increases the damage bonus of Provoke by '''4-??%''', and damage resistance by '''3-??%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;bunny_hop&amp;quot;&lt;br /&gt;
| {{Hero Shard|Bunny Hop}}&lt;br /&gt;
| Gives the ability to double jump! And increases your movement speed by '''0-200'''.&lt;br /&gt;
| 4&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Huntress}}{{Valid for Squire}}{{Valid for AbyssLord}}{{Valid for Adept}}{{Valid for Lavamancer}}{{Valid for SeriesEV2}}{{Valid for Barbarian}}{{Valid for Mystic}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;chi_curse&amp;quot;&lt;br /&gt;
| {{Hero Shard|Chi Curse}}&lt;br /&gt;
| Increases Crippling Chi Wave cripple effectiveness by '''5-??%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Initiate}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;critical_empowerment&amp;quot;&lt;br /&gt;
| {{Hero Shard|Critical Empowerment}}&lt;br /&gt;
| Increases your Hero Crit Damage by '''5-??%'''.&lt;br /&gt;
| 11&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for All}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;hasten&amp;quot;&lt;br /&gt;
| {{Hero Shard|Hasten}}&lt;br /&gt;
| Increases attack speed by '''10-??%'''.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Huntress}}{{Valid for EV2}}{{Valid for Gunwitch}}{{Valid for Adept}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;heavy_armor&amp;quot;&lt;br /&gt;
| {{Hero Shard|Heavy Armor}}&lt;br /&gt;
| Increases armor by '''4-??%''', but reduces speed by '''700-??'''.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;radiant_empowerment&amp;quot;&lt;br /&gt;
| {{Hero Shard|Radiant Empowerment}}&lt;br /&gt;
| Increases the damage of nearby heroes by '''5-??%'''.&lt;br /&gt;
| 5&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for All}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;rainbow_flask&amp;quot;&lt;br /&gt;
| {{Hero Shard|Rainbow Flask}}&lt;br /&gt;
| Increases the damage of Oil Flask by '''3-??%''' and has a chance to drench, ignite, or poison enemies on hit.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;run_and_gun&amp;quot;&lt;br /&gt;
| {{Hero Shard|Run and Gun}}&lt;br /&gt;
| Your primary attacks have a '''10-??%''' chance on hit to increase your movement speed by 600 for 3s.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for All}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;sharp_thinking&amp;quot;&lt;br /&gt;
| {{Hero Shard|Sharp Thinking}}&lt;br /&gt;
| Increases the damage bonus of Combat Preparation by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;tamers_gambit&amp;quot;&lt;br /&gt;
| {{Hero Shard|Tamer's Gambit}}&lt;br /&gt;
| Pets deal '''20-??%''' more damage, but Hero Damage and Ability Power are reduced by '''68-??%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for All}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;tank_gambit&amp;quot;&lt;br /&gt;
| {{Hero Shard|Tank Gambit}}&lt;br /&gt;
| Take '''6-??%''' less damage, but deal '''45-??%''' less damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for All}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;venomous_strikes&amp;quot;&lt;br /&gt;
| {{Hero Shard|Venomous Strikes}}&lt;br /&gt;
|'''2-20%''' chance on hit to poison a target for '''20-180%''' of your Hero Damage stat as magical poison damage each second for '''1-5s'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;vroom_polymorph&amp;quot;&lt;br /&gt;
| {{Hero Shard|Vroom Polymorph}}&lt;br /&gt;
| Vroom Broom polymorphs enemies around you when activated for '''2-??''' seconds. Can only activate once every 10 seconds.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;wild_fire&amp;quot;&lt;br /&gt;
| {{Hero Shard|Wild Fire}}&lt;br /&gt;
| Increases the duration of Flame Surge’s fire trail by '''1-??''' seconds.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Others ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enhanced_launcher&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enhanced Launcher}}&lt;br /&gt;
| Anti Gravity Bot Launcher can store an additional '''1-15''' Anti Gravity Bots.&lt;br /&gt;
| 14&lt;br /&gt;
|'''Removed'''&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;skeletal_bind&amp;quot;&lt;br /&gt;
| {{Hero Shard|Skeletal Bind}}&lt;br /&gt;
| When you defeat an enemy, you generate a charge. Your next fully-charged secondary attack summons a skeletal hand that traps each target hit for '''1-6''' seconds, draining one charge for each enemy hit. You can have a max of '''5''' charges.&lt;br /&gt;
| 10&lt;br /&gt;
|'''Removed'''&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;harbingers_exile&amp;quot;&lt;br /&gt;
| {{Defense Shard|Harbinger’s Exile}}&lt;br /&gt;
| Training Dummy has a '''1-9%''' chance to teleport targets back to spawner.&lt;br /&gt;
| 20&lt;br /&gt;
|'''Removed'''&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;withering_blast&amp;quot;&lt;br /&gt;
| {{Defense Shard|Withering Blast}}&lt;br /&gt;
| Enemies damaged by Arcane Barrier take '''5-20%''' increased damage for '''1.5-3''' seconds.&lt;br /&gt;
| 15&lt;br /&gt;
|'''Revenge of the Yeti Incursion'''&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;onsen_bath&amp;quot;&lt;br /&gt;
| {{Defense Shard|Onsen Bath}}&lt;br /&gt;
| 20% chance for Cannonball Tower to fire a steamy blast dealing '''20-500%''' Defense Power and drenching enemies for 3 seconds.&lt;br /&gt;
| 12&lt;br /&gt;
|'''Revenge of the Yeti Incursion - Xbox Exclusive Item'''&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hyper Shards==&lt;br /&gt;
[[File:The_Hyper_Shard_Icon.png|right|120px]]&lt;br /&gt;
With the introduction of mastery mode, several new hyper shards have been introduced to the game.  Shards unlock as you earn stars in mastery mode.&lt;br /&gt;
Each hyper shard can only be obtained once in Mastery mode.&lt;br /&gt;
&lt;br /&gt;
As of the Prime Incursion Update, completing all maps within a prime region awards a hyper shard.  Completing all six regions awards the last hyper shard.  This allows you to obtain a second set of all the shards.&lt;br /&gt;
Note that the order that you obtain hyper shards in Prime Incursions is different than that of Mastery mode (e.g. the first prime region doesn't award Mass Destruction).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:10%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:40%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Stars Needed&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Prime Region&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Shield&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Helmet&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Chest &lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Gloves&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Boots&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Relic&lt;br /&gt;
|- id=&amp;quot;mass_destruction&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_2.png|50px]]                                                                                             &lt;br /&gt;
'''Mass Destruction'''}} &lt;br /&gt;
|| Increases the Defense Power of the affected tower by 2-70% . || 34 || 50 Stars || Completing all prime maps || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;vicious_strikes&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_5.png|50px]]                                                                                          &lt;br /&gt;
'''Vicious Strikes'''}} &lt;br /&gt;
|| Increases the Defense Range of the affected tower by x-2275 units. || 12 || 155 Stars || Prime 6 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;radiant_critical_power&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_3.png|50px]]                                                                                          &lt;br /&gt;
'''Radiant Critical Power'''}} &lt;br /&gt;
|| Increases the Defense Critical Damage of nearby defenses by 0-5% and Defense Critical Chance of nearby defenses by 3%. || 5 || 260 Stars || Prime 4 || {{Valid for ALL}} || {{Valid for Boots}}&lt;br /&gt;
|- id=&amp;quot;explosive_shielding_guard&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_1.png|50px]]                                                                                        &lt;br /&gt;
'''Explosive Shielding Guard'''}} &lt;br /&gt;
|| When the affected tower takes damage, it has a 3-35% chance to gain a shield for 50-250% of its Defense Health for 5 seconds and to trigger an explosion that deals 140-500% of its Defense Health as damage to nearby enemies. Does not work with Auras and Traps. This does not destroy the tower. Does not stack with Shielding Guard or Explosive Guard. || 20 || 365 Stars || Prime 2 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;thunderstruck&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_4.png|50px]]                                                                               &lt;br /&gt;
'''Thunderstruck'''}} &lt;br /&gt;
|| Your primary attacks have a 26% chance on hit to drench enemies for 7 seconds and your primary attacks deal an additional 40% damage as storm. || 12 || 470 Stars || Prime 3 || {{Valid for ALL}} || {{Valid for Weapon}}&lt;br /&gt;
|- id=&amp;quot;destructive_pylon&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_2.png|50px]]                                                                                      &lt;br /&gt;
'''Destructive Pylon'''}} &lt;br /&gt;
|| Increases the Defense Power of nearby defenses to 120% and increases the Defense Power of the affected tower by 34%. Does not stack with Destruction or Power Pylon. || 18 || 575 Stars || Prime 1 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;automation&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_1.png|50px]]                                                                                  &lt;br /&gt;
'''Automation'''}} &lt;br /&gt;
|| Each time your defense attacks, it heals for 2% of its max health. Cooldown of 0.7 seconds. || 20 || 680 Stars || Prime 5 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_6.png|50px]]                                                                                  &lt;br /&gt;
'''Juggernaut'''}} &lt;br /&gt;
|| Increases your defense health and reduce damage, on 16/16 +70% Defense Health and +20% damage reduction || 16 || 785 Stars || Prime 7 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|- style=&amp;quot;opacity:.5&amp;quot;&lt;/div&gt;</summary>
		<author><name>Cymmina</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Shards&amp;diff=14823</id>
		<title>Shards</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Shards&amp;diff=14823"/>
				<updated>2022-02-17T17:48:18Z</updated>
		
		<summary type="html">&lt;p&gt;Cymmina: Added chaos 9 shards&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shards are gemlike artifacts that slot into your Relics, Armor, and Weapons. Shards replaced [[Skill Spheres]] system and item [[Passives]] (while some items with unique passives still drop but have only one shard slot). Shards give your hero or your defenses extra stats or abilities, all green shards can buff only defenses and can be placed only in [[Relics]], while blue shards will buff your hero and can be placed in [[Weapon]] and [[Armor]]. Shards can be moved between pieces of gear and be upgraded straight from your inventory. A weapon or piece of armor allows to hold up to 3 Shards and can only equip Hero (blue) Shards and relics can hold up to 3 Defense (green) Shards. Blue shards give you hero new abilities or stats while they are placed in any item currently equipped by that hero, but green (defenses) shards strengthen only that tower, where relic containing them is equipped.&lt;br /&gt;
&lt;br /&gt;
==Shards Packs==&lt;br /&gt;
Shards drop from shard packs obtained from victory chest at the end of every map, you will get Standard shard pack after completing any Campaign and Chaos map, those packs can drop shards associated with Campaign packs. After completing Trials on Chaos difficulty, you will get guaranteed Shard pack from that difficulty and one Shard Pack from any previous difficulty (for example, if you beat Chaos III Trials, you’ll receive 1 Chaos III Shard Pack and 1 Chaos II, Chaos I or Standard Shard Pack). &lt;br /&gt;
Once you win 3 consecutive random maps in a row in Trials, you’ll activate the Shard consecutive bonus. On your 4th consecutive victory onward, you’ll earn an extra Shard Pack for as long as the streak continues. This extra Shard Pack is a guaranteed Shard Pack from that difficulty. That means once you activate the win bonus, you’ll get 3 Shards guaranteed every victory (2 Shard Packs of that difficulty, 1 Shard Pack from previous difficulties) until one of your crystals break or you leave the game.&lt;br /&gt;
&lt;br /&gt;
Any shard can be purchased from [[Non Playable Characters|Gran Ma'ster]] for 1000 Defender Medals or 250 Gems. A shard pack containing 5 random shards can also be purchased for 500 Defender Medals or 125 Gems. These shard packs will give you 5 random shards from a single difficulty (e.g. 5 random Chaos V shards).&lt;br /&gt;
&lt;br /&gt;
==Shard Dust==&lt;br /&gt;
As of the Protean Shift update, you may disenchant shards (press 's' when hovering over a shard) which will turn the shard into shard dust of the same tier. Ten shard dust can be exchanged with [[Tavern#War_Recruiter|War Recruiter]] to obtain one new shard pack.&lt;br /&gt;
&lt;br /&gt;
==Standard Shards List==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CAMPAIGN --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Campaign ===&lt;br /&gt;
&lt;br /&gt;
[[File:Campaign_Standard_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;defensive_critical_damage&amp;quot;&lt;br /&gt;
| {{Defense Shard|Defensive Critical Damage}}&lt;br /&gt;
| Increases the Defense Crit Damage of the affected tower by '''4-20%'''.&lt;br /&gt;
| 16&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fortification&amp;quot;&lt;br /&gt;
| {{Defense Shard|Fortification}}&lt;br /&gt;
| Increases Defense Health of the affected tower by '''2-34%'''.&lt;br /&gt;
| 16&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;ghastly_curse&amp;quot;&lt;br /&gt;
| {{Defense Shard|Ghastly Curse}}&lt;br /&gt;
| Nether Archer arrows now make enemies move at '''50-42%''' speed for '''0-4''' seconds.&lt;br /&gt;
| 8&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;cataclysmic&amp;quot;&lt;br /&gt;
| {{Hero Shard|Cataclysmic}}&lt;br /&gt;
| You have a '''5-??%''' chance when landing on the ground to deal '''20-??%''' of your Ability Power as fire damage to nearby enemies.&lt;br /&gt;
| 20&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;concussive_chi&amp;quot;&lt;br /&gt;
| {{Hero Shard|Concussive Chi}}&lt;br /&gt;
| Secondary attacks have a '''1-25%''' chance to stun targets for '''1-4.6''' seconds.&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;concussive_shock&amp;quot;&lt;br /&gt;
| {{Hero Shard|Concussive Shock}}&lt;br /&gt;
| Increases the stun duration of Concussive Shot by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;construction&amp;quot;&lt;br /&gt;
| {{Hero Shard|Construction}}&lt;br /&gt;
| Increases repair and upgrade speed during Combat Phase by '''25-75%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;corruptions_fortification&amp;quot;&lt;br /&gt;
| {{Hero Shard|Corruption’s Fortification}}&lt;br /&gt;
| Armor buff of Dryad’s Blessing is increased by '''4-40%''' in purification form.&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;drenching_strikes&amp;quot;&lt;br /&gt;
| {{Hero Shard|Drenching Strikes}}&lt;br /&gt;
| Your primary attacks have a '''2-30%''' chance on hit to drench enemies for '''3-7''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_tornado&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enduring Tornado}}&lt;br /&gt;
| Increases the knockup duration of Tornado by '''1-6''' seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enhanced_decoy&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enhanced Decoy}}&lt;br /&gt;
| Death From Above's decoy deals an extra '''20-420%''' damage to enemies.&lt;br /&gt;
| 20&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fountain_of_speed&amp;quot;&lt;br /&gt;
| {{Hero Shard|Fountain Of Speed}}&lt;br /&gt;
| Abyss Fountain increases allied movement speed by '''50-650''' for '''5''' seconds.&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;knife_club&amp;quot;&lt;br /&gt;
| {{Hero Shard|Knife Club}}&lt;br /&gt;
| Increases the damage of Fan of Knives by '''3-39%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;retribution&amp;quot;&lt;br /&gt;
| {{Hero Shard|Retribution}}&lt;br /&gt;
| When you take damage, you have a '''2-20%''' chance of dealing '''125-425%''' of your Armor as damage to your attacker.&lt;br /&gt;
| 20&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;speed_boost&amp;quot;&lt;br /&gt;
| {{Hero Shard|Speed Boost}}&lt;br /&gt;
| Increases your movement speed by '''100-500'''.&lt;br /&gt;
| 8&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;support_magic_specialist&amp;quot;&lt;br /&gt;
| {{Hero Shard|Support Magic Specialist}}&lt;br /&gt;
| Decreases the cost of Broom Vault and Book Drop by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;swift_provocation&amp;quot;&lt;br /&gt;
| {{Hero Shard|Swift Provocation}}&lt;br /&gt;
| Provoke movement speed buff increased by '''10-154'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;wither_bubble&amp;quot;&lt;br /&gt;
| {{Hero Shard|Wither Bubble}}&lt;br /&gt;
| Arcane Bubble withers enemies inside it increasing the damage they take by '''X-15%'''.&lt;br /&gt;
| 9&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;worm_scarf&amp;quot;&lt;br /&gt;
| {{Hero Shard|Worm Scarf}}&lt;br /&gt;
| Reduces the damage you take from enemies by '''3-15%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;zephyrs_warpath&amp;quot;&lt;br /&gt;
| {{Hero Shard|Zephyr's Warpath}}&lt;br /&gt;
| Increase movement speed in Whirlwind by '''5%-105%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 1 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos I ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_1_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;crumbling_stone&amp;quot;&lt;br /&gt;
| {{Defense Shard|Crumbling Stone}}&lt;br /&gt;
| Enemies petrified by Maw of the Earth Drake receive '''2-20%''' more damage and explode on death for '''10-250%''' Defense Power magical damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;destruction&amp;quot;&lt;br /&gt;
| {{Defense Shard|Destruction}}&lt;br /&gt;
| Increases Defense Power of the affected tower by '''2-34%'''.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;dragons_haste&amp;quot;&lt;br /&gt;
| {{Defense Shard|Dragon’s Haste}}&lt;br /&gt;
| Dragons Nest dragons’ movement speed is increased by '''700-??'''.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;electric_fingers&amp;quot;&lt;br /&gt;
| {{Defense Shard|Electric Fingers}}&lt;br /&gt;
| Skeletal Orcs have '''3-30%''' chance on hit to deal an additional '''40-400%''' of their Defense Health as storm damage. Bounces '''3''' times.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowered_flame&amp;quot;&lt;br /&gt;
| {{Defense Shard|Empowered Flame}}&lt;br /&gt;
| Flamethrower tower has a '''1-15%''' chance to hit the target again for '''55-275%''' damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;laser_boost&amp;quot;&lt;br /&gt;
| {{Defense Shard|Laser Boost}}&lt;br /&gt;
| Picking up Mega Death Laser increases EV2's movements speed by '''50-350''' and Hero Damage by '''4-40%''' for '''15''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;rippling_explosions&amp;quot;&lt;br /&gt;
| {{Defense Shard|Rippling Explosions}}&lt;br /&gt;
| Enemies that die inside the boost aura have a '''5-25%''' chance to detonate, dealing '''20-80%''' of the Boost aura's Tower Damage stat as damage in a small area around the enemy.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;stun_fire&amp;quot;&lt;br /&gt;
| {{Defense Shard|Stun Fire}}&lt;br /&gt;
| Cannonball Tower has a '''11-25%''' chance on hit to stun target for '''1.6-3''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;annoyance&amp;quot;&lt;br /&gt;
| {{Hero Shard|Annoyance}}&lt;br /&gt;
| Taunts nearby enemies for '''1-4''' seconds every '''8''' seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;binding_roots&amp;quot;&lt;br /&gt;
| {{Hero Shard|Binding Roots}}&lt;br /&gt;
| Your slam ability has an '''22-50%''' chance to stun enemies for 0.5 seconds then root in place for 4.5 seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;bots_of_oil&amp;quot;&lt;br /&gt;
| {{Hero Shard|Bots Of Oil}}&lt;br /&gt;
| Exploding Grav Bots now oil enemies for '''1-8''' second(s). If ignited by fire, deals  '''20-220%''' Ability Power as fire damage per second for '''1-5''' second(s).&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;broomnado_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Broomnado Power}}&lt;br /&gt;
| Increases Broom Nado damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;bulwark&amp;quot;&lt;br /&gt;
| {{Hero Shard|Bulwark}}&lt;br /&gt;
| Increases armor by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;concussive_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Concussive Power}}&lt;br /&gt;
| Increases the damage of Concussive Shots by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;crane_stance&amp;quot;&lt;br /&gt;
| {{Hero Shard|Crane Stance}}&lt;br /&gt;
| Each secondary attack increases the damage of the next primary attack by '''10-90%.''' Stacks up to '''6''' times.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;critical_strike&amp;quot;&lt;br /&gt;
| {{Hero Shard|Critical Strike}}&lt;br /&gt;
| Increases your Hero Crit Chance by '''3-10%'''.&lt;br /&gt;
| 7&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;full_shell_ahead&amp;quot;&lt;br /&gt;
| {{Hero Shard|Full Shell Ahead}}&lt;br /&gt;
| Increases movement speed while in Turtle Stance by '''25-525'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fury_speed&amp;quot;&lt;br /&gt;
| {{Hero Shard|Fury Speed}}&lt;br /&gt;
| Increases projectile speed of Fury by '''0-??%'''.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;explosive_blades&amp;quot;&lt;br /&gt;
| {{Hero Shard|Explosive Blades}}&lt;br /&gt;
| Daggers thrown by Dagger Throw no longer pierce. Daggers now stick to the target and explode after 3 seconds for '''1,500-5,000%''' of Ability Power.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;haunting&amp;quot;&lt;br /&gt;
| {{Hero Shard|Haunting}}&lt;br /&gt;
| Primary attacks generate '''1''' ghost stack. At '''10''' stacks you unleash ghosts for '''3''' seconds, each dealing '''10-250%''' of your Ability Power as damage. The effect has a cooldown of '''5''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lashing_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Lashing Power}}&lt;br /&gt;
| Increases Lash Out damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;molten_striker&amp;quot;&lt;br /&gt;
| {{Hero Shard|Molten Striker}}&lt;br /&gt;
| Molten Core deals more impact damage the farther it travels, up to +20-200% more damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_volley&amp;quot;&lt;br /&gt;
| {{Hero Shard|Power Volley}}&lt;br /&gt;
| Increases the damage of Arcane Volley by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shroom_doom&amp;quot;&lt;br /&gt;
| {{Hero Shard|Shroom Doom}}&lt;br /&gt;
| Damage of Powder Toss while in Corrupt Form increased by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;thundering_call&amp;quot;&lt;br /&gt;
| {{Hero Shard|Thundering Call}}&lt;br /&gt;
| Increases Call to Madness range by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;withering_fountain&amp;quot;&lt;br /&gt;
| {{Hero Shard|Withering Fountain}}&lt;br /&gt;
| Abyss Fountain withers enemies inside it reducing the damage they deal by '''2-20%'''.&lt;br /&gt;
| 9&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 2 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos II ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_2_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;atomic_capacity&amp;quot;&lt;br /&gt;
| {{Defense Shard|Atomic Capacity}}&lt;br /&gt;
| This shard gives your Atomic Launcher an additional missile when the shard is upgraded to '''4/8''' and then another at '''8/8'''.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;berserk_master&amp;quot;&lt;br /&gt;
| {{Defense Shard|Berserk Master}}&lt;br /&gt;
| Increases the duration of Direct Command on your Skeletal Orcs by '''1-5''' seconds.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;blazing_phoenix&amp;quot;&lt;br /&gt;
| {{Defense Shard|Blazing Phoenix}}&lt;br /&gt;
| Shortly after a Blaze Balloon triggers, a Phoenix emerges dealing '''1000-5000%''' Defense Power as magical fire damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;combined_power&amp;quot;&lt;br /&gt;
| {{Defense Shard|Combined Power}}&lt;br /&gt;
| Serpent's Coil deals '''25-385%''' Defense Power as magical damage each second when an enemy is also affected by Sand Viper.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;defensive_critical_strike&amp;quot;&lt;br /&gt;
| {{Defense Shard|Defensive Critical Strike}}&lt;br /&gt;
| Increases the Defense Crit Chance of the affected tower by an additional '''2-15%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;encroaching_flames&amp;quot;&lt;br /&gt;
| {{Defense Shard|Encroaching Flames}}&lt;br /&gt;
| Flame aura has a '''5-30%''' chance to deal '''4-60%''' more damage.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;frosty_duet&amp;quot;&lt;br /&gt;
| {{Defense Shard|Frosty Duet}}&lt;br /&gt;
| The Frostbite tower can hit an additional target, but its Range is reduced by '''60-35%.'''&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;icefall&amp;quot;&lt;br /&gt;
| {{Defense Shard|Icefall}}&lt;br /&gt;
| Hailstorm Tower attacks have a '''2-5%''' chance on hit to freeze enemies for 2 seconds.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;magma_maelstrom&amp;quot;&lt;br /&gt;
| {{Defense Shard|Magma Maelstrom}}&lt;br /&gt;
| Rate at which Fissures of Embermount generate Molten Power reduced by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;over_charge&amp;quot;&lt;br /&gt;
| {{Defense Shard|Over Charge}}&lt;br /&gt;
| Increases the Elvish Artillery Cannon's projectile damage radius by '''16-64%''', and reduces damage falloff by '''18-42%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;panic_fire&amp;quot;&lt;br /&gt;
| {{Defense Shard|Panic Fire}}&lt;br /&gt;
| When the affected tower takes damage, it has a '''5-15%''' chance to increase it's Attack Rate by '''50%''' for '''1-4''' seconds. Does not work with Auras and Traps.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_bolts&amp;quot;&lt;br /&gt;
| {{Defense Shard|Power Bolts}}&lt;br /&gt;
| Ballista has a '''4-40%''' chance on hit to deal '''15-60%''' extra magical damage.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;press_your_luck&amp;quot;&lt;br /&gt;
| {{Defense Shard|Press Your Luck}}&lt;br /&gt;
| When the affected tower takes damage, it has a '''5-15%''' chance to increase it's Critical Hit Chance by '''30%''' for '''1-4''' seconds. Does not work with Auras and Traps.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;world_tree_mcbufferson&amp;quot;&lt;br /&gt;
| {{Defense Shard|World Tree Mcbufferson}}&lt;br /&gt;
| Every '''20''' seconds, the world tree places a leafy shield on a blockade within its influence that absorbs '''10-210%''' of the Dryad's Defense Health stat and lasts '''10''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;batter_up&amp;quot;&lt;br /&gt;
| {{Hero Shard|Batter Up}}&lt;br /&gt;
| Increases the damage of Molten Core by '''4-40%''' each time it is redirected. Happens '''3''' times.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;corruptions_harmony&amp;quot;&lt;br /&gt;
| {{Hero Shard|Corruption’s Harmony}}&lt;br /&gt;
| Reduces Corruption form’s Celestial Power drain by '''-1''' to '''-3'''.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;critical_restoration&amp;quot;&lt;br /&gt;
| {{Hero Shard|Critical Restoration}}&lt;br /&gt;
| Primary Attack critical hits restore '''1-5''' Broom Power.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;dewey_deathimal_system&amp;quot;&lt;br /&gt;
| {{Hero Shard|Dewey Deathimal System}}&lt;br /&gt;
| Book drop duration is increased '''1-3''' second and the extra damage they take is increased '''5-15%''' while under it's effect.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;dragon_stance&amp;quot;&lt;br /&gt;
| {{Hero Shard|Dragon Stance}}&lt;br /&gt;
| Each melee primary attack increases the damage of the next ranged secondary attack by '''10-90%.''' Stacks up to '''6''' times.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;dummies_and_bots&amp;quot;&lt;br /&gt;
| {{Hero Shard|Dummies And Bots}}&lt;br /&gt;
| The Death From Above ability now spawns '''4''' grav Bots that each deal '''20-220%''' of your Ability as damage in a '''100-500''' radius. These do not count towards the cap on the number of Bots she can hold.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowered_mark&amp;quot;&lt;br /&gt;
| {{Hero Shard|Empowered Mark}}&lt;br /&gt;
| Increases the max number of the marked targets this hero may have by '''2-30'''.&lt;br /&gt;
| 28&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowered_throw&amp;quot;&lt;br /&gt;
| {{Hero Shard|Empowered Throw}}&lt;br /&gt;
| Increases the damage of Dagger Throw by '''3-39%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;frenzy&amp;quot;&lt;br /&gt;
| {{Hero Shard|Frenzy}}&lt;br /&gt;
| Primary attacks have a '''21-26%''' to increase attack speed by '''5-30%''' for 5 seconds. Can only proc every 7 seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fury_restoration&amp;quot;&lt;br /&gt;
| {{Hero Shard|Fury Restoration}}&lt;br /&gt;
| Restore '''1-??''' mana every time Fury scores a critical hit.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;harbingers_slam&amp;quot;&lt;br /&gt;
| {{Hero Shard|Harbinger’s Slam}}&lt;br /&gt;
| During Provoke, Seismic Slam damage increased by '''130-410%''' of your Ability Power stat.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;heroic_charge&amp;quot;&lt;br /&gt;
| {{Hero Shard|Heroic Charge}}&lt;br /&gt;
| Increases the damage of Valiant Charge by '''3-??%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;inspiration&amp;quot;&lt;br /&gt;
| {{Hero Shard|Inspiration}}&lt;br /&gt;
| Reduces the cooldown of your abilities by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;piercing&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lava_warrior&amp;quot;&lt;br /&gt;
| {{Hero Shard|Lava Warrior}}&lt;br /&gt;
| Primary Attacks restore '''6-10''' Lava Power.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;piercing&amp;quot;&lt;br /&gt;
| {{Hero Shard|Piercing}}&lt;br /&gt;
| Concussive Shots also fires a piercing shard dealing '''50-350%''' of Ability Power as damage, then explodes dealing '''25-225%''' of Ability Power as unresisted damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_of_the_knight&amp;quot;&lt;br /&gt;
| {{Hero Shard|Power Of The Knight}}&lt;br /&gt;
| Increases the damage of Knight of the Abyss by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;quake&amp;quot;&lt;br /&gt;
| {{Hero Shard|Quake}}&lt;br /&gt;
| You have a '''10-30%''' chance when landing to deal '''50-250%''' of your Ability Power as earth damage to nearby enemies.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;sanctuary&amp;quot;&lt;br /&gt;
| {{Hero Shard|Sanctuary}}&lt;br /&gt;
| Heroes inside the Arcane Bubble shield heal '''5-15'''% of their health per second during the duration of the bubble.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;serpents_appeasement&amp;quot;&lt;br /&gt;
| {{Hero Shard|Serpent’s Appeasement}}&lt;br /&gt;
| Increases Appeasement gained by '''60-300%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;turtle_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Turtle Power}}&lt;br /&gt;
| Increase Damage Protection while in Turtle Stance by '''1%-21%'''.&lt;br /&gt;
|?&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 3 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos III ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_3_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;boosted_grasp&amp;quot;&lt;br /&gt;
| {{Defense Shard|Boosted Grasp}}&lt;br /&gt;
| Enemies move at '''90-60%''' speed when they are within the Boost Aura.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;deadly_strikes&amp;quot;&lt;br /&gt;
| {{Defense Shard|Deadly Strikes}}&lt;br /&gt;
| Increases the Defense Range of the affected tower by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;drenched&amp;quot;&lt;br /&gt;
| {{Defense Shard|Drenched}}&lt;br /&gt;
| After your Geyser Trap drenches an enemy, the next source of damages deals an additional '''3-35%''' damage.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowered_bolts&amp;quot;&lt;br /&gt;
| {{Defense Shard|Empowered Bolts}}&lt;br /&gt;
| Ballista has a '''5-30%''' chance on hit to deal full damage to all targets pierced for the next '''10-40''' seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowered_frostbite&amp;quot;&lt;br /&gt;
| {{Defense Shard|Empowered Frostbite}}&lt;br /&gt;
| Frostbite has a '''5-45%''' chance to freeze the target for '''1-7''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowering_blasphemy&amp;quot;&lt;br /&gt;
| {{Defense Shard|Empowering Blasphemy}}&lt;br /&gt;
| Obelisk Hero Stat boost increased to '''10-50%''' and polymorph duration increased by '''1-6''' seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;icy_spiders&amp;quot;&lt;br /&gt;
| {{Defense Shard|Icy Spiders}}&lt;br /&gt;
| Nether Spiders have a '''6-16(20)%''' chance to spawn a pool of ice on the ground that makes all nearby enemies move at '''90-60(48)%''' speed for 5 seconds. The ice pools last 10 seconds.&lt;br /&gt;
| 10 (14)&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;numerous_reflection&amp;quot;&lt;br /&gt;
| {{Defense Shard|Numerous Reflection}}&lt;br /&gt;
| Increases the nodes of EV2’s Reflect Beam can sustain by '''1-6'''.&lt;br /&gt;
| 5&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;oil_spill&amp;quot;&lt;br /&gt;
| {{Defense Shard|Oil Spill}}&lt;br /&gt;
| Gives oil geyser a '''5-30%''' chance to stun all enemies hit for '''2s'''.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;powder_shot&amp;quot;&lt;br /&gt;
| {{Defense Shard|Powder Shot}}&lt;br /&gt;
| Oil Catapult projectiles leave additional Oil on the ground for '''2-??''' seconds.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;rain_of_oil&amp;quot;&lt;br /&gt;
| {{Defense Shard|Rain Of Oil}}&lt;br /&gt;
| Skeletal Archer's Direct Command now oils enemies, slowing them by '''50%''' for '''2-12''' seconds. If an oiled enemy is hit by fire damage, the oil ignites, dealing '''20-600%''' of its Defense Power in fire damage over '''1-11''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shielding_guard&amp;quot;&lt;br /&gt;
| {{Defense Shard|Shielding Guard}}&lt;br /&gt;
| When the affected tower takes damage, it has a '''5-25%''' chance to gain a shield for '''50-250%''' of it's Defense Health for '''5''' seconds. Does not work with Auras or Traps.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;abyss_knights_bargain&amp;quot;&lt;br /&gt;
| {{Hero Shard|Abyss Knight’s Bargain}}&lt;br /&gt;
| Reduces the mana cost of Knight of the Abyss by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;abyss_stone_attunement&amp;quot;&lt;br /&gt;
| {{Hero Shard|Abyss Stone Attunement}}&lt;br /&gt;
| Reduces the mana cost of Abyss Stone by '''1-15%'''.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;aerial_mastery&amp;quot;&lt;br /&gt;
| {{Hero Shard|Aerial Mastery}}&lt;br /&gt;
| Increases Death From Above’s Duration by '''1-6''' seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;betsys_curse&amp;quot;&lt;br /&gt;
| {{Hero Shard|Betsy’s Curse}}&lt;br /&gt;
| Primary attacks leave a curse zone that reduces the damage enemies deal by '''5-25%.''' You can place up to '''3''' zones and each zones lasts '''20-100''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;betsys_empowered_lightning&amp;quot;&lt;br /&gt;
| {{Hero Shard|Betsy’s Zapper}}&lt;br /&gt;
| Every '''8''' seconds, secondary attacks spawn a lightning balldealing '''125-325%''' Ability Power as storm damage '''2.5''' times per second  for '''1''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Monk}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;bewitching_hour&amp;quot;&lt;br /&gt;
| {{Hero Shard|Bewitching Hour}}&lt;br /&gt;
| Each Snipe hit adds '''4-40%''' to the damage of the next Primary Attack hit. Stacks up to '''5''' times.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;big_boy&amp;quot;&lt;br /&gt;
| {{Hero Shard|Big Boy}}&lt;br /&gt;
| The first Grav Bot placed will always be a Big Boy. Big Boy mines do an additional '''100-1100%'''  of hero Damage as damage to enemies in double the area.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;bounty&amp;quot;&lt;br /&gt;
| {{Hero Shard|Bounty}}&lt;br /&gt;
| Restores '''1-6''' mana upon defeating an enemy.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;cataclysm&amp;quot;&lt;br /&gt;
| {{Hero Shard|Cataclysm}}&lt;br /&gt;
| Increases Eruption damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;channel&amp;quot;&lt;br /&gt;
| {{Hero Shard|Channel}}&lt;br /&gt;
| Restores '''1-15''' of your ability resources every '''5''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for Initiate}}{{Valid for AbyssLord}}{{Valid for Adept}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;corruptions_bargain&amp;quot;&lt;br /&gt;
| {{Hero Shard|Corruption’s Bargain}}&lt;br /&gt;
| When this shard is fully upgraded, Dryad's Blessing costs no celestial power in purification form and costs '''1''' celestial power power per second instead of '''2''' in corruption form.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;corruptions_blessing&amp;quot;&lt;br /&gt;
| {{Hero Shard|Corruption’s Blessing}}&lt;br /&gt;
| Damage of Dryad's Blessing is increase by '''4-40%''' in corrupt form.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;echoing_shout&amp;quot;&lt;br /&gt;
| {{Hero Shard|Echoing Shout}}&lt;br /&gt;
| Increases the duration of Staggering Shout debuffs by 0.5s-4.5s.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fight_me_not&amp;quot;&lt;br /&gt;
| {{Hero Shard|Fight Me Not}}&lt;br /&gt;
| Defenses will deal '''5-25%''' more damage to enemies targetting the Squire.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;jackpot&amp;quot;&lt;br /&gt;
| {{Hero Shard|Jackpot}}&lt;br /&gt;
| You have a '''2-10%''' chance when picking up gold to quadruple the amaunt.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lava_floor&amp;quot;&lt;br /&gt;
| {{Hero Shard|Lava Floor}}&lt;br /&gt;
| Eruption spawns a lava field dealing '''150-1150%''' Ability Power as Fire magic damage each second for '''5s'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lingering_poison&amp;quot;&lt;br /&gt;
| {{Hero Shard|Lingering Poison}}&lt;br /&gt;
| Daggers thrown by Dagger Throw now poison the target for '''100-800%''' of Ability Power for '''1.2-5.2''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;oil_slick&amp;quot;&lt;br /&gt;
| {{Hero Shard|Oil Slick}}&lt;br /&gt;
| Increases the duration of oil flask by '''1-9%'''.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;overwhelm&amp;quot;&lt;br /&gt;
| {{Hero Shard|Overwhelm}}&lt;br /&gt;
| Your primary attacks have a '''7-15%''' chance to stun enemies for '''1-3''' seconds.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;overwhelming_buster&amp;quot;&lt;br /&gt;
| {{Hero Shard|Overwhelming Buster}}&lt;br /&gt;
| Adds '''0.5-4.5s''' to Blunder Broom Buster duration.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;thunderwave&amp;quot;&lt;br /&gt;
| {{Hero Shard|Thunderwave}}&lt;br /&gt;
| Arc Lightning deals '''X-1250%''' Ability Power as damage to all enemies around you.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;tormented_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Tormented Power}}&lt;br /&gt;
| Increases Dark Torment damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 4 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos IV ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_4_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;critical_allocation&amp;quot;&lt;br /&gt;
| {{Defense Shard|Critical Allocation}}&lt;br /&gt;
| Increases the defense Crit damage of the Elvish Artillery Cannon by '''30-46%''' and Crit Chance by '''5-21%''' but lowers the towers range by 25%.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;defense_rate&amp;quot;&lt;br /&gt;
| {{Defense Shard|Defense Rate}}&lt;br /&gt;
| Increases the Attack Rate of the affected tower by '''9-33%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;earth_toss&amp;quot;&lt;br /&gt;
| {{Defense Shard|Earth Toss}}&lt;br /&gt;
| Earthshatter tower has a '''28-100%''' chance on hit to knock targets into the air.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowering_flames&amp;quot;&lt;br /&gt;
| {{Defense Shard|Empowering Flames}}&lt;br /&gt;
| Flame Aura increases the damage of heroes standing inside it by '''5-25%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;explosive_surprise&amp;quot;&lt;br /&gt;
| {{Defense Shard|Explosive Surprise}}&lt;br /&gt;
| Geyser Trap has a '''10-50%''' chance to fire an exploding shard dealing '''200-1200%''' Defense Power as damage in an area.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lasting_conflagration&amp;quot;&lt;br /&gt;
| {{Defense Shard|Lasting Conflagration}}&lt;br /&gt;
| Increases Elder Dragon burn duration by '''1-??''' seconds.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lateral_blast&amp;quot;&lt;br /&gt;
| {{Defense Shard|Lateral Blast}}&lt;br /&gt;
| Volcano attacks spawn three random meteors that drop nearby, each dealing '''750-2250%''' Defense Power as magical Fire damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;plated_armor&amp;quot;&lt;br /&gt;
| {{Defense Shard|Plated Armor}}&lt;br /&gt;
| Imbues the Royal Guard's armor, making enemy projectiles deal '''76-40(28)%''' of their original damage.&lt;br /&gt;
| 12 (16)&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_transfer&amp;quot;&lt;br /&gt;
| {{Defense Shard|Power Transfer}}&lt;br /&gt;
| Increases the Defense Crit Chance of the affected tower by '''4-30%''' and reduces the Defense Power by -10%.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;puncturing_bolts&amp;quot;&lt;br /&gt;
| {{Defense Shard|Puncturing Bolts}}&lt;br /&gt;
| Ballista can now pierce an additional '''1-4''' targets.&lt;br /&gt;
| 6&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;sandstorm_warrior&amp;quot;&lt;br /&gt;
| {{Defense Shard|Sandstorm Warrior}}&lt;br /&gt;
| The Snaking Sands sandstorm increases Hero Damage and Ability Power by '''101-125%''' for '''1-25''' seconds.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;abyssal_mandate&amp;quot;&lt;br /&gt;
| {{Hero Shard|Abyssal Mandate}}&lt;br /&gt;
| Reduces the mana cost of Direct Command by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;arc_shielding&amp;quot;&lt;br /&gt;
| {{Hero Shard|Arc Shielding}}&lt;br /&gt;
| Arc Lightning places a shield on you lasting 20 seconds and absorbing '''180-780%''' Ability Power of damage. Enemies that hit the shield are damaged for a total of '''200-1000%''' of your Ability Power over 3 seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;beacon_of_the_storm&amp;quot;&lt;br /&gt;
| {{Hero Shard|Beacon Of The Storm}}&lt;br /&gt;
| Once per second your primary attack spawns a lightning ball that deals '''10-50%''' of your Hero Damage as storm damage. Bounces up to '''3''' times.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;betsys_empowered_beam&amp;quot;&lt;br /&gt;
| {{Hero Shard|Betsy’s Empowered Beam}}&lt;br /&gt;
| Primary attacks fire a piercing sonic projectile that deals '''105-150%''' Hero Damage as magical damage.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;call_of_the_kobold&amp;quot;&lt;br /&gt;
| {{Hero Shard|Call Of The Kobold}}&lt;br /&gt;
| Defeating an enemy grants a charge. Secondary attacks consume charges and shoots a firework at your target for '''20%-320%''' of your ability power.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;caustic_oil&amp;quot;&lt;br /&gt;
| {{Hero Shard|Caustic Oil}}&lt;br /&gt;
| Increases the damage of Oil Flask by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;celestial_attunement&amp;quot;&lt;br /&gt;
| {{Hero Shard|Celestial Attunement}}&lt;br /&gt;
| The dyrad can hold '''1-4''' more stacks of starfall.&lt;br /&gt;
| 6&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;charge_blast_v2&amp;quot;&lt;br /&gt;
| {{Hero Shard|Charge Blast V2}}&lt;br /&gt;
| Reduces the cost of EV2’s secondary attacks by '''5-95%'''.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;darkest_syphon&amp;quot;&lt;br /&gt;
| {{Hero Shard|Darkest Syphon}}&lt;br /&gt;
| Increases the angle of Dark Syphon by '''3-30'''.&lt;br /&gt;
| 9&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;draining_strikes&amp;quot;&lt;br /&gt;
| {{Hero Shard|Draining Strikes}}&lt;br /&gt;
| Increase the healing from Siphon Stance by '''5%-25%'''.&lt;br /&gt;
|?&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;electric_retribution&amp;quot;&lt;br /&gt;
| {{Hero Shard|Electric Retribution}}&lt;br /&gt;
| When you take damage, you have a '''2-25%''' chance of dealing '''125-450%''' of your Armour as storm damage to your attacker.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_drop&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enduring Drop}}&lt;br /&gt;
| Increases Book Drop duration by '''0.5-7.5s'''.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_lash&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enduring Lash}}&lt;br /&gt;
| Increases Lash Out poison duration by '''0.5-4.5''' s.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fan_of_knights&amp;quot;&lt;br /&gt;
| {{Hero Shard|Fan Of Knights}}&lt;br /&gt;
| Skeletal Knight also fires two additional Knights that deal '''20-500%''' of your Ability Power in damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;follow_through&amp;quot;&lt;br /&gt;
| {{Hero Shard|Follow Through}}&lt;br /&gt;
| Increases the damage of Sweeping Strikes by '''3-39%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;freeze_buster&amp;quot;&lt;br /&gt;
| {{Hero Shard|Freeze Buster}}&lt;br /&gt;
| Blunder Broom Buster has a '''1-5%''' chance to also freeze enemies for '''1-4s''', allowing them to be shattered by Crushing damage.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;frozen_core&amp;quot;&lt;br /&gt;
| {{Hero Shard|Frozen Core}}&lt;br /&gt;
| Increases Ice Needle damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;hemolytic_poison&amp;quot;&lt;br /&gt;
| {{Hero Shard|Hemolytic Poison}}&lt;br /&gt;
| Lashout cooldown increased to '''200-160%''' of what it was but allows it to stack '''0-2''' times and increases its duration by '''3-7''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;holy_empowerment&amp;quot;&lt;br /&gt;
| {{Hero Shard|Holy Empowerment}}&lt;br /&gt;
| Increases damage by '''5-??%''' while Holy Fire is active.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;inspiring_strikes&amp;quot;&lt;br /&gt;
| {{Hero Shard|Inspiring Strikes}}&lt;br /&gt;
| Primary attacks reduce the cooldown of your abilities by '''-0.1-0.3''' seconds.&lt;br /&gt;
| 4&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;insulated_decoy&amp;quot;&lt;br /&gt;
| {{Hero Shard|Insulated Decoy}}&lt;br /&gt;
| Decreases heat generated from Death from Above by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lets_rock&amp;quot;&lt;br /&gt;
| {{Hero Shard|Let’s Rock}}&lt;br /&gt;
| Activating Harden/Inflame gives the Lavamancer a shield lasting for '''6-30''' seconds that absorbs '''20-140%''' Hero Health incoming damage.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;manabombs_aid&amp;quot;&lt;br /&gt;
| {{Hero Shard|Manabomb’s Aid}}&lt;br /&gt;
| Manabomb places a shield on you that lasts '''20''' seconds that absorbs '''150-750%''' of your Ability Power Stat. Enemies that hit the shield are burned for a total of '''150-550%''' of your Ability Power over '''3''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;marking_bubble&amp;quot;&lt;br /&gt;
| {{Hero Shard|Marking Bubble}}&lt;br /&gt;
| Arcane Bubble will place a Mark on all enemies in the initial spawn area and increases Mark count '''1-6'''.&lt;br /&gt;
| 5&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mine_blast_radius&amp;quot;&lt;br /&gt;
| {{Hero Shard|Mine Blast Radius}}&lt;br /&gt;
| Anti Gravity Bots damage radius increased by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;piercing_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Piercing Power}}&lt;br /&gt;
| Increases the damage of Piercing Shot by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shroom_bloom&amp;quot;&lt;br /&gt;
| {{Hero Shard|Shroom Bloom}}&lt;br /&gt;
| The mushrooms created by Powder Toss last '''1-6''' seconds longer.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shroom_gloom&amp;quot;&lt;br /&gt;
| {{Hero Shard|Shroom Gloom}}&lt;br /&gt;
| Slow intensity of Powder Toss in Purification Form increased by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;smashing_fists&amp;quot;&lt;br /&gt;
| {{Hero Shard|Smashing Fists}}&lt;br /&gt;
| Pole Smash or Chi Stomp spawns a Fist dealing '''20-220%''' Ability Power as damage. After a short delay, another Fist emerges dealing '''20-420%''' Ability Power as damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 5 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos V ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_5_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;boosted_blockade&amp;quot;&lt;br /&gt;
| {{Defense Shard|Boosted Blockade}}&lt;br /&gt;
| Boost Aura increases blockade health by '''2-20%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;cthulus_influence&amp;quot;&lt;br /&gt;
| {{Defense Shard|Cthulu’s Influence}}&lt;br /&gt;
| While under the effects of corruption, Angry Nimbus has a '''3-27%''' chance to charm enemies for '''1-7''' seconds.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;earthen_guard&amp;quot;&lt;br /&gt;
| {{Defense Shard|Earthen Guard}}&lt;br /&gt;
| Imbues the Royal Guard's shield with earth magic that has a '''8-??%''' chance on dealing damage to unleash a fissure, dealing '''200-??%''' of your Tower Health as Earth Damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;explosive_arrows&amp;quot;&lt;br /&gt;
| {{Defense Shard|Explosive Arrows}}&lt;br /&gt;
| Skeletal Archers have a '''15-30%''' chance on hit to fire an explosive arrow dealing an additional '''150-450%''' of their Defense Power in damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;explosive_guard&amp;quot;&lt;br /&gt;
| {{Defense Shard|Explosive Guard}}&lt;br /&gt;
| When the affected tower takes damage, it has '''3-35%''' chance to trigger an explosion and deal '''140-500%''' of its Defense Health as damage to nearby enemies. Does not work with Auras or Traps. This does not destroy the tower.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;explosive_poison&amp;quot;&lt;br /&gt;
| {{Defense Shard|Explosive Poison}}&lt;br /&gt;
| If an enemy poisoned by the Poison Dart Tower is killed , it detonates dealing '''10%-150%''' of the tower’s damage stat as damage in a small area around the enemy.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fire_for_effect&amp;quot;&lt;br /&gt;
| {{Defense Shard|Fire For Effect}}&lt;br /&gt;
| Your explosive Trap has a '''15-45%''' chance to detonate twice without consuming an additional charge.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;flare_up&amp;quot;&lt;br /&gt;
| {{Defense Shard|Flare-Up}}&lt;br /&gt;
| Elder Dragon has a '''5-??%''' chance to deal '''12-??%''' more damage.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;frosty_beams&amp;quot;&lt;br /&gt;
| {{Defense Shard|Frosty Beams}}&lt;br /&gt;
| 25% chance for Proton Node to freeze all enemies it touches for '''1-2''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;frosty_bind&amp;quot;&lt;br /&gt;
| {{Defense Shard|Frosty Bind}}&lt;br /&gt;
| Frostbite slow strength increased by '''1-10%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;heavy_cannonball&amp;quot;&lt;br /&gt;
| {{Defense Shard|Heavy Cannonball}}&lt;br /&gt;
| Cannonball tower has a '''5-20%''' chance to spawn a heavy cannonball that pierces up to '''1-10''' target(s) stunning them for '''1-2''' second and dealing '''120-1250%''' of the Cannonball tower's damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;split_vipers&amp;quot;&lt;br /&gt;
| {{Defense Shard|Split Vipers}}&lt;br /&gt;
| Sand Viper may target up to '''1-2''' additional enemies, but has '''40-20%''' less Defense Power and does not ramp-up damage.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;vampiric_empowerment&amp;quot;&lt;br /&gt;
| {{Defense Shard|Vampiric Empowerment}}&lt;br /&gt;
| Increases the Defense Power of the affected tower by '''4-60%''' of its Defense Health.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;volcanic_shock&amp;quot;&lt;br /&gt;
| {{Defense Shard|Volcanic Shock}}&lt;br /&gt;
| Volcano has a '''2-20%''' chance to stun all enemies hit for '''1-2.8s'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anti_air&amp;quot;&lt;br /&gt;
| {{Hero Shard|Anti Air}}&lt;br /&gt;
| Deals '''4-40%''' additional damage to flying enemies.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;betsy_cluster_nades&amp;quot;&lt;br /&gt;
| {{Hero Shard|Betsy Cluster Nades}}&lt;br /&gt;
| When attacking flying enemies, you have a '''10-50%''' chance on hit to drop a bomb beneath them that deals '''110-310%''' of your Ability Power stat an Damage in a small area.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;burning_strikes&amp;quot;&lt;br /&gt;
| {{Hero Shard|Burning Strikes}}&lt;br /&gt;
| 2-20% chance on hit to burn target for '''20-180%''' of your Hero Damage stat as magical fire damage each second for '''1-5''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;chi_burst&amp;quot;&lt;br /&gt;
| {{Hero Shard|Chi Burst}}&lt;br /&gt;
| Increases Talisman of Empowerment's Critical Damage boost by '''2-20%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Initiate}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;corruptions_embrace&amp;quot;&lt;br /&gt;
| {{Hero Shard|Corruption’s Embrace}}&lt;br /&gt;
| Starfall damage is increased by '''4-40%''' in corrupt form.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;debilitating_madness&amp;quot;&lt;br /&gt;
| {{Hero Shard|Debilitating Madness}}&lt;br /&gt;
| Call to Madness increase the target's damage taken by '''3-45%'''.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;drenching_broomnado&amp;quot;&lt;br /&gt;
| {{Hero Shard|Drenching Broomnado}}&lt;br /&gt;
| Broom Nado damage increased by '''4-40%''' and its hits have '''1-25%''' chance to drench enemies and slow them by '''30%''' for '''1-5''' seconds.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowered_beam&amp;quot;&lt;br /&gt;
| {{Hero Shard|Empowered Beam}}&lt;br /&gt;
| After the Sword Beam collides with '''5''' targets, it spawns an additional Sword Beam that travels in the same direction as the first dealing '''125-425%''' of your Ability Power stat as damage to each target hit. After colliding with '''5''' targets it returns to the Squire dealing '''125-425%''' of your Ability Power stat as damage in an area around Squire.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_provocation&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enduring Provocation}}&lt;br /&gt;
| Provoke lasts an additional '''0.5-7.5''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Shield&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;flaming_knight&amp;quot;&lt;br /&gt;
| {{Hero Shard|Flaming Knight}}&lt;br /&gt;
| Knight of the Abyss is now imbued with fire, causing enemies hit to burn for '''50-500%''' of your Ability Power in fire damage over '''5''' seconds.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;heroic_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Heroic Power}}&lt;br /&gt;
| Increases Heroic Wave’s hero damage boost by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Monk}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;inferno&amp;quot;&lt;br /&gt;
| {{Hero Shard|Inferno}}&lt;br /&gt;
| Increases the damage of Flame Surge by '''4-??%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;madness_embrace&amp;quot;&lt;br /&gt;
| {{Hero Shard|Madness’ Embrace}}&lt;br /&gt;
| Increases Call to Madness duration by '''0.5-7.5s'''.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;maelstrom&amp;quot;&lt;br /&gt;
| {{Hero Shard|Maelstrom}}&lt;br /&gt;
| While Lightning Stance is active, the Barbarian's attacks have a '''5%-25%''' chance to drench enemies, stunning them for '''1.5s-3.5s.'''&lt;br /&gt;
|?&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mana_leech&amp;quot;&lt;br /&gt;
| {{Hero Shard|Mana Leech}}&lt;br /&gt;
| Dark Syphon drains '''4-40%''' additional mana.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;manabomb_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Manabomb Power}}&lt;br /&gt;
| Increases the damage of Manabomb by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;meteor_rain&amp;quot;&lt;br /&gt;
| {{Hero Shard|Meteor Rain}}&lt;br /&gt;
| Manabomb opens a portal overhead that spawns meteor that deal '''30-550%''' of your Ability Power stat as damage to enemies they affect.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mine_blast_damage&amp;quot;&lt;br /&gt;
| {{Hero Shard|Mine Blast Damage}}&lt;br /&gt;
| Anti-Gravity Bot damage increased by '''3-39%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mine_heat_compensator&amp;quot;&lt;br /&gt;
| {{Hero Shard|Mine Heat Compensator}}&lt;br /&gt;
| The cost of EV2’s Anti Gravity Bots is reduced by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;molten_charge_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Molten Charge Power}}&lt;br /&gt;
| Increases Molten Charge damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;molten_stun&amp;quot;&lt;br /&gt;
| {{Hero Shard|Molten Stun}}&lt;br /&gt;
| Increases Molten Charge stun duration by '''0.5-4.5s'''.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;one_with_chi&amp;quot;&lt;br /&gt;
| {{Hero Shard|One With Chi}}&lt;br /&gt;
| Increases the damage of Chi Blast by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Monk}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;poison_leaves&amp;quot;&lt;br /&gt;
| {{Hero Shard|Poison Leaves}}&lt;br /&gt;
| Dryad’s poison attacks deal '''2-20%''' more damage.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;read_or_die&amp;quot;&lt;br /&gt;
| {{Hero Shard|Read Or Die}}&lt;br /&gt;
| Scatter Sweep and Broom Vault have an '''1-21%''' chance to transmogrify enemies into books for '''3s'''. Transmogrified enemies take increased damage.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;scatter_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Scatter Power}}&lt;br /&gt;
| Increases Scatter Sweep damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;talon_strike&amp;quot;&lt;br /&gt;
| {{Hero Shard|Talon Strike}}&lt;br /&gt;
| Hawk Strike now stuns for '''2s-4.5'''.&lt;br /&gt;
|?&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;thunderbolts_and_lightning&amp;quot;&lt;br /&gt;
| {{Hero Shard|Thunderbolts and Lightning}}&lt;br /&gt;
| Increases the damage of Arc Lightning by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 6 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos VI ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_6_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;boosted_beam&amp;quot;&lt;br /&gt;
| {{Defense Shard|Boosted Beam}}&lt;br /&gt;
| Increases the power of the Buff Beam by '''22-39%'''.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;boosted_power&amp;quot;&lt;br /&gt;
| {{Defense Shard|Boosted Power}}&lt;br /&gt;
| Increases the power of the Boost Aura by '''2-20%'''.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;colossal_fissure&amp;quot;&lt;br /&gt;
| {{Defense Shard|Colossal Fissure}}&lt;br /&gt;
| Your Colossus' Direct Command now rips the earth unleashing a fissure that lingers and deals '''50-2050%''' of your Ability Power in damage over '''6''' seconds, but increases the mana cost of Direct Command by '''30-70%.''' Usable once every '''60''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;dragon_flare&amp;quot;&lt;br /&gt;
| {{Defense Shard|Dragon Flare}}&lt;br /&gt;
| Increases the projectile damage radius of Dragons Nest dragons by '''16-??%''', and reduces damage falloff by '''18-??%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enhanced_poison&amp;quot;&lt;br /&gt;
| {{Defense Shard|Enhanced Poison}}&lt;br /&gt;
| Increases the rate of the Poison Dart Tower's poison by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;flaming_death&amp;quot;&lt;br /&gt;
| {{Defense Shard|Flaming Death}}&lt;br /&gt;
| EV2’s mega death laser sets enemies it hits on fire dealing '''50-2''',050% of EV2’s Ability Power stat as damage over '''10''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;frosty_power&amp;quot;&lt;br /&gt;
| {{Defense Shard|Frosty Power}}&lt;br /&gt;
| Frostbite tower passes '''10-50%''' of its Defense Power stat to defenses within its frost aura.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;health_pylon&amp;quot;&lt;br /&gt;
| {{Defense Shard|Health Pylon}}&lt;br /&gt;
| Increases the Defense Health of nearby defenses to '''102-130%.''' Note: Requires a Blockade but this shard does not buff the Blockade that equips this shard.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mark_targets&amp;quot;&lt;br /&gt;
| {{Defense Shard|Mark Targets}}&lt;br /&gt;
| This defence has a '''5-45%''' chance to place an Apprentice Mark on its target.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;megarock&amp;quot;&lt;br /&gt;
| {{Defense Shard|Megarock}}&lt;br /&gt;
| Volcano launches a huge rock dealing '''1000-4000%''' Defense Power damage once every '''3''' volleys.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;serpent_gods_protection&amp;quot;&lt;br /&gt;
| {{Defense Shard|Serpent God’s Protection}}&lt;br /&gt;
| Towers and Blockades near the Obelisk take '''-1%''' to '''-10%''' damage.&lt;br /&gt;
| 9&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;sharpened_spikes&amp;quot;&lt;br /&gt;
| {{Defense Shard|Sharpened Spikes}}&lt;br /&gt;
| Blockade has a '''2-30%''' chance to stun enemies hit for '''1-3''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;backstab&amp;quot;&lt;br /&gt;
| {{Hero Shard|Backstab}}&lt;br /&gt;
| Primary attacks that hit enemies from behind now deal '''100-225%''' of their total damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;boiling_blood&amp;quot;&lt;br /&gt;
| {{Hero Shard|Boiling Blood}}&lt;br /&gt;
| Causes the Barbarian to take '''20%-2%''' of his Max Health as damage, every 5s during combat phase gaining Fury.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;brain_of_confusion&amp;quot;&lt;br /&gt;
| {{Hero Shard|Brain Of Confusion}}&lt;br /&gt;
| When you take damage you have a '''3-15%''' chance to confuse nearby enemies for '''3''' seconds. This effect has a '''15''' second cooldown.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;explosive_finale&amp;quot;&lt;br /&gt;
| {{Hero Shard|Explosive Finale}}&lt;br /&gt;
| Upon completion, the Arcane Bubble explodes dealing '''X-2000%''' Ability Power damage to all enemies in and around the bubble.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;flaming_retribution&amp;quot;&lt;br /&gt;
| {{Hero Shard|Flaming Retribution}}&lt;br /&gt;
| When you take damage, you have a '''2-20%''' chance of dealing '''125-425%''' of your Armor as fire damage to your attacker.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;heat_dispenser_module&amp;quot;&lt;br /&gt;
| {{Hero Shard|Heat Dispenser Module}}&lt;br /&gt;
| EV2 upgrades her gun with a new heat dispenser module that drains '''4-40%''' more heat with each primary attack.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;howling_feast&amp;quot;&lt;br /&gt;
| {{Hero Shard|Howling Feast}}&lt;br /&gt;
| Your Primary attacks generate '''1''' Feast stack, while at '''10''' stacks, increase your Hero Damage by '''2-30%.''' One stack wears off every '''3''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Dryad}}{{Valid for Squire}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;inspired_shout&amp;quot;&lt;br /&gt;
| {{Hero Shard|Inspired Shout}}&lt;br /&gt;
| Call to Arms buff increases armor and further increases damage by '''3-??%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;melting_point&amp;quot;&lt;br /&gt;
| {{Hero Shard|Melting Point}}&lt;br /&gt;
| When the Countess deals fire damage to an enemy, there is a 20% chance to ignite their armor, causing them to take '''x%''' extra damage for '''y''' seconds.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;molten_core_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Molten Core Power}}&lt;br /&gt;
| Increases Molten Core damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;momentum&amp;quot;&lt;br /&gt;
| {{Hero Shard|Momentum}}&lt;br /&gt;
| Enemies hit by abilities reduce Sweeping Strikes ability cooldown by '''0.2-0.8''' seconds every hit.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;nightmare_fuel&amp;quot;&lt;br /&gt;
| {{Hero Shard|Nightmare Fuel}}&lt;br /&gt;
| Enemies affected by Lash Out poison take '''20-320%''' Hero Damage as magical damage when hit by Dark Torment.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;pole_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Pole Power}}&lt;br /&gt;
| Increases the damage of Pole Smash or Chi Stomp by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_of_storms&amp;quot;&lt;br /&gt;
| {{Hero Shard|Power Of Storms}}&lt;br /&gt;
| You have a '''4-10%''' chance on hit to restore '''20''' mana per second for '''1-3''' seconds. '''10''' seconds cooldown.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for Initiate}}{{Valid for AbyssLord}}{{Valid for Adept}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;scatter_striker&amp;quot;&lt;br /&gt;
| {{Hero Shard|Scatter Striker}}&lt;br /&gt;
| Increases the range of Scatter Sweep by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shadow_prince&amp;quot;&lt;br /&gt;
| {{Hero Shard|Shadow Prince}}&lt;br /&gt;
| Taking damage has an '''7-??%''' chance to make you take '''3-??%''' less damage and stun attackers for '''1.2-??''' seconds over the duration.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shattering_stones&amp;quot;&lt;br /&gt;
| {{Hero Shard|Shattering Stones}}&lt;br /&gt;
| After an Abyss Stone expires, it detonates dealing '''40-400%''' of your Ability Power as crushing damage to nearby enemies.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shellshock&amp;quot;&lt;br /&gt;
| {{Hero Shard|Shellshock}}&lt;br /&gt;
| While Turtle Stance is active the Barbarian's attacks wither enemies hit for '''3-13''' seconds reducing their damage to '''75%-35%'''.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;snipe_critical_strike&amp;quot;&lt;br /&gt;
| {{Hero Shard|Snipe Critical Strike}}&lt;br /&gt;
| Increases the Crit Chance of Snipe by '''2-30%'''.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;unholy_fire&amp;quot;&lt;br /&gt;
| {{Hero Shard|Unholy Fire}}&lt;br /&gt;
| Blocking unleashes flames that deal '''150-750%''' of your ability power stat as damage to enemies in a cone in front of the hero at a rate of twice per second.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Shield&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 7 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos VII ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_7_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;ghost_arrows&amp;quot;&lt;br /&gt;
| {{Defense Shard|Ghost Arrows}}&lt;br /&gt;
| The arrows of the Nether Archer can now bounce '''1-4''' additional times.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;glacier&amp;quot;&lt;br /&gt;
| {{Defense Shard|Glacier}}&lt;br /&gt;
| Every 10 attacks, Hailstorm Tower fires an icy boulder that explodes on impact dealing '''750-2750%''' Defense Power as damage in a small area.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;manufacturers_overcharge&amp;quot;&lt;br /&gt;
| {{Defense Shard|Manufacturer’s Overcharge}}&lt;br /&gt;
| Weapon Manufacturer charges '''4-40%''' faster.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;node_increase&amp;quot;&lt;br /&gt;
| {{Defense Shard|Node Increase}}&lt;br /&gt;
| EV2 can create '''1-4''' extra node(s) in any single Weapon Manufacturer chain.&lt;br /&gt;
| 6&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;obelisk_shield&amp;quot;&lt;br /&gt;
| {{Defense Shard|Obelisk Shield}}&lt;br /&gt;
| Obelisk Shield absorption increased to '''10-70%'''.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;oily_entrapment&amp;quot;&lt;br /&gt;
| {{Defense Shard|Oily Entrapment}}&lt;br /&gt;
| Increases Oil Geyser slow rate by '''3-15%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_pylon&amp;quot;&lt;br /&gt;
| {{Defense Shard|Power Pylon}}&lt;br /&gt;
| Increases the Defense Power of nearby defenses to '''102-120%.''' Note: Requires a Blockade but this shard does not buff the Blockade that equips this shard.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;splody_harpoon&amp;quot;&lt;br /&gt;
| {{Defense Shard|Splody Harpoon}}&lt;br /&gt;
| Ballista projictiles have a '''10-30%''' chance to detonate on each target hit dealing '''150-350%''' of the Ballista's defence power stat as extra damage in small area.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;viscous_oil&amp;quot;&lt;br /&gt;
| {{Defense Shard|Viscous Oil}}&lt;br /&gt;
| The oil effect from Oil Catapult now slows enemies by an additional '''2-??%''', and also slows their attack speed by '''8-??%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;charged_shot&amp;quot;&lt;br /&gt;
| {{Hero Shard|Charged Shot}}&lt;br /&gt;
| Your primary attacks have a '''5-15%''' chance to fire a fully charged secondary attack.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Huntress}}{{Valid for Apprentice}}{{Valid for SeriesEV2}}{{Valid for Adept}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;chi_supercharge&amp;quot;&lt;br /&gt;
| {{Hero Shard|Chi Supercharge}}&lt;br /&gt;
| Increases Talisman of Empowerment's Defense Power boost by '''2-20%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Initiate}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;constrictor&amp;quot;&lt;br /&gt;
| {{Hero Shard|Constrictor}}&lt;br /&gt;
| Defeating an enemy adds a constrictor stack. At '''10''' stacks, unleashes a bed of constrictor snakes that stun nearby targets for '''1-5s'''. While stunned, enemies take '''50-450%''' Ability Power as magical damage each second for '''3''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_slam&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enduring Slam}}&lt;br /&gt;
| Seismic Slam stun duration increased by '''0.5-5''' seconds.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Shield&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fiery_brimstone&amp;quot;&lt;br /&gt;
| {{Hero Shard|Fiery Brimstone}}&lt;br /&gt;
| Adds '''4-12%''' Hero Damage to Your Attacks as Magical Fire Damage.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;flame_cloak&amp;quot;&lt;br /&gt;
| {{Hero Shard|Flame Cloak}}&lt;br /&gt;
| After using Valiant Charge, wreath yourself in flames for 6s. While aflame, you take '''5-??%''' less damage and burn attackers for '''400-??%''' of your Armor.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Shield&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;heroic_boost&amp;quot;&lt;br /&gt;
| {{Hero Shard|Heroic Boost}}&lt;br /&gt;
| Increases Heroic Wave's healing done by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Monk}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;life_leech&amp;quot;&lt;br /&gt;
| {{Hero Shard|Life Leech}}&lt;br /&gt;
| Your primary attacks heal you for '''0.2-1%''' of your max health.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mage_gambit&amp;quot;&lt;br /&gt;
| {{Hero Shard|Mage Gambit}}&lt;br /&gt;
| Increases your ability power by '''10-50%''', but increase danage taken from enemies by '''60-20%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mana_capacitor&amp;quot;&lt;br /&gt;
| {{Hero Shard|Mana Capacitor}}&lt;br /&gt;
| Increases your maximum ability resource by '''10-100'''.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for Initiate}}{{Valid for SeriesEV2}}{{Valid for AbyssLord}}{{Valid for Lavamancer}}{{Valid for Dryad}}{{Valid for Gunwitch}}{{Valid for Adept}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;poisoned_blades&amp;quot;&lt;br /&gt;
| {{Hero Shard|Poisoned Blades}}&lt;br /&gt;
| Combat Preparation now applies poison to your blades for 5s, causing you to deal '''50-110%''' more damage as poison damage on melee attacks.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_gambit&amp;quot;&lt;br /&gt;
| {{Hero Shard|Power Gambit}}&lt;br /&gt;
| Increases your Hero Damage by '''10-50%''', but increase damage taken from enemies by '''60-20%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;proton_canon_insulator&amp;quot;&lt;br /&gt;
| {{Hero Shard|Proton Canon Insulator}}&lt;br /&gt;
| Reduces the heat generation rate of Proton Charge by '''2-20%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;proton_supercharge&amp;quot;&lt;br /&gt;
| {{Hero Shard|Proton Supercharge}}&lt;br /&gt;
| EV2's Proton Charge deals an extra '''10-210%''' of your ability power stat as damage while its max range is increased by '''5-25%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;ramster_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Ramster Power}}&lt;br /&gt;
| Increases the damage of Ramster Direct Command by '''5-35%'''.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;ravenhost&amp;quot;&lt;br /&gt;
| {{Hero Shard|Ravenhost}}&lt;br /&gt;
| Your primary attacks generate Raven stacks. Once you reach '''10''' stacks, the stacks are depleted to fire a magical Raven dealing '''10-210%''' of your Ability Power as damage. Bounces '''5''' times.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;restoring_snipe&amp;quot;&lt;br /&gt;
| {{Hero Shard|Restoring Snipe}}&lt;br /&gt;
| Snipe critical hits restore '''4-40''' Broom Power.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;ride_the_lightning&amp;quot;&lt;br /&gt;
| {{Hero Shard|Ride the Lightning}}&lt;br /&gt;
| Increase the damage bonus of Lightning Stance by '''1%-21%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;serpents_kiss&amp;quot;&lt;br /&gt;
| {{Hero Shard|Serpent’s Kiss}}&lt;br /&gt;
| Secondary Attacks inflict poison on enemies, dealing '''10-210%''' of Hero Health as damage per second for '''1-5''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;snipe_critical_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Snipe Critical Power}}&lt;br /&gt;
| Increases the total critical damage of Snipe by '''104-140%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;tectonic_breaker&amp;quot;&lt;br /&gt;
| {{Hero Shard|Tectonic Breaker}}&lt;br /&gt;
| While Hardened, deal '''10-370%''' Armor Stat as crushing Earth damage every '''3'''rd primary attack. While Inflamed deal '''10-370%''' Hero Damage as Fire damage every '''3'''rd primary attack.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;twice_as_bright&amp;quot;&lt;br /&gt;
| {{Hero Shard|Twice As Bright}}&lt;br /&gt;
| Eruption now increases Defense Power to '''10-70%''', but the duration is reduced by '''-5''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;wreckless&amp;quot;&lt;br /&gt;
| {{Hero Shard|Wreckless}}&lt;br /&gt;
| The Barbarian deals up to '''0.5%-20.5%''' bonus damage based upon current Wrath.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 8 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos VIII ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_8_shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;double_tap&amp;quot;&lt;br /&gt;
| {{Defense Shard|Double Tap}}&lt;br /&gt;
| Your Skeletal Archers have a '''22-54%''' chance to fire twice in succession.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_bubble&amp;quot;&lt;br /&gt;
| {{Defense Shard|Enduring Bubble}}&lt;br /&gt;
| Increases Viper's Fang bubble duration by '''1-2''' seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Freezing Rain&amp;quot;&lt;br /&gt;
| {{Defense Shard|Freezing Rain}}&lt;br /&gt;
| Geyser Traps has '''10-?%''' chance to freeze all targets.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;oily_harpoon&amp;quot;&lt;br /&gt;
| {{Defense Shard|Oily Harpoon}}&lt;br /&gt;
| Ballista oils targets on hit for ''2.16-6.12'' seconds. Fire damage Ignites the enemy for '''20-200%''' of Defense Power for 3 seconds.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shattering_torpedo&amp;quot;&lt;br /&gt;
| {{Defense Shard|Shattering Torpedo}}&lt;br /&gt;
| Reflect Beam's torpedoes are imbued with Earth Magic, dealing an extra '''2-42%''' Crushing Earth Damage on explosions.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;snakes_on_a_plane&amp;quot;&lt;br /&gt;
| {{Defense Shard|Snakes on a plane}}&lt;br /&gt;
| Obelisk spawns a snake every 3 seconds that flies into an enemy dealing '''250-1,250%''' Defense Power as magical Earth damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;torpedo_striker&amp;quot;&lt;br /&gt;
| {{Defense Shard|Torpedo Striker}}&lt;br /&gt;
| Increases the radius of the Reflect Beam's Torpedo Detonation by '''3-39%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;vengeance&amp;quot;&lt;br /&gt;
| {{Defense Shard|Vengeance}}&lt;br /&gt;
| 4-40% of the damage taken by the Spike Blockade is returned in its next attack.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;water_elemental&amp;quot;&lt;br /&gt;
| {{Defense Shard|Water Elemental}}&lt;br /&gt;
| The affected tower has has '''5-25%''' chance on hit to drench enemies for 3 seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;block_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Block Power}}&lt;br /&gt;
| Increases the blocking power of the shield by '''5-25%'''&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Shield&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;celestial_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Celestial Power}}&lt;br /&gt;
| Falling stars give an additional '''6-?''' celestial power.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;deaths_grasp&amp;quot;&lt;br /&gt;
| {{Hero Shard|Death’s Grasp}}&lt;br /&gt;
| When you defeat an enemy, you generate a charge, up to a max of 5. When you block with your shield, all charges are then consumed each unleashing a fireball that deal '''10-210%''' of your ability power as magical fire damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Shield&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_price&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enduring Price}}&lt;br /&gt;
| Two at Twice the Price lasts '''1-7''' seconds longer.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;escape_artist&amp;quot;&lt;br /&gt;
| {{Defense Shard|Escape Artist}}&lt;br /&gt;
| Reduces the time of disabling effects you sustain by '''0-37.5%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;freezing_vault&amp;quot;&lt;br /&gt;
| {{Hero Shard|Freezing Vault}}&lt;br /&gt;
| Your broom vault now freezes the target for '''1-4''' seconds and deals an extra '''4-16%''' damage.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;harbingers_powered_block&amp;quot;&lt;br /&gt;
| {{Hero Shard|Harbinger’s Powered Block}}&lt;br /&gt;
| Blocking reduces the cooldown of Seismic Slam by '''-0.2''' to '''-0.7''' seconds. Happens a max of '''3''' times a second.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Shield&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;holy_restoration&amp;quot;&lt;br /&gt;
| {{Hero Shard|Holy Restoration}}&lt;br /&gt;
| Increases the healing of Holy Fire by '''3-??%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lightning_touch&amp;quot;&lt;br /&gt;
| {{Hero Shard|Lightning Touch}}&lt;br /&gt;
| Your primary attacks deal an additional '''4-40%''' of your Hero Damage as storm damage.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lingering_core&amp;quot;&lt;br /&gt;
| {{Hero Shard|Lingering Core}}&lt;br /&gt;
| Increases Molten Core lifespan by '''1-8''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_of_embermount&amp;quot;&lt;br /&gt;
| {{Hero Shard|Power of Embermount}}&lt;br /&gt;
| Increases the amount of Molten Power gained by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_overwhelming&amp;quot;&lt;br /&gt;
| {{Hero Shard|Power Overwhelming}}&lt;br /&gt;
| Increases your Ability Power by '''10-30%''', but increase your ability resource cost by '''100-70%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;price_of_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Price Of Power}}&lt;br /&gt;
| Increases damage of Two at Twice the Price by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;proton_cannon_boost&amp;quot;&lt;br /&gt;
| {{Hero Shard|Proton Cannon Boost}}&lt;br /&gt;
| Width of Proton Charge increased by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;proton_flame_charge&amp;quot;&lt;br /&gt;
| {{Hero Shard|Proton Flame Charge}}&lt;br /&gt;
| EV2's Proton Cannon is upgraded with a flaming core dealing an extra '''4-25%''' fire damage to enemies it hits.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;pumpkinator&amp;quot;&lt;br /&gt;
| {{Hero Shard|Pumpkinator}}&lt;br /&gt;
| Your primary attacks pumpkin your enemies. When a pumpkined dies they explode doing '''10-210%''' ability power as damage. When a pumpkined enemy is hit with a melee attack, increase the Hero Critical Chance of the attacker by '''3-33''' for 5 seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;radiant_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Radiant Power}}&lt;br /&gt;
| Increases the Defense Power of nearby defenses by '''5-10%'''.&lt;br /&gt;
| 5&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;regeneration&amp;quot;&lt;br /&gt;
| {{Hero Shard|Regeneration}}&lt;br /&gt;
| Restores '''0.25-1.25%''' of your Max Health every 5 seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;serpent_gods_fury&amp;quot;&lt;br /&gt;
| {{Hero Shard|Serpent God's Fury}}&lt;br /&gt;
| When you crit with a primary attack, reduce the cooldown of all your abilities by '''-0.1-0.3''' seconds. The effect has a cooldown of 1 second.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;snake_bomb&amp;quot;&lt;br /&gt;
| {{Hero Shard|Snake Bomb}}&lt;br /&gt;
| When a Dark Torment serpent expires, it explodes dealing '''20-1,020%''' Ability Power as magical damage to nearby enemies.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;spiders_kiss&amp;quot;&lt;br /&gt;
| {{Hero Shard|Spider’s Kiss}}&lt;br /&gt;
| Snipe hits inflict poison, dealing '''50-450%''' Ability Power as magical Poison damage per second for 5 seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;submerging_blast&amp;quot;&lt;br /&gt;
| {{Hero Shard|Submerging Blast}}&lt;br /&gt;
| Increases Submerge's Emerge damage by '''3-39%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;submerging_speed&amp;quot;&lt;br /&gt;
| {{Hero Shard|Submerging Speed}}&lt;br /&gt;
| Increases movement speed while Submerged by '''+4-40%''' and adds a knockup on Emerge.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;sundering_blow&amp;quot;&lt;br /&gt;
| {{Hero Shard|Sundering Blow}}&lt;br /&gt;
| Your primary attacks reduce enemy's resistances by '''5-20%''', increasing damage dealt to them.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;superconductor&amp;quot;&lt;br /&gt;
| {{Hero Shard|Superconductor}}&lt;br /&gt;
| Reduces the costs of all abilities by '''1-19%'''.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Monk}}{{Valid for Huntress}}{{Valid for AbyssLord}}{{Valid for SeriesEV2}}{{Valid for Gunwitch}}{{Valid for Lavamancer}}{{Valid for Initiate}}{{Valid for Adept}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;taser_suit&amp;quot;&lt;br /&gt;
| {{Hero Shard|Taser Suit}}&lt;br /&gt;
| When you take damage you have a '''1-16%''' chance to electrocute enemies in a small area around you, stunning them for 3 seconds.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;tempered_anger&amp;quot;&lt;br /&gt;
| {{Hero Shard|Tempered Anger}}&lt;br /&gt;
| Mystic loses appeasement '''3-39%''' slower and take '''0-100%''' less appeasement damage when at 0 appeasement.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;venomous_strikes&amp;quot;&lt;br /&gt;
| {{Hero Shard|Venomous Strikes}}&lt;br /&gt;
|'''2-20%''' chance on hit to poison a target for '''20-180%''' of your Hero Damage stat as magical poison damage each second for '''1-5s'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;wave_of_the_storm&amp;quot;&lt;br /&gt;
| {{Hero Shard|Wave Of The Storm}}&lt;br /&gt;
| You have a '''4-40%''' chance when landing on the ground to deal '''10-210%''' of your Ability Power as storm damage to nearby enemies.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;zero_entropy&amp;quot;&lt;br /&gt;
| {{Hero Shard|Zero Entropy}}&lt;br /&gt;
| Ice Needle only affects a single target, but damage is increased by '''3-39%''' and duration is increased by '''1-6''' seconds.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 9 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos IX ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos IX Shard.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;augmented_explosions&amp;quot;&lt;br /&gt;
| {{Defense Shard|Augmented Explosions}}&lt;br /&gt;
| Explosion radius of Nether Spiders and Slimes are '''15-65%''' bigger.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Dryad}}{{Valid for Mercenary}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;auto_repair_system&amp;quot;&lt;br /&gt;
| {{Defense Shard|Auto-Repair System}}&lt;br /&gt;
| Restores '''0.5-??%''' of the affected tower’s Max Health every 5s. Only active during Combat Phase.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for All}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;bubble_beam&amp;quot;&lt;br /&gt;
| {{Defense Shard|Bubble Beam}}&lt;br /&gt;
| Sand Vipers have an '''11-??%''' chance on hit to bubble the target for '''2-??''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;crippling_blow&amp;quot;&lt;br /&gt;
| {{Defense Shard|Crippling Blow}}&lt;br /&gt;
| Sky Guard Tower has a '''14%''' chance on hit to stun the target for '''0-??''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;electric_arcing&amp;quot;&lt;br /&gt;
| {{Defense Shard|Electric Arcing}}&lt;br /&gt;
| Increases the number of targets for the Lightning Strike Aura by 4, but does '''90-??%''' less damage.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;frenzied_swarm&amp;quot;&lt;br /&gt;
| {{Defense Shard|Frenzied Swarm}}&lt;br /&gt;
| Moss Hornet movement speed is increased by '''500-??'''.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;giant_harpy_feathers&amp;quot;&lt;br /&gt;
| {{Defense Shard|Giant Harpy Feathers}}&lt;br /&gt;
| Harpy feathers pierce through 1 extra target, even when not corrupt. Projectile damage reduction per pierce reduced by '''10-??%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;oily_overflow&amp;quot;&lt;br /&gt;
| {{Defense Shard|Oily Overflow}}&lt;br /&gt;
| Oil Catapult projectiles leave additional Oil on the ground for '''3-??''' seconds.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;titanic_slam&amp;quot;&lt;br /&gt;
| {{Defense Shard|Titanic Slam}}&lt;br /&gt;
| The Colossus' attack has an '''8-??%''' chance to be a massive overhead slam, creating a shockwave that deals '''200-??%''' of your Tower Health as earth damage and sends enemies airborne.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;amped_charge&amp;quot;&lt;br /&gt;
| {{Hero Shard|Amped Charge}}&lt;br /&gt;
| Increases the damage of Proton Charge by '''3-??%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for EV2}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;atomic_madness&amp;quot;&lt;br /&gt;
| {{Hero Shard|Atomic Madness}}&lt;br /&gt;
| Atomic Launcher fires 2 extra shots in a small spread for '''150-??%''' of your Hero Damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for EV2}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;beam_intensification&amp;quot;&lt;br /&gt;
| {{Hero Shard|Beam Intensification}}&lt;br /&gt;
| Increases the damage of Sword Beam by '''3-??%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;blood_rage&amp;quot;&lt;br /&gt;
| {{Hero Shard|Blood Rage}}&lt;br /&gt;
| Increases the damage bonus of Provoke by '''4-??%''', and damage resistance by '''3-??%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;bunny_hop&amp;quot;&lt;br /&gt;
| {{Hero Shard|Bunny Hop}}&lt;br /&gt;
| Gives the ability to double jump! And increases your movement speed by '''0-200'''.&lt;br /&gt;
| 4&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Huntress}}{{Valid for Squire}}{{Valid for AbyssLord}}{{Valid for Adept}}{{Valid for Lavamancer}}{{Valid for SeriesEV2}}{{Valid for Barbarian}}{{Valid for Mystic}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;chi_curse&amp;quot;&lt;br /&gt;
| {{Hero Shard|Chi Curse}}&lt;br /&gt;
| Increases Crippling Chi Wave cripple effectiveness by '''5-??%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Initiate}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;critical_empowerment&amp;quot;&lt;br /&gt;
| {{Hero Shard|Critical Empowerment}}&lt;br /&gt;
| Increases your Hero Crit Damage by '''5-??%'''.&lt;br /&gt;
| 11&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for All}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;hasten&amp;quot;&lt;br /&gt;
| {{Hero Shard|Hasten}}&lt;br /&gt;
| Increases attack speed by '''10-??%'''.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Huntress}}{{Valid for EV2}}{{Valid for Gunwitch}}{{Valid for Adept}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;heavy_armor&amp;quot;&lt;br /&gt;
| {{Hero Shard|Heavy Armor}}&lt;br /&gt;
| Increases armor by '''4-??%''', but reduces speed by '''700-??'''.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;radiant_empowerment&amp;quot;&lt;br /&gt;
| {{Hero Shard|Radiant Empowerment}}&lt;br /&gt;
| Increases the damage of nearby heroes by '''5-??%'''.&lt;br /&gt;
| 5&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for All}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;rainbow_flask&amp;quot;&lt;br /&gt;
| {{Hero Shard|Rainbow Flask}}&lt;br /&gt;
| Increases the damage of Oil Flask by '''3-??%''' and has a chance to drench, ignite, or poison enemies on hit.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;run_and_gun&amp;quot;&lt;br /&gt;
| {{Hero Shard|Run and Gun}}&lt;br /&gt;
| Your primary attacks have a '''10-??%''' chance on hit to increase your movement speed by 600 for 3s.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for All}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;sharp_thinking&amp;quot;&lt;br /&gt;
| {{Hero Shard|Sharp Thinking}}&lt;br /&gt;
| Increases the damage bonus of Combat Preparation by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;tamers_gambit&amp;quot;&lt;br /&gt;
| {{Hero Shard|Tamer's Gambit}}&lt;br /&gt;
| Pets deal '''20-??%''' more damage, but Hero Damage and Ability Power are reduced by '''68-??%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for All}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;tank_gambit&amp;quot;&lt;br /&gt;
| {{Hero Shard|Tank Gambit}}&lt;br /&gt;
| Take '''6-??%''' less damage, but deal '''45-??%''' less damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for All}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;vroom_polymorph&amp;quot;&lt;br /&gt;
| {{Hero Shard|Vroom Polymorph}}&lt;br /&gt;
| Vroom Broom polymorphs enemies around you when activated for '''2-??''' seconds. Can only activate once every 10 seconds.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;wild_fire&amp;quot;&lt;br /&gt;
| {{Hero Shard|Wild Fire}}&lt;br /&gt;
| Increases the duration of Flame Surge’s fire trail by '''1-??''' seconds.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Others ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enhanced_launcher&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enhanced Launcher}}&lt;br /&gt;
| Anti Gravity Bot Launcher can store an additional '''1-15''' Anti Gravity Bots.&lt;br /&gt;
| 14&lt;br /&gt;
|'''Removed'''&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;skeletal_bind&amp;quot;&lt;br /&gt;
| {{Hero Shard|Skeletal Bind}}&lt;br /&gt;
| When you defeat an enemy, you generate a charge. Your next fully-charged secondary attack summons a skeletal hand that traps each target hit for '''1-6''' seconds, draining one charge for each enemy hit. You can have a max of '''5''' charges.&lt;br /&gt;
| 10&lt;br /&gt;
|'''Removed'''&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;harbingers_exile&amp;quot;&lt;br /&gt;
| {{Defense Shard|Harbinger’s Exile}}&lt;br /&gt;
| Training Dummy has a '''1-9%''' chance to teleport targets back to spawner.&lt;br /&gt;
| 20&lt;br /&gt;
|'''Removed'''&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;withering_blast&amp;quot;&lt;br /&gt;
| {{Defense Shard|Withering Blast}}&lt;br /&gt;
| Enemies damaged by Arcane Barrier take '''5-20%''' increased damage for '''1.5-3''' seconds.&lt;br /&gt;
| 15&lt;br /&gt;
|'''Revenge of the Yeti Incursion'''&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;onsen_bath&amp;quot;&lt;br /&gt;
| {{Defense Shard|Onsen Bath}}&lt;br /&gt;
| 20% chance for Cannonball Tower to fire a steamy blast dealing '''20-500%''' Defense Power and drenching enemies for 3 seconds.&lt;br /&gt;
| 12&lt;br /&gt;
|'''Revenge of the Yeti Incursion - Xbox Exclusive Item'''&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hyper Shards==&lt;br /&gt;
[[File:The_Hyper_Shard_Icon.png|right|120px]]&lt;br /&gt;
With the introduction of mastery mode, several new hyper shards have been introduced to the game.  Shards unlock as you earn stars in mastery mode.&lt;br /&gt;
Each hyper shard can only be obtained once in Mastery mode.&lt;br /&gt;
&lt;br /&gt;
As of the Prime Incursion Update, completing all maps within a prime region awards a hyper shard.  Completing all six regions awards the last hyper shard.  This allows you to obtain a second set of all the shards.&lt;br /&gt;
Note that the order that you obtain hyper shards in Prime Incursions is different than that of Mastery mode (e.g. the first prime region doesn't award Mass Destruction).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:10%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:40%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Stars Needed&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Prime Region&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Shield&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Helmet&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Chest &lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Gloves&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Boots&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Relic&lt;br /&gt;
|- id=&amp;quot;mass_destruction&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_2.png|50px]]                                                                                             &lt;br /&gt;
'''Mass Destruction'''}} &lt;br /&gt;
|| Increases the Defense Power of the affected tower by 2-70% . || 34 || 50 Stars || Completing all prime maps || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;vicious_strikes&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_5.png|50px]]                                                                                          &lt;br /&gt;
'''Vicious Strikes'''}} &lt;br /&gt;
|| Increases the Defense Range of the affected tower by x-2275 units. || 12 || 155 Stars || Prime 6 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;radiant_critical_power&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_3.png|50px]]                                                                                          &lt;br /&gt;
'''Radiant Critical Power'''}} &lt;br /&gt;
|| Increases the Defense Critical Damage of nearby defenses by 0-5% and Defense Critical Chance of nearby defenses by 3%. || 5 || 260 Stars || Prime 4 || {{Valid for ALL}} || {{Valid for Boots}}&lt;br /&gt;
|- id=&amp;quot;explosive_shielding_guard&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_1.png|50px]]                                                                                        &lt;br /&gt;
'''Explosive Shielding Guard'''}} &lt;br /&gt;
|| When the affected tower takes damage, it has a 3-35% chance to gain a shield for 50-250% of its Defense Health for 5 seconds and to trigger an explosion that deals 140-500% of its Defense Health as damage to nearby enemies. Does not work with Auras and Traps. This does not destroy the tower. Does not stack with Shielding Guard or Explosive Guard. || 20 || 365 Stars || Prime 2 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;thunderstruck&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_4.png|50px]]                                                                               &lt;br /&gt;
'''Thunderstruck'''}} &lt;br /&gt;
|| Your primary attacks have a 26% chance on hit to drench enemies for 7 seconds and your primary attacks deal an additional 40% damage as storm. || 12 || 470 Stars || Prime 3 || {{Valid for ALL}} || {{Valid for Weapon}}&lt;br /&gt;
|- id=&amp;quot;destructive_pylon&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_2.png|50px]]                                                                                      &lt;br /&gt;
'''Destructive Pylon'''}} &lt;br /&gt;
|| Increases the Defense Power of nearby defenses to 120% and increases the Defense Power of the affected tower by 34%. Does not stack with Destruction or Power Pylon. || 18 || 575 Stars || Prime 1 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;automation&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_1.png|50px]]                                                                                  &lt;br /&gt;
'''Automation'''}} &lt;br /&gt;
|| Each time your defense attacks, it heals for 2% of its max health. Cooldown of 0.7 seconds. || 20 || 680 Stars || Prime 5 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_6.png|50px]]                                                                                  &lt;br /&gt;
'''Juggernaut'''}} &lt;br /&gt;
|| Increases your defense health and reduce damage, on 16/16 +70% Defense Health and +20% damage reduction || 16 || 785 Stars || Prime 7 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|- style=&amp;quot;opacity:.5&amp;quot;&lt;/div&gt;</summary>
		<author><name>Cymmina</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Shards&amp;diff=14822</id>
		<title>Shards</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Shards&amp;diff=14822"/>
				<updated>2022-02-17T16:59:02Z</updated>
		
		<summary type="html">&lt;p&gt;Cymmina: Added countess shards&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shards are gemlike artifacts that slot into your Relics, Armor, and Weapons. Shards replaced [[Skill Spheres]] system and item [[Passives]] (while some items with unique passives still drop but have only one shard slot). Shards give your hero or your defenses extra stats or abilities, all green shards can buff only defenses and can be placed only in [[Relics]], while blue shards will buff your hero and can be placed in [[Weapon]] and [[Armor]]. Shards can be moved between pieces of gear and be upgraded straight from your inventory. A weapon or piece of armor allows to hold up to 3 Shards and can only equip Hero (blue) Shards and relics can hold up to 3 Defense (green) Shards. Blue shards give you hero new abilities or stats while they are placed in any item currently equipped by that hero, but green (defenses) shards strengthen only that tower, where relic containing them is equipped.&lt;br /&gt;
&lt;br /&gt;
==Shards Packs==&lt;br /&gt;
Shards drop from shard packs obtained from victory chest at the end of every map, you will get Standard shard pack after completing any Campaign and Chaos map, those packs can drop shards associated with Campaign packs. After completing Trials on Chaos difficulty, you will get guaranteed Shard pack from that difficulty and one Shard Pack from any previous difficulty (for example, if you beat Chaos III Trials, you’ll receive 1 Chaos III Shard Pack and 1 Chaos II, Chaos I or Standard Shard Pack). &lt;br /&gt;
Once you win 3 consecutive random maps in a row in Trials, you’ll activate the Shard consecutive bonus. On your 4th consecutive victory onward, you’ll earn an extra Shard Pack for as long as the streak continues. This extra Shard Pack is a guaranteed Shard Pack from that difficulty. That means once you activate the win bonus, you’ll get 3 Shards guaranteed every victory (2 Shard Packs of that difficulty, 1 Shard Pack from previous difficulties) until one of your crystals break or you leave the game.&lt;br /&gt;
&lt;br /&gt;
Any shard can be purchased from [[Non Playable Characters|Gran Ma'ster]] for 1000 Defender Medals or 250 Gems. A shard pack containing 5 random shards can also be purchased for 500 Defender Medals or 125 Gems. These shard packs will give you 5 random shards from a single difficulty (e.g. 5 random Chaos V shards).&lt;br /&gt;
&lt;br /&gt;
==Shard Dust==&lt;br /&gt;
As of the Protean Shift update, you may disenchant shards (press 's' when hovering over a shard) which will turn the shard into shard dust of the same tier. Ten shard dust can be exchanged with [[Tavern#War_Recruiter|War Recruiter]] to obtain one new shard pack.&lt;br /&gt;
&lt;br /&gt;
==Standard Shards List==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CAMPAIGN --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Campaign ===&lt;br /&gt;
&lt;br /&gt;
[[File:Campaign_Standard_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;defensive_critical_damage&amp;quot;&lt;br /&gt;
| {{Defense Shard|Defensive Critical Damage}}&lt;br /&gt;
| Increases the Defense Crit Damage of the affected tower by '''4-20%'''.&lt;br /&gt;
| 16&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fortification&amp;quot;&lt;br /&gt;
| {{Defense Shard|Fortification}}&lt;br /&gt;
| Increases Defense Health of the affected tower by '''2-34%'''.&lt;br /&gt;
| 16&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;ghastly_curse&amp;quot;&lt;br /&gt;
| {{Defense Shard|Ghastly Curse}}&lt;br /&gt;
| Nether Archer arrows now make enemies move at '''50-42%''' speed for '''0-4''' seconds.&lt;br /&gt;
| 8&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;cataclysmic&amp;quot;&lt;br /&gt;
| {{Hero Shard|Cataclysmic}}&lt;br /&gt;
| You have a '''5-??%''' chance when landing on the ground to deal '''20-??%''' of your Ability Power as fire damage to nearby enemies.&lt;br /&gt;
| 20&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;concussive_chi&amp;quot;&lt;br /&gt;
| {{Hero Shard|Concussive Chi}}&lt;br /&gt;
| Secondary attacks have a '''1-25%''' chance to stun targets for '''1-4.6''' seconds.&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;concussive_shock&amp;quot;&lt;br /&gt;
| {{Hero Shard|Concussive Shock}}&lt;br /&gt;
| Increases the stun duration of Concussive Shot by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;construction&amp;quot;&lt;br /&gt;
| {{Hero Shard|Construction}}&lt;br /&gt;
| Increases repair and upgrade speed during Combat Phase by '''25-75%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;corruptions_fortification&amp;quot;&lt;br /&gt;
| {{Hero Shard|Corruption’s Fortification}}&lt;br /&gt;
| Armor buff of Dryad’s Blessing is increased by '''4-40%''' in purification form.&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;drenching_strikes&amp;quot;&lt;br /&gt;
| {{Hero Shard|Drenching Strikes}}&lt;br /&gt;
| Your primary attacks have a '''2-30%''' chance on hit to drench enemies for '''3-7''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_tornado&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enduring Tornado}}&lt;br /&gt;
| Increases the knockup duration of Tornado by '''1-6''' seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enhanced_decoy&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enhanced Decoy}}&lt;br /&gt;
| Death From Above's decoy deals an extra '''20-420%''' damage to enemies.&lt;br /&gt;
| 20&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fountain_of_speed&amp;quot;&lt;br /&gt;
| {{Hero Shard|Fountain Of Speed}}&lt;br /&gt;
| Abyss Fountain increases allied movement speed by '''50-650''' for '''5''' seconds.&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;knife_club&amp;quot;&lt;br /&gt;
| {{Hero Shard|Knife Club}}&lt;br /&gt;
| Increases the damage of Fan of Knives by '''3-39%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;retribution&amp;quot;&lt;br /&gt;
| {{Hero Shard|Retribution}}&lt;br /&gt;
| When you take damage, you have a '''2-20%''' chance of dealing '''125-425%''' of your Armor as damage to your attacker.&lt;br /&gt;
| 20&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;speed_boost&amp;quot;&lt;br /&gt;
| {{Hero Shard|Speed Boost}}&lt;br /&gt;
| Increases your movement speed by '''100-500'''.&lt;br /&gt;
| 8&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;support_magic_specialist&amp;quot;&lt;br /&gt;
| {{Hero Shard|Support Magic Specialist}}&lt;br /&gt;
| Decreases the cost of Broom Vault and Book Drop by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;swift_provocation&amp;quot;&lt;br /&gt;
| {{Hero Shard|Swift Provocation}}&lt;br /&gt;
| Provoke movement speed buff increased by '''10-154'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;wither_bubble&amp;quot;&lt;br /&gt;
| {{Hero Shard|Wither Bubble}}&lt;br /&gt;
| Arcane Bubble withers enemies inside it increasing the damage they take by '''X-15%'''.&lt;br /&gt;
| 9&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;worm_scarf&amp;quot;&lt;br /&gt;
| {{Hero Shard|Worm Scarf}}&lt;br /&gt;
| Reduces the damage you take from enemies by '''3-15%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;zephyrs_warpath&amp;quot;&lt;br /&gt;
| {{Hero Shard|Zephyr's Warpath}}&lt;br /&gt;
| Increase movement speed in Whirlwind by '''5%-105%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 1 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos I ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_1_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;crumbling_stone&amp;quot;&lt;br /&gt;
| {{Defense Shard|Crumbling Stone}}&lt;br /&gt;
| Enemies petrified by Maw of the Earth Drake receive '''2-20%''' more damage and explode on death for '''10-250%''' Defense Power magical damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;destruction&amp;quot;&lt;br /&gt;
| {{Defense Shard|Destruction}}&lt;br /&gt;
| Increases Defense Power of the affected tower by '''2-34%'''.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;dragons_haste&amp;quot;&lt;br /&gt;
| {{Defense Shard|Dragon’s Haste}}&lt;br /&gt;
| Dragons Nest dragons’ movement speed is increased by '''700-??'''.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;electric_fingers&amp;quot;&lt;br /&gt;
| {{Defense Shard|Electric Fingers}}&lt;br /&gt;
| Skeletal Orcs have '''3-30%''' chance on hit to deal an additional '''40-400%''' of their Defense Health as storm damage. Bounces '''3''' times.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowered_flame&amp;quot;&lt;br /&gt;
| {{Defense Shard|Empowered Flame}}&lt;br /&gt;
| Flamethrower tower has a '''1-15%''' chance to hit the target again for '''55-275%''' damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;laser_boost&amp;quot;&lt;br /&gt;
| {{Defense Shard|Laser Boost}}&lt;br /&gt;
| Picking up Mega Death Laser increases EV2's movements speed by '''50-350''' and Hero Damage by '''4-40%''' for '''15''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;rippling_explosions&amp;quot;&lt;br /&gt;
| {{Defense Shard|Rippling Explosions}}&lt;br /&gt;
| Enemies that die inside the boost aura have a '''5-25%''' chance to detonate, dealing '''20-80%''' of the Boost aura's Tower Damage stat as damage in a small area around the enemy.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;stun_fire&amp;quot;&lt;br /&gt;
| {{Defense Shard|Stun Fire}}&lt;br /&gt;
| Cannonball Tower has a '''11-25%''' chance on hit to stun target for '''1.6-3''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;annoyance&amp;quot;&lt;br /&gt;
| {{Hero Shard|Annoyance}}&lt;br /&gt;
| Taunts nearby enemies for '''1-4''' seconds every '''8''' seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;binding_roots&amp;quot;&lt;br /&gt;
| {{Hero Shard|Binding Roots}}&lt;br /&gt;
| Your slam ability has an '''22-50%''' chance to stun enemies for 0.5 seconds then root in place for 4.5 seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;bots_of_oil&amp;quot;&lt;br /&gt;
| {{Hero Shard|Bots Of Oil}}&lt;br /&gt;
| Exploding Grav Bots now oil enemies for '''1-8''' second(s). If ignited by fire, deals  '''20-220%''' Ability Power as fire damage per second for '''1-5''' second(s).&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;broomnado_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Broomnado Power}}&lt;br /&gt;
| Increases Broom Nado damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;bulwark&amp;quot;&lt;br /&gt;
| {{Hero Shard|Bulwark}}&lt;br /&gt;
| Increases armor by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;concussive_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Concussive Power}}&lt;br /&gt;
| Increases the damage of Concussive Shots by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;crane_stance&amp;quot;&lt;br /&gt;
| {{Hero Shard|Crane Stance}}&lt;br /&gt;
| Each secondary attack increases the damage of the next primary attack by '''10-90%.''' Stacks up to '''6''' times.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;critical_strike&amp;quot;&lt;br /&gt;
| {{Hero Shard|Critical Strike}}&lt;br /&gt;
| Increases your Hero Crit Chance by '''3-10%'''.&lt;br /&gt;
| 7&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;full_shell_ahead&amp;quot;&lt;br /&gt;
| {{Hero Shard|Full Shell Ahead}}&lt;br /&gt;
| Increases movement speed while in Turtle Stance by '''25-525'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fury_speed&amp;quot;&lt;br /&gt;
| {{Hero Shard|Fury Speed}}&lt;br /&gt;
| Increases projectile speed of Fury by '''0-??%'''.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;explosive_blades&amp;quot;&lt;br /&gt;
| {{Hero Shard|Explosive Blades}}&lt;br /&gt;
| Daggers thrown by Dagger Throw no longer pierce. Daggers now stick to the target and explode after 3 seconds for '''1,500-5,000%''' of Ability Power.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;haunting&amp;quot;&lt;br /&gt;
| {{Hero Shard|Haunting}}&lt;br /&gt;
| Primary attacks generate '''1''' ghost stack. At '''10''' stacks you unleash ghosts for '''3''' seconds, each dealing '''10-250%''' of your Ability Power as damage. The effect has a cooldown of '''5''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lashing_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Lashing Power}}&lt;br /&gt;
| Increases Lash Out damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;molten_striker&amp;quot;&lt;br /&gt;
| {{Hero Shard|Molten Striker}}&lt;br /&gt;
| Molten Core deals more impact damage the farther it travels, up to +20-200% more damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_volley&amp;quot;&lt;br /&gt;
| {{Hero Shard|Power Volley}}&lt;br /&gt;
| Increases the damage of Arcane Volley by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shroom_doom&amp;quot;&lt;br /&gt;
| {{Hero Shard|Shroom Doom}}&lt;br /&gt;
| Damage of Powder Toss while in Corrupt Form increased by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;thundering_call&amp;quot;&lt;br /&gt;
| {{Hero Shard|Thundering Call}}&lt;br /&gt;
| Increases Call to Madness range by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;withering_fountain&amp;quot;&lt;br /&gt;
| {{Hero Shard|Withering Fountain}}&lt;br /&gt;
| Abyss Fountain withers enemies inside it reducing the damage they deal by '''2-20%'''.&lt;br /&gt;
| 9&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 2 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos II ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_2_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;atomic_capacity&amp;quot;&lt;br /&gt;
| {{Defense Shard|Atomic Capacity}}&lt;br /&gt;
| This shard gives your Atomic Launcher an additional missile when the shard is upgraded to '''4/8''' and then another at '''8/8'''.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;berserk_master&amp;quot;&lt;br /&gt;
| {{Defense Shard|Berserk Master}}&lt;br /&gt;
| Increases the duration of Direct Command on your Skeletal Orcs by '''1-5''' seconds.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;blazing_phoenix&amp;quot;&lt;br /&gt;
| {{Defense Shard|Blazing Phoenix}}&lt;br /&gt;
| Shortly after a Blaze Balloon triggers, a Phoenix emerges dealing '''1000-5000%''' Defense Power as magical fire damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;combined_power&amp;quot;&lt;br /&gt;
| {{Defense Shard|Combined Power}}&lt;br /&gt;
| Serpent's Coil deals '''25-385%''' Defense Power as magical damage each second when an enemy is also affected by Sand Viper.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;defensive_critical_strike&amp;quot;&lt;br /&gt;
| {{Defense Shard|Defensive Critical Strike}}&lt;br /&gt;
| Increases the Defense Crit Chance of the affected tower by an additional '''2-15%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;encroaching_flames&amp;quot;&lt;br /&gt;
| {{Defense Shard|Encroaching Flames}}&lt;br /&gt;
| Flame aura has a '''5-30%''' chance to deal '''4-60%''' more damage.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;frosty_duet&amp;quot;&lt;br /&gt;
| {{Defense Shard|Frosty Duet}}&lt;br /&gt;
| The Frostbite tower can hit an additional target, but its Range is reduced by '''60-35%.'''&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;icefall&amp;quot;&lt;br /&gt;
| {{Defense Shard|Icefall}}&lt;br /&gt;
| Hailstorm Tower attacks have a '''2-5%''' chance on hit to freeze enemies for 2 seconds.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;magma_maelstrom&amp;quot;&lt;br /&gt;
| {{Defense Shard|Magma Maelstrom}}&lt;br /&gt;
| Rate at which Fissures of Embermount generate Molten Power reduced by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;over_charge&amp;quot;&lt;br /&gt;
| {{Defense Shard|Over Charge}}&lt;br /&gt;
| Increases the Elvish Artillery Cannon's projectile damage radius by '''16-64%''', and reduces damage falloff by '''18-42%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;panic_fire&amp;quot;&lt;br /&gt;
| {{Defense Shard|Panic Fire}}&lt;br /&gt;
| When the affected tower takes damage, it has a '''5-15%''' chance to increase it's Attack Rate by '''50%''' for '''1-4''' seconds. Does not work with Auras and Traps.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_bolts&amp;quot;&lt;br /&gt;
| {{Defense Shard|Power Bolts}}&lt;br /&gt;
| Ballista has a '''4-40%''' chance on hit to deal '''15-60%''' extra magical damage.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;press_your_luck&amp;quot;&lt;br /&gt;
| {{Defense Shard|Press Your Luck}}&lt;br /&gt;
| When the affected tower takes damage, it has a '''5-15%''' chance to increase it's Critical Hit Chance by '''30%''' for '''1-4''' seconds. Does not work with Auras and Traps.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;world_tree_mcbufferson&amp;quot;&lt;br /&gt;
| {{Defense Shard|World Tree Mcbufferson}}&lt;br /&gt;
| Every '''20''' seconds, the world tree places a leafy shield on a blockade within its influence that absorbs '''10-210%''' of the Dryad's Defense Health stat and lasts '''10''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;batter_up&amp;quot;&lt;br /&gt;
| {{Hero Shard|Batter Up}}&lt;br /&gt;
| Increases the damage of Molten Core by '''4-40%''' each time it is redirected. Happens '''3''' times.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;corruptions_harmony&amp;quot;&lt;br /&gt;
| {{Hero Shard|Corruption’s Harmony}}&lt;br /&gt;
| Reduces Corruption form’s Celestial Power drain by '''-1''' to '''-3'''.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;critical_restoration&amp;quot;&lt;br /&gt;
| {{Hero Shard|Critical Restoration}}&lt;br /&gt;
| Primary Attack critical hits restore '''1-5''' Broom Power.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;dewey_deathimal_system&amp;quot;&lt;br /&gt;
| {{Hero Shard|Dewey Deathimal System}}&lt;br /&gt;
| Book drop duration is increased '''1-3''' second and the extra damage they take is increased '''5-15%''' while under it's effect.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;dragon_stance&amp;quot;&lt;br /&gt;
| {{Hero Shard|Dragon Stance}}&lt;br /&gt;
| Each melee primary attack increases the damage of the next ranged secondary attack by '''10-90%.''' Stacks up to '''6''' times.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;dummies_and_bots&amp;quot;&lt;br /&gt;
| {{Hero Shard|Dummies And Bots}}&lt;br /&gt;
| The Death From Above ability now spawns '''4''' grav Bots that each deal '''20-220%''' of your Ability as damage in a '''100-500''' radius. These do not count towards the cap on the number of Bots she can hold.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowered_mark&amp;quot;&lt;br /&gt;
| {{Hero Shard|Empowered Mark}}&lt;br /&gt;
| Increases the max number of the marked targets this hero may have by '''2-30'''.&lt;br /&gt;
| 28&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowered_throw&amp;quot;&lt;br /&gt;
| {{Hero Shard|Empowered Throw}}&lt;br /&gt;
| Increases the damage of Dagger Throw by '''3-39%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;frenzy&amp;quot;&lt;br /&gt;
| {{Hero Shard|Frenzy}}&lt;br /&gt;
| Primary attacks have a '''21-26%''' to increase attack speed by '''5-30%''' for 5 seconds. Can only proc every 7 seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fury_restoration&amp;quot;&lt;br /&gt;
| {{Hero Shard|Fury Restoration}}&lt;br /&gt;
| Restore '''1-??''' mana every time Fury scores a critical hit.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;harbingers_slam&amp;quot;&lt;br /&gt;
| {{Hero Shard|Harbinger’s Slam}}&lt;br /&gt;
| During Provoke, Seismic Slam damage increased by '''130-410%''' of your Ability Power stat.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;heroic_charge&amp;quot;&lt;br /&gt;
| {{Hero Shard|Heroic Charge}}&lt;br /&gt;
| Increases the damage of Valiant Charge by '''3-??%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;inspiration&amp;quot;&lt;br /&gt;
| {{Hero Shard|Inspiration}}&lt;br /&gt;
| Reduces the cooldown of your abilities by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;piercing&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lava_warrior&amp;quot;&lt;br /&gt;
| {{Hero Shard|Lava Warrior}}&lt;br /&gt;
| Primary Attacks restore '''6-10''' Lava Power.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;piercing&amp;quot;&lt;br /&gt;
| {{Hero Shard|Piercing}}&lt;br /&gt;
| Concussive Shots also fires a piercing shard dealing '''50-350%''' of Ability Power as damage, then explodes dealing '''25-225%''' of Ability Power as unresisted damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_of_the_knight&amp;quot;&lt;br /&gt;
| {{Hero Shard|Power Of The Knight}}&lt;br /&gt;
| Increases the damage of Knight of the Abyss by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;quake&amp;quot;&lt;br /&gt;
| {{Hero Shard|Quake}}&lt;br /&gt;
| You have a '''10-30%''' chance when landing to deal '''50-250%''' of your Ability Power as earth damage to nearby enemies.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;sanctuary&amp;quot;&lt;br /&gt;
| {{Hero Shard|Sanctuary}}&lt;br /&gt;
| Heroes inside the Arcane Bubble shield heal '''5-15'''% of their health per second during the duration of the bubble.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;serpents_appeasement&amp;quot;&lt;br /&gt;
| {{Hero Shard|Serpent’s Appeasement}}&lt;br /&gt;
| Increases Appeasement gained by '''60-300%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;turtle_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Turtle Power}}&lt;br /&gt;
| Increase Damage Protection while in Turtle Stance by '''1%-21%'''.&lt;br /&gt;
|?&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 3 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos III ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_3_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;boosted_grasp&amp;quot;&lt;br /&gt;
| {{Defense Shard|Boosted Grasp}}&lt;br /&gt;
| Enemies move at '''90-60%''' speed when they are within the Boost Aura.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;deadly_strikes&amp;quot;&lt;br /&gt;
| {{Defense Shard|Deadly Strikes}}&lt;br /&gt;
| Increases the Defense Range of the affected tower by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;drenched&amp;quot;&lt;br /&gt;
| {{Defense Shard|Drenched}}&lt;br /&gt;
| After your Geyser Trap drenches an enemy, the next source of damages deals an additional '''3-35%''' damage.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowered_bolts&amp;quot;&lt;br /&gt;
| {{Defense Shard|Empowered Bolts}}&lt;br /&gt;
| Ballista has a '''5-30%''' chance on hit to deal full damage to all targets pierced for the next '''10-40''' seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowered_frostbite&amp;quot;&lt;br /&gt;
| {{Defense Shard|Empowered Frostbite}}&lt;br /&gt;
| Frostbite has a '''5-45%''' chance to freeze the target for '''1-7''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowering_blasphemy&amp;quot;&lt;br /&gt;
| {{Defense Shard|Empowering Blasphemy}}&lt;br /&gt;
| Obelisk Hero Stat boost increased to '''10-50%''' and polymorph duration increased by '''1-6''' seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;icy_spiders&amp;quot;&lt;br /&gt;
| {{Defense Shard|Icy Spiders}}&lt;br /&gt;
| Nether Spiders have a '''6-16(20)%''' chance to spawn a pool of ice on the ground that makes all nearby enemies move at '''90-60(48)%''' speed for 5 seconds. The ice pools last 10 seconds.&lt;br /&gt;
| 10 (14)&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;numerous_reflection&amp;quot;&lt;br /&gt;
| {{Defense Shard|Numerous Reflection}}&lt;br /&gt;
| Increases the nodes of EV2’s Reflect Beam can sustain by '''1-6'''.&lt;br /&gt;
| 5&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;oil_spill&amp;quot;&lt;br /&gt;
| {{Defense Shard|Oil Spill}}&lt;br /&gt;
| Gives oil geyser a '''5-30%''' chance to stun all enemies hit for '''2s'''.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;powder_shot&amp;quot;&lt;br /&gt;
| {{Defense Shard|Powder Shot}}&lt;br /&gt;
| Oil Catapult projectiles leave additional Oil on the ground for '''2-??''' seconds.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;rain_of_oil&amp;quot;&lt;br /&gt;
| {{Defense Shard|Rain Of Oil}}&lt;br /&gt;
| Skeletal Archer's Direct Command now oils enemies, slowing them by '''50%''' for '''2-12''' seconds. If an oiled enemy is hit by fire damage, the oil ignites, dealing '''20-600%''' of its Defense Power in fire damage over '''1-11''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shielding_guard&amp;quot;&lt;br /&gt;
| {{Defense Shard|Shielding Guard}}&lt;br /&gt;
| When the affected tower takes damage, it has a '''5-25%''' chance to gain a shield for '''50-250%''' of it's Defense Health for '''5''' seconds. Does not work with Auras or Traps.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;abyss_knights_bargain&amp;quot;&lt;br /&gt;
| {{Hero Shard|Abyss Knight’s Bargain}}&lt;br /&gt;
| Reduces the mana cost of Knight of the Abyss by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;abyss_stone_attunement&amp;quot;&lt;br /&gt;
| {{Hero Shard|Abyss Stone Attunement}}&lt;br /&gt;
| Reduces the mana cost of Abyss Stone by '''1-15%'''.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;aerial_mastery&amp;quot;&lt;br /&gt;
| {{Hero Shard|Aerial Mastery}}&lt;br /&gt;
| Increases Death From Above’s Duration by '''1-6''' seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;betsys_curse&amp;quot;&lt;br /&gt;
| {{Hero Shard|Betsy’s Curse}}&lt;br /&gt;
| Primary attacks leave a curse zone that reduces the damage enemies deal by '''5-25%.''' You can place up to '''3''' zones and each zones lasts '''20-100''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;betsys_empowered_lightning&amp;quot;&lt;br /&gt;
| {{Hero Shard|Betsy’s Zapper}}&lt;br /&gt;
| Every '''8''' seconds, secondary attacks spawn a lightning balldealing '''125-325%''' Ability Power as storm damage '''2.5''' times per second  for '''1''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Monk}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;bewitching_hour&amp;quot;&lt;br /&gt;
| {{Hero Shard|Bewitching Hour}}&lt;br /&gt;
| Each Snipe hit adds '''4-40%''' to the damage of the next Primary Attack hit. Stacks up to '''5''' times.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;big_boy&amp;quot;&lt;br /&gt;
| {{Hero Shard|Big Boy}}&lt;br /&gt;
| The first Grav Bot placed will always be a Big Boy. Big Boy mines do an additional '''100-1100%'''  of hero Damage as damage to enemies in double the area.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;bounty&amp;quot;&lt;br /&gt;
| {{Hero Shard|Bounty}}&lt;br /&gt;
| Restores '''1-6''' mana upon defeating an enemy.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;cataclysm&amp;quot;&lt;br /&gt;
| {{Hero Shard|Cataclysm}}&lt;br /&gt;
| Increases Eruption damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;channel&amp;quot;&lt;br /&gt;
| {{Hero Shard|Channel}}&lt;br /&gt;
| Restores '''1-15''' of your ability resources every '''5''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for Initiate}}{{Valid for AbyssLord}}{{Valid for Adept}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;corruptions_bargain&amp;quot;&lt;br /&gt;
| {{Hero Shard|Corruption’s Bargain}}&lt;br /&gt;
| When this shard is fully upgraded, Dryad's Blessing costs no celestial power in purification form and costs '''1''' celestial power power per second instead of '''2''' in corruption form.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;corruptions_blessing&amp;quot;&lt;br /&gt;
| {{Hero Shard|Corruption’s Blessing}}&lt;br /&gt;
| Damage of Dryad's Blessing is increase by '''4-40%''' in corrupt form.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;echoing_shout&amp;quot;&lt;br /&gt;
| {{Hero Shard|Echoing Shout}}&lt;br /&gt;
| Increases the duration of Staggering Shout debuffs by 0.5s-4.5s.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fight_me_not&amp;quot;&lt;br /&gt;
| {{Hero Shard|Fight Me Not}}&lt;br /&gt;
| Defenses will deal '''5-25%''' more damage to enemies targetting the Squire.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;jackpot&amp;quot;&lt;br /&gt;
| {{Hero Shard|Jackpot}}&lt;br /&gt;
| You have a '''2-10%''' chance when picking up gold to quadruple the amaunt.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lava_floor&amp;quot;&lt;br /&gt;
| {{Hero Shard|Lava Floor}}&lt;br /&gt;
| Eruption spawns a lava field dealing '''150-1150%''' Ability Power as Fire magic damage each second for '''5s'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lingering_poison&amp;quot;&lt;br /&gt;
| {{Hero Shard|Lingering Poison}}&lt;br /&gt;
| Daggers thrown by Dagger Throw now poison the target for '''100-800%''' of Ability Power for '''1.2-5.2''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;oil_slick&amp;quot;&lt;br /&gt;
| {{Hero Shard|Oil Slick}}&lt;br /&gt;
| Increases the duration of oil flask by '''1-9%'''.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;overwhelm&amp;quot;&lt;br /&gt;
| {{Hero Shard|Overwhelm}}&lt;br /&gt;
| Your primary attacks have a '''7-15%''' chance to stun enemies for '''1-3''' seconds.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;overwhelming_buster&amp;quot;&lt;br /&gt;
| {{Hero Shard|Overwhelming Buster}}&lt;br /&gt;
| Adds '''0.5-4.5s''' to Blunder Broom Buster duration.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;thunderwave&amp;quot;&lt;br /&gt;
| {{Hero Shard|Thunderwave}}&lt;br /&gt;
| Arc Lightning deals '''X-1250%''' Ability Power as damage to all enemies around you.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;tormented_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Tormented Power}}&lt;br /&gt;
| Increases Dark Torment damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 4 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos IV ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_4_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;critical_allocation&amp;quot;&lt;br /&gt;
| {{Defense Shard|Critical Allocation}}&lt;br /&gt;
| Increases the defense Crit damage of the Elvish Artillery Cannon by '''30-46%''' and Crit Chance by '''5-21%''' but lowers the towers range by 25%.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;defense_rate&amp;quot;&lt;br /&gt;
| {{Defense Shard|Defense Rate}}&lt;br /&gt;
| Increases the Attack Rate of the affected tower by '''9-33%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;earth_toss&amp;quot;&lt;br /&gt;
| {{Defense Shard|Earth Toss}}&lt;br /&gt;
| Earthshatter tower has a '''28-100%''' chance on hit to knock targets into the air.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowering_flames&amp;quot;&lt;br /&gt;
| {{Defense Shard|Empowering Flames}}&lt;br /&gt;
| Flame Aura increases the damage of heroes standing inside it by '''5-25%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;explosive_surprise&amp;quot;&lt;br /&gt;
| {{Defense Shard|Explosive Surprise}}&lt;br /&gt;
| Geyser Trap has a '''10-50%''' chance to fire an exploding shard dealing '''200-1200%''' Defense Power as damage in an area.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lasting_conflagration&amp;quot;&lt;br /&gt;
| {{Defense Shard|Lasting Conflagration}}&lt;br /&gt;
| Increases Elder Dragon burn duration by '''1-??''' seconds.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lateral_blast&amp;quot;&lt;br /&gt;
| {{Defense Shard|Lateral Blast}}&lt;br /&gt;
| Volcano attacks spawn three random meteors that drop nearby, each dealing '''750-2250%''' Defense Power as magical Fire damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;plated_armor&amp;quot;&lt;br /&gt;
| {{Defense Shard|Plated Armor}}&lt;br /&gt;
| Imbues the Royal Guard's armor, making enemy projectiles deal '''76-40(28)%''' of their original damage.&lt;br /&gt;
| 12 (16)&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_transfer&amp;quot;&lt;br /&gt;
| {{Defense Shard|Power Transfer}}&lt;br /&gt;
| Increases the Defense Crit Chance of the affected tower by '''4-30%''' and reduces the Defense Power by -10%.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;puncturing_bolts&amp;quot;&lt;br /&gt;
| {{Defense Shard|Puncturing Bolts}}&lt;br /&gt;
| Ballista can now pierce an additional '''1-4''' targets.&lt;br /&gt;
| 6&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;sandstorm_warrior&amp;quot;&lt;br /&gt;
| {{Defense Shard|Sandstorm Warrior}}&lt;br /&gt;
| The Snaking Sands sandstorm increases Hero Damage and Ability Power by '''101-125%''' for '''1-25''' seconds.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;abyssal_mandate&amp;quot;&lt;br /&gt;
| {{Hero Shard|Abyssal Mandate}}&lt;br /&gt;
| Reduces the mana cost of Direct Command by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;arc_shielding&amp;quot;&lt;br /&gt;
| {{Hero Shard|Arc Shielding}}&lt;br /&gt;
| Arc Lightning places a shield on you lasting 20 seconds and absorbing '''180-780%''' Ability Power of damage. Enemies that hit the shield are damaged for a total of '''200-1000%''' of your Ability Power over 3 seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;beacon_of_the_storm&amp;quot;&lt;br /&gt;
| {{Hero Shard|Beacon Of The Storm}}&lt;br /&gt;
| Once per second your primary attack spawns a lightning ball that deals '''10-50%''' of your Hero Damage as storm damage. Bounces up to '''3''' times.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;betsys_empowered_beam&amp;quot;&lt;br /&gt;
| {{Hero Shard|Betsy’s Empowered Beam}}&lt;br /&gt;
| Primary attacks fire a piercing sonic projectile that deals '''105-150%''' Hero Damage as magical damage.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;call_of_the_kobold&amp;quot;&lt;br /&gt;
| {{Hero Shard|Call Of The Kobold}}&lt;br /&gt;
| Defeating an enemy grants a charge. Secondary attacks consume charges and shoots a firework at your target for '''20%-320%''' of your ability power.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;caustic_oil&amp;quot;&lt;br /&gt;
| {{Hero Shard|Caustic Oil}}&lt;br /&gt;
| Increases the damage of Oil Flask by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;celestial_attunement&amp;quot;&lt;br /&gt;
| {{Hero Shard|Celestial Attunement}}&lt;br /&gt;
| The dyrad can hold '''1-4''' more stacks of starfall.&lt;br /&gt;
| 6&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;charge_blast_v2&amp;quot;&lt;br /&gt;
| {{Hero Shard|Charge Blast V2}}&lt;br /&gt;
| Reduces the cost of EV2’s secondary attacks by '''5-95%'''.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;darkest_syphon&amp;quot;&lt;br /&gt;
| {{Hero Shard|Darkest Syphon}}&lt;br /&gt;
| Increases the angle of Dark Syphon by '''3-30'''.&lt;br /&gt;
| 9&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;draining_strikes&amp;quot;&lt;br /&gt;
| {{Hero Shard|Draining Strikes}}&lt;br /&gt;
| Increase the healing from Siphon Stance by '''5%-25%'''.&lt;br /&gt;
|?&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;electric_retribution&amp;quot;&lt;br /&gt;
| {{Hero Shard|Electric Retribution}}&lt;br /&gt;
| When you take damage, you have a '''2-25%''' chance of dealing '''125-450%''' of your Armour as storm damage to your attacker.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_drop&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enduring Drop}}&lt;br /&gt;
| Increases Book Drop duration by '''0.5-7.5s'''.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_lash&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enduring Lash}}&lt;br /&gt;
| Increases Lash Out poison duration by '''0.5-4.5''' s.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fan_of_knights&amp;quot;&lt;br /&gt;
| {{Hero Shard|Fan Of Knights}}&lt;br /&gt;
| Skeletal Knight also fires two additional Knights that deal '''20-500%''' of your Ability Power in damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;follow_through&amp;quot;&lt;br /&gt;
| {{Hero Shard|Follow Through}}&lt;br /&gt;
| Increases the damage of Sweeping Strikes by '''3-39%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;freeze_buster&amp;quot;&lt;br /&gt;
| {{Hero Shard|Freeze Buster}}&lt;br /&gt;
| Blunder Broom Buster has a '''1-5%''' chance to also freeze enemies for '''1-4s''', allowing them to be shattered by Crushing damage.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;frozen_core&amp;quot;&lt;br /&gt;
| {{Hero Shard|Frozen Core}}&lt;br /&gt;
| Increases Ice Needle damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;hemolytic_poison&amp;quot;&lt;br /&gt;
| {{Hero Shard|Hemolytic Poison}}&lt;br /&gt;
| Lashout cooldown increased to '''200-160%''' of what it was but allows it to stack '''0-2''' times and increases its duration by '''3-7''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;holy_empowerment&amp;quot;&lt;br /&gt;
| {{Hero Shard|Holy Empowerment}}&lt;br /&gt;
| Increases damage by '''5-??%''' while Holy Fire is active.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;inspiring_strikes&amp;quot;&lt;br /&gt;
| {{Hero Shard|Inspiring Strikes}}&lt;br /&gt;
| Primary attacks reduce the cooldown of your abilities by '''-0.1-0.3''' seconds.&lt;br /&gt;
| 4&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;insulated_decoy&amp;quot;&lt;br /&gt;
| {{Hero Shard|Insulated Decoy}}&lt;br /&gt;
| Decreases heat generated from Death from Above by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lets_rock&amp;quot;&lt;br /&gt;
| {{Hero Shard|Let’s Rock}}&lt;br /&gt;
| Activating Harden/Inflame gives the Lavamancer a shield lasting for '''6-30''' seconds that absorbs '''20-140%''' Hero Health incoming damage.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;manabombs_aid&amp;quot;&lt;br /&gt;
| {{Hero Shard|Manabomb’s Aid}}&lt;br /&gt;
| Manabomb places a shield on you that lasts '''20''' seconds that absorbs '''150-750%''' of your Ability Power Stat. Enemies that hit the shield are burned for a total of '''150-550%''' of your Ability Power over '''3''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;marking_bubble&amp;quot;&lt;br /&gt;
| {{Hero Shard|Marking Bubble}}&lt;br /&gt;
| Arcane Bubble will place a Mark on all enemies in the initial spawn area and increases Mark count '''1-6'''.&lt;br /&gt;
| 5&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mine_blast_radius&amp;quot;&lt;br /&gt;
| {{Hero Shard|Mine Blast Radius}}&lt;br /&gt;
| Anti Gravity Bots damage radius increased by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;piercing_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Piercing Power}}&lt;br /&gt;
| Increases the damage of Piercing Shot by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shroom_bloom&amp;quot;&lt;br /&gt;
| {{Hero Shard|Shroom Bloom}}&lt;br /&gt;
| The mushrooms created by Powder Toss last '''1-6''' seconds longer.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shroom_gloom&amp;quot;&lt;br /&gt;
| {{Hero Shard|Shroom Gloom}}&lt;br /&gt;
| Slow intensity of Powder Toss in Purification Form increased by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;smashing_fists&amp;quot;&lt;br /&gt;
| {{Hero Shard|Smashing Fists}}&lt;br /&gt;
| Pole Smash or Chi Stomp spawns a Fist dealing '''20-220%''' Ability Power as damage. After a short delay, another Fist emerges dealing '''20-420%''' Ability Power as damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 5 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos V ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_5_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;boosted_blockade&amp;quot;&lt;br /&gt;
| {{Defense Shard|Boosted Blockade}}&lt;br /&gt;
| Boost Aura increases blockade health by '''2-20%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;cthulus_influence&amp;quot;&lt;br /&gt;
| {{Defense Shard|Cthulu’s Influence}}&lt;br /&gt;
| While under the effects of corruption, Angry Nimbus has a '''3-27%''' chance to charm enemies for '''1-7''' seconds.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;earthen_guard&amp;quot;&lt;br /&gt;
| {{Defense Shard|Earthen Guard}}&lt;br /&gt;
| Imbues the Royal Guard's shield with earth magic that has a '''8-??%''' chance on dealing damage to unleash a fissure, dealing '''200-??%''' of your Tower Health as Earth Damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;explosive_arrows&amp;quot;&lt;br /&gt;
| {{Defense Shard|Explosive Arrows}}&lt;br /&gt;
| Skeletal Archers have a '''15-30%''' chance on hit to fire an explosive arrow dealing an additional '''150-450%''' of their Defense Power in damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;explosive_guard&amp;quot;&lt;br /&gt;
| {{Defense Shard|Explosive Guard}}&lt;br /&gt;
| When the affected tower takes damage, it has '''3-35%''' chance to trigger an explosion and deal '''140-500%''' of its Defense Health as damage to nearby enemies. Does not work with Auras or Traps. This does not destroy the tower.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;explosive_poison&amp;quot;&lt;br /&gt;
| {{Defense Shard|Explosive Poison}}&lt;br /&gt;
| If an enemy poisoned by the Poison Dart Tower is killed , it detonates dealing '''10%-150%''' of the tower’s damage stat as damage in a small area around the enemy.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fire_for_effect&amp;quot;&lt;br /&gt;
| {{Defense Shard|Fire For Effect}}&lt;br /&gt;
| Your explosive Trap has a '''15-45%''' chance to detonate twice without consuming an additional charge.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;flare_up&amp;quot;&lt;br /&gt;
| {{Defense Shard|Flare-Up}}&lt;br /&gt;
| Elder Dragon has a '''5-??%''' chance to deal '''12-??%''' more damage.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;frosty_beams&amp;quot;&lt;br /&gt;
| {{Defense Shard|Frosty Beams}}&lt;br /&gt;
| 25% chance for Proton Node to freeze all enemies it touches for '''1-2''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;frosty_bind&amp;quot;&lt;br /&gt;
| {{Defense Shard|Frosty Bind}}&lt;br /&gt;
| Frostbite slow strength increased by '''1-10%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;heavy_cannonball&amp;quot;&lt;br /&gt;
| {{Defense Shard|Heavy Cannonball}}&lt;br /&gt;
| Cannonball tower has a '''5-20%''' chance to spawn a heavy cannonball that pierces up to '''1-10''' target(s) stunning them for '''1-2''' second and dealing '''120-1250%''' of the Cannonball tower's damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;split_vipers&amp;quot;&lt;br /&gt;
| {{Defense Shard|Split Vipers}}&lt;br /&gt;
| Sand Viper may target up to '''1-2''' additional enemies, but has '''40-20%''' less Defense Power and does not ramp-up damage.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;vampiric_empowerment&amp;quot;&lt;br /&gt;
| {{Defense Shard|Vampiric Empowerment}}&lt;br /&gt;
| Increases the Defense Power of the affected tower by '''4-60%''' of its Defense Health.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;volcanic_shock&amp;quot;&lt;br /&gt;
| {{Defense Shard|Volcanic Shock}}&lt;br /&gt;
| Volcano has a '''2-20%''' chance to stun all enemies hit for '''1-2.8s'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anti_air&amp;quot;&lt;br /&gt;
| {{Hero Shard|Anti Air}}&lt;br /&gt;
| Deals '''4-40%''' additional damage to flying enemies.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;betsy_cluster_nades&amp;quot;&lt;br /&gt;
| {{Hero Shard|Betsy Cluster Nades}}&lt;br /&gt;
| When attacking flying enemies, you have a '''10-50%''' chance on hit to drop a bomb beneath them that deals '''110-310%''' of your Ability Power stat an Damage in a small area.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;burning_strikes&amp;quot;&lt;br /&gt;
| {{Hero Shard|Burning Strikes}}&lt;br /&gt;
| 2-20% chance on hit to burn target for '''20-180%''' of your Hero Damage stat as magical fire damage each second for '''1-5''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;chi_burst&amp;quot;&lt;br /&gt;
| {{Hero Shard|Chi Burst}}&lt;br /&gt;
| Increases Talisman of Empowerment's Critical Damage boost by '''2-20%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Initiate}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;corruptions_embrace&amp;quot;&lt;br /&gt;
| {{Hero Shard|Corruption’s Embrace}}&lt;br /&gt;
| Starfall damage is increased by '''4-40%''' in corrupt form.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;debilitating_madness&amp;quot;&lt;br /&gt;
| {{Hero Shard|Debilitating Madness}}&lt;br /&gt;
| Call to Madness increase the target's damage taken by '''3-45%'''.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;drenching_broomnado&amp;quot;&lt;br /&gt;
| {{Hero Shard|Drenching Broomnado}}&lt;br /&gt;
| Broom Nado damage increased by '''4-40%''' and its hits have '''1-25%''' chance to drench enemies and slow them by '''30%''' for '''1-5''' seconds.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowered_beam&amp;quot;&lt;br /&gt;
| {{Hero Shard|Empowered Beam}}&lt;br /&gt;
| After the Sword Beam collides with '''5''' targets, it spawns an additional Sword Beam that travels in the same direction as the first dealing '''125-425%''' of your Ability Power stat as damage to each target hit. After colliding with '''5''' targets it returns to the Squire dealing '''125-425%''' of your Ability Power stat as damage in an area around Squire.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_provocation&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enduring Provocation}}&lt;br /&gt;
| Provoke lasts an additional '''0.5-7.5''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Shield&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;flaming_knight&amp;quot;&lt;br /&gt;
| {{Hero Shard|Flaming Knight}}&lt;br /&gt;
| Knight of the Abyss is now imbued with fire, causing enemies hit to burn for '''50-500%''' of your Ability Power in fire damage over '''5''' seconds.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;heroic_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Heroic Power}}&lt;br /&gt;
| Increases Heroic Wave’s hero damage boost by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Monk}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;inferno&amp;quot;&lt;br /&gt;
| {{Hero Shard|Inferno}}&lt;br /&gt;
| Increases the damage of Flame Surge by '''4-??%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;madness_embrace&amp;quot;&lt;br /&gt;
| {{Hero Shard|Madness’ Embrace}}&lt;br /&gt;
| Increases Call to Madness duration by '''0.5-7.5s'''.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;maelstrom&amp;quot;&lt;br /&gt;
| {{Hero Shard|Maelstrom}}&lt;br /&gt;
| While Lightning Stance is active, the Barbarian's attacks have a '''5%-25%''' chance to drench enemies, stunning them for '''1.5s-3.5s.'''&lt;br /&gt;
|?&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mana_leech&amp;quot;&lt;br /&gt;
| {{Hero Shard|Mana Leech}}&lt;br /&gt;
| Dark Syphon drains '''4-40%''' additional mana.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;manabomb_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Manabomb Power}}&lt;br /&gt;
| Increases the damage of Manabomb by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;meteor_rain&amp;quot;&lt;br /&gt;
| {{Hero Shard|Meteor Rain}}&lt;br /&gt;
| Manabomb opens a portal overhead that spawns meteor that deal '''30-550%''' of your Ability Power stat as damage to enemies they affect.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mine_blast_damage&amp;quot;&lt;br /&gt;
| {{Hero Shard|Mine Blast Damage}}&lt;br /&gt;
| Anti-Gravity Bot damage increased by '''3-39%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mine_heat_compensator&amp;quot;&lt;br /&gt;
| {{Hero Shard|Mine Heat Compensator}}&lt;br /&gt;
| The cost of EV2’s Anti Gravity Bots is reduced by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;molten_charge_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Molten Charge Power}}&lt;br /&gt;
| Increases Molten Charge damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;molten_stun&amp;quot;&lt;br /&gt;
| {{Hero Shard|Molten Stun}}&lt;br /&gt;
| Increases Molten Charge stun duration by '''0.5-4.5s'''.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;one_with_chi&amp;quot;&lt;br /&gt;
| {{Hero Shard|One With Chi}}&lt;br /&gt;
| Increases the damage of Chi Blast by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Monk}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;poison_leaves&amp;quot;&lt;br /&gt;
| {{Hero Shard|Poison Leaves}}&lt;br /&gt;
| Dryad’s poison attacks deal '''2-20%''' more damage.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;read_or_die&amp;quot;&lt;br /&gt;
| {{Hero Shard|Read Or Die}}&lt;br /&gt;
| Scatter Sweep and Broom Vault have an '''1-21%''' chance to transmogrify enemies into books for '''3s'''. Transmogrified enemies take increased damage.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;scatter_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Scatter Power}}&lt;br /&gt;
| Increases Scatter Sweep damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;talon_strike&amp;quot;&lt;br /&gt;
| {{Hero Shard|Talon Strike}}&lt;br /&gt;
| Hawk Strike now stuns for '''2s-4.5'''.&lt;br /&gt;
|?&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;thunderbolts_and_lightning&amp;quot;&lt;br /&gt;
| {{Hero Shard|Thunderbolts and Lightning}}&lt;br /&gt;
| Increases the damage of Arc Lightning by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 6 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos VI ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_6_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;boosted_beam&amp;quot;&lt;br /&gt;
| {{Defense Shard|Boosted Beam}}&lt;br /&gt;
| Increases the power of the Buff Beam by '''22-39%'''.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;boosted_power&amp;quot;&lt;br /&gt;
| {{Defense Shard|Boosted Power}}&lt;br /&gt;
| Increases the power of the Boost Aura by '''2-20%'''.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;colossal_fissure&amp;quot;&lt;br /&gt;
| {{Defense Shard|Colossal Fissure}}&lt;br /&gt;
| Your Colossus' Direct Command now rips the earth unleashing a fissure that lingers and deals '''50-2050%''' of your Ability Power in damage over '''6''' seconds, but increases the mana cost of Direct Command by '''30-70%.''' Usable once every '''60''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;dragon_flare&amp;quot;&lt;br /&gt;
| {{Defense Shard|Dragon Flare}}&lt;br /&gt;
| Increases the projectile damage radius of Dragons Nest dragons by '''16-??%''', and reduces damage falloff by '''18-??%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enhanced_poison&amp;quot;&lt;br /&gt;
| {{Defense Shard|Enhanced Poison}}&lt;br /&gt;
| Increases the rate of the Poison Dart Tower's poison by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;flaming_death&amp;quot;&lt;br /&gt;
| {{Defense Shard|Flaming Death}}&lt;br /&gt;
| EV2’s mega death laser sets enemies it hits on fire dealing '''50-2''',050% of EV2’s Ability Power stat as damage over '''10''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;frosty_power&amp;quot;&lt;br /&gt;
| {{Defense Shard|Frosty Power}}&lt;br /&gt;
| Frostbite tower passes '''10-50%''' of its Defense Power stat to defenses within its frost aura.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;health_pylon&amp;quot;&lt;br /&gt;
| {{Defense Shard|Health Pylon}}&lt;br /&gt;
| Increases the Defense Health of nearby defenses to '''102-130%.''' Note: Requires a Blockade but this shard does not buff the Blockade that equips this shard.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mark_targets&amp;quot;&lt;br /&gt;
| {{Defense Shard|Mark Targets}}&lt;br /&gt;
| This defence has a '''5-45%''' chance to place an Apprentice Mark on its target.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;megarock&amp;quot;&lt;br /&gt;
| {{Defense Shard|Megarock}}&lt;br /&gt;
| Volcano launches a huge rock dealing '''1000-4000%''' Defense Power damage once every '''3''' volleys.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;serpent_gods_protection&amp;quot;&lt;br /&gt;
| {{Defense Shard|Serpent God’s Protection}}&lt;br /&gt;
| Towers and Blockades near the Obelisk take '''-1%''' to '''-10%''' damage.&lt;br /&gt;
| 9&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;sharpened_spikes&amp;quot;&lt;br /&gt;
| {{Defense Shard|Sharpened Spikes}}&lt;br /&gt;
| Blockade has a '''2-30%''' chance to stun enemies hit for '''1-3''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;backstab&amp;quot;&lt;br /&gt;
| {{Hero Shard|Backstab}}&lt;br /&gt;
| Primary attacks that hit enemies from behind now deal '''100-225%''' of their total damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;boiling_blood&amp;quot;&lt;br /&gt;
| {{Hero Shard|Boiling Blood}}&lt;br /&gt;
| Causes the Barbarian to take '''20%-2%''' of his Max Health as damage, every 5s during combat phase gaining Fury.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;brain_of_confusion&amp;quot;&lt;br /&gt;
| {{Hero Shard|Brain Of Confusion}}&lt;br /&gt;
| When you take damage you have a '''3-15%''' chance to confuse nearby enemies for '''3''' seconds. This effect has a '''15''' second cooldown.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;explosive_finale&amp;quot;&lt;br /&gt;
| {{Hero Shard|Explosive Finale}}&lt;br /&gt;
| Upon completion, the Arcane Bubble explodes dealing '''X-2000%''' Ability Power damage to all enemies in and around the bubble.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;flaming_retribution&amp;quot;&lt;br /&gt;
| {{Hero Shard|Flaming Retribution}}&lt;br /&gt;
| When you take damage, you have a '''2-20%''' chance of dealing '''125-425%''' of your Armor as fire damage to your attacker.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;heat_dispenser_module&amp;quot;&lt;br /&gt;
| {{Hero Shard|Heat Dispenser Module}}&lt;br /&gt;
| EV2 upgrades her gun with a new heat dispenser module that drains '''4-40%''' more heat with each primary attack.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;howling_feast&amp;quot;&lt;br /&gt;
| {{Hero Shard|Howling Feast}}&lt;br /&gt;
| Your Primary attacks generate '''1''' Feast stack, while at '''10''' stacks, increase your Hero Damage by '''2-30%.''' One stack wears off every '''3''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Dryad}}{{Valid for Squire}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;inspired_shout&amp;quot;&lt;br /&gt;
| {{Hero Shard|Inspired Shout}}&lt;br /&gt;
| Call to Arms buff increases armor and further increases damage by '''3-??%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;melting_point&amp;quot;&lt;br /&gt;
| {{Hero Shard|Melting Point}}&lt;br /&gt;
| When the Countess deals fire damage to an enemy, there is a 20% chance to ignite their armor, causing them to take '''x%''' extra damage for '''y''' seconds.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;molten_core_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Molten Core Power}}&lt;br /&gt;
| Increases Molten Core damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;momentum&amp;quot;&lt;br /&gt;
| {{Hero Shard|Momentum}}&lt;br /&gt;
| Enemies hit by abilities reduce Sweeping Strikes ability cooldown by '''0.2-0.8''' seconds every hit.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;nightmare_fuel&amp;quot;&lt;br /&gt;
| {{Hero Shard|Nightmare Fuel}}&lt;br /&gt;
| Enemies affected by Lash Out poison take '''20-320%''' Hero Damage as magical damage when hit by Dark Torment.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;pole_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Pole Power}}&lt;br /&gt;
| Increases the damage of Pole Smash or Chi Stomp by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_of_storms&amp;quot;&lt;br /&gt;
| {{Hero Shard|Power Of Storms}}&lt;br /&gt;
| You have a '''4-10%''' chance on hit to restore '''20''' mana per second for '''1-3''' seconds. '''10''' seconds cooldown.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for Initiate}}{{Valid for AbyssLord}}{{Valid for Adept}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;scatter_striker&amp;quot;&lt;br /&gt;
| {{Hero Shard|Scatter Striker}}&lt;br /&gt;
| Increases the range of Scatter Sweep by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shadow_prince&amp;quot;&lt;br /&gt;
| {{Hero Shard|Shadow Prince}}&lt;br /&gt;
| Taking damage has an '''7-??%''' chance to make you take '''3-??%''' less damage and stun attackers for '''1.2-??''' seconds over the duration.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shattering_stones&amp;quot;&lt;br /&gt;
| {{Hero Shard|Shattering Stones}}&lt;br /&gt;
| After an Abyss Stone expires, it detonates dealing '''40-400%''' of your Ability Power as crushing damage to nearby enemies.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shellshock&amp;quot;&lt;br /&gt;
| {{Hero Shard|Shellshock}}&lt;br /&gt;
| While Turtle Stance is active the Barbarian's attacks wither enemies hit for '''3-13''' seconds reducing their damage to '''75%-35%'''.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;snipe_critical_strike&amp;quot;&lt;br /&gt;
| {{Hero Shard|Snipe Critical Strike}}&lt;br /&gt;
| Increases the Crit Chance of Snipe by '''2-30%'''.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;unholy_fire&amp;quot;&lt;br /&gt;
| {{Hero Shard|Unholy Fire}}&lt;br /&gt;
| Blocking unleashes flames that deal '''150-750%''' of your ability power stat as damage to enemies in a cone in front of the hero at a rate of twice per second.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Shield&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 7 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos VII ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_7_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;ghost_arrows&amp;quot;&lt;br /&gt;
| {{Defense Shard|Ghost Arrows}}&lt;br /&gt;
| The arrows of the Nether Archer can now bounce '''1-4''' additional times.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;glacier&amp;quot;&lt;br /&gt;
| {{Defense Shard|Glacier}}&lt;br /&gt;
| Every 10 attacks, Hailstorm Tower fires an icy boulder that explodes on impact dealing '''750-2750%''' Defense Power as damage in a small area.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;manufacturers_overcharge&amp;quot;&lt;br /&gt;
| {{Defense Shard|Manufacturer’s Overcharge}}&lt;br /&gt;
| Weapon Manufacturer charges '''4-40%''' faster.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;node_increase&amp;quot;&lt;br /&gt;
| {{Defense Shard|Node Increase}}&lt;br /&gt;
| EV2 can create '''1-4''' extra node(s) in any single Weapon Manufacturer chain.&lt;br /&gt;
| 6&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;obelisk_shield&amp;quot;&lt;br /&gt;
| {{Defense Shard|Obelisk Shield}}&lt;br /&gt;
| Obelisk Shield absorption increased to '''10-70%'''.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;oily_entrapment&amp;quot;&lt;br /&gt;
| {{Defense Shard|Oily Entrapment}}&lt;br /&gt;
| Increases Oil Geyser slow rate by '''3-15%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_pylon&amp;quot;&lt;br /&gt;
| {{Defense Shard|Power Pylon}}&lt;br /&gt;
| Increases the Defense Power of nearby defenses to '''102-120%.''' Note: Requires a Blockade but this shard does not buff the Blockade that equips this shard.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;splody_harpoon&amp;quot;&lt;br /&gt;
| {{Defense Shard|Splody Harpoon}}&lt;br /&gt;
| Ballista projictiles have a '''10-30%''' chance to detonate on each target hit dealing '''150-350%''' of the Ballista's defence power stat as extra damage in small area.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;viscous_oil&amp;quot;&lt;br /&gt;
| {{Defense Shard|Viscous Oil}}&lt;br /&gt;
| The oil effect from Oil Catapult now slows enemies by an additional '''2-??%''', and also slows their attack speed by '''8-??%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;charged_shot&amp;quot;&lt;br /&gt;
| {{Hero Shard|Charged Shot}}&lt;br /&gt;
| Your primary attacks have a '''5-15%''' chance to fire a fully charged secondary attack.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Huntress}}{{Valid for Apprentice}}{{Valid for SeriesEV2}}{{Valid for Adept}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;chi_supercharge&amp;quot;&lt;br /&gt;
| {{Hero Shard|Chi Supercharge}}&lt;br /&gt;
| Increases Talisman of Empowerment's Defense Power boost by '''2-20%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Initiate}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;constrictor&amp;quot;&lt;br /&gt;
| {{Hero Shard|Constrictor}}&lt;br /&gt;
| Defeating an enemy adds a constrictor stack. At '''10''' stacks, unleashes a bed of constrictor snakes that stun nearby targets for '''1-5s'''. While stunned, enemies take '''50-450%''' Ability Power as magical damage each second for '''3''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_slam&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enduring Slam}}&lt;br /&gt;
| Seismic Slam stun duration increased by '''0.5-5''' seconds.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Shield&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fiery_brimstone&amp;quot;&lt;br /&gt;
| {{Hero Shard|Fiery Brimstone}}&lt;br /&gt;
| Adds '''4-12%''' Hero Damage to Your Attacks as Magical Fire Damage.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;flame_cloak&amp;quot;&lt;br /&gt;
| {{Hero Shard|Flame Cloak}}&lt;br /&gt;
| After using Valiant Charge, wreath yourself in flames for 6s. While aflame, you take '''5-??%''' less damage and burn attackers for '''400-??%''' of your Armor.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Shield&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;heroic_boost&amp;quot;&lt;br /&gt;
| {{Hero Shard|Heroic Boost}}&lt;br /&gt;
| Increases Heroic Wave's healing done by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Monk}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;life_leech&amp;quot;&lt;br /&gt;
| {{Hero Shard|Life Leech}}&lt;br /&gt;
| Your primary attacks heal you for '''0.2-1%''' of your max health.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mage_gambit&amp;quot;&lt;br /&gt;
| {{Hero Shard|Mage Gambit}}&lt;br /&gt;
| Increases your ability power by '''10-50%''', but increase danage taken from enemies by '''60-20%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mana_capacitor&amp;quot;&lt;br /&gt;
| {{Hero Shard|Mana Capacitor}}&lt;br /&gt;
| Increases your maximum ability resource by '''10-100'''.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for Initiate}}{{Valid for SeriesEV2}}{{Valid for AbyssLord}}{{Valid for Lavamancer}}{{Valid for Dryad}}{{Valid for Gunwitch}}{{Valid for Adept}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;poisoned_blades&amp;quot;&lt;br /&gt;
| {{Hero Shard|Poisoned Blades}}&lt;br /&gt;
| Combat Preparation now applies poison to your blades for 5s, causing you to deal '''50-110%''' more damage as poison damage on melee attacks.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_gambit&amp;quot;&lt;br /&gt;
| {{Hero Shard|Power Gambit}}&lt;br /&gt;
| Increases your Hero Damage by '''10-50%''', but increase damage taken from enemies by '''60-20%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;proton_canon_insulator&amp;quot;&lt;br /&gt;
| {{Hero Shard|Proton Canon Insulator}}&lt;br /&gt;
| Reduces the heat generation rate of Proton Charge by '''2-20%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;proton_supercharge&amp;quot;&lt;br /&gt;
| {{Hero Shard|Proton Supercharge}}&lt;br /&gt;
| EV2's Proton Charge deals an extra '''10-210%''' of your ability power stat as damage while its max range is increased by '''5-25%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;ramster_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Ramster Power}}&lt;br /&gt;
| Increases the damage of Ramster Direct Command by '''5-35%'''.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;ravenhost&amp;quot;&lt;br /&gt;
| {{Hero Shard|Ravenhost}}&lt;br /&gt;
| Your primary attacks generate Raven stacks. Once you reach '''10''' stacks, the stacks are depleted to fire a magical Raven dealing '''10-210%''' of your Ability Power as damage. Bounces '''5''' times.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;restoring_snipe&amp;quot;&lt;br /&gt;
| {{Hero Shard|Restoring Snipe}}&lt;br /&gt;
| Snipe critical hits restore '''4-40''' Broom Power.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;ride_the_lightning&amp;quot;&lt;br /&gt;
| {{Hero Shard|Ride the Lightning}}&lt;br /&gt;
| Increase the damage bonus of Lightning Stance by '''1%-21%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;serpents_kiss&amp;quot;&lt;br /&gt;
| {{Hero Shard|Serpent’s Kiss}}&lt;br /&gt;
| Secondary Attacks inflict poison on enemies, dealing '''10-210%''' of Hero Health as damage per second for '''1-5''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;snipe_critical_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Snipe Critical Power}}&lt;br /&gt;
| Increases the total critical damage of Snipe by '''104-140%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;tectonic_breaker&amp;quot;&lt;br /&gt;
| {{Hero Shard|Tectonic Breaker}}&lt;br /&gt;
| While Hardened, deal '''10-370%''' Armor Stat as crushing Earth damage every '''3'''rd primary attack. While Inflamed deal '''10-370%''' Hero Damage as Fire damage every '''3'''rd primary attack.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;twice_as_bright&amp;quot;&lt;br /&gt;
| {{Hero Shard|Twice As Bright}}&lt;br /&gt;
| Eruption now increases Defense Power to '''10-70%''', but the duration is reduced by '''-5''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;wreckless&amp;quot;&lt;br /&gt;
| {{Hero Shard|Wreckless}}&lt;br /&gt;
| The Barbarian deals up to '''0.5%-20.5%''' bonus damage based upon current Wrath.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 8 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos VIII ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_8_shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;double_tap&amp;quot;&lt;br /&gt;
| {{Defense Shard|Double Tap}}&lt;br /&gt;
| Your Skeletal Archers have a '''22-54%''' chance to fire twice in succession.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_bubble&amp;quot;&lt;br /&gt;
| {{Defense Shard|Enduring Bubble}}&lt;br /&gt;
| Increases Viper's Fang bubble duration by '''1-2''' seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Freezing Rain&amp;quot;&lt;br /&gt;
| {{Defense Shard|Freezing Rain}}&lt;br /&gt;
| Geyser Traps has '''10-?%''' chance to freeze all targets.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;oily_harpoon&amp;quot;&lt;br /&gt;
| {{Defense Shard|Oily Harpoon}}&lt;br /&gt;
| Ballista oils targets on hit for ''2.16-6.12'' seconds. Fire damage Ignites the enemy for '''20-200%''' of Defense Power for 3 seconds.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shattering_torpedo&amp;quot;&lt;br /&gt;
| {{Defense Shard|Shattering Torpedo}}&lt;br /&gt;
| Reflect Beam's torpedoes are imbued with Earth Magic, dealing an extra '''2-42%''' Crushing Earth Damage on explosions.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;snakes_on_a_plane&amp;quot;&lt;br /&gt;
| {{Defense Shard|Snakes on a plane}}&lt;br /&gt;
| Obelisk spawns a snake every 3 seconds that flies into an enemy dealing '''250-1,250%''' Defense Power as magical Earth damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;torpedo_striker&amp;quot;&lt;br /&gt;
| {{Defense Shard|Torpedo Striker}}&lt;br /&gt;
| Increases the radius of the Reflect Beam's Torpedo Detonation by '''3-39%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;vengeance&amp;quot;&lt;br /&gt;
| {{Defense Shard|Vengeance}}&lt;br /&gt;
| 4-40% of the damage taken by the Spike Blockade is returned in its next attack.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;water_elemental&amp;quot;&lt;br /&gt;
| {{Defense Shard|Water Elemental}}&lt;br /&gt;
| The affected tower has has '''5-25%''' chance on hit to drench enemies for 3 seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;block_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Block Power}}&lt;br /&gt;
| Increases the blocking power of the shield by '''5-25%'''&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Shield&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;celestial_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Celestial Power}}&lt;br /&gt;
| Falling stars give an additional '''6-?''' celestial power.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;deaths_grasp&amp;quot;&lt;br /&gt;
| {{Hero Shard|Death’s Grasp}}&lt;br /&gt;
| When you defeat an enemy, you generate a charge, up to a max of 5. When you block with your shield, all charges are then consumed each unleashing a fireball that deal '''10-210%''' of your ability power as magical fire damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Shield&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_price&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enduring Price}}&lt;br /&gt;
| Two at Twice the Price lasts '''1-7''' seconds longer.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;escape_artist&amp;quot;&lt;br /&gt;
| {{Defense Shard|Escape Artist}}&lt;br /&gt;
| Reduces the time of disabling effects you sustain by '''0-37.5%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;freezing_vault&amp;quot;&lt;br /&gt;
| {{Hero Shard|Freezing Vault}}&lt;br /&gt;
| Your broom vault now freezes the target for '''1-4''' seconds and deals an extra '''4-16%''' damage.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;harbingers_powered_block&amp;quot;&lt;br /&gt;
| {{Hero Shard|Harbinger’s Powered Block}}&lt;br /&gt;
| Blocking reduces the cooldown of Seismic Slam by '''-0.2''' to '''-0.7''' seconds. Happens a max of '''3''' times a second.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Shield&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;holy_restoration&amp;quot;&lt;br /&gt;
| {{Hero Shard|Holy Restoration}}&lt;br /&gt;
| Increases the healing of Holy Fire by '''3-??%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lightning_touch&amp;quot;&lt;br /&gt;
| {{Hero Shard|Lightning Touch}}&lt;br /&gt;
| Your primary attacks deal an additional '''4-40%''' of your Hero Damage as storm damage.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lingering_core&amp;quot;&lt;br /&gt;
| {{Hero Shard|Lingering Core}}&lt;br /&gt;
| Increases Molten Core lifespan by '''1-8''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_of_embermount&amp;quot;&lt;br /&gt;
| {{Hero Shard|Power of Embermount}}&lt;br /&gt;
| Increases the amount of Molten Power gained by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_overwhelming&amp;quot;&lt;br /&gt;
| {{Hero Shard|Power Overwhelming}}&lt;br /&gt;
| Increases your Ability Power by '''10-30%''', but increase your ability resource cost by '''100-70%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;price_of_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Price Of Power}}&lt;br /&gt;
| Increases damage of Two at Twice the Price by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;proton_cannon_boost&amp;quot;&lt;br /&gt;
| {{Hero Shard|Proton Cannon Boost}}&lt;br /&gt;
| Width of Proton Charge increased by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;proton_flame_charge&amp;quot;&lt;br /&gt;
| {{Hero Shard|Proton Flame Charge}}&lt;br /&gt;
| EV2's Proton Cannon is upgraded with a flaming core dealing an extra '''4-25%''' fire damage to enemies it hits.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;pumpkinator&amp;quot;&lt;br /&gt;
| {{Hero Shard|Pumpkinator}}&lt;br /&gt;
| Your primary attacks pumpkin your enemies. When a pumpkined dies they explode doing '''10-210%''' ability power as damage. When a pumpkined enemy is hit with a melee attack, increase the Hero Critical Chance of the attacker by '''3-33''' for 5 seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;radiant_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Radiant Power}}&lt;br /&gt;
| Increases the Defense Power of nearby defenses by '''5-10%'''.&lt;br /&gt;
| 5&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;regeneration&amp;quot;&lt;br /&gt;
| {{Hero Shard|Regeneration}}&lt;br /&gt;
| Restores '''0.25-1.25%''' of your Max Health every 5 seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;serpent_gods_fury&amp;quot;&lt;br /&gt;
| {{Hero Shard|Serpent God's Fury}}&lt;br /&gt;
| When you crit with a primary attack, reduce the cooldown of all your abilities by '''-0.1-0.3''' seconds. The effect has a cooldown of 1 second.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;snake_bomb&amp;quot;&lt;br /&gt;
| {{Hero Shard|Snake Bomb}}&lt;br /&gt;
| When a Dark Torment serpent expires, it explodes dealing '''20-1,020%''' Ability Power as magical damage to nearby enemies.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;spiders_kiss&amp;quot;&lt;br /&gt;
| {{Hero Shard|Spider’s Kiss}}&lt;br /&gt;
| Snipe hits inflict poison, dealing '''50-450%''' Ability Power as magical Poison damage per second for 5 seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;submerging_blast&amp;quot;&lt;br /&gt;
| {{Hero Shard|Submerging Blast}}&lt;br /&gt;
| Increases Submerge's Emerge damage by '''3-39%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;submerging_speed&amp;quot;&lt;br /&gt;
| {{Hero Shard|Submerging Speed}}&lt;br /&gt;
| Increases movement speed while Submerged by '''+4-40%''' and adds a knockup on Emerge.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;sundering_blow&amp;quot;&lt;br /&gt;
| {{Hero Shard|Sundering Blow}}&lt;br /&gt;
| Your primary attacks reduce enemy's resistances by '''5-20%''', increasing damage dealt to them.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;superconductor&amp;quot;&lt;br /&gt;
| {{Hero Shard|Superconductor}}&lt;br /&gt;
| Reduces the costs of all abilities by '''1-19%'''.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Monk}}{{Valid for Huntress}}{{Valid for AbyssLord}}{{Valid for SeriesEV2}}{{Valid for Gunwitch}}{{Valid for Lavamancer}}{{Valid for Initiate}}{{Valid for Adept}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;taser_suit&amp;quot;&lt;br /&gt;
| {{Hero Shard|Taser Suit}}&lt;br /&gt;
| When you take damage you have a '''1-16%''' chance to electrocute enemies in a small area around you, stunning them for 3 seconds.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;tempered_anger&amp;quot;&lt;br /&gt;
| {{Hero Shard|Tempered Anger}}&lt;br /&gt;
| Mystic loses appeasement '''3-39%''' slower and take '''0-100%''' less appeasement damage when at 0 appeasement.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;venomous_strikes&amp;quot;&lt;br /&gt;
| {{Hero Shard|Venomous Strikes}}&lt;br /&gt;
|'''2-20%''' chance on hit to poison a target for '''20-180%''' of your Hero Damage stat as magical poison damage each second for '''1-5s'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;wave_of_the_storm&amp;quot;&lt;br /&gt;
| {{Hero Shard|Wave Of The Storm}}&lt;br /&gt;
| You have a '''4-40%''' chance when landing on the ground to deal '''10-210%''' of your Ability Power as storm damage to nearby enemies.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;zero_entropy&amp;quot;&lt;br /&gt;
| {{Hero Shard|Zero Entropy}}&lt;br /&gt;
| Ice Needle only affects a single target, but damage is increased by '''3-39%''' and duration is increased by '''1-6''' seconds.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 9 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos IX ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos IX Shard.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;augmented_explosions&amp;quot;&lt;br /&gt;
| {{Defense Shard|Augmented Explosions}}&lt;br /&gt;
| Explosion radius of Nether Spiders and Slimes are '''15-65%''' bigger.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Dryad}}{{Valid for Mercenary}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;oily_overflow&amp;quot;&lt;br /&gt;
| {{Defense Shard|Oily Overflow}}&lt;br /&gt;
| Oil Catapult projectiles leave additional Oil on the ground for '''3-??''' seconds.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;bunny_hop&amp;quot;&lt;br /&gt;
| {{Hero Shard|Bunny Hop}}&lt;br /&gt;
| Gives the ability to double jump! And increases your movement speed by '''0-200'''.&lt;br /&gt;
| 4&lt;br /&gt;
| Chaos 9 (Winter Event)&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Huntress}}{{Valid for Squire}}{{Valid for AbyssLord}}{{Valid for Adept}}{{Valid for Lavamancer}}{{Valid for SeriesEV2}}{{Valid for Barbarian}}{{Valid for Mystic}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;heavy_armor&amp;quot;&lt;br /&gt;
| {{Hero Shard|Heavy Armor}}&lt;br /&gt;
| Increases armor by '''4-??%''', but reduces speed by '''700-??'''.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;sharp_thinking&amp;quot;&lt;br /&gt;
| {{Hero Shard|Sharp Thinking}}&lt;br /&gt;
| Increases the damage bonus of Combat Preparation by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;wild_fire&amp;quot;&lt;br /&gt;
| {{Hero Shard|Wild Fire}}&lt;br /&gt;
| Increases the duration of Flame Surge’s fire trail by '''1-??''' seconds.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Others ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enhanced_launcher&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enhanced Launcher}}&lt;br /&gt;
| Anti Gravity Bot Launcher can store an additional '''1-15''' Anti Gravity Bots.&lt;br /&gt;
| 14&lt;br /&gt;
|'''Removed'''&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;skeletal_bind&amp;quot;&lt;br /&gt;
| {{Hero Shard|Skeletal Bind}}&lt;br /&gt;
| When you defeat an enemy, you generate a charge. Your next fully-charged secondary attack summons a skeletal hand that traps each target hit for '''1-6''' seconds, draining one charge for each enemy hit. You can have a max of '''5''' charges.&lt;br /&gt;
| 10&lt;br /&gt;
|'''Removed'''&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;harbingers_exile&amp;quot;&lt;br /&gt;
| {{Defense Shard|Harbinger’s Exile}}&lt;br /&gt;
| Training Dummy has a '''1-9%''' chance to teleport targets back to spawner.&lt;br /&gt;
| 20&lt;br /&gt;
|'''Removed'''&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;withering_blast&amp;quot;&lt;br /&gt;
| {{Defense Shard|Withering Blast}}&lt;br /&gt;
| Enemies damaged by Arcane Barrier take '''5-20%''' increased damage for '''1.5-3''' seconds.&lt;br /&gt;
| 15&lt;br /&gt;
|'''Revenge of the Yeti Incursion'''&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;onsen_bath&amp;quot;&lt;br /&gt;
| {{Defense Shard|Onsen Bath}}&lt;br /&gt;
| 20% chance for Cannonball Tower to fire a steamy blast dealing '''20-500%''' Defense Power and drenching enemies for 3 seconds.&lt;br /&gt;
| 12&lt;br /&gt;
|'''Revenge of the Yeti Incursion - Xbox Exclusive Item'''&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hyper Shards==&lt;br /&gt;
[[File:The_Hyper_Shard_Icon.png|right|120px]]&lt;br /&gt;
With the introduction of mastery mode, several new hyper shards have been introduced to the game.  Shards unlock as you earn stars in mastery mode.&lt;br /&gt;
Each hyper shard can only be obtained once in Mastery mode.&lt;br /&gt;
&lt;br /&gt;
As of the Prime Incursion Update, completing all maps within a prime region awards a hyper shard.  Completing all six regions awards the last hyper shard.  This allows you to obtain a second set of all the shards.&lt;br /&gt;
Note that the order that you obtain hyper shards in Prime Incursions is different than that of Mastery mode (e.g. the first prime region doesn't award Mass Destruction).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:10%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:40%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Stars Needed&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Prime Region&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Shield&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Helmet&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Chest &lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Gloves&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Boots&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Relic&lt;br /&gt;
|- id=&amp;quot;mass_destruction&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_2.png|50px]]                                                                                             &lt;br /&gt;
'''Mass Destruction'''}} &lt;br /&gt;
|| Increases the Defense Power of the affected tower by 2-70% . || 34 || 50 Stars || Completing all prime maps || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;vicious_strikes&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_5.png|50px]]                                                                                          &lt;br /&gt;
'''Vicious Strikes'''}} &lt;br /&gt;
|| Increases the Defense Range of the affected tower by x-2275 units. || 12 || 155 Stars || Prime 6 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;radiant_critical_power&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_3.png|50px]]                                                                                          &lt;br /&gt;
'''Radiant Critical Power'''}} &lt;br /&gt;
|| Increases the Defense Critical Damage of nearby defenses by 0-5% and Defense Critical Chance of nearby defenses by 3%. || 5 || 260 Stars || Prime 4 || {{Valid for ALL}} || {{Valid for Boots}}&lt;br /&gt;
|- id=&amp;quot;explosive_shielding_guard&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_1.png|50px]]                                                                                        &lt;br /&gt;
'''Explosive Shielding Guard'''}} &lt;br /&gt;
|| When the affected tower takes damage, it has a 3-35% chance to gain a shield for 50-250% of its Defense Health for 5 seconds and to trigger an explosion that deals 140-500% of its Defense Health as damage to nearby enemies. Does not work with Auras and Traps. This does not destroy the tower. Does not stack with Shielding Guard or Explosive Guard. || 20 || 365 Stars || Prime 2 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;thunderstruck&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_4.png|50px]]                                                                               &lt;br /&gt;
'''Thunderstruck'''}} &lt;br /&gt;
|| Your primary attacks have a 26% chance on hit to drench enemies for 7 seconds and your primary attacks deal an additional 40% damage as storm. || 12 || 470 Stars || Prime 3 || {{Valid for ALL}} || {{Valid for Weapon}}&lt;br /&gt;
|- id=&amp;quot;destructive_pylon&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_2.png|50px]]                                                                                      &lt;br /&gt;
'''Destructive Pylon'''}} &lt;br /&gt;
|| Increases the Defense Power of nearby defenses to 120% and increases the Defense Power of the affected tower by 34%. Does not stack with Destruction or Power Pylon. || 18 || 575 Stars || Prime 1 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;automation&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_1.png|50px]]                                                                                  &lt;br /&gt;
'''Automation'''}} &lt;br /&gt;
|| Each time your defense attacks, it heals for 2% of its max health. Cooldown of 0.7 seconds. || 20 || 680 Stars || Prime 5 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_6.png|50px]]                                                                                  &lt;br /&gt;
'''Juggernaut'''}} &lt;br /&gt;
|| Increases your defense health and reduce damage, on 16/16 +70% Defense Health and +20% damage reduction || 16 || 785 Stars || Prime 7 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|- style=&amp;quot;opacity:.5&amp;quot;&lt;/div&gt;</summary>
		<author><name>Cymmina</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Shards&amp;diff=14821</id>
		<title>Shards</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Shards&amp;diff=14821"/>
				<updated>2022-02-17T16:14:07Z</updated>
		
		<summary type="html">&lt;p&gt;Cymmina: Added mercenary shards&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shards are gemlike artifacts that slot into your Relics, Armor, and Weapons. Shards replaced [[Skill Spheres]] system and item [[Passives]] (while some items with unique passives still drop but have only one shard slot). Shards give your hero or your defenses extra stats or abilities, all green shards can buff only defenses and can be placed only in [[Relics]], while blue shards will buff your hero and can be placed in [[Weapon]] and [[Armor]]. Shards can be moved between pieces of gear and be upgraded straight from your inventory. A weapon or piece of armor allows to hold up to 3 Shards and can only equip Hero (blue) Shards and relics can hold up to 3 Defense (green) Shards. Blue shards give you hero new abilities or stats while they are placed in any item currently equipped by that hero, but green (defenses) shards strengthen only that tower, where relic containing them is equipped.&lt;br /&gt;
&lt;br /&gt;
==Shards Packs==&lt;br /&gt;
Shards drop from shard packs obtained from victory chest at the end of every map, you will get Standard shard pack after completing any Campaign and Chaos map, those packs can drop shards associated with Campaign packs. After completing Trials on Chaos difficulty, you will get guaranteed Shard pack from that difficulty and one Shard Pack from any previous difficulty (for example, if you beat Chaos III Trials, you’ll receive 1 Chaos III Shard Pack and 1 Chaos II, Chaos I or Standard Shard Pack). &lt;br /&gt;
Once you win 3 consecutive random maps in a row in Trials, you’ll activate the Shard consecutive bonus. On your 4th consecutive victory onward, you’ll earn an extra Shard Pack for as long as the streak continues. This extra Shard Pack is a guaranteed Shard Pack from that difficulty. That means once you activate the win bonus, you’ll get 3 Shards guaranteed every victory (2 Shard Packs of that difficulty, 1 Shard Pack from previous difficulties) until one of your crystals break or you leave the game.&lt;br /&gt;
&lt;br /&gt;
Any shard can be purchased from [[Non Playable Characters|Gran Ma'ster]] for 1000 Defender Medals or 250 Gems. A shard pack containing 5 random shards can also be purchased for 500 Defender Medals or 125 Gems. These shard packs will give you 5 random shards from a single difficulty (e.g. 5 random Chaos V shards).&lt;br /&gt;
&lt;br /&gt;
==Shard Dust==&lt;br /&gt;
As of the Protean Shift update, you may disenchant shards (press 's' when hovering over a shard) which will turn the shard into shard dust of the same tier. Ten shard dust can be exchanged with [[Tavern#War_Recruiter|War Recruiter]] to obtain one new shard pack.&lt;br /&gt;
&lt;br /&gt;
==Standard Shards List==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CAMPAIGN --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Campaign ===&lt;br /&gt;
&lt;br /&gt;
[[File:Campaign_Standard_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;defensive_critical_damage&amp;quot;&lt;br /&gt;
| {{Defense Shard|Defensive Critical Damage}}&lt;br /&gt;
| Increases the Defense Crit Damage of the affected tower by '''4-20%'''.&lt;br /&gt;
| 16&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fortification&amp;quot;&lt;br /&gt;
| {{Defense Shard|Fortification}}&lt;br /&gt;
| Increases Defense Health of the affected tower by '''2-34%'''.&lt;br /&gt;
| 16&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;ghastly_curse&amp;quot;&lt;br /&gt;
| {{Defense Shard|Ghastly Curse}}&lt;br /&gt;
| Nether Archer arrows now make enemies move at '''50-42%''' speed for '''0-4''' seconds.&lt;br /&gt;
| 8&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;concussive_chi&amp;quot;&lt;br /&gt;
| {{Hero Shard|Concussive Chi}}&lt;br /&gt;
| Secondary attacks have a '''1-25%''' chance to stun targets for '''1-4.6''' seconds.&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;concussive_shock&amp;quot;&lt;br /&gt;
| {{Hero Shard|Concussive Shock}}&lt;br /&gt;
| Increases the stun duration of Concussive Shot by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;construction&amp;quot;&lt;br /&gt;
| {{Hero Shard|Construction}}&lt;br /&gt;
| Increases repair and upgrade speed during Combat Phase by '''25-75%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;corruptions_fortification&amp;quot;&lt;br /&gt;
| {{Hero Shard|Corruption’s Fortification}}&lt;br /&gt;
| Armor buff of Dryad’s Blessing is increased by '''4-40%''' in purification form.&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;drenching_strikes&amp;quot;&lt;br /&gt;
| {{Hero Shard|Drenching Strikes}}&lt;br /&gt;
| Your primary attacks have a '''2-30%''' chance on hit to drench enemies for '''3-7''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_tornado&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enduring Tornado}}&lt;br /&gt;
| Increases the knockup duration of Tornado by '''1-6''' seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enhanced_decoy&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enhanced Decoy}}&lt;br /&gt;
| Death From Above's decoy deals an extra '''20-420%''' damage to enemies.&lt;br /&gt;
| 20&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fountain_of_speed&amp;quot;&lt;br /&gt;
| {{Hero Shard|Fountain Of Speed}}&lt;br /&gt;
| Abyss Fountain increases allied movement speed by '''50-650''' for '''5''' seconds.&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;knife_club&amp;quot;&lt;br /&gt;
| {{Hero Shard|Knife Club}}&lt;br /&gt;
| Increases the damage of Fan of Knives by '''3-39%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;retribution&amp;quot;&lt;br /&gt;
| {{Hero Shard|Retribution}}&lt;br /&gt;
| When you take damage, you have a '''2-20%''' chance of dealing '''125-425%''' of your Armor as damage to your attacker.&lt;br /&gt;
| 20&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;speed_boost&amp;quot;&lt;br /&gt;
| {{Hero Shard|Speed Boost}}&lt;br /&gt;
| Increases your movement speed by '''100-500'''.&lt;br /&gt;
| 8&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;support_magic_specialist&amp;quot;&lt;br /&gt;
| {{Hero Shard|Support Magic Specialist}}&lt;br /&gt;
| Decreases the cost of Broom Vault and Book Drop by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;swift_provocation&amp;quot;&lt;br /&gt;
| {{Hero Shard|Swift Provocation}}&lt;br /&gt;
| Provoke movement speed buff increased by '''10-154'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;wither_bubble&amp;quot;&lt;br /&gt;
| {{Hero Shard|Wither Bubble}}&lt;br /&gt;
| Arcane Bubble withers enemies inside it increasing the damage they take by '''X-15%'''.&lt;br /&gt;
| 9&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;worm_scarf&amp;quot;&lt;br /&gt;
| {{Hero Shard|Worm Scarf}}&lt;br /&gt;
| Reduces the damage you take from enemies by '''3-15%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;zephyrs_warpath&amp;quot;&lt;br /&gt;
| {{Hero Shard|Zephyr's Warpath}}&lt;br /&gt;
| Increase movement speed in Whirlwind by '''5%-105%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 1 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos I ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_1_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;crumbling_stone&amp;quot;&lt;br /&gt;
| {{Defense Shard|Crumbling Stone}}&lt;br /&gt;
| Enemies petrified by Maw of the Earth Drake receive '''2-20%''' more damage and explode on death for '''10-250%''' Defense Power magical damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;destruction&amp;quot;&lt;br /&gt;
| {{Defense Shard|Destruction}}&lt;br /&gt;
| Increases Defense Power of the affected tower by '''2-34%'''.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;electric_fingers&amp;quot;&lt;br /&gt;
| {{Defense Shard|Electric Fingers}}&lt;br /&gt;
| Skeletal Orcs have '''3-30%''' chance on hit to deal an additional '''40-400%''' of their Defense Health as storm damage. Bounces '''3''' times.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowered_flame&amp;quot;&lt;br /&gt;
| {{Defense Shard|Empowered Flame}}&lt;br /&gt;
| Flamethrower tower has a '''1-15%''' chance to hit the target again for '''55-275%''' damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;laser_boost&amp;quot;&lt;br /&gt;
| {{Defense Shard|Laser Boost}}&lt;br /&gt;
| Picking up Mega Death Laser increases EV2's movements speed by '''50-350''' and Hero Damage by '''4-40%''' for '''15''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;rippling_explosions&amp;quot;&lt;br /&gt;
| {{Defense Shard|Rippling Explosions}}&lt;br /&gt;
| Enemies that die inside the boost aura have a '''5-25%''' chance to detonate, dealing '''20-80%''' of the Boost aura's Tower Damage stat as damage in a small area around the enemy.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;stun_fire&amp;quot;&lt;br /&gt;
| {{Defense Shard|Stun Fire}}&lt;br /&gt;
| Cannonball Tower has a '''11-25%''' chance on hit to stun target for '''1.6-3''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;annoyance&amp;quot;&lt;br /&gt;
| {{Hero Shard|Annoyance}}&lt;br /&gt;
| Taunts nearby enemies for '''1-4''' seconds every '''8''' seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;binding_roots&amp;quot;&lt;br /&gt;
| {{Hero Shard|Binding Roots}}&lt;br /&gt;
| Your slam ability has an '''22-50%''' chance to stun enemies for 0.5 seconds then root in place for 4.5 seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;bots_of_oil&amp;quot;&lt;br /&gt;
| {{Hero Shard|Bots Of Oil}}&lt;br /&gt;
| Exploding Grav Bots now oil enemies for '''1-8''' second(s). If ignited by fire, deals  '''20-220%''' Ability Power as fire damage per second for '''1-5''' second(s).&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;broomnado_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Broomnado Power}}&lt;br /&gt;
| Increases Broom Nado damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;bulwark&amp;quot;&lt;br /&gt;
| {{Hero Shard|Bulwark}}&lt;br /&gt;
| Increases armor by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;concussive_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Concussive Power}}&lt;br /&gt;
| Increases the damage of Concussive Shots by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;crane_stance&amp;quot;&lt;br /&gt;
| {{Hero Shard|Crane Stance}}&lt;br /&gt;
| Each secondary attack increases the damage of the next primary attack by '''10-90%.''' Stacks up to '''6''' times.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;critical_strike&amp;quot;&lt;br /&gt;
| {{Hero Shard|Critical Strike}}&lt;br /&gt;
| Increases your Hero Crit Chance by '''3-10%'''.&lt;br /&gt;
| 7&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;full_shell_ahead&amp;quot;&lt;br /&gt;
| {{Hero Shard|Full Shell Ahead}}&lt;br /&gt;
| Increases movement speed while in Turtle Stance by '''25-525'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;explosive_blades&amp;quot;&lt;br /&gt;
| {{Hero Shard|Explosive Blades}}&lt;br /&gt;
| Daggers thrown by Dagger Throw no longer pierce. Daggers now stick to the target and explode after 3 seconds for '''1,500-5,000%''' of Ability Power.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;haunting&amp;quot;&lt;br /&gt;
| {{Hero Shard|Haunting}}&lt;br /&gt;
| Primary attacks generate '''1''' ghost stack. At '''10''' stacks you unleash ghosts for '''3''' seconds, each dealing '''10-250%''' of your Ability Power as damage. The effect has a cooldown of '''5''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lashing_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Lashing Power}}&lt;br /&gt;
| Increases Lash Out damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;molten_striker&amp;quot;&lt;br /&gt;
| {{Hero Shard|Molten Striker}}&lt;br /&gt;
| Molten Core deals more impact damage the farther it travels, up to +20-200% more damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_volley&amp;quot;&lt;br /&gt;
| {{Hero Shard|Power Volley}}&lt;br /&gt;
| Increases the damage of Arcane Volley by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shroom_doom&amp;quot;&lt;br /&gt;
| {{Hero Shard|Shroom Doom}}&lt;br /&gt;
| Damage of Powder Toss while in Corrupt Form increased by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;thundering_call&amp;quot;&lt;br /&gt;
| {{Hero Shard|Thundering Call}}&lt;br /&gt;
| Increases Call to Madness range by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;withering_fountain&amp;quot;&lt;br /&gt;
| {{Hero Shard|Withering Fountain}}&lt;br /&gt;
| Abyss Fountain withers enemies inside it reducing the damage they deal by '''2-20%'''.&lt;br /&gt;
| 9&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 2 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos II ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_2_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;atomic_capacity&amp;quot;&lt;br /&gt;
| {{Defense Shard|Atomic Capacity}}&lt;br /&gt;
| This shard gives your Atomic Launcher an additional missile when the shard is upgraded to '''4/8''' and then another at '''8/8'''.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;berserk_master&amp;quot;&lt;br /&gt;
| {{Defense Shard|Berserk Master}}&lt;br /&gt;
| Increases the duration of Direct Command on your Skeletal Orcs by '''1-5''' seconds.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;blazing_phoenix&amp;quot;&lt;br /&gt;
| {{Defense Shard|Blazing Phoenix}}&lt;br /&gt;
| Shortly after a Blaze Balloon triggers, a Phoenix emerges dealing '''1000-5000%''' Defense Power as magical fire damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;combined_power&amp;quot;&lt;br /&gt;
| {{Defense Shard|Combined Power}}&lt;br /&gt;
| Serpent's Coil deals '''25-385%''' Defense Power as magical damage each second when an enemy is also affected by Sand Viper.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;defensive_critical_strike&amp;quot;&lt;br /&gt;
| {{Defense Shard|Defensive Critical Strike}}&lt;br /&gt;
| Increases the Defense Crit Chance of the affected tower by an additional '''2-15%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;encroaching_flames&amp;quot;&lt;br /&gt;
| {{Defense Shard|Encroaching Flames}}&lt;br /&gt;
| Flame aura has a '''5-30%''' chance to deal '''4-60%''' more damage.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;frosty_duet&amp;quot;&lt;br /&gt;
| {{Defense Shard|Frosty Duet}}&lt;br /&gt;
| The Frostbite tower can hit an additional target, but its Range is reduced by '''60-35%.'''&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;icefall&amp;quot;&lt;br /&gt;
| {{Defense Shard|Icefall}}&lt;br /&gt;
| Hailstorm Tower attacks have a '''2-5%''' chance on hit to freeze enemies for 2 seconds.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;magma_maelstrom&amp;quot;&lt;br /&gt;
| {{Defense Shard|Magma Maelstrom}}&lt;br /&gt;
| Rate at which Fissures of Embermount generate Molten Power reduced by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;over_charge&amp;quot;&lt;br /&gt;
| {{Defense Shard|Over Charge}}&lt;br /&gt;
| Increases the Elvish Artillery Cannon's projectile damage radius by '''16-64%''', and reduces damage falloff by '''18-42%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;panic_fire&amp;quot;&lt;br /&gt;
| {{Defense Shard|Panic Fire}}&lt;br /&gt;
| When the affected tower takes damage, it has a '''5-15%''' chance to increase it's Attack Rate by '''50%''' for '''1-4''' seconds. Does not work with Auras and Traps.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_bolts&amp;quot;&lt;br /&gt;
| {{Defense Shard|Power Bolts}}&lt;br /&gt;
| Ballista has a '''4-40%''' chance on hit to deal '''15-60%''' extra magical damage.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;press_your_luck&amp;quot;&lt;br /&gt;
| {{Defense Shard|Press Your Luck}}&lt;br /&gt;
| When the affected tower takes damage, it has a '''5-15%''' chance to increase it's Critical Hit Chance by '''30%''' for '''1-4''' seconds. Does not work with Auras and Traps.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;world_tree_mcbufferson&amp;quot;&lt;br /&gt;
| {{Defense Shard|World Tree Mcbufferson}}&lt;br /&gt;
| Every '''20''' seconds, the world tree places a leafy shield on a blockade within its influence that absorbs '''10-210%''' of the Dryad's Defense Health stat and lasts '''10''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;batter_up&amp;quot;&lt;br /&gt;
| {{Hero Shard|Batter Up}}&lt;br /&gt;
| Increases the damage of Molten Core by '''4-40%''' each time it is redirected. Happens '''3''' times.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;corruptions_harmony&amp;quot;&lt;br /&gt;
| {{Hero Shard|Corruption’s Harmony}}&lt;br /&gt;
| Reduces Corruption form’s Celestial Power drain by '''-1''' to '''-3'''.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;critical_restoration&amp;quot;&lt;br /&gt;
| {{Hero Shard|Critical Restoration}}&lt;br /&gt;
| Primary Attack critical hits restore '''1-5''' Broom Power.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;dewey_deathimal_system&amp;quot;&lt;br /&gt;
| {{Hero Shard|Dewey Deathimal System}}&lt;br /&gt;
| Book drop duration is increased '''1-3''' second and the extra damage they take is increased '''5-15%''' while under it's effect.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;dragon_stance&amp;quot;&lt;br /&gt;
| {{Hero Shard|Dragon Stance}}&lt;br /&gt;
| Each melee primary attack increases the damage of the next ranged secondary attack by '''10-90%.''' Stacks up to '''6''' times.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;dummies_and_bots&amp;quot;&lt;br /&gt;
| {{Hero Shard|Dummies And Bots}}&lt;br /&gt;
| The Death From Above ability now spawns '''4''' grav Bots that each deal '''20-220%''' of your Ability as damage in a '''100-500''' radius. These do not count towards the cap on the number of Bots she can hold.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowered_mark&amp;quot;&lt;br /&gt;
| {{Hero Shard|Empowered Mark}}&lt;br /&gt;
| Increases the max number of the marked targets this hero may have by '''2-30'''.&lt;br /&gt;
| 28&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowered_throw&amp;quot;&lt;br /&gt;
| {{Hero Shard|Empowered Throw}}&lt;br /&gt;
| Increases the damage of Dagger Throw by '''3-39%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;frenzy&amp;quot;&lt;br /&gt;
| {{Hero Shard|Frenzy}}&lt;br /&gt;
| Primary attacks have a '''21-26%''' to increase attack speed by '''5-30%''' for 5 seconds. Can only proc every 7 seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;harbingers_slam&amp;quot;&lt;br /&gt;
| {{Hero Shard|Harbinger’s Slam}}&lt;br /&gt;
| During Provoke, Seismic Slam damage increased by '''130-410%''' of your Ability Power stat.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;inspiration&amp;quot;&lt;br /&gt;
| {{Hero Shard|Inspiration}}&lt;br /&gt;
| Reduces the cooldown of your abilities by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;piercing&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lava_warrior&amp;quot;&lt;br /&gt;
| {{Hero Shard|Lava Warrior}}&lt;br /&gt;
| Primary Attacks restore '''6-10''' Lava Power.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;piercing&amp;quot;&lt;br /&gt;
| {{Hero Shard|Piercing}}&lt;br /&gt;
| Concussive Shots also fires a piercing shard dealing '''50-350%''' of Ability Power as damage, then explodes dealing '''25-225%''' of Ability Power as unresisted damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_of_the_knight&amp;quot;&lt;br /&gt;
| {{Hero Shard|Power Of The Knight}}&lt;br /&gt;
| Increases the damage of Knight of the Abyss by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;quake&amp;quot;&lt;br /&gt;
| {{Hero Shard|Quake}}&lt;br /&gt;
| You have a '''10-30%''' chance when landing to deal '''50-250%''' of your Ability Power as earth damage to nearby enemies.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;sanctuary&amp;quot;&lt;br /&gt;
| {{Hero Shard|Sanctuary}}&lt;br /&gt;
| Heroes inside the Arcane Bubble shield heal '''5-15'''% of their health per second during the duration of the bubble.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;serpents_appeasement&amp;quot;&lt;br /&gt;
| {{Hero Shard|Serpent’s Appeasement}}&lt;br /&gt;
| Increases Appeasement gained by '''60-300%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;turtle_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Turtle Power}}&lt;br /&gt;
| Increase Damage Protection while in Turtle Stance by '''1%-21%'''.&lt;br /&gt;
|?&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 3 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos III ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_3_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;boosted_grasp&amp;quot;&lt;br /&gt;
| {{Defense Shard|Boosted Grasp}}&lt;br /&gt;
| Enemies move at '''90-60%''' speed when they are within the Boost Aura.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;deadly_strikes&amp;quot;&lt;br /&gt;
| {{Defense Shard|Deadly Strikes}}&lt;br /&gt;
| Increases the Defense Range of the affected tower by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;drenched&amp;quot;&lt;br /&gt;
| {{Defense Shard|Drenched}}&lt;br /&gt;
| After your Geyser Trap drenches an enemy, the next source of damages deals an additional '''3-35%''' damage.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowered_bolts&amp;quot;&lt;br /&gt;
| {{Defense Shard|Empowered Bolts}}&lt;br /&gt;
| Ballista has a '''5-30%''' chance on hit to deal full damage to all targets pierced for the next '''10-40''' seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowered_frostbite&amp;quot;&lt;br /&gt;
| {{Defense Shard|Empowered Frostbite}}&lt;br /&gt;
| Frostbite has a '''5-45%''' chance to freeze the target for '''1-7''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowering_blasphemy&amp;quot;&lt;br /&gt;
| {{Defense Shard|Empowering Blasphemy}}&lt;br /&gt;
| Obelisk Hero Stat boost increased to '''10-50%''' and polymorph duration increased by '''1-6''' seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;icy_spiders&amp;quot;&lt;br /&gt;
| {{Defense Shard|Icy Spiders}}&lt;br /&gt;
| Nether Spiders have a '''6-16(20)%''' chance to spawn a pool of ice on the ground that makes all nearby enemies move at '''90-60(48)%''' speed for 5 seconds. The ice pools last 10 seconds.&lt;br /&gt;
| 10 (14)&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;numerous_reflection&amp;quot;&lt;br /&gt;
| {{Defense Shard|Numerous Reflection}}&lt;br /&gt;
| Increases the nodes of EV2’s Reflect Beam can sustain by '''1-6'''.&lt;br /&gt;
| 5&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;oil_spill&amp;quot;&lt;br /&gt;
| {{Defense Shard|Oil Spill}}&lt;br /&gt;
| Gives oil geyser a '''5-30%''' chance to stun all enemies hit for '''2s'''.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;rain_of_oil&amp;quot;&lt;br /&gt;
| {{Defense Shard|Rain Of Oil}}&lt;br /&gt;
| Skeletal Archer's Direct Command now oils enemies, slowing them by '''50%''' for '''2-12''' seconds. If an oiled enemy is hit by fire damage, the oil ignites, dealing '''20-600%''' of its Defense Power in fire damage over '''1-11''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shielding_guard&amp;quot;&lt;br /&gt;
| {{Defense Shard|Shielding Guard}}&lt;br /&gt;
| When the affected tower takes damage, it has a '''5-25%''' chance to gain a shield for '''50-250%''' of it's Defense Health for '''5''' seconds. Does not work with Auras or Traps.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;abyss_knights_bargain&amp;quot;&lt;br /&gt;
| {{Hero Shard|Abyss Knight’s Bargain}}&lt;br /&gt;
| Reduces the mana cost of Knight of the Abyss by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;abyss_stone_attunement&amp;quot;&lt;br /&gt;
| {{Hero Shard|Abyss Stone Attunement}}&lt;br /&gt;
| Reduces the mana cost of Abyss Stone by '''1-15%'''.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;aerial_mastery&amp;quot;&lt;br /&gt;
| {{Hero Shard|Aerial Mastery}}&lt;br /&gt;
| Increases Death From Above’s Duration by '''1-6''' seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;betsys_curse&amp;quot;&lt;br /&gt;
| {{Hero Shard|Betsy’s Curse}}&lt;br /&gt;
| Primary attacks leave a curse zone that reduces the damage enemies deal by '''5-25%.''' You can place up to '''3''' zones and each zones lasts '''20-100''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;betsys_empowered_lightning&amp;quot;&lt;br /&gt;
| {{Hero Shard|Betsy’s Zapper}}&lt;br /&gt;
| Every '''8''' seconds, secondary attacks spawn a lightning balldealing '''125-325%''' Ability Power as storm damage '''2.5''' times per second  for '''1''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Monk}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;bewitching_hour&amp;quot;&lt;br /&gt;
| {{Hero Shard|Bewitching Hour}}&lt;br /&gt;
| Each Snipe hit adds '''4-40%''' to the damage of the next Primary Attack hit. Stacks up to '''5''' times.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;big_boy&amp;quot;&lt;br /&gt;
| {{Hero Shard|Big Boy}}&lt;br /&gt;
| The first Grav Bot placed will always be a Big Boy. Big Boy mines do an additional '''100-1100%'''  of hero Damage as damage to enemies in double the area.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;bounty&amp;quot;&lt;br /&gt;
| {{Hero Shard|Bounty}}&lt;br /&gt;
| Restores '''1-6''' mana upon defeating an enemy.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;cataclysm&amp;quot;&lt;br /&gt;
| {{Hero Shard|Cataclysm}}&lt;br /&gt;
| Increases Eruption damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;channel&amp;quot;&lt;br /&gt;
| {{Hero Shard|Channel}}&lt;br /&gt;
| Restores '''1-15''' of your ability resources every '''5''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for Initiate}}{{Valid for AbyssLord}}{{Valid for Adept}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;corruptions_bargain&amp;quot;&lt;br /&gt;
| {{Hero Shard|Corruption’s Bargain}}&lt;br /&gt;
| When this shard is fully upgraded, Dryad's Blessing costs no celestial power in purification form and costs '''1''' celestial power power per second instead of '''2''' in corruption form.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;corruptions_blessing&amp;quot;&lt;br /&gt;
| {{Hero Shard|Corruption’s Blessing}}&lt;br /&gt;
| Damage of Dryad's Blessing is increase by '''4-40%''' in corrupt form.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;echoing_shout&amp;quot;&lt;br /&gt;
| {{Hero Shard|Echoing Shout}}&lt;br /&gt;
| Increases the duration of Staggering Shout debuffs by 0.5s-4.5s.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fight_me_not&amp;quot;&lt;br /&gt;
| {{Hero Shard|Fight Me Not}}&lt;br /&gt;
| Defenses will deal '''5-25%''' more damage to enemies targetting the Squire.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;jackpot&amp;quot;&lt;br /&gt;
| {{Hero Shard|Jackpot}}&lt;br /&gt;
| You have a '''2-10%''' chance when picking up gold to quadruple the amaunt.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lava_floor&amp;quot;&lt;br /&gt;
| {{Hero Shard|Lava Floor}}&lt;br /&gt;
| Eruption spawns a lava field dealing '''150-1150%''' Ability Power as Fire magic damage each second for '''5s'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lingering_poison&amp;quot;&lt;br /&gt;
| {{Hero Shard|Lingering Poison}}&lt;br /&gt;
| Daggers thrown by Dagger Throw now poison the target for '''100-800%''' of Ability Power for '''1.2-5.2''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;oil_slick&amp;quot;&lt;br /&gt;
| {{Hero Shard|Oil Slick}}&lt;br /&gt;
| Increases the duration of oil flask by '''1-9%'''.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;overwhelm&amp;quot;&lt;br /&gt;
| {{Hero Shard|Overwhelm}}&lt;br /&gt;
| Your primary attacks have a '''7-15%''' chance to stun enemies for '''1-3''' seconds.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;overwhelming_buster&amp;quot;&lt;br /&gt;
| {{Hero Shard|Overwhelming Buster}}&lt;br /&gt;
| Adds '''0.5-4.5s''' to Blunder Broom Buster duration.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;thunderwave&amp;quot;&lt;br /&gt;
| {{Hero Shard|Thunderwave}}&lt;br /&gt;
| Arc Lightning deals '''X-1250%''' Ability Power as damage to all enemies around you.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;tormented_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Tormented Power}}&lt;br /&gt;
| Increases Dark Torment damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 4 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos IV ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_4_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;critical_allocation&amp;quot;&lt;br /&gt;
| {{Defense Shard|Critical Allocation}}&lt;br /&gt;
| Increases the defense Crit damage of the Elvish Artillery Cannon by '''30-46%''' and Crit Chance by '''5-21%''' but lowers the towers range by 25%.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;defense_rate&amp;quot;&lt;br /&gt;
| {{Defense Shard|Defense Rate}}&lt;br /&gt;
| Increases the Attack Rate of the affected tower by '''9-33%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;earth_toss&amp;quot;&lt;br /&gt;
| {{Defense Shard|Earth Toss}}&lt;br /&gt;
| Earthshatter tower has a '''28-100%''' chance on hit to knock targets into the air.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowering_flames&amp;quot;&lt;br /&gt;
| {{Defense Shard|Empowering Flames}}&lt;br /&gt;
| Flame Aura increases the damage of heroes standing inside it by '''5-25%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;explosive_surprise&amp;quot;&lt;br /&gt;
| {{Defense Shard|Explosive Surprise}}&lt;br /&gt;
| Geyser Trap has a '''10-50%''' chance to fire an exploding shard dealing '''200-1200%''' Defense Power as damage in an area.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lateral_blast&amp;quot;&lt;br /&gt;
| {{Defense Shard|Lateral Blast}}&lt;br /&gt;
| Volcano attacks spawn three random meteors that drop nearby, each dealing '''750-2250%''' Defense Power as magical Fire damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;plated_armor&amp;quot;&lt;br /&gt;
| {{Defense Shard|Plated Armor}}&lt;br /&gt;
| Imbues the Royal Guard's armor, making enemy projectiles deal '''76-40(28)%''' of their original damage.&lt;br /&gt;
| 12 (16)&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_transfer&amp;quot;&lt;br /&gt;
| {{Defense Shard|Power Transfer}}&lt;br /&gt;
| Increases the Defense Crit Chance of the affected tower by '''4-30%''' and reduces the Defense Power by -10%.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;puncturing_bolts&amp;quot;&lt;br /&gt;
| {{Defense Shard|Puncturing Bolts}}&lt;br /&gt;
| Ballista can now pierce an additional '''1-4''' targets.&lt;br /&gt;
| 6&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;sandstorm_warrior&amp;quot;&lt;br /&gt;
| {{Defense Shard|Sandstorm Warrior}}&lt;br /&gt;
| The Snaking Sands sandstorm increases Hero Damage and Ability Power by '''101-125%''' for '''1-25''' seconds.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;abyssal_mandate&amp;quot;&lt;br /&gt;
| {{Hero Shard|Abyssal Mandate}}&lt;br /&gt;
| Reduces the mana cost of Direct Command by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;arc_shielding&amp;quot;&lt;br /&gt;
| {{Hero Shard|Arc Shielding}}&lt;br /&gt;
| Arc Lightning places a shield on you lasting 20 seconds and absorbing '''180-780%''' Ability Power of damage. Enemies that hit the shield are damaged for a total of '''200-1000%''' of your Ability Power over 3 seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;beacon_of_the_storm&amp;quot;&lt;br /&gt;
| {{Hero Shard|Beacon Of The Storm}}&lt;br /&gt;
| Once per second your primary attack spawns a lightning ball that deals '''10-50%''' of your Hero Damage as storm damage. Bounces up to '''3''' times.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;betsys_empowered_beam&amp;quot;&lt;br /&gt;
| {{Hero Shard|Betsy’s Empowered Beam}}&lt;br /&gt;
| Primary attacks fire a piercing sonic projectile that deals '''105-150%''' Hero Damage as magical damage.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;call_of_the_kobold&amp;quot;&lt;br /&gt;
| {{Hero Shard|Call Of The Kobold}}&lt;br /&gt;
| Defeating an enemy grants a charge. Secondary attacks consume charges and shoots a firework at your target for '''20%-320%''' of your ability power.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;caustic_oil&amp;quot;&lt;br /&gt;
| {{Hero Shard|Caustic Oil}}&lt;br /&gt;
| Increases the damage of Oil Flask by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;celestial_attunement&amp;quot;&lt;br /&gt;
| {{Hero Shard|Celestial Attunement}}&lt;br /&gt;
| The dyrad can hold '''1-4''' more stacks of starfall.&lt;br /&gt;
| 6&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;charge_blast_v2&amp;quot;&lt;br /&gt;
| {{Hero Shard|Charge Blast V2}}&lt;br /&gt;
| Reduces the cost of EV2’s secondary attacks by '''5-95%'''.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;darkest_syphon&amp;quot;&lt;br /&gt;
| {{Hero Shard|Darkest Syphon}}&lt;br /&gt;
| Increases the angle of Dark Syphon by '''3-30'''.&lt;br /&gt;
| 9&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;draining_strikes&amp;quot;&lt;br /&gt;
| {{Hero Shard|Draining Strikes}}&lt;br /&gt;
| Increase the healing from Siphon Stance by '''5%-25%'''.&lt;br /&gt;
|?&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;electric_retribution&amp;quot;&lt;br /&gt;
| {{Hero Shard|Electric Retribution}}&lt;br /&gt;
| When you take damage, you have a '''2-25%''' chance of dealing '''125-450%''' of your Armour as storm damage to your attacker.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_drop&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enduring Drop}}&lt;br /&gt;
| Increases Book Drop duration by '''0.5-7.5s'''.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_lash&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enduring Lash}}&lt;br /&gt;
| Increases Lash Out poison duration by '''0.5-4.5''' s.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fan_of_knights&amp;quot;&lt;br /&gt;
| {{Hero Shard|Fan Of Knights}}&lt;br /&gt;
| Skeletal Knight also fires two additional Knights that deal '''20-500%''' of your Ability Power in damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;follow_through&amp;quot;&lt;br /&gt;
| {{Hero Shard|Follow Through}}&lt;br /&gt;
| Increases the damage of Sweeping Strikes by '''3-39%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;freeze_buster&amp;quot;&lt;br /&gt;
| {{Hero Shard|Freeze Buster}}&lt;br /&gt;
| Blunder Broom Buster has a '''1-5%''' chance to also freeze enemies for '''1-4s''', allowing them to be shattered by Crushing damage.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;frozen_core&amp;quot;&lt;br /&gt;
| {{Hero Shard|Frozen Core}}&lt;br /&gt;
| Increases Ice Needle damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;hemolytic_poison&amp;quot;&lt;br /&gt;
| {{Hero Shard|Hemolytic Poison}}&lt;br /&gt;
| Lashout cooldown increased to '''200-160%''' of what it was but allows it to stack '''0-2''' times and increases its duration by '''3-7''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;inspiring_strikes&amp;quot;&lt;br /&gt;
| {{Hero Shard|Inspiring Strikes}}&lt;br /&gt;
| Primary attacks reduce the cooldown of your abilities by '''-0.1-0.3''' seconds.&lt;br /&gt;
| 4&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;insulated_decoy&amp;quot;&lt;br /&gt;
| {{Hero Shard|Insulated Decoy}}&lt;br /&gt;
| Decreases heat generated from Death from Above by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lets_rock&amp;quot;&lt;br /&gt;
| {{Hero Shard|Let’s Rock}}&lt;br /&gt;
| Activating Harden/Inflame gives the Lavamancer a shield lasting for '''6-30''' seconds that absorbs '''20-140%''' Hero Health incoming damage.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;manabombs_aid&amp;quot;&lt;br /&gt;
| {{Hero Shard|Manabomb’s Aid}}&lt;br /&gt;
| Manabomb places a shield on you that lasts '''20''' seconds that absorbs '''150-750%''' of your Ability Power Stat. Enemies that hit the shield are burned for a total of '''150-550%''' of your Ability Power over '''3''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;marking_bubble&amp;quot;&lt;br /&gt;
| {{Hero Shard|Marking Bubble}}&lt;br /&gt;
| Arcane Bubble will place a Mark on all enemies in the initial spawn area and increases Mark count '''1-6'''.&lt;br /&gt;
| 5&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mine_blast_radius&amp;quot;&lt;br /&gt;
| {{Hero Shard|Mine Blast Radius}}&lt;br /&gt;
| Anti Gravity Bots damage radius increased by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;piercing_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Piercing Power}}&lt;br /&gt;
| Increases the damage of Piercing Shot by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shroom_bloom&amp;quot;&lt;br /&gt;
| {{Hero Shard|Shroom Bloom}}&lt;br /&gt;
| The mushrooms created by Powder Toss last '''1-6''' seconds longer.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shroom_gloom&amp;quot;&lt;br /&gt;
| {{Hero Shard|Shroom Gloom}}&lt;br /&gt;
| Slow intensity of Powder Toss in Purification Form increased by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;smashing_fists&amp;quot;&lt;br /&gt;
| {{Hero Shard|Smashing Fists}}&lt;br /&gt;
| Pole Smash or Chi Stomp spawns a Fist dealing '''20-220%''' Ability Power as damage. After a short delay, another Fist emerges dealing '''20-420%''' Ability Power as damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 5 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos V ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_5_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;boosted_blockade&amp;quot;&lt;br /&gt;
| {{Defense Shard|Boosted Blockade}}&lt;br /&gt;
| Boost Aura increases blockade health by '''2-20%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;cthulus_influence&amp;quot;&lt;br /&gt;
| {{Defense Shard|Cthulu’s Influence}}&lt;br /&gt;
| While under the effects of corruption, Angry Nimbus has a '''3-27%''' chance to charm enemies for '''1-7''' seconds.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;earthen_guard&amp;quot;&lt;br /&gt;
| {{Defense Shard|Earthen Guard}}&lt;br /&gt;
| Imbues the Royal Guard's shield with earth magic that has a '''8-??%''' chance on dealing damage to unleash a fissure, dealing '''200-??%''' of your Tower Health as Earth Damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;explosive_arrows&amp;quot;&lt;br /&gt;
| {{Defense Shard|Explosive Arrows}}&lt;br /&gt;
| Skeletal Archers have a '''15-30%''' chance on hit to fire an explosive arrow dealing an additional '''150-450%''' of their Defense Power in damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;explosive_guard&amp;quot;&lt;br /&gt;
| {{Defense Shard|Explosive Guard}}&lt;br /&gt;
| When the affected tower takes damage, it has '''3-35%''' chance to trigger an explosion and deal '''140-500%''' of its Defense Health as damage to nearby enemies. Does not work with Auras or Traps. This does not destroy the tower.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;explosive_poison&amp;quot;&lt;br /&gt;
| {{Defense Shard|Explosive Poison}}&lt;br /&gt;
| If an enemy poisoned by the Poison Dart Tower is killed , it detonates dealing '''10%-150%''' of the tower’s damage stat as damage in a small area around the enemy.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fire_for_effect&amp;quot;&lt;br /&gt;
| {{Defense Shard|Fire For Effect}}&lt;br /&gt;
| Your explosive Trap has a '''15-45%''' chance to detonate twice without consuming an additional charge.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;frosty_beams&amp;quot;&lt;br /&gt;
| {{Defense Shard|Frosty Beams}}&lt;br /&gt;
| 25% chance for Proton Node to freeze all enemies it touches for '''1-2''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;frosty_bind&amp;quot;&lt;br /&gt;
| {{Defense Shard|Frosty Bind}}&lt;br /&gt;
| Frostbite slow strength increased by '''1-10%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;heavy_cannonball&amp;quot;&lt;br /&gt;
| {{Defense Shard|Heavy Cannonball}}&lt;br /&gt;
| Cannonball tower has a '''5-20%''' chance to spawn a heavy cannonball that pierces up to '''1-10''' target(s) stunning them for '''1-2''' second and dealing '''120-1250%''' of the Cannonball tower's damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;split_vipers&amp;quot;&lt;br /&gt;
| {{Defense Shard|Split Vipers}}&lt;br /&gt;
| Sand Viper may target up to '''1-2''' additional enemies, but has '''40-20%''' less Defense Power and does not ramp-up damage.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;vampiric_empowerment&amp;quot;&lt;br /&gt;
| {{Defense Shard|Vampiric Empowerment}}&lt;br /&gt;
| Increases the Defense Power of the affected tower by '''4-60%''' of its Defense Health.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;volcanic_shock&amp;quot;&lt;br /&gt;
| {{Defense Shard|Volcanic Shock}}&lt;br /&gt;
| Volcano has a '''2-20%''' chance to stun all enemies hit for '''1-2.8s'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anti_air&amp;quot;&lt;br /&gt;
| {{Hero Shard|Anti Air}}&lt;br /&gt;
| Deals '''4-40%''' additional damage to flying enemies.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;betsy_cluster_nades&amp;quot;&lt;br /&gt;
| {{Hero Shard|Betsy Cluster Nades}}&lt;br /&gt;
| When attacking flying enemies, you have a '''10-50%''' chance on hit to drop a bomb beneath them that deals '''110-310%''' of your Ability Power stat an Damage in a small area.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;burning_strikes&amp;quot;&lt;br /&gt;
| {{Hero Shard|Burning Strikes}}&lt;br /&gt;
| 2-20% chance on hit to burn target for '''20-180%''' of your Hero Damage stat as magical fire damage each second for '''1-5''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;chi_burst&amp;quot;&lt;br /&gt;
| {{Hero Shard|Chi Burst}}&lt;br /&gt;
| Increases Talisman of Empowerment's Critical Damage boost by '''2-20%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Initiate}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;corruptions_embrace&amp;quot;&lt;br /&gt;
| {{Hero Shard|Corruption’s Embrace}}&lt;br /&gt;
| Starfall damage is increased by '''4-40%''' in corrupt form.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;debilitating_madness&amp;quot;&lt;br /&gt;
| {{Hero Shard|Debilitating Madness}}&lt;br /&gt;
| Call to Madness increase the target's damage taken by '''3-45%'''.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;drenching_broomnado&amp;quot;&lt;br /&gt;
| {{Hero Shard|Drenching Broomnado}}&lt;br /&gt;
| Broom Nado damage increased by '''4-40%''' and its hits have '''1-25%''' chance to drench enemies and slow them by '''30%''' for '''1-5''' seconds.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowered_beam&amp;quot;&lt;br /&gt;
| {{Hero Shard|Empowered Beam}}&lt;br /&gt;
| After the Sword Beam collides with '''5''' targets, it spawns an additional Sword Beam that travels in the same direction as the first dealing '''125-425%''' of your Ability Power stat as damage to each target hit. After colliding with '''5''' targets it returns to the Squire dealing '''125-425%''' of your Ability Power stat as damage in an area around Squire.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_provocation&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enduring Provocation}}&lt;br /&gt;
| Provoke lasts an additional '''0.5-7.5''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Shield&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;flaming_knight&amp;quot;&lt;br /&gt;
| {{Hero Shard|Flaming Knight}}&lt;br /&gt;
| Knight of the Abyss is now imbued with fire, causing enemies hit to burn for '''50-500%''' of your Ability Power in fire damage over '''5''' seconds.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;heroic_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Heroic Power}}&lt;br /&gt;
| Increases Heroic Wave’s hero damage boost by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Monk}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;madness_embrace&amp;quot;&lt;br /&gt;
| {{Hero Shard|Madness’ Embrace}}&lt;br /&gt;
| Increases Call to Madness duration by '''0.5-7.5s'''.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;maelstrom&amp;quot;&lt;br /&gt;
| {{Hero Shard|Maelstrom}}&lt;br /&gt;
| While Lightning Stance is active, the Barbarian's attacks have a '''5%-25%''' chance to drench enemies, stunning them for '''1.5s-3.5s.'''&lt;br /&gt;
|?&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mana_leech&amp;quot;&lt;br /&gt;
| {{Hero Shard|Mana Leech}}&lt;br /&gt;
| Dark Syphon drains '''4-40%''' additional mana.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;manabomb_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Manabomb Power}}&lt;br /&gt;
| Increases the damage of Manabomb by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;meteor_rain&amp;quot;&lt;br /&gt;
| {{Hero Shard|Meteor Rain}}&lt;br /&gt;
| Manabomb opens a portal overhead that spawns meteor that deal '''30-550%''' of your Ability Power stat as damage to enemies they affect.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mine_blast_damage&amp;quot;&lt;br /&gt;
| {{Hero Shard|Mine Blast Damage}}&lt;br /&gt;
| Anti-Gravity Bot damage increased by '''3-39%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mine_heat_compensator&amp;quot;&lt;br /&gt;
| {{Hero Shard|Mine Heat Compensator}}&lt;br /&gt;
| The cost of EV2’s Anti Gravity Bots is reduced by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;molten_charge_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Molten Charge Power}}&lt;br /&gt;
| Increases Molten Charge damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;molten_stun&amp;quot;&lt;br /&gt;
| {{Hero Shard|Molten Stun}}&lt;br /&gt;
| Increases Molten Charge stun duration by '''0.5-4.5s'''.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;one_with_chi&amp;quot;&lt;br /&gt;
| {{Hero Shard|One With Chi}}&lt;br /&gt;
| Increases the damage of Chi Blast by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Monk}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;poison_leaves&amp;quot;&lt;br /&gt;
| {{Hero Shard|Poison Leaves}}&lt;br /&gt;
| Dryad’s poison attacks deal '''2-20%''' more damage.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;read_or_die&amp;quot;&lt;br /&gt;
| {{Hero Shard|Read Or Die}}&lt;br /&gt;
| Scatter Sweep and Broom Vault have an '''1-21%''' chance to transmogrify enemies into books for '''3s'''. Transmogrified enemies take increased damage.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;scatter_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Scatter Power}}&lt;br /&gt;
| Increases Scatter Sweep damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;talon_strike&amp;quot;&lt;br /&gt;
| {{Hero Shard|Talon Strike}}&lt;br /&gt;
| Hawk Strike now stuns for '''2s-4.5'''.&lt;br /&gt;
|?&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;thunderbolts_and_lightning&amp;quot;&lt;br /&gt;
| {{Hero Shard|Thunderbolts and Lightning}}&lt;br /&gt;
| Increases the damage of Arc Lightning by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 6 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos VI ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_6_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;boosted_beam&amp;quot;&lt;br /&gt;
| {{Defense Shard|Boosted Beam}}&lt;br /&gt;
| Increases the power of the Buff Beam by '''22-39%'''.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;boosted_power&amp;quot;&lt;br /&gt;
| {{Defense Shard|Boosted Power}}&lt;br /&gt;
| Increases the power of the Boost Aura by '''2-20%'''.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;colossal_fissure&amp;quot;&lt;br /&gt;
| {{Defense Shard|Colossal Fissure}}&lt;br /&gt;
| Your Colossus' Direct Command now rips the earth unleashing a fissure that lingers and deals '''50-2050%''' of your Ability Power in damage over '''6''' seconds, but increases the mana cost of Direct Command by '''30-70%.''' Usable once every '''60''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enhanced_poison&amp;quot;&lt;br /&gt;
| {{Defense Shard|Enhanced Poison}}&lt;br /&gt;
| Increases the rate of the Poison Dart Tower's poison by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;flaming_death&amp;quot;&lt;br /&gt;
| {{Defense Shard|Flaming Death}}&lt;br /&gt;
| EV2’s mega death laser sets enemies it hits on fire dealing '''50-2''',050% of EV2’s Ability Power stat as damage over '''10''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;frosty_power&amp;quot;&lt;br /&gt;
| {{Defense Shard|Frosty Power}}&lt;br /&gt;
| Frostbite tower passes '''10-50%''' of its Defense Power stat to defenses within its frost aura.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;health_pylon&amp;quot;&lt;br /&gt;
| {{Defense Shard|Health Pylon}}&lt;br /&gt;
| Increases the Defense Health of nearby defenses to '''102-130%.''' Note: Requires a Blockade but this shard does not buff the Blockade that equips this shard.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mark_targets&amp;quot;&lt;br /&gt;
| {{Defense Shard|Mark Targets}}&lt;br /&gt;
| This defence has a '''5-45%''' chance to place an Apprentice Mark on its target.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;megarock&amp;quot;&lt;br /&gt;
| {{Defense Shard|Megarock}}&lt;br /&gt;
| Volcano launches a huge rock dealing '''1000-4000%''' Defense Power damage once every '''3''' volleys.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;serpent_gods_protection&amp;quot;&lt;br /&gt;
| {{Defense Shard|Serpent God’s Protection}}&lt;br /&gt;
| Towers and Blockades near the Obelisk take '''-1%''' to '''-10%''' damage.&lt;br /&gt;
| 9&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;sharpened_spikes&amp;quot;&lt;br /&gt;
| {{Defense Shard|Sharpened Spikes}}&lt;br /&gt;
| Blockade has a '''2-30%''' chance to stun enemies hit for '''1-3''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;backstab&amp;quot;&lt;br /&gt;
| {{Hero Shard|Backstab}}&lt;br /&gt;
| Primary attacks that hit enemies from behind now deal '''100-225%''' of their total damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;boiling_blood&amp;quot;&lt;br /&gt;
| {{Hero Shard|Boiling Blood}}&lt;br /&gt;
| Causes the Barbarian to take '''20%-2%''' of his Max Health as damage, every 5s during combat phase gaining Fury.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;brain_of_confusion&amp;quot;&lt;br /&gt;
| {{Hero Shard|Brain Of Confusion}}&lt;br /&gt;
| When you take damage you have a '''3-15%''' chance to confuse nearby enemies for '''3''' seconds. This effect has a '''15''' second cooldown.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;explosive_finale&amp;quot;&lt;br /&gt;
| {{Hero Shard|Explosive Finale}}&lt;br /&gt;
| Upon completion, the Arcane Bubble explodes dealing '''X-2000%''' Ability Power damage to all enemies in and around the bubble.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;flaming_retribution&amp;quot;&lt;br /&gt;
| {{Hero Shard|Flaming Retribution}}&lt;br /&gt;
| When you take damage, you have a '''2-20%''' chance of dealing '''125-425%''' of your Armor as fire damage to your attacker.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;heat_dispenser_module&amp;quot;&lt;br /&gt;
| {{Hero Shard|Heat Dispenser Module}}&lt;br /&gt;
| EV2 upgrades her gun with a new heat dispenser module that drains '''4-40%''' more heat with each primary attack.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;howling_feast&amp;quot;&lt;br /&gt;
| {{Hero Shard|Howling Feast}}&lt;br /&gt;
| Your Primary attacks generate '''1''' Feast stack, while at '''10''' stacks, increase your Hero Damage by '''2-30%.''' One stack wears off every '''3''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Dryad}}{{Valid for Squire}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;molten_core_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Molten Core Power}}&lt;br /&gt;
| Increases Molten Core damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;momentum&amp;quot;&lt;br /&gt;
| {{Hero Shard|Momentum}}&lt;br /&gt;
| Enemies hit by abilities reduce Sweeping Strikes ability cooldown by '''0.2-0.8''' seconds every hit.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;nightmare_fuel&amp;quot;&lt;br /&gt;
| {{Hero Shard|Nightmare Fuel}}&lt;br /&gt;
| Enemies affected by Lash Out poison take '''20-320%''' Hero Damage as magical damage when hit by Dark Torment.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;pole_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Pole Power}}&lt;br /&gt;
| Increases the damage of Pole Smash or Chi Stomp by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_of_storms&amp;quot;&lt;br /&gt;
| {{Hero Shard|Power Of Storms}}&lt;br /&gt;
| You have a '''4-10%''' chance on hit to restore '''20''' mana per second for '''1-3''' seconds. '''10''' seconds cooldown.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for Initiate}}{{Valid for AbyssLord}}{{Valid for Adept}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;scatter_striker&amp;quot;&lt;br /&gt;
| {{Hero Shard|Scatter Striker}}&lt;br /&gt;
| Increases the range of Scatter Sweep by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shadow_prince&amp;quot;&lt;br /&gt;
| {{Hero Shard|Shadow Prince}}&lt;br /&gt;
| Taking damage has an '''7-??%''' chance to make you take '''3-??%''' less damage and stun attackers for '''1.2-??''' seconds over the duration.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shattering_stones&amp;quot;&lt;br /&gt;
| {{Hero Shard|Shattering Stones}}&lt;br /&gt;
| After an Abyss Stone expires, it detonates dealing '''40-400%''' of your Ability Power as crushing damage to nearby enemies.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shellshock&amp;quot;&lt;br /&gt;
| {{Hero Shard|Shellshock}}&lt;br /&gt;
| While Turtle Stance is active the Barbarian's attacks wither enemies hit for '''3-13''' seconds reducing their damage to '''75%-35%'''.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;snipe_critical_strike&amp;quot;&lt;br /&gt;
| {{Hero Shard|Snipe Critical Strike}}&lt;br /&gt;
| Increases the Crit Chance of Snipe by '''2-30%'''.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;unholy_fire&amp;quot;&lt;br /&gt;
| {{Hero Shard|Unholy Fire}}&lt;br /&gt;
| Blocking unleashes flames that deal '''150-750%''' of your ability power stat as damage to enemies in a cone in front of the hero at a rate of twice per second.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Shield&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 7 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos VII ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_7_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;ghost_arrows&amp;quot;&lt;br /&gt;
| {{Defense Shard|Ghost Arrows}}&lt;br /&gt;
| The arrows of the Nether Archer can now bounce '''1-4''' additional times.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;glacier&amp;quot;&lt;br /&gt;
| {{Defense Shard|Glacier}}&lt;br /&gt;
| Every 10 attacks, Hailstorm Tower fires an icy boulder that explodes on impact dealing '''750-2750%''' Defense Power as damage in a small area.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;manufacturers_overcharge&amp;quot;&lt;br /&gt;
| {{Defense Shard|Manufacturer’s Overcharge}}&lt;br /&gt;
| Weapon Manufacturer charges '''4-40%''' faster.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;node_increase&amp;quot;&lt;br /&gt;
| {{Defense Shard|Node Increase}}&lt;br /&gt;
| EV2 can create '''1-4''' extra node(s) in any single Weapon Manufacturer chain.&lt;br /&gt;
| 6&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;obelisk_shield&amp;quot;&lt;br /&gt;
| {{Defense Shard|Obelisk Shield}}&lt;br /&gt;
| Obelisk Shield absorption increased to '''10-70%'''.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;oily_entrapment&amp;quot;&lt;br /&gt;
| {{Defense Shard|Oily Entrapment}}&lt;br /&gt;
| Increases Oil Geyser slow rate by '''3-15%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_pylon&amp;quot;&lt;br /&gt;
| {{Defense Shard|Power Pylon}}&lt;br /&gt;
| Increases the Defense Power of nearby defenses to '''102-120%.''' Note: Requires a Blockade but this shard does not buff the Blockade that equips this shard.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;splody_harpoon&amp;quot;&lt;br /&gt;
| {{Defense Shard|Splody Harpoon}}&lt;br /&gt;
| Ballista projictiles have a '''10-30%''' chance to detonate on each target hit dealing '''150-350%''' of the Ballista's defence power stat as extra damage in small area.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;charged_shot&amp;quot;&lt;br /&gt;
| {{Hero Shard|Charged Shot}}&lt;br /&gt;
| Your primary attacks have a '''5-15%''' chance to fire a fully charged secondary attack.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Huntress}}{{Valid for Apprentice}}{{Valid for SeriesEV2}}{{Valid for Adept}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;chi_supercharge&amp;quot;&lt;br /&gt;
| {{Hero Shard|Chi Supercharge}}&lt;br /&gt;
| Increases Talisman of Empowerment's Defense Power boost by '''2-20%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Initiate}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;constrictor&amp;quot;&lt;br /&gt;
| {{Hero Shard|Constrictor}}&lt;br /&gt;
| Defeating an enemy adds a constrictor stack. At '''10''' stacks, unleashes a bed of constrictor snakes that stun nearby targets for '''1-5s'''. While stunned, enemies take '''50-450%''' Ability Power as magical damage each second for '''3''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_slam&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enduring Slam}}&lt;br /&gt;
| Seismic Slam stun duration increased by '''0.5-5''' seconds.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Shield&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fiery_brimstone&amp;quot;&lt;br /&gt;
| {{Hero Shard|Fiery Brimstone}}&lt;br /&gt;
| Adds '''4-12%''' Hero Damage to Your Attacks as Magical Fire Damage.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;heroic_boost&amp;quot;&lt;br /&gt;
| {{Hero Shard|Heroic Boost}}&lt;br /&gt;
| Increases Heroic Wave's healing done by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Monk}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;life_leech&amp;quot;&lt;br /&gt;
| {{Hero Shard|Life Leech}}&lt;br /&gt;
| Your primary attacks heal you for '''0.2-1%''' of your max health.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mage_gambit&amp;quot;&lt;br /&gt;
| {{Hero Shard|Mage Gambit}}&lt;br /&gt;
| Increases your ability power by '''10-50%''', but increase danage taken from enemies by '''60-20%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mana_capacitor&amp;quot;&lt;br /&gt;
| {{Hero Shard|Mana Capacitor}}&lt;br /&gt;
| Increases your maximum ability resource by '''10-100'''.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for Initiate}}{{Valid for SeriesEV2}}{{Valid for AbyssLord}}{{Valid for Lavamancer}}{{Valid for Dryad}}{{Valid for Gunwitch}}{{Valid for Adept}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;poisoned_blades&amp;quot;&lt;br /&gt;
| {{Hero Shard|Poisoned Blades}}&lt;br /&gt;
| Combat Preparation now applies poison to your blades for 5s, causing you to deal '''50-110%''' more damage as poison damage on melee attacks.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_gambit&amp;quot;&lt;br /&gt;
| {{Hero Shard|Power Gambit}}&lt;br /&gt;
| Increases your Hero Damage by '''10-50%''', but increase damage taken from enemies by '''60-20%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;proton_canon_insulator&amp;quot;&lt;br /&gt;
| {{Hero Shard|Proton Canon Insulator}}&lt;br /&gt;
| Reduces the heat generation rate of Proton Charge by '''2-20%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;proton_supercharge&amp;quot;&lt;br /&gt;
| {{Hero Shard|Proton Supercharge}}&lt;br /&gt;
| EV2's Proton Charge deals an extra '''10-210%''' of your ability power stat as damage while its max range is increased by '''5-25%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;ramster_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Ramster Power}}&lt;br /&gt;
| Increases the damage of Ramster Direct Command by '''5-35%'''.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;ravenhost&amp;quot;&lt;br /&gt;
| {{Hero Shard|Ravenhost}}&lt;br /&gt;
| Your primary attacks generate Raven stacks. Once you reach '''10''' stacks, the stacks are depleted to fire a magical Raven dealing '''10-210%''' of your Ability Power as damage. Bounces '''5''' times.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;restoring_snipe&amp;quot;&lt;br /&gt;
| {{Hero Shard|Restoring Snipe}}&lt;br /&gt;
| Snipe critical hits restore '''4-40''' Broom Power.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;ride_the_lightning&amp;quot;&lt;br /&gt;
| {{Hero Shard|Ride the Lightning}}&lt;br /&gt;
| Increase the damage bonus of Lightning Stance by '''1%-21%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;serpents_kiss&amp;quot;&lt;br /&gt;
| {{Hero Shard|Serpent’s Kiss}}&lt;br /&gt;
| Secondary Attacks inflict poison on enemies, dealing '''10-210%''' of Hero Health as damage per second for '''1-5''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;snipe_critical_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Snipe Critical Power}}&lt;br /&gt;
| Increases the total critical damage of Snipe by '''104-140%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;tectonic_breaker&amp;quot;&lt;br /&gt;
| {{Hero Shard|Tectonic Breaker}}&lt;br /&gt;
| While Hardened, deal '''10-370%''' Armor Stat as crushing Earth damage every '''3'''rd primary attack. While Inflamed deal '''10-370%''' Hero Damage as Fire damage every '''3'''rd primary attack.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;twice_as_bright&amp;quot;&lt;br /&gt;
| {{Hero Shard|Twice As Bright}}&lt;br /&gt;
| Eruption now increases Defense Power to '''10-70%''', but the duration is reduced by '''-5''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;wreckless&amp;quot;&lt;br /&gt;
| {{Hero Shard|Wreckless}}&lt;br /&gt;
| The Barbarian deals up to '''0.5%-20.5%''' bonus damage based upon current Wrath.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 8 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos VIII ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_8_shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;double_tap&amp;quot;&lt;br /&gt;
| {{Defense Shard|Double Tap}}&lt;br /&gt;
| Your Skeletal Archers have a '''22-54%''' chance to fire twice in succession.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_bubble&amp;quot;&lt;br /&gt;
| {{Defense Shard|Enduring Bubble}}&lt;br /&gt;
| Increases Viper's Fang bubble duration by '''1-2''' seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Freezing Rain&amp;quot;&lt;br /&gt;
| {{Defense Shard|Freezing Rain}}&lt;br /&gt;
| Geyser Traps has '''10-?%''' chance to freeze all targets.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;oily_harpoon&amp;quot;&lt;br /&gt;
| {{Defense Shard|Oily Harpoon}}&lt;br /&gt;
| Ballista oils targets on hit for ''2.16-6.12'' seconds. Fire damage Ignites the enemy for '''20-200%''' of Defense Power for 3 seconds.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shattering_torpedo&amp;quot;&lt;br /&gt;
| {{Defense Shard|Shattering Torpedo}}&lt;br /&gt;
| Reflect Beam's torpedoes are imbued with Earth Magic, dealing an extra '''2-42%''' Crushing Earth Damage on explosions.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;snakes_on_a_plane&amp;quot;&lt;br /&gt;
| {{Defense Shard|Snakes on a plane}}&lt;br /&gt;
| Obelisk spawns a snake every 3 seconds that flies into an enemy dealing '''250-1,250%''' Defense Power as magical Earth damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;torpedo_striker&amp;quot;&lt;br /&gt;
| {{Defense Shard|Torpedo Striker}}&lt;br /&gt;
| Increases the radius of the Reflect Beam's Torpedo Detonation by '''3-39%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;vengeance&amp;quot;&lt;br /&gt;
| {{Defense Shard|Vengeance}}&lt;br /&gt;
| 4-40% of the damage taken by the Spike Blockade is returned in its next attack.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;water_elemental&amp;quot;&lt;br /&gt;
| {{Defense Shard|Water Elemental}}&lt;br /&gt;
| The affected tower has has '''5-25%''' chance on hit to drench enemies for 3 seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;block_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Block Power}}&lt;br /&gt;
| Increases the blocking power of the shield by '''5-25%'''&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Shield&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;celestial_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Celestial Power}}&lt;br /&gt;
| Falling stars give an additional '''6-?''' celestial power.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;deaths_grasp&amp;quot;&lt;br /&gt;
| {{Hero Shard|Death’s Grasp}}&lt;br /&gt;
| When you defeat an enemy, you generate a charge, up to a max of 5. When you block with your shield, all charges are then consumed each unleashing a fireball that deal '''10-210%''' of your ability power as magical fire damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Shield&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_price&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enduring Price}}&lt;br /&gt;
| Two at Twice the Price lasts '''1-7''' seconds longer.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;escape_artist&amp;quot;&lt;br /&gt;
| {{Defense Shard|Escape Artist}}&lt;br /&gt;
| Reduces the time of disabling effects you sustain by '''0-37.5%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;freezing_vault&amp;quot;&lt;br /&gt;
| {{Hero Shard|Freezing Vault}}&lt;br /&gt;
| Your broom vault now freezes the target for '''1-4''' seconds and deals an extra '''4-16%''' damage.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;harbingers_powered_block&amp;quot;&lt;br /&gt;
| {{Hero Shard|Harbinger’s Powered Block}}&lt;br /&gt;
| Blocking reduces the cooldown of Seismic Slam by '''-0.2''' to '''-0.7''' seconds. Happens a max of '''3''' times a second.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Shield&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lightning_touch&amp;quot;&lt;br /&gt;
| {{Hero Shard|Lightning Touch}}&lt;br /&gt;
| Your primary attacks deal an additional '''4-40%''' of your Hero Damage as storm damage.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lingering_core&amp;quot;&lt;br /&gt;
| {{Hero Shard|Lingering Core}}&lt;br /&gt;
| Increases Molten Core lifespan by '''1-8''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_of_embermount&amp;quot;&lt;br /&gt;
| {{Hero Shard|Power of Embermount}}&lt;br /&gt;
| Increases the amount of Molten Power gained by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_overwhelming&amp;quot;&lt;br /&gt;
| {{Hero Shard|Power Overwhelming}}&lt;br /&gt;
| Increases your Ability Power by '''10-30%''', but increase your ability resource cost by '''100-70%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;price_of_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Price Of Power}}&lt;br /&gt;
| Increases damage of Two at Twice the Price by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;proton_cannon_boost&amp;quot;&lt;br /&gt;
| {{Hero Shard|Proton Cannon Boost}}&lt;br /&gt;
| Width of Proton Charge increased by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;proton_flame_charge&amp;quot;&lt;br /&gt;
| {{Hero Shard|Proton Flame Charge}}&lt;br /&gt;
| EV2's Proton Cannon is upgraded with a flaming core dealing an extra '''4-25%''' fire damage to enemies it hits.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;pumpkinator&amp;quot;&lt;br /&gt;
| {{Hero Shard|Pumpkinator}}&lt;br /&gt;
| Your primary attacks pumpkin your enemies. When a pumpkined dies they explode doing '''10-210%''' ability power as damage. When a pumpkined enemy is hit with a melee attack, increase the Hero Critical Chance of the attacker by '''3-33''' for 5 seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;radiant_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Radiant Power}}&lt;br /&gt;
| Increases the Defense Power of nearby defenses by '''5-10%'''.&lt;br /&gt;
| 5&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;regeneration&amp;quot;&lt;br /&gt;
| {{Hero Shard|Regeneration}}&lt;br /&gt;
| Restores '''0.25-1.25%''' of your Max Health every 5 seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;serpent_gods_fury&amp;quot;&lt;br /&gt;
| {{Hero Shard|Serpent God's Fury}}&lt;br /&gt;
| When you crit with a primary attack, reduce the cooldown of all your abilities by '''-0.1-0.3''' seconds. The effect has a cooldown of 1 second.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;snake_bomb&amp;quot;&lt;br /&gt;
| {{Hero Shard|Snake Bomb}}&lt;br /&gt;
| When a Dark Torment serpent expires, it explodes dealing '''20-1,020%''' Ability Power as magical damage to nearby enemies.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;spiders_kiss&amp;quot;&lt;br /&gt;
| {{Hero Shard|Spider’s Kiss}}&lt;br /&gt;
| Snipe hits inflict poison, dealing '''50-450%''' Ability Power as magical Poison damage per second for 5 seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;submerging_blast&amp;quot;&lt;br /&gt;
| {{Hero Shard|Submerging Blast}}&lt;br /&gt;
| Increases Submerge's Emerge damage by '''3-39%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;submerging_speed&amp;quot;&lt;br /&gt;
| {{Hero Shard|Submerging Speed}}&lt;br /&gt;
| Increases movement speed while Submerged by '''+4-40%''' and adds a knockup on Emerge.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;sundering_blow&amp;quot;&lt;br /&gt;
| {{Hero Shard|Sundering Blow}}&lt;br /&gt;
| Your primary attacks reduce enemy's resistances by '''5-20%''', increasing damage dealt to them.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;superconductor&amp;quot;&lt;br /&gt;
| {{Hero Shard|Superconductor}}&lt;br /&gt;
| Reduces the costs of all abilities by '''1-19%'''.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Monk}}{{Valid for Huntress}}{{Valid for AbyssLord}}{{Valid for SeriesEV2}}{{Valid for Gunwitch}}{{Valid for Lavamancer}}{{Valid for Initiate}}{{Valid for Adept}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;taser_suit&amp;quot;&lt;br /&gt;
| {{Hero Shard|Taser Suit}}&lt;br /&gt;
| When you take damage you have a '''1-16%''' chance to electrocute enemies in a small area around you, stunning them for 3 seconds.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;tempered_anger&amp;quot;&lt;br /&gt;
| {{Hero Shard|Tempered Anger}}&lt;br /&gt;
| Mystic loses appeasement '''3-39%''' slower and take '''0-100%''' less appeasement damage when at 0 appeasement.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;venomous_strikes&amp;quot;&lt;br /&gt;
| {{Hero Shard|Venomous Strikes}}&lt;br /&gt;
|'''2-20%''' chance on hit to poison a target for '''20-180%''' of your Hero Damage stat as magical poison damage each second for '''1-5s'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;wave_of_the_storm&amp;quot;&lt;br /&gt;
| {{Hero Shard|Wave Of The Storm}}&lt;br /&gt;
| You have a '''4-40%''' chance when landing on the ground to deal '''10-210%''' of your Ability Power as storm damage to nearby enemies.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;zero_entropy&amp;quot;&lt;br /&gt;
| {{Hero Shard|Zero Entropy}}&lt;br /&gt;
| Ice Needle only affects a single target, but damage is increased by '''3-39%''' and duration is increased by '''1-6''' seconds.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 9 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos IX ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos IX Shard.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;augmented_explosions&amp;quot;&lt;br /&gt;
| {{Defense Shard|Augmented Explosions}}&lt;br /&gt;
| Explosion radius of Nether Spiders and Slimes are '''15-65%''' bigger.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Dryad}}{{Valid for Mercenary}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;bunny_hop&amp;quot;&lt;br /&gt;
| {{Hero Shard|Bunny Hop}}&lt;br /&gt;
| Gives the ability to double jump! And increases your movement speed by '''0-200'''.&lt;br /&gt;
| 4&lt;br /&gt;
| Chaos 9 (Winter Event)&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Huntress}}{{Valid for Squire}}{{Valid for AbyssLord}}{{Valid for Adept}}{{Valid for Lavamancer}}{{Valid for SeriesEV2}}{{Valid for Barbarian}}{{Valid for Mystic}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;sharp_thinking&amp;quot;&lt;br /&gt;
| {{Hero Shard|Sharp Thinking}}&lt;br /&gt;
| Increases the damage bonus of Combat Preparation by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Others ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enhanced_launcher&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enhanced Launcher}}&lt;br /&gt;
| Anti Gravity Bot Launcher can store an additional '''1-15''' Anti Gravity Bots.&lt;br /&gt;
| 14&lt;br /&gt;
|'''Removed'''&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;skeletal_bind&amp;quot;&lt;br /&gt;
| {{Hero Shard|Skeletal Bind}}&lt;br /&gt;
| When you defeat an enemy, you generate a charge. Your next fully-charged secondary attack summons a skeletal hand that traps each target hit for '''1-6''' seconds, draining one charge for each enemy hit. You can have a max of '''5''' charges.&lt;br /&gt;
| 10&lt;br /&gt;
|'''Removed'''&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;harbingers_exile&amp;quot;&lt;br /&gt;
| {{Defense Shard|Harbinger’s Exile}}&lt;br /&gt;
| Training Dummy has a '''1-9%''' chance to teleport targets back to spawner.&lt;br /&gt;
| 20&lt;br /&gt;
|'''Removed'''&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;withering_blast&amp;quot;&lt;br /&gt;
| {{Defense Shard|Withering Blast}}&lt;br /&gt;
| Enemies damaged by Arcane Barrier take '''5-20%''' increased damage for '''1.5-3''' seconds.&lt;br /&gt;
| 15&lt;br /&gt;
|'''Revenge of the Yeti Incursion'''&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;onsen_bath&amp;quot;&lt;br /&gt;
| {{Defense Shard|Onsen Bath}}&lt;br /&gt;
| 20% chance for Cannonball Tower to fire a steamy blast dealing '''20-500%''' Defense Power and drenching enemies for 3 seconds.&lt;br /&gt;
| 12&lt;br /&gt;
|'''Revenge of the Yeti Incursion - Xbox Exclusive Item'''&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hyper Shards==&lt;br /&gt;
[[File:The_Hyper_Shard_Icon.png|right|120px]]&lt;br /&gt;
With the introduction of mastery mode, several new hyper shards have been introduced to the game.  Shards unlock as you earn stars in mastery mode.&lt;br /&gt;
Each hyper shard can only be obtained once in Mastery mode.&lt;br /&gt;
&lt;br /&gt;
As of the Prime Incursion Update, completing all maps within a prime region awards a hyper shard.  Completing all six regions awards the last hyper shard.  This allows you to obtain a second set of all the shards.&lt;br /&gt;
Note that the order that you obtain hyper shards in Prime Incursions is different than that of Mastery mode (e.g. the first prime region doesn't award Mass Destruction).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:10%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:40%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Stars Needed&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Prime Region&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Shield&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Helmet&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Chest &lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Gloves&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Boots&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Relic&lt;br /&gt;
|- id=&amp;quot;mass_destruction&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_2.png|50px]]                                                                                             &lt;br /&gt;
'''Mass Destruction'''}} &lt;br /&gt;
|| Increases the Defense Power of the affected tower by 2-70% . || 34 || 50 Stars || Completing all prime maps || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;vicious_strikes&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_5.png|50px]]                                                                                          &lt;br /&gt;
'''Vicious Strikes'''}} &lt;br /&gt;
|| Increases the Defense Range of the affected tower by x-2275 units. || 12 || 155 Stars || Prime 6 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;radiant_critical_power&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_3.png|50px]]                                                                                          &lt;br /&gt;
'''Radiant Critical Power'''}} &lt;br /&gt;
|| Increases the Defense Critical Damage of nearby defenses by 0-5% and Defense Critical Chance of nearby defenses by 3%. || 5 || 260 Stars || Prime 4 || {{Valid for ALL}} || {{Valid for Boots}}&lt;br /&gt;
|- id=&amp;quot;explosive_shielding_guard&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_1.png|50px]]                                                                                        &lt;br /&gt;
'''Explosive Shielding Guard'''}} &lt;br /&gt;
|| When the affected tower takes damage, it has a 3-35% chance to gain a shield for 50-250% of its Defense Health for 5 seconds and to trigger an explosion that deals 140-500% of its Defense Health as damage to nearby enemies. Does not work with Auras and Traps. This does not destroy the tower. Does not stack with Shielding Guard or Explosive Guard. || 20 || 365 Stars || Prime 2 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;thunderstruck&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_4.png|50px]]                                                                               &lt;br /&gt;
'''Thunderstruck'''}} &lt;br /&gt;
|| Your primary attacks have a 26% chance on hit to drench enemies for 7 seconds and your primary attacks deal an additional 40% damage as storm. || 12 || 470 Stars || Prime 3 || {{Valid for ALL}} || {{Valid for Weapon}}&lt;br /&gt;
|- id=&amp;quot;destructive_pylon&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_2.png|50px]]                                                                                      &lt;br /&gt;
'''Destructive Pylon'''}} &lt;br /&gt;
|| Increases the Defense Power of nearby defenses to 120% and increases the Defense Power of the affected tower by 34%. Does not stack with Destruction or Power Pylon. || 18 || 575 Stars || Prime 1 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;automation&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_1.png|50px]]                                                                                  &lt;br /&gt;
'''Automation'''}} &lt;br /&gt;
|| Each time your defense attacks, it heals for 2% of its max health. Cooldown of 0.7 seconds. || 20 || 680 Stars || Prime 5 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_6.png|50px]]                                                                                  &lt;br /&gt;
'''Juggernaut'''}} &lt;br /&gt;
|| Increases your defense health and reduce damage, on 16/16 +70% Defense Health and +20% damage reduction || 16 || 785 Stars || Prime 7 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|- style=&amp;quot;opacity:.5&amp;quot;&lt;/div&gt;</summary>
		<author><name>Cymmina</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Shards&amp;diff=14820</id>
		<title>Shards</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Shards&amp;diff=14820"/>
				<updated>2022-02-17T14:45:50Z</updated>
		
		<summary type="html">&lt;p&gt;Cymmina: Corrected template syntax (extra whitespace creeped in during a previous edit)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shards are gemlike artifacts that slot into your Relics, Armor, and Weapons. Shards replaced [[Skill Spheres]] system and item [[Passives]] (while some items with unique passives still drop but have only one shard slot). Shards give your hero or your defenses extra stats or abilities, all green shards can buff only defenses and can be placed only in [[Relics]], while blue shards will buff your hero and can be placed in [[Weapon]] and [[Armor]]. Shards can be moved between pieces of gear and be upgraded straight from your inventory. A weapon or piece of armor allows to hold up to 3 Shards and can only equip Hero (blue) Shards and relics can hold up to 3 Defense (green) Shards. Blue shards give you hero new abilities or stats while they are placed in any item currently equipped by that hero, but green (defenses) shards strengthen only that tower, where relic containing them is equipped.&lt;br /&gt;
&lt;br /&gt;
==Shards Packs==&lt;br /&gt;
Shards drop from shard packs obtained from victory chest at the end of every map, you will get Standard shard pack after completing any Campaign and Chaos map, those packs can drop shards associated with Campaign packs. After completing Trials on Chaos difficulty, you will get guaranteed Shard pack from that difficulty and one Shard Pack from any previous difficulty (for example, if you beat Chaos III Trials, you’ll receive 1 Chaos III Shard Pack and 1 Chaos II, Chaos I or Standard Shard Pack). &lt;br /&gt;
Once you win 3 consecutive random maps in a row in Trials, you’ll activate the Shard consecutive bonus. On your 4th consecutive victory onward, you’ll earn an extra Shard Pack for as long as the streak continues. This extra Shard Pack is a guaranteed Shard Pack from that difficulty. That means once you activate the win bonus, you’ll get 3 Shards guaranteed every victory (2 Shard Packs of that difficulty, 1 Shard Pack from previous difficulties) until one of your crystals break or you leave the game.&lt;br /&gt;
&lt;br /&gt;
Any shard can be purchased from [[Non Playable Characters|Gran Ma'ster]] for 1000 Defender Medals or 250 Gems. A shard pack containing 5 random shards can also be purchased for 500 Defender Medals or 125 Gems. These shard packs will give you 5 random shards from a single difficulty (e.g. 5 random Chaos V shards).&lt;br /&gt;
&lt;br /&gt;
==Shard Dust==&lt;br /&gt;
As of the Protean Shift update, you may disenchant shards (press 's' when hovering over a shard) which will turn the shard into shard dust of the same tier. Ten shard dust can be exchanged with [[Tavern#War_Recruiter|War Recruiter]] to obtain one new shard pack.&lt;br /&gt;
&lt;br /&gt;
==Standard Shards List==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CAMPAIGN --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Campaign ===&lt;br /&gt;
&lt;br /&gt;
[[File:Campaign_Standard_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;defensive_critical_damage&amp;quot;&lt;br /&gt;
| {{Defense Shard|Defensive Critical Damage}}&lt;br /&gt;
| Increases the Defense Crit Damage of the affected tower by '''4-20%'''.&lt;br /&gt;
| 16&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fortification&amp;quot;&lt;br /&gt;
| {{Defense Shard|Fortification}}&lt;br /&gt;
| Increases Defense Health of the affected tower by '''2-34%'''.&lt;br /&gt;
| 16&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;concussive_chi&amp;quot;&lt;br /&gt;
| {{Hero Shard|Concussive Chi}}&lt;br /&gt;
| Secondary attacks have a '''1-25%''' chance to stun targets for '''1-4.6''' seconds.&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;concussive_shock&amp;quot;&lt;br /&gt;
| {{Hero Shard|Concussive Shock}}&lt;br /&gt;
| Increases the stun duration of Concussive Shot by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;construction&amp;quot;&lt;br /&gt;
| {{Hero Shard|Construction}}&lt;br /&gt;
| Increases repair and upgrade speed during Combat Phase by '''25-75%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;corruptions_fortification&amp;quot;&lt;br /&gt;
| {{Hero Shard|Corruption’s Fortification}}&lt;br /&gt;
| Armor buff of Dryad’s Blessing is increased by '''4-40%''' in purification form.&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;drenching_strikes&amp;quot;&lt;br /&gt;
| {{Hero Shard|Drenching Strikes}}&lt;br /&gt;
| Your primary attacks have a '''2-30%''' chance on hit to drench enemies for '''3-7''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_tornado&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enduring Tornado}}&lt;br /&gt;
| Increases the knockup duration of Tornado by '''1-6''' seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enhanced_decoy&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enhanced Decoy}}&lt;br /&gt;
| Death From Above's decoy deals an extra '''20-420%''' damage to enemies.&lt;br /&gt;
| 20&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fountain_of_speed&amp;quot;&lt;br /&gt;
| {{Hero Shard|Fountain Of Speed}}&lt;br /&gt;
| Abyss Fountain increases allied movement speed by '''50-650''' for '''5''' seconds.&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;retribution&amp;quot;&lt;br /&gt;
| {{Hero Shard|Retribution}}&lt;br /&gt;
| When you take damage, you have a '''2-20%''' chance of dealing '''125-425%''' of your Armor as damage to your attacker.&lt;br /&gt;
| 20&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;speed_boost&amp;quot;&lt;br /&gt;
| {{Hero Shard|Speed Boost}}&lt;br /&gt;
| Increases your movement speed by '''100-500'''.&lt;br /&gt;
| 8&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;support_magic_specialist&amp;quot;&lt;br /&gt;
| {{Hero Shard|Support Magic Specialist}}&lt;br /&gt;
| Decreases the cost of Broom Vault and Book Drop by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;swift_provocation&amp;quot;&lt;br /&gt;
| {{Hero Shard|Swift Provocation}}&lt;br /&gt;
| Provoke movement speed buff increased by '''10-154'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;wither_bubble&amp;quot;&lt;br /&gt;
| {{Hero Shard|Wither Bubble}}&lt;br /&gt;
| Arcane Bubble withers enemies inside it increasing the damage they take by '''X-15%'''.&lt;br /&gt;
| 9&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;worm_scarf&amp;quot;&lt;br /&gt;
| {{Hero Shard|Worm Scarf}}&lt;br /&gt;
| Reduces the damage you take from enemies by '''3-15%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;zephyrs_warpath&amp;quot;&lt;br /&gt;
| {{Hero Shard|Zephyr's Warpath}}&lt;br /&gt;
| Increase movement speed in Whirlwind by '''5%-105%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 1 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos I ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_1_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;crumbling_stone&amp;quot;&lt;br /&gt;
| {{Defense Shard|Crumbling Stone}}&lt;br /&gt;
| Enemies petrified by Maw of the Earth Drake receive '''2-20%''' more damage and explode on death for '''10-250%''' Defense Power magical damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;destruction&amp;quot;&lt;br /&gt;
| {{Defense Shard|Destruction}}&lt;br /&gt;
| Increases Defense Power of the affected tower by '''2-34%'''.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;electric_fingers&amp;quot;&lt;br /&gt;
| {{Defense Shard|Electric Fingers}}&lt;br /&gt;
| Skeletal Orcs have '''3-30%''' chance on hit to deal an additional '''40-400%''' of their Defense Health as storm damage. Bounces '''3''' times.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowered_flame&amp;quot;&lt;br /&gt;
| {{Defense Shard|Empowered Flame}}&lt;br /&gt;
| Flamethrower tower has a '''1-15%''' chance to hit the target again for '''55-275%''' damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;laser_boost&amp;quot;&lt;br /&gt;
| {{Defense Shard|Laser Boost}}&lt;br /&gt;
| Picking up Mega Death Laser increases EV2's movements speed by '''50-350''' and Hero Damage by '''4-40%''' for '''15''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;rippling_explosions&amp;quot;&lt;br /&gt;
| {{Defense Shard|Rippling Explosions}}&lt;br /&gt;
| Enemies that die inside the boost aura have a '''5-25%''' chance to detonate, dealing '''20-80%''' of the Boost aura's Tower Damage stat as damage in a small area around the enemy.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;stun_fire&amp;quot;&lt;br /&gt;
| {{Defense Shard|Stun Fire}}&lt;br /&gt;
| Cannonball Tower has a '''11-25%''' chance on hit to stun target for '''1.6-3''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;annoyance&amp;quot;&lt;br /&gt;
| {{Hero Shard|Annoyance}}&lt;br /&gt;
| Taunts nearby enemies for '''1-4''' seconds every '''8''' seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;bots_of_oil&amp;quot;&lt;br /&gt;
| {{Hero Shard|Bots Of Oil}}&lt;br /&gt;
| Exploding Grav Bots now oil enemies for '''1-8''' second(s). If ignited by fire, deals  '''20-220%''' Ability Power as fire damage per second for '''1-5''' second(s).&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;broomnado_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Broomnado Power}}&lt;br /&gt;
| Increases Broom Nado damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;bulwark&amp;quot;&lt;br /&gt;
| {{Hero Shard|Bulwark}}&lt;br /&gt;
| Increases armor by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;concussive_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Concussive Power}}&lt;br /&gt;
| Increases the damage of Concussive Shots by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;crane_stance&amp;quot;&lt;br /&gt;
| {{Hero Shard|Crane Stance}}&lt;br /&gt;
| Each secondary attack increases the damage of the next primary attack by '''10-90%.''' Stacks up to '''6''' times.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;critical_strike&amp;quot;&lt;br /&gt;
| {{Hero Shard|Critical Strike}}&lt;br /&gt;
| Increases your Hero Crit Chance by '''3-10%'''.&lt;br /&gt;
| 7&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;full_shell_ahead&amp;quot;&lt;br /&gt;
| {{Hero Shard|Full Shell Ahead}}&lt;br /&gt;
| Increases movement speed while in Turtle Stance by '''25-525'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;haunting&amp;quot;&lt;br /&gt;
| {{Hero Shard|Haunting}}&lt;br /&gt;
| Primary attacks generate '''1''' ghost stack. At '''10''' stacks you unleash ghosts for '''3''' seconds, each dealing '''10-250%''' of your Ability Power as damage. The effect has a cooldown of '''5''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lashing_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Lashing Power}}&lt;br /&gt;
| Increases Lash Out damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;molten_striker&amp;quot;&lt;br /&gt;
| {{Hero Shard|Molten Striker}}&lt;br /&gt;
| Molten Core deals more impact damage the farther it travels, up to +20-200% more damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_volley&amp;quot;&lt;br /&gt;
| {{Hero Shard|Power Volley}}&lt;br /&gt;
| Increases the damage of Arcane Volley by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shroom_doom&amp;quot;&lt;br /&gt;
| {{Hero Shard|Shroom Doom}}&lt;br /&gt;
| Damage of Powder Toss while in Corrupt Form increased by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;thundering_call&amp;quot;&lt;br /&gt;
| {{Hero Shard|Thundering Call}}&lt;br /&gt;
| Increases Call to Madness range by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;withering_fountain&amp;quot;&lt;br /&gt;
| {{Hero Shard|Withering Fountain}}&lt;br /&gt;
| Abyss Fountain withers enemies inside it reducing the damage they deal by '''2-20%'''.&lt;br /&gt;
| 9&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 2 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos II ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_2_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;atomic_capacity&amp;quot;&lt;br /&gt;
| {{Defense Shard|Atomic Capacity}}&lt;br /&gt;
| This shard gives your Atomic Launcher an additional missile when the shard is upgraded to '''4/8''' and then another at '''8/8'''.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;berserk_master&amp;quot;&lt;br /&gt;
| {{Defense Shard|Berserk Master}}&lt;br /&gt;
| Increases the duration of Direct Command on your Skeletal Orcs by '''1-5''' seconds.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;blazing_phoenix&amp;quot;&lt;br /&gt;
| {{Defense Shard|Blazing Phoenix}}&lt;br /&gt;
| Shortly after a Blaze Balloon triggers, a Phoenix emerges dealing '''1000-5000%''' Defense Power as magical fire damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;combined_power&amp;quot;&lt;br /&gt;
| {{Defense Shard|Combined Power}}&lt;br /&gt;
| Serpent's Coil deals '''25-385%''' Defense Power as magical damage each second when an enemy is also affected by Sand Viper.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;defensive_critical_strike&amp;quot;&lt;br /&gt;
| {{Defense Shard|Defensive Critical Strike}}&lt;br /&gt;
| Increases the Defense Crit Chance of the affected tower by an additional '''2-15%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;encroaching_flames&amp;quot;&lt;br /&gt;
| {{Defense Shard|Encroaching Flames}}&lt;br /&gt;
| Flame aura has a '''5-30%''' chance to deal '''4-60%''' more damage.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;frosty_duet&amp;quot;&lt;br /&gt;
| {{Defense Shard|Frosty Duet}}&lt;br /&gt;
| The Frostbite tower can hit an additional target, but its Range is reduced by '''60-35%.'''&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;icefall&amp;quot;&lt;br /&gt;
| {{Defense Shard|Icefall}}&lt;br /&gt;
| Hailstorm Tower attacks have a '''2-5%''' chance on hit to freeze enemies for 2 seconds.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;magma_maelstrom&amp;quot;&lt;br /&gt;
| {{Defense Shard|Magma Maelstrom}}&lt;br /&gt;
| Rate at which Fissures of Embermount generate Molten Power reduced by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;panic_fire&amp;quot;&lt;br /&gt;
| {{Defense Shard|Panic Fire}}&lt;br /&gt;
| When the affected tower takes damage, it has a '''5-15%''' chance to increase it's Attack Rate by '''50%''' for '''1-4''' seconds. Does not work with Auras and Traps.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_bolts&amp;quot;&lt;br /&gt;
| {{Defense Shard|Power Bolts}}&lt;br /&gt;
| Ballista has a '''4-40%''' chance on hit to deal '''15-60%''' extra magical damage.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;press_your_luck&amp;quot;&lt;br /&gt;
| {{Defense Shard|Press Your Luck}}&lt;br /&gt;
| When the affected tower takes damage, it has a '''5-15%''' chance to increase it's Critical Hit Chance by '''30%''' for '''1-4''' seconds. Does not work with Auras and Traps.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;world_tree_mcbufferson&amp;quot;&lt;br /&gt;
| {{Defense Shard|World Tree Mcbufferson}}&lt;br /&gt;
| Every '''20''' seconds, the world tree places a leafy shield on a blockade within its influence that absorbs '''10-210%''' of the Dryad's Defense Health stat and lasts '''10''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;batter_up&amp;quot;&lt;br /&gt;
| {{Hero Shard|Batter Up}}&lt;br /&gt;
| Increases the damage of Molten Core by '''4-40%''' each time it is redirected. Happens '''3''' times.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;corruptions_harmony&amp;quot;&lt;br /&gt;
| {{Hero Shard|Corruption’s Harmony}}&lt;br /&gt;
| Reduces Corruption form’s Celestial Power drain by '''-1''' to '''-3'''.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;critical_restoration&amp;quot;&lt;br /&gt;
| {{Hero Shard|Critical Restoration}}&lt;br /&gt;
| Primary Attack critical hits restore '''1-5''' Broom Power.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;dewey_deathimal_system&amp;quot;&lt;br /&gt;
| {{Hero Shard|Dewey Deathimal System}}&lt;br /&gt;
| Book drop duration is increased '''1-3''' second and the extra damage they take is increased '''5-15%''' while under it's effect.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;dragon_stance&amp;quot;&lt;br /&gt;
| {{Hero Shard|Dragon Stance}}&lt;br /&gt;
| Each melee primary attack increases the damage of the next ranged secondary attack by '''10-90%.''' Stacks up to '''6''' times.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;dummies_and_bots&amp;quot;&lt;br /&gt;
| {{Hero Shard|Dummies And Bots}}&lt;br /&gt;
| The Death From Above ability now spawns '''4''' grav Bots that each deal '''20-220%''' of your Ability as damage in a '''100-500''' radius. These do not count towards the cap on the number of Bots she can hold.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowered_mark&amp;quot;&lt;br /&gt;
| {{Hero Shard|Empowered Mark}}&lt;br /&gt;
| Increases the max number of the marked targets this hero may have by '''2-30'''.&lt;br /&gt;
| 28&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;harbingers_slam&amp;quot;&lt;br /&gt;
| {{Hero Shard|Harbinger’s Slam}}&lt;br /&gt;
| During Provoke, Seismic Slam damage increased by '''130-410%''' of your Ability Power stat.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;inspiration&amp;quot;&lt;br /&gt;
| {{Hero Shard|Inspiration}}&lt;br /&gt;
| Reduces the cooldown of your abilities by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;piercing&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lava_warrior&amp;quot;&lt;br /&gt;
| {{Hero Shard|Lava Warrior}}&lt;br /&gt;
| Primary Attacks restore '''6-10''' Lava Power.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;piercing&amp;quot;&lt;br /&gt;
| {{Hero Shard|Piercing}}&lt;br /&gt;
| Concussive Shots also fires a piercing shard dealing '''50-350%''' of Ability Power as damage, then explodes dealing '''25-225%''' of Ability Power as unresisted damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_of_the_knight&amp;quot;&lt;br /&gt;
| {{Hero Shard|Power Of The Knight}}&lt;br /&gt;
| Increases the damage of Knight of the Abyss by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;quake&amp;quot;&lt;br /&gt;
| {{Hero Shard|Quake}}&lt;br /&gt;
| You have a '''10-30%''' chance when landing to deal '''50-250%''' of your Ability Power as earth damage to nearby enemies.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;sanctuary&amp;quot;&lt;br /&gt;
| {{Hero Shard|Sanctuary}}&lt;br /&gt;
| Heroes inside the Arcane Bubble shield heal '''5-15'''% of their health per second during the duration of the bubble.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;serpents_appeasement&amp;quot;&lt;br /&gt;
| {{Hero Shard|Serpent’s Appeasement}}&lt;br /&gt;
| Increases Appeasement gained by '''60-300%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;turtle_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Turtle Power}}&lt;br /&gt;
| Increase Damage Protection while in Turtle Stance by '''1%-21%'''.&lt;br /&gt;
|?&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 3 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos III ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_3_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;boosted_grasp&amp;quot;&lt;br /&gt;
| {{Defense Shard|Boosted Grasp}}&lt;br /&gt;
| Enemies move at '''90-60%''' speed when they are within the Boost Aura.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;deadly_strikes&amp;quot;&lt;br /&gt;
| {{Defense Shard|Deadly Strikes}}&lt;br /&gt;
| Increases the Defense Range of the affected tower by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;drenched&amp;quot;&lt;br /&gt;
| {{Defense Shard|Drenched}}&lt;br /&gt;
| After your Geyser Trap drenches an enemy, the next source of damages deals an additional '''3-35%''' damage.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowered_bolts&amp;quot;&lt;br /&gt;
| {{Defense Shard|Empowered Bolts}}&lt;br /&gt;
| Ballista has a '''5-30%''' chance on hit to deal full damage to all targets pierced for the next '''10-40''' seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowered_frostbite&amp;quot;&lt;br /&gt;
| {{Defense Shard|Empowered Frostbite}}&lt;br /&gt;
| Frostbite has a '''5-45%''' chance to freeze the target for '''1-7''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowering_blasphemy&amp;quot;&lt;br /&gt;
| {{Defense Shard|Empowering Blasphemy}}&lt;br /&gt;
| Obelisk Hero Stat boost increased to '''10-50%''' and polymorph duration increased by '''1-6''' seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;numerous_reflection&amp;quot;&lt;br /&gt;
| {{Defense Shard|Numerous Reflection}}&lt;br /&gt;
| Increases the nodes of EV2’s Reflect Beam can sustain by '''1-6'''.&lt;br /&gt;
| 5&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;oil_spill&amp;quot;&lt;br /&gt;
| {{Defense Shard|Oil Spill}}&lt;br /&gt;
| Gives oil geyser a '''5-30%''' chance to stun all enemies hit for '''2s'''.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;rain_of_oil&amp;quot;&lt;br /&gt;
| {{Defense Shard|Rain Of Oil}}&lt;br /&gt;
| Skeletal Archer's Direct Command now oils enemies, slowing them by '''50%''' for '''2-12''' seconds. If an oiled enemy is hit by fire damage, the oil ignites, dealing '''20-600%''' of its Defense Power in fire damage over '''1-11''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shielding_guard&amp;quot;&lt;br /&gt;
| {{Defense Shard|Shielding Guard}}&lt;br /&gt;
| When the affected tower takes damage, it has a '''5-25%''' chance to gain a shield for '''50-250%''' of it's Defense Health for '''5''' seconds. Does not work with Auras or Traps.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;abyss_knights_bargain&amp;quot;&lt;br /&gt;
| {{Hero Shard|Abyss Knight’s Bargain}}&lt;br /&gt;
| Reduces the mana cost of Knight of the Abyss by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;abyss_stone_attunement&amp;quot;&lt;br /&gt;
| {{Hero Shard|Abyss Stone Attunement}}&lt;br /&gt;
| Reduces the mana cost of Abyss Stone by '''1-15%'''.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;aerial_mastery&amp;quot;&lt;br /&gt;
| {{Hero Shard|Aerial Mastery}}&lt;br /&gt;
| Increases Death From Above’s Duration by '''1-6''' seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;betsys_curse&amp;quot;&lt;br /&gt;
| {{Hero Shard|Betsy’s Curse}}&lt;br /&gt;
| Primary attacks leave a curse zone that reduces the damage enemies deal by '''5-25%.''' You can place up to '''3''' zones and each zones lasts '''20-100''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;betsys_empowered_lightning&amp;quot;&lt;br /&gt;
| {{Hero Shard|Betsy’s Zapper}}&lt;br /&gt;
| Every '''8''' seconds, secondary attacks spawn a lightning balldealing '''125-325%''' Ability Power as storm damage '''2.5''' times per second  for '''1''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Monk}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;bewitching_hour&amp;quot;&lt;br /&gt;
| {{Hero Shard|Bewitching Hour}}&lt;br /&gt;
| Each Snipe hit adds '''4-40%''' to the damage of the next Primary Attack hit. Stacks up to '''5''' times.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;big_boy&amp;quot;&lt;br /&gt;
| {{Hero Shard|Big Boy}}&lt;br /&gt;
| The first Grav Bot placed will always be a Big Boy. Big Boy mines do an additional '''100-1100%'''  of hero Damage as damage to enemies in double the area.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;cataclysm&amp;quot;&lt;br /&gt;
| {{Hero Shard|Cataclysm}}&lt;br /&gt;
| Increases Eruption damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;channel&amp;quot;&lt;br /&gt;
| {{Hero Shard|Channel}}&lt;br /&gt;
| Restores '''1-15''' of your ability resources every '''5''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for Initiate}}{{Valid for AbyssLord}}{{Valid for Adept}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;corruptions_bargain&amp;quot;&lt;br /&gt;
| {{Hero Shard|Corruption’s Bargain}}&lt;br /&gt;
| When this shard is fully upgraded, Dryad's Blessing costs no celestial power in purification form and costs '''1''' celestial power power per second instead of '''2''' in corruption form.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;corruptions_blessing&amp;quot;&lt;br /&gt;
| {{Hero Shard|Corruption’s Blessing}}&lt;br /&gt;
| Damage of Dryad's Blessing is increase by '''4-40%''' in corrupt form.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;echoing_shout&amp;quot;&lt;br /&gt;
| {{Hero Shard|Echoing Shout}}&lt;br /&gt;
| Increases the duration of Staggering Shout debuffs by 0.5s-4.5s.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fight_me_not&amp;quot;&lt;br /&gt;
| {{Hero Shard|Fight Me Not}}&lt;br /&gt;
| Defenses will deal '''5-25%''' more damage to enemies targetting the Squire.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;jackpot&amp;quot;&lt;br /&gt;
| {{Hero Shard|Jackpot}}&lt;br /&gt;
| You have a '''2-10%''' chance when picking up gold to quadruple the amaunt.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lava_floor&amp;quot;&lt;br /&gt;
| {{Hero Shard|Lava Floor}}&lt;br /&gt;
| Eruption spawns a lava field dealing '''150-1150%''' Ability Power as Fire magic damage each second for '''5s'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;oil_slick&amp;quot;&lt;br /&gt;
| {{Hero Shard|Oil Slick}}&lt;br /&gt;
| Increases the duration of oil flask by '''1-9%'''.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;overwhelm&amp;quot;&lt;br /&gt;
| {{Hero Shard|Overwhelm}}&lt;br /&gt;
| Your primary attacks have a '''7-15%''' chance to stun enemies for '''1-3''' seconds.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;overwhelming_buster&amp;quot;&lt;br /&gt;
| {{Hero Shard|Overwhelming Buster}}&lt;br /&gt;
| Adds '''0.5-4.5s''' to Blunder Broom Buster duration.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;thunderwave&amp;quot;&lt;br /&gt;
| {{Hero Shard|Thunderwave}}&lt;br /&gt;
| Arc Lightning deals '''X-1250%''' Ability Power as damage to all enemies around you.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;tormented_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Tormented Power}}&lt;br /&gt;
| Increases Dark Torment damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 4 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos IV ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_4_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;defense_rate&amp;quot;&lt;br /&gt;
| {{Defense Shard|Defense Rate}}&lt;br /&gt;
| Increases the Attack Rate of the affected tower by '''9-33%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;earth_toss&amp;quot;&lt;br /&gt;
| {{Defense Shard|Earth Toss}}&lt;br /&gt;
| Earthshatter tower has a '''28-100%''' chance on hit to knock targets into the air.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowering_flames&amp;quot;&lt;br /&gt;
| {{Defense Shard|Empowering Flames}}&lt;br /&gt;
| Flame Aura increases the damage of heroes standing inside it by '''5-25%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;explosive_surprise&amp;quot;&lt;br /&gt;
| {{Defense Shard|Explosive Surprise}}&lt;br /&gt;
| Geyser Trap has a '''10-50%''' chance to fire an exploding shard dealing '''200-1200%''' Defense Power as damage in an area.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lateral_blast&amp;quot;&lt;br /&gt;
| {{Defense Shard|Lateral Blast}}&lt;br /&gt;
| Volcano attacks spawn three random meteors that drop nearby, each dealing '''750-2250%''' Defense Power as magical Fire damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_transfer&amp;quot;&lt;br /&gt;
| {{Defense Shard|Power Transfer}}&lt;br /&gt;
| Increases the Defense Crit Chance of the affected tower by '''4-30%''' and reduces the Defense Power by -10%.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;puncturing_bolts&amp;quot;&lt;br /&gt;
| {{Defense Shard|Puncturing Bolts}}&lt;br /&gt;
| Ballista can now pierce an additional '''1-4''' targets.&lt;br /&gt;
| 6&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;sandstorm_warrior&amp;quot;&lt;br /&gt;
| {{Defense Shard|Sandstorm Warrior}}&lt;br /&gt;
| The Snaking Sands sandstorm increases Hero Damage and Ability Power by '''101-125%''' for '''1-25''' seconds.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;abyssal_mandate&amp;quot;&lt;br /&gt;
| {{Hero Shard|Abyssal Mandate}}&lt;br /&gt;
| Reduces the mana cost of Direct Command by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;arc_shielding&amp;quot;&lt;br /&gt;
| {{Hero Shard|Arc Shielding}}&lt;br /&gt;
| Arc Lightning places a shield on you lasting 20 seconds and absorbing '''180-780%''' Ability Power of damage. Enemies that hit the shield are damaged for a total of '''200-1000%''' of your Ability Power over 3 seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;beacon_of_the_storm&amp;quot;&lt;br /&gt;
| {{Hero Shard|Beacon Of The Storm}}&lt;br /&gt;
| Once per second your primary attack spawns a lightning ball that deals '''10-50%''' of your Hero Damage as storm damage. Bounces up to '''3''' times.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;betsys_empowered_beam&amp;quot;&lt;br /&gt;
| {{Hero Shard|Betsy’s Empowered Beam}}&lt;br /&gt;
| Primary attacks fire a piercing sonic projectile that deals '''105-150%''' Hero Damage as magical damage.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;call_of_the_kobold&amp;quot;&lt;br /&gt;
| {{Hero Shard|Call Of The Kobold}}&lt;br /&gt;
| Defeating an enemy grants a charge. Secondary attacks consume charges and shoots a firework at your target for '''20%-320%''' of your ability power.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;caustic_oil&amp;quot;&lt;br /&gt;
| {{Hero Shard|Caustic Oil}}&lt;br /&gt;
| Increases the damage of Oil Flask by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;celestial_attunement&amp;quot;&lt;br /&gt;
| {{Hero Shard|Celestial Attunement}}&lt;br /&gt;
| The dyrad can hold '''1-4''' more stacks of starfall.&lt;br /&gt;
| 6&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;charge_blast_v2&amp;quot;&lt;br /&gt;
| {{Hero Shard|Charge Blast V2}}&lt;br /&gt;
| Reduces the cost of EV2’s secondary attacks by '''5-95%'''.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;darkest_syphon&amp;quot;&lt;br /&gt;
| {{Hero Shard|Darkest Syphon}}&lt;br /&gt;
| Increases the angle of Dark Syphon by '''3-30'''.&lt;br /&gt;
| 9&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;draining_strikes&amp;quot;&lt;br /&gt;
| {{Hero Shard|Draining Strikes}}&lt;br /&gt;
| Increase the healing from Siphon Stance by '''5%-25%'''.&lt;br /&gt;
|?&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;electric_retribution&amp;quot;&lt;br /&gt;
| {{Hero Shard|Electric Retribution}}&lt;br /&gt;
| When you take damage, you have a '''2-25%''' chance of dealing '''125-450%''' of your Armour as storm damage to your attacker.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_drop&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enduring Drop}}&lt;br /&gt;
| Increases Book Drop duration by '''0.5-7.5s'''.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_lash&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enduring Lash}}&lt;br /&gt;
| Increases Lash Out poison duration by '''0.5-4.5''' s.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fan_of_knights&amp;quot;&lt;br /&gt;
| {{Hero Shard|Fan Of Knights}}&lt;br /&gt;
| Skeletal Knight also fires two additional Knights that deal '''20-500%''' of your Ability Power in damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;freeze_buster&amp;quot;&lt;br /&gt;
| {{Hero Shard|Freeze Buster}}&lt;br /&gt;
| Blunder Broom Buster has a '''1-5%''' chance to also freeze enemies for '''1-4s''', allowing them to be shattered by Crushing damage.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;frozen_core&amp;quot;&lt;br /&gt;
| {{Hero Shard|Frozen Core}}&lt;br /&gt;
| Increases Ice Needle damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;hemolytic_poison&amp;quot;&lt;br /&gt;
| {{Hero Shard|Hemolytic Poison}}&lt;br /&gt;
| Lashout cooldown increased to '''200-160%''' of what it was but allows it to stack '''0-2''' times and increases its duration by '''3-7''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;inspiring_strikes&amp;quot;&lt;br /&gt;
| {{Hero Shard|Inspiring Strikes}}&lt;br /&gt;
| Primary attacks reduce the cooldown of your abilities by '''-0.1-0.3''' seconds.&lt;br /&gt;
| 4&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;insulated_decoy&amp;quot;&lt;br /&gt;
| {{Hero Shard|Insulated Decoy}}&lt;br /&gt;
| Decreases heat generated from Death from Above by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lets_rock&amp;quot;&lt;br /&gt;
| {{Hero Shard|Let’s Rock}}&lt;br /&gt;
| Activating Harden/Inflame gives the Lavamancer a shield lasting for '''6-30''' seconds that absorbs '''20-140%''' Hero Health incoming damage.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;manabombs_aid&amp;quot;&lt;br /&gt;
| {{Hero Shard|Manabomb’s Aid}}&lt;br /&gt;
| Manabomb places a shield on you that lasts '''20''' seconds that absorbs '''150-750%''' of your Ability Power Stat. Enemies that hit the shield are burned for a total of '''150-550%''' of your Ability Power over '''3''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;marking_bubble&amp;quot;&lt;br /&gt;
| {{Hero Shard|Marking Bubble}}&lt;br /&gt;
| Arcane Bubble will place a Mark on all enemies in the initial spawn area and increases Mark count '''1-6'''.&lt;br /&gt;
| 5&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mine_blast_radius&amp;quot;&lt;br /&gt;
| {{Hero Shard|Mine Blast Radius}}&lt;br /&gt;
| Anti Gravity Bots damage radius increased by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;piercing_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Piercing Power}}&lt;br /&gt;
| Increases the damage of Piercing Shot by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shroom_bloom&amp;quot;&lt;br /&gt;
| {{Hero Shard|Shroom Bloom}}&lt;br /&gt;
| The mushrooms created by Powder Toss last '''1-6''' seconds longer.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shroom_gloom&amp;quot;&lt;br /&gt;
| {{Hero Shard|Shroom Gloom}}&lt;br /&gt;
| Slow intensity of Powder Toss in Purification Form increased by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;smashing_fists&amp;quot;&lt;br /&gt;
| {{Hero Shard|Smashing Fists}}&lt;br /&gt;
| Pole Smash or Chi Stomp spawns a Fist dealing '''20-220%''' Ability Power as damage. After a short delay, another Fist emerges dealing '''20-420%''' Ability Power as damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 5 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos V ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_5_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;boosted_blockade&amp;quot;&lt;br /&gt;
| {{Defense Shard|Boosted Blockade}}&lt;br /&gt;
| Boost Aura increases blockade health by '''2-20%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;cthulus_influence&amp;quot;&lt;br /&gt;
| {{Defense Shard|Cthulu’s Influence}}&lt;br /&gt;
| While under the effects of corruption, Angry Nimbus has a '''3-27%''' chance to charm enemies for '''1-7''' seconds.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;explosive_arrows&amp;quot;&lt;br /&gt;
| {{Defense Shard|Explosive Arrows}}&lt;br /&gt;
| Skeletal Archers have a '''15-30%''' chance on hit to fire an explosive arrow dealing an additional '''150-450%''' of their Defense Power in damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;explosive_guard&amp;quot;&lt;br /&gt;
| {{Defense Shard|Explosive Guard}}&lt;br /&gt;
| When the affected tower takes damage, it has '''3-35%''' chance to trigger an explosion and deal '''140-500%''' of its Defense Health as damage to nearby enemies. Does not work with Auras or Traps. This does not destroy the tower.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;explosive_poison&amp;quot;&lt;br /&gt;
| {{Defense Shard|Explosive Poison}}&lt;br /&gt;
| If an enemy poisoned by the Poison Dart Tower is killed , it detonates dealing '''10%-150%''' of the tower’s damage stat as damage in a small area around the enemy.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fire_for_effect&amp;quot;&lt;br /&gt;
| {{Defense Shard|Fire For Effect}}&lt;br /&gt;
| Your explosive Trap has a '''15-45%''' chance to detonate twice without consuming an additional charge.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;frosty_beams&amp;quot;&lt;br /&gt;
| {{Defense Shard|Frosty Beams}}&lt;br /&gt;
| 25% chance for Proton Node to freeze all enemies it touches for '''1-2''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;frosty_bind&amp;quot;&lt;br /&gt;
| {{Defense Shard|Frosty Bind}}&lt;br /&gt;
| Frostbite slow strength increased by '''1-10%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;heavy_cannonball&amp;quot;&lt;br /&gt;
| {{Defense Shard|Heavy Cannonball}}&lt;br /&gt;
| Cannonball tower has a '''5-20%''' chance to spawn a heavy cannonball that pierces up to '''1-10''' target(s) stunning them for '''1-2''' second and dealing '''120-1250%''' of the Cannonball tower's damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;split_vipers&amp;quot;&lt;br /&gt;
| {{Defense Shard|Split Vipers}}&lt;br /&gt;
| Sand Viper may target up to '''1-2''' additional enemies, but has '''40-20%''' less Defense Power and does not ramp-up damage.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;vampiric_empowerment&amp;quot;&lt;br /&gt;
| {{Defense Shard|Vampiric Empowerment}}&lt;br /&gt;
| Increases the Defense Power of the affected tower by '''4-60%''' of its Defense Health.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;volcanic_shock&amp;quot;&lt;br /&gt;
| {{Defense Shard|Volcanic Shock}}&lt;br /&gt;
| Volcano has a '''2-20%''' chance to stun all enemies hit for '''1-2.8s'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anti_air&amp;quot;&lt;br /&gt;
| {{Hero Shard|Anti Air}}&lt;br /&gt;
| Deals '''4-40%''' additional damage to flying enemies.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;betsy_cluster_nades&amp;quot;&lt;br /&gt;
| {{Hero Shard|Betsy Cluster Nades}}&lt;br /&gt;
| When attacking flying enemies, you have a '''10-50%''' chance on hit to drop a bomb beneath them that deals '''110-310%''' of your Ability Power stat an Damage in a small area.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;burning_strikes&amp;quot;&lt;br /&gt;
| {{Hero Shard|Burning Strikes}}&lt;br /&gt;
| 2-20% chance on hit to burn target for '''20-180%''' of your Hero Damage stat as magical fire damage each second for '''1-5''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;chi_burst&amp;quot;&lt;br /&gt;
| {{Hero Shard|Chi Burst}}&lt;br /&gt;
| Increases Talisman of Empowerment's Critical Damage boost by '''2-20%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Initiate}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;corruptions_embrace&amp;quot;&lt;br /&gt;
| {{Hero Shard|Corruption’s Embrace}}&lt;br /&gt;
| Starfall damage is increased by '''4-40%''' in corrupt form.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;debilitating_madness&amp;quot;&lt;br /&gt;
| {{Hero Shard|Debilitating Madness}}&lt;br /&gt;
| Call to Madness increase the target's damage taken by '''3-45%'''.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;drenching_broomnado&amp;quot;&lt;br /&gt;
| {{Hero Shard|Drenching Broomnado}}&lt;br /&gt;
| Broom Nado damage increased by '''4-40%''' and its hits have '''1-25%''' chance to drench enemies and slow them by '''30%''' for '''1-5''' seconds.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowered_beam&amp;quot;&lt;br /&gt;
| {{Hero Shard|Empowered Beam}}&lt;br /&gt;
| After the Sword Beam collides with '''5''' targets, it spawns an additional Sword Beam that travels in the same direction as the first dealing '''125-425%''' of your Ability Power stat as damage to each target hit. After colliding with '''5''' targets it returns to the Squire dealing '''125-425%''' of your Ability Power stat as damage in an area around Squire.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_provocation&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enduring Provocation}}&lt;br /&gt;
| Provoke lasts an additional '''0.5-7.5''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Shield&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;flaming_knight&amp;quot;&lt;br /&gt;
| {{Hero Shard|Flaming Knight}}&lt;br /&gt;
| Knight of the Abyss is now imbued with fire, causing enemies hit to burn for '''50-500%''' of your Ability Power in fire damage over '''5''' seconds.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;heroic_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Heroic Power}}&lt;br /&gt;
| Increases Heroic Wave’s hero damage boost by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Monk}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;madness_embrace&amp;quot;&lt;br /&gt;
| {{Hero Shard|Madness’ Embrace}}&lt;br /&gt;
| Increases Call to Madness duration by '''0.5-7.5s'''.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;maelstrom&amp;quot;&lt;br /&gt;
| {{Hero Shard|Maelstrom}}&lt;br /&gt;
| While Lightning Stance is active, the Barbarian's attacks have a '''5%-25%''' chance to drench enemies, stunning them for '''1.5s-3.5s.'''&lt;br /&gt;
|?&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mana_leech&amp;quot;&lt;br /&gt;
| {{Hero Shard|Mana Leech}}&lt;br /&gt;
| Dark Syphon drains '''4-40%''' additional mana.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;manabomb_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Manabomb Power}}&lt;br /&gt;
| Increases the damage of Manabomb by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;meteor_rain&amp;quot;&lt;br /&gt;
| {{Hero Shard|Meteor Rain}}&lt;br /&gt;
| Manabomb opens a portal overhead that spawns meteor that deal '''30-550%''' of your Ability Power stat as damage to enemies they affect.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mine_blast_damage&amp;quot;&lt;br /&gt;
| {{Hero Shard|Mine Blast Damage}}&lt;br /&gt;
| Anti-Gravity Bot damage increased by '''3-39%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mine_heat_compensator&amp;quot;&lt;br /&gt;
| {{Hero Shard|Mine Heat Compensator}}&lt;br /&gt;
| The cost of EV2’s Anti Gravity Bots is reduced by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;molten_charge_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Molten Charge Power}}&lt;br /&gt;
| Increases Molten Charge damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;molten_stun&amp;quot;&lt;br /&gt;
| {{Hero Shard|Molten Stun}}&lt;br /&gt;
| Increases Molten Charge stun duration by '''0.5-4.5s'''.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;one_with_chi&amp;quot;&lt;br /&gt;
| {{Hero Shard|One With Chi}}&lt;br /&gt;
| Increases the damage of Chi Blast by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Monk}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;poison_leaves&amp;quot;&lt;br /&gt;
| {{Hero Shard|Poison Leaves}}&lt;br /&gt;
| Dryad’s poison attacks deal '''2-20%''' more damage.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;read_or_die&amp;quot;&lt;br /&gt;
| {{Hero Shard|Read Or Die}}&lt;br /&gt;
| Scatter Sweep and Broom Vault have an '''1-21%''' chance to transmogrify enemies into books for '''3s'''. Transmogrified enemies take increased damage.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;scatter_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Scatter Power}}&lt;br /&gt;
| Increases Scatter Sweep damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;talon_strike&amp;quot;&lt;br /&gt;
| {{Hero Shard|Talon Strike}}&lt;br /&gt;
| Hawk Strike now stuns for '''2s-4.5'''.&lt;br /&gt;
|?&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;thunderbolts_and_lightning&amp;quot;&lt;br /&gt;
| {{Hero Shard|Thunderbolts and Lightning}}&lt;br /&gt;
| Increases the damage of Arc Lightning by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 6 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos VI ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_6_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;boosted_beam&amp;quot;&lt;br /&gt;
| {{Defense Shard|Boosted Beam}}&lt;br /&gt;
| Increases the power of the Buff Beam by '''22-39%'''.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;boosted_power&amp;quot;&lt;br /&gt;
| {{Defense Shard|Boosted Power}}&lt;br /&gt;
| Increases the power of the Boost Aura by '''2-20%'''.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;colossal_fissure&amp;quot;&lt;br /&gt;
| {{Defense Shard|Colossal Fissure}}&lt;br /&gt;
| Your Colossus' Direct Command now rips the earth unleashing a fissure that lingers and deals '''50-2050%''' of your Ability Power in damage over '''6''' seconds, but increases the mana cost of Direct Command by '''30-70%.''' Usable once every '''60''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enhanced_poison&amp;quot;&lt;br /&gt;
| {{Defense Shard|Enhanced Poison}}&lt;br /&gt;
| Increases the rate of the Poison Dart Tower's poison by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;flaming_death&amp;quot;&lt;br /&gt;
| {{Defense Shard|Flaming Death}}&lt;br /&gt;
| EV2’s mega death laser sets enemies it hits on fire dealing '''50-2''',050% of EV2’s Ability Power stat as damage over '''10''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;frosty_power&amp;quot;&lt;br /&gt;
| {{Defense Shard|Frosty Power}}&lt;br /&gt;
| Frostbite tower passes '''10-50%''' of its Defense Power stat to defenses within its frost aura.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;health_pylon&amp;quot;&lt;br /&gt;
| {{Defense Shard|Health Pylon}}&lt;br /&gt;
| Increases the Defense Health of nearby defenses to '''102-130%.''' Note: Requires a Blockade but this shard does not buff the Blockade that equips this shard.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mark_targets&amp;quot;&lt;br /&gt;
| {{Defense Shard|Mark Targets}}&lt;br /&gt;
| This defence has a '''5-45%''' chance to place an Apprentice Mark on its target.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;megarock&amp;quot;&lt;br /&gt;
| {{Defense Shard|Megarock}}&lt;br /&gt;
| Volcano launches a huge rock dealing '''1000-4000%''' Defense Power damage once every '''3''' volleys.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;serpent_gods_protection&amp;quot;&lt;br /&gt;
| {{Defense Shard|Serpent God’s Protection}}&lt;br /&gt;
| Towers and Blockades near the Obelisk take '''-1%''' to '''-10%''' damage.&lt;br /&gt;
| 9&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;sharpened_spikes&amp;quot;&lt;br /&gt;
| {{Defense Shard|Sharpened Spikes}}&lt;br /&gt;
| Blockade has a '''2-30%''' chance to stun enemies hit for '''1-3''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;boiling_blood&amp;quot;&lt;br /&gt;
| {{Hero Shard|Boiling Blood}}&lt;br /&gt;
| Causes the Barbarian to take '''20%-2%''' of his Max Health as damage, every 5s during combat phase gaining Fury.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;brain_of_confusion&amp;quot;&lt;br /&gt;
| {{Hero Shard|Brain Of Confusion}}&lt;br /&gt;
| When you take damage you have a '''3-15%''' chance to confuse nearby enemies for '''3''' seconds. This effect has a '''15''' second cooldown.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;explosive_finale&amp;quot;&lt;br /&gt;
| {{Hero Shard|Explosive Finale}}&lt;br /&gt;
| Upon completion, the Arcane Bubble explodes dealing '''X-2000%''' Ability Power damage to all enemies in and around the bubble.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;flaming_retribution&amp;quot;&lt;br /&gt;
| {{Hero Shard|Flaming Retribution}}&lt;br /&gt;
| When you take damage, you have a '''2-20%''' chance of dealing '''125-425%''' of your Armor as fire damage to your attacker.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;heat_dispenser_module&amp;quot;&lt;br /&gt;
| {{Hero Shard|Heat Dispenser Module}}&lt;br /&gt;
| EV2 upgrades her gun with a new heat dispenser module that drains '''4-40%''' more heat with each primary attack.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;howling_feast&amp;quot;&lt;br /&gt;
| {{Hero Shard|Howling Feast}}&lt;br /&gt;
| Your Primary attacks generate '''1''' Feast stack, while at '''10''' stacks, increase your Hero Damage by '''2-30%.''' One stack wears off every '''3''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Dryad}}{{Valid for Squire}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;molten_core_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Molten Core Power}}&lt;br /&gt;
| Increases Molten Core damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;nightmare_fuel&amp;quot;&lt;br /&gt;
| {{Hero Shard|Nightmare Fuel}}&lt;br /&gt;
| Enemies affected by Lash Out poison take '''20-320%''' Hero Damage as magical damage when hit by Dark Torment.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;pole_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Pole Power}}&lt;br /&gt;
| Increases the damage of Pole Smash or Chi Stomp by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_of_storms&amp;quot;&lt;br /&gt;
| {{Hero Shard|Power Of Storms}}&lt;br /&gt;
| You have a '''4-10%''' chance on hit to restore '''20''' mana per second for '''1-3''' seconds. '''10''' seconds cooldown.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for Initiate}}{{Valid for AbyssLord}}{{Valid for Adept}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;scatter_striker&amp;quot;&lt;br /&gt;
| {{Hero Shard|Scatter Striker}}&lt;br /&gt;
| Increases the range of Scatter Sweep by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shattering_stones&amp;quot;&lt;br /&gt;
| {{Hero Shard|Shattering Stones}}&lt;br /&gt;
| After an Abyss Stone expires, it detonates dealing '''40-400%''' of your Ability Power as crushing damage to nearby enemies.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shellshock&amp;quot;&lt;br /&gt;
| {{Hero Shard|Shellshock}}&lt;br /&gt;
| While Turtle Stance is active the Barbarian's attacks wither enemies hit for '''3-13''' seconds reducing their damage to '''75%-35%'''.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;snipe_critical_strike&amp;quot;&lt;br /&gt;
| {{Hero Shard|Snipe Critical Strike}}&lt;br /&gt;
| Increases the Crit Chance of Snipe by '''2-30%'''.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;unholy_fire&amp;quot;&lt;br /&gt;
| {{Hero Shard|Unholy Fire}}&lt;br /&gt;
| Blocking unleashes flames that deal '''150-750%''' of your ability power stat as damage to enemies in a cone in front of the hero at a rate of twice per second.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Shield&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 7 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos VII ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_7_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;glacier&amp;quot;&lt;br /&gt;
| {{Defense Shard|Glacier}}&lt;br /&gt;
| Every 10 attacks, Hailstorm Tower fires an icy boulder that explodes on impact dealing '''750-2750%''' Defense Power as damage in a small area.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;manufacturers_overcharge&amp;quot;&lt;br /&gt;
| {{Defense Shard|Manufacturer’s Overcharge}}&lt;br /&gt;
| Weapon Manufacturer charges '''4-40%''' faster.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;node_increase&amp;quot;&lt;br /&gt;
| {{Defense Shard|Node Increase}}&lt;br /&gt;
| EV2 can create '''1-4''' extra node(s) in any single Weapon Manufacturer chain.&lt;br /&gt;
| 6&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;obelisk_shield&amp;quot;&lt;br /&gt;
| {{Defense Shard|Obelisk Shield}}&lt;br /&gt;
| Obelisk Shield absorption increased to '''10-70%'''.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;oily_entrapment&amp;quot;&lt;br /&gt;
| {{Defense Shard|Oily Entrapment}}&lt;br /&gt;
| Increases Oil Geyser slow rate by '''3-15%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_pylon&amp;quot;&lt;br /&gt;
| {{Defense Shard|Power Pylon}}&lt;br /&gt;
| Increases the Defense Power of nearby defenses to '''102-120%.''' Note: Requires a Blockade but this shard does not buff the Blockade that equips this shard.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;splody_harpoon&amp;quot;&lt;br /&gt;
| {{Defense Shard|Splody Harpoon}}&lt;br /&gt;
| Ballista projictiles have a '''10-30%''' chance to detonate on each target hit dealing '''150-350%''' of the Ballista's defence power stat as extra damage in small area.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;charged_shot&amp;quot;&lt;br /&gt;
| {{Hero Shard|Charged Shot}}&lt;br /&gt;
| Your primary attacks have a '''5-15%''' chance to fire a fully charged secondary attack.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Huntress}}{{Valid for Apprentice}}{{Valid for SeriesEV2}}{{Valid for Adept}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;chi_supercharge&amp;quot;&lt;br /&gt;
| {{Hero Shard|Chi Supercharge}}&lt;br /&gt;
| Increases Talisman of Empowerment's Defense Power boost by '''2-20%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Initiate}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;constrictor&amp;quot;&lt;br /&gt;
| {{Hero Shard|Constrictor}}&lt;br /&gt;
| Defeating an enemy adds a constrictor stack. At '''10''' stacks, unleashes a bed of constrictor snakes that stun nearby targets for '''1-5s'''. While stunned, enemies take '''50-450%''' Ability Power as magical damage each second for '''3''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_slam&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enduring Slam}}&lt;br /&gt;
| Seismic Slam stun duration increased by '''0.5-5''' seconds.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Shield&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fiery_brimstone&amp;quot;&lt;br /&gt;
| {{Hero Shard|Fiery Brimstone}}&lt;br /&gt;
| Adds '''4-12%''' Hero Damage to Your Attacks as Magical Fire Damage.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;heroic_boost&amp;quot;&lt;br /&gt;
| {{Hero Shard|Heroic Boost}}&lt;br /&gt;
| Increases Heroic Wave's healing done by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Monk}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;life_leech&amp;quot;&lt;br /&gt;
| {{Hero Shard|Life Leech}}&lt;br /&gt;
| Your primary attacks heal you for '''0.2-1%''' of your max health.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mage_gambit&amp;quot;&lt;br /&gt;
| {{Hero Shard|Mage Gambit}}&lt;br /&gt;
| Increases your ability power by '''10-50%''', but increase danage taken from enemies by '''60-20%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mana_capacitor&amp;quot;&lt;br /&gt;
| {{Hero Shard|Mana Capacitor}}&lt;br /&gt;
| Increases your maximum ability resource by '''10-100'''.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for Initiate}}{{Valid for SeriesEV2}}{{Valid for AbyssLord}}{{Valid for Lavamancer}}{{Valid for Dryad}}{{Valid for Gunwitch}}{{Valid for Adept}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_gambit&amp;quot;&lt;br /&gt;
| {{Hero Shard|Power Gambit}}&lt;br /&gt;
| Increases your Hero Damage by '''10-50%''', but increase damage taken from enemies by '''60-20%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;proton_canon_insulator&amp;quot;&lt;br /&gt;
| {{Hero Shard|Proton Canon Insulator}}&lt;br /&gt;
| Reduces the heat generation rate of Proton Charge by '''2-20%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;proton_supercharge&amp;quot;&lt;br /&gt;
| {{Hero Shard|Proton Supercharge}}&lt;br /&gt;
| EV2's Proton Charge deals an extra '''10-210%''' of your ability power stat as damage while its max range is increased by '''5-25%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;ramster_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Ramster Power}}&lt;br /&gt;
| Increases the damage of Ramster Direct Command by '''5-35%'''.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;ravenhost&amp;quot;&lt;br /&gt;
| {{Hero Shard|Ravenhost}}&lt;br /&gt;
| Your primary attacks generate Raven stacks. Once you reach '''10''' stacks, the stacks are depleted to fire a magical Raven dealing '''10-210%''' of your Ability Power as damage. Bounces '''5''' times.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;restoring_snipe&amp;quot;&lt;br /&gt;
| {{Hero Shard|Restoring Snipe}}&lt;br /&gt;
| Snipe critical hits restore '''4-40''' Broom Power.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;ride_the_lightning&amp;quot;&lt;br /&gt;
| {{Hero Shard|Ride the Lightning}}&lt;br /&gt;
| Increase the damage bonus of Lightning Stance by '''1%-21%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;serpents_kiss&amp;quot;&lt;br /&gt;
| {{Hero Shard|Serpent’s Kiss}}&lt;br /&gt;
| Secondary Attacks inflict poison on enemies, dealing '''10-210%''' of Hero Health as damage per second for '''1-5''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;snipe_critical_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Snipe Critical Power}}&lt;br /&gt;
| Increases the total critical damage of Snipe by '''104-140%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;tectonic_breaker&amp;quot;&lt;br /&gt;
| {{Hero Shard|Tectonic Breaker}}&lt;br /&gt;
| While Hardened, deal '''10-370%''' Armor Stat as crushing Earth damage every '''3'''rd primary attack. While Inflamed deal '''10-370%''' Hero Damage as Fire damage every '''3'''rd primary attack.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;twice_as_bright&amp;quot;&lt;br /&gt;
| {{Hero Shard|Twice As Bright}}&lt;br /&gt;
| Eruption now increases Defense Power to '''10-70%''', but the duration is reduced by '''-5''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;wreckless&amp;quot;&lt;br /&gt;
| {{Hero Shard|Wreckless}}&lt;br /&gt;
| The Barbarian deals up to '''0.5%-20.5%''' bonus damage based upon current Wrath.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 8 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos VIII ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_8_shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;double_tap&amp;quot;&lt;br /&gt;
| {{Defense Shard|Double Tap}}&lt;br /&gt;
| Your Skeletal Archers have a '''22-54%''' chance to fire twice in succession.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_bubble&amp;quot;&lt;br /&gt;
| {{Defense Shard|Enduring Bubble}}&lt;br /&gt;
| Increases Viper's Fang bubble duration by '''1-2''' seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Freezing Rain&amp;quot;&lt;br /&gt;
| {{Defense Shard|Freezing Rain}}&lt;br /&gt;
| Geyser Traps has '''10-?%''' chance to freeze all targets.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;oily_harpoon&amp;quot;&lt;br /&gt;
| {{Defense Shard|Oily Harpoon}}&lt;br /&gt;
| Ballista oils targets on hit for ''2.16-6.12'' seconds. Fire damage Ignites the enemy for '''20-200%''' of Defense Power for 3 seconds.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shattering_torpedo&amp;quot;&lt;br /&gt;
| {{Defense Shard|Shattering Torpedo}}&lt;br /&gt;
| Reflect Beam's torpedoes are imbued with Earth Magic, dealing an extra '''2-42%''' Crushing Earth Damage on explosions.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;snakes_on_a_plane&amp;quot;&lt;br /&gt;
| {{Defense Shard|Snakes on a plane}}&lt;br /&gt;
| Obelisk spawns a snake every 3 seconds that flies into an enemy dealing '''250-1,250%''' Defense Power as magical Earth damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;torpedo_striker&amp;quot;&lt;br /&gt;
| {{Defense Shard|Torpedo Striker}}&lt;br /&gt;
| Increases the radius of the Reflect Beam's Torpedo Detonation by '''3-39%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;vengeance&amp;quot;&lt;br /&gt;
| {{Defense Shard|Vengeance}}&lt;br /&gt;
| 4-40% of the damage taken by the Spike Blockade is returned in its next attack.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;water_elemental&amp;quot;&lt;br /&gt;
| {{Defense Shard|Water Elemental}}&lt;br /&gt;
| The affected tower has has '''5-25%''' chance on hit to drench enemies for 3 seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;block_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Block Power}}&lt;br /&gt;
| Increases the blocking power of the shield by '''5-25%'''&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Shield&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;celestial_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Celestial Power}}&lt;br /&gt;
| Falling stars give an additional '''6-?''' celestial power.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;deaths_grasp&amp;quot;&lt;br /&gt;
| {{Hero Shard|Death’s Grasp}}&lt;br /&gt;
| When you defeat an enemy, you generate a charge, up to a max of 5. When you block with your shield, all charges are then consumed each unleashing a fireball that deal '''10-210%''' of your ability power as magical fire damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Shield&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_price&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enduring Price}}&lt;br /&gt;
| Two at Twice the Price lasts '''1-7''' seconds longer.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;freezing_vault&amp;quot;&lt;br /&gt;
| {{Hero Shard|Freezing Vault}}&lt;br /&gt;
| Your broom vault now freezes the target for '''1-4''' seconds and deals an extra '''4-16%''' damage.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;harbingers_powered_block&amp;quot;&lt;br /&gt;
| {{Hero Shard|Harbinger’s Powered Block}}&lt;br /&gt;
| Blocking reduces the cooldown of Seismic Slam by '''-0.2''' to '''-0.7''' seconds. Happens a max of '''3''' times a second.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Shield&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lightning_touch&amp;quot;&lt;br /&gt;
| {{Hero Shard|Lightning Touch}}&lt;br /&gt;
| Your primary attacks deal an additional '''4-40%''' of your Hero Damage as storm damage.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lingering_core&amp;quot;&lt;br /&gt;
| {{Hero Shard|Lingering Core}}&lt;br /&gt;
| Increases Molten Core lifespan by '''1-8''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_of_embermount&amp;quot;&lt;br /&gt;
| {{Hero Shard|Power of Embermount}}&lt;br /&gt;
| Increases the amount of Molten Power gained by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_overwhelming&amp;quot;&lt;br /&gt;
| {{Hero Shard|Power Overwhelming}}&lt;br /&gt;
| Increases your Ability Power by '''10-30%''', but increase your ability resource cost by '''100-70%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;price_of_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Price Of Power}}&lt;br /&gt;
| Increases damage of Two at Twice the Price by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;proton_cannon_boost&amp;quot;&lt;br /&gt;
| {{Hero Shard|Proton Cannon Boost}}&lt;br /&gt;
| Width of Proton Charge increased by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;proton_flame_charge&amp;quot;&lt;br /&gt;
| {{Hero Shard|Proton Flame Charge}}&lt;br /&gt;
| EV2's Proton Cannon is upgraded with a flaming core dealing an extra '''4-25%''' fire damage to enemies it hits.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;pumpkinator&amp;quot;&lt;br /&gt;
| {{Hero Shard|Pumpkinator}}&lt;br /&gt;
| Your primary attacks pumpkin your enemies. When a pumpkined dies they explode doing '''10-210%''' ability power as damage. When a pumpkined enemy is hit with a melee attack, increase the Hero Critical Chance of the attacker by '''3-33''' for 5 seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;radiant_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Radiant Power}}&lt;br /&gt;
| Increases the Defense Power of nearby defenses by '''5-10%'''.&lt;br /&gt;
| 5&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;regeneration&amp;quot;&lt;br /&gt;
| {{Hero Shard|Regeneration}}&lt;br /&gt;
| Restores '''0.25-1.25%''' of your Max Health every 5 seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;serpent_gods_fury&amp;quot;&lt;br /&gt;
| {{Hero Shard|Serpent God's Fury}}&lt;br /&gt;
| When you crit with a primary attack, reduce the cooldown of all your abilities by '''-0.1-0.3''' seconds. The effect has a cooldown of 1 second.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;snake_bomb&amp;quot;&lt;br /&gt;
| {{Hero Shard|Snake Bomb}}&lt;br /&gt;
| When a Dark Torment serpent expires, it explodes dealing '''20-1,020%''' Ability Power as magical damage to nearby enemies.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;spiders_kiss&amp;quot;&lt;br /&gt;
| {{Hero Shard|Spider’s Kiss}}&lt;br /&gt;
| Snipe hits inflict poison, dealing '''50-450%''' Ability Power as magical Poison damage per second for 5 seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;submerging_blast&amp;quot;&lt;br /&gt;
| {{Hero Shard|Submerging Blast}}&lt;br /&gt;
| Increases Submerge's Emerge damage by '''3-39%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;submerging_speed&amp;quot;&lt;br /&gt;
| {{Hero Shard|Submerging Speed}}&lt;br /&gt;
| Increases movement speed while Submerged by '''+4-40%''' and adds a knockup on Emerge.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;sundering_blow&amp;quot;&lt;br /&gt;
| {{Hero Shard|Sundering Blow}}&lt;br /&gt;
| Your primary attacks reduce enemy's resistances by '''5-20%''', increasing damage dealt to them.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;superconductor&amp;quot;&lt;br /&gt;
| {{Hero Shard|Superconductor}}&lt;br /&gt;
| Reduces the costs of all abilities by '''1-19%'''.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Monk}}{{Valid for Huntress}}{{Valid for AbyssLord}}{{Valid for SeriesEV2}}{{Valid for Gunwitch}}{{Valid for Lavamancer}}{{Valid for Initiate}}{{Valid for Adept}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;taser_suit&amp;quot;&lt;br /&gt;
| {{Hero Shard|Taser Suit}}&lt;br /&gt;
| When you take damage you have a '''1-16%''' chance to electrocute enemies in a small area around you, stunning them for 3 seconds.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;tempered_anger&amp;quot;&lt;br /&gt;
| {{Hero Shard|Tempered Anger}}&lt;br /&gt;
| Mystic loses appeasement '''3-39%''' slower and take '''0-100%''' less appeasement damage when at 0 appeasement.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;venomous_strikes&amp;quot;&lt;br /&gt;
| {{Hero Shard|Venomous Strikes}}&lt;br /&gt;
|'''2-20%''' chance on hit to poison a target for '''20-180%''' of your Hero Damage stat as magical poison damage each second for '''1-5s'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;wave_of_the_storm&amp;quot;&lt;br /&gt;
| {{Hero Shard|Wave Of The Storm}}&lt;br /&gt;
| You have a '''4-40%''' chance when landing on the ground to deal '''10-210%''' of your Ability Power as storm damage to nearby enemies.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;zero_entropy&amp;quot;&lt;br /&gt;
| {{Hero Shard|Zero Entropy}}&lt;br /&gt;
| Ice Needle only affects a single target, but damage is increased by '''3-39%''' and duration is increased by '''1-6''' seconds.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 9 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos IX ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos IX Shard.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;bunny_hop&amp;quot;&lt;br /&gt;
| {{Hero Shard|Bunny Hop}}&lt;br /&gt;
| Gives the ability to double jump! And increases your movement speed by '''0-200'''.&lt;br /&gt;
| 4&lt;br /&gt;
| Chaos 9 (Winter Event)&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Huntress}}{{Valid for Squire}}{{Valid for AbyssLord}}{{Valid for Adept}}{{Valid for Lavamancer}}{{Valid for SeriesEV2}}{{Valid for Barbarian}}{{Valid for Mystic}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Others ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enhanced_launcher&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enhanced Launcher}}&lt;br /&gt;
| Anti Gravity Bot Launcher can store an additional '''1-15''' Anti Gravity Bots.&lt;br /&gt;
| 14&lt;br /&gt;
|'''Removed'''&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;skeletal_bind&amp;quot;&lt;br /&gt;
| {{Hero Shard|Skeletal Bind}}&lt;br /&gt;
| When you defeat an enemy, you generate a charge. Your next fully-charged secondary attack summons a skeletal hand that traps each target hit for '''1-6''' seconds, draining one charge for each enemy hit. You can have a max of '''5''' charges.&lt;br /&gt;
| 10&lt;br /&gt;
|'''Removed'''&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;harbingers_exile&amp;quot;&lt;br /&gt;
| {{Defense Shard|Harbinger’s Exile}}&lt;br /&gt;
| Training Dummy has a '''1-9%''' chance to teleport targets back to spawner.&lt;br /&gt;
| 20&lt;br /&gt;
|'''Removed'''&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;withering_blast&amp;quot;&lt;br /&gt;
| {{Defense Shard|Withering Blast}}&lt;br /&gt;
| Enemies damaged by Arcane Barrier take '''5-20%''' increased damage for '''1.5-3''' seconds.&lt;br /&gt;
| 15&lt;br /&gt;
|'''Revenge of the Yeti Incursion'''&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;onsen_bath&amp;quot;&lt;br /&gt;
| {{Defense Shard|Onsen Bath}}&lt;br /&gt;
| 20% chance for Cannonball Tower to fire a steamy blast dealing '''20-500%''' Defense Power and drenching enemies for 3 seconds.&lt;br /&gt;
| 12&lt;br /&gt;
|'''Revenge of the Yeti Incursion - Xbox Exclusive Item'''&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hyper Shards==&lt;br /&gt;
[[File:The_Hyper_Shard_Icon.png|right|120px]]&lt;br /&gt;
With the introduction of mastery mode, several new hyper shards have been introduced to the game.  Shards unlock as you earn stars in mastery mode.&lt;br /&gt;
Each hyper shard can only be obtained once in Mastery mode.&lt;br /&gt;
&lt;br /&gt;
As of the Prime Incursion Update, completing all maps within a prime region awards a hyper shard.  Completing all six regions awards the last hyper shard.  This allows you to obtain a second set of all the shards.&lt;br /&gt;
Note that the order that you obtain hyper shards in Prime Incursions is different than that of Mastery mode (e.g. the first prime region doesn't award Mass Destruction).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:10%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:40%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Stars Needed&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Prime Region&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Shield&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Helmet&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Chest &lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Gloves&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Boots&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Relic&lt;br /&gt;
|- id=&amp;quot;mass_destruction&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_2.png|50px]]                                                                                             &lt;br /&gt;
'''Mass Destruction'''}} &lt;br /&gt;
|| Increases the Defense Power of the affected tower by 2-70% . || 34 || 50 Stars || Completing all prime maps || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;vicious_strikes&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_5.png|50px]]                                                                                          &lt;br /&gt;
'''Vicious Strikes'''}} &lt;br /&gt;
|| Increases the Defense Range of the affected tower by x-2275 units. || 12 || 155 Stars || Prime 6 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;radiant_critical_power&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_3.png|50px]]                                                                                          &lt;br /&gt;
'''Radiant Critical Power'''}} &lt;br /&gt;
|| Increases the Defense Critical Damage of nearby defenses by 0-5% and Defense Critical Chance of nearby defenses by 3%. || 5 || 260 Stars || Prime 4 || {{Valid for ALL}} || {{Valid for Boots}}&lt;br /&gt;
|- id=&amp;quot;explosive_shielding_guard&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_1.png|50px]]                                                                                        &lt;br /&gt;
'''Explosive Shielding Guard'''}} &lt;br /&gt;
|| When the affected tower takes damage, it has a 3-35% chance to gain a shield for 50-250% of its Defense Health for 5 seconds and to trigger an explosion that deals 140-500% of its Defense Health as damage to nearby enemies. Does not work with Auras and Traps. This does not destroy the tower. Does not stack with Shielding Guard or Explosive Guard. || 20 || 365 Stars || Prime 2 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;thunderstruck&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_4.png|50px]]                                                                               &lt;br /&gt;
'''Thunderstruck'''}} &lt;br /&gt;
|| Your primary attacks have a 26% chance on hit to drench enemies for 7 seconds and your primary attacks deal an additional 40% damage as storm. || 12 || 470 Stars || Prime 3 || {{Valid for ALL}} || {{Valid for Weapon}}&lt;br /&gt;
|- id=&amp;quot;destructive_pylon&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_2.png|50px]]                                                                                      &lt;br /&gt;
'''Destructive Pylon'''}} &lt;br /&gt;
|| Increases the Defense Power of nearby defenses to 120% and increases the Defense Power of the affected tower by 34%. Does not stack with Destruction or Power Pylon. || 18 || 575 Stars || Prime 1 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;automation&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_1.png|50px]]                                                                                  &lt;br /&gt;
'''Automation'''}} &lt;br /&gt;
|| Each time your defense attacks, it heals for 2% of its max health. Cooldown of 0.7 seconds. || 20 || 680 Stars || Prime 5 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_6.png|50px]]                                                                                  &lt;br /&gt;
'''Juggernaut'''}} &lt;br /&gt;
|| Increases your defense health and reduce damage, on 16/16 +70% Defense Health and +20% damage reduction || 16 || 785 Stars || Prime 7 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|- style=&amp;quot;opacity:.5&amp;quot;&lt;/div&gt;</summary>
		<author><name>Cymmina</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Shards&amp;diff=14819</id>
		<title>Shards</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Shards&amp;diff=14819"/>
				<updated>2022-02-17T13:55:18Z</updated>
		
		<summary type="html">&lt;p&gt;Cymmina: Removed individual columns for each slot, shards only fit on one kind of slot anyway&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shards are gemlike artifacts that slot into your Relics, Armor, and Weapons. Shards replaced [[Skill Spheres]] system and item [[Passives]] (while some items with unique passives still drop but have only one shard slot). Shards give your hero or your defenses extra stats or abilities, all green shards can buff only defenses and can be placed only in [[Relics]], while blue shards will buff your hero and can be placed in [[Weapon]] and [[Armor]]. Shards can be moved between pieces of gear and be upgraded straight from your inventory. A weapon or piece of armor allows to hold up to 3 Shards and can only equip Hero (blue) Shards and relics can hold up to 3 Defense (green) Shards. Blue shards give you hero new abilities or stats while they are placed in any item currently equipped by that hero, but green (defenses) shards strengthen only that tower, where relic containing them is equipped.&lt;br /&gt;
&lt;br /&gt;
==Shards Packs==&lt;br /&gt;
Shards drop from shard packs obtained from victory chest at the end of every map, you will get Standard shard pack after completing any Campaign and Chaos map, those packs can drop shards associated with Campaign packs. After completing Trials on Chaos difficulty, you will get guaranteed Shard pack from that difficulty and one Shard Pack from any previous difficulty (for example, if you beat Chaos III Trials, you’ll receive 1 Chaos III Shard Pack and 1 Chaos II, Chaos I or Standard Shard Pack). &lt;br /&gt;
Once you win 3 consecutive random maps in a row in Trials, you’ll activate the Shard consecutive bonus. On your 4th consecutive victory onward, you’ll earn an extra Shard Pack for as long as the streak continues. This extra Shard Pack is a guaranteed Shard Pack from that difficulty. That means once you activate the win bonus, you’ll get 3 Shards guaranteed every victory (2 Shard Packs of that difficulty, 1 Shard Pack from previous difficulties) until one of your crystals break or you leave the game.&lt;br /&gt;
&lt;br /&gt;
Any shard can be purchased from [[Non Playable Characters|Gran Ma'ster]] for 1000 Defender Medals or 250 Gems. A shard pack containing 5 random shards can also be purchased for 500 Defender Medals or 125 Gems. These shard packs will give you 5 random shards from a single difficulty (e.g. 5 random Chaos V shards).&lt;br /&gt;
&lt;br /&gt;
==Shard Dust==&lt;br /&gt;
As of the Protean Shift update, you may disenchant shards (press 's' when hovering over a shard) which will turn the shard into shard dust of the same tier. Ten shard dust can be exchanged with [[Tavern#War_Recruiter|War Recruiter]] to obtain one new shard pack.&lt;br /&gt;
&lt;br /&gt;
==Standard Shards List==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CAMPAIGN --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Campaign ===&lt;br /&gt;
&lt;br /&gt;
[[File:Campaign_Standard_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;defensive_critical_damage&amp;quot;&lt;br /&gt;
| {{Defense Shard| Defensive Critical Damage}}&lt;br /&gt;
| Increases the Defense Crit Damage of the affected tower by '''4-20%'''.&lt;br /&gt;
| 16&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fortification&amp;quot;&lt;br /&gt;
| {{Defense Shard| Fortification}}&lt;br /&gt;
| Increases Defense Health of the affected tower by '''2-34%'''.&lt;br /&gt;
| 16&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;concussive_chi&amp;quot;&lt;br /&gt;
| {{Hero Shard| Concussive Chi}}&lt;br /&gt;
| Secondary attacks have a '''1-25%''' chance to stun targets for '''1-4.6''' seconds.&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;concussive_shock&amp;quot;&lt;br /&gt;
| {{Hero Shard| Concussive Shock}}&lt;br /&gt;
| Increases the stun duration of Concussive Shot by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;construction&amp;quot;&lt;br /&gt;
| {{Hero Shard| Construction}}&lt;br /&gt;
| Increases repair and upgrade speed during Combat Phase by '''25-75%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;corruptions_fortification&amp;quot;&lt;br /&gt;
| {{Hero Shard| Corruption’s Fortification}}&lt;br /&gt;
| Armor buff of Dryad’s Blessing is increased by '''4-40%''' in purification form.&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;drenching_strikes&amp;quot;&lt;br /&gt;
| {{Hero Shard| Drenching Strikes}}&lt;br /&gt;
| Your primary attacks have a '''2-30%''' chance on hit to drench enemies for '''3-7''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_tornado&amp;quot;&lt;br /&gt;
| {{Hero Shard| Enduring Tornado}}&lt;br /&gt;
| Increases the knockup duration of Tornado by '''1-6''' seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enhanced_decoy&amp;quot;&lt;br /&gt;
| {{Hero Shard| Enhanced Decoy}}&lt;br /&gt;
| Death From Above's decoy deals an extra '''20-420%''' damage to enemies.&lt;br /&gt;
| 20&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fountain_of_speed&amp;quot;&lt;br /&gt;
| {{Hero Shard| Fountain Of Speed}}&lt;br /&gt;
| Abyss Fountain increases allied movement speed by '''50-650''' for '''5''' seconds.&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;retribution&amp;quot;&lt;br /&gt;
| {{Hero Shard| Retribution}}&lt;br /&gt;
| When you take damage, you have a '''2-20%''' chance of dealing '''125-425%''' of your Armor as damage to your attacker.&lt;br /&gt;
| 20&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;speed_boost&amp;quot;&lt;br /&gt;
| {{Hero Shard| Speed Boost}}&lt;br /&gt;
| Increases your movement speed by '''100-500'''.&lt;br /&gt;
| 8&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;support_magic_specialist&amp;quot;&lt;br /&gt;
| {{Hero Shard| Support Magic Specialist}}&lt;br /&gt;
| Decreases the cost of Broom Vault and Book Drop by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;swift_provocation&amp;quot;&lt;br /&gt;
| {{Hero Shard| Swift Provocation}}&lt;br /&gt;
| Provoke movement speed buff increased by '''10-154'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;wither_bubble&amp;quot;&lt;br /&gt;
| {{Hero Shard| Wither Bubble}}&lt;br /&gt;
| Arcane Bubble withers enemies inside it increasing the damage they take by '''X-15%'''.&lt;br /&gt;
| 9&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;worm_scarf&amp;quot;&lt;br /&gt;
| {{Hero Shard| Worm Scarf}}&lt;br /&gt;
| Reduces the damage you take from enemies by '''3-15%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;zephyrs_warpath&amp;quot;&lt;br /&gt;
| {{Hero Shard| Zephyr's Warpath}}&lt;br /&gt;
| Increase movement speed in Whirlwind by '''5%-105%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 1 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos I ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_1_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;crumbling_stone&amp;quot;&lt;br /&gt;
| {{Defense Shard| Crumbling Stone}}&lt;br /&gt;
| Enemies petrified by Maw of the Earth Drake receive '''2-20%''' more damage and explode on death for '''10-250%''' Defense Power magical damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;destruction&amp;quot;&lt;br /&gt;
| {{Defense Shard| Destruction}}&lt;br /&gt;
| Increases Defense Power of the affected tower by '''2-34%'''.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;electric_fingers&amp;quot;&lt;br /&gt;
| {{Defense Shard| Electric Fingers}}&lt;br /&gt;
| Skeletal Orcs have '''3-30%''' chance on hit to deal an additional '''40-400%''' of their Defense Health as storm damage. Bounces '''3''' times.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowered_flame&amp;quot;&lt;br /&gt;
| {{Defense Shard| Empowered Flame}}&lt;br /&gt;
| Flamethrower tower has a '''1-15%''' chance to hit the target again for '''55-275%''' damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;laser_boost&amp;quot;&lt;br /&gt;
| {{Defense Shard| Laser Boost}}&lt;br /&gt;
| Picking up Mega Death Laser increases EV2's movements speed by '''50-350''' and Hero Damage by '''4-40%''' for '''15''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;rippling_explosions&amp;quot;&lt;br /&gt;
| {{Defense Shard| Rippling Explosions}}&lt;br /&gt;
| Enemies that die inside the boost aura have a '''5-25%''' chance to detonate, dealing '''20-80%''' of the Boost aura's Tower Damage stat as damage in a small area around the enemy.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;stun_fire&amp;quot;&lt;br /&gt;
| {{Defense Shard| Stun Fire}}&lt;br /&gt;
| Cannonball Tower has a '''11-25%''' chance on hit to stun target for '''1.6-3''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;annoyance&amp;quot;&lt;br /&gt;
| {{Hero Shard| Annoyance}}&lt;br /&gt;
| Taunts nearby enemies for '''1-4''' seconds every '''8''' seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;bots_of_oil&amp;quot;&lt;br /&gt;
| {{Hero Shard| Bots Of Oil}}&lt;br /&gt;
| Exploding Grav Bots now oil enemies for '''1-8''' second(s). If ignited by fire, deals  '''20-220%''' Ability Power as fire damage per second for '''1-5''' second(s).&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;broomnado_power&amp;quot;&lt;br /&gt;
| {{Hero Shard| Broomnado Power}}&lt;br /&gt;
| Increases Broom Nado damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;bulwark&amp;quot;&lt;br /&gt;
| {{Hero Shard| Bulwark}}&lt;br /&gt;
| Increases armor by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;concussive_power&amp;quot;&lt;br /&gt;
| {{Hero Shard| Concussive Power}}&lt;br /&gt;
| Increases the damage of Concussive Shots by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;crane_stance&amp;quot;&lt;br /&gt;
| {{Hero Shard| Crane Stance}}&lt;br /&gt;
| Each secondary attack increases the damage of the next primary attack by '''10-90%.''' Stacks up to '''6''' times.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;critical_strike&amp;quot;&lt;br /&gt;
| {{Hero Shard| Critical Strike}}&lt;br /&gt;
| Increases your Hero Crit Chance by '''3-10%'''.&lt;br /&gt;
| 7&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;full_shell_ahead&amp;quot;&lt;br /&gt;
| {{Hero Shard| Full Shell Ahead}}&lt;br /&gt;
| Increases movement speed while in Turtle Stance by '''25-525'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;haunting&amp;quot;&lt;br /&gt;
| {{Hero Shard| Haunting}}&lt;br /&gt;
| Primary attacks generate '''1''' ghost stack. At '''10''' stacks you unleash ghosts for '''3''' seconds, each dealing '''10-250%''' of your Ability Power as damage. The effect has a cooldown of '''5''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lashing_power&amp;quot;&lt;br /&gt;
| {{Hero Shard| Lashing Power}}&lt;br /&gt;
| Increases Lash Out damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;molten_striker&amp;quot;&lt;br /&gt;
| {{Hero Shard| Molten Striker}}&lt;br /&gt;
| Molten Core deals more impact damage the farther it travels, up to +20-200% more damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_volley&amp;quot;&lt;br /&gt;
| {{Hero Shard| Power Volley}}&lt;br /&gt;
| Increases the damage of Arcane Volley by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shroom_doom&amp;quot;&lt;br /&gt;
| {{Hero Shard| Shroom Doom}}&lt;br /&gt;
| Damage of Powder Toss while in Corrupt Form increased by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;thundering_call&amp;quot;&lt;br /&gt;
| {{Hero Shard| Thundering Call}}&lt;br /&gt;
| Increases Call to Madness range by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;withering_fountain&amp;quot;&lt;br /&gt;
| {{Hero Shard| Withering Fountain}}&lt;br /&gt;
| Abyss Fountain withers enemies inside it reducing the damage they deal by '''2-20%'''.&lt;br /&gt;
| 9&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 2 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos II ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_2_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;atomic_capacity&amp;quot;&lt;br /&gt;
| {{Defense Shard| Atomic Capacity}}&lt;br /&gt;
| This shard gives your Atomic Launcher an additional missile when the shard is upgraded to '''4/8''' and then another at '''8/8'''.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;berserk_master&amp;quot;&lt;br /&gt;
| {{Defense Shard| Berserk Master}}&lt;br /&gt;
| Increases the duration of Direct Command on your Skeletal Orcs by '''1-5''' seconds.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;blazing_phoenix&amp;quot;&lt;br /&gt;
| {{Defense Shard| Blazing Phoenix}}&lt;br /&gt;
| Shortly after a Blaze Balloon triggers, a Phoenix emerges dealing '''1000-5000%''' Defense Power as magical fire damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;combined_power&amp;quot;&lt;br /&gt;
| {{Defense Shard| Combined Power}}&lt;br /&gt;
| Serpent's Coil deals '''25-385%''' Defense Power as magical damage each second when an enemy is also affected by Sand Viper.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;defensive_critical_strike&amp;quot;&lt;br /&gt;
| {{Defense Shard| Defensive Critical Strike}}&lt;br /&gt;
| Increases the Defense Crit Chance of the affected tower by an additional '''2-15%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;encroaching_flames&amp;quot;&lt;br /&gt;
| {{Defense Shard| Encroaching Flames}}&lt;br /&gt;
| Flame aura has a '''5-30%''' chance to deal '''4-60%''' more damage.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;frosty_duet&amp;quot;&lt;br /&gt;
| {{Defense Shard| Frosty Duet}}&lt;br /&gt;
| The Frostbite tower can hit an additional target, but its Range is reduced by '''60-35%.'''&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;icefall&amp;quot;&lt;br /&gt;
| {{Defense Shard| Icefall}}&lt;br /&gt;
| Hailstorm Tower attacks have a '''2-5%''' chance on hit to freeze enemies for 2 seconds.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;magma_maelstrom&amp;quot;&lt;br /&gt;
| {{Defense Shard| Magma Maelstrom}}&lt;br /&gt;
| Rate at which Fissures of Embermount generate Molten Power reduced by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;panic_fire&amp;quot;&lt;br /&gt;
| {{Defense Shard| Panic Fire}}&lt;br /&gt;
| When the affected tower takes damage, it has a '''5-15%''' chance to increase it's Attack Rate by '''50%''' for '''1-4''' seconds. Does not work with Auras and Traps.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_bolts&amp;quot;&lt;br /&gt;
| {{Defense Shard| Power Bolts}}&lt;br /&gt;
| Ballista has a '''4-40%''' chance on hit to deal '''15-60%''' extra magical damage.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;press_your_luck&amp;quot;&lt;br /&gt;
| {{Defense Shard| Press Your Luck}}&lt;br /&gt;
| When the affected tower takes damage, it has a '''5-15%''' chance to increase it's Critical Hit Chance by '''30%''' for '''1-4''' seconds. Does not work with Auras and Traps.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;world_tree_mcbufferson&amp;quot;&lt;br /&gt;
| {{Defense Shard| World Tree Mcbufferson}}&lt;br /&gt;
| Every '''20''' seconds, the world tree places a leafy shield on a blockade within its influence that absorbs '''10-210%''' of the Dryad's Defense Health stat and lasts '''10''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;batter_up&amp;quot;&lt;br /&gt;
| {{Hero Shard| Batter Up}}&lt;br /&gt;
| Increases the damage of Molten Core by '''4-40%''' each time it is redirected. Happens '''3''' times.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;corruptions_harmony&amp;quot;&lt;br /&gt;
| {{Hero Shard| Corruption’s Harmony}}&lt;br /&gt;
| Reduces Corruption form’s Celestial Power drain by '''-1''' to '''-3'''.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;critical_restoration&amp;quot;&lt;br /&gt;
| {{Hero Shard| Critical Restoration}}&lt;br /&gt;
| Primary Attack critical hits restore '''1-5''' Broom Power.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;dewey_deathimal_system&amp;quot;&lt;br /&gt;
| {{Hero Shard| Dewey Deathimal System}}&lt;br /&gt;
| Book drop duration is increased '''1-3''' second and the extra damage they take is increased '''5-15%''' while under it's effect.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;dragon_stance&amp;quot;&lt;br /&gt;
| {{Hero Shard| Dragon Stance}}&lt;br /&gt;
| Each melee primary attack increases the damage of the next ranged secondary attack by '''10-90%.''' Stacks up to '''6''' times.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;dummies_and_bots&amp;quot;&lt;br /&gt;
| {{Hero Shard| Dummies And Bots}}&lt;br /&gt;
| The Death From Above ability now spawns '''4''' grav Bots that each deal '''20-220%''' of your Ability as damage in a '''100-500''' radius. These do not count towards the cap on the number of Bots she can hold.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowered_mark&amp;quot;&lt;br /&gt;
| {{Hero Shard| Empowered Mark}}&lt;br /&gt;
| Increases the max number of the marked targets this hero may have by '''2-30'''.&lt;br /&gt;
| 28&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;harbingers_slam&amp;quot;&lt;br /&gt;
| {{Hero Shard| Harbinger’s Slam}}&lt;br /&gt;
| During Provoke, Seismic Slam damage increased by '''130-410%''' of your Ability Power stat.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;inspiration&amp;quot;&lt;br /&gt;
| {{Hero Shard| Inspiration}}&lt;br /&gt;
| Reduces the cooldown of your abilities by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;piercing&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lava_warrior&amp;quot;&lt;br /&gt;
| {{Hero Shard| Lava Warrior}}&lt;br /&gt;
| Primary Attacks restore '''6-10''' Lava Power.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;piercing&amp;quot;&lt;br /&gt;
| {{Hero Shard| Piercing}}&lt;br /&gt;
| Concussive Shots also fires a piercing shard dealing '''50-350%''' of Ability Power as damage, then explodes dealing '''25-225%''' of Ability Power as unresisted damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_of_the_knight&amp;quot;&lt;br /&gt;
| {{Hero Shard| Power Of The Knight}}&lt;br /&gt;
| Increases the damage of Knight of the Abyss by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;quake&amp;quot;&lt;br /&gt;
| {{Hero Shard| Quake}}&lt;br /&gt;
| You have a '''10-30%''' chance when landing to deal '''50-250%''' of your Ability Power as earth damage to nearby enemies.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;sanctuary&amp;quot;&lt;br /&gt;
| {{Hero Shard| Sanctuary}}&lt;br /&gt;
| Heroes inside the Arcane Bubble shield heal '''5-15'''% of their health per second during the duration of the bubble.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;serpents_appeasement&amp;quot;&lt;br /&gt;
| {{Hero Shard| Serpent’s Appeasement}}&lt;br /&gt;
| Increases Appeasement gained by '''60-300%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;turtle_power&amp;quot;&lt;br /&gt;
| {{Hero Shard| Turtle Power}}&lt;br /&gt;
| Increase Damage Protection while in Turtle Stance by '''1%-21%'''.&lt;br /&gt;
|?&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 3 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos III ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_3_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;boosted_grasp&amp;quot;&lt;br /&gt;
| {{Defense Shard| Boosted Grasp}}&lt;br /&gt;
| Enemies move at '''90-60%''' speed when they are within the Boost Aura.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;deadly_strikes&amp;quot;&lt;br /&gt;
| {{Defense Shard| Deadly Strikes}}&lt;br /&gt;
| Increases the Defense Range of the affected tower by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;drenched&amp;quot;&lt;br /&gt;
| {{Defense Shard| Drenched}}&lt;br /&gt;
| After your Geyser Trap drenches an enemy, the next source of damages deals an additional '''3-35%''' damage.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowered_bolts&amp;quot;&lt;br /&gt;
| {{Defense Shard| Empowered Bolts}}&lt;br /&gt;
| Ballista has a '''5-30%''' chance on hit to deal full damage to all targets pierced for the next '''10-40''' seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowered_frostbite&amp;quot;&lt;br /&gt;
| {{Defense Shard| Empowered Frostbite}}&lt;br /&gt;
| Frostbite has a '''5-45%''' chance to freeze the target for '''1-7''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowering_blasphemy&amp;quot;&lt;br /&gt;
| {{Defense Shard| Empowering Blasphemy}}&lt;br /&gt;
| Obelisk Hero Stat boost increased to '''10-50%''' and polymorph duration increased by '''1-6''' seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;numerous_reflection&amp;quot;&lt;br /&gt;
| {{Defense Shard| Numerous Reflection}}&lt;br /&gt;
| Increases the nodes of EV2’s Reflect Beam can sustain by '''1-6'''.&lt;br /&gt;
| 5&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;oil_spill&amp;quot;&lt;br /&gt;
| {{Defense Shard| Oil Spill}}&lt;br /&gt;
| Gives oil geyser a '''5-30%''' chance to stun all enemies hit for '''2s'''.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;rain_of_oil&amp;quot;&lt;br /&gt;
| {{Defense Shard| Rain Of Oil}}&lt;br /&gt;
| Skeletal Archer's Direct Command now oils enemies, slowing them by '''50%''' for '''2-12''' seconds. If an oiled enemy is hit by fire damage, the oil ignites, dealing '''20-600%''' of its Defense Power in fire damage over '''1-11''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shielding_guard&amp;quot;&lt;br /&gt;
| {{Defense Shard| Shielding Guard}}&lt;br /&gt;
| When the affected tower takes damage, it has a '''5-25%''' chance to gain a shield for '''50-250%''' of it's Defense Health for '''5''' seconds. Does not work with Auras or Traps.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;abyss_knights_bargain&amp;quot;&lt;br /&gt;
| {{Hero Shard| Abyss Knight’s Bargain}}&lt;br /&gt;
| Reduces the mana cost of Knight of the Abyss by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;abyss_stone_attunement&amp;quot;&lt;br /&gt;
| {{Hero Shard| Abyss Stone Attunement}}&lt;br /&gt;
| Reduces the mana cost of Abyss Stone by '''1-15%'''.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;aerial_mastery&amp;quot;&lt;br /&gt;
| {{Hero Shard| Aerial Mastery}}&lt;br /&gt;
| Increases Death From Above’s Duration by '''1-6''' seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;betsys_curse&amp;quot;&lt;br /&gt;
| {{Hero Shard| Betsy’s Curse}}&lt;br /&gt;
| Primary attacks leave a curse zone that reduces the damage enemies deal by '''5-25%.''' You can place up to '''3''' zones and each zones lasts '''20-100''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;betsys_empowered_lightning&amp;quot;&lt;br /&gt;
| {{Hero Shard| Betsy’s Zapper}}&lt;br /&gt;
| Every '''8''' seconds, secondary attacks spawn a lightning balldealing '''125-325%''' Ability Power as storm damage '''2.5''' times per second  for '''1''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Monk}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;bewitching_hour&amp;quot;&lt;br /&gt;
| {{Hero Shard| Bewitching Hour}}&lt;br /&gt;
| Each Snipe hit adds '''4-40%''' to the damage of the next Primary Attack hit. Stacks up to '''5''' times.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;big_boy&amp;quot;&lt;br /&gt;
| {{Hero Shard| Big Boy}}&lt;br /&gt;
| The first Grav Bot placed will always be a Big Boy. Big Boy mines do an additional '''100-1100%'''  of hero Damage as damage to enemies in double the area.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;cataclysm&amp;quot;&lt;br /&gt;
| {{Hero Shard| Cataclysm}}&lt;br /&gt;
| Increases Eruption damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;channel&amp;quot;&lt;br /&gt;
| {{Hero Shard| Channel}}&lt;br /&gt;
| Restores '''1-15''' of your ability resources every '''5''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for Initiate}}{{Valid for AbyssLord}}{{Valid for Adept}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;corruptions_bargain&amp;quot;&lt;br /&gt;
| {{Hero Shard| Corruption’s Bargain}}&lt;br /&gt;
| When this shard is fully upgraded, Dryad's Blessing costs no celestial power in purification form and costs '''1''' celestial power power per second instead of '''2''' in corruption form.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;corruptions_blessing&amp;quot;&lt;br /&gt;
| {{Hero Shard| Corruption’s Blessing}}&lt;br /&gt;
| Damage of Dryad's Blessing is increase by '''4-40%''' in corrupt form.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;echoing_shout&amp;quot;&lt;br /&gt;
| {{Hero Shard| Echoing Shout}}&lt;br /&gt;
| Increases the duration of Staggering Shout debuffs by 0.5s-4.5s.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fight_me_not&amp;quot;&lt;br /&gt;
| {{Hero Shard| Fight Me Not}}&lt;br /&gt;
| Defenses will deal '''5-25%''' more damage to enemies targetting the Squire.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;jackpot&amp;quot;&lt;br /&gt;
| {{Hero Shard| Jackpot}}&lt;br /&gt;
| You have a '''2-10%''' chance when picking up gold to quadruple the amaunt.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lava_floor&amp;quot;&lt;br /&gt;
| {{Hero Shard| Lava Floor}}&lt;br /&gt;
| Eruption spawns a lava field dealing '''150-1150%''' Ability Power as Fire magic damage each second for '''5s'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;oil_slick&amp;quot;&lt;br /&gt;
| {{Hero Shard| Oil Slick}}&lt;br /&gt;
| Increases the duration of oil flask by '''1-9%'''.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;overwhelm&amp;quot;&lt;br /&gt;
| {{Hero Shard| Overwhelm}}&lt;br /&gt;
| Your primary attacks have a '''7-15%''' chance to stun enemies for '''1-3''' seconds.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;overwhelming_buster&amp;quot;&lt;br /&gt;
| {{Hero Shard| Overwhelming Buster}}&lt;br /&gt;
| Adds '''0.5-4.5s''' to Blunder Broom Buster duration.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;thunderwave&amp;quot;&lt;br /&gt;
| {{Hero Shard| Thunderwave}}&lt;br /&gt;
| Arc Lightning deals '''X-1250%''' Ability Power as damage to all enemies around you.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;tormented_power&amp;quot;&lt;br /&gt;
| {{Hero Shard| Tormented Power}}&lt;br /&gt;
| Increases Dark Torment damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 4 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos IV ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_4_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;defense_rate&amp;quot;&lt;br /&gt;
| {{Defense Shard| Defense Rate}}&lt;br /&gt;
| Increases the Attack Rate of the affected tower by '''9-33%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;earth_toss&amp;quot;&lt;br /&gt;
| {{Defense Shard| Earth Toss}}&lt;br /&gt;
| Earthshatter tower has a '''28-100%''' chance on hit to knock targets into the air.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowering_flames&amp;quot;&lt;br /&gt;
| {{Defense Shard| Empowering Flames}}&lt;br /&gt;
| Flame Aura increases the damage of heroes standing inside it by '''5-25%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;explosive_surprise&amp;quot;&lt;br /&gt;
| {{Defense Shard| Explosive Surprise}}&lt;br /&gt;
| Geyser Trap has a '''10-50%''' chance to fire an exploding shard dealing '''200-1200%''' Defense Power as damage in an area.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lateral_blast&amp;quot;&lt;br /&gt;
| {{Defense Shard| Lateral Blast}}&lt;br /&gt;
| Volcano attacks spawn three random meteors that drop nearby, each dealing '''750-2250%''' Defense Power as magical Fire damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_transfer&amp;quot;&lt;br /&gt;
| {{Defense Shard| Power Transfer}}&lt;br /&gt;
| Increases the Defense Crit Chance of the affected tower by '''4-30%''' and reduces the Defense Power by -10%.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;puncturing_bolts&amp;quot;&lt;br /&gt;
| {{Defense Shard| Puncturing Bolts}}&lt;br /&gt;
| Ballista can now pierce an additional '''1-4''' targets.&lt;br /&gt;
| 6&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;sandstorm_warrior&amp;quot;&lt;br /&gt;
| {{Defense Shard| Sandstorm Warrior}}&lt;br /&gt;
| The Snaking Sands sandstorm increases Hero Damage and Ability Power by '''101-125%''' for '''1-25''' seconds.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;abyssal_mandate&amp;quot;&lt;br /&gt;
| {{Hero Shard| Abyssal Mandate}}&lt;br /&gt;
| Reduces the mana cost of Direct Command by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;arc_shielding&amp;quot;&lt;br /&gt;
| {{Hero Shard| Arc Shielding}}&lt;br /&gt;
| Arc Lightning places a shield on you lasting 20 seconds and absorbing '''180-780%''' Ability Power of damage. Enemies that hit the shield are damaged for a total of '''200-1000%''' of your Ability Power over 3 seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;beacon_of_the_storm&amp;quot;&lt;br /&gt;
| {{Hero Shard| Beacon Of The Storm}}&lt;br /&gt;
| Once per second your primary attack spawns a lightning ball that deals '''10-50%''' of your Hero Damage as storm damage. Bounces up to '''3''' times.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;betsys_empowered_beam&amp;quot;&lt;br /&gt;
| {{Hero Shard| Betsy’s Empowered Beam}}&lt;br /&gt;
| Primary attacks fire a piercing sonic projectile that deals '''105-150%''' Hero Damage as magical damage.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;call_of_the_kobold&amp;quot;&lt;br /&gt;
| {{Hero Shard| Call Of The Kobold}}&lt;br /&gt;
| Defeating an enemy grants a charge. Secondary attacks consume charges and shoots a firework at your target for '''20%-320%''' of your ability power.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;caustic_oil&amp;quot;&lt;br /&gt;
| {{Hero Shard| Caustic Oil}}&lt;br /&gt;
| Increases the damage of Oil Flask by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;celestial_attunement&amp;quot;&lt;br /&gt;
| {{Hero Shard| Celestial Attunement}}&lt;br /&gt;
| The dyrad can hold '''1-4''' more stacks of starfall.&lt;br /&gt;
| 6&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;charge_blast_v2&amp;quot;&lt;br /&gt;
| {{Hero Shard| Charge Blast V2}}&lt;br /&gt;
| Reduces the cost of EV2’s secondary attacks by '''5-95%'''.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;darkest_syphon&amp;quot;&lt;br /&gt;
| {{Hero Shard| Darkest Syphon}}&lt;br /&gt;
| Increases the angle of Dark Syphon by '''3-30'''.&lt;br /&gt;
| 9&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;draining_strikes&amp;quot;&lt;br /&gt;
| {{Hero Shard| Draining Strikes}}&lt;br /&gt;
| Increase the healing from Siphon Stance by '''5%-25%'''.&lt;br /&gt;
|?&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;electric_retribution&amp;quot;&lt;br /&gt;
| {{Hero Shard| Electric Retribution}}&lt;br /&gt;
| When you take damage, you have a '''2-25%''' chance of dealing '''125-450%''' of your Armour as storm damage to your attacker.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_drop&amp;quot;&lt;br /&gt;
| {{Hero Shard| Enduring Drop}}&lt;br /&gt;
| Increases Book Drop duration by '''0.5-7.5s'''.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_lash&amp;quot;&lt;br /&gt;
| {{Hero Shard| Enduring Lash}}&lt;br /&gt;
| Increases Lash Out poison duration by '''0.5-4.5''' s.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fan_of_knights&amp;quot;&lt;br /&gt;
| {{Hero Shard| Fan Of Knights}}&lt;br /&gt;
| Skeletal Knight also fires two additional Knights that deal '''20-500%''' of your Ability Power in damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;freeze_buster&amp;quot;&lt;br /&gt;
| {{Hero Shard| Freeze Buster}}&lt;br /&gt;
| Blunder Broom Buster has a '''1-5%''' chance to also freeze enemies for '''1-4s''', allowing them to be shattered by Crushing damage.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;frozen_core&amp;quot;&lt;br /&gt;
| {{Hero Shard| Frozen Core}}&lt;br /&gt;
| Increases Ice Needle damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;hemolytic_poison&amp;quot;&lt;br /&gt;
| {{Hero Shard| Hemolytic Poison}}&lt;br /&gt;
| Lashout cooldown increased to '''200-160%''' of what it was but allows it to stack '''0-2''' times and increases its duration by '''3-7''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;inspiring_strikes&amp;quot;&lt;br /&gt;
| {{Hero Shard| Inspiring Strikes}}&lt;br /&gt;
| Primary attacks reduce the cooldown of your abilities by '''-0.1-0.3''' seconds.&lt;br /&gt;
| 4&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;insulated_decoy&amp;quot;&lt;br /&gt;
| {{Hero Shard| Insulated Decoy}}&lt;br /&gt;
| Decreases heat generated from Death from Above by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lets_rock&amp;quot;&lt;br /&gt;
| {{Hero Shard| Let’s Rock}}&lt;br /&gt;
| Activating Harden/Inflame gives the Lavamancer a shield lasting for '''6-30''' seconds that absorbs '''20-140%''' Hero Health incoming damage.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;manabombs_aid&amp;quot;&lt;br /&gt;
| {{Hero Shard| Manabomb’s Aid}}&lt;br /&gt;
| Manabomb places a shield on you that lasts '''20''' seconds that absorbs '''150-750%''' of your Ability Power Stat. Enemies that hit the shield are burned for a total of '''150-550%''' of your Ability Power over '''3''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;marking_bubble&amp;quot;&lt;br /&gt;
| {{Hero Shard| Marking Bubble}}&lt;br /&gt;
| Arcane Bubble will place a Mark on all enemies in the initial spawn area and increases Mark count '''1-6'''.&lt;br /&gt;
| 5&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mine_blast_radius&amp;quot;&lt;br /&gt;
| {{Hero Shard| Mine Blast Radius}}&lt;br /&gt;
| Anti Gravity Bots damage radius increased by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;piercing_power&amp;quot;&lt;br /&gt;
| {{Hero Shard| Piercing Power}}&lt;br /&gt;
| Increases the damage of Piercing Shot by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shroom_bloom&amp;quot;&lt;br /&gt;
| {{Hero Shard| Shroom Bloom}}&lt;br /&gt;
| The mushrooms created by Powder Toss last '''1-6''' seconds longer.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shroom_gloom&amp;quot;&lt;br /&gt;
| {{Hero Shard| Shroom Gloom}}&lt;br /&gt;
| Slow intensity of Powder Toss in Purification Form increased by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;smashing_fists&amp;quot;&lt;br /&gt;
| {{Hero Shard| Smashing Fists}}&lt;br /&gt;
| Pole Smash or Chi Stomp spawns a Fist dealing '''20-220%''' Ability Power as damage. After a short delay, another Fist emerges dealing '''20-420%''' Ability Power as damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 5 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos V ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_5_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;boosted_blockade&amp;quot;&lt;br /&gt;
| {{Defense Shard| Boosted Blockade}}&lt;br /&gt;
| Boost Aura increases blockade health by '''2-20%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;cthulus_influence&amp;quot;&lt;br /&gt;
| {{Defense Shard| Cthulu’s Influence}}&lt;br /&gt;
| While under the effects of corruption, Angry Nimbus has a '''3-27%''' chance to charm enemies for '''1-7''' seconds.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;explosive_arrows&amp;quot;&lt;br /&gt;
| {{Defense Shard| Explosive Arrows}}&lt;br /&gt;
| Skeletal Archers have a '''15-30%''' chance on hit to fire an explosive arrow dealing an additional '''150-450%''' of their Defense Power in damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;explosive_guard&amp;quot;&lt;br /&gt;
| {{Defense Shard| Explosive Guard}}&lt;br /&gt;
| When the affected tower takes damage, it has '''3-35%''' chance to trigger an explosion and deal '''140-500%''' of its Defense Health as damage to nearby enemies. Does not work with Auras or Traps. This does not destroy the tower.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;explosive_poison&amp;quot;&lt;br /&gt;
| {{Defense Shard| Explosive Poison}}&lt;br /&gt;
| If an enemy poisoned by the Poison Dart Tower is killed , it detonates dealing '''10%-150%''' of the tower’s damage stat as damage in a small area around the enemy.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fire_for_effect&amp;quot;&lt;br /&gt;
| {{Defense Shard| Fire For Effect}}&lt;br /&gt;
| Your explosive Trap has a '''15-45%''' chance to detonate twice without consuming an additional charge.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;frosty_beams&amp;quot;&lt;br /&gt;
| {{Defense Shard| Frosty Beams}}&lt;br /&gt;
| 25% chance for Proton Node to freeze all enemies it touches for '''1-2''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;frosty_bind&amp;quot;&lt;br /&gt;
| {{Defense Shard| Frosty Bind}}&lt;br /&gt;
| Frostbite slow strength increased by '''1-10%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;heavy_cannonball&amp;quot;&lt;br /&gt;
| {{Defense Shard| Heavy Cannonball}}&lt;br /&gt;
| Cannonball tower has a '''5-20%''' chance to spawn a heavy cannonball that pierces up to '''1-10''' target(s) stunning them for '''1-2''' second and dealing '''120-1250%''' of the Cannonball tower's damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;split_vipers&amp;quot;&lt;br /&gt;
| {{Defense Shard| Split Vipers}}&lt;br /&gt;
| Sand Viper may target up to '''1-2''' additional enemies, but has '''40-20%''' less Defense Power and does not ramp-up damage.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;vampiric_empowerment&amp;quot;&lt;br /&gt;
| {{Defense Shard| Vampiric Empowerment}}&lt;br /&gt;
| Increases the Defense Power of the affected tower by '''4-60%''' of its Defense Health.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;volcanic_shock&amp;quot;&lt;br /&gt;
| {{Defense Shard| Volcanic Shock}}&lt;br /&gt;
| Volcano has a '''2-20%''' chance to stun all enemies hit for '''1-2.8s'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anti_air&amp;quot;&lt;br /&gt;
| {{Hero Shard| Anti Air}}&lt;br /&gt;
| Deals '''4-40%''' additional damage to flying enemies.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;betsy_cluster_nades&amp;quot;&lt;br /&gt;
| {{Hero Shard| Betsy Cluster Nades}}&lt;br /&gt;
| When attacking flying enemies, you have a '''10-50%''' chance on hit to drop a bomb beneath them that deals '''110-310%''' of your Ability Power stat an Damage in a small area.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;burning_strikes&amp;quot;&lt;br /&gt;
| {{Hero Shard| Burning Strikes}}&lt;br /&gt;
| 2-20% chance on hit to burn target for '''20-180%''' of your Hero Damage stat as magical fire damage each second for '''1-5''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;chi_burst&amp;quot;&lt;br /&gt;
| {{Hero Shard| Chi Burst}}&lt;br /&gt;
| Increases Talisman of Empowerment's Critical Damage boost by '''2-20%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Initiate}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;corruptions_embrace&amp;quot;&lt;br /&gt;
| {{Hero Shard| Corruption’s Embrace}}&lt;br /&gt;
| Starfall damage is increased by '''4-40%''' in corrupt form.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;debilitating_madness&amp;quot;&lt;br /&gt;
| {{Hero Shard| Debilitating Madness}}&lt;br /&gt;
| Call to Madness increase the target's damage taken by '''3-45%'''.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;drenching_broomnado&amp;quot;&lt;br /&gt;
| {{Hero Shard| Drenching Broomnado}}&lt;br /&gt;
| Broom Nado damage increased by '''4-40%''' and its hits have '''1-25%''' chance to drench enemies and slow them by '''30%''' for '''1-5''' seconds.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowered_beam&amp;quot;&lt;br /&gt;
| {{Hero Shard| Empowered Beam}}&lt;br /&gt;
| After the Sword Beam collides with '''5''' targets, it spawns an additional Sword Beam that travels in the same direction as the first dealing '''125-425%''' of your Ability Power stat as damage to each target hit. After colliding with '''5''' targets it returns to the Squire dealing '''125-425%''' of your Ability Power stat as damage in an area around Squire.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_provocation&amp;quot;&lt;br /&gt;
| {{Hero Shard| Enduring Provocation}}&lt;br /&gt;
| Provoke lasts an additional '''0.5-7.5''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Shield&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;flaming_knight&amp;quot;&lt;br /&gt;
| {{Hero Shard| Flaming Knight}}&lt;br /&gt;
| Knight of the Abyss is now imbued with fire, causing enemies hit to burn for '''50-500%''' of your Ability Power in fire damage over '''5''' seconds.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;heroic_power&amp;quot;&lt;br /&gt;
| {{Hero Shard| Heroic Power}}&lt;br /&gt;
| Increases Heroic Wave’s hero damage boost by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Monk}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;madness_embrace&amp;quot;&lt;br /&gt;
| {{Hero Shard| Madness’ Embrace}}&lt;br /&gt;
| Increases Call to Madness duration by '''0.5-7.5s'''.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;maelstrom&amp;quot;&lt;br /&gt;
| {{Hero Shard| Maelstrom}}&lt;br /&gt;
| While Lightning Stance is active, the Barbarian's attacks have a '''5%-25%''' chance to drench enemies, stunning them for '''1.5s-3.5s.'''&lt;br /&gt;
|?&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mana_leech&amp;quot;&lt;br /&gt;
| {{Hero Shard| Mana Leech}}&lt;br /&gt;
| Dark Syphon drains '''4-40%''' additional mana.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;manabomb_power&amp;quot;&lt;br /&gt;
| {{Hero Shard| Manabomb Power}}&lt;br /&gt;
| Increases the damage of Manabomb by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;meteor_rain&amp;quot;&lt;br /&gt;
| {{Hero Shard| Meteor Rain}}&lt;br /&gt;
| Manabomb opens a portal overhead that spawns meteor that deal '''30-550%''' of your Ability Power stat as damage to enemies they affect.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mine_blast_damage&amp;quot;&lt;br /&gt;
| {{Hero Shard| Mine Blast Damage}}&lt;br /&gt;
| Anti-Gravity Bot damage increased by '''3-39%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mine_heat_compensator&amp;quot;&lt;br /&gt;
| {{Hero Shard| Mine Heat Compensator}}&lt;br /&gt;
| The cost of EV2’s Anti Gravity Bots is reduced by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;molten_charge_power&amp;quot;&lt;br /&gt;
| {{Hero Shard| Molten Charge Power}}&lt;br /&gt;
| Increases Molten Charge damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;molten_stun&amp;quot;&lt;br /&gt;
| {{Hero Shard| Molten Stun}}&lt;br /&gt;
| Increases Molten Charge stun duration by '''0.5-4.5s'''.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;one_with_chi&amp;quot;&lt;br /&gt;
| {{Hero Shard| One With Chi}}&lt;br /&gt;
| Increases the damage of Chi Blast by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Monk}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;poison_leaves&amp;quot;&lt;br /&gt;
| {{Hero Shard| Poison Leaves}}&lt;br /&gt;
| Dryad’s poison attacks deal '''2-20%''' more damage.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;read_or_die&amp;quot;&lt;br /&gt;
| {{Hero Shard| Read Or Die}}&lt;br /&gt;
| Scatter Sweep and Broom Vault have an '''1-21%''' chance to transmogrify enemies into books for '''3s'''. Transmogrified enemies take increased damage.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;scatter_power&amp;quot;&lt;br /&gt;
| {{Hero Shard| Scatter Power}}&lt;br /&gt;
| Increases Scatter Sweep damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;talon_strike&amp;quot;&lt;br /&gt;
| {{Hero Shard| Talon Strike}}&lt;br /&gt;
| Hawk Strike now stuns for '''2s-4.5'''.&lt;br /&gt;
|?&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;thunderbolts_and_lightning&amp;quot;&lt;br /&gt;
| {{Hero Shard| Thunderbolts and Lightning}}&lt;br /&gt;
| Increases the damage of Arc Lightning by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 6 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos VI ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_6_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;boosted_beam&amp;quot;&lt;br /&gt;
| {{Defense Shard| Boosted Beam}}&lt;br /&gt;
| Increases the power of the Buff Beam by '''22-39%'''.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;boosted_power&amp;quot;&lt;br /&gt;
| {{Defense Shard| Boosted Power}}&lt;br /&gt;
| Increases the power of the Boost Aura by '''2-20%'''.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;colossal_fissure&amp;quot;&lt;br /&gt;
| {{Defense Shard| Colossal Fissure}}&lt;br /&gt;
| Your Colossus' Direct Command now rips the earth unleashing a fissure that lingers and deals '''50-2050%''' of your Ability Power in damage over '''6''' seconds, but increases the mana cost of Direct Command by '''30-70%.''' Usable once every '''60''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enhanced_poison&amp;quot;&lt;br /&gt;
| {{Defense Shard| Enhanced Poison}}&lt;br /&gt;
| Increases the rate of the Poison Dart Tower's poison by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;flaming_death&amp;quot;&lt;br /&gt;
| {{Defense Shard| Flaming Death}}&lt;br /&gt;
| EV2’s mega death laser sets enemies it hits on fire dealing '''50-2''',050% of EV2’s Ability Power stat as damage over '''10''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;frosty_power&amp;quot;&lt;br /&gt;
| {{Defense Shard| Frosty Power}}&lt;br /&gt;
| Frostbite tower passes '''10-50%''' of its Defense Power stat to defenses within its frost aura.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;health_pylon&amp;quot;&lt;br /&gt;
| {{Defense Shard| Health Pylon}}&lt;br /&gt;
| Increases the Defense Health of nearby defenses to '''102-130%.''' Note: Requires a Blockade but this shard does not buff the Blockade that equips this shard.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mark_targets&amp;quot;&lt;br /&gt;
| {{Defense Shard| Mark Targets}}&lt;br /&gt;
| This defence has a '''5-45%''' chance to place an Apprentice Mark on its target.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;megarock&amp;quot;&lt;br /&gt;
| {{Defense Shard| Megarock}}&lt;br /&gt;
| Volcano launches a huge rock dealing '''1000-4000%''' Defense Power damage once every '''3''' volleys.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;serpent_gods_protection&amp;quot;&lt;br /&gt;
| {{Defense Shard| Serpent God’s Protection}}&lt;br /&gt;
| Towers and Blockades near the Obelisk take '''-1%''' to '''-10%''' damage.&lt;br /&gt;
| 9&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;sharpened_spikes&amp;quot;&lt;br /&gt;
| {{Defense Shard| Sharpened Spikes}}&lt;br /&gt;
| Blockade has a '''2-30%''' chance to stun enemies hit for '''1-3''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;boiling_blood&amp;quot;&lt;br /&gt;
| {{Hero Shard| Boiling Blood}}&lt;br /&gt;
| Causes the Barbarian to take '''20%-2%''' of his Max Health as damage, every 5s during combat phase gaining Fury.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;brain_of_confusion&amp;quot;&lt;br /&gt;
| {{Hero Shard| Brain Of Confusion}}&lt;br /&gt;
| When you take damage you have a '''3-15%''' chance to confuse nearby enemies for '''3''' seconds. This effect has a '''15''' second cooldown.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;explosive_finale&amp;quot;&lt;br /&gt;
| {{Hero Shard| Explosive Finale}}&lt;br /&gt;
| Upon completion, the Arcane Bubble explodes dealing '''X-2000%''' Ability Power damage to all enemies in and around the bubble.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;flaming_retribution&amp;quot;&lt;br /&gt;
| {{Hero Shard| Flaming Retribution}}&lt;br /&gt;
| When you take damage, you have a '''2-20%''' chance of dealing '''125-425%''' of your Armor as fire damage to your attacker.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;heat_dispenser_module&amp;quot;&lt;br /&gt;
| {{Hero Shard| Heat Dispenser Module}}&lt;br /&gt;
| EV2 upgrades her gun with a new heat dispenser module that drains '''4-40%''' more heat with each primary attack.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;howling_feast&amp;quot;&lt;br /&gt;
| {{Hero Shard| Howling Feast}}&lt;br /&gt;
| Your Primary attacks generate '''1''' Feast stack, while at '''10''' stacks, increase your Hero Damage by '''2-30%.''' One stack wears off every '''3''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Dryad}}{{Valid for Squire}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;molten_core_power&amp;quot;&lt;br /&gt;
| {{Hero Shard| Molten Core Power}}&lt;br /&gt;
| Increases Molten Core damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;nightmare_fuel&amp;quot;&lt;br /&gt;
| {{Hero Shard| Nightmare Fuel}}&lt;br /&gt;
| Enemies affected by Lash Out poison take '''20-320%''' Hero Damage as magical damage when hit by Dark Torment.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;pole_power&amp;quot;&lt;br /&gt;
| {{Hero Shard| Pole Power}}&lt;br /&gt;
| Increases the damage of Pole Smash or Chi Stomp by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_of_storms&amp;quot;&lt;br /&gt;
| {{Hero Shard| Power Of Storms}}&lt;br /&gt;
| You have a '''4-10%''' chance on hit to restore '''20''' mana per second for '''1-3''' seconds. '''10''' seconds cooldown.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for Initiate}}{{Valid for AbyssLord}}{{Valid for Adept}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;scatter_striker&amp;quot;&lt;br /&gt;
| {{Hero Shard| Scatter Striker}}&lt;br /&gt;
| Increases the range of Scatter Sweep by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shattering_stones&amp;quot;&lt;br /&gt;
| {{Hero Shard| Shattering Stones}}&lt;br /&gt;
| After an Abyss Stone expires, it detonates dealing '''40-400%''' of your Ability Power as crushing damage to nearby enemies.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shellshock&amp;quot;&lt;br /&gt;
| {{Hero Shard| Shellshock}}&lt;br /&gt;
| While Turtle Stance is active the Barbarian's attacks wither enemies hit for '''3-13''' seconds reducing their damage to '''75%-35%'''.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;snipe_critical_strike&amp;quot;&lt;br /&gt;
| {{Hero Shard| Snipe Critical Strike}}&lt;br /&gt;
| Increases the Crit Chance of Snipe by '''2-30%'''.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;unholy_fire&amp;quot;&lt;br /&gt;
| {{Hero Shard| Unholy Fire}}&lt;br /&gt;
| Blocking unleashes flames that deal '''150-750%''' of your ability power stat as damage to enemies in a cone in front of the hero at a rate of twice per second.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Shield&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 7 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos VII ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_7_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;glacier&amp;quot;&lt;br /&gt;
| {{Defense Shard| Glacier}}&lt;br /&gt;
| Every 10 attacks, Hailstorm Tower fires an icy boulder that explodes on impact dealing '''750-2750%''' Defense Power as damage in a small area.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;manufacturers_overcharge&amp;quot;&lt;br /&gt;
| {{Defense Shard| Manufacturer’s Overcharge}}&lt;br /&gt;
| Weapon Manufacturer charges '''4-40%''' faster.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;node_increase&amp;quot;&lt;br /&gt;
| {{Defense Shard| Node Increase}}&lt;br /&gt;
| EV2 can create '''1-4''' extra node(s) in any single Weapon Manufacturer chain.&lt;br /&gt;
| 6&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;obelisk_shield&amp;quot;&lt;br /&gt;
| {{Defense Shard| Obelisk Shield}}&lt;br /&gt;
| Obelisk Shield absorption increased to '''10-70%'''.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;oily_entrapment&amp;quot;&lt;br /&gt;
| {{Defense Shard| Oily Entrapment}}&lt;br /&gt;
| Increases Oil Geyser slow rate by '''3-15%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_pylon&amp;quot;&lt;br /&gt;
| {{Defense Shard| Power Pylon}}&lt;br /&gt;
| Increases the Defense Power of nearby defenses to '''102-120%.''' Note: Requires a Blockade but this shard does not buff the Blockade that equips this shard.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;splody_harpoon&amp;quot;&lt;br /&gt;
| {{Defense Shard| Splody Harpoon}}&lt;br /&gt;
| Ballista projictiles have a '''10-30%''' chance to detonate on each target hit dealing '''150-350%''' of the Ballista's defence power stat as extra damage in small area.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;charged_shot&amp;quot;&lt;br /&gt;
| {{Hero Shard| Charged Shot}}&lt;br /&gt;
| Your primary attacks have a '''5-15%''' chance to fire a fully charged secondary attack.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Huntress}}{{Valid for Apprentice}}{{Valid for SeriesEV2}}{{Valid for Adept}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;chi_supercharge&amp;quot;&lt;br /&gt;
| {{Hero Shard| Chi Supercharge}}&lt;br /&gt;
| Increases Talisman of Empowerment's Defense Power boost by '''2-20%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Initiate}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;constrictor&amp;quot;&lt;br /&gt;
| {{Hero Shard| Constrictor}}&lt;br /&gt;
| Defeating an enemy adds a constrictor stack. At '''10''' stacks, unleashes a bed of constrictor snakes that stun nearby targets for '''1-5s'''. While stunned, enemies take '''50-450%''' Ability Power as magical damage each second for '''3''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_slam&amp;quot;&lt;br /&gt;
| {{Hero Shard| Enduring Slam}}&lt;br /&gt;
| Seismic Slam stun duration increased by '''0.5-5''' seconds.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Shield&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fiery_brimstone&amp;quot;&lt;br /&gt;
| {{Hero Shard| Fiery Brimstone}}&lt;br /&gt;
| Adds '''4-12%''' Hero Damage to Your Attacks as Magical Fire Damage.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;heroic_boost&amp;quot;&lt;br /&gt;
| {{Hero Shard| Heroic Boost}}&lt;br /&gt;
| Increases Heroic Wave's healing done by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Monk}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;life_leech&amp;quot;&lt;br /&gt;
| {{Hero Shard| Life Leech}}&lt;br /&gt;
| Your primary attacks heal you for '''0.2-1%''' of your max health.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mage_gambit&amp;quot;&lt;br /&gt;
| {{Hero Shard| Mage Gambit}}&lt;br /&gt;
| Increases your ability power by '''10-50%''', but increase danage taken from enemies by '''60-20%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mana_capacitor&amp;quot;&lt;br /&gt;
| {{Hero Shard| Mana Capacitor}}&lt;br /&gt;
| Increases your maximum ability resource by '''10-100'''.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for Initiate}}{{Valid for SeriesEV2}}{{Valid for AbyssLord}}{{Valid for Lavamancer}}{{Valid for Dryad}}{{Valid for Gunwitch}}{{Valid for Adept}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_gambit&amp;quot;&lt;br /&gt;
| {{Hero Shard| Power Gambit}}&lt;br /&gt;
| Increases your Hero Damage by '''10-50%''', but increase damage taken from enemies by '''60-20%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;proton_canon_insulator&amp;quot;&lt;br /&gt;
| {{Hero Shard| Proton Canon Insulator}}&lt;br /&gt;
| Reduces the heat generation rate of Proton Charge by '''2-20%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;proton_supercharge&amp;quot;&lt;br /&gt;
| {{Hero Shard| Proton Supercharge}}&lt;br /&gt;
| EV2's Proton Charge deals an extra '''10-210%''' of your ability power stat as damage while its max range is increased by '''5-25%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;ramster_power&amp;quot;&lt;br /&gt;
| {{Hero Shard| Ramster Power}}&lt;br /&gt;
| Increases the damage of Ramster Direct Command by '''5-35%'''.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;ravenhost&amp;quot;&lt;br /&gt;
| {{Hero Shard| Ravenhost}}&lt;br /&gt;
| Your primary attacks generate Raven stacks. Once you reach '''10''' stacks, the stacks are depleted to fire a magical Raven dealing '''10-210%''' of your Ability Power as damage. Bounces '''5''' times.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;restoring_snipe&amp;quot;&lt;br /&gt;
| {{Hero Shard| Restoring Snipe}}&lt;br /&gt;
| Snipe critical hits restore '''4-40''' Broom Power.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;ride_the_lightning&amp;quot;&lt;br /&gt;
| {{Hero Shard| Ride the Lightning}}&lt;br /&gt;
| Increase the damage bonus of Lightning Stance by '''1%-21%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;serpents_kiss&amp;quot;&lt;br /&gt;
| {{Hero Shard| Serpent’s Kiss}}&lt;br /&gt;
| Secondary Attacks inflict poison on enemies, dealing '''10-210%''' of Hero Health as damage per second for '''1-5''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;snipe_critical_power&amp;quot;&lt;br /&gt;
| {{Hero Shard| Snipe Critical Power}}&lt;br /&gt;
| Increases the total critical damage of Snipe by '''104-140%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;tectonic_breaker&amp;quot;&lt;br /&gt;
| {{Hero Shard| Tectonic Breaker}}&lt;br /&gt;
| While Hardened, deal '''10-370%''' Armor Stat as crushing Earth damage every '''3'''rd primary attack. While Inflamed deal '''10-370%''' Hero Damage as Fire damage every '''3'''rd primary attack.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;twice_as_bright&amp;quot;&lt;br /&gt;
| {{Hero Shard| Twice As Bright}}&lt;br /&gt;
| Eruption now increases Defense Power to '''10-70%''', but the duration is reduced by '''-5''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;wreckless&amp;quot;&lt;br /&gt;
| {{Hero Shard| Wreckless}}&lt;br /&gt;
| The Barbarian deals up to '''0.5%-20.5%''' bonus damage based upon current Wrath.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 8 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos VIII ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_8_shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;double_tap&amp;quot;&lt;br /&gt;
| {{Defense Shard| Double Tap}}&lt;br /&gt;
| Your Skeletal Archers have a '''22-54%''' chance to fire twice in succession.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_bubble&amp;quot;&lt;br /&gt;
| {{Defense Shard| Enduring Bubble}}&lt;br /&gt;
| Increases Viper's Fang bubble duration by '''1-2''' seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Freezing Rain&amp;quot;&lt;br /&gt;
| {{Defense Shard| Freezing Rain}}&lt;br /&gt;
| Geyser Traps has '''10-?%''' chance to freeze all targets.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;oily_harpoon&amp;quot;&lt;br /&gt;
| {{Defense Shard| Oily Harpoon}}&lt;br /&gt;
| Ballista oils targets on hit for ''2.16-6.12'' seconds. Fire damage Ignites the enemy for '''20-200%''' of Defense Power for 3 seconds.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shattering_torpedo&amp;quot;&lt;br /&gt;
| {{Defense Shard| Shattering Torpedo}}&lt;br /&gt;
| Reflect Beam's torpedoes are imbued with Earth Magic, dealing an extra '''2-42%''' Crushing Earth Damage on explosions.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;snakes_on_a_plane&amp;quot;&lt;br /&gt;
| {{Defense Shard| Snakes on a plane}}&lt;br /&gt;
| Obelisk spawns a snake every 3 seconds that flies into an enemy dealing '''250-1,250%''' Defense Power as magical Earth damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;torpedo_striker&amp;quot;&lt;br /&gt;
| {{Defense Shard| Torpedo Striker}}&lt;br /&gt;
| Increases the radius of the Reflect Beam's Torpedo Detonation by '''3-39%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;vengeance&amp;quot;&lt;br /&gt;
| {{Defense Shard| Vengeance}}&lt;br /&gt;
| 4-40% of the damage taken by the Spike Blockade is returned in its next attack.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;water_elemental&amp;quot;&lt;br /&gt;
| {{Defense Shard| Water Elemental}}&lt;br /&gt;
| The affected tower has has '''5-25%''' chance on hit to drench enemies for 3 seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;block_power&amp;quot;&lt;br /&gt;
| {{Hero Shard| Block Power}}&lt;br /&gt;
| Increases the blocking power of the shield by '''5-25%'''&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Shield&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;celestial_power&amp;quot;&lt;br /&gt;
| {{Hero Shard| Celestial Power}}&lt;br /&gt;
| Falling stars give an additional '''6-?''' celestial power.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;deaths_grasp&amp;quot;&lt;br /&gt;
| {{Hero Shard| Death’s Grasp}}&lt;br /&gt;
| When you defeat an enemy, you generate a charge, up to a max of 5. When you block with your shield, all charges are then consumed each unleashing a fireball that deal '''10-210%''' of your ability power as magical fire damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Shield&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_price&amp;quot;&lt;br /&gt;
| {{Hero Shard| Enduring Price}}&lt;br /&gt;
| Two at Twice the Price lasts '''1-7''' seconds longer.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;freezing_vault&amp;quot;&lt;br /&gt;
| {{Hero Shard| Freezing Vault}}&lt;br /&gt;
| Your broom vault now freezes the target for '''1-4''' seconds and deals an extra '''4-16%''' damage.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;harbingers_powered_block&amp;quot;&lt;br /&gt;
| {{Hero Shard| Harbinger’s Powered Block}}&lt;br /&gt;
| Blocking reduces the cooldown of Seismic Slam by '''-0.2''' to '''-0.7''' seconds. Happens a max of '''3''' times a second.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Shield&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lightning_touch&amp;quot;&lt;br /&gt;
| {{Hero Shard| Lightning Touch}}&lt;br /&gt;
| Your primary attacks deal an additional '''4-40%''' of your Hero Damage as storm damage.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lingering_core&amp;quot;&lt;br /&gt;
| {{Hero Shard| Lingering Core}}&lt;br /&gt;
| Increases Molten Core lifespan by '''1-8''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_of_embermount&amp;quot;&lt;br /&gt;
| {{Hero Shard| Power of Embermount}}&lt;br /&gt;
| Increases the amount of Molten Power gained by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_overwhelming&amp;quot;&lt;br /&gt;
| {{Hero Shard| Power Overwhelming}}&lt;br /&gt;
| Increases your Ability Power by '''10-30%''', but increase your ability resource cost by '''100-70%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;price_of_power&amp;quot;&lt;br /&gt;
| {{Hero Shard| Price Of Power}}&lt;br /&gt;
| Increases damage of Two at Twice the Price by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;proton_cannon_boost&amp;quot;&lt;br /&gt;
| {{Hero Shard| Proton Cannon Boost}}&lt;br /&gt;
| Width of Proton Charge increased by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;proton_flame_charge&amp;quot;&lt;br /&gt;
| {{Hero Shard| Proton Flame Charge}}&lt;br /&gt;
| EV2's Proton Cannon is upgraded with a flaming core dealing an extra '''4-25%''' fire damage to enemies it hits.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;pumpkinator&amp;quot;&lt;br /&gt;
| {{Hero Shard| Pumpkinator}}&lt;br /&gt;
| Your primary attacks pumpkin your enemies. When a pumpkined dies they explode doing '''10-210%''' ability power as damage. When a pumpkined enemy is hit with a melee attack, increase the Hero Critical Chance of the attacker by '''3-33''' for 5 seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;radiant_power&amp;quot;&lt;br /&gt;
| {{Hero Shard| Radiant Power}}&lt;br /&gt;
| Increases the Defense Power of nearby defenses by '''5-10%'''.&lt;br /&gt;
| 5&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;regeneration&amp;quot;&lt;br /&gt;
| {{Hero Shard| Regeneration}}&lt;br /&gt;
| Restores '''0.25-1.25%''' of your Max Health every 5 seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;serpent_gods_fury&amp;quot;&lt;br /&gt;
| {{Hero Shard| Serpent God's Fury}}&lt;br /&gt;
| When you crit with a primary attack, reduce the cooldown of all your abilities by '''-0.1-0.3''' seconds. The effect has a cooldown of 1 second.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;snake_bomb&amp;quot;&lt;br /&gt;
| {{Hero Shard| Snake Bomb}}&lt;br /&gt;
| When a Dark Torment serpent expires, it explodes dealing '''20-1,020%''' Ability Power as magical damage to nearby enemies.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;spiders_kiss&amp;quot;&lt;br /&gt;
| {{Hero Shard| Spider’s Kiss}}&lt;br /&gt;
| Snipe hits inflict poison, dealing '''50-450%''' Ability Power as magical Poison damage per second for 5 seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;submerging_blast&amp;quot;&lt;br /&gt;
| {{Hero Shard| Submerging Blast}}&lt;br /&gt;
| Increases Submerge's Emerge damage by '''3-39%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;submerging_speed&amp;quot;&lt;br /&gt;
| {{Hero Shard| Submerging Speed}}&lt;br /&gt;
| Increases movement speed while Submerged by '''+4-40%''' and adds a knockup on Emerge.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;sundering_blow&amp;quot;&lt;br /&gt;
| {{Hero Shard| Sundering Blow}}&lt;br /&gt;
| Your primary attacks reduce enemy's resistances by '''5-20%''', increasing damage dealt to them.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;superconductor&amp;quot;&lt;br /&gt;
| {{Hero Shard| Superconductor}}&lt;br /&gt;
| Reduces the costs of all abilities by '''1-19%'''.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Monk}}{{Valid for Huntress}}{{Valid for AbyssLord}}{{Valid for SeriesEV2}}{{Valid for Gunwitch}}{{Valid for Lavamancer}}{{Valid for Initiate}}{{Valid for Adept}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;taser_suit&amp;quot;&lt;br /&gt;
| {{Hero Shard| Taser Suit}}&lt;br /&gt;
| When you take damage you have a '''1-16%''' chance to electrocute enemies in a small area around you, stunning them for 3 seconds.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;tempered_anger&amp;quot;&lt;br /&gt;
| {{Hero Shard| Tempered Anger}}&lt;br /&gt;
| Mystic loses appeasement '''3-39%''' slower and take '''0-100%''' less appeasement damage when at 0 appeasement.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;venomous_strikes&amp;quot;&lt;br /&gt;
| {{Hero Shard| Venomous Strikes}}&lt;br /&gt;
|'''2-20%''' chance on hit to poison a target for '''20-180%''' of your Hero Damage stat as magical poison damage each second for '''1-5s'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;wave_of_the_storm&amp;quot;&lt;br /&gt;
| {{Hero Shard| Wave Of The Storm}}&lt;br /&gt;
| You have a '''4-40%''' chance when landing on the ground to deal '''10-210%''' of your Ability Power as storm damage to nearby enemies.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;zero_entropy&amp;quot;&lt;br /&gt;
| {{Hero Shard| Zero Entropy}}&lt;br /&gt;
| Ice Needle only affects a single target, but damage is increased by '''3-39%''' and duration is increased by '''1-6''' seconds.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 9 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos IX ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos IX Shard.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;bunny_hop&amp;quot;&lt;br /&gt;
| {{Hero Shard| Bunny Hop}}&lt;br /&gt;
| Gives the ability to double jump! And increases your movement speed by '''0-200'''.&lt;br /&gt;
| 4&lt;br /&gt;
| Chaos 9 (Winter Event)&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Huntress}}{{Valid for Squire}}{{Valid for AbyssLord}}{{Valid for Adept}}{{Valid for Lavamancer}}{{Valid for SeriesEV2}}{{Valid for Barbarian}}{{Valid for Mystic}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Others ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enhanced_launcher&amp;quot;&lt;br /&gt;
| {{Hero Shard| Enhanced Launcher}}&lt;br /&gt;
| Anti Gravity Bot Launcher can store an additional '''1-15''' Anti Gravity Bots.&lt;br /&gt;
| 14&lt;br /&gt;
|'''Removed'''&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;skeletal_bind&amp;quot;&lt;br /&gt;
| {{Hero Shard| Skeletal Bind}}&lt;br /&gt;
| When you defeat an enemy, you generate a charge. Your next fully-charged secondary attack summons a skeletal hand that traps each target hit for '''1-6''' seconds, draining one charge for each enemy hit. You can have a max of '''5''' charges.&lt;br /&gt;
| 10&lt;br /&gt;
|'''Removed'''&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;harbingers_exile&amp;quot;&lt;br /&gt;
| {{Defense Shard| Harbinger’s Exile}}&lt;br /&gt;
| Training Dummy has a '''1-9%''' chance to teleport targets back to spawner.&lt;br /&gt;
| 20&lt;br /&gt;
|'''Removed'''&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;withering_blast&amp;quot;&lt;br /&gt;
| {{Defense Shard| Withering Blast}}&lt;br /&gt;
| Enemies damaged by Arcane Barrier take '''5-20%''' increased damage for '''1.5-3''' seconds.&lt;br /&gt;
| 15&lt;br /&gt;
|'''Revenge of the Yeti Incursion'''&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;onsen_bath&amp;quot;&lt;br /&gt;
| {{Defense Shard| Onsen Bath}}&lt;br /&gt;
| 20% chance for Cannonball Tower to fire a steamy blast dealing '''20-500%''' Defense Power and drenching enemies for 3 seconds.&lt;br /&gt;
| 12&lt;br /&gt;
|'''Revenge of the Yeti Incursion - Xbox Exclusive Item'''&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hyper Shards==&lt;br /&gt;
[[File:The_Hyper_Shard_Icon.png|right|120px]]&lt;br /&gt;
With the introduction of mastery mode, several new hyper shards have been introduced to the game.  Shards unlock as you earn stars in mastery mode.&lt;br /&gt;
Each hyper shard can only be obtained once in Mastery mode.&lt;br /&gt;
&lt;br /&gt;
As of the Prime Incursion Update, completing all maps within a prime region awards a hyper shard.  Completing all six regions awards the last hyper shard.  This allows you to obtain a second set of all the shards.&lt;br /&gt;
Note that the order that you obtain hyper shards in Prime Incursions is different than that of Mastery mode (e.g. the first prime region doesn't award Mass Destruction).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:10%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:40%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Stars Needed&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Prime Region&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Shield&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Helmet&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Chest &lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Gloves&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Boots&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Relic&lt;br /&gt;
|- id=&amp;quot;mass_destruction&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_2.png|50px]]                                                                                             &lt;br /&gt;
'''Mass Destruction'''}} &lt;br /&gt;
|| Increases the Defense Power of the affected tower by 2-70% . || 34 || 50 Stars || Completing all prime maps || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;vicious_strikes&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_5.png|50px]]                                                                                          &lt;br /&gt;
'''Vicious Strikes'''}} &lt;br /&gt;
|| Increases the Defense Range of the affected tower by x-2275 units. || 12 || 155 Stars || Prime 6 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;radiant_critical_power&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_3.png|50px]]                                                                                          &lt;br /&gt;
'''Radiant Critical Power'''}} &lt;br /&gt;
|| Increases the Defense Critical Damage of nearby defenses by 0-5% and Defense Critical Chance of nearby defenses by 3%. || 5 || 260 Stars || Prime 4 || {{Valid for ALL}} || {{Valid for Boots}}&lt;br /&gt;
|- id=&amp;quot;explosive_shielding_guard&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_1.png|50px]]                                                                                        &lt;br /&gt;
'''Explosive Shielding Guard'''}} &lt;br /&gt;
|| When the affected tower takes damage, it has a 3-35% chance to gain a shield for 50-250% of its Defense Health for 5 seconds and to trigger an explosion that deals 140-500% of its Defense Health as damage to nearby enemies. Does not work with Auras and Traps. This does not destroy the tower. Does not stack with Shielding Guard or Explosive Guard. || 20 || 365 Stars || Prime 2 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;thunderstruck&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_4.png|50px]]                                                                               &lt;br /&gt;
'''Thunderstruck'''}} &lt;br /&gt;
|| Your primary attacks have a 26% chance on hit to drench enemies for 7 seconds and your primary attacks deal an additional 40% damage as storm. || 12 || 470 Stars || Prime 3 || {{Valid for ALL}} || {{Valid for Weapon}}&lt;br /&gt;
|- id=&amp;quot;destructive_pylon&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_2.png|50px]]                                                                                      &lt;br /&gt;
'''Destructive Pylon'''}} &lt;br /&gt;
|| Increases the Defense Power of nearby defenses to 120% and increases the Defense Power of the affected tower by 34%. Does not stack with Destruction or Power Pylon. || 18 || 575 Stars || Prime 1 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;automation&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_1.png|50px]]                                                                                  &lt;br /&gt;
'''Automation'''}} &lt;br /&gt;
|| Each time your defense attacks, it heals for 2% of its max health. Cooldown of 0.7 seconds. || 20 || 680 Stars || Prime 5 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_6.png|50px]]                                                                                  &lt;br /&gt;
'''Juggernaut'''}} &lt;br /&gt;
|| Increases your defense health and reduce damage, on 16/16 +70% Defense Health and +20% damage reduction || 16 || 785 Stars || Prime 7 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|- style=&amp;quot;opacity:.5&amp;quot;&lt;/div&gt;</summary>
		<author><name>Cymmina</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Shards&amp;diff=14818</id>
		<title>Shards</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Shards&amp;diff=14818"/>
				<updated>2022-02-17T13:46:25Z</updated>
		
		<summary type="html">&lt;p&gt;Cymmina: Fixed alphabetical order for Barbarian shards&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shards are gemlike artifacts that slot into your Relics, Armor, and Weapons. Shards replaced [[Skill Spheres]] system and item [[Passives]] (while some items with unique passives still drop but have only one shard slot). Shards give your hero or your defenses extra stats or abilities, all green shards can buff only defenses and can be placed only in [[Relics]], while blue shards will buff your hero and can be placed in [[Weapon]] and [[Armor]]. Shards can be moved between pieces of gear and be upgraded straight from your inventory. A weapon or piece of armor allows to hold up to 3 Shards and can only equip Hero (blue) Shards and relics can hold up to 3 Defense (green) Shards. Blue shards give you hero new abilities or stats while they are placed in any item currently equipped by that hero, but green (defenses) shards strengthen only that tower, where relic containing them is equipped.&lt;br /&gt;
&lt;br /&gt;
==Shards Packs==&lt;br /&gt;
Shards drop from shard packs obtained from victory chest at the end of every map, you will get Standard shard pack after completing any Campaign and Chaos map, those packs can drop shards associated with Campaign packs. After completing Trials on Chaos difficulty, you will get guaranteed Shard pack from that difficulty and one Shard Pack from any previous difficulty (for example, if you beat Chaos III Trials, you’ll receive 1 Chaos III Shard Pack and 1 Chaos II, Chaos I or Standard Shard Pack). &lt;br /&gt;
Once you win 3 consecutive random maps in a row in Trials, you’ll activate the Shard consecutive bonus. On your 4th consecutive victory onward, you’ll earn an extra Shard Pack for as long as the streak continues. This extra Shard Pack is a guaranteed Shard Pack from that difficulty. That means once you activate the win bonus, you’ll get 3 Shards guaranteed every victory (2 Shard Packs of that difficulty, 1 Shard Pack from previous difficulties) until one of your crystals break or you leave the game.&lt;br /&gt;
&lt;br /&gt;
Any shard can be purchased from [[Non Playable Characters|Gran Ma'ster]] for 1000 Defender Medals or 250 Gems. A shard pack containing 5 random shards can also be purchased for 500 Defender Medals or 125 Gems. These shard packs will give you 5 random shards from a single difficulty (e.g. 5 random Chaos V shards).&lt;br /&gt;
&lt;br /&gt;
==Shard Dust==&lt;br /&gt;
As of the Protean Shift update, you may disenchant shards (press 's' when hovering over a shard) which will turn the shard into shard dust of the same tier. Ten shard dust can be exchanged with [[Tavern#War_Recruiter|War Recruiter]] to obtain one new shard pack.&lt;br /&gt;
&lt;br /&gt;
==Standard Shards List==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CAMPAIGN --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Campaign ===&lt;br /&gt;
&lt;br /&gt;
[[File:Campaign_Standard_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Shield&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Helmet&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Chest &lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Gloves&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Boots&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;defensive_critical_damage&amp;quot;&lt;br /&gt;
| {{Defense Shard| Defensive Critical Damage}}&lt;br /&gt;
| Increases the Defense Crit Damage of the affected tower by '''4-20%'''.&lt;br /&gt;
| 16&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fortification&amp;quot;&lt;br /&gt;
| {{Defense Shard| Fortification}}&lt;br /&gt;
| Increases Defense Health of the affected tower by '''2-34%'''.&lt;br /&gt;
| 16&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;concussive_chi&amp;quot;&lt;br /&gt;
| {{Hero Shard| Concussive Chi}}&lt;br /&gt;
| Secondary attacks have a '''1-25%''' chance to stun targets for '''1-4.6''' seconds.&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;concussive_shock&amp;quot;&lt;br /&gt;
| {{Hero Shard| Concussive Shock}}&lt;br /&gt;
| Increases the stun duration of Concussive Shot by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;construction&amp;quot;&lt;br /&gt;
| {{Hero Shard| Construction}}&lt;br /&gt;
| Increases repair and upgrade speed during Combat Phase by '''25-75%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Gloves}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;corruptions_fortification&amp;quot;&lt;br /&gt;
| {{Hero Shard| Corruption’s Fortification}}&lt;br /&gt;
| Armor buff of Dryad’s Blessing is increased by '''4-40%''' in purification form.&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| {{Valid for Chest}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;drenching_strikes&amp;quot;&lt;br /&gt;
| {{Hero Shard| Drenching Strikes}}&lt;br /&gt;
| Your primary attacks have a '''2-30%''' chance on hit to drench enemies for '''3-7''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_tornado&amp;quot;&lt;br /&gt;
| {{Hero Shard| Enduring Tornado}}&lt;br /&gt;
| Increases the knockup duration of Tornado by '''1-6''' seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| {{Valid for Gloves}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enhanced_decoy&amp;quot;&lt;br /&gt;
| {{Hero Shard| Enhanced Decoy}}&lt;br /&gt;
| Death From Above's decoy deals an extra '''20-420%''' damage to enemies.&lt;br /&gt;
| 20&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| {{Valid for Boots}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fountain_of_speed&amp;quot;&lt;br /&gt;
| {{Hero Shard| Fountain Of Speed}}&lt;br /&gt;
| Abyss Fountain increases allied movement speed by '''50-650''' for '''5''' seconds.&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| {{Valid for Boots}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;retribution&amp;quot;&lt;br /&gt;
| {{Hero Shard| Retribution}}&lt;br /&gt;
| When you take damage, you have a '''2-20%''' chance of dealing '''125-425%''' of your Armor as damage to your attacker.&lt;br /&gt;
| 20&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Chest}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;speed_boost&amp;quot;&lt;br /&gt;
| {{Hero Shard| Speed Boost}}&lt;br /&gt;
| Increases your movement speed by '''100-500'''.&lt;br /&gt;
| 8&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Boots}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;support_magic_specialist&amp;quot;&lt;br /&gt;
| {{Hero Shard| Support Magic Specialist}}&lt;br /&gt;
| Decreases the cost of Broom Vault and Book Drop by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| {{Valid for Helmet}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;swift_provocation&amp;quot;&lt;br /&gt;
| {{Hero Shard| Swift Provocation}}&lt;br /&gt;
| Provoke movement speed buff increased by '''10-154'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| {{Valid for Boots}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;wither_bubble&amp;quot;&lt;br /&gt;
| {{Hero Shard| Wither Bubble}}&lt;br /&gt;
| Arcane Bubble withers enemies inside it increasing the damage they take by '''X-15%'''.&lt;br /&gt;
| 9&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| {{Valid for Chest}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;worm_scarf&amp;quot;&lt;br /&gt;
| {{Hero Shard| Worm Scarf}}&lt;br /&gt;
| Reduces the damage you take from enemies by '''3-15%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Helmet}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;zephyrs_warpath&amp;quot;&lt;br /&gt;
| {{Hero Shard| Zephyr's Warpath}}&lt;br /&gt;
| Increase movement speed in Whirlwind by '''5%-105%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| {{Valid for Boots}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 1 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos I ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_1_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Shield&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Helmet&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Chest &lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Gloves&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Boots&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;crumbling_stone&amp;quot;&lt;br /&gt;
| {{Defense Shard| Crumbling Stone}}&lt;br /&gt;
| Enemies petrified by Maw of the Earth Drake receive '''2-20%''' more damage and explode on death for '''10-250%''' Defense Power magical damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;destruction&amp;quot;&lt;br /&gt;
| {{Defense Shard| Destruction}}&lt;br /&gt;
| Increases Defense Power of the affected tower by '''2-34%'''.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;electric_fingers&amp;quot;&lt;br /&gt;
| {{Defense Shard| Electric Fingers}}&lt;br /&gt;
| Skeletal Orcs have '''3-30%''' chance on hit to deal an additional '''40-400%''' of their Defense Health as storm damage. Bounces '''3''' times.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowered_flame&amp;quot;&lt;br /&gt;
| {{Defense Shard| Empowered Flame}}&lt;br /&gt;
| Flamethrower tower has a '''1-15%''' chance to hit the target again for '''55-275%''' damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;laser_boost&amp;quot;&lt;br /&gt;
| {{Defense Shard| Laser Boost}}&lt;br /&gt;
| Picking up Mega Death Laser increases EV2's movements speed by '''50-350''' and Hero Damage by '''4-40%''' for '''15''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;rippling_explosions&amp;quot;&lt;br /&gt;
| {{Defense Shard| Rippling Explosions}}&lt;br /&gt;
| Enemies that die inside the boost aura have a '''5-25%''' chance to detonate, dealing '''20-80%''' of the Boost aura's Tower Damage stat as damage in a small area around the enemy.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;stun_fire&amp;quot;&lt;br /&gt;
| {{Defense Shard| Stun Fire}}&lt;br /&gt;
| Cannonball Tower has a '''11-25%''' chance on hit to stun target for '''1.6-3''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;annoyance&amp;quot;&lt;br /&gt;
| {{Hero Shard| Annoyance}}&lt;br /&gt;
| Taunts nearby enemies for '''1-4''' seconds every '''8''' seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Chest}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;bots_of_oil&amp;quot;&lt;br /&gt;
| {{Hero Shard| Bots Of Oil}}&lt;br /&gt;
| Exploding Grav Bots now oil enemies for '''1-8''' second(s). If ignited by fire, deals  '''20-220%''' Ability Power as fire damage per second for '''1-5''' second(s).&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| {{Valid for Chest}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;broomnado_power&amp;quot;&lt;br /&gt;
| {{Hero Shard| Broomnado Power}}&lt;br /&gt;
| Increases Broom Nado damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| {{Valid for Boots}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;bulwark&amp;quot;&lt;br /&gt;
| {{Hero Shard| Bulwark}}&lt;br /&gt;
| Increases armor by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Chest}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;concussive_power&amp;quot;&lt;br /&gt;
| {{Hero Shard| Concussive Power}}&lt;br /&gt;
| Increases the damage of Concussive Shots by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| {{Valid for Helmet}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;crane_stance&amp;quot;&lt;br /&gt;
| {{Hero Shard| Crane Stance}}&lt;br /&gt;
| Each secondary attack increases the damage of the next primary attack by '''10-90%.''' Stacks up to '''6''' times.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| {{Valid for Boots}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;critical_strike&amp;quot;&lt;br /&gt;
| {{Hero Shard| Critical Strike}}&lt;br /&gt;
| Increases your Hero Crit Chance by '''3-10%'''.&lt;br /&gt;
| 7&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Gloves}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;full_shell_ahead&amp;quot;&lt;br /&gt;
| {{Hero Shard| Full Shell Ahead}}&lt;br /&gt;
| Increases movement speed while in Turtle Stance by '''25-525'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| {{Valid for Boots}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;haunting&amp;quot;&lt;br /&gt;
| {{Hero Shard| Haunting}}&lt;br /&gt;
| Primary attacks generate '''1''' ghost stack. At '''10''' stacks you unleash ghosts for '''3''' seconds, each dealing '''10-250%''' of your Ability Power as damage. The effect has a cooldown of '''5''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lashing_power&amp;quot;&lt;br /&gt;
| {{Hero Shard| Lashing Power}}&lt;br /&gt;
| Increases Lash Out damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| {{Valid for Chest}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;molten_striker&amp;quot;&lt;br /&gt;
| {{Hero Shard| Molten Striker}}&lt;br /&gt;
| Molten Core deals more impact damage the farther it travels, up to +20-200% more damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| {{Valid for Gloves}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_volley&amp;quot;&lt;br /&gt;
| {{Hero Shard| Power Volley}}&lt;br /&gt;
| Increases the damage of Arcane Volley by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shroom_doom&amp;quot;&lt;br /&gt;
| {{Hero Shard| Shroom Doom}}&lt;br /&gt;
| Damage of Powder Toss while in Corrupt Form increased by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| {{Valid for Gloves}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;thundering_call&amp;quot;&lt;br /&gt;
| {{Hero Shard| Thundering Call}}&lt;br /&gt;
| Increases Call to Madness range by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;withering_fountain&amp;quot;&lt;br /&gt;
| {{Hero Shard| Withering Fountain}}&lt;br /&gt;
| Abyss Fountain withers enemies inside it reducing the damage they deal by '''2-20%'''.&lt;br /&gt;
| 9&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| {{Valid for Boots}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 2 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos II ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_2_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Shield&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Helmet&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Chest &lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Gloves&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Boots&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;atomic_capacity&amp;quot;&lt;br /&gt;
| {{Defense Shard| Atomic Capacity}}&lt;br /&gt;
| This shard gives your Atomic Launcher an additional missile when the shard is upgraded to '''4/8''' and then another at '''8/8'''.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;berserk_master&amp;quot;&lt;br /&gt;
| {{Defense Shard| Berserk Master}}&lt;br /&gt;
| Increases the duration of Direct Command on your Skeletal Orcs by '''1-5''' seconds.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;blazing_phoenix&amp;quot;&lt;br /&gt;
| {{Defense Shard| Blazing Phoenix}}&lt;br /&gt;
| Shortly after a Blaze Balloon triggers, a Phoenix emerges dealing '''1000-5000%''' Defense Power as magical fire damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;combined_power&amp;quot;&lt;br /&gt;
| {{Defense Shard| Combined Power}}&lt;br /&gt;
| Serpent's Coil deals '''25-385%''' Defense Power as magical damage each second when an enemy is also affected by Sand Viper.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;defensive_critical_strike&amp;quot;&lt;br /&gt;
| {{Defense Shard| Defensive Critical Strike}}&lt;br /&gt;
| Increases the Defense Crit Chance of the affected tower by an additional '''2-15%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;encroaching_flames&amp;quot;&lt;br /&gt;
| {{Defense Shard| Encroaching Flames}}&lt;br /&gt;
| Flame aura has a '''5-30%''' chance to deal '''4-60%''' more damage.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;frosty_duet&amp;quot;&lt;br /&gt;
| {{Defense Shard| Frosty Duet}}&lt;br /&gt;
| The Frostbite tower can hit an additional target, but its Range is reduced by '''60-35%.'''&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;icefall&amp;quot;&lt;br /&gt;
| {{Defense Shard| Icefall}}&lt;br /&gt;
| Hailstorm Tower attacks have a '''2-5%''' chance on hit to freeze enemies for 2 seconds.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;magma_maelstrom&amp;quot;&lt;br /&gt;
| {{Defense Shard| Magma Maelstrom}}&lt;br /&gt;
| Rate at which Fissures of Embermount generate Molten Power reduced by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;panic_fire&amp;quot;&lt;br /&gt;
| {{Defense Shard| Panic Fire}}&lt;br /&gt;
| When the affected tower takes damage, it has a '''5-15%''' chance to increase it's Attack Rate by '''50%''' for '''1-4''' seconds. Does not work with Auras and Traps.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_bolts&amp;quot;&lt;br /&gt;
| {{Defense Shard| Power Bolts}}&lt;br /&gt;
| Ballista has a '''4-40%''' chance on hit to deal '''15-60%''' extra magical damage.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;press_your_luck&amp;quot;&lt;br /&gt;
| {{Defense Shard| Press Your Luck}}&lt;br /&gt;
| When the affected tower takes damage, it has a '''5-15%''' chance to increase it's Critical Hit Chance by '''30%''' for '''1-4''' seconds. Does not work with Auras and Traps.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;world_tree_mcbufferson&amp;quot;&lt;br /&gt;
| {{Defense Shard| World Tree Mcbufferson}}&lt;br /&gt;
| Every '''20''' seconds, the world tree places a leafy shield on a blockade within its influence that absorbs '''10-210%''' of the Dryad's Defense Health stat and lasts '''10''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;batter_up&amp;quot;&lt;br /&gt;
| {{Hero Shard| Batter Up}}&lt;br /&gt;
| Increases the damage of Molten Core by '''4-40%''' each time it is redirected. Happens '''3''' times.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| {{Valid for Gloves}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;corruptions_harmony&amp;quot;&lt;br /&gt;
| {{Hero Shard| Corruption’s Harmony}}&lt;br /&gt;
| Reduces Corruption form’s Celestial Power drain by '''-1''' to '''-3'''.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| {{Valid for Chest}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;critical_restoration&amp;quot;&lt;br /&gt;
| {{Hero Shard| Critical Restoration}}&lt;br /&gt;
| Primary Attack critical hits restore '''1-5''' Broom Power.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;dewey_deathimal_system&amp;quot;&lt;br /&gt;
| {{Hero Shard| Dewey Deathimal System}}&lt;br /&gt;
| Book drop duration is increased '''1-3''' second and the extra damage they take is increased '''5-15%''' while under it's effect.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| {{Valid for Gloves}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;dragon_stance&amp;quot;&lt;br /&gt;
| {{Hero Shard| Dragon Stance}}&lt;br /&gt;
| Each melee primary attack increases the damage of the next ranged secondary attack by '''10-90%.''' Stacks up to '''6''' times.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;dummies_and_bots&amp;quot;&lt;br /&gt;
| {{Hero Shard| Dummies And Bots}}&lt;br /&gt;
| The Death From Above ability now spawns '''4''' grav Bots that each deal '''20-220%''' of your Ability as damage in a '''100-500''' radius. These do not count towards the cap on the number of Bots she can hold.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| {{Valid for Boots}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowered_mark&amp;quot;&lt;br /&gt;
| {{Hero Shard| Empowered Mark}}&lt;br /&gt;
| Increases the max number of the marked targets this hero may have by '''2-30'''.&lt;br /&gt;
| 28&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;harbingers_slam&amp;quot;&lt;br /&gt;
| {{Hero Shard| Harbinger’s Slam}}&lt;br /&gt;
| During Provoke, Seismic Slam damage increased by '''130-410%''' of your Ability Power stat.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| {{Valid for Gloves}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;inspiration&amp;quot;&lt;br /&gt;
| {{Hero Shard| Inspiration}}&lt;br /&gt;
| Reduces the cooldown of your abilities by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Helmet}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;piercing&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lava_warrior&amp;quot;&lt;br /&gt;
| {{Hero Shard| Lava Warrior}}&lt;br /&gt;
| Primary Attacks restore '''6-10''' Lava Power.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;piercing&amp;quot;&lt;br /&gt;
| {{Hero Shard| Piercing}}&lt;br /&gt;
| Concussive Shots also fires a piercing shard dealing '''50-350%''' of Ability Power as damage, then explodes dealing '''25-225%''' of Ability Power as unresisted damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_of_the_knight&amp;quot;&lt;br /&gt;
| {{Hero Shard| Power Of The Knight}}&lt;br /&gt;
| Increases the damage of Knight of the Abyss by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| {{Valid for Gloves}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;quake&amp;quot;&lt;br /&gt;
| {{Hero Shard| Quake}}&lt;br /&gt;
| You have a '''10-30%''' chance when landing to deal '''50-250%''' of your Ability Power as earth damage to nearby enemies.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Boots}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;sanctuary&amp;quot;&lt;br /&gt;
| {{Hero Shard| Sanctuary}}&lt;br /&gt;
| Heroes inside the Arcane Bubble shield heal '''5-15'''% of their health per second during the duration of the bubble.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| {{Valid for Gloves}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;serpents_appeasement&amp;quot;&lt;br /&gt;
| {{Hero Shard| Serpent’s Appeasement}}&lt;br /&gt;
| Increases Appeasement gained by '''60-300%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| {{Valid for Helmet}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;turtle_power&amp;quot;&lt;br /&gt;
| {{Hero Shard| Turtle Power}}&lt;br /&gt;
| Increase Damage Protection while in Turtle Stance by '''1%-21%'''.&lt;br /&gt;
|?&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| {{Valid for Boots}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 3 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos III ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_3_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Shield&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Helmet&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Chest &lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Gloves&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Boots&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;boosted_grasp&amp;quot;&lt;br /&gt;
| {{Defense Shard| Boosted Grasp}}&lt;br /&gt;
| Enemies move at '''90-60%''' speed when they are within the Boost Aura.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;deadly_strikes&amp;quot;&lt;br /&gt;
| {{Defense Shard| Deadly Strikes}}&lt;br /&gt;
| Increases the Defense Range of the affected tower by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;drenched&amp;quot;&lt;br /&gt;
| {{Defense Shard| Drenched}}&lt;br /&gt;
| After your Geyser Trap drenches an enemy, the next source of damages deals an additional '''3-35%''' damage.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowered_bolts&amp;quot;&lt;br /&gt;
| {{Defense Shard| Empowered Bolts}}&lt;br /&gt;
| Ballista has a '''5-30%''' chance on hit to deal full damage to all targets pierced for the next '''10-40''' seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowered_frostbite&amp;quot;&lt;br /&gt;
| {{Defense Shard| Empowered Frostbite}}&lt;br /&gt;
| Frostbite has a '''5-45%''' chance to freeze the target for '''1-7''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowering_blasphemy&amp;quot;&lt;br /&gt;
| {{Defense Shard| Empowering Blasphemy}}&lt;br /&gt;
| Obelisk Hero Stat boost increased to '''10-50%''' and polymorph duration increased by '''1-6''' seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;numerous_reflection&amp;quot;&lt;br /&gt;
| {{Defense Shard| Numerous Reflection}}&lt;br /&gt;
| Increases the nodes of EV2’s Reflect Beam can sustain by '''1-6'''.&lt;br /&gt;
| 5&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;oil_spill&amp;quot;&lt;br /&gt;
| {{Defense Shard| Oil Spill}}&lt;br /&gt;
| Gives oil geyser a '''5-30%''' chance to stun all enemies hit for '''2s'''.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;rain_of_oil&amp;quot;&lt;br /&gt;
| {{Defense Shard| Rain Of Oil}}&lt;br /&gt;
| Skeletal Archer's Direct Command now oils enemies, slowing them by '''50%''' for '''2-12''' seconds. If an oiled enemy is hit by fire damage, the oil ignites, dealing '''20-600%''' of its Defense Power in fire damage over '''1-11''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shielding_guard&amp;quot;&lt;br /&gt;
| {{Defense Shard| Shielding Guard}}&lt;br /&gt;
| When the affected tower takes damage, it has a '''5-25%''' chance to gain a shield for '''50-250%''' of it's Defense Health for '''5''' seconds. Does not work with Auras or Traps.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;abyss_knights_bargain&amp;quot;&lt;br /&gt;
| {{Hero Shard| Abyss Knight’s Bargain}}&lt;br /&gt;
| Reduces the mana cost of Knight of the Abyss by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| {{Valid for Helmet}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;abyss_stone_attunement&amp;quot;&lt;br /&gt;
| {{Hero Shard| Abyss Stone Attunement}}&lt;br /&gt;
| Reduces the mana cost of Abyss Stone by '''1-15%'''.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| {{Valid for Boots}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;aerial_mastery&amp;quot;&lt;br /&gt;
| {{Hero Shard| Aerial Mastery}}&lt;br /&gt;
| Increases Death From Above’s Duration by '''1-6''' seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| {{Valid for Boots}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;betsys_curse&amp;quot;&lt;br /&gt;
| {{Hero Shard| Betsy’s Curse}}&lt;br /&gt;
| Primary attacks leave a curse zone that reduces the damage enemies deal by '''5-25%.''' You can place up to '''3''' zones and each zones lasts '''20-100''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;betsys_empowered_lightning&amp;quot;&lt;br /&gt;
| {{Hero Shard| Betsy’s Zapper}}&lt;br /&gt;
| Every '''8''' seconds, secondary attacks spawn a lightning balldealing '''125-325%''' Ability Power as storm damage '''2.5''' times per second  for '''1''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Monk}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;bewitching_hour&amp;quot;&lt;br /&gt;
| {{Hero Shard| Bewitching Hour}}&lt;br /&gt;
| Each Snipe hit adds '''4-40%''' to the damage of the next Primary Attack hit. Stacks up to '''5''' times.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;big_boy&amp;quot;&lt;br /&gt;
| {{Hero Shard| Big Boy}}&lt;br /&gt;
| The first Grav Bot placed will always be a Big Boy. Big Boy mines do an additional '''100-1100%'''  of hero Damage as damage to enemies in double the area.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| {{Valid for Gloves}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;cataclysm&amp;quot;&lt;br /&gt;
| {{Hero Shard| Cataclysm}}&lt;br /&gt;
| Increases Eruption damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| {{Valid for Chest}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;channel&amp;quot;&lt;br /&gt;
| {{Hero Shard| Channel}}&lt;br /&gt;
| Restores '''1-15''' of your ability resources every '''5''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for Initiate}}{{Valid for AbyssLord}}{{Valid for Adept}}&lt;br /&gt;
| {{Valid for Helmet}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;corruptions_bargain&amp;quot;&lt;br /&gt;
| {{Hero Shard| Corruption’s Bargain}}&lt;br /&gt;
| When this shard is fully upgraded, Dryad's Blessing costs no celestial power in purification form and costs '''1''' celestial power power per second instead of '''2''' in corruption form.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| {{Valid for Chest}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;corruptions_blessing&amp;quot;&lt;br /&gt;
| {{Hero Shard| Corruption’s Blessing}}&lt;br /&gt;
| Damage of Dryad's Blessing is increase by '''4-40%''' in corrupt form.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| {{Valid for Boots}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;echoing_shout&amp;quot;&lt;br /&gt;
| {{Hero Shard| Echoing Shout}}&lt;br /&gt;
| Increases the duration of Staggering Shout debuffs by 0.5s-4.5s.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| {{Valid for Helmet}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fight_me_not&amp;quot;&lt;br /&gt;
| {{Hero Shard| Fight Me Not}}&lt;br /&gt;
| Defenses will deal '''5-25%''' more damage to enemies targetting the Squire.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| {{Valid for Chest}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;jackpot&amp;quot;&lt;br /&gt;
| {{Hero Shard| Jackpot}}&lt;br /&gt;
| You have a '''2-10%''' chance when picking up gold to quadruple the amaunt.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Chest}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lava_floor&amp;quot;&lt;br /&gt;
| {{Hero Shard| Lava Floor}}&lt;br /&gt;
| Eruption spawns a lava field dealing '''150-1150%''' Ability Power as Fire magic damage each second for '''5s'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;oil_slick&amp;quot;&lt;br /&gt;
| {{Hero Shard| Oil Slick}}&lt;br /&gt;
| Increases the duration of oil flask by '''1-9%'''.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| {{Valid for Gloves}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;overwhelm&amp;quot;&lt;br /&gt;
| {{Hero Shard| Overwhelm}}&lt;br /&gt;
| Your primary attacks have a '''7-15%''' chance to stun enemies for '''1-3''' seconds.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;overwhelming_buster&amp;quot;&lt;br /&gt;
| {{Hero Shard| Overwhelming Buster}}&lt;br /&gt;
| Adds '''0.5-4.5s''' to Blunder Broom Buster duration.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;thunderwave&amp;quot;&lt;br /&gt;
| {{Hero Shard| Thunderwave}}&lt;br /&gt;
| Arc Lightning deals '''X-1250%''' Ability Power as damage to all enemies around you.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| {{Valid for Chest}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;tormented_power&amp;quot;&lt;br /&gt;
| {{Hero Shard| Tormented Power}}&lt;br /&gt;
| Increases Dark Torment damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| {{Valid for Gloves}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 4 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos IV ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_4_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Shield&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Helmet&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Chest &lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Gloves&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Boots&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;defense_rate&amp;quot;&lt;br /&gt;
| {{Defense Shard| Defense Rate}}&lt;br /&gt;
| Increases the Attack Rate of the affected tower by '''9-33%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;earth_toss&amp;quot;&lt;br /&gt;
| {{Defense Shard| Earth Toss}}&lt;br /&gt;
| Earthshatter tower has a '''28-100%''' chance on hit to knock targets into the air.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowering_flames&amp;quot;&lt;br /&gt;
| {{Defense Shard| Empowering Flames}}&lt;br /&gt;
| Flame Aura increases the damage of heroes standing inside it by '''5-25%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;explosive_surprise&amp;quot;&lt;br /&gt;
| {{Defense Shard| Explosive Surprise}}&lt;br /&gt;
| Geyser Trap has a '''10-50%''' chance to fire an exploding shard dealing '''200-1200%''' Defense Power as damage in an area.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lateral_blast&amp;quot;&lt;br /&gt;
| {{Defense Shard| Lateral Blast}}&lt;br /&gt;
| Volcano attacks spawn three random meteors that drop nearby, each dealing '''750-2250%''' Defense Power as magical Fire damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_transfer&amp;quot;&lt;br /&gt;
| {{Defense Shard| Power Transfer}}&lt;br /&gt;
| Increases the Defense Crit Chance of the affected tower by '''4-30%''' and reduces the Defense Power by -10%.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;puncturing_bolts&amp;quot;&lt;br /&gt;
| {{Defense Shard| Puncturing Bolts}}&lt;br /&gt;
| Ballista can now pierce an additional '''1-4''' targets.&lt;br /&gt;
| 6&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;sandstorm_warrior&amp;quot;&lt;br /&gt;
| {{Defense Shard| Sandstorm Warrior}}&lt;br /&gt;
| The Snaking Sands sandstorm increases Hero Damage and Ability Power by '''101-125%''' for '''1-25''' seconds.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;abyssal_mandate&amp;quot;&lt;br /&gt;
| {{Hero Shard| Abyssal Mandate}}&lt;br /&gt;
| Reduces the mana cost of Direct Command by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| {{Valid for Chest}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;arc_shielding&amp;quot;&lt;br /&gt;
| {{Hero Shard| Arc Shielding}}&lt;br /&gt;
| Arc Lightning places a shield on you lasting 20 seconds and absorbing '''180-780%''' Ability Power of damage. Enemies that hit the shield are damaged for a total of '''200-1000%''' of your Ability Power over 3 seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| {{Valid for Helmet}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;beacon_of_the_storm&amp;quot;&lt;br /&gt;
| {{Hero Shard| Beacon Of The Storm}}&lt;br /&gt;
| Once per second your primary attack spawns a lightning ball that deals '''10-50%''' of your Hero Damage as storm damage. Bounces up to '''3''' times.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Gloves}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;betsys_empowered_beam&amp;quot;&lt;br /&gt;
| {{Hero Shard| Betsy’s Empowered Beam}}&lt;br /&gt;
| Primary attacks fire a piercing sonic projectile that deals '''105-150%''' Hero Damage as magical damage.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;call_of_the_kobold&amp;quot;&lt;br /&gt;
| {{Hero Shard| Call Of The Kobold}}&lt;br /&gt;
| Defeating an enemy grants a charge. Secondary attacks consume charges and shoots a firework at your target for '''20%-320%''' of your ability power.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;caustic_oil&amp;quot;&lt;br /&gt;
| {{Hero Shard| Caustic Oil}}&lt;br /&gt;
| Increases the damage of Oil Flask by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| {{Valid for Gloves}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;celestial_attunement&amp;quot;&lt;br /&gt;
| {{Hero Shard| Celestial Attunement}}&lt;br /&gt;
| The dyrad can hold '''1-4''' more stacks of starfall.&lt;br /&gt;
| 6&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| {{Valid for Helmet}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;charge_blast_v2&amp;quot;&lt;br /&gt;
| {{Hero Shard| Charge Blast V2}}&lt;br /&gt;
| Reduces the cost of EV2’s secondary attacks by '''5-95%'''.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;darkest_syphon&amp;quot;&lt;br /&gt;
| {{Hero Shard| Darkest Syphon}}&lt;br /&gt;
| Increases the angle of Dark Syphon by '''3-30'''.&lt;br /&gt;
| 9&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| {{Valid for Chest}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;draining_strikes&amp;quot;&lt;br /&gt;
| {{Hero Shard| Draining Strikes}}&lt;br /&gt;
| Increase the healing from Siphon Stance by '''5%-25%'''.&lt;br /&gt;
|?&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| {{Valid for Helmet}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;electric_retribution&amp;quot;&lt;br /&gt;
| {{Hero Shard| Electric Retribution}}&lt;br /&gt;
| When you take damage, you have a '''2-25%''' chance of dealing '''125-450%''' of your Armour as storm damage to your attacker.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Helmet}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_drop&amp;quot;&lt;br /&gt;
| {{Hero Shard| Enduring Drop}}&lt;br /&gt;
| Increases Book Drop duration by '''0.5-7.5s'''.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| {{Valid for Helmet}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_lash&amp;quot;&lt;br /&gt;
| {{Hero Shard| Enduring Lash}}&lt;br /&gt;
| Increases Lash Out poison duration by '''0.5-4.5''' s.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fan_of_knights&amp;quot;&lt;br /&gt;
| {{Hero Shard| Fan Of Knights}}&lt;br /&gt;
| Skeletal Knight also fires two additional Knights that deal '''20-500%''' of your Ability Power in damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| {{Valid for Gloves}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;freeze_buster&amp;quot;&lt;br /&gt;
| {{Hero Shard| Freeze Buster}}&lt;br /&gt;
| Blunder Broom Buster has a '''1-5%''' chance to also freeze enemies for '''1-4s''', allowing them to be shattered by Crushing damage.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;frozen_core&amp;quot;&lt;br /&gt;
| {{Hero Shard| Frozen Core}}&lt;br /&gt;
| Increases Ice Needle damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| {{Valid for Helmet}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;hemolytic_poison&amp;quot;&lt;br /&gt;
| {{Hero Shard| Hemolytic Poison}}&lt;br /&gt;
| Lashout cooldown increased to '''200-160%''' of what it was but allows it to stack '''0-2''' times and increases its duration by '''3-7''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;inspiring_strikes&amp;quot;&lt;br /&gt;
| {{Hero Shard| Inspiring Strikes}}&lt;br /&gt;
| Primary attacks reduce the cooldown of your abilities by '''-0.1-0.3''' seconds.&lt;br /&gt;
| 4&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;insulated_decoy&amp;quot;&lt;br /&gt;
| {{Hero Shard| Insulated Decoy}}&lt;br /&gt;
| Decreases heat generated from Death from Above by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| {{Valid for Boots}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lets_rock&amp;quot;&lt;br /&gt;
| {{Hero Shard| Let’s Rock}}&lt;br /&gt;
| Activating Harden/Inflame gives the Lavamancer a shield lasting for '''6-30''' seconds that absorbs '''20-140%''' Hero Health incoming damage.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| {{Valid for Chest}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;manabombs_aid&amp;quot;&lt;br /&gt;
| {{Hero Shard| Manabomb’s Aid}}&lt;br /&gt;
| Manabomb places a shield on you that lasts '''20''' seconds that absorbs '''150-750%''' of your Ability Power Stat. Enemies that hit the shield are burned for a total of '''150-550%''' of your Ability Power over '''3''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;marking_bubble&amp;quot;&lt;br /&gt;
| {{Hero Shard| Marking Bubble}}&lt;br /&gt;
| Arcane Bubble will place a Mark on all enemies in the initial spawn area and increases Mark count '''1-6'''.&lt;br /&gt;
| 5&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| {{Valid for Boots}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mine_blast_radius&amp;quot;&lt;br /&gt;
| {{Hero Shard| Mine Blast Radius}}&lt;br /&gt;
| Anti Gravity Bots damage radius increased by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| {{Valid for Chest}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;piercing_power&amp;quot;&lt;br /&gt;
| {{Hero Shard| Piercing Power}}&lt;br /&gt;
| Increases the damage of Piercing Shot by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| {{Valid for Chest}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shroom_bloom&amp;quot;&lt;br /&gt;
| {{Hero Shard| Shroom Bloom}}&lt;br /&gt;
| The mushrooms created by Powder Toss last '''1-6''' seconds longer.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| {{Valid for Gloves}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shroom_gloom&amp;quot;&lt;br /&gt;
| {{Hero Shard| Shroom Gloom}}&lt;br /&gt;
| Slow intensity of Powder Toss in Purification Form increased by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| {{Valid for Gloves}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;smashing_fists&amp;quot;&lt;br /&gt;
| {{Hero Shard| Smashing Fists}}&lt;br /&gt;
| Pole Smash or Chi Stomp spawns a Fist dealing '''20-220%''' Ability Power as damage. After a short delay, another Fist emerges dealing '''20-420%''' Ability Power as damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 5 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos V ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_5_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Shield&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Helmet&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Chest &lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Gloves&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Boots&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;boosted_blockade&amp;quot;&lt;br /&gt;
| {{Defense Shard| Boosted Blockade}}&lt;br /&gt;
| Boost Aura increases blockade health by '''2-20%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;cthulus_influence&amp;quot;&lt;br /&gt;
| {{Defense Shard| Cthulu’s Influence}}&lt;br /&gt;
| While under the effects of corruption, Angry Nimbus has a '''3-27%''' chance to charm enemies for '''1-7''' seconds.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;explosive_arrows&amp;quot;&lt;br /&gt;
| {{Defense Shard| Explosive Arrows}}&lt;br /&gt;
| Skeletal Archers have a '''15-30%''' chance on hit to fire an explosive arrow dealing an additional '''150-450%''' of their Defense Power in damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;explosive_guard&amp;quot;&lt;br /&gt;
| {{Defense Shard| Explosive Guard}}&lt;br /&gt;
| When the affected tower takes damage, it has '''3-35%''' chance to trigger an explosion and deal '''140-500%''' of its Defense Health as damage to nearby enemies. Does not work with Auras or Traps. This does not destroy the tower.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;explosive_poison&amp;quot;&lt;br /&gt;
| {{Defense Shard| Explosive Poison}}&lt;br /&gt;
| If an enemy poisoned by the Poison Dart Tower is killed , it detonates dealing '''10%-150%''' of the tower’s damage stat as damage in a small area around the enemy.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fire_for_effect&amp;quot;&lt;br /&gt;
| {{Defense Shard| Fire For Effect}}&lt;br /&gt;
| Your explosive Trap has a '''15-45%''' chance to detonate twice without consuming an additional charge.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;frosty_beams&amp;quot;&lt;br /&gt;
| {{Defense Shard| Frosty Beams}}&lt;br /&gt;
| 25% chance for Proton Node to freeze all enemies it touches for '''1-2''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;frosty_bind&amp;quot;&lt;br /&gt;
| {{Defense Shard| Frosty Bind}}&lt;br /&gt;
| Frostbite slow strength increased by '''1-10%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;heavy_cannonball&amp;quot;&lt;br /&gt;
| {{Defense Shard| Heavy Cannonball}}&lt;br /&gt;
| Cannonball tower has a '''5-20%''' chance to spawn a heavy cannonball that pierces up to '''1-10''' target(s) stunning them for '''1-2''' second and dealing '''120-1250%''' of the Cannonball tower's damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;split_vipers&amp;quot;&lt;br /&gt;
| {{Defense Shard| Split Vipers}}&lt;br /&gt;
| Sand Viper may target up to '''1-2''' additional enemies, but has '''40-20%''' less Defense Power and does not ramp-up damage.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;vampiric_empowerment&amp;quot;&lt;br /&gt;
| {{Defense Shard| Vampiric Empowerment}}&lt;br /&gt;
| Increases the Defense Power of the affected tower by '''4-60%''' of its Defense Health.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;volcanic_shock&amp;quot;&lt;br /&gt;
| {{Defense Shard| Volcanic Shock}}&lt;br /&gt;
| Volcano has a '''2-20%''' chance to stun all enemies hit for '''1-2.8s'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anti_air&amp;quot;&lt;br /&gt;
| {{Hero Shard| Anti Air}}&lt;br /&gt;
| Deals '''4-40%''' additional damage to flying enemies.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;betsy_cluster_nades&amp;quot;&lt;br /&gt;
| {{Hero Shard| Betsy Cluster Nades}}&lt;br /&gt;
| When attacking flying enemies, you have a '''10-50%''' chance on hit to drop a bomb beneath them that deals '''110-310%''' of your Ability Power stat an Damage in a small area.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;burning_strikes&amp;quot;&lt;br /&gt;
| {{Hero Shard| Burning Strikes}}&lt;br /&gt;
| 2-20% chance on hit to burn target for '''20-180%''' of your Hero Damage stat as magical fire damage each second for '''1-5''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;chi_burst&amp;quot;&lt;br /&gt;
| {{Hero Shard| Chi Burst}}&lt;br /&gt;
| Increases Talisman of Empowerment's Critical Damage boost by '''2-20%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Initiate}}&lt;br /&gt;
| {{Valid for Helmet}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;corruptions_embrace&amp;quot;&lt;br /&gt;
| {{Hero Shard| Corruption’s Embrace}}&lt;br /&gt;
| Starfall damage is increased by '''4-40%''' in corrupt form.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| {{Valid for Helmet}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;debilitating_madness&amp;quot;&lt;br /&gt;
| {{Hero Shard| Debilitating Madness}}&lt;br /&gt;
| Call to Madness increase the target's damage taken by '''3-45%'''.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| {{Valid for Gloves}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;drenching_broomnado&amp;quot;&lt;br /&gt;
| {{Hero Shard| Drenching Broomnado}}&lt;br /&gt;
| Broom Nado damage increased by '''4-40%''' and its hits have '''1-25%''' chance to drench enemies and slow them by '''30%''' for '''1-5''' seconds.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| {{Valid for Chest}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowered_beam&amp;quot;&lt;br /&gt;
| {{Hero Shard| Empowered Beam}}&lt;br /&gt;
| After the Sword Beam collides with '''5''' targets, it spawns an additional Sword Beam that travels in the same direction as the first dealing '''125-425%''' of your Ability Power stat as damage to each target hit. After colliding with '''5''' targets it returns to the Squire dealing '''125-425%''' of your Ability Power stat as damage in an area around Squire.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_provocation&amp;quot;&lt;br /&gt;
| {{Hero Shard| Enduring Provocation}}&lt;br /&gt;
| Provoke lasts an additional '''0.5-7.5''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| {{Valid for Shield}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;flaming_knight&amp;quot;&lt;br /&gt;
| {{Hero Shard| Flaming Knight}}&lt;br /&gt;
| Knight of the Abyss is now imbued with fire, causing enemies hit to burn for '''50-500%''' of your Ability Power in fire damage over '''5''' seconds.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;heroic_power&amp;quot;&lt;br /&gt;
| {{Hero Shard| Heroic Power}}&lt;br /&gt;
| Increases Heroic Wave’s hero damage boost by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Monk}}&lt;br /&gt;
| {{Valid for Chest}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;madness_embrace&amp;quot;&lt;br /&gt;
| {{Hero Shard| Madness’ Embrace}}&lt;br /&gt;
| Increases Call to Madness duration by '''0.5-7.5s'''.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;maelstrom&amp;quot;&lt;br /&gt;
| {{Hero Shard| Maelstrom}}&lt;br /&gt;
| While Lightning Stance is active, the Barbarian's attacks have a '''5%-25%''' chance to drench enemies, stunning them for '''1.5s-3.5s.'''&lt;br /&gt;
|?&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mana_leech&amp;quot;&lt;br /&gt;
| {{Hero Shard| Mana Leech}}&lt;br /&gt;
| Dark Syphon drains '''4-40%''' additional mana.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| {{Valid for Gloves}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;manabomb_power&amp;quot;&lt;br /&gt;
| {{Hero Shard| Manabomb Power}}&lt;br /&gt;
| Increases the damage of Manabomb by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| {{Valid for Gloves}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;meteor_rain&amp;quot;&lt;br /&gt;
| {{Hero Shard| Meteor Rain}}&lt;br /&gt;
| Manabomb opens a portal overhead that spawns meteor that deal '''30-550%''' of your Ability Power stat as damage to enemies they affect.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mine_blast_damage&amp;quot;&lt;br /&gt;
| {{Hero Shard| Mine Blast Damage}}&lt;br /&gt;
| Anti-Gravity Bot damage increased by '''3-39%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mine_heat_compensator&amp;quot;&lt;br /&gt;
| {{Hero Shard| Mine Heat Compensator}}&lt;br /&gt;
| The cost of EV2’s Anti Gravity Bots is reduced by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| {{Valid for Chest}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;molten_charge_power&amp;quot;&lt;br /&gt;
| {{Hero Shard| Molten Charge Power}}&lt;br /&gt;
| Increases Molten Charge damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;molten_stun&amp;quot;&lt;br /&gt;
| {{Hero Shard| Molten Stun}}&lt;br /&gt;
| Increases Molten Charge stun duration by '''0.5-4.5s'''.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;one_with_chi&amp;quot;&lt;br /&gt;
| {{Hero Shard| One With Chi}}&lt;br /&gt;
| Increases the damage of Chi Blast by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Monk}}&lt;br /&gt;
| {{Valid for Gloves}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;poison_leaves&amp;quot;&lt;br /&gt;
| {{Hero Shard| Poison Leaves}}&lt;br /&gt;
| Dryad’s poison attacks deal '''2-20%''' more damage.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;read_or_die&amp;quot;&lt;br /&gt;
| {{Hero Shard| Read Or Die}}&lt;br /&gt;
| Scatter Sweep and Broom Vault have an '''1-21%''' chance to transmogrify enemies into books for '''3s'''. Transmogrified enemies take increased damage.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| {{Valid for Gloves}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;scatter_power&amp;quot;&lt;br /&gt;
| {{Hero Shard| Scatter Power}}&lt;br /&gt;
| Increases Scatter Sweep damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| {{Valid for Chest}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;talon_strike&amp;quot;&lt;br /&gt;
| {{Hero Shard| Talon Strike}}&lt;br /&gt;
| Hawk Strike now stuns for '''2s-4.5'''.&lt;br /&gt;
|?&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;thunderbolts_and_lightning&amp;quot;&lt;br /&gt;
| {{Hero Shard| Thunderbolts and Lightning}}&lt;br /&gt;
| Increases the damage of Arc Lightning by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 6 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos VI ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_6_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Shield&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Helmet&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Chest &lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Gloves&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Boots&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;boosted_beam&amp;quot;&lt;br /&gt;
| {{Defense Shard| Boosted Beam}}&lt;br /&gt;
| Increases the power of the Buff Beam by '''22-39%'''.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;boosted_power&amp;quot;&lt;br /&gt;
| {{Defense Shard| Boosted Power}}&lt;br /&gt;
| Increases the power of the Boost Aura by '''2-20%'''.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;colossal_fissure&amp;quot;&lt;br /&gt;
| {{Defense Shard| Colossal Fissure}}&lt;br /&gt;
| Your Colossus' Direct Command now rips the earth unleashing a fissure that lingers and deals '''50-2050%''' of your Ability Power in damage over '''6''' seconds, but increases the mana cost of Direct Command by '''30-70%.''' Usable once every '''60''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enhanced_poison&amp;quot;&lt;br /&gt;
| {{Defense Shard| Enhanced Poison}}&lt;br /&gt;
| Increases the rate of the Poison Dart Tower's poison by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;flaming_death&amp;quot;&lt;br /&gt;
| {{Defense Shard| Flaming Death}}&lt;br /&gt;
| EV2’s mega death laser sets enemies it hits on fire dealing '''50-2''',050% of EV2’s Ability Power stat as damage over '''10''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;frosty_power&amp;quot;&lt;br /&gt;
| {{Defense Shard| Frosty Power}}&lt;br /&gt;
| Frostbite tower passes '''10-50%''' of its Defense Power stat to defenses within its frost aura.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;health_pylon&amp;quot;&lt;br /&gt;
| {{Defense Shard| Health Pylon}}&lt;br /&gt;
| Increases the Defense Health of nearby defenses to '''102-130%.''' Note: Requires a Blockade but this shard does not buff the Blockade that equips this shard.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mark_targets&amp;quot;&lt;br /&gt;
| {{Defense Shard| Mark Targets}}&lt;br /&gt;
| This defence has a '''5-45%''' chance to place an Apprentice Mark on its target.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;megarock&amp;quot;&lt;br /&gt;
| {{Defense Shard| Megarock}}&lt;br /&gt;
| Volcano launches a huge rock dealing '''1000-4000%''' Defense Power damage once every '''3''' volleys.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;serpent_gods_protection&amp;quot;&lt;br /&gt;
| {{Defense Shard| Serpent God’s Protection}}&lt;br /&gt;
| Towers and Blockades near the Obelisk take '''-1%''' to '''-10%''' damage.&lt;br /&gt;
| 9&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;sharpened_spikes&amp;quot;&lt;br /&gt;
| {{Defense Shard| Sharpened Spikes}}&lt;br /&gt;
| Blockade has a '''2-30%''' chance to stun enemies hit for '''1-3''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;boiling_blood&amp;quot;&lt;br /&gt;
| {{Hero Shard| Boiling Blood}}&lt;br /&gt;
| Causes the Barbarian to take '''20%-2%''' of his Max Health as damage, every 5s during combat phase gaining Fury.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| {{Valid for Chest}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;brain_of_confusion&amp;quot;&lt;br /&gt;
| {{Hero Shard| Brain Of Confusion}}&lt;br /&gt;
| When you take damage you have a '''3-15%''' chance to confuse nearby enemies for '''3''' seconds. This effect has a '''15''' second cooldown.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Helmet}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;explosive_finale&amp;quot;&lt;br /&gt;
| {{Hero Shard| Explosive Finale}}&lt;br /&gt;
| Upon completion, the Arcane Bubble explodes dealing '''X-2000%''' Ability Power damage to all enemies in and around the bubble.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| {{Valid for Helmet}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;flaming_retribution&amp;quot;&lt;br /&gt;
| {{Hero Shard| Flaming Retribution}}&lt;br /&gt;
| When you take damage, you have a '''2-20%''' chance of dealing '''125-425%''' of your Armor as fire damage to your attacker.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Gloves}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;heat_dispenser_module&amp;quot;&lt;br /&gt;
| {{Hero Shard| Heat Dispenser Module}}&lt;br /&gt;
| EV2 upgrades her gun with a new heat dispenser module that drains '''4-40%''' more heat with each primary attack.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;howling_feast&amp;quot;&lt;br /&gt;
| {{Hero Shard| Howling Feast}}&lt;br /&gt;
| Your Primary attacks generate '''1''' Feast stack, while at '''10''' stacks, increase your Hero Damage by '''2-30%.''' One stack wears off every '''3''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Dryad}}{{Valid for Squire}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;molten_core_power&amp;quot;&lt;br /&gt;
| {{Hero Shard| Molten Core Power}}&lt;br /&gt;
| Increases Molten Core damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| {{Valid for Gloves}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;nightmare_fuel&amp;quot;&lt;br /&gt;
| {{Hero Shard| Nightmare Fuel}}&lt;br /&gt;
| Enemies affected by Lash Out poison take '''20-320%''' Hero Damage as magical damage when hit by Dark Torment.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;pole_power&amp;quot;&lt;br /&gt;
| {{Hero Shard| Pole Power}}&lt;br /&gt;
| Increases the damage of Pole Smash or Chi Stomp by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| {{Valid for Gloves}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_of_storms&amp;quot;&lt;br /&gt;
| {{Hero Shard| Power Of Storms}}&lt;br /&gt;
| You have a '''4-10%''' chance on hit to restore '''20''' mana per second for '''1-3''' seconds. '''10''' seconds cooldown.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for Initiate}}{{Valid for AbyssLord}}{{Valid for Adept}}&lt;br /&gt;
| {{Valid for Helmet}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;scatter_striker&amp;quot;&lt;br /&gt;
| {{Hero Shard| Scatter Striker}}&lt;br /&gt;
| Increases the range of Scatter Sweep by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shattering_stones&amp;quot;&lt;br /&gt;
| {{Hero Shard| Shattering Stones}}&lt;br /&gt;
| After an Abyss Stone expires, it detonates dealing '''40-400%''' of your Ability Power as crushing damage to nearby enemies.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| {{Valid for Boots}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shellshock&amp;quot;&lt;br /&gt;
| {{Hero Shard| Shellshock}}&lt;br /&gt;
| While Turtle Stance is active the Barbarian's attacks wither enemies hit for '''3-13''' seconds reducing their damage to '''75%-35%'''.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;snipe_critical_strike&amp;quot;&lt;br /&gt;
| {{Hero Shard| Snipe Critical Strike}}&lt;br /&gt;
| Increases the Crit Chance of Snipe by '''2-30%'''.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;unholy_fire&amp;quot;&lt;br /&gt;
| {{Hero Shard| Unholy Fire}}&lt;br /&gt;
| Blocking unleashes flames that deal '''150-750%''' of your ability power stat as damage to enemies in a cone in front of the hero at a rate of twice per second.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| {{Valid for Shield}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 7 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos VII ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_7_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Shield&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Helmet&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Chest &lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Gloves&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Boots&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;glacier&amp;quot;&lt;br /&gt;
| {{Defense Shard| Glacier}}&lt;br /&gt;
| Every 10 attacks, Hailstorm Tower fires an icy boulder that explodes on impact dealing '''750-2750%''' Defense Power as damage in a small area.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;manufacturers_overcharge&amp;quot;&lt;br /&gt;
| {{Defense Shard| Manufacturer’s Overcharge}}&lt;br /&gt;
| Weapon Manufacturer charges '''4-40%''' faster.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;node_increase&amp;quot;&lt;br /&gt;
| {{Defense Shard| Node Increase}}&lt;br /&gt;
| EV2 can create '''1-4''' extra node(s) in any single Weapon Manufacturer chain.&lt;br /&gt;
| 6&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;obelisk_shield&amp;quot;&lt;br /&gt;
| {{Defense Shard| Obelisk Shield}}&lt;br /&gt;
| Obelisk Shield absorption increased to '''10-70%'''.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;oily_entrapment&amp;quot;&lt;br /&gt;
| {{Defense Shard| Oily Entrapment}}&lt;br /&gt;
| Increases Oil Geyser slow rate by '''3-15%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_pylon&amp;quot;&lt;br /&gt;
| {{Defense Shard| Power Pylon}}&lt;br /&gt;
| Increases the Defense Power of nearby defenses to '''102-120%.''' Note: Requires a Blockade but this shard does not buff the Blockade that equips this shard.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;splody_harpoon&amp;quot;&lt;br /&gt;
| {{Defense Shard| Splody Harpoon}}&lt;br /&gt;
| Ballista projictiles have a '''10-30%''' chance to detonate on each target hit dealing '''150-350%''' of the Ballista's defence power stat as extra damage in small area.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;charged_shot&amp;quot;&lt;br /&gt;
| {{Hero Shard| Charged Shot}}&lt;br /&gt;
| Your primary attacks have a '''5-15%''' chance to fire a fully charged secondary attack.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Huntress}}{{Valid for Apprentice}}{{Valid for SeriesEV2}}{{Valid for Adept}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;chi_supercharge&amp;quot;&lt;br /&gt;
| {{Hero Shard| Chi Supercharge}}&lt;br /&gt;
| Increases Talisman of Empowerment's Defense Power boost by '''2-20%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Initiate}}&lt;br /&gt;
| {{Valid for Chest}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;constrictor&amp;quot;&lt;br /&gt;
| {{Hero Shard| Constrictor}}&lt;br /&gt;
| Defeating an enemy adds a constrictor stack. At '''10''' stacks, unleashes a bed of constrictor snakes that stun nearby targets for '''1-5s'''. While stunned, enemies take '''50-450%''' Ability Power as magical damage each second for '''3''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_slam&amp;quot;&lt;br /&gt;
| {{Hero Shard| Enduring Slam}}&lt;br /&gt;
| Seismic Slam stun duration increased by '''0.5-5''' seconds.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| {{Valid for Shield}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fiery_brimstone&amp;quot;&lt;br /&gt;
| {{Hero Shard| Fiery Brimstone}}&lt;br /&gt;
| Adds '''4-12%''' Hero Damage to Your Attacks as Magical Fire Damage.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;heroic_boost&amp;quot;&lt;br /&gt;
| {{Hero Shard| Heroic Boost}}&lt;br /&gt;
| Increases Heroic Wave's healing done by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Monk}}&lt;br /&gt;
| {{Valid for Helmet}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;life_leech&amp;quot;&lt;br /&gt;
| {{Hero Shard| Life Leech}}&lt;br /&gt;
| Your primary attacks heal you for '''0.2-1%''' of your max health.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mage_gambit&amp;quot;&lt;br /&gt;
| {{Hero Shard| Mage Gambit}}&lt;br /&gt;
| Increases your ability power by '''10-50%''', but increase danage taken from enemies by '''60-20%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Chest}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mana_capacitor&amp;quot;&lt;br /&gt;
| {{Hero Shard| Mana Capacitor}}&lt;br /&gt;
| Increases your maximum ability resource by '''10-100'''.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for Initiate}}{{Valid for SeriesEV2}}{{Valid for AbyssLord}}{{Valid for Lavamancer}}{{Valid for Dryad}}{{Valid for Gunwitch}}{{Valid for Adept}}&lt;br /&gt;
| {{Valid for Helmet}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_gambit&amp;quot;&lt;br /&gt;
| {{Hero Shard| Power Gambit}}&lt;br /&gt;
| Increases your Hero Damage by '''10-50%''', but increase damage taken from enemies by '''60-20%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Chest}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;proton_canon_insulator&amp;quot;&lt;br /&gt;
| {{Hero Shard| Proton Canon Insulator}}&lt;br /&gt;
| Reduces the heat generation rate of Proton Charge by '''2-20%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;proton_supercharge&amp;quot;&lt;br /&gt;
| {{Hero Shard| Proton Supercharge}}&lt;br /&gt;
| EV2's Proton Charge deals an extra '''10-210%''' of your ability power stat as damage while its max range is increased by '''5-25%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;ramster_power&amp;quot;&lt;br /&gt;
| {{Hero Shard| Ramster Power}}&lt;br /&gt;
| Increases the damage of Ramster Direct Command by '''5-35%'''.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| {{Valid for Gloves}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;ravenhost&amp;quot;&lt;br /&gt;
| {{Hero Shard| Ravenhost}}&lt;br /&gt;
| Your primary attacks generate Raven stacks. Once you reach '''10''' stacks, the stacks are depleted to fire a magical Raven dealing '''10-210%''' of your Ability Power as damage. Bounces '''5''' times.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;restoring_snipe&amp;quot;&lt;br /&gt;
| {{Hero Shard| Restoring Snipe}}&lt;br /&gt;
| Snipe critical hits restore '''4-40''' Broom Power.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;ride_the_lightning&amp;quot;&lt;br /&gt;
| {{Hero Shard| Ride the Lightning}}&lt;br /&gt;
| Increase the damage bonus of Lightning Stance by '''1%-21%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| {{Valid for Gloves}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;serpents_kiss&amp;quot;&lt;br /&gt;
| {{Hero Shard| Serpent’s Kiss}}&lt;br /&gt;
| Secondary Attacks inflict poison on enemies, dealing '''10-210%''' of Hero Health as damage per second for '''1-5''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| {{Valid for Gloves}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;snipe_critical_power&amp;quot;&lt;br /&gt;
| {{Hero Shard| Snipe Critical Power}}&lt;br /&gt;
| Increases the total critical damage of Snipe by '''104-140%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;tectonic_breaker&amp;quot;&lt;br /&gt;
| {{Hero Shard| Tectonic Breaker}}&lt;br /&gt;
| While Hardened, deal '''10-370%''' Armor Stat as crushing Earth damage every '''3'''rd primary attack. While Inflamed deal '''10-370%''' Hero Damage as Fire damage every '''3'''rd primary attack.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| {{Valid for Chest}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;twice_as_bright&amp;quot;&lt;br /&gt;
| {{Hero Shard| Twice As Bright}}&lt;br /&gt;
| Eruption now increases Defense Power to '''10-70%''', but the duration is reduced by '''-5''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| {{Valid for Helmet}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;wreckless&amp;quot;&lt;br /&gt;
| {{Hero Shard| Wreckless}}&lt;br /&gt;
| The Barbarian deals up to '''0.5%-20.5%''' bonus damage based upon current Wrath.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| {{Valid for Gloves}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 8 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos VIII ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_8_shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Shield&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Helmet&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Chest &lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Gloves&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Boots&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;double_tap&amp;quot;&lt;br /&gt;
| {{Defense Shard| Double Tap}}&lt;br /&gt;
| Your Skeletal Archers have a '''22-54%''' chance to fire twice in succession.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_bubble&amp;quot;&lt;br /&gt;
| {{Defense Shard| Enduring Bubble}}&lt;br /&gt;
| Increases Viper's Fang bubble duration by '''1-2''' seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Freezing Rain&amp;quot;&lt;br /&gt;
| {{Defense Shard| Freezing Rain}}&lt;br /&gt;
| Geyser Traps has '''10-?%''' chance to freeze all targets.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;oily_harpoon&amp;quot;&lt;br /&gt;
| {{Defense Shard| Oily Harpoon}}&lt;br /&gt;
| Ballista oils targets on hit for ''2.16-6.12'' seconds. Fire damage Ignites the enemy for '''20-200%''' of Defense Power for 3 seconds.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shattering_torpedo&amp;quot;&lt;br /&gt;
| {{Defense Shard| Shattering Torpedo}}&lt;br /&gt;
| Reflect Beam's torpedoes are imbued with Earth Magic, dealing an extra '''2-42%''' Crushing Earth Damage on explosions.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;snakes_on_a_plane&amp;quot;&lt;br /&gt;
| {{Defense Shard| Snakes on a plane}}&lt;br /&gt;
| Obelisk spawns a snake every 3 seconds that flies into an enemy dealing '''250-1,250%''' Defense Power as magical Earth damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;torpedo_striker&amp;quot;&lt;br /&gt;
| {{Defense Shard| Torpedo Striker}}&lt;br /&gt;
| Increases the radius of the Reflect Beam's Torpedo Detonation by '''3-39%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;vengeance&amp;quot;&lt;br /&gt;
| {{Defense Shard| Vengeance}}&lt;br /&gt;
| 4-40% of the damage taken by the Spike Blockade is returned in its next attack.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;water_elemental&amp;quot;&lt;br /&gt;
| {{Defense Shard| Water Elemental}}&lt;br /&gt;
| The affected tower has has '''5-25%''' chance on hit to drench enemies for 3 seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;block_power&amp;quot;&lt;br /&gt;
| {{Hero Shard| Block Power}}&lt;br /&gt;
| Increases the blocking power of the shield by '''5-25%'''&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| {{Valid for Shield}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;celestial_power&amp;quot;&lt;br /&gt;
| {{Hero Shard| Celestial Power}}&lt;br /&gt;
| Falling stars give an additional '''6-?''' celestial power.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| {{Valid for Boots}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;deaths_grasp&amp;quot;&lt;br /&gt;
| {{Hero Shard| Death’s Grasp}}&lt;br /&gt;
| When you defeat an enemy, you generate a charge, up to a max of 5. When you block with your shield, all charges are then consumed each unleashing a fireball that deal '''10-210%''' of your ability power as magical fire damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| {{Valid for Shield}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_price&amp;quot;&lt;br /&gt;
| {{Hero Shard| Enduring Price}}&lt;br /&gt;
| Two at Twice the Price lasts '''1-7''' seconds longer.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;freezing_vault&amp;quot;&lt;br /&gt;
| {{Hero Shard| Freezing Vault}}&lt;br /&gt;
| Your broom vault now freezes the target for '''1-4''' seconds and deals an extra '''4-16%''' damage.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| {{Valid for Boots}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;harbingers_powered_block&amp;quot;&lt;br /&gt;
| {{Hero Shard| Harbinger’s Powered Block}}&lt;br /&gt;
| Blocking reduces the cooldown of Seismic Slam by '''-0.2''' to '''-0.7''' seconds. Happens a max of '''3''' times a second.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| {{Valid for Shield}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lightning_touch&amp;quot;&lt;br /&gt;
| {{Hero Shard| Lightning Touch}}&lt;br /&gt;
| Your primary attacks deal an additional '''4-40%''' of your Hero Damage as storm damage.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lingering_core&amp;quot;&lt;br /&gt;
| {{Hero Shard| Lingering Core}}&lt;br /&gt;
| Increases Molten Core lifespan by '''1-8''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_of_embermount&amp;quot;&lt;br /&gt;
| {{Hero Shard| Power of Embermount}}&lt;br /&gt;
| Increases the amount of Molten Power gained by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| {{Valid for Helmet}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_overwhelming&amp;quot;&lt;br /&gt;
| {{Hero Shard| Power Overwhelming}}&lt;br /&gt;
| Increases your Ability Power by '''10-30%''', but increase your ability resource cost by '''100-70%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| {{Valid for Helmet}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;price_of_power&amp;quot;&lt;br /&gt;
| {{Hero Shard| Price Of Power}}&lt;br /&gt;
| Increases damage of Two at Twice the Price by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| {{Valid for Gloves}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;proton_cannon_boost&amp;quot;&lt;br /&gt;
| {{Hero Shard| Proton Cannon Boost}}&lt;br /&gt;
| Width of Proton Charge increased by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;proton_flame_charge&amp;quot;&lt;br /&gt;
| {{Hero Shard| Proton Flame Charge}}&lt;br /&gt;
| EV2's Proton Cannon is upgraded with a flaming core dealing an extra '''4-25%''' fire damage to enemies it hits.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| {{Valid for Gloves}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;pumpkinator&amp;quot;&lt;br /&gt;
| {{Hero Shard| Pumpkinator}}&lt;br /&gt;
| Your primary attacks pumpkin your enemies. When a pumpkined dies they explode doing '''10-210%''' ability power as damage. When a pumpkined enemy is hit with a melee attack, increase the Hero Critical Chance of the attacker by '''3-33''' for 5 seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;radiant_power&amp;quot;&lt;br /&gt;
| {{Hero Shard| Radiant Power}}&lt;br /&gt;
| Increases the Defense Power of nearby defenses by '''5-10%'''.&lt;br /&gt;
| 5&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;regeneration&amp;quot;&lt;br /&gt;
| {{Hero Shard| Regeneration}}&lt;br /&gt;
| Restores '''0.25-1.25%''' of your Max Health every 5 seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Boots}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;serpent_gods_fury&amp;quot;&lt;br /&gt;
| {{Hero Shard| Serpent God's Fury}}&lt;br /&gt;
| When you crit with a primary attack, reduce the cooldown of all your abilities by '''-0.1-0.3''' seconds. The effect has a cooldown of 1 second.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;snake_bomb&amp;quot;&lt;br /&gt;
| {{Hero Shard| Snake Bomb}}&lt;br /&gt;
| When a Dark Torment serpent expires, it explodes dealing '''20-1,020%''' Ability Power as magical damage to nearby enemies.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;spiders_kiss&amp;quot;&lt;br /&gt;
| {{Hero Shard| Spider’s Kiss}}&lt;br /&gt;
| Snipe hits inflict poison, dealing '''50-450%''' Ability Power as magical Poison damage per second for 5 seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;submerging_blast&amp;quot;&lt;br /&gt;
| {{Hero Shard| Submerging Blast}}&lt;br /&gt;
| Increases Submerge's Emerge damage by '''3-39%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| {{Valid for Boots}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;submerging_speed&amp;quot;&lt;br /&gt;
| {{Hero Shard| Submerging Speed}}&lt;br /&gt;
| Increases movement speed while Submerged by '''+4-40%''' and adds a knockup on Emerge.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| {{Valid for Boots}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;sundering_blow&amp;quot;&lt;br /&gt;
| {{Hero Shard| Sundering Blow}}&lt;br /&gt;
| Your primary attacks reduce enemy's resistances by '''5-20%''', increasing damage dealt to them.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;superconductor&amp;quot;&lt;br /&gt;
| {{Hero Shard| Superconductor}}&lt;br /&gt;
| Reduces the costs of all abilities by '''1-19%'''.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Monk}}{{Valid for Huntress}}{{Valid for AbyssLord}}{{Valid for SeriesEV2}}{{Valid for Gunwitch}}{{Valid for Lavamancer}}{{Valid for Initiate}}{{Valid for Adept}}&lt;br /&gt;
| {{Valid for Chest}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;taser_suit&amp;quot;&lt;br /&gt;
| {{Hero Shard| Taser Suit}}&lt;br /&gt;
| When you take damage you have a '''1-16%''' chance to electrocute enemies in a small area around you, stunning them for 3 seconds.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Chest}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;tempered_anger&amp;quot;&lt;br /&gt;
| {{Hero Shard| Tempered Anger}}&lt;br /&gt;
| Mystic loses appeasement '''3-39%''' slower and take '''0-100%''' less appeasement damage when at 0 appeasement.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| {{Valid for Chest}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;venomous_strikes&amp;quot;&lt;br /&gt;
| {{Hero Shard| Venomous Strikes}}&lt;br /&gt;
|'''2-20%''' chance on hit to poison a target for '''20-180%''' of your Hero Damage stat as magical poison damage each second for '''1-5s'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;wave_of_the_storm&amp;quot;&lt;br /&gt;
| {{Hero Shard| Wave Of The Storm}}&lt;br /&gt;
| You have a '''4-40%''' chance when landing on the ground to deal '''10-210%''' of your Ability Power as storm damage to nearby enemies.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Boots}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;zero_entropy&amp;quot;&lt;br /&gt;
| {{Hero Shard| Zero Entropy}}&lt;br /&gt;
| Ice Needle only affects a single target, but damage is increased by '''3-39%''' and duration is increased by '''1-6''' seconds.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| {{Valid for Helmet}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 9 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos IX ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos IX Shard.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Shield&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Helmet&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Chest &lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Gloves&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Boots&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;bunny_hop&amp;quot;&lt;br /&gt;
| {{Hero Shard| Bunny Hop}}&lt;br /&gt;
| Gives the ability to double jump! And increases your movement speed by '''0-200'''.&lt;br /&gt;
| 4&lt;br /&gt;
| Chaos 9 (Winter Event)&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Huntress}}{{Valid for Squire}}{{Valid for AbyssLord}}{{Valid for Adept}}{{Valid for Lavamancer}}{{Valid for SeriesEV2}}{{Valid for Barbarian}}{{Valid for Mystic}}&lt;br /&gt;
| {{Valid for Boots}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Others ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Shield&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Helmet&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Chest &lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Gloves&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Boots&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enhanced_launcher&amp;quot;&lt;br /&gt;
| {{Hero Shard| Enhanced Launcher}}&lt;br /&gt;
| Anti Gravity Bot Launcher can store an additional '''1-15''' Anti Gravity Bots.&lt;br /&gt;
| 14&lt;br /&gt;
|'''Removed'''&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;skeletal_bind&amp;quot;&lt;br /&gt;
| {{Hero Shard| Skeletal Bind}}&lt;br /&gt;
| When you defeat an enemy, you generate a charge. Your next fully-charged secondary attack summons a skeletal hand that traps each target hit for '''1-6''' seconds, draining one charge for each enemy hit. You can have a max of '''5''' charges.&lt;br /&gt;
| 10&lt;br /&gt;
|'''Removed'''&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;harbingers_exile&amp;quot;&lt;br /&gt;
| {{Defense Shard| Harbinger’s Exile}}&lt;br /&gt;
| Training Dummy has a '''1-9%''' chance to teleport targets back to spawner.&lt;br /&gt;
| 20&lt;br /&gt;
|'''Removed'''&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;withering_blast&amp;quot;&lt;br /&gt;
| {{Defense Shard| Withering Blast}}&lt;br /&gt;
| Enemies damaged by Arcane Barrier take '''5-20%''' increased damage for '''1.5-3''' seconds.&lt;br /&gt;
| 15&lt;br /&gt;
|'''Revenge of the Yeti Incursion'''&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;onsen_bath&amp;quot;&lt;br /&gt;
| {{Defense Shard| Onsen Bath}}&lt;br /&gt;
| 20% chance for Cannonball Tower to fire a steamy blast dealing '''20-500%''' Defense Power and drenching enemies for 3 seconds.&lt;br /&gt;
| 12&lt;br /&gt;
|'''Revenge of the Yeti Incursion - Xbox Exclusive Item'''&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hyper Shards==&lt;br /&gt;
[[File:The_Hyper_Shard_Icon.png|right|120px]]&lt;br /&gt;
With the introduction of mastery mode, several new hyper shards have been introduced to the game.  Shards unlock as you earn stars in mastery mode.&lt;br /&gt;
Each hyper shard can only be obtained once in Mastery mode.&lt;br /&gt;
&lt;br /&gt;
As of the Prime Incursion Update, completing all maps within a prime region awards a hyper shard.  Completing all six regions awards the last hyper shard.  This allows you to obtain a second set of all the shards.&lt;br /&gt;
Note that the order that you obtain hyper shards in Prime Incursions is different than that of Mastery mode (e.g. the first prime region doesn't award Mass Destruction).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:10%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:40%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Stars Needed&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Prime Region&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Shield&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Helmet&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Chest &lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Gloves&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Boots&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Relic&lt;br /&gt;
|- id=&amp;quot;mass_destruction&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_2.png|50px]]                                                                                             &lt;br /&gt;
'''Mass Destruction'''}} &lt;br /&gt;
|| Increases the Defense Power of the affected tower by 2-70% . || 34 || 50 Stars || Completing all prime maps || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;vicious_strikes&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_5.png|50px]]                                                                                          &lt;br /&gt;
'''Vicious Strikes'''}} &lt;br /&gt;
|| Increases the Defense Range of the affected tower by x-2275 units. || 12 || 155 Stars || Prime 6 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;radiant_critical_power&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_3.png|50px]]                                                                                          &lt;br /&gt;
'''Radiant Critical Power'''}} &lt;br /&gt;
|| Increases the Defense Critical Damage of nearby defenses by 0-5% and Defense Critical Chance of nearby defenses by 3%. || 5 || 260 Stars || Prime 4 || {{Valid for ALL}} || {{Valid for Boots}}&lt;br /&gt;
|- id=&amp;quot;explosive_shielding_guard&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_1.png|50px]]                                                                                        &lt;br /&gt;
'''Explosive Shielding Guard'''}} &lt;br /&gt;
|| When the affected tower takes damage, it has a 3-35% chance to gain a shield for 50-250% of its Defense Health for 5 seconds and to trigger an explosion that deals 140-500% of its Defense Health as damage to nearby enemies. Does not work with Auras and Traps. This does not destroy the tower. Does not stack with Shielding Guard or Explosive Guard. || 20 || 365 Stars || Prime 2 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;thunderstruck&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_4.png|50px]]                                                                               &lt;br /&gt;
'''Thunderstruck'''}} &lt;br /&gt;
|| Your primary attacks have a 26% chance on hit to drench enemies for 7 seconds and your primary attacks deal an additional 40% damage as storm. || 12 || 470 Stars || Prime 3 || {{Valid for ALL}} || {{Valid for Weapon}}&lt;br /&gt;
|- id=&amp;quot;destructive_pylon&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_2.png|50px]]                                                                                      &lt;br /&gt;
'''Destructive Pylon'''}} &lt;br /&gt;
|| Increases the Defense Power of nearby defenses to 120% and increases the Defense Power of the affected tower by 34%. Does not stack with Destruction or Power Pylon. || 18 || 575 Stars || Prime 1 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;automation&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_1.png|50px]]                                                                                  &lt;br /&gt;
'''Automation'''}} &lt;br /&gt;
|| Each time your defense attacks, it heals for 2% of its max health. Cooldown of 0.7 seconds. || 20 || 680 Stars || Prime 5 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_6.png|50px]]                                                                                  &lt;br /&gt;
'''Juggernaut'''}} &lt;br /&gt;
|| Increases your defense health and reduce damage, on 16/16 +70% Defense Health and +20% damage reduction || 16 || 785 Stars || Prime 7 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|- style=&amp;quot;opacity:.5&amp;quot;&lt;/div&gt;</summary>
		<author><name>Cymmina</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Shards&amp;diff=14817</id>
		<title>Shards</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Shards&amp;diff=14817"/>
				<updated>2022-02-17T13:30:59Z</updated>
		
		<summary type="html">&lt;p&gt;Cymmina: Improved formatting to make it easier to make changes later&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shards are gemlike artifacts that slot into your Relics, Armor, and Weapons. Shards replaced [[Skill Spheres]] system and item [[Passives]] (while some items with unique passives still drop but have only one shard slot). Shards give your hero or your defenses extra stats or abilities, all green shards can buff only defenses and can be placed only in [[Relics]], while blue shards will buff your hero and can be placed in [[Weapon]] and [[Armor]]. Shards can be moved between pieces of gear and be upgraded straight from your inventory. A weapon or piece of armor allows to hold up to 3 Shards and can only equip Hero (blue) Shards and relics can hold up to 3 Defense (green) Shards. Blue shards give you hero new abilities or stats while they are placed in any item currently equipped by that hero, but green (defenses) shards strengthen only that tower, where relic containing them is equipped.&lt;br /&gt;
&lt;br /&gt;
==Shards Packs==&lt;br /&gt;
Shards drop from shard packs obtained from victory chest at the end of every map, you will get Standard shard pack after completing any Campaign and Chaos map, those packs can drop shards associated with Campaign packs. After completing Trials on Chaos difficulty, you will get guaranteed Shard pack from that difficulty and one Shard Pack from any previous difficulty (for example, if you beat Chaos III Trials, you’ll receive 1 Chaos III Shard Pack and 1 Chaos II, Chaos I or Standard Shard Pack). &lt;br /&gt;
Once you win 3 consecutive random maps in a row in Trials, you’ll activate the Shard consecutive bonus. On your 4th consecutive victory onward, you’ll earn an extra Shard Pack for as long as the streak continues. This extra Shard Pack is a guaranteed Shard Pack from that difficulty. That means once you activate the win bonus, you’ll get 3 Shards guaranteed every victory (2 Shard Packs of that difficulty, 1 Shard Pack from previous difficulties) until one of your crystals break or you leave the game.&lt;br /&gt;
&lt;br /&gt;
Any shard can be purchased from [[Non Playable Characters|Gran Ma'ster]] for 1000 Defender Medals or 250 Gems. A shard pack containing 5 random shards can also be purchased for 500 Defender Medals or 125 Gems. These shard packs will give you 5 random shards from a single difficulty (e.g. 5 random Chaos V shards).&lt;br /&gt;
&lt;br /&gt;
==Shard Dust==&lt;br /&gt;
As of the Protean Shift update, you may disenchant shards (press 's' when hovering over a shard) which will turn the shard into shard dust of the same tier. Ten shard dust can be exchanged with [[Tavern#War_Recruiter|War Recruiter]] to obtain one new shard pack.&lt;br /&gt;
&lt;br /&gt;
==Standard Shards List==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CAMPAIGN --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Campaign ===&lt;br /&gt;
&lt;br /&gt;
[[File:Campaign_Standard_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Shield&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Helmet&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Chest &lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Gloves&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Boots&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;defensive_critical_damage&amp;quot;&lt;br /&gt;
| {{Defense Shard| Defensive Critical Damage}}&lt;br /&gt;
| Increases the Defense Crit Damage of the affected tower by '''4-20%'''.&lt;br /&gt;
| 16&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fortification&amp;quot;&lt;br /&gt;
| {{Defense Shard| Fortification}}&lt;br /&gt;
| Increases Defense Health of the affected tower by '''2-34%'''.&lt;br /&gt;
| 16&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;concussive_chi&amp;quot;&lt;br /&gt;
| {{Hero Shard| Concussive Chi}}&lt;br /&gt;
| Secondary attacks have a '''1-25%''' chance to stun targets for '''1-4.6''' seconds.&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;concussive_shock&amp;quot;&lt;br /&gt;
| {{Hero Shard| Concussive Shock}}&lt;br /&gt;
| Increases the stun duration of Concussive Shot by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;construction&amp;quot;&lt;br /&gt;
| {{Hero Shard| Construction}}&lt;br /&gt;
| Increases repair and upgrade speed during Combat Phase by '''25-75%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Gloves}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;corruptions_fortification&amp;quot;&lt;br /&gt;
| {{Hero Shard| Corruption’s Fortification}}&lt;br /&gt;
| Armor buff of Dryad’s Blessing is increased by '''4-40%''' in purification form.&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| {{Valid for Chest}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;drenching_strikes&amp;quot;&lt;br /&gt;
| {{Hero Shard| Drenching Strikes}}&lt;br /&gt;
| Your primary attacks have a '''2-30%''' chance on hit to drench enemies for '''3-7''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_tornado&amp;quot;&lt;br /&gt;
| {{Hero Shard| Enduring Tornado}}&lt;br /&gt;
| Increases the knockup duration of Tornado by '''1-6''' seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| {{Valid for Gloves}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enhanced_decoy&amp;quot;&lt;br /&gt;
| {{Hero Shard| Enhanced Decoy}}&lt;br /&gt;
| Death From Above's decoy deals an extra '''20-420%''' damage to enemies.&lt;br /&gt;
| 20&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| {{Valid for Boots}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fountain_of_speed&amp;quot;&lt;br /&gt;
| {{Hero Shard| Fountain Of Speed}}&lt;br /&gt;
| Abyss Fountain increases allied movement speed by '''50-650''' for '''5''' seconds.&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| {{Valid for Boots}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;retribution&amp;quot;&lt;br /&gt;
| {{Hero Shard| Retribution}}&lt;br /&gt;
| When you take damage, you have a '''2-20%''' chance of dealing '''125-425%''' of your Armor as damage to your attacker.&lt;br /&gt;
| 20&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Chest}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;speed_boost&amp;quot;&lt;br /&gt;
| {{Hero Shard| Speed Boost}}&lt;br /&gt;
| Increases your movement speed by '''100-500'''.&lt;br /&gt;
| 8&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Boots}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;support_magic_specialist&amp;quot;&lt;br /&gt;
| {{Hero Shard| Support Magic Specialist}}&lt;br /&gt;
| Decreases the cost of Broom Vault and Book Drop by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| {{Valid for Helmet}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;swift_provocation&amp;quot;&lt;br /&gt;
| {{Hero Shard| Swift Provocation}}&lt;br /&gt;
| Provoke movement speed buff increased by '''10-154'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| {{Valid for Boots}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;wither_bubble&amp;quot;&lt;br /&gt;
| {{Hero Shard| Wither Bubble}}&lt;br /&gt;
| Arcane Bubble withers enemies inside it increasing the damage they take by '''X-15%'''.&lt;br /&gt;
| 9&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| {{Valid for Chest}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;worm_scarf&amp;quot;&lt;br /&gt;
| {{Hero Shard| Worm Scarf}}&lt;br /&gt;
| Reduces the damage you take from enemies by '''3-15%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Helmet}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;zephyrs_warpath&amp;quot;&lt;br /&gt;
| {{Hero Shard| Zephyr's Warpath}}&lt;br /&gt;
| Increase movement speed in Whirlwind by '''5%-105%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| {{Valid for Boots}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 1 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos I ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_1_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Shield&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Helmet&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Chest &lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Gloves&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Boots&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;crumbling_stone&amp;quot;&lt;br /&gt;
| {{Defense Shard| Crumbling Stone}}&lt;br /&gt;
| Enemies petrified by Maw of the Earth Drake receive '''2-20%''' more damage and explode on death for '''10-250%''' Defense Power magical damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;destruction&amp;quot;&lt;br /&gt;
| {{Defense Shard| Destruction}}&lt;br /&gt;
| Increases Defense Power of the affected tower by '''2-34%'''.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;electric_fingers&amp;quot;&lt;br /&gt;
| {{Defense Shard| Electric Fingers}}&lt;br /&gt;
| Skeletal Orcs have '''3-30%''' chance on hit to deal an additional '''40-400%''' of their Defense Health as storm damage. Bounces '''3''' times.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowered_flame&amp;quot;&lt;br /&gt;
| {{Defense Shard| Empowered Flame}}&lt;br /&gt;
| Flamethrower tower has a '''1-15%''' chance to hit the target again for '''55-275%''' damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;laser_boost&amp;quot;&lt;br /&gt;
| {{Defense Shard| Laser Boost}}&lt;br /&gt;
| Picking up Mega Death Laser increases EV2's movements speed by '''50-350''' and Hero Damage by '''4-40%''' for '''15''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;rippling_explosions&amp;quot;&lt;br /&gt;
| {{Defense Shard| Rippling Explosions}}&lt;br /&gt;
| Enemies that die inside the boost aura have a '''5-25%''' chance to detonate, dealing '''20-80%''' of the Boost aura's Tower Damage stat as damage in a small area around the enemy.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;stun_fire&amp;quot;&lt;br /&gt;
| {{Defense Shard| Stun Fire}}&lt;br /&gt;
| Cannonball Tower has a '''11-25%''' chance on hit to stun target for '''1.6-3''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;annoyance&amp;quot;&lt;br /&gt;
| {{Hero Shard| Annoyance}}&lt;br /&gt;
| Taunts nearby enemies for '''1-4''' seconds every '''8''' seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Chest}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;bots_of_oil&amp;quot;&lt;br /&gt;
| {{Hero Shard| Bots Of Oil}}&lt;br /&gt;
| Exploding Grav Bots now oil enemies for '''1-8''' second(s). If ignited by fire, deals  '''20-220%''' Ability Power as fire damage per second for '''1-5''' second(s).&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| {{Valid for Chest}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;broomnado_power&amp;quot;&lt;br /&gt;
| {{Hero Shard| Broomnado Power}}&lt;br /&gt;
| Increases Broom Nado damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| {{Valid for Boots}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;bulwark&amp;quot;&lt;br /&gt;
| {{Hero Shard| Bulwark}}&lt;br /&gt;
| Increases armor by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Chest}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;concussive_power&amp;quot;&lt;br /&gt;
| {{Hero Shard| Concussive Power}}&lt;br /&gt;
| Increases the damage of Concussive Shots by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| {{Valid for Helmet}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;crane_stance&amp;quot;&lt;br /&gt;
| {{Hero Shard| Crane Stance}}&lt;br /&gt;
| Each secondary attack increases the damage of the next primary attack by '''10-90%.''' Stacks up to '''6''' times.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| {{Valid for Boots}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;critical_strike&amp;quot;&lt;br /&gt;
| {{Hero Shard| Critical Strike}}&lt;br /&gt;
| Increases your Hero Crit Chance by '''3-10%'''.&lt;br /&gt;
| 7&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Gloves}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;haunting&amp;quot;&lt;br /&gt;
| {{Hero Shard| Haunting}}&lt;br /&gt;
| Primary attacks generate '''1''' ghost stack. At '''10''' stacks you unleash ghosts for '''3''' seconds, each dealing '''10-250%''' of your Ability Power as damage. The effect has a cooldown of '''5''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lashing_power&amp;quot;&lt;br /&gt;
| {{Hero Shard| Lashing Power}}&lt;br /&gt;
| Increases Lash Out damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| {{Valid for Chest}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;molten_striker&amp;quot;&lt;br /&gt;
| {{Hero Shard| Molten Striker}}&lt;br /&gt;
| Molten Core deals more impact damage the farther it travels, up to +20-200% more damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| {{Valid for Gloves}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_volley&amp;quot;&lt;br /&gt;
| {{Hero Shard| Power Volley}}&lt;br /&gt;
| Increases the damage of Arcane Volley by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shroom_doom&amp;quot;&lt;br /&gt;
| {{Hero Shard| Shroom Doom}}&lt;br /&gt;
| Damage of Powder Toss while in Corrupt Form increased by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| {{Valid for Gloves}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;thundering_call&amp;quot;&lt;br /&gt;
| {{Hero Shard| Thundering Call}}&lt;br /&gt;
| Increases Call to Madness range by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;withering_fountain&amp;quot;&lt;br /&gt;
| {{Hero Shard| Withering Fountain}}&lt;br /&gt;
| Abyss Fountain withers enemies inside it reducing the damage they deal by '''2-20%'''.&lt;br /&gt;
| 9&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| {{Valid for Boots}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;full_shell_ahead&amp;quot;&lt;br /&gt;
| {{Hero Shard| Full Shell Ahead}}&lt;br /&gt;
| Increases movement speed while in Turtle Stance by '''25-525'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| {{Valid for Boots}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 2 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos II ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_2_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Shield&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Helmet&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Chest &lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Gloves&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Boots&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;atomic_capacity&amp;quot;&lt;br /&gt;
| {{Defense Shard| Atomic Capacity}}&lt;br /&gt;
| This shard gives your Atomic Launcher an additional missile when the shard is upgraded to '''4/8''' and then another at '''8/8'''.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;berserk_master&amp;quot;&lt;br /&gt;
| {{Defense Shard| Berserk Master}}&lt;br /&gt;
| Increases the duration of Direct Command on your Skeletal Orcs by '''1-5''' seconds.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;blazing_phoenix&amp;quot;&lt;br /&gt;
| {{Defense Shard| Blazing Phoenix}}&lt;br /&gt;
| Shortly after a Blaze Balloon triggers, a Phoenix emerges dealing '''1000-5000%''' Defense Power as magical fire damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;combined_power&amp;quot;&lt;br /&gt;
| {{Defense Shard| Combined Power}}&lt;br /&gt;
| Serpent's Coil deals '''25-385%''' Defense Power as magical damage each second when an enemy is also affected by Sand Viper.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;defensive_critical_strike&amp;quot;&lt;br /&gt;
| {{Defense Shard| Defensive Critical Strike}}&lt;br /&gt;
| Increases the Defense Crit Chance of the affected tower by an additional '''2-15%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;encroaching_flames&amp;quot;&lt;br /&gt;
| {{Defense Shard| Encroaching Flames}}&lt;br /&gt;
| Flame aura has a '''5-30%''' chance to deal '''4-60%''' more damage.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;frosty_duet&amp;quot;&lt;br /&gt;
| {{Defense Shard| Frosty Duet}}&lt;br /&gt;
| The Frostbite tower can hit an additional target, but its Range is reduced by '''60-35%.'''&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;icefall&amp;quot;&lt;br /&gt;
| {{Defense Shard| Icefall}}&lt;br /&gt;
| Hailstorm Tower attacks have a '''2-5%''' chance on hit to freeze enemies for 2 seconds.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;magma_maelstrom&amp;quot;&lt;br /&gt;
| {{Defense Shard| Magma Maelstrom}}&lt;br /&gt;
| Rate at which Fissures of Embermount generate Molten Power reduced by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;panic_fire&amp;quot;&lt;br /&gt;
| {{Defense Shard| Panic Fire}}&lt;br /&gt;
| When the affected tower takes damage, it has a '''5-15%''' chance to increase it's Attack Rate by '''50%''' for '''1-4''' seconds. Does not work with Auras and Traps.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_bolts&amp;quot;&lt;br /&gt;
| {{Defense Shard| Power Bolts}}&lt;br /&gt;
| Ballista has a '''4-40%''' chance on hit to deal '''15-60%''' extra magical damage.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;press_your_luck&amp;quot;&lt;br /&gt;
| {{Defense Shard| Press Your Luck}}&lt;br /&gt;
| When the affected tower takes damage, it has a '''5-15%''' chance to increase it's Critical Hit Chance by '''30%''' for '''1-4''' seconds. Does not work with Auras and Traps.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;world_tree_mcbufferson&amp;quot;&lt;br /&gt;
| {{Defense Shard| World Tree Mcbufferson}}&lt;br /&gt;
| Every '''20''' seconds, the world tree places a leafy shield on a blockade within its influence that absorbs '''10-210%''' of the Dryad's Defense Health stat and lasts '''10''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;batter_up&amp;quot;&lt;br /&gt;
| {{Hero Shard| Batter Up}}&lt;br /&gt;
| Increases the damage of Molten Core by '''4-40%''' each time it is redirected. Happens '''3''' times.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| {{Valid for Gloves}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;corruptions_harmony&amp;quot;&lt;br /&gt;
| {{Hero Shard| Corruption’s Harmony}}&lt;br /&gt;
| Reduces Corruption form’s Celestial Power drain by '''-1''' to '''-3'''.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| {{Valid for Chest}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;critical_restoration&amp;quot;&lt;br /&gt;
| {{Hero Shard| Critical Restoration}}&lt;br /&gt;
| Primary Attack critical hits restore '''1-5''' Broom Power.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;dewey_deathimal_system&amp;quot;&lt;br /&gt;
| {{Hero Shard| Dewey Deathimal System}}&lt;br /&gt;
| Book drop duration is increased '''1-3''' second and the extra damage they take is increased '''5-15%''' while under it's effect.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| {{Valid for Gloves}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;dragon_stance&amp;quot;&lt;br /&gt;
| {{Hero Shard| Dragon Stance}}&lt;br /&gt;
| Each melee primary attack increases the damage of the next ranged secondary attack by '''10-90%.''' Stacks up to '''6''' times.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;dummies_and_bots&amp;quot;&lt;br /&gt;
| {{Hero Shard| Dummies And Bots}}&lt;br /&gt;
| The Death From Above ability now spawns '''4''' grav Bots that each deal '''20-220%''' of your Ability as damage in a '''100-500''' radius. These do not count towards the cap on the number of Bots she can hold.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| {{Valid for Boots}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowered_mark&amp;quot;&lt;br /&gt;
| {{Hero Shard| Empowered Mark}}&lt;br /&gt;
| Increases the max number of the marked targets this hero may have by '''2-30'''.&lt;br /&gt;
| 28&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;harbingers_slam&amp;quot;&lt;br /&gt;
| {{Hero Shard| Harbinger’s Slam}}&lt;br /&gt;
| During Provoke, Seismic Slam damage increased by '''130-410%''' of your Ability Power stat.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| {{Valid for Gloves}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;inspiration&amp;quot;&lt;br /&gt;
| {{Hero Shard| Inspiration}}&lt;br /&gt;
| Reduces the cooldown of your abilities by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Helmet}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;piercing&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lava_warrior&amp;quot;&lt;br /&gt;
| {{Hero Shard| Lava Warrior}}&lt;br /&gt;
| Primary Attacks restore '''6-10''' Lava Power.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;piercing&amp;quot;&lt;br /&gt;
| {{Hero Shard| Piercing}}&lt;br /&gt;
| Concussive Shots also fires a piercing shard dealing '''50-350%''' of Ability Power as damage, then explodes dealing '''25-225%''' of Ability Power as unresisted damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_of_the_knight&amp;quot;&lt;br /&gt;
| {{Hero Shard| Power Of The Knight}}&lt;br /&gt;
| Increases the damage of Knight of the Abyss by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| {{Valid for Gloves}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;quake&amp;quot;&lt;br /&gt;
| {{Hero Shard| Quake}}&lt;br /&gt;
| You have a '''10-30%''' chance when landing to deal '''50-250%''' of your Ability Power as earth damage to nearby enemies.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Boots}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;sanctuary&amp;quot;&lt;br /&gt;
| {{Hero Shard| Sanctuary}}&lt;br /&gt;
| Heroes inside the Arcane Bubble shield heal '''5-15'''% of their health per second during the duration of the bubble.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| {{Valid for Gloves}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;serpents_appeasement&amp;quot;&lt;br /&gt;
| {{Hero Shard| Serpent’s Appeasement}}&lt;br /&gt;
| Increases Appeasement gained by '''60-300%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| {{Valid for Helmet}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;turtle_power&amp;quot;&lt;br /&gt;
| {{Hero Shard| Turtle Power}}&lt;br /&gt;
| Increase Damage Protection while in Turtle Stance by '''1%-21%'''.&lt;br /&gt;
|?&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| {{Valid for Boots}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 3 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos III ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_3_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Shield&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Helmet&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Chest &lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Gloves&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Boots&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;boosted_grasp&amp;quot;&lt;br /&gt;
| {{Defense Shard| Boosted Grasp}}&lt;br /&gt;
| Enemies move at '''90-60%''' speed when they are within the Boost Aura.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;deadly_strikes&amp;quot;&lt;br /&gt;
| {{Defense Shard| Deadly Strikes}}&lt;br /&gt;
| Increases the Defense Range of the affected tower by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;drenched&amp;quot;&lt;br /&gt;
| {{Defense Shard| Drenched}}&lt;br /&gt;
| After your Geyser Trap drenches an enemy, the next source of damages deals an additional '''3-35%''' damage.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowered_bolts&amp;quot;&lt;br /&gt;
| {{Defense Shard| Empowered Bolts}}&lt;br /&gt;
| Ballista has a '''5-30%''' chance on hit to deal full damage to all targets pierced for the next '''10-40''' seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowered_frostbite&amp;quot;&lt;br /&gt;
| {{Defense Shard| Empowered Frostbite}}&lt;br /&gt;
| Frostbite has a '''5-45%''' chance to freeze the target for '''1-7''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowering_blasphemy&amp;quot;&lt;br /&gt;
| {{Defense Shard| Empowering Blasphemy}}&lt;br /&gt;
| Obelisk Hero Stat boost increased to '''10-50%''' and polymorph duration increased by '''1-6''' seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;numerous_reflection&amp;quot;&lt;br /&gt;
| {{Defense Shard| Numerous Reflection}}&lt;br /&gt;
| Increases the nodes of EV2’s Reflect Beam can sustain by '''1-6'''.&lt;br /&gt;
| 5&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;oil_spill&amp;quot;&lt;br /&gt;
| {{Defense Shard| Oil Spill}}&lt;br /&gt;
| Gives oil geyser a '''5-30%''' chance to stun all enemies hit for '''2s'''.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;rain_of_oil&amp;quot;&lt;br /&gt;
| {{Defense Shard| Rain Of Oil}}&lt;br /&gt;
| Skeletal Archer's Direct Command now oils enemies, slowing them by '''50%''' for '''2-12''' seconds. If an oiled enemy is hit by fire damage, the oil ignites, dealing '''20-600%''' of its Defense Power in fire damage over '''1-11''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shielding_guard&amp;quot;&lt;br /&gt;
| {{Defense Shard| Shielding Guard}}&lt;br /&gt;
| When the affected tower takes damage, it has a '''5-25%''' chance to gain a shield for '''50-250%''' of it's Defense Health for '''5''' seconds. Does not work with Auras or Traps.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;abyss_knights_bargain&amp;quot;&lt;br /&gt;
| {{Hero Shard| Abyss Knight’s Bargain}}&lt;br /&gt;
| Reduces the mana cost of Knight of the Abyss by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| {{Valid for Helmet}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;abyss_stone_attunement&amp;quot;&lt;br /&gt;
| {{Hero Shard| Abyss Stone Attunement}}&lt;br /&gt;
| Reduces the mana cost of Abyss Stone by '''1-15%'''.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| {{Valid for Boots}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;aerial_mastery&amp;quot;&lt;br /&gt;
| {{Hero Shard| Aerial Mastery}}&lt;br /&gt;
| Increases Death From Above’s Duration by '''1-6''' seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| {{Valid for Boots}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;betsys_curse&amp;quot;&lt;br /&gt;
| {{Hero Shard| Betsy’s Curse}}&lt;br /&gt;
| Primary attacks leave a curse zone that reduces the damage enemies deal by '''5-25%.''' You can place up to '''3''' zones and each zones lasts '''20-100''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;betsys_empowered_lightning&amp;quot;&lt;br /&gt;
| {{Hero Shard| Betsy’s Zapper}}&lt;br /&gt;
| Every '''8''' seconds, secondary attacks spawn a lightning balldealing '''125-325%''' Ability Power as storm damage '''2.5''' times per second  for '''1''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Monk}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;bewitching_hour&amp;quot;&lt;br /&gt;
| {{Hero Shard| Bewitching Hour}}&lt;br /&gt;
| Each Snipe hit adds '''4-40%''' to the damage of the next Primary Attack hit. Stacks up to '''5''' times.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;big_boy&amp;quot;&lt;br /&gt;
| {{Hero Shard| Big Boy}}&lt;br /&gt;
| The first Grav Bot placed will always be a Big Boy. Big Boy mines do an additional '''100-1100%'''  of hero Damage as damage to enemies in double the area.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| {{Valid for Gloves}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;cataclysm&amp;quot;&lt;br /&gt;
| {{Hero Shard| Cataclysm}}&lt;br /&gt;
| Increases Eruption damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| {{Valid for Chest}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;channel&amp;quot;&lt;br /&gt;
| {{Hero Shard| Channel}}&lt;br /&gt;
| Restores '''1-15''' of your ability resources every '''5''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for Initiate}}{{Valid for AbyssLord}}{{Valid for Adept}}&lt;br /&gt;
| {{Valid for Helmet}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;corruptions_bargain&amp;quot;&lt;br /&gt;
| {{Hero Shard| Corruption’s Bargain}}&lt;br /&gt;
| When this shard is fully upgraded, Dryad's Blessing costs no celestial power in purification form and costs '''1''' celestial power power per second instead of '''2''' in corruption form.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| {{Valid for Chest}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;corruptions_blessing&amp;quot;&lt;br /&gt;
| {{Hero Shard| Corruption’s Blessing}}&lt;br /&gt;
| Damage of Dryad's Blessing is increase by '''4-40%''' in corrupt form.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| {{Valid for Boots}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fight_me_not&amp;quot;&lt;br /&gt;
| {{Hero Shard| Fight Me Not}}&lt;br /&gt;
| Defenses will deal '''5-25%''' more damage to enemies targetting the Squire.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| {{Valid for Chest}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;jackpot&amp;quot;&lt;br /&gt;
| {{Hero Shard| Jackpot}}&lt;br /&gt;
| You have a '''2-10%''' chance when picking up gold to quadruple the amaunt.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Chest}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lava_floor&amp;quot;&lt;br /&gt;
| {{Hero Shard| Lava Floor}}&lt;br /&gt;
| Eruption spawns a lava field dealing '''150-1150%''' Ability Power as Fire magic damage each second for '''5s'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;oil_slick&amp;quot;&lt;br /&gt;
| {{Hero Shard| Oil Slick}}&lt;br /&gt;
| Increases the duration of oil flask by '''1-9%'''.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| {{Valid for Gloves}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;overwhelm&amp;quot;&lt;br /&gt;
| {{Hero Shard| Overwhelm}}&lt;br /&gt;
| Your primary attacks have a '''7-15%''' chance to stun enemies for '''1-3''' seconds.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;overwhelming_buster&amp;quot;&lt;br /&gt;
| {{Hero Shard| Overwhelming Buster}}&lt;br /&gt;
| Adds '''0.5-4.5s''' to Blunder Broom Buster duration.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;thunderwave&amp;quot;&lt;br /&gt;
| {{Hero Shard| Thunderwave}}&lt;br /&gt;
| Arc Lightning deals '''X-1250%''' Ability Power as damage to all enemies around you.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| {{Valid for Chest}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;tormented_power&amp;quot;&lt;br /&gt;
| {{Hero Shard| Tormented Power}}&lt;br /&gt;
| Increases Dark Torment damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| {{Valid for Gloves}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;echoing_shout&amp;quot;&lt;br /&gt;
| {{Hero Shard| Echoing Shout}}&lt;br /&gt;
| Increases the duration of Staggering Shout debuffs by 0.5s-4.5s.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| {{Valid for Helmet}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 4 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos IV ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_4_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Shield&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Helmet&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Chest &lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Gloves&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Boots&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;defense_rate&amp;quot;&lt;br /&gt;
| {{Defense Shard| Defense Rate}}&lt;br /&gt;
| Increases the Attack Rate of the affected tower by '''9-33%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;earth_toss&amp;quot;&lt;br /&gt;
| {{Defense Shard| Earth Toss}}&lt;br /&gt;
| Earthshatter tower has a '''28-100%''' chance on hit to knock targets into the air.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowering_flames&amp;quot;&lt;br /&gt;
| {{Defense Shard| Empowering Flames}}&lt;br /&gt;
| Flame Aura increases the damage of heroes standing inside it by '''5-25%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;explosive_surprise&amp;quot;&lt;br /&gt;
| {{Defense Shard| Explosive Surprise}}&lt;br /&gt;
| Geyser Trap has a '''10-50%''' chance to fire an exploding shard dealing '''200-1200%''' Defense Power as damage in an area.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lateral_blast&amp;quot;&lt;br /&gt;
| {{Defense Shard| Lateral Blast}}&lt;br /&gt;
| Volcano attacks spawn three random meteors that drop nearby, each dealing '''750-2250%''' Defense Power as magical Fire damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_transfer&amp;quot;&lt;br /&gt;
| {{Defense Shard| Power Transfer}}&lt;br /&gt;
| Increases the Defense Crit Chance of the affected tower by '''4-30%''' and reduces the Defense Power by -10%.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;puncturing_bolts&amp;quot;&lt;br /&gt;
| {{Defense Shard| Puncturing Bolts}}&lt;br /&gt;
| Ballista can now pierce an additional '''1-4''' targets.&lt;br /&gt;
| 6&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;sandstorm_warrior&amp;quot;&lt;br /&gt;
| {{Defense Shard| Sandstorm Warrior}}&lt;br /&gt;
| The Snaking Sands sandstorm increases Hero Damage and Ability Power by '''101-125%''' for '''1-25''' seconds.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;abyssal_mandate&amp;quot;&lt;br /&gt;
| {{Hero Shard| Abyssal Mandate}}&lt;br /&gt;
| Reduces the mana cost of Direct Command by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| {{Valid for Chest}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;arc_shielding&amp;quot;&lt;br /&gt;
| {{Hero Shard| Arc Shielding}}&lt;br /&gt;
| Arc Lightning places a shield on you lasting 20 seconds and absorbing '''180-780%''' Ability Power of damage. Enemies that hit the shield are damaged for a total of '''200-1000%''' of your Ability Power over 3 seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| {{Valid for Helmet}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;beacon_of_the_storm&amp;quot;&lt;br /&gt;
| {{Hero Shard| Beacon Of The Storm}}&lt;br /&gt;
| Once per second your primary attack spawns a lightning ball that deals '''10-50%''' of your Hero Damage as storm damage. Bounces up to '''3''' times.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Gloves}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;betsys_empowered_beam&amp;quot;&lt;br /&gt;
| {{Hero Shard| Betsy’s Empowered Beam}}&lt;br /&gt;
| Primary attacks fire a piercing sonic projectile that deals '''105-150%''' Hero Damage as magical damage.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;call_of_the_kobold&amp;quot;&lt;br /&gt;
| {{Hero Shard| Call Of The Kobold}}&lt;br /&gt;
| Defeating an enemy grants a charge. Secondary attacks consume charges and shoots a firework at your target for '''20%-320%''' of your ability power.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;caustic_oil&amp;quot;&lt;br /&gt;
| {{Hero Shard| Caustic Oil}}&lt;br /&gt;
| Increases the damage of Oil Flask by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| {{Valid for Gloves}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;celestial_attunement&amp;quot;&lt;br /&gt;
| {{Hero Shard| Celestial Attunement}}&lt;br /&gt;
| The dyrad can hold '''1-4''' more stacks of starfall.&lt;br /&gt;
| 6&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| {{Valid for Helmet}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;charge_blast_v2&amp;quot;&lt;br /&gt;
| {{Hero Shard| Charge Blast V2}}&lt;br /&gt;
| Reduces the cost of EV2’s secondary attacks by '''5-95%'''.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;darkest_syphon&amp;quot;&lt;br /&gt;
| {{Hero Shard| Darkest Syphon}}&lt;br /&gt;
| Increases the angle of Dark Syphon by '''3-30'''.&lt;br /&gt;
| 9&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| {{Valid for Chest}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;electric_retribution&amp;quot;&lt;br /&gt;
| {{Hero Shard| Electric Retribution}}&lt;br /&gt;
| When you take damage, you have a '''2-25%''' chance of dealing '''125-450%''' of your Armour as storm damage to your attacker.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Helmet}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_drop&amp;quot;&lt;br /&gt;
| {{Hero Shard| Enduring Drop}}&lt;br /&gt;
| Increases Book Drop duration by '''0.5-7.5s'''.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| {{Valid for Helmet}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_lash&amp;quot;&lt;br /&gt;
| {{Hero Shard| Enduring Lash}}&lt;br /&gt;
| Increases Lash Out poison duration by '''0.5-4.5''' s.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fan_of_knights&amp;quot;&lt;br /&gt;
| {{Hero Shard| Fan Of Knights}}&lt;br /&gt;
| Skeletal Knight also fires two additional Knights that deal '''20-500%''' of your Ability Power in damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| {{Valid for Gloves}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;freeze_buster&amp;quot;&lt;br /&gt;
| {{Hero Shard| Freeze Buster}}&lt;br /&gt;
| Blunder Broom Buster has a '''1-5%''' chance to also freeze enemies for '''1-4s''', allowing them to be shattered by Crushing damage.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;frozen_core&amp;quot;&lt;br /&gt;
| {{Hero Shard| Frozen Core}}&lt;br /&gt;
| Increases Ice Needle damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| {{Valid for Helmet}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;hemolytic_poison&amp;quot;&lt;br /&gt;
| {{Hero Shard| Hemolytic Poison}}&lt;br /&gt;
| Lashout cooldown increased to '''200-160%''' of what it was but allows it to stack '''0-2''' times and increases its duration by '''3-7''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;inspiring_strikes&amp;quot;&lt;br /&gt;
| {{Hero Shard| Inspiring Strikes}}&lt;br /&gt;
| Primary attacks reduce the cooldown of your abilities by '''-0.1-0.3''' seconds.&lt;br /&gt;
| 4&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;insulated_decoy&amp;quot;&lt;br /&gt;
| {{Hero Shard| Insulated Decoy}}&lt;br /&gt;
| Decreases heat generated from Death from Above by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| {{Valid for Boots}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lets_rock&amp;quot;&lt;br /&gt;
| {{Hero Shard| Let’s Rock}}&lt;br /&gt;
| Activating Harden/Inflame gives the Lavamancer a shield lasting for '''6-30''' seconds that absorbs '''20-140%''' Hero Health incoming damage.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| {{Valid for Chest}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;manabombs_aid&amp;quot;&lt;br /&gt;
| {{Hero Shard| Manabomb’s Aid}}&lt;br /&gt;
| Manabomb places a shield on you that lasts '''20''' seconds that absorbs '''150-750%''' of your Ability Power Stat. Enemies that hit the shield are burned for a total of '''150-550%''' of your Ability Power over '''3''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;marking_bubble&amp;quot;&lt;br /&gt;
| {{Hero Shard| Marking Bubble}}&lt;br /&gt;
| Arcane Bubble will place a Mark on all enemies in the initial spawn area and increases Mark count '''1-6'''.&lt;br /&gt;
| 5&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| {{Valid for Boots}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mine_blast_radius&amp;quot;&lt;br /&gt;
| {{Hero Shard| Mine Blast Radius}}&lt;br /&gt;
| Anti Gravity Bots damage radius increased by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| {{Valid for Chest}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;piercing_power&amp;quot;&lt;br /&gt;
| {{Hero Shard| Piercing Power}}&lt;br /&gt;
| Increases the damage of Piercing Shot by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| {{Valid for Chest}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shroom_bloom&amp;quot;&lt;br /&gt;
| {{Hero Shard| Shroom Bloom}}&lt;br /&gt;
| The mushrooms created by Powder Toss last '''1-6''' seconds longer.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| {{Valid for Gloves}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shroom_gloom&amp;quot;&lt;br /&gt;
| {{Hero Shard| Shroom Gloom}}&lt;br /&gt;
| Slow intensity of Powder Toss in Purification Form increased by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| {{Valid for Gloves}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;smashing_fists&amp;quot;&lt;br /&gt;
| {{Hero Shard| Smashing Fists}}&lt;br /&gt;
| Pole Smash or Chi Stomp spawns a Fist dealing '''20-220%''' Ability Power as damage. After a short delay, another Fist emerges dealing '''20-420%''' Ability Power as damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;draining_strikes&amp;quot;&lt;br /&gt;
| {{Hero Shard| Draining Strikes}}&lt;br /&gt;
| Increase the healing from Siphon Stance by '''5%-25%'''.&lt;br /&gt;
|?&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| {{Valid for Helmet}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 5 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos V ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_5_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Shield&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Helmet&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Chest &lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Gloves&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Boots&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;boosted_blockade&amp;quot;&lt;br /&gt;
| {{Defense Shard| Boosted Blockade}}&lt;br /&gt;
| Boost Aura increases blockade health by '''2-20%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;cthulus_influence&amp;quot;&lt;br /&gt;
| {{Defense Shard| Cthulu’s Influence}}&lt;br /&gt;
| While under the effects of corruption, Angry Nimbus has a '''3-27%''' chance to charm enemies for '''1-7''' seconds.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;explosive_arrows&amp;quot;&lt;br /&gt;
| {{Defense Shard| Explosive Arrows}}&lt;br /&gt;
| Skeletal Archers have a '''15-30%''' chance on hit to fire an explosive arrow dealing an additional '''150-450%''' of their Defense Power in damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;explosive_guard&amp;quot;&lt;br /&gt;
| {{Defense Shard| Explosive Guard}}&lt;br /&gt;
| When the affected tower takes damage, it has '''3-35%''' chance to trigger an explosion and deal '''140-500%''' of its Defense Health as damage to nearby enemies. Does not work with Auras or Traps. This does not destroy the tower.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;explosive_poison&amp;quot;&lt;br /&gt;
| {{Defense Shard| Explosive Poison}}&lt;br /&gt;
| If an enemy poisoned by the Poison Dart Tower is killed , it detonates dealing '''10%-150%''' of the tower’s damage stat as damage in a small area around the enemy.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fire_for_effect&amp;quot;&lt;br /&gt;
| {{Defense Shard| Fire For Effect}}&lt;br /&gt;
| Your explosive Trap has a '''15-45%''' chance to detonate twice without consuming an additional charge.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;frosty_beams&amp;quot;&lt;br /&gt;
| {{Defense Shard| Frosty Beams}}&lt;br /&gt;
| 25% chance for Proton Node to freeze all enemies it touches for '''1-2''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;frosty_bind&amp;quot;&lt;br /&gt;
| {{Defense Shard| Frosty Bind}}&lt;br /&gt;
| Frostbite slow strength increased by '''1-10%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;heavy_cannonball&amp;quot;&lt;br /&gt;
| {{Defense Shard| Heavy Cannonball}}&lt;br /&gt;
| Cannonball tower has a '''5-20%''' chance to spawn a heavy cannonball that pierces up to '''1-10''' target(s) stunning them for '''1-2''' second and dealing '''120-1250%''' of the Cannonball tower's damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;split_vipers&amp;quot;&lt;br /&gt;
| {{Defense Shard| Split Vipers}}&lt;br /&gt;
| Sand Viper may target up to '''1-2''' additional enemies, but has '''40-20%''' less Defense Power and does not ramp-up damage.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;vampiric_empowerment&amp;quot;&lt;br /&gt;
| {{Defense Shard| Vampiric Empowerment}}&lt;br /&gt;
| Increases the Defense Power of the affected tower by '''4-60%''' of its Defense Health.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;volcanic_shock&amp;quot;&lt;br /&gt;
| {{Defense Shard| Volcanic Shock}}&lt;br /&gt;
| Volcano has a '''2-20%''' chance to stun all enemies hit for '''1-2.8s'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anti_air&amp;quot;&lt;br /&gt;
| {{Hero Shard| Anti Air}}&lt;br /&gt;
| Deals '''4-40%''' additional damage to flying enemies.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;betsy_cluster_nades&amp;quot;&lt;br /&gt;
| {{Hero Shard| Betsy Cluster Nades}}&lt;br /&gt;
| When attacking flying enemies, you have a '''10-50%''' chance on hit to drop a bomb beneath them that deals '''110-310%''' of your Ability Power stat an Damage in a small area.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;burning_strikes&amp;quot;&lt;br /&gt;
| {{Hero Shard| Burning Strikes}}&lt;br /&gt;
| 2-20% chance on hit to burn target for '''20-180%''' of your Hero Damage stat as magical fire damage each second for '''1-5''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;chi_burst&amp;quot;&lt;br /&gt;
| {{Hero Shard| Chi Burst}}&lt;br /&gt;
| Increases Talisman of Empowerment's Critical Damage boost by '''2-20%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Initiate}}&lt;br /&gt;
| {{Valid for Helmet}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;corruptions_embrace&amp;quot;&lt;br /&gt;
| {{Hero Shard| Corruption’s Embrace}}&lt;br /&gt;
| Starfall damage is increased by '''4-40%''' in corrupt form.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| {{Valid for Helmet}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;debilitating_madness&amp;quot;&lt;br /&gt;
| {{Hero Shard| Debilitating Madness}}&lt;br /&gt;
| Call to Madness increase the target's damage taken by '''3-45%'''.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| {{Valid for Gloves}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;drenching_broomnado&amp;quot;&lt;br /&gt;
| {{Hero Shard| Drenching Broomnado}}&lt;br /&gt;
| Broom Nado damage increased by '''4-40%''' and its hits have '''1-25%''' chance to drench enemies and slow them by '''30%''' for '''1-5''' seconds.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| {{Valid for Chest}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowered_beam&amp;quot;&lt;br /&gt;
| {{Hero Shard| Empowered Beam}}&lt;br /&gt;
| After the Sword Beam collides with '''5''' targets, it spawns an additional Sword Beam that travels in the same direction as the first dealing '''125-425%''' of your Ability Power stat as damage to each target hit. After colliding with '''5''' targets it returns to the Squire dealing '''125-425%''' of your Ability Power stat as damage in an area around Squire.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_provocation&amp;quot;&lt;br /&gt;
| {{Hero Shard| Enduring Provocation}}&lt;br /&gt;
| Provoke lasts an additional '''0.5-7.5''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| {{Valid for Shield}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;flaming_knight&amp;quot;&lt;br /&gt;
| {{Hero Shard| Flaming Knight}}&lt;br /&gt;
| Knight of the Abyss is now imbued with fire, causing enemies hit to burn for '''50-500%''' of your Ability Power in fire damage over '''5''' seconds.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;heroic_power&amp;quot;&lt;br /&gt;
| {{Hero Shard| Heroic Power}}&lt;br /&gt;
| Increases Heroic Wave’s hero damage boost by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Monk}}&lt;br /&gt;
| {{Valid for Chest}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;madness_embrace&amp;quot;&lt;br /&gt;
| {{Hero Shard| Madness’ Embrace}}&lt;br /&gt;
| Increases Call to Madness duration by '''0.5-7.5s'''.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mana_leech&amp;quot;&lt;br /&gt;
| {{Hero Shard| Mana Leech}}&lt;br /&gt;
| Dark Syphon drains '''4-40%''' additional mana.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| {{Valid for Gloves}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;manabomb_power&amp;quot;&lt;br /&gt;
| {{Hero Shard| Manabomb Power}}&lt;br /&gt;
| Increases the damage of Manabomb by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| {{Valid for Gloves}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;meteor_rain&amp;quot;&lt;br /&gt;
| {{Hero Shard| Meteor Rain}}&lt;br /&gt;
| Manabomb opens a portal overhead that spawns meteor that deal '''30-550%''' of your Ability Power stat as damage to enemies they affect.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mine_blast_damage&amp;quot;&lt;br /&gt;
| {{Hero Shard| Mine Blast Damage}}&lt;br /&gt;
| Anti-Gravity Bot damage increased by '''3-39%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mine_heat_compensator&amp;quot;&lt;br /&gt;
| {{Hero Shard| Mine Heat Compensator}}&lt;br /&gt;
| The cost of EV2’s Anti Gravity Bots is reduced by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| {{Valid for Chest}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;molten_charge_power&amp;quot;&lt;br /&gt;
| {{Hero Shard| Molten Charge Power}}&lt;br /&gt;
| Increases Molten Charge damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;molten_stun&amp;quot;&lt;br /&gt;
| {{Hero Shard| Molten Stun}}&lt;br /&gt;
| Increases Molten Charge stun duration by '''0.5-4.5s'''.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;one_with_chi&amp;quot;&lt;br /&gt;
| {{Hero Shard| One With Chi}}&lt;br /&gt;
| Increases the damage of Chi Blast by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Monk}}&lt;br /&gt;
| {{Valid for Gloves}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;poison_leaves&amp;quot;&lt;br /&gt;
| {{Hero Shard| Poison Leaves}}&lt;br /&gt;
| Dryad’s poison attacks deal '''2-20%''' more damage.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;read_or_die&amp;quot;&lt;br /&gt;
| {{Hero Shard| Read Or Die}}&lt;br /&gt;
| Scatter Sweep and Broom Vault have an '''1-21%''' chance to transmogrify enemies into books for '''3s'''. Transmogrified enemies take increased damage.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| {{Valid for Gloves}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;scatter_power&amp;quot;&lt;br /&gt;
| {{Hero Shard| Scatter Power}}&lt;br /&gt;
| Increases Scatter Sweep damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| {{Valid for Chest}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;maelstrom&amp;quot;&lt;br /&gt;
| {{Hero Shard| Maelstrom}}&lt;br /&gt;
| While Lightning Stance is active, the Barbarian's attacks have a '''5%-25%''' chance to drench enemies, stunning them for '''1.5s-3.5s.'''&lt;br /&gt;
|?&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;talon_strike&amp;quot;&lt;br /&gt;
| {{Hero Shard| Talon Strike}}&lt;br /&gt;
| Hawk Strike now stuns for '''2s-4.5'''.&lt;br /&gt;
|?&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;thunderbolts_and_lightning&amp;quot;&lt;br /&gt;
| {{Hero Shard| Thunderbolts and Lightning}}&lt;br /&gt;
| Increases the damage of Arc Lightning by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 6 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos VI ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_6_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Shield&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Helmet&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Chest &lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Gloves&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Boots&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;boosted_beam&amp;quot;&lt;br /&gt;
| {{Defense Shard| Boosted Beam}}&lt;br /&gt;
| Increases the power of the Buff Beam by '''22-39%'''.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;boosted_power&amp;quot;&lt;br /&gt;
| {{Defense Shard| Boosted Power}}&lt;br /&gt;
| Increases the power of the Boost Aura by '''2-20%'''.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;colossal_fissure&amp;quot;&lt;br /&gt;
| {{Defense Shard| Colossal Fissure}}&lt;br /&gt;
| Your Colossus' Direct Command now rips the earth unleashing a fissure that lingers and deals '''50-2050%''' of your Ability Power in damage over '''6''' seconds, but increases the mana cost of Direct Command by '''30-70%.''' Usable once every '''60''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enhanced_poison&amp;quot;&lt;br /&gt;
| {{Defense Shard| Enhanced Poison}}&lt;br /&gt;
| Increases the rate of the Poison Dart Tower's poison by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;flaming_death&amp;quot;&lt;br /&gt;
| {{Defense Shard| Flaming Death}}&lt;br /&gt;
| EV2’s mega death laser sets enemies it hits on fire dealing '''50-2''',050% of EV2’s Ability Power stat as damage over '''10''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;frosty_power&amp;quot;&lt;br /&gt;
| {{Defense Shard| Frosty Power}}&lt;br /&gt;
| Frostbite tower passes '''10-50%''' of its Defense Power stat to defenses within its frost aura.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;health_pylon&amp;quot;&lt;br /&gt;
| {{Defense Shard| Health Pylon}}&lt;br /&gt;
| Increases the Defense Health of nearby defenses to '''102-130%.''' Note: Requires a Blockade but this shard does not buff the Blockade that equips this shard.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mark_targets&amp;quot;&lt;br /&gt;
| {{Defense Shard| Mark Targets}}&lt;br /&gt;
| This defence has a '''5-45%''' chance to place an Apprentice Mark on its target.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;megarock&amp;quot;&lt;br /&gt;
| {{Defense Shard| Megarock}}&lt;br /&gt;
| Volcano launches a huge rock dealing '''1000-4000%''' Defense Power damage once every '''3''' volleys.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;serpent_gods_protection&amp;quot;&lt;br /&gt;
| {{Defense Shard| Serpent God’s Protection}}&lt;br /&gt;
| Towers and Blockades near the Obelisk take '''-1%''' to '''-10%''' damage.&lt;br /&gt;
| 9&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;sharpened_spikes&amp;quot;&lt;br /&gt;
| {{Defense Shard| Sharpened Spikes}}&lt;br /&gt;
| Blockade has a '''2-30%''' chance to stun enemies hit for '''1-3''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;brain_of_confusion&amp;quot;&lt;br /&gt;
| {{Hero Shard| Brain Of Confusion}}&lt;br /&gt;
| When you take damage you have a '''3-15%''' chance to confuse nearby enemies for '''3''' seconds. This effect has a '''15''' second cooldown.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Helmet}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;explosive_finale&amp;quot;&lt;br /&gt;
| {{Hero Shard| Explosive Finale}}&lt;br /&gt;
| Upon completion, the Arcane Bubble explodes dealing '''X-2000%''' Ability Power damage to all enemies in and around the bubble.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| {{Valid for Helmet}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;flaming_retribution&amp;quot;&lt;br /&gt;
| {{Hero Shard| Flaming Retribution}}&lt;br /&gt;
| When you take damage, you have a '''2-20%''' chance of dealing '''125-425%''' of your Armor as fire damage to your attacker.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Gloves}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;heat_dispenser_module&amp;quot;&lt;br /&gt;
| {{Hero Shard| Heat Dispenser Module}}&lt;br /&gt;
| EV2 upgrades her gun with a new heat dispenser module that drains '''4-40%''' more heat with each primary attack.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;howling_feast&amp;quot;&lt;br /&gt;
| {{Hero Shard| Howling Feast}}&lt;br /&gt;
| Your Primary attacks generate '''1''' Feast stack, while at '''10''' stacks, increase your Hero Damage by '''2-30%.''' One stack wears off every '''3''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Dryad}}{{Valid for Squire}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;molten_core_power&amp;quot;&lt;br /&gt;
| {{Hero Shard| Molten Core Power}}&lt;br /&gt;
| Increases Molten Core damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| {{Valid for Gloves}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;nightmare_fuel&amp;quot;&lt;br /&gt;
| {{Hero Shard| Nightmare Fuel}}&lt;br /&gt;
| Enemies affected by Lash Out poison take '''20-320%''' Hero Damage as magical damage when hit by Dark Torment.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;pole_power&amp;quot;&lt;br /&gt;
| {{Hero Shard| Pole Power}}&lt;br /&gt;
| Increases the damage of Pole Smash or Chi Stomp by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| {{Valid for Gloves}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_of_storms&amp;quot;&lt;br /&gt;
| {{Hero Shard| Power Of Storms}}&lt;br /&gt;
| You have a '''4-10%''' chance on hit to restore '''20''' mana per second for '''1-3''' seconds. '''10''' seconds cooldown.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for Initiate}}{{Valid for AbyssLord}}{{Valid for Adept}}&lt;br /&gt;
| {{Valid for Helmet}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;scatter_striker&amp;quot;&lt;br /&gt;
| {{Hero Shard| Scatter Striker}}&lt;br /&gt;
| Increases the range of Scatter Sweep by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shattering_stones&amp;quot;&lt;br /&gt;
| {{Hero Shard| Shattering Stones}}&lt;br /&gt;
| After an Abyss Stone expires, it detonates dealing '''40-400%''' of your Ability Power as crushing damage to nearby enemies.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| {{Valid for Boots}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;snipe_critical_strike&amp;quot;&lt;br /&gt;
| {{Hero Shard| Snipe Critical Strike}}&lt;br /&gt;
| Increases the Crit Chance of Snipe by '''2-30%'''.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;unholy_fire&amp;quot;&lt;br /&gt;
| {{Hero Shard| Unholy Fire}}&lt;br /&gt;
| Blocking unleashes flames that deal '''150-750%''' of your ability power stat as damage to enemies in a cone in front of the hero at a rate of twice per second.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| {{Valid for Shield}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;boiling_blood&amp;quot;&lt;br /&gt;
| {{Hero Shard| Boiling Blood}}&lt;br /&gt;
| Causes the Barbarian to take '''20%-2%''' of his Max Health as damage, every 5s during combat phase gaining Fury.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| {{Valid for Chest}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shellshock&amp;quot;&lt;br /&gt;
| {{Hero Shard| Shellshock}}&lt;br /&gt;
| While Turtle Stance is active the Barbarian's attacks wither enemies hit for '''3-13''' seconds reducing their damage to '''75%-35%'''.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 7 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos VII ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_7_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Shield&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Helmet&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Chest &lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Gloves&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Boots&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;glacier&amp;quot;&lt;br /&gt;
| {{Defense Shard| Glacier}}&lt;br /&gt;
| Every 10 attacks, Hailstorm Tower fires an icy boulder that explodes on impact dealing '''750-2750%''' Defense Power as damage in a small area.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;manufacturers_overcharge&amp;quot;&lt;br /&gt;
| {{Defense Shard| Manufacturer’s Overcharge}}&lt;br /&gt;
| Weapon Manufacturer charges '''4-40%''' faster.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;node_increase&amp;quot;&lt;br /&gt;
| {{Defense Shard| Node Increase}}&lt;br /&gt;
| EV2 can create '''1-4''' extra node(s) in any single Weapon Manufacturer chain.&lt;br /&gt;
| 6&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;obelisk_shield&amp;quot;&lt;br /&gt;
| {{Defense Shard| Obelisk Shield}}&lt;br /&gt;
| Obelisk Shield absorption increased to '''10-70%'''.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;oily_entrapment&amp;quot;&lt;br /&gt;
| {{Defense Shard| Oily Entrapment}}&lt;br /&gt;
| Increases Oil Geyser slow rate by '''3-15%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_pylon&amp;quot;&lt;br /&gt;
| {{Defense Shard| Power Pylon}}&lt;br /&gt;
| Increases the Defense Power of nearby defenses to '''102-120%.''' Note: Requires a Blockade but this shard does not buff the Blockade that equips this shard.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;splody_harpoon&amp;quot;&lt;br /&gt;
| {{Defense Shard| Splody Harpoon}}&lt;br /&gt;
| Ballista projictiles have a '''10-30%''' chance to detonate on each target hit dealing '''150-350%''' of the Ballista's defence power stat as extra damage in small area.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;charged_shot&amp;quot;&lt;br /&gt;
| {{Hero Shard| Charged Shot}}&lt;br /&gt;
| Your primary attacks have a '''5-15%''' chance to fire a fully charged secondary attack.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Huntress}}{{Valid for Apprentice}}{{Valid for SeriesEV2}}{{Valid for Adept}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;chi_supercharge&amp;quot;&lt;br /&gt;
| {{Hero Shard| Chi Supercharge}}&lt;br /&gt;
| Increases Talisman of Empowerment's Defense Power boost by '''2-20%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Initiate}}&lt;br /&gt;
| {{Valid for Chest}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;constrictor&amp;quot;&lt;br /&gt;
| {{Hero Shard| Constrictor}}&lt;br /&gt;
| Defeating an enemy adds a constrictor stack. At '''10''' stacks, unleashes a bed of constrictor snakes that stun nearby targets for '''1-5s'''. While stunned, enemies take '''50-450%''' Ability Power as magical damage each second for '''3''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_slam&amp;quot;&lt;br /&gt;
| {{Hero Shard| Enduring Slam}}&lt;br /&gt;
| Seismic Slam stun duration increased by '''0.5-5''' seconds.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| {{Valid for Shield}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fiery_brimstone&amp;quot;&lt;br /&gt;
| {{Hero Shard| Fiery Brimstone}}&lt;br /&gt;
| Adds '''4-12%''' Hero Damage to Your Attacks as Magical Fire Damage.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;heroic_boost&amp;quot;&lt;br /&gt;
| {{Hero Shard| Heroic Boost}}&lt;br /&gt;
| Increases Heroic Wave's healing done by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Monk}}&lt;br /&gt;
| {{Valid for Helmet}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;life_leech&amp;quot;&lt;br /&gt;
| {{Hero Shard| Life Leech}}&lt;br /&gt;
| Your primary attacks heal you for '''0.2-1%''' of your max health.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mage_gambit&amp;quot;&lt;br /&gt;
| {{Hero Shard| Mage Gambit}}&lt;br /&gt;
| Increases your ability power by '''10-50%''', but increase danage taken from enemies by '''60-20%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Chest}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mana_capacitor&amp;quot;&lt;br /&gt;
| {{Hero Shard| Mana Capacitor}}&lt;br /&gt;
| Increases your maximum ability resource by '''10-100'''.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for Initiate}}{{Valid for SeriesEV2}}{{Valid for AbyssLord}}{{Valid for Lavamancer}}{{Valid for Dryad}}{{Valid for Gunwitch}}{{Valid for Adept}}&lt;br /&gt;
| {{Valid for Helmet}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_gambit&amp;quot;&lt;br /&gt;
| {{Hero Shard| Power Gambit}}&lt;br /&gt;
| Increases your Hero Damage by '''10-50%''', but increase damage taken from enemies by '''60-20%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Chest}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;proton_canon_insulator&amp;quot;&lt;br /&gt;
| {{Hero Shard| Proton Canon Insulator}}&lt;br /&gt;
| Reduces the heat generation rate of Proton Charge by '''2-20%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;proton_supercharge&amp;quot;&lt;br /&gt;
| {{Hero Shard| Proton Supercharge}}&lt;br /&gt;
| EV2's Proton Charge deals an extra '''10-210%''' of your ability power stat as damage while its max range is increased by '''5-25%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;ramster_power&amp;quot;&lt;br /&gt;
| {{Hero Shard| Ramster Power}}&lt;br /&gt;
| Increases the damage of Ramster Direct Command by '''5-35%'''.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| {{Valid for Gloves}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;ravenhost&amp;quot;&lt;br /&gt;
| {{Hero Shard| Ravenhost}}&lt;br /&gt;
| Your primary attacks generate Raven stacks. Once you reach '''10''' stacks, the stacks are depleted to fire a magical Raven dealing '''10-210%''' of your Ability Power as damage. Bounces '''5''' times.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;restoring_snipe&amp;quot;&lt;br /&gt;
| {{Hero Shard| Restoring Snipe}}&lt;br /&gt;
| Snipe critical hits restore '''4-40''' Broom Power.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;serpents_kiss&amp;quot;&lt;br /&gt;
| {{Hero Shard| Serpent’s Kiss}}&lt;br /&gt;
| Secondary Attacks inflict poison on enemies, dealing '''10-210%''' of Hero Health as damage per second for '''1-5''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| {{Valid for Gloves}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;snipe_critical_power&amp;quot;&lt;br /&gt;
| {{Hero Shard| Snipe Critical Power}}&lt;br /&gt;
| Increases the total critical damage of Snipe by '''104-140%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;tectonic_breaker&amp;quot;&lt;br /&gt;
| {{Hero Shard| Tectonic Breaker}}&lt;br /&gt;
| While Hardened, deal '''10-370%''' Armor Stat as crushing Earth damage every '''3'''rd primary attack. While Inflamed deal '''10-370%''' Hero Damage as Fire damage every '''3'''rd primary attack.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| {{Valid for Chest}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;twice_as_bright&amp;quot;&lt;br /&gt;
| {{Hero Shard| Twice As Bright}}&lt;br /&gt;
| Eruption now increases Defense Power to '''10-70%''', but the duration is reduced by '''-5''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| {{Valid for Helmet}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;ride_the_lightning&amp;quot;&lt;br /&gt;
| {{Hero Shard| Ride the Lightning}}&lt;br /&gt;
| Increase the damage bonus of Lightning Stance by '''1%-21%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| {{Valid for Gloves}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;wreckless&amp;quot;&lt;br /&gt;
| {{Hero Shard| Wreckless}}&lt;br /&gt;
| The Barbarian deals up to '''0.5%-20.5%''' bonus damage based upon current Wrath.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| {{Valid for Gloves}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 8 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos VIII ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos_8_shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Shield&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Helmet&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Chest &lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Gloves&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Boots&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;double_tap&amp;quot;&lt;br /&gt;
| {{Defense Shard| Double Tap}}&lt;br /&gt;
| Your Skeletal Archers have a '''22-54%''' chance to fire twice in succession.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_bubble&amp;quot;&lt;br /&gt;
| {{Defense Shard| Enduring Bubble}}&lt;br /&gt;
| Increases Viper's Fang bubble duration by '''1-2''' seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Freezing Rain&amp;quot;&lt;br /&gt;
| {{Defense Shard| Freezing Rain}}&lt;br /&gt;
| Geyser Traps has '''10-?%''' chance to freeze all targets.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;oily_harpoon&amp;quot;&lt;br /&gt;
| {{Defense Shard| Oily Harpoon}}&lt;br /&gt;
| Ballista oils targets on hit for ''2.16-6.12'' seconds. Fire damage Ignites the enemy for '''20-200%''' of Defense Power for 3 seconds.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shattering_torpedo&amp;quot;&lt;br /&gt;
| {{Defense Shard| Shattering Torpedo}}&lt;br /&gt;
| Reflect Beam's torpedoes are imbued with Earth Magic, dealing an extra '''2-42%''' Crushing Earth Damage on explosions.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;snakes_on_a_plane&amp;quot;&lt;br /&gt;
| {{Defense Shard| Snakes on a plane}}&lt;br /&gt;
| Obelisk spawns a snake every 3 seconds that flies into an enemy dealing '''250-1,250%''' Defense Power as magical Earth damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;torpedo_striker&amp;quot;&lt;br /&gt;
| {{Defense Shard| Torpedo Striker}}&lt;br /&gt;
| Increases the radius of the Reflect Beam's Torpedo Detonation by '''3-39%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;vengeance&amp;quot;&lt;br /&gt;
| {{Defense Shard| Vengeance}}&lt;br /&gt;
| 4-40% of the damage taken by the Spike Blockade is returned in its next attack.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;water_elemental&amp;quot;&lt;br /&gt;
| {{Defense Shard| Water Elemental}}&lt;br /&gt;
| The affected tower has has '''5-25%''' chance on hit to drench enemies for 3 seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;block_power&amp;quot;&lt;br /&gt;
| {{Hero Shard| Block Power}}&lt;br /&gt;
| Increases the blocking power of the shield by '''5-25%'''&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| {{Valid for Shield}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;celestial_power&amp;quot;&lt;br /&gt;
| {{Hero Shard| Celestial Power}}&lt;br /&gt;
| Falling stars give an additional '''6-?''' celestial power.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| {{Valid for Boots}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;deaths_grasp&amp;quot;&lt;br /&gt;
| {{Hero Shard| Death’s Grasp}}&lt;br /&gt;
| When you defeat an enemy, you generate a charge, up to a max of 5. When you block with your shield, all charges are then consumed each unleashing a fireball that deal '''10-210%''' of your ability power as magical fire damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| {{Valid for Shield}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_price&amp;quot;&lt;br /&gt;
| {{Hero Shard| Enduring Price}}&lt;br /&gt;
| Two at Twice the Price lasts '''1-7''' seconds longer.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;freezing_vault&amp;quot;&lt;br /&gt;
| {{Hero Shard| Freezing Vault}}&lt;br /&gt;
| Your broom vault now freezes the target for '''1-4''' seconds and deals an extra '''4-16%''' damage.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| {{Valid for Boots}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;harbingers_powered_block&amp;quot;&lt;br /&gt;
| {{Hero Shard| Harbinger’s Powered Block}}&lt;br /&gt;
| Blocking reduces the cooldown of Seismic Slam by '''-0.2''' to '''-0.7''' seconds. Happens a max of '''3''' times a second.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| {{Valid for Shield}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lightning_touch&amp;quot;&lt;br /&gt;
| {{Hero Shard| Lightning Touch}}&lt;br /&gt;
| Your primary attacks deal an additional '''4-40%''' of your Hero Damage as storm damage.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lingering_core&amp;quot;&lt;br /&gt;
| {{Hero Shard| Lingering Core}}&lt;br /&gt;
| Increases Molten Core lifespan by '''1-8''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_of_embermount&amp;quot;&lt;br /&gt;
| {{Hero Shard| Power of Embermount}}&lt;br /&gt;
| Increases the amount of Molten Power gained by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| {{Valid for Helmet}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_overwhelming&amp;quot;&lt;br /&gt;
| {{Hero Shard| Power Overwhelming}}&lt;br /&gt;
| Increases your Ability Power by '''10-30%''', but increase your ability resource cost by '''100-70%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| {{Valid for Helmet}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;price_of_power&amp;quot;&lt;br /&gt;
| {{Hero Shard| Price Of Power}}&lt;br /&gt;
| Increases damage of Two at Twice the Price by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| {{Valid for Gloves}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;proton_cannon_boost&amp;quot;&lt;br /&gt;
| {{Hero Shard| Proton Cannon Boost}}&lt;br /&gt;
| Width of Proton Charge increased by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;proton_flame_charge&amp;quot;&lt;br /&gt;
| {{Hero Shard| Proton Flame Charge}}&lt;br /&gt;
| EV2's Proton Cannon is upgraded with a flaming core dealing an extra '''4-25%''' fire damage to enemies it hits.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| {{Valid for Gloves}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;pumpkinator&amp;quot;&lt;br /&gt;
| {{Hero Shard| Pumpkinator}}&lt;br /&gt;
| Your primary attacks pumpkin your enemies. When a pumpkined dies they explode doing '''10-210%''' ability power as damage. When a pumpkined enemy is hit with a melee attack, increase the Hero Critical Chance of the attacker by '''3-33''' for 5 seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;radiant_power&amp;quot;&lt;br /&gt;
| {{Hero Shard| Radiant Power}}&lt;br /&gt;
| Increases the Defense Power of nearby defenses by '''5-10%'''.&lt;br /&gt;
| 5&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;regeneration&amp;quot;&lt;br /&gt;
| {{Hero Shard| Regeneration}}&lt;br /&gt;
| Restores '''0.25-1.25%''' of your Max Health every 5 seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Boots}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;serpent_gods_fury&amp;quot;&lt;br /&gt;
| {{Hero Shard| Serpent God's Fury}}&lt;br /&gt;
| When you crit with a primary attack, reduce the cooldown of all your abilities by '''-0.1-0.3''' seconds. The effect has a cooldown of 1 second.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;snake_bomb&amp;quot;&lt;br /&gt;
| {{Hero Shard| Snake Bomb}}&lt;br /&gt;
| When a Dark Torment serpent expires, it explodes dealing '''20-1,020%''' Ability Power as magical damage to nearby enemies.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;spiders_kiss&amp;quot;&lt;br /&gt;
| {{Hero Shard| Spider’s Kiss}}&lt;br /&gt;
| Snipe hits inflict poison, dealing '''50-450%''' Ability Power as magical Poison damage per second for 5 seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;submerging_blast&amp;quot;&lt;br /&gt;
| {{Hero Shard| Submerging Blast}}&lt;br /&gt;
| Increases Submerge's Emerge damage by '''3-39%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| {{Valid for Boots}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;submerging_speed&amp;quot;&lt;br /&gt;
| {{Hero Shard| Submerging Speed}}&lt;br /&gt;
| Increases movement speed while Submerged by '''+4-40%''' and adds a knockup on Emerge.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| {{Valid for Boots}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;sundering_blow&amp;quot;&lt;br /&gt;
| {{Hero Shard| Sundering Blow}}&lt;br /&gt;
| Your primary attacks reduce enemy's resistances by '''5-20%''', increasing damage dealt to them.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;superconductor&amp;quot;&lt;br /&gt;
| {{Hero Shard| Superconductor}}&lt;br /&gt;
| Reduces the costs of all abilities by '''1-19%'''.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Monk}}{{Valid for Huntress}}{{Valid for AbyssLord}}{{Valid for SeriesEV2}}{{Valid for Gunwitch}}{{Valid for Lavamancer}}{{Valid for Initiate}}{{Valid for Adept}}&lt;br /&gt;
| {{Valid for Chest}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;taser_suit&amp;quot;&lt;br /&gt;
| {{Hero Shard| Taser Suit}}&lt;br /&gt;
| When you take damage you have a '''1-16%''' chance to electrocute enemies in a small area around you, stunning them for 3 seconds.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Chest}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;tempered_anger&amp;quot;&lt;br /&gt;
| {{Hero Shard| Tempered Anger}}&lt;br /&gt;
| Mystic loses appeasement '''3-39%''' slower and take '''0-100%''' less appeasement damage when at 0 appeasement.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| {{Valid for Chest}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;venomous_strikes&amp;quot;&lt;br /&gt;
| {{Hero Shard| Venomous Strikes}}&lt;br /&gt;
|'''2-20%''' chance on hit to poison a target for '''20-180%''' of your Hero Damage stat as magical poison damage each second for '''1-5s'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;wave_of_the_storm&amp;quot;&lt;br /&gt;
| {{Hero Shard| Wave Of The Storm}}&lt;br /&gt;
| You have a '''4-40%''' chance when landing on the ground to deal '''10-210%''' of your Ability Power as storm damage to nearby enemies.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Boots}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;zero_entropy&amp;quot;&lt;br /&gt;
| {{Hero Shard| Zero Entropy}}&lt;br /&gt;
| Ice Needle only affects a single target, but damage is increased by '''3-39%''' and duration is increased by '''1-6''' seconds.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| {{Valid for Helmet}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-------------------- CHAOS 9 --------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chaos IX ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos IX Shard.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Shield&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Helmet&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Chest &lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Gloves&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Boots&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;bunny_hop&amp;quot;&lt;br /&gt;
| {{Hero Shard| Bunny Hop}}&lt;br /&gt;
| Gives the ability to double jump! And increases your movement speed by '''0-200'''.&lt;br /&gt;
| 4&lt;br /&gt;
| Chaos 9 (Winter Event)&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Huntress}}{{Valid for Squire}}{{Valid for AbyssLord}}{{Valid for Adept}}{{Valid for Lavamancer}}{{Valid for SeriesEV2}}{{Valid for Barbarian}}{{Valid for Mystic}}&lt;br /&gt;
| {{Valid for Boots}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Others ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Shield&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Helmet&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Chest &lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Gloves&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Boots&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enhanced_launcher&amp;quot;&lt;br /&gt;
| {{Hero Shard| Enhanced Launcher}}&lt;br /&gt;
| Anti Gravity Bot Launcher can store an additional '''1-15''' Anti Gravity Bots.&lt;br /&gt;
| 14&lt;br /&gt;
|'''Removed'''&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;skeletal_bind&amp;quot;&lt;br /&gt;
| {{Hero Shard| Skeletal Bind}}&lt;br /&gt;
| When you defeat an enemy, you generate a charge. Your next fully-charged secondary attack summons a skeletal hand that traps each target hit for '''1-6''' seconds, draining one charge for each enemy hit. You can have a max of '''5''' charges.&lt;br /&gt;
| 10&lt;br /&gt;
|'''Removed'''&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| {{Valid for Weapon}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;harbingers_exile&amp;quot;&lt;br /&gt;
| {{Defense Shard| Harbinger’s Exile}}&lt;br /&gt;
| Training Dummy has a '''1-9%''' chance to teleport targets back to spawner.&lt;br /&gt;
| 20&lt;br /&gt;
|'''Removed'''&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;withering_blast&amp;quot;&lt;br /&gt;
| {{Defense Shard| Withering Blast}}&lt;br /&gt;
| Enemies damaged by Arcane Barrier take '''5-20%''' increased damage for '''1.5-3''' seconds.&lt;br /&gt;
| 15&lt;br /&gt;
|'''Revenge of the Yeti Incursion'''&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;onsen_bath&amp;quot;&lt;br /&gt;
| {{Defense Shard| Onsen Bath}}&lt;br /&gt;
| 20% chance for Cannonball Tower to fire a steamy blast dealing '''20-500%''' Defense Power and drenching enemies for 3 seconds.&lt;br /&gt;
| 12&lt;br /&gt;
|'''Revenge of the Yeti Incursion - Xbox Exclusive Item'''&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| {{Valid for Relic}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hyper Shards==&lt;br /&gt;
[[File:The_Hyper_Shard_Icon.png|right|120px]]&lt;br /&gt;
With the introduction of mastery mode, several new hyper shards have been introduced to the game.  Shards unlock as you earn stars in mastery mode.&lt;br /&gt;
Each hyper shard can only be obtained once in Mastery mode.&lt;br /&gt;
&lt;br /&gt;
As of the Prime Incursion Update, completing all maps within a prime region awards a hyper shard.  Completing all six regions awards the last hyper shard.  This allows you to obtain a second set of all the shards.&lt;br /&gt;
Note that the order that you obtain hyper shards in Prime Incursions is different than that of Mastery mode (e.g. the first prime region doesn't award Mass Destruction).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:10%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:40%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Stars Needed&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Prime Region&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Shield&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Helmet&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Chest &lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Gloves&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Boots&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Relic&lt;br /&gt;
|- id=&amp;quot;mass_destruction&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_2.png|50px]]                                                                                             &lt;br /&gt;
'''Mass Destruction'''}} &lt;br /&gt;
|| Increases the Defense Power of the affected tower by 2-70% . || 34 || 50 Stars || Completing all prime maps || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;vicious_strikes&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_5.png|50px]]                                                                                          &lt;br /&gt;
'''Vicious Strikes'''}} &lt;br /&gt;
|| Increases the Defense Range of the affected tower by x-2275 units. || 12 || 155 Stars || Prime 6 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;radiant_critical_power&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_3.png|50px]]                                                                                          &lt;br /&gt;
'''Radiant Critical Power'''}} &lt;br /&gt;
|| Increases the Defense Critical Damage of nearby defenses by 0-5% and Defense Critical Chance of nearby defenses by 3%. || 5 || 260 Stars || Prime 4 || {{Valid for ALL}} || {{Valid for Boots}}&lt;br /&gt;
|- id=&amp;quot;explosive_shielding_guard&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_1.png|50px]]                                                                                        &lt;br /&gt;
'''Explosive Shielding Guard'''}} &lt;br /&gt;
|| When the affected tower takes damage, it has a 3-35% chance to gain a shield for 50-250% of its Defense Health for 5 seconds and to trigger an explosion that deals 140-500% of its Defense Health as damage to nearby enemies. Does not work with Auras and Traps. This does not destroy the tower. Does not stack with Shielding Guard or Explosive Guard. || 20 || 365 Stars || Prime 2 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;thunderstruck&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_4.png|50px]]                                                                               &lt;br /&gt;
'''Thunderstruck'''}} &lt;br /&gt;
|| Your primary attacks have a 26% chance on hit to drench enemies for 7 seconds and your primary attacks deal an additional 40% damage as storm. || 12 || 470 Stars || Prime 3 || {{Valid for ALL}} || {{Valid for Weapon}}&lt;br /&gt;
|- id=&amp;quot;destructive_pylon&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_2.png|50px]]                                                                                      &lt;br /&gt;
'''Destructive Pylon'''}} &lt;br /&gt;
|| Increases the Defense Power of nearby defenses to 120% and increases the Defense Power of the affected tower by 34%. Does not stack with Destruction or Power Pylon. || 18 || 575 Stars || Prime 1 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;automation&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_1.png|50px]]                                                                                  &lt;br /&gt;
'''Automation'''}} &lt;br /&gt;
|| Each time your defense attacks, it heals for 2% of its max health. Cooldown of 0.7 seconds. || 20 || 680 Stars || Prime 5 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_6.png|50px]]                                                                                  &lt;br /&gt;
'''Juggernaut'''}} &lt;br /&gt;
|| Increases your defense health and reduce damage, on 16/16 +70% Defense Health and +20% damage reduction || 16 || 785 Stars || Prime 7 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|- style=&amp;quot;opacity:.5&amp;quot;&lt;/div&gt;</summary>
		<author><name>Cymmina</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Shards&amp;diff=14803</id>
		<title>Shards</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Shards&amp;diff=14803"/>
				<updated>2022-02-05T23:05:38Z</updated>
		
		<summary type="html">&lt;p&gt;Cymmina: Fixed shard name (Betsy's Zapper) and removed duplicate shard (Enduring Bubble)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shards are gemlike artifacts that slot into your Relics, Armor, and Weapons. Shards replaced [[Skill Spheres]] system and item [[Passives]] (while some items with unique passives still drop but have only one shard slot). Shards give your hero or your defenses extra stats or abilities, all green shards can buff only defenses and can be placed only in [[Relics]], while blue shards will buff your hero and can be placed in [[Weapon]] and [[Armor]]. Shards can be moved between pieces of gear and be upgraded straight from your inventory. A weapon or piece of armor allows to hold up to 3 Shards and can only equip Hero (blue) Shards and relics can hold up to 3 Defense (green) Shards. Blue shards give you hero new abilities or stats while they are placed in any item currently equipped by that hero, but green (defenses) shards strengthen only that tower, where relic containing them is equipped.&lt;br /&gt;
&lt;br /&gt;
==Shards Packs==&lt;br /&gt;
Shards drop from shard packs obtained from victory chest at the end of every map, you will get Standard shard pack after completing any Campaign and Chaos map, those packs can drop shards associated with Campaign packs. After completing Trials on Chaos difficulty, you will get guaranteed Shard pack from that difficulty and one Shard Pack from any previous difficulty (for example, if you beat Chaos III Trials, you’ll receive 1 Chaos III Shard Pack and 1 Chaos II, Chaos I or Standard Shard Pack). &lt;br /&gt;
Once you win 3 consecutive random maps in a row in Trials, you’ll activate the Shard consecutive bonus. On your 4th consecutive victory onward, you’ll earn an extra Shard Pack for as long as the streak continues. This extra Shard Pack is a guaranteed Shard Pack from that difficulty. That means once you activate the win bonus, you’ll get 3 Shards guaranteed every victory (2 Shard Packs of that difficulty, 1 Shard Pack from previous difficulties) until one of your crystals break or you leave the game.&lt;br /&gt;
&lt;br /&gt;
Any shard can be purchased from [[Non Playable Characters|Gran Ma'ster]] for 1000 Defender Medals or 250 Gems. A shard pack containing 5 random shards can also be purchased for 500 Defender Medals or 125 Gems. These shard packs will give you 5 random shards from a single difficulty (e.g. 5 random Chaos V shards).&lt;br /&gt;
&lt;br /&gt;
==Shard Dust==&lt;br /&gt;
As of the Protean Shift update, you may disenchant shards (press 's' when hovering over a shard) which will turn the shard into shard dust of the same tier. Ten shard dust can be exchanged with [[Tavern#War_Recruiter|War Recruiter]] to obtain one new shard pack.&lt;br /&gt;
&lt;br /&gt;
==Standard Shards List==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
 Campaign=&lt;br /&gt;
 [[File:Campaign_Standard_Shard_Pack_Icon.png|70px|center]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Shield&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Helmet&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Chest &lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Gloves&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Boots&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Relic&lt;br /&gt;
|- id=&amp;quot;defensive_critical_damage&amp;quot;&lt;br /&gt;
| {{Defense Shard|Defensive Critical Damage}} || Increases the Defense Crit Damage of the affected tower by '''4-20%'''. || 16 || Campaign || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;fortification&amp;quot;&lt;br /&gt;
| {{Defense Shard|Fortification}} || Increases Defense Health of the affected tower by '''2-34%'''. || 16 || Campaign || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;concussive_chi&amp;quot;&lt;br /&gt;
| {{Hero Shard|Concussive Chi}} || Secondary attacks have a '''1-25%''' chance to stun targets for '''1-4.6''' seconds. || 12 || Campaign || {{Valid for Monk}}{{Valid for Initiate}} || {{Valid for Weapon}}&lt;br /&gt;
|- id=&amp;quot;concussive_shock&amp;quot;&lt;br /&gt;
| {{Hero Shard|Concussive Shock}} || Increases the stun duration of Concussive Shot by '''4-40%'''. || 12 || Campaign || {{Valid for Huntress}} || {{Valid for Weapon}}&lt;br /&gt;
|- id=&amp;quot;construction&amp;quot;&lt;br /&gt;
| {{Hero Shard|Construction}} || Increases repair and upgrade speed during Combat Phase by '''25-75%'''. || 20 || Campaign || {{Valid for ALL}} || {{Valid for Gloves}}&lt;br /&gt;
|- id=&amp;quot;corruptions_fortification&amp;quot;&lt;br /&gt;
| {{Hero Shard|Corruption’s Fortification}} || Armor buff of Dryad’s Blessing is increased by '''4-40%''' in purification form. || 12 || Campaign || {{Valid for Dryad}} || {{Valid for Chest}}&lt;br /&gt;
|- id=&amp;quot;drenching_strikes&amp;quot;&lt;br /&gt;
| {{Hero Shard|Drenching Strikes}} || Your primary attacks have a '''2-30%''' chance on hit to drench enemies for '''3-7''' seconds. || 14 || Campaign || {{Valid for ALL}} || {{Valid for Weapon}}&lt;br /&gt;
|- id=&amp;quot;enduring_tornado&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enduring Tornado}} || Increases the knockup duration of Tornado by '''1-6''' seconds. || 10 || Campaign || {{Valid for Apprentice}}{{Valid for Adept}} || {{Valid for Gloves}}&lt;br /&gt;
|- id=&amp;quot;enhanced_decoy&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enhanced Decoy}} || Death From Above's decoy deals an extra '''20-420%''' damage to enemies. || 20 || Campaign || {{Valid for SeriesEV2}} || {{Valid for Boots}}&lt;br /&gt;
|- id=&amp;quot;fountain_of_speed&amp;quot;&lt;br /&gt;
| {{Hero Shard|Fountain Of Speed}} || Abyss Fountain increases allied movement speed by '''50-650''' for '''5''' seconds. || 12 || Campaign || {{Valid for AbyssLord}} || {{Valid for Boots}}&lt;br /&gt;
|- id=&amp;quot;retribution&amp;quot;&lt;br /&gt;
| {{Hero Shard|Retribution}} || When you take damage, you have a '''2-20%''' chance of dealing '''125-425%''' of your Armor as damage to your attacker. || 20 || Campaign || {{Valid for ALL}} || {{Valid for Chest}}&lt;br /&gt;
|- id=&amp;quot;speed_boost&amp;quot;&lt;br /&gt;
| {{Hero Shard|Speed Boost}} || Increases your movement speed by '''100-500'''. || 8 || Campaign || {{Valid for ALL}} || {{Valid for Boots}}&lt;br /&gt;
|- id=&amp;quot;support_magic_specialist&amp;quot;&lt;br /&gt;
| {{Hero Shard|Support Magic Specialist}} || Decreases the cost of Broom Vault and Book Drop by '''4-40%'''. || 12 || Campaign || {{Valid for Gunwitch}} || {{Valid for Helmet}}&lt;br /&gt;
|- id=&amp;quot;swift_provocation&amp;quot;&lt;br /&gt;
| {{Hero Shard|Swift Provocation}} || Provoke movement speed buff increased by '''10-154'''. || 12 || Campaign || {{Valid for Squire}} || {{Valid for Boots}}&lt;br /&gt;
|- id=&amp;quot;wither_bubble&amp;quot;&lt;br /&gt;
| {{Hero Shard|Wither Bubble}} || Arcane Bubble withers enemies inside it increasing the damage they take by '''X-15%'''. || 9 || Campaign || {{Valid for Adept}} || {{Valid for Chest}}&lt;br /&gt;
|- id=&amp;quot;worm_scarf&amp;quot;&lt;br /&gt;
| {{Hero Shard|Worm Scarf}} || Reduces the damage you take from enemies by '''3-15%'''. || 12 || Campaign || {{Valid for ALL}} || {{Valid for Helmet}}&lt;br /&gt;
|- id=&amp;quot;zephyrs_warpath&amp;quot;&lt;br /&gt;
| {{Hero Shard|Zephyr's Warpath}} || Increase movement speed in Whirlwind by '''5%-105%'''. || 20 || Campaign || {{Valid for Barbarian}} || {{Valid for Boots}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
 Chaos I=&lt;br /&gt;
[[File:Chaos_1_Shard_Pack_Icon.png|70px|center]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Shield&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Helmet&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Chest &lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Gloves&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Boots&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Relic&lt;br /&gt;
|- id=&amp;quot;crumbling_stone&amp;quot;&lt;br /&gt;
| {{Defense Shard|Crumbling Stone}} || Enemies petrified by Maw of the Earth Drake receive '''2-20%''' more damage and explode on death for '''10-250%''' Defense Power magical damage. || 20 || Chaos 1 || {{Valid for Lavamancer}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;destruction&amp;quot;&lt;br /&gt;
| {{Defense Shard|Destruction}} || Increases Defense Power of the affected tower by '''2-34%'''. || 16 || Chaos 1 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;electric_fingers&amp;quot;&lt;br /&gt;
| {{Defense Shard|Electric Fingers}} || Skeletal Orcs have '''3-30%''' chance on hit to deal an additional '''40-400%''' of their Defense Health as storm damage. Bounces '''3''' times. || 18 || Chaos 1 || {{Valid for AbyssLord}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;empowered_flame&amp;quot;&lt;br /&gt;
| {{Defense Shard|Empowered Flame}} || Flamethrower tower has a '''1-15%''' chance to hit the target again for '''55-275%''' damage. || 20 || Chaos 1 || {{Valid for Apprentice}}{{Valid for Adept}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;laser_boost&amp;quot;&lt;br /&gt;
| {{Defense Shard|Laser Boost}} || Picking up Mega Death Laser increases EV2's movements speed by '''50-350''' and Hero Damage by '''4-40%''' for '''15''' seconds. || 20 || Chaos 1 || {{Valid for SeriesEV2}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;rippling_explosions&amp;quot;&lt;br /&gt;
| {{Defense Shard|Rippling Explosions}} || Enemies that die inside the boost aura have a '''5-25%''' chance to detonate, dealing '''20-80%''' of the Boost aura's Tower Damage stat as damage in a small area around the enemy. || 20 || Chaos 1 || {{Valid for Monk}}{{Valid for Initiate}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;stun_fire&amp;quot;&lt;br /&gt;
| {{Defense Shard|Stun Fire}} || Cannonball Tower has a '''11-25%''' chance on hit to stun target for '''1.6-3''' seconds. || 14 || Chaos 1 || {{Valid for Squire}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;annoyance&amp;quot;&lt;br /&gt;
| {{Hero Shard|Annoyance}} || Taunts nearby enemies for '''1-4''' seconds every '''8''' seconds. || 10 || Chaos 1 || {{Valid for ALL}} || {{Valid for Chest}}&lt;br /&gt;
|- id=&amp;quot;bots_of_oil&amp;quot;&lt;br /&gt;
| {{Hero Shard|Bots Of Oil}} || Exploding Grav Bots now oil enemies for '''1-8''' second(s). If ignited by fire, deals  '''20-220%''' Ability Power as fire damage per second for '''1-5''' second(s). || 20 || Chaos 1 || {{Valid for SeriesEV2}} || {{Valid for Chest}}&lt;br /&gt;
|- id=&amp;quot;broomnado_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Broomnado Power}} || Increases Broom Nado damage by '''4-40%'''. || 12 || Chaos 1 || {{Valid for Gunwitch}} || {{Valid for Boots}}&lt;br /&gt;
|- id=&amp;quot;bulwark&amp;quot;&lt;br /&gt;
| {{Hero Shard|Bulwark}} || Increases armor by '''4-40%'''. || 12 || Chaos 1 || {{Valid for ALL}} || {{Valid for Chest}}&lt;br /&gt;
|- id=&amp;quot;concussive_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Concussive Power}} || Increases the damage of Concussive Shots by '''4-40%'''. || 12 || Chaos 1 || {{Valid for Huntress}} || {{Valid for Helmet}}&lt;br /&gt;
|- id=&amp;quot;crane_stance&amp;quot;&lt;br /&gt;
| {{Hero Shard|Crane Stance}} || Each secondary attack increases the damage of the next primary attack by '''10-90%.''' Stacks up to '''6''' times. || 20 || Chaos 1 || {{Valid for Monk}}{{Valid for Initiate}} || {{Valid for Boots}}&lt;br /&gt;
|- id=&amp;quot;critical_strike&amp;quot;&lt;br /&gt;
| {{Hero Shard|Critical Strike}} || Increases your Hero Crit Chance by '''3-10%'''. || 7 || Chaos 1 || {{Valid for ALL}} || {{Valid for Gloves}}&lt;br /&gt;
|- id=&amp;quot;haunting&amp;quot;&lt;br /&gt;
| {{Hero Shard|Haunting}} || Primary attacks generate '''1''' ghost stack. At '''10''' stacks you unleash ghosts for '''3''' seconds, each dealing '''10-250%''' of your Ability Power as damage. The effect has a cooldown of '''5''' seconds. || 20 || Chaos 1 || {{Valid for ALL}} || {{Valid for Weapon}}&lt;br /&gt;
|- id=&amp;quot;lashing_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Lashing Power}} || Increases Lash Out damage by '''4-40%'''. || 12 || Chaos 1 || {{Valid for Mystic}} || {{Valid for Chest}}&lt;br /&gt;
|- id=&amp;quot;molten_striker&amp;quot;&lt;br /&gt;
| {{Hero Shard|Molten Striker}} || Molten Core deals more impact damage the farther it travels, up to +20-200% more damage. || 20 || Chaos 1 || {{Valid for Lavamancer}} || {{Valid for Gloves}}&lt;br /&gt;
|- id=&amp;quot;power_volley&amp;quot;&lt;br /&gt;
| {{Hero Shard|Power Volley}} || Increases the damage of Arcane Volley by '''4-40%'''. || 12 || Chaos 1 || {{Valid for Apprentice}} || {{Valid for Weapon}}&lt;br /&gt;
|- id=&amp;quot;shroom_doom&amp;quot;&lt;br /&gt;
| {{Hero Shard|Shroom Doom}} || Damage of Powder Toss while in Corrupt Form increased by '''4-40%'''. || 12 || Chaos 1 || {{Valid for Dryad}} || {{Valid for Gloves}}&lt;br /&gt;
|- id=&amp;quot;thundering_call&amp;quot;&lt;br /&gt;
| {{Hero Shard|Thundering Call}} || Increases Call to Madness range by '''4-40%'''. || 12 || Chaos 1 || {{Valid for Mystic}} || {{Valid for Weapon}}&lt;br /&gt;
|- id=&amp;quot;withering_fountain&amp;quot;&lt;br /&gt;
| {{Hero Shard|Withering Fountain}} || Abyss Fountain withers enemies inside it reducing the damage they deal by '''2-20%'''. || 9 || Chaos 1 || {{Valid for AbyssLord}} || {{Valid for Boots}}&lt;br /&gt;
|- id=&amp;quot;full_shell_ahead&amp;quot;&lt;br /&gt;
| {{Hero Shard|Full Shell Ahead}} || Increases movement speed while in Turtle Stance by '''25-525'''. || 20 || Chaos 1 || {{Valid for Barbarian}} || {{Valid for Boots}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
 Chaos II=&lt;br /&gt;
[[File:Chaos_2_Shard_Pack_Icon.png|70px|center]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Shield&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Helmet&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Chest &lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Gloves&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Boots&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Relic&lt;br /&gt;
|- id=&amp;quot;atomic_capacity&amp;quot;&lt;br /&gt;
| {{Defense Shard|Atomic Capacity}} || This shard gives your Atomic Launcher an additional missile when the shard is upgraded to '''4/8''' and then another at '''8/8'''. || 8 || Chaos 2 || {{Valid for SeriesEV2}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;berserk_master&amp;quot;&lt;br /&gt;
| {{Defense Shard|Berserk Master}} || Increases the duration of Direct Command on your Skeletal Orcs by '''1-5''' seconds. || 8 || Chaos 2 || {{Valid for AbyssLord}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;blazing_phoenix&amp;quot;&lt;br /&gt;
| {{Defense Shard|Blazing Phoenix}} || Shortly after a Blaze Balloon triggers, a Phoenix emerges dealing '''1000-5000%''' Defense Power as magical fire damage. || 20 || Chaos 2 || {{Valid for Huntress}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;combined_power&amp;quot;&lt;br /&gt;
| {{Defense Shard|Combined Power}} || Serpent's Coil deals '''25-385%''' Defense Power as magical damage each second when an enemy is also affected by Sand Viper. || 18 || Chaos 2 || {{Valid for Mystic}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;defensive_critical_strike&amp;quot;&lt;br /&gt;
| {{Defense Shard|Defensive Critical Strike}} || Increases the Defense Crit Chance of the affected tower by an additional '''2-15%'''. || 12 || Chaos 2 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;encroaching_flames&amp;quot;&lt;br /&gt;
| {{Defense Shard|Encroaching Flames}} || Flame aura has a '''5-30%''' chance to deal '''4-60%''' more damage. || 12 || Chaos 2 || {{Valid for Monk}}{{Valid for Initiate}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;frosty_duet&amp;quot;&lt;br /&gt;
| {{Defense Shard|Frosty Duet}} || The Frostbite tower can hit an additional target, but its Range is reduced by '''60-35%.''' || 10 || Chaos 2 || {{Valid for Apprentice}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;icefall&amp;quot;&lt;br /&gt;
| {{Defense Shard|Icefall}} || Hailstorm Tower attacks have a '''2-5%''' chance on hit to freeze enemies for 2 seconds. || 15 || Chaos 2 || {{Valid for Adept}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;magma_maelstrom&amp;quot;&lt;br /&gt;
| {{Defense Shard|Magma Maelstrom}} || Rate at which Fissures of Embermount generate Molten Power reduced by '''4-40%'''. || 12 || Chaos 2 || {{Valid for Lavamancer}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;panic_fire&amp;quot;&lt;br /&gt;
| {{Defense Shard|Panic Fire}} || When the affected tower takes damage, it has a '''5-15%''' chance to increase it's Attack Rate by '''50%''' for '''1-4''' seconds. Does not work with Auras and Traps. || 10 || Chaos 2 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;power_bolts&amp;quot;&lt;br /&gt;
| {{Defense Shard|Power Bolts}} || Ballista has a '''4-40%''' chance on hit to deal '''15-60%''' extra magical damage. || 15 || Chaos 2 || {{Valid for Squire}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;press_your_luck&amp;quot;&lt;br /&gt;
| {{Defense Shard|Press Your Luck}} || When the affected tower takes damage, it has a '''5-15%''' chance to increase it's Critical Hit Chance by '''30%''' for '''1-4''' seconds. Does not work with Auras and Traps. || 10 || Chaos 2 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;world_tree_mcbufferson&amp;quot;&lt;br /&gt;
| {{Defense Shard|World Tree Mcbufferson}} || Every '''20''' seconds, the world tree places a leafy shield on a blockade within its influence that absorbs '''10-210%''' of the Dryad's Defense Health stat and lasts '''10''' seconds. || 20 || Chaos 2 || {{Valid for Dryad}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;batter_up&amp;quot;&lt;br /&gt;
| {{Hero Shard|Batter Up}} || Increases the damage of Molten Core by '''4-40%''' each time it is redirected. Happens '''3''' times. || 12 || Chaos 2 || {{Valid for Lavamancer}} || {{Valid for Gloves}}&lt;br /&gt;
|- id=&amp;quot;corruptions_harmony&amp;quot;&lt;br /&gt;
| {{Hero Shard|Corruption’s Harmony}} || Reduces Corruption form’s Celestial Power drain by '''-1''' to '''-3'''. || 10 || Chaos 2 || {{Valid for Dryad}} || {{Valid for Chest}}&lt;br /&gt;
|- id=&amp;quot;critical_restoration&amp;quot;&lt;br /&gt;
| {{Hero Shard|Critical Restoration}} || Primary Attack critical hits restore '''1-5''' Broom Power. || 8 || Chaos 2 || {{Valid for Gunwitch}} || {{Valid for Weapon}}&lt;br /&gt;
|- id=&amp;quot;dewey_deathimal_system&amp;quot;&lt;br /&gt;
| {{Hero Shard|Dewey Deathimal System}} || Book drop duration is increased '''1-3''' second and the extra damage they take is increased '''5-15%''' while under it's effect. || 20 || Chaos 2 || {{Valid for Gunwitch}} || {{Valid for Gloves}}&lt;br /&gt;
|- id=&amp;quot;dragon_stance&amp;quot;&lt;br /&gt;
| {{Hero Shard|Dragon Stance}} || Each melee primary attack increases the damage of the next ranged secondary attack by '''10-90%.''' Stacks up to '''6''' times. || 20 || Chaos 2 || {{Valid for Monk}}{{Valid for Initiate}} || {{Valid for Weapon}}&lt;br /&gt;
|- id=&amp;quot;dummies_and_bots&amp;quot;&lt;br /&gt;
| {{Hero Shard|Dummies And Bots}} || The Death From Above ability now spawns '''4''' grav Bots that each deal '''20-220%''' of your Ability as damage in a '''100-500''' radius. These do not count towards the cap on the number of Bots she can hold. || 20 || Chaos 2 || {{Valid for SeriesEV2}} || {{Valid for Boots}}&lt;br /&gt;
|- id=&amp;quot;empowered_mark&amp;quot;&lt;br /&gt;
| {{Hero Shard|Empowered Mark}} || Increases the max number of the marked targets this hero may have by '''2-30'''. || 28 || Chaos 2 || {{Valid for Apprentice}}{{Valid for Adept}} || {{Valid for Weapon}}&lt;br /&gt;
|- id=&amp;quot;harbingers_slam&amp;quot;&lt;br /&gt;
| {{Hero Shard|Harbinger’s Slam}} || During Provoke, Seismic Slam damage increased by '''130-410%''' of your Ability Power stat. || 20 || Chaos 2 || {{Valid for Squire}} || {{Valid for Gloves}}&lt;br /&gt;
|- id=&amp;quot;inspiration&amp;quot;&lt;br /&gt;
| {{Hero Shard|Inspiration}} || Reduces the cooldown of your abilities by '''4-40%'''. || 12 || Chaos 2 || {{Valid for ALL}} || {{Valid for Helmet}}&lt;br /&gt;
|- id=&amp;quot;piercing&amp;quot;&lt;br /&gt;
|- id=&amp;quot;lava_warrior&amp;quot;&lt;br /&gt;
| {{Hero Shard|Lava Warrior}} || Primary Attacks restore '''6-10''' Lava Power. || 12 || Chaos 2 || {{Valid for Lavamancer}} || {{Valid for Weapon}}&lt;br /&gt;
|- id=&amp;quot;piercing&amp;quot;&lt;br /&gt;
| {{Hero Shard|Piercing}} || Concussive Shots also fires a piercing shard dealing '''50-350%''' of Ability Power as damage, then explodes dealing '''25-225%''' of Ability Power as unresisted damage. || 20 || Chaos 2 || {{Valid for Huntress}} || {{Valid for Weapon}}&lt;br /&gt;
|- id=&amp;quot;power_of_the_knight&amp;quot;&lt;br /&gt;
| {{Hero Shard|Power Of The Knight}} || Increases the damage of Knight of the Abyss by '''4-40%'''. || 12 || Chaos 2 || {{Valid for AbyssLord}} || {{Valid for Gloves}}&lt;br /&gt;
|- id=&amp;quot;quake&amp;quot;&lt;br /&gt;
| {{Hero Shard|Quake}} || You have a '''10-30%''' chance when landing to deal '''50-250%''' of your Ability Power as earth damage to nearby enemies. || 20 || Chaos 2 || {{Valid for ALL}} || {{Valid for Boots}}&lt;br /&gt;
|- id=&amp;quot;sanctuary&amp;quot;&lt;br /&gt;
| {{Hero Shard|Sanctuary}} || Heroes inside the Arcane Bubble shield heal '''5-15'''% of their health per second during the duration of the bubble. || 10 || Chaos 2 || {{Valid for Adept}} || {{Valid for Gloves}}&lt;br /&gt;
|- id=&amp;quot;serpents_appeasement&amp;quot;&lt;br /&gt;
| {{Hero Shard|Serpent’s Appeasement}} || Increases Appeasement gained by '''60-300%'''. || 12 || Chaos 2 || {{Valid for Mystic}} || {{Valid for Helmet}}&lt;br /&gt;
|- id=&amp;quot;turtle_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Turtle Power}} || Increase Damage Protection while in Turtle Stance by '''1%-21%'''. || ? || Chaos 2 || {{Valid for Barbarian}} || {{Valid for Boots}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
 Chaos III=&lt;br /&gt;
[[File:Chaos_3_Shard_Pack_Icon.png|70px|center]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Shield&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Helmet&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Chest &lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Gloves&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Boots&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Relic&lt;br /&gt;
|- id=&amp;quot;boosted_grasp&amp;quot;&lt;br /&gt;
| {{Defense Shard|Boosted Grasp}} || Enemies move at '''90-60%''' speed when they are within the Boost Aura. || 10 || Chaos 3 || {{Valid for Monk}}{{Valid for Initiate}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;deadly_strikes&amp;quot;&lt;br /&gt;
| {{Defense Shard|Deadly Strikes}} || Increases the Defense Range of the affected tower by '''4-40%'''. || 12 || Chaos 3 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;drenched&amp;quot;&lt;br /&gt;
| {{Defense Shard|Drenched}} || After your Geyser Trap drenches an enemy, the next source of damages deals an additional '''3-35%''' damage. || 16 || Chaos 3 || {{Valid for Huntress}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;empowered_bolts&amp;quot;&lt;br /&gt;
| {{Defense Shard|Empowered Bolts}} || Ballista has a '''5-30%''' chance on hit to deal full damage to all targets pierced for the next '''10-40''' seconds. || 10 || Chaos 3 || {{Valid for Squire}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;empowered_frostbite&amp;quot;&lt;br /&gt;
| {{Defense Shard|Empowered Frostbite}} || Frostbite has a '''5-45%''' chance to freeze the target for '''1-7''' seconds. || 20 || Chaos 3 || {{Valid for Apprentice}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;empowering_blasphemy&amp;quot;&lt;br /&gt;
| {{Defense Shard|Empowering Blasphemy}} || Obelisk Hero Stat boost increased to '''10-50%''' and polymorph duration increased by '''1-6''' seconds. || 10 || Chaos 3 || {{Valid for Mystic}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;numerous_reflection&amp;quot;&lt;br /&gt;
| {{Defense Shard|Numerous Reflection}} || Increases the nodes of EV2’s Reflect Beam can sustain by '''1-6'''. || 5 || Chaos 3 || {{Valid for SeriesEV2}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;oil_spill&amp;quot;&lt;br /&gt;
| {{Defense Shard|Oil Spill}} || Gives oil geyser a '''5-30%''' chance to stun all enemies hit for '''2s'''. || 10 || Chaos 3 || {{Valid for Lavamancer}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;rain_of_oil&amp;quot;&lt;br /&gt;
| {{Defense Shard|Rain Of Oil}} || Skeletal Archer's Direct Command now oils enemies, slowing them by '''50%''' for '''2-12''' seconds. If an oiled enemy is hit by fire damage, the oil ignites, dealing '''20-600%''' of its Defense Power in fire damage over '''1-11''' seconds. || 20 || Chaos 3 || {{Valid for AbyssLord}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;shielding_guard&amp;quot;&lt;br /&gt;
| {{Defense Shard|Shielding Guard}} || When the affected tower takes damage, it has a '''5-25%''' chance to gain a shield for '''50-250%''' of it's Defense Health for '''5''' seconds. Does not work with Auras or Traps. || 20 || Chaos 3 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;abyss_knights_bargain&amp;quot;&lt;br /&gt;
| {{Hero Shard|Abyss Knight’s Bargain}} || Reduces the mana cost of Knight of the Abyss by '''4-40%'''. || 12 || Chaos 3 || {{Valid for AbyssLord}} || {{Valid for Helmet}}&lt;br /&gt;
|- id=&amp;quot;abyss_stone_attunement&amp;quot;&lt;br /&gt;
| {{Hero Shard|Abyss Stone Attunement}} || Reduces the mana cost of Abyss Stone by '''1-15%'''. || 14 || Chaos 3 || {{Valid for AbyssLord}} || {{Valid for Boots}}&lt;br /&gt;
|- id=&amp;quot;aerial_mastery&amp;quot;&lt;br /&gt;
| {{Hero Shard|Aerial Mastery}} || Increases Death From Above’s Duration by '''1-6''' seconds. || 10 || Chaos 3 || {{Valid for SeriesEV2}} || {{Valid for Boots}}&lt;br /&gt;
|- id=&amp;quot;betsys_curse&amp;quot;&lt;br /&gt;
| {{Hero Shard|Betsy’s Curse}} || Primary attacks leave a curse zone that reduces the damage enemies deal by '''5-25%.''' You can place up to '''3''' zones and each zones lasts '''20-100''' seconds. || 20 || Chaos 3 || {{Valid for Apprentice}}{{Valid for Adept}} || {{Valid for Weapon}}&lt;br /&gt;
|- id=&amp;quot;betsys_empowered_lightning&amp;quot;&lt;br /&gt;
| {{Hero Shard|Betsy’s Zapper}} || Every '''8''' seconds, secondary attacks spawn a lightning balldealing '''125-325%''' Ability Power as storm damage '''2.5''' times per second  for '''1''' seconds. || 20 || Chaos 3 || {{Valid for Monk}} || {{Valid for Weapon}}&lt;br /&gt;
|- id=&amp;quot;bewitching_hour&amp;quot;&lt;br /&gt;
| {{Hero Shard|Bewitching Hour}} || Each Snipe hit adds '''4-40%''' to the damage of the next Primary Attack hit. Stacks up to '''5''' times. || 12 || Chaos 3 || {{Valid for Gunwitch}} || {{Valid for Weapon}}&lt;br /&gt;
|- id=&amp;quot;big_boy&amp;quot;&lt;br /&gt;
| {{Hero Shard|Big Boy}} || The first Grav Bot placed will always be a Big Boy. Big Boy mines do an additional '''100-1100%'''  of hero Damage as damage to enemies in double the area. || 20 || Chaos 3 || {{Valid for SeriesEV2}} || {{Valid for Gloves}}&lt;br /&gt;
|- id=&amp;quot;cataclysm&amp;quot;&lt;br /&gt;
| {{Hero Shard|Cataclysm}} || Increases Eruption damage by '''4-40%'''. || 12 || Chaos 3 || {{Valid for Lavamancer}} || {{Valid for Chest}}&lt;br /&gt;
|- id=&amp;quot;channel&amp;quot;&lt;br /&gt;
| {{Hero Shard|Channel}} || Restores '''1-15''' of your ability resources every '''5''' seconds. || 14 || Chaos 3 || {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for Initiate}}{{Valid for AbyssLord}}{{Valid for Adept}} || {{Valid for Helmet}}&lt;br /&gt;
|- id=&amp;quot;corruptions_bargain&amp;quot;&lt;br /&gt;
| {{Hero Shard|Corruption’s Bargain}} || When this shard is fully upgraded, Dryad's Blessing costs no celestial power in purification form and costs '''1''' celestial power power per second instead of '''2''' in corruption form. || 10 || Chaos 3 || {{Valid for Dryad}} || {{Valid for Chest}}&lt;br /&gt;
|- id=&amp;quot;corruptions_blessing&amp;quot;&lt;br /&gt;
| {{Hero Shard|Corruption’s Blessing}} || Damage of Dryad's Blessing is increase by '''4-40%''' in corrupt form. || 12 || Chaos 3 || {{Valid for Dryad}} || {{Valid for Boots}}&lt;br /&gt;
|- id=&amp;quot;fight_me_not&amp;quot;&lt;br /&gt;
| {{Hero Shard|Fight Me Not}} || Defenses will deal '''5-25%''' more damage to enemies targetting the Squire. || 20 || Chaos 3 || {{Valid for Squire}} || {{Valid for Chest}}&lt;br /&gt;
|- id=&amp;quot;jackpot&amp;quot;&lt;br /&gt;
| {{Hero Shard|Jackpot}} || You have a '''2-10%''' chance when picking up gold to quadruple the amaunt. || 8 || Chaos 3 || {{Valid for ALL}} || {{Valid for Chest}}&lt;br /&gt;
|- id=&amp;quot;lava_floor&amp;quot;&lt;br /&gt;
| {{Hero Shard|Lava Floor}} || Eruption spawns a lava field dealing '''150-1150%''' Ability Power as Fire magic damage each second for '''5s'''. || 20 || Chaos 3 || {{Valid for Lavamancer}} || {{Valid for Weapon}}&lt;br /&gt;
|- id=&amp;quot;oil_slick&amp;quot;&lt;br /&gt;
| {{Hero Shard|Oil Slick}} || Increases the duration of oil flask by '''1-9%'''. || 8 || Chaos 3 || {{Valid for Huntress}} || {{Valid for Gloves}}&lt;br /&gt;
|- id=&amp;quot;overwhelm&amp;quot;&lt;br /&gt;
| {{Hero Shard|Overwhelm}} || Your primary attacks have a '''7-15%''' chance to stun enemies for '''1-3''' seconds. || 8 || Chaos 3 || {{Valid for ALL}} || {{Valid for Weapon}}&lt;br /&gt;
|- id=&amp;quot;overwhelming_buster&amp;quot;&lt;br /&gt;
| {{Hero Shard|Overwhelming Buster}} || Adds '''0.5-4.5s''' to Blunder Broom Buster duration. || 8 || Chaos 3 || {{Valid for Gunwitch}} || {{Valid for Weapon}}&lt;br /&gt;
|- id=&amp;quot;thunderwave&amp;quot;&lt;br /&gt;
| {{Hero Shard|Thunderwave}} || Arc Lightning deals '''X-1250%''' Ability Power as damage to all enemies around you. || 20 || Chaos 3 || {{Valid for Adept}} || {{Valid for Chest}}&lt;br /&gt;
|- id=&amp;quot;tormented_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Tormented Power}} || Increases Dark Torment damage by '''4-40%'''. || 12 || Chaos 3 || {{Valid for Mystic}} || {{Valid for Gloves}}&lt;br /&gt;
|- id=&amp;quot;echoing_shout&amp;quot;&lt;br /&gt;
| {{Hero Shard|Echoing Shout}} || Increases the duration of Staggering Shout debuffs by 0.5s-4.5s. || 10 || Chaos 3 || {{Valid for Barbarian}} || {{Valid for Helmet}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
 Chaos IV=&lt;br /&gt;
[[File:Chaos_4_Shard_Pack_Icon.png|70px|center]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Shield&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Helmet&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Chest &lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Gloves&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Boots&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Relic&lt;br /&gt;
|- id=&amp;quot;defense_rate&amp;quot;&lt;br /&gt;
| {{Defense Shard|Defense Rate}} || Increases the Attack Rate of the affected tower by '''9-33%'''. || 12 || Chaos 4 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;earth_toss&amp;quot;&lt;br /&gt;
| {{Defense Shard|Earth Toss}} || Earthshatter tower has a '''28-100%''' chance on hit to knock targets into the air. || 18 || Chaos 4 || {{Valid for Apprentice}}{{Valid for Adept}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;empowering_flames&amp;quot;&lt;br /&gt;
| {{Defense Shard|Empowering Flames}} || Flame Aura increases the damage of heroes standing inside it by '''5-25%'''. || 20 || Chaos 4 || {{Valid for Monk}}{{Valid for Initiate}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;explosive_surprise&amp;quot;&lt;br /&gt;
| {{Defense Shard|Explosive Surprise}} || Geyser Trap has a '''10-50%''' chance to fire an exploding shard dealing '''200-1200%''' Defense Power as damage in an area. || 20 || Chaos 4 || {{Valid for Huntress}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;lateral_blast&amp;quot;&lt;br /&gt;
| {{Defense Shard|Lateral Blast}} || Volcano attacks spawn three random meteors that drop nearby, each dealing '''750-2250%''' Defense Power as magical Fire damage. || 20 || Chaos 4 || {{Valid for Lavamancer}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;power_transfer&amp;quot;&lt;br /&gt;
| {{Defense Shard|Power Transfer}} || Increases the Defense Crit Chance of the affected tower by '''4-30%''' and reduces the Defense Power by -10%. || 14 || Chaos 4 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;puncturing_bolts&amp;quot;&lt;br /&gt;
| {{Defense Shard|Puncturing Bolts}} || Ballista can now pierce an additional '''1-4''' targets. || 6 || Chaos 4 || {{Valid for Squire}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;sandstorm_warrior&amp;quot;&lt;br /&gt;
| {{Defense Shard|Sandstorm Warrior}} || The Snaking Sands sandstorm increases Hero Damage and Ability Power by '''101-125%''' for '''1-25''' seconds. || 12 || Chaos 4 || {{Valid for Mystic}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;abyssal_mandate&amp;quot;&lt;br /&gt;
| {{Hero Shard|Abyssal Mandate}} || Reduces the mana cost of Direct Command by '''4-40%'''. || 12 || Chaos 4 || {{Valid for AbyssLord}} || {{Valid for Chest}}&lt;br /&gt;
|- id=&amp;quot;arc_shielding&amp;quot;&lt;br /&gt;
| {{Hero Shard|Arc Shielding}} || Arc Lightning places a shield on you lasting 20 seconds and absorbing '''180-780%''' Ability Power of damage. Enemies that hit the shield are damaged for a total of '''200-1000%''' of your Ability Power over 3 seconds. || 20 || Chaos 4 || {{Valid for Adept}} || {{Valid for Helmet}}&lt;br /&gt;
|- id=&amp;quot;beacon_of_the_storm&amp;quot;&lt;br /&gt;
| {{Hero Shard|Beacon Of The Storm}} || Once per second your primary attack spawns a lightning ball that deals '''10-50%''' of your Hero Damage as storm damage. Bounces up to '''3''' times. || 20 || Chaos 4 || {{Valid for ALL}} || {{Valid for Gloves}}&lt;br /&gt;
|- id=&amp;quot;betsys_empowered_beam&amp;quot;&lt;br /&gt;
| {{Hero Shard|Betsy’s Empowered Beam}} || Primary attacks fire a piercing sonic projectile that deals '''105-150%''' Hero Damage as magical damage. || 15 || Chaos 4 || {{Valid for Squire}} || {{Valid for Weapon}}&lt;br /&gt;
|- id=&amp;quot;call_of_the_kobold&amp;quot;&lt;br /&gt;
| {{Hero Shard|Call Of The Kobold}} || Defeating an enemy grants a charge. Secondary attacks consume charges and shoots a firework at your target for '''20%-320%''' of your ability power. || 20 || Chaos 4 || {{Valid for Monk}}{{Valid for Initiate}} || {{Valid for Weapon}}&lt;br /&gt;
|- id=&amp;quot;caustic_oil&amp;quot;&lt;br /&gt;
| {{Hero Shard|Caustic Oil}} || Increases the damage of Oil Flask by '''4-40%'''. || 12 || Chaos 4 || {{Valid for Huntress}} || {{Valid for Gloves}}&lt;br /&gt;
|- id=&amp;quot;celestial_attunement&amp;quot;&lt;br /&gt;
| {{Hero Shard|Celestial Attunement}} || The dyrad can hold '''1-4''' more stacks of starfall. || 6 || Chaos 4 || {{Valid for Dryad}} || {{Valid for Helmet}}&lt;br /&gt;
|- id=&amp;quot;charge_blast_v2&amp;quot;&lt;br /&gt;
| {{Hero Shard|Charge Blast V2}} || Reduces the cost of EV2’s secondary attacks by '''5-95%'''. || 18 || Chaos 4 || {{Valid for SeriesEV2}} || {{Valid for Weapon}}&lt;br /&gt;
|- id=&amp;quot;darkest_syphon&amp;quot;&lt;br /&gt;
| {{Hero Shard|Darkest Syphon}} || Increases the angle of Dark Syphon by '''3-30'''. || 9 || Chaos 4 || {{Valid for AbyssLord}} || {{Valid for Chest}}&lt;br /&gt;
|- id=&amp;quot;electric_retribution&amp;quot;&lt;br /&gt;
| {{Hero Shard|Electric Retribution}} || When you take damage, you have a '''2-25%''' chance of dealing '''125-450%''' of your Armour as storm damage to your attacker. || 20 || Chaos 4 || {{Valid for ALL}} || {{Valid for Helmet}}&lt;br /&gt;
|- id=&amp;quot;enduring_drop&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enduring Drop}} || Increases Book Drop duration by '''0.5-7.5s'''. || 14 || Chaos 4 || {{Valid for Gunwitch}} || {{Valid for Helmet}}&lt;br /&gt;
|- id=&amp;quot;enduring_lash&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enduring Lash}} || Increases Lash Out poison duration by '''0.5-4.5''' s. || 8 || Chaos 4 || {{Valid for Mystic}} || {{Valid for Weapon}}&lt;br /&gt;
|- id=&amp;quot;fan_of_knights&amp;quot;&lt;br /&gt;
| {{Hero Shard|Fan Of Knights}} || Skeletal Knight also fires two additional Knights that deal '''20-500%''' of your Ability Power in damage. || 20 || Chaos 4 || {{Valid for AbyssLord}} || {{Valid for Gloves}}&lt;br /&gt;
|- id=&amp;quot;freeze_buster&amp;quot;&lt;br /&gt;
| {{Hero Shard|Freeze Buster}} || Blunder Broom Buster has a '''1-5%''' chance to also freeze enemies for '''1-4s''', allowing them to be shattered by Crushing damage. || 10 || Chaos 4 || {{Valid for Gunwitch}} || {{Valid for Weapon}}&lt;br /&gt;
|- id=&amp;quot;frozen_core&amp;quot;&lt;br /&gt;
| {{Hero Shard|Frozen Core}} || Increases Ice Needle damage by '''4-40%'''. || 12 || Chaos 4 || {{Valid for Gunwitch}} || {{Valid for Helmet}}&lt;br /&gt;
|- id=&amp;quot;hemolytic_poison&amp;quot;&lt;br /&gt;
| {{Hero Shard|Hemolytic Poison}} || Lashout cooldown increased to '''200-160%''' of what it was but allows it to stack '''0-2''' times and increases its duration by '''3-7''' seconds. || 20 || Chaos 4 || {{Valid for Mystic}} || {{Valid for Weapon}}&lt;br /&gt;
|- id=&amp;quot;inspiring_strikes&amp;quot;&lt;br /&gt;
| {{Hero Shard|Inspiring Strikes}} || Primary attacks reduce the cooldown of your abilities by '''-0.1-0.3''' seconds. || 4 || Chaos 4 || {{Valid for ALL}} || {{Valid for Weapon}}&lt;br /&gt;
|- id=&amp;quot;insulated_decoy&amp;quot;&lt;br /&gt;
| {{Hero Shard|Insulated Decoy}} || Decreases heat generated from Death from Above by '''4-40%'''. || 12 || Chaos 4 || {{Valid for SeriesEV2}} || {{Valid for Boots}}&lt;br /&gt;
|- id=&amp;quot;lets_rock&amp;quot;&lt;br /&gt;
| {{Hero Shard|Let’s Rock}} || Activating Harden/Inflame gives the Lavamancer a shield lasting for '''6-30''' seconds that absorbs '''20-140%''' Hero Health incoming damage. || 12 || Chaos 4 || {{Valid for Lavamancer}} || {{Valid for Chest}}&lt;br /&gt;
|- id=&amp;quot;manabombs_aid&amp;quot;&lt;br /&gt;
| {{Hero Shard|Manabomb’s Aid}} || Manabomb places a shield on you that lasts '''20''' seconds that absorbs '''150-750%''' of your Ability Power Stat. Enemies that hit the shield are burned for a total of '''150-550%''' of your Ability Power over '''3''' seconds. || 20 || Chaos 4 || {{Valid for Apprentice}} || {{Valid for Weapon}}&lt;br /&gt;
|- id=&amp;quot;marking_bubble&amp;quot;&lt;br /&gt;
| {{Hero Shard|Marking Bubble}} || Arcane Bubble will place a Mark on all enemies in the initial spawn area and increases Mark count '''1-6'''. || 5 || Chaos 4 || {{Valid for Adept}} || {{Valid for Boots}}&lt;br /&gt;
|- id=&amp;quot;mine_blast_radius&amp;quot;&lt;br /&gt;
| {{Hero Shard|Mine Blast Radius}} || Anti Gravity Bots damage radius increased by '''4-40%'''. || 12 || Chaos 4 || {{Valid for SeriesEV2}} || {{Valid for Chest}}&lt;br /&gt;
|- id=&amp;quot;piercing_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Piercing Power}} || Increases the damage of Piercing Shot by '''4-40%'''. || 12 || Chaos 4 || {{Valid for Huntress}} || {{Valid for Chest}}&lt;br /&gt;
|- id=&amp;quot;shroom_bloom&amp;quot;&lt;br /&gt;
| {{Hero Shard|Shroom Bloom}} || The mushrooms created by Powder Toss last '''1-6''' seconds longer. || 10 || Chaos 4 || {{Valid for Dryad}} || {{Valid for Gloves}}&lt;br /&gt;
|- id=&amp;quot;shroom_gloom&amp;quot;&lt;br /&gt;
| {{Hero Shard|Shroom Gloom}} || Slow intensity of Powder Toss in Purification Form increased by '''4-40%'''. || 12 || Chaos 4 || {{Valid for Dryad}} || {{Valid for Gloves}}&lt;br /&gt;
|- id=&amp;quot;smashing_fists&amp;quot;&lt;br /&gt;
| {{Hero Shard|Smashing Fists}} || Pole Smash or Chi Stomp spawns a Fist dealing '''20-220%''' Ability Power as damage. After a short delay, another Fist emerges dealing '''20-420%''' Ability Power as damage. || 20 || Chaos 4 || {{Valid for Monk}}{{Valid for Initiate}} || {{Valid for Weapon}}&lt;br /&gt;
|- id=&amp;quot;draining_strikes&amp;quot;&lt;br /&gt;
| {{Hero Shard|Draining Strikes}} || Increase the healing from Siphon Stance by '''5%-25%'''. || ? || Chaos 4 || {{Valid for Barbarian}} || {{Valid for Helmet}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-| &lt;br /&gt;
Chaos V=&lt;br /&gt;
[[File:Chaos_5_Shard_Pack_Icon.png|70px|center]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Shield&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Helmet&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Chest &lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Gloves&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Boots&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Relic&lt;br /&gt;
|- id=&amp;quot;boosted_blockade&amp;quot;&lt;br /&gt;
| {{Defense Shard|Boosted Blockade}} || Boost Aura increases blockade health by '''2-20%'''. || 12 || Chaos 5 || {{Valid for Monk}}{{Valid for Initiate}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;cthulus_influence&amp;quot;&lt;br /&gt;
| {{Defense Shard|Cthulu’s Influence}} || While under the effects of corruption, Angry Nimbus has a '''3-27%''' chance to charm enemies for '''1-7''' seconds. || 12 || Chaos 5 || {{Valid for Dryad}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;explosive_arrows&amp;quot;&lt;br /&gt;
| {{Defense Shard|Explosive Arrows}} || Skeletal Archers have a '''15-30%''' chance on hit to fire an explosive arrow dealing an additional '''150-450%''' of their Defense Power in damage. || 20 || Chaos 5 || {{Valid for AbyssLord}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;explosive_guard&amp;quot;&lt;br /&gt;
| {{Defense Shard|Explosive Guard}} || When the affected tower takes damage, it has '''3-35%''' chance to trigger an explosion and deal '''140-500%''' of its Defense Health as damage to nearby enemies. Does not work with Auras or Traps. This does not destroy the tower. || 18 || Chaos 5 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;explosive_poison&amp;quot;&lt;br /&gt;
| {{Defense Shard|Explosive Poison}} || If an enemy poisoned by the Poison Dart Tower is killed , it detonates dealing '''10%-150%''' of the tower’s damage stat as damage in a small area around the enemy. || 20 || Chaos 5 || {{Valid for Huntress}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;fire_for_effect&amp;quot;&lt;br /&gt;
| {{Defense Shard|Fire For Effect}} || Your explosive Trap has a '''15-45%''' chance to detonate twice without consuming an additional charge. || 20 || Chaos 5 || {{Valid for Huntress}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;frosty_beams&amp;quot;&lt;br /&gt;
| {{Defense Shard|Frosty Beams}} || 25% chance for Proton Node to freeze all enemies it touches for '''1-2''' seconds. || 20 || Chaos 5 || {{Valid for SeriesEV2}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;frosty_bind&amp;quot;&lt;br /&gt;
| {{Defense Shard|Frosty Bind}} || Frostbite slow strength increased by '''1-10%'''. || 12 || Chaos 5 || {{Valid for Apprentice}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;heavy_cannonball&amp;quot;&lt;br /&gt;
| {{Defense Shard|Heavy Cannonball}} || Cannonball tower has a '''5-20%''' chance to spawn a heavy cannonball that pierces up to '''1-10''' target(s) stunning them for '''1-2''' second and dealing '''120-1250%''' of the Cannonball tower's damage. || 20 || Chaos 5 || {{Valid for Squire}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;split_vipers&amp;quot;&lt;br /&gt;
| {{Defense Shard|Split Vipers}} || Sand Viper may target up to '''1-2''' additional enemies, but has '''40-20%''' less Defense Power and does not ramp-up damage. || 10 || Chaos 5 || {{Valid for Mystic}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;vampiric_empowerment&amp;quot;&lt;br /&gt;
| {{Defense Shard|Vampiric Empowerment}} || Increases the Defense Power of the affected tower by '''4-60%''' of its Defense Health. || 14 || Chaos 5 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;volcanic_shock&amp;quot;&lt;br /&gt;
| {{Defense Shard|Volcanic Shock}} || Volcano has a '''2-20%''' chance to stun all enemies hit for '''1-2.8s'''. || 12 || Chaos 5 || {{Valid for Lavamancer}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;anti_air&amp;quot;&lt;br /&gt;
| {{Hero Shard|Anti Air}} || Deals '''4-40%''' additional damage to flying enemies. || 12 || Chaos 5 || {{Valid for ALL}} || {{Valid for Weapon}}&lt;br /&gt;
|- id=&amp;quot;betsy_cluster_nades&amp;quot;&lt;br /&gt;
| {{Hero Shard|Betsy Cluster Nades}} || When attacking flying enemies, you have a '''10-50%''' chance on hit to drop a bomb beneath them that deals '''110-310%''' of your Ability Power stat an Damage in a small area. || 20 || Chaos 5 || {{Valid for ALL}} || {{Valid for Weapon}}&lt;br /&gt;
|- id=&amp;quot;burning_strikes&amp;quot;&lt;br /&gt;
| {{Hero Shard|Burning Strikes}} || 2-20% chance on hit to burn target for '''20-180%''' of your Hero Damage stat as magical fire damage each second for '''1-5''' seconds. || 20 || Chaos 5 || {{Valid for ALL}} || {{Valid for Weapon}}&lt;br /&gt;
|- id=&amp;quot;chi_burst&amp;quot;&lt;br /&gt;
| {{Hero Shard|Chi Burst}} || Increases Talisman of Empowerment's Critical Damage boost by '''2-20%'''. || 12 || Chaos 5 || {{Valid for Initiate}} || {{Valid for Helmet}}&lt;br /&gt;
|- id=&amp;quot;corruptions_embrace&amp;quot;&lt;br /&gt;
| {{Hero Shard|Corruption’s Embrace}} || Starfall damage is increased by '''4-40%''' in corrupt form. || 12 || Chaos 5 || {{Valid for Dryad}} || {{Valid for Helmet}}&lt;br /&gt;
|- id=&amp;quot;debilitating_madness&amp;quot;&lt;br /&gt;
| {{Hero Shard|Debilitating Madness}} || Call to Madness increase the target's damage taken by '''3-45%'''. || 14 || Chaos 5 || {{Valid for Mystic}} || {{Valid for Gloves}}&lt;br /&gt;
|- id=&amp;quot;drenching_broomnado&amp;quot;&lt;br /&gt;
| {{Hero Shard|Drenching Broomnado}} || Broom Nado damage increased by '''4-40%''' and its hits have '''1-25%''' chance to drench enemies and slow them by '''30%''' for '''1-5''' seconds. || 12 || Chaos 5 || {{Valid for Gunwitch}} || {{Valid for Chest}}&lt;br /&gt;
|- id=&amp;quot;empowered_beam&amp;quot;&lt;br /&gt;
| {{Hero Shard|Empowered Beam}} || After the Sword Beam collides with '''5''' targets, it spawns an additional Sword Beam that travels in the same direction as the first dealing '''125-425%''' of your Ability Power stat as damage to each target hit. After colliding with '''5''' targets it returns to the Squire dealing '''125-425%''' of your Ability Power stat as damage in an area around Squire. || 20 || Chaos 5 || {{Valid for Squire}} || {{Valid for Weapon}}&lt;br /&gt;
|- id=&amp;quot;enduring_provocation&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enduring Provocation}} || Provoke lasts an additional '''0.5-7.5''' seconds. || 14 || Chaos 5 || {{Valid for Squire}} || {{Valid for Shield}}&lt;br /&gt;
|- id=&amp;quot;flaming_knight&amp;quot;&lt;br /&gt;
| {{Hero Shard|Flaming Knight}} || Knight of the Abyss is now imbued with fire, causing enemies hit to burn for '''50-500%''' of your Ability Power in fire damage over '''5''' seconds. || 18 || Chaos 5 || {{Valid for AbyssLord}} || {{Valid for Weapon}}&lt;br /&gt;
|- id=&amp;quot;heroic_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Heroic Power}} || Increases Heroic Wave’s hero damage boost by '''4-40%'''. || 12 || Chaos 5 || {{Valid for Monk}} || {{Valid for Chest}}&lt;br /&gt;
|- id=&amp;quot;madness_embrace&amp;quot;&lt;br /&gt;
| {{Hero Shard|Madness’ Embrace}} || Increases Call to Madness duration by '''0.5-7.5s'''. || 14 || Chaos 5 || {{Valid for Mystic}} || {{Valid for Weapon}}&lt;br /&gt;
|- id=&amp;quot;mana_leech&amp;quot;&lt;br /&gt;
| {{Hero Shard|Mana Leech}} || Dark Syphon drains '''4-40%''' additional mana. || 12 || Chaos 5 || {{Valid for AbyssLord}} || {{Valid for Gloves}}&lt;br /&gt;
|- id=&amp;quot;manabomb_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Manabomb Power}} || Increases the damage of Manabomb by '''4-40%'''. || 12 || Chaos 5 || {{Valid for Apprentice}} || {{Valid for Gloves}}&lt;br /&gt;
|- id=&amp;quot;meteor_rain&amp;quot;&lt;br /&gt;
| {{Hero Shard|Meteor Rain}} || Manabomb opens a portal overhead that spawns meteor that deal '''30-550%''' of your Ability Power stat as damage to enemies they affect. || 20 || Chaos 5 || {{Valid for Apprentice}} || {{Valid for Weapon}}&lt;br /&gt;
|- id=&amp;quot;mine_blast_damage&amp;quot;&lt;br /&gt;
| {{Hero Shard|Mine Blast Damage}} || Anti-Gravity Bot damage increased by '''3-39%'''. || 12 || Chaos 5 || {{Valid for SeriesEV2}} || {{Valid for Weapon}}&lt;br /&gt;
|- id=&amp;quot;mine_heat_compensator&amp;quot;&lt;br /&gt;
| {{Hero Shard|Mine Heat Compensator}} || The cost of EV2’s Anti Gravity Bots is reduced by '''4-40%'''. || 12 || Chaos 5 || {{Valid for SeriesEV2}} || {{Valid for Chest}}&lt;br /&gt;
|- id=&amp;quot;molten_charge_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Molten Charge Power}} || Increases Molten Charge damage by '''4-40%'''. || 12 || Chaos 5 || {{Valid for Lavamancer}} || {{Valid for Weapon}}&lt;br /&gt;
|- id=&amp;quot;molten_stun&amp;quot;&lt;br /&gt;
| {{Hero Shard|Molten Stun}} || Increases Molten Charge stun duration by '''0.5-4.5s'''. || 8 || Chaos 5 || {{Valid for Lavamancer}} || {{Valid for Weapon}}&lt;br /&gt;
|- id=&amp;quot;one_with_chi&amp;quot;&lt;br /&gt;
| {{Hero Shard|One With Chi}} || Increases the damage of Chi Blast by '''4-40%'''. || 12 || Chaos 5 || {{Valid for Monk}} || {{Valid for Gloves}}&lt;br /&gt;
|- id=&amp;quot;poison_leaves&amp;quot;&lt;br /&gt;
| {{Hero Shard|Poison Leaves}} || Dryad’s poison attacks deal '''2-20%''' more damage. || 12 || Chaos 5 || {{Valid for Dryad}} || {{Valid for Weapon}}&lt;br /&gt;
|- id=&amp;quot;read_or_die&amp;quot;&lt;br /&gt;
| {{Hero Shard|Read Or Die}} || Scatter Sweep and Broom Vault have an '''1-21%''' chance to transmogrify enemies into books for '''3s'''. Transmogrified enemies take increased damage. || 10 || Chaos 5 || {{Valid for Gunwitch}} || {{Valid for Gloves}}&lt;br /&gt;
|- id=&amp;quot;scatter_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Scatter Power}} || Increases Scatter Sweep damage by '''4-40%'''. || 12 || Chaos 5 || {{Valid for Gunwitch}} || {{Valid for Chest}}&lt;br /&gt;
|- id=&amp;quot;maelstrom&amp;quot;&lt;br /&gt;
| {{Hero Shard|Maelstrom}} || While Lightning Stance is active, the Barbarian's attacks have a '''5%-25%''' chance to drench enemies, stunning them for '''1.5s-3.5s.''' || ? || Chaos 5 || {{Valid for Barbarian}} || {{Valid for Weapon}}&lt;br /&gt;
|- id=&amp;quot;talon_strike&amp;quot;&lt;br /&gt;
| {{Hero Shard|Talon Strike}} || Hawk Strike now stuns for '''2s-4.5'''. || ? || Chaos 5 || {{Valid for Barbarian}} || {{Valid for Weapon}}&lt;br /&gt;
|- id=&amp;quot;thunderbolts_and_lightning&amp;quot;&lt;br /&gt;
| {{Hero Shard|Thunderbolts and Lightning}} || Increases the damage of Arc Lightning by '''4-40%'''. || 12 || Chaos 5 || {{Valid for Adept}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
 Chaos VI=&lt;br /&gt;
[[File:Chaos_6_Shard_Pack_Icon.png|70px|center]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Shield&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Helmet&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Chest &lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Gloves&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Boots&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Relic&lt;br /&gt;
|- id=&amp;quot;boosted_beam&amp;quot;&lt;br /&gt;
| {{Defense Shard|Boosted Beam}} || Increases the power of the Buff Beam by '''22-39%'''. || 18 || Chaos 6 || {{Valid for SeriesEV2}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;boosted_power&amp;quot;&lt;br /&gt;
| {{Defense Shard|Boosted Power}} || Increases the power of the Boost Aura by '''2-20%'''. || 18 || Chaos 6 || {{Valid for Monk}}{{Valid for Initiate}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;colossal_fissure&amp;quot;&lt;br /&gt;
| {{Defense Shard|Colossal Fissure}} || Your Colossus' Direct Command now rips the earth unleashing a fissure that lingers and deals '''50-2050%''' of your Ability Power in damage over '''6''' seconds, but increases the mana cost of Direct Command by '''30-70%.''' Usable once every '''60''' seconds. || 20 || Chaos 6 || {{Valid for AbyssLord}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;enhanced_poison&amp;quot;&lt;br /&gt;
| {{Defense Shard|Enhanced Poison}} || Increases the rate of the Poison Dart Tower's poison by '''4-40%'''. || 12 || Chaos 6 || {{Valid for Huntress}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;flaming_death&amp;quot;&lt;br /&gt;
| {{Defense Shard|Flaming Death}} || EV2’s mega death laser sets enemies it hits on fire dealing '''50-2''',050% of EV2’s Ability Power stat as damage over '''10''' seconds. || 20 || Chaos 6 || {{Valid for SeriesEV2}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;frosty_power&amp;quot;&lt;br /&gt;
| {{Defense Shard|Frosty Power}} || Frostbite tower passes '''10-50%''' of its Defense Power stat to defenses within its frost aura. || 20 || Chaos 6 || {{Valid for Apprentice}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;health_pylon&amp;quot;&lt;br /&gt;
| {{Defense Shard|Health Pylon}} || Increases the Defense Health of nearby defenses to '''102-130%.''' Note: Requires a Blockade but this shard does not buff the Blockade that equips this shard. || 20 || Chaos 6 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;mark_targets&amp;quot;&lt;br /&gt;
| {{Defense Shard|Mark Targets}} || This defence has a '''5-45%''' chance to place an Apprentice Mark on its target. || 20 || Chaos 6 || {{Valid for Apprentice}}{{Valid for Adept}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;megarock&amp;quot;&lt;br /&gt;
| {{Defense Shard|Megarock}} || Volcano launches a huge rock dealing '''1000-4000%''' Defense Power damage once every '''3''' volleys. || 20 || Chaos 6 || {{Valid for Lavamancer}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;serpent_gods_protection&amp;quot;&lt;br /&gt;
| {{Defense Shard|Serpent God’s Protection}} || Towers and Blockades near the Obelisk take '''-1%''' to '''-10%''' damage. || 9 || Chaos 6 || {{Valid for Mystic}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;sharpened_spikes&amp;quot;&lt;br /&gt;
| {{Defense Shard|Sharpened Spikes}} || Blockade has a '''2-30%''' chance to stun enemies hit for '''1-3''' seconds. || 14 || Chaos 6 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;brain_of_confusion&amp;quot;&lt;br /&gt;
| {{Hero Shard|Brain Of Confusion}} || When you take damage you have a '''3-15%''' chance to confuse nearby enemies for '''3''' seconds. This effect has a '''15''' second cooldown. || 12 || Chaos 6 || {{Valid for ALL}} || {{Valid for Helmet}}&lt;br /&gt;
|- id=&amp;quot;explosive_finale&amp;quot;&lt;br /&gt;
| {{Hero Shard|Explosive Finale}} || Upon completion, the Arcane Bubble explodes dealing '''X-2000%''' Ability Power damage to all enemies in and around the bubble. || 20 || Chaos 6 || {{Valid for Adept}} || {{Valid for Helmet}}&lt;br /&gt;
|- id=&amp;quot;flaming_retribution&amp;quot;&lt;br /&gt;
| {{Hero Shard|Flaming Retribution}} || When you take damage, you have a '''2-20%''' chance of dealing '''125-425%''' of your Armor as fire damage to your attacker. || 20 || Chaos 6 || {{Valid for ALL}} || {{Valid for Gloves}}&lt;br /&gt;
|- id=&amp;quot;heat_dispenser_module&amp;quot;&lt;br /&gt;
| {{Hero Shard|Heat Dispenser Module}} || EV2 upgrades her gun with a new heat dispenser module that drains '''4-40%''' more heat with each primary attack. || 12 || Chaos 6 || {{Valid for SeriesEV2}} || {{Valid for Weapon}}&lt;br /&gt;
|- id=&amp;quot;howling_feast&amp;quot;&lt;br /&gt;
| {{Hero Shard|Howling Feast}} || Your Primary attacks generate '''1''' Feast stack, while at '''10''' stacks, increase your Hero Damage by '''2-30%.''' One stack wears off every '''3''' seconds. || 14 || Chaos 6 || {{Valid for Dryad}}{{Valid for Squire}} || {{Valid for Weapon}}&lt;br /&gt;
|- id=&amp;quot;molten_core_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Molten Core Power}} || Increases Molten Core damage by '''4-40%'''. || 12 || Chaos 6 || {{Valid for Lavamancer}} || {{Valid for Gloves}}&lt;br /&gt;
|- id=&amp;quot;nightmare_fuel&amp;quot;&lt;br /&gt;
| {{Hero Shard|Nightmare Fuel}} || Enemies affected by Lash Out poison take '''20-320%''' Hero Damage as magical damage when hit by Dark Torment. || 20 || Chaos 6 || {{Valid for Mystic}} || {{Valid for Weapon}}&lt;br /&gt;
|- id=&amp;quot;pole_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Pole Power}} || Increases the damage of Pole Smash or Chi Stomp by '''4-40%'''. || 12 || Chaos 6 || {{Valid for Monk}}{{Valid for Initiate}} || {{Valid for Gloves}}&lt;br /&gt;
|- id=&amp;quot;power_of_storms&amp;quot;&lt;br /&gt;
| {{Hero Shard|Power Of Storms}} || You have a '''4-10%''' chance on hit to restore '''20''' mana per second for '''1-3''' seconds. '''10''' seconds cooldown. || 12 || Chaos 6 || {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for Initiate}}{{Valid for AbyssLord}}{{Valid for Adept}} || {{Valid for Helmet}}&lt;br /&gt;
|- id=&amp;quot;scatter_striker&amp;quot;&lt;br /&gt;
| {{Hero Shard|Scatter Striker}} || Increases the range of Scatter Sweep by '''4-40%'''. || 12 || Chaos 6 || {{Valid for Gunwitch}} || {{Valid for Weapon}}&lt;br /&gt;
|- id=&amp;quot;shattering_stones&amp;quot;&lt;br /&gt;
| {{Hero Shard|Shattering Stones}} || After an Abyss Stone expires, it detonates dealing '''40-400%''' of your Ability Power as crushing damage to nearby enemies. || 18 || Chaos 6 || {{Valid for AbyssLord}} || {{Valid for Boots}}&lt;br /&gt;
|- id=&amp;quot;snipe_critical_strike&amp;quot;&lt;br /&gt;
| {{Hero Shard|Snipe Critical Strike}} || Increases the Crit Chance of Snipe by '''2-30%'''. || 14 || Chaos 6 || {{Valid for Gunwitch}} || {{Valid for Weapon}}&lt;br /&gt;
|- id=&amp;quot;unholy_fire&amp;quot;&lt;br /&gt;
| {{Hero Shard|Unholy Fire}} || Blocking unleashes flames that deal '''150-750%''' of your ability power stat as damage to enemies in a cone in front of the hero at a rate of twice per second. || 20 || Chaos 6 || {{Valid for Squire}} || {{Valid for Shield}}&lt;br /&gt;
|- id=&amp;quot;boiling_blood&amp;quot;&lt;br /&gt;
| {{Hero Shard|Boiling Blood}} || Causes the Barbarian to take '''20%-2%''' of his Max Health as damage, every 5s during combat phase gaining Fury. || 18 || Chaos 6 || {{Valid for Barbarian}} || {{Valid for Chest}}&lt;br /&gt;
|- id=&amp;quot;shellshock&amp;quot;&lt;br /&gt;
| {{Hero Shard|Shellshock}} || While Turtle Stance is active the Barbarian's attacks wither enemies hit for '''3-13''' seconds reducing their damage to '''75%-35%'''. || 18 || Chaos 6 || {{Valid for Barbarian}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
 Chaos VII=&lt;br /&gt;
[[File:Chaos_7_Shard_Pack_Icon.png|70px|center]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Shield&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Helmet&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Chest &lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Gloves&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Boots&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Relic&lt;br /&gt;
|- id=&amp;quot;glacier&amp;quot;&lt;br /&gt;
| {{Defense Shard|Glacier}} || Every 10 attacks, Hailstorm Tower fires an icy boulder that explodes on impact dealing '''750-2750%''' Defense Power as damage in a small area. || 20 || Chaos 7 || {{Valid for Adept}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;manufacturers_overcharge&amp;quot;&lt;br /&gt;
| {{Defense Shard|Manufacturer’s Overcharge}} || Weapon Manufacturer charges '''4-40%''' faster. || 12 || Chaos 7 || {{Valid for SeriesEV2}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;node_increase&amp;quot;&lt;br /&gt;
| {{Defense Shard|Node Increase}} || EV2 can create '''1-4''' extra node(s) in any single Weapon Manufacturer chain. || 6 || Chaos 7 || {{Valid for SeriesEV2}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;obelisk_shield&amp;quot;&lt;br /&gt;
| {{Defense Shard|Obelisk Shield}} || Obelisk Shield absorption increased to '''10-70%'''. || 15 || Chaos 7 || {{Valid for Mystic}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;oily_entrapment&amp;quot;&lt;br /&gt;
| {{Defense Shard|Oily Entrapment}} || Increases Oil Geyser slow rate by '''3-15%'''. || 12 || Chaos 7 || {{Valid for Lavamancer}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;power_pylon&amp;quot;&lt;br /&gt;
| {{Defense Shard|Power Pylon}} || Increases the Defense Power of nearby defenses to '''102-120%.''' Note: Requires a Blockade but this shard does not buff the Blockade that equips this shard. || 18 || Chaos 7 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;splody_harpoon&amp;quot;&lt;br /&gt;
| {{Defense Shard|Splody Harpoon}} || Ballista projictiles have a '''10-30%''' chance to detonate on each target hit dealing '''150-350%''' of the Ballista's defence power stat as extra damage in small area. || 20 || Chaos 7 || {{Valid for Squire}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;charged_shot&amp;quot;&lt;br /&gt;
| {{Hero Shard|Charged Shot}} || Your primary attacks have a '''5-15%''' chance to fire a fully charged secondary attack. || 10 || Chaos 7 || {{Valid for Huntress}}{{Valid for Apprentice}}{{Valid for SeriesEV2}}{{Valid for Adept}} || {{Valid for Weapon}}&lt;br /&gt;
|- id=&amp;quot;chi_supercharge&amp;quot;&lt;br /&gt;
| {{Hero Shard|Chi Supercharge}} || Increases Talisman of Empowerment's Defense Power boost by '''2-20%'''. || 12 || Chaos 7 || {{Valid for Initiate}} || {{Valid for Chest}}&lt;br /&gt;
|- id=&amp;quot;constrictor&amp;quot;&lt;br /&gt;
| {{Hero Shard|Constrictor}} || Defeating an enemy adds a constrictor stack. At '''10''' stacks, unleashes a bed of constrictor snakes that stun nearby targets for '''1-5s'''. While stunned, enemies take '''50-450%''' Ability Power as magical damage each second for '''3''' seconds. || 20 || Chaos 7 || {{Valid for Mystic}} || {{Valid for Weapon}}&lt;br /&gt;
|- id=&amp;quot;enduring_slam&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enduring Slam}} || Seismic Slam stun duration increased by '''0.5-5''' seconds. || 15 || Chaos 7 || {{Valid for Squire}} || {{Valid for Shield}}&lt;br /&gt;
|- id=&amp;quot;fiery_brimstone&amp;quot;&lt;br /&gt;
| {{Hero Shard|Fiery Brimstone}} || Adds '''4-12%''' Hero Damage to Your Attacks as Magical Fire Damage. || 10 || Chaos 7 || {{Valid for AbyssLord}} || {{Valid for Weapon}}&lt;br /&gt;
|- id=&amp;quot;heroic_boost&amp;quot;&lt;br /&gt;
| {{Hero Shard|Heroic Boost}} || Increases Heroic Wave's healing done by '''4-40%'''. || 12 || Chaos 7 || {{Valid for Monk}} || {{Valid for Helmet}}&lt;br /&gt;
|- id=&amp;quot;life_leech&amp;quot;&lt;br /&gt;
| {{Hero Shard|Life Leech}} || Your primary attacks heal you for '''0.2-1%''' of your max health. || 20 || Chaos 7 || {{Valid for ALL}} || {{Valid for Weapon}}&lt;br /&gt;
|- id=&amp;quot;mage_gambit&amp;quot;&lt;br /&gt;
| {{Hero Shard|Mage Gambit}} || Increases your ability power by '''10-50%''', but increase danage taken from enemies by '''60-20%'''. || 20 || Chaos 7 || {{Valid for ALL}} || {{Valid for Chest}}&lt;br /&gt;
|- id=&amp;quot;mana_capacitor&amp;quot;&lt;br /&gt;
| {{Hero Shard|Mana Capacitor}} || Increases your maximum ability resource by '''10-100'''. || 18 || Chaos 7 || {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for Initiate}}{{Valid for SeriesEV2}}{{Valid for AbyssLord}}{{Valid for Lavamancer}}{{Valid for Dryad}}{{Valid for Gunwitch}}{{Valid for Adept}} || {{Valid for Helmet}}&lt;br /&gt;
|- id=&amp;quot;power_gambit&amp;quot;&lt;br /&gt;
| {{Hero Shard|Power Gambit}} || Increases your Hero Damage by '''10-50%''', but increase damage taken from enemies by '''60-20%'''. || 20 || Chaos 7 || {{Valid for ALL}} || {{Valid for Chest}}&lt;br /&gt;
|- id=&amp;quot;proton_canon_insulator&amp;quot;&lt;br /&gt;
| {{Hero Shard|Proton Canon Insulator}} || Reduces the heat generation rate of Proton Charge by '''2-20%'''. || 12 || Chaos 7 || {{Valid for SeriesEV2}} || {{Valid for Weapon}}&lt;br /&gt;
|- id=&amp;quot;proton_supercharge&amp;quot;&lt;br /&gt;
| {{Hero Shard|Proton Supercharge}} || EV2's Proton Charge deals an extra '''10-210%''' of your ability power stat as damage while its max range is increased by '''5-25%'''. || 20 || Chaos 7 || {{Valid for SeriesEV2}} || {{Valid for Weapon}}&lt;br /&gt;
|- id=&amp;quot;ramster_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Ramster Power}} || Increases the damage of Ramster Direct Command by '''5-35%'''. || 10 || Chaos 7 || {{Valid for AbyssLord}} || {{Valid for Gloves}}&lt;br /&gt;
|- id=&amp;quot;ravenhost&amp;quot;&lt;br /&gt;
| {{Hero Shard|Ravenhost}} || Your primary attacks generate Raven stacks. Once you reach '''10''' stacks, the stacks are depleted to fire a magical Raven dealing '''10-210%''' of your Ability Power as damage. Bounces '''5''' times. || 20 || Chaos 7 || {{Valid for ALL}} || {{Valid for Weapon}}&lt;br /&gt;
|- id=&amp;quot;restoring_snipe&amp;quot;&lt;br /&gt;
| {{Hero Shard|Restoring Snipe}} || Snipe critical hits restore '''4-40''' Broom Power. || 18 || Chaos 7 || {{Valid for Gunwitch}} || {{Valid for Weapon}}&lt;br /&gt;
|- id=&amp;quot;serpents_kiss&amp;quot;&lt;br /&gt;
| {{Hero Shard|Serpent’s Kiss}} || Secondary Attacks inflict poison on enemies, dealing '''10-210%''' of Hero Health as damage per second for '''1-5''' seconds. || 20 || Chaos 7 || {{Valid for Mystic}} || {{Valid for Gloves}}&lt;br /&gt;
|- id=&amp;quot;snipe_critical_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Snipe Critical Power}} || Increases the total critical damage of Snipe by '''104-140%'''. || 12 || Chaos 7 || {{Valid for Gunwitch}} || {{Valid for Weapon}}&lt;br /&gt;
|- id=&amp;quot;tectonic_breaker&amp;quot;&lt;br /&gt;
| {{Hero Shard|Tectonic Breaker}} || While Hardened, deal '''10-370%''' Armor Stat as crushing Earth damage every '''3'''rd primary attack. While Inflamed deal '''10-370%''' Hero Damage as Fire damage every '''3'''rd primary attack. || 20 || Chaos 7 || {{Valid for Lavamancer}} || {{Valid for Chest}}&lt;br /&gt;
|- id=&amp;quot;twice_as_bright&amp;quot;&lt;br /&gt;
| {{Hero Shard|Twice As Bright}} || Eruption now increases Defense Power to '''10-70%''', but the duration is reduced by '''-5''' seconds. || 20 || Chaos 7 || {{Valid for Lavamancer}} || {{Valid for Helmet}}&lt;br /&gt;
|- id=&amp;quot;ride_the_lightning&amp;quot;&lt;br /&gt;
| {{Hero Shard|Ride the Lightning}} || Increase the damage bonus of Lightning Stance by '''1%-21%'''. || 20 || Chaos 7 || {{Valid for Barbarian}} || {{Valid for Gloves}}&lt;br /&gt;
|- id=&amp;quot;wreckless&amp;quot;&lt;br /&gt;
| {{Hero Shard|Wreckless}} || The Barbarian deals up to '''0.5%-20.5%''' bonus damage based upon current Wrath. || 20 || Chaos 7 || {{Valid for Barbarian}} || {{Valid for Gloves}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
 Chaos VIII=&lt;br /&gt;
[[File:Chaos_8_shard_Pack_Icon.png|70px|center]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Shield&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Helmet&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Chest &lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Gloves&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Boots&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Relic&lt;br /&gt;
|- id=&amp;quot;double_tap&amp;quot;&lt;br /&gt;
| {{Defense Shard|Double Tap}} || Your Skeletal Archers have a '''22-54%''' chance to fire twice in succession. || 20 || Chaos 8 || {{Valid for AbyssLord}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;enduring_bubble&amp;quot;&lt;br /&gt;
| {{Defense Shard|Enduring Bubble}} || Increases Viper's Fang bubble duration by '''1-2''' seconds. || 10 || Chaos 8 || {{Valid for Mystic}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;Freezing Rain&amp;quot;&lt;br /&gt;
| {{Defense Shard|Freezing Rain}} || Geyser Traps has '''10-?%''' chance to freeze all targets. || 16 || Chaos 8 || {{Valid for Huntress}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;oily_harpoon&amp;quot;&lt;br /&gt;
| {{Defense Shard|Oily Harpoon}} || Ballista oils targets on hit for ''2.16-6.12'' seconds. Fire damage Ignites the enemy for '''20-200%''' of Defense Power for 3 seconds. || 18 || Chaos 8 || {{Valid for Squire}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;shattering_torpedo&amp;quot;&lt;br /&gt;
| {{Defense Shard|Shattering Torpedo}} || Reflect Beam's torpedoes are imbued with Earth Magic, dealing an extra '''2-42%''' Crushing Earth Damage on explosions. || 20 || Chaos 8 || {{Valid for SeriesEV2}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;snakes_on_a_plane&amp;quot;&lt;br /&gt;
| {{Defense Shard|Snakes on a plane}} || Obelisk spawns a snake every 3 seconds that flies into an enemy dealing '''250-1,250%''' Defense Power as magical Earth damage. || 20 || Chaos 8 || {{Valid for Mystic}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;torpedo_striker&amp;quot;&lt;br /&gt;
| {{Defense Shard|Torpedo Striker}} || Increases the radius of the Reflect Beam's Torpedo Detonation by '''3-39%'''. || 12 || Chaos 8 || {{Valid for SeriesEV2}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;vengeance&amp;quot;&lt;br /&gt;
| {{Defense Shard|Vengeance}} || 4-40% of the damage taken by the Spike Blockade is returned in its next attack. || 18 || Chaos 8 || {{Valid for Squire}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;water_elemental&amp;quot;&lt;br /&gt;
| {{Defense Shard|Water Elemental}} || The affected tower has has '''5-25%''' chance on hit to drench enemies for 3 seconds. || 20 || Chaos 8 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;block_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Block Power}} || Increases the blocking power of the shield by '''5-25%''' || 20 || Chaos 8 || {{Valid for Squire}} || {{Valid for Shield}}&lt;br /&gt;
|- id=&amp;quot;celestial_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Celestial Power}} || Falling stars give an additional '''6-?''' celestial power. || 8 || Chaos 8 || {{Valid for Dryad}} || {{Valid for Boots}}&lt;br /&gt;
|- id=&amp;quot;deaths_grasp&amp;quot;&lt;br /&gt;
| {{Hero Shard|Death’s Grasp}} || When you defeat an enemy, you generate a charge, up to a max of 5. When you block with your shield, all charges are then consumed each unleashing a fireball that deal '''10-210%''' of your ability power as magical fire damage. || 20 || Chaos 8 || {{Valid for Squire}} || {{Valid for Shield}}&lt;br /&gt;
|- id=&amp;quot;enduring_price&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enduring Price}} || Two at Twice the Price lasts '''1-7''' seconds longer. || 12 || Chaos 8 || {{Valid for Gunwitch}} || {{Valid for Weapon}}&lt;br /&gt;
|- id=&amp;quot;freezing_vault&amp;quot;&lt;br /&gt;
| {{Hero Shard|Freezing Vault}} || Your broom vault now freezes the target for '''1-4''' seconds and deals an extra '''4-16%''' damage. || 12 || Chaos 8 || {{Valid for Gunwitch}} || {{Valid for Boots}}&lt;br /&gt;
|- id=&amp;quot;harbingers_powered_block&amp;quot;&lt;br /&gt;
| {{Hero Shard|Harbinger’s Powered Block}} || Blocking reduces the cooldown of Seismic Slam by '''-0.2''' to '''-0.7''' seconds. Happens a max of '''3''' times a second. || 10 || Chaos 8 || {{Valid for Squire}} || {{Valid for Shield}}&lt;br /&gt;
|- id=&amp;quot;lightning_touch&amp;quot;&lt;br /&gt;
| {{Hero Shard|Lightning Touch}} || Your primary attacks deal an additional '''4-40%''' of your Hero Damage as storm damage. || 12 || Chaos 8 || {{Valid for ALL}} || {{Valid for Weapon}}&lt;br /&gt;
|- id=&amp;quot;lingering_core&amp;quot;&lt;br /&gt;
| {{Hero Shard|Lingering Core}} || Increases Molten Core lifespan by '''1-8''' seconds. || 14 || Chaos 8 || {{Valid for Lavamancer}} || {{Valid for Weapon}}&lt;br /&gt;
|- id=&amp;quot;power_of_embermount&amp;quot;&lt;br /&gt;
| {{Hero Shard|Power of Embermount}} || Increases the amount of Molten Power gained by '''4-40%'''. || 12 || Chaos 8 || {{Valid for Lavamancer}} || {{Valid for Helmet}}&lt;br /&gt;
|- id=&amp;quot;power_overwhelming&amp;quot;&lt;br /&gt;
| {{Hero Shard|Power Overwhelming}} || Increases your Ability Power by '''10-30%''', but increase your ability resource cost by '''100-70%'''. || 20 || Chaos 8 || {{Valid for AbyssLord}} || {{Valid for Helmet}}&lt;br /&gt;
|- id=&amp;quot;price_of_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Price Of Power}} || Increases damage of Two at Twice the Price by '''4-40%'''. || 12 || Chaos 8 || {{Valid for Gunwitch}} || {{Valid for Gloves}}&lt;br /&gt;
|- id=&amp;quot;proton_cannon_boost&amp;quot;&lt;br /&gt;
| {{Hero Shard|Proton Cannon Boost}} || Width of Proton Charge increased by '''4-40%'''. || 12 || Chaos 8 || {{Valid for SeriesEV2}} || {{Valid for Weapon}}&lt;br /&gt;
|- id=&amp;quot;proton_flame_charge&amp;quot;&lt;br /&gt;
| {{Hero Shard|Proton Flame Charge}} || EV2's Proton Cannon is upgraded with a flaming core dealing an extra '''4-25%''' fire damage to enemies it hits. || 14 || Chaos 8 || {{Valid for SeriesEV2}} || {{Valid for Gloves}}&lt;br /&gt;
|- id=&amp;quot;pumpkinator&amp;quot;&lt;br /&gt;
| {{Hero Shard|Pumpkinator}} || Your primary attacks pumpkin your enemies. When a pumpkined dies they explode doing '''10-210%''' ability power as damage. When a pumpkined enemy is hit with a melee attack, increase the Hero Critical Chance of the attacker by '''3-33''' for 5 seconds. || 20 || Chaos 8 || {{Valid for ALL}} || {{Valid for Weapon}}&lt;br /&gt;
|- id=&amp;quot;radiant_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Radiant Power}} || Increases the Defense Power of nearby defenses by '''5-10%'''. || 5 || Chaos 8 || {{Valid for ALL}} || {{Valid for Weapon}}&lt;br /&gt;
|- id=&amp;quot;regeneration&amp;quot;&lt;br /&gt;
| {{Hero Shard|Regeneration}} || Restores '''0.25-1.25%''' of your Max Health every 5 seconds. || 10 || Chaos 8 || {{Valid for ALL}} || {{Valid for Boots}}&lt;br /&gt;
|- id=&amp;quot;serpent_gods_fury&amp;quot;&lt;br /&gt;
| {{Hero Shard|Serpent God's Fury}} || When you crit with a primary attack, reduce the cooldown of all your abilities by '''-0.1-0.3''' seconds. The effect has a cooldown of 1 second. || 18 || Chaos 8 || {{Valid for Mystic}} || {{Valid for Weapon}}&lt;br /&gt;
|- id=&amp;quot;snake_bomb&amp;quot;&lt;br /&gt;
| {{Hero Shard|Snake Bomb}} || When a Dark Torment serpent expires, it explodes dealing '''20-1,020%''' Ability Power as magical damage to nearby enemies. || 20 || Chaos 8 || {{Valid for Mystic}} || {{Valid for Weapon}}&lt;br /&gt;
|- id=&amp;quot;spiders_kiss&amp;quot;&lt;br /&gt;
| {{Hero Shard|Spider’s Kiss}} || Snipe hits inflict poison, dealing '''50-450%''' Ability Power as magical Poison damage per second for 5 seconds. || 20 || Chaos 8 || {{Valid for Gunwitch}} || {{Valid for Weapon}}&lt;br /&gt;
|- id=&amp;quot;submerging_blast&amp;quot;&lt;br /&gt;
| {{Hero Shard|Submerging Blast}} || Increases Submerge's Emerge damage by '''3-39%'''. || 12 || Chaos 8 || {{Valid for Lavamancer}} || {{Valid for Boots}}&lt;br /&gt;
|- id=&amp;quot;submerging_speed&amp;quot;&lt;br /&gt;
| {{Hero Shard|Submerging Speed}} || Increases movement speed while Submerged by '''+4-40%''' and adds a knockup on Emerge. || 12 || Chaos 8 || {{Valid for Lavamancer}} || {{Valid for Boots}}&lt;br /&gt;
|- id=&amp;quot;sundering_blow&amp;quot;&lt;br /&gt;
| {{Hero Shard|Sundering Blow}} || Your primary attacks reduce enemy's resistances by '''5-20%''', increasing damage dealt to them. || 15 || Chaos 8 || {{Valid for ALL}} || {{Valid for Weapon}}&lt;br /&gt;
|- id=&amp;quot;superconductor&amp;quot;&lt;br /&gt;
| {{Hero Shard|Superconductor}} || Reduces the costs of all abilities by '''1-19%'''. || 18 || Chaos 8 || {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Monk}}{{Valid for Huntress}}{{Valid for AbyssLord}}{{Valid for SeriesEV2}}{{Valid for Gunwitch}}{{Valid for Lavamancer}}{{Valid for Initiate}}{{Valid for Adept}} || {{Valid for Chest}}&lt;br /&gt;
|- id=&amp;quot;taser_suit&amp;quot;&lt;br /&gt;
| {{Hero Shard|Taser Suit}} || When you take damage you have a '''1-16%''' chance to electrocute enemies in a small area around you, stunning them for 3 seconds. || 15 || Chaos 8 || {{Valid for ALL}} || {{Valid for Chest}}&lt;br /&gt;
|- id=&amp;quot;tempered_anger&amp;quot;&lt;br /&gt;
| {{Hero Shard|Tempered Anger}} || Mystic loses appeasement '''3-39%''' slower and take '''0-100%''' less appeasement damage when at 0 appeasement. || 12 || Chaos 8 || {{Valid for Mystic}} || {{Valid for Chest}}&lt;br /&gt;
|- id=&amp;quot;venomous_strikes&amp;quot;&lt;br /&gt;
| {{Hero Shard|Venomous Strikes}} || '''2-20%''' chance on hit to poison a target for '''20-180%''' of your Hero Damage stat as magical poison damage each second for '''1-5s'''. || 20 || Chaos 8 || {{Valid for ALL}} || {{Valid for Weapon}}&lt;br /&gt;
|- id=&amp;quot;wave_of_the_storm&amp;quot;&lt;br /&gt;
| {{Hero Shard|Wave Of The Storm}} || You have a '''4-40%''' chance when landing on the ground to deal '''10-210%''' of your Ability Power as storm damage to nearby enemies. || 20 || Chaos 8 || {{Valid for ALL}} || {{Valid for Boots}}&lt;br /&gt;
|- id=&amp;quot;zero_entropy&amp;quot;&lt;br /&gt;
| {{Hero Shard|Zero Entropy}} || Ice Needle only affects a single target, but damage is increased by '''3-39%''' and duration is increased by '''1-6''' seconds. || 12 || Chaos 8 || {{Valid for Gunwitch}} || {{Valid for Helmet}}&lt;br /&gt;
|-|&lt;br /&gt;
Chaos IX=&lt;br /&gt;
[[File:Chaos IX Shard.png|70px|center]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Shield&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Helmet&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Chest &lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Gloves&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Boots&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Relic&lt;br /&gt;
|- id=&amp;quot;bunny_hop&amp;quot;&lt;br /&gt;
| {{Hero Shard|Bunny Hop}} || Gives the ability to double jump! And increases your movement speed by '''0-200'''. || 4 || Chaos 9 (Winter Event) || {{Valid for Apprentice}}{{Valid for Huntress}}{{Valid for Squire}}{{Valid for AbyssLord}}{{Valid for Adept}}{{Valid for Lavamancer}}{{Valid for SeriesEV2}}{{Valid for Barbarian}}{{Valid for Mystic}} || {{Valid for Boots}}&lt;br /&gt;
|-|&lt;br /&gt;
 Others=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Shield&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Helmet&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Chest &lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Gloves&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Boots&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Relic&lt;br /&gt;
|- id=&amp;quot;enhanced_launcher&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enhanced Launcher}} || Anti Gravity Bot Launcher can store an additional '''1-15''' Anti Gravity Bots. || 14 || '''Removed''' || {{Valid for SeriesEV2}} || {{Valid for Weapon}}&lt;br /&gt;
|- id=&amp;quot;skeletal_bind&amp;quot;&lt;br /&gt;
| {{Hero Shard|Skeletal Bind}} || When you defeat an enemy, you generate a charge. Your next fully-charged secondary attack summons a skeletal hand that traps each target hit for '''1-6''' seconds, draining one charge for each enemy hit. You can have a max of '''5''' charges. || 10 || '''Removed''' || {{Valid for ALL}} || {{Valid for Weapon}}&lt;br /&gt;
|- id=&amp;quot;harbingers_exile&amp;quot;&lt;br /&gt;
| {{Defense Shard|Harbinger’s Exile}} || Training Dummy has a '''1-9%''' chance to teleport targets back to spawner. || 20 || '''Removed''' || {{Valid for Squire}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;withering_blast&amp;quot;&lt;br /&gt;
| {{Defense Shard|Withering Blast}} || Enemies damaged by Arcane Barrier take '''5-20%''' increased damage for '''1.5-3''' seconds. || 15 || '''Revenge of the Yeti Incursion''' || {{Valid for Apprentice}}{{Valid for Adept}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;onsen_bath&amp;quot;&lt;br /&gt;
| {{Defense Shard|Onsen Bath}} || 20% chance for Cannonball Tower to fire a steamy blast dealing '''20-500%''' Defense Power and drenching enemies for 3 seconds. || 12 || '''Revenge of the Yeti Incursion - Xbox Exclusive Item''' || {{Valid for Squire}} || {{Valid for Relic}}&lt;br /&gt;
|-|&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hyper Shards==&lt;br /&gt;
[[File:The_Hyper_Shard_Icon.png|right|120px]]&lt;br /&gt;
With the introduction of mastery mode, several new hyper shards have been introduced to the game.  Shards unlock as you earn stars in mastery mode.&lt;br /&gt;
Each hyper shard can only be obtained once in Mastery mode.&lt;br /&gt;
&lt;br /&gt;
As of the Prime Incursion Update, completing all maps within a prime region awards a hyper shard.  Completing all six regions awards the last hyper shard.  This allows you to obtain a second set of all the shards.&lt;br /&gt;
Note that the order that you obtain hyper shards in Prime Incursions is different than that of Mastery mode (e.g. the first prime region doesn't award Mass Destruction).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:10%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:40%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Stars Needed&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Prime Region&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Shield&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Helmet&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Chest &lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Gloves&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Boots&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Relic&lt;br /&gt;
|- id=&amp;quot;mass_destruction&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_2.png|50px]]                                                                                             &lt;br /&gt;
'''Mass Destruction'''}} &lt;br /&gt;
|| Increases the Defense Power of the affected tower by 2-70% . || 34 || 50 Stars || Completing all prime maps || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;vicious_strikes&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_5.png|50px]]                                                                                          &lt;br /&gt;
'''Vicious Strikes'''}} &lt;br /&gt;
|| Increases the Defense Range of the affected tower by x-2275 units. || 12 || 155 Stars || Prime 6 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;radiant_critical_power&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_3.png|50px]]                                                                                          &lt;br /&gt;
'''Radiant Critical Power'''}} &lt;br /&gt;
|| Increases the Defense Critical Damage of nearby defenses by 0-5% and Defense Critical Chance of nearby defenses by 3%. || 5 || 260 Stars || Prime 4 || {{Valid for ALL}} || {{Valid for Boots}}&lt;br /&gt;
|- id=&amp;quot;explosive_shielding_guard&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_1.png|50px]]                                                                                        &lt;br /&gt;
'''Explosive Shielding Guard'''}} &lt;br /&gt;
|| When the affected tower takes damage, it has a 3-35% chance to gain a shield for 50-250% of its Defense Health for 5 seconds and to trigger an explosion that deals 140-500% of its Defense Health as damage to nearby enemies. Does not work with Auras and Traps. This does not destroy the tower. Does not stack with Shielding Guard or Explosive Guard. || 20 || 365 Stars || Prime 2 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;thunderstruck&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_4.png|50px]]                                                                               &lt;br /&gt;
'''Thunderstruck'''}} &lt;br /&gt;
|| Your primary attacks have a 26% chance on hit to drench enemies for 7 seconds and your primary attacks deal an additional 40% damage as storm. || 12 || 470 Stars || Prime 3 || {{Valid for ALL}} || {{Valid for Weapon}}&lt;br /&gt;
|- id=&amp;quot;destructive_pylon&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_2.png|50px]]                                                                                      &lt;br /&gt;
'''Destructive Pylon'''}} &lt;br /&gt;
|| Increases the Defense Power of nearby defenses to 120% and increases the Defense Power of the affected tower by 34%. Does not stack with Destruction or Power Pylon. || 18 || 575 Stars || Prime 1 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|- id=&amp;quot;automation&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_1.png|50px]]                                                                                  &lt;br /&gt;
'''Automation'''}} &lt;br /&gt;
|| Each time your defense attacks, it heals for 2% of its max health. Cooldown of 0.7 seconds. || 20 || 680 Stars || Prime 5 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_6.png|50px]]                                                                                  &lt;br /&gt;
'''Juggernaut'''}} &lt;br /&gt;
|| Increases your defense health and reduce damage, on 16/16 +70% Defense Health and +20% damage reduction || 16 || 785 Stars || Prime 7 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|- style=&amp;quot;opacity:.5&amp;quot;&lt;/div&gt;</summary>
		<author><name>Cymmina</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Crafting_Materials&amp;diff=14802</id>
		<title>Crafting Materials</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Crafting_Materials&amp;diff=14802"/>
				<updated>2022-02-05T22:55:13Z</updated>
		
		<summary type="html">&lt;p&gt;Cymmina: Added locations for the upgrade materials&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crafting materials are used for various enhancements, such as upgrading gear, moving mods, and rerolling stats.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ampoules ==&lt;br /&gt;
&amp;quot;''A container filled with chaotic energies used to evolve and advance gear.''&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
Ampoules are used to evolve gear to a further Chaos level. This can be used to save time in Expeditions after an Ancient Power reset to get gear back up to Chaos 7 level. It's also used to go beyond Chaos 7 with a Chaos 8 ampoule. Ampoules can be found in their respective Chaos level. Chaos VIII Ampoules drop at floor 35 and higher.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Chaos 1 Ampoule.png|Chaos 1&lt;br /&gt;
Chaos 2 Ampoule.png|Chaos 2&lt;br /&gt;
Chaos 3 Ampoule.png|Chaos 3&lt;br /&gt;
Chaos 4 Ampoule.png|Chaos 4&lt;br /&gt;
Chaos 5 Ampoule.png|Chaos 5&lt;br /&gt;
Chaos 6 Ampoule.png|Chaos 6&lt;br /&gt;
Chaos 7 Ampoule.png|Chaos 7&lt;br /&gt;
Chaos 8 Ampoule.png|Chaos 8&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Shard Dust ==&lt;br /&gt;
&amp;quot;''Shard Dust used to reroll shards.''&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
Shard Dust is obtained by disenchanting shards. 10 Shard Dust can be used to create a new shard.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Standard Shard Dust.png|Standard&lt;br /&gt;
Chaos 1 Shard Dust.png|Chaos 1&lt;br /&gt;
Chaos 2 Shard Dust.png|Chaos 3&lt;br /&gt;
Chaos 3 Shard Dust.png|Chaos 3&lt;br /&gt;
Chaos 4 Shard Dust.png|Chaos 4&lt;br /&gt;
Chaos 5 Shard Dust.png|Chaos 5&lt;br /&gt;
Chaos 6 Shard Dust.png|Chaos 6&lt;br /&gt;
Chaos 7 Shard Dust.png|Chaos 7&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Materials ==&lt;br /&gt;
The following materials are used to upgrade gear. Plain materials are found in C1-C3, Shiny materials are found in C4-C6, and Pristine materials are found in C7.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Material !! Icons !! Region !! Purpose&lt;br /&gt;
|-&lt;br /&gt;
| Quills || [[File:Plain Quill.png|Plain]] [[File:Shiny Quill.png|Shiny|69px]] [[File:Pristine Quill.png|Pristine]] || Dragonfall Castle || Used to upgrade helmets&lt;br /&gt;
|-&lt;br /&gt;
| Scales || [[File:Plain Scale.png|Plain]] [[File:Shiny Scale.png|Shiny]] [[File:Pristine Scale.png|Shiny]] || The Liferoot (Forest) || Used to upgrade chest gear&lt;br /&gt;
|-&lt;br /&gt;
| Rings || [[File:Plain Ring.png|Plain]] [[File:Shiny Ring.png|Shiny]] [[File:Pristine Ring.png|Pristine]] || Dragonfall Town || Used to upgrade gloves&lt;br /&gt;
|-&lt;br /&gt;
| Leathers || [[File:Plain Leather.png|Plain]] [[File:Shiny Leather.png|Shiny|69px]] [[File:Pristine Leather.png]] || Ancient Ruins || Used to upgrade boots&lt;br /&gt;
|-&lt;br /&gt;
| Clusters || [[File:Plain Cluster.png|Plain]] [[File:Shiny Cluster.png|Shiny]] [[File:Pristine Cluster.png|Pristine]] || Lost Dungeons || Used to upgrade relics&lt;br /&gt;
|-&lt;br /&gt;
| Ingots || [[File:Plain Ingot.png|Plain]] [[File:Shiny Ingot.png|Shiny]] [[File:Pristine Ingot.png|Pristine]] || Rotting Ravine || Used to upgrade weapons&lt;br /&gt;
|-&lt;br /&gt;
| Motes || [[File:Plain Mote.png|Plain]] [[File:Shiny Mote.png|Shiny]] [[File:Pristine Mote.png|Pristine]] || Any || Used to upgrade all gear types&lt;br /&gt;
|-&lt;br /&gt;
| Hammers || [[File:Plain Hammer.png|Plain]] [[File:Shiny Hammer.png|Shiny]] [[File:Pristine Hammer.png|Pristine]] || Any || Used to transfer [[Mods]] between two pieces of gear&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Talismans ==&lt;br /&gt;
&amp;quot;''A magical talisman which, when used to Reroll, gives a risk-free opportunity to perfect the primary stat of a piece of equipment.''&amp;quot;  Found in High Seas maps.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Plain Talisman.png|Plain&lt;br /&gt;
Shiny Talisman.png|Shiny&lt;br /&gt;
Pristine Talisman.png|Pristine&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tokens ==&lt;br /&gt;
&amp;quot;''A magical token which, when used to Reroll, gives a risk-free opportunity to perfect the quality of a MOD.''&amp;quot;  Found in Drakenfrost and the Wild West maps.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Plain Token.png|Plain&lt;br /&gt;
Shiny Token.png|Shiny&lt;br /&gt;
Pristine Token.png|Pristine&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* [[File:Drakenfrost_Logo.png|35px]] '''4.1 :''' Added Tokens.&lt;br /&gt;
* [[File:Isle_of_Dread_Logo_Splash.png|35px]] '''4.0 :''' Added Talismans.&lt;br /&gt;
* [[File:Protean_Shift_Logo_Splash.png|35px]] '''3.0 :''' Introduced.&lt;/div&gt;</summary>
		<author><name>Cymmina</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Ancient_Power&amp;diff=9462</id>
		<title>Ancient Power</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Ancient_Power&amp;diff=9462"/>
				<updated>2018-10-15T12:39:05Z</updated>
		
		<summary type="html">&lt;p&gt;Cymmina: Fixed typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ancient Power is a global passive bonus granted in exchange for losing almost all progress through the game.  It is intended for end-game players who've exhausted all other methods of improving their characters (eg. obtained maximum gear, all the shards they need for their heroes, etc.).&lt;br /&gt;
&lt;br /&gt;
Obtaining Ancient Power for the very first time requires the following conditions to be met:&lt;br /&gt;
&lt;br /&gt;
* Beat Onslaught floor 28&lt;br /&gt;
* Reach ascention level 250&lt;br /&gt;
&lt;br /&gt;
Each time you reset, the floor level requirement increases, but the ascention level requirement does not.  If you take the time to increase your minimum ascention level as close as possible to 250, additional resets can be done much quicker.&lt;br /&gt;
&lt;br /&gt;
See the [[Ancient Power Calculations]] chart for more information about minimum starting floors, the minimum floor required to do your next reset, and how minimum ascention is calculated.&lt;br /&gt;
&lt;br /&gt;
Once you are ready to do a reset, speak to the Mananode in town.&lt;br /&gt;
&lt;br /&gt;
= Resets =&lt;br /&gt;
&lt;br /&gt;
The following things will happen each time you do a reset:&lt;br /&gt;
&lt;br /&gt;
* You will receive 1 point to spend in a power of your choice.&lt;br /&gt;
* You will receive a random prestige weapon.  Its unique mod will have a minimum quality of 5/10.&lt;br /&gt;
* Your gold and EXP bonus will be raised by 5% (stacks with each reset).&lt;br /&gt;
* Your ascention talent caps will be increased up to a maximum of 999 for talents that originally capped at 140 (eg. Hero Health's talent cap will be raised, but Hero Crit Chance will not).&lt;br /&gt;
* All items in your store will be placed into your inventory, or scavenger if your inventory is full.&lt;br /&gt;
* The minimum floor you can start on will increase, caps at 50.&lt;br /&gt;
* The minimum floor you have to clear for your next reset will increase, caps at 80.&lt;br /&gt;
&lt;br /&gt;
All progress related to equipment, ascention, and access to game modes will be lost:&lt;br /&gt;
&lt;br /&gt;
* All of your equipment (armor, weapons, relics) will be set down to campaign level.&lt;br /&gt;
* All upgrades in all of your shards (including Hyper Shards) will be lost, unless the shard is gilded.&lt;br /&gt;
* All chaos difficulties above Chaos I (Expeditions, Incursions, and Mastery) will be locked until you meet the conditions to unlock them again.&lt;br /&gt;
* Your ascention will be reset down to the minimum ascention level, as indicated in the Powers menu.&lt;br /&gt;
&lt;br /&gt;
This also means you can earn the following items on floors you've cleared in a previous reset:&lt;br /&gt;
&lt;br /&gt;
* Prestige weapons that are granted every 10 floors&lt;br /&gt;
* Defender packs&lt;br /&gt;
&lt;br /&gt;
The following things '''will not''' be impacted by a reset:&lt;br /&gt;
&lt;br /&gt;
* Stars obtained in Mastery&lt;br /&gt;
* Weapon unlocks at the Wayfarer (what's unlocked stays unlocked)&lt;br /&gt;
* Pets (this was changed in the Isle of Dread update on 2018-09-23)&lt;br /&gt;
* Crafting items&lt;br /&gt;
* Currencies (gold, defender medals, gems, etc.)&lt;br /&gt;
* Cosmetics&lt;br /&gt;
&lt;br /&gt;
= Stacking &amp;amp; Caps =&lt;br /&gt;
&lt;br /&gt;
The maximum amount of points you can put into each ability is 5.  However, since Ancient Powers are a global buff, it can be stacked up to a maximum of 10 when additional players join who have the same powers.&lt;br /&gt;
&lt;br /&gt;
If Player 1 has 5 points and Player 2 has 5 points in Ancient Ability Power, it will combine to 10.  However, if Player 3 joins and also has 1 point, it will be ignored because the cap has already been reached.&lt;br /&gt;
&lt;br /&gt;
= Powers =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Power&lt;br /&gt;
!Description&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
!4&lt;br /&gt;
!5&lt;br /&gt;
!6&lt;br /&gt;
!7&lt;br /&gt;
!8&lt;br /&gt;
!9&lt;br /&gt;
!10&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|Ancient Ability Power&lt;br /&gt;
|Ability Power increased by x%&lt;br /&gt;
|4%&lt;br /&gt;
|6%&lt;br /&gt;
|8%&lt;br /&gt;
|9%&lt;br /&gt;
|10%&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|Ancient Heroic Power&lt;br /&gt;
|Hero Damage increased by x%&lt;br /&gt;
|4%&lt;br /&gt;
|6%&lt;br /&gt;
|8%&lt;br /&gt;
|9%&lt;br /&gt;
|10%&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|Ancient Health&lt;br /&gt;
|Hero Health increased by x%&lt;br /&gt;
|4%&lt;br /&gt;
|6%&lt;br /&gt;
|8%&lt;br /&gt;
|9%&lt;br /&gt;
|10%&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|Ancient Resistance&lt;br /&gt;
|All resistances increased by x%&lt;br /&gt;
|4%&lt;br /&gt;
|6%&lt;br /&gt;
|8%&lt;br /&gt;
|9%&lt;br /&gt;
|10%&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|Ancient Life Steal&lt;br /&gt;
|Primary/Secondary attacks heal for x%&lt;br /&gt;
|1%&lt;br /&gt;
|2%&lt;br /&gt;
|3%&lt;br /&gt;
|4%&lt;br /&gt;
|5%&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|Ancient Fortification&lt;br /&gt;
|Defense Health increased by x%&lt;br /&gt;
|4%&lt;br /&gt;
|6%&lt;br /&gt;
|8%&lt;br /&gt;
|9%&lt;br /&gt;
|10%&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|Ancient Destruction&lt;br /&gt;
|Defense Power increased by x%&lt;br /&gt;
|4%&lt;br /&gt;
|6%&lt;br /&gt;
|8%&lt;br /&gt;
|9%&lt;br /&gt;
|10%&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|Ancient Strikes&lt;br /&gt;
|Defense Range increased by x%&lt;br /&gt;
|1%&lt;br /&gt;
|2%&lt;br /&gt;
|3%&lt;br /&gt;
|4%&lt;br /&gt;
|5%&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|Ancient Builder&lt;br /&gt;
|Tower Build Time decreased by x%&lt;br /&gt;
|4%&lt;br /&gt;
|6%&lt;br /&gt;
|8%&lt;br /&gt;
|9%&lt;br /&gt;
|10%&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|Ancient Respawn&lt;br /&gt;
|Hero Respawn Time is reduced by x%&lt;br /&gt;
|12%&lt;br /&gt;
|18%&lt;br /&gt;
|24%&lt;br /&gt;
|27%&lt;br /&gt;
|30%&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|Ancient Defense Critical Damage&lt;br /&gt;
|Defense Critical Damage increased by x%&lt;br /&gt;
|4%&lt;br /&gt;
|6%&lt;br /&gt;
|8%&lt;br /&gt;
|9%&lt;br /&gt;
|10%&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|Ancient Defense Critical Chance&lt;br /&gt;
|Defense Critical Chance increased by x%&lt;br /&gt;
|1%&lt;br /&gt;
|2%&lt;br /&gt;
|3%&lt;br /&gt;
|4%&lt;br /&gt;
|5%&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|Ancient Hero Critical Chance&lt;br /&gt;
|Hero Critical Chance increased by x%&lt;br /&gt;
|1%&lt;br /&gt;
|2%&lt;br /&gt;
|3%&lt;br /&gt;
|4%&lt;br /&gt;
|5%&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|Ancient Hero Critical Damage&lt;br /&gt;
|Hero Critical Damage increased by x%&lt;br /&gt;
|4%&lt;br /&gt;
|6%&lt;br /&gt;
|8%&lt;br /&gt;
|9%&lt;br /&gt;
|10%&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cymmina</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Ancient_Power&amp;diff=9454</id>
		<title>Ancient Power</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Ancient_Power&amp;diff=9454"/>
				<updated>2018-10-14T17:14:30Z</updated>
		
		<summary type="html">&lt;p&gt;Cymmina: /* Powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ancient Power is a global passive bonus granted in exchange for losing almost all progress through the game.  It is intended for end-game players who've exhausted all other methods of improving their characters (eg. obtained maximum gear, all the shards they need for their heroes, etc.).&lt;br /&gt;
&lt;br /&gt;
Obtaining Ancient Power for the very first time requires the following conditions to be met:&lt;br /&gt;
&lt;br /&gt;
* Beat Onslaught floor 28&lt;br /&gt;
* Reach ascention level 250&lt;br /&gt;
&lt;br /&gt;
Each time you reset, the floor level requirement increases, but the ascention level requirement does not.  If you take the time to increase your minimum ascention level as close as possible to 250, additional resets can be done much quicker.&lt;br /&gt;
&lt;br /&gt;
See the [[Ancient Power Calculations]] chart for more information about minimum starting floors, the minimum floor required to do your next reset, and how minimum ascention is calculated.&lt;br /&gt;
&lt;br /&gt;
Once you are ready to do a reset, speak to the Mananode in town.&lt;br /&gt;
&lt;br /&gt;
= Resets =&lt;br /&gt;
&lt;br /&gt;
The following things will happen each time you do a reset:&lt;br /&gt;
&lt;br /&gt;
* You will receive 1 point to spend in a power of your choice.&lt;br /&gt;
* You will receive a random prestige weapon.  Its unique mod will have a minimum quality of 5/10.&lt;br /&gt;
* Your gold and EXP bonus will be raised by 5% (stacks with each reset).&lt;br /&gt;
* Your ascention talent caps will be increased up to a maximum of 999 for talents that originally capped at 140 (eg. Hero Health's talent cap will be raised, but Hero Crit Chance will not).&lt;br /&gt;
* All items in your store will be placed into your inventory, or scavenger if your inventory is full.&lt;br /&gt;
* The minimum floor you can start on will increase, caps at 50.&lt;br /&gt;
* The minimum floor you have to clear for your next reset will increase, caps at 80.&lt;br /&gt;
&lt;br /&gt;
All progress related to equipment, ascention, and access to game mods will be lost:&lt;br /&gt;
&lt;br /&gt;
* All of your equipment (armor, weapons, relics) will be set down to campaign level.&lt;br /&gt;
* All upgrades in all of your shards (including Hyper Shards) will be lost, unless the shard is gilded.&lt;br /&gt;
* All chaos difficulties above Chaos I (Expeditions, Incursions, and Mastery) will be locked again until you meet the conditions to unlock them again.&lt;br /&gt;
* Your ascention will be reset down to the minimum ascention level, as indicated in the Powers menu.&lt;br /&gt;
&lt;br /&gt;
This also means you can earn the following items on floors you've cleared in a previous reset:&lt;br /&gt;
&lt;br /&gt;
* Prestige weapons that are granted every 10 floors&lt;br /&gt;
* Defender packs&lt;br /&gt;
&lt;br /&gt;
The following things '''will not''' be impacted by a reset:&lt;br /&gt;
&lt;br /&gt;
* Stars obtained in Mastery&lt;br /&gt;
* Weapon unlocks at the Wayfarer (what's unlocked stays unlocked)&lt;br /&gt;
* Pets (this was changed in the Isle of Dread update on 2018-09-23)&lt;br /&gt;
* Crafting items&lt;br /&gt;
* Currencies (gold, defender medals, gems, etc.)&lt;br /&gt;
* Cosmetics&lt;br /&gt;
&lt;br /&gt;
= Stacking &amp;amp; Caps =&lt;br /&gt;
&lt;br /&gt;
The maximum amount of points you can put into each ability is 5.  However, since Ancient Powers are a global buff, it can be stacked up to a maximum of 10 when additional players join who have the same powers.&lt;br /&gt;
&lt;br /&gt;
If Player 1 has 5 points and Player 2 has 5 points in Ancient Ability Power, it will combine to 10.  However, if Player 3 joins and also has 1 point, it will be ignored because the cap has already been reached.&lt;br /&gt;
&lt;br /&gt;
= Powers =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Power&lt;br /&gt;
!Description&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
!4&lt;br /&gt;
!5&lt;br /&gt;
!6&lt;br /&gt;
!7&lt;br /&gt;
!8&lt;br /&gt;
!9&lt;br /&gt;
!10&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|Ancient Ability Power&lt;br /&gt;
|Ability Power increased by x%&lt;br /&gt;
|4%&lt;br /&gt;
|6%&lt;br /&gt;
|8%&lt;br /&gt;
|9%&lt;br /&gt;
|10%&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|Ancient Heroic Power&lt;br /&gt;
|Hero Damage increased by x%&lt;br /&gt;
|4%&lt;br /&gt;
|6%&lt;br /&gt;
|8%&lt;br /&gt;
|9%&lt;br /&gt;
|10%&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|Ancient Health&lt;br /&gt;
|Hero Health increased by x%&lt;br /&gt;
|4%&lt;br /&gt;
|6%&lt;br /&gt;
|8%&lt;br /&gt;
|9%&lt;br /&gt;
|10%&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|Ancient Resistance&lt;br /&gt;
|All resistances increased by x%&lt;br /&gt;
|4%&lt;br /&gt;
|6%&lt;br /&gt;
|8%&lt;br /&gt;
|9%&lt;br /&gt;
|10%&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|Ancient Life Steal&lt;br /&gt;
|Primary/Secondary attacks heal for x%&lt;br /&gt;
|1%&lt;br /&gt;
|2%&lt;br /&gt;
|3%&lt;br /&gt;
|4%&lt;br /&gt;
|5%&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|Ancient Fortification&lt;br /&gt;
|Defense Health increased by x%&lt;br /&gt;
|4%&lt;br /&gt;
|6%&lt;br /&gt;
|8%&lt;br /&gt;
|9%&lt;br /&gt;
|10%&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|Ancient Destruction&lt;br /&gt;
|Defense Power increased by x%&lt;br /&gt;
|4%&lt;br /&gt;
|6%&lt;br /&gt;
|8%&lt;br /&gt;
|9%&lt;br /&gt;
|10%&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|Ancient Strikes&lt;br /&gt;
|Defense Range increased by x%&lt;br /&gt;
|1%&lt;br /&gt;
|2%&lt;br /&gt;
|3%&lt;br /&gt;
|4%&lt;br /&gt;
|5%&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|Ancient Builder&lt;br /&gt;
|Tower Build Time decreased by x%&lt;br /&gt;
|4%&lt;br /&gt;
|6%&lt;br /&gt;
|8%&lt;br /&gt;
|9%&lt;br /&gt;
|10%&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|Ancient Respawn&lt;br /&gt;
|Hero Respawn Time is reduced by x%&lt;br /&gt;
|12%&lt;br /&gt;
|18%&lt;br /&gt;
|24%&lt;br /&gt;
|27%&lt;br /&gt;
|30%&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|Ancient Defense Critical Damage&lt;br /&gt;
|Defense Critical Damage increased by x%&lt;br /&gt;
|4%&lt;br /&gt;
|6%&lt;br /&gt;
|8%&lt;br /&gt;
|9%&lt;br /&gt;
|10%&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|Ancient Defense Critical Chance&lt;br /&gt;
|Defense Critical Chance increased by x%&lt;br /&gt;
|1%&lt;br /&gt;
|2%&lt;br /&gt;
|3%&lt;br /&gt;
|4%&lt;br /&gt;
|5%&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|Ancient Hero Critical Chance&lt;br /&gt;
|Hero Critical Chance increased by x%&lt;br /&gt;
|1%&lt;br /&gt;
|2%&lt;br /&gt;
|3%&lt;br /&gt;
|4%&lt;br /&gt;
|5%&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|Ancient Hero Critical Damage&lt;br /&gt;
|Hero Critical Damage increased by x%&lt;br /&gt;
|4%&lt;br /&gt;
|6%&lt;br /&gt;
|8%&lt;br /&gt;
|9%&lt;br /&gt;
|10%&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cymmina</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Ancient_Power&amp;diff=9453</id>
		<title>Ancient Power</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Ancient_Power&amp;diff=9453"/>
				<updated>2018-10-14T16:58:49Z</updated>
		
		<summary type="html">&lt;p&gt;Cymmina: Corrected original talent cap&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ancient Power is a global passive bonus granted in exchange for losing almost all progress through the game.  It is intended for end-game players who've exhausted all other methods of improving their characters (eg. obtained maximum gear, all the shards they need for their heroes, etc.).&lt;br /&gt;
&lt;br /&gt;
Obtaining Ancient Power for the very first time requires the following conditions to be met:&lt;br /&gt;
&lt;br /&gt;
* Beat Onslaught floor 28&lt;br /&gt;
* Reach ascention level 250&lt;br /&gt;
&lt;br /&gt;
Each time you reset, the floor level requirement increases, but the ascention level requirement does not.  If you take the time to increase your minimum ascention level as close as possible to 250, additional resets can be done much quicker.&lt;br /&gt;
&lt;br /&gt;
See the [[Ancient Power Calculations]] chart for more information about minimum starting floors, the minimum floor required to do your next reset, and how minimum ascention is calculated.&lt;br /&gt;
&lt;br /&gt;
Once you are ready to do a reset, speak to the Mananode in town.&lt;br /&gt;
&lt;br /&gt;
= Resets =&lt;br /&gt;
&lt;br /&gt;
The following things will happen each time you do a reset:&lt;br /&gt;
&lt;br /&gt;
* You will receive 1 point to spend in a power of your choice.&lt;br /&gt;
* You will receive a random prestige weapon.  Its unique mod will have a minimum quality of 5/10.&lt;br /&gt;
* Your gold and EXP bonus will be raised by 5% (stacks with each reset).&lt;br /&gt;
* Your ascention talent caps will be increased up to a maximum of 999 for talents that originally capped at 140 (eg. Hero Health's talent cap will be raised, but Hero Crit Chance will not).&lt;br /&gt;
* All items in your store will be placed into your inventory, or scavenger if your inventory is full.&lt;br /&gt;
* The minimum floor you can start on will increase, caps at 50.&lt;br /&gt;
* The minimum floor you have to clear for your next reset will increase, caps at 80.&lt;br /&gt;
&lt;br /&gt;
All progress related to equipment, ascention, and access to game mods will be lost:&lt;br /&gt;
&lt;br /&gt;
* All of your equipment (armor, weapons, relics) will be set down to campaign level.&lt;br /&gt;
* All upgrades in all of your shards (including Hyper Shards) will be lost, unless the shard is gilded.&lt;br /&gt;
* All chaos difficulties above Chaos I (Expeditions, Incursions, and Mastery) will be locked again until you meet the conditions to unlock them again.&lt;br /&gt;
* Your ascention will be reset down to the minimum ascention level, as indicated in the Powers menu.&lt;br /&gt;
&lt;br /&gt;
This also means you can earn the following items on floors you've cleared in a previous reset:&lt;br /&gt;
&lt;br /&gt;
* Prestige weapons that are granted every 10 floors&lt;br /&gt;
* Defender packs&lt;br /&gt;
&lt;br /&gt;
The following things '''will not''' be impacted by a reset:&lt;br /&gt;
&lt;br /&gt;
* Stars obtained in Mastery&lt;br /&gt;
* Weapon unlocks at the Wayfarer (what's unlocked stays unlocked)&lt;br /&gt;
* Pets (this was changed in the Isle of Dread update on 2018-09-23)&lt;br /&gt;
* Crafting items&lt;br /&gt;
* Currencies (gold, defender medals, gems, etc.)&lt;br /&gt;
* Cosmetics&lt;br /&gt;
&lt;br /&gt;
= Stacking &amp;amp; Caps =&lt;br /&gt;
&lt;br /&gt;
The maximum amount of points you can put into each ability is 5.  However, since Ancient Powers are a global buff, it can be stacked up to a maximum of 10 when additional players join who have the same powers.&lt;br /&gt;
&lt;br /&gt;
If Player 1 has 5 points and Player 2 has 5 points in Ancient Ability Power, it will combine to 10.  However, if Player 3 joins and also has 1 point, it will be ignored because the cap has already been reached.&lt;br /&gt;
&lt;br /&gt;
= Powers =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Power&lt;br /&gt;
!Description&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
!4&lt;br /&gt;
!5&lt;br /&gt;
!6&lt;br /&gt;
!7&lt;br /&gt;
!8&lt;br /&gt;
!9&lt;br /&gt;
!10&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|Ancient Ability Power&lt;br /&gt;
|Ability Power increased by x%&lt;br /&gt;
|4%&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|Ancient Heroic Power&lt;br /&gt;
|Hero Damage increased by x%&lt;br /&gt;
|4%&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|Ancient Health&lt;br /&gt;
|Hero Health increased by x%&lt;br /&gt;
|4%&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|Ancient Resistance&lt;br /&gt;
|All resistances increased by x%&lt;br /&gt;
|4%&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|Ancient Life Steal&lt;br /&gt;
|Primary/Secondary attacks heal for x%&lt;br /&gt;
|1%&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|Ancient Fortification&lt;br /&gt;
|Defense Health increased by x%&lt;br /&gt;
|4%&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|Ancient Destruction&lt;br /&gt;
|Defense Power increased by x%&lt;br /&gt;
|2%&lt;br /&gt;
|4%&lt;br /&gt;
|6%&lt;br /&gt;
|8%&lt;br /&gt;
|10%&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|Ancient Strikes&lt;br /&gt;
|Defense Range increased by x%&lt;br /&gt;
|1%&lt;br /&gt;
|2%&lt;br /&gt;
|3%&lt;br /&gt;
|4%&lt;br /&gt;
|5%&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|Ancient Builder&lt;br /&gt;
|Tower Build Time decreased by x%&lt;br /&gt;
|4%&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|Ancient Respawn&lt;br /&gt;
|Hero Respawn Time is reduced by x%&lt;br /&gt;
|12%&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|Ancient Defense Critical Damage&lt;br /&gt;
|Defense Critical Damage increased by x%&lt;br /&gt;
|4%&lt;br /&gt;
|6%&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|Ancient Defense Critical Chance&lt;br /&gt;
|Defense Critical Chance increased by x%&lt;br /&gt;
|1%&lt;br /&gt;
|2%&lt;br /&gt;
|3%&lt;br /&gt;
|4%&lt;br /&gt;
|5%&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|Ancient Hero Critical Chance&lt;br /&gt;
|Hero Critical Chance increased by x%&lt;br /&gt;
|1%&lt;br /&gt;
|2%&lt;br /&gt;
|3%&lt;br /&gt;
|4%&lt;br /&gt;
|5%&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|Ancient Hero Critical Damage&lt;br /&gt;
|Hero Critical Damage increased by x%&lt;br /&gt;
|4%&lt;br /&gt;
|6%&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cymmina</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Ancient_Power&amp;diff=9452</id>
		<title>Ancient Power</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Ancient_Power&amp;diff=9452"/>
				<updated>2018-10-14T16:51:06Z</updated>
		
		<summary type="html">&lt;p&gt;Cymmina: Added genuinely useful information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ancient Power is a global passive bonus granted in exchange for losing almost all progress through the game.  It is intended for end-game players who've exhausted all other methods of improving their characters (eg. obtained maximum gear, all the shards they need for their heroes, etc.).&lt;br /&gt;
&lt;br /&gt;
Obtaining Ancient Power for the very first time requires the following conditions to be met:&lt;br /&gt;
&lt;br /&gt;
* Beat Onslaught floor 28&lt;br /&gt;
* Reach ascention level 250&lt;br /&gt;
&lt;br /&gt;
Each time you reset, the floor level requirement increases, but the ascention level requirement does not.  If you take the time to increase your minimum ascention level as close as possible to 250, additional resets can be done much quicker.&lt;br /&gt;
&lt;br /&gt;
See the [[Ancient Power Calculations]] chart for more information about minimum starting floors, the minimum floor required to do your next reset, and how minimum ascention is calculated.&lt;br /&gt;
&lt;br /&gt;
Once you are ready to do a reset, speak to the Mananode in town.&lt;br /&gt;
&lt;br /&gt;
= Resets =&lt;br /&gt;
&lt;br /&gt;
The following things will happen each time you do a reset:&lt;br /&gt;
&lt;br /&gt;
* You will receive 1 point to spend in a power of your choice.&lt;br /&gt;
* You will receive a random prestige weapon.  Its unique mod will have a minimum quality of 5/10.&lt;br /&gt;
* Your gold and EXP bonus will be raised by 5% (stacks with each reset).&lt;br /&gt;
* Your ascention talent caps will be increased up to a maximum of 999 for talents that originally capped at 150 (eg. Hero Health's talent cap will be raised, but Hero Crit Chance will not).&lt;br /&gt;
* All items in your store will be placed into your inventory, or scavenger if your inventory is full.&lt;br /&gt;
* The minimum floor you can start on will increase, caps at 50.&lt;br /&gt;
* The minimum floor you have to clear for your next reset will increase, caps at 80.&lt;br /&gt;
&lt;br /&gt;
All progress related to equipment, ascention, and access to game mods will be lost:&lt;br /&gt;
&lt;br /&gt;
* All of your equipment (armor, weapons, relics) will be set down to campaign level.&lt;br /&gt;
* All upgrades in all of your shards (including Hyper Shards) will be lost, unless the shard is gilded.&lt;br /&gt;
* All chaos difficulties above Chaos I (Expeditions, Incursions, and Mastery) will be locked again until you meet the conditions to unlock them again.&lt;br /&gt;
* Your ascention will be reset down to the minimum ascention level, as indicated in the Powers menu.&lt;br /&gt;
&lt;br /&gt;
This also means you can earn the following items on floors you've cleared in a previous reset:&lt;br /&gt;
&lt;br /&gt;
* Prestige weapons that are granted every 10 floors&lt;br /&gt;
* Defender packs&lt;br /&gt;
&lt;br /&gt;
The following things '''will not''' be impacted by a reset:&lt;br /&gt;
&lt;br /&gt;
* Stars obtained in Mastery&lt;br /&gt;
* Weapon unlocks at the Wayfarer (what's unlocked stays unlocked)&lt;br /&gt;
* Pets (this was changed in the Isle of Dread update on 2018-09-23)&lt;br /&gt;
* Crafting items&lt;br /&gt;
* Currencies (gold, defender medals, gems, etc.)&lt;br /&gt;
* Cosmetics&lt;br /&gt;
&lt;br /&gt;
= Stacking &amp;amp; Caps =&lt;br /&gt;
&lt;br /&gt;
The maximum amount of points you can put into each ability is 5.  However, since Ancient Powers are a global buff, it can be stacked up to a maximum of 10 when additional players join who have the same powers.&lt;br /&gt;
&lt;br /&gt;
If Player 1 has 5 points and Player 2 has 5 points in Ancient Ability Power, it will combine to 10.  However, if Player 3 joins and also has 1 point, it will be ignored because the cap has already been reached.&lt;br /&gt;
&lt;br /&gt;
= Powers =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Power&lt;br /&gt;
!Description&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
!4&lt;br /&gt;
!5&lt;br /&gt;
!6&lt;br /&gt;
!7&lt;br /&gt;
!8&lt;br /&gt;
!9&lt;br /&gt;
!10&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|Ancient Ability Power&lt;br /&gt;
|Ability Power increased by x%&lt;br /&gt;
|4%&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|Ancient Heroic Power&lt;br /&gt;
|Hero Damage increased by x%&lt;br /&gt;
|4%&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|Ancient Health&lt;br /&gt;
|Hero Health increased by x%&lt;br /&gt;
|4%&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|Ancient Resistance&lt;br /&gt;
|All resistances increased by x%&lt;br /&gt;
|4%&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|Ancient Life Steal&lt;br /&gt;
|Primary/Secondary attacks heal for x%&lt;br /&gt;
|1%&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|Ancient Fortification&lt;br /&gt;
|Defense Health increased by x%&lt;br /&gt;
|4%&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|Ancient Destruction&lt;br /&gt;
|Defense Power increased by x%&lt;br /&gt;
|2%&lt;br /&gt;
|4%&lt;br /&gt;
|6%&lt;br /&gt;
|8%&lt;br /&gt;
|10%&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|Ancient Strikes&lt;br /&gt;
|Defense Range increased by x%&lt;br /&gt;
|1%&lt;br /&gt;
|2%&lt;br /&gt;
|3%&lt;br /&gt;
|4%&lt;br /&gt;
|5%&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|Ancient Builder&lt;br /&gt;
|Tower Build Time decreased by x%&lt;br /&gt;
|4%&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|Ancient Respawn&lt;br /&gt;
|Hero Respawn Time is reduced by x%&lt;br /&gt;
|12%&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|Ancient Defense Critical Damage&lt;br /&gt;
|Defense Critical Damage increased by x%&lt;br /&gt;
|4%&lt;br /&gt;
|6%&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|Ancient Defense Critical Chance&lt;br /&gt;
|Defense Critical Chance increased by x%&lt;br /&gt;
|1%&lt;br /&gt;
|2%&lt;br /&gt;
|3%&lt;br /&gt;
|4%&lt;br /&gt;
|5%&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|Ancient Hero Critical Chance&lt;br /&gt;
|Hero Critical Chance increased by x%&lt;br /&gt;
|1%&lt;br /&gt;
|2%&lt;br /&gt;
|3%&lt;br /&gt;
|4%&lt;br /&gt;
|5%&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|Ancient Hero Critical Damage&lt;br /&gt;
|Hero Critical Damage increased by x%&lt;br /&gt;
|4%&lt;br /&gt;
|6%&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cymmina</name></author>	</entry>

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