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	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Weapons&amp;diff=6131</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Weapons&amp;diff=6131"/>
				<updated>2016-12-09T03:40:15Z</updated>
		
		<summary type="html">&lt;p&gt;Dragonliege: /* Books */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Types of Weapons==&lt;br /&gt;
===Swords===&lt;br /&gt;
[[Swords]] may be equipped by the [[Squire]], alongside a shield, or by the [[Dryad]] by themselves. They have a Hero Damage that is {{Datafield|Squire/HeroDmg}} of their Hero Power.&lt;br /&gt;
*'''Primary Attack''': {{Datafield|Squire/PrimaryAtk}}&lt;br /&gt;
&lt;br /&gt;
===Shields===&lt;br /&gt;
[[Shields]] may be equipped by the [[Squire]], as an offhand item. Unlike normal weapons, Shields have a Primary Stat of [[:Category:Heroes#Health|Hero Health]].&lt;br /&gt;
*'''Secondary Attack''': {{Datafield|Squire/SecondaryAtk}}&lt;br /&gt;
&lt;br /&gt;
===Staves===&lt;br /&gt;
[[Staves]] may be equipped by the [[Apprentice]]. They have a Hero Damage that is {{Datafield|Apprentice/HeroDmg}} of their Hero Power.&lt;br /&gt;
*'''Primary Attack''': {{Datafield|Apprentice/PrimaryAtk}}&lt;br /&gt;
*'''Secondary Attack''': {{Datafield|Apprentice/SecondaryAtk}}&lt;br /&gt;
&lt;br /&gt;
=== Bows ===&lt;br /&gt;
[[Bows]] may be equipped by the [[Huntress]]. They have a Hero Damage that is {{Datafield|Huntress/HeroDmg}} of their Hero Power.&lt;br /&gt;
*'''Primary Attack''': {{Datafield|Huntress/PrimaryAtk}}&lt;br /&gt;
*'''Secondary Attack''': {{Datafield|Huntress/SecondaryAtk}}&lt;br /&gt;
&lt;br /&gt;
===Polearms===&lt;br /&gt;
[[Polearms]] are equipped by the [[Monk]]. They have a Hero Damage that is {{Datafield|Monk/HeroDmg}} of their Hero Power.&lt;br /&gt;
*'''Primary Attack''': {{Datafield|Monk/PrimaryAtk}}&lt;br /&gt;
*'''Secondary Attack''': {{Datafield|Monk/SecondaryAtk}}&lt;br /&gt;
&lt;br /&gt;
===Books===&lt;br /&gt;
[[Books]] are equipped by the [[Abyss Lord]]. They have a Hero Damage that is 135% of their Hero Power.&lt;br /&gt;
* Primary Attack: A Close Range Magical Drain Attack as Hero Damage.&lt;br /&gt;
* Secondary Attack: A Range Charged Magical Projectile Attack that Pierces through multiple enemies at full charge. Deals between 100% - 500% of regular Hero Ability Power.&lt;br /&gt;
&lt;br /&gt;
===Canisters===&lt;br /&gt;
[[Canisters]] are equipped by [[Series EV2]].&lt;br /&gt;
* Primary Attack: A Variable attack dependent on the Canister equipped (Sword, Bow, Staff, etc.)&lt;br /&gt;
* Secondary Attack: A Variable charged attack dependent on the Canister equipped (Sword, Bow, Staff, etc.)&lt;br /&gt;
&lt;br /&gt;
===Rifles===&lt;br /&gt;
[[Rifles]] are equipped by the [[Gun Witch]].&lt;br /&gt;
&lt;br /&gt;
==Weapon Details==&lt;br /&gt;
===Properties===&lt;br /&gt;
Weapons have a number of stats that effect how they work.&lt;br /&gt;
*Attack Speed&lt;br /&gt;
*Number of projectiles&lt;br /&gt;
*Stance/Shot Type&lt;br /&gt;
&lt;br /&gt;
===Quality===&lt;br /&gt;
Items Quality is represented by colors shown below from the worst to the best. &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#808080&amp;quot;&amp;gt; Worn &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Sturdy -These items can also be light yellow in color.&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#3366FF&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FF00FF&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FF9900&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
===Passives===&lt;br /&gt;
Weapons, can have no passives (Worn), one passive (Powerful), two passives (Epic and Mythic), or three passives (Legendary).&lt;br /&gt;
http://wiki.dungeondefenders2.com/wiki/Passives&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
===Bonus Elemental Effects===&lt;br /&gt;
Weapons can have their own [[:Category:Elements|Elemental Effects]], which act as bonus damage for that weapon. This also allows the attacks from that weapon to trigger combos based upon the element they are using. The additional damage is displayed as an extra line of purple numbers during attacks. Having an Element on a weapon also gives it a particle effect. This particle effect is based off the element on the weapon.&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
&lt;br /&gt;
===Unique Weapon===&lt;br /&gt;
&lt;br /&gt;
[[Updated Weapon Drops]] (Devstream #60)&lt;br /&gt;
&lt;br /&gt;
Table is missing Besty drops from Wyvern Den and Malthius drops from Rampart's Incursion &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:77%; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon Name !! Hero !! Attack Pattern !! Weapon Speed !! Number of Projectiles !! Unique Passives !! Drop Locations&lt;br /&gt;
|-&lt;br /&gt;
| Chilling Touch || Apprentice || Diamond Shot || 1-4/s|| x 4|| Frost Fire - Frostbite Tower's chill increases the Defense Speed of affected defenses by +X|| Any Endgame Mode Map (NM1+ difficulty?)&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Polearm (Actual Name) || Monk || Heavy || ? || - || Purge Evil - Enemies defeated inside Serenity Aura explode dealing X% of defense power magical damage to nearby enemies. Enemies killed by Purge Evil also explode. || Any Endgame Mode Map (NM1+ difficulty?)&lt;br /&gt;
|-&lt;br /&gt;
| Summoner's Grasp || Apprentice || Standard || 1-4/s|| x 1-5 || Dark Mage Slayer - Defeating a Dark Mage grants a charge. Fully-charged Secondary Attacks consume charges and summon skeletons to stun enemies for 5s.|| Wave 15+10n (Endgame?) Onslaught if chosen reward is weapon&lt;br /&gt;
|-&lt;br /&gt;
| Mauled Cleaver || Huntress || Standard || 1-4/s || x 1-5 || Lady Orc Slayer - Defeating a Lady Orc grants a charge. Fully-charged Secondary Attacks consume a charge, unleashing a cleaver dealing 300% of your Hero Damage Stat as physical Damage. || Wave 15+10n (Endgame?) Onslaught if chosen reward is weapon&lt;br /&gt;
|-&lt;br /&gt;
| Jurassic Revenge || Squire || - || - || - || Drakin Slayer - Defeating a Drakin grants a charge. Blocking with your shield consumes charges, unleashing fireballs dealing 150% of your Hero Heath Stat as magical fire damage each.|| Wave 15+10n (Endgame?) Onslaught if chosen reward is weapon&lt;br /&gt;
|-&lt;br /&gt;
| Toxic Shock || Huntress || Dart Shot || 1-4/s|| x 6 || Explosive Poison - Enemies defeated while poisoned explode dealing X% of Defense Health in magical damage to nearby enemies. || Bazar- Nightmare 1+&lt;br /&gt;
|-&lt;br /&gt;
| Impaling Cutter || Squire || Medium || ? || - || Splody Harpoon - Ballista projectiles detonate on each enemy hit dealing X% of Defense Health as damage around it. || Griblok's Horde &lt;br /&gt;
|-&lt;br /&gt;
| Garment Name || Huntress || Double Shot || 1-4/s || x 6 || Phoenix's Call - 3 seconds after the Blaze Balloon detonates a phoenix emerges from the flames dealing an extra X% of your Defense Power as damage. || The Gates of Dragonfall - Nightmare 1+&lt;br /&gt;
|-&lt;br /&gt;
| Wailing Glaive || Monk|| Medium || ? || - || Haunting - Melee attacks add Ghost Stacks. Ghost Stacks increase Hero Damage by 0.5%. At 10 stacks, fires Ghosts dealing X% physical Hero Damage for 3 seconds. Ghosts spawn once per 5 seconds. || Any difficulty on &amp;quot;The Dead Road&amp;quot; map and &amp;quot;Temple of the Necrotic&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Iron Reaper || Squire || Heavy || ? || - || Howling - Attacks add Feast Stacks. Each Feast Stack increases Hero Damage by 0.5%. At 10 stacks, Howls, changing weapon speed and multiplying Hero Damage by X% until a stack falls off. || Any difficulty on &amp;quot;The Dead Road&amp;quot; map and &amp;quot;Temple of the Necrotic&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Bow o'Lantern || Huntress || Spooky III / Spooky IV / Spooky VI &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || 1-4/s || ? || Pumpkinator - Targets hit with basic attacks are pumpkined. Defeating a pumpkined enemy causes a physical explosion dealing X% Hero Damage. Hitting a pumpkined enemy with a melee attack increase Hero Critical Chance by 5% for 5s. || Any difficulty on &amp;quot;The Dead Road&amp;quot; map and &amp;quot;Temple of the Necrotic&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Raven's Claw || Apprentice || Spooky III / Spooky V &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; || 1-4/s || ? || Ravenhost - Attacks add a Raven Stack. At 10 stacks, spends all stacks to fire a magical Raven dealing X% Hero Damage that bounces between 5 targets.|| Any difficulty on &amp;quot;The Dead Road&amp;quot; map and &amp;quot;Temple of the Necrotic&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Garment Name  || Squire || Heavy || ? || - || Inspirational - Nearby defenses gain + X Defense Power.|| Incursion &amp;quot;The Ramparts&amp;quot; dropped by Malthius&lt;br /&gt;
|-&lt;br /&gt;
| Armageddon  || Apprentice || Quad Shot || 1-4s || ? || Weaver - Apprentice Defenses that cause damage now mark their targets.|| Incursion &amp;quot;The Ramparts&amp;quot; dropped by Malthius&lt;br /&gt;
|-&lt;br /&gt;
| Armored Cleanser  || Huntress || One Shot || 1-4s || ? || Breaker - Reduces target's resistances by -X on hit.|| Incursion &amp;quot;The Ramparts&amp;quot; dropped by Malthius&lt;br /&gt;
|-&lt;br /&gt;
| Betsy Uniques (to be added)  || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Harbinger Uniques (to be added)  || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|- Terraria Uniques (to be added)   || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
# Spooky III shoots in a triangle. Spooky IV shoots in a vertical line. Spooky VI shoots in a V shape.&lt;br /&gt;
# Spooky V shoots in a V shape&lt;/div&gt;</summary>
		<author><name>Dragonliege</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Weapons&amp;diff=6130</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Weapons&amp;diff=6130"/>
				<updated>2016-12-09T03:37:32Z</updated>
		
		<summary type="html">&lt;p&gt;Dragonliege: /* Books */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Types of Weapons==&lt;br /&gt;
===Swords===&lt;br /&gt;
[[Swords]] may be equipped by the [[Squire]], alongside a shield, or by the [[Dryad]] by themselves. They have a Hero Damage that is {{Datafield|Squire/HeroDmg}} of their Hero Power.&lt;br /&gt;
*'''Primary Attack''': {{Datafield|Squire/PrimaryAtk}}&lt;br /&gt;
&lt;br /&gt;
===Shields===&lt;br /&gt;
[[Shields]] may be equipped by the [[Squire]], as an offhand item. Unlike normal weapons, Shields have a Primary Stat of [[:Category:Heroes#Health|Hero Health]].&lt;br /&gt;
*'''Secondary Attack''': {{Datafield|Squire/SecondaryAtk}}&lt;br /&gt;
&lt;br /&gt;
===Staves===&lt;br /&gt;
[[Staves]] may be equipped by the [[Apprentice]]. They have a Hero Damage that is {{Datafield|Apprentice/HeroDmg}} of their Hero Power.&lt;br /&gt;
*'''Primary Attack''': {{Datafield|Apprentice/PrimaryAtk}}&lt;br /&gt;
*'''Secondary Attack''': {{Datafield|Apprentice/SecondaryAtk}}&lt;br /&gt;
&lt;br /&gt;
=== Bows ===&lt;br /&gt;
[[Bows]] may be equipped by the [[Huntress]]. They have a Hero Damage that is {{Datafield|Huntress/HeroDmg}} of their Hero Power.&lt;br /&gt;
*'''Primary Attack''': {{Datafield|Huntress/PrimaryAtk}}&lt;br /&gt;
*'''Secondary Attack''': {{Datafield|Huntress/SecondaryAtk}}&lt;br /&gt;
&lt;br /&gt;
===Polearms===&lt;br /&gt;
[[Polearms]] are equipped by the [[Monk]]. They have a Hero Damage that is {{Datafield|Monk/HeroDmg}} of their Hero Power.&lt;br /&gt;
*'''Primary Attack''': {{Datafield|Monk/PrimaryAtk}}&lt;br /&gt;
*'''Secondary Attack''': {{Datafield|Monk/SecondaryAtk}}&lt;br /&gt;
&lt;br /&gt;
===Books===&lt;br /&gt;
[[Books]] are equipped by the [[Abyss Lord]]. They have a Hero Damage that is 135% of their Hero Power.&lt;br /&gt;
* Primary Attack: A Close Range Magical Drain Attack as Hero Damage.&lt;br /&gt;
* Secondary Attack: A Range Charged Magical Projectile Attack that Pierces through multiple enemies at full charge. Deals between 100%~500% of regular Hero Ability Power.&lt;br /&gt;
&lt;br /&gt;
===Canisters===&lt;br /&gt;
[[Canisters]] are equipped by [[Series EV2]].&lt;br /&gt;
* Primary Attack: A Variable attack dependent on the Canister equipped (Sword, Bow, Staff, etc.)&lt;br /&gt;
* Secondary Attack: A Variable charged attack dependent on the Canister equipped (Sword, Bow, Staff, etc.)&lt;br /&gt;
&lt;br /&gt;
===Rifles===&lt;br /&gt;
[[Rifles]] are equipped by the [[Gun Witch]].&lt;br /&gt;
&lt;br /&gt;
==Weapon Details==&lt;br /&gt;
===Properties===&lt;br /&gt;
Weapons have a number of stats that effect how they work.&lt;br /&gt;
*Attack Speed&lt;br /&gt;
*Number of projectiles&lt;br /&gt;
*Stance/Shot Type&lt;br /&gt;
&lt;br /&gt;
===Quality===&lt;br /&gt;
Items Quality is represented by colors shown below from the worst to the best. &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#808080&amp;quot;&amp;gt; Worn &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Sturdy -These items can also be light yellow in color.&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#3366FF&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FF00FF&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FF9900&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
===Passives===&lt;br /&gt;
Weapons, can have no passives (Worn), one passive (Powerful), two passives (Epic and Mythic), or three passives (Legendary).&lt;br /&gt;
http://wiki.dungeondefenders2.com/wiki/Passives&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
===Bonus Elemental Effects===&lt;br /&gt;
Weapons can have their own [[:Category:Elements|Elemental Effects]], which act as bonus damage for that weapon. This also allows the attacks from that weapon to trigger combos based upon the element they are using. The additional damage is displayed as an extra line of purple numbers during attacks. Having an Element on a weapon also gives it a particle effect. This particle effect is based off the element on the weapon.&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
&lt;br /&gt;
===Unique Weapon===&lt;br /&gt;
&lt;br /&gt;
[[Updated Weapon Drops]] (Devstream #60)&lt;br /&gt;
&lt;br /&gt;
Table is missing Besty drops from Wyvern Den and Malthius drops from Rampart's Incursion &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:77%; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon Name !! Hero !! Attack Pattern !! Weapon Speed !! Number of Projectiles !! Unique Passives !! Drop Locations&lt;br /&gt;
|-&lt;br /&gt;
| Chilling Touch || Apprentice || Diamond Shot || 1-4/s|| x 4|| Frost Fire - Frostbite Tower's chill increases the Defense Speed of affected defenses by +X|| Any Endgame Mode Map (NM1+ difficulty?)&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Polearm (Actual Name) || Monk || Heavy || ? || - || Purge Evil - Enemies defeated inside Serenity Aura explode dealing X% of defense power magical damage to nearby enemies. Enemies killed by Purge Evil also explode. || Any Endgame Mode Map (NM1+ difficulty?)&lt;br /&gt;
|-&lt;br /&gt;
| Summoner's Grasp || Apprentice || Standard || 1-4/s|| x 1-5 || Dark Mage Slayer - Defeating a Dark Mage grants a charge. Fully-charged Secondary Attacks consume charges and summon skeletons to stun enemies for 5s.|| Wave 15+10n (Endgame?) Onslaught if chosen reward is weapon&lt;br /&gt;
|-&lt;br /&gt;
| Mauled Cleaver || Huntress || Standard || 1-4/s || x 1-5 || Lady Orc Slayer - Defeating a Lady Orc grants a charge. Fully-charged Secondary Attacks consume a charge, unleashing a cleaver dealing 300% of your Hero Damage Stat as physical Damage. || Wave 15+10n (Endgame?) Onslaught if chosen reward is weapon&lt;br /&gt;
|-&lt;br /&gt;
| Jurassic Revenge || Squire || - || - || - || Drakin Slayer - Defeating a Drakin grants a charge. Blocking with your shield consumes charges, unleashing fireballs dealing 150% of your Hero Heath Stat as magical fire damage each.|| Wave 15+10n (Endgame?) Onslaught if chosen reward is weapon&lt;br /&gt;
|-&lt;br /&gt;
| Toxic Shock || Huntress || Dart Shot || 1-4/s|| x 6 || Explosive Poison - Enemies defeated while poisoned explode dealing X% of Defense Health in magical damage to nearby enemies. || Bazar- Nightmare 1+&lt;br /&gt;
|-&lt;br /&gt;
| Impaling Cutter || Squire || Medium || ? || - || Splody Harpoon - Ballista projectiles detonate on each enemy hit dealing X% of Defense Health as damage around it. || Griblok's Horde &lt;br /&gt;
|-&lt;br /&gt;
| Garment Name || Huntress || Double Shot || 1-4/s || x 6 || Phoenix's Call - 3 seconds after the Blaze Balloon detonates a phoenix emerges from the flames dealing an extra X% of your Defense Power as damage. || The Gates of Dragonfall - Nightmare 1+&lt;br /&gt;
|-&lt;br /&gt;
| Wailing Glaive || Monk|| Medium || ? || - || Haunting - Melee attacks add Ghost Stacks. Ghost Stacks increase Hero Damage by 0.5%. At 10 stacks, fires Ghosts dealing X% physical Hero Damage for 3 seconds. Ghosts spawn once per 5 seconds. || Any difficulty on &amp;quot;The Dead Road&amp;quot; map and &amp;quot;Temple of the Necrotic&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Iron Reaper || Squire || Heavy || ? || - || Howling - Attacks add Feast Stacks. Each Feast Stack increases Hero Damage by 0.5%. At 10 stacks, Howls, changing weapon speed and multiplying Hero Damage by X% until a stack falls off. || Any difficulty on &amp;quot;The Dead Road&amp;quot; map and &amp;quot;Temple of the Necrotic&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Bow o'Lantern || Huntress || Spooky III / Spooky IV / Spooky VI &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || 1-4/s || ? || Pumpkinator - Targets hit with basic attacks are pumpkined. Defeating a pumpkined enemy causes a physical explosion dealing X% Hero Damage. Hitting a pumpkined enemy with a melee attack increase Hero Critical Chance by 5% for 5s. || Any difficulty on &amp;quot;The Dead Road&amp;quot; map and &amp;quot;Temple of the Necrotic&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Raven's Claw || Apprentice || Spooky III / Spooky V &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; || 1-4/s || ? || Ravenhost - Attacks add a Raven Stack. At 10 stacks, spends all stacks to fire a magical Raven dealing X% Hero Damage that bounces between 5 targets.|| Any difficulty on &amp;quot;The Dead Road&amp;quot; map and &amp;quot;Temple of the Necrotic&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Garment Name  || Squire || Heavy || ? || - || Inspirational - Nearby defenses gain + X Defense Power.|| Incursion &amp;quot;The Ramparts&amp;quot; dropped by Malthius&lt;br /&gt;
|-&lt;br /&gt;
| Armageddon  || Apprentice || Quad Shot || 1-4s || ? || Weaver - Apprentice Defenses that cause damage now mark their targets.|| Incursion &amp;quot;The Ramparts&amp;quot; dropped by Malthius&lt;br /&gt;
|-&lt;br /&gt;
| Armored Cleanser  || Huntress || One Shot || 1-4s || ? || Breaker - Reduces target's resistances by -X on hit.|| Incursion &amp;quot;The Ramparts&amp;quot; dropped by Malthius&lt;br /&gt;
|-&lt;br /&gt;
| Betsy Uniques (to be added)  || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Harbinger Uniques (to be added)  || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|- Terraria Uniques (to be added)   || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
# Spooky III shoots in a triangle. Spooky IV shoots in a vertical line. Spooky VI shoots in a V shape.&lt;br /&gt;
# Spooky V shoots in a V shape&lt;/div&gt;</summary>
		<author><name>Dragonliege</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Weapons&amp;diff=6129</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Weapons&amp;diff=6129"/>
				<updated>2016-12-09T03:37:12Z</updated>
		
		<summary type="html">&lt;p&gt;Dragonliege: /* Books */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Types of Weapons==&lt;br /&gt;
===Swords===&lt;br /&gt;
[[Swords]] may be equipped by the [[Squire]], alongside a shield, or by the [[Dryad]] by themselves. They have a Hero Damage that is {{Datafield|Squire/HeroDmg}} of their Hero Power.&lt;br /&gt;
*'''Primary Attack''': {{Datafield|Squire/PrimaryAtk}}&lt;br /&gt;
&lt;br /&gt;
===Shields===&lt;br /&gt;
[[Shields]] may be equipped by the [[Squire]], as an offhand item. Unlike normal weapons, Shields have a Primary Stat of [[:Category:Heroes#Health|Hero Health]].&lt;br /&gt;
*'''Secondary Attack''': {{Datafield|Squire/SecondaryAtk}}&lt;br /&gt;
&lt;br /&gt;
===Staves===&lt;br /&gt;
[[Staves]] may be equipped by the [[Apprentice]]. They have a Hero Damage that is {{Datafield|Apprentice/HeroDmg}} of their Hero Power.&lt;br /&gt;
*'''Primary Attack''': {{Datafield|Apprentice/PrimaryAtk}}&lt;br /&gt;
*'''Secondary Attack''': {{Datafield|Apprentice/SecondaryAtk}}&lt;br /&gt;
&lt;br /&gt;
=== Bows ===&lt;br /&gt;
[[Bows]] may be equipped by the [[Huntress]]. They have a Hero Damage that is {{Datafield|Huntress/HeroDmg}} of their Hero Power.&lt;br /&gt;
*'''Primary Attack''': {{Datafield|Huntress/PrimaryAtk}}&lt;br /&gt;
*'''Secondary Attack''': {{Datafield|Huntress/SecondaryAtk}}&lt;br /&gt;
&lt;br /&gt;
===Polearms===&lt;br /&gt;
[[Polearms]] are equipped by the [[Monk]]. They have a Hero Damage that is {{Datafield|Monk/HeroDmg}} of their Hero Power.&lt;br /&gt;
*'''Primary Attack''': {{Datafield|Monk/PrimaryAtk}}&lt;br /&gt;
*'''Secondary Attack''': {{Datafield|Monk/SecondaryAtk}}&lt;br /&gt;
&lt;br /&gt;
===Books===&lt;br /&gt;
[[Books]] are equipped by the [[Abyss Lord]]. They have a Hero Damage that is 135% of their Hero Power.&lt;br /&gt;
* Primary Attack: A Close Range Magical Drain attack as Hero Damage.&lt;br /&gt;
* Secondary Attack: A Range Charged Magical Projectile Attack that Pierces through multiple enemies at full charge. Deals between 100%~500% of regular Hero Ability Power.&lt;br /&gt;
&lt;br /&gt;
===Canisters===&lt;br /&gt;
[[Canisters]] are equipped by [[Series EV2]].&lt;br /&gt;
* Primary Attack: A Variable attack dependent on the Canister equipped (Sword, Bow, Staff, etc.)&lt;br /&gt;
* Secondary Attack: A Variable charged attack dependent on the Canister equipped (Sword, Bow, Staff, etc.)&lt;br /&gt;
&lt;br /&gt;
===Rifles===&lt;br /&gt;
[[Rifles]] are equipped by the [[Gun Witch]].&lt;br /&gt;
&lt;br /&gt;
==Weapon Details==&lt;br /&gt;
===Properties===&lt;br /&gt;
Weapons have a number of stats that effect how they work.&lt;br /&gt;
*Attack Speed&lt;br /&gt;
*Number of projectiles&lt;br /&gt;
*Stance/Shot Type&lt;br /&gt;
&lt;br /&gt;
===Quality===&lt;br /&gt;
Items Quality is represented by colors shown below from the worst to the best. &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#808080&amp;quot;&amp;gt; Worn &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Sturdy -These items can also be light yellow in color.&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#3366FF&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FF00FF&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FF9900&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
===Passives===&lt;br /&gt;
Weapons, can have no passives (Worn), one passive (Powerful), two passives (Epic and Mythic), or three passives (Legendary).&lt;br /&gt;
http://wiki.dungeondefenders2.com/wiki/Passives&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
===Bonus Elemental Effects===&lt;br /&gt;
Weapons can have their own [[:Category:Elements|Elemental Effects]], which act as bonus damage for that weapon. This also allows the attacks from that weapon to trigger combos based upon the element they are using. The additional damage is displayed as an extra line of purple numbers during attacks. Having an Element on a weapon also gives it a particle effect. This particle effect is based off the element on the weapon.&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
&lt;br /&gt;
===Unique Weapon===&lt;br /&gt;
&lt;br /&gt;
[[Updated Weapon Drops]] (Devstream #60)&lt;br /&gt;
&lt;br /&gt;
Table is missing Besty drops from Wyvern Den and Malthius drops from Rampart's Incursion &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:77%; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon Name !! Hero !! Attack Pattern !! Weapon Speed !! Number of Projectiles !! Unique Passives !! Drop Locations&lt;br /&gt;
|-&lt;br /&gt;
| Chilling Touch || Apprentice || Diamond Shot || 1-4/s|| x 4|| Frost Fire - Frostbite Tower's chill increases the Defense Speed of affected defenses by +X|| Any Endgame Mode Map (NM1+ difficulty?)&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Polearm (Actual Name) || Monk || Heavy || ? || - || Purge Evil - Enemies defeated inside Serenity Aura explode dealing X% of defense power magical damage to nearby enemies. Enemies killed by Purge Evil also explode. || Any Endgame Mode Map (NM1+ difficulty?)&lt;br /&gt;
|-&lt;br /&gt;
| Summoner's Grasp || Apprentice || Standard || 1-4/s|| x 1-5 || Dark Mage Slayer - Defeating a Dark Mage grants a charge. Fully-charged Secondary Attacks consume charges and summon skeletons to stun enemies for 5s.|| Wave 15+10n (Endgame?) Onslaught if chosen reward is weapon&lt;br /&gt;
|-&lt;br /&gt;
| Mauled Cleaver || Huntress || Standard || 1-4/s || x 1-5 || Lady Orc Slayer - Defeating a Lady Orc grants a charge. Fully-charged Secondary Attacks consume a charge, unleashing a cleaver dealing 300% of your Hero Damage Stat as physical Damage. || Wave 15+10n (Endgame?) Onslaught if chosen reward is weapon&lt;br /&gt;
|-&lt;br /&gt;
| Jurassic Revenge || Squire || - || - || - || Drakin Slayer - Defeating a Drakin grants a charge. Blocking with your shield consumes charges, unleashing fireballs dealing 150% of your Hero Heath Stat as magical fire damage each.|| Wave 15+10n (Endgame?) Onslaught if chosen reward is weapon&lt;br /&gt;
|-&lt;br /&gt;
| Toxic Shock || Huntress || Dart Shot || 1-4/s|| x 6 || Explosive Poison - Enemies defeated while poisoned explode dealing X% of Defense Health in magical damage to nearby enemies. || Bazar- Nightmare 1+&lt;br /&gt;
|-&lt;br /&gt;
| Impaling Cutter || Squire || Medium || ? || - || Splody Harpoon - Ballista projectiles detonate on each enemy hit dealing X% of Defense Health as damage around it. || Griblok's Horde &lt;br /&gt;
|-&lt;br /&gt;
| Garment Name || Huntress || Double Shot || 1-4/s || x 6 || Phoenix's Call - 3 seconds after the Blaze Balloon detonates a phoenix emerges from the flames dealing an extra X% of your Defense Power as damage. || The Gates of Dragonfall - Nightmare 1+&lt;br /&gt;
|-&lt;br /&gt;
| Wailing Glaive || Monk|| Medium || ? || - || Haunting - Melee attacks add Ghost Stacks. Ghost Stacks increase Hero Damage by 0.5%. At 10 stacks, fires Ghosts dealing X% physical Hero Damage for 3 seconds. Ghosts spawn once per 5 seconds. || Any difficulty on &amp;quot;The Dead Road&amp;quot; map and &amp;quot;Temple of the Necrotic&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Iron Reaper || Squire || Heavy || ? || - || Howling - Attacks add Feast Stacks. Each Feast Stack increases Hero Damage by 0.5%. At 10 stacks, Howls, changing weapon speed and multiplying Hero Damage by X% until a stack falls off. || Any difficulty on &amp;quot;The Dead Road&amp;quot; map and &amp;quot;Temple of the Necrotic&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Bow o'Lantern || Huntress || Spooky III / Spooky IV / Spooky VI &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || 1-4/s || ? || Pumpkinator - Targets hit with basic attacks are pumpkined. Defeating a pumpkined enemy causes a physical explosion dealing X% Hero Damage. Hitting a pumpkined enemy with a melee attack increase Hero Critical Chance by 5% for 5s. || Any difficulty on &amp;quot;The Dead Road&amp;quot; map and &amp;quot;Temple of the Necrotic&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Raven's Claw || Apprentice || Spooky III / Spooky V &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; || 1-4/s || ? || Ravenhost - Attacks add a Raven Stack. At 10 stacks, spends all stacks to fire a magical Raven dealing X% Hero Damage that bounces between 5 targets.|| Any difficulty on &amp;quot;The Dead Road&amp;quot; map and &amp;quot;Temple of the Necrotic&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Garment Name  || Squire || Heavy || ? || - || Inspirational - Nearby defenses gain + X Defense Power.|| Incursion &amp;quot;The Ramparts&amp;quot; dropped by Malthius&lt;br /&gt;
|-&lt;br /&gt;
| Armageddon  || Apprentice || Quad Shot || 1-4s || ? || Weaver - Apprentice Defenses that cause damage now mark their targets.|| Incursion &amp;quot;The Ramparts&amp;quot; dropped by Malthius&lt;br /&gt;
|-&lt;br /&gt;
| Armored Cleanser  || Huntress || One Shot || 1-4s || ? || Breaker - Reduces target's resistances by -X on hit.|| Incursion &amp;quot;The Ramparts&amp;quot; dropped by Malthius&lt;br /&gt;
|-&lt;br /&gt;
| Betsy Uniques (to be added)  || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Harbinger Uniques (to be added)  || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|- Terraria Uniques (to be added)   || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
# Spooky III shoots in a triangle. Spooky IV shoots in a vertical line. Spooky VI shoots in a V shape.&lt;br /&gt;
# Spooky V shoots in a V shape&lt;/div&gt;</summary>
		<author><name>Dragonliege</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Weapons&amp;diff=6128</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Weapons&amp;diff=6128"/>
				<updated>2016-12-09T03:36:29Z</updated>
		
		<summary type="html">&lt;p&gt;Dragonliege: /* Books */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Types of Weapons==&lt;br /&gt;
===Swords===&lt;br /&gt;
[[Swords]] may be equipped by the [[Squire]], alongside a shield, or by the [[Dryad]] by themselves. They have a Hero Damage that is {{Datafield|Squire/HeroDmg}} of their Hero Power.&lt;br /&gt;
*'''Primary Attack''': {{Datafield|Squire/PrimaryAtk}}&lt;br /&gt;
&lt;br /&gt;
===Shields===&lt;br /&gt;
[[Shields]] may be equipped by the [[Squire]], as an offhand item. Unlike normal weapons, Shields have a Primary Stat of [[:Category:Heroes#Health|Hero Health]].&lt;br /&gt;
*'''Secondary Attack''': {{Datafield|Squire/SecondaryAtk}}&lt;br /&gt;
&lt;br /&gt;
===Staves===&lt;br /&gt;
[[Staves]] may be equipped by the [[Apprentice]]. They have a Hero Damage that is {{Datafield|Apprentice/HeroDmg}} of their Hero Power.&lt;br /&gt;
*'''Primary Attack''': {{Datafield|Apprentice/PrimaryAtk}}&lt;br /&gt;
*'''Secondary Attack''': {{Datafield|Apprentice/SecondaryAtk}}&lt;br /&gt;
&lt;br /&gt;
=== Bows ===&lt;br /&gt;
[[Bows]] may be equipped by the [[Huntress]]. They have a Hero Damage that is {{Datafield|Huntress/HeroDmg}} of their Hero Power.&lt;br /&gt;
*'''Primary Attack''': {{Datafield|Huntress/PrimaryAtk}}&lt;br /&gt;
*'''Secondary Attack''': {{Datafield|Huntress/SecondaryAtk}}&lt;br /&gt;
&lt;br /&gt;
===Polearms===&lt;br /&gt;
[[Polearms]] are equipped by the [[Monk]]. They have a Hero Damage that is {{Datafield|Monk/HeroDmg}} of their Hero Power.&lt;br /&gt;
*'''Primary Attack''': {{Datafield|Monk/PrimaryAtk}}&lt;br /&gt;
*'''Secondary Attack''': {{Datafield|Monk/SecondaryAtk}}&lt;br /&gt;
&lt;br /&gt;
===Books===&lt;br /&gt;
[[Books]] are equipped by the [[Abyss Lord]]. They have a Hero Damage that is 135% of their Hero Power.&lt;br /&gt;
* Primary Attack: A Close Range Magical Drain attack.&lt;br /&gt;
* Secondary Attack: A Range Charged Magical Projectile Attack that Pierces through multiple enemies at full charge. Deals between 100%~500% of regular Hero Ability Power.&lt;br /&gt;
&lt;br /&gt;
===Canisters===&lt;br /&gt;
[[Canisters]] are equipped by [[Series EV2]].&lt;br /&gt;
* Primary Attack: A Variable attack dependent on the Canister equipped (Sword, Bow, Staff, etc.)&lt;br /&gt;
* Secondary Attack: A Variable charged attack dependent on the Canister equipped (Sword, Bow, Staff, etc.)&lt;br /&gt;
&lt;br /&gt;
===Rifles===&lt;br /&gt;
[[Rifles]] are equipped by the [[Gun Witch]].&lt;br /&gt;
&lt;br /&gt;
==Weapon Details==&lt;br /&gt;
===Properties===&lt;br /&gt;
Weapons have a number of stats that effect how they work.&lt;br /&gt;
*Attack Speed&lt;br /&gt;
*Number of projectiles&lt;br /&gt;
*Stance/Shot Type&lt;br /&gt;
&lt;br /&gt;
===Quality===&lt;br /&gt;
Items Quality is represented by colors shown below from the worst to the best. &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#808080&amp;quot;&amp;gt; Worn &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Sturdy -These items can also be light yellow in color.&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#3366FF&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FF00FF&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FF9900&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
===Passives===&lt;br /&gt;
Weapons, can have no passives (Worn), one passive (Powerful), two passives (Epic and Mythic), or three passives (Legendary).&lt;br /&gt;
http://wiki.dungeondefenders2.com/wiki/Passives&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
===Bonus Elemental Effects===&lt;br /&gt;
Weapons can have their own [[:Category:Elements|Elemental Effects]], which act as bonus damage for that weapon. This also allows the attacks from that weapon to trigger combos based upon the element they are using. The additional damage is displayed as an extra line of purple numbers during attacks. Having an Element on a weapon also gives it a particle effect. This particle effect is based off the element on the weapon.&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
&lt;br /&gt;
===Unique Weapon===&lt;br /&gt;
&lt;br /&gt;
[[Updated Weapon Drops]] (Devstream #60)&lt;br /&gt;
&lt;br /&gt;
Table is missing Besty drops from Wyvern Den and Malthius drops from Rampart's Incursion &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:77%; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon Name !! Hero !! Attack Pattern !! Weapon Speed !! Number of Projectiles !! Unique Passives !! Drop Locations&lt;br /&gt;
|-&lt;br /&gt;
| Chilling Touch || Apprentice || Diamond Shot || 1-4/s|| x 4|| Frost Fire - Frostbite Tower's chill increases the Defense Speed of affected defenses by +X|| Any Endgame Mode Map (NM1+ difficulty?)&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Polearm (Actual Name) || Monk || Heavy || ? || - || Purge Evil - Enemies defeated inside Serenity Aura explode dealing X% of defense power magical damage to nearby enemies. Enemies killed by Purge Evil also explode. || Any Endgame Mode Map (NM1+ difficulty?)&lt;br /&gt;
|-&lt;br /&gt;
| Summoner's Grasp || Apprentice || Standard || 1-4/s|| x 1-5 || Dark Mage Slayer - Defeating a Dark Mage grants a charge. Fully-charged Secondary Attacks consume charges and summon skeletons to stun enemies for 5s.|| Wave 15+10n (Endgame?) Onslaught if chosen reward is weapon&lt;br /&gt;
|-&lt;br /&gt;
| Mauled Cleaver || Huntress || Standard || 1-4/s || x 1-5 || Lady Orc Slayer - Defeating a Lady Orc grants a charge. Fully-charged Secondary Attacks consume a charge, unleashing a cleaver dealing 300% of your Hero Damage Stat as physical Damage. || Wave 15+10n (Endgame?) Onslaught if chosen reward is weapon&lt;br /&gt;
|-&lt;br /&gt;
| Jurassic Revenge || Squire || - || - || - || Drakin Slayer - Defeating a Drakin grants a charge. Blocking with your shield consumes charges, unleashing fireballs dealing 150% of your Hero Heath Stat as magical fire damage each.|| Wave 15+10n (Endgame?) Onslaught if chosen reward is weapon&lt;br /&gt;
|-&lt;br /&gt;
| Toxic Shock || Huntress || Dart Shot || 1-4/s|| x 6 || Explosive Poison - Enemies defeated while poisoned explode dealing X% of Defense Health in magical damage to nearby enemies. || Bazar- Nightmare 1+&lt;br /&gt;
|-&lt;br /&gt;
| Impaling Cutter || Squire || Medium || ? || - || Splody Harpoon - Ballista projectiles detonate on each enemy hit dealing X% of Defense Health as damage around it. || Griblok's Horde &lt;br /&gt;
|-&lt;br /&gt;
| Garment Name || Huntress || Double Shot || 1-4/s || x 6 || Phoenix's Call - 3 seconds after the Blaze Balloon detonates a phoenix emerges from the flames dealing an extra X% of your Defense Power as damage. || The Gates of Dragonfall - Nightmare 1+&lt;br /&gt;
|-&lt;br /&gt;
| Wailing Glaive || Monk|| Medium || ? || - || Haunting - Melee attacks add Ghost Stacks. Ghost Stacks increase Hero Damage by 0.5%. At 10 stacks, fires Ghosts dealing X% physical Hero Damage for 3 seconds. Ghosts spawn once per 5 seconds. || Any difficulty on &amp;quot;The Dead Road&amp;quot; map and &amp;quot;Temple of the Necrotic&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Iron Reaper || Squire || Heavy || ? || - || Howling - Attacks add Feast Stacks. Each Feast Stack increases Hero Damage by 0.5%. At 10 stacks, Howls, changing weapon speed and multiplying Hero Damage by X% until a stack falls off. || Any difficulty on &amp;quot;The Dead Road&amp;quot; map and &amp;quot;Temple of the Necrotic&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Bow o'Lantern || Huntress || Spooky III / Spooky IV / Spooky VI &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || 1-4/s || ? || Pumpkinator - Targets hit with basic attacks are pumpkined. Defeating a pumpkined enemy causes a physical explosion dealing X% Hero Damage. Hitting a pumpkined enemy with a melee attack increase Hero Critical Chance by 5% for 5s. || Any difficulty on &amp;quot;The Dead Road&amp;quot; map and &amp;quot;Temple of the Necrotic&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Raven's Claw || Apprentice || Spooky III / Spooky V &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; || 1-4/s || ? || Ravenhost - Attacks add a Raven Stack. At 10 stacks, spends all stacks to fire a magical Raven dealing X% Hero Damage that bounces between 5 targets.|| Any difficulty on &amp;quot;The Dead Road&amp;quot; map and &amp;quot;Temple of the Necrotic&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Garment Name  || Squire || Heavy || ? || - || Inspirational - Nearby defenses gain + X Defense Power.|| Incursion &amp;quot;The Ramparts&amp;quot; dropped by Malthius&lt;br /&gt;
|-&lt;br /&gt;
| Armageddon  || Apprentice || Quad Shot || 1-4s || ? || Weaver - Apprentice Defenses that cause damage now mark their targets.|| Incursion &amp;quot;The Ramparts&amp;quot; dropped by Malthius&lt;br /&gt;
|-&lt;br /&gt;
| Armored Cleanser  || Huntress || One Shot || 1-4s || ? || Breaker - Reduces target's resistances by -X on hit.|| Incursion &amp;quot;The Ramparts&amp;quot; dropped by Malthius&lt;br /&gt;
|-&lt;br /&gt;
| Betsy Uniques (to be added)  || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Harbinger Uniques (to be added)  || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|- Terraria Uniques (to be added)   || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
# Spooky III shoots in a triangle. Spooky IV shoots in a vertical line. Spooky VI shoots in a V shape.&lt;br /&gt;
# Spooky V shoots in a V shape&lt;/div&gt;</summary>
		<author><name>Dragonliege</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Template:Apprentice/SecondaryAtk&amp;diff=6127</id>
		<title>Template:Apprentice/SecondaryAtk</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Template:Apprentice/SecondaryAtk&amp;diff=6127"/>
				<updated>2016-12-09T03:32:59Z</updated>
		
		<summary type="html">&lt;p&gt;Dragonliege: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Charged Ranged [[:Category:Magical Damage|Magical]] Projectile Attack that Pierces through multiple enemies at full charge.  Deals between 100% - 150% of regular Hero Damage.&lt;/div&gt;</summary>
		<author><name>Dragonliege</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Weapons&amp;diff=6126</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Weapons&amp;diff=6126"/>
				<updated>2016-12-09T03:29:56Z</updated>
		
		<summary type="html">&lt;p&gt;Dragonliege: /* Books */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Types of Weapons==&lt;br /&gt;
===Swords===&lt;br /&gt;
[[Swords]] may be equipped by the [[Squire]], alongside a shield, or by the [[Dryad]] by themselves. They have a Hero Damage that is {{Datafield|Squire/HeroDmg}} of their Hero Power.&lt;br /&gt;
*'''Primary Attack''': {{Datafield|Squire/PrimaryAtk}}&lt;br /&gt;
&lt;br /&gt;
===Shields===&lt;br /&gt;
[[Shields]] may be equipped by the [[Squire]], as an offhand item. Unlike normal weapons, Shields have a Primary Stat of [[:Category:Heroes#Health|Hero Health]].&lt;br /&gt;
*'''Secondary Attack''': {{Datafield|Squire/SecondaryAtk}}&lt;br /&gt;
&lt;br /&gt;
===Staves===&lt;br /&gt;
[[Staves]] may be equipped by the [[Apprentice]]. They have a Hero Damage that is {{Datafield|Apprentice/HeroDmg}} of their Hero Power.&lt;br /&gt;
*'''Primary Attack''': {{Datafield|Apprentice/PrimaryAtk}}&lt;br /&gt;
*'''Secondary Attack''': {{Datafield|Apprentice/SecondaryAtk}}&lt;br /&gt;
&lt;br /&gt;
=== Bows ===&lt;br /&gt;
[[Bows]] may be equipped by the [[Huntress]]. They have a Hero Damage that is {{Datafield|Huntress/HeroDmg}} of their Hero Power.&lt;br /&gt;
*'''Primary Attack''': {{Datafield|Huntress/PrimaryAtk}}&lt;br /&gt;
*'''Secondary Attack''': {{Datafield|Huntress/SecondaryAtk}}&lt;br /&gt;
&lt;br /&gt;
===Polearms===&lt;br /&gt;
[[Polearms]] are equipped by the [[Monk]]. They have a Hero Damage that is {{Datafield|Monk/HeroDmg}} of their Hero Power.&lt;br /&gt;
*'''Primary Attack''': {{Datafield|Monk/PrimaryAtk}}&lt;br /&gt;
*'''Secondary Attack''': {{Datafield|Monk/SecondaryAtk}}&lt;br /&gt;
&lt;br /&gt;
===Books===&lt;br /&gt;
[[Books]] are equipped by the [[Abyss Lord]].&lt;br /&gt;
* Primary Attack: A Close Range Magical Drain attack as 135% Hero Damage.&lt;br /&gt;
* Secondary Attack: A Range Charged Magical Projectile Attack that Pierces through multiple enemies at full charge. Deals between 100%~500% of regular Hero Ability Power.&lt;br /&gt;
&lt;br /&gt;
===Canisters===&lt;br /&gt;
[[Canisters]] are equipped by [[Series EV2]].&lt;br /&gt;
* Primary Attack: A Variable attack dependent on the Canister equipped (Sword, Bow, Staff, etc.)&lt;br /&gt;
* Secondary Attack: A Variable charged attack dependent on the Canister equipped (Sword, Bow, Staff, etc.)&lt;br /&gt;
&lt;br /&gt;
===Rifles===&lt;br /&gt;
[[Rifles]] are equipped by the [[Gun Witch]].&lt;br /&gt;
&lt;br /&gt;
==Weapon Details==&lt;br /&gt;
===Properties===&lt;br /&gt;
Weapons have a number of stats that effect how they work.&lt;br /&gt;
*Attack Speed&lt;br /&gt;
*Number of projectiles&lt;br /&gt;
*Stance/Shot Type&lt;br /&gt;
&lt;br /&gt;
===Quality===&lt;br /&gt;
Items Quality is represented by colors shown below from the worst to the best. &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#808080&amp;quot;&amp;gt; Worn &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Sturdy -These items can also be light yellow in color.&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#3366FF&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FF00FF&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FF9900&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
===Passives===&lt;br /&gt;
Weapons, can have no passives (Worn), one passive (Powerful), two passives (Epic and Mythic), or three passives (Legendary).&lt;br /&gt;
http://wiki.dungeondefenders2.com/wiki/Passives&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
===Bonus Elemental Effects===&lt;br /&gt;
Weapons can have their own [[:Category:Elements|Elemental Effects]], which act as bonus damage for that weapon. This also allows the attacks from that weapon to trigger combos based upon the element they are using. The additional damage is displayed as an extra line of purple numbers during attacks. Having an Element on a weapon also gives it a particle effect. This particle effect is based off the element on the weapon.&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
&lt;br /&gt;
===Unique Weapon===&lt;br /&gt;
&lt;br /&gt;
[[Updated Weapon Drops]] (Devstream #60)&lt;br /&gt;
&lt;br /&gt;
Table is missing Besty drops from Wyvern Den and Malthius drops from Rampart's Incursion &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:77%; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon Name !! Hero !! Attack Pattern !! Weapon Speed !! Number of Projectiles !! Unique Passives !! Drop Locations&lt;br /&gt;
|-&lt;br /&gt;
| Chilling Touch || Apprentice || Diamond Shot || 1-4/s|| x 4|| Frost Fire - Frostbite Tower's chill increases the Defense Speed of affected defenses by +X|| Any Endgame Mode Map (NM1+ difficulty?)&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Polearm (Actual Name) || Monk || Heavy || ? || - || Purge Evil - Enemies defeated inside Serenity Aura explode dealing X% of defense power magical damage to nearby enemies. Enemies killed by Purge Evil also explode. || Any Endgame Mode Map (NM1+ difficulty?)&lt;br /&gt;
|-&lt;br /&gt;
| Summoner's Grasp || Apprentice || Standard || 1-4/s|| x 1-5 || Dark Mage Slayer - Defeating a Dark Mage grants a charge. Fully-charged Secondary Attacks consume charges and summon skeletons to stun enemies for 5s.|| Wave 15+10n (Endgame?) Onslaught if chosen reward is weapon&lt;br /&gt;
|-&lt;br /&gt;
| Mauled Cleaver || Huntress || Standard || 1-4/s || x 1-5 || Lady Orc Slayer - Defeating a Lady Orc grants a charge. Fully-charged Secondary Attacks consume a charge, unleashing a cleaver dealing 300% of your Hero Damage Stat as physical Damage. || Wave 15+10n (Endgame?) Onslaught if chosen reward is weapon&lt;br /&gt;
|-&lt;br /&gt;
| Jurassic Revenge || Squire || - || - || - || Drakin Slayer - Defeating a Drakin grants a charge. Blocking with your shield consumes charges, unleashing fireballs dealing 150% of your Hero Heath Stat as magical fire damage each.|| Wave 15+10n (Endgame?) Onslaught if chosen reward is weapon&lt;br /&gt;
|-&lt;br /&gt;
| Toxic Shock || Huntress || Dart Shot || 1-4/s|| x 6 || Explosive Poison - Enemies defeated while poisoned explode dealing X% of Defense Health in magical damage to nearby enemies. || Bazar- Nightmare 1+&lt;br /&gt;
|-&lt;br /&gt;
| Impaling Cutter || Squire || Medium || ? || - || Splody Harpoon - Ballista projectiles detonate on each enemy hit dealing X% of Defense Health as damage around it. || Griblok's Horde &lt;br /&gt;
|-&lt;br /&gt;
| Garment Name || Huntress || Double Shot || 1-4/s || x 6 || Phoenix's Call - 3 seconds after the Blaze Balloon detonates a phoenix emerges from the flames dealing an extra X% of your Defense Power as damage. || The Gates of Dragonfall - Nightmare 1+&lt;br /&gt;
|-&lt;br /&gt;
| Wailing Glaive || Monk|| Medium || ? || - || Haunting - Melee attacks add Ghost Stacks. Ghost Stacks increase Hero Damage by 0.5%. At 10 stacks, fires Ghosts dealing X% physical Hero Damage for 3 seconds. Ghosts spawn once per 5 seconds. || Any difficulty on &amp;quot;The Dead Road&amp;quot; map and &amp;quot;Temple of the Necrotic&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Iron Reaper || Squire || Heavy || ? || - || Howling - Attacks add Feast Stacks. Each Feast Stack increases Hero Damage by 0.5%. At 10 stacks, Howls, changing weapon speed and multiplying Hero Damage by X% until a stack falls off. || Any difficulty on &amp;quot;The Dead Road&amp;quot; map and &amp;quot;Temple of the Necrotic&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Bow o'Lantern || Huntress || Spooky III / Spooky IV / Spooky VI &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || 1-4/s || ? || Pumpkinator - Targets hit with basic attacks are pumpkined. Defeating a pumpkined enemy causes a physical explosion dealing X% Hero Damage. Hitting a pumpkined enemy with a melee attack increase Hero Critical Chance by 5% for 5s. || Any difficulty on &amp;quot;The Dead Road&amp;quot; map and &amp;quot;Temple of the Necrotic&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Raven's Claw || Apprentice || Spooky III / Spooky V &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; || 1-4/s || ? || Ravenhost - Attacks add a Raven Stack. At 10 stacks, spends all stacks to fire a magical Raven dealing X% Hero Damage that bounces between 5 targets.|| Any difficulty on &amp;quot;The Dead Road&amp;quot; map and &amp;quot;Temple of the Necrotic&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Garment Name  || Squire || Heavy || ? || - || Inspirational - Nearby defenses gain + X Defense Power.|| Incursion &amp;quot;The Ramparts&amp;quot; dropped by Malthius&lt;br /&gt;
|-&lt;br /&gt;
| Armageddon  || Apprentice || Quad Shot || 1-4s || ? || Weaver - Apprentice Defenses that cause damage now mark their targets.|| Incursion &amp;quot;The Ramparts&amp;quot; dropped by Malthius&lt;br /&gt;
|-&lt;br /&gt;
| Armored Cleanser  || Huntress || One Shot || 1-4s || ? || Breaker - Reduces target's resistances by -X on hit.|| Incursion &amp;quot;The Ramparts&amp;quot; dropped by Malthius&lt;br /&gt;
|-&lt;br /&gt;
| Betsy Uniques (to be added)  || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Harbinger Uniques (to be added)  || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|- Terraria Uniques (to be added)   || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
# Spooky III shoots in a triangle. Spooky IV shoots in a vertical line. Spooky VI shoots in a V shape.&lt;br /&gt;
# Spooky V shoots in a V shape&lt;/div&gt;</summary>
		<author><name>Dragonliege</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Weapons&amp;diff=6125</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Weapons&amp;diff=6125"/>
				<updated>2016-12-09T03:22:17Z</updated>
		
		<summary type="html">&lt;p&gt;Dragonliege: /* Books */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Types of Weapons==&lt;br /&gt;
===Swords===&lt;br /&gt;
[[Swords]] may be equipped by the [[Squire]], alongside a shield, or by the [[Dryad]] by themselves. They have a Hero Damage that is {{Datafield|Squire/HeroDmg}} of their Hero Power.&lt;br /&gt;
*'''Primary Attack''': {{Datafield|Squire/PrimaryAtk}}&lt;br /&gt;
&lt;br /&gt;
===Shields===&lt;br /&gt;
[[Shields]] may be equipped by the [[Squire]], as an offhand item. Unlike normal weapons, Shields have a Primary Stat of [[:Category:Heroes#Health|Hero Health]].&lt;br /&gt;
*'''Secondary Attack''': {{Datafield|Squire/SecondaryAtk}}&lt;br /&gt;
&lt;br /&gt;
===Staves===&lt;br /&gt;
[[Staves]] may be equipped by the [[Apprentice]]. They have a Hero Damage that is {{Datafield|Apprentice/HeroDmg}} of their Hero Power.&lt;br /&gt;
*'''Primary Attack''': {{Datafield|Apprentice/PrimaryAtk}}&lt;br /&gt;
*'''Secondary Attack''': {{Datafield|Apprentice/SecondaryAtk}}&lt;br /&gt;
&lt;br /&gt;
=== Bows ===&lt;br /&gt;
[[Bows]] may be equipped by the [[Huntress]]. They have a Hero Damage that is {{Datafield|Huntress/HeroDmg}} of their Hero Power.&lt;br /&gt;
*'''Primary Attack''': {{Datafield|Huntress/PrimaryAtk}}&lt;br /&gt;
*'''Secondary Attack''': {{Datafield|Huntress/SecondaryAtk}}&lt;br /&gt;
&lt;br /&gt;
===Polearms===&lt;br /&gt;
[[Polearms]] are equipped by the [[Monk]]. They have a Hero Damage that is {{Datafield|Monk/HeroDmg}} of their Hero Power.&lt;br /&gt;
*'''Primary Attack''': {{Datafield|Monk/PrimaryAtk}}&lt;br /&gt;
*'''Secondary Attack''': {{Datafield|Monk/SecondaryAtk}}&lt;br /&gt;
&lt;br /&gt;
===Books===&lt;br /&gt;
[[Books]] are equipped by the [[Abyss Lord]].&lt;br /&gt;
* Primary Attack: A Close Range Magical Drain attack as 135% Hero Damage.&lt;br /&gt;
* Secondary Attack: A Range Charged Magical Projectile Attack dealing ??% of regular Hero Damage.&lt;br /&gt;
&lt;br /&gt;
===Canisters===&lt;br /&gt;
[[Canisters]] are equipped by [[Series EV2]].&lt;br /&gt;
* Primary Attack: A Variable attack dependent on the Canister equipped (Sword, Bow, Staff, etc.)&lt;br /&gt;
* Secondary Attack: A Variable charged attack dependent on the Canister equipped (Sword, Bow, Staff, etc.)&lt;br /&gt;
&lt;br /&gt;
===Rifles===&lt;br /&gt;
[[Rifles]] are equipped by the [[Gun Witch]].&lt;br /&gt;
&lt;br /&gt;
==Weapon Details==&lt;br /&gt;
===Properties===&lt;br /&gt;
Weapons have a number of stats that effect how they work.&lt;br /&gt;
*Attack Speed&lt;br /&gt;
*Number of projectiles&lt;br /&gt;
*Stance/Shot Type&lt;br /&gt;
&lt;br /&gt;
===Quality===&lt;br /&gt;
Items Quality is represented by colors shown below from the worst to the best. &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#808080&amp;quot;&amp;gt; Worn &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Sturdy -These items can also be light yellow in color.&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#3366FF&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FF00FF&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FF9900&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
===Passives===&lt;br /&gt;
Weapons, can have no passives (Worn), one passive (Powerful), two passives (Epic and Mythic), or three passives (Legendary).&lt;br /&gt;
http://wiki.dungeondefenders2.com/wiki/Passives&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
===Bonus Elemental Effects===&lt;br /&gt;
Weapons can have their own [[:Category:Elements|Elemental Effects]], which act as bonus damage for that weapon. This also allows the attacks from that weapon to trigger combos based upon the element they are using. The additional damage is displayed as an extra line of purple numbers during attacks. Having an Element on a weapon also gives it a particle effect. This particle effect is based off the element on the weapon.&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
&lt;br /&gt;
===Unique Weapon===&lt;br /&gt;
&lt;br /&gt;
[[Updated Weapon Drops]] (Devstream #60)&lt;br /&gt;
&lt;br /&gt;
Table is missing Besty drops from Wyvern Den and Malthius drops from Rampart's Incursion &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:77%; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon Name !! Hero !! Attack Pattern !! Weapon Speed !! Number of Projectiles !! Unique Passives !! Drop Locations&lt;br /&gt;
|-&lt;br /&gt;
| Chilling Touch || Apprentice || Diamond Shot || 1-4/s|| x 4|| Frost Fire - Frostbite Tower's chill increases the Defense Speed of affected defenses by +X|| Any Endgame Mode Map (NM1+ difficulty?)&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Polearm (Actual Name) || Monk || Heavy || ? || - || Purge Evil - Enemies defeated inside Serenity Aura explode dealing X% of defense power magical damage to nearby enemies. Enemies killed by Purge Evil also explode. || Any Endgame Mode Map (NM1+ difficulty?)&lt;br /&gt;
|-&lt;br /&gt;
| Summoner's Grasp || Apprentice || Standard || 1-4/s|| x 1-5 || Dark Mage Slayer - Defeating a Dark Mage grants a charge. Fully-charged Secondary Attacks consume charges and summon skeletons to stun enemies for 5s.|| Wave 15+10n (Endgame?) Onslaught if chosen reward is weapon&lt;br /&gt;
|-&lt;br /&gt;
| Mauled Cleaver || Huntress || Standard || 1-4/s || x 1-5 || Lady Orc Slayer - Defeating a Lady Orc grants a charge. Fully-charged Secondary Attacks consume a charge, unleashing a cleaver dealing 300% of your Hero Damage Stat as physical Damage. || Wave 15+10n (Endgame?) Onslaught if chosen reward is weapon&lt;br /&gt;
|-&lt;br /&gt;
| Jurassic Revenge || Squire || - || - || - || Drakin Slayer - Defeating a Drakin grants a charge. Blocking with your shield consumes charges, unleashing fireballs dealing 150% of your Hero Heath Stat as magical fire damage each.|| Wave 15+10n (Endgame?) Onslaught if chosen reward is weapon&lt;br /&gt;
|-&lt;br /&gt;
| Toxic Shock || Huntress || Dart Shot || 1-4/s|| x 6 || Explosive Poison - Enemies defeated while poisoned explode dealing X% of Defense Health in magical damage to nearby enemies. || Bazar- Nightmare 1+&lt;br /&gt;
|-&lt;br /&gt;
| Impaling Cutter || Squire || Medium || ? || - || Splody Harpoon - Ballista projectiles detonate on each enemy hit dealing X% of Defense Health as damage around it. || Griblok's Horde &lt;br /&gt;
|-&lt;br /&gt;
| Garment Name || Huntress || Double Shot || 1-4/s || x 6 || Phoenix's Call - 3 seconds after the Blaze Balloon detonates a phoenix emerges from the flames dealing an extra X% of your Defense Power as damage. || The Gates of Dragonfall - Nightmare 1+&lt;br /&gt;
|-&lt;br /&gt;
| Wailing Glaive || Monk|| Medium || ? || - || Haunting - Melee attacks add Ghost Stacks. Ghost Stacks increase Hero Damage by 0.5%. At 10 stacks, fires Ghosts dealing X% physical Hero Damage for 3 seconds. Ghosts spawn once per 5 seconds. || Any difficulty on &amp;quot;The Dead Road&amp;quot; map and &amp;quot;Temple of the Necrotic&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Iron Reaper || Squire || Heavy || ? || - || Howling - Attacks add Feast Stacks. Each Feast Stack increases Hero Damage by 0.5%. At 10 stacks, Howls, changing weapon speed and multiplying Hero Damage by X% until a stack falls off. || Any difficulty on &amp;quot;The Dead Road&amp;quot; map and &amp;quot;Temple of the Necrotic&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Bow o'Lantern || Huntress || Spooky III / Spooky IV / Spooky VI &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || 1-4/s || ? || Pumpkinator - Targets hit with basic attacks are pumpkined. Defeating a pumpkined enemy causes a physical explosion dealing X% Hero Damage. Hitting a pumpkined enemy with a melee attack increase Hero Critical Chance by 5% for 5s. || Any difficulty on &amp;quot;The Dead Road&amp;quot; map and &amp;quot;Temple of the Necrotic&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Raven's Claw || Apprentice || Spooky III / Spooky V &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; || 1-4/s || ? || Ravenhost - Attacks add a Raven Stack. At 10 stacks, spends all stacks to fire a magical Raven dealing X% Hero Damage that bounces between 5 targets.|| Any difficulty on &amp;quot;The Dead Road&amp;quot; map and &amp;quot;Temple of the Necrotic&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Garment Name  || Squire || Heavy || ? || - || Inspirational - Nearby defenses gain + X Defense Power.|| Incursion &amp;quot;The Ramparts&amp;quot; dropped by Malthius&lt;br /&gt;
|-&lt;br /&gt;
| Armageddon  || Apprentice || Quad Shot || 1-4s || ? || Weaver - Apprentice Defenses that cause damage now mark their targets.|| Incursion &amp;quot;The Ramparts&amp;quot; dropped by Malthius&lt;br /&gt;
|-&lt;br /&gt;
| Armored Cleanser  || Huntress || One Shot || 1-4s || ? || Breaker - Reduces target's resistances by -X on hit.|| Incursion &amp;quot;The Ramparts&amp;quot; dropped by Malthius&lt;br /&gt;
|-&lt;br /&gt;
| Betsy Uniques (to be added)  || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Harbinger Uniques (to be added)  || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|- Terraria Uniques (to be added)   || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
# Spooky III shoots in a triangle. Spooky IV shoots in a vertical line. Spooky VI shoots in a V shape.&lt;br /&gt;
# Spooky V shoots in a V shape&lt;/div&gt;</summary>
		<author><name>Dragonliege</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Weapons&amp;diff=6124</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Weapons&amp;diff=6124"/>
				<updated>2016-12-09T03:12:16Z</updated>
		
		<summary type="html">&lt;p&gt;Dragonliege: /* Types of Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Types of Weapons==&lt;br /&gt;
===Swords===&lt;br /&gt;
[[Swords]] may be equipped by the [[Squire]], alongside a shield, or by the [[Dryad]] by themselves. They have a Hero Damage that is {{Datafield|Squire/HeroDmg}} of their Hero Power.&lt;br /&gt;
*'''Primary Attack''': {{Datafield|Squire/PrimaryAtk}}&lt;br /&gt;
&lt;br /&gt;
===Shields===&lt;br /&gt;
[[Shields]] may be equipped by the [[Squire]], as an offhand item. Unlike normal weapons, Shields have a Primary Stat of [[:Category:Heroes#Health|Hero Health]].&lt;br /&gt;
*'''Secondary Attack''': {{Datafield|Squire/SecondaryAtk}}&lt;br /&gt;
&lt;br /&gt;
===Staves===&lt;br /&gt;
[[Staves]] may be equipped by the [[Apprentice]]. They have a Hero Damage that is {{Datafield|Apprentice/HeroDmg}} of their Hero Power.&lt;br /&gt;
*'''Primary Attack''': {{Datafield|Apprentice/PrimaryAtk}}&lt;br /&gt;
*'''Secondary Attack''': {{Datafield|Apprentice/SecondaryAtk}}&lt;br /&gt;
&lt;br /&gt;
=== Bows ===&lt;br /&gt;
[[Bows]] may be equipped by the [[Huntress]]. They have a Hero Damage that is {{Datafield|Huntress/HeroDmg}} of their Hero Power.&lt;br /&gt;
*'''Primary Attack''': {{Datafield|Huntress/PrimaryAtk}}&lt;br /&gt;
*'''Secondary Attack''': {{Datafield|Huntress/SecondaryAtk}}&lt;br /&gt;
&lt;br /&gt;
===Polearms===&lt;br /&gt;
[[Polearms]] are equipped by the [[Monk]]. They have a Hero Damage that is {{Datafield|Monk/HeroDmg}} of their Hero Power.&lt;br /&gt;
*'''Primary Attack''': {{Datafield|Monk/PrimaryAtk}}&lt;br /&gt;
*'''Secondary Attack''': {{Datafield|Monk/SecondaryAtk}}&lt;br /&gt;
&lt;br /&gt;
===Books===&lt;br /&gt;
[[Books]] are equipped by the [[Abyss Lord]].&lt;br /&gt;
* Primary Attack: A Close Range Magical Drain attack as ??% Hero Damage.&lt;br /&gt;
* Secondary Attack: A Range Charged Magical Projectile Attack dealing ??% of regular Hero Damage.&lt;br /&gt;
&lt;br /&gt;
===Canisters===&lt;br /&gt;
[[Canisters]] are equipped by [[Series EV2]].&lt;br /&gt;
* Primary Attack: A Variable attack dependent on the Canister equipped (Sword, Bow, Staff, etc.)&lt;br /&gt;
* Secondary Attack: A Variable charged attack dependent on the Canister equipped (Sword, Bow, Staff, etc.)&lt;br /&gt;
&lt;br /&gt;
===Rifles===&lt;br /&gt;
[[Rifles]] are equipped by the [[Gun Witch]].&lt;br /&gt;
&lt;br /&gt;
==Weapon Details==&lt;br /&gt;
===Properties===&lt;br /&gt;
Weapons have a number of stats that effect how they work.&lt;br /&gt;
*Attack Speed&lt;br /&gt;
*Number of projectiles&lt;br /&gt;
*Stance/Shot Type&lt;br /&gt;
&lt;br /&gt;
===Quality===&lt;br /&gt;
Items Quality is represented by colors shown below from the worst to the best. &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#808080&amp;quot;&amp;gt; Worn &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Sturdy -These items can also be light yellow in color.&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#3366FF&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FF00FF&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FF9900&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
===Passives===&lt;br /&gt;
Weapons, can have no passives (Worn), one passive (Powerful), two passives (Epic and Mythic), or three passives (Legendary).&lt;br /&gt;
http://wiki.dungeondefenders2.com/wiki/Passives&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
===Bonus Elemental Effects===&lt;br /&gt;
Weapons can have their own [[:Category:Elements|Elemental Effects]], which act as bonus damage for that weapon. This also allows the attacks from that weapon to trigger combos based upon the element they are using. The additional damage is displayed as an extra line of purple numbers during attacks. Having an Element on a weapon also gives it a particle effect. This particle effect is based off the element on the weapon.&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
&lt;br /&gt;
===Unique Weapon===&lt;br /&gt;
&lt;br /&gt;
[[Updated Weapon Drops]] (Devstream #60)&lt;br /&gt;
&lt;br /&gt;
Table is missing Besty drops from Wyvern Den and Malthius drops from Rampart's Incursion &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:77%; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon Name !! Hero !! Attack Pattern !! Weapon Speed !! Number of Projectiles !! Unique Passives !! Drop Locations&lt;br /&gt;
|-&lt;br /&gt;
| Chilling Touch || Apprentice || Diamond Shot || 1-4/s|| x 4|| Frost Fire - Frostbite Tower's chill increases the Defense Speed of affected defenses by +X|| Any Endgame Mode Map (NM1+ difficulty?)&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Polearm (Actual Name) || Monk || Heavy || ? || - || Purge Evil - Enemies defeated inside Serenity Aura explode dealing X% of defense power magical damage to nearby enemies. Enemies killed by Purge Evil also explode. || Any Endgame Mode Map (NM1+ difficulty?)&lt;br /&gt;
|-&lt;br /&gt;
| Summoner's Grasp || Apprentice || Standard || 1-4/s|| x 1-5 || Dark Mage Slayer - Defeating a Dark Mage grants a charge. Fully-charged Secondary Attacks consume charges and summon skeletons to stun enemies for 5s.|| Wave 15+10n (Endgame?) Onslaught if chosen reward is weapon&lt;br /&gt;
|-&lt;br /&gt;
| Mauled Cleaver || Huntress || Standard || 1-4/s || x 1-5 || Lady Orc Slayer - Defeating a Lady Orc grants a charge. Fully-charged Secondary Attacks consume a charge, unleashing a cleaver dealing 300% of your Hero Damage Stat as physical Damage. || Wave 15+10n (Endgame?) Onslaught if chosen reward is weapon&lt;br /&gt;
|-&lt;br /&gt;
| Jurassic Revenge || Squire || - || - || - || Drakin Slayer - Defeating a Drakin grants a charge. Blocking with your shield consumes charges, unleashing fireballs dealing 150% of your Hero Heath Stat as magical fire damage each.|| Wave 15+10n (Endgame?) Onslaught if chosen reward is weapon&lt;br /&gt;
|-&lt;br /&gt;
| Toxic Shock || Huntress || Dart Shot || 1-4/s|| x 6 || Explosive Poison - Enemies defeated while poisoned explode dealing X% of Defense Health in magical damage to nearby enemies. || Bazar- Nightmare 1+&lt;br /&gt;
|-&lt;br /&gt;
| Impaling Cutter || Squire || Medium || ? || - || Splody Harpoon - Ballista projectiles detonate on each enemy hit dealing X% of Defense Health as damage around it. || Griblok's Horde &lt;br /&gt;
|-&lt;br /&gt;
| Garment Name || Huntress || Double Shot || 1-4/s || x 6 || Phoenix's Call - 3 seconds after the Blaze Balloon detonates a phoenix emerges from the flames dealing an extra X% of your Defense Power as damage. || The Gates of Dragonfall - Nightmare 1+&lt;br /&gt;
|-&lt;br /&gt;
| Wailing Glaive || Monk|| Medium || ? || - || Haunting - Melee attacks add Ghost Stacks. Ghost Stacks increase Hero Damage by 0.5%. At 10 stacks, fires Ghosts dealing X% physical Hero Damage for 3 seconds. Ghosts spawn once per 5 seconds. || Any difficulty on &amp;quot;The Dead Road&amp;quot; map and &amp;quot;Temple of the Necrotic&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Iron Reaper || Squire || Heavy || ? || - || Howling - Attacks add Feast Stacks. Each Feast Stack increases Hero Damage by 0.5%. At 10 stacks, Howls, changing weapon speed and multiplying Hero Damage by X% until a stack falls off. || Any difficulty on &amp;quot;The Dead Road&amp;quot; map and &amp;quot;Temple of the Necrotic&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Bow o'Lantern || Huntress || Spooky III / Spooky IV / Spooky VI &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || 1-4/s || ? || Pumpkinator - Targets hit with basic attacks are pumpkined. Defeating a pumpkined enemy causes a physical explosion dealing X% Hero Damage. Hitting a pumpkined enemy with a melee attack increase Hero Critical Chance by 5% for 5s. || Any difficulty on &amp;quot;The Dead Road&amp;quot; map and &amp;quot;Temple of the Necrotic&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Raven's Claw || Apprentice || Spooky III / Spooky V &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; || 1-4/s || ? || Ravenhost - Attacks add a Raven Stack. At 10 stacks, spends all stacks to fire a magical Raven dealing X% Hero Damage that bounces between 5 targets.|| Any difficulty on &amp;quot;The Dead Road&amp;quot; map and &amp;quot;Temple of the Necrotic&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Garment Name  || Squire || Heavy || ? || - || Inspirational - Nearby defenses gain + X Defense Power.|| Incursion &amp;quot;The Ramparts&amp;quot; dropped by Malthius&lt;br /&gt;
|-&lt;br /&gt;
| Armageddon  || Apprentice || Quad Shot || 1-4s || ? || Weaver - Apprentice Defenses that cause damage now mark their targets.|| Incursion &amp;quot;The Ramparts&amp;quot; dropped by Malthius&lt;br /&gt;
|-&lt;br /&gt;
| Armored Cleanser  || Huntress || One Shot || 1-4s || ? || Breaker - Reduces target's resistances by -X on hit.|| Incursion &amp;quot;The Ramparts&amp;quot; dropped by Malthius&lt;br /&gt;
|-&lt;br /&gt;
| Betsy Uniques (to be added)  || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Harbinger Uniques (to be added)  || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|- Terraria Uniques (to be added)   || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
# Spooky III shoots in a triangle. Spooky IV shoots in a vertical line. Spooky VI shoots in a V shape.&lt;br /&gt;
# Spooky V shoots in a V shape&lt;/div&gt;</summary>
		<author><name>Dragonliege</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Weapons&amp;diff=6123</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Weapons&amp;diff=6123"/>
				<updated>2016-12-09T03:11:42Z</updated>
		
		<summary type="html">&lt;p&gt;Dragonliege: /* Canisters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Types of Weapons==&lt;br /&gt;
===Swords===&lt;br /&gt;
[[Swords]] may be equipped by the [[Squire]], alongside a shield, or by the [[Dryad]] by themselves. They have a Hero Damage that is {{Datafield|Squire/HeroDmg}} of their Hero Power.&lt;br /&gt;
*'''Primary Attack''': {{Datafield|Squire/PrimaryAtk}}&lt;br /&gt;
&lt;br /&gt;
===Shields===&lt;br /&gt;
[[Shields]] may be equipped by the [[Squire]], as an offhand item. Unlike normal weapons, Shields have a Primary Stat of [[:Category:Heroes#Health|Hero Health]].&lt;br /&gt;
*'''Secondary Attack''': {{Datafield|Squire/SecondaryAtk}}&lt;br /&gt;
&lt;br /&gt;
===Staves===&lt;br /&gt;
[[Staves]] may be equipped by the [[Apprentice]]. They have a Hero Damage that is {{Datafield|Apprentice/HeroDmg}} of their Hero Power.&lt;br /&gt;
*'''Primary Attack''': {{Datafield|Apprentice/PrimaryAtk}}&lt;br /&gt;
*'''Secondary Attack''': {{Datafield|Apprentice/SecondaryAtk}}&lt;br /&gt;
&lt;br /&gt;
ADD A LIST&lt;br /&gt;
&lt;br /&gt;
=== Bows ===&lt;br /&gt;
[[Bows]] may be equipped by the [[Huntress]]. They have a Hero Damage that is {{Datafield|Huntress/HeroDmg}} of their Hero Power.&lt;br /&gt;
*'''Primary Attack''': {{Datafield|Huntress/PrimaryAtk}}&lt;br /&gt;
*'''Secondary Attack''': {{Datafield|Huntress/SecondaryAtk}}&lt;br /&gt;
&lt;br /&gt;
===Polearms===&lt;br /&gt;
[[Polearms]] are equipped by the [[Monk]]. They have a Hero Damage that is {{Datafield|Monk/HeroDmg}} of their Hero Power.&lt;br /&gt;
*'''Primary Attack''': {{Datafield|Monk/PrimaryAtk}}&lt;br /&gt;
*'''Secondary Attack''': {{Datafield|Monk/SecondaryAtk}}&lt;br /&gt;
&lt;br /&gt;
===Books===&lt;br /&gt;
[[Books]] are equipped by the [[Abyss Lord]].&lt;br /&gt;
* Primary Attack: A Close Range Magical Drain attack as ??% Hero Damage.&lt;br /&gt;
* Secondary Attack: A Range Charged Magical Projectile Attack dealing ??% of regular Hero Damage.&lt;br /&gt;
&lt;br /&gt;
===Canisters===&lt;br /&gt;
[[Canisters]] are equipped by [[Series EV2]].&lt;br /&gt;
* Primary Attack: A Variable attack dependent on the Canister equipped (Sword, Bow, Staff, etc.)&lt;br /&gt;
* Secondary Attack: A Variable charged attack dependent on the Canister equipped (Sword, Bow, Staff, etc.)&lt;br /&gt;
&lt;br /&gt;
===Rifles===&lt;br /&gt;
[[Rifles]] are equipped by the [[Gun Witch]].&lt;br /&gt;
&lt;br /&gt;
==Weapon Details==&lt;br /&gt;
===Properties===&lt;br /&gt;
Weapons have a number of stats that effect how they work.&lt;br /&gt;
*Attack Speed&lt;br /&gt;
*Number of projectiles&lt;br /&gt;
*Stance/Shot Type&lt;br /&gt;
&lt;br /&gt;
===Quality===&lt;br /&gt;
Items Quality is represented by colors shown below from the worst to the best. &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#808080&amp;quot;&amp;gt; Worn &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Sturdy -These items can also be light yellow in color.&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#3366FF&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FF00FF&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FF9900&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
===Passives===&lt;br /&gt;
Weapons, can have no passives (Worn), one passive (Powerful), two passives (Epic and Mythic), or three passives (Legendary).&lt;br /&gt;
http://wiki.dungeondefenders2.com/wiki/Passives&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
===Bonus Elemental Effects===&lt;br /&gt;
Weapons can have their own [[:Category:Elements|Elemental Effects]], which act as bonus damage for that weapon. This also allows the attacks from that weapon to trigger combos based upon the element they are using. The additional damage is displayed as an extra line of purple numbers during attacks. Having an Element on a weapon also gives it a particle effect. This particle effect is based off the element on the weapon.&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
&lt;br /&gt;
===Unique Weapon===&lt;br /&gt;
&lt;br /&gt;
[[Updated Weapon Drops]] (Devstream #60)&lt;br /&gt;
&lt;br /&gt;
Table is missing Besty drops from Wyvern Den and Malthius drops from Rampart's Incursion &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:77%; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon Name !! Hero !! Attack Pattern !! Weapon Speed !! Number of Projectiles !! Unique Passives !! Drop Locations&lt;br /&gt;
|-&lt;br /&gt;
| Chilling Touch || Apprentice || Diamond Shot || 1-4/s|| x 4|| Frost Fire - Frostbite Tower's chill increases the Defense Speed of affected defenses by +X|| Any Endgame Mode Map (NM1+ difficulty?)&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Polearm (Actual Name) || Monk || Heavy || ? || - || Purge Evil - Enemies defeated inside Serenity Aura explode dealing X% of defense power magical damage to nearby enemies. Enemies killed by Purge Evil also explode. || Any Endgame Mode Map (NM1+ difficulty?)&lt;br /&gt;
|-&lt;br /&gt;
| Summoner's Grasp || Apprentice || Standard || 1-4/s|| x 1-5 || Dark Mage Slayer - Defeating a Dark Mage grants a charge. Fully-charged Secondary Attacks consume charges and summon skeletons to stun enemies for 5s.|| Wave 15+10n (Endgame?) Onslaught if chosen reward is weapon&lt;br /&gt;
|-&lt;br /&gt;
| Mauled Cleaver || Huntress || Standard || 1-4/s || x 1-5 || Lady Orc Slayer - Defeating a Lady Orc grants a charge. Fully-charged Secondary Attacks consume a charge, unleashing a cleaver dealing 300% of your Hero Damage Stat as physical Damage. || Wave 15+10n (Endgame?) Onslaught if chosen reward is weapon&lt;br /&gt;
|-&lt;br /&gt;
| Jurassic Revenge || Squire || - || - || - || Drakin Slayer - Defeating a Drakin grants a charge. Blocking with your shield consumes charges, unleashing fireballs dealing 150% of your Hero Heath Stat as magical fire damage each.|| Wave 15+10n (Endgame?) Onslaught if chosen reward is weapon&lt;br /&gt;
|-&lt;br /&gt;
| Toxic Shock || Huntress || Dart Shot || 1-4/s|| x 6 || Explosive Poison - Enemies defeated while poisoned explode dealing X% of Defense Health in magical damage to nearby enemies. || Bazar- Nightmare 1+&lt;br /&gt;
|-&lt;br /&gt;
| Impaling Cutter || Squire || Medium || ? || - || Splody Harpoon - Ballista projectiles detonate on each enemy hit dealing X% of Defense Health as damage around it. || Griblok's Horde &lt;br /&gt;
|-&lt;br /&gt;
| Garment Name || Huntress || Double Shot || 1-4/s || x 6 || Phoenix's Call - 3 seconds after the Blaze Balloon detonates a phoenix emerges from the flames dealing an extra X% of your Defense Power as damage. || The Gates of Dragonfall - Nightmare 1+&lt;br /&gt;
|-&lt;br /&gt;
| Wailing Glaive || Monk|| Medium || ? || - || Haunting - Melee attacks add Ghost Stacks. Ghost Stacks increase Hero Damage by 0.5%. At 10 stacks, fires Ghosts dealing X% physical Hero Damage for 3 seconds. Ghosts spawn once per 5 seconds. || Any difficulty on &amp;quot;The Dead Road&amp;quot; map and &amp;quot;Temple of the Necrotic&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Iron Reaper || Squire || Heavy || ? || - || Howling - Attacks add Feast Stacks. Each Feast Stack increases Hero Damage by 0.5%. At 10 stacks, Howls, changing weapon speed and multiplying Hero Damage by X% until a stack falls off. || Any difficulty on &amp;quot;The Dead Road&amp;quot; map and &amp;quot;Temple of the Necrotic&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Bow o'Lantern || Huntress || Spooky III / Spooky IV / Spooky VI &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || 1-4/s || ? || Pumpkinator - Targets hit with basic attacks are pumpkined. Defeating a pumpkined enemy causes a physical explosion dealing X% Hero Damage. Hitting a pumpkined enemy with a melee attack increase Hero Critical Chance by 5% for 5s. || Any difficulty on &amp;quot;The Dead Road&amp;quot; map and &amp;quot;Temple of the Necrotic&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Raven's Claw || Apprentice || Spooky III / Spooky V &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; || 1-4/s || ? || Ravenhost - Attacks add a Raven Stack. At 10 stacks, spends all stacks to fire a magical Raven dealing X% Hero Damage that bounces between 5 targets.|| Any difficulty on &amp;quot;The Dead Road&amp;quot; map and &amp;quot;Temple of the Necrotic&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Garment Name  || Squire || Heavy || ? || - || Inspirational - Nearby defenses gain + X Defense Power.|| Incursion &amp;quot;The Ramparts&amp;quot; dropped by Malthius&lt;br /&gt;
|-&lt;br /&gt;
| Armageddon  || Apprentice || Quad Shot || 1-4s || ? || Weaver - Apprentice Defenses that cause damage now mark their targets.|| Incursion &amp;quot;The Ramparts&amp;quot; dropped by Malthius&lt;br /&gt;
|-&lt;br /&gt;
| Armored Cleanser  || Huntress || One Shot || 1-4s || ? || Breaker - Reduces target's resistances by -X on hit.|| Incursion &amp;quot;The Ramparts&amp;quot; dropped by Malthius&lt;br /&gt;
|-&lt;br /&gt;
| Betsy Uniques (to be added)  || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Harbinger Uniques (to be added)  || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|- Terraria Uniques (to be added)   || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
# Spooky III shoots in a triangle. Spooky IV shoots in a vertical line. Spooky VI shoots in a V shape.&lt;br /&gt;
# Spooky V shoots in a V shape&lt;/div&gt;</summary>
		<author><name>Dragonliege</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Weapons&amp;diff=6122</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Weapons&amp;diff=6122"/>
				<updated>2016-12-09T03:09:48Z</updated>
		
		<summary type="html">&lt;p&gt;Dragonliege: /* Books */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Types of Weapons==&lt;br /&gt;
===Swords===&lt;br /&gt;
[[Swords]] may be equipped by the [[Squire]], alongside a shield, or by the [[Dryad]] by themselves. They have a Hero Damage that is {{Datafield|Squire/HeroDmg}} of their Hero Power.&lt;br /&gt;
*'''Primary Attack''': {{Datafield|Squire/PrimaryAtk}}&lt;br /&gt;
&lt;br /&gt;
===Shields===&lt;br /&gt;
[[Shields]] may be equipped by the [[Squire]], as an offhand item. Unlike normal weapons, Shields have a Primary Stat of [[:Category:Heroes#Health|Hero Health]].&lt;br /&gt;
*'''Secondary Attack''': {{Datafield|Squire/SecondaryAtk}}&lt;br /&gt;
&lt;br /&gt;
===Staves===&lt;br /&gt;
[[Staves]] may be equipped by the [[Apprentice]]. They have a Hero Damage that is {{Datafield|Apprentice/HeroDmg}} of their Hero Power.&lt;br /&gt;
*'''Primary Attack''': {{Datafield|Apprentice/PrimaryAtk}}&lt;br /&gt;
*'''Secondary Attack''': {{Datafield|Apprentice/SecondaryAtk}}&lt;br /&gt;
&lt;br /&gt;
ADD A LIST&lt;br /&gt;
&lt;br /&gt;
=== Bows ===&lt;br /&gt;
[[Bows]] may be equipped by the [[Huntress]]. They have a Hero Damage that is {{Datafield|Huntress/HeroDmg}} of their Hero Power.&lt;br /&gt;
*'''Primary Attack''': {{Datafield|Huntress/PrimaryAtk}}&lt;br /&gt;
*'''Secondary Attack''': {{Datafield|Huntress/SecondaryAtk}}&lt;br /&gt;
&lt;br /&gt;
===Polearms===&lt;br /&gt;
[[Polearms]] are equipped by the [[Monk]]. They have a Hero Damage that is {{Datafield|Monk/HeroDmg}} of their Hero Power.&lt;br /&gt;
*'''Primary Attack''': {{Datafield|Monk/PrimaryAtk}}&lt;br /&gt;
*'''Secondary Attack''': {{Datafield|Monk/SecondaryAtk}}&lt;br /&gt;
&lt;br /&gt;
===Books===&lt;br /&gt;
[[Books]] are equipped by the [[Abyss Lord]].&lt;br /&gt;
* Primary Attack: A Close Range Magical Drain attack as ??% Hero Damage.&lt;br /&gt;
* Secondary Attack: A Range Charged Magical Projectile Attack dealing ??% of regular Hero Damage.&lt;br /&gt;
&lt;br /&gt;
===Canisters===&lt;br /&gt;
[[Canisters]] are equipped by [[Series EV2]].&lt;br /&gt;
&lt;br /&gt;
===Rifles===&lt;br /&gt;
[[Rifles]] are equipped by the [[Gun Witch]].&lt;br /&gt;
&lt;br /&gt;
==Weapon Details==&lt;br /&gt;
===Properties===&lt;br /&gt;
Weapons have a number of stats that effect how they work.&lt;br /&gt;
*Attack Speed&lt;br /&gt;
*Number of projectiles&lt;br /&gt;
*Stance/Shot Type&lt;br /&gt;
&lt;br /&gt;
===Quality===&lt;br /&gt;
Items Quality is represented by colors shown below from the worst to the best. &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#808080&amp;quot;&amp;gt; Worn &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Sturdy -These items can also be light yellow in color.&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#3366FF&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FF00FF&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FF9900&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
===Passives===&lt;br /&gt;
Weapons, can have no passives (Worn), one passive (Powerful), two passives (Epic and Mythic), or three passives (Legendary).&lt;br /&gt;
http://wiki.dungeondefenders2.com/wiki/Passives&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
===Bonus Elemental Effects===&lt;br /&gt;
Weapons can have their own [[:Category:Elements|Elemental Effects]], which act as bonus damage for that weapon. This also allows the attacks from that weapon to trigger combos based upon the element they are using. The additional damage is displayed as an extra line of purple numbers during attacks. Having an Element on a weapon also gives it a particle effect. This particle effect is based off the element on the weapon.&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
&lt;br /&gt;
===Unique Weapon===&lt;br /&gt;
&lt;br /&gt;
[[Updated Weapon Drops]] (Devstream #60)&lt;br /&gt;
&lt;br /&gt;
Table is missing Besty drops from Wyvern Den and Malthius drops from Rampart's Incursion &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:77%; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon Name !! Hero !! Attack Pattern !! Weapon Speed !! Number of Projectiles !! Unique Passives !! Drop Locations&lt;br /&gt;
|-&lt;br /&gt;
| Chilling Touch || Apprentice || Diamond Shot || 1-4/s|| x 4|| Frost Fire - Frostbite Tower's chill increases the Defense Speed of affected defenses by +X|| Any Endgame Mode Map (NM1+ difficulty?)&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Polearm (Actual Name) || Monk || Heavy || ? || - || Purge Evil - Enemies defeated inside Serenity Aura explode dealing X% of defense power magical damage to nearby enemies. Enemies killed by Purge Evil also explode. || Any Endgame Mode Map (NM1+ difficulty?)&lt;br /&gt;
|-&lt;br /&gt;
| Summoner's Grasp || Apprentice || Standard || 1-4/s|| x 1-5 || Dark Mage Slayer - Defeating a Dark Mage grants a charge. Fully-charged Secondary Attacks consume charges and summon skeletons to stun enemies for 5s.|| Wave 15+10n (Endgame?) Onslaught if chosen reward is weapon&lt;br /&gt;
|-&lt;br /&gt;
| Mauled Cleaver || Huntress || Standard || 1-4/s || x 1-5 || Lady Orc Slayer - Defeating a Lady Orc grants a charge. Fully-charged Secondary Attacks consume a charge, unleashing a cleaver dealing 300% of your Hero Damage Stat as physical Damage. || Wave 15+10n (Endgame?) Onslaught if chosen reward is weapon&lt;br /&gt;
|-&lt;br /&gt;
| Jurassic Revenge || Squire || - || - || - || Drakin Slayer - Defeating a Drakin grants a charge. Blocking with your shield consumes charges, unleashing fireballs dealing 150% of your Hero Heath Stat as magical fire damage each.|| Wave 15+10n (Endgame?) Onslaught if chosen reward is weapon&lt;br /&gt;
|-&lt;br /&gt;
| Toxic Shock || Huntress || Dart Shot || 1-4/s|| x 6 || Explosive Poison - Enemies defeated while poisoned explode dealing X% of Defense Health in magical damage to nearby enemies. || Bazar- Nightmare 1+&lt;br /&gt;
|-&lt;br /&gt;
| Impaling Cutter || Squire || Medium || ? || - || Splody Harpoon - Ballista projectiles detonate on each enemy hit dealing X% of Defense Health as damage around it. || Griblok's Horde &lt;br /&gt;
|-&lt;br /&gt;
| Garment Name || Huntress || Double Shot || 1-4/s || x 6 || Phoenix's Call - 3 seconds after the Blaze Balloon detonates a phoenix emerges from the flames dealing an extra X% of your Defense Power as damage. || The Gates of Dragonfall - Nightmare 1+&lt;br /&gt;
|-&lt;br /&gt;
| Wailing Glaive || Monk|| Medium || ? || - || Haunting - Melee attacks add Ghost Stacks. Ghost Stacks increase Hero Damage by 0.5%. At 10 stacks, fires Ghosts dealing X% physical Hero Damage for 3 seconds. Ghosts spawn once per 5 seconds. || Any difficulty on &amp;quot;The Dead Road&amp;quot; map and &amp;quot;Temple of the Necrotic&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Iron Reaper || Squire || Heavy || ? || - || Howling - Attacks add Feast Stacks. Each Feast Stack increases Hero Damage by 0.5%. At 10 stacks, Howls, changing weapon speed and multiplying Hero Damage by X% until a stack falls off. || Any difficulty on &amp;quot;The Dead Road&amp;quot; map and &amp;quot;Temple of the Necrotic&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Bow o'Lantern || Huntress || Spooky III / Spooky IV / Spooky VI &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || 1-4/s || ? || Pumpkinator - Targets hit with basic attacks are pumpkined. Defeating a pumpkined enemy causes a physical explosion dealing X% Hero Damage. Hitting a pumpkined enemy with a melee attack increase Hero Critical Chance by 5% for 5s. || Any difficulty on &amp;quot;The Dead Road&amp;quot; map and &amp;quot;Temple of the Necrotic&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Raven's Claw || Apprentice || Spooky III / Spooky V &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; || 1-4/s || ? || Ravenhost - Attacks add a Raven Stack. At 10 stacks, spends all stacks to fire a magical Raven dealing X% Hero Damage that bounces between 5 targets.|| Any difficulty on &amp;quot;The Dead Road&amp;quot; map and &amp;quot;Temple of the Necrotic&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Garment Name  || Squire || Heavy || ? || - || Inspirational - Nearby defenses gain + X Defense Power.|| Incursion &amp;quot;The Ramparts&amp;quot; dropped by Malthius&lt;br /&gt;
|-&lt;br /&gt;
| Armageddon  || Apprentice || Quad Shot || 1-4s || ? || Weaver - Apprentice Defenses that cause damage now mark their targets.|| Incursion &amp;quot;The Ramparts&amp;quot; dropped by Malthius&lt;br /&gt;
|-&lt;br /&gt;
| Armored Cleanser  || Huntress || One Shot || 1-4s || ? || Breaker - Reduces target's resistances by -X on hit.|| Incursion &amp;quot;The Ramparts&amp;quot; dropped by Malthius&lt;br /&gt;
|-&lt;br /&gt;
| Betsy Uniques (to be added)  || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Harbinger Uniques (to be added)  || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|- Terraria Uniques (to be added)   || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
# Spooky III shoots in a triangle. Spooky IV shoots in a vertical line. Spooky VI shoots in a V shape.&lt;br /&gt;
# Spooky V shoots in a V shape&lt;/div&gt;</summary>
		<author><name>Dragonliege</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Weapons&amp;diff=6121</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Weapons&amp;diff=6121"/>
				<updated>2016-12-09T03:06:42Z</updated>
		
		<summary type="html">&lt;p&gt;Dragonliege: /* Books */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Types of Weapons==&lt;br /&gt;
===Swords===&lt;br /&gt;
[[Swords]] may be equipped by the [[Squire]], alongside a shield, or by the [[Dryad]] by themselves. They have a Hero Damage that is {{Datafield|Squire/HeroDmg}} of their Hero Power.&lt;br /&gt;
*'''Primary Attack''': {{Datafield|Squire/PrimaryAtk}}&lt;br /&gt;
&lt;br /&gt;
===Shields===&lt;br /&gt;
[[Shields]] may be equipped by the [[Squire]], as an offhand item. Unlike normal weapons, Shields have a Primary Stat of [[:Category:Heroes#Health|Hero Health]].&lt;br /&gt;
*'''Secondary Attack''': {{Datafield|Squire/SecondaryAtk}}&lt;br /&gt;
&lt;br /&gt;
===Staves===&lt;br /&gt;
[[Staves]] may be equipped by the [[Apprentice]]. They have a Hero Damage that is {{Datafield|Apprentice/HeroDmg}} of their Hero Power.&lt;br /&gt;
*'''Primary Attack''': {{Datafield|Apprentice/PrimaryAtk}}&lt;br /&gt;
*'''Secondary Attack''': {{Datafield|Apprentice/SecondaryAtk}}&lt;br /&gt;
&lt;br /&gt;
ADD A LIST&lt;br /&gt;
&lt;br /&gt;
=== Bows ===&lt;br /&gt;
[[Bows]] may be equipped by the [[Huntress]]. They have a Hero Damage that is {{Datafield|Huntress/HeroDmg}} of their Hero Power.&lt;br /&gt;
*'''Primary Attack''': {{Datafield|Huntress/PrimaryAtk}}&lt;br /&gt;
*'''Secondary Attack''': {{Datafield|Huntress/SecondaryAtk}}&lt;br /&gt;
&lt;br /&gt;
===Polearms===&lt;br /&gt;
[[Polearms]] are equipped by the [[Monk]]. They have a Hero Damage that is {{Datafield|Monk/HeroDmg}} of their Hero Power.&lt;br /&gt;
*'''Primary Attack''': {{Datafield|Monk/PrimaryAtk}}&lt;br /&gt;
*'''Secondary Attack''': {{Datafield|Monk/SecondaryAtk}}&lt;br /&gt;
&lt;br /&gt;
===Books===&lt;br /&gt;
[[Books]] are equipped by the [[Abyss Lord]].&lt;br /&gt;
    Primary Attack: A Magical Drain Attack as Hero Damage.Quick Edit&lt;br /&gt;
    Secondary Attack: A Ranged Charged Magical Projectile Attack dealing ??% of regular Hero Damage.Quick Edit&lt;br /&gt;
&lt;br /&gt;
===Canisters===&lt;br /&gt;
[[Canisters]] are equipped by [[Series EV2]].&lt;br /&gt;
&lt;br /&gt;
===Rifles===&lt;br /&gt;
[[Rifles]] are equipped by the [[Gun Witch]].&lt;br /&gt;
&lt;br /&gt;
==Weapon Details==&lt;br /&gt;
===Properties===&lt;br /&gt;
Weapons have a number of stats that effect how they work.&lt;br /&gt;
*Attack Speed&lt;br /&gt;
*Number of projectiles&lt;br /&gt;
*Stance/Shot Type&lt;br /&gt;
&lt;br /&gt;
===Quality===&lt;br /&gt;
Items Quality is represented by colors shown below from the worst to the best. &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#808080&amp;quot;&amp;gt; Worn &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Sturdy -These items can also be light yellow in color.&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#3366FF&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FF00FF&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FF9900&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
===Passives===&lt;br /&gt;
Weapons, can have no passives (Worn), one passive (Powerful), two passives (Epic and Mythic), or three passives (Legendary).&lt;br /&gt;
http://wiki.dungeondefenders2.com/wiki/Passives&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
===Bonus Elemental Effects===&lt;br /&gt;
Weapons can have their own [[:Category:Elements|Elemental Effects]], which act as bonus damage for that weapon. This also allows the attacks from that weapon to trigger combos based upon the element they are using. The additional damage is displayed as an extra line of purple numbers during attacks. Having an Element on a weapon also gives it a particle effect. This particle effect is based off the element on the weapon.&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
&lt;br /&gt;
===Unique Weapon===&lt;br /&gt;
&lt;br /&gt;
[[Updated Weapon Drops]] (Devstream #60)&lt;br /&gt;
&lt;br /&gt;
Table is missing Besty drops from Wyvern Den and Malthius drops from Rampart's Incursion &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:77%; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon Name !! Hero !! Attack Pattern !! Weapon Speed !! Number of Projectiles !! Unique Passives !! Drop Locations&lt;br /&gt;
|-&lt;br /&gt;
| Chilling Touch || Apprentice || Diamond Shot || 1-4/s|| x 4|| Frost Fire - Frostbite Tower's chill increases the Defense Speed of affected defenses by +X|| Any Endgame Mode Map (NM1+ difficulty?)&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Polearm (Actual Name) || Monk || Heavy || ? || - || Purge Evil - Enemies defeated inside Serenity Aura explode dealing X% of defense power magical damage to nearby enemies. Enemies killed by Purge Evil also explode. || Any Endgame Mode Map (NM1+ difficulty?)&lt;br /&gt;
|-&lt;br /&gt;
| Summoner's Grasp || Apprentice || Standard || 1-4/s|| x 1-5 || Dark Mage Slayer - Defeating a Dark Mage grants a charge. Fully-charged Secondary Attacks consume charges and summon skeletons to stun enemies for 5s.|| Wave 15+10n (Endgame?) Onslaught if chosen reward is weapon&lt;br /&gt;
|-&lt;br /&gt;
| Mauled Cleaver || Huntress || Standard || 1-4/s || x 1-5 || Lady Orc Slayer - Defeating a Lady Orc grants a charge. Fully-charged Secondary Attacks consume a charge, unleashing a cleaver dealing 300% of your Hero Damage Stat as physical Damage. || Wave 15+10n (Endgame?) Onslaught if chosen reward is weapon&lt;br /&gt;
|-&lt;br /&gt;
| Jurassic Revenge || Squire || - || - || - || Drakin Slayer - Defeating a Drakin grants a charge. Blocking with your shield consumes charges, unleashing fireballs dealing 150% of your Hero Heath Stat as magical fire damage each.|| Wave 15+10n (Endgame?) Onslaught if chosen reward is weapon&lt;br /&gt;
|-&lt;br /&gt;
| Toxic Shock || Huntress || Dart Shot || 1-4/s|| x 6 || Explosive Poison - Enemies defeated while poisoned explode dealing X% of Defense Health in magical damage to nearby enemies. || Bazar- Nightmare 1+&lt;br /&gt;
|-&lt;br /&gt;
| Impaling Cutter || Squire || Medium || ? || - || Splody Harpoon - Ballista projectiles detonate on each enemy hit dealing X% of Defense Health as damage around it. || Griblok's Horde &lt;br /&gt;
|-&lt;br /&gt;
| Garment Name || Huntress || Double Shot || 1-4/s || x 6 || Phoenix's Call - 3 seconds after the Blaze Balloon detonates a phoenix emerges from the flames dealing an extra X% of your Defense Power as damage. || The Gates of Dragonfall - Nightmare 1+&lt;br /&gt;
|-&lt;br /&gt;
| Wailing Glaive || Monk|| Medium || ? || - || Haunting - Melee attacks add Ghost Stacks. Ghost Stacks increase Hero Damage by 0.5%. At 10 stacks, fires Ghosts dealing X% physical Hero Damage for 3 seconds. Ghosts spawn once per 5 seconds. || Any difficulty on &amp;quot;The Dead Road&amp;quot; map and &amp;quot;Temple of the Necrotic&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Iron Reaper || Squire || Heavy || ? || - || Howling - Attacks add Feast Stacks. Each Feast Stack increases Hero Damage by 0.5%. At 10 stacks, Howls, changing weapon speed and multiplying Hero Damage by X% until a stack falls off. || Any difficulty on &amp;quot;The Dead Road&amp;quot; map and &amp;quot;Temple of the Necrotic&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Bow o'Lantern || Huntress || Spooky III / Spooky IV / Spooky VI &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || 1-4/s || ? || Pumpkinator - Targets hit with basic attacks are pumpkined. Defeating a pumpkined enemy causes a physical explosion dealing X% Hero Damage. Hitting a pumpkined enemy with a melee attack increase Hero Critical Chance by 5% for 5s. || Any difficulty on &amp;quot;The Dead Road&amp;quot; map and &amp;quot;Temple of the Necrotic&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Raven's Claw || Apprentice || Spooky III / Spooky V &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; || 1-4/s || ? || Ravenhost - Attacks add a Raven Stack. At 10 stacks, spends all stacks to fire a magical Raven dealing X% Hero Damage that bounces between 5 targets.|| Any difficulty on &amp;quot;The Dead Road&amp;quot; map and &amp;quot;Temple of the Necrotic&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Garment Name  || Squire || Heavy || ? || - || Inspirational - Nearby defenses gain + X Defense Power.|| Incursion &amp;quot;The Ramparts&amp;quot; dropped by Malthius&lt;br /&gt;
|-&lt;br /&gt;
| Armageddon  || Apprentice || Quad Shot || 1-4s || ? || Weaver - Apprentice Defenses that cause damage now mark their targets.|| Incursion &amp;quot;The Ramparts&amp;quot; dropped by Malthius&lt;br /&gt;
|-&lt;br /&gt;
| Armored Cleanser  || Huntress || One Shot || 1-4s || ? || Breaker - Reduces target's resistances by -X on hit.|| Incursion &amp;quot;The Ramparts&amp;quot; dropped by Malthius&lt;br /&gt;
|-&lt;br /&gt;
| Betsy Uniques (to be added)  || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Harbinger Uniques (to be added)  || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|- Terraria Uniques (to be added)   || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
# Spooky III shoots in a triangle. Spooky IV shoots in a vertical line. Spooky VI shoots in a V shape.&lt;br /&gt;
# Spooky V shoots in a V shape&lt;/div&gt;</summary>
		<author><name>Dragonliege</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Weapons&amp;diff=6120</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Weapons&amp;diff=6120"/>
				<updated>2016-12-09T03:04:18Z</updated>
		
		<summary type="html">&lt;p&gt;Dragonliege: /* Swords */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Types of Weapons==&lt;br /&gt;
===Swords===&lt;br /&gt;
[[Swords]] may be equipped by the [[Squire]], alongside a shield, or by the [[Dryad]] by themselves. They have a Hero Damage that is {{Datafield|Squire/HeroDmg}} of their Hero Power.&lt;br /&gt;
*'''Primary Attack''': {{Datafield|Squire/PrimaryAtk}}&lt;br /&gt;
&lt;br /&gt;
===Shields===&lt;br /&gt;
[[Shields]] may be equipped by the [[Squire]], as an offhand item. Unlike normal weapons, Shields have a Primary Stat of [[:Category:Heroes#Health|Hero Health]].&lt;br /&gt;
*'''Secondary Attack''': {{Datafield|Squire/SecondaryAtk}}&lt;br /&gt;
&lt;br /&gt;
===Staves===&lt;br /&gt;
[[Staves]] may be equipped by the [[Apprentice]]. They have a Hero Damage that is {{Datafield|Apprentice/HeroDmg}} of their Hero Power.&lt;br /&gt;
*'''Primary Attack''': {{Datafield|Apprentice/PrimaryAtk}}&lt;br /&gt;
*'''Secondary Attack''': {{Datafield|Apprentice/SecondaryAtk}}&lt;br /&gt;
&lt;br /&gt;
ADD A LIST&lt;br /&gt;
&lt;br /&gt;
=== Bows ===&lt;br /&gt;
[[Bows]] may be equipped by the [[Huntress]]. They have a Hero Damage that is {{Datafield|Huntress/HeroDmg}} of their Hero Power.&lt;br /&gt;
*'''Primary Attack''': {{Datafield|Huntress/PrimaryAtk}}&lt;br /&gt;
*'''Secondary Attack''': {{Datafield|Huntress/SecondaryAtk}}&lt;br /&gt;
&lt;br /&gt;
===Polearms===&lt;br /&gt;
[[Polearms]] are equipped by the [[Monk]]. They have a Hero Damage that is {{Datafield|Monk/HeroDmg}} of their Hero Power.&lt;br /&gt;
*'''Primary Attack''': {{Datafield|Monk/PrimaryAtk}}&lt;br /&gt;
*'''Secondary Attack''': {{Datafield|Monk/SecondaryAtk}}&lt;br /&gt;
&lt;br /&gt;
===Books===&lt;br /&gt;
[[Books]] are equipped by the [[Abyss Lord]].&lt;br /&gt;
&lt;br /&gt;
===Canisters===&lt;br /&gt;
[[Canisters]] are equipped by [[Series EV2]].&lt;br /&gt;
&lt;br /&gt;
===Rifles===&lt;br /&gt;
[[Rifles]] are equipped by the [[Gun Witch]].&lt;br /&gt;
&lt;br /&gt;
==Weapon Details==&lt;br /&gt;
===Properties===&lt;br /&gt;
Weapons have a number of stats that effect how they work.&lt;br /&gt;
*Attack Speed&lt;br /&gt;
*Number of projectiles&lt;br /&gt;
*Stance/Shot Type&lt;br /&gt;
&lt;br /&gt;
===Quality===&lt;br /&gt;
Items Quality is represented by colors shown below from the worst to the best. &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#808080&amp;quot;&amp;gt; Worn &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Sturdy -These items can also be light yellow in color.&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#3366FF&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FF00FF&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FF9900&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
===Passives===&lt;br /&gt;
Weapons, can have no passives (Worn), one passive (Powerful), two passives (Epic and Mythic), or three passives (Legendary).&lt;br /&gt;
http://wiki.dungeondefenders2.com/wiki/Passives&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
===Bonus Elemental Effects===&lt;br /&gt;
Weapons can have their own [[:Category:Elements|Elemental Effects]], which act as bonus damage for that weapon. This also allows the attacks from that weapon to trigger combos based upon the element they are using. The additional damage is displayed as an extra line of purple numbers during attacks. Having an Element on a weapon also gives it a particle effect. This particle effect is based off the element on the weapon.&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
&lt;br /&gt;
===Unique Weapon===&lt;br /&gt;
&lt;br /&gt;
[[Updated Weapon Drops]] (Devstream #60)&lt;br /&gt;
&lt;br /&gt;
Table is missing Besty drops from Wyvern Den and Malthius drops from Rampart's Incursion &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:77%; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon Name !! Hero !! Attack Pattern !! Weapon Speed !! Number of Projectiles !! Unique Passives !! Drop Locations&lt;br /&gt;
|-&lt;br /&gt;
| Chilling Touch || Apprentice || Diamond Shot || 1-4/s|| x 4|| Frost Fire - Frostbite Tower's chill increases the Defense Speed of affected defenses by +X|| Any Endgame Mode Map (NM1+ difficulty?)&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Polearm (Actual Name) || Monk || Heavy || ? || - || Purge Evil - Enemies defeated inside Serenity Aura explode dealing X% of defense power magical damage to nearby enemies. Enemies killed by Purge Evil also explode. || Any Endgame Mode Map (NM1+ difficulty?)&lt;br /&gt;
|-&lt;br /&gt;
| Summoner's Grasp || Apprentice || Standard || 1-4/s|| x 1-5 || Dark Mage Slayer - Defeating a Dark Mage grants a charge. Fully-charged Secondary Attacks consume charges and summon skeletons to stun enemies for 5s.|| Wave 15+10n (Endgame?) Onslaught if chosen reward is weapon&lt;br /&gt;
|-&lt;br /&gt;
| Mauled Cleaver || Huntress || Standard || 1-4/s || x 1-5 || Lady Orc Slayer - Defeating a Lady Orc grants a charge. Fully-charged Secondary Attacks consume a charge, unleashing a cleaver dealing 300% of your Hero Damage Stat as physical Damage. || Wave 15+10n (Endgame?) Onslaught if chosen reward is weapon&lt;br /&gt;
|-&lt;br /&gt;
| Jurassic Revenge || Squire || - || - || - || Drakin Slayer - Defeating a Drakin grants a charge. Blocking with your shield consumes charges, unleashing fireballs dealing 150% of your Hero Heath Stat as magical fire damage each.|| Wave 15+10n (Endgame?) Onslaught if chosen reward is weapon&lt;br /&gt;
|-&lt;br /&gt;
| Toxic Shock || Huntress || Dart Shot || 1-4/s|| x 6 || Explosive Poison - Enemies defeated while poisoned explode dealing X% of Defense Health in magical damage to nearby enemies. || Bazar- Nightmare 1+&lt;br /&gt;
|-&lt;br /&gt;
| Impaling Cutter || Squire || Medium || ? || - || Splody Harpoon - Ballista projectiles detonate on each enemy hit dealing X% of Defense Health as damage around it. || Griblok's Horde &lt;br /&gt;
|-&lt;br /&gt;
| Garment Name || Huntress || Double Shot || 1-4/s || x 6 || Phoenix's Call - 3 seconds after the Blaze Balloon detonates a phoenix emerges from the flames dealing an extra X% of your Defense Power as damage. || The Gates of Dragonfall - Nightmare 1+&lt;br /&gt;
|-&lt;br /&gt;
| Wailing Glaive || Monk|| Medium || ? || - || Haunting - Melee attacks add Ghost Stacks. Ghost Stacks increase Hero Damage by 0.5%. At 10 stacks, fires Ghosts dealing X% physical Hero Damage for 3 seconds. Ghosts spawn once per 5 seconds. || Any difficulty on &amp;quot;The Dead Road&amp;quot; map and &amp;quot;Temple of the Necrotic&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Iron Reaper || Squire || Heavy || ? || - || Howling - Attacks add Feast Stacks. Each Feast Stack increases Hero Damage by 0.5%. At 10 stacks, Howls, changing weapon speed and multiplying Hero Damage by X% until a stack falls off. || Any difficulty on &amp;quot;The Dead Road&amp;quot; map and &amp;quot;Temple of the Necrotic&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Bow o'Lantern || Huntress || Spooky III / Spooky IV / Spooky VI &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || 1-4/s || ? || Pumpkinator - Targets hit with basic attacks are pumpkined. Defeating a pumpkined enemy causes a physical explosion dealing X% Hero Damage. Hitting a pumpkined enemy with a melee attack increase Hero Critical Chance by 5% for 5s. || Any difficulty on &amp;quot;The Dead Road&amp;quot; map and &amp;quot;Temple of the Necrotic&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Raven's Claw || Apprentice || Spooky III / Spooky V &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; || 1-4/s || ? || Ravenhost - Attacks add a Raven Stack. At 10 stacks, spends all stacks to fire a magical Raven dealing X% Hero Damage that bounces between 5 targets.|| Any difficulty on &amp;quot;The Dead Road&amp;quot; map and &amp;quot;Temple of the Necrotic&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Garment Name  || Squire || Heavy || ? || - || Inspirational - Nearby defenses gain + X Defense Power.|| Incursion &amp;quot;The Ramparts&amp;quot; dropped by Malthius&lt;br /&gt;
|-&lt;br /&gt;
| Armageddon  || Apprentice || Quad Shot || 1-4s || ? || Weaver - Apprentice Defenses that cause damage now mark their targets.|| Incursion &amp;quot;The Ramparts&amp;quot; dropped by Malthius&lt;br /&gt;
|-&lt;br /&gt;
| Armored Cleanser  || Huntress || One Shot || 1-4s || ? || Breaker - Reduces target's resistances by -X on hit.|| Incursion &amp;quot;The Ramparts&amp;quot; dropped by Malthius&lt;br /&gt;
|-&lt;br /&gt;
| Betsy Uniques (to be added)  || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Harbinger Uniques (to be added)  || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|- Terraria Uniques (to be added)   || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
# Spooky III shoots in a triangle. Spooky IV shoots in a vertical line. Spooky VI shoots in a V shape.&lt;br /&gt;
# Spooky V shoots in a V shape&lt;/div&gt;</summary>
		<author><name>Dragonliege</name></author>	</entry>

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