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		<updated>2026-04-25T14:39:27Z</updated>
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	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Ancient_Power_Calculations&amp;diff=14829</id>
		<title>Ancient Power Calculations</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Ancient_Power_Calculations&amp;diff=14829"/>
				<updated>2022-02-17T22:00:21Z</updated>
		
		<summary type="html">&lt;p&gt;Exglint: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ancient Power Floor Scaling ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ancient Power Level !! Ancient Power Base Floor !! Ancient Power Floor Goal !! Number of Floors to Complete&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 0 || 30 || 30&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || 30 || 25&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 10 || 31 || 21&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 12 || 31 || 19&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 14 || 32 || 18&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 16 || 32 || 16&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 18 || 33 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 19 || 34 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 20 || 35 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 21 || 36 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 22 || 37 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 23 || 38 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 24 || 39 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 25 || 40 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 26 || 42 || 16&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 28 || 45 || 17&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 30 || 50 || 20&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 35 || 52 || 17&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 36 || 54 || 18&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 37 || 56 || 19&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 38 || 58 || 20&lt;br /&gt;
|-&lt;br /&gt;
| 21 || 39 || 60 || 21&lt;br /&gt;
|-&lt;br /&gt;
| 22 || 40 || 62 || 22&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 41 || 64 || 23&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 42 || 66 || 24&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 43 || 68 || 25&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 44 || 70 || 26&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 45 || 72 || 27&lt;br /&gt;
|-&lt;br /&gt;
| 28 || 46 || 74 || 28&lt;br /&gt;
|-&lt;br /&gt;
| 29 || 47 || 76 || 29&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 48 || 78 || 30&lt;br /&gt;
|-&lt;br /&gt;
| 31 || 50 || 80 || 30&lt;br /&gt;
|-&lt;br /&gt;
| 32 - 50 ||260 || 299 || 39&lt;br /&gt;
|-&lt;br /&gt;
| 51+ || 300 || 320 || 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talent Cap Increases ==&lt;br /&gt;
&lt;br /&gt;
Talent Cap increases are done by adding together increases from your floor progression, and from your ascension:&lt;br /&gt;
&lt;br /&gt;
Floor Progression —  (Onslaught Floor Reached - Original Target Onslaught Floor) * 4.16&lt;br /&gt;
&lt;br /&gt;
Ascension Increase — (Ascension Level / 50)&lt;br /&gt;
&lt;br /&gt;
So if you were on Onslaught Floor 78, with a Original Target Onslaught Floor of 30 (it will always be this value), and 500 Ascension Levels, the calculation looks like this:&lt;br /&gt;
&lt;br /&gt;
(78 - 30) * 4.16 + (500/50) = 48 * 4.16 + 10 = 210&lt;br /&gt;
&lt;br /&gt;
This means your Talent Caps would be raised by 210.&lt;br /&gt;
&lt;br /&gt;
These cap raises do not affect all talents, and the cap that the affected ones can reach is 999.&lt;br /&gt;
&lt;br /&gt;
== Minimum Ascension ==&lt;br /&gt;
&lt;br /&gt;
((Max Onslaught Floor Reached Ever - Original Target Onslaught Floor) x 4.16 + (Max Ascension Level Reached ever / 50) ) x 3.&lt;br /&gt;
&lt;br /&gt;
So if your highest Onslaught Floor reached was 100, with your Original Target Onslaught Floor (this value will always be 30), and 500 Ascension Levels, the calculation looks like this:&lt;br /&gt;
&lt;br /&gt;
((100 - 30) * 4.16 + (500/50)) * 3 = (70* 4.16 + 10) * 3 = 903.6&lt;br /&gt;
&lt;br /&gt;
So your Minimum Ascension with the above amounts would be set to 904. In game with this example, you will see how much is going to be added to  your current Minimum Ascension on the Ancient Power screen (i.e. if you had 100 Minimum Ascension, you will see &amp;quot;+804&amp;quot;). This only increases if you've surpassed your previous highest Onslaught Floor.&lt;/div&gt;</summary>
		<author><name>Exglint</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Ancient_Power_Calculations&amp;diff=14828</id>
		<title>Ancient Power Calculations</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Ancient_Power_Calculations&amp;diff=14828"/>
				<updated>2022-02-17T21:58:56Z</updated>
		
		<summary type="html">&lt;p&gt;Exglint: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ancient Power Floor Scaling ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ancient Power Level !! Ancient Power Base Floor !! Ancient Power Floor Goal !! Number of Floors to Complete&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 0 || 30 || 30&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || 30 || 25&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 10 || 31 || 21&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 12 || 31 || 19&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 14 || 32 || 18&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 16 || 32 || 16&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 18 || 33 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 19 || 34 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 20 || 35 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 21 || 36 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 22 || 37 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 23 || 38 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 24 || 39 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 25 || 40 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 26 || 42 || 16&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 28 || 45 || 17&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 30 || 50 || 20&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 35 || 52 || 17&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 36 || 54 || 18&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 37 || 56 || 19&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 38 || 58 || 20&lt;br /&gt;
|-&lt;br /&gt;
| 21 || 39 || 60 || 21&lt;br /&gt;
|-&lt;br /&gt;
| 22 || 40 || 62 || 22&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 41 || 64 || 23&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 42 || 66 || 24&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 43 || 68 || 25&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 44 || 70 || 26&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 45 || 72 || 27&lt;br /&gt;
|-&lt;br /&gt;
| 28 || 46 || 74 || 28&lt;br /&gt;
|-&lt;br /&gt;
| 29 || 47 || 76 || 29&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 48 || 78 || 30&lt;br /&gt;
|-&lt;br /&gt;
| 31 || 50 || 80 || 30&lt;br /&gt;
|-&lt;br /&gt;
| 32 - 50 ||260 || 299 || 30&lt;br /&gt;
|-&lt;br /&gt;
| 51+ || 300 || 320 || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talent Cap Increases ==&lt;br /&gt;
&lt;br /&gt;
Talent Cap increases are done by adding together increases from your floor progression, and from your ascension:&lt;br /&gt;
&lt;br /&gt;
Floor Progression —  (Onslaught Floor Reached - Original Target Onslaught Floor) * 4.16&lt;br /&gt;
&lt;br /&gt;
Ascension Increase — (Ascension Level / 50)&lt;br /&gt;
&lt;br /&gt;
So if you were on Onslaught Floor 78, with a Original Target Onslaught Floor of 30 (it will always be this value), and 500 Ascension Levels, the calculation looks like this:&lt;br /&gt;
&lt;br /&gt;
(78 - 30) * 4.16 + (500/50) = 48 * 4.16 + 10 = 210&lt;br /&gt;
&lt;br /&gt;
This means your Talent Caps would be raised by 210.&lt;br /&gt;
&lt;br /&gt;
These cap raises do not affect all talents, and the cap that the affected ones can reach is 999.&lt;br /&gt;
&lt;br /&gt;
== Minimum Ascension ==&lt;br /&gt;
&lt;br /&gt;
((Max Onslaught Floor Reached Ever - Original Target Onslaught Floor) x 4.16 + (Max Ascension Level Reached ever / 50) ) x 3.&lt;br /&gt;
&lt;br /&gt;
So if your highest Onslaught Floor reached was 100, with your Original Target Onslaught Floor (this value will always be 30), and 500 Ascension Levels, the calculation looks like this:&lt;br /&gt;
&lt;br /&gt;
((100 - 30) * 4.16 + (500/50)) * 3 = (70* 4.16 + 10) * 3 = 903.6&lt;br /&gt;
&lt;br /&gt;
So your Minimum Ascension with the above amounts would be set to 904. In game with this example, you will see how much is going to be added to  your current Minimum Ascension on the Ancient Power screen (i.e. if you had 100 Minimum Ascension, you will see &amp;quot;+804&amp;quot;). This only increases if you've surpassed your previous highest Onslaught Floor.&lt;/div&gt;</summary>
		<author><name>Exglint</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Ancient_Power_Calculations&amp;diff=14713</id>
		<title>Ancient Power Calculations</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Ancient_Power_Calculations&amp;diff=14713"/>
				<updated>2021-09-17T19:40:35Z</updated>
		
		<summary type="html">&lt;p&gt;Exglint: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ancient Power Floor Scaling ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ancient Power Level !! Ancient Power Base Floor !! Ancient Power Floor Goal !! Number of Floors to Complete&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 0 || 30 || 30&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || 30 || 25&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 10 || 31 || 21&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 12 || 31 || 19&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 14 || 32 || 18&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 16 || 32 || 16&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 18 || 33 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 19 || 34 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 20 || 35 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 21 || 36 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 22 || 37 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 23 || 38 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 24 || 39 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 25 || 40 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 26 || 42 || 16&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 28 || 45 || 17&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 30 || 50 || 20&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 35 || 52 || 17&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 36 || 54 || 18&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 37 || 56 || 19&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 38 || 58 || 20&lt;br /&gt;
|-&lt;br /&gt;
| 21 || 39 || 60 || 21&lt;br /&gt;
|-&lt;br /&gt;
| 22 || 40 || 62 || 22&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 41 || 64 || 23&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 42 || 66 || 24&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 43 || 68 || 25&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 44 || 70 || 26&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 45 || 72 || 27&lt;br /&gt;
|-&lt;br /&gt;
| 28 || 46 || 74 || 28&lt;br /&gt;
|-&lt;br /&gt;
| 29 || 47 || 76 || 29&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 48 || 78 || 30&lt;br /&gt;
|-&lt;br /&gt;
| 31 || 50 || 80 || 30&lt;br /&gt;
|-&lt;br /&gt;
| 32 || 50 || 80 || 30&lt;br /&gt;
|-&lt;br /&gt;
| 33+ || 80 || 120 || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talent Cap Increases ==&lt;br /&gt;
&lt;br /&gt;
Talent Cap increases are done by adding together increases from your floor progression, and from your ascension:&lt;br /&gt;
&lt;br /&gt;
Floor Progression —  (Onslaught Floor Reached - Original Target Onslaught Floor) * 4.16&lt;br /&gt;
&lt;br /&gt;
Ascension Increase — (Ascension Level / 50)&lt;br /&gt;
&lt;br /&gt;
So if you were on Onslaught Floor 78, with a Original Target Onslaught Floor of 30 (it will always be this value), and 500 Ascension Levels, the calculation looks like this:&lt;br /&gt;
&lt;br /&gt;
(78 - 30) * 4.16 + (500/50) = 48 * 4.16 + 10 = 210&lt;br /&gt;
&lt;br /&gt;
This means your Talent Caps would be raised by 210.&lt;br /&gt;
&lt;br /&gt;
These cap raises do not affect all talents, and the cap that the affected ones can reach is 999.&lt;br /&gt;
&lt;br /&gt;
== Minimum Ascension ==&lt;br /&gt;
&lt;br /&gt;
((Max Onslaught Floor Reached Ever - Original Target Onslaught Floor) x 4.16 + (Max Ascension Level Reached ever / 50) ) x 3.&lt;br /&gt;
&lt;br /&gt;
So if your highest Onslaught Floor reached was 100, with your Original Target Onslaught Floor (this value will always be 30), and 500 Ascension Levels, the calculation looks like this:&lt;br /&gt;
&lt;br /&gt;
((100 - 30) * 4.16 + (500/50)) * 3 = (70* 4.16 + 10) * 3 = 903.6&lt;br /&gt;
&lt;br /&gt;
So your Minimum Ascension with the above amounts would be set to 904. In game with this example, you will see how much is going to be added to  your current Minimum Ascension on the Ancient Power screen (i.e. if you had 100 Minimum Ascension, you will see &amp;quot;+804&amp;quot;). This only increases if you've surpassed your previous highest Onslaught Floor.&lt;/div&gt;</summary>
		<author><name>Exglint</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Ancient_Power_Calculations&amp;diff=14571</id>
		<title>Ancient Power Calculations</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Ancient_Power_Calculations&amp;diff=14571"/>
				<updated>2021-07-27T19:45:38Z</updated>
		
		<summary type="html">&lt;p&gt;Exglint: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ancient Power Floor Scaling ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ancient Power Level !! Ancient Power Base Floor !! Ancient Power Floor Goal !! Number of Floors to Complete&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 0 || 30 || 30&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || 30 || 25&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 10 || 31 || 21&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 12 || 31 || 19&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 14 || 32 || 18&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 16 || 32 || 16&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 18 || 33 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 19 || 34 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 20 || 35 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 21 || 36 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 22 || 37 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 23 || 38 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 24 || 39 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 25 || 40 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 26 || 42 || 16&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 28 || 45 || 17&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 30 || 50 || 20&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 35 || 52 || 17&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 36 || 54 || 18&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 37 || 56 || 19&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 38 || 58 || 20&lt;br /&gt;
|-&lt;br /&gt;
| 21 || 39 || 60 || 21&lt;br /&gt;
|-&lt;br /&gt;
| 22 || 40 || 62 || 22&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 41 || 64 || 23&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 42 || 66 || 24&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 43 || 68 || 25&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 44 || 70 || 26&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 45 || 72 || 27&lt;br /&gt;
|-&lt;br /&gt;
| 28 || 46 || 74 || 28&lt;br /&gt;
|-&lt;br /&gt;
| 29 || 47 || 76 || 29&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 48 || 78 || 30&lt;br /&gt;
|-&lt;br /&gt;
| 31 || 50 || 80 || 30&lt;br /&gt;
|-&lt;br /&gt;
| 32 || 50 || 80 || 30&lt;br /&gt;
|-&lt;br /&gt;
| 33+ || 90 || 120 || 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Talent Cap Increases ==&lt;br /&gt;
&lt;br /&gt;
Talent Cap increases are done by adding together increases from your floor progression, and from your ascension:&lt;br /&gt;
&lt;br /&gt;
Floor Progression —  (Onslaught Floor Reached - Original Target Onslaught Floor) * 4.16&lt;br /&gt;
&lt;br /&gt;
Ascension Increase — (Ascension Level / 50)&lt;br /&gt;
&lt;br /&gt;
So if you were on Onslaught Floor 78, with a Original Target Onslaught Floor of 30 (it will always be this value), and 500 Ascension Levels, the calculation looks like this:&lt;br /&gt;
&lt;br /&gt;
(78 - 30) * 4.16 + (500/50) = 48 * 4.16 + 10 = 210&lt;br /&gt;
&lt;br /&gt;
This means your Talent Caps would be raised by 210.&lt;br /&gt;
&lt;br /&gt;
These cap raises do not affect all talents, and the cap that the affected ones can reach is 999.&lt;br /&gt;
&lt;br /&gt;
== Minimum Ascension ==&lt;br /&gt;
&lt;br /&gt;
((Max Onslaught Floor Reached Ever - Original Target Onslaught Floor) x 4.16 + (Max Ascension Level Reached ever / 50) ) x 3.&lt;br /&gt;
&lt;br /&gt;
So if your highest Onslaught Floor reached was 100, with your Original Target Onslaught Floor (this value will always be 30), and 500 Ascension Levels, the calculation looks like this:&lt;br /&gt;
&lt;br /&gt;
((100 - 30) * 4.16 + (500/50)) * 3 = (70* 4.16 + 10) * 3 = 903.6&lt;br /&gt;
&lt;br /&gt;
So your Minimum Ascension with the above amounts would be set to 904. In game with this example, you will see how much is going to be added to  your current Minimum Ascension on the Ancient Power screen (i.e. if you had 100 Minimum Ascension, you will see &amp;quot;+804&amp;quot;). This only increases if you've surpassed your previous highest Onslaught Floor.&lt;/div&gt;</summary>
		<author><name>Exglint</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Ancient_Power_Calculations&amp;diff=14570</id>
		<title>Ancient Power Calculations</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Ancient_Power_Calculations&amp;diff=14570"/>
				<updated>2021-07-27T19:41:13Z</updated>
		
		<summary type="html">&lt;p&gt;Exglint: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ancient Power Floor Scaling ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ancient Power Level !! Ancient Power Base Floor !! Ancient Power Floor Goal !! Number of Floors to Complete&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 0 || 30 || 30&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || 30 || 25&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 10 || 31 || 21&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 12 || 31 || 19&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 14 || 32 || 18&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 16 || 32 || 16&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 18 || 33 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 19 || 34 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 20 || 35 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 21 || 36 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 22 || 37 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 23 || 38 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 24 || 39 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 25 || 40 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 26 || 42 || 16&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 28 || 45 || 17&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 30 || 50 || 20&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 35 || 52 || 17&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 36 || 54 || 18&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 37 || 56 || 19&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 38 || 58 || 20&lt;br /&gt;
|-&lt;br /&gt;
| 21 || 39 || 60 || 21&lt;br /&gt;
|-&lt;br /&gt;
| 22 || 40 || 62 || 22&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 41 || 64 || 23&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 42 || 66 || 24&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 43 || 68 || 25&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 44 || 70 || 26&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 45 || 72 || 27&lt;br /&gt;
|-&lt;br /&gt;
| 28 || 46 || 74 || 28&lt;br /&gt;
|-&lt;br /&gt;
| 29 || 47 || 76 || 29&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 48 || 78 || 30&lt;br /&gt;
|-&lt;br /&gt;
| 31 || 50 || 80 || 30&lt;br /&gt;
|-&lt;br /&gt;
| 32 || 50 || 80 || 30&lt;br /&gt;
|-&lt;br /&gt;
| 33+ || 80 || 120 || 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Talent Cap Increases ==&lt;br /&gt;
&lt;br /&gt;
Talent Cap increases are done by adding together increases from your floor progression, and from your ascension:&lt;br /&gt;
&lt;br /&gt;
Floor Progression —  (Onslaught Floor Reached - Original Target Onslaught Floor) * 4.16&lt;br /&gt;
&lt;br /&gt;
Ascension Increase — (Ascension Level / 50)&lt;br /&gt;
&lt;br /&gt;
So if you were on Onslaught Floor 78, with a Original Target Onslaught Floor of 30 (it will always be this value), and 500 Ascension Levels, the calculation looks like this:&lt;br /&gt;
&lt;br /&gt;
(78 - 30) * 4.16 + (500/50) = 48 * 4.16 + 10 = 210&lt;br /&gt;
&lt;br /&gt;
This means your Talent Caps would be raised by 210.&lt;br /&gt;
&lt;br /&gt;
These cap raises do not affect all talents, and the cap that the affected ones can reach is 999.&lt;br /&gt;
&lt;br /&gt;
== Minimum Ascension ==&lt;br /&gt;
&lt;br /&gt;
((Max Onslaught Floor Reached Ever - Original Target Onslaught Floor) x 4.16 + (Max Ascension Level Reached ever / 50) ) x 3.&lt;br /&gt;
&lt;br /&gt;
So if your highest Onslaught Floor reached was 100, with your Original Target Onslaught Floor (this value will always be 30), and 500 Ascension Levels, the calculation looks like this:&lt;br /&gt;
&lt;br /&gt;
((100 - 30) * 4.16 + (500/50)) * 3 = (70* 4.16 + 10) * 3 = 903.6&lt;br /&gt;
&lt;br /&gt;
So your Minimum Ascension with the above amounts would be set to 904. In game with this example, you will see how much is going to be added to  your current Minimum Ascension on the Ancient Power screen (i.e. if you had 100 Minimum Ascension, you will see &amp;quot;+804&amp;quot;). This only increases if you've surpassed your previous highest Onslaught Floor.&lt;/div&gt;</summary>
		<author><name>Exglint</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Ancient_Power_Calculations&amp;diff=14255</id>
		<title>Ancient Power Calculations</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Ancient_Power_Calculations&amp;diff=14255"/>
				<updated>2021-04-17T18:44:31Z</updated>
		
		<summary type="html">&lt;p&gt;Exglint: Added number of floor to complete each reset&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ancient Power Floor Scaling ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ancient Power Level !! Ancient Power Base Floor !! Ancient Power Floor Goal !! Number of Floors to Complete&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 0 || 30 || 30&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || 30 || 25&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 10 || 31 || 21&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 12 || 31 || 19&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 14 || 32 || 18&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 16 || 32 || 16&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 18 || 33 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 19 || 34 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 20 || 35 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 21 || 36 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 22 || 37 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 23 || 38 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 24 || 39 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 25 || 40 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 26 || 42 || 16&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 28 || 45 || 17&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 30 || 50 || 20&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 35 || 52 || 17&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 36 || 54 || 18&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 37 || 56 || 19&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 38 || 58 || 20&lt;br /&gt;
|-&lt;br /&gt;
| 21 || 39 || 60 || 21&lt;br /&gt;
|-&lt;br /&gt;
| 22 || 40 || 62 || 22&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 41 || 64 || 23&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 42 || 66 || 24&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 43 || 68 || 25&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 44 || 70 || 26&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 45 || 72 || 27&lt;br /&gt;
|-&lt;br /&gt;
| 28 || 46 || 74 || 28&lt;br /&gt;
|-&lt;br /&gt;
| 29 || 47 || 76 || 29&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 48 || 78 || 30&lt;br /&gt;
|-&lt;br /&gt;
| 31 || 50 || 80 || 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Talent Cap Increases ==&lt;br /&gt;
&lt;br /&gt;
Talent Cap increases are done by adding together increases from your floor progression, and from your ascension:&lt;br /&gt;
&lt;br /&gt;
Floor Progression —  (Onslaught Floor Reached - Original Target Onslaught Floor) * 4.16&lt;br /&gt;
&lt;br /&gt;
Ascension Increase — (Ascension Level / 50)&lt;br /&gt;
&lt;br /&gt;
So if you were on Onslaught Floor 78, with a Original Target Onslaught Floor of 30 (it will always be this value), and 500 Ascension Levels, the calculation looks like this:&lt;br /&gt;
&lt;br /&gt;
(78 - 30) * 4.16 + (500/50) = 48 * 4.16 + 10 = 210&lt;br /&gt;
&lt;br /&gt;
This means your Talent Caps would be raised by 210.&lt;br /&gt;
&lt;br /&gt;
These cap raises do not affect all talents, and the cap that the affected ones can reach is 999.&lt;br /&gt;
&lt;br /&gt;
== Minimum Ascension ==&lt;br /&gt;
&lt;br /&gt;
((Max Onslaught Floor Reached Ever - Original Target Onslaught Floor) x 4.16 + (Max Ascension Level Reached ever / 50) ) x 3.&lt;br /&gt;
&lt;br /&gt;
So if your highest Onslaught Floor reached was 100, with your Original Target Onslaught Floor (this value will always be 30), and 500 Ascension Levels, the calculation looks like this:&lt;br /&gt;
&lt;br /&gt;
((100 - 30) * 4.16 + (500/50)) * 3 = (70* 4.16 + 10) * 3 = 903.6&lt;br /&gt;
&lt;br /&gt;
So your Minimum Ascension with the above amounts would be set to 904. In game with this example, you will see how much is going to be added to  your current Minimum Ascension on the Ancient Power screen (i.e. if you had 100 Minimum Ascension, you will see &amp;quot;+804&amp;quot;). This only increases if you've surpassed your previous highest Onslaught Floor.&lt;/div&gt;</summary>
		<author><name>Exglint</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Onslaught&amp;diff=14032</id>
		<title>Onslaught</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Onslaught&amp;diff=14032"/>
				<updated>2021-03-21T08:18:05Z</updated>
		
		<summary type="html">&lt;p&gt;Exglint: Typo correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
'''''&amp;lt;u&amp;gt;NOTE : THIS PAGE IS STILL UNDER CONSTRUCTION. THIS IS NOT FINAL. THERE WILL BE UPDATES EVENTUALLY. &amp;lt;/u&amp;gt;'''''&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Onslaught is one of the gamemodes in Dungeon Defenders 2, which features stronger enemies as you progress.  It is available as soon as you complete the [[Campaign]].&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
Onslaught has many special rules that aren't present in other gamemodes.  Here is a list of the special ruleset:&lt;br /&gt;
&lt;br /&gt;
=== Rule 1 ===&lt;br /&gt;
The further you progress through floors in Onslaught, the higher level enemies will become.  This seems straightforward on the surface, but you can end up with enemies far stronger than in [[Chaos|chaos 7]] difficulty on floors above 30.&lt;br /&gt;
&lt;br /&gt;
=== Rule 2 ===&lt;br /&gt;
Every lane has special conditions as to which monsters can spawn from it.  The name of the lane will also change as well to indicate what will spawn there.  A list of common names for lanes is listed below.&lt;br /&gt;
&lt;br /&gt;
=== Rule 3 ===&lt;br /&gt;
Enemies can be affected by lane mutators.  You will probably encounter your first lane mutator at floor 3.  Lane mutators can be viewed by holding shift and will appear below the list of enemies.  The further you go in Onslaught, the more mutators that will appear in each game.  Each lane is limited to 2 mutators at a time, and which mutators appear is completely random (re-rolling an onslaught floor will re-roll mutators again).  A list of lane mutators can also be found below.&lt;br /&gt;
&lt;br /&gt;
== Spawning Conditions ==&lt;br /&gt;
These are common prefixes, suffixes, and names that will appear on a lane and determine what spawns from it.  [[Bosses]] are not affected by special spawning conditions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The first category determines what type of non-[[Chaos|chaos]] monsters will spawn.'''&lt;br /&gt;
&lt;br /&gt;
=== Fodder ===&lt;br /&gt;
Any monsters can spawn in this lane.&lt;br /&gt;
&lt;br /&gt;
=== Wompers ===&lt;br /&gt;
Only melee monsters can spawn here, like [[Warboars]] and [[Orcs]].&lt;br /&gt;
&lt;br /&gt;
=== Throwers ===&lt;br /&gt;
Only ranged monsters can spawn here, like [[Javelin Throwers]] and [[Drakins]].&lt;br /&gt;
&lt;br /&gt;
=== Healers ===&lt;br /&gt;
[[Dark Mages]] will spawn here.&lt;br /&gt;
&lt;br /&gt;
=== Crippling ===&lt;br /&gt;
[[Witherbeasts|Wither Beasts]] will spawn here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following will determine what [[Chaos|chaos]] monsters will spawn.  The prefixes/suffixes/names must be listed in a lane in order for said monster to spawn:'''&lt;br /&gt;
&lt;br /&gt;
=== Vanguard / -Guard ===&lt;br /&gt;
[[Vanguards]] will spawn from this lane.  [[Cannonball Tower|Cannonball Towers,]] [[Poison Dart Tower|Poison Dart Towers,]] and other projectile-based towers will not be very effective against them in these lanes.  Consider using traps, auras, AOE towers, or even [[Earthshatter Tower|Earthshatter Towers]] if you need long-range targeting.&lt;br /&gt;
&lt;br /&gt;
=== Cy- ===&lt;br /&gt;
[[Cyborks]] will appear.  Auras, traps, and nodes used in this lane are at risk of being disabled.  If you wish to use any of them, a tenacity [[Mods|servo]] can help mitigate stuns.&lt;br /&gt;
&lt;br /&gt;
=== Geo- ===&lt;br /&gt;
[[Geodes]] will spawn here.  They protect all enemies within its barrier from projectile attacks.  Counter them in a similar way that you would deal with [[Vanguards|vanguards.]]&lt;br /&gt;
&lt;br /&gt;
=== Zerker- ===&lt;br /&gt;
[[Berserker Orcs]] will charge out of the lane and will usually run in front of the pack.  It is fairly common for them to escape crowd control builds and leak through your defenses.  [[Cannonball Tower|Cannonball Towers]] are a great method for dealing with leaks.&lt;br /&gt;
&lt;br /&gt;
=== Stabby- ===&lt;br /&gt;
This only appears in a flyer lane.  [[Assassins|Dark Assassins]] will spawn and try to assassinate you.  They never appear alone in a flyer lane, so don't ignore anti-air defenses!&lt;br /&gt;
&lt;br /&gt;
=== Hex- ===&lt;br /&gt;
[[Hex Throwers]] will appear.  These guys are great at sniping your towers, and in some maps, can even snipe a core or sub-objective from the spawn.  A [[Reflect Beam]] is great at protecting anything vulnerable to snipers, and can also cause them to waste time trying to pick off their target.&lt;br /&gt;
&lt;br /&gt;
=== EMP- ===&lt;br /&gt;
These guys also only appear in flyer lanes.  Just like [[Kobold Flier|Kobold Flyers,]] [[Kobolts]] will attempt to dive-bomb any nearby defenses or anything if their health drops too low.  Traps, auras, and nodes cannot be stunned by kobolts, but multiple [[Sky Guard Tower|Sky Guard Towers]] can take them out before they have the chance to dive-bomb.  Extra range on your sky guards can reduce the chance of a successful dive-bomb attempt.&lt;br /&gt;
&lt;br /&gt;
=== Frosty- ===&lt;br /&gt;
[[Frost Enemies]] can be seen here.  This will only appear at [[Chaos]] 7 difficulty or higher (floor 28+).  The Yeti [[Incursions|incursion]] will introduce you to these mobs.&lt;br /&gt;
&lt;br /&gt;
=== Lava- ===&lt;br /&gt;
[[Lava Guardians]] will spawn here.  This also only appears at [[Chaos]] 7+ difficulty (floor 28 or higher).  If you are having trouble dealing with these guys, they can also be found in the Demon Lord [[Incursions|incursion]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The third category contains names that appear in flyer lanes:'''&lt;br /&gt;
&lt;br /&gt;
=== Dargons ===&lt;br /&gt;
[[Wyverns]] will spawn here.  If the name were corrected to &amp;quot;dragons&amp;quot;, these lanes would probably be a lot scarier.&lt;br /&gt;
&lt;br /&gt;
=== Zappers ===&lt;br /&gt;
[[Lightning Bugs]] will appear.  They prefer to destroy your towers and blockades rather than head straight for your cores.&lt;br /&gt;
&lt;br /&gt;
=== Kami- / Kamikaze ===&lt;br /&gt;
[[Kobold Flier|Kobold Flyers]] will spawn and attempt to dive-bomb your defenses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The last category has special names that heavily change spawning conditions for the lane.  None of the names above will be combined with any of these names:'''&lt;br /&gt;
&lt;br /&gt;
=== Floppy Arms and Pig Bois ===&lt;br /&gt;
Only Goblin enemies and [[Warboars]] will appear here.  This name is usually only present in lower-level floors of Onslaught.&lt;br /&gt;
&lt;br /&gt;
=== Air Raid ===&lt;br /&gt;
Hence the name, this will only appear in flyer lanes.  This causes all types of enemies to spawn - usually in a larger quantity than usual.  Heavy anti-air is highly recommended, but careful not to spend too many Defense Units!&lt;br /&gt;
&lt;br /&gt;
=== The Front Line ===&lt;br /&gt;
[[Vanguards]] will spawn here in huge quantities along with a few [[Geodes]], making projectile-based towers essentially useless, possibly even with a piercer [[Mods|servo.]]&lt;br /&gt;
&lt;br /&gt;
This lane can easily be dealt with by using [[Flame Aura|Flame Auras]] or by crowd-controlling enemies with nodes.&lt;br /&gt;
&lt;br /&gt;
=== Sparks And Shields ===&lt;br /&gt;
This lane specializes with [[Vanguards]] and [[Cyborks]], but unlike The Front Line, vanguards won't appear in as big of quantities.  This lane can be tricky, since vanguards will block projectiles from towers, and cyborks will disable and traps, auras, and nodes they come across.&lt;br /&gt;
&lt;br /&gt;
One strategy is to try and pick off the cyborks with towers; then, use an aura/node setup behind your towers to deal with the vanguards.  Alternatively, [[Earthshatter Tower|Earthshatter Towers]] can bypass shields while not attracting the attention of cyborks and getting disabled.&lt;br /&gt;
&lt;br /&gt;
Also unlike The Front Line, this lane won't solely spawn vanguards and cyborks.  Support troops like [[Dark Mages]] and [[Kobolds]] may also be seen, especially in later rounds.&lt;br /&gt;
&lt;br /&gt;
=== Orcish Horde ===&lt;br /&gt;
Any assortment of mobs can spawn here, but only if they're orcs.  This ranges from [[Orcs|regular orcs]] to [[Cyborks]] to [[Berserker Orcs]].  The anti-orc or orc-boom [[Mods|servos]] are great counters for these lanes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Omega Squad X ===&lt;br /&gt;
Omega Squad lanes specialize in spawning [[Chaos]] monsters.  The types of chaos enemies that spawn in omega squad lanes depends on what greek letter replaces &amp;quot;X&amp;quot; in the name (e.g. Alpha, Beta, Epsilon, etc.).  Plan accordingly to what spawns.&lt;br /&gt;
&lt;br /&gt;
=== Dreadbones' Crew ===&lt;br /&gt;
A random assortment of monsters will spawn with pirate outfits.  [[Captain Dreadbones]] will also spawn here every wave.&lt;br /&gt;
&lt;br /&gt;
=== Timmy's Revenge ===&lt;br /&gt;
A random assortment of monsters will spawn.  [[Timmy]] also spawns once every wave.&lt;br /&gt;
&lt;br /&gt;
=== Game Ogre ===&lt;br /&gt;
Only [[Ogres]] will spawn in this lane.  Unlike most ogres, these guys can range from smaller ogres to regular-sized ogres.  Because nothing else spawns in this lane, [[Cannonball Tower|Cannonball Towers]] or other single-targeting defenses work well.&lt;br /&gt;
&lt;br /&gt;
=== Just Timmy ===&lt;br /&gt;
[[Timmy]] spawns multiple times.  Just like with Game-Ogre, single-targeting defenses are great for handling this lane.&lt;br /&gt;
&lt;br /&gt;
=== High Roller ===&lt;br /&gt;
Only [[Goblin Siege Roller|Goblin Siege Rollers]] will spawn.  Unlike Game Ogre, there are no miniature seige rollers that will appear.&lt;br /&gt;
&lt;br /&gt;
Goblin Siege Rollers move very slowly, so don't worry about them making huge progress to your core(s) if another lane needs your attention.  If you want to use defenses against this lane, you will need to use ones that can specifically target the back of rollers.  Siege Rollers take double damage when hit from behind, but they can absorb 90% damage dealt to them when hit anywhere else.  If you can't find a good spot for a [[Cannonball Tower]] or a [[Poison Dart Tower]], consider using [[Reflect Beam|Reflect Beams]] as their explosions can hit the roller's weak point once the roller passes the node.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can actively defend in this lane.  Keep in mind that siege rollers will shoot rockets at you, so don't stop moving unless you like to explode.  Don't accidentally move in front of a roller either, because their roller attacks deals heavy damage and can kill you in seconds.&lt;br /&gt;
&lt;br /&gt;
== Lane Mutators ==&lt;br /&gt;
'''Lane mutators can change enemy mechanics, such as health, resistances, and even immunities.  Lane mutators usually don't appear until floor 3, but the further you go in Onslaught, the more mutators you will see.  Each lane may have a maximum of 2 mutators altering it.'''&lt;br /&gt;
&lt;br /&gt;
'''Here is a list of the possible mutators that can be found:'''&lt;br /&gt;
&lt;br /&gt;
=== Proximity ===&lt;br /&gt;
The closer your hero or your defense is to an enemy with this mutator, the more damage said hero/defense deals.  Traps are extremely effective in these lanes due to most of them requiring close proximity, but auras and nodes can do some decent work, too.  If you're in an earlier onslaught floor, blockades also work well.&lt;br /&gt;
&lt;br /&gt;
=== Long Shot ===&lt;br /&gt;
This is the opposite of Proximity - the farther you or your defense is from an enemy, the more damage the enemy will take.  Towers benefit most from this mutator.  [[Poison Dart Tower|Poison Dart Towers]] and [[Earthshatter Tower|Earthshatter Towers]] make a great combo for Long Shot lanes as you can [[Petrify|petrify]] enemies while hitting them from a long distance.&lt;br /&gt;
&lt;br /&gt;
=== Armored ===&lt;br /&gt;
This mutator causes enemies to take less physical damage, but more magical damage.  You will want to avoid using any of the [[Squire|Squire's]] defenses as they all deal physical damage.  [[Explosive Trap|Explosive Traps]] will also be less effective.  All of the [[Apprentice|Apprentice's]] and [[Monk|Monk's]] defenses deal magical damage, so consider using them when building this lane.&lt;br /&gt;
&lt;br /&gt;
If you wish to use a tower that normally deals physical damage, you can apply an elemental [[Mods|servo]] to convert the tower to magical damage.  All elements will do the trick.&lt;br /&gt;
&lt;br /&gt;
If you want to know whether or not your tower deals physical or magical damage, look at the damage numbers that appear when enemies take damage.  While numbers are physical damage, purple numbers are magical, and red numbers are critical hits (can be physical or magical).&lt;br /&gt;
&lt;br /&gt;
=== Spellbreaker ===&lt;br /&gt;
Just like how the Armored mutator reduces physical damage and increases magical damage, this mutator does the opposite.  The [[Squire's]] defenses are highly recommended, but [[Explosive Trap|Explosive Traps]] are great source of AOE damage while still dealing physical damage.&lt;br /&gt;
&lt;br /&gt;
Because the [[Sky Guard Tower]] shoots magical bolts, this mutator can be a nightmare on air lanes, as you're essentially to use [[Cannonball Tower|Cannonball Towers]] or [[Ballista|Ballistas]] to effectively deal any considerable damage to flyers with this mutator.&lt;br /&gt;
&lt;br /&gt;
=== Power Block ===&lt;br /&gt;
Enemies with this mutator are immune to hero abilities.  However, they take extra damage from your weapons.  If you are actively defending in a lane with this mutator, you will want to use a hero with high Hero Damage but low Ability Power.&lt;br /&gt;
&lt;br /&gt;
=== Brittle ===&lt;br /&gt;
Brittle enemies spawn with more health, but receive a resistance debuff when hit by any of your hero abilities.  It is ideal for you to actively defend in this lane, so your defenses don't have to deal with the extra health.  However it won't be really useful if you don't use active abilities very often or abilities that can be toggled.  Don't ignore your other lanes, either!&lt;br /&gt;
&lt;br /&gt;
=== Soft Spot ===&lt;br /&gt;
Enemies receive less damage from all sources, except when they're attacked from their weak point.  Unfortunately, there aren't many enemies that have weakpoints, making this mutator rather annoying.  If you're lucky enough to have a [[Goblin Siege Roller]] spawn with this mutator, however, you can utilize it's weak point to destroy it very quickly.&lt;br /&gt;
&lt;br /&gt;
=== Unstoppable ===&lt;br /&gt;
Unstoppable enemies are immune to [[Slow|slow]] debuffs.  This does not affect [[Berserker Orcs]] or [[Frost Enemy|Frost Enemies]] as they are already immune to slow effects.  While unstoppable enemies cannot be slowed, they are still vulnerable to [[Stun|stuns.]]&lt;br /&gt;
&lt;br /&gt;
=== Headstrong ===&lt;br /&gt;
Instead of being immune to [[Slow|slows,]] Headstrong enemies are immune to [[Stun|stuns.]]  You will want to use [[Frostbite Tower|Frostbite Towers,]] [[Proton Beam|Proton Beams,]] or [[Boost Aura|Boost Auras]] with a [[Shards|Boosted Grasp shard]] to help control these monsters.&lt;br /&gt;
&lt;br /&gt;
Air lanes usually don't benefit from being headstrong, as most flyers move very slowly.  However, should you encounter a headstrong [[Dark Assassin|assassin,]] taking them off of you can be extremely difficult.  Without the ability to stun, your only options are to either kill the assassin quickly with high DPS, or wait out the bind.  If you have a [[Barbarian]] in your deck, Turtle Stance can prevent assassins from binding you in the first place.&lt;br /&gt;
&lt;br /&gt;
If you're unlucky enough to end up with a headstrong [[Berserker Orc]] or [[Frost Enemy]] on a high-level floor, it essentially becomes impossible to control the lane, because the enemies will be too strong for any blockades to handle.  You can try to distract these enemies with a melee hero, but at a high level, they can easily kill you with a single blow.  If you aren't confident that you can defend against headstrong beserkers or frost mobs, your best option is to intentionally lose and re-roll the level.&lt;br /&gt;
&lt;br /&gt;
=== Pain Aura ===&lt;br /&gt;
Enemies will emit a pain aura that constantly damages nearby heroes.  It is best to not actively defend in this lane unless necessary, and let your defenses handle the job, as these auras cannot damage any of your defenses.&lt;br /&gt;
&lt;br /&gt;
=== Maximum Effort ===&lt;br /&gt;
Enemies start with more health, but lose resistance every time they are hit with a different defense.  In these lanes, it's best to use a variety of defenses than to stick to a single type.  For example, spamming [[Flame Aura|Flame Auras]] will only count as 1 type of defense, so it won't be very effective.&lt;br /&gt;
&lt;br /&gt;
=== Bullet Sponge ===&lt;br /&gt;
This gives monsters a shield that reflects any projectiles that hit it, essentially giving all monsters in that lane the same properties that [[Geodes]] have.  However, unlike Geodes, these shields will break in a single hit from a non-projectile attack - either from your hero or from a defense.&lt;br /&gt;
&lt;br /&gt;
Traps, auras, and nodes are all great for removing bullet sponges.  AOE towers like the [[Flamethrower Tower]] and the [[Skeletal Ramster]] are also capable of removing bullet sponge.  Once this mutator is removed from an enemy, it becomes vulnerable to all projectile attacks.&lt;br /&gt;
&lt;br /&gt;
=== Detonator ===&lt;br /&gt;
Enemies in this lane explode upon death.  Blockades, and short-range towers like the [[Flamethrower Tower]] are not recommended, as this mutator can cause such defenses to take massive damage.  Traps, auras, and nodes don't take damage from these explosions, but be wary about using them if [[Cyborks]] are spawning from this lane.&lt;br /&gt;
&lt;br /&gt;
=== Toxi-kaze ===&lt;br /&gt;
Any [[Kobolds]] that are killed (doesn't matter if they successfully kamikaze their target) release a patch of red mushrooms that damage any heroes standing on them.  Be cautious about using melee heroes to defend in this lane.&lt;br /&gt;
&lt;br /&gt;
=== Cursi-kaze ===&lt;br /&gt;
Instead of releasing mushrooms that damage heroes, cursi-kaze causes [[Kobolds]] to curse nearby defenses.  Cursed defenses have their attack damage and range reduced.  Cursi-kaze can affect any defense, including traps, auras, and nodes.  Therefore, long-range towers are the best way to deal with them.&lt;br /&gt;
&lt;br /&gt;
Cursi-kaze is capable of stacking, should multiple kobolds be defeated at the same time.  This can result in nonexistent damage and range on your defenses, effectively rendering them useless.  Be careful!&lt;br /&gt;
&lt;br /&gt;
If you boost a defense's range far past its range cap, it can become resistant to this mutator and reduce (or even completely nullify) the range debuff.  However, your defense's range can still be easily overwhelmed should multiple curse zones stack, so it's not a permanent solution to this mutator.&lt;br /&gt;
&lt;br /&gt;
=== Controlled Burn ===&lt;br /&gt;
This is arguably the scariest lane mutator in Onslaught, as enemies are completely invincible if they don't have status effect.  Any status effect works, so crowd control builds won't suffer from this mutator.  If you want to be able to damage these enemies with your hero, [[Shards|Drenching Strikes]] will allow you to damage them (this also sets up the [[Electrocute]] combo should enemies take storm damage afterwards).&lt;br /&gt;
&lt;br /&gt;
If you do not have a decent crowd control build, consider using [[Poison Dart Tower|Poison Dart Towers.]]  [[Geyser Trap|Geyser Traps]] can also be used to apply [[Drenched|drench]] to enemies.  However, geyser traps have one of the smallest ranges in the game and a very long recharge, so it is not a reliable way to deal with controlled burn. Water Servo also has a 100% chance to drench at any mod level and any chaos tier so it is one of the better ways to deal with Controlled Burn if you use a defense that can be elementally attuned.&lt;br /&gt;
&lt;br /&gt;
[[Frostbite Tower|Frostbite Towers]] will chill enemies, which also counts as a status effect.  However, frostbite towers alone cannot deal damage, so be sure to pair it with another defense while the frostbite is focused on a group of enemies.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Onslaught used to be much harder before it was temporarily removed in the Trials update.  Each floor required you to beat multiple maps to pass it - usually around 3 per floor.  Additionally, should one of your main cores get destroyed, Onslaught was much less forgiving.  Instead of being able to restart at the wave you lost to, you had to start back on the first wave AND on the first map!  [[Mods]] weren't featured in the game at that time either, meaning it was much harder to attune a defense to a specific element and use said defense to apply elemental combos.&lt;br /&gt;
&lt;br /&gt;
From the 19.0 [https://dungeondefenders.com/2/blog/142955/trials-the-endgame-update-out-now-full-patch-notes Patch notes], &amp;quot;Onslaught is finally taking the rest we’ve been talking about. In the future, we have plans for an Onslaught revamp or for a new system to take its place. It shall be reborn!&amp;quot;&lt;/div&gt;</summary>
		<author><name>Exglint</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Onslaught&amp;diff=14031</id>
		<title>Onslaught</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Onslaught&amp;diff=14031"/>
				<updated>2021-03-21T08:14:14Z</updated>
		
		<summary type="html">&lt;p&gt;Exglint: &lt;/p&gt;
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&lt;div&gt;&lt;br /&gt;
'''''&amp;lt;u&amp;gt;NOTE : THIS PAGE IS STILL UNDER CONSTRUCTION. THIS IS NOT FINAL. THERE WILL BE UPDATES EVENTUALLY. &amp;lt;/u&amp;gt;'''''&lt;br /&gt;
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&lt;br /&gt;
Onslaught is one of the gamemodes in Dungeon Defenders 2, which features stronger enemies as you progress.  It is available as soon as you complete the [[Campaign]].&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
Onslaught has many special rules that aren't present in other gamemodes.  Here is a list of the special ruleset:&lt;br /&gt;
&lt;br /&gt;
=== Rule 1 ===&lt;br /&gt;
The further you progress through floors in Onslaught, the higher level enemies will become.  This seems straightforward on the surface, but you can end up with enemies far stronger than in [[Chaos|chaos 7]] difficulty on floors above 30.&lt;br /&gt;
&lt;br /&gt;
=== Rule 2 ===&lt;br /&gt;
Every lane has special conditions as to which monsters can spawn from it.  The name of the lane will also change as well to indicate what will spawn there.  A list of common names for lanes is listed below.&lt;br /&gt;
&lt;br /&gt;
=== Rule 3 ===&lt;br /&gt;
Enemies can be affected by lane mutators.  You will probably encounter your first lane mutator at floor 3.  Lane mutators can be viewed by holding shift and will appear below the list of enemies.  The further you go in Onslaught, the more mutators that will appear in each game.  Each lane is limited to 2 mutators at a time, and which mutators appear is completely random (re-rolling an onslaught floor will re-roll mutators again).  A list of lane mutators can also be found below.&lt;br /&gt;
&lt;br /&gt;
== Spawning Conditions ==&lt;br /&gt;
These are common prefixes, suffixes, and names that will appear on a lane and determine what spawns from it.  [[Bosses]] are not affected by special spawning conditions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The first category determines what type of non-[[Chaos|chaos]] monsters will spawn.'''&lt;br /&gt;
&lt;br /&gt;
=== Fodder ===&lt;br /&gt;
Any monsters can spawn in this lane.&lt;br /&gt;
&lt;br /&gt;
=== Wompers ===&lt;br /&gt;
Only melee monsters can spawn here, like [[Warboars]] and [[Orcs]].&lt;br /&gt;
&lt;br /&gt;
=== Throwers ===&lt;br /&gt;
Only ranged monsters can spawn here, like [[Javelin Throwers]] and [[Drakins]].&lt;br /&gt;
&lt;br /&gt;
=== Healers ===&lt;br /&gt;
[[Dark Mages]] will spawn here.&lt;br /&gt;
&lt;br /&gt;
=== Crippling ===&lt;br /&gt;
[[Witherbeasts|Wither Beasts]] will spawn here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following will determine what [[Chaos|chaos]] monsters will spawn.  The prefixes/suffixes/names must be listed in a lane in order for said monster to spawn:'''&lt;br /&gt;
&lt;br /&gt;
=== Vanguard / -Guard ===&lt;br /&gt;
[[Vanguards]] will spawn from this lane.  [[Cannonball Tower|Cannonball Towers,]] [[Poison Dart Tower|Poison Dart Towers,]] and other projectile-based towers will not be very effective against them in these lanes.  Consider using traps, auras, AOE towers, or even [[Earthshatter Tower|Earthshatter Towers]] if you need long-range targeting.&lt;br /&gt;
&lt;br /&gt;
=== Cy- ===&lt;br /&gt;
[[Cyborks]] will appear.  Auras, traps, and nodes used in this lane are at risk of being disabled.  If you wish to use any of them, a tenacity [[Mods|servo]] can help mitigate stuns.&lt;br /&gt;
&lt;br /&gt;
=== Geo- ===&lt;br /&gt;
[[Geodes]] will spawn here.  They protect all enemies within its barrier from projectile attacks.  Counter them in a similar way that you would deal with [[Vanguards|vanguards.]]&lt;br /&gt;
&lt;br /&gt;
=== Zerker- ===&lt;br /&gt;
[[Berserker Orcs]] will charge out of the lane and will usually run in front of the pack.  It is fairly common for them to escape crowd control builds and leak through your defenses.  [[Cannonball Tower|Cannonball Towers]] are a great method for dealing with leaks.&lt;br /&gt;
&lt;br /&gt;
=== Stabby- ===&lt;br /&gt;
This only appears in a flyer lane.  [[Assassins|Dark Assassins]] will spawn and try to assassinate you.  They never appear alone in a flyer lane, so don't ignore anti-air defenses!&lt;br /&gt;
&lt;br /&gt;
=== Hex- ===&lt;br /&gt;
[[Hex Throwers]] will appear.  These guys are great at sniping your towers, and in some maps, can even snipe a core or sub-objective from the spawn.  A [[Reflect Beam]] is great at protecting anything vulnerable to snipers, and can also cause them to waste time trying to pick off their target.&lt;br /&gt;
&lt;br /&gt;
=== EMP- ===&lt;br /&gt;
These guys also only appear in flyer lanes.  Just like [[Kobold Flier|Kobold Flyers,]] [[Kobolts]] will attempt to dive-bomb any nearby defenses or anything if their health drops too low.  Traps, auras, and nodes cannot be stunned by kobolts, but multiple [[Sky Guard Tower|Sky Guard Towers]] can take them out before they have the chance to dive-bomb.  Extra range on your sky guards can reduce the chance of a successful dive-bomb attempt.&lt;br /&gt;
&lt;br /&gt;
=== Frosty- ===&lt;br /&gt;
[[Frost Enemies]] can be seen here.  This will only appear at [[Chaos]] 7 difficulty or higher (floor 28+).  The Yeti [[Incursions|incursion]] will introduce you to these mobs.&lt;br /&gt;
&lt;br /&gt;
=== Lava- ===&lt;br /&gt;
[[Lava Guardians]] will spawn here.  This also only appears at [[Chaos]] 7+ difficulty (floor 28 or higher).  If you are having trouble dealing with these guys, they can also be found in the Demon Lord [[Incursions|incursion]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The third category contains names that appear in flyer lanes:'''&lt;br /&gt;
&lt;br /&gt;
=== Dargons ===&lt;br /&gt;
[[Wyverns]] will spawn here.  If the name were corrected to &amp;quot;dragons&amp;quot;, these lanes would probably be a lot scarier.&lt;br /&gt;
&lt;br /&gt;
=== Zappers ===&lt;br /&gt;
[[Lightning Bugs]] will appear.  They prefer to destroy your towers and blockades rather than head straight for your cores.&lt;br /&gt;
&lt;br /&gt;
=== Kami- / Kamikaze ===&lt;br /&gt;
[[Kobold Flier|Kobold Flyers]] will spawn and attempt to dive-bomb your defenses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The last category has special names that heavily change spawning conditions for the lane.  None of the names above will be combined with any of these names:'''&lt;br /&gt;
&lt;br /&gt;
=== Floppy Arms and Pig Bois ===&lt;br /&gt;
Only Goblin enemies and [[Warboars]] will appear here.  This name is usually only present in lower-level floors of Onslaught.&lt;br /&gt;
&lt;br /&gt;
=== Air Raid ===&lt;br /&gt;
Hence the name, this will only appear in flyer lanes.  This causes all types of enemies to spawn - usually in a larger quantity than usual.  Heavy anti-air is highly recommended, but careful not to spend too many Defense Units!&lt;br /&gt;
&lt;br /&gt;
=== The Front Line ===&lt;br /&gt;
[[Vanguards]] will spawn here in huge quantities along with a few [[Geodes]], making projectile-based towers essentially useless, possibly even with a piercer [[Mods|servo.]]&lt;br /&gt;
&lt;br /&gt;
This lane can easily be dealt with by using [[Flame Aura|Flame Auras]] or by crowd-controlling enemies with nodes.&lt;br /&gt;
&lt;br /&gt;
=== Sparks And Shields ===&lt;br /&gt;
This lane specializes with [[Vanguards]] and [[Cyborks]], but unlike The Front Line, vanguards won't appear in as big of quantities.  This lane can be tricky, since vanguards will block projectiles from towers, and cyborks will disable and traps, auras, and nodes they come across.&lt;br /&gt;
&lt;br /&gt;
One strategy is to try and pick off the cyborks with towers; then, use an aura/node setup behind your towers to deal with the vanguards.  Alternatively, [[Earthshatter Tower|Earthshatter Towers]] can bypass shields while not attracting the attention of cyborks and getting disabled.&lt;br /&gt;
&lt;br /&gt;
Also unlike The Front Line, this lane won't solely spawn vanguards and cyborks.  Support troops like [[Dark Mages]] and [[Kobolds]] may also be seen, especially in later rounds.&lt;br /&gt;
&lt;br /&gt;
=== Orcish Horde ===&lt;br /&gt;
Any assortment of mobs can spawn here, but only if they're orcs.  This ranges from [[Orcs|regular orcs]] to [[Cyborks]] to [[Berserker Orcs]].  The anti-orc or orc-boom [[Mods|servos]] are great counters for these lanes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Omega Squad X ===&lt;br /&gt;
Omega Squad lanes specialize in spawning [[Chaos]] monsters.  The types of chaos enemies that spawn in omega squad lanes depends on what greek letter replaces &amp;quot;X&amp;quot; in the name (e.g. Alpha, Beta, Epsilon, etc.).  Plan accordingly to what spawns.&lt;br /&gt;
&lt;br /&gt;
=== Dreadbones' Crew ===&lt;br /&gt;
A random assortment of monsters will spawn with pirate outfits.  [[Captain Dreadbones]] will also spawn here every wave.&lt;br /&gt;
&lt;br /&gt;
=== Timmy's Revenge ===&lt;br /&gt;
A random assortment of monsters will spawn.  [[Timmy]] also spawns once every wave.&lt;br /&gt;
&lt;br /&gt;
=== Game Ogre ===&lt;br /&gt;
Only [[Ogres]] will spawn in this lane.  Unlike most ogres, these guys can range from smaller ogres to regular-sized ogres.  Because nothing else spawns in this lane, [[Cannonball Tower|Cannonball Towers]] or other single-targeting defenses work well.&lt;br /&gt;
&lt;br /&gt;
=== Just Timmy ===&lt;br /&gt;
[[Timmy]] spawns multiple times.  Just like with Game-Ogre, single-targeting defenses are great for handling this lane.&lt;br /&gt;
&lt;br /&gt;
=== High Roller ===&lt;br /&gt;
Only [[Goblin Siege Roller|Goblin Siege Rollers]] will spawn.  Unlike Game Ogre, there are no miniature seige rollers that will appear.&lt;br /&gt;
&lt;br /&gt;
Goblin Siege Rollers move very slowly, so don't worry about them making huge progress to your core(s) if another lane needs your attention.  If you want to use defenses against this lane, you will need to use ones that can specifically target the back of rollers.  Siege Rollers take double damage when hit from behind, but they can absorb 90% damage dealt to them when hit anywhere else.  If you can't find a good spot for a [[Cannonball Tower]] or a [[Poison Dart Tower]], consider using [[Reflect Beam|Reflect Beams]] as their explosions can hit the roller's weak point once the roller passes the node.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can actively defend in this lane.  Keep in mind that siege rollers will shoot rockets at you, so don't stop moving unless you like to explode.  Don't accidentally move in front of a roller either, because their roller attacks deals heavy damage and can kill you in seconds.&lt;br /&gt;
&lt;br /&gt;
== Lane Mutators ==&lt;br /&gt;
'''Lane mutators can change enemy mechanics, such as health, resistances, and even immunities.  Lane mutators usually don't appear until floor 3, but the further you go in Onslaught, the more mutators you will see.  Each lane may have a maximum of 2 mutators altering it.'''&lt;br /&gt;
&lt;br /&gt;
'''Here is a list of the possible mutators that can be found:'''&lt;br /&gt;
&lt;br /&gt;
=== Proximity ===&lt;br /&gt;
The closer your hero or your defense is to an enemy with this mutator, the more damage said hero/defense deals.  Traps are extremely effective in these lanes due to most of them requiring close proximity, but auras and nodes can do some decent work, too.  If you're in an earlier onslaught floor, blockades also work well.&lt;br /&gt;
&lt;br /&gt;
=== Long Shot ===&lt;br /&gt;
This is the opposite of Proximity - the farther you or your defense is from an enemy, the more damage the enemy will take.  Towers benefit most from this mutator.  [[Poison Dart Tower|Poison Dart Towers]] and [[Earthshatter Tower|Earthshatter Towers]] make a great combo for Long Shot lanes as you can [[Petrify|petrify]] enemies while hitting them from a long distance.&lt;br /&gt;
&lt;br /&gt;
=== Armored ===&lt;br /&gt;
This mutator causes enemies to take less physical damage, but more magical damage.  You will want to avoid using any of the [[Squire|Squire's]] defenses as they all deal physical damage.  [[Explosive Trap|Explosive Traps]] will also be less effective.  All of the [[Apprentice|Apprentice's]] and [[Monk|Monk's]] defenses deal magical damage, so consider using them when building this lane.&lt;br /&gt;
&lt;br /&gt;
If you wish to use a tower that normally deals physical damage, you can apply an elemental [[Mods|servo]] to convert the tower to magical damage.  All elements will do the trick.&lt;br /&gt;
&lt;br /&gt;
If you want to know whether or not your tower deals physical or magical damage, look at the damage numbers that appear when enemies take damage.  While numbers are physical damage, purple numbers are magical, and red numbers are critical hits (can be physical or magical).&lt;br /&gt;
&lt;br /&gt;
=== Spellbreaker ===&lt;br /&gt;
Just like how the Armored mutator reduces physical damage and increases magical damage, this mutator does the opposite.  The [[Squire's]] defenses are highly recommended, but [[Explosive Trap|Explosive Traps]] are great source of AOE damage while still dealing physical damage.&lt;br /&gt;
&lt;br /&gt;
Because the [[Sky Guard Tower]] shoots magical bolts, this mutator can be a nightmare on air lanes, as you're essentially to use [[Cannonball Tower|Cannonball Towers]] or [[Ballista|Ballistas]] to effectively deal any considerable damage to flyers with this mutator.&lt;br /&gt;
&lt;br /&gt;
=== Power Block ===&lt;br /&gt;
Enemies with this mutator are immune to hero abilities.  However, they take extra damage from your weapons.  If you are actively defending in a lane with this mutator, you will want to use a hero with high Hero Damage but low Ability Power.&lt;br /&gt;
&lt;br /&gt;
=== Brittle ===&lt;br /&gt;
Brittle enemies spawn with more health, but receive a resistance debuff when hit by any of your hero abilities.  It is ideal for you to actively defend in this lane, so your defenses don't have to deal with the extra health.  However it won't be really useful if you don't use active abilities very often or abilities that can be toggled.  Don't ignore your other lanes, either!&lt;br /&gt;
&lt;br /&gt;
=== Soft Spot ===&lt;br /&gt;
Enemies receive less damage from all sources, except when they're attacked from their weak point.  Unfortunately, there aren't many enemies that have weakpoints, making this mutator rather annoying.  If you're lucky enough to have a [[Goblin Siege Roller]] spawn with this mutator, however, you can utilize it's weak point to destroy it very quickly.&lt;br /&gt;
&lt;br /&gt;
=== Unstoppable ===&lt;br /&gt;
Unstoppable enemies are immune to [[Slow|slow]] debuffs.  This does not affect [[Berserker Orcs]] or [[Frost Enemy|Frost Enemies]] as they are already immune to slow effects.  While unstoppable enemies cannot be slowed, they are still vulnerable to [[Stun|stuns.]]&lt;br /&gt;
&lt;br /&gt;
=== Headstrong ===&lt;br /&gt;
Instead of being immune to [[Slow|slows,]] Headstrong enemies are immune to [[Stun|stuns.]]  You will want to use [[Frostbite Tower|Frostbite Towers,]] [[Proton Beam|Proton Beams,]] or [[Boost Aura|Boost Auras]] with a [[Shards|Boosted Grasp shard]] to help control these monsters.&lt;br /&gt;
&lt;br /&gt;
Air lanes usually don't benefit from being headstrong, as most flyers move very slowly.  However, should you encounter a headstrong [[Dark Assassin|assassin,]] taking them off of you can be extremely difficult.  Without the ability to stun, your only options are to either kill the assassin quickly with high DPS, or wait out the bind.  If you have a [[Barbarian]] in your deck, Turtle Stance can prevent assassins from binding you in the first place.&lt;br /&gt;
&lt;br /&gt;
If you're unlucky enough to end up with a headstrong [[Berserker Orc]] or [[Frost Enemy]] on a high-level floor, it essentially becomes impossible to control the lane, because the enemies will be too strong for any blockades to handle.  You can try to distract these enemies with a melee hero, but at a high level, they can easily kill you with a single blow.  If you aren't confident that you can defend against headstrong beserkers or frost mobs, your best option is to intentionally lose and re-roll the level.&lt;br /&gt;
&lt;br /&gt;
=== Pain Aura ===&lt;br /&gt;
Enemies will emit a pain aura that constantly damages nearby heroes.  It is best to not actively defend in this lane unless necessary, and let your defenses handle the job, as these auras cannot damage any of your defenses.&lt;br /&gt;
&lt;br /&gt;
=== Maximum Effort ===&lt;br /&gt;
Enemies start with more health, but lose resistance every time they are hit with a different defense.  In these lanes, it's best to use a variety of defenses than to stick to a single type.  For example, spamming [[Flame Aura|Flame Auras]] will only count as 1 type of defense, so it won't be very effective.&lt;br /&gt;
&lt;br /&gt;
=== Bullet Sponge ===&lt;br /&gt;
This gives monsters a shield that reflects any projectiles that hit it, essentially giving all monsters in that lane the same properties that [[Geodes]] have.  However, unlike Geodes, these shields will break in a single hit from a non-projectile attack - either from your hero or from a defense.&lt;br /&gt;
&lt;br /&gt;
Traps, auras, and nodes are all great for removing bullet sponges.  AOE towers like the [[Flamethrower Tower]] and the [[Skeletal Ramster]] are also capable of removing bullet sponge.  Once this mutator is removed from an enemy, it becomes vulnerable to all projectile attacks.&lt;br /&gt;
&lt;br /&gt;
=== Detonator ===&lt;br /&gt;
Enemies in this lane explode upon death.  Blockades, and short-range towers like the [[Flamethrower Tower]] are not recommended, as this mutator can cause such defenses to take massive damage.  Traps, auras, and nodes don't take damage from these explosions, but be wary about using them if [[Cyborks]] are spawning from this lane.&lt;br /&gt;
&lt;br /&gt;
=== Toxi-kaze ===&lt;br /&gt;
Any [[Kobolds]] that are killed (doesn't matter if they successfully kamikaze their target) release a patch of red mushrooms that damage any heroes standing on them.  Be cautious about using melee heroes to defend in this lane.&lt;br /&gt;
&lt;br /&gt;
=== Cursi-kaze ===&lt;br /&gt;
Instead of releasing mushrooms that damage heroes, cursi-kaze causes [[Kobolds]] to curse nearby defenses.  Cursed defenses have their attack damage and range reduced.  Cursi-kaze can affect any defense, including traps, auras, and nodes.  Therefore, long-range towers are the best way to deal with them.&lt;br /&gt;
&lt;br /&gt;
Cursi-kaze is capable of stacking, should multiple kobolds be defeated at the same time.  This can result in nonexistent damage and range on your defenses, effectively rendering them useless.  Be careful!&lt;br /&gt;
&lt;br /&gt;
If you boost a defense's range far past its range cap, it can become resistant to this mutator and reduce (or even completely nullify) the range debuff.  However, your defense's range can still be easily overwhelmed should multiple curse zones stack, so it's not a permanent solution to this mutator.&lt;br /&gt;
&lt;br /&gt;
=== Controlled Burn ===&lt;br /&gt;
This is arguably the scariest lane mutator in Onslaught, as enemies are completely invincible if they don't have status effect.  Any status effect works, so crowd control builds won't suffer from this mutator.  If you want to be able to damage these enemies with your hero, [[Shards|Drenching Strikes]] will allow you to damage them (this also sets up the [[Electrocute]] combo should enemies take storm damage afterwards).&lt;br /&gt;
&lt;br /&gt;
If you do not have a decent crowd control build, consider using [[Poison Dart Tower|Poison Dart Towers.]]  [[Geyser Trap|Geyser Traps]] can also be used to apply [[Drenched|drench]] to enemies.  However, geyser traps have one of the smallest ranges in the game and a very long recharge, so it is not a reliable way to deal with controlled burn. Water Servo also has a 100% chance to drench at any mod level and any chaos tier so it is one of the better ways to deal with Controlled Burn if you use a defense that can be elementally attuned.&lt;br /&gt;
&lt;br /&gt;
[[Frostbite Tower|Frostbite Towers]] will chill enemies, which also counts as a status effect.  However, frostbite towers alone cannot deal damage, so be sure to pair it with another defense while the frostbite if focused on a group of enemies.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Onslaught used to be much harder before it was temporarily removed in the Trials update.  Each floor required you to beat multiple maps to pass it - usually around 3 per floor.  Additionally, should one of your main cores get destroyed, Onslaught was much less forgiving.  Instead of being able to restart at the wave you lost to, you had to start back on the first wave AND on the first map!  [[Mods]] weren't featured in the game at that time either, meaning it was much harder to attune a defense to a specific element and use said defense to apply elemental combos.&lt;br /&gt;
&lt;br /&gt;
From the 19.0 [https://dungeondefenders.com/2/blog/142955/trials-the-endgame-update-out-now-full-patch-notes Patch notes], &amp;quot;Onslaught is finally taking the rest we’ve been talking about. In the future, we have plans for an Onslaught revamp or for a new system to take its place. It shall be reborn!&amp;quot;&lt;/div&gt;</summary>
		<author><name>Exglint</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Lightning_Strikes_Aura&amp;diff=13646</id>
		<title>Lightning Strikes Aura</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Lightning_Strikes_Aura&amp;diff=13646"/>
				<updated>2020-11-13T04:26:19Z</updated>
		
		<summary type="html">&lt;p&gt;Exglint: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{{{#ifeq:{{PAGENAME}}|Lightning Strikes Aura|Hero_Defense|{{#ifeq:{{PAGENAME}}|Calculator/Defenses|:Test_Calc_Math|{{#switch:{{PAGENAME}}|Monk=:Hero/List|Initiate=:Hero/List|:Test_Table/Data}}}}}}&lt;br /&gt;
|Hero=Monk&lt;br /&gt;
|Hero2=Initiate&lt;br /&gt;
|Page={{{1}}}&lt;br /&gt;
|Type=Aura&lt;br /&gt;
|Name=Lightning Strikes Aura&lt;br /&gt;
|Description= Deals powerful storm damage to a single enemy within its radius.&lt;br /&gt;
|Overview=A Burst Damage type Aura that attacks one target at a time. It is able to attack flying enemies&lt;br /&gt;
Can be enhanced by the Lightning Damage spec, adding a percentage chance for Lightning Strikes Aura to deal additional damage.&amp;lt;br /&amp;gt;&lt;br /&gt;
A [[Drenched]] enemy getting hit by this tower gets Stunned (See [[Electrocute]]). For this reason it is able to combo with the [[Huntress]]'s [[Geyser Trap]].&lt;br /&gt;
|Icon=LightningStrikesAura.jpg&lt;br /&gt;
|Attack=Attack Damage&lt;br /&gt;
|A1=13&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|A2=26&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|A3=39&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|A4=52&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|A5=65&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|Health=Max Energy&lt;br /&gt;
|H1=9x&lt;br /&gt;
|H2=9.9x&lt;br /&gt;
|H3=10.8x&lt;br /&gt;
|H4=11.7x&lt;br /&gt;
|H5=12.6x&lt;br /&gt;
|Range=Attack Range&lt;br /&gt;
|R1=1000&lt;br /&gt;
|R2=1000&lt;br /&gt;
|R3=1000&lt;br /&gt;
|R4=1000&lt;br /&gt;
|R5=1000&lt;br /&gt;
|ISpeed=4&amp;lt;noinclude&amp;gt;s&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|Element=[[Magical]] [[Storm]]&lt;br /&gt;
|Status=None&lt;br /&gt;
|FCombo=[[Electrocute]]&lt;br /&gt;
|Level=1&lt;br /&gt;
|Mana=20&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Exglint</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Lightning_Strikes_Aura&amp;diff=13645</id>
		<title>Lightning Strikes Aura</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Lightning_Strikes_Aura&amp;diff=13645"/>
				<updated>2020-11-13T04:26:09Z</updated>
		
		<summary type="html">&lt;p&gt;Exglint: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{{{#ifeq:{{PAGENAME}}|Lightning Strikes Aura|Hero_Defense|{{#ifeq:{{PAGENAME}}|Calculator/Defenses|:Test_Calc_Math|{{#switch:{{PAGENAME}}|Monk=:Hero/List|Initiate=:Hero/List|:Test_Table/Data}}}}}}&lt;br /&gt;
|Hero=Monk&lt;br /&gt;
|Hero2=Initiate&lt;br /&gt;
|Page={{{1}}}&lt;br /&gt;
|Type=Aura&lt;br /&gt;
|Name=Lightning Strikes Aura&lt;br /&gt;
|Description= Deals powerful storm damage to a single enemy within its radius.&lt;br /&gt;
|Overview=A Burst Damage type Aura that attacks one target at a time. It is able to attack flying enemies&lt;br /&gt;
Can be enhanced by the Lightning Damage spec, adding a percentage chance for Lightning Strikes Aura to deal additional damage.&amp;lt;br /&amp;gt;&lt;br /&gt;
A [[Drenched]] enemy getting hit by this tower gets Stunned(See [[Electrocute]]). For this reason it is able to combo with the [[Huntress]]'s [[Geyser Trap]].&lt;br /&gt;
|Icon=LightningStrikesAura.jpg&lt;br /&gt;
|Attack=Attack Damage&lt;br /&gt;
|A1=13&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|A2=26&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|A3=39&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|A4=52&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|A5=65&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|Health=Max Energy&lt;br /&gt;
|H1=9x&lt;br /&gt;
|H2=9.9x&lt;br /&gt;
|H3=10.8x&lt;br /&gt;
|H4=11.7x&lt;br /&gt;
|H5=12.6x&lt;br /&gt;
|Range=Attack Range&lt;br /&gt;
|R1=1000&lt;br /&gt;
|R2=1000&lt;br /&gt;
|R3=1000&lt;br /&gt;
|R4=1000&lt;br /&gt;
|R5=1000&lt;br /&gt;
|ISpeed=4&amp;lt;noinclude&amp;gt;s&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|Element=[[Magical]] [[Storm]]&lt;br /&gt;
|Status=None&lt;br /&gt;
|FCombo=[[Electrocute]]&lt;br /&gt;
|Level=1&lt;br /&gt;
|Mana=20&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Exglint</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Lightning_Strikes_Aura&amp;diff=13644</id>
		<title>Lightning Strikes Aura</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Lightning_Strikes_Aura&amp;diff=13644"/>
				<updated>2020-11-13T04:25:01Z</updated>
		
		<summary type="html">&lt;p&gt;Exglint: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{{{#ifeq:{{PAGENAME}}|Lightning Strikes Aura|Hero_Defense|{{#ifeq:{{PAGENAME}}|Calculator/Defenses|:Test_Calc_Math|{{#switch:{{PAGENAME}}|Monk=:Hero/List|Initiate=:Hero/List|:Test_Table/Data}}}}}}&lt;br /&gt;
|Hero=Monk&lt;br /&gt;
|Hero2=Initiate&lt;br /&gt;
|Page={{{1}}}&lt;br /&gt;
|Type=Aura&lt;br /&gt;
|Name=Lightning Strikes Aura&lt;br /&gt;
|Description= Deals powerful storm damage to a single enemy within its radius.&lt;br /&gt;
|Overview=A Burst Damage type Aura that attacks one target at a time. It is able to attack flying enemies&lt;br /&gt;
Can be enhanced by the Lightning Damage spec, adding a percentage chance for Lightning Strikes Aura to deal additional damage.&amp;lt;br /&amp;gt;&lt;br /&gt;
A [[Drenched]] enemy getting hit by this tower gets Stunned and takes extra Storm Damage (See [[Electrocute]]). For this reason it is able to combo with the [[Huntress]]'s [[Geyser Trap]].&lt;br /&gt;
|Icon=LightningStrikesAura.jpg&lt;br /&gt;
|Attack=Attack Damage&lt;br /&gt;
|A1=13&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|A2=26&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|A3=39&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|A4=52&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|A5=65&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|Health=Max Energy&lt;br /&gt;
|H1=9x&lt;br /&gt;
|H2=9.9x&lt;br /&gt;
|H3=10.8x&lt;br /&gt;
|H4=11.7x&lt;br /&gt;
|H5=12.6x&lt;br /&gt;
|Range=Attack Range&lt;br /&gt;
|R1=1000&lt;br /&gt;
|R2=1000&lt;br /&gt;
|R3=1000&lt;br /&gt;
|R4=1000&lt;br /&gt;
|R5=1000&lt;br /&gt;
|ISpeed=4&amp;lt;noinclude&amp;gt;s&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|Element=[[Magical]] [[Storm]]&lt;br /&gt;
|Status=None&lt;br /&gt;
|FCombo=[[Electrocute]]&lt;br /&gt;
|Level=1&lt;br /&gt;
|Mana=20&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Exglint</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Shards&amp;diff=12599</id>
		<title>Shards</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Shards&amp;diff=12599"/>
				<updated>2020-03-14T17:24:51Z</updated>
		
		<summary type="html">&lt;p&gt;Exglint: /* Hyper Shards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shards are gemlike artifacts that slot into your Relics, Armor, and Weapons. Shards replaced [[Skill Spheres]] system and item [[Passives]] (while some items with unique passives still drop but have only one shard slot). Shards give your hero or your defenses extra stats or abilities, all green shards can buff only defenses and can be placed only in [[Relics]], while blue shards will buff your hero and can be placed in [[Weapon]] and [[Armor]]. Shards can be moved between pieces of gear and be upgraded straight from your inventory. A weapon or piece of armor allows to hold up to 3 Shards and can only equip Hero (blue) Shards and relics can hold up to 3 Defense (green) Shards. Blue shards give you hero new abilities or stats while they are placed in any item currently equipped by that hero, but green (defenses) shards strengthen only that tower, where relic containing them is equipped.&lt;br /&gt;
&lt;br /&gt;
==Shards Packs==&lt;br /&gt;
Shards drop from shard packs obtained from victory chest at the end of every map, you will get Standard shard pack after completing any Campaign and Chaos map, those packs can drop shards associated with Campaign packs. After completing Trials on Chaos difficulty, you will get guaranteed Shard pack from that difficulty and one Shard Pack from any previous difficulty (for example, if you beat Chaos III Trials, you’ll receive 1 Chaos III Shard Pack and 1 Chaos II, Chaos I or Standard Shard Pack). &lt;br /&gt;
Once you win 3 consecutive random maps in a row in Trials, you’ll activate the Shard consecutive bonus. On your 4th consecutive victory onward, you’ll earn an extra Shard Pack for as long as the streak continues. This extra Shard Pack is a guaranteed Shard Pack from that difficulty. That means once you activate the win bonus, you’ll get 3 Shards guaranteed every victory (2 Shard Packs of that difficulty, 1 Shard Pack from previous difficulties) until one of your crystals break or you leave the game.&lt;br /&gt;
&lt;br /&gt;
Any shard can be purchased from [[Non Playable Characters|Gran Ma'ster]] for 1000 Defender Medals or 250 Gems. A shard pack containing 5 random shards can also be purchased for 500 Defender Medals or 125 Gems. These shard packs will give you 5 random shards from a single difficulty (e.g. 5 random Chaos V shards).&lt;br /&gt;
&lt;br /&gt;
==Shard Dust==&lt;br /&gt;
As of the Protean Shift update, you may disenchant shards (press 's' when hovering over a shard) which will turn the shard into shard dust of the same tier. Ten shard dust can be exchanged with [[Tavern#War_Recruiter|War Recruiter]] to obtain one new shard pack.&lt;br /&gt;
&lt;br /&gt;
==Shards list==&lt;br /&gt;
Most of '''drop locations are confirmed by [[File:Trendy-logo-final.png|80px]]''' (up to C5). Chaos 8 Shards (like Chaos 8 Ampoules) only drop in Onslaught or Prime Incursions.&lt;br /&gt;
&lt;br /&gt;
[[File:c8.png|100px|link=C8 Shards]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Shield&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Helmet&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Chest &lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Gloves&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Boots&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Relic&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Defensive Critical Damage}} || Increases the Defense Crit Damage of the affected tower by '''4-20%'''. || 16 || Campaign || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Fortification}} || Increases Defense Health of the affected tower by '''2-34%'''. || 16 || Campaign || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Concussive Chi}} || Secondary attacks have a '''1-25%''' chance to stun targets for '''1-4.6''' seconds. || 12 || Campaign || {{Valid for Monk}}{{Valid for Initiate}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Concussive Shock}} || Increases the stun duration of Concussive Shot by '''4-40%'''. || 12 || Campaign || {{Valid for Huntress}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Construction}} || Increases repair and upgrade speed during Combat Phase by '''25-75%'''. || 20 || Campaign || {{Valid for ALL}} || {{Valid for Gloves}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Corruption’s Fortification}} || Armor buff of Dryad’s Blessing is increased by '''4-40%''' in purification form. || 12 || Campaign || {{Valid for Dryad}} || {{Valid for Chest}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Drenching Strikes}} || Your primary attacks have a '''2-30%''' chance on hit to drench enemies for '''3-7''' seconds. || 14 || Campaign || {{Valid for ALL}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Enduring Tornado}} || Increases the knockup duration of Tornado by '''1-6''' seconds. || 10 || Campaign || {{Valid for Apprentice}}{{Valid for Adept}} || {{Valid for Gloves}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Enhanced Decoy}} || Death From Above's decoy deals an extra '''20-420%''' damage to enemies. || 20 || Campaign || {{Valid for SeriesEV2}} || {{Valid for Boots}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Fountain Of Speed}} || Abyss Fountain increases allied movement speed by '''50-650''' for '''5''' seconds. || 12 || Campaign || {{Valid for AbyssLord}} || {{Valid for Boots}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Retribution}} || When you take damage, you have a '''2-20%''' chance of dealing '''125-425%''' of your Armor as damage to your attacker. || 20 || Campaign || {{Valid for ALL}} || {{Valid for Chest}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Speed Boost}} || Increases your movement speed by '''100-500'''. || 8 || Campaign || {{Valid for ALL}} || {{Valid for Boots}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Support Magic Specialist}} || Decreases the cost of Broom Vault and Book Drop by '''4-40%'''. || 12 || Campaign || {{Valid for Gunwitch}} || {{Valid for Helmet}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Swift Provocation}} || Provoke movement speed buff increased by '''10-154'''. || 12 || Campaign || {{Valid for Squire}} || {{Valid for Boots}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Worm Scarf}} || Reduces the damage you take from enemies by '''3-15%'''. || 12 || Campaign || {{Valid for ALL}} || {{Valid for Helmet}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Zephyr's Warpath}} || Increase movement speed in Whirlwind by '''5%-105%'''. || 20 || Campaign || {{Valid for Barbarian}} || {{Valid for Boots}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Crumbling Stone}} || Enemies petrified by Maw of the Earth Drake receive '''2-20%''' more damage and explode on death for '''10-250%''' Defense Power magical damage. || 20 || Chaos 1 || {{Valid for Lavamancer}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Destruction}} || Increases Defense Power of the affected tower by '''2-34%'''. || 16 || Chaos 1 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Electric Fingers}} || Skeletal Orcs have '''3-30%''' chance on hit to deal an additional '''40-400%''' of their Defense Health as storm damage. Bounces '''3''' times. || 18 || Chaos 1 || {{Valid for AbyssLord}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Empowered Flame}} || Flamethrower tower has a '''1-15%''' chance to hit the target again for '''55-275%''' damage. || 20 || Chaos 1 || {{Valid for Apprentice}}{{Valid for Adept}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Enduring Bubble}} || Increases Viper's Fang bubble duration by '''1-2''' seconds. || 10 || Chaos 1 || {{Valid for Mystic}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Laser Boost}} || Picking up Mega Death Laser increases EV2's movements speed by '''50-350''' and Hero Damage by '''4-40%''' for '''15''' seconds. || 20 || Chaos 1 || {{Valid for SeriesEV2}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Rippling Explosions}} || Enemies that die inside the boost aura have a '''5-25%''' chance to detonate, dealing '''20-80%''' of the Boost aura's Tower Damage stat as damage in a small area around the enemy. || 20 || Chaos 1 || {{Valid for Monk}}{{Valid for Initiate}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Stun Fire}} || Cannonball Tower has a '''11-25%''' chance on hit to stun target for '''1.6-3''' seconds. || 14 || Chaos 1 || {{Valid for Squire}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Annoyance}} || Taunts nearby enemies for '''1-4''' seconds every '''8''' seconds. || 10 || Chaos 1 || {{Valid for ALL}} || {{Valid for Chest}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Bots Of Oil}} || Exploding Grav Bots now oil enemies for '''1-8''' second(s). If ignited by fire, deals  '''20-220%''' Ability Power as fire damage per second for '''1-5''' second(s). || 20 || Chaos 1 || {{Valid for SeriesEV2}} || {{Valid for Chest}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Broomnado Power}} || Increases Broom Nado damage by '''4-40%'''. || 12 || Chaos 1 || {{Valid for Gunwitch}} || {{Valid for Boots}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Bulwark}} || Increases armor by '''4-40%'''. || 12 || Chaos 1 || {{Valid for ALL}} || {{Valid for Chest}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Concussive Power}} || Increases the damage of Concussive Shots by '''4-40%'''. || 12 || Chaos 1 || {{Valid for Huntress}} || {{Valid for Helmet}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Crane Stance}} || Each secondary attack increases the damage of the next primary attack by '''10-90%.''' Stacks up to '''6''' times. || 20 || Chaos 1 || {{Valid for Monk}}{{Valid for Initiate}} || {{Valid for Boots}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Critical Strike}} || Increases your Hero Crit Chance by '''3-10%'''. || 7 || Chaos 1 || {{Valid for ALL}} || {{Valid for Gloves}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Haunting}} || Primary attacks generate '''1''' ghost stack. At '''10''' stacks you unleash ghosts for '''3''' seconds, each dealing '''10-250%''' of your Ability Power as damage. The effect has a cooldown of '''5''' seconds. || 20 || Chaos 1 || {{Valid for ALL}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Lashing Power}} || Increases Lash Out damage by '''4-40%'''. || 12 || Chaos 1 || {{Valid for Mystic}} || {{Valid for Chest}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Molten Striker}} || Molten Core deals more impact damage the farther it travels, up to +20-200% more damage. || 20 || Chaos 1 || {{Valid for Lavamancer}} || {{Valid for Gloves}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Power Volley}} || Increases the damage of Arcane Volley by '''4-40%'''. || 12 || Chaos 1 || {{Valid for Apprentice}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Shroom Doom}} || Damage of Powder Toss while in Corrupt Form increased by '''4-40%'''. || 12 || Chaos 1 || {{Valid for Dryad}} || {{Valid for Gloves}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Thundering Call}} || Increases Call to Madness range by '''4-40%'''. || 12 || Chaos 1 || {{Valid for Mystic}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Withering Fountain}} || Abyss Fountain withers enemies inside it reducing the damage they deal by '''2-20%'''. || 9 || Chaos 1 || {{Valid for AbyssLord}} || {{Valid for Boots}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Full Shell Ahead}} || Increases movement speed while in Turtle Stance by '''25-525'''. || 20 || Chaos 1 || {{Valid for Barbarian}} || {{Valid for Boots}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Atomic Capacity}} || This shard gives your Atomic Launcher an additional missile when the shard is upgraded to '''4/8''' and then another at '''8/8'''. || 8 || Chaos 2 || {{Valid for SeriesEV2}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Berserk Master}} || Increases the duration of Direct Command on your Skeletal Orcs by '''1-5''' seconds. || 8 || Chaos 2 || {{Valid for AbyssLord}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Blazing Phoenix}} || Shortly after a Blaze Balloon triggers, a Phoenix emerges dealing '''1000-5000%''' Defense Power as magical fire damage. || 20 || Chaos 2 || {{Valid for Huntress}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Combined Power}} || Serpent's Coil deals '''25-385%''' Defense Power as magical damage each second when an enemy is also affected by Sand Viper. || 18 || Chaos 2 || {{Valid for Mystic}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Defensive Critical Strike}} || Increases the Defense Crit Chance of the affected tower by an additional '''2-15%'''. || 12 || Chaos 2 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Encroaching Flames}} || Flame aura has a '''5-30%''' chance to deal '''4-60%''' more damage. || 12 || Chaos 2 || {{Valid for Monk}}{{Valid for Initiate}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Frosty Duet}} || The Frostbite tower can hit an additional target, but its Range is reduced by '''60-35%.''' || 10 || Chaos 2 || {{Valid for Apprentice}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Magma Maelstrom}} || Rate at which Fissures of Embermount generate Molten Power reduced by '''4-40%'''. || 12 || Chaos 2 || {{Valid for Lavamancer}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Panic Fire}} || When the affected tower takes damage, it has a '''5-15%''' chance to increase it's Attack Rate by '''50%''' for '''1-4''' seconds. Does not work with Auras and Traps. || 10 || Chaos 2 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Power Bolts}} || Ballista has a '''4-40%''' chance on hit to deal '''15-60%''' extra magical damage. || 15 || Chaos 2 || {{Valid for Squire}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Press Your Luck}} || When the affected tower takes damage, it has a '''5-15%''' chance to increase it's Critical Hit Chance by '''30%''' for '''1-4''' seconds. Does not work with Auras and Traps. || 10 || Chaos 2 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|World Tree Mcbufferson}} || Every '''20''' seconds, the world tree places a leafy shield on a blockade within its influence that absorbs '''10-210%''' of the Dryad's Defense Health stat and lasts '''10''' seconds. || 20 || Chaos 2 || {{Valid for Dryad}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Batter Up}} || Increases the damage of Molten Core by '''4-40%''' each time it is redirected. Happens '''3''' times. || 12 || Chaos 2 || {{Valid for Lavamancer}} || {{Valid for Gloves}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Corruption’s Harmony}} || Reduces Corruption form’s Celestial Power drain by '''-1''' to '''-3'''. || 10 || Chaos 2 || {{Valid for Dryad}} || {{Valid for Chest}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Critical Restoration}} || Primary Attack critical hits restore '''1-5''' Broom Power. || 8 || Chaos 2 || {{Valid for Gunwitch}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Dewey Deathimal System}} || Book drop duration is increased '''1-3''' second and the extra damage they take is increased '''5-15%''' while under it's effect. || 20 || Chaos 2 || {{Valid for Gunwitch}} || {{Valid for Gloves}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Dragon Stance}} || Each melee primary attack increases the damage of the next ranged secondary attack by '''10-90%.''' Stacks up to '''6''' times. || 20 || Chaos 2 || {{Valid for Monk}}{{Valid for Initiate}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Dummies And Bots}} || The Death From Above ability now spawns '''4''' grav Bots that each deal '''20-220%''' of your Ability as damage in a '''100-500''' radius. These do not count towards the cap on the number of Bots she can hold. || 20 || Chaos 2 || {{Valid for SeriesEV2}} || {{Valid for Boots}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Empowered Mark}} || Increases the max number of the marked targets this hero may have by '''2-30'''. || 28 || Chaos 2 || {{Valid for Apprentice}}{{Valid for Adept}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Harbinger’s Slam Power}} || During Provoke, Seismic Slam damage increased by '''130-410%''' of your Ability Power stat. || 20 || Chaos 2 || {{Valid for Squire}} || {{Valid for Gloves}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Inspiration}} || Reduces the cooldown of your abilities by '''4-40%'''. || 12 || Chaos 2 || {{Valid for ALL}} || {{Valid for Helmet}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Piercing}} || Concussive Shots also fires a piercing shard dealing '''50-350%''' of Ability Power as damage, then explodes dealing '''25-225%''' of Ability Power as unresisted damage. || 20 || Chaos 2 || {{Valid for Huntress}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Power Of The Knight}} || Increases the damage of Knight of the Abyss by '''4-40%'''. || 12 || Chaos 2 || {{Valid for AbyssLord}} || {{Valid for Gloves}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Quake}} || You have a '''10-30%''' chance when landing to deal '''50-250%''' of your Ability Power as earth damage to nearby enemies. || 20 || Chaos 2 || {{Valid for ALL}} || {{Valid for Boots}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Serpent’s Appeasement}} || Increases Appeasement gained by '''60-300%'''. || 12 || Chaos 2 || {{Valid for Mystic}} || {{Valid for Helmet}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Turtle Power}} || Increase Damage Protection while in Turtle Stance by '''1%-21%'''. || ? || Chaos 2 || {{Valid for Barbarian}} || {{Valid for Boot}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Boosted Grasp}} || Enemies move at '''90-60%''' speed when they are within the Boost Aura. || 10 || Chaos 3 || {{Valid for Monk}}{{Valid for Initiate}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Deadly Strikes}} || Increases the Defense Range of the affected tower by '''4-40%'''. || 12 || Chaos 3 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Drenched}} || After your Geyser Trap drenches an enemy, the next source of damages deals an additional '''3-35%''' damage. || 16 || Chaos 3 || {{Valid for Huntress}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Empowered Bolts}} || Ballista has a '''5-30%''' chance on hit to deal full damage to all targets pierced for the next '''10-40''' seconds. || 10 || Chaos 3 || {{Valid for Squire}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Empowered Frostbite}} || Frostbite has a '''5-45%''' chance to freeze the target for '''1-7''' seconds. || 20 || Chaos 3 || {{Valid for Apprentice}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Empowering Blasphemy}} || Obelisk Hero Stat boost increased to '''10-50%''' and polymorph duration increased by '''1-6''' seconds. || 10 || Chaos 3 || {{Valid for Mystic}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Numerous Reflection}} || Increases the nodes of EV2’s Reflect Beam can sustain by '''1-6'''. || 5 || Chaos 3 || {{Valid for SeriesEV2}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Oil Spill}} || Gives oil geyser a '''5-30%''' chance to stun all enemies hit for '''2s'''. || 10 || Chaos 3 || {{Valid for Lavamancer}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Rain Of Oil}} || Skeletal Archer's Direct Command now oils enemies, slowing them by '''50%''' for '''2-12''' seconds. If an oiled enemy is hit by fire damage, the oil ignites, dealing '''20-600%''' of its Defense Power in fire damage over '''1-11''' seconds. || 20 || Chaos 3 || {{Valid for AbyssLord}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Shielding Guard}} || When the affected tower takes damage, it has a '''5-25%''' chance to gain a shield for '''50-250%''' of it's Defense Health for '''5''' seconds. Does not work with Auras or Traps. || 20 || Chaos 3 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Abyss Knight’s Bargain}} || Reduces the mana cost of Knight of the Abyss by '''4-40%'''. || 12 || Chaos 3 || {{Valid for AbyssLord}} || {{Valid for Helmet}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Abyss Stone Attunement}} || Reduces the mana cost of Abyss Stone by '''1-15%'''. || 14 || Chaos 3 || {{Valid for AbyssLord}} || {{Valid for Boots}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Aerial Mastery}} || Increases Death From Above’s Duration by '''1-6''' seconds. || 10 || Chaos 3 || {{Valid for SeriesEV2}} || {{Valid for Boots}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Betsy’s Curse}} || Primary attacks leave a curse zone that reduces the damage enemies deal by '''5-25%.''' You can place up to '''3''' zones and each zones lasts '''20-100''' seconds. || 20 || Chaos 3 || {{Valid for Apprentice}}{{Valid for Adept}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Betsy’s Empowered Lightning}} || Every '''8''' seconds, secondary attacks spawn a lightning balldealing '''125-325%''' Ability Power as storm damage '''2.5''' times per second  for '''1''' seconds. || 20 || Chaos 3 || {{Valid for Monk}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Bewitching Hour}} || Each Snipe hit adds '''4-40%''' to the damage of the next Primary Attack hit. Stacks up to '''5''' times. || 12 || Chaos 3 || {{Valid for Gunwitch}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Big Boy}} || The first Grav Bot placed will always be a Big Boy. Big Boy mines do an additional '''100-1100%'''  of hero Damage as damage to enemies in double the area. || 20 || Chaos 3 || {{Valid for SeriesEV2}} || {{Valid for Gloves}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Cataclysm}} || Increases Eruption damage by '''4-40%'''. || 12 || Chaos 3 || {{Valid for Lavamancer}} || {{Valid for Chest}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Channel}} || Restores '''1-15''' of your ability resources every '''5''' seconds. || 14 || Chaos 3 || {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for Initiate}}{{Valid for AbyssLord}}{{Valid for Adept}} || {{Valid for Helmet}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Corruption’s Bargain}} || When this shard is fully upgraded, Dryad's Blessing costs no celestial power in purification form and costs '''1''' celestial power power per second instead of '''2''' in corruption form. || 10 || Chaos 3 || {{Valid for Dryad}} || {{Valid for Chest}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Corruption’s Blessing}} || Damage of Dryad's Blessing is increase by '''4-40%''' in corrupt form. || 12 || Chaos 3 || {{Valid for Dryad}} || {{Valid for Boots}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Fight Me Not}} || Defenses will deal '''5-25%''' more damage to enemies targetting the Squire. || 20 || Chaos 3 || {{Valid for Squire}} || {{Valid for Chest}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Jackpot}} || You have a '''2-10%''' chance when picking up gold to quadruple the amaunt. || 8 || Chaos 3 || {{Valid for ALL}} || {{Valid for Chest}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Lava Floor}} || Eruption spawns a lava field dealing '''150-1150%''' Ability Power as Fire magic damage each second for '''5s'''. || 20 || Chaos 3 || {{Valid for Lavamancer}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Oil Slick}} || Increases the duration of oil flask by '''1-9%'''. || 8 || Chaos 3 || {{Valid for Huntress}} || {{Valid for Gloves}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Overwhelm}} || Your primary attacks have a '''7-15%''' chance to stun enemies for '''1-3''' seconds. || 8 || Chaos 3 || {{Valid for ALL}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Overwhelming Buster}} || Adds '''0.5-4.5s''' to Blunder Broom Buster duration. || 8 || Chaos 3 || {{Valid for Gunwitch}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Tormented Power}} || Increases Dark Torment damage by '''4-40%'''. || 12 || Chaos 3 || {{Valid for Mystic}} || {{Valid for Gloves}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Echoing Shout}} || Increases the duration of Staggering Shout debuffs by 0.5s-4.5s. || 10 || Chaos 3 || {{Valid for Barbarian}} || {{Valid for Helmet}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Defense Rate}} || Increases the Attack Rate of the affected tower by '''9-33%'''. || 12 || Chaos 4 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Earth Toss}} || Earthshatter tower has a '''28-100%''' chance on hit to knock targets into the air. || 18 || Chaos 4 || {{Valid for Apprentice}}{{Valid for Adept}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Empowering Flames}} || Flame Aura increases the damage of heroes standing inside it by '''5-25%'''. || 20 || Chaos 4 || {{Valid for Monk}}{{Valid for Initiate}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Explosive Surprise}} || Geyser Trap has a '''10-50%''' chance to fire an exploding shard dealing '''200-1200%''' Defense Power as damage in an area. || 20 || Chaos 4 || {{Valid for Huntress}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Lateral Blast}} || Volcano attacks spawn three random meteors that drop nearby, each dealing '''750-2250%''' Defense Power as magical Fire damage. || 20 || Chaos 4 || {{Valid for Lavamancer}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Power Transfer}} || Increases the Defense Crit Chance of the affected tower by '''4-30%''' and reduces the Defense Power by -10%. || 14 || Chaos 4 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Puncturing Bolts}} || Ballista can now pierce an additional '''1-4''' targets. || 6 || Chaos 4 || {{Valid for Squire}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Sandstorm Warrior}} || The Snaking Sands sandstorm increases Hero Damage and Ability Power by '''101-125%''' for '''1-25''' seconds. || 12 || Chaos 4 || {{Valid for Mystic}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Abyssal Mandate}} || Reduces the mana cost of Direct Command by '''4-40%'''. || 12 || Chaos 4 || {{Valid for AbyssLord}} || {{Valid for Chest}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Beacon Of The Storm}} || Once per second your primary attack spawns a lightning ball that deals '''10-50%''' of your Hero Damage as storm damage. Bounces up to '''3''' times. || 20 || Chaos 4 || {{Valid for ALL}} || {{Valid for Gloves}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Betsy’s Empowered Beam}} || Primary attacks fire a piercing sonic projectile that deals '''105-150%''' Hero Damage as magical damage. || 15 || Chaos 4 || {{Valid for Squire}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Call Of The Kobold}} || Defeating an enemy grants a charge. Secondary attacks consume charges and shoots a firework at your target for '''20%-320%''' of your ability power. || 20 || Chaos 4 || {{Valid for Monk}}{{Valid for Initiate}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Caustic Oil}} || Increases the damage of Oil Flask by '''4-40%'''. || 12 || Chaos 4 || {{Valid for Huntress}} || {{Valid for Gloves}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Celestial Attunement}} || The dyrad can hold '''1-4''' more stacks of starfall. || 6 || Chaos 4 || {{Valid for Dryad}} || {{Valid for Helmet}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Charge Blast V2}} || Reduces the cost of EV2’s secondary attacks by '''5-95%'''. || 18 || Chaos 4 || {{Valid for SeriesEV2}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Darkest Syphon}} || Increases the angle of Dark Syphon by '''3-30'''. || 9 || Chaos 4 || {{Valid for AbyssLord}} || {{Valid for Chest}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Electric Retribution}} || When you take damage, you have a '''2-25%''' chance of dealing '''125-450%''' of your Armour as storm damage to your attacker. || 20 || Chaos 4 || {{Valid for ALL}} || {{Valid for Helmet}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Enduring Drop}} || Increases Book Drop duration by '''0.5-7.5s'''. || 14 || Chaos 4 || {{Valid for Gunwitch}} || {{Valid for Helmet}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Enduring Lash}} || Increases Lash Out poison duration by '''0.5-4.5''' s. || 8 || Chaos 4 || {{Valid for Mystic}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Fan Of Knights}} || Skeletal Knight also fires two additional Knights that deal '''20-500%''' of your Ability Power in damage. || 20 || Chaos 4 || {{Valid for AbyssLord}} || {{Valid for Gloves}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Freeze Buster}} || Blunder Broom Buster has a '''1-5%''' chance to also freeze enemies for '''1-4s''', allowing them to be shattered by Crushing damage. || 10 || Chaos 4 || {{Valid for Gunwitch}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Frozen Core}} || Increases Ice Needle damage by '''4-40%'''. || 12 || Chaos 4 || {{Valid for Gunwitch}} || {{Valid for Helmet}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Hemolytic Poison}} || Lashout cooldown increased to '''200-160%''' of what it was but allows it to stack '''0-2''' times and increases its duration by '''3-7''' seconds. || 20 || Chaos 4 || {{Valid for Mystic}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Inspiring Strikes}} || Primary attacks reduce the cooldown of your abilities by '''-0.1-0.3''' seconds. || 4 || Chaos 4 || {{Valid for ALL}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Insulated Decoy}} || Decreases heat generated from Death from Above by '''4-40%'''. || 12 || Chaos 4 || {{Valid for SeriesEV2}} || {{Valid for Boots}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Let’s Rock}} || Activating Harden/Inflame gives the Lavamancer a shield lasting for '''6-30''' seconds that absorbs '''20-140%''' Hero Health incoming damage. || 12 || Chaos 4 || {{Valid for Lavamancer}} || {{Valid for Chest}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Manabomb’s Aid}} || Manabomb places a shield on you that lasts '''20''' seconds that absorbs '''150-750%''' of your Ability Power Stat. Enemies that hit the shield are burned for a total of '''150-550%''' of your Ability Power over '''3''' seconds. || 20 || Chaos 4 || {{Valid for Apprentice}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Mine Blast Radius}} || Anti Gravity Bots damage radius increased by '''4-40%'''. || 12 || Chaos 4 || {{Valid for SeriesEV2}} || {{Valid for Chest}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Piercing Power}} || Increases the damage of Piercing Shot by '''4-40%'''. || 12 || Chaos 4 || {{Valid for Huntress}} || {{Valid for Chest}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Shroom Bloom}} || The mushrooms created by Powder Toss last '''1-6''' seconds longer. || 10 || Chaos 4 || {{Valid for Dryad}} || {{Valid for Gloves}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Shroom Gloom}} || Slow intensity of Powder Toss in Purification Form increased by '''4-40%'''. || 12 || Chaos 4 || {{Valid for Dryad}} || {{Valid for Gloves}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Smashing Fists}} || Pole Smash or Chi Stomp spawns a Fist dealing '''20-220%''' Ability Power as damage. After a short delay, another Fist emerges dealing '''20-420%''' Ability Power as damage. || 20 || Chaos 4 || {{Valid for Monk}}{{Valid for Initiate}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Draining Strikes}} || Increase the healing from Siphon Stance by '''5%-25%'''. || ? || Chaos 4 || {{Valid for Barbarian}} || {{Valid for Helmet}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Boosted Blockade}} || Boost Aura increases blockade health by '''2-20%'''. || 12 || Chaos 5 || {{Valid for Monk}}{{Valid for Initiate}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Cthulu’s Influence}} || While under the effects of corruption, Angry Nimbus has a '''3-27%''' chance to charm enemies for '''1-7''' seconds. || 12 || Chaos 5 || {{Valid for Dryad}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Explosive Arrows}} || Skeletal Archers have a '''15-30%''' chance on hit to fire an explosive arrow dealing an additional '''150-450%''' of their Defense Power in damage. || 20 || Chaos 5 || {{Valid for AbyssLord}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Explosive Guard}} || When the affected tower takes damage, it has '''3-35%''' chance to trigger an explosion and deal '''140-500%''' of its Defense Health as damage to nearby enemies. Does not work with Auras or Traps. This does not destroy the tower. || 18 || Chaos 5 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Explosive Poison}} || If an enemy poisoned by the Poison Dart Tower is killed , it detonates dealing '''10%-150%''' of the tower’s damage stat as damage in a small area around the enemy. || 20 || Chaos 5 || {{Valid for Huntress}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Fire For Effect}} || Your explosive Trap has a '''15-45%''' chance to detonate twice without consuming an additional charge. || 20 || Chaos 5 || {{Valid for Huntress}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Frosty Beams}} || 25% chance for Proton Node to freeze all enemies it touches for '''1-2''' seconds. || 20 || Chaos 5 || {{Valid for SeriesEV2}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Frosty Bind}} || Frostbite slow strength increased by '''1-10%'''. || 12 || Chaos 5 || {{Valid for Apprentice}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Heavy Cannonball}} || Cannonball tower has a '''5-20%''' chance to spawn a heavy cannonball that pierces up to '''1-10''' target(s) stunning them for '''1-2''' second and dealing '''120-1250%''' of the Cannonball tower's damage. || 20 || Chaos 5 || {{Valid for Squire}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Snakes On A Plane}} || Obelisk spawns a snake every '''3s''' that flies into an enemy dealing '''25-3000%''' Defense Power as magical Earth damage. || 20 || Chaos 5 || {{Valid for Mystic}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Split Vipers}} || Sand Viper may target up to '''1-2''' additional enemies, but has '''40-20%''' less Defense Power and does not ramp-up damage. || 10 || Chaos 5 || {{Valid for Mystic}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Vampiric Empowerment}} || Increases the Defense Power of the affected tower by '''4-60%''' of its Defense Health. || 14 || Chaos 5 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Volcanic Shock}} || Volcano has a '''2-20%''' chance to stun all enemies hit for '''1-2.8s'''. || 12 || Chaos 5 || {{Valid for Lavamancer}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Anti Air}} || Deals '''4-40%''' additional damage to flying enemies. || 12 || Chaos 5 || {{Valid for ALL}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Betsy Cluster Nades}} || When attacking flying enemies, you have a '''10-50%''' chance on hit to drop a bomb beneath them that deals '''110-310%''' of your Ability Power stat an Damage in a small area. || 20 || Chaos 5 || {{Valid for ALL}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Burning Strikes}} || 2-20% chance on hit to burn target for '''20-180%''' of your Hero Damage stat as magical fire damage each second for '''1-5''' seconds. || 20 || Chaos 5 || {{Valid for ALL}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Chi Burst}} || Increases Talisman of Empowerment's Critical Damage boost by '''2-20%'''. || 12 || Chaos 5 || {{Valid for Initiate}} || {{Valid for Helmet}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Corruption’s Embrace}} || Starfall damage is increased by '''4-40%''' in corrupt form. || 12 || Chaos 5 || {{Valid for Dryad}} || {{Valid for Helmet}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Debilitating Madness}} || Call to Madness increase the target's damage taken by '''3-45%'''. || 14 || Chaos 5 || {{Valid for Mystic}} || {{Valid for Gloves}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Drenching Broomnado}} || Broom Nado damage increased by '''4-40%''' and its hits have '''1-25%''' chance to drench enemies and slow them by '''30%''' for '''1-5''' seconds. || 12 || Chaos 5 || {{Valid for Gunwitch}} || {{Valid for Chest}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Empowered Beam}} || After the Sword Beam collides with '''5''' targets, it spawns an additional Sword Beam that travels in the same direction as the first dealing '''125-425%''' of your Ability Power stat as damage to each target hit. After colliding with '''5''' targets it returns to the Squire dealing '''125-425%''' of your Ability Power stat as damage in an area around Squire. || 20 || Chaos 5 || {{Valid for Squire}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Enduring Provocation}} || Provoke lasts an additional '''0.5-7.5''' seconds. || 14 || Chaos 5 || {{Valid for Squire}} || {{Valid for Shield}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Enhanced Launcher}} || Anti Gravity Bot Launcher can store an additional '''1-15''' Anti Gravity Bots. || 14 || Chaos 5 || {{Valid for SeriesEV2}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Flaming Knight}} || Knight of the Abyss is now imbued with fire, causing enemies hit to burn for '''50-500%''' of your Ability Power in fire damage over '''5''' seconds. || 18 || Chaos 5 || {{Valid for AbyssLord}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Heroic Power}} || Increases Heroic Wave’s hero damage boost by '''4-40%'''. || 12 || Chaos 5 || {{Valid for Monk}} || {{Valid for Chest}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Madness’ Embrace}} || Increases Call to Madness duration by '''0.5-7.5s'''. || 14 || Chaos 5 || {{Valid for Mystic}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Mana Leech}} || Dark Syphon drains '''4-40%''' additional mana. || 12 || Chaos 5 || {{Valid for AbyssLord}} || {{Valid for Gloves}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Manabomb Power}} || Increases the damage of Manabomb by '''4-40%'''. || 12 || Chaos 5 || {{Valid for Apprentice}} || {{Valid for Gloves}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Meteor Rain}} || Manabomb opens a portal overhead that spawns meteor that deal '''30-550%''' of your Ability Power stat as damage to enemies they affect. || 20 || Chaos 5 || {{Valid for Apprentice}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Mine Heat Compensator}} || The cost of EV2’s Anti Gravity Bots is reduced by '''4-40%'''. || 12 || Chaos 5 || {{Valid for SeriesEV2}} || {{Valid for Chest}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Molten Charge Power}} || Increases Molten Charge damage by '''4-40%'''. || 12 || Chaos 5 || {{Valid for Lavamancer}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Molten Stun}} || Increases Molten Charge stun duration by '''0.5-4.5s'''. || 8 || Chaos 5 || {{Valid for Lavamancer}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|One With Chi}} || Increases the damage of Chi Blast by '''4-40%'''. || 12 || Chaos 5 || {{Valid for Monk}} || {{Valid for Gloves}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Poison Leaves}} || Dryad’s poison attacks deal '''2-20%''' more damage. || 12 || Chaos 5 || {{Valid for Dryad}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Read Or Die}} || Scatter Sweep and Broom Vault have an '''1-21%''' chance to transmogrify enemies into books for '''3s'''. Transmogrified enemies take increased damage. || 10 || Chaos 5 || {{Valid for Gunwitch}} || {{Valid for Gloves}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Scatter Power}} || Increases Scatter Sweep damage by '''4-40%'''. || 12 || Chaos 5 || {{Valid for Gunwitch}} || {{Valid for Chest}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Maelstrom}} || While Lightning Stance is active, the Barbarian's attacks have a '''5%-25%''' chance to drench enemies, stunning them for '''1.5s-3.5s.''' || ? || Chaos 5 || {{Valid for Barbarian}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Talon Strike}} || Hawk Strike now stuns for '''2s-4.5'''. || ? || Chaos 5 || {{Valid for Barbarian}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Boosted Power}} || Increases the power of the Boost Aura by '''2-20%'''. || 18 || Chaos 6 || {{Valid for Monk}}{{Valid for Initiate}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Colossal Fissure}} || Your Colossus' Direct Command now rips the earth unleashing a fissure that lingers and deals '''50-2050%''' of your Ability Power in damage over '''6''' seconds, but increases the mana cost of Direct Command by '''30-70%.''' Usable once every '''60''' seconds. || 20 || Chaos 6 || {{Valid for AbyssLord}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Enhanced Poison}} || Increases the rate of the Poison Dart Tower's poison by '''4-40%'''. || 12 || Chaos 6 || {{Valid for Huntress}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Flaming Death}} || EV2’s mega death laser sets enemies it hits on fire dealing '''50-2''',050% of EV2’s Ability Power stat as damage over '''10''' seconds. || 20 || Chaos 6 || {{Valid for SeriesEV2}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Frosty Power}} || Frostbite tower passes '''10-50%''' of its Defense Power stat to defenses within its frost aura. || 20 || Chaos 6 || {{Valid for Apprentice}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Health Pylon}} || Increases the Defense Health of nearby defenses to '''102-130%.''' Note: Requires a Blockade but this shard does not buff the Blockade that equips this shard. || 20 || Chaos 6 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Mark Targets}} || This defence has a '''5-45%''' chance to place an Apprentice Mark on its target. || 20 || Chaos 6 || {{Valid for Apprentice}}{{Valid for Adept}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Megarock}} || Volcano launches a huge rock dealing '''1000-4000%''' Defense Power damage once every '''3''' volleys. || 20 || Chaos 6 || {{Valid for Lavamancer}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Serpent God’s Protection}} || Towers and Blockades near the Obelisk take '''-1%''' to '''-10%''' damage. || 9 || Chaos 6 || {{Valid for Mystic}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Sharpened Spikes}} || Blockade has a '''2-30%''' chance to stun enemies hit for '''1-3''' seconds. || 14 || Chaos 6 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Brain Of Confusion}} || When you take damage you have a '''3-15%''' chance to confuse nearby enemies for '''3''' seconds. This effect has a '''15''' second cooldown. || 12 || Chaos 6 || {{Valid for ALL}} || {{Valid for Helmet}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Flaming Retribution}} || When you take damage, you have a '''2-20%''' chance of dealing '''125-425%''' of your Armor as fire damage to your attacker. || 20 || Chaos 6 || {{Valid for ALL}} || {{Valid for Gloves}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Heat Dispenser Module}} || EV2 upgrades her gun with a new heat dispenser module that drains '''4-40%''' more heat with each primary attack. || 12 || Chaos 6 || {{Valid for SeriesEV2}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Howling Feast}} || Your Primary attacks generate '''1''' Feast stack, while at '''10''' stacks, increase your Hero Damage by '''2-30%.''' One stack wears off every '''3''' seconds. || 14 || Chaos 6 || {{Valid for Dryad}}{{Valid for Squire}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Molten Core Power}} || Increases Molten Core damage by '''4-40%'''. || 12 || Chaos 6 || {{Valid for Lavamancer}} || {{Valid for Gloves}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Nightmare Fuel}} || Enemies affected by Lash Out poison take '''20-320%''' Hero Damage as magical damage when hit by Dark Torment. || 20 || Chaos 6 || {{Valid for Mystic}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Pole Power}} || Increases the damage of Pole Smash or Chi Stomp by '''4-40%'''. || 12 || Chaos 6 || {{Valid for Monk}}{{Valid for Initiate}} || {{Valid for Gloves}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Power Of Storms}} || You have a '''4-10%''' chance on hit to restore '''20''' mana per second for '''1-3''' seconds. '''10''' seconds cooldown. || 12 || Chaos 6 || {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for Initiate}}{{Valid for AbyssLord}}{{Valid for Adept}} || {{Valid for Helmet}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Scatter Striker}} || Increases the range of Scatter Sweep by '''4-40%'''. || 12 || Chaos 6 || {{Valid for Gunwitch}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Shattering Stones}} || After an Abyss Stone expires, it detonates dealing '''40-400%''' of your Ability Power as crushing damage to nearby enemies. || 18 || Chaos 6 || {{Valid for AbyssLord}} || {{Valid for Boots}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Snipe Critical Strike}} || Increases the Crit Chance of Snipe by '''2-30%'''. || 14 || Chaos 6 || {{Valid for Gunwitch}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Unholy Fire}} || Blocking unleashes flames that deal '''150-750%''' of your ability power stat as damage to enemies in a cone in front of the hero at a rate of twice per second. || 20 || Chaos 6 || {{Valid for Squire}} || {{Valid for Shield}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Boiling Blood}} || Causes the Barbarian to take '''20%-2%''' of his Max Health as damage, every 5s during combat phase gaining Fury. || 18 || Chaos 6 || {{Valid for Barbarian}} || {{Valid for Chest}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Shellshock}} || While Turtle Stance is active the Barbarian's attacks wither enemies hit for '''3-13''' seconds reducing their damage to '''75%-35%'''. || 18 || Chaos 6 || {{Valid for Barbarian}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Manufacturer’s Overcharge}} || Weapon Manufacturer charges '''4-40%''' faster. || 12 || Chaos 7 || {{Valid for SeriesEV2}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Node Increase}} || EV2 can create '''1-4''' extra node(s) in any single Weapon Manufacturer chain. || 6 || Chaos 7 || {{Valid for SeriesEV2}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Obelisk Shield}} || Obelisk Shield absorption increased to '''10-70%'''. || 15 || Chaos 7 || {{Valid for Mystic}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Oily Entrapment}} || Increases Oil Geyser slow rate by '''3-15%'''. || 12 || Chaos 7 || {{Valid for Lavamancer}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Power Pylon}} || Increases the Defense Power of nearby defenses to '''102-120%.''' Note: Requires a Blockade but this shard does not buff the Blockade that equips this shard. || 18 || Chaos 7 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Splody Harpoon}} || Ballista projictiles have a '''10-30%''' chance to detonate on each target hit dealing '''150-350%''' of the Ballista's defence power stat as extra damage in small area. || 20 || Chaos 7 || {{Valid for Squire}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Charged Shot}} || Your primary attacks have a '''5-15%''' chance to fire a fully charged secondary attack. || 10 || Chaos 7 || {{Valid for Huntress}}{{Valid for Apprentice}}{{Valid for SeriesEV2}}{{Valid for Adept}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Chi Supercharge}} || Increases Talisman of Empowerment's Defense Power boost by '''2-20%'''. || 12 || Chaos 7 || {{Valid for Initiate}} || {{Valid for Chest}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Constrictor}} || Defeating an enemy adds a constrictor stack. At '''10''' stacks, unleashes a bed of constrictor snakes that stun nearby targets for '''1-5s'''. While stunned, enemies take '''50-450%''' Ability Power as magical damage each second for '''3''' seconds. || 20 || Chaos 7 || {{Valid for Mystic}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Enduring Slam}} || Seismic Slam stun duration increased by '''0.5-5''' seconds. || 15 || Chaos 7 || {{Valid for Squire}} || {{Valid for Shield}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Fiery Brimstone}} || Adds '''4-12%''' Hero Damage to Your Attacks as Magical Fire Damage. || 10 || Chaos 7 || {{Valid for AbyssLord}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Heroic Boost}} || Increases Heroic Wave's healing done by '''4-40%'''. || 12 || Chaos 7 || {{Valid for Monk}} || {{Valid for Helmet}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Life Leech}} || Your primary attacks heal you for '''0.2-1%''' of your max health. || 20 || Chaos 7 || {{Valid for ALL}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Mana Capacitor}} || Increases your maximum ability resource by '''10-100'''. || 18 || Chaos 7 || {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for Initiate}}{{Valid for SeriesEV2}}{{Valid for AbyssLord}}{{Valid for Lavamancer}}{{Valid for Dryad}}{{Valid for Gunwitch}}{{Valid for Adept}} || {{Valid for Helmet}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Power Gambit}} || Increases your Hero Damage by '''10-50%''', but increase damage taken from enemies by '''60-20%'''. || 20 || Chaos 7 || {{Valid for ALL}} || {{Valid for Chest}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Proton Canon Insulator}} || Reduces the heat generation rate of Proton Charge by '''2-20%'''. || 12 || Chaos 7 || {{Valid for SeriesEV2}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Proton Supercharge}} || EV2's Proton Charge deals an extra '''10-210%''' of your ability power stat as damage while its max range is increased by '''5-25%'''. || 20 || Chaos 7 || {{Valid for SeriesEV2}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Ramster Power}} || Increases the damage of Ramster Direct Command by '''5-35%'''. || 10 || Chaos 7 || {{Valid for AbyssLord}} || {{Valid for Gloves}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Ravenhost}} || Your primary attacks generate Raven stacks. Once you reach '''10''' stacks, the stacks are depleted to fire a magical Raven dealing '''10-210%''' of your Ability Power as damage. Bounces '''5''' times. || 20 || Chaos 7 || {{Valid for ALL}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Restoring Snipe}} || Snipe critical hits restore '''4-40''' Broom Power. || 18 || Chaos 7 || {{Valid for Gunwitch}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Serpent’s Kiss}} || Secondary Attacks inflict poison on enemies, dealing '''10-210%''' of Hero Health as damage per second for '''1-5''' seconds. || 20 || Chaos 7 || {{Valid for Mystic}} || {{Valid for Gloves}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Snipe Critical Power}} || Increases the total critical damage of Snipe by '''104-140%'''. || 12 || Chaos 7 || {{Valid for Gunwitch}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Tectonic Breaker}} || While Hardened, deal '''10-370%''' Armor Stat as crushing Earth damage every '''3'''rd primary attack. While Inflamed deal '''10-370%''' Hero Damage as Fire damage every '''3'''rd primary attack. || 20 || Chaos 7 || {{Valid for Lavamancer}} || {{Valid for Chest}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Ride the Lightning}} || Increase the damage bonus of Lightning Stance by '''1%-21%'''. || ? || Chaos 7 || {{Valid for Barbarian}} || {{Valid for Gloves}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Wreckless}} || The Barbarian deals up to '''0.5%-20.5%''' bonus damage based upon current Wrath. || ?|| Chaos 7 || {{Valid for Barbarian}} || {{Valid for Gloves}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Wither Bubble}} || Arcane Bubble withers enemies inside it increasing the damage they take by '''X-15%'''. || 9 || Chaos 1 || {{Valid for Adept}} || {{Valid for Chest}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Sanctuary}} || Heroes inside the Arcane Bubble shield heal '''5-15'''% of their health per second during the duration of the bubble. || 10 || Chaos 2 || {{Valid for Adept}} || {{Valid for Gloves}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Icefall}} || Hailstorm Tower attacks have a '''2-5%''' chance on hit to freeze enemies for 2 seconds. || 15 || Chaos 2 || {{Valid for Adept}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Thunderwave}} || Arc Lightning deals '''X-1250%''' Ability Power as damage to all enemies around you. || 20 || Chaos 3 || {{Valid for Adept}} || {{Valid for Chest}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Arc Shielding}} || Arc Lightning places a shield on you lasting 20 seconds and absorbing '''180-780%''' Ability Power of damage. Enemies that hit the shield are damaged for a total of '''200-1000%''' of your Ability Power over 3 seconds. || 20 || Chaos 4 || {{Valid for Adept}} || {{Valid for Helmet}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Marking Bubble}} || Arcane Bubble will place a Mark on all enemies in the initial spawn area and increases Mark count '''1-6'''. || 5 || Chaos 4 || {{Valid for Adept}} || {{Valid for Boots}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Thunderbolts and Lightning}} || Increases the damage of Arc Lightning by '''4-40%'''. || 12 || Chaos 5 || {{Valid for Adept}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Explosive Finale}} || Upon completion, the Arcane Bubble explodes dealing '''X-2000%''' Ability Power damage to all enemies in and around the bubble. || 20 || Chaos 6 || {{Valid for Adept}} || {{Valid for Helmet}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Glacier}} || Every 10 attacks, Hailstorm Tower fires an icy boulder that explodes on impact dealing '''750-2750%''' Defense Power as damage in a small area. || 20 || Chaos 7 || {{Valid for Adept}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Withering Blast}} || Enemies damaged by Arcane Barrier take '''5-20%''' increased damage for '''1.5-3''' seconds. || 15 || Revenge of the Yeti Incursion || {{Valid for Apprentice}}{{Valid for Adept}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Twice As Bright}} || Eruption now increases Defense Power to '''10-70%''', but the duration is reduced by '''-5''' seconds. || 20 || Chaos 7 || {{Valid for Lavamancer}} || {{Valid for Helmet}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Wave Of The Storm}} || You have a '''4-40%''' chance when landing on the ground to deal '''50-350%''' of your Ability Power as storm damage to nearby enemies. || 20 || Chaos 8 || {{Valid for ALL}} || {{Valid for Boots}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Oily Harpoon}} || Ballista has a '''4-40%''' chance to oil targets on hit slowing them by '''40%''' for '''2''' seconds. If hit by a fire soure, the oil will be consumed and burn the target for '''150-600%''' of your Defense Power stat every second for '''5''' seconds. || 18 || Chaos 8 || {{Valid for Squire}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Block Power}} || Increases the blocking power of the shield by '''5-25%'''. || 20 || Chaos 8 || {{Valid for Squire}} || {{Valid for Shield}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Harbinger’s Powered Block}} || Blocking reduces the cooldown of Seismic Slam by '''-0.2''' to '''-0.7''' seconds. Happens a max of '''3''' times a second. || 10 || Chaos 8 || {{Valid for Squire}} || {{Valid for Shield}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Power of Embermount}} || Increases the amount of Molten Power gained by '''4-40%'''. || 12 || Chaos 8 || {{Valid for Lavamancer}} || {{Valid for Helmet}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Power Overwhelming}} || Increases your Ability Power by '''10-30%''', but increase your ability resource cost by '''100-70%'''. || 20 || Chaos 8 || {{Valid for AbyssLord}} || {{Valid for Helmet}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Price Of Power}} || Increases damage of Two at Twice the Price by '''4-40%'''. || 12 || Chaos 8 || {{Valid for Gunwitch}} || {{Valid for Gloves}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Regeneration}} || Restores '''1.5-3%''' of your Max Health every '''3s'''. || 10 || Chaos 8 || {{Valid for ALL}} || {{Valid for Boots}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Submerging Blast}} || Increases Submerge's Emerge damage by '''4-40%'''. || 12 || Chaos 8 || {{Valid for Lavamancer}} || {{Valid for Boots}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Sundering Blow}} || Your primary Attacks reduce enemy's resistances to '''95-80%''' increasing damage dealt to them. ||  || Chaos 8 || {{Valid for ALL}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Superconductor}} || Reduces ability costs by '''2-20%'''. || 18 || Chaos 8 || {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Monk}}{{Valid for Huntress}}{{Valid for AbyssLord}}{{Valid for SeriesEV2}}{{Valid for Gunwitch}}{{Valid for Lavamancer}}{{Valid for Adept}} || {{Valid for Chest}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Tempered Anger}} || Mystic loses appeasement '''4-40%''' slower and take '''0-100%''' less appeasement damage when at '''0''' appeasement. || 12 || Chaos 8 || {{Valid for Mystic}} || {{Valid for Chest}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Torpedo Striker}} || Increases the radius of the Reflect Beam's Torpedo Detonation by '''4-40%'''. || 12 || Chaos 8 || {{Valid for SeriesEV2}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Enduring Price}} || Two at Twice the Price lasts '''1-7s''' longer. || 12 || Chaos 8 || {{Valid for Gunwitch}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Lingering Core}} || Increases Molten Core lifespan by '''1-8''' seconds. || 14 || Chaos 8 || {{Valid for Lavamancer}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Vengeance}} || 4-40% of the damage taken by the Spike Blockade is returned in its next attack. || 18 || Chaos 8 || {{Valid for Squire}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Proton Cannon Boost}} || Width of Proton Charge increased by '''4-40%'''. || 12 || Chaos 8 || {{Valid for SeriesEV2}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Pumpkinator}} || Primary attacks Pumpkin enemies. When enemy Dies explode doing '''10-210%''' ability power as damage. Melee attacks against pumkined enemy increase Crit by '''3-30''' for '''5''' sec. || 20 || Chaos 8 || {{Valid for ALL}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Snake Bomb}} || When a Dark Torment serpent expires, it explodes dealing '''20-1''',020% Ability Power as magical damage to nearby enemies. || 20 || Chaos 8 || {{Valid for Mystic}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Submerging Speed}} || Increases movement speed while Submerged by '''4-40%''' and adds a knockup on Emerge. || 12 || Chaos 8 || {{Valid for Lavamancer}} || {{Valid for Boots}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Zero Entropy}} || Ice Needle only affects a single target, but damage is increased by '''4-40%''' and duration is increased by '''1-7''' seconds. || 12 || Chaos 8 || {{Valid for Gunwitch}} || {{Valid for Helmet}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Shattering Torpedo}} || Ev2's torpedo's are imbued with earth magic. Upon detonation they deal an additional '''20-500%''' defense power as crushing earth damage. || 20 || Chaos 8 || {{Valid for SeriesEV2}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Water Elemental}} || The affected tower has has '''5-25%''' chance on hit to deal '''3-30%''' additional damage and drench enemies for '''5''' seconds. || 20 || Chaos 8 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Death’s Grasp}} || When you defeat an enemy gain a charge, up to a maximum of '''5.''' When you block with your shield all charges are then consumed. Each unleashing a fireball Dealing '''10-210%''' ability power. || 20 || Chaos 8 || {{Valid for Squire}} || {{Valid for Shield}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Lightning Touch}} || Your primary attacks deal an additional '''4-40%''' of your Hero Damage as storm damage. || 12 || Chaos 4 || {{Valid for ALL}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Proton Flame Charge}} || EV2's Proton Cannon is upgraded with a flaming core dealing an extra '''4-25%''' fire damage to enemies it hits. || 14 || Chaos 8 || {{Valid for SeriesEV2}} || {{Valid for Gloves}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Taser Suit}} || When you take damage you have a '''1-16%''' chance to electrocute enemies in a small area around you, stunning them for '''1-5''' second. || 15 || Chaos 8 || {{Valid for ALL}} || {{Valid for Chest}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Harbinger’s Exile}} || Training Dummy has a '''1-9%''' chance to teleport targets back to spawner. || 20 || Chaos 8 || {{Valid for Squire}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Skeletal Bind}} || When you defeat an enemy, you generate a charge. Your next fully-charged secondary attack summons a skeletal hand that traps each target hit for '''1-6''' seconds, draining one charge for each enemy hit. You can have a max of '''5''' charges. || 10 || Chaos 8 || {{Valid for ALL}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Spider’s Kiss}} || Snipe hits inflict poison, dealing '''50-450%''' Ability Power as magical earth damage per second for '''5s'''. || 20 || Chaos 8 || {{Valid for Gunwitch}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Weapons with Fixed Shards==&lt;br /&gt;
The weapons in the list below drop with fixed Shards. These Shards are locked in one of the Shard slots and can't be removed. Some of them also can't be upgraded. They are sold by [[The Wayfarer]] for 500 [[Defender Medals]].&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:10%; text-align:center;&amp;quot; | Item name &lt;br /&gt;
! style=&amp;quot;width:10%; text-align:center;&amp;quot; | Passive name &lt;br /&gt;
! style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! style=&amp;quot;width:10%; text-align:center;&amp;quot; | Obtained from&lt;br /&gt;
! style=&amp;quot;width:10%; text-align:center;&amp;quot; | Usable by&lt;br /&gt;
|-&lt;br /&gt;
| Ghastly Halberd || Ghastly Weapon || Secondary attacks summon up to 1-3 Ghastly Halberds which swing for 50-150% of your Ability Power as damage, twice per second, for 15 seconds. || 20 || The Wayfarer || {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
|-&lt;br /&gt;
| Molten Tome || Molten Brimstone || Secondary Attacks summons meteors that deal 100-130% of Ability Power as damage. Charge to summon 1-7 lava fissures for 110-710% of Ability Power as Magical Fire Damage burning enemies for 110-150% of Hero Damage for 6s. || 20 || The Wayfarer || {{Valid for AbyssLord}}&lt;br /&gt;
|-&lt;br /&gt;
| Celebration!!! || Celebration!!! || Fires two homing projectiles that detonate in a festive explosion dealing 72% Hero Damage as magical damage over small area. || 0 || The Wayfarer || {{Valid for SeriesEV2}}&lt;br /&gt;
|-&lt;br /&gt;
| Tsunami || Chlorophyte Arrows || Fires a column of Chlorophyte Arrows that deal 5-25% bonus magical earth damage and may reflect off one surface. || 20 || The Wayfarer || {{Valid for Huntress}} &lt;br /&gt;
|-&lt;br /&gt;
| Megashark || Meteor Bullets || Rapidly fires meteor bullets that pierce one additional target or reflect off one surface for 50% damage. || 0 || The Wayfarer || {{Valid for Gunwitch}}&lt;br /&gt;
|-&lt;br /&gt;
| Bone Glove || Bone Glove || Primary Attacks fire piercing bones doing 5-25% Hero Damage as magical damage.  The bones reflect off surfaces and can hit 1-3 times. || 20 || The Wayfarer || {{Valid for Lavamancer}}&lt;br /&gt;
|-&lt;br /&gt;
| Lunar Portal Staff || Lunar Portal || Secondary Attacks summon up to 1-3 lunar portals from a far away land that deal 50-300% ability power as damage for 5-25 seconds. || 20 || The Wayfarer || {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
|-&lt;br /&gt;
| Shadowflame Knife || Shadowflame Knife|| Secondary Attacks hurl a Shadowflame Knife dealing 75-250% Hero Damage as magical damage and will bounce hit up to 2-4 targets. || 20 || The Wayfarer || {{Valid for Mystic}}&lt;br /&gt;
|-&lt;br /&gt;
| Demon Scythe || Demon Scythe || Secondary Attacks summons the Demon Scythe that pierces 5 targets dealing 140% Ability Power as magical damage. Charged attacks summon a bigger scythe that pieces 10 targets and deals 500% Ability Power as magical damage. || 20 || The Wayfarer || {{Valid for AbyssLord}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hyper Shards==&lt;br /&gt;
With the introduction of mastery mode, several new hyper shards have been introduced to the game.  Shards unlock as you earn stars in mastery mode.&lt;br /&gt;
Each hyper shard can only be obtained once in Mastery mode.&lt;br /&gt;
&lt;br /&gt;
As of the Prime Incursion Update, completing all maps within a prime region awards a hyper shard.  Completing all six regions awards the last hyper shard.  This allows you to obtain a second set of all the shards.&lt;br /&gt;
Note that the order that you obtain hyper shards in Prime Incursions is different than that of Mastery mode (e.g. the first prime region doesn't award Mass Destruction).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:10%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:40%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Stars Needed&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Prime Region&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Shield&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Helmet&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Chest &lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Gloves&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Boots&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Relic&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Mass Destruction}} || Increases the Defense Power of the affected tower by 2-70% . || 34 || 50 Stars || Completing all prime maps || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Vicious Strikes}} || Increases the Defense Range of the affected tower by x-2275 units. || 12 || 155 Stars || Prime 6 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Radiant Critical Power}} || Increases the Defense Critical Damage of nearby defenses by 0-5% and Defense Critical Chance of nearby defenses by 3%. || 5 || 260 Stars || Prime 4 || {{Valid for ALL}} || {{Valid for Boots}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Explosive Shielding Guard}} || When the affected tower takes damage, it has a 3-35% chance to gain a shield for 50-250% of its Defense Health for 5 seconds and to trigger an explosion that deals 140-500% of its Defense Health as damage to nearby enemies. Does not work with Auras and Traps. This does not destroy the tower. Does not stack with Shielding Guard or Explosive Guard. || 20 || 365 Stars || Prime 2 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Thunderstruck}} || Your primary attacks have a 26% chance on hit to drench enemies for 7 seconds and your primary attacks deal an additional 40% damage as storm. || 12 || 470 Stars || Prime 3 || {{Valid for ALL}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Destructive Pylon}} || Increases the Defense Power of nearby defenses to 120% and increases the Defense Power of the affected tower by 34%. Does not stack with Destruction or Power Pylon. || 18 || 575 Stars || Prime 1 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Automation}} || Each time your defense attacks, it heals for 2% of its max health. Cooldown of 0.7 seconds. || 20 || 680 Stars || Prime 5 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|- style=&amp;quot;opacity:.5&amp;quot;&lt;/div&gt;</summary>
		<author><name>Exglint</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=DD2_News&amp;diff=10406</id>
		<title>DD2 News</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=DD2_News&amp;diff=10406"/>
				<updated>2019-03-25T15:26:43Z</updated>
		
		<summary type="html">&lt;p&gt;Exglint: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://forums.dungeondefenders.com/forums/forum/9-patch-notes Patch Notes Main Page]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Leave the above link to the main Patch notes page separate from the rest below.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
*[https://forums.dungeondefenders.com/forums/topic/157681-isle-of-dread-notes Isle of Dread Patch]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
When you add one, move the last once below this line. The last 8 blogs should be shown. All below links are old and broken due to the forum change.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/150495/power-of-the-ancients-expansion-notes Power of the Ancients Expansion Notes]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/148820/dev-log-95-power-of-the-ancients Dev Log 95 - Power of the Ancients]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/148427/ancients-prelude-update-12-is-live Ancient's Prelude, Update 1.2 is Live!]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/148374/ancients-prelude-coming-next-week Ancient's Prelude: Coming Next Week!]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/148338/sarcophagus-opened-secret-tome-discovered Secret Tome Discovered!]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/148075/patch-111-is-upon-us Patch 1.1.1 Available Now!]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/147815/update-11-available-now Update 1.1 Available Now!]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/147710/new-hero-arrives-august-23rd-in-the-wizards-blizzards-update New Hero Arrives August 23rd in the Wizards &amp;amp; Blizzards Update!]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/147490/double-xp-weekend-last-week-to-get-your-free-bundle Double XP Weekend &amp;amp; Last Week to Get Your Free Bundle!]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/147255/patch-103-available-now Patch 1.0.3 Available Now!]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/146917/patch-103-preview-free-items Patch 1.0.3 Preview &amp;amp; Free Items!]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/146586/xbox-one-patch-out-now Xbox One Patch Out Now]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/145672/dungeon-defenders-ii-out-of-early-access-update-10-notes Dungeon Defenders II Out of Early Access, Update 1.0 Notes]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/145631/launch-devstream-recap Launch Devstream Recap!]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/145417/launching-on-xbox-one-ps4-pc-on-june-20th Launching On Xbox One, PS4 &amp;amp; PC on June 20th!]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/145326/patch-211-and-212-for-pc-ps4 Patch 21.1 and 21.2 for PC &amp;amp; PS4]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/145267/the-loot-update-available-now The Loot Update Available Now!]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/145192/the-loot-update-delayed-ps4-trophies-coming The Loot Update Delayed, PS4 Trophies Coming]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/145133/the-loot-update-coming-next-week-update-now-coming-may-23rd The Loot Update Coming Next Week]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/144954/patch-202-for-pc-ps4 Patch 20.2 for PC &amp;amp; PS4]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/144812/free-ascension-reset-weekend Free Ascension Reset Weekend!]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/144754/hotfix-201-for-pc-ps4 Hotfix 20.1 for PC &amp;amp; PS4]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/144674/the-spring-forward-update-available-now The Spring Forward Update Available Now!]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/144313/patch-195-preview-devstream Patch 19.5 Preview &amp;amp; Devstream]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/144578/the-spring-forward-update-coming-next-week The Spring Forward Update: Soon!]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/144414/patch-195-for-pc-ps4 Patch 19.5 For PC &amp;amp; PS4]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/144336/introducing-gobu-defenders-ii Introducing Gobu Defenders II]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/137155/dev-log-81-know-fire-know-demons-know-molten-citadel Dev Log 81: Molten Citadel]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/144102/trials-shards-feedback-survey Trials &amp;amp; Shards Feedback Survey!]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/143817/patch-194-for-pc-ps4 Patch 19.4 for PC &amp;amp; PS4]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/143634/changes-coming-to-chaos-siege-rollers-and-more Changes Coming to Chaos and Siege Rollers]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/142392/dev-log-94-the-new-year Dev Log 94 – The New Year]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/143607/hotfix-193-and-3x-daily-mission-weekend Hotfix 19.3 and 3X Daily Mission Weekend!]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/143478/patch-192-for-pc-ps4 Patch 19.2 for PC &amp;amp; PS4]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/143093/hotfix-191-for-pc-ps4 Hotfix 19.1 for PC &amp;amp; PS4]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/142955/trials-the-endgame-update-out-now-full-patch-notes Trials: The Endgame Update Patch Notes]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/142861/devstream-71-trials-part-2 DevStream 71: Trials Part 2]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/142852/trials-report-5-on-the-frontline Trials Report #5 - On the Frontline]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/142823/trials-report-4-release-date Trials Report #4 - Release Date!]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/142760/trials-report-3-geological-discovery Trials Report #3 - Geological Discovery]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/142661/trials-report-2-new-challenges Trials Report #2 - New Challenges]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/142567/trials-the-endgame-update-devstream Trials Endgame DevStream]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/142548/trials-the-endgame-update-new-power Trials: The Endgame Update – New Power]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/142392/dev-log-94-the-new-year Dev Log 94: The New Year]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/142371/patch-182-connection-performance-improvements Patch 18.2: Connection Performance Improvements]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/142159/dev-log-93-happy-holiday-hints Dev Log 93: Happy Holiday Hints]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/142043/holiday-siege-update-and-hotfix-181-is-now-live-on-steam-and-ps4 Hotfix 18.1 and Holiday Siege Update for PS4]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/141996/holiday-siege-update-out-now-on-pc-later-this-week-on-ps4 Holiday Siege Update out now on PC]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/141947/dev-log-92-looking-back-at-2016-holidays-and-the-road-ahead Dev Log 92: Looking Back at 2016]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/141946/devstream-69-the-holiday-siege-update-watch-now Devstream 69: The Holiday Siege Update]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/133910/dev-log-67-fire-it-up Dev Log 67]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/133897/hotfix-114-for-steam Steam Patch 11.4]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/133873/patch-113-for-steam Steam Patch 11.3]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/133800/carnival-hotfix-1-for-ps4 Carnival Hotfix 1 for PS4]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/133755/devstream-55-recap DevStream 55]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/133685/dev-log-66-new-enemy-rolling-in Dev Log 66]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/132988/patch-112-for-steam Patch 11.2 Steam]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/132763/dev-log-65-new-hero-round-two Dev Log 65]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/132562/calling-all-heroes-patch-notes Calling All Heroes Patch Notes]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/132506/ps4-carnival-update-patch-notes PS4 Carnival]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/132390/dev-log-64-new-hero-vote-begins Dev Log 64]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/132125/devstream-54-recap DevStream 54]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/132085/calling-all-heroes-update-coming-in-april-plus-dev-log-63 Calling All Heroes]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/132081/patch-108-and-109-for-steam Patch 10.8 &amp;amp; 10.9]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/132011/dev-log-62-water-water-everywhere Dev Log 62]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/131931/dev-log-61-refining-the-abyss-lord Dev Log 61]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/131914/patch-107-for-steam Patch 10.7]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/131824/devstream-53-recap DevStream 53]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/131790/dev-log-60-join-our-abyss-lord-playtest Dev Log 60]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/131775/patch-106-for-steam Patch 10.6]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/131747/ps4-ascension-patch-hotfix-2 PS4 Ascension Hotfix 2]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/131645/dev-log-59-new-dungeon-maps Dev Log 59]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/131611/devstream-52-recap DevStream 52]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/131605/new-huntress-bow-unlocked-closing-in-on-new-apprentice-weapon Huntress Bow Unlocked]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/131490/dev-log-58-new-heroes-incoming Dev Log 58]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/131463/patch-104-for-steam Patch 10.4]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/131282/hotfix-103-for-steam Hotfix 10.3]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/131249/dev-log-57-trendys-wild-ride Dev Log 57]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/131227/hotfix-102-for-steam Hotfix 10.2]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/131164/dragonfall-carnival-update-released Dragonfall Carnival Update]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/131076/devstream-51-welcome-to-carnival DevStream 51]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/131067/ps4-ascension-patch-hotfix-1 PS4 Ascension Patch]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/131045/dev-log-56-five-nights-before-the-funnies Dev Log 56]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/131018/dragonfall-carnival-update-preview Dragonfall Carnival Preview]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/130985/patch-98-for-steam Patch 9.8]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/130836/ps4-content-update-2-ascension-updated-130-1236pm-est PS4 Content Update 2]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/130822/dev-log-55-trendy-in-the-tunnel-of-love Dev Log 55]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/130796/patch-97-for-steam Patch 97]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/130735/devstream-50-carnival-and-the-abyss-lord DevStream 50]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/130683/dev-log-54-new-year-new-us Dev Log 54]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/130662/looking-ahead-dungeon-defenders-ii-in-2016 DD2's 2016]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/130651/patch-96-for-steam Patch 9.6]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/130561/dev-log-53-feeding-the-hype-machine Dev Log 53]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/130524/patch-95-for-steam Patch 9.5]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/130460/devstream-49-first-devstream-of-the-new-year DevStream 49]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/130423/dev-log-52-return-of-the-trendy Dev Log 52]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/130389/patch-94-for-steam Patch 9.4]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/130158/happy-holidays-flash-sale Happy Holidays Sale]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/130060/crystalline-saber-unlocked-a-new-galactic-present-awaits New Galactic Present]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/129923/hotfix-93-for-steam Hotfix 9.3]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/129865/hotfix-92-for-steam Hotfix 9.2]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/129803/hotfix-91-for-steam Hotfix 9.1]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/129790/ps4-hotfix-2-for-loot-survive PS4 Hotfix 2]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/129732/the-harbinger-awakens-update-is-live Harbinger Awakens Update Livee]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/129660/twas-the-night-before-the-awakening Night before the Awakening]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/129569/the-harbinger-awakens-preview-video-devstream-dev-log Harbinger Awakens Dev Log]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/129514/the-harbinger-awakens-details Harbinger Awakens]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/129476/patch-87-for-steam Patch 8.7]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/129468/begin-the-awakening-war-cache-unlocked War Cache Unlocked]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/129375/begin-the-awakening Begin The Awakening]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/129360/devstream-47-begin-the-awakening DevStream 47]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/129355/ps4-hotfix-for-loot-and-survive-update PS4 Hotfix L&amp;amp;S]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/129299/dev-log-50-two-weeks-until-harbinger-update Dev Log 50]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/129283/patch-86-for-steam Patch 8.6]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/129248/ps4-loot-survive-update-wipeageddon-is-here PS4 Loot and Survive]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/129190/25-off-all-steam-packs 25% Off on Steam]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/129143/ps4-wipeageddon-coming-december-1st PS4 Wipeaggeddon]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/129020/devstream-46-the-harbinger-awaits DevStream 46]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/128943/dev-log-49-let-the-loot-test-begin Dev Log 49]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/128904/patch-85-for-steam Patch 8.5]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/128792/devstream-45-winter-reveal DevStream 45]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/128745/dev-log-48-meetings-fry-your-brains Dev Log 48]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/128679/get-more-bags-with-the-inventory-pack More Bags]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/128666/patch-84-for-steam Patch 8.4]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/128462/devstream-44 DevStream 44]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/128317/dev-log-47-skeleton-crew Dev Log 47]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/128232/patch-83-for-steam Patch 8.3]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/128187/extra-life-charity-streams-this-weekend Extra Life Charity]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/128001/devstream-43 DevStream 43]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/127892/grave-danger-costume-pack-on-sale Grave Danger Costume Pack Sale]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/127885/dev-log-46-of-course-we-still-love-you Dev Log 46]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/127854/hotfix-82-for-steam Hotfix 8.2]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/127834/hotfix-81-for-steam Hotfix 8.1]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/127781/thank-you-for-your-support Thank you!]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/127622/ascension-part-ii-notes Ascension Part II]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/127620/playstation-4-hotfix-1-notes PS4 Hotfix 1]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/127326/devstream-42-skeletons-bearicades-and-an-axe DevStream 42]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/127162/hotfix-77-for-steam Hotfix 7.7]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/127100/dev-log-45-cereal-confusion Dev Log 45]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/127043/patch-76-for-steam Patch 7.6]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/127007/grave-danger-costume-pack-is-now-available Grave Danger Costume Pack]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/126945/hightraffic-weekend-followup-free-gem-offer Hightraffic Weekend]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/126629/devstream-41-mysterious-foe-madwick-weekend-event DevStream 41]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/126549/difficulty-hotfix-1-patch-75 Patch 7.5]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/126442/patch-74-for-steam Patch 7.4]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/126397/dev-log-44-alpha-baby-woo Dev Log 44]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/126307/open-alpha-available-now-on-steam Open Alpha Now Available]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/126287/hotfix-73-for-steam Hotfix 7.3]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/126199/hotfix-72-for-steam Hotfix 7.2]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/126062/devstream-40-pet-chchchanges DevStream 40]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/126021/hotfix-71 Hotfix 7.1]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/125986/dev-log-43-things-are-getting-spooky Dev Log 43]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/125894/ascension-patch-notes Ascension Patch Notes]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/125827/ps4-prealpha-coming-to-european-players-on-wednesday PS4 Available Soon for EU]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/125695/open-alpha-and-ascension-update Open Alpha and Ascension]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/125624/monthly-quest-teddy-bear-nightmare Teddy Bear Monthly Quest]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/125611/patch-66-notes Patch 6.6]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/125539/dev-log-42-riddles-and-revelry Dev Log 42]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/125484/ps4-prealpha-available-now-in-north-america PS4 Available Now NA]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/125427/patch-65-notes Patch 6.5]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/125331/devstream-38-stat-allocation-and-tower-changes DevStream 38]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/125328/instant-pet-hatching-event-new-loot-changes Instant Pet Hatching]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/125273/patch-64-inventory-changes-pt-2 Patch 6.4]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/125252/dev-log-41-the-calm-before-the-storm Dev Log 41]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/125166/prealpha-access-coming-to-ps4-on-september-29th PS4 PreAlpha Sept 29th]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/125015/loot-cave-20-week-ps4-devstream-37 DevStream 37]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/124951/patch-63-inventory-changes-pt-1 Patch 6.3]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/124909/dev-log-40-not-quite-uncensored Dev Log 40]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/124709/hero-focus-weekends-greatest-hits Hero Focus Weekends]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/124708/devstream-36-inventory-chchchanges DevStream 36]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/124670/scavenger-nightmare-and-beyond Scavenger, Nightmare, and Beyond!]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/124626/hotfix-62 Hotfix 6.2]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/124606/dev-log-39-the-lament-of-kyle-katarn Dev Log 39]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/124559/snapshooter-derpiest Snapshooter: Derpiest]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/124364/hotfix-61 Hotfix 6.1]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/124349/devstream-35-purging-evil-weekend-event DevStream 35 + Purging Evil Weekend Event]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/124222/alpha-beyond-released Alpha &amp;amp; Beyond Released]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/124191/dev-log-38-prepping-for-closed-alpha Dev Log 38]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/124148/alpha-beyond-patch-preview Alpha &amp;amp; Beyond Patch Preview]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/124050/devstream-34-alpha-beyond-reveal DevStream 34]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/124013/hero-focus-weekends-phoenix-call Hero Focus Weekends: Phoenix Call] &lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/124011/snapshooter-boldest SnapShooter: Boldest]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/123993/dev-log-37-were-here-to-squash-bugs-and-chew-bubblegum Dev Log 37]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/123965/alpha-beyond-nightmare-improvements-pioneer-rewards-rollback Alpha &amp;amp; Beyond]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/123944/hotfix-518-notes HotFix 5.18]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/123903/the-road-to-free-to-play The Road To Free To Play]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/123841/hotfix-517-notes HotFix 5.17]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/123718/devstream-33-frost-fire-and-beyond DevStream 33: Frost Fire and Beyond]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/123693/hero-focus-weekend-events Hero Focus Weekend Events]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/123640/snapshooter-scariest Snapshooter: Scariest]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/123613/hotfix-516 HotFix 5.16]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/123578/dev-log-36-but-really-whos-counting Dev Log 36]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/123494/hotfix-514 HotFix 5.14]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/123304/devstream-32-man-the-harpoons DevStream 32: Man The Harpoons!]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/123290/hearty-harpoon-holiday-weekend-event Hearty Harpoon Holiday Weekend Event]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/123206/snapshooter-contest SnapShooter Contest]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/123173/hotfix-512 HotFix 5.12]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/123123/dev-log-35-fresh-air-is-healthy-apparently Dev Log 35: Fresh Air Is Healthy, Apparently]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/123029/hotfix-511 HotFix 5.11]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/122751/devstream-31-the-feedbackening DevStrea, 31: The FeedBackening]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/122734/weekend-event-the-legendary-raid Weekend Event: The Legendary Raid]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/122583/hotfix-59-and-510 HotFix 5.9 and 5.10]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/122513/dev-log-34-sleep-what-sleep Dev Log 34: Sleep? What Sleep?]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/122428/hotfix-58 HotFix 5.8]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/122021/devstream-30-loot-and-survive-feedback DevStream 30: Loot And Survive Feedback]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/121991/madwick-madness-this-weekend-only Madwick Madness]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/121849/hotfixes-54-to-57 HotFixes 5.4 to 5.7]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/121734/dev-log-33-very-little-sleep-indeed Dev Log 33: Very Little Sleep Indeed]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/121717/hotfix-52 HotFix 5.2]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/121483/patch-notes-loot-survive Patch Notes: Loot &amp;amp; Survive]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/121425/loot-survive-patch-preview-devstream-29 Loot &amp;amp; Survive Patch Preview &amp;amp; DevSteam 29]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/121377/dev-log-32-low-sleep-warning-signal Dev Log 32: Low Sleep Warning Signal]&lt;br /&gt;
[[Category:News]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Exglint</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=DD2_News&amp;diff=10405</id>
		<title>DD2 News</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=DD2_News&amp;diff=10405"/>
				<updated>2019-03-25T15:25:03Z</updated>
		
		<summary type="html">&lt;p&gt;Exglint: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://forums.dungeondefenders.com/forums/forum/9-patch-notes Patch Notes Main Page]&lt;br /&gt;
*[https://forums.dungeondefenders.com/forums/topic/157681-isle-of-dread-notes Isle of Dread Patch]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
When you add one, move the last once below this line. The last 8 blogs should be shown. All below links are old and broken due to the forum change.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/150495/power-of-the-ancients-expansion-notes Power of the Ancients Expansion Notes]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/148820/dev-log-95-power-of-the-ancients Dev Log 95 - Power of the Ancients]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/148427/ancients-prelude-update-12-is-live Ancient's Prelude, Update 1.2 is Live!]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/148374/ancients-prelude-coming-next-week Ancient's Prelude: Coming Next Week!]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/148338/sarcophagus-opened-secret-tome-discovered Secret Tome Discovered!]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/148075/patch-111-is-upon-us Patch 1.1.1 Available Now!]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/147815/update-11-available-now Update 1.1 Available Now!]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/147710/new-hero-arrives-august-23rd-in-the-wizards-blizzards-update New Hero Arrives August 23rd in the Wizards &amp;amp; Blizzards Update!]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/147490/double-xp-weekend-last-week-to-get-your-free-bundle Double XP Weekend &amp;amp; Last Week to Get Your Free Bundle!]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/147255/patch-103-available-now Patch 1.0.3 Available Now!]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/146917/patch-103-preview-free-items Patch 1.0.3 Preview &amp;amp; Free Items!]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/146586/xbox-one-patch-out-now Xbox One Patch Out Now]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/145672/dungeon-defenders-ii-out-of-early-access-update-10-notes Dungeon Defenders II Out of Early Access, Update 1.0 Notes]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/145631/launch-devstream-recap Launch Devstream Recap!]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/145417/launching-on-xbox-one-ps4-pc-on-june-20th Launching On Xbox One, PS4 &amp;amp; PC on June 20th!]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/145326/patch-211-and-212-for-pc-ps4 Patch 21.1 and 21.2 for PC &amp;amp; PS4]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/145267/the-loot-update-available-now The Loot Update Available Now!]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/145192/the-loot-update-delayed-ps4-trophies-coming The Loot Update Delayed, PS4 Trophies Coming]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/145133/the-loot-update-coming-next-week-update-now-coming-may-23rd The Loot Update Coming Next Week]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/144954/patch-202-for-pc-ps4 Patch 20.2 for PC &amp;amp; PS4]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/144812/free-ascension-reset-weekend Free Ascension Reset Weekend!]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/144754/hotfix-201-for-pc-ps4 Hotfix 20.1 for PC &amp;amp; PS4]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/144674/the-spring-forward-update-available-now The Spring Forward Update Available Now!]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/144313/patch-195-preview-devstream Patch 19.5 Preview &amp;amp; Devstream]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/144578/the-spring-forward-update-coming-next-week The Spring Forward Update: Soon!]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/144414/patch-195-for-pc-ps4 Patch 19.5 For PC &amp;amp; PS4]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/144336/introducing-gobu-defenders-ii Introducing Gobu Defenders II]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/137155/dev-log-81-know-fire-know-demons-know-molten-citadel Dev Log 81: Molten Citadel]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/144102/trials-shards-feedback-survey Trials &amp;amp; Shards Feedback Survey!]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/143817/patch-194-for-pc-ps4 Patch 19.4 for PC &amp;amp; PS4]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/143634/changes-coming-to-chaos-siege-rollers-and-more Changes Coming to Chaos and Siege Rollers]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/142392/dev-log-94-the-new-year Dev Log 94 – The New Year]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/143607/hotfix-193-and-3x-daily-mission-weekend Hotfix 19.3 and 3X Daily Mission Weekend!]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/143478/patch-192-for-pc-ps4 Patch 19.2 for PC &amp;amp; PS4]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/143093/hotfix-191-for-pc-ps4 Hotfix 19.1 for PC &amp;amp; PS4]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/142955/trials-the-endgame-update-out-now-full-patch-notes Trials: The Endgame Update Patch Notes]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/142861/devstream-71-trials-part-2 DevStream 71: Trials Part 2]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/142852/trials-report-5-on-the-frontline Trials Report #5 - On the Frontline]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/142823/trials-report-4-release-date Trials Report #4 - Release Date!]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/142760/trials-report-3-geological-discovery Trials Report #3 - Geological Discovery]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/142661/trials-report-2-new-challenges Trials Report #2 - New Challenges]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/142567/trials-the-endgame-update-devstream Trials Endgame DevStream]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/142548/trials-the-endgame-update-new-power Trials: The Endgame Update – New Power]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/142392/dev-log-94-the-new-year Dev Log 94: The New Year]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/142371/patch-182-connection-performance-improvements Patch 18.2: Connection Performance Improvements]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/142159/dev-log-93-happy-holiday-hints Dev Log 93: Happy Holiday Hints]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/142043/holiday-siege-update-and-hotfix-181-is-now-live-on-steam-and-ps4 Hotfix 18.1 and Holiday Siege Update for PS4]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/141996/holiday-siege-update-out-now-on-pc-later-this-week-on-ps4 Holiday Siege Update out now on PC]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/141947/dev-log-92-looking-back-at-2016-holidays-and-the-road-ahead Dev Log 92: Looking Back at 2016]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/141946/devstream-69-the-holiday-siege-update-watch-now Devstream 69: The Holiday Siege Update]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/133910/dev-log-67-fire-it-up Dev Log 67]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/133897/hotfix-114-for-steam Steam Patch 11.4]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/133873/patch-113-for-steam Steam Patch 11.3]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/133800/carnival-hotfix-1-for-ps4 Carnival Hotfix 1 for PS4]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/133755/devstream-55-recap DevStream 55]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/133685/dev-log-66-new-enemy-rolling-in Dev Log 66]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/132988/patch-112-for-steam Patch 11.2 Steam]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/132763/dev-log-65-new-hero-round-two Dev Log 65]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/132562/calling-all-heroes-patch-notes Calling All Heroes Patch Notes]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/132506/ps4-carnival-update-patch-notes PS4 Carnival]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/132390/dev-log-64-new-hero-vote-begins Dev Log 64]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/132125/devstream-54-recap DevStream 54]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/132085/calling-all-heroes-update-coming-in-april-plus-dev-log-63 Calling All Heroes]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/132081/patch-108-and-109-for-steam Patch 10.8 &amp;amp; 10.9]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/132011/dev-log-62-water-water-everywhere Dev Log 62]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/131931/dev-log-61-refining-the-abyss-lord Dev Log 61]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/131914/patch-107-for-steam Patch 10.7]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/131824/devstream-53-recap DevStream 53]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/131790/dev-log-60-join-our-abyss-lord-playtest Dev Log 60]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/131775/patch-106-for-steam Patch 10.6]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/131747/ps4-ascension-patch-hotfix-2 PS4 Ascension Hotfix 2]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/131645/dev-log-59-new-dungeon-maps Dev Log 59]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/131611/devstream-52-recap DevStream 52]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/131605/new-huntress-bow-unlocked-closing-in-on-new-apprentice-weapon Huntress Bow Unlocked]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/131490/dev-log-58-new-heroes-incoming Dev Log 58]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/131463/patch-104-for-steam Patch 10.4]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/131282/hotfix-103-for-steam Hotfix 10.3]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/131249/dev-log-57-trendys-wild-ride Dev Log 57]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/131227/hotfix-102-for-steam Hotfix 10.2]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/131164/dragonfall-carnival-update-released Dragonfall Carnival Update]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/131076/devstream-51-welcome-to-carnival DevStream 51]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/131067/ps4-ascension-patch-hotfix-1 PS4 Ascension Patch]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/131045/dev-log-56-five-nights-before-the-funnies Dev Log 56]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/131018/dragonfall-carnival-update-preview Dragonfall Carnival Preview]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/130985/patch-98-for-steam Patch 9.8]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/130836/ps4-content-update-2-ascension-updated-130-1236pm-est PS4 Content Update 2]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/130822/dev-log-55-trendy-in-the-tunnel-of-love Dev Log 55]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/130796/patch-97-for-steam Patch 97]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/130735/devstream-50-carnival-and-the-abyss-lord DevStream 50]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/130683/dev-log-54-new-year-new-us Dev Log 54]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/130662/looking-ahead-dungeon-defenders-ii-in-2016 DD2's 2016]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/130651/patch-96-for-steam Patch 9.6]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/130561/dev-log-53-feeding-the-hype-machine Dev Log 53]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/130524/patch-95-for-steam Patch 9.5]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/130460/devstream-49-first-devstream-of-the-new-year DevStream 49]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/130423/dev-log-52-return-of-the-trendy Dev Log 52]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/130389/patch-94-for-steam Patch 9.4]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/130158/happy-holidays-flash-sale Happy Holidays Sale]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/130060/crystalline-saber-unlocked-a-new-galactic-present-awaits New Galactic Present]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/129923/hotfix-93-for-steam Hotfix 9.3]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/129865/hotfix-92-for-steam Hotfix 9.2]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/129803/hotfix-91-for-steam Hotfix 9.1]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/129790/ps4-hotfix-2-for-loot-survive PS4 Hotfix 2]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/129732/the-harbinger-awakens-update-is-live Harbinger Awakens Update Livee]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/129660/twas-the-night-before-the-awakening Night before the Awakening]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/129569/the-harbinger-awakens-preview-video-devstream-dev-log Harbinger Awakens Dev Log]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/129514/the-harbinger-awakens-details Harbinger Awakens]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/129476/patch-87-for-steam Patch 8.7]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/129468/begin-the-awakening-war-cache-unlocked War Cache Unlocked]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/129375/begin-the-awakening Begin The Awakening]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/129360/devstream-47-begin-the-awakening DevStream 47]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/129355/ps4-hotfix-for-loot-and-survive-update PS4 Hotfix L&amp;amp;S]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/129299/dev-log-50-two-weeks-until-harbinger-update Dev Log 50]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/129283/patch-86-for-steam Patch 8.6]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/129248/ps4-loot-survive-update-wipeageddon-is-here PS4 Loot and Survive]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/129190/25-off-all-steam-packs 25% Off on Steam]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/129143/ps4-wipeageddon-coming-december-1st PS4 Wipeaggeddon]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/129020/devstream-46-the-harbinger-awaits DevStream 46]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/128943/dev-log-49-let-the-loot-test-begin Dev Log 49]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/128904/patch-85-for-steam Patch 8.5]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/128792/devstream-45-winter-reveal DevStream 45]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/128745/dev-log-48-meetings-fry-your-brains Dev Log 48]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/128679/get-more-bags-with-the-inventory-pack More Bags]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/128666/patch-84-for-steam Patch 8.4]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/128462/devstream-44 DevStream 44]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/128317/dev-log-47-skeleton-crew Dev Log 47]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/128232/patch-83-for-steam Patch 8.3]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/128187/extra-life-charity-streams-this-weekend Extra Life Charity]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/128001/devstream-43 DevStream 43]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/127892/grave-danger-costume-pack-on-sale Grave Danger Costume Pack Sale]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/127885/dev-log-46-of-course-we-still-love-you Dev Log 46]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/127854/hotfix-82-for-steam Hotfix 8.2]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/127834/hotfix-81-for-steam Hotfix 8.1]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/127781/thank-you-for-your-support Thank you!]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/127622/ascension-part-ii-notes Ascension Part II]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/127620/playstation-4-hotfix-1-notes PS4 Hotfix 1]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/127326/devstream-42-skeletons-bearicades-and-an-axe DevStream 42]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/127162/hotfix-77-for-steam Hotfix 7.7]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/127100/dev-log-45-cereal-confusion Dev Log 45]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/127043/patch-76-for-steam Patch 7.6]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/127007/grave-danger-costume-pack-is-now-available Grave Danger Costume Pack]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/126945/hightraffic-weekend-followup-free-gem-offer Hightraffic Weekend]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/126629/devstream-41-mysterious-foe-madwick-weekend-event DevStream 41]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/126549/difficulty-hotfix-1-patch-75 Patch 7.5]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/126442/patch-74-for-steam Patch 7.4]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/126397/dev-log-44-alpha-baby-woo Dev Log 44]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/126307/open-alpha-available-now-on-steam Open Alpha Now Available]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/126287/hotfix-73-for-steam Hotfix 7.3]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/126199/hotfix-72-for-steam Hotfix 7.2]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/126062/devstream-40-pet-chchchanges DevStream 40]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/126021/hotfix-71 Hotfix 7.1]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/125986/dev-log-43-things-are-getting-spooky Dev Log 43]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/125894/ascension-patch-notes Ascension Patch Notes]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/125827/ps4-prealpha-coming-to-european-players-on-wednesday PS4 Available Soon for EU]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/125695/open-alpha-and-ascension-update Open Alpha and Ascension]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/125624/monthly-quest-teddy-bear-nightmare Teddy Bear Monthly Quest]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/125611/patch-66-notes Patch 6.6]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/125539/dev-log-42-riddles-and-revelry Dev Log 42]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/125484/ps4-prealpha-available-now-in-north-america PS4 Available Now NA]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/125427/patch-65-notes Patch 6.5]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/125331/devstream-38-stat-allocation-and-tower-changes DevStream 38]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/125328/instant-pet-hatching-event-new-loot-changes Instant Pet Hatching]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/125273/patch-64-inventory-changes-pt-2 Patch 6.4]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/125252/dev-log-41-the-calm-before-the-storm Dev Log 41]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/125166/prealpha-access-coming-to-ps4-on-september-29th PS4 PreAlpha Sept 29th]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/125015/loot-cave-20-week-ps4-devstream-37 DevStream 37]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/124951/patch-63-inventory-changes-pt-1 Patch 6.3]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/124909/dev-log-40-not-quite-uncensored Dev Log 40]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/124709/hero-focus-weekends-greatest-hits Hero Focus Weekends]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/124708/devstream-36-inventory-chchchanges DevStream 36]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/124670/scavenger-nightmare-and-beyond Scavenger, Nightmare, and Beyond!]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/124626/hotfix-62 Hotfix 6.2]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/124606/dev-log-39-the-lament-of-kyle-katarn Dev Log 39]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/124559/snapshooter-derpiest Snapshooter: Derpiest]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/124364/hotfix-61 Hotfix 6.1]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/124349/devstream-35-purging-evil-weekend-event DevStream 35 + Purging Evil Weekend Event]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/124222/alpha-beyond-released Alpha &amp;amp; Beyond Released]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/124191/dev-log-38-prepping-for-closed-alpha Dev Log 38]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/124148/alpha-beyond-patch-preview Alpha &amp;amp; Beyond Patch Preview]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/124050/devstream-34-alpha-beyond-reveal DevStream 34]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/124013/hero-focus-weekends-phoenix-call Hero Focus Weekends: Phoenix Call] &lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/124011/snapshooter-boldest SnapShooter: Boldest]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/123993/dev-log-37-were-here-to-squash-bugs-and-chew-bubblegum Dev Log 37]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/123965/alpha-beyond-nightmare-improvements-pioneer-rewards-rollback Alpha &amp;amp; Beyond]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/123944/hotfix-518-notes HotFix 5.18]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/123903/the-road-to-free-to-play The Road To Free To Play]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/123841/hotfix-517-notes HotFix 5.17]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/123718/devstream-33-frost-fire-and-beyond DevStream 33: Frost Fire and Beyond]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/123693/hero-focus-weekend-events Hero Focus Weekend Events]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/123640/snapshooter-scariest Snapshooter: Scariest]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/123613/hotfix-516 HotFix 5.16]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/123578/dev-log-36-but-really-whos-counting Dev Log 36]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/123494/hotfix-514 HotFix 5.14]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/123304/devstream-32-man-the-harpoons DevStream 32: Man The Harpoons!]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/123290/hearty-harpoon-holiday-weekend-event Hearty Harpoon Holiday Weekend Event]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/123206/snapshooter-contest SnapShooter Contest]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/123173/hotfix-512 HotFix 5.12]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/123123/dev-log-35-fresh-air-is-healthy-apparently Dev Log 35: Fresh Air Is Healthy, Apparently]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/123029/hotfix-511 HotFix 5.11]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/122751/devstream-31-the-feedbackening DevStrea, 31: The FeedBackening]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/122734/weekend-event-the-legendary-raid Weekend Event: The Legendary Raid]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/122583/hotfix-59-and-510 HotFix 5.9 and 5.10]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/122513/dev-log-34-sleep-what-sleep Dev Log 34: Sleep? What Sleep?]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/122428/hotfix-58 HotFix 5.8]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/122021/devstream-30-loot-and-survive-feedback DevStream 30: Loot And Survive Feedback]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/121991/madwick-madness-this-weekend-only Madwick Madness]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/121849/hotfixes-54-to-57 HotFixes 5.4 to 5.7]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/121734/dev-log-33-very-little-sleep-indeed Dev Log 33: Very Little Sleep Indeed]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/121717/hotfix-52 HotFix 5.2]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/121483/patch-notes-loot-survive Patch Notes: Loot &amp;amp; Survive]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/121425/loot-survive-patch-preview-devstream-29 Loot &amp;amp; Survive Patch Preview &amp;amp; DevSteam 29]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/121377/dev-log-32-low-sleep-warning-signal Dev Log 32: Low Sleep Warning Signal]&lt;br /&gt;
[[Category:News]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Exglint</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=DD2_News&amp;diff=10404</id>
		<title>DD2 News</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=DD2_News&amp;diff=10404"/>
				<updated>2019-03-25T14:48:41Z</updated>
		
		<summary type="html">&lt;p&gt;Exglint: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[https://forums.dungeondefenders.com/forums/topic/157681-isle-of-dread-notes Isle of Dread Patch]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/150495/power-of-the-ancients-expansion-notes Power of the Ancients Expansion Notes]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/148820/dev-log-95-power-of-the-ancients Dev Log 95 - Power of the Ancients]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/148427/ancients-prelude-update-12-is-live Ancient's Prelude, Update 1.2 is Live!]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/148374/ancients-prelude-coming-next-week Ancient's Prelude: Coming Next Week!]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/148338/sarcophagus-opened-secret-tome-discovered Secret Tome Discovered!]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/148075/patch-111-is-upon-us Patch 1.1.1 Available Now!]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/147815/update-11-available-now Update 1.1 Available Now!]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/147710/new-hero-arrives-august-23rd-in-the-wizards-blizzards-update New Hero Arrives August 23rd in the Wizards &amp;amp; Blizzards Update!]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
When you add one, move the last once below this line. The last 8 blogs should be shown.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/147490/double-xp-weekend-last-week-to-get-your-free-bundle Double XP Weekend &amp;amp; Last Week to Get Your Free Bundle!]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/147255/patch-103-available-now Patch 1.0.3 Available Now!]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/146917/patch-103-preview-free-items Patch 1.0.3 Preview &amp;amp; Free Items!]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/146586/xbox-one-patch-out-now Xbox One Patch Out Now]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/145672/dungeon-defenders-ii-out-of-early-access-update-10-notes Dungeon Defenders II Out of Early Access, Update 1.0 Notes]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/145631/launch-devstream-recap Launch Devstream Recap!]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/145417/launching-on-xbox-one-ps4-pc-on-june-20th Launching On Xbox One, PS4 &amp;amp; PC on June 20th!]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/145326/patch-211-and-212-for-pc-ps4 Patch 21.1 and 21.2 for PC &amp;amp; PS4]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/145267/the-loot-update-available-now The Loot Update Available Now!]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/145192/the-loot-update-delayed-ps4-trophies-coming The Loot Update Delayed, PS4 Trophies Coming]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/145133/the-loot-update-coming-next-week-update-now-coming-may-23rd The Loot Update Coming Next Week]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/144954/patch-202-for-pc-ps4 Patch 20.2 for PC &amp;amp; PS4]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/144812/free-ascension-reset-weekend Free Ascension Reset Weekend!]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/144754/hotfix-201-for-pc-ps4 Hotfix 20.1 for PC &amp;amp; PS4]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/144674/the-spring-forward-update-available-now The Spring Forward Update Available Now!]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/144313/patch-195-preview-devstream Patch 19.5 Preview &amp;amp; Devstream]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/144578/the-spring-forward-update-coming-next-week The Spring Forward Update: Soon!]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/144414/patch-195-for-pc-ps4 Patch 19.5 For PC &amp;amp; PS4]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/144336/introducing-gobu-defenders-ii Introducing Gobu Defenders II]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/137155/dev-log-81-know-fire-know-demons-know-molten-citadel Dev Log 81: Molten Citadel]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/144102/trials-shards-feedback-survey Trials &amp;amp; Shards Feedback Survey!]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/143817/patch-194-for-pc-ps4 Patch 19.4 for PC &amp;amp; PS4]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/143634/changes-coming-to-chaos-siege-rollers-and-more Changes Coming to Chaos and Siege Rollers]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/142392/dev-log-94-the-new-year Dev Log 94 – The New Year]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/143607/hotfix-193-and-3x-daily-mission-weekend Hotfix 19.3 and 3X Daily Mission Weekend!]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/143478/patch-192-for-pc-ps4 Patch 19.2 for PC &amp;amp; PS4]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/143093/hotfix-191-for-pc-ps4 Hotfix 19.1 for PC &amp;amp; PS4]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/142955/trials-the-endgame-update-out-now-full-patch-notes Trials: The Endgame Update Patch Notes]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/142861/devstream-71-trials-part-2 DevStream 71: Trials Part 2]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/142852/trials-report-5-on-the-frontline Trials Report #5 - On the Frontline]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/142823/trials-report-4-release-date Trials Report #4 - Release Date!]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/142760/trials-report-3-geological-discovery Trials Report #3 - Geological Discovery]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/142661/trials-report-2-new-challenges Trials Report #2 - New Challenges]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/142567/trials-the-endgame-update-devstream Trials Endgame DevStream]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/142548/trials-the-endgame-update-new-power Trials: The Endgame Update – New Power]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/142392/dev-log-94-the-new-year Dev Log 94: The New Year]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/142371/patch-182-connection-performance-improvements Patch 18.2: Connection Performance Improvements]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/142159/dev-log-93-happy-holiday-hints Dev Log 93: Happy Holiday Hints]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/142043/holiday-siege-update-and-hotfix-181-is-now-live-on-steam-and-ps4 Hotfix 18.1 and Holiday Siege Update for PS4]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/141996/holiday-siege-update-out-now-on-pc-later-this-week-on-ps4 Holiday Siege Update out now on PC]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/141947/dev-log-92-looking-back-at-2016-holidays-and-the-road-ahead Dev Log 92: Looking Back at 2016]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/141946/devstream-69-the-holiday-siege-update-watch-now Devstream 69: The Holiday Siege Update]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/133910/dev-log-67-fire-it-up Dev Log 67]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/133897/hotfix-114-for-steam Steam Patch 11.4]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/133873/patch-113-for-steam Steam Patch 11.3]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/133800/carnival-hotfix-1-for-ps4 Carnival Hotfix 1 for PS4]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/133755/devstream-55-recap DevStream 55]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/133685/dev-log-66-new-enemy-rolling-in Dev Log 66]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/132988/patch-112-for-steam Patch 11.2 Steam]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/132763/dev-log-65-new-hero-round-two Dev Log 65]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/132562/calling-all-heroes-patch-notes Calling All Heroes Patch Notes]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/132506/ps4-carnival-update-patch-notes PS4 Carnival]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/132390/dev-log-64-new-hero-vote-begins Dev Log 64]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/132125/devstream-54-recap DevStream 54]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/132085/calling-all-heroes-update-coming-in-april-plus-dev-log-63 Calling All Heroes]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/132081/patch-108-and-109-for-steam Patch 10.8 &amp;amp; 10.9]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/132011/dev-log-62-water-water-everywhere Dev Log 62]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/131931/dev-log-61-refining-the-abyss-lord Dev Log 61]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/131914/patch-107-for-steam Patch 10.7]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/131824/devstream-53-recap DevStream 53]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/131790/dev-log-60-join-our-abyss-lord-playtest Dev Log 60]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/131775/patch-106-for-steam Patch 10.6]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/131747/ps4-ascension-patch-hotfix-2 PS4 Ascension Hotfix 2]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/131645/dev-log-59-new-dungeon-maps Dev Log 59]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/131611/devstream-52-recap DevStream 52]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/131605/new-huntress-bow-unlocked-closing-in-on-new-apprentice-weapon Huntress Bow Unlocked]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/131490/dev-log-58-new-heroes-incoming Dev Log 58]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/131463/patch-104-for-steam Patch 10.4]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/131282/hotfix-103-for-steam Hotfix 10.3]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/131249/dev-log-57-trendys-wild-ride Dev Log 57]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/131227/hotfix-102-for-steam Hotfix 10.2]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/131164/dragonfall-carnival-update-released Dragonfall Carnival Update]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/131076/devstream-51-welcome-to-carnival DevStream 51]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/131067/ps4-ascension-patch-hotfix-1 PS4 Ascension Patch]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/131045/dev-log-56-five-nights-before-the-funnies Dev Log 56]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/131018/dragonfall-carnival-update-preview Dragonfall Carnival Preview]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/130985/patch-98-for-steam Patch 9.8]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/130836/ps4-content-update-2-ascension-updated-130-1236pm-est PS4 Content Update 2]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/130822/dev-log-55-trendy-in-the-tunnel-of-love Dev Log 55]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/130796/patch-97-for-steam Patch 97]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/130735/devstream-50-carnival-and-the-abyss-lord DevStream 50]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/130683/dev-log-54-new-year-new-us Dev Log 54]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/130662/looking-ahead-dungeon-defenders-ii-in-2016 DD2's 2016]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/130651/patch-96-for-steam Patch 9.6]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/130561/dev-log-53-feeding-the-hype-machine Dev Log 53]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/130524/patch-95-for-steam Patch 9.5]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/130460/devstream-49-first-devstream-of-the-new-year DevStream 49]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/130423/dev-log-52-return-of-the-trendy Dev Log 52]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/130389/patch-94-for-steam Patch 9.4]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/130158/happy-holidays-flash-sale Happy Holidays Sale]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/130060/crystalline-saber-unlocked-a-new-galactic-present-awaits New Galactic Present]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/129923/hotfix-93-for-steam Hotfix 9.3]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/129865/hotfix-92-for-steam Hotfix 9.2]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/129803/hotfix-91-for-steam Hotfix 9.1]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/129790/ps4-hotfix-2-for-loot-survive PS4 Hotfix 2]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/129732/the-harbinger-awakens-update-is-live Harbinger Awakens Update Livee]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/129660/twas-the-night-before-the-awakening Night before the Awakening]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/129569/the-harbinger-awakens-preview-video-devstream-dev-log Harbinger Awakens Dev Log]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/129514/the-harbinger-awakens-details Harbinger Awakens]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/129476/patch-87-for-steam Patch 8.7]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/129468/begin-the-awakening-war-cache-unlocked War Cache Unlocked]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/129375/begin-the-awakening Begin The Awakening]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/129360/devstream-47-begin-the-awakening DevStream 47]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/129355/ps4-hotfix-for-loot-and-survive-update PS4 Hotfix L&amp;amp;S]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/129299/dev-log-50-two-weeks-until-harbinger-update Dev Log 50]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/129283/patch-86-for-steam Patch 8.6]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/129248/ps4-loot-survive-update-wipeageddon-is-here PS4 Loot and Survive]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/129190/25-off-all-steam-packs 25% Off on Steam]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/129143/ps4-wipeageddon-coming-december-1st PS4 Wipeaggeddon]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/129020/devstream-46-the-harbinger-awaits DevStream 46]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/128943/dev-log-49-let-the-loot-test-begin Dev Log 49]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/128904/patch-85-for-steam Patch 8.5]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/128792/devstream-45-winter-reveal DevStream 45]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/128745/dev-log-48-meetings-fry-your-brains Dev Log 48]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/128679/get-more-bags-with-the-inventory-pack More Bags]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/128666/patch-84-for-steam Patch 8.4]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/128462/devstream-44 DevStream 44]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/128317/dev-log-47-skeleton-crew Dev Log 47]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/128232/patch-83-for-steam Patch 8.3]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/128187/extra-life-charity-streams-this-weekend Extra Life Charity]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/128001/devstream-43 DevStream 43]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/127892/grave-danger-costume-pack-on-sale Grave Danger Costume Pack Sale]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/127885/dev-log-46-of-course-we-still-love-you Dev Log 46]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/127854/hotfix-82-for-steam Hotfix 8.2]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/127834/hotfix-81-for-steam Hotfix 8.1]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/127781/thank-you-for-your-support Thank you!]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/127622/ascension-part-ii-notes Ascension Part II]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/127620/playstation-4-hotfix-1-notes PS4 Hotfix 1]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/127326/devstream-42-skeletons-bearicades-and-an-axe DevStream 42]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/127162/hotfix-77-for-steam Hotfix 7.7]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/127100/dev-log-45-cereal-confusion Dev Log 45]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/127043/patch-76-for-steam Patch 7.6]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/127007/grave-danger-costume-pack-is-now-available Grave Danger Costume Pack]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/126945/hightraffic-weekend-followup-free-gem-offer Hightraffic Weekend]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/126629/devstream-41-mysterious-foe-madwick-weekend-event DevStream 41]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/126549/difficulty-hotfix-1-patch-75 Patch 7.5]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/126442/patch-74-for-steam Patch 7.4]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/126397/dev-log-44-alpha-baby-woo Dev Log 44]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/126307/open-alpha-available-now-on-steam Open Alpha Now Available]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/126287/hotfix-73-for-steam Hotfix 7.3]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/126199/hotfix-72-for-steam Hotfix 7.2]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/126062/devstream-40-pet-chchchanges DevStream 40]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/126021/hotfix-71 Hotfix 7.1]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/125986/dev-log-43-things-are-getting-spooky Dev Log 43]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/125894/ascension-patch-notes Ascension Patch Notes]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/125827/ps4-prealpha-coming-to-european-players-on-wednesday PS4 Available Soon for EU]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/125695/open-alpha-and-ascension-update Open Alpha and Ascension]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/125624/monthly-quest-teddy-bear-nightmare Teddy Bear Monthly Quest]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/125611/patch-66-notes Patch 6.6]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/125539/dev-log-42-riddles-and-revelry Dev Log 42]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/125484/ps4-prealpha-available-now-in-north-america PS4 Available Now NA]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/125427/patch-65-notes Patch 6.5]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/125331/devstream-38-stat-allocation-and-tower-changes DevStream 38]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/125328/instant-pet-hatching-event-new-loot-changes Instant Pet Hatching]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/125273/patch-64-inventory-changes-pt-2 Patch 6.4]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/125252/dev-log-41-the-calm-before-the-storm Dev Log 41]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/125166/prealpha-access-coming-to-ps4-on-september-29th PS4 PreAlpha Sept 29th]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/125015/loot-cave-20-week-ps4-devstream-37 DevStream 37]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/124951/patch-63-inventory-changes-pt-1 Patch 6.3]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/124909/dev-log-40-not-quite-uncensored Dev Log 40]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/124709/hero-focus-weekends-greatest-hits Hero Focus Weekends]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/124708/devstream-36-inventory-chchchanges DevStream 36]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/124670/scavenger-nightmare-and-beyond Scavenger, Nightmare, and Beyond!]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/124626/hotfix-62 Hotfix 6.2]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/124606/dev-log-39-the-lament-of-kyle-katarn Dev Log 39]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/124559/snapshooter-derpiest Snapshooter: Derpiest]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/124364/hotfix-61 Hotfix 6.1]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/124349/devstream-35-purging-evil-weekend-event DevStream 35 + Purging Evil Weekend Event]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/124222/alpha-beyond-released Alpha &amp;amp; Beyond Released]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/124191/dev-log-38-prepping-for-closed-alpha Dev Log 38]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/124148/alpha-beyond-patch-preview Alpha &amp;amp; Beyond Patch Preview]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/124050/devstream-34-alpha-beyond-reveal DevStream 34]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/124013/hero-focus-weekends-phoenix-call Hero Focus Weekends: Phoenix Call] &lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/124011/snapshooter-boldest SnapShooter: Boldest]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/123993/dev-log-37-were-here-to-squash-bugs-and-chew-bubblegum Dev Log 37]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/123965/alpha-beyond-nightmare-improvements-pioneer-rewards-rollback Alpha &amp;amp; Beyond]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/123944/hotfix-518-notes HotFix 5.18]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/123903/the-road-to-free-to-play The Road To Free To Play]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/123841/hotfix-517-notes HotFix 5.17]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/123718/devstream-33-frost-fire-and-beyond DevStream 33: Frost Fire and Beyond]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/123693/hero-focus-weekend-events Hero Focus Weekend Events]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/123640/snapshooter-scariest Snapshooter: Scariest]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/123613/hotfix-516 HotFix 5.16]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/123578/dev-log-36-but-really-whos-counting Dev Log 36]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/123494/hotfix-514 HotFix 5.14]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/123304/devstream-32-man-the-harpoons DevStream 32: Man The Harpoons!]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/123290/hearty-harpoon-holiday-weekend-event Hearty Harpoon Holiday Weekend Event]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/123206/snapshooter-contest SnapShooter Contest]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/123173/hotfix-512 HotFix 5.12]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/123123/dev-log-35-fresh-air-is-healthy-apparently Dev Log 35: Fresh Air Is Healthy, Apparently]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/123029/hotfix-511 HotFix 5.11]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/122751/devstream-31-the-feedbackening DevStrea, 31: The FeedBackening]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/122734/weekend-event-the-legendary-raid Weekend Event: The Legendary Raid]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/122583/hotfix-59-and-510 HotFix 5.9 and 5.10]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/122513/dev-log-34-sleep-what-sleep Dev Log 34: Sleep? What Sleep?]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/122428/hotfix-58 HotFix 5.8]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/122021/devstream-30-loot-and-survive-feedback DevStream 30: Loot And Survive Feedback]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/121991/madwick-madness-this-weekend-only Madwick Madness]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/121849/hotfixes-54-to-57 HotFixes 5.4 to 5.7]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/121734/dev-log-33-very-little-sleep-indeed Dev Log 33: Very Little Sleep Indeed]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/121717/hotfix-52 HotFix 5.2]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/121483/patch-notes-loot-survive Patch Notes: Loot &amp;amp; Survive]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/121425/loot-survive-patch-preview-devstream-29 Loot &amp;amp; Survive Patch Preview &amp;amp; DevSteam 29]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/121377/dev-log-32-low-sleep-warning-signal Dev Log 32: Low Sleep Warning Signal]&lt;br /&gt;
[[Category:News]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Exglint</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Shield_Geode&amp;diff=10159</id>
		<title>Shield Geode</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Shield_Geode&amp;diff=10159"/>
				<updated>2019-01-08T00:48:11Z</updated>
		
		<summary type="html">&lt;p&gt;Exglint: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy Infobox&lt;br /&gt;
|image = [[File:Geode.jpg|300px]]&lt;br /&gt;
|damage_type = ??&lt;br /&gt;
|damage = ??&lt;br /&gt;
|health = ??&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The Geode is a support [[Enemies|enemy]] type encountered in Chaos 3 difficulty and above. It has moderate health and deals no damage. They have a large pink shield around them the will reflect any projectile in a random direction and can cover many of its allies. [[Defense#Types|Towers]] inside this shield are debuffed making them do slightly less damage.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
To deal with Geodes you will want to place [[Defense#Types|Auras, Traps or Nodes]] but you can use some [[Defense#Types|Towers]] that are not projectile based like Ramster or Flamethrower. It is also possible to place Projectile [[Defense#Types|Towers]] near the spawn to get them inside the shield but it is generally harder on yourself to do so. A Piercer mod can be used to bypass the shield at the cost of reduced damage.&lt;br /&gt;
&lt;br /&gt;
== Schedule Icon ==&lt;br /&gt;
[[File:Geode lane icon.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Exglint</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Geode_Prime_-_Leader_of_the_Shield_Geodes&amp;diff=10158</id>
		<title>Geode Prime - Leader of the Shield Geodes</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Geode_Prime_-_Leader_of_the_Shield_Geodes&amp;diff=10158"/>
				<updated>2019-01-08T00:47:45Z</updated>
		
		<summary type="html">&lt;p&gt;Exglint: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy Infobox&lt;br /&gt;
|image =&lt;br /&gt;
|damage_type = ??&lt;br /&gt;
|damage = ??&lt;br /&gt;
|health = ??&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Geode Prime is the boss Geode encountered in Chaos 3 difficulty and has a chance of spawning on wave 5. It has a huge pink shield around them the will reflect any projectile in a random direction and can cover many of its allies. [[Defense#Types|Towers]] inside this shield are debuffed making them do slightly less damage.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
The same strategy used to deal with Geodes can be used against him, you will want to place [[Defense#Types|Auras, Traps or Nodes]] but you can use some [[Defense#Types|Towers]] that are not projectile based like Ramster or Flamethrower. It is also possible to place Projectile [[Defense#Types|Towers]] near the spawn to get them inside the shield but it is generally harder on yourself to do so. A Piercer mod can be used to bypass the shield at the cost of reduced damage.&lt;br /&gt;
&lt;br /&gt;
== Schedule Icon ==&lt;br /&gt;
[[File:Geode Prime lane icon.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Exglint</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Drakenlord&amp;diff=10143</id>
		<title>Drakenlord</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Drakenlord&amp;diff=10143"/>
				<updated>2019-01-06T07:55:51Z</updated>
		
		<summary type="html">&lt;p&gt;Exglint: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy Infobox&lt;br /&gt;
|image =&lt;br /&gt;
|damage_type = ??&lt;br /&gt;
|damage = ??&lt;br /&gt;
|health = ??&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Drakenlord is a miniboss with an interesting mechanic. He can frequently be found in the [[Chaos|Chaos Expeditions]], [[Onslaught]], [[Mastery]] and [[Incursions]]. He moves very slowly but will swing his sword twice every time he attacks and can call forth a shield of ice to protect him and chill, then freeze, then damage anything inside.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Drakenlord is a scary boss at first, he can raise his sword and plunge it into the ground summoning an ice shield, once his ice shield goes up he has very high resistance to damage (it appears to be 99% resists) and it can slow [[Heroes|heroes]] then freeze then in spot and, after a short time, call forth a spectral copy of himself to deal a finishing blow. This final attack seems to always be a one shot no matter how much health you have. On top of that it can do the same to [[Defense|defenses]] but also [[Enemies|enemies]] which can be helpful.&lt;br /&gt;
&lt;br /&gt;
If he does get his ice shield up before you kill him you can bring it down by setting him on fire. This can be done with the Oil plus Fire damage combo creating an ignite. Alternatively, you can use the Burning Strikes shard to do the same. A word of caution, if he is ignited before his shield goes up then you will have to wait until the ignite wears off before igniting him again to bring down the shield. He is a threat while this happens, so stuns can hold him still while you wait.&lt;br /&gt;
&lt;br /&gt;
== Schedule Icon ==&lt;br /&gt;
[[File:Drakenlord lane icon.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Exglint</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Drakenlord&amp;diff=10142</id>
		<title>Drakenlord</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Drakenlord&amp;diff=10142"/>
				<updated>2019-01-06T06:20:43Z</updated>
		
		<summary type="html">&lt;p&gt;Exglint: Created page with &amp;quot;{{Enemy Infobox |image = |damage_type = ?? |damage = ?? |health = ?? }}  ==Description== Drakenlord is a miniboss with an interesting mechanic. He can frequently be found in t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy Infobox&lt;br /&gt;
|image =&lt;br /&gt;
|damage_type = ??&lt;br /&gt;
|damage = ??&lt;br /&gt;
|health = ??&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Drakenlord is a miniboss with an interesting mechanic. He can frequently be found in the [[Chaos|Chaos Expeditions]], [[Onslaught]], [[Mastery]] and [[Incursions]]. He moves very slowly but will swing his sword twice every time he attacks and can call forth a shield of ice to protect him and chill then freeze then damage anything inside.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Drakenlord is a scary boss at first, he can raise his sword and plunge it into the ground summoning an ice shield, once his ice shield goes up he has very high resistance to damage (it appears to be 99% resists) and it can slow [[Heroes|heroes]] then freeze then in spot and after call forth a spectral copy of himself to deal a finishing blow that seems to always be a one shot no matter how much health you have. On top of that it can do the same to [[Defense|defenses]] but also [[Enemies|enemies]] which can be helpful.&lt;br /&gt;
&lt;br /&gt;
If he does get his ice shield up before you kill him you can bring it down by setting him on fire. This can be done with the Oil plus Fire damage combo creating an ignite. Alternatively, you can use the Burning Strikes shard to do the same. A word of caution, if he is ignited before his shield goes up then you will have to wait until the ignite wears off before igniting him again to bring down the shield. He is a threat while this happens so stuns can hold him still while you wait.&lt;br /&gt;
&lt;br /&gt;
== Schedule Icon ==&lt;br /&gt;
[[File:Drakenlord lane icon.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Exglint</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Geode_Prime_-_Leader_of_the_Shield_Geodes&amp;diff=10140</id>
		<title>Geode Prime - Leader of the Shield Geodes</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Geode_Prime_-_Leader_of_the_Shield_Geodes&amp;diff=10140"/>
				<updated>2019-01-06T05:42:53Z</updated>
		
		<summary type="html">&lt;p&gt;Exglint: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy Infobox&lt;br /&gt;
|image =&lt;br /&gt;
|damage_type = ??&lt;br /&gt;
|damage = ??&lt;br /&gt;
|health = ??&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Geode Prime is the boss Geode encountered in Chaos 3 difficulty and has a chance of spawning on wave 5. It has a huge pink shield around them the will reflect any projectile in a random direction and can cover many of its allies. [[Defense|Defenses]] inside this shield are debuffed making them do slightly less damage.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
The same strategy used to deal with Geodes can be used against him, you will want to place [[Defense#Types|Auras, Traps or Nodes]] but you can use some [[Defense#Types|Towers]] that are not projectile based like Ramster or Flamethrower. It is also possible to place Projectile [[Defense#Types|Towers]] near the spawn to get them inside the shield but it is generally harder on yourself to do so. A Piercer mod can be used to bypass the shield at the cost of reduced damage.&lt;br /&gt;
&lt;br /&gt;
== Schedule Icon ==&lt;br /&gt;
[[File:Geode Prime lane icon.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Exglint</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=File:Geode_Prime_lane_icon.png&amp;diff=10139</id>
		<title>File:Geode Prime lane icon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=File:Geode_Prime_lane_icon.png&amp;diff=10139"/>
				<updated>2019-01-06T05:42:48Z</updated>
		
		<summary type="html">&lt;p&gt;Exglint: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Geode Prime Schedule Icon&lt;/div&gt;</summary>
		<author><name>Exglint</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Enemies&amp;diff=10138</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Enemies&amp;diff=10138"/>
				<updated>2019-01-06T05:30:50Z</updated>
		
		<summary type="html">&lt;p&gt;Exglint: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Dungeon Defenders II, players must defend their [[Maps#Objectives|Main Cores and Sub Objectives]] from various creatures. These creatures are the minions of the Old Ones, an overarching evil presence in the world of Etheria.&lt;br /&gt;
==List of Enemies==&lt;br /&gt;
===Normal Enemies===&lt;br /&gt;
*[[Goblins (Regular)|Goblins]]&lt;br /&gt;
*[[Goblins (Bomb)|Bomb Goblins]]&lt;br /&gt;
*[[Javelin Throwers]]&lt;br /&gt;
*[[Kobolds (Regular)|Kobolds]]&lt;br /&gt;
*[[Dark Mages]]&lt;br /&gt;
*[[Skeletons]]&lt;br /&gt;
*[[Witherbeasts]]&lt;br /&gt;
*[[Orcs]]&lt;br /&gt;
*[[Lady Orcs]]&lt;br /&gt;
*[[Drakins]]&lt;br /&gt;
*[[Warboars]]&lt;br /&gt;
&lt;br /&gt;
===Flying Enemies===&lt;br /&gt;
*[[Wyverns]]&lt;br /&gt;
*[[Kobolds (Flying)|Flying Kobolds]]&lt;br /&gt;
*[[Lightning Bugs]]&lt;br /&gt;
&lt;br /&gt;
=== Campaign Bosses ===&lt;br /&gt;
*[[Betsy]]&lt;br /&gt;
*[[Harbinger]]&lt;br /&gt;
&lt;br /&gt;
=== Minibosses ===&lt;br /&gt;
*[[Griblok]]&lt;br /&gt;
*[[Tuskar]]&lt;br /&gt;
*[[Quibly]]&lt;br /&gt;
*[[Ogre]]&lt;br /&gt;
*[[Slekeleon]]&lt;br /&gt;
*[[Plaguing Hulk]]&lt;br /&gt;
*[[Malthius]]&lt;br /&gt;
*[[Goblin Siege Roller]]&lt;br /&gt;
*[[Cannon Ogre]]&lt;br /&gt;
*[[Drakenlord]]&lt;br /&gt;
&lt;br /&gt;
===Chaos Enemies===&lt;br /&gt;
==== Chaos I ====&lt;br /&gt;
*[[Vanguards]]&lt;br /&gt;
*[[Shield Goblin Gorbstock]]&lt;br /&gt;
&lt;br /&gt;
==== Chaos II ====&lt;br /&gt;
*[[Cyborks]]&lt;br /&gt;
*[[Thorc the Terrible]]&lt;br /&gt;
&lt;br /&gt;
==== Chaos III ====&lt;br /&gt;
*[[Geodes]]&lt;br /&gt;
*[[Geode Prime - Leader of the Shield Geodes]]&lt;br /&gt;
&lt;br /&gt;
==== Chaos IV ====&lt;br /&gt;
*[[Berserker Orcs]]&lt;br /&gt;
*[[Gnash the Flame Lance]]&lt;br /&gt;
&lt;br /&gt;
==== Chaos V ====&lt;br /&gt;
*[[Dark Assassins]]&lt;br /&gt;
*[[Skarnash the Terrible]]&lt;br /&gt;
&lt;br /&gt;
==== Chaos VI ====&lt;br /&gt;
*[[Hex Throwers]]&lt;br /&gt;
*[[Sniper Warbleed]]&lt;br /&gt;
&lt;br /&gt;
==== Chaos VII ====&lt;br /&gt;
*[[Kobolts]]&lt;br /&gt;
*[[Zapper]]&lt;br /&gt;
&lt;br /&gt;
===Incursion Enemies===&lt;br /&gt;
==== Griblok's Horde ====&lt;br /&gt;
*[[Mini Griblok]]&lt;br /&gt;
*[[Mini Quibly]]&lt;br /&gt;
&lt;br /&gt;
==== Kobold Bling King====&lt;br /&gt;
*[[Golden Witherbeast]]&lt;br /&gt;
*[[Explodinator]]&lt;br /&gt;
&lt;br /&gt;
==== Wyvern Enhusiast ====&lt;br /&gt;
*[[Timothy, Wyvern Fan]]&lt;br /&gt;
*[[Jimothy, Wyvern Enthusiast]]&lt;br /&gt;
*[[Gregory, Wyvern Aficionado]]&lt;br /&gt;
&lt;br /&gt;
==== Forest Poachers ====&lt;br /&gt;
*[[Sammie, the Trapper]]&lt;br /&gt;
*[[Statch, the Stalker]]&lt;br /&gt;
*[[Steiner, the Hunter]]&lt;br /&gt;
*[[Sturgis, the Falconer]]&lt;br /&gt;
&lt;br /&gt;
==== Return of Maldonis ====&lt;br /&gt;
*[[Maldonis the Dark]]&lt;br /&gt;
*[[Trikk]]&lt;br /&gt;
*[[Treet]]&lt;br /&gt;
*[[Ghastly Apprentice]]&lt;br /&gt;
*[[Spooky Squire]]&lt;br /&gt;
*[[Haunted Huntress]]&lt;br /&gt;
*[[Revenant Monk]]&lt;br /&gt;
&lt;br /&gt;
==== Spectral Assault ====&lt;br /&gt;
*[[Green Spectral Knight]]&lt;br /&gt;
*[[Red Spectral Knight]]&lt;br /&gt;
*[[Purple Spectral Knight]]&lt;br /&gt;
&lt;br /&gt;
==== Bastille Master ====&lt;br /&gt;
*[[Bastille Master]]&lt;br /&gt;
&lt;br /&gt;
==== Molten Citadel ====&lt;br /&gt;
*[[The Demon Lord]]&lt;br /&gt;
*[[Lava Guardians]]&lt;br /&gt;
&lt;br /&gt;
==== Altar of the Athame ====&lt;br /&gt;
*[[Altar Assassins]]&lt;br /&gt;
*[[Dark Prophets]]&lt;br /&gt;
*[[Dark Realm Statues]]&lt;br /&gt;
&lt;br /&gt;
==== Dawn of the Blood Moon ====&lt;br /&gt;
*[[The Eye of Cthulhu]]&lt;br /&gt;
*[[Demon Eyes]]&lt;br /&gt;
*[[Zombies]]&lt;br /&gt;
&lt;br /&gt;
==== Revenge of the Yetis ====&lt;br /&gt;
*[[Frost Goblin]]&lt;br /&gt;
*[[Frost Goblin Bomber]]&lt;br /&gt;
*[[Frost Orc]]&lt;br /&gt;
*[[Frost Mage]]&lt;br /&gt;
*[[Frost Drakin]]&lt;br /&gt;
*[[Yetis]]&lt;br /&gt;
&lt;br /&gt;
==== Dark Awakening ====&lt;br /&gt;
*[[Captain Dreadbones]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Exglint</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Thorc_the_Terrible&amp;diff=10137</id>
		<title>Thorc the Terrible</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Thorc_the_Terrible&amp;diff=10137"/>
				<updated>2019-01-06T05:26:05Z</updated>
		
		<summary type="html">&lt;p&gt;Exglint: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy Infobox&lt;br /&gt;
|image =&lt;br /&gt;
|damage_type = ??&lt;br /&gt;
|damage = ??&lt;br /&gt;
|health = ??&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
Thorc is a Boss in Chaos 2 difficulty that has a chance to appear on wave 5. He is bigger also carries a large hammer he uses to slam into the ground sending out an emp shockwave that disables [[Defense#Types|Auras, Traps, and Nodes]] for a longer time than the normal Cyborcs and has the ability to disable [[Defense|defenses]] that are too close behind him. &lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
You can use the same strategy as used to deal with Cyborcs, you will want to use [[Defense#Types|Towers and Blockades]] since they will not be disabled. Cannons, Ramsters and Poison Dart Towers are particularly effective. A Tenacity Servo mod can shorten or immunize [[Defense|Defenses]] against this disable.&lt;br /&gt;
&lt;br /&gt;
== Schedule Icon ==&lt;br /&gt;
[[File:Thorc lane icon.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Exglint</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=File:Thorc_lane_icon.png&amp;diff=10136</id>
		<title>File:Thorc lane icon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=File:Thorc_lane_icon.png&amp;diff=10136"/>
				<updated>2019-01-06T05:26:01Z</updated>
		
		<summary type="html">&lt;p&gt;Exglint: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thorc Schedule Icon&lt;/div&gt;</summary>
		<author><name>Exglint</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Shield_Goblin_Gorbstock&amp;diff=10135</id>
		<title>Shield Goblin Gorbstock</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Shield_Goblin_Gorbstock&amp;diff=10135"/>
				<updated>2019-01-06T05:25:23Z</updated>
		
		<summary type="html">&lt;p&gt;Exglint: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy Infobox&lt;br /&gt;
|image =&lt;br /&gt;
|damage_type = ??&lt;br /&gt;
|damage = ??&lt;br /&gt;
|health = ??&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
Gorbstock is the boss Vanguard in Chaos 1 difficulty. He has a chance of appearing on wave 5 and is slightly bigger and more green than the rest. He also carries a shield which blocks projectiles rendering them useless.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
To deal with him is the same way as you deal with Vanguards, you will want to place [[Defense#Types|Auras, Traps or Nodes]] but you can use some [[Defense#Types|Towers]] that are not projectile based like Ramster or Flamethrower. It is also possible to place Projectile [[Defense#Types|Towers]] on the sides of the lane aimed to hit them in the back but it is generally harder to do so. A Piercer mod can be used to bypass the projectile block at the cost of reduced damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Schedule Icon ==&lt;br /&gt;
[[File:Gorbstock lane icon.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Exglint</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=File:Gorbstock_lane_icon.png&amp;diff=10134</id>
		<title>File:Gorbstock lane icon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=File:Gorbstock_lane_icon.png&amp;diff=10134"/>
				<updated>2019-01-06T05:25:17Z</updated>
		
		<summary type="html">&lt;p&gt;Exglint: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gorbstock Schedule Icon&lt;/div&gt;</summary>
		<author><name>Exglint</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Cannon_Ogre&amp;diff=10133</id>
		<title>Cannon Ogre</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Cannon_Ogre&amp;diff=10133"/>
				<updated>2019-01-06T05:22:37Z</updated>
		
		<summary type="html">&lt;p&gt;Exglint: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy Infobox&lt;br /&gt;
|image = &lt;br /&gt;
|damage_type = ??&lt;br /&gt;
|damage = ??&lt;br /&gt;
|health = ??&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Cannon Ogre is a Special Enemy. He is the ranged mini-boss variant of the [[Ogre]], frequently found in the [[Chaos|Chaos Expeditions]], [[Onslaught]] and [[Incursions]] maps. This is by far the most dangerous miniboss in the game. He has very long range both melee and ranged attacks, great health and has the ability to one shot many [[Heroes|heroes]], [[Defense|defenses]], and [[Maps#Objectives|Cores]]. Notably, he seems to have a higher than normal resistance to stuns.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
There are a few strategies for confronting the Cannon Ogre&lt;br /&gt;
* Stay at a range that is outside his Cannon range and shoot him down with a ranged [[Heroes|hero]]&lt;br /&gt;
* Get right up in his face and melee him without giving any range to bring up his cannon since he deals much less melee damage&lt;br /&gt;
* If you have a [[Series EV2]] you can place a [[Series_EV2#Defenses|Reflect Beam]] in front of a [[Defense#Types|blockade]] and it will make him a sitting target&lt;br /&gt;
&lt;br /&gt;
No matter the strategy you pick make sure not to cross his firing path as it may very well be your last breath. As a miniboss he has a very high amount of health.&lt;br /&gt;
&lt;br /&gt;
== Schedule Icon ==&lt;br /&gt;
[[File:Cannon Ogre lane icon.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Exglint</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Goblin_Siege_Roller&amp;diff=10131</id>
		<title>Goblin Siege Roller</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Goblin_Siege_Roller&amp;diff=10131"/>
				<updated>2019-01-06T05:21:55Z</updated>
		
		<summary type="html">&lt;p&gt;Exglint: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy Infobox&lt;br /&gt;
|image = [[File:The Siege Roller in a bit more detail.jpg|300px|The Siege Roller]]&lt;br /&gt;
|damage_type = ??&lt;br /&gt;
|damage = ??&lt;br /&gt;
|health = ??&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Siege Roller is a Special Enemy. It is frequently found in the [[Chaos|Chaos Expeditions]], [[Onslaught]] and [[Incursions]] maps. The Roller, as it is referred to by the community as, has a normal miniboss' health total but with a 90% resistance to damage from any side except the rear where the engine is mounted, from the rear he takes double damage. It has a spiked roller in the front that does extreme damage to anything that can block it in front of it and periodically fires a set of missiles at a random [[Heroes|hero]] doing very high damage. These missiles can damage [[Defense|defenses]] if the [[Heroes|hero]] was near one when they were fired but they wont do any damage to [[Maps#Objectives|Cores]]. Notably, he seems to have a higher than normal resistance to stuns.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
As it has only one weakpoint in the back, it is not advised to ignore this miniboss. You cant alter its path to the [[Maps#Objectives|Core]] but you can slow it down with any slow [[Defenses|defense] or [[Heroes|hero]] Ability. Setting up projectile [[Defense|defenses]] to fire at the rear of the Roller will help take it down but shouldn't be relied on. Stuns do not stop it from firing missiles so it is usually best to just try to take it out. As a miniboss he has a very high amount of health.&lt;br /&gt;
&lt;br /&gt;
== Schedule Icon ==&lt;br /&gt;
[[File:Roller lane icon.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Exglint</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Malthius&amp;diff=10129</id>
		<title>Malthius</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Malthius&amp;diff=10129"/>
				<updated>2019-01-06T05:20:26Z</updated>
		
		<summary type="html">&lt;p&gt;Exglint: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy Infobox&lt;br /&gt;
|image = &lt;br /&gt;
|damage_type = ??&lt;br /&gt;
|damage = ??&lt;br /&gt;
|health = ??&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Malthius is a Special Enemy. He is the mini-boss variant of the [[Dark Mages|Dark Mages]], frequently found in the [[Chaos|Chaos Expeditions]], [[Onslaught]] and [[Incursions]] maps. Malthius resembles a large [[Dark Mages|Dark Mage]]. He behaves similarly to [[Dark Mages|Dark Mages]], having the ability reanimate [[Skeletons|skeletons]] from anywhere on the map, heal himself and nearby allies, and has two ranged attacks. One of his range attacks are a fast charge quick projectile with lower damage and the other has a long charge slow speed but with heavy damage. Malthius is dangerous because he is known to fire at [[Maps#Objectives|Cores and Sub Cores]] from across the map. Notably, he seems to have a higher than normal resistance to stuns.&lt;br /&gt;
&lt;br /&gt;
In the Malthius Incursion he does not join the battle until Wave 5. Prior to Wave 5 he will occasionally summon [[Skeletons]] below him where the two middle lanes intersect. He summons the Healing Pads in the same locations and adds them each wave in the same pattern. The healing pads are removed the moment he joins the battle. Malthius Incursion is the only Special Enemy who drops Unique Legendary Weapons directly when slain.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Malthius is fought the same way you would fight a [[Dark Mages|Dark Mage]] just with more health and skeletons popping up anywhere, though his long range can still become a threat if left alone. As a miniboss he has a very high amount of health.&lt;br /&gt;
&lt;br /&gt;
== Schedule Icon ==&lt;br /&gt;
[[File:Malthius lane Icon.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Exglint</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Plaguing_Hulk&amp;diff=10127</id>
		<title>Plaguing Hulk</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Plaguing_Hulk&amp;diff=10127"/>
				<updated>2019-01-06T05:18:53Z</updated>
		
		<summary type="html">&lt;p&gt;Exglint: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Not to be confused with [[Slekeleon]]''&lt;br /&gt;
&lt;br /&gt;
{{Enemy Infobox&lt;br /&gt;
|image = &lt;br /&gt;
|damage_type = ??&lt;br /&gt;
|damage = ??&lt;br /&gt;
|health = ??&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Plaguing Hulk is a Special Enemy. He is the mini-boss variant of the [[Skeletons|skeletons]], frequently found in the [[Chaos|Chaos Expeditions]], [[Onslaught]] and [[Incursions]] maps. It has a slow attack speed and movement speed, however, also has one of the most powerful melee attacks in the game with it's high damage and very large attack range. The Plaguing Hulk also has an invisible aura around him which slowly damages players within range, although the damage tends to be hardly noticeable. Notably, he seems to have a higher than normal resistance to stuns.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Since the Plaguing Hulk is slow and has slow attacks he can be baited into swinging then the player can back up making him miss, though he can still become a threat if left to break through your [[Defense|defenses]]. While his aura does some damage it wont hurt [[Defense|defenses]], so you can use [[Defense#Types|blockades]] to stay at range while fighting. As a miniboss he has a very high amount of health.&lt;br /&gt;
&lt;br /&gt;
Be careful with tower placement, as his attacks can easily hit any towers directly behind barricades.&lt;br /&gt;
&lt;br /&gt;
== Schedule Icon ==&lt;br /&gt;
[[File:Skelly boss icon.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Exglint</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Slekeleon&amp;diff=10126</id>
		<title>Slekeleon</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Slekeleon&amp;diff=10126"/>
				<updated>2019-01-06T05:16:17Z</updated>
		
		<summary type="html">&lt;p&gt;Exglint: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Not to be confused with [[Plaguing Hulk]]''&lt;br /&gt;
{{Enemy Infobox&lt;br /&gt;
|image = &lt;br /&gt;
|damage_type = ??&lt;br /&gt;
|damage = ??&lt;br /&gt;
|health = ??&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Slekeleon is a Special Enemy. He is the mini-boss variant of the [[Skeletons|skeletons]], frequently found in the [[Chaos|Chaos Expeditions]], [[Onslaught]] and [[Incursions]] maps. The Slekeleon respawns at the beginning of every wave after he is first killed in the same spot he is killed in the previous wave. He has slow movement speed and melee attack speed but his attacks have a very large cleave area. Notably, he seems to have a higher than normal resistance to stuns.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Since the Slekeleon is slow and has slow attacks he can be baited into swinging then the player can back up making him miss, though he can still become a threat if left to break through your [[Defense|defenses]]. Due to respawning at his death location each time, you can prepare by setting extra [[Defense|defenses]] or gather up your team to quickly focus him down. As a miniboss he has a very high amount of health.&lt;br /&gt;
&lt;br /&gt;
== Schedule Icon ==&lt;br /&gt;
[[File:Skelly boss icon.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Exglint</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Ogre&amp;diff=10124</id>
		<title>Ogre</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Ogre&amp;diff=10124"/>
				<updated>2019-01-06T05:15:04Z</updated>
		
		<summary type="html">&lt;p&gt;Exglint: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy Infobox&lt;br /&gt;
|image = &lt;br /&gt;
|damage_type = ??&lt;br /&gt;
|damage = ??&lt;br /&gt;
|health = ??&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Ogre is a Special Enemy. He is a mini-boss frequently found in the [[Chaos|Chaos Expeditions]], [[Onslaught]] and [[Incursions]] maps. An Ogre looks very similar to the one from Dungeon Defenders, in which he is a large blue [[Enemies|enemy]]. If a [[Heroes|hero]] or [[Maps#Objectives|Core]] is in line of sight but at long range he will cough up a large slime ball and throw it, if a hero is in the Area of Effect the slime ball will slow the hero for a period of time. If a [[Heroes|hero]] is nearby but not quite in swinging distance the Ogre will jump into the air and slam his butt into the ground creating a shockwave Area of Effect damaging everything in range. Afterwards, he will approach and try to melee attack any [[Heroes|hero]], [[Defense|defense]], or [[Maps#Objectives|Core]].&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The Ogre is one of the easier mini-bosses to fight since he has a very easy to see attack pattern coming, though he can still become a threat if left to break through your [[Defense|defenses]]. As usual, Melee [[Heroes]] should stay behind him when attacking. As a miniboss he has a very high amount of health.&lt;br /&gt;
&lt;br /&gt;
== Schedule Icon ==&lt;br /&gt;
[[File:Ogre lane Icon.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Exglint</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Quibly&amp;diff=10122</id>
		<title>Quibly</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Quibly&amp;diff=10122"/>
				<updated>2019-01-06T05:14:12Z</updated>
		
		<summary type="html">&lt;p&gt;Exglint: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy Infobox&lt;br /&gt;
|image =&lt;br /&gt;
|damage_type = ??&lt;br /&gt;
|damage = ??&lt;br /&gt;
|health = ??&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Quibly is a Special Enemy. He is the mini-boss variant of the [[Goblins (Bomb)|Bomb Throwers]], frequently found in the [[Chaos|Chaos Expeditions]], [[Onslaught]] and [[Incursions]] maps. Quibly resembles a large [[Goblins (Bomb)|Bomb Thrower]]. He behaves similarly to [[Goblins (Bomb)|Bomb Throwers]], having a medium range bomb toss, but a very fast attack speed. Notably, he seems to have a higher than normal resistance to stuns.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Quibly is one of the most basic mini-boss to fight, though he can still be a threat if you let him get close to your [[Defense|defenses]]. It is preferred to attack him at a range outside of his throw distance, though the bombs have a little flight time and can be dodged by just circling him. As a miniboss he has a very high amount of health.&lt;br /&gt;
&lt;br /&gt;
== Schedule Icon ==&lt;br /&gt;
[[File:Quibly lane Icon.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Exglint</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Tuskar&amp;diff=10120</id>
		<title>Tuskar</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Tuskar&amp;diff=10120"/>
				<updated>2019-01-06T05:13:33Z</updated>
		
		<summary type="html">&lt;p&gt;Exglint: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy Infobox&lt;br /&gt;
|image = [[File:Tuskar.jpg|300px]]&lt;br /&gt;
|damage_type = ??&lt;br /&gt;
|damage = ??&lt;br /&gt;
|health = ??&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Tuskar is a Special Enemy. He is the mini-boss variant of the [[Warboar]], often appearing in [[Chaos|Chaos Expeditions]], [[Onslaught]] and [[Incursions]]. Tuskar resembles a large [[Warboar]] but dark purple in color. He behaves similarly to [[Warboar|Warboars]], both having fast attack speed and medium to high damage. He is also quite agile like Warboars and Goblins. Notably, he seems to have a higher than normal resistance to stuns.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
His fast movement speed allows him to quickly move through the map and take out the objectives. This attribute makes him a potentially dangerous threat for unaware Heroes. Make sure to always keep the barricade on his lane up, for he can be difficult to stop once he is headed to the core.&lt;br /&gt;
&lt;br /&gt;
Tuskar is also particularly dangerous for melee [[Heroes]] to fight, due to his attacks consistently hitting players behind him, at approximately the same range as his attack in front of him. Coupled with his fast attack speed, he is rather difficult to fight head on. Generally, the preferred method of fighting him is with a ranged [[Heroes]] like the [[Huntress]] or [[Apprentice]], assisted by strong barricades and towers. As a miniboss he has a very high amount of health.&lt;br /&gt;
&lt;br /&gt;
== Schedule Icon ==&lt;br /&gt;
[[File:Tuskar lane Icon.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Exglint</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Griblok&amp;diff=10118</id>
		<title>Griblok</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Griblok&amp;diff=10118"/>
				<updated>2019-01-06T05:11:28Z</updated>
		
		<summary type="html">&lt;p&gt;Exglint: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy Infobox&lt;br /&gt;
|image = [[File:Griblok.jpg|300px]]&lt;br /&gt;
|damage_type = ??&lt;br /&gt;
|damage = ??&lt;br /&gt;
|health = ??&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Griblok is a Special Enemy. He is the mini-boss variant of the [[Goblins (Regular)|Goblin]], frequently found in the [[Chaos|Chaos Expeditions]], [[Onslaught]] and [[Incursions]] maps, and also appears in his own [[Incursions|Incursion I]] map on [[The Gates of Dragonfall]] called Griblok's Horde. Griblok resembles a large melee goblin. He behaves similarly to goblins, having a short melee range, but a fast attack speed. Notably, he seems to have a higher than normal resistance to stuns.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Griblok is one of the most basic mini-boss to fight, though he can still become a threat if left to break through your [[Defense|defenses]]. As usual, Melee [[Heroes]] should stay behind him when attacking. As a miniboss he has a very high amount of health.&lt;br /&gt;
&lt;br /&gt;
== Schedule Icon ==&lt;br /&gt;
[[File:Griblok lane icon.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Exglint</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Geode_Prime_-_Leader_of_the_Shield_Geodes&amp;diff=10116</id>
		<title>Geode Prime - Leader of the Shield Geodes</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Geode_Prime_-_Leader_of_the_Shield_Geodes&amp;diff=10116"/>
				<updated>2019-01-05T23:44:44Z</updated>
		
		<summary type="html">&lt;p&gt;Exglint: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy Infobox&lt;br /&gt;
|image =&lt;br /&gt;
|damage_type = ??&lt;br /&gt;
|damage = ??&lt;br /&gt;
|health = ??&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Geode Prime is the boss Geode encountered in Chaos 3 difficulty and has a chance of spawning on wave 5. It has a huge pink shield around them the will reflect any projectile in a random direction and can cover many of its allies. [[Defense|Defenses]] inside this shield are debuffed making them do slightly less damage.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
The same strategy used to deal with Geodes can be used against him, you will want to place [[Defense#Types|Auras, Traps or Nodes]] but you can use some [[Defense#Types|Towers]] that are not projectile based like Ramster or Flamethrower. It is also possible to place Projectile [[Defense#Types|Towers]] near the spawn to get them inside the shield but it is generally harder on yourself to do so. A Piercer mod can be used to bypass the shield at the cost of reduced damage.&lt;br /&gt;
&lt;br /&gt;
== Schedule Icon ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Exglint</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Shield_Geode&amp;diff=10115</id>
		<title>Shield Geode</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Shield_Geode&amp;diff=10115"/>
				<updated>2019-01-05T23:41:39Z</updated>
		
		<summary type="html">&lt;p&gt;Exglint: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy Infobox&lt;br /&gt;
|image = [[File:Geode.jpg|300px]]&lt;br /&gt;
|damage_type = ??&lt;br /&gt;
|damage = ??&lt;br /&gt;
|health = ??&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The Geode is a support [[Enemies|enemy]] type encountered in Chaos 3 difficulty and above. It has moderate health and deals no damage. They have a large pink shield around them the will reflect any projectile in a random direction and can cover many of its allies. [[Defense|Defenses]] inside this shield are debuffed making them do slightly less damage.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
To deal with Geodes you will want to place [[Defense#Types|Auras, Traps or Nodes]] but you can use some [[Defense#Types|Towers]] that are not projectile based like Ramster or Flamethrower. It is also possible to place Projectile [[Defense#Types|Towers]] near the spawn to get them inside the shield but it is generally harder on yourself to do so. A Piercer mod can be used to bypass the shield at the cost of reduced damage.&lt;br /&gt;
&lt;br /&gt;
== Schedule Icon ==&lt;br /&gt;
[[File:Geode lane icon.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Exglint</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Thorc_the_Terrible&amp;diff=10113</id>
		<title>Thorc the Terrible</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Thorc_the_Terrible&amp;diff=10113"/>
				<updated>2019-01-05T23:28:31Z</updated>
		
		<summary type="html">&lt;p&gt;Exglint: Created page with &amp;quot;{{Enemy Infobox |image = |damage_type = ?? |damage = ?? |health = ?? }} == Description == Thorc is a Boss in Chaos 2 difficulty that has a chance to appear on wave 5. He is bi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy Infobox&lt;br /&gt;
|image =&lt;br /&gt;
|damage_type = ??&lt;br /&gt;
|damage = ??&lt;br /&gt;
|health = ??&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
Thorc is a Boss in Chaos 2 difficulty that has a chance to appear on wave 5. He is bigger also carries a large hammer he uses to slam into the ground sending out an emp shockwave that disables [[Defense#Types|Auras, Traps, and Nodes]] for a longer time than the normal Cyborcs and has the ability to disable [[Defense|defenses]] that are too close behind him. &lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
You can use the same strategy as used to deal with Cyborcs, you will want to use [[Defense#Types|Towers and Blockades]] since they will not be disabled. Cannons, Ramsters and Poison Dart Towers are particularly effective. A Tenacity Servo mod can shorten or immunize [[Defense|Defenses]] against this disable.&lt;br /&gt;
&lt;br /&gt;
== Schedule Icon ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Exglint</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Cybork&amp;diff=10112</id>
		<title>Cybork</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Cybork&amp;diff=10112"/>
				<updated>2019-01-05T23:20:17Z</updated>
		
		<summary type="html">&lt;p&gt;Exglint: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy Infobox&lt;br /&gt;
|image = [[File:Cybork.jpg|300px]]&lt;br /&gt;
|damage_type = ??&lt;br /&gt;
|damage = ??&lt;br /&gt;
|health = ??&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
The Cyborc is a melee [[Enemies|enemy]] type encountered in Chaos 2 and Chaos 5 difficulty. It has as much health as an Orc and deals a moderate amount of damage. They carry a large hammer they use to slam into the ground sending out an emp shockwave that disables [[Defense#Types|Auras, Traps, and Nodes]] for a short time. &lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
To deal with Cyborcs you will want to use [[Defense#Types|Towers and Blockades]] since they will not be disabled. Cannons, Ramsters and Poison Dart Towers are particularly effective in these two Chaos tiers. A Tenacity Servo mod can shorten or immunize [[Defense|Defenses]] against this disable.&lt;br /&gt;
&lt;br /&gt;
== Schedule Icon ==&lt;br /&gt;
[[File:Cyborc lane icon.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Exglint</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Vanguard&amp;diff=10110</id>
		<title>Vanguard</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Vanguard&amp;diff=10110"/>
				<updated>2019-01-05T23:07:04Z</updated>
		
		<summary type="html">&lt;p&gt;Exglint: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy Infobox&lt;br /&gt;
|image = [[File:Rxia9Cc.jpg|300px]]&lt;br /&gt;
|damage_type = ??&lt;br /&gt;
|damage = ??&lt;br /&gt;
|health = ??&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
The Vanguard is a melee [[Enemies|enemy]] type encountered in Chaos 1 difficulty and above (Except Chaos 2). It has relatively low health and deals a small amount of damage. They carry a shield which blocks projectiles rendering them useless.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
To deal with Vanguards you will want to place [[Defense#Types|Auras, Traps or Nodes]] but you can use some [[Defense#Types|Towers]] that are not projectile based like Ramster or Flamethrower. It is also possible to place Projectile [[Defense#Types|Towers]] on the sides of the lane aimed to hit them in the back but it is generally harder to do so. A Piercer mod can be used to bypass the projectile block at the cost of reduced damage.&lt;br /&gt;
&lt;br /&gt;
== Schedule Icon ==&lt;br /&gt;
[[File:Vanguard lane icon.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Exglint</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Shield_Goblin_Gorbstock&amp;diff=10109</id>
		<title>Shield Goblin Gorbstock</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Shield_Goblin_Gorbstock&amp;diff=10109"/>
				<updated>2019-01-05T23:04:03Z</updated>
		
		<summary type="html">&lt;p&gt;Exglint: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy Infobox&lt;br /&gt;
|image =&lt;br /&gt;
|damage_type = ??&lt;br /&gt;
|damage = ??&lt;br /&gt;
|health = ??&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
Gorbstock is the boss Vanguard in Chaos 1 difficulty. He has a chance of appearing on wave 5 and is slightly bigger and more green than the rest. He also carries a shield which blocks projectiles rendering them useless.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
To deal with him is the same way as you deal with Vanguards, you will want to place [[Defense#Types|Auras, Traps or Nodes]] but you can use some [[Defense#Types|Towers]] that are not projectile based like Ramster or Flamethrower. It is also possible to place Projectile [[Defense#Types|Towers]] on the sides of the lane aimed to hit them in the back but it is generally harder to do so. A Piercer mod can be used to bypass the projectile block at the cost of reduced damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Schedule Icon ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Exglint</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Vanguard&amp;diff=10108</id>
		<title>Vanguard</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Vanguard&amp;diff=10108"/>
				<updated>2019-01-05T23:03:51Z</updated>
		
		<summary type="html">&lt;p&gt;Exglint: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy Infobox&lt;br /&gt;
|image = [[File:Rxia9Cc.jpg|300px]]&lt;br /&gt;
|damage_type = ??&lt;br /&gt;
|damage = ??&lt;br /&gt;
|health = ??&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
The Vanguard is a melee [[Enemies|enemy]] type encountered in Chaos 1 difficulty and above. It has relatively low health and deals a small amount of damage. They carry a shield which blocks projectiles rendering them useless.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
To deal with Vanguards you will want to place [[Defense#Types|Auras, Traps or Nodes]] but you can use some [[Defense#Types|Towers]] that are not projectile based like Ramster or Flamethrower. It is also possible to place Projectile [[Defense#Types|Towers]] on the sides of the lane aimed to hit them in the back but it is generally harder to do so. A Piercer mod can be used to bypass the projectile block at the cost of reduced damage.&lt;br /&gt;
&lt;br /&gt;
== Schedule Icon ==&lt;br /&gt;
[[File:Vanguard lane icon.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Exglint</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Shield_Goblin_Gorbstock&amp;diff=10107</id>
		<title>Shield Goblin Gorbstock</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Shield_Goblin_Gorbstock&amp;diff=10107"/>
				<updated>2019-01-05T23:01:12Z</updated>
		
		<summary type="html">&lt;p&gt;Exglint: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy Infobox&lt;br /&gt;
|image =&lt;br /&gt;
|damage_type = ??&lt;br /&gt;
|damage = ??&lt;br /&gt;
|health = ??&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
Gorbstock is the boss Vanguard in Chaos 1 difficulty. He has a chance of appearing on wave 5 and is slightly bigger and more green than the rest. He also carries a shield which blocks projectiles rendering them useless.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
To deal with him is the same way as you deal with Vanguards, you will want to place [[Defense#Types|Auras, Traps or Nodes]] but you can use some [[Defense#Types|Towers]] that are not projectile based like Ramster or Flamethrower. It is also possible to place Projectile [[Defense#Types|Towers]] on the sides of the lane aimed to hit them in the back but it is generally harder to do so.&lt;br /&gt;
&lt;br /&gt;
== Schedule Icon ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Exglint</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Vanguard&amp;diff=10106</id>
		<title>Vanguard</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Vanguard&amp;diff=10106"/>
				<updated>2019-01-05T22:42:22Z</updated>
		
		<summary type="html">&lt;p&gt;Exglint: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy Infobox&lt;br /&gt;
|image = [[File:Rxia9Cc.jpg|300px]]&lt;br /&gt;
|damage_type = ??&lt;br /&gt;
|damage = ??&lt;br /&gt;
|health = ??&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
The Vanguard is a melee [[Enemies|enemy]] type encountered in Chaos 1 difficulty and above. It has relatively low health and deals a small amount of damage. They carry a shield which blocks projectiles rendering them useless.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
To deal with Vanguards you will want to place [[Defense#Types|Auras, Traps or Nodes]] but you can use some [[Defense#Types|Towers]] that are not projectile based like Ramster or Flamethrower. It is also possible to place Projectile [[Defense#Types|Towers]] on the sides of the lane aimed to hit them in the back but it is generally harder to do so.&lt;br /&gt;
&lt;br /&gt;
== Schedule Icon ==&lt;br /&gt;
[[File:Vanguard lane icon.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Exglint</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Witherbeasts&amp;diff=9897</id>
		<title>Witherbeasts</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Witherbeasts&amp;diff=9897"/>
				<updated>2018-12-16T09:30:24Z</updated>
		
		<summary type="html">&lt;p&gt;Exglint: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy Infobox&lt;br /&gt;
|image = [[File:Witherbeast.png|300px]]&lt;br /&gt;
|damage_type = ??&lt;br /&gt;
|damage = ??&lt;br /&gt;
|health = ??&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
The Wither Beast is a support [[Enemies|enemy]] type that has no attack but burrows and projects a pink aura. Once burrowed, the pink aura increases damage taken by [[Defense|defenses]], heals allies and heals itself as long as they are within the aura. It has a natural resistance to damage reducing the damage it takes by 50% making it harder to kill than [[Enemies|enemies]] with similar life totals. &lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
You will want high damage per second [[Defense|defenses]] to deal with these as quickly as possible and preferably before they burrow near your [[Defense|defenses]] or [[Maps#Objectives|Cores]].&lt;br /&gt;
&lt;br /&gt;
== Schedule Icon ==&lt;br /&gt;
[[File:Wither Beast.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Exglint</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Orcs&amp;diff=9896</id>
		<title>Orcs</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Orcs&amp;diff=9896"/>
				<updated>2018-12-16T09:30:05Z</updated>
		
		<summary type="html">&lt;p&gt;Exglint: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy Infobox&lt;br /&gt;
|image = [[File:Orcs.png|300px]]&lt;br /&gt;
|damage_type = Physical&lt;br /&gt;
|damage = ??&lt;br /&gt;
|health = ??&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
The Orc is a melee [[Enemies|enemy]] type. They are large and have high health. They are considered to be the tanky [[Enemies|enemies]] of the game, they deal a moderate amount of damage but can take a few good hits. &lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
You will need some good damage to take them down, as such, using [[Defense|defenses]] that have high damage outputs are recommended.&lt;br /&gt;
&lt;br /&gt;
== Schedule Icon ==&lt;br /&gt;
[[File:Orc lane icon.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Exglint</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Lady_Orcs&amp;diff=9895</id>
		<title>Lady Orcs</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Lady_Orcs&amp;diff=9895"/>
				<updated>2018-12-16T09:29:30Z</updated>
		
		<summary type="html">&lt;p&gt;Exglint: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy Infobox&lt;br /&gt;
|image = &lt;br /&gt;
|damage_type = Physical&lt;br /&gt;
|damage = ??&lt;br /&gt;
|health = ??&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
The Lady Orc is a female version of the Orc melee [[Enemies|enemy]] type. They are functionally identical to the [[Orcs|Orc]] [[Enemies|enemy]] and the only real difference is their visual. As such, they have thicc thighs and high health and are also considered to be a tank [[Enemies|enemy]].&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
You will need some good damage to take them down, as such, using [[Defense|defenses]] that have high damage outputs are recommended.&lt;br /&gt;
&lt;br /&gt;
== Schedule Icon ==&lt;br /&gt;
[[File:Lady Orc icon.png]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
The [[Berserker Orcs|Berserker Orcs]] found in Chaos 4 Expeditions and higher are commonly referred to as &amp;quot;Lady Orcs&amp;quot; by the community even though they are, in fact, completely different enemies.&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Exglint</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Warboars&amp;diff=9894</id>
		<title>Warboars</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Warboars&amp;diff=9894"/>
				<updated>2018-12-16T09:28:55Z</updated>
		
		<summary type="html">&lt;p&gt;Exglint: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy Infobox&lt;br /&gt;
|image = [[File:Warboar.png|300px]]&lt;br /&gt;
|damage_type = ??&lt;br /&gt;
|damage = ??&lt;br /&gt;
|health = ??&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
The Warboar is a melee [[Enemies|enemy]] type that has a small shield and a mace with pink glowing spikes. They are the medium [[Enemies|enemy]] with between [[Goblins (Regular)|Goblin]] and [[Orcs|Orc]] amounts of health and damage.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
There isn't anything special about them to make them much of a threat, just place some [[Defense|defenses]] to kill them and they will go down fairly easily.&lt;br /&gt;
&lt;br /&gt;
== Schedule Icon ==&lt;br /&gt;
[[File:Warboar icon.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Exglint</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Wyverns&amp;diff=9893</id>
		<title>Wyverns</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Wyverns&amp;diff=9893"/>
				<updated>2018-12-16T09:28:28Z</updated>
		
		<summary type="html">&lt;p&gt;Exglint: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Enemy Infobox&lt;br /&gt;
|image = [[File:Download.jpg|Wyvern]]&lt;br /&gt;
|damage_type = ??&lt;br /&gt;
|damage = ??&lt;br /&gt;
|health = ??&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
The Wyvern is a ranged flying [[Enemies|enemy]] type that spits fireballs. They will mostly ignore [[Defense|defenses]] flying over them but will sometimes fly down to attack them. Once over its target it will spit fireballs at it hovering a short distance off the ground. There are three sizes of Wyvern:&lt;br /&gt;
*Small - Blue and green and very thin in appearance, these ones can be distracted the easiest by [[Defense#Types|blockades]] or [[Defense#Types|towers]].&lt;br /&gt;
*Medium - Pink and large in appearance with spiked tails, for the most part these one ignore [[Defense|defenses]], but any that are very close can still get their attention.&lt;br /&gt;
*Large - Red with a large horn on their head while being on fire in appearance, these ones tend to ignore all [[Defense|defenses]] and are the most dangerous of the three.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Placing Anti-Air types of [[Defense|defenses]] or any [[Defense|defense]] that has a blue targeting line that shows in the air can target and damage these enemies. Examples of [[Defense|defenses]] that can hit them are [[Monk#Defenses|Monk's Skyguard Tower]] being an Anti-Air defense or things like [[Squire#Defenses|Squire's Cannons]] or [[Huntress#Defenses|Huntress' Poison Dart Towers]] having a line that extends into the air. Some [[Defense|defenses]] like the [[Monk#Defenses|Monk's Flame Aura]] can also hit them since they have a Sphere Area of Effect.&lt;br /&gt;
&lt;br /&gt;
== Schedule Icon ==&lt;br /&gt;
[[File:Wyverns icon.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Exglint</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Kobold_Flier&amp;diff=9892</id>
		<title>Kobold Flier</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Kobold_Flier&amp;diff=9892"/>
				<updated>2018-12-16T09:27:46Z</updated>
		
		<summary type="html">&lt;p&gt;Exglint: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This page is about the Non-Chaos variant. For the Chaos EMP variant, see [[Kobolts]]''&lt;br /&gt;
{{Enemy Infobox&lt;br /&gt;
|image = [[File:Kobold Flier.png|300px]]&lt;br /&gt;
|damage_type = ??&lt;br /&gt;
|damage = ??&lt;br /&gt;
|health = ??&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
The Kobold Flier is a support flying [[Enemies|enemy]]. Similar to the regular [[Kobolds (Regular)|Kobolds]], these Kobolds Fliers will dive-bomb into their targets when they reach about 25% health left. They will explode when they hit something solid whether it was the target they were after or anything that got inbetween them and their target.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Placing Anti-Air types of [[Defense|defenses]] or any [[Defense|defense]] that has a blue targeting line that shows in the air can target and damage these enemies. Examples of [[Defense|defenses]] that can hit them are [[Monk#Defenses|Monk's Skyguard Tower]] being an Anti-Air defense or things like [[Squire#Defenses|Squire's Cannons]] or [[Huntress#Defenses|Huntress' Poison Dart Towers]] having a line that extends into the air. Some [[Defense|defenses]] like the [[Monk#Defenses|Monk's Flame Aura]] can also hit them since they have a Sphere Area of Effect.&lt;br /&gt;
&lt;br /&gt;
You will want to take them down fast, at least at the bottom end of their health so they don't have time to dive your [[Defense|defenses]] or [[Maps#Objectives|Cores]].&lt;br /&gt;
&lt;br /&gt;
== Schedule Icon ==&lt;br /&gt;
[[File:Kolbold (Flier).png]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Exglint</name></author>	</entry>

	</feed>