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		<updated>2026-04-26T00:14:14Z</updated>
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	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Template:Passives&amp;diff=9216</id>
		<title>Template:Passives</title>
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				<updated>2018-06-22T13:17:15Z</updated>
		
		<summary type="html">&lt;p&gt;Hybrass: Updating the passives list with all the new mods and removed most of old passive that are now shards.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;Please Note: This information is not accurate please update&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''List of General [[:Category:Heroes|Hero]] [[Items]] [[Passives]]'':&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:19%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:65%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;width:21%; text-align:center;&amp;quot; | Item&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Shield&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Helmet&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Chest&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Boots&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Gloves&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Relic&lt;br /&gt;
|-&lt;br /&gt;
| 20% Health Armor Boost || Increases Armor by X when under 20% Health. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| 20% Crit Chance Boost || Increases Critical Chance by % when under 20% Health. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| 20% Crit Damage Boost || Increases Critical Damage by % when under 20% Health. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Ability Damage Increase per Cooldown || Increases Ability damage by X for each ability on Cooldown. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Hero Crowd Control Damage Increase || Increases damage done to enemies suffering Crowd Control effects by %. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Single Projectile Damage Increase || Increases damage by Single Projectile Weapons by %. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Triple Projectile Damage Increase || Increases damage by Triple Projectile Weapons by %. ||| {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Quintuple Projectile Damage Increase || Increases damage by Quintuple Projectile Weapons by %. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Hero Goblin Damage Increase || Goblins explode on death, dealing X Damage Around them. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Weapon Damage Increase || Increases damage by Heavy Weapons by X. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Light Weapon Damage Increase || Increases damage by Light Weapons by X. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Medium Weapon Damage Increase || Increases damage by Medium Weapons by X. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Hero Melee Enemy Damage Increase || Increases damage done to Melee Enemies by %. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Hero Orc Damage Increase || Increases damage done to Orcs by %. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Hero Ranged Enemy Damage Increase || Increases damage done to Ranged Enemies by %. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Hero Skeleton Damage Increase || Increases damage done to Skeletons by %. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Hero Support Damage Increase || Increases damage done to Support Enemies by %. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Hero Warboar Damage Increase || Increases damage done to Warboars by %. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Damage Increase Weakpoint || Increases damage done to Weakpoints by %.&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Damage Increase per Cooldown || Increases Hero damage by % for each ability on Cooldown. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Hero Goblin EXPLOSION || Goblins explode on death, dealing X Damage Around them. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Hero Melee EXPLOSION || Melee enemies explode on death, dealing X Damage Around them. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Hero Orc EXPLOSION || Orcs explode on death, dealing X Damage Around them. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Hero Ranged EXPLOSION || Ranged enemies explode on death, dealing X Damage Around them. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Hero Skeleton EXPLOSION || Skeletons explode on death, dealing X Damage Around them. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Hero Support EXPLOSION || Support enemies explode on death, dealing X Damage Around them. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Hero Warboar EXPLOSION || Warboars explode on death, dealing X Damage Around them. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Defense Critical Chance Surround Buff || Increases Defense Critical Chance by % for each unique Defense surrouding it. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Defense Critical Damage Surround Buff || Increases Defense Critical Damage by % for each unique Defense surrouding it. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Tower Damage Surround Buff || Increases Tower Damage by X for each unique Defense surrouding it. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Ability Power Increase 100% Health || Increases Ability Power by X when at 100% Health || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Defense Critical Chance || Increase Defense Critical Chance by % || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Defense Critical Damage || Increase Defense Critical Damage by % || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Defense Power Buff Damage Increase || Increases Defense Power by while the defense is buffed. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Defense Range Increase || Increases the Defense Range of the affected tower by %. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Hero Damage Increase 100% Health || Increases Hero Damage by X when at 100% Health || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Ability Power Buff Increase || Increases Ability Power while hero is buffed. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Hero Critical Chance || Increase Hero Critical Chance by % || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Hero Critical Damage || Increase Hero Critical Damage by % || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Hero Damage Buff Increase || Increases Hero Damage while hero is buffed || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Ability Power Charge || Increases your Ability Power by X for every time your Abilities don't trigger a Critical Attack. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Ability Power Swap Buff || Hero gains X Ability Power for 5-14 seconds after swaping into them. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Hero Damage Swap Buff || Hero gains X Hero Damage for 5-14 seconds after swaping into them. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Hero Damage Charge || Increases your Hero Damage by X for every time you basic Attacks don't trigger a Critical Attack. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| ATTACKING ARMOR || Increases Armor by X after attacking for 1 second || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| EXTRA LIFE || Once per Combat Phase when your Hero would die, they are instead returned to % Health || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| MANA REFUND || The Tower will now drop % of its total Mana Cost when destroyed || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| INACTIVE MANA REGEN 100 || Regens X Mana while the Hero is inactive. (100 Mana Group) || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| INACTIVE MANA REGEN 250 || Regens X Mana while the Hero is inactive. (250 Mana Group) || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Mana to Ability Power || Increases Ability Damage up to X, the less Mana you have. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Mana to Hero Damage || Increases Hero Damage up to X, the less Mana you have. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Hero Shield Penetration || Hero projectiles pass through shields, dealing % of its original damage || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Defense Shield Penetration || Tower projectiles pass through shields, dealing % of its original damage || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Critical Chance Unique in Map || Increases Critical Chance by X% if it's the only of its kind on the map. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Critical Damage Unique in Map || Increases Critical Damage by X% if it's the only of its kind on the map. || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Damage Unique in Map || Increases Tower Damage by X if it's the only of its kind on the map. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Hero Chaos Damage Increase || Increases damage done to Chaos Enemies by %. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Hero Miniboss Damage Increase || Increases damage done to Minibosses by %.&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Hero Frosty Damage Increase || Increases damage done to Frosty Enemies by %. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Defense Chaos Damage Increase || Increases damage done to Chaos Enemies by %. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Defense Goblin Damage Increase || Increases damage done to Goblins by %. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Defense Frosty Damage Increase || Increases damage done to Frosty Enemies by %. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Defense Melee Enemy Damage Increase || Increases damage done to Melee Enemies by %. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Defense Miniboss Damage Increase || Increases damage done to Minibosses by %.&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Defense Orc Damage Increase || Increases damage done to Orcs by %. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Defense Ranged Enemy Damage Increase || Increases damage done to Ranged Enemies by %. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Defense Skeleton Damage Increase || Increases damage done to Skeletons by %. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Defense Support Damage Increase || Increases damage done to Support Enemies by %. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Defense Warboar Damage Increase || Increases damage done to Warboars by %. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Hero Chaos EXPLOSION || Chaos enemies explode on death, dealing X Damage Around them. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Hero Frosty EXPLOSION || Frosty enemies explode on death, dealing X Damage Around them. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Hero Miniboss EXPLOSION || Minibosses explode on death, dealing X Damage Around them. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Defense Chaos EXPLOSION || Chaos enemies explode on death, dealing X Damage Around them. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Defense Frosty EXPLOSION || Frosty enemies explode on death, dealing X Damage Around them. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Defense Goblin EXPLOSION || Goblins explode on death, dealing X Damage Around them. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Defense Melee EXPLOSION || Melee enemies explode on death, dealing X Damage Around them. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Defense Miniboss EXPLOSION || Minibosses explode on death, dealing X Damage Around them. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Defense Orc EXPLOSION || Orcs explode on death, dealing X Damage Around them. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Defense Ranged EXPLOSION || Ranged enemies explode on death, dealing X Damage Around them. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Defense Skeleton EXPLOSION || Skeletons explode on death, dealing X Damage Around them. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Defense Support EXPLOSION || Support enemies explode on death, dealing X Damage Around them. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Defense Warboar EXPLOSION || Warboars explode on death, dealing X Damage Around them. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Defense Crowd Control Damage Increase || Increases damage done to enemies suffering Crowd Control effects by %. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Defense Rate Increase || Increases the Attack Rate of the affected tower by %.&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Hero Tenacity || Decreases the duration of negative Status Effects on Heroes by %. (Tenacity) || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Defense Tenacity || Decreases the duration of negative Status Effects on Defenses by %. (Tenacity) || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Earth Damage ||  X Earth Damage || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Fire Damage || X Fire Damage || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Storm Damage || X Storm Damage || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Water Damage || X Water Damage || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Tower Fire Damage || Attunes a non-elemental Tower to Fire and increases Defense Power by X. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Tower Earth Damage || Attunes a non-elemental Tower to Earth and increases Defense Power by X. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Tower Water Damage || Attunes a non-elemental Tower to Water and Increases Defense Power by X. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Tower Wind Damage || Attunes a non-elemental Tower to Storm and Increases Defense Power by X. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Defense Health Increase || Increases Defense Health by X. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Defense Power Increase || Increases Defense Power by X. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Hero Ability Power Increase || Increases Hero Ability Power by X. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Hero Health Increase || Increases Hero Health by X. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Hero Damage Increase || Increases Hero Damage by X. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Damage Defenses to Power || Increases Tower Damage by up to X based on the amount of missing Tower Health. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| 20% Defense Resist Boost || Increases Defense Damage Reduction by X% when under 20% health. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Defense Extra Life || Instead of being destroyed, the defense will decrease one upgrade level at X% Health. Once Per Combat Phase. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
1. Weakpoints being things like the back a Siege Rollers.&lt;br /&gt;
&lt;br /&gt;
2. Minibosses being enemies that have healthbar at the top of the screen.&lt;br /&gt;
&lt;br /&gt;
3. Defense rate is capped and you can not go passed that cap.&lt;/div&gt;</summary>
		<author><name>Hybrass</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Template:Passives/Barbarian&amp;diff=9215</id>
		<title>Template:Passives/Barbarian</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Template:Passives/Barbarian&amp;diff=9215"/>
				<updated>2018-06-22T13:13:55Z</updated>
		
		<summary type="html">&lt;p&gt;Hybrass: Created page with &amp;quot;''List of Barbarian-specific Item Passives'': {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%; text-align:center;&amp;quot; ! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:12%; text-align...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''List of [[Barbarian]]-specific [[:Category:Items|Item]] [[Passives]]'':&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:12%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:50%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;width:18%; text-align:center;&amp;quot; | Item&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Helmet&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Chest&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Boots&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Gloves&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Relic&lt;br /&gt;
|-&lt;br /&gt;
| STANCE SWITCHER || Switching stances will increase the Barbarian's Hero Damage by X for 5 seconds. This effect can stack up to 3 times. || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hybrass</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Passives&amp;diff=9214</id>
		<title>Passives</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Passives&amp;diff=9214"/>
				<updated>2018-06-22T13:09:36Z</updated>
		
		<summary type="html">&lt;p&gt;Hybrass: /* Item Passives */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Passive example.png|thumb|right]]&lt;br /&gt;
Passives are extra effects that appear on the higher rarity [[Items]] in the game. The Passive mechanic has since been removed from the game since the Trials Update, along with [[Skill Spheres]], and replaced with [[Shards]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Passives give your [[Heroes]] unique effects while the [[Items|Item]] is equipped. Each type of [[Items|Item]] ([[Weapon]], [[Helm]], [[Body Armor]], [[Gloves]], [[Boots]], [[Relic]]) has a specific list of Passives that can appear on them. [[Items]] can have a mix of global and [[Heroes|Hero]] specific Passives, but an [[Items|Item]] will only drop with [[Heroes|Hero]] specific Passives from one of the [[Heroes|Hero]] types.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
*A Powerful (Green) [[Items|Item]] will have 0 Passives.&lt;br /&gt;
*An Epic (Blue) [[Items|Item]] will have 2 Passives.&lt;br /&gt;
*A Mythical (Purple) [[Items|Item]] will have 2 Passives.&lt;br /&gt;
*A Legendary (Orange) [[Items|Item]] will have 3 Passives.&lt;br /&gt;
&lt;br /&gt;
===Item Passives===&lt;br /&gt;
{{#tag:tabber|Global=&lt;br /&gt;
{{Datafield|Passives|swap}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}}Apprentice=&lt;br /&gt;
{{Datafield|Passives/Apprentice|swap}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}}Huntress=&lt;br /&gt;
{{Datafield|Passives/Huntress|swap}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}}Monk=&lt;br /&gt;
{{Datafield|Passives/Monk|swap}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}}Squire=&lt;br /&gt;
{{Datafield|Passives/Squire|swap}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}}Abyss Lord=&lt;br /&gt;
{{Datafield|Passives/Abyss Lord|swap}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}}Series EV2=&lt;br /&gt;
{{Datafield|Passives/Series EV2|swap}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}}Gun Witch=&lt;br /&gt;
{{Datafield|Passives/Gun Witch|swap}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}}Lavamancer=&lt;br /&gt;
{{Datafield|Passives/Lavamancer|swap}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}}Mystic=&lt;br /&gt;
{{Datafield|Passives/Mystic|swap}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}}Dryad=&lt;br /&gt;
{{Datafield|Passives/Dryad|swap}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}}Barbarian=&lt;br /&gt;
{{Datafield|Passives/Barbarian|swap}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Hybrass</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Template:Passives/Dryad&amp;diff=9213</id>
		<title>Template:Passives/Dryad</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Template:Passives/Dryad&amp;diff=9213"/>
				<updated>2018-06-22T13:06:30Z</updated>
		
		<summary type="html">&lt;p&gt;Hybrass: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''List of [[Dryad]]-specific [[:Category:Items|Item]] [[Passives]]'':&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:12%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:50%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;width:18%; text-align:center;&amp;quot; | Item&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Helmet&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Chest&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Boots&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Gloves&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Relic&lt;br /&gt;
|-&lt;br /&gt;
| MUSHROOM MULTI || Enemies killed by Poison Mushrooms spawn another set of Poison Mushrooms that deal X damage per second. || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| STARFALL CHARGES || The Dryad can hold X additional stacks of Starfall. || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Harpy Poison || The Dryad's Harpies poisons enemies dealing x Poison damage over x seconds. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hybrass</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Template:Passives/Dryad&amp;diff=9212</id>
		<title>Template:Passives/Dryad</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Template:Passives/Dryad&amp;diff=9212"/>
				<updated>2018-06-22T13:05:59Z</updated>
		
		<summary type="html">&lt;p&gt;Hybrass: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''List of [[Dryad]]-specific [[:Category:Items|Item]] [[Passives]]'':&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:12%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:50%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;width:18%; text-align:center;&amp;quot; | Item&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Helmet&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Chest&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Boots&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Gloves&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Relic&lt;br /&gt;
|-&lt;br /&gt;
| MUSHROOM MULTI || Enemies killed by Poison Mushrooms spawn another set of Poison Mushrooms that deal X damage per second. || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| STARFALL CHARGES || The Dryad can hold X additional stacks of Starfall. || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Harpy Poison || The Dryad's Harpies poisons enemies dealing x Poison damage over x seconds. || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hybrass</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Template:Passives/Mystic&amp;diff=9211</id>
		<title>Template:Passives/Mystic</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Template:Passives/Mystic&amp;diff=9211"/>
				<updated>2018-06-22T13:00:50Z</updated>
		
		<summary type="html">&lt;p&gt;Hybrass: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
''List of [[Mystic]]-specific [[:Category:Items|Item]] [[Passives]]'':&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:12%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:50%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;width:18%; text-align:center;&amp;quot; | Item&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Dagger&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Helmet&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Chest&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Boots&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Gloves&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Relic&lt;br /&gt;
|-&lt;br /&gt;
| MORE SNAKES || The Mystic can now place X Serpents Coil towers. || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| EXPLOSIVE LASH OUT || If an enemy poisoned by Lash Out is killed, it detonates dealing X Damage and applying poison in a small area around the enemy. || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Viper Poison || The Mystic's Sand Viper poisons enemies dealing x poison damage over x seconds. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hybrass</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Template:Passives/Lavamancer&amp;diff=9210</id>
		<title>Template:Passives/Lavamancer</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Template:Passives/Lavamancer&amp;diff=9210"/>
				<updated>2018-06-22T12:58:05Z</updated>
		
		<summary type="html">&lt;p&gt;Hybrass: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''List of [[Lavamancer]]-specific [[:Category:Items|Item]] [[Passives]]'':&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:12%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:50%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;width:18%; text-align:center;&amp;quot; | Item&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Helmet&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Chest&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Boots&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Gloves&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Relic&lt;br /&gt;
|-&lt;br /&gt;
| FIERY SUBMERSION || The Lavamancer deals X Fire damage each second underground. || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| FIERY DAMAGE || Lavamancer gains X Molten Power per second while Submerged. || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Fissure's Fire || Enemies ignited by the Lavamancer's Fissure of Embermount will remain on fire for X Seconds after leaving the Area. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hybrass</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Template:Passives/Gun_Witch&amp;diff=9209</id>
		<title>Template:Passives/Gun Witch</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Template:Passives/Gun_Witch&amp;diff=9209"/>
				<updated>2018-06-22T12:54:11Z</updated>
		
		<summary type="html">&lt;p&gt;Hybrass: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
''List of [[Gun Witch]]-specific [[:Category:Items|Item]] [[Passives]]'':&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:12%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:50%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;width:18%; text-align:center;&amp;quot; | Item&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Gun&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Helmet&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Chest&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Boots&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Gloves&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Relic&lt;br /&gt;
|-&lt;br /&gt;
| ICY PENETRATION || Makes Ice Needle penetrates an additional 1-22 enemies as well as shields, dealing % of its original damage after piercing a it. || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| STAY FROSTY || Killing an enemy with Ice Needle will increase the Gunwitch's Hero Damage by X for 5 seconds. || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hybrass</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Template:Passives/Series_EV2&amp;diff=9208</id>
		<title>Template:Passives/Series EV2</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Template:Passives/Series_EV2&amp;diff=9208"/>
				<updated>2018-06-22T12:49:27Z</updated>
		
		<summary type="html">&lt;p&gt;Hybrass: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
''List of [[Series EV2]]-specific [[:Category:Items|Item]] [[Passives]]'':&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:12%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:50%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;width:18%; text-align:center;&amp;quot; | Item&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Arm Cannon&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Helmet&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Chest&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Boots&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Gloves&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Relic&lt;br /&gt;
|-&lt;br /&gt;
| EV2 Buff Vent || EV2 vents X heat per second while standing on Buff Beam || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Overcharge || Increases damage done by Proton Charge up to % the closer EV2 is to Overheating. || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Manufacturer's Malfunction || EV2's Weapon Manufacturer deals an additional x Storm Damage and has a 20% chance to stun enemies for 5 (possibly variable) seconds. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hybrass</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Template:Passives/Abyss_Lord&amp;diff=9207</id>
		<title>Template:Passives/Abyss Lord</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Template:Passives/Abyss_Lord&amp;diff=9207"/>
				<updated>2018-06-22T12:44:10Z</updated>
		
		<summary type="html">&lt;p&gt;Hybrass: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
''List of [[Abyss Lord]]-specific [[:Category:Items|Item]] [[Passives]]'':&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:12%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:50%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;width:18%; text-align:center;&amp;quot; | Item&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Tome&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Helmet&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Chest&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Boots&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Gloves&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Relic&lt;br /&gt;
|-&lt;br /&gt;
| DIRECT REFUND || Enemies killed by defenses under direct command award you with X mana. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| LONG DIRECT COMMAND || Increases the duration of Direct Command on your Skeletal Orcs, Ramster, and Skeletal Archers by X seconds. || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Ramster Burn || The Abyss Lord's Ramster ignites enemies dealing X Fire Damage over X Seconds. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hybrass</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Template:Passives/Apprentice&amp;diff=9206</id>
		<title>Template:Passives/Apprentice</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Template:Passives/Apprentice&amp;diff=9206"/>
				<updated>2018-06-22T12:41:47Z</updated>
		
		<summary type="html">&lt;p&gt;Hybrass: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=4&amp;gt;''List of [[Apprentice]]-specific [[:Category:Items|Item]] [[Passives]]'':&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:77%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:9%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:50%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:18%; text-align:center;&amp;quot; | Item&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Helmet&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Chest &lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Boots&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Gloves&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Relic&lt;br /&gt;
|-&lt;br /&gt;
| Chain Lightning Buff || Increases damage done by Chain Lightning on Knocked up enemies by %. || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| ARCANE EXPLOSION || Arcane volley(Also works on Arc Lightning) explodes on impact causing X area damage. || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| ARCANE TORNADO ||  Tornado Marks enemies. || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Earthshatter AOE || The Earthshatter Tower Will Spawn a damaging AOE dealing X Earth Damage over 6.6 seconds  || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=4&amp;gt;Special Passives that can only roll on specific weapons:&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:90%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:12%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:12%; text-align:center;&amp;quot; | Weapon &lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Localisation &lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:50%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Frosty Power || Chilling Touch || Forest Poachers Incursion || [[Frostbite Tower]]'s chill increases the Defense Power of affected defenses by X%-50% of Defense Power.&lt;br /&gt;
|-&lt;br /&gt;
| Weaver || Armageddon || Malthius Incursion&amp;lt;br&amp;gt; (not guaranteed) || Apprentice Defenses that cause damage now mark their targets.&lt;br /&gt;
|-&lt;br /&gt;
| Ghostly Aura&amp;lt;br&amp;gt;Specter Scepters || Ghastly Halberd || Bastille Master Incursion || Ghostly Aura - Reduces overall damage taken by 39~89%, increases movement speed by 160%, and reduces nearby enemy movement speed.&amp;lt;br&amp;gt;Specter Scepters - Secondary fire summons up to 6 Halberds that do 489~588% Ability Power as damage.&lt;br /&gt;
|-&lt;br /&gt;
| Mana Portal || Harbinger's Watch || Liferoot Forest Defense || Mana Bomb creates a shield absorbing X% Ability Power damage, reflects X% Ability power damage over 3s, fires meteors dealing X% Ability Power damage.&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Resilience || Harbinger's Watch || Temple of the Necrotic Defense || Arcane Barrier reflects X% Defense Health as damage over 8s, and has a X% chance to fire meteors dealing X% Defense Health as damage.&lt;br /&gt;
|-&lt;br /&gt;
| Ravenhost || Blaster-Caster || Random map || Attacks add a Raven Stack. At 10 stacks, spends all stacks to fire a magical Raven dealing X% Hero Damage that bounces between 5 targets.&lt;br /&gt;
|-&lt;br /&gt;
| Dark Mage Slayer || Summoner's Grasp || Weapon reward after 15 round in Onslaught || Defeating a Dark Mage grants a charge. Fully-charged Secondary Attacks consume charges and summon skeletons to stun enemies for 5s.&lt;br /&gt;
|-&lt;br /&gt;
| Weakness Curse || Betsy's Wrath || The Wyvern Den || Curse an area on the ground that reduces the damage of enemies in that curse area by X%.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hybrass</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Template:Passives/Squire&amp;diff=9205</id>
		<title>Template:Passives/Squire</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Template:Passives/Squire&amp;diff=9205"/>
				<updated>2018-06-22T12:39:03Z</updated>
		
		<summary type="html">&lt;p&gt;Hybrass: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=4&amp;gt;''List of [[Squire]]-specific [[:Category:Items|Item]] [[Passives]]'':&amp;lt;/font&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:9%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:50%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;width:21%; text-align:center;&amp;quot; | Item&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Shield&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Helmet&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Chest &lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Boots&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Gloves&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Relic&lt;br /&gt;
|-&lt;br /&gt;
| SIESMIC EARTHQUAKE || Seismic Slam deals X additional Earth damage to nearby enemies and knocks them up. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| SHIELD reflect || The Squire's Shield reflects % of its Armor as Damage to attacking enemies. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Poison Ballista || The Squire's Ballista poisons enemies dealing x Poison damage over x seconds. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=4&amp;gt;Special Passives that can only roll on specific weapons or shields:&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:90%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:12%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:12%; text-align:center;&amp;quot; | Weapon &lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Localisation &lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:50%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
|-&lt;br /&gt;
| Splody Harpoon || Impaling Cutter || Griblok’s Horde Incursion || [[Ballista]]'s projectiles detonate on each enemy hit dealing X%-250% of Defense Power as damage around it.&lt;br /&gt;
|-&lt;br /&gt;
| Inspirational || Scarlet Enforcer || Malthius Incursion&amp;lt;br&amp;gt;(not guaranteed) || Nearby defenses gain +X Defense Power.&lt;br /&gt;
|-&lt;br /&gt;
| Annoyance&amp;lt;br&amp;gt;Unholy Fire || Sword Of Unholy Fire || Unholy Catacombs Incursion || Annoyance - Taunts nearby enemies every 2 seconds, drawing thier attention for 3 seconds.&amp;lt;br&amp;gt;Unholy Fire - Blocking unleashes a flame dealing 400%-600% Ability Power as fire damage twice per second.&lt;br /&gt;
|-&lt;br /&gt;
| Null Voide || Harbinger's Voidreaver || The Dead Road Defense || [[Training Dummy]] deals X% Defense Health as damage. 8%-20% chance per hit (dummy) to teleport enemy back to lane start.&lt;br /&gt;
|-&lt;br /&gt;
| Harbinger's Fury || Harbinger's Voidreaver || Forgotten Ruins Defense || During Provoke hits deal X% Ability Power as damage over 3s, and Seismic Slam damage increased by X% Ability Power&lt;br /&gt;
|-&lt;br /&gt;
| Howling || Crystalline Saber || Random map || Attacks add Feast Stacks. Each Feast Stack increases Hero Damage by 0.5%. At 10 stacks, Howls, changing weapon speed and multiplying Hero Damage by X% until a stack falls off.&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Boom || Flying Dragon || The Wyvern Den || Attacking in the air fires a sonic projectile that deals X% of your Hero Damage stat as damage.&lt;br /&gt;
|-&lt;br /&gt;
| Drakin Slayer || Jurassic Revenge (shield) || Weapon reward after 15 round in Onslaught || Defeating a Drakin grants a charge. Blocking with your shield consumes charges, unleashing fireballs dealing 150% of your Hero Heath Stat as magical fire damage each.&lt;br /&gt;
|-&lt;br /&gt;
| Slamming Block || Harbinger's Portal (shield) || Boss from Harbinger's Warship Defense || Shield blocks reduce the cooldown of Seismic Slam by Xs.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hybrass</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Template:Passives/Huntress&amp;diff=9204</id>
		<title>Template:Passives/Huntress</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Template:Passives/Huntress&amp;diff=9204"/>
				<updated>2018-06-22T12:36:51Z</updated>
		
		<summary type="html">&lt;p&gt;Hybrass: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=4&amp;gt;''List of [[Huntress]]-specific [[:Category:Items|Item]] [[Passives]]'':&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:85%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:14%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:50%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:18%; text-align:center;&amp;quot; | Item&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Helmet&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Chest &lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Boots&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Gloves&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Relic&lt;br /&gt;
|-&lt;br /&gt;
| OIL AREA || Oil Flask leaves an Oil Area for X seconds. || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| PIERCING FIRE || Piercing Shot will ignite enemies dealing X Fire damage over 5 seconds. || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Explosive Trap  || Increases Defense Power of the Huntress's Explosive Trap by X every detonation (up to 100 times.) || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=4&amp;gt;Special Passives that can only roll on specific weapons:&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:90%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:12%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:12%; text-align:center;&amp;quot; | Weapon &lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Localisation &lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:50%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Call of the Phoenix || Phantom Phoenix || Wyvern Enthusiasts Incursion || Increases [[Blaze Balloon]] Defense Crit Chance by 4%-8%% and increases Critical Damage by 4%-6% of your Defense Power.&amp;lt;br&amp;gt; From the ashes - 3.5 seconds after [[Blaze Balloon]] detonates a phoenix emerges from the flames dealing an extra X%-450% of your Defense Power as damage.&lt;br /&gt;
|-&lt;br /&gt;
|Viper's Bite || Toxic Shock || Chrome Enemies Incursion || [[Poison Dart Tower]] deals 5~20% more damage. When a poisoned enemy dies, it detonates dealing 50-80% of your Defense Power stat as damage to enemies in a 700-1500 radius.&lt;br /&gt;
|-&lt;br /&gt;
|Midas Touch || Bling-O-Midas || Kobold Bling King Incursion || On Hit, enemies move at a ~41% reduced rate and burn for ~104% Hero Damage a second for 4~8s. &lt;br /&gt;
Golden Shower Charged Secondary attack fires a molten stream 60~90 degrees wide burning for ~49% Hero Damage twice per second.&lt;br /&gt;
|-&lt;br /&gt;
| Pumpkinator || Bow-Blaster || Random map || Targets hit with basic attacks are pumpkined. Defeating a pumpkined enemy causes a physical explosion dealing 40~60% Hero Damage. Hitting a pumpkined enemy with a melee attack increase Hero Critical Chance by 5% for 5s.&lt;br /&gt;
|-&lt;br /&gt;
| Lady Orc Slayer|| Mauled Cleaver || Weapon reward after 15 round in Onslaught || Defeating a Lady Orc grants a charge. Fully-charged Secondary Attacks consume a charge, unleashing a cleaver dealing 300% of your Hero Damage Stat as physical Damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shard Shot || Harbinger's Fist || Ramparts Siege Defense || Concussive Shots fires a piercing shard dealing X% Ability Power as damage, then explodes dealing X% Ability Power unresisted damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shard Spike || Harbinger's Fist || Siphon Site D Defense || 50%? chance for Geyser Trap to fire an exploding shard dealing 600%? Defense Power as damage in an area.&lt;br /&gt;
|-&lt;br /&gt;
| MIRV || Aerial Bane || The Wyvern Den Defense || On hit, flying enemies now have a 30~63% chance to spawn grenades in a 500~1200 radius that deal 100~150% of your Hero Damage stat as damage.&lt;br /&gt;
|-&lt;br /&gt;
| Breaker || Armored Cleanser || Malthius Incursion || Reduces target's resistances by 5~20 on hit.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hybrass</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Template:Passives/Monk&amp;diff=9203</id>
		<title>Template:Passives/Monk</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Template:Passives/Monk&amp;diff=9203"/>
				<updated>2018-06-22T12:33:55Z</updated>
		
		<summary type="html">&lt;p&gt;Hybrass: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=4&amp;gt;''List of [[Monk]]-specific [[:Category:Items|Item]] [[Passives]]'':&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:77%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:9%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:50%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:18%; text-align:center;&amp;quot; | Item&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Helmet&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Chest &lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Boots&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Gloves&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Relic&lt;br /&gt;
|-&lt;br /&gt;
| Chi Stomp Height || Chi Stomp deals greater Damage the higher it's activated. Approx. +% at double jump height. || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| STOMP STUN || Chi Stomp stuns enemies for X seconds. || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Boost Aura Damage || Boost Aura deals x to enemies around it. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| HEROIC BLAST || Heroic Wave deals X damage to nearby enemies. || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| HEROIC STUN || Heroic Wave stuns enemies for X seconds. || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=4&amp;gt;Special Passives that can only roll on specific weapons:&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:90%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:12%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:12%; text-align:center;&amp;quot; | Weapon &lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Localisation &lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:50%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
|-&lt;br /&gt;
| Purge Evil || Infernal Combuster || Malthius Incursion || Enemies defeated inside [[Serenity Aura]] explode dealing 200%-400% of defense power as damage to nearby enemies. Enemies killed by Purge Evil also explode.&lt;br /&gt;
|-&lt;br /&gt;
| Smiting Fists || Harbinger's Punch || Dragonfall Sewers Defense || X% chance [[Lightning Strikes Aura]] deals Y% Defense Power as damage, then Z% Defense Power as damage to nearby targets.&lt;br /&gt;
|-&lt;br /&gt;
| Mighty Smash || Harbinger's Punch || The Ramparts Defense || Pole Smash spawns a fist dealing X% Ability Power as damage.&amp;lt;br&amp;gt; After a short delay, another fist emerges dealing X% Ability Power as damage.&lt;br /&gt;
|-&lt;br /&gt;
| Haunting  || Wailing Glaive || Random map || Melee attacks add Ghost Stacks. Ghost Stacks increase Hero Damage by 0.5%. At 10 stacks, fires Ghosts dealing X% physical Hero Damage for 3 seconds. Ghosts spawn once per 5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| Walking Tempest&amp;lt;br&amp;gt;Storm Rider || Glaive Of The Storms || Power Surge Incursion || Walking Tempest - 40% increased movement speed. Basic attack deal ~36% Hero Damage as Magical Storm Damage.&amp;lt;br&amp;gt;Storm Rider - Glide on a Storm Cloud for ~28s drenching enemies under you. Every 2s the Storm Cloud strikes targets for ~1,380% of Ability Power as Magical Storm Damage.&amp;lt;br&amp;gt;While gliding, your primary attack is ranged lighting bolts that deal ~338% Ability Power as Magical Storm Damage.&lt;br /&gt;
|-&lt;br /&gt;
| Thunderball || Sky Dragon's Fury || The Wyvern Den || X% chance on hit secondary attacks will spawn a lighting area, dealing Y% of your Hero Damage stat as storm damage for Z seconds.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hybrass</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Template:Passives/Monk&amp;diff=9202</id>
		<title>Template:Passives/Monk</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Template:Passives/Monk&amp;diff=9202"/>
				<updated>2018-06-22T12:31:11Z</updated>
		
		<summary type="html">&lt;p&gt;Hybrass: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=4&amp;gt;''List of [[Monk]]-specific [[:Category:Items|Item]] [[Passives]]'':&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:77%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:9%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:50%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:18%; text-align:center;&amp;quot; | Item&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Helmet&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Chest &lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Boots&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Gloves&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Relic&lt;br /&gt;
|-&lt;br /&gt;
| Chi Stomp Height || Chi Stomp deals greater Damage the higher it's activated. Approx. +% at double jump height. || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| STOMP STUN || Chi Stomp stuns enemies for X seconds. || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Boost Aura Damage || Boost Aura deals x to enemies around it. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=4&amp;gt;Special Passives that can only roll on specific weapons:&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:90%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:12%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:12%; text-align:center;&amp;quot; | Weapon &lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Localisation &lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:50%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
|-&lt;br /&gt;
| Purge Evil || Infernal Combuster || Malthius Incursion || Enemies defeated inside [[Serenity Aura]] explode dealing 200%-400% of defense power as damage to nearby enemies. Enemies killed by Purge Evil also explode.&lt;br /&gt;
|-&lt;br /&gt;
| Smiting Fists || Harbinger's Punch || Dragonfall Sewers Defense || X% chance [[Lightning Strikes Aura]] deals Y% Defense Power as damage, then Z% Defense Power as damage to nearby targets.&lt;br /&gt;
|-&lt;br /&gt;
| Mighty Smash || Harbinger's Punch || The Ramparts Defense || Pole Smash spawns a fist dealing X% Ability Power as damage.&amp;lt;br&amp;gt; After a short delay, another fist emerges dealing X% Ability Power as damage.&lt;br /&gt;
|-&lt;br /&gt;
| Haunting  || Wailing Glaive || Random map || Melee attacks add Ghost Stacks. Ghost Stacks increase Hero Damage by 0.5%. At 10 stacks, fires Ghosts dealing X% physical Hero Damage for 3 seconds. Ghosts spawn once per 5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| Walking Tempest&amp;lt;br&amp;gt;Storm Rider || Glaive Of The Storms || Power Surge Incursion || Walking Tempest - 40% increased movement speed. Basic attack deal ~36% Hero Damage as Magical Storm Damage.&amp;lt;br&amp;gt;Storm Rider - Glide on a Storm Cloud for ~28s drenching enemies under you. Every 2s the Storm Cloud strikes targets for ~1,380% of Ability Power as Magical Storm Damage.&amp;lt;br&amp;gt;While gliding, your primary attack is ranged lighting bolts that deal ~338% Ability Power as Magical Storm Damage.&lt;br /&gt;
|-&lt;br /&gt;
| Thunderball || Sky Dragon's Fury || The Wyvern Den || X% chance on hit secondary attacks will spawn a lighting area, dealing Y% of your Hero Damage stat as storm damage for Z seconds.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hybrass</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Template:Passives/Huntress&amp;diff=9201</id>
		<title>Template:Passives/Huntress</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Template:Passives/Huntress&amp;diff=9201"/>
				<updated>2018-06-22T12:25:22Z</updated>
		
		<summary type="html">&lt;p&gt;Hybrass: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=4&amp;gt;''List of [[Huntress]]-specific [[:Category:Items|Item]] [[Passives]]'':&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:85%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:14%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:50%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:18%; text-align:center;&amp;quot; | Item&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Helmet&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Chest &lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Boots&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Gloves&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Relic&lt;br /&gt;
|-&lt;br /&gt;
| OIL AREA || Oil Flask leaves an Oil Area for X seconds. || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| PIERCING FIRE || Piercing Shot will ignite enemies dealing X Fire damage over 5 seconds. || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=4&amp;gt;Special Passives that can only roll on specific weapons:&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:90%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:12%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:12%; text-align:center;&amp;quot; | Weapon &lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Localisation &lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:50%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Call of the Phoenix || Phantom Phoenix || Wyvern Enthusiasts Incursion || Increases [[Blaze Balloon]] Defense Crit Chance by 4%-8%% and increases Critical Damage by 4%-6% of your Defense Power.&amp;lt;br&amp;gt; From the ashes - 3.5 seconds after [[Blaze Balloon]] detonates a phoenix emerges from the flames dealing an extra X%-450% of your Defense Power as damage.&lt;br /&gt;
|-&lt;br /&gt;
|Viper's Bite || Toxic Shock || Chrome Enemies Incursion || [[Poison Dart Tower]] deals 5~20% more damage. When a poisoned enemy dies, it detonates dealing 50-80% of your Defense Power stat as damage to enemies in a 700-1500 radius.&lt;br /&gt;
|-&lt;br /&gt;
|Midas Touch || Bling-O-Midas || Kobold Bling King Incursion || On Hit, enemies move at a ~41% reduced rate and burn for ~104% Hero Damage a second for 4~8s. &lt;br /&gt;
Golden Shower Charged Secondary attack fires a molten stream 60~90 degrees wide burning for ~49% Hero Damage twice per second.&lt;br /&gt;
|-&lt;br /&gt;
| Pumpkinator || Bow-Blaster || Random map || Targets hit with basic attacks are pumpkined. Defeating a pumpkined enemy causes a physical explosion dealing 40~60% Hero Damage. Hitting a pumpkined enemy with a melee attack increase Hero Critical Chance by 5% for 5s.&lt;br /&gt;
|-&lt;br /&gt;
| Lady Orc Slayer|| Mauled Cleaver || Weapon reward after 15 round in Onslaught || Defeating a Lady Orc grants a charge. Fully-charged Secondary Attacks consume a charge, unleashing a cleaver dealing 300% of your Hero Damage Stat as physical Damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shard Shot || Harbinger's Fist || Ramparts Siege Defense || Concussive Shots fires a piercing shard dealing X% Ability Power as damage, then explodes dealing X% Ability Power unresisted damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shard Spike || Harbinger's Fist || Siphon Site D Defense || 50%? chance for Geyser Trap to fire an exploding shard dealing 600%? Defense Power as damage in an area.&lt;br /&gt;
|-&lt;br /&gt;
| MIRV || Aerial Bane || The Wyvern Den Defense || On hit, flying enemies now have a 30~63% chance to spawn grenades in a 500~1200 radius that deal 100~150% of your Hero Damage stat as damage.&lt;br /&gt;
|-&lt;br /&gt;
| Breaker || Armored Cleanser || Malthius Incursion || Reduces target's resistances by 5~20 on hit.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hybrass</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Template:Passives/Apprentice&amp;diff=9200</id>
		<title>Template:Passives/Apprentice</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Template:Passives/Apprentice&amp;diff=9200"/>
				<updated>2018-06-22T12:19:41Z</updated>
		
		<summary type="html">&lt;p&gt;Hybrass: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=4&amp;gt;''List of [[Apprentice]]-specific [[:Category:Items|Item]] [[Passives]]'':&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:77%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:9%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:50%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;width:18%; text-align:center;&amp;quot; | Item&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Helmet&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Chest &lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Boots&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Gloves&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Relic&lt;br /&gt;
|-&lt;br /&gt;
| ARCANE EXPLOSION || Arcane volley(Also works on Arc Lightning) explodes on impact causing X area damage. || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| ARCANE TORNADO ||  Tornado Marks enemies. || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Earthshatter AOE || The Earthshatter Tower Will Spawn a damaging AOE dealing X Earth Damage over 6.6 seconds  || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=4&amp;gt;Special Passives that can only roll on specific weapons:&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:90%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:12%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:12%; text-align:center;&amp;quot; | Weapon &lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Localisation &lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:50%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Frosty Power || Chilling Touch || Forest Poachers Incursion || [[Frostbite Tower]]'s chill increases the Defense Power of affected defenses by X%-50% of Defense Power.&lt;br /&gt;
|-&lt;br /&gt;
| Weaver || Armageddon || Malthius Incursion&amp;lt;br&amp;gt; (not guaranteed) || Apprentice Defenses that cause damage now mark their targets.&lt;br /&gt;
|-&lt;br /&gt;
| Ghostly Aura&amp;lt;br&amp;gt;Specter Scepters || Ghastly Halberd || Bastille Master Incursion || Ghostly Aura - Reduces overall damage taken by 39~89%, increases movement speed by 160%, and reduces nearby enemy movement speed.&amp;lt;br&amp;gt;Specter Scepters - Secondary fire summons up to 6 Halberds that do 489~588% Ability Power as damage.&lt;br /&gt;
|-&lt;br /&gt;
| Mana Portal || Harbinger's Watch || Liferoot Forest Defense || Mana Bomb creates a shield absorbing X% Ability Power damage, reflects X% Ability power damage over 3s, fires meteors dealing X% Ability Power damage.&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Resilience || Harbinger's Watch || Temple of the Necrotic Defense || Arcane Barrier reflects X% Defense Health as damage over 8s, and has a X% chance to fire meteors dealing X% Defense Health as damage.&lt;br /&gt;
|-&lt;br /&gt;
| Ravenhost || Blaster-Caster || Random map || Attacks add a Raven Stack. At 10 stacks, spends all stacks to fire a magical Raven dealing X% Hero Damage that bounces between 5 targets.&lt;br /&gt;
|-&lt;br /&gt;
| Dark Mage Slayer || Summoner's Grasp || Weapon reward after 15 round in Onslaught || Defeating a Dark Mage grants a charge. Fully-charged Secondary Attacks consume charges and summon skeletons to stun enemies for 5s.&lt;br /&gt;
|-&lt;br /&gt;
| Weakness Curse || Betsy's Wrath || The Wyvern Den || Curse an area on the ground that reduces the damage of enemies in that curse area by X%.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hybrass</name></author>	</entry>

	</feed>