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	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Weapons&amp;diff=4797</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Weapons&amp;diff=4797"/>
				<updated>2016-07-05T16:01:18Z</updated>
		
		<summary type="html">&lt;p&gt;Kumasan: /* Unique Weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Types of Weapons==&lt;br /&gt;
===Swords===&lt;br /&gt;
[[Swords]] may be equipped by the [[Squire]], alongside a shield. They have a Hero Damage that is {{Datafield|Squire/HeroDmg}} of their Hero Power.&lt;br /&gt;
*'''Primary Attack''': {{Datafield|Squire/PrimaryAtk}}&lt;br /&gt;
&lt;br /&gt;
===Shields===&lt;br /&gt;
[[Shields]] may be equipped by the [[Squire]], as an offhand item. Unlike normal weapons, Shields have a Primary Stat of [[:Category:Heroes#Health|Hero Health]].&lt;br /&gt;
*'''Secondary Attack''': {{Datafield|Squire/SecondaryAtk}&lt;br /&gt;
&lt;br /&gt;
===Staves===&lt;br /&gt;
[[Staves]] may be equipped by the [[Apprentice]]. They have a Hero Damage that is {{Datafield|Apprentice/HeroDmg}} of their Hero Power.&lt;br /&gt;
*'''Primary Attack''': {{Datafield|Apprentice/PrimaryAtk}}&lt;br /&gt;
*'': {{Datafield|&lt;br /&gt;
&lt;br /&gt;
=== Bows ===&lt;br /&gt;
[[Bows]] may be equipped by the [[Huntress]]. They have a Hero Damage that is {{Datafield|Huntress/HeroDmg}} of their Hero Power.&lt;br /&gt;
*'''Primary Attack''': {{Datafield|Huntress/PrimaryAtk}}&lt;br /&gt;
*'''Secondary Attack''': {{Datafield|Huntress/SecondaryAtk}}&lt;br /&gt;
&lt;br /&gt;
===Polearms===&lt;br /&gt;
[[Polearms]] are equipped by the [[Monk]]. They have a Hero Damage that is {{Datafield|Monk/HeroDmg}} of their Hero Power.&lt;br /&gt;
*'''Primary Attack''': {{Datafield|Monk/PrimaryAtk}}&lt;br /&gt;
*'''Secondary Attack''': {{Datafield|Monk/SecondaryAtk}}&lt;br /&gt;
===Books===&lt;br /&gt;
[[Books]] are equipped by the [[Abyss Lord]].&lt;br /&gt;
&lt;br /&gt;
===Canisters===&lt;br /&gt;
[[Canisters]] are equipped by [[EV2]].&lt;br /&gt;
&lt;br /&gt;
==Weapon Details==&lt;br /&gt;
===Properties===&lt;br /&gt;
Weapons have a number of stats that effect how they work.&lt;br /&gt;
====Melee====&lt;br /&gt;
*Weapon stance&lt;br /&gt;
====Ranged====&lt;br /&gt;
*Weapon Speed&lt;br /&gt;
*Number of projectiles&lt;br /&gt;
*Projectile Pattern&lt;br /&gt;
&lt;br /&gt;
===Quality===&lt;br /&gt;
Items Quality is represented by colors shown below from the worst to the best. &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#808080&amp;quot;&amp;gt; Worn &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Sturdy -These items can also be light yellow in color.&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#3366FF&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FF00FF&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FF9900&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
===Passives===&lt;br /&gt;
Weapons, can have no passives (Worn), one passive (Powerful), two passives (Epic and Mythic), or three passives (Legendary).&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
===Bonus Elemental Effects===&lt;br /&gt;
Weapons can have their own [[:Category:Elements|Elemental Effects]], which act as bonus damage for that weapon. This also allows the attacks from that weapon to trigger combos based upon the element they are using. The additional damage is displayed as an extra line of purple numbers during attacks. Having an Element on a weapon also gives it a particle effect. This particle effect is based off the element on the weapon.&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
&lt;br /&gt;
===Unique Weapon===&lt;br /&gt;
&lt;br /&gt;
[[Updated Weapon Drops]] (Devstream #60)&lt;br /&gt;
&lt;br /&gt;
Table is missing Besty drops from Wyvern Den and Malthius drops from Rampart's Incursion &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:77%; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon Name !! Hero !! Attack Pattern !! Weapon Speed !! Number of Projectiles !! Unique Passives !! Drop Locations&lt;br /&gt;
|-&lt;br /&gt;
| Chilling Touch || Apprentice || Diamond Shot || 1-4/s|| x 4|| Frost Fire - Frostbite Tower's chill increases the Defense Speed of affected defenses by +X|| Any Endgame Mode Map (NM1+ difficulty?)&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Polearm (Actual Name) || Monk || Heavy || ? || - || Purge Evil - Enemies defeated inside Serenity Aura explode dealing X% of defense power magical damage to nearby enemies. Enemies killed by Purge Evil also explode. || Any Endgame Mode Map (NM1+ difficulty?)&lt;br /&gt;
|-&lt;br /&gt;
| Summoner's Grasp || Apprentice || Standard || 1-4/s|| x 1-5 || Dark Mage Slayer - Defeating a Dark Mage grants a charge. Fully-charged Secondary Attacks consume charges and summon skeletons to stun enemies for 5s.|| Wave 15+10n (Endgame?) Onslaught if chosen reward is weapon&lt;br /&gt;
|-&lt;br /&gt;
| Mauled Cleaver || Huntress || Standard || 1-4/s || x 1-5 || Lady Orc Slayer - Defeating a Lady Orc grants a charge. Fully-charged Secondary Attacks consume a charge, unleashing a cleaver dealing 300% of your Hero Damage Stat as physical Damage. || Wave 15+10n (Endgame?) Onslaught if chosen reward is weapon&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Shield (Actual Name) || Squire || - || - || - || Drakin Slayer - Defeating a Drakin grants a charge. Blocking with your shield consumes charges, unleashing fireballs dealing 150% of your Hero Heath Stat as magical fire damage each.|| Wave 15+10n (Endgame?) Onslaught if chosen reward is weapon&lt;br /&gt;
|-&lt;br /&gt;
| Toxic Shock || Huntress || Dart Shot || 1-4/s|| x 6 || Explosive Poison - Enemies defeated while poisoned explode dealing X% of Defense Health in magical damage to nearby enemies. || ?&lt;br /&gt;
|-&lt;br /&gt;
| Impaling Cutter || Squire || Medium || ? || - || Splody Harpoon - Ballista projectiles detonate on each enemy hit dealing X% of Defense Health as damage around it. || ?&lt;br /&gt;
|-&lt;br /&gt;
| Garment Name || Huntress || Double Shot || 1-4/s || x 6 || Phoenix's Call - 3 seconds after the Blaze Balloon detonates a phoenix emerges from the flames dealing an extra X% of your Defense Power as damage. || The Gates of Dragonfall - Nightmare 1+&lt;br /&gt;
|-&lt;br /&gt;
| Wailing Glaive || Monk|| Medium || ? || - || Haunting - Melee attacks add Ghost Stacks. Ghost Stacks increase Hero Damage by 0.5%. At 10 stacks, fires Ghosts dealing X% physical Hero Damage for 3 seconds. Ghosts spawn once per 5 seconds. || Any difficulty on &amp;quot;The Dead Road&amp;quot; map and &amp;quot;Temple of the Necrotic&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Iron Reaper || Squire || Heavy || ? || - || Howling - Attacks add Feast Stacks. Each Feast Stack increases Hero Damage by 0.5%. At 10 stacks, Howls, changing weapon speed and multiplying Hero Damage by X% until a stack falls off. || Any difficulty on &amp;quot;The Dead Road&amp;quot; map and &amp;quot;Temple of the Necrotic&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Bow o'Lantern || Huntress || Spooky III / Spooky IV / Spooky VI &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || 1-4/s || ? || Pumpkinator - Targets hit with basic attacks are pumpkined. Defeating a pumpkined enemy causes a physical explosion dealing X% Hero Damage. Hitting a pumpkined enemy with a melee attack increase Hero Critical Chance by 5% for 5s. || Any difficulty on &amp;quot;The Dead Road&amp;quot; map and &amp;quot;Temple of the Necrotic&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Raven's Claw || Apprentice || Spooky III / Spooky V &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; || 1-4/s || ? || Ravenhost - Attacks add a Raven Stack. At 10 stacks, spends all stacks to fire a magical Raven dealing X% Hero Damage that bounces between 5 targets.|| Any difficulty on &amp;quot;The Dead Road&amp;quot; map and &amp;quot;Temple of the Necrotic&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Sword (Actual Name)  || Squire || Heavy || ? || - || Inspirational - Nearby defenses gain + X Defense Power.|| Incursion &amp;quot;The Ramparts&amp;quot; dropped by Malthius&lt;br /&gt;
|-&lt;br /&gt;
| Armageddon  || Apprentice || Quad Shot || 1-4s || ? || Weaver - Apprentice Defenses that cause damage now mark their targets.|| Incursion &amp;quot;The Ramparts&amp;quot; dropped by Malthius&lt;br /&gt;
|-&lt;br /&gt;
| Armored Cleanser  || Huntress || One Shot || 1-4s || ? || Breaker - Reduces target's resistances by -X on hit.|| Incursion &amp;quot;The Ramparts&amp;quot; dropped by Malthius&lt;br /&gt;
|-&lt;br /&gt;
| Betsy Uniques (to be added)  || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Harbinger Uniques (to be added)  || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
# Spooky III shoots in a triangle. Spooky IV shoots in a vertical line. Spooky VI shoots in a V shape.&lt;br /&gt;
# Spooky V shoots in a V shape&lt;/div&gt;</summary>
		<author><name>Kumasan</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Weapons&amp;diff=4796</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Weapons&amp;diff=4796"/>
				<updated>2016-07-05T16:00:58Z</updated>
		
		<summary type="html">&lt;p&gt;Kumasan: /* Unique Weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Types of Weapons==&lt;br /&gt;
===Swords===&lt;br /&gt;
[[Swords]] may be equipped by the [[Squire]], alongside a shield. They have a Hero Damage that is {{Datafield|Squire/HeroDmg}} of their Hero Power.&lt;br /&gt;
*'''Primary Attack''': {{Datafield|Squire/PrimaryAtk}}&lt;br /&gt;
&lt;br /&gt;
===Shields===&lt;br /&gt;
[[Shields]] may be equipped by the [[Squire]], as an offhand item. Unlike normal weapons, Shields have a Primary Stat of [[:Category:Heroes#Health|Hero Health]].&lt;br /&gt;
*'''Secondary Attack''': {{Datafield|Squire/SecondaryAtk}&lt;br /&gt;
&lt;br /&gt;
===Staves===&lt;br /&gt;
[[Staves]] may be equipped by the [[Apprentice]]. They have a Hero Damage that is {{Datafield|Apprentice/HeroDmg}} of their Hero Power.&lt;br /&gt;
*'''Primary Attack''': {{Datafield|Apprentice/PrimaryAtk}}&lt;br /&gt;
*'': {{Datafield|&lt;br /&gt;
&lt;br /&gt;
=== Bows ===&lt;br /&gt;
[[Bows]] may be equipped by the [[Huntress]]. They have a Hero Damage that is {{Datafield|Huntress/HeroDmg}} of their Hero Power.&lt;br /&gt;
*'''Primary Attack''': {{Datafield|Huntress/PrimaryAtk}}&lt;br /&gt;
*'''Secondary Attack''': {{Datafield|Huntress/SecondaryAtk}}&lt;br /&gt;
&lt;br /&gt;
===Polearms===&lt;br /&gt;
[[Polearms]] are equipped by the [[Monk]]. They have a Hero Damage that is {{Datafield|Monk/HeroDmg}} of their Hero Power.&lt;br /&gt;
*'''Primary Attack''': {{Datafield|Monk/PrimaryAtk}}&lt;br /&gt;
*'''Secondary Attack''': {{Datafield|Monk/SecondaryAtk}}&lt;br /&gt;
===Books===&lt;br /&gt;
[[Books]] are equipped by the [[Abyss Lord]].&lt;br /&gt;
&lt;br /&gt;
===Canisters===&lt;br /&gt;
[[Canisters]] are equipped by [[EV2]].&lt;br /&gt;
&lt;br /&gt;
==Weapon Details==&lt;br /&gt;
===Properties===&lt;br /&gt;
Weapons have a number of stats that effect how they work.&lt;br /&gt;
====Melee====&lt;br /&gt;
*Weapon stance&lt;br /&gt;
====Ranged====&lt;br /&gt;
*Weapon Speed&lt;br /&gt;
*Number of projectiles&lt;br /&gt;
*Projectile Pattern&lt;br /&gt;
&lt;br /&gt;
===Quality===&lt;br /&gt;
Items Quality is represented by colors shown below from the worst to the best. &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#808080&amp;quot;&amp;gt; Worn &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Sturdy -These items can also be light yellow in color.&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#3366FF&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FF00FF&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FF9900&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
===Passives===&lt;br /&gt;
Weapons, can have no passives (Worn), one passive (Powerful), two passives (Epic and Mythic), or three passives (Legendary).&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
===Bonus Elemental Effects===&lt;br /&gt;
Weapons can have their own [[:Category:Elements|Elemental Effects]], which act as bonus damage for that weapon. This also allows the attacks from that weapon to trigger combos based upon the element they are using. The additional damage is displayed as an extra line of purple numbers during attacks. Having an Element on a weapon also gives it a particle effect. This particle effect is based off the element on the weapon.&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
&lt;br /&gt;
===Unique Weapon===&lt;br /&gt;
&lt;br /&gt;
[[Updated Weapon Drops]]&lt;br /&gt;
Table is missing Besty drops from Wyvern Den and Malthius drops from Rampart's Incursion &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:77%; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon Name !! Hero !! Attack Pattern !! Weapon Speed !! Number of Projectiles !! Unique Passives !! Drop Locations&lt;br /&gt;
|-&lt;br /&gt;
| Chilling Touch || Apprentice || Diamond Shot || 1-4/s|| x 4|| Frost Fire - Frostbite Tower's chill increases the Defense Speed of affected defenses by +X|| Any Endgame Mode Map (NM1+ difficulty?)&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Polearm (Actual Name) || Monk || Heavy || ? || - || Purge Evil - Enemies defeated inside Serenity Aura explode dealing X% of defense power magical damage to nearby enemies. Enemies killed by Purge Evil also explode. || Any Endgame Mode Map (NM1+ difficulty?)&lt;br /&gt;
|-&lt;br /&gt;
| Summoner's Grasp || Apprentice || Standard || 1-4/s|| x 1-5 || Dark Mage Slayer - Defeating a Dark Mage grants a charge. Fully-charged Secondary Attacks consume charges and summon skeletons to stun enemies for 5s.|| Wave 15+10n (Endgame?) Onslaught if chosen reward is weapon&lt;br /&gt;
|-&lt;br /&gt;
| Mauled Cleaver || Huntress || Standard || 1-4/s || x 1-5 || Lady Orc Slayer - Defeating a Lady Orc grants a charge. Fully-charged Secondary Attacks consume a charge, unleashing a cleaver dealing 300% of your Hero Damage Stat as physical Damage. || Wave 15+10n (Endgame?) Onslaught if chosen reward is weapon&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Shield (Actual Name) || Squire || - || - || - || Drakin Slayer - Defeating a Drakin grants a charge. Blocking with your shield consumes charges, unleashing fireballs dealing 150% of your Hero Heath Stat as magical fire damage each.|| Wave 15+10n (Endgame?) Onslaught if chosen reward is weapon&lt;br /&gt;
|-&lt;br /&gt;
| Toxic Shock || Huntress || Dart Shot || 1-4/s|| x 6 || Explosive Poison - Enemies defeated while poisoned explode dealing X% of Defense Health in magical damage to nearby enemies. || ?&lt;br /&gt;
|-&lt;br /&gt;
| Impaling Cutter || Squire || Medium || ? || - || Splody Harpoon - Ballista projectiles detonate on each enemy hit dealing X% of Defense Health as damage around it. || ?&lt;br /&gt;
|-&lt;br /&gt;
| Garment Name || Huntress || Double Shot || 1-4/s || x 6 || Phoenix's Call - 3 seconds after the Blaze Balloon detonates a phoenix emerges from the flames dealing an extra X% of your Defense Power as damage. || The Gates of Dragonfall - Nightmare 1+&lt;br /&gt;
|-&lt;br /&gt;
| Wailing Glaive || Monk|| Medium || ? || - || Haunting - Melee attacks add Ghost Stacks. Ghost Stacks increase Hero Damage by 0.5%. At 10 stacks, fires Ghosts dealing X% physical Hero Damage for 3 seconds. Ghosts spawn once per 5 seconds. || Any difficulty on &amp;quot;The Dead Road&amp;quot; map and &amp;quot;Temple of the Necrotic&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Iron Reaper || Squire || Heavy || ? || - || Howling - Attacks add Feast Stacks. Each Feast Stack increases Hero Damage by 0.5%. At 10 stacks, Howls, changing weapon speed and multiplying Hero Damage by X% until a stack falls off. || Any difficulty on &amp;quot;The Dead Road&amp;quot; map and &amp;quot;Temple of the Necrotic&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Bow o'Lantern || Huntress || Spooky III / Spooky IV / Spooky VI &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || 1-4/s || ? || Pumpkinator - Targets hit with basic attacks are pumpkined. Defeating a pumpkined enemy causes a physical explosion dealing X% Hero Damage. Hitting a pumpkined enemy with a melee attack increase Hero Critical Chance by 5% for 5s. || Any difficulty on &amp;quot;The Dead Road&amp;quot; map and &amp;quot;Temple of the Necrotic&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Raven's Claw || Apprentice || Spooky III / Spooky V &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; || 1-4/s || ? || Ravenhost - Attacks add a Raven Stack. At 10 stacks, spends all stacks to fire a magical Raven dealing X% Hero Damage that bounces between 5 targets.|| Any difficulty on &amp;quot;The Dead Road&amp;quot; map and &amp;quot;Temple of the Necrotic&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Sword (Actual Name)  || Squire || Heavy || ? || - || Inspirational - Nearby defenses gain + X Defense Power.|| Incursion &amp;quot;The Ramparts&amp;quot; dropped by Malthius&lt;br /&gt;
|-&lt;br /&gt;
| Armageddon  || Apprentice || Quad Shot || 1-4s || ? || Weaver - Apprentice Defenses that cause damage now mark their targets.|| Incursion &amp;quot;The Ramparts&amp;quot; dropped by Malthius&lt;br /&gt;
|-&lt;br /&gt;
| Armored Cleanser  || Huntress || One Shot || 1-4s || ? || Breaker - Reduces target's resistances by -X on hit.|| Incursion &amp;quot;The Ramparts&amp;quot; dropped by Malthius&lt;br /&gt;
|-&lt;br /&gt;
| Betsy Uniques (to be added)  || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Harbinger Uniques (to be added)  || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
# Spooky III shoots in a triangle. Spooky IV shoots in a vertical line. Spooky VI shoots in a V shape.&lt;br /&gt;
# Spooky V shoots in a V shape&lt;/div&gt;</summary>
		<author><name>Kumasan</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Weapons&amp;diff=4795</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Weapons&amp;diff=4795"/>
				<updated>2016-07-05T15:59:44Z</updated>
		
		<summary type="html">&lt;p&gt;Kumasan: /* Weapon Details */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Types of Weapons==&lt;br /&gt;
===Swords===&lt;br /&gt;
[[Swords]] may be equipped by the [[Squire]], alongside a shield. They have a Hero Damage that is {{Datafield|Squire/HeroDmg}} of their Hero Power.&lt;br /&gt;
*'''Primary Attack''': {{Datafield|Squire/PrimaryAtk}}&lt;br /&gt;
&lt;br /&gt;
===Shields===&lt;br /&gt;
[[Shields]] may be equipped by the [[Squire]], as an offhand item. Unlike normal weapons, Shields have a Primary Stat of [[:Category:Heroes#Health|Hero Health]].&lt;br /&gt;
*'''Secondary Attack''': {{Datafield|Squire/SecondaryAtk}&lt;br /&gt;
&lt;br /&gt;
===Staves===&lt;br /&gt;
[[Staves]] may be equipped by the [[Apprentice]]. They have a Hero Damage that is {{Datafield|Apprentice/HeroDmg}} of their Hero Power.&lt;br /&gt;
*'''Primary Attack''': {{Datafield|Apprentice/PrimaryAtk}}&lt;br /&gt;
*'': {{Datafield|&lt;br /&gt;
&lt;br /&gt;
=== Bows ===&lt;br /&gt;
[[Bows]] may be equipped by the [[Huntress]]. They have a Hero Damage that is {{Datafield|Huntress/HeroDmg}} of their Hero Power.&lt;br /&gt;
*'''Primary Attack''': {{Datafield|Huntress/PrimaryAtk}}&lt;br /&gt;
*'''Secondary Attack''': {{Datafield|Huntress/SecondaryAtk}}&lt;br /&gt;
&lt;br /&gt;
===Polearms===&lt;br /&gt;
[[Polearms]] are equipped by the [[Monk]]. They have a Hero Damage that is {{Datafield|Monk/HeroDmg}} of their Hero Power.&lt;br /&gt;
*'''Primary Attack''': {{Datafield|Monk/PrimaryAtk}}&lt;br /&gt;
*'''Secondary Attack''': {{Datafield|Monk/SecondaryAtk}}&lt;br /&gt;
===Books===&lt;br /&gt;
[[Books]] are equipped by the [[Abyss Lord]].&lt;br /&gt;
&lt;br /&gt;
===Canisters===&lt;br /&gt;
[[Canisters]] are equipped by [[EV2]].&lt;br /&gt;
&lt;br /&gt;
==Weapon Details==&lt;br /&gt;
===Properties===&lt;br /&gt;
Weapons have a number of stats that effect how they work.&lt;br /&gt;
====Melee====&lt;br /&gt;
*Weapon stance&lt;br /&gt;
====Ranged====&lt;br /&gt;
*Weapon Speed&lt;br /&gt;
*Number of projectiles&lt;br /&gt;
*Projectile Pattern&lt;br /&gt;
&lt;br /&gt;
===Quality===&lt;br /&gt;
Items Quality is represented by colors shown below from the worst to the best. &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#808080&amp;quot;&amp;gt; Worn &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Sturdy -These items can also be light yellow in color.&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#3366FF&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FF00FF&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FF9900&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
===Passives===&lt;br /&gt;
Weapons, can have no passives (Worn), one passive (Powerful), two passives (Epic and Mythic), or three passives (Legendary).&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
===Bonus Elemental Effects===&lt;br /&gt;
Weapons can have their own [[:Category:Elements|Elemental Effects]], which act as bonus damage for that weapon. This also allows the attacks from that weapon to trigger combos based upon the element they are using. The additional damage is displayed as an extra line of purple numbers during attacks. Having an Element on a weapon also gives it a particle effect. This particle effect is based off the element on the weapon.&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
&lt;br /&gt;
===Unique Weapon===&lt;br /&gt;
&lt;br /&gt;
Table is missing Besty drops from Wyvern Den and Malthius drops from Rampart's Incursion &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:77%; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon Name !! Hero !! Attack Pattern !! Weapon Speed !! Number of Projectiles !! Unique Passives !! Drop Locations&lt;br /&gt;
|-&lt;br /&gt;
| Chilling Touch || Apprentice || Diamond Shot || 1-4/s|| x 4|| Frost Fire - Frostbite Tower's chill increases the Defense Speed of affected defenses by +X|| Any Endgame Mode Map (NM1+ difficulty?)&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Polearm (Actual Name) || Monk || Heavy || ? || - || Purge Evil - Enemies defeated inside Serenity Aura explode dealing X% of defense power magical damage to nearby enemies. Enemies killed by Purge Evil also explode. || Any Endgame Mode Map (NM1+ difficulty?)&lt;br /&gt;
|-&lt;br /&gt;
| Summoner's Grasp || Apprentice || Standard || 1-4/s|| x 1-5 || Dark Mage Slayer - Defeating a Dark Mage grants a charge. Fully-charged Secondary Attacks consume charges and summon skeletons to stun enemies for 5s.|| Wave 15+10n (Endgame?) Onslaught if chosen reward is weapon&lt;br /&gt;
|-&lt;br /&gt;
| Mauled Cleaver || Huntress || Standard || 1-4/s || x 1-5 || Lady Orc Slayer - Defeating a Lady Orc grants a charge. Fully-charged Secondary Attacks consume a charge, unleashing a cleaver dealing 300% of your Hero Damage Stat as physical Damage. || Wave 15+10n (Endgame?) Onslaught if chosen reward is weapon&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Shield (Actual Name) || Squire || - || - || - || Drakin Slayer - Defeating a Drakin grants a charge. Blocking with your shield consumes charges, unleashing fireballs dealing 150% of your Hero Heath Stat as magical fire damage each.|| Wave 15+10n (Endgame?) Onslaught if chosen reward is weapon&lt;br /&gt;
|-&lt;br /&gt;
| Toxic Shock || Huntress || Dart Shot || 1-4/s|| x 6 || Explosive Poison - Enemies defeated while poisoned explode dealing X% of Defense Health in magical damage to nearby enemies. || ?&lt;br /&gt;
|-&lt;br /&gt;
| Impaling Cutter || Squire || Medium || ? || - || Splody Harpoon - Ballista projectiles detonate on each enemy hit dealing X% of Defense Health as damage around it. || ?&lt;br /&gt;
|-&lt;br /&gt;
| Garment Name || Huntress || Double Shot || 1-4/s || x 6 || Phoenix's Call - 3 seconds after the Blaze Balloon detonates a phoenix emerges from the flames dealing an extra X% of your Defense Power as damage. || The Gates of Dragonfall - Nightmare 1+&lt;br /&gt;
|-&lt;br /&gt;
| Wailing Glaive || Monk|| Medium || ? || - || Haunting - Melee attacks add Ghost Stacks. Ghost Stacks increase Hero Damage by 0.5%. At 10 stacks, fires Ghosts dealing X% physical Hero Damage for 3 seconds. Ghosts spawn once per 5 seconds. || Any difficulty on &amp;quot;The Dead Road&amp;quot; map and &amp;quot;Temple of the Necrotic&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Iron Reaper || Squire || Heavy || ? || - || Howling - Attacks add Feast Stacks. Each Feast Stack increases Hero Damage by 0.5%. At 10 stacks, Howls, changing weapon speed and multiplying Hero Damage by X% until a stack falls off. || Any difficulty on &amp;quot;The Dead Road&amp;quot; map and &amp;quot;Temple of the Necrotic&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Bow o'Lantern || Huntress || Spooky III / Spooky IV / Spooky VI &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || 1-4/s || ? || Pumpkinator - Targets hit with basic attacks are pumpkined. Defeating a pumpkined enemy causes a physical explosion dealing X% Hero Damage. Hitting a pumpkined enemy with a melee attack increase Hero Critical Chance by 5% for 5s. || Any difficulty on &amp;quot;The Dead Road&amp;quot; map and &amp;quot;Temple of the Necrotic&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Raven's Claw || Apprentice || Spooky III / Spooky V &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; || 1-4/s || ? || Ravenhost - Attacks add a Raven Stack. At 10 stacks, spends all stacks to fire a magical Raven dealing X% Hero Damage that bounces between 5 targets.|| Any difficulty on &amp;quot;The Dead Road&amp;quot; map and &amp;quot;Temple of the Necrotic&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Sword (Actual Name)  || Squire || Heavy || ? || - || Inspirational - Nearby defenses gain + X Defense Power.|| Incursion &amp;quot;The Ramparts&amp;quot; dropped by Malthius&lt;br /&gt;
|-&lt;br /&gt;
| Armageddon  || Apprentice || Quad Shot || 1-4s || ? || Weaver - Apprentice Defenses that cause damage now mark their targets.|| Incursion &amp;quot;The Ramparts&amp;quot; dropped by Malthius&lt;br /&gt;
|-&lt;br /&gt;
| Armored Cleanser  || Huntress || One Shot || 1-4s || ? || Breaker - Reduces target's resistances by -X on hit.|| Incursion &amp;quot;The Ramparts&amp;quot; dropped by Malthius&lt;br /&gt;
|-&lt;br /&gt;
| Betsy Uniques (to be added)  || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Harbinger Uniques (to be added)  || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
# Spooky III shoots in a triangle. Spooky IV shoots in a vertical line. Spooky VI shoots in a V shape.&lt;br /&gt;
# Spooky V shoots in a V shape&lt;/div&gt;</summary>
		<author><name>Kumasan</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Weapons&amp;diff=4794</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Weapons&amp;diff=4794"/>
				<updated>2016-07-05T15:59:04Z</updated>
		
		<summary type="html">&lt;p&gt;Kumasan: /* Weapon Details */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Types of Weapons==&lt;br /&gt;
===Swords===&lt;br /&gt;
[[Swords]] may be equipped by the [[Squire]], alongside a shield. They have a Hero Damage that is {{Datafield|Squire/HeroDmg}} of their Hero Power.&lt;br /&gt;
*'''Primary Attack''': {{Datafield|Squire/PrimaryAtk}}&lt;br /&gt;
&lt;br /&gt;
===Shields===&lt;br /&gt;
[[Shields]] may be equipped by the [[Squire]], as an offhand item. Unlike normal weapons, Shields have a Primary Stat of [[:Category:Heroes#Health|Hero Health]].&lt;br /&gt;
*'''Secondary Attack''': {{Datafield|Squire/SecondaryAtk}&lt;br /&gt;
&lt;br /&gt;
===Staves===&lt;br /&gt;
[[Staves]] may be equipped by the [[Apprentice]]. They have a Hero Damage that is {{Datafield|Apprentice/HeroDmg}} of their Hero Power.&lt;br /&gt;
*'''Primary Attack''': {{Datafield|Apprentice/PrimaryAtk}}&lt;br /&gt;
*'': {{Datafield|&lt;br /&gt;
&lt;br /&gt;
=== Bows ===&lt;br /&gt;
[[Bows]] may be equipped by the [[Huntress]]. They have a Hero Damage that is {{Datafield|Huntress/HeroDmg}} of their Hero Power.&lt;br /&gt;
*'''Primary Attack''': {{Datafield|Huntress/PrimaryAtk}}&lt;br /&gt;
*'''Secondary Attack''': {{Datafield|Huntress/SecondaryAtk}}&lt;br /&gt;
&lt;br /&gt;
===Polearms===&lt;br /&gt;
[[Polearms]] are equipped by the [[Monk]]. They have a Hero Damage that is {{Datafield|Monk/HeroDmg}} of their Hero Power.&lt;br /&gt;
*'''Primary Attack''': {{Datafield|Monk/PrimaryAtk}}&lt;br /&gt;
*'''Secondary Attack''': {{Datafield|Monk/SecondaryAtk}}&lt;br /&gt;
===Books===&lt;br /&gt;
[[Books]] are equipped by the [[Abyss Lord]].&lt;br /&gt;
&lt;br /&gt;
===Canisters===&lt;br /&gt;
[[Canisters]] are equipped by [[EV2]].&lt;br /&gt;
&lt;br /&gt;
==Weapon Details==&lt;br /&gt;
===Properties===&lt;br /&gt;
Weapons have a number of stats that effect how they work.&lt;br /&gt;
====Melee====&lt;br /&gt;
*Weapon stance&lt;br /&gt;
====Ranged====&lt;br /&gt;
*Weapon Speed&lt;br /&gt;
*Number of projectiles&lt;br /&gt;
*Projectile Pattern&lt;br /&gt;
&lt;br /&gt;
===Quality===&lt;br /&gt;
Items Quality is represented by colors shown below from the worst to the best. &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#808080&amp;quot;&amp;gt; Worn &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Sturdy -These items can also be light yellow in color.&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#3366FF&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FF00FF&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FF9900&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
===Passives===&lt;br /&gt;
Weapons, can have no passives (Worn), one passive (Powerful), two passives (Epic and Mythic), or three passives (Legendary).&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
===Bonus Elemental Effects===&lt;br /&gt;
Weapons can have their own [[:Category:Elements|Elemental Effects]], which act as bonus damage for that weapon. This also allows the attacks from that weapon to trigger combos based upon the element they are using. The additional damage is displayed as an extra line of purple numbers during attacks. Having an Element on a weapon also gives it a particle effect. This particle effect is based off the element on the weapon.&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
&lt;br /&gt;
===Unique Weapon===&lt;br /&gt;
&lt;br /&gt;
Table is missing Besty drops from Wyvern Den and Malthius drops from Rampart's Incursion &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:77%; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon Name !! Hero !! Attack Pattern !! Weapon Speed !! Number of Projectiles !! Unique Passives !! Drop Locations&lt;br /&gt;
|-&lt;br /&gt;
| Chilling Touch || Apprentice || Diamond Shot || 1-4/s|| x 4|| Frost Fire - Frostbite Tower's chill increases the Defense Speed of affected defenses by +X|| Any Endgame Mode Map (NM1+ difficulty?)&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Polearm (Actual Name) || Monk || Heavy || ? || - || Purge Evil - Enemies defeated inside Serenity Aura explode dealing X% of defense power magical damage to nearby enemies. Enemies killed by Purge Evil also explode. || Any Endgame Mode Map (NM1+ difficulty?)&lt;br /&gt;
|-&lt;br /&gt;
| Summoner's Grasp || Apprentice || Standard || 1-4/s|| x 1-5 || Dark Mage Slayer - Defeating a Dark Mage grants a charge. Fully-charged Secondary Attacks consume charges and summon skeletons to stun enemies for 5s.|| Wave 15+10n (Endgame?) Onslaught if chosen reward is weapon&lt;br /&gt;
|-&lt;br /&gt;
| Mauled Cleaver || Huntress || Standard || 1-4/s || x 1-5 || Lady Orc Slayer - Defeating a Lady Orc grants a charge. Fully-charged Secondary Attacks consume a charge, unleashing a cleaver dealing 300% of your Hero Damage Stat as physical Damage. || Wave 15+10n (Endgame?) Onslaught if chosen reward is weapon&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Shield (Actual Name) || Squire || - || - || - || Drakin Slayer - Defeating a Drakin grants a charge. Blocking with your shield consumes charges, unleashing fireballs dealing 150% of your Hero Heath Stat as magical fire damage each.|| Wave 15+10n (Endgame?) Onslaught if chosen reward is weapon&lt;br /&gt;
|-&lt;br /&gt;
| Toxic Shock || Huntress || Dart Shot || 1-4/s|| x 6 || Explosive Poison - Enemies defeated while poisoned explode dealing X% of Defense Health in magical damage to nearby enemies. || ?&lt;br /&gt;
|-&lt;br /&gt;
| Impaling Cutter || Squire || Medium || ? || - || Splody Harpoon - Ballista projectiles detonate on each enemy hit dealing X% of Defense Health as damage around it. || ?&lt;br /&gt;
|-&lt;br /&gt;
| Garment Name || Huntress || Double Shot || 1-4/s || x 6 || Phoenix's Call - 3 seconds after the Blaze Balloon detonates a phoenix emerges from the flames dealing an extra X% of your Defense Power as damage. || The Gates of Dragonfall - Nightmare 1+&lt;br /&gt;
|-&lt;br /&gt;
| Wailing Glaive || Monk|| Medium || ? || - || Haunting - Melee attacks add Ghost Stacks. Ghost Stacks increase Hero Damage by 0.5%. At 10 stacks, fires Ghosts dealing X% physical Hero Damage for 3 seconds. Ghosts spawn once per 5 seconds. || Any difficulty on &amp;quot;The Dead Road&amp;quot; map and &amp;quot;Temple of the Necrotic&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Iron Reaper || Squire || Heavy || ? || - || Howling - Attacks add Feast Stacks. Each Feast Stack increases Hero Damage by 0.5%. At 10 stacks, Howls, changing weapon speed and multiplying Hero Damage by X% until a stack falls off. || Any difficulty on &amp;quot;The Dead Road&amp;quot; map and &amp;quot;Temple of the Necrotic&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Bow o'Lantern || Huntress || Spooky III / Spooky IV / Spooky VI &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || 1-4/s || ? || Pumpkinator - Targets hit with basic attacks are pumpkined. Defeating a pumpkined enemy causes a physical explosion dealing X% Hero Damage. Hitting a pumpkined enemy with a melee attack increase Hero Critical Chance by 5% for 5s. || Any difficulty on &amp;quot;The Dead Road&amp;quot; map and &amp;quot;Temple of the Necrotic&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Raven's Claw || Apprentice || Spooky III / Spooky V &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; || 1-4/s || ? || Ravenhost - Attacks add a Raven Stack. At 10 stacks, spends all stacks to fire a magical Raven dealing X% Hero Damage that bounces between 5 targets.|| Any difficulty on &amp;quot;The Dead Road&amp;quot; map and &amp;quot;Temple of the Necrotic&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Sword (Actual Name)  || Squire || Heavy || ? || - || Inspirational - Nearby defenses gain + X Defense Power.|| Incursion &amp;quot;The Ramparts&amp;quot; dropped by Malthius&lt;br /&gt;
|-&lt;br /&gt;
| Armageddon  || Apprentice || Quad Shot || 1-4s || ? || Weaver - Apprentice Defenses that cause damage now mark their targets.|| Incursion &amp;quot;The Ramparts&amp;quot; dropped by Malthius&lt;br /&gt;
|-&lt;br /&gt;
| Armored Cleanser  || Huntress || One Shot || 1-4s || ? || Breaker - Reduces target's resistances by -X on hit.|| Incursion &amp;quot;The Ramparts&amp;quot; dropped by Malthius&lt;br /&gt;
|-&lt;br /&gt;
| Betsy Uniques (to be added)  || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Harbinger Uniques (to be added)  || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
# Spooky III shoots in a triangle. Spooky IV shoots in a vertical line. Spooky VI shoots in a V shape.&lt;br /&gt;
# Spooky V shoots in a V shape&lt;br /&gt;
&lt;br /&gt;
=== Updated Weapon Drops (According to Devstream #60) ===&lt;br /&gt;
[[File:Itemdrop1|thumbnail]]&lt;br /&gt;
[[File:Itemdrop2|thumbnail]]&lt;br /&gt;
[[File:Itemdrop3|thumbnail]]&lt;br /&gt;
[[File:Itemdrop4|thumbnail]]&lt;br /&gt;
[[File:Itemdrop5|thumbnail]]&lt;/div&gt;</summary>
		<author><name>Kumasan</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Weapons&amp;diff=4793</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Weapons&amp;diff=4793"/>
				<updated>2016-07-05T15:58:22Z</updated>
		
		<summary type="html">&lt;p&gt;Kumasan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Types of Weapons==&lt;br /&gt;
===Swords===&lt;br /&gt;
[[Swords]] may be equipped by the [[Squire]], alongside a shield. They have a Hero Damage that is {{Datafield|Squire/HeroDmg}} of their Hero Power.&lt;br /&gt;
*'''Primary Attack''': {{Datafield|Squire/PrimaryAtk}}&lt;br /&gt;
&lt;br /&gt;
===Shields===&lt;br /&gt;
[[Shields]] may be equipped by the [[Squire]], as an offhand item. Unlike normal weapons, Shields have a Primary Stat of [[:Category:Heroes#Health|Hero Health]].&lt;br /&gt;
*'''Secondary Attack''': {{Datafield|Squire/SecondaryAtk}&lt;br /&gt;
&lt;br /&gt;
===Staves===&lt;br /&gt;
[[Staves]] may be equipped by the [[Apprentice]]. They have a Hero Damage that is {{Datafield|Apprentice/HeroDmg}} of their Hero Power.&lt;br /&gt;
*'''Primary Attack''': {{Datafield|Apprentice/PrimaryAtk}}&lt;br /&gt;
*'': {{Datafield|&lt;br /&gt;
&lt;br /&gt;
=== Bows ===&lt;br /&gt;
[[Bows]] may be equipped by the [[Huntress]]. They have a Hero Damage that is {{Datafield|Huntress/HeroDmg}} of their Hero Power.&lt;br /&gt;
*'''Primary Attack''': {{Datafield|Huntress/PrimaryAtk}}&lt;br /&gt;
*'''Secondary Attack''': {{Datafield|Huntress/SecondaryAtk}}&lt;br /&gt;
&lt;br /&gt;
===Polearms===&lt;br /&gt;
[[Polearms]] are equipped by the [[Monk]]. They have a Hero Damage that is {{Datafield|Monk/HeroDmg}} of their Hero Power.&lt;br /&gt;
*'''Primary Attack''': {{Datafield|Monk/PrimaryAtk}}&lt;br /&gt;
*'''Secondary Attack''': {{Datafield|Monk/SecondaryAtk}}&lt;br /&gt;
===Books===&lt;br /&gt;
[[Books]] are equipped by the [[Abyss Lord]].&lt;br /&gt;
&lt;br /&gt;
===Canisters===&lt;br /&gt;
[[Canisters]] are equipped by [[EV2]].&lt;br /&gt;
&lt;br /&gt;
==Weapon Details==&lt;br /&gt;
===Properties===&lt;br /&gt;
Weapons have a number of stats that effect how they work.&lt;br /&gt;
====Melee====&lt;br /&gt;
*Weapon stance&lt;br /&gt;
====Ranged====&lt;br /&gt;
*Weapon Speed&lt;br /&gt;
*Number of projectiles&lt;br /&gt;
*Projectile Pattern&lt;br /&gt;
&lt;br /&gt;
===Quality===&lt;br /&gt;
Items Quality is represented by colors shown below from the worst to the best. &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#808080&amp;quot;&amp;gt; Worn &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Sturdy -These items can also be light yellow in color.&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#3366FF&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FF00FF&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FF9900&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
===Passives===&lt;br /&gt;
Weapons, can have no passives (Worn), one passive (Powerful), two passives (Epic and Mythic), or three passives (Legendary).&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
===Bonus Elemental Effects===&lt;br /&gt;
Weapons can have their own [[:Category:Elements|Elemental Effects]], which act as bonus damage for that weapon. This also allows the attacks from that weapon to trigger combos based upon the element they are using. The additional damage is displayed as an extra line of purple numbers during attacks. Having an Element on a weapon also gives it a particle effect. This particle effect is based off the element on the weapon.&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
&lt;br /&gt;
===Unique Weapon===&lt;br /&gt;
&lt;br /&gt;
Table is missing Besty drops from Wyvern Den and Malthius drops from Rampart's Incursion &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:77%; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon Name !! Hero !! Attack Pattern !! Weapon Speed !! Number of Projectiles !! Unique Passives !! Drop Locations&lt;br /&gt;
|-&lt;br /&gt;
| Chilling Touch || Apprentice || Diamond Shot || 1-4/s|| x 4|| Frost Fire - Frostbite Tower's chill increases the Defense Speed of affected defenses by +X|| Any Endgame Mode Map (NM1+ difficulty?)&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Polearm (Actual Name) || Monk || Heavy || ? || - || Purge Evil - Enemies defeated inside Serenity Aura explode dealing X% of defense power magical damage to nearby enemies. Enemies killed by Purge Evil also explode. || Any Endgame Mode Map (NM1+ difficulty?)&lt;br /&gt;
|-&lt;br /&gt;
| Summoner's Grasp || Apprentice || Standard || 1-4/s|| x 1-5 || Dark Mage Slayer - Defeating a Dark Mage grants a charge. Fully-charged Secondary Attacks consume charges and summon skeletons to stun enemies for 5s.|| Wave 15+10n (Endgame?) Onslaught if chosen reward is weapon&lt;br /&gt;
|-&lt;br /&gt;
| Mauled Cleaver || Huntress || Standard || 1-4/s || x 1-5 || Lady Orc Slayer - Defeating a Lady Orc grants a charge. Fully-charged Secondary Attacks consume a charge, unleashing a cleaver dealing 300% of your Hero Damage Stat as physical Damage. || Wave 15+10n (Endgame?) Onslaught if chosen reward is weapon&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Shield (Actual Name) || Squire || - || - || - || Drakin Slayer - Defeating a Drakin grants a charge. Blocking with your shield consumes charges, unleashing fireballs dealing 150% of your Hero Heath Stat as magical fire damage each.|| Wave 15+10n (Endgame?) Onslaught if chosen reward is weapon&lt;br /&gt;
|-&lt;br /&gt;
| Toxic Shock || Huntress || Dart Shot || 1-4/s|| x 6 || Explosive Poison - Enemies defeated while poisoned explode dealing X% of Defense Health in magical damage to nearby enemies. || ?&lt;br /&gt;
|-&lt;br /&gt;
| Impaling Cutter || Squire || Medium || ? || - || Splody Harpoon - Ballista projectiles detonate on each enemy hit dealing X% of Defense Health as damage around it. || ?&lt;br /&gt;
|-&lt;br /&gt;
| Garment Name || Huntress || Double Shot || 1-4/s || x 6 || Phoenix's Call - 3 seconds after the Blaze Balloon detonates a phoenix emerges from the flames dealing an extra X% of your Defense Power as damage. || The Gates of Dragonfall - Nightmare 1+&lt;br /&gt;
|-&lt;br /&gt;
| Wailing Glaive || Monk|| Medium || ? || - || Haunting - Melee attacks add Ghost Stacks. Ghost Stacks increase Hero Damage by 0.5%. At 10 stacks, fires Ghosts dealing X% physical Hero Damage for 3 seconds. Ghosts spawn once per 5 seconds. || Any difficulty on &amp;quot;The Dead Road&amp;quot; map and &amp;quot;Temple of the Necrotic&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Iron Reaper || Squire || Heavy || ? || - || Howling - Attacks add Feast Stacks. Each Feast Stack increases Hero Damage by 0.5%. At 10 stacks, Howls, changing weapon speed and multiplying Hero Damage by X% until a stack falls off. || Any difficulty on &amp;quot;The Dead Road&amp;quot; map and &amp;quot;Temple of the Necrotic&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Bow o'Lantern || Huntress || Spooky III / Spooky IV / Spooky VI &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || 1-4/s || ? || Pumpkinator - Targets hit with basic attacks are pumpkined. Defeating a pumpkined enemy causes a physical explosion dealing X% Hero Damage. Hitting a pumpkined enemy with a melee attack increase Hero Critical Chance by 5% for 5s. || Any difficulty on &amp;quot;The Dead Road&amp;quot; map and &amp;quot;Temple of the Necrotic&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Raven's Claw || Apprentice || Spooky III / Spooky V &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; || 1-4/s || ? || Ravenhost - Attacks add a Raven Stack. At 10 stacks, spends all stacks to fire a magical Raven dealing X% Hero Damage that bounces between 5 targets.|| Any difficulty on &amp;quot;The Dead Road&amp;quot; map and &amp;quot;Temple of the Necrotic&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Sword (Actual Name)  || Squire || Heavy || ? || - || Inspirational - Nearby defenses gain + X Defense Power.|| Incursion &amp;quot;The Ramparts&amp;quot; dropped by Malthius&lt;br /&gt;
|-&lt;br /&gt;
| Armageddon  || Apprentice || Quad Shot || 1-4s || ? || Weaver - Apprentice Defenses that cause damage now mark their targets.|| Incursion &amp;quot;The Ramparts&amp;quot; dropped by Malthius&lt;br /&gt;
|-&lt;br /&gt;
| Armored Cleanser  || Huntress || One Shot || 1-4s || ? || Breaker - Reduces target's resistances by -X on hit.|| Incursion &amp;quot;The Ramparts&amp;quot; dropped by Malthius&lt;br /&gt;
|-&lt;br /&gt;
| Betsy Uniques (to be added)  || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Harbinger Uniques (to be added)  || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
# Spooky III shoots in a triangle. Spooky IV shoots in a vertical line. Spooky VI shoots in a V shape.&lt;br /&gt;
# Spooky V shoots in a V shape&lt;/div&gt;</summary>
		<author><name>Kumasan</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Weapons&amp;diff=4792</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Weapons&amp;diff=4792"/>
				<updated>2016-07-05T15:57:23Z</updated>
		
		<summary type="html">&lt;p&gt;Kumasan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Types of Weapons==&lt;br /&gt;
===Swords===&lt;br /&gt;
[[Swords]] may be equipped by the [[Squire]], alongside a shield. They have a Hero Damage that is {{Datafield|Squire/HeroDmg}} of their Hero Power.&lt;br /&gt;
*'''Primary Attack''': {{Datafield|Squire/PrimaryAtk}}&lt;br /&gt;
&lt;br /&gt;
===Shields===&lt;br /&gt;
[[Shields]] may be equipped by the [[Squire]], as an offhand item. Unlike normal weapons, Shields have a Primary Stat of [[:Category:Heroes#Health|Hero Health]].&lt;br /&gt;
*'''Secondary Attack''': {{Datafield|Squire/SecondaryAtk}&lt;br /&gt;
&lt;br /&gt;
===Staves===&lt;br /&gt;
[[Staves]] may be equipped by the [[Apprentice]]. They have a Hero Damage that is {{Datafield|Apprentice/HeroDmg}} of their Hero Power.&lt;br /&gt;
*'''Primary Attack''': {{Datafield|Apprentice/PrimaryAtk}}&lt;br /&gt;
*'': {{Datafield|&lt;br /&gt;
&lt;br /&gt;
=== Bows ===&lt;br /&gt;
[[Bows]] may be equipped by the [[Huntress]]. They have a Hero Damage that is {{Datafield|Huntress/HeroDmg}} of their Hero Power.&lt;br /&gt;
*'''Primary Attack''': {{Datafield|Huntress/PrimaryAtk}}&lt;br /&gt;
*'''Secondary Attack''': {{Datafield|Huntress/SecondaryAtk}}&lt;br /&gt;
&lt;br /&gt;
===Polearms===&lt;br /&gt;
[[Polearms]] are equipped by the [[Monk]]. They have a Hero Damage that is {{Datafield|Monk/HeroDmg}} of their Hero Power.&lt;br /&gt;
*'''Primary Attack''': {{Datafield|Monk/PrimaryAtk}}&lt;br /&gt;
*'''Secondary Attack''': {{Datafield|Monk/SecondaryAtk}}&lt;br /&gt;
===Books===&lt;br /&gt;
[[Books]] are equipped by the [[Abyss Lord]].&lt;br /&gt;
&lt;br /&gt;
===Canisters===&lt;br /&gt;
[[Canisters]] are equipped by [[EV2]].&lt;br /&gt;
&lt;br /&gt;
==Weapon Details==&lt;br /&gt;
===Properties===&lt;br /&gt;
Weapons have a number of stats that effect how they work.&lt;br /&gt;
====Melee====&lt;br /&gt;
*Weapon stance&lt;br /&gt;
====Ranged====&lt;br /&gt;
*Weapon Speed&lt;br /&gt;
*Number of projectiles&lt;br /&gt;
*Projectile Pattern&lt;br /&gt;
&lt;br /&gt;
===Quality===&lt;br /&gt;
Items Quality is represented by colors shown below from the worst to the best. &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#808080&amp;quot;&amp;gt; Worn &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Sturdy -These items can also be light yellow in color.&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#3366FF&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FF00FF&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FF9900&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
===Passives===&lt;br /&gt;
Weapons, can have no passives (Worn), one passive (Powerful), two passives (Epic and Mythic), or three passives (Legendary).&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
===Bonus Elemental Effects===&lt;br /&gt;
Weapons can have their own [[:Category:Elements|Elemental Effects]], which act as bonus damage for that weapon. This also allows the attacks from that weapon to trigger combos based upon the element they are using. The additional damage is displayed as an extra line of purple numbers during attacks. Having an Element on a weapon also gives it a particle effect. This particle effect is based off the element on the weapon.&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
&lt;br /&gt;
===Unique Weapon===&lt;br /&gt;
&lt;br /&gt;
Table is missing Besty drops from Wyvern Den and Malthius drops from Rampart's Incursion &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:77%; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon Name !! Hero !! Attack Pattern !! Weapon Speed !! Number of Projectiles !! Unique Passives !! Drop Locations&lt;br /&gt;
|-&lt;br /&gt;
| Chilling Touch || Apprentice || Diamond Shot || 1-4/s|| x 4|| Frost Fire - Frostbite Tower's chill increases the Defense Speed of affected defenses by +X|| Any Endgame Mode Map (NM1+ difficulty?)&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Polearm (Actual Name) || Monk || Heavy || ? || - || Purge Evil - Enemies defeated inside Serenity Aura explode dealing X% of defense power magical damage to nearby enemies. Enemies killed by Purge Evil also explode. || Any Endgame Mode Map (NM1+ difficulty?)&lt;br /&gt;
|-&lt;br /&gt;
| Summoner's Grasp || Apprentice || Standard || 1-4/s|| x 1-5 || Dark Mage Slayer - Defeating a Dark Mage grants a charge. Fully-charged Secondary Attacks consume charges and summon skeletons to stun enemies for 5s.|| Wave 15+10n (Endgame?) Onslaught if chosen reward is weapon&lt;br /&gt;
|-&lt;br /&gt;
| Mauled Cleaver || Huntress || Standard || 1-4/s || x 1-5 || Lady Orc Slayer - Defeating a Lady Orc grants a charge. Fully-charged Secondary Attacks consume a charge, unleashing a cleaver dealing 300% of your Hero Damage Stat as physical Damage. || Wave 15+10n (Endgame?) Onslaught if chosen reward is weapon&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Shield (Actual Name) || Squire || - || - || - || Drakin Slayer - Defeating a Drakin grants a charge. Blocking with your shield consumes charges, unleashing fireballs dealing 150% of your Hero Heath Stat as magical fire damage each.|| Wave 15+10n (Endgame?) Onslaught if chosen reward is weapon&lt;br /&gt;
|-&lt;br /&gt;
| Toxic Shock || Huntress || Dart Shot || 1-4/s|| x 6 || Explosive Poison - Enemies defeated while poisoned explode dealing X% of Defense Health in magical damage to nearby enemies. || ?&lt;br /&gt;
|-&lt;br /&gt;
| Impaling Cutter || Squire || Medium || ? || - || Splody Harpoon - Ballista projectiles detonate on each enemy hit dealing X% of Defense Health as damage around it. || ?&lt;br /&gt;
|-&lt;br /&gt;
| Garment Name || Huntress || Double Shot || 1-4/s || x 6 || Phoenix's Call - 3 seconds after the Blaze Balloon detonates a phoenix emerges from the flames dealing an extra X% of your Defense Power as damage. || The Gates of Dragonfall - Nightmare 1+&lt;br /&gt;
|-&lt;br /&gt;
| Wailing Glaive || Monk|| Medium || ? || - || Haunting - Melee attacks add Ghost Stacks. Ghost Stacks increase Hero Damage by 0.5%. At 10 stacks, fires Ghosts dealing X% physical Hero Damage for 3 seconds. Ghosts spawn once per 5 seconds. || Any difficulty on &amp;quot;The Dead Road&amp;quot; map and &amp;quot;Temple of the Necrotic&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Iron Reaper || Squire || Heavy || ? || - || Howling - Attacks add Feast Stacks. Each Feast Stack increases Hero Damage by 0.5%. At 10 stacks, Howls, changing weapon speed and multiplying Hero Damage by X% until a stack falls off. || Any difficulty on &amp;quot;The Dead Road&amp;quot; map and &amp;quot;Temple of the Necrotic&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Bow o'Lantern || Huntress || Spooky III / Spooky IV / Spooky VI &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || 1-4/s || ? || Pumpkinator - Targets hit with basic attacks are pumpkined. Defeating a pumpkined enemy causes a physical explosion dealing X% Hero Damage. Hitting a pumpkined enemy with a melee attack increase Hero Critical Chance by 5% for 5s. || Any difficulty on &amp;quot;The Dead Road&amp;quot; map and &amp;quot;Temple of the Necrotic&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Raven's Claw || Apprentice || Spooky III / Spooky V &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; || 1-4/s || ? || Ravenhost - Attacks add a Raven Stack. At 10 stacks, spends all stacks to fire a magical Raven dealing X% Hero Damage that bounces between 5 targets.|| Any difficulty on &amp;quot;The Dead Road&amp;quot; map and &amp;quot;Temple of the Necrotic&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Sword (Actual Name)  || Squire || Heavy || ? || - || Inspirational - Nearby defenses gain + X Defense Power.|| Incursion &amp;quot;The Ramparts&amp;quot; dropped by Malthius&lt;br /&gt;
|-&lt;br /&gt;
| Armageddon  || Apprentice || Quad Shot || 1-4s || ? || Weaver - Apprentice Defenses that cause damage now mark their targets.|| Incursion &amp;quot;The Ramparts&amp;quot; dropped by Malthius&lt;br /&gt;
|-&lt;br /&gt;
| Armored Cleanser  || Huntress || One Shot || 1-4s || ? || Breaker - Reduces target's resistances by -X on hit.|| Incursion &amp;quot;The Ramparts&amp;quot; dropped by Malthius&lt;br /&gt;
|-&lt;br /&gt;
| Betsy Uniques (to be added)  || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Harbinger Uniques (to be added)  || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
# Spooky III shoots in a triangle. Spooky IV shoots in a vertical line. Spooky VI shoots in a V shape.&lt;br /&gt;
# Spooky V shoots in a V shape&lt;br /&gt;
&lt;br /&gt;
=== Updated Weapon Drops (According to Devstream #60) ===&lt;br /&gt;
[[File:Itemdrop1|thumbnail]]&lt;br /&gt;
[[File:Itemdrop2|thumbnail]]&lt;br /&gt;
[[File:Itemdrop3|thumbnail]]&lt;br /&gt;
[[File:Itemdrop4|thumbnail]]&lt;br /&gt;
[[File:Itemdrop5|thumbnail]]&lt;/div&gt;</summary>
		<author><name>Kumasan</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Weapons&amp;diff=4791</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Weapons&amp;diff=4791"/>
				<updated>2016-07-05T15:56:45Z</updated>
		
		<summary type="html">&lt;p&gt;Kumasan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Types of Weapons==&lt;br /&gt;
===Swords===&lt;br /&gt;
[[Swords]] may be equipped by the [[Squire]], alongside a shield. They have a Hero Damage that is {{Datafield|Squire/HeroDmg}} of their Hero Power.&lt;br /&gt;
*'''Primary Attack''': {{Datafield|Squire/PrimaryAtk}}&lt;br /&gt;
&lt;br /&gt;
===Shields===&lt;br /&gt;
[[Shields]] may be equipped by the [[Squire]], as an offhand item. Unlike normal weapons, Shields have a Primary Stat of [[:Category:Heroes#Health|Hero Health]].&lt;br /&gt;
*'''Secondary Attack''': {{Datafield|Squire/SecondaryAtk}&lt;br /&gt;
&lt;br /&gt;
===Staves===&lt;br /&gt;
[[Staves]] may be equipped by the [[Apprentice]]. They have a Hero Damage that is {{Datafield|Apprentice/HeroDmg}} of their Hero Power.&lt;br /&gt;
*'''Primary Attack''': {{Datafield|Apprentice/PrimaryAtk}}&lt;br /&gt;
*'': {{Datafield|&lt;br /&gt;
&lt;br /&gt;
=== Bows ===&lt;br /&gt;
[[Bows]] may be equipped by the [[Huntress]]. They have a Hero Damage that is {{Datafield|Huntress/HeroDmg}} of their Hero Power.&lt;br /&gt;
*'''Primary Attack''': {{Datafield|Huntress/PrimaryAtk}}&lt;br /&gt;
*'''Secondary Attack''': {{Datafield|Huntress/SecondaryAtk}}&lt;br /&gt;
&lt;br /&gt;
===Polearms===&lt;br /&gt;
[[Polearms]] are equipped by the [[Monk]]. They have a Hero Damage that is {{Datafield|Monk/HeroDmg}} of their Hero Power.&lt;br /&gt;
*'''Primary Attack''': {{Datafield|Monk/PrimaryAtk}}&lt;br /&gt;
*'''Secondary Attack''': {{Datafield|Monk/SecondaryAtk}}&lt;br /&gt;
===Books===&lt;br /&gt;
[[Books]] are equipped by the [[Abyss Lord]].&lt;br /&gt;
&lt;br /&gt;
===Canisters===&lt;br /&gt;
[[Canisters]] are equipped by [[EV2]].&lt;br /&gt;
&lt;br /&gt;
==Weapon Details==&lt;br /&gt;
===Properties===&lt;br /&gt;
Weapons have a number of stats that effect how they work.&lt;br /&gt;
====Melee====&lt;br /&gt;
*Weapon stance&lt;br /&gt;
====Ranged====&lt;br /&gt;
*Weapon Speed&lt;br /&gt;
*Number of projectiles&lt;br /&gt;
*Projectile Pattern&lt;br /&gt;
&lt;br /&gt;
===Quality===&lt;br /&gt;
Items Quality is represented by colors shown below from the worst to the best. &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#808080&amp;quot;&amp;gt; Worn &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Sturdy -These items can also be light yellow in color.&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#3366FF&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FF00FF&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FF9900&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
===Passives===&lt;br /&gt;
Weapons, can have no passives (Worn), one passive (Powerful), two passives (Epic and Mythic), or three passives (Legendary).&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
===Bonus Elemental Effects===&lt;br /&gt;
Weapons can have their own [[:Category:Elements|Elemental Effects]], which act as bonus damage for that weapon. This also allows the attacks from that weapon to trigger combos based upon the element they are using. The additional damage is displayed as an extra line of purple numbers during attacks. Having an Element on a weapon also gives it a particle effect. This particle effect is based off the element on the weapon.&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
&lt;br /&gt;
===Unique Weapon===&lt;br /&gt;
&lt;br /&gt;
Table is missing Besty drops from Wyvern Den and Malthius drops from Rampart's Incursion &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:77%; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon Name !! Hero !! Attack Pattern !! Weapon Speed !! Number of Projectiles !! Unique Passives !! Drop Locations&lt;br /&gt;
|-&lt;br /&gt;
| Chilling Touch || Apprentice || Diamond Shot || 1-4/s|| x 4|| Frost Fire - Frostbite Tower's chill increases the Defense Speed of affected defenses by +X|| Any Endgame Mode Map (NM1+ difficulty?)&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Polearm (Actual Name) || Monk || Heavy || ? || - || Purge Evil - Enemies defeated inside Serenity Aura explode dealing X% of defense power magical damage to nearby enemies. Enemies killed by Purge Evil also explode. || Any Endgame Mode Map (NM1+ difficulty?)&lt;br /&gt;
|-&lt;br /&gt;
| Summoner's Grasp || Apprentice || Standard || 1-4/s|| x 1-5 || Dark Mage Slayer - Defeating a Dark Mage grants a charge. Fully-charged Secondary Attacks consume charges and summon skeletons to stun enemies for 5s.|| Wave 15+10n (Endgame?) Onslaught if chosen reward is weapon&lt;br /&gt;
|-&lt;br /&gt;
| Mauled Cleaver || Huntress || Standard || 1-4/s || x 1-5 || Lady Orc Slayer - Defeating a Lady Orc grants a charge. Fully-charged Secondary Attacks consume a charge, unleashing a cleaver dealing 300% of your Hero Damage Stat as physical Damage. || Wave 15+10n (Endgame?) Onslaught if chosen reward is weapon&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Shield (Actual Name) || Squire || - || - || - || Drakin Slayer - Defeating a Drakin grants a charge. Blocking with your shield consumes charges, unleashing fireballs dealing 150% of your Hero Heath Stat as magical fire damage each.|| Wave 15+10n (Endgame?) Onslaught if chosen reward is weapon&lt;br /&gt;
|-&lt;br /&gt;
| Toxic Shock || Huntress || Dart Shot || 1-4/s|| x 6 || Explosive Poison - Enemies defeated while poisoned explode dealing X% of Defense Health in magical damage to nearby enemies. || ?&lt;br /&gt;
|-&lt;br /&gt;
| Impaling Cutter || Squire || Medium || ? || - || Splody Harpoon - Ballista projectiles detonate on each enemy hit dealing X% of Defense Health as damage around it. || ?&lt;br /&gt;
|-&lt;br /&gt;
| Garment Name || Huntress || Double Shot || 1-4/s || x 6 || Phoenix's Call - 3 seconds after the Blaze Balloon detonates a phoenix emerges from the flames dealing an extra X% of your Defense Power as damage. || The Gates of Dragonfall - Nightmare 1+&lt;br /&gt;
|-&lt;br /&gt;
| Wailing Glaive || Monk|| Medium || ? || - || Haunting - Melee attacks add Ghost Stacks. Ghost Stacks increase Hero Damage by 0.5%. At 10 stacks, fires Ghosts dealing X% physical Hero Damage for 3 seconds. Ghosts spawn once per 5 seconds. || Any difficulty on &amp;quot;The Dead Road&amp;quot; map and &amp;quot;Temple of the Necrotic&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Iron Reaper || Squire || Heavy || ? || - || Howling - Attacks add Feast Stacks. Each Feast Stack increases Hero Damage by 0.5%. At 10 stacks, Howls, changing weapon speed and multiplying Hero Damage by X% until a stack falls off. || Any difficulty on &amp;quot;The Dead Road&amp;quot; map and &amp;quot;Temple of the Necrotic&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Bow o'Lantern || Huntress || Spooky III / Spooky IV / Spooky VI &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || 1-4/s || ? || Pumpkinator - Targets hit with basic attacks are pumpkined. Defeating a pumpkined enemy causes a physical explosion dealing X% Hero Damage. Hitting a pumpkined enemy with a melee attack increase Hero Critical Chance by 5% for 5s. || Any difficulty on &amp;quot;The Dead Road&amp;quot; map and &amp;quot;Temple of the Necrotic&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Raven's Claw || Apprentice || Spooky III / Spooky V &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; || 1-4/s || ? || Ravenhost - Attacks add a Raven Stack. At 10 stacks, spends all stacks to fire a magical Raven dealing X% Hero Damage that bounces between 5 targets.|| Any difficulty on &amp;quot;The Dead Road&amp;quot; map and &amp;quot;Temple of the Necrotic&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Sword (Actual Name)  || Squire || Heavy || ? || - || Inspirational - Nearby defenses gain + X Defense Power.|| Incursion &amp;quot;The Ramparts&amp;quot; dropped by Malthius&lt;br /&gt;
|-&lt;br /&gt;
| Armageddon  || Apprentice || Quad Shot || 1-4s || ? || Weaver - Apprentice Defenses that cause damage now mark their targets.|| Incursion &amp;quot;The Ramparts&amp;quot; dropped by Malthius&lt;br /&gt;
|-&lt;br /&gt;
| Armored Cleanser  || Huntress || One Shot || 1-4s || ? || Breaker - Reduces target's resistances by -X on hit.|| Incursion &amp;quot;The Ramparts&amp;quot; dropped by Malthius&lt;br /&gt;
|-&lt;br /&gt;
| Betsy Uniques (to be added)  || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Harbinger Uniques (to be added)  || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
# Spooky III shoots in a triangle. Spooky IV shoots in a vertical line. Spooky VI shoots in a V shape.&lt;br /&gt;
# Spooky V shoots in a V shape&lt;br /&gt;
=== Updated Weapon Drops (According to Devstream #60) ===&lt;br /&gt;
[[File:Itemdrop1|thumbnail]]&lt;br /&gt;
[[File:Itemdrop2|thumbnail]]&lt;br /&gt;
[[File:Itemdrop3|thumbnail]]&lt;br /&gt;
[[File:Itemdrop4|thumbnail]]&lt;br /&gt;
[[File:Itemdrop5|thumbnail]]&lt;/div&gt;</summary>
		<author><name>Kumasan</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Weapons&amp;diff=4790</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Weapons&amp;diff=4790"/>
				<updated>2016-07-05T15:56:08Z</updated>
		
		<summary type="html">&lt;p&gt;Kumasan: /* Updated Weapon Drops (According to Devstream #60) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Types of Weapons==&lt;br /&gt;
===Swords===&lt;br /&gt;
[[Swords]] may be equipped by the [[Squire]], alongside a shield. They have a Hero Damage that is {{Datafield|Squire/HeroDmg}} of their Hero Power.&lt;br /&gt;
*'''Primary Attack''': {{Datafield|Squire/PrimaryAtk}}&lt;br /&gt;
&lt;br /&gt;
===Shields===&lt;br /&gt;
[[Shields]] may be equipped by the [[Squire]], as an offhand item. Unlike normal weapons, Shields have a Primary Stat of [[:Category:Heroes#Health|Hero Health]].&lt;br /&gt;
*'''Secondary Attack''': {{Datafield|Squire/SecondaryAtk}&lt;br /&gt;
&lt;br /&gt;
===Staves===&lt;br /&gt;
[[Staves]] may be equipped by the [[Apprentice]]. They have a Hero Damage that is {{Datafield|Apprentice/HeroDmg}} of their Hero Power.&lt;br /&gt;
*'''Primary Attack''': {{Datafield|Apprentice/PrimaryAtk}}&lt;br /&gt;
*'': {{Datafield|&lt;br /&gt;
&lt;br /&gt;
=== Bows ===&lt;br /&gt;
[[Bows]] may be equipped by the [[Huntress]]. They have a Hero Damage that is {{Datafield|Huntress/HeroDmg}} of their Hero Power.&lt;br /&gt;
*'''Primary Attack''': {{Datafield|Huntress/PrimaryAtk}}&lt;br /&gt;
*'''Secondary Attack''': {{Datafield|Huntress/SecondaryAtk}}&lt;br /&gt;
&lt;br /&gt;
===Polearms===&lt;br /&gt;
[[Polearms]] are equipped by the [[Monk]]. They have a Hero Damage that is {{Datafield|Monk/HeroDmg}} of their Hero Power.&lt;br /&gt;
*'''Primary Attack''': {{Datafield|Monk/PrimaryAtk}}&lt;br /&gt;
*'''Secondary Attack''': {{Datafield|Monk/SecondaryAtk}}&lt;br /&gt;
===Books===&lt;br /&gt;
[[Books]] are equipped by the [[Abyss Lord]].&lt;br /&gt;
&lt;br /&gt;
===Canisters===&lt;br /&gt;
[[Canisters]] are equipped by [[EV2]].&lt;br /&gt;
&lt;br /&gt;
==Weapon Details==&lt;br /&gt;
===Properties===&lt;br /&gt;
Weapons have a number of stats that effect how they work.&lt;br /&gt;
====Melee====&lt;br /&gt;
*Weapon stance&lt;br /&gt;
====Ranged====&lt;br /&gt;
*Weapon Speed&lt;br /&gt;
*Number of projectiles&lt;br /&gt;
*Projectile Pattern&lt;br /&gt;
&lt;br /&gt;
===Quality===&lt;br /&gt;
Items Quality is represented by colors shown below from the worst to the best. &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#808080&amp;quot;&amp;gt; Worn &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Sturdy -These items can also be light yellow in color.&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#3366FF&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FF00FF&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FF9900&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
===Passives===&lt;br /&gt;
Weapons, can have no passives (Worn), one passive (Powerful), two passives (Epic and Mythic), or three passives (Legendary).&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
===Bonus Elemental Effects===&lt;br /&gt;
Weapons can have their own [[:Category:Elements|Elemental Effects]], which act as bonus damage for that weapon. This also allows the attacks from that weapon to trigger combos based upon the element they are using. The additional damage is displayed as an extra line of purple numbers during attacks. Having an Element on a weapon also gives it a particle effect. This particle effect is based off the element on the weapon.&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
&lt;br /&gt;
===Unique Weapon===&lt;br /&gt;
&lt;br /&gt;
Table is missing Besty drops from Wyvern Den and Malthius drops from Rampart's Incursion &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:77%; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon Name !! Hero !! Attack Pattern !! Weapon Speed !! Number of Projectiles !! Unique Passives !! Drop Locations&lt;br /&gt;
|-&lt;br /&gt;
| Chilling Touch || Apprentice || Diamond Shot || 1-4/s|| x 4|| Frost Fire - Frostbite Tower's chill increases the Defense Speed of affected defenses by +X|| Any Endgame Mode Map (NM1+ difficulty?)&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Polearm (Actual Name) || Monk || Heavy || ? || - || Purge Evil - Enemies defeated inside Serenity Aura explode dealing X% of defense power magical damage to nearby enemies. Enemies killed by Purge Evil also explode. || Any Endgame Mode Map (NM1+ difficulty?)&lt;br /&gt;
|-&lt;br /&gt;
| Summoner's Grasp || Apprentice || Standard || 1-4/s|| x 1-5 || Dark Mage Slayer - Defeating a Dark Mage grants a charge. Fully-charged Secondary Attacks consume charges and summon skeletons to stun enemies for 5s.|| Wave 15+10n (Endgame?) Onslaught if chosen reward is weapon&lt;br /&gt;
|-&lt;br /&gt;
| Mauled Cleaver || Huntress || Standard || 1-4/s || x 1-5 || Lady Orc Slayer - Defeating a Lady Orc grants a charge. Fully-charged Secondary Attacks consume a charge, unleashing a cleaver dealing 300% of your Hero Damage Stat as physical Damage. || Wave 15+10n (Endgame?) Onslaught if chosen reward is weapon&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Shield (Actual Name) || Squire || - || - || - || Drakin Slayer - Defeating a Drakin grants a charge. Blocking with your shield consumes charges, unleashing fireballs dealing 150% of your Hero Heath Stat as magical fire damage each.|| Wave 15+10n (Endgame?) Onslaught if chosen reward is weapon&lt;br /&gt;
|-&lt;br /&gt;
| Toxic Shock || Huntress || Dart Shot || 1-4/s|| x 6 || Explosive Poison - Enemies defeated while poisoned explode dealing X% of Defense Health in magical damage to nearby enemies. || ?&lt;br /&gt;
|-&lt;br /&gt;
| Impaling Cutter || Squire || Medium || ? || - || Splody Harpoon - Ballista projectiles detonate on each enemy hit dealing X% of Defense Health as damage around it. || ?&lt;br /&gt;
|-&lt;br /&gt;
| Garment Name || Huntress || Double Shot || 1-4/s || x 6 || Phoenix's Call - 3 seconds after the Blaze Balloon detonates a phoenix emerges from the flames dealing an extra X% of your Defense Power as damage. || The Gates of Dragonfall - Nightmare 1+&lt;br /&gt;
|-&lt;br /&gt;
| Wailing Glaive || Monk|| Medium || ? || - || Haunting - Melee attacks add Ghost Stacks. Ghost Stacks increase Hero Damage by 0.5%. At 10 stacks, fires Ghosts dealing X% physical Hero Damage for 3 seconds. Ghosts spawn once per 5 seconds. || Any difficulty on &amp;quot;The Dead Road&amp;quot; map and &amp;quot;Temple of the Necrotic&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Iron Reaper || Squire || Heavy || ? || - || Howling - Attacks add Feast Stacks. Each Feast Stack increases Hero Damage by 0.5%. At 10 stacks, Howls, changing weapon speed and multiplying Hero Damage by X% until a stack falls off. || Any difficulty on &amp;quot;The Dead Road&amp;quot; map and &amp;quot;Temple of the Necrotic&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Bow o'Lantern || Huntress || Spooky III / Spooky IV / Spooky VI &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || 1-4/s || ? || Pumpkinator - Targets hit with basic attacks are pumpkined. Defeating a pumpkined enemy causes a physical explosion dealing X% Hero Damage. Hitting a pumpkined enemy with a melee attack increase Hero Critical Chance by 5% for 5s. || Any difficulty on &amp;quot;The Dead Road&amp;quot; map and &amp;quot;Temple of the Necrotic&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Raven's Claw || Apprentice || Spooky III / Spooky V &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; || 1-4/s || ? || Ravenhost - Attacks add a Raven Stack. At 10 stacks, spends all stacks to fire a magical Raven dealing X% Hero Damage that bounces between 5 targets.|| Any difficulty on &amp;quot;The Dead Road&amp;quot; map and &amp;quot;Temple of the Necrotic&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Sword (Actual Name)  || Squire || Heavy || ? || - || Inspirational - Nearby defenses gain + X Defense Power.|| Incursion &amp;quot;The Ramparts&amp;quot; dropped by Malthius&lt;br /&gt;
|-&lt;br /&gt;
| Armageddon  || Apprentice || Quad Shot || 1-4s || ? || Weaver - Apprentice Defenses that cause damage now mark their targets.|| Incursion &amp;quot;The Ramparts&amp;quot; dropped by Malthius&lt;br /&gt;
|-&lt;br /&gt;
| Armored Cleanser  || Huntress || One Shot || 1-4s || ? || Breaker - Reduces target's resistances by -X on hit.|| Incursion &amp;quot;The Ramparts&amp;quot; dropped by Malthius&lt;br /&gt;
|-&lt;br /&gt;
| Betsy Uniques (to be added)  || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Harbinger Uniques (to be added)  || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
# Spooky III shoots in a triangle. Spooky IV shoots in a vertical line. Spooky VI shoots in a V shape.&lt;br /&gt;
# Spooky V shoots in a V shape&lt;br /&gt;
== Updated Weapon Drops (According to Devstream #60) ==&lt;br /&gt;
[[File:Itemdrop1|thumbnail]]&lt;br /&gt;
[[File:Itemdrop2|thumbnail]]&lt;br /&gt;
[[File:Itemdrop3|thumbnail]]&lt;br /&gt;
[[File:Itemdrop4|thumbnail]]&lt;br /&gt;
[[File:Itemdrop5|thumbnail]]&lt;/div&gt;</summary>
		<author><name>Kumasan</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Weapons&amp;diff=4789</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Weapons&amp;diff=4789"/>
				<updated>2016-07-05T15:54:10Z</updated>
		
		<summary type="html">&lt;p&gt;Kumasan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Types of Weapons==&lt;br /&gt;
===Swords===&lt;br /&gt;
[[Swords]] may be equipped by the [[Squire]], alongside a shield. They have a Hero Damage that is {{Datafield|Squire/HeroDmg}} of their Hero Power.&lt;br /&gt;
*'''Primary Attack''': {{Datafield|Squire/PrimaryAtk}}&lt;br /&gt;
&lt;br /&gt;
===Shields===&lt;br /&gt;
[[Shields]] may be equipped by the [[Squire]], as an offhand item. Unlike normal weapons, Shields have a Primary Stat of [[:Category:Heroes#Health|Hero Health]].&lt;br /&gt;
*'''Secondary Attack''': {{Datafield|Squire/SecondaryAtk}&lt;br /&gt;
&lt;br /&gt;
===Staves===&lt;br /&gt;
[[Staves]] may be equipped by the [[Apprentice]]. They have a Hero Damage that is {{Datafield|Apprentice/HeroDmg}} of their Hero Power.&lt;br /&gt;
*'''Primary Attack''': {{Datafield|Apprentice/PrimaryAtk}}&lt;br /&gt;
*'': {{Datafield|&lt;br /&gt;
&lt;br /&gt;
=== Bows ===&lt;br /&gt;
[[Bows]] may be equipped by the [[Huntress]]. They have a Hero Damage that is {{Datafield|Huntress/HeroDmg}} of their Hero Power.&lt;br /&gt;
*'''Primary Attack''': {{Datafield|Huntress/PrimaryAtk}}&lt;br /&gt;
*'''Secondary Attack''': {{Datafield|Huntress/SecondaryAtk}}&lt;br /&gt;
&lt;br /&gt;
===Polearms===&lt;br /&gt;
[[Polearms]] are equipped by the [[Monk]]. They have a Hero Damage that is {{Datafield|Monk/HeroDmg}} of their Hero Power.&lt;br /&gt;
*'''Primary Attack''': {{Datafield|Monk/PrimaryAtk}}&lt;br /&gt;
*'''Secondary Attack''': {{Datafield|Monk/SecondaryAtk}}&lt;br /&gt;
===Books===&lt;br /&gt;
[[Books]] are equipped by the [[Abyss Lord]].&lt;br /&gt;
&lt;br /&gt;
===Canisters===&lt;br /&gt;
[[Canisters]] are equipped by [[EV2]].&lt;br /&gt;
&lt;br /&gt;
==Weapon Details==&lt;br /&gt;
===Properties===&lt;br /&gt;
Weapons have a number of stats that effect how they work.&lt;br /&gt;
====Melee====&lt;br /&gt;
*Weapon stance&lt;br /&gt;
====Ranged====&lt;br /&gt;
*Weapon Speed&lt;br /&gt;
*Number of projectiles&lt;br /&gt;
*Projectile Pattern&lt;br /&gt;
&lt;br /&gt;
===Quality===&lt;br /&gt;
Items Quality is represented by colors shown below from the worst to the best. &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#808080&amp;quot;&amp;gt; Worn &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Sturdy -These items can also be light yellow in color.&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#3366FF&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FF00FF&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FF9900&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
===Passives===&lt;br /&gt;
Weapons, can have no passives (Worn), one passive (Powerful), two passives (Epic and Mythic), or three passives (Legendary).&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
===Bonus Elemental Effects===&lt;br /&gt;
Weapons can have their own [[:Category:Elements|Elemental Effects]], which act as bonus damage for that weapon. This also allows the attacks from that weapon to trigger combos based upon the element they are using. The additional damage is displayed as an extra line of purple numbers during attacks. Having an Element on a weapon also gives it a particle effect. This particle effect is based off the element on the weapon.&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
&lt;br /&gt;
===Unique Weapon===&lt;br /&gt;
&lt;br /&gt;
Table is missing Besty drops from Wyvern Den and Malthius drops from Rampart's Incursion &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:77%; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon Name !! Hero !! Attack Pattern !! Weapon Speed !! Number of Projectiles !! Unique Passives !! Drop Locations&lt;br /&gt;
|-&lt;br /&gt;
| Chilling Touch || Apprentice || Diamond Shot || 1-4/s|| x 4|| Frost Fire - Frostbite Tower's chill increases the Defense Speed of affected defenses by +X|| Any Endgame Mode Map (NM1+ difficulty?)&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Polearm (Actual Name) || Monk || Heavy || ? || - || Purge Evil - Enemies defeated inside Serenity Aura explode dealing X% of defense power magical damage to nearby enemies. Enemies killed by Purge Evil also explode. || Any Endgame Mode Map (NM1+ difficulty?)&lt;br /&gt;
|-&lt;br /&gt;
| Summoner's Grasp || Apprentice || Standard || 1-4/s|| x 1-5 || Dark Mage Slayer - Defeating a Dark Mage grants a charge. Fully-charged Secondary Attacks consume charges and summon skeletons to stun enemies for 5s.|| Wave 15+10n (Endgame?) Onslaught if chosen reward is weapon&lt;br /&gt;
|-&lt;br /&gt;
| Mauled Cleaver || Huntress || Standard || 1-4/s || x 1-5 || Lady Orc Slayer - Defeating a Lady Orc grants a charge. Fully-charged Secondary Attacks consume a charge, unleashing a cleaver dealing 300% of your Hero Damage Stat as physical Damage. || Wave 15+10n (Endgame?) Onslaught if chosen reward is weapon&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Shield (Actual Name) || Squire || - || - || - || Drakin Slayer - Defeating a Drakin grants a charge. Blocking with your shield consumes charges, unleashing fireballs dealing 150% of your Hero Heath Stat as magical fire damage each.|| Wave 15+10n (Endgame?) Onslaught if chosen reward is weapon&lt;br /&gt;
|-&lt;br /&gt;
| Toxic Shock || Huntress || Dart Shot || 1-4/s|| x 6 || Explosive Poison - Enemies defeated while poisoned explode dealing X% of Defense Health in magical damage to nearby enemies. || ?&lt;br /&gt;
|-&lt;br /&gt;
| Impaling Cutter || Squire || Medium || ? || - || Splody Harpoon - Ballista projectiles detonate on each enemy hit dealing X% of Defense Health as damage around it. || ?&lt;br /&gt;
|-&lt;br /&gt;
| Garment Name || Huntress || Double Shot || 1-4/s || x 6 || Phoenix's Call - 3 seconds after the Blaze Balloon detonates a phoenix emerges from the flames dealing an extra X% of your Defense Power as damage. || The Gates of Dragonfall - Nightmare 1+&lt;br /&gt;
|-&lt;br /&gt;
| Wailing Glaive || Monk|| Medium || ? || - || Haunting - Melee attacks add Ghost Stacks. Ghost Stacks increase Hero Damage by 0.5%. At 10 stacks, fires Ghosts dealing X% physical Hero Damage for 3 seconds. Ghosts spawn once per 5 seconds. || Any difficulty on &amp;quot;The Dead Road&amp;quot; map and &amp;quot;Temple of the Necrotic&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Iron Reaper || Squire || Heavy || ? || - || Howling - Attacks add Feast Stacks. Each Feast Stack increases Hero Damage by 0.5%. At 10 stacks, Howls, changing weapon speed and multiplying Hero Damage by X% until a stack falls off. || Any difficulty on &amp;quot;The Dead Road&amp;quot; map and &amp;quot;Temple of the Necrotic&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Bow o'Lantern || Huntress || Spooky III / Spooky IV / Spooky VI &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || 1-4/s || ? || Pumpkinator - Targets hit with basic attacks are pumpkined. Defeating a pumpkined enemy causes a physical explosion dealing X% Hero Damage. Hitting a pumpkined enemy with a melee attack increase Hero Critical Chance by 5% for 5s. || Any difficulty on &amp;quot;The Dead Road&amp;quot; map and &amp;quot;Temple of the Necrotic&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Raven's Claw || Apprentice || Spooky III / Spooky V &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; || 1-4/s || ? || Ravenhost - Attacks add a Raven Stack. At 10 stacks, spends all stacks to fire a magical Raven dealing X% Hero Damage that bounces between 5 targets.|| Any difficulty on &amp;quot;The Dead Road&amp;quot; map and &amp;quot;Temple of the Necrotic&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Sword (Actual Name)  || Squire || Heavy || ? || - || Inspirational - Nearby defenses gain + X Defense Power.|| Incursion &amp;quot;The Ramparts&amp;quot; dropped by Malthius&lt;br /&gt;
|-&lt;br /&gt;
| Armageddon  || Apprentice || Quad Shot || 1-4s || ? || Weaver - Apprentice Defenses that cause damage now mark their targets.|| Incursion &amp;quot;The Ramparts&amp;quot; dropped by Malthius&lt;br /&gt;
|-&lt;br /&gt;
| Armored Cleanser  || Huntress || One Shot || 1-4s || ? || Breaker - Reduces target's resistances by -X on hit.|| Incursion &amp;quot;The Ramparts&amp;quot; dropped by Malthius&lt;br /&gt;
|-&lt;br /&gt;
| Betsy Uniques (to be added)  || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Harbinger Uniques (to be added)  || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
# Spooky III shoots in a triangle. Spooky IV shoots in a vertical line. Spooky VI shoots in a V shape.&lt;br /&gt;
# Spooky V shoots in a V shape&lt;br /&gt;
== Updated Weapon Drops (According to Devstream #60) ==&lt;/div&gt;</summary>
		<author><name>Kumasan</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Harbinger&amp;diff=4788</id>
		<title>Harbinger</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Harbinger&amp;diff=4788"/>
				<updated>2016-07-05T15:44:12Z</updated>
		
		<summary type="html">&lt;p&gt;Kumasan: /* Phase 4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Harbinger is the boss on the Harbinger's Warship mission. He has 4 phases. His attack patterns vary from each phase.&lt;br /&gt;
&lt;br /&gt;
== Overall map objectives ==&lt;br /&gt;
Defend the Ship's Engine from attacking monsters while defeating the Harbinger. Monsters will continuously spawn until the Harbinger is damaged enough to advance to the next phase. Players will be given a limited time of 90 seconds in-between each phase. (except the beginning where players have an unlimited time to build as usual)&lt;br /&gt;
The Harbinger will use charge and melee attacks on players within his ship's open deck(Phase 1-3) or the prince's ship(Phase 4). If players are out of range, he will cast ranged missile attacks towards the players.&lt;br /&gt;
&lt;br /&gt;
== Phase 1 ==&lt;br /&gt;
Harbinger will use the Harbinger Cannon on-board his ship to deal damage to the ship's engine. Harbinger Cannons can be destroyed.&lt;br /&gt;
&lt;br /&gt;
== Phase 2 ==&lt;br /&gt;
Another Harbinger Cannon will appear along with any previously undestroyed cannons. This time the Harbinger is able to open a section of his ship to suck players into it, rendering them unable to fight unless the players are able to escape it.&lt;br /&gt;
&lt;br /&gt;
== Phase 3 ==&lt;br /&gt;
Another Harbinger Cannon will appear, along with any previously undestroyed cannons. Along with the actions of the previous phases, the Harbinger is able to cast a ranged missile spell on the Prince's Ship's Engine, players and any defenses he desires. This move can be cancelled if enough damage is dealt during the casting phase.&lt;br /&gt;
&lt;br /&gt;
== Phase 4 ==&lt;br /&gt;
Instead of spawning on his ship, the Harbinger now spawns on the deck of the Prince's ship, removing the attack wave from the starboard of the ship and any defenses near it. Periodically, he will directly cause damage to the Ship's Engine by casting a lightning attack. This move cannot be cancelled.  This phase will continue until the Harbinger is defeated.&lt;/div&gt;</summary>
		<author><name>Kumasan</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Harbinger&amp;diff=4787</id>
		<title>Harbinger</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Harbinger&amp;diff=4787"/>
				<updated>2016-07-05T15:41:41Z</updated>
		
		<summary type="html">&lt;p&gt;Kumasan: /* Phase 3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Harbinger is the boss on the Harbinger's Warship mission. He has 4 phases. His attack patterns vary from each phase.&lt;br /&gt;
&lt;br /&gt;
== Overall map objectives ==&lt;br /&gt;
Defend the Ship's Engine from attacking monsters while defeating the Harbinger. Monsters will continuously spawn until the Harbinger is damaged enough to advance to the next phase. Players will be given a limited time of 90 seconds in-between each phase. (except the beginning where players have an unlimited time to build as usual)&lt;br /&gt;
The Harbinger will use charge and melee attacks on players within his ship's open deck(Phase 1-3) or the prince's ship(Phase 4). If players are out of range, he will cast ranged missile attacks towards the players.&lt;br /&gt;
&lt;br /&gt;
== Phase 1 ==&lt;br /&gt;
Harbinger will use the Harbinger Cannon on-board his ship to deal damage to the ship's engine. Harbinger Cannons can be destroyed.&lt;br /&gt;
&lt;br /&gt;
== Phase 2 ==&lt;br /&gt;
Another Harbinger Cannon will appear along with any previously undestroyed cannons. This time the Harbinger is able to open a section of his ship to suck players into it, rendering them unable to fight unless the players are able to escape it.&lt;br /&gt;
&lt;br /&gt;
== Phase 3 ==&lt;br /&gt;
Another Harbinger Cannon will appear, along with any previously undestroyed cannons. Along with the actions of the previous phases, the Harbinger is able to cast a ranged missile spell on the Prince's Ship's Engine, players and any defenses he desires. This move can be cancelled if enough damage is dealt during the casting phase.&lt;br /&gt;
&lt;br /&gt;
== Phase 4 ==&lt;/div&gt;</summary>
		<author><name>Kumasan</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Harbinger&amp;diff=4786</id>
		<title>Harbinger</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Harbinger&amp;diff=4786"/>
				<updated>2016-07-05T15:38:43Z</updated>
		
		<summary type="html">&lt;p&gt;Kumasan: /* Phase 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Harbinger is the boss on the Harbinger's Warship mission. He has 4 phases. His attack patterns vary from each phase.&lt;br /&gt;
&lt;br /&gt;
== Overall map objectives ==&lt;br /&gt;
Defend the Ship's Engine from attacking monsters while defeating the Harbinger. Monsters will continuously spawn until the Harbinger is damaged enough to advance to the next phase. Players will be given a limited time of 90 seconds in-between each phase. (except the beginning where players have an unlimited time to build as usual)&lt;br /&gt;
The Harbinger will use charge and melee attacks on players within his ship's open deck(Phase 1-3) or the prince's ship(Phase 4). If players are out of range, he will cast ranged missile attacks towards the players.&lt;br /&gt;
&lt;br /&gt;
== Phase 1 ==&lt;br /&gt;
Harbinger will use the Harbinger Cannon on-board his ship to deal damage to the ship's engine. Harbinger Cannons can be destroyed.&lt;br /&gt;
&lt;br /&gt;
== Phase 2 ==&lt;br /&gt;
Another Harbinger Cannon will appear along with any previously undestroyed cannons. This time the Harbinger is able to open a section of his ship to suck players into it, rendering them unable to fight unless the players are able to escape it.&lt;br /&gt;
&lt;br /&gt;
== Phase 3 ==&lt;br /&gt;
== Phase 4 ==&lt;/div&gt;</summary>
		<author><name>Kumasan</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Harbinger&amp;diff=4785</id>
		<title>Harbinger</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Harbinger&amp;diff=4785"/>
				<updated>2016-07-05T15:35:49Z</updated>
		
		<summary type="html">&lt;p&gt;Kumasan: /* Overall map objectives */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Harbinger is the boss on the Harbinger's Warship mission. He has 4 phases. His attack patterns vary from each phase.&lt;br /&gt;
&lt;br /&gt;
== Overall map objectives ==&lt;br /&gt;
Defend the Ship's Engine from attacking monsters while defeating the Harbinger. Monsters will continuously spawn until the Harbinger is damaged enough to advance to the next phase. Players will be given a limited time of 90 seconds in-between each phase. (except the beginning where players have an unlimited time to build as usual)&lt;br /&gt;
The Harbinger will use charge and melee attacks on players within his ship's open deck(Phase 1-3) or the prince's ship(Phase 4). If players are out of range, he will cast ranged missile attacks towards the players.&lt;br /&gt;
&lt;br /&gt;
== Phase 1 ==&lt;br /&gt;
Harbinger will use the Harbinger Cannon on-board his ship to deal damage to the ship's engine. Harbinger Cannons can be destroyed.&lt;br /&gt;
&lt;br /&gt;
== Phase 2 ==&lt;br /&gt;
== Phase 3 ==&lt;br /&gt;
== Phase 4 ==&lt;/div&gt;</summary>
		<author><name>Kumasan</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Harbinger&amp;diff=4784</id>
		<title>Harbinger</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Harbinger&amp;diff=4784"/>
				<updated>2016-07-05T15:32:22Z</updated>
		
		<summary type="html">&lt;p&gt;Kumasan: /* Phase 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Harbinger is the boss on the Harbinger's Warship mission. He has 4 phases. His attack patterns vary from each phase.&lt;br /&gt;
&lt;br /&gt;
== Overall map objectives ==&lt;br /&gt;
Defend the Ship's Engine from attacking monsters while defeating the Harbinger. Monsters will continuously spawn until the Harbinger is damaged enough to advance to the next phase. Players will be given a limited time of 90 seconds in-between each phase (except the beginning where players have an unlimited time to build as usual)&lt;br /&gt;
&lt;br /&gt;
== Phase 1 ==&lt;br /&gt;
Harbinger will use the Harbinger Cannon on-board his ship to deal damage to the ship's engine. Harbinger Cannons can be destroyed.&lt;br /&gt;
&lt;br /&gt;
== Phase 2 ==&lt;br /&gt;
== Phase 3 ==&lt;br /&gt;
== Phase 4 ==&lt;/div&gt;</summary>
		<author><name>Kumasan</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Harbinger&amp;diff=4783</id>
		<title>Harbinger</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Harbinger&amp;diff=4783"/>
				<updated>2016-07-05T15:31:07Z</updated>
		
		<summary type="html">&lt;p&gt;Kumasan: /* Overall map objectives */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Harbinger is the boss on the Harbinger's Warship mission. He has 4 phases. His attack patterns vary from each phase.&lt;br /&gt;
&lt;br /&gt;
== Overall map objectives ==&lt;br /&gt;
Defend the Ship's Engine from attacking monsters while defeating the Harbinger. Monsters will continuously spawn until the Harbinger is damaged enough to advance to the next phase. Players will be given a limited time of 90 seconds in-between each phase (except the beginning where players have an unlimited time to build as usual)&lt;br /&gt;
&lt;br /&gt;
== Phase 1 ==&lt;br /&gt;
== Phase 2 ==&lt;br /&gt;
== Phase 3 ==&lt;br /&gt;
== Phase 4 ==&lt;/div&gt;</summary>
		<author><name>Kumasan</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Harbinger&amp;diff=4782</id>
		<title>Harbinger</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Harbinger&amp;diff=4782"/>
				<updated>2016-07-05T15:28:49Z</updated>
		
		<summary type="html">&lt;p&gt;Kumasan: Created page with &amp;quot;Harbinger is the boss on the Harbinger's Warship mission. He has 4 phases. His attack patterns vary from each phase.  == Overall map objectives == == Phase 1 == == Phase 2 ==...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Harbinger is the boss on the Harbinger's Warship mission. He has 4 phases. His attack patterns vary from each phase.&lt;br /&gt;
&lt;br /&gt;
== Overall map objectives ==&lt;br /&gt;
== Phase 1 ==&lt;br /&gt;
== Phase 2 ==&lt;br /&gt;
== Phase 3 ==&lt;br /&gt;
== Phase 4 ==&lt;/div&gt;</summary>
		<author><name>Kumasan</name></author>	</entry>

	</feed>