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		<id>https://wiki.dungeondefenders2.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=HypaSonic</id>
		<title>Dungeon Defenders 2 Wiki - User contributions [en]</title>
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		<updated>2026-04-25T13:21:58Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Skill_Spheres&amp;diff=2248</id>
		<title>Skill Spheres</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Skill_Spheres&amp;diff=2248"/>
				<updated>2015-05-09T20:30:00Z</updated>
		
		<summary type="html">&lt;p&gt;HypaSonic: /* Slots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
Skill Spheres is a system which replaced the former [[Specs]] system.&lt;br /&gt;
Skill Spheres improve your [[Heroes|Hero's]] stats and abilities. &lt;br /&gt;
The first Sphere can be acquired at level 5 and more Spheres can be used as the Hero levels further.&lt;br /&gt;
&lt;br /&gt;
== Slots and types ==&lt;br /&gt;
&lt;br /&gt;
===Slots===&lt;br /&gt;
&lt;br /&gt;
There are seven slots for Spheres in the 'Character' window.&lt;br /&gt;
*Three Small slots unlocked at levels 5, 7 and 15. Each slot costs 2000 [[coins]].&lt;br /&gt;
*Two Medium slots unlocked at levels 12 and 20. Each slot costs 10.000 [[coins]].&lt;br /&gt;
*A Large slot unlocked at level 24 for 50.000 [[coins]].&lt;br /&gt;
*An Über slot unlocked at level 25 for 100.000 [[coins]].&lt;br /&gt;
&lt;br /&gt;
===Types===&lt;br /&gt;
&lt;br /&gt;
Every type of the Skill Spheres has its own specialty:&lt;br /&gt;
*Small Spheres increase [[stats]].&lt;br /&gt;
*Medium Spheres increase [[passives]].&lt;br /&gt;
*Large Spheres give you a [[heroes|hero-]]specific bonus.&lt;br /&gt;
*Über Spheres modify Hero's first Defense on the action bar.&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Stats]]&lt;br /&gt;
[[Category:Skill Spheres]]&lt;/div&gt;</summary>
		<author><name>HypaSonic</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Skill_Spheres&amp;diff=2247</id>
		<title>Skill Spheres</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Skill_Spheres&amp;diff=2247"/>
				<updated>2015-05-09T20:02:01Z</updated>
		
		<summary type="html">&lt;p&gt;HypaSonic: /* Types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
Skill Spheres is a system which replaced the former [[Specs]] system.&lt;br /&gt;
Skill Spheres improve your [[Heroes|Hero's]] stats and abilities. &lt;br /&gt;
The first Sphere can be acquired at level 5 and more Spheres can be used as the Hero levels further.&lt;br /&gt;
&lt;br /&gt;
== Slots and types ==&lt;br /&gt;
&lt;br /&gt;
===Slots===&lt;br /&gt;
&lt;br /&gt;
There are seven slots for Spheres in the 'Character' window.&lt;br /&gt;
*Three Small slots unlocked at levels 5, 7 and 15. Each slot costs 2000 [[coins]].&lt;br /&gt;
*Two Medium slots unlocked at levels 12 and 20. Each slot costs 10.000 [[coins]].&lt;br /&gt;
*A Large slot unlocked at level 24 for 50.000 [[coins]].&lt;br /&gt;
*An Uber slot unlocked at level 25 for 100.000 [[coins]].&lt;br /&gt;
&lt;br /&gt;
===Types===&lt;br /&gt;
&lt;br /&gt;
Every type of the Skill Spheres has its own specialty:&lt;br /&gt;
*Small Spheres increase [[stats]].&lt;br /&gt;
*Medium Spheres increase [[passives]].&lt;br /&gt;
*Large Spheres give you a [[heroes|hero-]]specific bonus.&lt;br /&gt;
*Über Spheres modify Hero's first Defense on the action bar.&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Stats]]&lt;br /&gt;
[[Category:Skill Spheres]]&lt;/div&gt;</summary>
		<author><name>HypaSonic</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Skill_Spheres&amp;diff=2196</id>
		<title>Skill Spheres</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Skill_Spheres&amp;diff=2196"/>
				<updated>2015-05-03T11:52:05Z</updated>
		
		<summary type="html">&lt;p&gt;HypaSonic: /* Slots and types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
Skill Spheres is a system which replaced the former [[Specs]] system.&lt;br /&gt;
Skill Spheres improve your [[Heroes|Hero's]] stats and abilities. &lt;br /&gt;
The first Sphere can be acquired at level 5 and more Spheres can be used as the Hero levels further.&lt;br /&gt;
&lt;br /&gt;
== Slots and types ==&lt;br /&gt;
&lt;br /&gt;
===Slots===&lt;br /&gt;
&lt;br /&gt;
There are seven slots for Spheres in the 'Character' window.&lt;br /&gt;
*Three Small slots unlocked at levels 5, 7 and 15. Each slot costs 2000 [[coins]].&lt;br /&gt;
*Two Medium slots unlocked at levels 12 and 20. Each slot costs 10.000 [[coins]].&lt;br /&gt;
*A Large slot unlocked at level 24 for 50.000 [[coins]].&lt;br /&gt;
*An Uber slot unlocked at level 25 for 100.000 [[coins]].&lt;br /&gt;
&lt;br /&gt;
===Types===&lt;br /&gt;
&lt;br /&gt;
Every type of the Skill Spheres has its own specialty:&lt;br /&gt;
*Small Spheres increase [[stats]].&lt;br /&gt;
*Medium Spheres increase [[passives]].&lt;br /&gt;
*Large Spheres give you a [[heroes|hero-]]specific bonus.&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Stats]]&lt;br /&gt;
[[Category:Skill Spheres]]&lt;/div&gt;</summary>
		<author><name>HypaSonic</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Pets&amp;diff=2195</id>
		<title>Pets</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Pets&amp;diff=2195"/>
				<updated>2015-05-03T09:45:07Z</updated>
		
		<summary type="html">&lt;p&gt;HypaSonic: Created page with &amp;quot;== Description ==  Pets are various creatures that player can acquire in the game.  They help Heroes by attacking enemies with their own Pet Attack and give Stats. Onl...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
Pets are various creatures that player can acquire in the game.&lt;br /&gt;
&lt;br /&gt;
They help [[Heroes]] by attacking enemies with their own Pet Attack and give [[Stats]].&lt;br /&gt;
Only one pet can be equipped per Hero at once.&lt;/div&gt;</summary>
		<author><name>HypaSonic</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Skill_Spheres&amp;diff=2194</id>
		<title>Skill Spheres</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Skill_Spheres&amp;diff=2194"/>
				<updated>2015-05-03T09:33:19Z</updated>
		
		<summary type="html">&lt;p&gt;HypaSonic: /* Slots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
Skill Spheres is a system which replaced the former [[Specs]] system.&lt;br /&gt;
Skill Spheres improve your [[Heroes|Hero's]] stats and abilities. &lt;br /&gt;
The first Sphere can be acquired at level 5 and more Spheres can be used as the Hero levels further.&lt;br /&gt;
&lt;br /&gt;
== Slots and types ==&lt;br /&gt;
&lt;br /&gt;
===Slots===&lt;br /&gt;
&lt;br /&gt;
There are seven slots for Spheres in the 'Character' window.&lt;br /&gt;
*Three Small slots unlocked at levels 5, 7 and 15. Each slot costs 2000 [[coins]].&lt;br /&gt;
*Two Medium slots unlocked at levels 12 and 20. Each slot costs 10.000 [[coins]].&lt;br /&gt;
*A Large slot unlocked at level 24 for 50.000 [[coins]].&lt;br /&gt;
*An Uber slot unlocked at level 25 for 200.000 [[coins]].&lt;br /&gt;
&lt;br /&gt;
===Types===&lt;br /&gt;
&lt;br /&gt;
Every type of the Skill Spheres has its own specialty:&lt;br /&gt;
*Small Spheres increase [[stats]].&lt;br /&gt;
*Medium Spheres increase [[passives]].&lt;br /&gt;
*Large Spheres give you a [[heroes|hero-]]specific bonus.&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Stats]]&lt;br /&gt;
[[Category:Skill Spheres]]&lt;/div&gt;</summary>
		<author><name>HypaSonic</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=File:The_Gates_of_Dragonfall.jpg&amp;diff=2193</id>
		<title>File:The Gates of Dragonfall.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=File:The_Gates_of_Dragonfall.jpg&amp;diff=2193"/>
				<updated>2015-05-03T09:25:45Z</updated>
		
		<summary type="html">&lt;p&gt;HypaSonic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>HypaSonic</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Heroes&amp;diff=2172</id>
		<title>Heroes</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Heroes&amp;diff=2172"/>
				<updated>2015-05-02T19:13:49Z</updated>
		
		<summary type="html">&lt;p&gt;HypaSonic: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
In the Dungeon Defenders series, the characters with which you play are called heroes, they have several skill where you can divide them into [[Ability|Abilities]] (Action part) where they're linked to the hero's combat and [[:Category:Defense|Defenses]], which you place on the ground (the Tower Defense part)&lt;br /&gt;
&lt;br /&gt;
===Main Story Heroes===&lt;br /&gt;
In Dungeon Defenders II there are 4 story heroes. The 4 main heroes are:&lt;br /&gt;
&amp;lt;div class=&amp;quot;tabbertab-borderless&amp;quot;&amp;gt; {{#tag:tabber|Apprentice = {{Apprentice}} {{!}}-{{!}}&lt;br /&gt;
Huntress={{Huntress}} {{!}}-{{!}}&lt;br /&gt;
Monk={{Monk}} {{!}}-{{!}}&lt;br /&gt;
Squire={{Squire}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stat Build Attributes==&lt;br /&gt;
The following [[:Category:Stats#Build Attributes|Attributes]] apply to Heroes:&lt;br /&gt;
*Power: Increases damage done with any attack.&lt;br /&gt;
*Health: Increases max [[Health]].&lt;br /&gt;
*&amp;lt;s&amp;gt;Speed&amp;lt;/s&amp;gt;: N/A.&lt;br /&gt;
&lt;br /&gt;
===Power===&lt;br /&gt;
Also known as &amp;quot;Hero Damage&amp;quot;, this stat affects the resulting damage from all attacks, mostly [[Primary Attacks]] and [[Secondary Attacks]], but also having a minor effect on certain [[:Category:Ability|Abilities]]. This stat is mostly governed by the current [[:Category:Weapons|Weapon]], and weapons with an additional [[:Category:Elements|Elemental Bonus]] will amplify the effect of this stat (for Basic Attacks only, displayed as a purple number).&lt;br /&gt;
&lt;br /&gt;
===Health===&lt;br /&gt;
Also known as &amp;quot;HP&amp;quot;, or &amp;quot;Life&amp;quot;, this stat directly increases the maximum health bar limit of the active hero. The rate which this affects the recovery rate of [[:Category:Ability#Global Ability|Heal Self]] and Regeneration effects of [[:Category:Relics#Passives|Passives]] &amp;amp; [[Serenity Aura]] remains uncertain.&lt;br /&gt;
&lt;br /&gt;
===Speed===&lt;br /&gt;
There is no Stat for increasing the Hero's Attack Rate. All attacks from specific [[:Category:Weapons|Weapons]] share the exact same attack speed.&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
====Resistance====&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
====Critical Rate====&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Dungeon Defenders 2]]&lt;/div&gt;</summary>
		<author><name>HypaSonic</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Heroes&amp;diff=2171</id>
		<title>Heroes</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Heroes&amp;diff=2171"/>
				<updated>2015-05-02T19:13:29Z</updated>
		
		<summary type="html">&lt;p&gt;HypaSonic: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
In the Dungeon Defenders series, the characters with which you play are called heroes, they have several skill where you can divide them into [[Abilities|Abilities]] (Action part) where they're linked to the hero's combat and [[:Category:Defense|Defenses]], which you place on the ground (the Tower Defense part)&lt;br /&gt;
&lt;br /&gt;
===Main Story Heroes===&lt;br /&gt;
In Dungeon Defenders II there are 4 story heroes. The 4 main heroes are:&lt;br /&gt;
&amp;lt;div class=&amp;quot;tabbertab-borderless&amp;quot;&amp;gt; {{#tag:tabber|Apprentice = {{Apprentice}} {{!}}-{{!}}&lt;br /&gt;
Huntress={{Huntress}} {{!}}-{{!}}&lt;br /&gt;
Monk={{Monk}} {{!}}-{{!}}&lt;br /&gt;
Squire={{Squire}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stat Build Attributes==&lt;br /&gt;
The following [[:Category:Stats#Build Attributes|Attributes]] apply to Heroes:&lt;br /&gt;
*Power: Increases damage done with any attack.&lt;br /&gt;
*Health: Increases max [[Health]].&lt;br /&gt;
*&amp;lt;s&amp;gt;Speed&amp;lt;/s&amp;gt;: N/A.&lt;br /&gt;
&lt;br /&gt;
===Power===&lt;br /&gt;
Also known as &amp;quot;Hero Damage&amp;quot;, this stat affects the resulting damage from all attacks, mostly [[Primary Attacks]] and [[Secondary Attacks]], but also having a minor effect on certain [[:Category:Ability|Abilities]]. This stat is mostly governed by the current [[:Category:Weapons|Weapon]], and weapons with an additional [[:Category:Elements|Elemental Bonus]] will amplify the effect of this stat (for Basic Attacks only, displayed as a purple number).&lt;br /&gt;
&lt;br /&gt;
===Health===&lt;br /&gt;
Also known as &amp;quot;HP&amp;quot;, or &amp;quot;Life&amp;quot;, this stat directly increases the maximum health bar limit of the active hero. The rate which this affects the recovery rate of [[:Category:Ability#Global Ability|Heal Self]] and Regeneration effects of [[:Category:Relics#Passives|Passives]] &amp;amp; [[Serenity Aura]] remains uncertain.&lt;br /&gt;
&lt;br /&gt;
===Speed===&lt;br /&gt;
There is no Stat for increasing the Hero's Attack Rate. All attacks from specific [[:Category:Weapons|Weapons]] share the exact same attack speed.&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
====Resistance====&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
====Critical Rate====&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Dungeon Defenders 2]]&lt;/div&gt;</summary>
		<author><name>HypaSonic</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Heroes&amp;diff=2170</id>
		<title>Heroes</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Heroes&amp;diff=2170"/>
				<updated>2015-05-02T19:13:12Z</updated>
		
		<summary type="html">&lt;p&gt;HypaSonic: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
In the Dungeon Defenders series, the characters with which you play are called heroes, they have several skill where you can divide them into [[:Category:Abilities|Abilities]] (Action part) where they're linked to the hero's combat and [[:Category:Defense|Defenses]], which you place on the ground (the Tower Defense part)&lt;br /&gt;
&lt;br /&gt;
===Main Story Heroes===&lt;br /&gt;
In Dungeon Defenders II there are 4 story heroes. The 4 main heroes are:&lt;br /&gt;
&amp;lt;div class=&amp;quot;tabbertab-borderless&amp;quot;&amp;gt; {{#tag:tabber|Apprentice = {{Apprentice}} {{!}}-{{!}}&lt;br /&gt;
Huntress={{Huntress}} {{!}}-{{!}}&lt;br /&gt;
Monk={{Monk}} {{!}}-{{!}}&lt;br /&gt;
Squire={{Squire}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stat Build Attributes==&lt;br /&gt;
The following [[:Category:Stats#Build Attributes|Attributes]] apply to Heroes:&lt;br /&gt;
*Power: Increases damage done with any attack.&lt;br /&gt;
*Health: Increases max [[Health]].&lt;br /&gt;
*&amp;lt;s&amp;gt;Speed&amp;lt;/s&amp;gt;: N/A.&lt;br /&gt;
&lt;br /&gt;
===Power===&lt;br /&gt;
Also known as &amp;quot;Hero Damage&amp;quot;, this stat affects the resulting damage from all attacks, mostly [[Primary Attacks]] and [[Secondary Attacks]], but also having a minor effect on certain [[:Category:Ability|Abilities]]. This stat is mostly governed by the current [[:Category:Weapons|Weapon]], and weapons with an additional [[:Category:Elements|Elemental Bonus]] will amplify the effect of this stat (for Basic Attacks only, displayed as a purple number).&lt;br /&gt;
&lt;br /&gt;
===Health===&lt;br /&gt;
Also known as &amp;quot;HP&amp;quot;, or &amp;quot;Life&amp;quot;, this stat directly increases the maximum health bar limit of the active hero. The rate which this affects the recovery rate of [[:Category:Ability#Global Ability|Heal Self]] and Regeneration effects of [[:Category:Relics#Passives|Passives]] &amp;amp; [[Serenity Aura]] remains uncertain.&lt;br /&gt;
&lt;br /&gt;
===Speed===&lt;br /&gt;
There is no Stat for increasing the Hero's Attack Rate. All attacks from specific [[:Category:Weapons|Weapons]] share the exact same attack speed.&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
====Resistance====&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
====Critical Rate====&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Dungeon Defenders 2]]&lt;/div&gt;</summary>
		<author><name>HypaSonic</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Skill_Spheres&amp;diff=2169</id>
		<title>Skill Spheres</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Skill_Spheres&amp;diff=2169"/>
				<updated>2015-05-02T18:54:00Z</updated>
		
		<summary type="html">&lt;p&gt;HypaSonic: /* Slots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
Skill Spheres is a system which replaced the former [[Specs|Specs]] system.&lt;br /&gt;
Skill Spheres improve your [[Heroes|Hero's]] stats and abilities. &lt;br /&gt;
The first Sphere can be acquired at level 5 and more Spheres can be used as the Hero levels further.&lt;br /&gt;
&lt;br /&gt;
== Slots and types ==&lt;br /&gt;
&lt;br /&gt;
===Slots===&lt;br /&gt;
&lt;br /&gt;
There are seven slots for Spheres in the 'Character' window.&lt;br /&gt;
Three Small slots unlocked at levels 5, 7 and 15. Each slot costs 2000 coins.&lt;br /&gt;
Two Medium slots unlocked at levels 12 and 20. Each slot costs 10.000 coins.&lt;br /&gt;
A Large slot unlocked at level 24 for 50.000 coins.&lt;br /&gt;
An Uber slot unlocked at level 25 for 200.000 coins.&lt;br /&gt;
&lt;br /&gt;
===Types===&lt;br /&gt;
&lt;br /&gt;
Every type of the Skill Spheres has its own specialty.&lt;br /&gt;
Small Spheres increase stats. Medium Spheres increase special stats and utility such as Defense range.&lt;br /&gt;
Large Spheres give you a class specific bonus.&lt;/div&gt;</summary>
		<author><name>HypaSonic</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Skill_Spheres&amp;diff=2168</id>
		<title>Skill Spheres</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Skill_Spheres&amp;diff=2168"/>
				<updated>2015-05-02T18:45:48Z</updated>
		
		<summary type="html">&lt;p&gt;HypaSonic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
Skill Spheres is a system which replaced the former [[Specs|Specs]] system.&lt;br /&gt;
Skill Spheres improve your [[Heroes|Hero's]] stats and abilities. &lt;br /&gt;
The first Sphere can be acquired at level 5 and more Spheres can be used as the Hero levels further.&lt;br /&gt;
&lt;br /&gt;
== Slots and types ==&lt;br /&gt;
&lt;br /&gt;
===Slots===&lt;br /&gt;
&lt;br /&gt;
There are seven slots for Spheres in the 'Character' window.&lt;br /&gt;
Three Small slots unlocked at levels 5, 7 and 15. Each slot costs 5000 coins.&lt;br /&gt;
Two Medium slots unlocked at levels 12 and 20. Each slot costs 10.000 coins.&lt;br /&gt;
A Large slot unlocked at level 24 for 50.000 coins.&lt;br /&gt;
An Uber slot unlocked at level 25 for 200.000 coins.&lt;br /&gt;
&lt;br /&gt;
===Types===&lt;br /&gt;
&lt;br /&gt;
Every type of the Skill Spheres has its own specialty.&lt;br /&gt;
Small Spheres increase stats. Medium Spheres increase special stats and utility such as Defense range.&lt;br /&gt;
Large Spheres give you a class specific bonus.&lt;/div&gt;</summary>
		<author><name>HypaSonic</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Skill_Spheres&amp;diff=2167</id>
		<title>Skill Spheres</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Skill_Spheres&amp;diff=2167"/>
				<updated>2015-05-02T18:17:57Z</updated>
		
		<summary type="html">&lt;p&gt;HypaSonic: Created page with &amp;quot;== Description ==  Skill Spheres is a system which replaced the former Specs system. Skill Spheres improve your Hero's stats and abilities.  The first Sph...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
Skill Spheres is a system which replaced the former [[Specs|Specs]] system.&lt;br /&gt;
Skill Spheres improve your [[Heroes|Hero's]] stats and abilities. &lt;br /&gt;
The first Sphere can be acquired at level 5 and more Spheres can be used as the Hero levels further.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Types ==&lt;br /&gt;
&lt;br /&gt;
There are four types of Spheres with their own specialties:&lt;br /&gt;
# Small &lt;br /&gt;
# Medium &lt;br /&gt;
# Large &lt;br /&gt;
# Uber&lt;/div&gt;</summary>
		<author><name>HypaSonic</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Health&amp;diff=2166</id>
		<title>Health</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Health&amp;diff=2166"/>
				<updated>2015-05-02T17:50:55Z</updated>
		
		<summary type="html">&lt;p&gt;HypaSonic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
&lt;br /&gt;
Health is the indicator of whether or not a character is alive or dead. Once health reaches zero, your character will die and re-spawn after a set amount of time. Enemies likewise have a health bar that will deplete as you do damage to them.{{stub}}&lt;br /&gt;
&lt;br /&gt;
===Hero Health Bar===&lt;br /&gt;
The hero health bar indicates how much health your hero has. It is displayed in the top left corner with the an avatar of the hero you are currently playing.{{stub}}&lt;br /&gt;
&lt;br /&gt;
===Allied Health Bars===&lt;br /&gt;
Allied health bars indicate how many health points your allies have. Their bars can be found either by hovering over your allies with your curser or finding their avatar under yours in the top left corner.{{stub}}&lt;br /&gt;
&lt;br /&gt;
===Defense Health Bars===&lt;br /&gt;
&lt;br /&gt;
Defense health bars indicate how many health points your defense has.&lt;br /&gt;
&lt;br /&gt;
The defenses the [[Squire|Squire]] and the [[Apprentice]] can place have health points like the hero does and when depleted it is destroyed and must be replaced for it to work again.&lt;br /&gt;
&lt;br /&gt;
The defenses the [[Monk]] and the [[Huntress]] can place are mainly different and while they do have health points they are displayed differently than the other two heros.&lt;br /&gt;
&lt;br /&gt;
The [[Huntress]] can place down traps that use charges. When enemies activate the traps it looses one charge, until it depletes. Poison Dart Tower is an exception while it works like other towers.&lt;br /&gt;
&lt;br /&gt;
The [[Monk]] places auras that deplete over time, until they reach 0% and disappear. Sky Guard Tower is an exception.&lt;br /&gt;
&lt;br /&gt;
===Enemy Health Bars===&lt;br /&gt;
Enemy health bars are the indicator of whether your enemy is dead or alive. Once the health reaches zero the enemy will die.&lt;br /&gt;
&lt;br /&gt;
You can see the enemies health bar by placing your mouse over said enemy.{{stub}}&lt;br /&gt;
[[Category:Stats]]&lt;/div&gt;</summary>
		<author><name>HypaSonic</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Health&amp;diff=2165</id>
		<title>Health</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Health&amp;diff=2165"/>
				<updated>2015-05-02T17:49:37Z</updated>
		
		<summary type="html">&lt;p&gt;HypaSonic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
&lt;br /&gt;
Health is the indicator of whether or not a character is alive or dead. Once health reaches zero, your character will die and re-spawn after a set amount of time. Enemies likewise have a health bar that will deplete as you do damage to them.{{stub}}&lt;br /&gt;
&lt;br /&gt;
===Hero Health Bar===&lt;br /&gt;
The hero health bar indicates how many health your hero has. It is displayed in the top left corner with the an avatar of the hero you are currently playing.{{stub}}&lt;br /&gt;
&lt;br /&gt;
===Allied Health Bars===&lt;br /&gt;
Allied health bars indicate how many health points your allies have. Their bars can be found either by hovering over your allies with your curser or finding their avatar under yours in the top left corner.{{stub}}&lt;br /&gt;
&lt;br /&gt;
===Defense Health Bars===&lt;br /&gt;
&lt;br /&gt;
Defense health bars indicate how many health points your defense has.&lt;br /&gt;
&lt;br /&gt;
The defenses the [[Squire|Squire]] and the [[Apprentice]] can place have health points like the hero does and when depleted it is destroyed and must be replaced for it to work again.&lt;br /&gt;
&lt;br /&gt;
The defenses the [[Monk]] and the [[Huntress]] can place are mainly different and while they do have health points they are displayed differently than the other two heros.&lt;br /&gt;
&lt;br /&gt;
The [[Huntress]] can place down traps that use charges. When enemies activate the traps it looses one charge, until it depletes. Poison Dart Tower is an exception while it works like other towers.&lt;br /&gt;
&lt;br /&gt;
The [[Monk]] places auras that deplete over time, until they reach 0% and disappear. Sky Guard Tower is an exception.&lt;br /&gt;
&lt;br /&gt;
===Enemy Health Bars===&lt;br /&gt;
Enemy health bars are the indicator of whether your enemy is dead or alive. Once the health reaches zero the enemy will die.&lt;br /&gt;
&lt;br /&gt;
You can see the enemies health bar by placing your mouse over said enemy.{{stub}}&lt;br /&gt;
[[Category:Stats]]&lt;/div&gt;</summary>
		<author><name>HypaSonic</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Health&amp;diff=2164</id>
		<title>Health</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Health&amp;diff=2164"/>
				<updated>2015-05-02T17:49:23Z</updated>
		
		<summary type="html">&lt;p&gt;HypaSonic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
&lt;br /&gt;
Health is the indicator of whether or not a character is alive or dead. Once health reaches zero, your character will die and re-spawn after a set amount of time. Enemies likewise have a health bar that will deplete as you do damage to them.{{stub}}&lt;br /&gt;
&lt;br /&gt;
===Hero Health Bar===&lt;br /&gt;
The hero health bar indicates how many health your hero has. It is displayed in the top left corner with the an avatar of the hero you are currently playing.{{stub}}&lt;br /&gt;
&lt;br /&gt;
===Allied Health Bars===&lt;br /&gt;
Allied health bars indicate how many health points your allies have. Their bars can be found either by hovering over your allies with your curser or finding their avatar under yours in the top left corner.{{stub}}&lt;br /&gt;
&lt;br /&gt;
===Defense Health Bars===&lt;br /&gt;
&lt;br /&gt;
Defense health bars indicate how many health points your defense has.&lt;br /&gt;
&lt;br /&gt;
The defenses the [[Squire|Squire]] and the [[Apprentice]] can place have health points like the hero does and when depleted it is destroyed and must be replaced for it to work again.&lt;br /&gt;
&lt;br /&gt;
The defenses the [[Monk]] and the [[Huntress]] can place are mainly different and while they do have health points they are displayed differently than the other two heros.&lt;br /&gt;
&lt;br /&gt;
The [[Huntress]] can place down traps that use charges. When enemies activate the traps it looses one charge, until it depletes. Poison Dart Tower is an exception while it works like other towers.&lt;br /&gt;
&lt;br /&gt;
The [[Monk]] places auras that deplete over time, until they reach 0% and disappear. Sky Guard Tower is an exception while.&lt;br /&gt;
&lt;br /&gt;
===Enemy Health Bars===&lt;br /&gt;
Enemy health bars are the indicator of whether your enemy is dead or alive. Once the health reaches zero the enemy will die.&lt;br /&gt;
&lt;br /&gt;
You can see the enemies health bar by placing your mouse over said enemy.{{stub}}&lt;br /&gt;
[[Category:Stats]]&lt;/div&gt;</summary>
		<author><name>HypaSonic</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Health&amp;diff=2163</id>
		<title>Health</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Health&amp;diff=2163"/>
				<updated>2015-05-02T17:43:35Z</updated>
		
		<summary type="html">&lt;p&gt;HypaSonic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
&lt;br /&gt;
Health is the indicator of whether or not a character is alive or dead. Once health reaches zero, your character will die and re-spawn after a set amount of time. Enemies likewise have a health bar that will deplete as you do damage to them.{{stub}}&lt;br /&gt;
&lt;br /&gt;
===Hero Health Bar===&lt;br /&gt;
The hero health bar indicates how many health your hero has. It is displayed in the top left corner with the an avatar of the hero you are currently playing.{{stub}}&lt;br /&gt;
&lt;br /&gt;
===Allied Health Bars===&lt;br /&gt;
Allied health bars indicate how many health points your allies have. Their bars can be found either by hovering over your allies with your curser or finding their avatar under yours in the top left corner.{{stub}}&lt;br /&gt;
&lt;br /&gt;
===Defense Health Bars===&lt;br /&gt;
&lt;br /&gt;
Defense health bars indicate how many health points your defense has.&lt;br /&gt;
&lt;br /&gt;
The defenses the [[Squire|Squire]] and the [[Apprentice]] can place have health points like the hero does and when depleted it is destroyed and must be replaced for it to work again.&lt;br /&gt;
&lt;br /&gt;
The defenses the [[Monk]] and the [[Huntress]] can place are different and while they do have health points they are displayed differently than the other two heros.&lt;br /&gt;
&lt;br /&gt;
The [[Huntress]] can place down traps that use charges. When enemies activate the traps it looses one charge, until it depletes.&lt;br /&gt;
&lt;br /&gt;
The [[Monk]] places auras that depletes over time, until it reaches 0%. Then it is destroyed and must be replaced for it to work again.&lt;br /&gt;
&lt;br /&gt;
===Enemy Health Bars===&lt;br /&gt;
Enemy health bars are the indicator of whether your enemy is dead or alive. Once the health reaches zero the enemy will die.&lt;br /&gt;
&lt;br /&gt;
You can see the enemies health bar by placing your mouse over said enemy.{{stub}}&lt;br /&gt;
[[Category:Stats]]&lt;/div&gt;</summary>
		<author><name>HypaSonic</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Ability&amp;diff=2162</id>
		<title>Ability</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Ability&amp;diff=2162"/>
				<updated>2015-05-02T17:42:24Z</updated>
		
		<summary type="html">&lt;p&gt;HypaSonic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
Hero abilities (default keybinds 1-4) only cost [[Mana|Blue Mana]] that can be dropped by enemys or generated automatically over time.&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
===Unlock Levels===&lt;br /&gt;
Each Hero Specific Ability is Unlocked at certain levels:&lt;br /&gt;
# Level 1&lt;br /&gt;
# Level 4&lt;br /&gt;
# Level 9&lt;br /&gt;
&lt;br /&gt;
===Shared Ability===&lt;br /&gt;
Every [[:Category:Heroes|Hero]] shares a specific ability, available at first level, and taking the fourth ability slot:&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|{{Datafield|Heal_Self/icon|icon}}&lt;br /&gt;
|{{Datafield|Heal_Self/name|self}}: {{Datafield|Heal Self/description}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stat Build Attributes==&lt;br /&gt;
The following [[:Category:Stats#Build Attributes|Attributes]] apply to Abilities:&lt;br /&gt;
*Power: Increases damage done with any ability.&lt;br /&gt;
*&amp;lt;s&amp;gt;Health&amp;lt;/s&amp;gt;: N/A.&lt;br /&gt;
*&amp;lt;s&amp;gt;Speed&amp;lt;/s&amp;gt;: N/A.&lt;br /&gt;
&lt;br /&gt;
===Power===&lt;br /&gt;
Also known as &amp;quot;Ability Damage&amp;quot;, this stat greatly magnifies the damage result of any Ability used by the Hero, including from healing (Negative Damage).  While this damage has a minor increase from the [[:Category:Heroes#Power|Hero's]] [[:Category:Weapons|Weapon (Damage)]], it is not affected by any [[:Category:Elements|Elemental Bonus Damage]].&lt;br /&gt;
&lt;br /&gt;
===Health===&lt;br /&gt;
Since there is nothing to target when using abilities, there is no health stat for them.&lt;br /&gt;
&lt;br /&gt;
===Speed===&lt;br /&gt;
There is no way to modify the actual attack speed of an ability.  However, some [[:Category:Weapons#Passives|Passives]] affect Ability Cooldown.&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
====Cooldown====&lt;br /&gt;
Cooldown refers to the amount of time you must wait to use an ability again.{{stub}}&lt;br /&gt;
&lt;br /&gt;
====Mana Cost====&lt;br /&gt;
Mana Cost refers to the amount of mana consumed by an ability on use.&lt;br /&gt;
Some Passives reduce mana consumed.{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Stats]]&lt;/div&gt;</summary>
		<author><name>HypaSonic</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Ability&amp;diff=2161</id>
		<title>Ability</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Ability&amp;diff=2161"/>
				<updated>2015-05-02T17:38:56Z</updated>
		
		<summary type="html">&lt;p&gt;HypaSonic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
Hero abilities (default keybinds 1-4) only cost [[:Category:Mana|Blue Mana]] that can be dropped by enemys or generated automatically over time.&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
===Unlock Levels===&lt;br /&gt;
Each Hero Specific Ability is Unlocked at certain levels:&lt;br /&gt;
# Level 1&lt;br /&gt;
# Level 4&lt;br /&gt;
# Level 9&lt;br /&gt;
&lt;br /&gt;
===Shared Ability===&lt;br /&gt;
Every [[:Category:Heroes|Hero]] shares a specific ability, available at first level, and taking the fourth ability slot:&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|{{Datafield|Heal_Self/icon|icon}}&lt;br /&gt;
|{{Datafield|Heal_Self/name|self}}: {{Datafield|Heal Self/description}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stat Build Attributes==&lt;br /&gt;
The following [[:Category:Stats#Build Attributes|Attributes]] apply to Abilities:&lt;br /&gt;
*Power: Increases damage done with any ability.&lt;br /&gt;
*&amp;lt;s&amp;gt;Health&amp;lt;/s&amp;gt;: N/A.&lt;br /&gt;
*&amp;lt;s&amp;gt;Speed&amp;lt;/s&amp;gt;: N/A.&lt;br /&gt;
&lt;br /&gt;
===Power===&lt;br /&gt;
Also known as &amp;quot;Ability Damage&amp;quot;, this stat greatly magnifies the damage result of any Ability used by the Hero, including from healing (Negative Damage).  While this damage has a minor increase from the [[:Category:Heroes#Power|Hero's]] [[:Category:Weapons|Weapon (Damage)]], it is not affected by any [[:Category:Elements|Elemental Bonus Damage]].&lt;br /&gt;
&lt;br /&gt;
===Health===&lt;br /&gt;
Since there is nothing to target when using abilities, there is no health stat for them.&lt;br /&gt;
&lt;br /&gt;
===Speed===&lt;br /&gt;
There is no way to modify the actual attack speed of an ability.  However, some [[:Category:Weapons#Passives|Passives]] affect Ability Cooldown.&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
====Cooldown====&lt;br /&gt;
Cooldown refers to the amount of time you must wait to use an ability again.{{stub}}&lt;br /&gt;
&lt;br /&gt;
====Mana Cost====&lt;br /&gt;
Mana Cost refers to the amount of mana consumed by an ability on use.&lt;br /&gt;
Some Passives reduce mana consumed.{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Stats]]&lt;/div&gt;</summary>
		<author><name>HypaSonic</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Ability&amp;diff=2158</id>
		<title>Ability</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Ability&amp;diff=2158"/>
				<updated>2015-05-02T17:35:51Z</updated>
		
		<summary type="html">&lt;p&gt;HypaSonic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
Hero abilities (default keybinds 1-4) only cost [[:Category:Blue Mana|Blue Mana]] that can be dropped by enemys or generated automatically over time.&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
===Unlock Levels===&lt;br /&gt;
Each Hero Specific Ability is Unlocked at certain levels:&lt;br /&gt;
# Level 1&lt;br /&gt;
# Level 4&lt;br /&gt;
# Level 9&lt;br /&gt;
&lt;br /&gt;
===Shared Ability===&lt;br /&gt;
Every [[:Category:Heroes|Hero]] shares a specific ability, available at first level, and taking the fourth ability slot:&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|{{Datafield|Heal_Self/icon|icon}}&lt;br /&gt;
|{{Datafield|Heal_Self/name|self}}: {{Datafield|Heal Self/description}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stat Build Attributes==&lt;br /&gt;
The following [[:Category:Stats#Build Attributes|Attributes]] apply to Abilities:&lt;br /&gt;
*Power: Increases damage done with any ability.&lt;br /&gt;
*&amp;lt;s&amp;gt;Health&amp;lt;/s&amp;gt;: N/A.&lt;br /&gt;
*&amp;lt;s&amp;gt;Speed&amp;lt;/s&amp;gt;: N/A.&lt;br /&gt;
&lt;br /&gt;
===Power===&lt;br /&gt;
Also known as &amp;quot;Ability Damage&amp;quot;, this stat greatly magnifies the damage result of any Ability used by the Hero, including from healing (Negative Damage).  While this damage has a minor increase from the [[:Category:Heroes#Power|Hero's]] [[:Category:Weapons|Weapon (Damage)]], it is not affected by any [[:Category:Elements|Elemental Bonus Damage]].&lt;br /&gt;
&lt;br /&gt;
===Health===&lt;br /&gt;
Since there is nothing to target when using abilities, there is no health stat for them.&lt;br /&gt;
&lt;br /&gt;
===Speed===&lt;br /&gt;
There is no way to modify the actual attack speed of an ability.  However, some [[:Category:Weapons#Passives|Passives]] affect Ability Cooldown.&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
====Cooldown====&lt;br /&gt;
Cooldown refers to the amount of time you must wait to use an ability again.{{stub}}&lt;br /&gt;
&lt;br /&gt;
====Mana Cost====&lt;br /&gt;
Mana Cost refers to the amount of mana consumed by an ability on use.&lt;br /&gt;
Some Passives reduce mana consumed.{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Stats]]&lt;/div&gt;</summary>
		<author><name>HypaSonic</name></author>	</entry>

	</feed>