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		<updated>2026-04-25T16:57:13Z</updated>
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	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Costumes&amp;diff=3923</id>
		<title>Costumes</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Costumes&amp;diff=3923"/>
				<updated>2015-10-26T17:01:01Z</updated>
		
		<summary type="html">&lt;p&gt;Laruae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Costumes are different visual skins that are available for your heroes. They can be equipped through the seamstress in the tavern and is available starting at level 1.&lt;br /&gt;
&lt;br /&gt;
Costumes are acquired mainly through premium currency and (along with bag space, character slots and premium pets) the main way Trendy hopes to make money through DD2 which is a Free To Play game. As such in order to avoid a pay-to-win scenario, costumes are only cosmetic, affecting animations and graphics but not providing stat benefits.&lt;br /&gt;
&lt;br /&gt;
There are currently two types of costumes, the first being premium sets which usually include custom animations and effects. These premium sets cannot be combined with other premium sets or costume pieces. The other type of costume is individual pieces which can be mixed and matched. These costume pieces currently do not provide any new animations or effects however they can be acquired without premium currency.&lt;br /&gt;
&lt;br /&gt;
There are two ways to acquire the non-premium costume pieces, either by purchasing them directly from the Seamstress using premium currency or by opening a [[Lockbox]] with keys bought through [[Wyvern Tokens]] from the [[Treasure Pirate]] or with premium currency.&lt;br /&gt;
&lt;br /&gt;
Costumes are categorized into sets, each of which contains at least 1 costume piece for:&lt;br /&gt;
&lt;br /&gt;
Head&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Armor&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Torso&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Legs&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Laruae</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Flamethrower_Tower&amp;diff=3922</id>
		<title>Flamethrower Tower</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Flamethrower_Tower&amp;diff=3922"/>
				<updated>2015-10-26T16:57:10Z</updated>
		
		<summary type="html">&lt;p&gt;Laruae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{{{#ifeq:{{PAGENAME}}|Flameburst Tower|Hero_Defense|{{#ifeq:{{PAGENAME}}|Calculator/Defenses|:Test_Calc_Math|{{#ifeq:{{PAGENAME}}|Apprentice|:Apprentice/List|:Test_Table/Data}}}}}}&lt;br /&gt;
|Hero=Apprentice&lt;br /&gt;
|Page={{{1}}}&lt;br /&gt;
|Type=Tower&lt;br /&gt;
|Name=Flameburst Tower&lt;br /&gt;
|Description=Shoots a flaming projectile at an enemy. When the projectile strikes an enemy, it bursts, dealing Magical Fire Damage in a small area.&lt;br /&gt;
|Overview=A Sustain Tower that attacks multiple targets in an area in a short range.&lt;br /&gt;
Projectile explodes to deal damage to all targets in a 2.5m area.&lt;br /&gt;
&lt;br /&gt;
Flameburst Towers can be upgraded into a [[Flamethrower Tower]] through the use of an [[Uber Orb]]&amp;lt;br /&amp;gt;&lt;br /&gt;
|Icon=Flameburst.jpg&lt;br /&gt;
|Attack=Attack Damage&lt;br /&gt;
|A1=1&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|A2=1.5&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|A3=2&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|A4=2.5&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|A5=3&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|Health=Max Health&lt;br /&gt;
|H1=8.5&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|H2=10.625&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|H3=12.75&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|H4=14.875&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|H5=17&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|Range=Attack Range&lt;br /&gt;
|R1=24&lt;br /&gt;
|R2=25.2&lt;br /&gt;
|R3=26.4&lt;br /&gt;
|R4=27.6&lt;br /&gt;
|R5=28.8&lt;br /&gt;
|ISpeed=2.50&amp;lt;noinclude&amp;gt;s&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|Element=[[Magical]] [[Fire]]&lt;br /&gt;
|Status=None&lt;br /&gt;
|FCombo=[[Ignite]]&lt;br /&gt;
|Level=1&lt;br /&gt;
|Mana=50&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Laruae</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Flamethrower_Tower&amp;diff=3921</id>
		<title>Flamethrower Tower</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Flamethrower_Tower&amp;diff=3921"/>
				<updated>2015-10-26T16:56:47Z</updated>
		
		<summary type="html">&lt;p&gt;Laruae: Updated mana cost of Flameburst Tower to 50 mana and included information about the upgradeability to the Flamethrower Tower.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{{{#ifeq:{{PAGENAME}}|Flameburst Tower|Hero_Defense|{{#ifeq:{{PAGENAME}}|Calculator/Defenses|:Test_Calc_Math|{{#ifeq:{{PAGENAME}}|Apprentice|:Apprentice/List|:Test_Table/Data}}}}}}&lt;br /&gt;
|Hero=Apprentice&lt;br /&gt;
|Page={{{1}}}&lt;br /&gt;
|Type=Tower&lt;br /&gt;
|Name=Flameburst Tower&lt;br /&gt;
|Description=Shoots a flaming projectile at an enemy. When the projectile strikes an enemy, it bursts, dealing Magical Fire Damage in a small area.&lt;br /&gt;
|Overview=A Sustain Tower that attacks multiple targets in an area in a short range.&lt;br /&gt;
Projectile explodes to deal damage to all targets in a 2.5m area.&lt;br /&gt;
&lt;br /&gt;
Flameburst Towers can be upgraded into [[Flamethrower Towers]] through the use of an [[Uber Orb]]&amp;lt;br /&amp;gt;&lt;br /&gt;
|Icon=Flameburst.jpg&lt;br /&gt;
|Attack=Attack Damage&lt;br /&gt;
|A1=1&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|A2=1.5&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|A3=2&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|A4=2.5&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|A5=3&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|Health=Max Health&lt;br /&gt;
|H1=8.5&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|H2=10.625&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|H3=12.75&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|H4=14.875&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|H5=17&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|Range=Attack Range&lt;br /&gt;
|R1=24&lt;br /&gt;
|R2=25.2&lt;br /&gt;
|R3=26.4&lt;br /&gt;
|R4=27.6&lt;br /&gt;
|R5=28.8&lt;br /&gt;
|ISpeed=2.50&amp;lt;noinclude&amp;gt;s&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|Element=[[Magical]] [[Fire]]&lt;br /&gt;
|Status=None&lt;br /&gt;
|FCombo=[[Ignite]]&lt;br /&gt;
|Level=1&lt;br /&gt;
|Mana=50&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Laruae</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Defense&amp;diff=3918</id>
		<title>Defense</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Defense&amp;diff=3918"/>
				<updated>2015-10-26T16:20:41Z</updated>
		
		<summary type="html">&lt;p&gt;Laruae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;tabbertab-borderless&amp;quot;&amp;gt; {{#tag:tabber|Interactions = &amp;lt;big&amp;gt;''Defense Interaction''&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Heroes can interact with defenses in a few particular ways: Building, Repairing, and Upgrading.  The base range a hero must be to interact with a defense is 1500 unreal units, or 28.57m.&lt;br /&gt;
&lt;br /&gt;
====Build====&lt;br /&gt;
Each Defense costs a specific amount of [[Mana#Green Mana{{!}}Green Mana]] to Build.  The Mana consumed to build a defense is also reduced from the current [[Defense Limit Capacity]].  The Defense Limit lost from building a defense is refunded when the defense is either lost or sold.&lt;br /&gt;
&lt;br /&gt;
====Repair====&lt;br /&gt;
A player can repair a Defense by pressing R (by default) and then left clicking on a defense&lt;br /&gt;
&lt;br /&gt;
*Repairing a defense costs [[Mana#Green Mana{{!}}Green Mana]]. The cost is equal to 75% of the base cost of the defense times the percentage of health missing. A [[Flameburst Tower]] costs 40 [[Mana#Green Mana{{!}}Green Mana]], so repairing it from 50% health will cost 15 [[Mana#Green Mana{{!}}Green Mana]], 40 [[Mana#Green Mana{{!}}Green Mana]] * 75% * 50% missing health.&lt;br /&gt;
&lt;br /&gt;
*Repairing a [[Defense]] does not change in cost according to the upgrade tier. The repair cost is always based off of the base cost of the Tier 1 version of the [[Defense]]&lt;br /&gt;
&lt;br /&gt;
====Sell====&lt;br /&gt;
A Player may sell a defense by pressing Z (by default) and then left clicking on the defense.&lt;br /&gt;
&lt;br /&gt;
A Defense will sell for [[Mana#Green Mana{{!}}Green Mana]] based on its condition and upgrade status.&lt;br /&gt;
A Defense sold in the same build phase it was built in will give a full refund, including any [[Mana#Green Mana{{!}}Green Mana]] spent on upgrades.&lt;br /&gt;
A Defense sold at any other point after it has been built will sell for 75% of its cost (Including Upgrade costs) times its percent health left. Example: a [[Flameburst Tower]] costs 40 mana, if it is sold at half health you will get 11 mana back, 30 mana * 75% * 50% health.&lt;br /&gt;
&lt;br /&gt;
====Upgrade====&lt;br /&gt;
A Player may Upgrade a defense by pressing Q (by default) and then left clicking on a [[Defense]].&lt;br /&gt;
&lt;br /&gt;
Upgrading a defense costs different amounts of [[Mana#Green Mana{{!}}Green Mana]] for each upgrade tier:&lt;br /&gt;
*Tier 1--&amp;gt;2:  50 [[Mana#Green Mana{{!}}Green Mana]]&lt;br /&gt;
*Tier 2--&amp;gt;3:  100 [[Mana#Green Mana{{!}}Green Mana]]&lt;br /&gt;
*Tier 3--&amp;gt;4:  150 [[Mana#Green Mana{{!}}Green Mana]]&lt;br /&gt;
*Tier 4--&amp;gt;5:  200 [[Mana#Green Mana{{!}}Green Mana]]&lt;br /&gt;
&lt;br /&gt;
Upgrading a Tower will increase its [[Defense Power]] ratio, [[Defense Health]] ratio, and range if it has one. These upgrading values can be found on each [[Defense]]s' page &lt;br /&gt;
&lt;br /&gt;
Each Upgrade Tier is also unlocked at specific levels:&lt;br /&gt;
#Level 1&lt;br /&gt;
#Level 3&lt;br /&gt;
#Level 8&lt;br /&gt;
#Level 15&lt;br /&gt;
#Level 20&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Types= &amp;lt;big&amp;gt;''Types of Defenses''&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
====Towers====&lt;br /&gt;
A Tower is any Defense that has physical presence. A Tower is the most common form of Defense. All [[Heroes]] have at least 1 Tower. Heroes and [[Enemies]] cannot move through towers. Towers are targetable by Enemies. Enemies will attempt to attack Towers according to their [[Aggression]] behaviors. Towers have a health bar, which is directly determined by a [[Heroes{{!}}Hero's]] [[Defense Health]]. When the a Tower's Health pool reaches 0 it is destroyed with no refund to [[Mana#Green Mana{{!}}Green Mana]]. Towers do not consume any resources to attack enemies, Unlike Auras and Traps, and Damage type Towers have an attack rate that is determined by the Tower's base attack rate and the [[Heroes{{!}}Hero's]] [[Defense Speed]].&lt;br /&gt;
&lt;br /&gt;
====Blockades====&lt;br /&gt;
A Blockade is a subtype of Tower. Blockades are typically defenses that excels in absorbing damage on the front line. As of pre-alpha testing phase, only the [[Squire{{!}}Squire]] and [[Apprentice{{!}}Apprentice]] have blockades in their defense arsenal.&lt;br /&gt;
&lt;br /&gt;
====Traps====&lt;br /&gt;
A Trap is a Type of Defense exclusively used by the [[Huntress]]. Unlike other hero defenses, a trap has a limited number of detonation charges, using a charge count instead of a health pool. This is determined by the [[Heroes{{!}}Hero's]] [[Defense Health]]. Once a trap runs out of detonation charges it disappears, similar to an aura's health degeneration.&lt;br /&gt;
&lt;br /&gt;
Traps are non-physical hero defenses which do not block movement and cannot be directly destroyed by enemies. Traps have 2 radii. A trigger radius and a damage radius. An enemy must come within the trigger radius of a trap for it to detonate, but then any enemy in the damage radius will suffer the effects. Traps also have a recharge rate instead of an attack time, but these mechanics essentially work the same. Determined by the Trap's base recharge rate and the [[Heroes{{!}}Hero's]] [[Defense Speed]].&lt;br /&gt;
&lt;br /&gt;
====Auras====&lt;br /&gt;
An Aura is a type of Defense exclusively used by the [[Monk]]. Unlike other hero defenses, an aura has a variable lifespan dependant on the the number of times it has affected enemies or players, shown as a percentage. This percentage is a reflection of the relative health compared to the health when the Aura was built. The underlying number of uses an Aura has is determined by the [[Heroes{{!}}Hero's]] [[Defense Health]].&lt;br /&gt;
&lt;br /&gt;
Auras are non-physical hero defenses which do not block movement and are untargetable by [[Enemies]]. Auras are spherical in shape and their rotation does not need to be adjusted when being placed on the map. Auras have an effect rate. All auras have a base effect rate. Only the [[Lightning Aura]] is affected by [[Defense Speed]].&lt;br /&gt;
&lt;br /&gt;
====Damage Varieties====&lt;br /&gt;
Burst Defenses are any of the four above types that apply their damage slowly in high power attacks.&lt;br /&gt;
&lt;br /&gt;
Sustain Defenses are also any of the four above types that apply their damage quickly in low power attacks.&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Defense Unlock Levels= &amp;lt;big&amp;gt;''Defense Unlock Levels''&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Defenses are unlocked at set levels:&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
{{!}}-&lt;br /&gt;
! Unlock Level &lt;br /&gt;
! Apprentice &lt;br /&gt;
! Huntress &lt;br /&gt;
! Monk &lt;br /&gt;
! Squire&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} style=&amp;quot;text-align:center;&amp;quot;{{!}} 1 &lt;br /&gt;
{{!}} [[Flameburst Tower]] &lt;br /&gt;
{{!}} [[Explosive Trap]] &lt;br /&gt;
{{!}} [[Lightning Aura]] &lt;br /&gt;
{{!}} [[Cannonball Tower]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} style=&amp;quot;text-align:center;&amp;quot;{{!}} 2 &lt;br /&gt;
{{!}} [[Arcane Barrier]] &lt;br /&gt;
{{!}} [[Geyser Trap]] &lt;br /&gt;
{{!}} [[Boost Aura]] &lt;br /&gt;
{{!}} [[Spike Blockade]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} style=&amp;quot;text-align:center;&amp;quot;{{!}} 7 &lt;br /&gt;
{{!}} [[Frostbite Tower]] &lt;br /&gt;
{{!}} [[Poison Dart Tower]] &lt;br /&gt;
{{!}} [[Serenity Aura]] &lt;br /&gt;
{{!}} [[Ballista]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} style=&amp;quot;text-align:center;&amp;quot;{{!}} 14 &lt;br /&gt;
{{!}} [[Earthshatter Tower]] &lt;br /&gt;
{{!}} [[Blaze Balloon]] &lt;br /&gt;
{{!}} [[ Sky Guard Tower]] &lt;br /&gt;
{{!}} [[Training Dummy]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Stats= &amp;lt;big&amp;gt;''Stat Build Attributes''&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following [[Stats#Build Attributes{{!}}Attributes]] apply to Defenses:&lt;br /&gt;
*[[Defense Power]]: Increases damage done from all Defenses.&lt;br /&gt;
*[[Defense Health]]: Increases the max [[Health]] of all Defenses.&lt;br /&gt;
*[[Defense Speed]]: Increases the attack speed of all Defenses.&lt;br /&gt;
&lt;br /&gt;
====Power====&lt;br /&gt;
Defense Power is a stat that players will find on gear and directly affects the effectiveness of each activation of a Defense. For most Defenses this means the Damage Per Hit. The Damage of all Defenses is a direct scalar multiple of the [[Heroes{{!}}Hero]]'s Defense Power.&lt;br /&gt;
&lt;br /&gt;
=====Damage Over Time=====&lt;br /&gt;
&lt;br /&gt;
Based on Defense Power, this stat applies to a select few Defenses that have an overtime damage effect.  This overtime damage is applied at a set rate, regardless of the Defense Speed or Upgrades.&lt;br /&gt;
&lt;br /&gt;
====Health====&lt;br /&gt;
Defense Health is a hero stat that directly affects the Tower health, [[Huntress#Defenses{{!}}Trap]] Charges, and [[Monk#Defenses{{!}}Aura]] Battery Life of Defenses. Each Defense has a scalar multiplier for Defense Health.&lt;br /&gt;
&lt;br /&gt;
====Speed====&lt;br /&gt;
Defense Speed is a Hero Stat that directly affects the Tower Attack Rate, [[Huntress#Defenses{{!}}Trap]] rearming time, and [[Monk#Defenses{{!}}Aura]] effect rate of Defenses. Defense Speed applies as a percentage increase to the base number of attacks per second on a defense. The Base Attack Rate of a Damage Type Defense does not change with the upgrade tier of the Defense.&lt;br /&gt;
&lt;br /&gt;
The way that the game calculates a Defense's attack rate, rearm time, and effect rate is directed by the following formula:&lt;br /&gt;
&lt;br /&gt;
APS(attacks per second) = bDS(Defense's base attacks per second) * ( 1 + ( DS (Defense Speed) - (Perfect Speed) ) * (Growth %) )&lt;br /&gt;
&lt;br /&gt;
Which is basically saying that at specific break points of Defense Speed you have over the Perfect Speed value, your Defense's attacks per second increases by 100% of the base value.  For example, a [[Flameburst Tower]] (Which has a Perfect Speed at 250, and growth rate of 0.33% and thus hits 100% every 300 points above 250) has a Base attack rate of 2.5 seconds, or 0.4 Attacks per Second. At 250 DS the Flameburst Tower will be at that base value of 0.4 APS. At 550 DS the Flameburst Tower will be at 0.8 APS. At 850 DS the Flameburst Tower will be at 1.2 APS, etc.&lt;br /&gt;
&lt;br /&gt;
====Special====&lt;br /&gt;
=====Range=====&lt;br /&gt;
The range of a defense, in both &amp;quot;unreal unit&amp;quot; pixels and in game centimeters.  30 of these units are equal to one foot, 100 of these units are equal to one meter, and 500 of these units are equal to one lane block (3 Blocks = 50ft or 15m).&lt;br /&gt;
&lt;br /&gt;
Ranges come in the following varieties:&lt;br /&gt;
*Short: 500-1500px&lt;br /&gt;
*Medium: 1500-2500px&lt;br /&gt;
*Long: 2500-3500px&lt;br /&gt;
*Very Long: 3500-4500px&lt;br /&gt;
*Extreme: 4500px+&lt;br /&gt;
&lt;br /&gt;
=====Unique=====&lt;br /&gt;
Each hero has their own unique stat:&lt;br /&gt;
*Apprentice - [[Arcane Barrier{{!}}Barrier]] Recharge Time: Time required for the barrier to reconstruct itself after exploding.  This value is not affected by upgrades.&lt;br /&gt;
*Huntress - [[Huntress#Defenses{{!}}Trap]] Trigger Range: Radius from the trap an enemy must be before it will explode.  This value is not affected by upgrades.&lt;br /&gt;
*Monk - [[Monk#Defenses{{!}}Aura]] Damage Protection: Percent of damage reduction given to the target being buffed.  This value is increased by upgrades, usually by 10%.&lt;br /&gt;
*Squire - [[Ballista]] Pierce Count: Number of enemies attacked in a line before the projectile vanishes.  For any other tower, this value would be considered &amp;quot;1&amp;quot;.  This value is not affected by upgrades.&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Stats]]&lt;/div&gt;</summary>
		<author><name>Laruae</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Pets&amp;diff=3917</id>
		<title>Pets</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Pets&amp;diff=3917"/>
				<updated>2015-10-26T15:59:15Z</updated>
		
		<summary type="html">&lt;p&gt;Laruae: Reworking pet upgrade table using features available.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
Pets are various creatures that players can acquire in the game.&lt;br /&gt;
&lt;br /&gt;
They help [[Heroes]] by attacking enemies with their own Pet Attack and provide [[Stats]].&lt;br /&gt;
Only one pet can be equipped per Hero at once.&lt;br /&gt;
&lt;br /&gt;
Pets are hatched from eggs that can be dropped from enemies or won through [[Daily Missions]] and [[Onslaught]]. To do this, talk to the Hatchery and drag an egg into the slot and Incubate it. Eggs take 1 second to hatch and any eggs that are not incubated spoil after 48 hours to become Shellium Shards, an ingredient in evolution. Non-standard eggs do not ever spoil.&lt;br /&gt;
&lt;br /&gt;
Gato and Creeper eggs can be transformed into Premium eggs by paying 250 Gems which will then hatch into one of a few chosen unique pets. These pets roll the same stats and abilities as the equivalent non-premium pets and can hatch up to Legendary.This is only a cosmetic difference.&lt;br /&gt;
&lt;br /&gt;
Pets can become stronger by levelling them up in two ways:&amp;lt;br /&amp;gt;&lt;br /&gt;
 Power - Feeding your pet, Pet Food, which can be bought from the Petrinarian or looted from enemies. 5'000 EXP is required to level up.&amp;lt;br /&amp;gt;&lt;br /&gt;
 Affection - Your pet gains affection in battle alongside your Hero. Affection is gained by participating in waves. (needs further information)&lt;br /&gt;
&lt;br /&gt;
A pet will start off as a Hatchling but can be evolved at set levels that increases their base stats and gives them [[Pet Abilities]]. Shellium Shards, increasing tiers of Vials and Gold are required for each evolution as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Pet Upgrade Requirements&lt;br /&gt;
! &lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot;| Fledgling&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot;| Veteran&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot;| Elder&lt;br /&gt;
|-&lt;br /&gt;
| Level&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 45&lt;br /&gt;
|-&lt;br /&gt;
|Shellium Shards&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 7&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 0&lt;br /&gt;
|-&lt;br /&gt;
| Vials - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 2-0-0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 0-2-0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 0-2-1&lt;br /&gt;
|-&lt;br /&gt;
| Vials - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 3-0-0 &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 0-3-0 &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 0-3-1&lt;br /&gt;
|-&lt;br /&gt;
| Vials - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 5-0-0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 0-5-0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 0-5-1&lt;br /&gt;
|-&lt;br /&gt;
| Vials - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 7-0-0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 0-7-0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 0-7-5&lt;br /&gt;
|-&lt;br /&gt;
| Gold&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 10,000&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 10,000&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 10,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition, Premium pets and [[Itsy-Betsy]] change form upon evolving to Veteran and Elder. As with Premium pets, this effect is only cosmetic.&lt;br /&gt;
&lt;br /&gt;
==Eggs==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
 Gato=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Gato''' &amp;lt;/span&amp;gt;&lt;br /&gt;
[[File:Gato_Egg_icon.png|right]]&lt;br /&gt;
[[File:Purrlin_icon.png]] [[Purrlin]] - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Cathatter_icon.png]] [[CatHatter]] - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Purrpeller_icon.png]] [[Purrpeller]] - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Furlin_icon.png]] [[Furlin]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Mad_Catter_icon.png]] [[Mad Catter]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Propeller_Cat_icon.png]] [[Propeller Cat]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Magicat_icon.png]] [[Magicat]] - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Top_Cat_icon.png]] [[Top Cat]] - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Kitty General_icon.png]] [[Kitty General]] - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Premium''' &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Katkarot_icon.png]] [[Katkarot]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Shinobi_Kitty_icon.png]] [[Shinobi Kitty]]&lt;br /&gt;
|-|&lt;br /&gt;
 Creeper=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Creeper''' &amp;lt;/span&amp;gt;&lt;br /&gt;
[[File:Creeper_Egg_icon.png|right]]&lt;br /&gt;
[[File:Voodu_icon.png]] [[Voodu]] - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Flickerwick_icon.png]] [[Flickerwick]] - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Imphant_icon.png]] [[Imphant]] - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Whodu_icon.png]] [[Whodu]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Bitterwick_icon.png]] [[Bitterwick]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Imphamy_icon.png]] [[Imphamy]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Imphernal_icon.png]] [[Imphernal]] - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Yudu_icon.png]] [[Yudu]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Serving Servant_icon.png]] [[Serving Servant]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Fairy_Creepermother_icon.png]] [[Fairy Creepermother]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Premium''' &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Table_Flipper_icon.png]] [[Table Flipper]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Evilwick_icon.png]] [[Evilwick]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Headless_Horseman_icon.png]] [[Headless Horseman]]&lt;br /&gt;
|-|&lt;br /&gt;
 Dragon=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Dragon''' &amp;lt;/span&amp;gt;&lt;br /&gt;
[[File:Dragon_Egg_icon.png|right]]&lt;br /&gt;
[[File:Serpentiny_icon.png]] [[Serpentiny]] - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Growld_icon.png]] [[Growld]] - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Serpentor_icon.png]] [[Serpentor]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Dragold_icon.png]] [[Dragold]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Hoardagron_icon.png]] [[Hoardagron]] - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Serpentagon_icon.png]] [[Serpentagon]] - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Blinkee_icon.png]] [[Blinkee]] - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Green_Eyes_icon.png]] [[Green Eyes]] - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Brrragon_icon.png]] [[Brrragon]] - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Jadedragon.png]] [[Jaderagon]] - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Premium''' &amp;lt;/span&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
 Golden=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Golden''' &amp;lt;/span&amp;gt;&lt;br /&gt;
[[File:Grumpy_icon.png|1px|right]]&lt;br /&gt;
Golden Gato Egg&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Golden_Creeper_Egg_icon.png]] Golden Creeper Egg&amp;lt;br /&amp;gt;&lt;br /&gt;
Golden Dragon Egg&lt;br /&gt;
|-|&lt;br /&gt;
 Betsy=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Betsy Dragon''' &amp;lt;/span&amp;gt;&lt;br /&gt;
[[File:Grumpy_icon.png|1px|right]]&lt;br /&gt;
[[File:Itsy-Betsy_icon.png]] [[Itsy-Betsy]] - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
 Event=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Event''' &amp;lt;/span&amp;gt;&lt;br /&gt;
[[File:Grumpy_icon.png|1px|right]]&lt;br /&gt;
[[File:Grumpy_icon.png]] [[Grumpy]] - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Madwick_icon.png]] [[Madwick]] - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Thunder-0_icon.png]] [[Thunder-0]] - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Possessed Sword_icon.png]] [[Possessed Sword]] - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Bearkira]] - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Consumables==&lt;br /&gt;
&lt;br /&gt;
===Pet Food===&lt;br /&gt;
[[File:Pet_Food_Standard_icon.png]]Standard +500exp&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Pet_Food_Quality_icon.png]]Quality +1,500exp&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Pet_Food_Premium_icon.png]]Premium +5,000exp&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Pet_Food_Exquisite_icon.png]]Exquisite +12,500exp&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
[[File:Shellium_Shards.png]]Shellium Shards&lt;br /&gt;
&lt;br /&gt;
[[File:Vial of a Gatos Spirit.png]]Vial of a Gato's Spirit&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Vial of a Gatos Mischief.png]]Vial of a Gato's Mischief&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Vial of a Gatos Soul.png]]Vial of a Gato's Soul&lt;br /&gt;
&lt;br /&gt;
[[File:Vial of Fright.png]]Vial of Fright&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Vial of Spooking.png]]Vial of Spooking&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Vial of Pure Fear.png]]Vial of Pure Fear&lt;br /&gt;
&lt;br /&gt;
[[File:Vial of Dragon Sweat.png]]Vial of Dragon Sweat&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Vial of Dragon Tears.png]]Vial of Dragon Tears&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Vial of Dragon Blood.png]]Vial of Dragon Blood&lt;br /&gt;
&lt;br /&gt;
===Pet Reroll===&lt;br /&gt;
[[File:Reroll_icon2.png]]Pet Stats&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Reroll_icon2.png]]Empowerement Stats&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Pets]]&lt;br /&gt;
&lt;br /&gt;
== Pet Stats ==&lt;br /&gt;
Pets have 3 variable stats that roll between two numbers as [X-Y]:&lt;br /&gt;
 Pet Attack Damage - All pets have different attack values that go up by an amount depending on the pet. Premium pets have different values depending on their rarity.&lt;br /&gt;
 Pet Attack Rate - How often a pet attacks per X seconds. Unlike the other two stats, the lower number is better.&lt;br /&gt;
 Empower Stats - Starts off as [15-50] and gains +5 per Affection level. At level 60, gives [315-350].&lt;br /&gt;
&lt;br /&gt;
== Pet Abilities ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
 Gato=&lt;br /&gt;
[[Encouragement|Encouragement]] : Bless yourself with blue mana. 20 seconds CD.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Gato_Fireworks|Gato Fireworks]] : Fire an impressive display of fireworks at target enemy. 8 seconds CD.&lt;br /&gt;
|-|&lt;br /&gt;
 Creeper=&lt;br /&gt;
[[Curse_Aura|Curse Aura]] : Boost your speed and curse enemies while you are near them. 12 seconds CD.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Gravebolt|Gravebolt]] : Fire a life-stealing bolt at the the target enemy. 8 seconds CD.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Hex|Hex]] : Releases a shock-wave that curses all targets in area. 12 seconds CD.&lt;br /&gt;
|-|&lt;br /&gt;
 Dragon=&lt;br /&gt;
[[Dragon_Breath|Dragon Breath]] : Breathe fire upon all foes in front of you. 12 seconds CD.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Dragon_Protection|Dragon Protection]] : Create a protective shield on nearby defense. 60 seconds CD.&lt;br /&gt;
|-|&lt;br /&gt;
 Fire=&lt;br /&gt;
[[Bouncing_Fire|Bouncing Fire]] : Bounce a fireball towards enemies, damaging them along the way. 8 second CD.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Fire_Barrage|Fire Barrage]] : Fire a series of fireballs at the enemy! 8 sec CD.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Fire_Pillar|Fire Pillar]] : Create a pillar of fire that deals fire damage to every enemy it touches. 15 seconds CD.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Fire_Shield|Fire Shield]] : Gain a fire shield around the hero does fire damage to enemies who hit the hero.&lt;br /&gt;
|-|&lt;br /&gt;
 Water=&lt;br /&gt;
[[Blizzard|Blizzard]]: Summon a blizzard that slows enemies while dealing damage.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Frost_Shards|Frost Shards]] :  Fire a series of frost shards at target enemies.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Ice_Ball|Ice Ball]] : &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Soothing_Water|Soothing Water]] : Restore health with the power of the waters.&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
&lt;br /&gt;
 Earth=&lt;br /&gt;
[[Boulder|Boulder]]: Roll a giant boulder through enemies, damaging them along the way. 5 second CD.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Oil_Spit|Oil Spit]] : Lob a oil blob at enemy. Enemies in area are oiled which can be set a blaze. 12 seconds CD.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Poison_Spit|Poison Spit]] : Fire a poison bolt at enemy. 8 seconds CD.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Rock_Throw|Rock Throw]] : Throw a giant rock at your enemy! 8 seconds CD.&lt;br /&gt;
|-|&lt;br /&gt;
&lt;br /&gt;
 Electric=&lt;br /&gt;
[[Lightning_Grenade|Lightning Grenade]] : Lob a lightning grenade at enemy, detonates after 4 seconds. 12 seconds CD.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Shock_Shield|Shock Shield]] : Creates a storm shield around the hero, does shock damage to enemies who hit the hero. 16 seconds CD.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Sparkle_Party|Sparkle Party]] : Dazzle enemies with your brilliance!&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Thunderstorm|Thunderstorm]] : Create a thunderstorm to overwhelm your enemies! 12 seconds CD.&lt;br /&gt;
|-|&lt;br /&gt;
 Betsy=&lt;br /&gt;
[[Lil_Betsy_Projectile|Lil Betsy Projectile]] : Fire a bolt that curses a target. Cursed targets deal less damage.&lt;br /&gt;
|-|&lt;br /&gt;
 Event=&lt;br /&gt;
[[Sword_Field|Sword Field]] : Create a field of swords for unsuspecting foes to fall upon in the battlefield.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Thunderbolt|Thunderbolt]] : &lt;br /&gt;
|-|&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Laruae</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Pets&amp;diff=3916</id>
		<title>Pets</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Pets&amp;diff=3916"/>
				<updated>2015-10-26T15:57:33Z</updated>
		
		<summary type="html">&lt;p&gt;Laruae: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
Pets are various creatures that players can acquire in the game.&lt;br /&gt;
&lt;br /&gt;
They help [[Heroes]] by attacking enemies with their own Pet Attack and provide [[Stats]].&lt;br /&gt;
Only one pet can be equipped per Hero at once.&lt;br /&gt;
&lt;br /&gt;
Pets are hatched from eggs that can be dropped from enemies or won through [[Daily Missions]] and [[Onslaught]]. To do this, talk to the Hatchery and drag an egg into the slot and Incubate it. Eggs take 1 second to hatch and any eggs that are not incubated spoil after 48 hours to become Shellium Shards, an ingredient in evolution. Non-standard eggs do not ever spoil.&lt;br /&gt;
&lt;br /&gt;
Gato and Creeper eggs can be transformed into Premium eggs by paying 250 Gems which will then hatch into one of a few chosen unique pets. These pets roll the same stats and abilities as the equivalent non-premium pets and can hatch up to Legendary.This is only a cosmetic difference.&lt;br /&gt;
&lt;br /&gt;
Pets can become stronger by levelling them up in two ways:&amp;lt;br /&amp;gt;&lt;br /&gt;
 Power - Feeding your pet, Pet Food, which can be bought from the Petrinarian or looted from enemies. 5'000 EXP is required to level up.&amp;lt;br /&amp;gt;&lt;br /&gt;
 Affection - Your pet gains affection in battle alongside your Hero. Affection is gained by participating in waves. (needs further information)&lt;br /&gt;
&lt;br /&gt;
A pet will start off as a Hatchling but can be evolved at set levels that increases their base stats and gives them [[Pet Abilities]]. Shellium Shards, increasing tiers of Vials and Gold are required for each evolution as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot;| Fledgling&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot;| Veteran&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot;| Elder&lt;br /&gt;
|-&lt;br /&gt;
| Level&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 45&lt;br /&gt;
|-&lt;br /&gt;
|Shellium Shards&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 7&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 0&lt;br /&gt;
|-&lt;br /&gt;
| Vials - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 2-0-0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 0-2-0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 0-2-1&lt;br /&gt;
|-&lt;br /&gt;
| Vials - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 3-0-0 &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 0-3-0 &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 0-3-1&lt;br /&gt;
|-&lt;br /&gt;
| Vials - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 5-0-0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 0-5-0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 0-5-1&lt;br /&gt;
|-&lt;br /&gt;
| Vials - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 7-0-0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 0-7-0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 0-7-5&lt;br /&gt;
|-&lt;br /&gt;
| Gold&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 10,000&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 10,000&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 10,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition, Premium pets and [[Itsy-Betsy]] change form upon evolving to Veteran and Elder. As with Premium pets, this effect is only cosmetic.&lt;br /&gt;
&lt;br /&gt;
==Eggs==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
 Gato=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Gato''' &amp;lt;/span&amp;gt;&lt;br /&gt;
[[File:Gato_Egg_icon.png|right]]&lt;br /&gt;
[[File:Purrlin_icon.png]] [[Purrlin]] - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Cathatter_icon.png]] [[CatHatter]] - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Purrpeller_icon.png]] [[Purrpeller]] - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Furlin_icon.png]] [[Furlin]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Mad_Catter_icon.png]] [[Mad Catter]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Propeller_Cat_icon.png]] [[Propeller Cat]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Magicat_icon.png]] [[Magicat]] - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Top_Cat_icon.png]] [[Top Cat]] - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Kitty General_icon.png]] [[Kitty General]] - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Premium''' &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Katkarot_icon.png]] [[Katkarot]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Shinobi_Kitty_icon.png]] [[Shinobi Kitty]]&lt;br /&gt;
|-|&lt;br /&gt;
 Creeper=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Creeper''' &amp;lt;/span&amp;gt;&lt;br /&gt;
[[File:Creeper_Egg_icon.png|right]]&lt;br /&gt;
[[File:Voodu_icon.png]] [[Voodu]] - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Flickerwick_icon.png]] [[Flickerwick]] - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Imphant_icon.png]] [[Imphant]] - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Whodu_icon.png]] [[Whodu]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Bitterwick_icon.png]] [[Bitterwick]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Imphamy_icon.png]] [[Imphamy]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Imphernal_icon.png]] [[Imphernal]] - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Yudu_icon.png]] [[Yudu]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Serving Servant_icon.png]] [[Serving Servant]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Fairy_Creepermother_icon.png]] [[Fairy Creepermother]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Premium''' &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Table_Flipper_icon.png]] [[Table Flipper]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Evilwick_icon.png]] [[Evilwick]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Headless_Horseman_icon.png]] [[Headless Horseman]]&lt;br /&gt;
|-|&lt;br /&gt;
 Dragon=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Dragon''' &amp;lt;/span&amp;gt;&lt;br /&gt;
[[File:Dragon_Egg_icon.png|right]]&lt;br /&gt;
[[File:Serpentiny_icon.png]] [[Serpentiny]] - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Growld_icon.png]] [[Growld]] - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Serpentor_icon.png]] [[Serpentor]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Dragold_icon.png]] [[Dragold]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Hoardagron_icon.png]] [[Hoardagron]] - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Serpentagon_icon.png]] [[Serpentagon]] - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Blinkee_icon.png]] [[Blinkee]] - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Green_Eyes_icon.png]] [[Green Eyes]] - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Brrragon_icon.png]] [[Brrragon]] - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Jadedragon.png]] [[Jaderagon]] - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Premium''' &amp;lt;/span&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
 Golden=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Golden''' &amp;lt;/span&amp;gt;&lt;br /&gt;
[[File:Grumpy_icon.png|1px|right]]&lt;br /&gt;
Golden Gato Egg&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Golden_Creeper_Egg_icon.png]] Golden Creeper Egg&amp;lt;br /&amp;gt;&lt;br /&gt;
Golden Dragon Egg&lt;br /&gt;
|-|&lt;br /&gt;
 Betsy=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Betsy Dragon''' &amp;lt;/span&amp;gt;&lt;br /&gt;
[[File:Grumpy_icon.png|1px|right]]&lt;br /&gt;
[[File:Itsy-Betsy_icon.png]] [[Itsy-Betsy]] - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
 Event=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Event''' &amp;lt;/span&amp;gt;&lt;br /&gt;
[[File:Grumpy_icon.png|1px|right]]&lt;br /&gt;
[[File:Grumpy_icon.png]] [[Grumpy]] - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Madwick_icon.png]] [[Madwick]] - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Thunder-0_icon.png]] [[Thunder-0]] - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Possessed Sword_icon.png]] [[Possessed Sword]] - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Bearkira]] - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Consumables==&lt;br /&gt;
&lt;br /&gt;
===Pet Food===&lt;br /&gt;
[[File:Pet_Food_Standard_icon.png]]Standard +500exp&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Pet_Food_Quality_icon.png]]Quality +1,500exp&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Pet_Food_Premium_icon.png]]Premium +5,000exp&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Pet_Food_Exquisite_icon.png]]Exquisite +12,500exp&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
[[File:Shellium_Shards.png]]Shellium Shards&lt;br /&gt;
&lt;br /&gt;
[[File:Vial of a Gatos Spirit.png]]Vial of a Gato's Spirit&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Vial of a Gatos Mischief.png]]Vial of a Gato's Mischief&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Vial of a Gatos Soul.png]]Vial of a Gato's Soul&lt;br /&gt;
&lt;br /&gt;
[[File:Vial of Fright.png]]Vial of Fright&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Vial of Spooking.png]]Vial of Spooking&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Vial of Pure Fear.png]]Vial of Pure Fear&lt;br /&gt;
&lt;br /&gt;
[[File:Vial of Dragon Sweat.png]]Vial of Dragon Sweat&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Vial of Dragon Tears.png]]Vial of Dragon Tears&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Vial of Dragon Blood.png]]Vial of Dragon Blood&lt;br /&gt;
&lt;br /&gt;
===Pet Reroll===&lt;br /&gt;
[[File:Reroll_icon2.png]]Pet Stats&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Reroll_icon2.png]]Empowerement Stats&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Pets]]&lt;br /&gt;
&lt;br /&gt;
== Pet Stats ==&lt;br /&gt;
Pets have 3 variable stats that roll between two numbers as [X-Y]:&lt;br /&gt;
 Pet Attack Damage - All pets have different attack values that go up by an amount depending on the pet. Premium pets have different values depending on their rarity.&lt;br /&gt;
 Pet Attack Rate - How often a pet attacks per X seconds. Unlike the other two stats, the lower number is better.&lt;br /&gt;
 Empower Stats - Starts off as [15-50] and gains +5 per Affection level. At level 60, gives [315-350].&lt;br /&gt;
&lt;br /&gt;
== Pet Abilities ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
 Gato=&lt;br /&gt;
[[Encouragement|Encouragement]] : Bless yourself with blue mana. 20 seconds CD.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Gato_Fireworks|Gato Fireworks]] : Fire an impressive display of fireworks at target enemy. 8 seconds CD.&lt;br /&gt;
|-|&lt;br /&gt;
 Creeper=&lt;br /&gt;
[[Curse_Aura|Curse Aura]] : Boost your speed and curse enemies while you are near them. 12 seconds CD.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Gravebolt|Gravebolt]] : Fire a life-stealing bolt at the the target enemy. 8 seconds CD.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Hex|Hex]] : Releases a shock-wave that curses all targets in area. 12 seconds CD.&lt;br /&gt;
|-|&lt;br /&gt;
 Dragon=&lt;br /&gt;
[[Dragon_Breath|Dragon Breath]] : Breathe fire upon all foes in front of you. 12 seconds CD.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Dragon_Protection|Dragon Protection]] : Create a protective shield on nearby defense. 60 seconds CD.&lt;br /&gt;
|-|&lt;br /&gt;
 Fire=&lt;br /&gt;
[[Bouncing_Fire|Bouncing Fire]] : Bounce a fireball towards enemies, damaging them along the way. 8 second CD.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Fire_Barrage|Fire Barrage]] : Fire a series of fireballs at the enemy! 8 sec CD.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Fire_Pillar|Fire Pillar]] : Create a pillar of fire that deals fire damage to every enemy it touches. 15 seconds CD.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Fire_Shield|Fire Shield]] : Gain a fire shield around the hero does fire damage to enemies who hit the hero.&lt;br /&gt;
|-|&lt;br /&gt;
 Water=&lt;br /&gt;
[[Blizzard|Blizzard]]: Summon a blizzard that slows enemies while dealing damage.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Frost_Shards|Frost Shards]] :  Fire a series of frost shards at target enemies.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Ice_Ball|Ice Ball]] : &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Soothing_Water|Soothing Water]] : Restore health with the power of the waters.&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
&lt;br /&gt;
 Earth=&lt;br /&gt;
[[Boulder|Boulder]]: Roll a giant boulder through enemies, damaging them along the way. 5 second CD.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Oil_Spit|Oil Spit]] : Lob a oil blob at enemy. Enemies in area are oiled which can be set a blaze. 12 seconds CD.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Poison_Spit|Poison Spit]] : Fire a poison bolt at enemy. 8 seconds CD.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Rock_Throw|Rock Throw]] : Throw a giant rock at your enemy! 8 seconds CD.&lt;br /&gt;
|-|&lt;br /&gt;
&lt;br /&gt;
 Electric=&lt;br /&gt;
[[Lightning_Grenade|Lightning Grenade]] : Lob a lightning grenade at enemy, detonates after 4 seconds. 12 seconds CD.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Shock_Shield|Shock Shield]] : Creates a storm shield around the hero, does shock damage to enemies who hit the hero. 16 seconds CD.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Sparkle_Party|Sparkle Party]] : Dazzle enemies with your brilliance!&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Thunderstorm|Thunderstorm]] : Create a thunderstorm to overwhelm your enemies! 12 seconds CD.&lt;br /&gt;
|-|&lt;br /&gt;
 Betsy=&lt;br /&gt;
[[Lil_Betsy_Projectile|Lil Betsy Projectile]] : Fire a bolt that curses a target. Cursed targets deal less damage.&lt;br /&gt;
|-|&lt;br /&gt;
 Event=&lt;br /&gt;
[[Sword_Field|Sword Field]] : Create a field of swords for unsuspecting foes to fall upon in the battlefield.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Thunderbolt|Thunderbolt]] : &lt;br /&gt;
|-|&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Laruae</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Defense&amp;diff=3915</id>
		<title>Defense</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Defense&amp;diff=3915"/>
				<updated>2015-10-26T15:43:56Z</updated>
		
		<summary type="html">&lt;p&gt;Laruae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;tabbertab-borderless&amp;quot;&amp;gt; {{#tag:tabber|Interactions = &amp;lt;big&amp;gt;''Defense Interaction''&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Heroes can interact with defenses in a few particular ways: Building, Repairing, and Upgrading.  The base range a hero must be to interact with a defense is 1500 unreal units, or 28.57m.&lt;br /&gt;
&lt;br /&gt;
====Build====&lt;br /&gt;
Each Defense costs a specific amount of [[Mana#Green Mana{{!}}Green Mana]] to Build.  The Mana consumed to build a defense is also reduced from the current [[Defense Limit Capacity]].  The Defense Limit lost from building a defense is refunded when the defense is either lost or sold.&lt;br /&gt;
&lt;br /&gt;
====Repair====&lt;br /&gt;
A player can repair a Defense by pressing R (by default) and then left clicking on a defense&lt;br /&gt;
&lt;br /&gt;
*Repairing a defense costs [[Mana#Green Mana{{!}}Green Mana]]. The cost is equal to 75% of the base cost of the defense times the percentage of health missing. A [[Flameburst Tower]] costs 40 [[Mana#Green Mana{{!}}Green Mana]], so repairing it from 50% health will cost 15 [[Mana#Green Mana{{!}}Green Mana]], 40 [[Mana#Green Mana{{!}}Green Mana]] * 75% * 50% missing health.&lt;br /&gt;
&lt;br /&gt;
*Repairing a [[Defense]] does not change in cost according to the upgrade tier. The repair cost is always based off of the base cost of the Tier 1 version of the [[Defense]]&lt;br /&gt;
&lt;br /&gt;
====Sell====&lt;br /&gt;
A Player may sell a defense by pressing Z (by default) and then left clicking on the defense.&lt;br /&gt;
&lt;br /&gt;
A Defense will sell for [[Mana#Green Mana{{!}}Green Mana]] based on its condition and upgrade status.&lt;br /&gt;
A Defense sold in the same build phase it was built in will give a full refund, including any [[Mana#Green Mana{{!}}Green Mana]] spent on upgrades.&lt;br /&gt;
A Defense sold at any other point after it has been built will sell for 75% of its cost (Including Upgrade costs) times its percent health left. Example: a [[Flameburst Tower]] costs 40 mana, if it is sold at half health you will get 11 mana back, 30 mana * 75% * 50% health.&lt;br /&gt;
&lt;br /&gt;
====Upgrade====&lt;br /&gt;
A Player may Upgrade a defense by pressing Q (by default) and then left clicking on a [[Defense]].&lt;br /&gt;
&lt;br /&gt;
Upgrading a defense costs different amounts of [[Mana#Green Mana{{!}}Green Mana]] for each upgrade tier:&lt;br /&gt;
*Tier 1--&amp;gt;2:  50 [[Mana#Green Mana{{!}}Green Mana]]&lt;br /&gt;
*Tier 2--&amp;gt;3:  100 [[Mana#Green Mana{{!}}Green Mana]]&lt;br /&gt;
*Tier 3--&amp;gt;4:  150 [[Mana#Green Mana{{!}}Green Mana]]&lt;br /&gt;
*Tier 4--&amp;gt;5:  200 [[Mana#Green Mana{{!}}Green Mana]]&lt;br /&gt;
&lt;br /&gt;
Upgrading a Tower will increase its [[Defense Power]] ratio, [[Defense Health]] ratio, and range if it has one. These upgrading values can be found on each [[Defense]]s' page &lt;br /&gt;
&lt;br /&gt;
Each Upgrade Tier is also unlocked at specific levels:&lt;br /&gt;
#Level 1&lt;br /&gt;
#Level 3&lt;br /&gt;
#Level 8&lt;br /&gt;
#Level 15&lt;br /&gt;
#Level 20&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Types= &amp;lt;big&amp;gt;''Types of Defenses''&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
====Towers====&lt;br /&gt;
A Tower is any Defense that has physical presence. A Tower is the most common form of Defense. All [[Heroes]] have at least 1 Tower. Heroes and [[Enemies]] cannot move through towers. Towers are targetable by Enemies. Enemies will attempt to attack Towers according to their [[Aggression]] behaviors. Towers have a health bar, which is directly determined by a [[Heroes{{!}}Hero's]] [[Defense Health]]. When the a Tower's Health pool reaches 0 it is destroyed with no refund to [[Mana#Green Mana{{!}}Green Mana]]. Towers do not consume any resources to attack enemies, Unlike Auras and Traps, and Damage type Towers have an attack rate that is determined by the Tower's base attack rate and the [[Heroes{{!}}Hero's]] [[Defense Speed]].&lt;br /&gt;
&lt;br /&gt;
====Blockades====&lt;br /&gt;
A Blockade is a subtype of Tower. Blockades are typically defenses that excels in absorbing damage on the front line. As of pre-alpha testing phase, only the [[Squire{{!}}Squire]] and [[Apprentice{{!}}Apprentice]] have blockades in their defense arsenal.&lt;br /&gt;
&lt;br /&gt;
====Traps====&lt;br /&gt;
A Trap is a Type of Defense exclusively used by the [[Huntress]]. Unlike other hero defenses, a trap has a limited number of detonation charges, using a charge count instead of a health pool. This is determined by the [[Heroes{{!}}Hero's]] [[Defense Health]]. Once a trap runs out of detonation charges it disappears, similar to an aura's health degeneration.&lt;br /&gt;
&lt;br /&gt;
Traps are non-physical hero defenses which do not block movement and cannot be directly destroyed by enemies. Traps have 2 radii. A trigger radius and a damage radius. An enemy must come within the trigger radius of a trap for it to detonate, but then any enemy in the damage radius will suffer the effects. Traps also have a recharge rate instead of an attack time, but these mechanics essentially work the same. Determined by the Trap's base recharge rate and the [[Heroes{{!}}Hero's]] [[Defense Speed]].&lt;br /&gt;
&lt;br /&gt;
====Auras====&lt;br /&gt;
An Aura is a type of Defense exclusively used by the [[Monk]]. Unlike other hero defenses, an aura has a variable lifespan dependant on the the number of times it has affected enemies or players, shown as a percentage. This percentage is a reflection of the relative health compared to the health when the Aura was built. The underlying number of uses an Aura has is determined by the [[Heroes{{!}}Hero's]] [[Defense Health]].&lt;br /&gt;
&lt;br /&gt;
Auras are non-physical hero defenses which do not block movement and are untargetable by [[Enemies]]. Auras are spherical in shape and their rotation does not need to be adjusted when being placed on the map. Auras have an effect rate. All auras have a base effect rate. Only the [[Lightning Aura]] is affected by [[Defense Speed]].&lt;br /&gt;
&lt;br /&gt;
====Damage Varieties====&lt;br /&gt;
Burst Defenses are any of the four above types that apply their damage slowly in high power attacks.&lt;br /&gt;
&lt;br /&gt;
Sustain Defenses are also any of the four above types that apply their damage quickly in low power attacks.&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Defense Unlock Levels= &amp;lt;big&amp;gt;''Defense Unlock Levels''&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
====Defense Unlock Levels====&lt;br /&gt;
Each Defense is unlocked at specific levels:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unlock Level !! Apprentice !! Huntress !! Monk !! Squire&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Flameburst Tower]] || [[Explosive Trap]] || [[Lightning Aura]] || [[Cannonball Tower]]&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Arcane Barrier]] || [[Geyser Trap]] || [[Boost Aura]] || [[Spike Blockade]]&lt;br /&gt;
|-&lt;br /&gt;
| 7 || [[Frostbite Tower]] || [[Poison Dart Tower]] || [[Serenity Aura]] || [[Ballista]]&lt;br /&gt;
|-&lt;br /&gt;
| 14 || [[Earthshatter Tower]] || [[Blaze Balloon]] || [[ Sky Guard Tower]] || [[Training Dummy]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Stats= &amp;lt;big&amp;gt;''Stat Build Attributes''&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following [[Stats#Build Attributes{{!}}Attributes]] apply to Defenses:&lt;br /&gt;
*[[Defense Power]]: Increases damage done from all Defenses.&lt;br /&gt;
*[[Defense Health]]: Increases the max [[Health]] of all Defenses.&lt;br /&gt;
*[[Defense Speed]]: Increases the attack speed of all Defenses.&lt;br /&gt;
&lt;br /&gt;
====Power====&lt;br /&gt;
Defense Power is a stat that players will find on gear and directly affects the effectiveness of each activation of a Defense. For most Defenses this means the Damage Per Hit. The Damage of all Defenses is a direct scalar multiple of the [[Heroes{{!}}Hero]]'s Defense Power.&lt;br /&gt;
&lt;br /&gt;
=====Damage Over Time=====&lt;br /&gt;
&lt;br /&gt;
Based on Defense Power, this stat applies to a select few Defenses that have an overtime damage effect.  This overtime damage is applied at a set rate, regardless of the Defense Speed or Upgrades.&lt;br /&gt;
&lt;br /&gt;
====Health====&lt;br /&gt;
Defense Health is a hero stat that directly affects the Tower health, [[Huntress#Defenses{{!}}Trap]] Charges, and [[Monk#Defenses{{!}}Aura]] Battery Life of Defenses. Each Defense has a scalar multiplier for Defense Health.&lt;br /&gt;
&lt;br /&gt;
====Speed====&lt;br /&gt;
Defense Speed is a Hero Stat that directly affects the Tower Attack Rate, [[Huntress#Defenses{{!}}Trap]] rearming time, and [[Monk#Defenses{{!}}Aura]] effect rate of Defenses. Defense Speed applies as a percentage increase to the base number of attacks per second on a defense. The Base Attack Rate of a Damage Type Defense does not change with the upgrade tier of the Defense.&lt;br /&gt;
&lt;br /&gt;
The way that the game calculates a Defense's attack rate, rearm time, and effect rate is directed by the following formula:&lt;br /&gt;
&lt;br /&gt;
APS(attacks per second) = bDS(Defense's base attacks per second) * ( 1 + ( DS (Defense Speed) - (Perfect Speed) ) * (Growth %) )&lt;br /&gt;
&lt;br /&gt;
Which is basically saying that at specific break points of Defense Speed you have over the Perfect Speed value, your Defense's attacks per second increases by 100% of the base value.  For example, a [[Flameburst Tower]] (Which has a Perfect Speed at 250, and growth rate of 0.33% and thus hits 100% every 300 points above 250) has a Base attack rate of 2.5 seconds, or 0.4 Attacks per Second. At 250 DS the Flameburst Tower will be at that base value of 0.4 APS. At 550 DS the Flameburst Tower will be at 0.8 APS. At 850 DS the Flameburst Tower will be at 1.2 APS, etc.&lt;br /&gt;
&lt;br /&gt;
====Special====&lt;br /&gt;
=====Range=====&lt;br /&gt;
The range of a defense, in both &amp;quot;unreal unit&amp;quot; pixels and in game centimeters.  30 of these units are equal to one foot, 100 of these units are equal to one meter, and 500 of these units are equal to one lane block (3 Blocks = 50ft or 15m).&lt;br /&gt;
&lt;br /&gt;
Ranges come in the following varieties:&lt;br /&gt;
*Short: 500-1500px&lt;br /&gt;
*Medium: 1500-2500px&lt;br /&gt;
*Long: 2500-3500px&lt;br /&gt;
*Very Long: 3500-4500px&lt;br /&gt;
*Extreme: 4500px+&lt;br /&gt;
&lt;br /&gt;
=====Unique=====&lt;br /&gt;
Each hero has their own unique stat:&lt;br /&gt;
*Apprentice - [[Arcane Barrier{{!}}Barrier]] Recharge Time: Time required for the barrier to reconstruct itself after exploding.  This value is not affected by upgrades.&lt;br /&gt;
*Huntress - [[Huntress#Defenses{{!}}Trap]] Trigger Range: Radius from the trap an enemy must be before it will explode.  This value is not affected by upgrades.&lt;br /&gt;
*Monk - [[Monk#Defenses{{!}}Aura]] Damage Protection: Percent of damage reduction given to the target being buffed.  This value is increased by upgrades, usually by 10%.&lt;br /&gt;
*Squire - [[Ballista]] Pierce Count: Number of enemies attacked in a line before the projectile vanishes.  For any other tower, this value would be considered &amp;quot;1&amp;quot;.  This value is not affected by upgrades.&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Stats]]&lt;/div&gt;</summary>
		<author><name>Laruae</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Defense&amp;diff=3914</id>
		<title>Defense</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Defense&amp;diff=3914"/>
				<updated>2015-10-26T15:40:21Z</updated>
		
		<summary type="html">&lt;p&gt;Laruae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;tabbertab-borderless&amp;quot;&amp;gt; {{#tag:tabber|Interactions = &amp;lt;big&amp;gt;''Defense Interaction''&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Heroes can interact with defenses in a few particular ways: Building, Repairing, and Upgrading.  The base range a hero must be to interact with a defense is 1500 unreal units, or 28.57m.&lt;br /&gt;
&lt;br /&gt;
====Build====&lt;br /&gt;
Each Defense costs a specific amount of [[Mana#Green Mana{{!}}Green Mana]] to Build.  The Mana consumed to build a defense is also reduced from the current [[Defense Limit Capacity]].  The Defense Limit lost from building a defense is refunded when the defense is either lost or sold.&lt;br /&gt;
&lt;br /&gt;
====Repair====&lt;br /&gt;
A player can repair a Defense by pressing R (by default) and then left clicking on a defense&lt;br /&gt;
&lt;br /&gt;
*Repairing a defense costs [[Mana#Green Mana{{!}}Green Mana]]. The cost is equal to 75% of the base cost of the defense times the percentage of health missing. A [[Flameburst Tower]] costs 40 [[Mana#Green Mana{{!}}Green Mana]], so repairing it from 50% health will cost 15 [[Mana#Green Mana{{!}}Green Mana]], 40 [[Mana#Green Mana{{!}}Green Mana]] * 75% * 50% missing health.&lt;br /&gt;
&lt;br /&gt;
*Repairing a [[Defense]] does not change in cost according to the upgrade tier. The repair cost is always based off of the base cost of the Tier 1 version of the [[Defense]]&lt;br /&gt;
&lt;br /&gt;
====Sell====&lt;br /&gt;
A Player may sell a defense by pressing Z (by default) and then left clicking on the defense.&lt;br /&gt;
&lt;br /&gt;
A Defense will sell for [[Mana#Green Mana{{!}}Green Mana]] based on its condition and upgrade status.&lt;br /&gt;
A Defense sold in the same build phase it was built in will give a full refund, including any [[Mana#Green Mana{{!}}Green Mana]] spent on upgrades.&lt;br /&gt;
A Defense sold at any other point after it has been built will sell for 75% of its cost (Including Upgrade costs) times its percent health left. Example: a [[Flameburst Tower]] costs 40 mana, if it is sold at half health you will get 11 mana back, 30 mana * 75% * 50% health.&lt;br /&gt;
&lt;br /&gt;
====Upgrade====&lt;br /&gt;
A Player may Upgrade a defense by pressing Q (by default) and then left clicking on a [[Defense]].&lt;br /&gt;
&lt;br /&gt;
Upgrading a defense costs different amounts of [[Mana#Green Mana{{!}}Green Mana]] for each upgrade tier:&lt;br /&gt;
*Tier 1--&amp;gt;2:  50 [[Mana#Green Mana{{!}}Green Mana]]&lt;br /&gt;
*Tier 2--&amp;gt;3:  100 [[Mana#Green Mana{{!}}Green Mana]]&lt;br /&gt;
*Tier 3--&amp;gt;4:  150 [[Mana#Green Mana{{!}}Green Mana]]&lt;br /&gt;
*Tier 4--&amp;gt;5:  200 [[Mana#Green Mana{{!}}Green Mana]]&lt;br /&gt;
&lt;br /&gt;
Upgrading a Tower will increase its [[Defense Power]] ratio, [[Defense Health]] ratio, and range if it has one. These upgrading values can be found on each [[Defense]]s' page &lt;br /&gt;
&lt;br /&gt;
Each Upgrade Tier is also unlocked at specific levels:&lt;br /&gt;
#Level 1&lt;br /&gt;
#Level 3&lt;br /&gt;
#Level 8&lt;br /&gt;
#Level 15&lt;br /&gt;
#Level 20&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Stats= &amp;lt;big&amp;gt;''Defense Unlock Levels''&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each Defense is unlocked at specific levels:&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Types= &amp;lt;big&amp;gt;''Types of Defenses''&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
====Towers====&lt;br /&gt;
A Tower is any Defense that has physical presence. A Tower is the most common form of Defense. All [[Heroes]] have at least 1 Tower. Heroes and [[Enemies]] cannot move through towers. Towers are targetable by Enemies. Enemies will attempt to attack Towers according to their [[Aggression]] behaviors. Towers have a health bar, which is directly determined by a [[Heroes{{!}}Hero's]] [[Defense Health]]. When the a Tower's Health pool reaches 0 it is destroyed with no refund to [[Mana#Green Mana{{!}}Green Mana]]. Towers do not consume any resources to attack enemies, Unlike Auras and Traps, and Damage type Towers have an attack rate that is determined by the Tower's base attack rate and the [[Heroes{{!}}Hero's]] [[Defense Speed]].&lt;br /&gt;
&lt;br /&gt;
====Blockades====&lt;br /&gt;
A Blockade is a subtype of Tower. Blockades are typically defenses that excels in absorbing damage on the front line. As of pre-alpha testing phase, only the [[Squire{{!}}Squire]] and [[Apprentice{{!}}Apprentice]] have blockades in their defense arsenal.&lt;br /&gt;
&lt;br /&gt;
====Traps====&lt;br /&gt;
A Trap is a Type of Defense exclusively used by the [[Huntress]]. Unlike other hero defenses, a trap has a limited number of detonation charges, using a charge count instead of a health pool. This is determined by the [[Heroes{{!}}Hero's]] [[Defense Health]]. Once a trap runs out of detonation charges it disappears, similar to an aura's health degeneration.&lt;br /&gt;
&lt;br /&gt;
Traps are non-physical hero defenses which do not block movement and cannot be directly destroyed by enemies. Traps have 2 radii. A trigger radius and a damage radius. An enemy must come within the trigger radius of a trap for it to detonate, but then any enemy in the damage radius will suffer the effects. Traps also have a recharge rate instead of an attack time, but these mechanics essentially work the same. Determined by the Trap's base recharge rate and the [[Heroes{{!}}Hero's]] [[Defense Speed]].&lt;br /&gt;
&lt;br /&gt;
====Auras====&lt;br /&gt;
An Aura is a type of Defense exclusively used by the [[Monk]]. Unlike other hero defenses, an aura has a variable lifespan dependant on the the number of times it has affected enemies or players, shown as a percentage. This percentage is a reflection of the relative health compared to the health when the Aura was built. The underlying number of uses an Aura has is determined by the [[Heroes{{!}}Hero's]] [[Defense Health]].&lt;br /&gt;
&lt;br /&gt;
Auras are non-physical hero defenses which do not block movement and are untargetable by [[Enemies]]. Auras are spherical in shape and their rotation does not need to be adjusted when being placed on the map. Auras have an effect rate. All auras have a base effect rate. Only the [[Lightning Aura]] is affected by [[Defense Speed]].&lt;br /&gt;
&lt;br /&gt;
====Damage Varieties====&lt;br /&gt;
Burst Defenses are any of the four above types that apply their damage slowly in high power attacks.&lt;br /&gt;
&lt;br /&gt;
Sustain Defenses are also any of the four above types that apply their damage quickly in low power attacks.&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Stats= &amp;lt;big&amp;gt;''Stat Build Attributes''&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following [[Stats#Build Attributes{{!}}Attributes]] apply to Defenses:&lt;br /&gt;
*[[Defense Power]]: Increases damage done from all Defenses.&lt;br /&gt;
*[[Defense Health]]: Increases the max [[Health]] of all Defenses.&lt;br /&gt;
*[[Defense Speed]]: Increases the attack speed of all Defenses.&lt;br /&gt;
&lt;br /&gt;
====Power====&lt;br /&gt;
Defense Power is a stat that players will find on gear and directly affects the effectiveness of each activation of a Defense. For most Defenses this means the Damage Per Hit. The Damage of all Defenses is a direct scalar multiple of the [[Heroes{{!}}Hero]]'s Defense Power.&lt;br /&gt;
&lt;br /&gt;
=====Damage Over Time=====&lt;br /&gt;
&lt;br /&gt;
Based on Defense Power, this stat applies to a select few Defenses that have an overtime damage effect.  This overtime damage is applied at a set rate, regardless of the Defense Speed or Upgrades.&lt;br /&gt;
&lt;br /&gt;
====Health====&lt;br /&gt;
Defense Health is a hero stat that directly affects the Tower health, [[Huntress#Defenses{{!}}Trap]] Charges, and [[Monk#Defenses{{!}}Aura]] Battery Life of Defenses. Each Defense has a scalar multiplier for Defense Health.&lt;br /&gt;
&lt;br /&gt;
====Speed====&lt;br /&gt;
Defense Speed is a Hero Stat that directly affects the Tower Attack Rate, [[Huntress#Defenses{{!}}Trap]] rearming time, and [[Monk#Defenses{{!}}Aura]] effect rate of Defenses. Defense Speed applies as a percentage increase to the base number of attacks per second on a defense. The Base Attack Rate of a Damage Type Defense does not change with the upgrade tier of the Defense.&lt;br /&gt;
&lt;br /&gt;
The way that the game calculates a Defense's attack rate, rearm time, and effect rate is directed by the following formula:&lt;br /&gt;
&lt;br /&gt;
APS(attacks per second) = bDS(Defense's base attacks per second) * ( 1 + ( DS (Defense Speed) - (Perfect Speed) ) * (Growth %) )&lt;br /&gt;
&lt;br /&gt;
Which is basically saying that at specific break points of Defense Speed you have over the Perfect Speed value, your Defense's attacks per second increases by 100% of the base value.  For example, a [[Flameburst Tower]] (Which has a Perfect Speed at 250, and growth rate of 0.33% and thus hits 100% every 300 points above 250) has a Base attack rate of 2.5 seconds, or 0.4 Attacks per Second. At 250 DS the Flameburst Tower will be at that base value of 0.4 APS. At 550 DS the Flameburst Tower will be at 0.8 APS. At 850 DS the Flameburst Tower will be at 1.2 APS, etc.&lt;br /&gt;
&lt;br /&gt;
====Special====&lt;br /&gt;
=====Range=====&lt;br /&gt;
The range of a defense, in both &amp;quot;unreal unit&amp;quot; pixels and in game centimeters.  30 of these units are equal to one foot, 100 of these units are equal to one meter, and 500 of these units are equal to one lane block (3 Blocks = 50ft or 15m).&lt;br /&gt;
&lt;br /&gt;
Ranges come in the following varieties:&lt;br /&gt;
*Short: 500-1500px&lt;br /&gt;
*Medium: 1500-2500px&lt;br /&gt;
*Long: 2500-3500px&lt;br /&gt;
*Very Long: 3500-4500px&lt;br /&gt;
*Extreme: 4500px+&lt;br /&gt;
&lt;br /&gt;
=====Unique=====&lt;br /&gt;
Each hero has their own unique stat:&lt;br /&gt;
*Apprentice - [[Arcane Barrier{{!}}Barrier]] Recharge Time: Time required for the barrier to reconstruct itself after exploding.  This value is not affected by upgrades.&lt;br /&gt;
*Huntress - [[Huntress#Defenses{{!}}Trap]] Trigger Range: Radius from the trap an enemy must be before it will explode.  This value is not affected by upgrades.&lt;br /&gt;
*Monk - [[Monk#Defenses{{!}}Aura]] Damage Protection: Percent of damage reduction given to the target being buffed.  This value is increased by upgrades, usually by 10%.&lt;br /&gt;
*Squire - [[Ballista]] Pierce Count: Number of enemies attacked in a line before the projectile vanishes.  For any other tower, this value would be considered &amp;quot;1&amp;quot;.  This value is not affected by upgrades.&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Stats]]&lt;/div&gt;</summary>
		<author><name>Laruae</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Defense&amp;diff=3913</id>
		<title>Defense</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Defense&amp;diff=3913"/>
				<updated>2015-10-26T15:37:53Z</updated>
		
		<summary type="html">&lt;p&gt;Laruae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;tabbertab-borderless&amp;quot;&amp;gt; {{#tag:tabber|Interactions = &amp;lt;big&amp;gt;''Defense Interaction''&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Heroes can interact with defenses in a few particular ways: Building, Repairing, and Upgrading.  The base range a hero must be to interact with a defense is 1500 unreal units, or 28.57m.&lt;br /&gt;
&lt;br /&gt;
====Build====&lt;br /&gt;
Each Defense costs a specific amount of [[Mana#Green Mana{{!}}Green Mana]] to Build.  The Mana consumed to build a defense is also reduced from the current [[Defense Limit Capacity]].  The Defense Limit lost from building a defense is refunded when the defense is either lost or sold.&lt;br /&gt;
&lt;br /&gt;
====Repair====&lt;br /&gt;
A player can repair a Defense by pressing R (by default) and then left clicking on a defense&lt;br /&gt;
&lt;br /&gt;
*Repairing a defense costs [[Mana#Green Mana{{!}}Green Mana]]. The cost is equal to 75% of the base cost of the defense times the percentage of health missing. A [[Flameburst Tower]] costs 40 [[Mana#Green Mana{{!}}Green Mana]], so repairing it from 50% health will cost 15 [[Mana#Green Mana{{!}}Green Mana]], 40 [[Mana#Green Mana{{!}}Green Mana]] * 75% * 50% missing health.&lt;br /&gt;
&lt;br /&gt;
*Repairing a [[Defense]] does not change in cost according to the upgrade tier. The repair cost is always based off of the base cost of the Tier 1 version of the [[Defense]]&lt;br /&gt;
&lt;br /&gt;
====Sell====&lt;br /&gt;
A Player may sell a defense by pressing Z (by default) and then left clicking on the defense.&lt;br /&gt;
&lt;br /&gt;
A Defense will sell for [[Mana#Green Mana{{!}}Green Mana]] based on its condition and upgrade status.&lt;br /&gt;
A Defense sold in the same build phase it was built in will give a full refund, including any [[Mana#Green Mana{{!}}Green Mana]] spent on upgrades.&lt;br /&gt;
A Defense sold at any other point after it has been built will sell for 75% of its cost (Including Upgrade costs) times its percent health left. Example: a [[Flameburst Tower]] costs 40 mana, if it is sold at half health you will get 11 mana back, 30 mana * 75% * 50% health.&lt;br /&gt;
&lt;br /&gt;
====Upgrade====&lt;br /&gt;
A Player may Upgrade a defense by pressing Q (by default) and then left clicking on a [[Defense]].&lt;br /&gt;
&lt;br /&gt;
Upgrading a defense costs different amounts of [[Mana#Green Mana{{!}}Green Mana]] for each upgrade tier:&lt;br /&gt;
*Tier 1--&amp;gt;2:  50 [[Mana#Green Mana{{!}}Green Mana]]&lt;br /&gt;
*Tier 2--&amp;gt;3:  100 [[Mana#Green Mana{{!}}Green Mana]]&lt;br /&gt;
*Tier 3--&amp;gt;4:  150 [[Mana#Green Mana{{!}}Green Mana]]&lt;br /&gt;
*Tier 4--&amp;gt;5:  200 [[Mana#Green Mana{{!}}Green Mana]]&lt;br /&gt;
&lt;br /&gt;
Upgrading a Tower will increase its [[Defense Power]] ratio, [[Defense Health]] ratio, and range if it has one. These upgrading values can be found on each [[Defense]]s' page &lt;br /&gt;
&lt;br /&gt;
Each Upgrade Tier is also unlocked at specific levels:&lt;br /&gt;
#Level 1&lt;br /&gt;
#Level 3&lt;br /&gt;
#Level 8&lt;br /&gt;
#Level 15&lt;br /&gt;
#Level 20&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;tabbertab-borderless&amp;quot;&amp;gt; {{#tag:tabber|Unlock Levels = &amp;lt;big&amp;gt;''Defense Unlock Levels''&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each Defense is unlocked at specific levels:&lt;br /&gt;
&lt;br /&gt;
Types= &amp;lt;big&amp;gt;''Types of Defenses''&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
====Towers====&lt;br /&gt;
A Tower is any Defense that has physical presence. A Tower is the most common form of Defense. All [[Heroes]] have at least 1 Tower. Heroes and [[Enemies]] cannot move through towers. Towers are targetable by Enemies. Enemies will attempt to attack Towers according to their [[Aggression]] behaviors. Towers have a health bar, which is directly determined by a [[Heroes{{!}}Hero's]] [[Defense Health]]. When the a Tower's Health pool reaches 0 it is destroyed with no refund to [[Mana#Green Mana{{!}}Green Mana]]. Towers do not consume any resources to attack enemies, Unlike Auras and Traps, and Damage type Towers have an attack rate that is determined by the Tower's base attack rate and the [[Heroes{{!}}Hero's]] [[Defense Speed]].&lt;br /&gt;
&lt;br /&gt;
====Blockades====&lt;br /&gt;
A Blockade is a subtype of Tower. Blockades are typically defenses that excels in absorbing damage on the front line. As of pre-alpha testing phase, only the [[Squire{{!}}Squire]] and [[Apprentice{{!}}Apprentice]] have blockades in their defense arsenal.&lt;br /&gt;
&lt;br /&gt;
====Traps====&lt;br /&gt;
A Trap is a Type of Defense exclusively used by the [[Huntress]]. Unlike other hero defenses, a trap has a limited number of detonation charges, using a charge count instead of a health pool. This is determined by the [[Heroes{{!}}Hero's]] [[Defense Health]]. Once a trap runs out of detonation charges it disappears, similar to an aura's health degeneration.&lt;br /&gt;
&lt;br /&gt;
Traps are non-physical hero defenses which do not block movement and cannot be directly destroyed by enemies. Traps have 2 radii. A trigger radius and a damage radius. An enemy must come within the trigger radius of a trap for it to detonate, but then any enemy in the damage radius will suffer the effects. Traps also have a recharge rate instead of an attack time, but these mechanics essentially work the same. Determined by the Trap's base recharge rate and the [[Heroes{{!}}Hero's]] [[Defense Speed]].&lt;br /&gt;
&lt;br /&gt;
====Auras====&lt;br /&gt;
An Aura is a type of Defense exclusively used by the [[Monk]]. Unlike other hero defenses, an aura has a variable lifespan dependant on the the number of times it has affected enemies or players, shown as a percentage. This percentage is a reflection of the relative health compared to the health when the Aura was built. The underlying number of uses an Aura has is determined by the [[Heroes{{!}}Hero's]] [[Defense Health]].&lt;br /&gt;
&lt;br /&gt;
Auras are non-physical hero defenses which do not block movement and are untargetable by [[Enemies]]. Auras are spherical in shape and their rotation does not need to be adjusted when being placed on the map. Auras have an effect rate. All auras have a base effect rate. Only the [[Lightning Aura]] is affected by [[Defense Speed]].&lt;br /&gt;
&lt;br /&gt;
====Damage Varieties====&lt;br /&gt;
Burst Defenses are any of the four above types that apply their damage slowly in high power attacks.&lt;br /&gt;
&lt;br /&gt;
Sustain Defenses are also any of the four above types that apply their damage quickly in low power attacks.&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Stats= &amp;lt;big&amp;gt;''Stat Build Attributes''&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following [[Stats#Build Attributes{{!}}Attributes]] apply to Defenses:&lt;br /&gt;
*[[Defense Power]]: Increases damage done from all Defenses.&lt;br /&gt;
*[[Defense Health]]: Increases the max [[Health]] of all Defenses.&lt;br /&gt;
*[[Defense Speed]]: Increases the attack speed of all Defenses.&lt;br /&gt;
&lt;br /&gt;
====Power====&lt;br /&gt;
Defense Power is a stat that players will find on gear and directly affects the effectiveness of each activation of a Defense. For most Defenses this means the Damage Per Hit. The Damage of all Defenses is a direct scalar multiple of the [[Heroes{{!}}Hero]]'s Defense Power.&lt;br /&gt;
&lt;br /&gt;
=====Damage Over Time=====&lt;br /&gt;
&lt;br /&gt;
Based on Defense Power, this stat applies to a select few Defenses that have an overtime damage effect.  This overtime damage is applied at a set rate, regardless of the Defense Speed or Upgrades.&lt;br /&gt;
&lt;br /&gt;
====Health====&lt;br /&gt;
Defense Health is a hero stat that directly affects the Tower health, [[Huntress#Defenses{{!}}Trap]] Charges, and [[Monk#Defenses{{!}}Aura]] Battery Life of Defenses. Each Defense has a scalar multiplier for Defense Health.&lt;br /&gt;
&lt;br /&gt;
====Speed====&lt;br /&gt;
Defense Speed is a Hero Stat that directly affects the Tower Attack Rate, [[Huntress#Defenses{{!}}Trap]] rearming time, and [[Monk#Defenses{{!}}Aura]] effect rate of Defenses. Defense Speed applies as a percentage increase to the base number of attacks per second on a defense. The Base Attack Rate of a Damage Type Defense does not change with the upgrade tier of the Defense.&lt;br /&gt;
&lt;br /&gt;
The way that the game calculates a Defense's attack rate, rearm time, and effect rate is directed by the following formula:&lt;br /&gt;
&lt;br /&gt;
APS(attacks per second) = bDS(Defense's base attacks per second) * ( 1 + ( DS (Defense Speed) - (Perfect Speed) ) * (Growth %) )&lt;br /&gt;
&lt;br /&gt;
Which is basically saying that at specific break points of Defense Speed you have over the Perfect Speed value, your Defense's attacks per second increases by 100% of the base value.  For example, a [[Flameburst Tower]] (Which has a Perfect Speed at 250, and growth rate of 0.33% and thus hits 100% every 300 points above 250) has a Base attack rate of 2.5 seconds, or 0.4 Attacks per Second. At 250 DS the Flameburst Tower will be at that base value of 0.4 APS. At 550 DS the Flameburst Tower will be at 0.8 APS. At 850 DS the Flameburst Tower will be at 1.2 APS, etc.&lt;br /&gt;
&lt;br /&gt;
====Special====&lt;br /&gt;
=====Range=====&lt;br /&gt;
The range of a defense, in both &amp;quot;unreal unit&amp;quot; pixels and in game centimeters.  30 of these units are equal to one foot, 100 of these units are equal to one meter, and 500 of these units are equal to one lane block (3 Blocks = 50ft or 15m).&lt;br /&gt;
&lt;br /&gt;
Ranges come in the following varieties:&lt;br /&gt;
*Short: 500-1500px&lt;br /&gt;
*Medium: 1500-2500px&lt;br /&gt;
*Long: 2500-3500px&lt;br /&gt;
*Very Long: 3500-4500px&lt;br /&gt;
*Extreme: 4500px+&lt;br /&gt;
&lt;br /&gt;
=====Unique=====&lt;br /&gt;
Each hero has their own unique stat:&lt;br /&gt;
*Apprentice - [[Arcane Barrier{{!}}Barrier]] Recharge Time: Time required for the barrier to reconstruct itself after exploding.  This value is not affected by upgrades.&lt;br /&gt;
*Huntress - [[Huntress#Defenses{{!}}Trap]] Trigger Range: Radius from the trap an enemy must be before it will explode.  This value is not affected by upgrades.&lt;br /&gt;
*Monk - [[Monk#Defenses{{!}}Aura]] Damage Protection: Percent of damage reduction given to the target being buffed.  This value is increased by upgrades, usually by 10%.&lt;br /&gt;
*Squire - [[Ballista]] Pierce Count: Number of enemies attacked in a line before the projectile vanishes.  For any other tower, this value would be considered &amp;quot;1&amp;quot;.  This value is not affected by upgrades.&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Stats]]&lt;/div&gt;</summary>
		<author><name>Laruae</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Pets&amp;diff=3912</id>
		<title>Pets</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Pets&amp;diff=3912"/>
				<updated>2015-10-26T15:35:49Z</updated>
		
		<summary type="html">&lt;p&gt;Laruae: Changed the rest of the apostrophes into commas for the digits.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
Pets are various creatures that players can acquire in the game.&lt;br /&gt;
&lt;br /&gt;
They help [[Heroes]] by attacking enemies with their own Pet Attack and provide [[Stats]].&lt;br /&gt;
Only one pet can be equipped per Hero at once.&lt;br /&gt;
&lt;br /&gt;
Pets are hatched from eggs that can be dropped from enemies or won through [[Daily Missions]] and [[Onslaught]]. To do this, talk to the Hatchery and drag an egg into the slot and Incubate it. Eggs take 1 second to hatch and any eggs that are not incubated spoil after 48 hours to become Shellium Shards, an ingredient in evolution. Non-standard eggs do not ever spoil.&lt;br /&gt;
&lt;br /&gt;
Gato and Creeper eggs can be transformed into Premium eggs by paying 250 Gems which will then hatch into one of a few chosen unique pets. These pets roll the same stats and abilities as the equivalent non-premium pets and can hatch up to Legendary.This is only a cosmetic difference.&lt;br /&gt;
&lt;br /&gt;
Pets can become stronger by levelling them up in two ways:&amp;lt;br /&amp;gt;&lt;br /&gt;
 Power - Feeding your pet, Pet Food, which can be bought from the Petrinarian or looted from enemies. 5'000 EXP is required to level up.&amp;lt;br /&amp;gt;&lt;br /&gt;
 Affection - Your pet gains affection in battle alongside your Hero. Affection is gained by participating in waves. (needs further information)&lt;br /&gt;
&lt;br /&gt;
A pet will start off as a Hatchling but can be evolved at set levels that increases their base stats and gives them [[Pet Abilities]]. Shellium Shards, increasing tiers of Vials and Gold are required for each evolution as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! Fledgling !! Veteran !! Elder&lt;br /&gt;
|-&lt;br /&gt;
| Level || 10 || 25 || 45&lt;br /&gt;
|-&lt;br /&gt;
| Shellium Shards || 5 || 7 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Vials - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt; || 2-0-0 || 0-2-0 || 0-2-1&lt;br /&gt;
|-&lt;br /&gt;
| Vials - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt; || 3-0-0 || 0-3-0 || 0-3-1&lt;br /&gt;
|-&lt;br /&gt;
| Vials - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt; || 5-0-0 || 0-5-0 || 0-5-1&lt;br /&gt;
|-&lt;br /&gt;
| Vials - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt; || 7-0-0 || 0-7-0 || 0-7-5&lt;br /&gt;
|-&lt;br /&gt;
| Gold || 10,000 || 10,000 || 10,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition, Premium pets and [[Itsy-Betsy]] change form upon evolving to Veteran and Elder. As with Premium pets, this effect is only cosmetic.&lt;br /&gt;
&lt;br /&gt;
==Eggs==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
 Gato=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Gato''' &amp;lt;/span&amp;gt;&lt;br /&gt;
[[File:Gato_Egg_icon.png|right]]&lt;br /&gt;
[[File:Purrlin_icon.png]] [[Purrlin]] - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Cathatter_icon.png]] [[CatHatter]] - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Purrpeller_icon.png]] [[Purrpeller]] - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Furlin_icon.png]] [[Furlin]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Mad_Catter_icon.png]] [[Mad Catter]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Propeller_Cat_icon.png]] [[Propeller Cat]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Magicat_icon.png]] [[Magicat]] - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Top_Cat_icon.png]] [[Top Cat]] - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Kitty General_icon.png]] [[Kitty General]] - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Premium''' &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Katkarot_icon.png]] [[Katkarot]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Shinobi_Kitty_icon.png]] [[Shinobi Kitty]]&lt;br /&gt;
|-|&lt;br /&gt;
 Creeper=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Creeper''' &amp;lt;/span&amp;gt;&lt;br /&gt;
[[File:Creeper_Egg_icon.png|right]]&lt;br /&gt;
[[File:Voodu_icon.png]] [[Voodu]] - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Flickerwick_icon.png]] [[Flickerwick]] - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Imphant_icon.png]] [[Imphant]] - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Whodu_icon.png]] [[Whodu]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Bitterwick_icon.png]] [[Bitterwick]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Imphamy_icon.png]] [[Imphamy]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Imphernal_icon.png]] [[Imphernal]] - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Yudu_icon.png]] [[Yudu]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Serving Servant_icon.png]] [[Serving Servant]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Fairy_Creepermother_icon.png]] [[Fairy Creepermother]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Premium''' &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Table_Flipper_icon.png]] [[Table Flipper]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Evilwick_icon.png]] [[Evilwick]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Headless_Horseman_icon.png]] [[Headless Horseman]]&lt;br /&gt;
|-|&lt;br /&gt;
 Dragon=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Dragon''' &amp;lt;/span&amp;gt;&lt;br /&gt;
[[File:Dragon_Egg_icon.png|right]]&lt;br /&gt;
[[File:Serpentiny_icon.png]] [[Serpentiny]] - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Growld_icon.png]] [[Growld]] - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Serpentor_icon.png]] [[Serpentor]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Dragold_icon.png]] [[Dragold]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Hoardagron_icon.png]] [[Hoardagron]] - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Serpentagon_icon.png]] [[Serpentagon]] - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Blinkee_icon.png]] [[Blinkee]] - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Green_Eyes_icon.png]] [[Green Eyes]] - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Brrragon_icon.png]] [[Brrragon]] - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Jadedragon.png]] [[Jaderagon]] - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Premium''' &amp;lt;/span&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
 Golden=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Golden''' &amp;lt;/span&amp;gt;&lt;br /&gt;
[[File:Grumpy_icon.png|1px|right]]&lt;br /&gt;
Golden Gato Egg&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Golden_Creeper_Egg_icon.png]] Golden Creeper Egg&amp;lt;br /&amp;gt;&lt;br /&gt;
Golden Dragon Egg&lt;br /&gt;
|-|&lt;br /&gt;
 Betsy=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Betsy Dragon''' &amp;lt;/span&amp;gt;&lt;br /&gt;
[[File:Grumpy_icon.png|1px|right]]&lt;br /&gt;
[[File:Itsy-Betsy_icon.png]] [[Itsy-Betsy]] - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
 Event=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Event''' &amp;lt;/span&amp;gt;&lt;br /&gt;
[[File:Grumpy_icon.png|1px|right]]&lt;br /&gt;
[[File:Grumpy_icon.png]] [[Grumpy]] - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Madwick_icon.png]] [[Madwick]] - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Thunder-0_icon.png]] [[Thunder-0]] - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Possessed Sword_icon.png]] [[Possessed Sword]] - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Bearkira]] - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Consumables==&lt;br /&gt;
&lt;br /&gt;
===Pet Food===&lt;br /&gt;
[[File:Pet_Food_Standard_icon.png]]Standard +500exp&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Pet_Food_Quality_icon.png]]Quality +1,500exp&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Pet_Food_Premium_icon.png]]Premium +5,000exp&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Pet_Food_Exquisite_icon.png]]Exquisite +12,500exp&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
[[File:Shellium_Shards.png]]Shellium Shards&lt;br /&gt;
&lt;br /&gt;
[[File:Vial of a Gatos Spirit.png]]Vial of a Gato's Spirit&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Vial of a Gatos Mischief.png]]Vial of a Gato's Mischief&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Vial of a Gatos Soul.png]]Vial of a Gato's Soul&lt;br /&gt;
&lt;br /&gt;
[[File:Vial of Fright.png]]Vial of Fright&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Vial of Spooking.png]]Vial of Spooking&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Vial of Pure Fear.png]]Vial of Pure Fear&lt;br /&gt;
&lt;br /&gt;
[[File:Vial of Dragon Sweat.png]]Vial of Dragon Sweat&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Vial of Dragon Tears.png]]Vial of Dragon Tears&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Vial of Dragon Blood.png]]Vial of Dragon Blood&lt;br /&gt;
&lt;br /&gt;
===Pet Reroll===&lt;br /&gt;
[[File:Reroll_icon2.png]]Pet Stats&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Reroll_icon2.png]]Empowerement Stats&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Pets]]&lt;br /&gt;
&lt;br /&gt;
== Pet Stats ==&lt;br /&gt;
Pets have 3 variable stats that roll between two numbers as [X-Y]:&lt;br /&gt;
 Pet Attack Damage - All pets have different attack values that go up by an amount depending on the pet. Premium pets have different values depending on their rarity.&lt;br /&gt;
 Pet Attack Rate - How often a pet attacks per X seconds. Unlike the other two stats, the lower number is better.&lt;br /&gt;
 Empower Stats - Starts off as [15-50] and gains +5 per Affection level. At level 60, gives [315-350].&lt;br /&gt;
&lt;br /&gt;
== Pet Abilities ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
 Gato=&lt;br /&gt;
[[Encouragement|Encouragement]] : Bless yourself with blue mana. 20 seconds CD.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Gato_Fireworks|Gato Fireworks]] : Fire an impressive display of fireworks at target enemy. 8 seconds CD.&lt;br /&gt;
|-|&lt;br /&gt;
 Creeper=&lt;br /&gt;
[[Curse_Aura|Curse Aura]] : Boost your speed and curse enemies while you are near them. 12 seconds CD.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Gravebolt|Gravebolt]] : Fire a life-stealing bolt at the the target enemy. 8 seconds CD.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Hex|Hex]] : Releases a shock-wave that curses all targets in area. 12 seconds CD.&lt;br /&gt;
|-|&lt;br /&gt;
 Dragon=&lt;br /&gt;
[[Dragon_Breath|Dragon Breath]] : Breathe fire upon all foes in front of you. 12 seconds CD.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Dragon_Protection|Dragon Protection]] : Create a protective shield on nearby defense. 60 seconds CD.&lt;br /&gt;
|-|&lt;br /&gt;
 Fire=&lt;br /&gt;
[[Bouncing_Fire|Bouncing Fire]] : Bounce a fireball towards enemies, damaging them along the way. 8 second CD.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Fire_Barrage|Fire Barrage]] : Fire a series of fireballs at the enemy! 8 sec CD.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Fire_Pillar|Fire Pillar]] : Create a pillar of fire that deals fire damage to every enemy it touches. 15 seconds CD.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Fire_Shield|Fire Shield]] : Gain a fire shield around the hero does fire damage to enemies who hit the hero.&lt;br /&gt;
|-|&lt;br /&gt;
 Water=&lt;br /&gt;
[[Blizzard|Blizzard]]: Summon a blizzard that slows enemies while dealing damage.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Frost_Shards|Frost Shards]] :  Fire a series of frost shards at target enemies.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Ice_Ball|Ice Ball]] : &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Soothing_Water|Soothing Water]] : Restore health with the power of the waters.&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
&lt;br /&gt;
 Earth=&lt;br /&gt;
[[Boulder|Boulder]]: Roll a giant boulder through enemies, damaging them along the way. 5 second CD.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Oil_Spit|Oil Spit]] : Lob a oil blob at enemy. Enemies in area are oiled which can be set a blaze. 12 seconds CD.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Poison_Spit|Poison Spit]] : Fire a poison bolt at enemy. 8 seconds CD.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Rock_Throw|Rock Throw]] : Throw a giant rock at your enemy! 8 seconds CD.&lt;br /&gt;
|-|&lt;br /&gt;
&lt;br /&gt;
 Electric=&lt;br /&gt;
[[Lightning_Grenade|Lightning Grenade]] : Lob a lightning grenade at enemy, detonates after 4 seconds. 12 seconds CD.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Shock_Shield|Shock Shield]] : Creates a storm shield around the hero, does shock damage to enemies who hit the hero. 16 seconds CD.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Sparkle_Party|Sparkle Party]] : Dazzle enemies with your brilliance!&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Thunderstorm|Thunderstorm]] : Create a thunderstorm to overwhelm your enemies! 12 seconds CD.&lt;br /&gt;
|-|&lt;br /&gt;
 Betsy=&lt;br /&gt;
[[Lil_Betsy_Projectile|Lil Betsy Projectile]] : Fire a bolt that curses a target. Cursed targets deal less damage.&lt;br /&gt;
|-|&lt;br /&gt;
 Event=&lt;br /&gt;
[[Sword_Field|Sword Field]] : Create a field of swords for unsuspecting foes to fall upon in the battlefield.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Thunderbolt|Thunderbolt]] : &lt;br /&gt;
|-|&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Laruae</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Defense&amp;diff=3911</id>
		<title>Defense</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Defense&amp;diff=3911"/>
				<updated>2015-10-26T15:34:58Z</updated>
		
		<summary type="html">&lt;p&gt;Laruae: testing table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;tabbertab-borderless&amp;quot;&amp;gt; {{#tag:tabber|Interactions = &amp;lt;big&amp;gt;''Defense Interaction''&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Heroes can interact with defenses in a few particular ways: Building, Repairing, and Upgrading.  The base range a hero must be to interact with a defense is 1500 unreal units, or 28.57m.&lt;br /&gt;
&lt;br /&gt;
====Build====&lt;br /&gt;
Each Defense costs a specific amount of [[Mana#Green Mana{{!}}Green Mana]] to Build.  The Mana consumed to build a defense is also reduced from the current [[Defense Limit Capacity]].  The Defense Limit lost from building a defense is refunded when the defense is either lost or sold.&lt;br /&gt;
&lt;br /&gt;
====Repair====&lt;br /&gt;
A player can repair a Defense by pressing R (by default) and then left clicking on a defense&lt;br /&gt;
&lt;br /&gt;
*Repairing a defense costs [[Mana#Green Mana{{!}}Green Mana]]. The cost is equal to 75% of the base cost of the defense times the percentage of health missing. A [[Flameburst Tower]] costs 40 [[Mana#Green Mana{{!}}Green Mana]], so repairing it from 50% health will cost 15 [[Mana#Green Mana{{!}}Green Mana]], 40 [[Mana#Green Mana{{!}}Green Mana]] * 75% * 50% missing health.&lt;br /&gt;
&lt;br /&gt;
*Repairing a [[Defense]] does not change in cost according to the upgrade tier. The repair cost is always based off of the base cost of the Tier 1 version of the [[Defense]]&lt;br /&gt;
&lt;br /&gt;
====Sell====&lt;br /&gt;
A Player may sell a defense by pressing Z (by default) and then left clicking on the defense.&lt;br /&gt;
&lt;br /&gt;
A Defense will sell for [[Mana#Green Mana{{!}}Green Mana]] based on its condition and upgrade status.&lt;br /&gt;
A Defense sold in the same build phase it was built in will give a full refund, including any [[Mana#Green Mana{{!}}Green Mana]] spent on upgrades.&lt;br /&gt;
A Defense sold at any other point after it has been built will sell for 75% of its cost (Including Upgrade costs) times its percent health left. Example: a [[Flameburst Tower]] costs 40 mana, if it is sold at half health you will get 11 mana back, 30 mana * 75% * 50% health.&lt;br /&gt;
&lt;br /&gt;
====Upgrade====&lt;br /&gt;
A Player may Upgrade a defense by pressing Q (by default) and then left clicking on a [[Defense]].&lt;br /&gt;
&lt;br /&gt;
Upgrading a defense costs different amounts of [[Mana#Green Mana{{!}}Green Mana]] for each upgrade tier:&lt;br /&gt;
*Tier 1--&amp;gt;2:  50 [[Mana#Green Mana{{!}}Green Mana]]&lt;br /&gt;
*Tier 2--&amp;gt;3:  100 [[Mana#Green Mana{{!}}Green Mana]]&lt;br /&gt;
*Tier 3--&amp;gt;4:  150 [[Mana#Green Mana{{!}}Green Mana]]&lt;br /&gt;
*Tier 4--&amp;gt;5:  200 [[Mana#Green Mana{{!}}Green Mana]]&lt;br /&gt;
&lt;br /&gt;
Upgrading a Tower will increase its [[Defense Power]] ratio, [[Defense Health]] ratio, and range if it has one. These upgrading values can be found on each [[Defense]]s' page &lt;br /&gt;
&lt;br /&gt;
Each Upgrade Tier is also unlocked at specific levels:&lt;br /&gt;
#Level 1&lt;br /&gt;
#Level 3&lt;br /&gt;
#Level 8&lt;br /&gt;
#Level 15&lt;br /&gt;
#Level 20&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
&lt;br /&gt;
=====Build Unlock Levels=====&lt;br /&gt;
Each Defense is unlocked at specific levels:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| !  !!  !!&lt;br /&gt;
|-&lt;br /&gt;
|- || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Types= &amp;lt;big&amp;gt;''Types of Defenses''&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
====Towers====&lt;br /&gt;
A Tower is any Defense that has physical presence. A Tower is the most common form of Defense. All [[Heroes]] have at least 1 Tower. Heroes and [[Enemies]] cannot move through towers. Towers are targetable by Enemies. Enemies will attempt to attack Towers according to their [[Aggression]] behaviors. Towers have a health bar, which is directly determined by a [[Heroes{{!}}Hero's]] [[Defense Health]]. When the a Tower's Health pool reaches 0 it is destroyed with no refund to [[Mana#Green Mana{{!}}Green Mana]]. Towers do not consume any resources to attack enemies, Unlike Auras and Traps, and Damage type Towers have an attack rate that is determined by the Tower's base attack rate and the [[Heroes{{!}}Hero's]] [[Defense Speed]].&lt;br /&gt;
&lt;br /&gt;
====Blockades====&lt;br /&gt;
A Blockade is a subtype of Tower. Blockades are typically defenses that excels in absorbing damage on the front line. As of pre-alpha testing phase, only the [[Squire{{!}}Squire]] and [[Apprentice{{!}}Apprentice]] have blockades in their defense arsenal.&lt;br /&gt;
&lt;br /&gt;
====Traps====&lt;br /&gt;
A Trap is a Type of Defense exclusively used by the [[Huntress]]. Unlike other hero defenses, a trap has a limited number of detonation charges, using a charge count instead of a health pool. This is determined by the [[Heroes{{!}}Hero's]] [[Defense Health]]. Once a trap runs out of detonation charges it disappears, similar to an aura's health degeneration.&lt;br /&gt;
&lt;br /&gt;
Traps are non-physical hero defenses which do not block movement and cannot be directly destroyed by enemies. Traps have 2 radii. A trigger radius and a damage radius. An enemy must come within the trigger radius of a trap for it to detonate, but then any enemy in the damage radius will suffer the effects. Traps also have a recharge rate instead of an attack time, but these mechanics essentially work the same. Determined by the Trap's base recharge rate and the [[Heroes{{!}}Hero's]] [[Defense Speed]].&lt;br /&gt;
&lt;br /&gt;
====Auras====&lt;br /&gt;
An Aura is a type of Defense exclusively used by the [[Monk]]. Unlike other hero defenses, an aura has a variable lifespan dependant on the the number of times it has affected enemies or players, shown as a percentage. This percentage is a reflection of the relative health compared to the health when the Aura was built. The underlying number of uses an Aura has is determined by the [[Heroes{{!}}Hero's]] [[Defense Health]].&lt;br /&gt;
&lt;br /&gt;
Auras are non-physical hero defenses which do not block movement and are untargetable by [[Enemies]]. Auras are spherical in shape and their rotation does not need to be adjusted when being placed on the map. Auras have an effect rate. All auras have a base effect rate. Only the [[Lightning Aura]] is affected by [[Defense Speed]].&lt;br /&gt;
&lt;br /&gt;
====Damage Varieties====&lt;br /&gt;
Burst Defenses are any of the four above types that apply their damage slowly in high power attacks.&lt;br /&gt;
&lt;br /&gt;
Sustain Defenses are also any of the four above types that apply their damage quickly in low power attacks.&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Stats= &amp;lt;big&amp;gt;''Stat Build Attributes''&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following [[Stats#Build Attributes{{!}}Attributes]] apply to Defenses:&lt;br /&gt;
*[[Defense Power]]: Increases damage done from all Defenses.&lt;br /&gt;
*[[Defense Health]]: Increases the max [[Health]] of all Defenses.&lt;br /&gt;
*[[Defense Speed]]: Increases the attack speed of all Defenses.&lt;br /&gt;
&lt;br /&gt;
====Power====&lt;br /&gt;
Defense Power is a stat that players will find on gear and directly affects the effectiveness of each activation of a Defense. For most Defenses this means the Damage Per Hit. The Damage of all Defenses is a direct scalar multiple of the [[Heroes{{!}}Hero]]'s Defense Power.&lt;br /&gt;
&lt;br /&gt;
=====Damage Over Time=====&lt;br /&gt;
&lt;br /&gt;
Based on Defense Power, this stat applies to a select few Defenses that have an overtime damage effect.  This overtime damage is applied at a set rate, regardless of the Defense Speed or Upgrades.&lt;br /&gt;
&lt;br /&gt;
====Health====&lt;br /&gt;
Defense Health is a hero stat that directly affects the Tower health, [[Huntress#Defenses{{!}}Trap]] Charges, and [[Monk#Defenses{{!}}Aura]] Battery Life of Defenses. Each Defense has a scalar multiplier for Defense Health.&lt;br /&gt;
&lt;br /&gt;
====Speed====&lt;br /&gt;
Defense Speed is a Hero Stat that directly affects the Tower Attack Rate, [[Huntress#Defenses{{!}}Trap]] rearming time, and [[Monk#Defenses{{!}}Aura]] effect rate of Defenses. Defense Speed applies as a percentage increase to the base number of attacks per second on a defense. The Base Attack Rate of a Damage Type Defense does not change with the upgrade tier of the Defense.&lt;br /&gt;
&lt;br /&gt;
The way that the game calculates a Defense's attack rate, rearm time, and effect rate is directed by the following formula:&lt;br /&gt;
&lt;br /&gt;
APS(attacks per second) = bDS(Defense's base attacks per second) * ( 1 + ( DS (Defense Speed) - (Perfect Speed) ) * (Growth %) )&lt;br /&gt;
&lt;br /&gt;
Which is basically saying that at specific break points of Defense Speed you have over the Perfect Speed value, your Defense's attacks per second increases by 100% of the base value.  For example, a [[Flameburst Tower]] (Which has a Perfect Speed at 250, and growth rate of 0.33% and thus hits 100% every 300 points above 250) has a Base attack rate of 2.5 seconds, or 0.4 Attacks per Second. At 250 DS the Flameburst Tower will be at that base value of 0.4 APS. At 550 DS the Flameburst Tower will be at 0.8 APS. At 850 DS the Flameburst Tower will be at 1.2 APS, etc.&lt;br /&gt;
&lt;br /&gt;
====Special====&lt;br /&gt;
=====Range=====&lt;br /&gt;
The range of a defense, in both &amp;quot;unreal unit&amp;quot; pixels and in game centimeters.  30 of these units are equal to one foot, 100 of these units are equal to one meter, and 500 of these units are equal to one lane block (3 Blocks = 50ft or 15m).&lt;br /&gt;
&lt;br /&gt;
Ranges come in the following varieties:&lt;br /&gt;
*Short: 500-1500px&lt;br /&gt;
*Medium: 1500-2500px&lt;br /&gt;
*Long: 2500-3500px&lt;br /&gt;
*Very Long: 3500-4500px&lt;br /&gt;
*Extreme: 4500px+&lt;br /&gt;
&lt;br /&gt;
=====Unique=====&lt;br /&gt;
Each hero has their own unique stat:&lt;br /&gt;
*Apprentice - [[Arcane Barrier{{!}}Barrier]] Recharge Time: Time required for the barrier to reconstruct itself after exploding.  This value is not affected by upgrades.&lt;br /&gt;
*Huntress - [[Huntress#Defenses{{!}}Trap]] Trigger Range: Radius from the trap an enemy must be before it will explode.  This value is not affected by upgrades.&lt;br /&gt;
*Monk - [[Monk#Defenses{{!}}Aura]] Damage Protection: Percent of damage reduction given to the target being buffed.  This value is increased by upgrades, usually by 10%.&lt;br /&gt;
*Squire - [[Ballista]] Pierce Count: Number of enemies attacked in a line before the projectile vanishes.  For any other tower, this value would be considered &amp;quot;1&amp;quot;.  This value is not affected by upgrades.&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Stats]]&lt;/div&gt;</summary>
		<author><name>Laruae</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Defense&amp;diff=3910</id>
		<title>Defense</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Defense&amp;diff=3910"/>
				<updated>2015-10-26T15:28:33Z</updated>
		
		<summary type="html">&lt;p&gt;Laruae: Entering tower unlock levels into a table to be more organized and easily readable.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;tabbertab-borderless&amp;quot;&amp;gt; {{#tag:tabber|Interactions = &amp;lt;big&amp;gt;''Defense Interaction''&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Heroes can interact with defenses in a few particular ways: Building, Repairing, and Upgrading.  The base range a hero must be to interact with a defense is 1500 unreal units, or 28.57m.&lt;br /&gt;
&lt;br /&gt;
====Build====&lt;br /&gt;
Each Defense costs a specific amount of [[Mana#Green Mana{{!}}Green Mana]] to Build.  The Mana consumed to build a defense is also reduced from the current [[Defense Limit Capacity]].  The Defense Limit lost from building a defense is refunded when the defense is either lost or sold.&lt;br /&gt;
&lt;br /&gt;
=====Build Unlock Levels=====&lt;br /&gt;
Each Defense is unlocked at specific levels:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unlock Level !! Apprentice !! Huntress !! Monk !! Squire&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Flameburst Tower]] || [[Explosive Trap]] || [[Lightning Aura]] || [[Cannonball Tower]]&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Arcane Barrier]] || [[Geyser Trap]] || [[Boost Aura]] || [[Spike Blockade]]&lt;br /&gt;
|-&lt;br /&gt;
| 7 || [[Frostbite Tower]] || [[Poison Dart Tower]] || [[Serenity Aura]] || [[Ballista]]&lt;br /&gt;
|-&lt;br /&gt;
| 14 || [[Earthshatter Tower]] || [[Blaze Balloon]] || [[ Sky Guard Tower]] || [[Training Dummy]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Repair====&lt;br /&gt;
A player can repair a Defense by pressing R (by default) and then left clicking on a defense&lt;br /&gt;
&lt;br /&gt;
*Repairing a defense costs [[Mana#Green Mana{{!}}Green Mana]]. The cost is equal to 75% of the base cost of the defense times the percentage of health missing. A [[Flameburst Tower]] costs 40 [[Mana#Green Mana{{!}}Green Mana]], so repairing it from 50% health will cost 15 [[Mana#Green Mana{{!}}Green Mana]], 40 [[Mana#Green Mana{{!}}Green Mana]] * 75% * 50% missing health.&lt;br /&gt;
&lt;br /&gt;
*Repairing a [[Defense]] does not change in cost according to the upgrade tier. The repair cost is always based off of the base cost of the Tier 1 version of the [[Defense]]&lt;br /&gt;
&lt;br /&gt;
====Sell====&lt;br /&gt;
A Player may sell a defense by pressing Z (by default) and then left clicking on the defense.&lt;br /&gt;
&lt;br /&gt;
A Defense will sell for [[Mana#Green Mana{{!}}Green Mana]] based on its condition and upgrade status.&lt;br /&gt;
A Defense sold in the same build phase it was built in will give a full refund, including any [[Mana#Green Mana{{!}}Green Mana]] spent on upgrades.&lt;br /&gt;
A Defense sold at any other point after it has been built will sell for 75% of its cost (Including Upgrade costs) times its percent health left. Example: a [[Flameburst Tower]] costs 40 mana, if it is sold at half health you will get 11 mana back, 30 mana * 75% * 50% health.&lt;br /&gt;
&lt;br /&gt;
====Upgrade====&lt;br /&gt;
A Player may Upgrade a defense by pressing Q (by default) and then left clicking on a [[Defense]].&lt;br /&gt;
&lt;br /&gt;
Upgrading a defense costs different amounts of [[Mana#Green Mana{{!}}Green Mana]] for each upgrade tier:&lt;br /&gt;
*Tier 1--&amp;gt;2:  50 [[Mana#Green Mana{{!}}Green Mana]]&lt;br /&gt;
*Tier 2--&amp;gt;3:  100 [[Mana#Green Mana{{!}}Green Mana]]&lt;br /&gt;
*Tier 3--&amp;gt;4:  150 [[Mana#Green Mana{{!}}Green Mana]]&lt;br /&gt;
*Tier 4--&amp;gt;5:  200 [[Mana#Green Mana{{!}}Green Mana]]&lt;br /&gt;
&lt;br /&gt;
Upgrading a Tower will increase its [[Defense Power]] ratio, [[Defense Health]] ratio, and range if it has one. These upgrading values can be found on each [[Defense]]s' page &lt;br /&gt;
&lt;br /&gt;
Each Upgrade Tier is also unlocked at specific levels:&lt;br /&gt;
#Level 1&lt;br /&gt;
#Level 3&lt;br /&gt;
#Level 8&lt;br /&gt;
#Level 15&lt;br /&gt;
#Level 20&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Types= &amp;lt;big&amp;gt;''Types of Defenses''&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
====Towers====&lt;br /&gt;
A Tower is any Defense that has physical presence. A Tower is the most common form of Defense. All [[Heroes]] have at least 1 Tower. Heroes and [[Enemies]] cannot move through towers. Towers are targetable by Enemies. Enemies will attempt to attack Towers according to their [[Aggression]] behaviors. Towers have a health bar, which is directly determined by a [[Heroes{{!}}Hero's]] [[Defense Health]]. When the a Tower's Health pool reaches 0 it is destroyed with no refund to [[Mana#Green Mana{{!}}Green Mana]]. Towers do not consume any resources to attack enemies, Unlike Auras and Traps, and Damage type Towers have an attack rate that is determined by the Tower's base attack rate and the [[Heroes{{!}}Hero's]] [[Defense Speed]].&lt;br /&gt;
&lt;br /&gt;
====Blockades====&lt;br /&gt;
A Blockade is a subtype of Tower. Blockades are typically defenses that excels in absorbing damage on the front line. As of pre-alpha testing phase, only the [[Squire{{!}}Squire]] and [[Apprentice{{!}}Apprentice]] have blockades in their defense arsenal.&lt;br /&gt;
&lt;br /&gt;
====Traps====&lt;br /&gt;
A Trap is a Type of Defense exclusively used by the [[Huntress]]. Unlike other hero defenses, a trap has a limited number of detonation charges, using a charge count instead of a health pool. This is determined by the [[Heroes{{!}}Hero's]] [[Defense Health]]. Once a trap runs out of detonation charges it disappears, similar to an aura's health degeneration.&lt;br /&gt;
&lt;br /&gt;
Traps are non-physical hero defenses which do not block movement and cannot be directly destroyed by enemies. Traps have 2 radii. A trigger radius and a damage radius. An enemy must come within the trigger radius of a trap for it to detonate, but then any enemy in the damage radius will suffer the effects. Traps also have a recharge rate instead of an attack time, but these mechanics essentially work the same. Determined by the Trap's base recharge rate and the [[Heroes{{!}}Hero's]] [[Defense Speed]].&lt;br /&gt;
&lt;br /&gt;
====Auras====&lt;br /&gt;
An Aura is a type of Defense exclusively used by the [[Monk]]. Unlike other hero defenses, an aura has a variable lifespan dependant on the the number of times it has affected enemies or players, shown as a percentage. This percentage is a reflection of the relative health compared to the health when the Aura was built. The underlying number of uses an Aura has is determined by the [[Heroes{{!}}Hero's]] [[Defense Health]].&lt;br /&gt;
&lt;br /&gt;
Auras are non-physical hero defenses which do not block movement and are untargetable by [[Enemies]]. Auras are spherical in shape and their rotation does not need to be adjusted when being placed on the map. Auras have an effect rate. All auras have a base effect rate. Only the [[Lightning Aura]] is affected by [[Defense Speed]].&lt;br /&gt;
&lt;br /&gt;
====Damage Varieties====&lt;br /&gt;
Burst Defenses are any of the four above types that apply their damage slowly in high power attacks.&lt;br /&gt;
&lt;br /&gt;
Sustain Defenses are also any of the four above types that apply their damage quickly in low power attacks.&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Stats= &amp;lt;big&amp;gt;''Stat Build Attributes''&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following [[Stats#Build Attributes{{!}}Attributes]] apply to Defenses:&lt;br /&gt;
*[[Defense Power]]: Increases damage done from all Defenses.&lt;br /&gt;
*[[Defense Health]]: Increases the max [[Health]] of all Defenses.&lt;br /&gt;
*[[Defense Speed]]: Increases the attack speed of all Defenses.&lt;br /&gt;
&lt;br /&gt;
====Power====&lt;br /&gt;
Defense Power is a stat that players will find on gear and directly affects the effectiveness of each activation of a Defense. For most Defenses this means the Damage Per Hit. The Damage of all Defenses is a direct scalar multiple of the [[Heroes{{!}}Hero]]'s Defense Power.&lt;br /&gt;
&lt;br /&gt;
=====Damage Over Time=====&lt;br /&gt;
&lt;br /&gt;
Based on Defense Power, this stat applies to a select few Defenses that have an overtime damage effect.  This overtime damage is applied at a set rate, regardless of the Defense Speed or Upgrades.&lt;br /&gt;
&lt;br /&gt;
====Health====&lt;br /&gt;
Defense Health is a hero stat that directly affects the Tower health, [[Huntress#Defenses{{!}}Trap]] Charges, and [[Monk#Defenses{{!}}Aura]] Battery Life of Defenses. Each Defense has a scalar multiplier for Defense Health.&lt;br /&gt;
&lt;br /&gt;
====Speed====&lt;br /&gt;
Defense Speed is a Hero Stat that directly affects the Tower Attack Rate, [[Huntress#Defenses{{!}}Trap]] rearming time, and [[Monk#Defenses{{!}}Aura]] effect rate of Defenses. Defense Speed applies as a percentage increase to the base number of attacks per second on a defense. The Base Attack Rate of a Damage Type Defense does not change with the upgrade tier of the Defense.&lt;br /&gt;
&lt;br /&gt;
The way that the game calculates a Defense's attack rate, rearm time, and effect rate is directed by the following formula:&lt;br /&gt;
&lt;br /&gt;
APS(attacks per second) = bDS(Defense's base attacks per second) * ( 1 + ( DS (Defense Speed) - (Perfect Speed) ) * (Growth %) )&lt;br /&gt;
&lt;br /&gt;
Which is basically saying that at specific break points of Defense Speed you have over the Perfect Speed value, your Defense's attacks per second increases by 100% of the base value.  For example, a [[Flameburst Tower]] (Which has a Perfect Speed at 250, and growth rate of 0.33% and thus hits 100% every 300 points above 250) has a Base attack rate of 2.5 seconds, or 0.4 Attacks per Second. At 250 DS the Flameburst Tower will be at that base value of 0.4 APS. At 550 DS the Flameburst Tower will be at 0.8 APS. At 850 DS the Flameburst Tower will be at 1.2 APS, etc.&lt;br /&gt;
&lt;br /&gt;
====Special====&lt;br /&gt;
=====Range=====&lt;br /&gt;
The range of a defense, in both &amp;quot;unreal unit&amp;quot; pixels and in game centimeters.  30 of these units are equal to one foot, 100 of these units are equal to one meter, and 500 of these units are equal to one lane block (3 Blocks = 50ft or 15m).&lt;br /&gt;
&lt;br /&gt;
Ranges come in the following varieties:&lt;br /&gt;
*Short: 500-1500px&lt;br /&gt;
*Medium: 1500-2500px&lt;br /&gt;
*Long: 2500-3500px&lt;br /&gt;
*Very Long: 3500-4500px&lt;br /&gt;
*Extreme: 4500px+&lt;br /&gt;
&lt;br /&gt;
=====Unique=====&lt;br /&gt;
Each hero has their own unique stat:&lt;br /&gt;
*Apprentice - [[Arcane Barrier{{!}}Barrier]] Recharge Time: Time required for the barrier to reconstruct itself after exploding.  This value is not affected by upgrades.&lt;br /&gt;
*Huntress - [[Huntress#Defenses{{!}}Trap]] Trigger Range: Radius from the trap an enemy must be before it will explode.  This value is not affected by upgrades.&lt;br /&gt;
*Monk - [[Monk#Defenses{{!}}Aura]] Damage Protection: Percent of damage reduction given to the target being buffed.  This value is increased by upgrades, usually by 10%.&lt;br /&gt;
*Squire - [[Ballista]] Pierce Count: Number of enemies attacked in a line before the projectile vanishes.  For any other tower, this value would be considered &amp;quot;1&amp;quot;.  This value is not affected by upgrades.&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Stats]]&lt;/div&gt;</summary>
		<author><name>Laruae</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Defense&amp;diff=3909</id>
		<title>Defense</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Defense&amp;diff=3909"/>
				<updated>2015-10-26T15:27:13Z</updated>
		
		<summary type="html">&lt;p&gt;Laruae: Entering tower unlock levels into a table to be more organized and easily readable.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;tabbertab-borderless&amp;quot;&amp;gt; {{#tag:tabber|Interactions = &amp;lt;big&amp;gt;''Defense Interaction''&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Heroes can interact with defenses in a few particular ways: Building, Repairing, and Upgrading.  The base range a hero must be to interact with a defense is 1500 unreal units, or 28.57m.&lt;br /&gt;
&lt;br /&gt;
====Build====&lt;br /&gt;
Each Defense costs a specific amount of [[Mana#Green Mana{{!}}Green Mana]] to Build.  The Mana consumed to build a defense is also reduced from the current [[Defense Limit Capacity]].  The Defense Limit lost from building a defense is refunded when the defense is either lost or sold.&lt;br /&gt;
&lt;br /&gt;
=====Build Unlock Levels=====&lt;br /&gt;
Each Defense is unlocked at specific levels:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unlock Level !! Apprentice !! Huntress !! Monk !! Squire&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Flameburst Tower]] || [[Explosive Trap]] || [[Lightning Aura]] || [[Cannonball Tower]]&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Arcane Barrier]] || [[Geyser Trap]] || [[Boost Aura]] || [[Spike Blockade]]&lt;br /&gt;
|-&lt;br /&gt;
| 7 || [[Frostbite Tower]] || [[Poison Dart Tower]] || [[Serenity Aura]] || [[Ballista]]&lt;br /&gt;
|-&lt;br /&gt;
| 14 || [[Earthshatter Tower]] || [[Blaze Balloon]] || [[ Sky Guard Tower]] || [[Training Dummy]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
#Level 1: [[Cannonball Tower]] {{!}} [[Flameburst Tower]] {{!}} [[Lightning Aura]] {{!}} [[Explosive Trap]]&lt;br /&gt;
#Level 2: [[Spike Blockade]] {{!}} [[Arcane Barrier]] {{!}} [[Boost Aura]] {{!}} [[Geyser Trap]]&lt;br /&gt;
#Level 7: [[Ballista]] {{!}} [[Frostbite Tower]] {{!}} [[Serenity Aura]] {{!}} [[Poison Dart Tower]]&lt;br /&gt;
#Level 14: [[Training Dummy]] {{!}} [[Earthshatter Tower]] {{!}} [[Sky Guard Tower]] {{!}} [[Blaze Balloon]]&lt;br /&gt;
&lt;br /&gt;
====Repair====&lt;br /&gt;
A player can repair a Defense by pressing R (by default) and then left clicking on a defense&lt;br /&gt;
&lt;br /&gt;
*Repairing a defense costs [[Mana#Green Mana{{!}}Green Mana]]. The cost is equal to 75% of the base cost of the defense times the percentage of health missing. A [[Flameburst Tower]] costs 40 [[Mana#Green Mana{{!}}Green Mana]], so repairing it from 50% health will cost 15 [[Mana#Green Mana{{!}}Green Mana]], 40 [[Mana#Green Mana{{!}}Green Mana]] * 75% * 50% missing health.&lt;br /&gt;
&lt;br /&gt;
*Repairing a [[Defense]] does not change in cost according to the upgrade tier. The repair cost is always based off of the base cost of the Tier 1 version of the [[Defense]]&lt;br /&gt;
&lt;br /&gt;
====Sell====&lt;br /&gt;
A Player may sell a defense by pressing Z (by default) and then left clicking on the defense.&lt;br /&gt;
&lt;br /&gt;
A Defense will sell for [[Mana#Green Mana{{!}}Green Mana]] based on its condition and upgrade status.&lt;br /&gt;
A Defense sold in the same build phase it was built in will give a full refund, including any [[Mana#Green Mana{{!}}Green Mana]] spent on upgrades.&lt;br /&gt;
A Defense sold at any other point after it has been built will sell for 75% of its cost (Including Upgrade costs) times its percent health left. Example: a [[Flameburst Tower]] costs 40 mana, if it is sold at half health you will get 11 mana back, 30 mana * 75% * 50% health.&lt;br /&gt;
&lt;br /&gt;
====Upgrade====&lt;br /&gt;
A Player may Upgrade a defense by pressing Q (by default) and then left clicking on a [[Defense]].&lt;br /&gt;
&lt;br /&gt;
Upgrading a defense costs different amounts of [[Mana#Green Mana{{!}}Green Mana]] for each upgrade tier:&lt;br /&gt;
*Tier 1--&amp;gt;2:  50 [[Mana#Green Mana{{!}}Green Mana]]&lt;br /&gt;
*Tier 2--&amp;gt;3:  100 [[Mana#Green Mana{{!}}Green Mana]]&lt;br /&gt;
*Tier 3--&amp;gt;4:  150 [[Mana#Green Mana{{!}}Green Mana]]&lt;br /&gt;
*Tier 4--&amp;gt;5:  200 [[Mana#Green Mana{{!}}Green Mana]]&lt;br /&gt;
&lt;br /&gt;
Upgrading a Tower will increase its [[Defense Power]] ratio, [[Defense Health]] ratio, and range if it has one. These upgrading values can be found on each [[Defense]]s' page &lt;br /&gt;
&lt;br /&gt;
Each Upgrade Tier is also unlocked at specific levels:&lt;br /&gt;
#Level 1&lt;br /&gt;
#Level 3&lt;br /&gt;
#Level 8&lt;br /&gt;
#Level 15&lt;br /&gt;
#Level 20&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Types= &amp;lt;big&amp;gt;''Types of Defenses''&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
====Towers====&lt;br /&gt;
A Tower is any Defense that has physical presence. A Tower is the most common form of Defense. All [[Heroes]] have at least 1 Tower. Heroes and [[Enemies]] cannot move through towers. Towers are targetable by Enemies. Enemies will attempt to attack Towers according to their [[Aggression]] behaviors. Towers have a health bar, which is directly determined by a [[Heroes{{!}}Hero's]] [[Defense Health]]. When the a Tower's Health pool reaches 0 it is destroyed with no refund to [[Mana#Green Mana{{!}}Green Mana]]. Towers do not consume any resources to attack enemies, Unlike Auras and Traps, and Damage type Towers have an attack rate that is determined by the Tower's base attack rate and the [[Heroes{{!}}Hero's]] [[Defense Speed]].&lt;br /&gt;
&lt;br /&gt;
====Blockades====&lt;br /&gt;
A Blockade is a subtype of Tower. Blockades are typically defenses that excels in absorbing damage on the front line. As of pre-alpha testing phase, only the [[Squire{{!}}Squire]] and [[Apprentice{{!}}Apprentice]] have blockades in their defense arsenal.&lt;br /&gt;
&lt;br /&gt;
====Traps====&lt;br /&gt;
A Trap is a Type of Defense exclusively used by the [[Huntress]]. Unlike other hero defenses, a trap has a limited number of detonation charges, using a charge count instead of a health pool. This is determined by the [[Heroes{{!}}Hero's]] [[Defense Health]]. Once a trap runs out of detonation charges it disappears, similar to an aura's health degeneration.&lt;br /&gt;
&lt;br /&gt;
Traps are non-physical hero defenses which do not block movement and cannot be directly destroyed by enemies. Traps have 2 radii. A trigger radius and a damage radius. An enemy must come within the trigger radius of a trap for it to detonate, but then any enemy in the damage radius will suffer the effects. Traps also have a recharge rate instead of an attack time, but these mechanics essentially work the same. Determined by the Trap's base recharge rate and the [[Heroes{{!}}Hero's]] [[Defense Speed]].&lt;br /&gt;
&lt;br /&gt;
====Auras====&lt;br /&gt;
An Aura is a type of Defense exclusively used by the [[Monk]]. Unlike other hero defenses, an aura has a variable lifespan dependant on the the number of times it has affected enemies or players, shown as a percentage. This percentage is a reflection of the relative health compared to the health when the Aura was built. The underlying number of uses an Aura has is determined by the [[Heroes{{!}}Hero's]] [[Defense Health]].&lt;br /&gt;
&lt;br /&gt;
Auras are non-physical hero defenses which do not block movement and are untargetable by [[Enemies]]. Auras are spherical in shape and their rotation does not need to be adjusted when being placed on the map. Auras have an effect rate. All auras have a base effect rate. Only the [[Lightning Aura]] is affected by [[Defense Speed]].&lt;br /&gt;
&lt;br /&gt;
====Damage Varieties====&lt;br /&gt;
Burst Defenses are any of the four above types that apply their damage slowly in high power attacks.&lt;br /&gt;
&lt;br /&gt;
Sustain Defenses are also any of the four above types that apply their damage quickly in low power attacks.&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Stats= &amp;lt;big&amp;gt;''Stat Build Attributes''&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following [[Stats#Build Attributes{{!}}Attributes]] apply to Defenses:&lt;br /&gt;
*[[Defense Power]]: Increases damage done from all Defenses.&lt;br /&gt;
*[[Defense Health]]: Increases the max [[Health]] of all Defenses.&lt;br /&gt;
*[[Defense Speed]]: Increases the attack speed of all Defenses.&lt;br /&gt;
&lt;br /&gt;
====Power====&lt;br /&gt;
Defense Power is a stat that players will find on gear and directly affects the effectiveness of each activation of a Defense. For most Defenses this means the Damage Per Hit. The Damage of all Defenses is a direct scalar multiple of the [[Heroes{{!}}Hero]]'s Defense Power.&lt;br /&gt;
&lt;br /&gt;
=====Damage Over Time=====&lt;br /&gt;
&lt;br /&gt;
Based on Defense Power, this stat applies to a select few Defenses that have an overtime damage effect.  This overtime damage is applied at a set rate, regardless of the Defense Speed or Upgrades.&lt;br /&gt;
&lt;br /&gt;
====Health====&lt;br /&gt;
Defense Health is a hero stat that directly affects the Tower health, [[Huntress#Defenses{{!}}Trap]] Charges, and [[Monk#Defenses{{!}}Aura]] Battery Life of Defenses. Each Defense has a scalar multiplier for Defense Health.&lt;br /&gt;
&lt;br /&gt;
====Speed====&lt;br /&gt;
Defense Speed is a Hero Stat that directly affects the Tower Attack Rate, [[Huntress#Defenses{{!}}Trap]] rearming time, and [[Monk#Defenses{{!}}Aura]] effect rate of Defenses. Defense Speed applies as a percentage increase to the base number of attacks per second on a defense. The Base Attack Rate of a Damage Type Defense does not change with the upgrade tier of the Defense.&lt;br /&gt;
&lt;br /&gt;
The way that the game calculates a Defense's attack rate, rearm time, and effect rate is directed by the following formula:&lt;br /&gt;
&lt;br /&gt;
APS(attacks per second) = bDS(Defense's base attacks per second) * ( 1 + ( DS (Defense Speed) - (Perfect Speed) ) * (Growth %) )&lt;br /&gt;
&lt;br /&gt;
Which is basically saying that at specific break points of Defense Speed you have over the Perfect Speed value, your Defense's attacks per second increases by 100% of the base value.  For example, a [[Flameburst Tower]] (Which has a Perfect Speed at 250, and growth rate of 0.33% and thus hits 100% every 300 points above 250) has a Base attack rate of 2.5 seconds, or 0.4 Attacks per Second. At 250 DS the Flameburst Tower will be at that base value of 0.4 APS. At 550 DS the Flameburst Tower will be at 0.8 APS. At 850 DS the Flameburst Tower will be at 1.2 APS, etc.&lt;br /&gt;
&lt;br /&gt;
====Special====&lt;br /&gt;
=====Range=====&lt;br /&gt;
The range of a defense, in both &amp;quot;unreal unit&amp;quot; pixels and in game centimeters.  30 of these units are equal to one foot, 100 of these units are equal to one meter, and 500 of these units are equal to one lane block (3 Blocks = 50ft or 15m).&lt;br /&gt;
&lt;br /&gt;
Ranges come in the following varieties:&lt;br /&gt;
*Short: 500-1500px&lt;br /&gt;
*Medium: 1500-2500px&lt;br /&gt;
*Long: 2500-3500px&lt;br /&gt;
*Very Long: 3500-4500px&lt;br /&gt;
*Extreme: 4500px+&lt;br /&gt;
&lt;br /&gt;
=====Unique=====&lt;br /&gt;
Each hero has their own unique stat:&lt;br /&gt;
*Apprentice - [[Arcane Barrier{{!}}Barrier]] Recharge Time: Time required for the barrier to reconstruct itself after exploding.  This value is not affected by upgrades.&lt;br /&gt;
*Huntress - [[Huntress#Defenses{{!}}Trap]] Trigger Range: Radius from the trap an enemy must be before it will explode.  This value is not affected by upgrades.&lt;br /&gt;
*Monk - [[Monk#Defenses{{!}}Aura]] Damage Protection: Percent of damage reduction given to the target being buffed.  This value is increased by upgrades, usually by 10%.&lt;br /&gt;
*Squire - [[Ballista]] Pierce Count: Number of enemies attacked in a line before the projectile vanishes.  For any other tower, this value would be considered &amp;quot;1&amp;quot;.  This value is not affected by upgrades.&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Stats]]&lt;/div&gt;</summary>
		<author><name>Laruae</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Enemies&amp;diff=3809</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Enemies&amp;diff=3809"/>
				<updated>2015-10-23T05:29:34Z</updated>
		
		<summary type="html">&lt;p&gt;Laruae: /* List of Enemies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Dungeon Defenders II, players must defend their [[Maps#Objectives|objectives]] from various creatures. These creatures are the minions of the Old Ones, an overarching evil presence in the world of Etheria.&lt;br /&gt;
==List of Enemies==&lt;br /&gt;
===Non-Resistant Enemies===&lt;br /&gt;
*[[Goblins (Regular)|Goblins]]&lt;br /&gt;
*[[Goblins (Bomb)|Bomb Goblins]]&lt;br /&gt;
*[[Javelin Throwers]]&lt;br /&gt;
*[[Kobolds (Regular)|Kobolds]]&lt;br /&gt;
*[[Dark Mages]]&lt;br /&gt;
*[[Skeletons]]&lt;br /&gt;
*[[Witherbeasts]]&lt;br /&gt;
*[[Ogres]]&lt;br /&gt;
*[[Lady Orcs]]&lt;br /&gt;
===Physical Resistant Enemies===&lt;br /&gt;
*[[Orcs]]&lt;br /&gt;
===Magic Resistant Enemies===&lt;br /&gt;
*[[Drakins]]&lt;br /&gt;
*[[Warboars]]&lt;br /&gt;
===Flying Enemies===&lt;br /&gt;
*[[Wyverns]]&lt;br /&gt;
*[[Kobolds (Flying)|Flying Kobolds]]&lt;br /&gt;
*[[Lightning Bugs]]&lt;br /&gt;
===Special Enemies===&lt;br /&gt;
*[[Griblok]]&lt;br /&gt;
*[[Tuskar]]&lt;br /&gt;
*[[Malthius]]&lt;br /&gt;
*[[Plaguing Hulk]]&lt;br /&gt;
*[[Quibly]]&lt;br /&gt;
[[Category:Maps]]&lt;/div&gt;</summary>
		<author><name>Laruae</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Skeleton&amp;diff=3807</id>
		<title>Skeleton</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Skeleton&amp;diff=3807"/>
				<updated>2015-10-23T05:14:03Z</updated>
		
		<summary type="html">&lt;p&gt;Laruae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
==Summoned Enemy==&lt;br /&gt;
Skeletons are a type of monster summoned by the Witch Doctor monster. They drop no loot and yield no mana gems. Often times defenses can be overwhelmed by a Witch Doctor staying away from the turrets and summoning swarms of skeletons to overrun the defenses.&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Laruae</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Pets&amp;diff=3783</id>
		<title>Pets</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Pets&amp;diff=3783"/>
				<updated>2015-10-22T21:59:47Z</updated>
		
		<summary type="html">&lt;p&gt;Laruae: /* Pet Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
Pets are various creatures that players can acquire in the game.&lt;br /&gt;
&lt;br /&gt;
They help [[Heroes]] by attacking enemies with their own Pet Attack and provide [[Stats]].&lt;br /&gt;
Only one pet can be equipped per Hero at once.&lt;br /&gt;
&lt;br /&gt;
Pets are hatched from eggs that can be dropped from enemies or won through [[Daily Missions]] and [[Onslaught]]. To do this, talk to the Hatchery and drag an egg into the slot and Incubate it. Eggs take 1 second to hatch and any eggs that are not incubated spoil after 48 hours to become Shellium Shards, an ingredient in evolution. Non-standard eggs do not ever spoil.&lt;br /&gt;
&lt;br /&gt;
Gato and Creeper eggs can be transformed into Premium eggs by paying 250 Gems which will then hatch into one of a few chosen unique pets. These pets roll the same stats and abilities as the equivalent non-premium pets and can hatch up to Legendary.This is only a cosmetic difference.&lt;br /&gt;
&lt;br /&gt;
Pets can become stronger by levelling them up in two ways:&amp;lt;br /&amp;gt;&lt;br /&gt;
 Power - Feeding your pet, Pet Food, which can be bought from the Petrinarian or looted from enemies. 5'000 EXP is required to level up.&amp;lt;br /&amp;gt;&lt;br /&gt;
 Affection - Your pet gains affection in battle alongside your Hero. Affection is gained by participating in waves. (needs further information)&lt;br /&gt;
&lt;br /&gt;
A pet will start off as a Hatchling but can be evolved at set levels that increases their base stats and gives them [[Pet Abilities]]. Shellium Shards, increasing tiers of Vials and Gold are required for each evolution as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! Fledgling !! Veteran !! Elder&lt;br /&gt;
|-&lt;br /&gt;
| Level || 10 || 25 || 45&lt;br /&gt;
|-&lt;br /&gt;
| Shellium Shards || 5 || 7 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Vials - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt; || 2-0-0 || 0-2-0 || 0-2-1&lt;br /&gt;
|-&lt;br /&gt;
| Vials - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt; || 3-0-0 || 0-3-0 || 0-3-1&lt;br /&gt;
|-&lt;br /&gt;
| Vials - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt; || 5-0-0 || 0-5-0 || 0-5-1&lt;br /&gt;
|-&lt;br /&gt;
| Vials - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt; || 7-0-0 || 0-7-0 || 0-7-5&lt;br /&gt;
|-&lt;br /&gt;
| Gold || 10'000 || 10'000 || 10'000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition, Premium pets and [[Itsy-Betsy]] change form upon evolving to Veteran and Elder. As with Premium pets, this effect is only cosmetic.&lt;br /&gt;
&lt;br /&gt;
==Eggs==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
 Gato=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Gato''' &amp;lt;/span&amp;gt;&lt;br /&gt;
[[File:Gato_Egg_icon.png|right]]&lt;br /&gt;
[[File:Purrlin_icon.png]] [[Purrlin]] - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Cathatter_icon.png]] [[CatHatter]] - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Purrpeller_icon.png]] [[Purrpeller]] - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Furlin_icon.png]] [[Furlin]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Mad_Catter_icon.png]] [[Mad Catter]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Propeller_Cat_icon.png]] [[Propeller Cat]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Magicat_icon.png]] [[Magicat]] - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Top_Cat_icon.png]] [[Top Cat]] - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Kitty General_icon.png]] [[Kitty General]] - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Premium''' &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Katkarot_icon.png]] [[Katkarot]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Shinobi_Kitty_icon.png]] [[Shinobi Kitty]]&lt;br /&gt;
|-|&lt;br /&gt;
 Creeper=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Creeper''' &amp;lt;/span&amp;gt;&lt;br /&gt;
[[File:Creeper_Egg_icon.png|right]]&lt;br /&gt;
[[File:Voodu_icon.png]] [[Voodu]] - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Flickerwick_icon.png]] [[Flickerwick]] - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Imphant_icon.png]] [[Imphant]] - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Whodu_icon.png]] [[Whodu]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Bitterwick_icon.png]] [[Bitterwick]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Imphamy_icon.png]] [[Imphamy]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Imphernal_icon.png]] [[Imphernal]] - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Yudu_icon.png]] [[Yudu]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Serving Servant_icon.png]] [[Serving Servant]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Fairy_Creepermother_icon.png]] [[Fairy Creepermother]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Premium''' &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Table_Flipper_icon.png]] [[Table Flipper]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Evilwick_icon.png]] [[Evilwick]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Headless_Horseman_icon.png]] [[Headless Horseman]]&lt;br /&gt;
|-|&lt;br /&gt;
 Dragon=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Dragon''' &amp;lt;/span&amp;gt;&lt;br /&gt;
[[File:Dragon_Egg_icon.png|right]]&lt;br /&gt;
[[File:Serpentiny_icon.png]] [[Serpentiny]] - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Growld_icon.png]] [[Growld]] - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Serpentor_icon.png]] [[Serpentor]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Dragold_icon.png]] [[Dragold]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Hoardagron_icon.png]] [[Hoardagron]] - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Serpentagon_icon.png]] [[Serpentagon]] - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Blinkee_icon.png]] [[Blinkee]] - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Green_Eyes_icon.png]] [[Green Eyes]] - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Brrragon_icon.png]] [[Brrragon]] - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Jadedragon.png]] [[Jaderagon]] - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Premium''' &amp;lt;/span&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
 Golden=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Golden''' &amp;lt;/span&amp;gt;&lt;br /&gt;
[[File:Grumpy_icon.png|1px|right]]&lt;br /&gt;
Golden Gato Egg&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Golden_Creeper_Egg_icon.png]] Golden Creeper Egg&amp;lt;br /&amp;gt;&lt;br /&gt;
Golden Dragon Egg&lt;br /&gt;
|-|&lt;br /&gt;
 Betsy=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Betsy Dragon''' &amp;lt;/span&amp;gt;&lt;br /&gt;
[[File:Grumpy_icon.png|1px|right]]&lt;br /&gt;
[[File:Itsy-Betsy_icon.png]] [[Itsy-Betsy]] - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
 Event=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Event''' &amp;lt;/span&amp;gt;&lt;br /&gt;
[[File:Grumpy_icon.png|1px|right]]&lt;br /&gt;
[[File:Grumpy_icon.png]] [[Grumpy]] - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Madwick_icon.png]] [[Madwick]] - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Thunder-0_icon.png]] [[Thunder-0]] - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Possessed Sword_icon.png]] [[Possessed Sword]] - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Bearkira]] - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Consumables==&lt;br /&gt;
&lt;br /&gt;
===Pet Food===&lt;br /&gt;
[[File:Pet_Food_Standard_icon.png]]Standard +500exp&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Pet_Food_Quality_icon.png]]Quality +1,500exp&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Pet_Food_Premium_icon.png]]Premium +5,000exp&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Pet_Food_Exquisite_icon.png]]Exquisite +12,500exp&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
[[File:Shellium_Shards.png]]Shellium Shards&lt;br /&gt;
&lt;br /&gt;
[[File:Vial of a Gatos Spirit.png]]Vial of a Gato's Spirit&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Vial of a Gatos Mischief.png]]Vial of a Gato's Mischief&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Vial of a Gatos Soul.png]]Vial of a Gato's Soul&lt;br /&gt;
&lt;br /&gt;
[[File:Vial of Fright.png]]Vial of Fright&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Vial of Spooking.png]]Vial of Spooking&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Vial of Pure Fear.png]]Vial of Pure Fear&lt;br /&gt;
&lt;br /&gt;
[[File:Vial of Dragon Sweat.png]]Vial of Dragon Sweat&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Vial of Dragon Tears.png]]Vial of Dragon Tears&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Vial of Dragon Blood.png]]Vial of Dragon Blood&lt;br /&gt;
&lt;br /&gt;
===Pet Reroll===&lt;br /&gt;
[[File:Reroll_icon2.png]]Pet Stats&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Reroll_icon2.png]]Empowerement Stats&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Pets]]&lt;br /&gt;
&lt;br /&gt;
== Pet Stats ==&lt;br /&gt;
Pets have 3 variable stats that roll between two numbers as [X-Y]:&lt;br /&gt;
 Pet Attack Damage - All pets have different attack values that go up by an amount depending on the pet. Premium pets have different values depending on their rarity.&lt;br /&gt;
 Pet Attack Rate - How often a pet attacks per X seconds. Unlike the other two stats, the lower number is better.&lt;br /&gt;
 Empower Stats - Starts off as [15-50] and gains +5 per Affection level. At level 60, gives [315-350].&lt;br /&gt;
&lt;br /&gt;
== Pet Abilities ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
 Gato=&lt;br /&gt;
[[Encouragement|Encouragement]] : Bless yourself with blue mana. 20 seconds CD.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Gato_Fireworks|Gato Fireworks]] : Fire an impressive display of fireworks at target enemy. 8 seconds CD.&lt;br /&gt;
|-|&lt;br /&gt;
 Creeper=&lt;br /&gt;
[[Curse_Aura|Curse Aura]] : Boost your speed and curse enemies while you are near them. 12 seconds CD.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Gravebolt|Gravebolt]] : Fire a life-stealing bolt at the the target enemy. 8 seconds CD.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Hex|Hex]] : Releases a shock-wave that curses all targets in area. 12 seconds CD.&lt;br /&gt;
|-|&lt;br /&gt;
 Dragon=&lt;br /&gt;
[[Dragon_Breath|Dragon Breath]] : Breathe fire upon all foes in front of you. 12 seconds CD.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Dragon_Protection|Dragon Protection]] : Create a protective shield on nearby defense. 60 seconds CD.&lt;br /&gt;
|-|&lt;br /&gt;
 Fire=&lt;br /&gt;
[[Bouncing_Fire|Bouncing Fire]] : Bounce a fireball towards enemies, damaging them along the way. 8 second CD.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Fire_Barrage|Fire Barrage]] : Fire a series of fireballs at the enemy! 8 sec CD.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Fire_Pillar|Fire Pillar]] : Create a pillar of fire that deals fire damage to every enemy it touches. 15 seconds CD.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Fire_Shield|Fire Shield]] : Gain a fire shield around the hero does fire damage to enemies who hit the hero.&lt;br /&gt;
|-|&lt;br /&gt;
 Water=&lt;br /&gt;
[[Blizzard|Blizzard]]: Summon a blizzard that slows enemies while dealing damage.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Frost_Shards|Frost Shards]] :  Fire a series of frost shards at target enemies.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Ice_Ball|Ice Ball]] : &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Soothing_Water|Soothing Water]] : Restore health with the power of the waters.&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
&lt;br /&gt;
 Earth=&lt;br /&gt;
[[Boulder|Boulder]]: Roll a giant boulder through enemies, damaging them along the way. 5 second CD.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Oil_Spit|Oil Spit]] : Lob a oil blob at enemy. Enemies in area are oiled which can be set a blaze. 12 seconds CD.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Poison_Spit|Poison Spit]] : Fire a poison bolt at enemy. 8 seconds CD.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Rock_Throw|Rock Throw]] : Throw a giant rock at your enemy! 8 seconds CD.&lt;br /&gt;
|-|&lt;br /&gt;
&lt;br /&gt;
 Electric=&lt;br /&gt;
[[Lightning_Grenade|Lightning Grenade]] : Lob a lightning grenade at enemy, detonates after 4 seconds. 12 seconds CD.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Shock_Shield|Shock Shield]] : Creates a storm shield around the hero, does shock damage to enemies who hit the hero. 16 seconds CD.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Sparkle_Party|Sparkle Party]] : Dazzle enemies with your brilliance!&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Thunderstorm|Thunderstorm]] : Create a thunderstorm to overwhelm your enemies! 12 seconds CD.&lt;br /&gt;
|-|&lt;br /&gt;
 Betsy=&lt;br /&gt;
[[Lil_Betsy_Projectile|Lil Betsy Projectile]] : Fire a bolt that curses a target. Cursed targets deal less damage.&lt;br /&gt;
|-|&lt;br /&gt;
 Event=&lt;br /&gt;
[[Sword_Field|Sword Field]] : Create a field of swords for unsuspecting foes to fall upon in the battlefield.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Thunderbolt|Thunderbolt]] : &lt;br /&gt;
|-|&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Laruae</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Pets&amp;diff=3782</id>
		<title>Pets</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Pets&amp;diff=3782"/>
				<updated>2015-10-22T21:57:48Z</updated>
		
		<summary type="html">&lt;p&gt;Laruae: /* Pet Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
Pets are various creatures that players can acquire in the game.&lt;br /&gt;
&lt;br /&gt;
They help [[Heroes]] by attacking enemies with their own Pet Attack and provide [[Stats]].&lt;br /&gt;
Only one pet can be equipped per Hero at once.&lt;br /&gt;
&lt;br /&gt;
Pets are hatched from eggs that can be dropped from enemies or won through [[Daily Missions]] and [[Onslaught]]. To do this, talk to the Hatchery and drag an egg into the slot and Incubate it. Eggs take 1 second to hatch and any eggs that are not incubated spoil after 48 hours to become Shellium Shards, an ingredient in evolution. Non-standard eggs do not ever spoil.&lt;br /&gt;
&lt;br /&gt;
Gato and Creeper eggs can be transformed into Premium eggs by paying 250 Gems which will then hatch into one of a few chosen unique pets. These pets roll the same stats and abilities as the equivalent non-premium pets and can hatch up to Legendary.This is only a cosmetic difference.&lt;br /&gt;
&lt;br /&gt;
Pets can become stronger by levelling them up in two ways:&amp;lt;br /&amp;gt;&lt;br /&gt;
 Power - Feeding your pet, Pet Food, which can be bought from the Petrinarian or looted from enemies. 5'000 EXP is required to level up.&amp;lt;br /&amp;gt;&lt;br /&gt;
 Affection - Your pet gains affection in battle alongside your Hero. Affection is gained by participating in waves. (needs further information)&lt;br /&gt;
&lt;br /&gt;
A pet will start off as a Hatchling but can be evolved at set levels that increases their base stats and gives them [[Pet Abilities]]. Shellium Shards, increasing tiers of Vials and Gold are required for each evolution as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! Fledgling !! Veteran !! Elder&lt;br /&gt;
|-&lt;br /&gt;
| Level || 10 || 25 || 45&lt;br /&gt;
|-&lt;br /&gt;
| Shellium Shards || 5 || 7 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Vials - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt; || 2-0-0 || 0-2-0 || 0-2-1&lt;br /&gt;
|-&lt;br /&gt;
| Vials - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt; || 3-0-0 || 0-3-0 || 0-3-1&lt;br /&gt;
|-&lt;br /&gt;
| Vials - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt; || 5-0-0 || 0-5-0 || 0-5-1&lt;br /&gt;
|-&lt;br /&gt;
| Vials - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt; || 7-0-0 || 0-7-0 || 0-7-5&lt;br /&gt;
|-&lt;br /&gt;
| Gold || 10'000 || 10'000 || 10'000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition, Premium pets and [[Itsy-Betsy]] change form upon evolving to Veteran and Elder. As with Premium pets, this effect is only cosmetic.&lt;br /&gt;
&lt;br /&gt;
==Eggs==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
 Gato=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Gato''' &amp;lt;/span&amp;gt;&lt;br /&gt;
[[File:Gato_Egg_icon.png|right]]&lt;br /&gt;
[[File:Purrlin_icon.png]] [[Purrlin]] - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Cathatter_icon.png]] [[CatHatter]] - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Purrpeller_icon.png]] [[Purrpeller]] - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Furlin_icon.png]] [[Furlin]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Mad_Catter_icon.png]] [[Mad Catter]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Propeller_Cat_icon.png]] [[Propeller Cat]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Magicat_icon.png]] [[Magicat]] - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Top_Cat_icon.png]] [[Top Cat]] - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Kitty General_icon.png]] [[Kitty General]] - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Premium''' &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Katkarot_icon.png]] [[Katkarot]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Shinobi_Kitty_icon.png]] [[Shinobi Kitty]]&lt;br /&gt;
|-|&lt;br /&gt;
 Creeper=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Creeper''' &amp;lt;/span&amp;gt;&lt;br /&gt;
[[File:Creeper_Egg_icon.png|right]]&lt;br /&gt;
[[File:Voodu_icon.png]] [[Voodu]] - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Flickerwick_icon.png]] [[Flickerwick]] - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Imphant_icon.png]] [[Imphant]] - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Whodu_icon.png]] [[Whodu]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Bitterwick_icon.png]] [[Bitterwick]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Imphamy_icon.png]] [[Imphamy]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Imphernal_icon.png]] [[Imphernal]] - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Yudu_icon.png]] [[Yudu]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Serving Servant_icon.png]] [[Serving Servant]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Fairy_Creepermother_icon.png]] [[Fairy Creepermother]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Premium''' &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Table_Flipper_icon.png]] [[Table Flipper]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Evilwick_icon.png]] [[Evilwick]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Headless_Horseman_icon.png]] [[Headless Horseman]]&lt;br /&gt;
|-|&lt;br /&gt;
 Dragon=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Dragon''' &amp;lt;/span&amp;gt;&lt;br /&gt;
[[File:Dragon_Egg_icon.png|right]]&lt;br /&gt;
[[File:Serpentiny_icon.png]] [[Serpentiny]] - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Growld_icon.png]] [[Growld]] - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Serpentor_icon.png]] [[Serpentor]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Dragold_icon.png]] [[Dragold]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Hoardagron_icon.png]] [[Hoardagron]] - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Serpentagon_icon.png]] [[Serpentagon]] - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Blinkee_icon.png]] [[Blinkee]] - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Green_Eyes_icon.png]] [[Green Eyes]] - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Brrragon_icon.png]] [[Brrragon]] - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Jadedragon.png]] [[Jaderagon]] - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Premium''' &amp;lt;/span&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
 Golden=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Golden''' &amp;lt;/span&amp;gt;&lt;br /&gt;
[[File:Grumpy_icon.png|1px|right]]&lt;br /&gt;
Golden Gato Egg&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Golden_Creeper_Egg_icon.png]] Golden Creeper Egg&amp;lt;br /&amp;gt;&lt;br /&gt;
Golden Dragon Egg&lt;br /&gt;
|-|&lt;br /&gt;
 Betsy=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Betsy Dragon''' &amp;lt;/span&amp;gt;&lt;br /&gt;
[[File:Grumpy_icon.png|1px|right]]&lt;br /&gt;
[[File:Itsy-Betsy_icon.png]] [[Itsy-Betsy]] - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
 Event=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Event''' &amp;lt;/span&amp;gt;&lt;br /&gt;
[[File:Grumpy_icon.png|1px|right]]&lt;br /&gt;
[[File:Grumpy_icon.png]] [[Grumpy]] - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Madwick_icon.png]] [[Madwick]] - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Thunder-0_icon.png]] [[Thunder-0]] - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Possessed Sword_icon.png]] [[Possessed Sword]] - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Bearkira]] - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Consumables==&lt;br /&gt;
&lt;br /&gt;
===Pet Food===&lt;br /&gt;
[[File:Pet_Food_Standard_icon.png]]Standard +500exp&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Pet_Food_Quality_icon.png]]Quality +1,500exp&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Pet_Food_Premium_icon.png]]Premium +5,000exp&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Pet_Food_Exquisite_icon.png]]Exquisite +12,500exp&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
[[File:Shellium_Shards.png]]Shellium Shards&lt;br /&gt;
&lt;br /&gt;
[[File:Vial of a Gatos Spirit.png]]Vial of a Gato's Spirit&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Vial of a Gatos Mischief.png]]Vial of a Gato's Mischief&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Vial of a Gatos Soul.png]]Vial of a Gato's Soul&lt;br /&gt;
&lt;br /&gt;
[[File:Vial of Fright.png]]Vial of Fright&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Vial of Spooking.png]]Vial of Spooking&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Vial of Pure Fear.png]]Vial of Pure Fear&lt;br /&gt;
&lt;br /&gt;
[[File:Vial of Dragon Sweat.png]]Vial of Dragon Sweat&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Vial of Dragon Tears.png]]Vial of Dragon Tears&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Vial of Dragon Blood.png]]Vial of Dragon Blood&lt;br /&gt;
&lt;br /&gt;
===Pet Reroll===&lt;br /&gt;
[[File:Reroll_icon2.png]]Pet Stats&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Reroll_icon2.png]]Empowerement Stats&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Pets]]&lt;br /&gt;
&lt;br /&gt;
== Pet Stats ==&lt;br /&gt;
Pets have 3 variable stats that roll between two numbers as [X-Y]:&lt;br /&gt;
 Pet Attack Damage - All pets have different attack values that go up by an amount depending on the pet. Premium pets have different values depending on their rarity.&lt;br /&gt;
 Pet Attack Rate - How often a pet attacks per X seconds. Unlike the other two stats, the lower number is better.&lt;br /&gt;
 Empower Stats - Starts off as [15-50] and gains +5 per Affection level. At level 60, gives [315-350].&lt;br /&gt;
&lt;br /&gt;
== Pet Abilities ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
 Gato=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Gato''' &amp;lt;/span&amp;gt;&lt;br /&gt;
[[Encouragement|Encouragement]] : Bless yourself with blue mana. 20 seconds CD.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Gato_Fireworks|Gato Fireworks]] : Fire an impressive display of fireworks at target enemy. 8 seconds CD.&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
 Creeper=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Creeper''' &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Curse_Aura|Curse Aura]] : Boost your speed and curse enemies while you are near them. 12 seconds CD.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Gravebolt|Gravebolt]] : Fire a life-stealing bolt at the the target enemy. 8 seconds CD.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Hex|Hex]] : Releases a shock-wave that curses all targets in area. 12 seconds CD.&lt;br /&gt;
|-|&lt;br /&gt;
 Dragon=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Dragon''' &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Dragon_Breath|Dragon Breath]] : Breathe fire upon all foes in front of you. 12 seconds CD.&lt;br /&gt;
&lt;br /&gt;
[[Dragon_Protection|Dragon Protection]] : Create a protective shield on nearby defense. 60 seconds CD.&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
 Fire=&lt;br /&gt;
&lt;br /&gt;
[[Bouncing_Fire|Bouncing Fire]] : Bounce a fireball towards enemies, damaging them along the way. 8 second CD.&lt;br /&gt;
&lt;br /&gt;
[[Fire_Barrage|Fire Barrage]] : Fire a series of fireballs at the enemy! 8 sec CD.&lt;br /&gt;
&lt;br /&gt;
[[Fire_Pillar|Fire Pillar]] : Create a pillar of fire that deals fire damage to every enemy it touches. 15 seconds CD.&lt;br /&gt;
&lt;br /&gt;
[[Fire_Shield|Fire Shield]] : Gain a fire shield around the hero does fire damage to enemies who hit the hero.&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
 Water=&lt;br /&gt;
&lt;br /&gt;
[[Blizzard|Blizzard]]: Summon a blizzard that slows enemies while dealing damage.&lt;br /&gt;
&lt;br /&gt;
[[Frost_Shards|Frost Shards]] :  Fire a series of frost shards at target enemies.&lt;br /&gt;
&lt;br /&gt;
[[Ice_Ball|Ice Ball]] : &lt;br /&gt;
&lt;br /&gt;
[[Soothing_Water|Soothing Water]] : Restore health with the power of the waters.&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
&lt;br /&gt;
 Earth=&lt;br /&gt;
&lt;br /&gt;
[[Boulder|Boulder]]: Roll a giant boulder through enemies, damaging them along the way. 5 second CD.&lt;br /&gt;
&lt;br /&gt;
[[Oil_Spit|Oil Spit]] : Lob a oil blob at enemy. Enemies in area are oiled which can be set a blaze. 12 seconds CD.&lt;br /&gt;
&lt;br /&gt;
[[Poison_Spit|Poison Spit]] : Fire a poison bolt at enemy. 8 seconds CD.&lt;br /&gt;
&lt;br /&gt;
[[Rock_Throw|Rock Throw]] : Throw a giant rock at your enemy! 8 seconds CD.&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
&lt;br /&gt;
 Electric=&lt;br /&gt;
&lt;br /&gt;
[[Lightning_Grenade|Lightning Grenade]] : Lob a lightning grenade at enemy, detonates after 4 seconds. 12 seconds CD.&lt;br /&gt;
&lt;br /&gt;
[[Shock_Shield|Shock Shield]] : Creates a storm shield around the hero, does shock damage to enemies who hit the hero. 16 seconds CD.&lt;br /&gt;
&lt;br /&gt;
[[Sparkle_Party|Sparkle Party]] : Dazzle enemies with your brilliance!&lt;br /&gt;
&lt;br /&gt;
[[Thunderstorm|Thunderstorm]] : Create a thunderstorm to overwhelm your enemies! 12 seconds CD.&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
 Betsy=&lt;br /&gt;
&lt;br /&gt;
[[Lil_Betsy_Projectile|Lil Betsy Projectile]] : Fire a bolt that curses a target. Cursed targets deal less damage.&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
&lt;br /&gt;
 Event=&lt;br /&gt;
&lt;br /&gt;
[[Sword_Field|Sword Field]] : Create a field of swords for unsuspecting foes to fall upon in the battlefield.&lt;br /&gt;
&lt;br /&gt;
[[Thunderbolt|Thunderbolt]] : &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Laruae</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Pets&amp;diff=3781</id>
		<title>Pets</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Pets&amp;diff=3781"/>
				<updated>2015-10-22T21:57:20Z</updated>
		
		<summary type="html">&lt;p&gt;Laruae: /* Pet Abilities */ Added links to currently unmade pet ability pages. Pictures not yet released. Some descriptions are pending.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
Pets are various creatures that players can acquire in the game.&lt;br /&gt;
&lt;br /&gt;
They help [[Heroes]] by attacking enemies with their own Pet Attack and provide [[Stats]].&lt;br /&gt;
Only one pet can be equipped per Hero at once.&lt;br /&gt;
&lt;br /&gt;
Pets are hatched from eggs that can be dropped from enemies or won through [[Daily Missions]] and [[Onslaught]]. To do this, talk to the Hatchery and drag an egg into the slot and Incubate it. Eggs take 1 second to hatch and any eggs that are not incubated spoil after 48 hours to become Shellium Shards, an ingredient in evolution. Non-standard eggs do not ever spoil.&lt;br /&gt;
&lt;br /&gt;
Gato and Creeper eggs can be transformed into Premium eggs by paying 250 Gems which will then hatch into one of a few chosen unique pets. These pets roll the same stats and abilities as the equivalent non-premium pets and can hatch up to Legendary.This is only a cosmetic difference.&lt;br /&gt;
&lt;br /&gt;
Pets can become stronger by levelling them up in two ways:&amp;lt;br /&amp;gt;&lt;br /&gt;
 Power - Feeding your pet, Pet Food, which can be bought from the Petrinarian or looted from enemies. 5'000 EXP is required to level up.&amp;lt;br /&amp;gt;&lt;br /&gt;
 Affection - Your pet gains affection in battle alongside your Hero. Affection is gained by participating in waves. (needs further information)&lt;br /&gt;
&lt;br /&gt;
A pet will start off as a Hatchling but can be evolved at set levels that increases their base stats and gives them [[Pet Abilities]]. Shellium Shards, increasing tiers of Vials and Gold are required for each evolution as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! Fledgling !! Veteran !! Elder&lt;br /&gt;
|-&lt;br /&gt;
| Level || 10 || 25 || 45&lt;br /&gt;
|-&lt;br /&gt;
| Shellium Shards || 5 || 7 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Vials - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt; || 2-0-0 || 0-2-0 || 0-2-1&lt;br /&gt;
|-&lt;br /&gt;
| Vials - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt; || 3-0-0 || 0-3-0 || 0-3-1&lt;br /&gt;
|-&lt;br /&gt;
| Vials - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt; || 5-0-0 || 0-5-0 || 0-5-1&lt;br /&gt;
|-&lt;br /&gt;
| Vials - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt; || 7-0-0 || 0-7-0 || 0-7-5&lt;br /&gt;
|-&lt;br /&gt;
| Gold || 10'000 || 10'000 || 10'000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition, Premium pets and [[Itsy-Betsy]] change form upon evolving to Veteran and Elder. As with Premium pets, this effect is only cosmetic.&lt;br /&gt;
&lt;br /&gt;
==Eggs==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
 Gato=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Gato''' &amp;lt;/span&amp;gt;&lt;br /&gt;
[[File:Gato_Egg_icon.png|right]]&lt;br /&gt;
[[File:Purrlin_icon.png]] [[Purrlin]] - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Cathatter_icon.png]] [[CatHatter]] - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Purrpeller_icon.png]] [[Purrpeller]] - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Furlin_icon.png]] [[Furlin]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Mad_Catter_icon.png]] [[Mad Catter]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Propeller_Cat_icon.png]] [[Propeller Cat]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Magicat_icon.png]] [[Magicat]] - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Top_Cat_icon.png]] [[Top Cat]] - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Kitty General_icon.png]] [[Kitty General]] - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Premium''' &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Katkarot_icon.png]] [[Katkarot]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Shinobi_Kitty_icon.png]] [[Shinobi Kitty]]&lt;br /&gt;
|-|&lt;br /&gt;
 Creeper=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Creeper''' &amp;lt;/span&amp;gt;&lt;br /&gt;
[[File:Creeper_Egg_icon.png|right]]&lt;br /&gt;
[[File:Voodu_icon.png]] [[Voodu]] - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Flickerwick_icon.png]] [[Flickerwick]] - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Imphant_icon.png]] [[Imphant]] - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Whodu_icon.png]] [[Whodu]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Bitterwick_icon.png]] [[Bitterwick]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Imphamy_icon.png]] [[Imphamy]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Imphernal_icon.png]] [[Imphernal]] - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Yudu_icon.png]] [[Yudu]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Serving Servant_icon.png]] [[Serving Servant]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Fairy_Creepermother_icon.png]] [[Fairy Creepermother]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Premium''' &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Table_Flipper_icon.png]] [[Table Flipper]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Evilwick_icon.png]] [[Evilwick]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Headless_Horseman_icon.png]] [[Headless Horseman]]&lt;br /&gt;
|-|&lt;br /&gt;
 Dragon=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Dragon''' &amp;lt;/span&amp;gt;&lt;br /&gt;
[[File:Dragon_Egg_icon.png|right]]&lt;br /&gt;
[[File:Serpentiny_icon.png]] [[Serpentiny]] - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Growld_icon.png]] [[Growld]] - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Serpentor_icon.png]] [[Serpentor]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Dragold_icon.png]] [[Dragold]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Hoardagron_icon.png]] [[Hoardagron]] - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Serpentagon_icon.png]] [[Serpentagon]] - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Blinkee_icon.png]] [[Blinkee]] - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Green_Eyes_icon.png]] [[Green Eyes]] - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Brrragon_icon.png]] [[Brrragon]] - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Jadedragon.png]] [[Jaderagon]] - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Premium''' &amp;lt;/span&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
 Golden=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Golden''' &amp;lt;/span&amp;gt;&lt;br /&gt;
[[File:Grumpy_icon.png|1px|right]]&lt;br /&gt;
Golden Gato Egg&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Golden_Creeper_Egg_icon.png]] Golden Creeper Egg&amp;lt;br /&amp;gt;&lt;br /&gt;
Golden Dragon Egg&lt;br /&gt;
|-|&lt;br /&gt;
 Betsy=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Betsy Dragon''' &amp;lt;/span&amp;gt;&lt;br /&gt;
[[File:Grumpy_icon.png|1px|right]]&lt;br /&gt;
[[File:Itsy-Betsy_icon.png]] [[Itsy-Betsy]] - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
 Event=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Event''' &amp;lt;/span&amp;gt;&lt;br /&gt;
[[File:Grumpy_icon.png|1px|right]]&lt;br /&gt;
[[File:Grumpy_icon.png]] [[Grumpy]] - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Madwick_icon.png]] [[Madwick]] - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Thunder-0_icon.png]] [[Thunder-0]] - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Possessed Sword_icon.png]] [[Possessed Sword]] - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Bearkira]] - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Consumables==&lt;br /&gt;
&lt;br /&gt;
===Pet Food===&lt;br /&gt;
[[File:Pet_Food_Standard_icon.png]]Standard +500exp&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Pet_Food_Quality_icon.png]]Quality +1,500exp&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Pet_Food_Premium_icon.png]]Premium +5,000exp&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Pet_Food_Exquisite_icon.png]]Exquisite +12,500exp&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
[[File:Shellium_Shards.png]]Shellium Shards&lt;br /&gt;
&lt;br /&gt;
[[File:Vial of a Gatos Spirit.png]]Vial of a Gato's Spirit&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Vial of a Gatos Mischief.png]]Vial of a Gato's Mischief&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Vial of a Gatos Soul.png]]Vial of a Gato's Soul&lt;br /&gt;
&lt;br /&gt;
[[File:Vial of Fright.png]]Vial of Fright&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Vial of Spooking.png]]Vial of Spooking&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Vial of Pure Fear.png]]Vial of Pure Fear&lt;br /&gt;
&lt;br /&gt;
[[File:Vial of Dragon Sweat.png]]Vial of Dragon Sweat&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Vial of Dragon Tears.png]]Vial of Dragon Tears&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Vial of Dragon Blood.png]]Vial of Dragon Blood&lt;br /&gt;
&lt;br /&gt;
===Pet Reroll===&lt;br /&gt;
[[File:Reroll_icon2.png]]Pet Stats&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Reroll_icon2.png]]Empowerement Stats&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Pets]]&lt;br /&gt;
&lt;br /&gt;
== Pet Stats ==&lt;br /&gt;
Pets have 3 variable stats that roll between two numbers as [X-Y]:&lt;br /&gt;
 Pet Attack Damage - All pets have different attack values that go up by an amount depending on the pet. Premium pets have different values depending on their rarity.&lt;br /&gt;
 Pet Attack Rate - How often a pet attacks per X seconds. Unlike the other two stats, the lower number is better.&lt;br /&gt;
 Empower Stats - Starts off as [15-50] and gains +5 per Affection level. At level 60, gives [315-350].&lt;br /&gt;
&lt;br /&gt;
== Pet Abilities ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
 Gato=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Gato''' &amp;lt;/span&amp;gt;&lt;br /&gt;
[[Encouragement|Encouragement]] : Bless yourself with blue mana. 20 seconds CD.&lt;br /&gt;
&lt;br /&gt;
[[Gato_Fireworks|Gato Fireworks]] : Fire an impressive display of fireworks at target enemy. 8 seconds CD.&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
 Creeper=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Creeper''' &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Curse_Aura|Curse Aura]] : Boost your speed and curse enemies while you are near them. 12 seconds CD.&lt;br /&gt;
&lt;br /&gt;
[[Gravebolt|Gravebolt]] : Fire a life-stealing bolt at the the target enemy. 8 seconds CD.&lt;br /&gt;
&lt;br /&gt;
[[Hex|Hex]] : Releases a shock-wave that curses all targets in area. 12 seconds CD.&lt;br /&gt;
|-|&lt;br /&gt;
 Dragon=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Dragon''' &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Dragon_Breath|Dragon Breath]] : Breathe fire upon all foes in front of you. 12 seconds CD.&lt;br /&gt;
&lt;br /&gt;
[[Dragon_Protection|Dragon Protection]] : Create a protective shield on nearby defense. 60 seconds CD.&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
 Fire=&lt;br /&gt;
&lt;br /&gt;
[[Bouncing_Fire|Bouncing Fire]] : Bounce a fireball towards enemies, damaging them along the way. 8 second CD.&lt;br /&gt;
&lt;br /&gt;
[[Fire_Barrage|Fire Barrage]] : Fire a series of fireballs at the enemy! 8 sec CD.&lt;br /&gt;
&lt;br /&gt;
[[Fire_Pillar|Fire Pillar]] : Create a pillar of fire that deals fire damage to every enemy it touches. 15 seconds CD.&lt;br /&gt;
&lt;br /&gt;
[[Fire_Shield|Fire Shield]] : Gain a fire shield around the hero does fire damage to enemies who hit the hero.&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
 Water=&lt;br /&gt;
&lt;br /&gt;
[[Blizzard|Blizzard]]: Summon a blizzard that slows enemies while dealing damage.&lt;br /&gt;
&lt;br /&gt;
[[Frost_Shards|Frost Shards]] :  Fire a series of frost shards at target enemies.&lt;br /&gt;
&lt;br /&gt;
[[Ice_Ball|Ice Ball]] : &lt;br /&gt;
&lt;br /&gt;
[[Soothing_Water|Soothing Water]] : Restore health with the power of the waters.&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
&lt;br /&gt;
 Earth=&lt;br /&gt;
&lt;br /&gt;
[[Boulder|Boulder]]: Roll a giant boulder through enemies, damaging them along the way. 5 second CD.&lt;br /&gt;
&lt;br /&gt;
[[Oil_Spit|Oil Spit]] : Lob a oil blob at enemy. Enemies in area are oiled which can be set a blaze. 12 seconds CD.&lt;br /&gt;
&lt;br /&gt;
[[Poison_Spit|Poison Spit]] : Fire a poison bolt at enemy. 8 seconds CD.&lt;br /&gt;
&lt;br /&gt;
[[Rock_Throw|Rock Throw]] : Throw a giant rock at your enemy! 8 seconds CD.&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
&lt;br /&gt;
 Electric=&lt;br /&gt;
&lt;br /&gt;
[[Lightning_Grenade|Lightning Grenade]] : Lob a lightning grenade at enemy, detonates after 4 seconds. 12 seconds CD.&lt;br /&gt;
&lt;br /&gt;
[[Shock_Shield|Shock Shield]] : Creates a storm shield around the hero, does shock damage to enemies who hit the hero. 16 seconds CD.&lt;br /&gt;
&lt;br /&gt;
[[Sparkle_Party|Sparkle Party]] : Dazzle enemies with your brilliance!&lt;br /&gt;
&lt;br /&gt;
[[Thunderstorm|Thunderstorm]] : Create a thunderstorm to overwhelm your enemies! 12 seconds CD.&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
 Betsy=&lt;br /&gt;
&lt;br /&gt;
[[Lil_Betsy_Projectile|Lil Betsy Projectile]] : Fire a bolt that curses a target. Cursed targets deal less damage.&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
&lt;br /&gt;
 Event=&lt;br /&gt;
&lt;br /&gt;
[[Sword_Field|Sword Field]] : Create a field of swords for unsuspecting foes to fall upon in the battlefield.&lt;br /&gt;
&lt;br /&gt;
[[Thunderbolt|Thunderbolt]] : &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Laruae</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Pets&amp;diff=3780</id>
		<title>Pets</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Pets&amp;diff=3780"/>
				<updated>2015-10-22T21:39:37Z</updated>
		
		<summary type="html">&lt;p&gt;Laruae: /* Eggs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
Pets are various creatures that players can acquire in the game.&lt;br /&gt;
&lt;br /&gt;
They help [[Heroes]] by attacking enemies with their own Pet Attack and provide [[Stats]].&lt;br /&gt;
Only one pet can be equipped per Hero at once.&lt;br /&gt;
&lt;br /&gt;
Pets are hatched from eggs that can be dropped from enemies or won through [[Daily Missions]] and [[Onslaught]]. To do this, talk to the Hatchery and drag an egg into the slot and Incubate it. Eggs take 1 second to hatch and any eggs that are not incubated spoil after 48 hours to become Shellium Shards, an ingredient in evolution. Non-standard eggs do not ever spoil.&lt;br /&gt;
&lt;br /&gt;
Gato and Creeper eggs can be transformed into Premium eggs by paying 250 Gems which will then hatch into one of a few chosen unique pets. These pets roll the same stats and abilities as the equivalent non-premium pets and can hatch up to Legendary.This is only a cosmetic difference.&lt;br /&gt;
&lt;br /&gt;
Pets can become stronger by levelling them up in two ways:&amp;lt;br /&amp;gt;&lt;br /&gt;
 Power - Feeding your pet, Pet Food, which can be bought from the Petrinarian or looted from enemies. 5'000 EXP is required to level up.&amp;lt;br /&amp;gt;&lt;br /&gt;
 Affection - Your pet gains affection in battle alongside your Hero. Affection is gained by participating in waves. (needs further information)&lt;br /&gt;
&lt;br /&gt;
A pet will start off as a Hatchling but can be evolved at set levels that increases their base stats and gives them [[Pet Abilities]]. Shellium Shards, increasing tiers of Vials and Gold are required for each evolution as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! Fledgling !! Veteran !! Elder&lt;br /&gt;
|-&lt;br /&gt;
| Level || 10 || 25 || 45&lt;br /&gt;
|-&lt;br /&gt;
| Shellium Shards || 5 || 7 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Vials - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt; || 2-0-0 || 0-2-0 || 0-2-1&lt;br /&gt;
|-&lt;br /&gt;
| Vials - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt; || 3-0-0 || 0-3-0 || 0-3-1&lt;br /&gt;
|-&lt;br /&gt;
| Vials - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt; || 5-0-0 || 0-5-0 || 0-5-1&lt;br /&gt;
|-&lt;br /&gt;
| Vials - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt; || 7-0-0 || 0-7-0 || 0-7-5&lt;br /&gt;
|-&lt;br /&gt;
| Gold || 10'000 || 10'000 || 10'000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition, Premium pets and [[Itsy-Betsy]] change form upon evolving to Veteran and Elder. As with Premium pets, this effect is only cosmetic.&lt;br /&gt;
&lt;br /&gt;
==Eggs==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
 Gato=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Gato''' &amp;lt;/span&amp;gt;&lt;br /&gt;
[[File:Gato_Egg_icon.png|right]]&lt;br /&gt;
[[File:Purrlin_icon.png]] [[Purrlin]] - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Cathatter_icon.png]] [[CatHatter]] - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Purrpeller_icon.png]] [[Purrpeller]] - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Furlin_icon.png]] [[Furlin]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Mad_Catter_icon.png]] [[Mad Catter]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Propeller_Cat_icon.png]] [[Propeller Cat]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Magicat_icon.png]] [[Magicat]] - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Top_Cat_icon.png]] [[Top Cat]] - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Kitty General_icon.png]] [[Kitty General]] - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Premium''' &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Katkarot_icon.png]] [[Katkarot]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Shinobi_Kitty_icon.png]] [[Shinobi Kitty]]&lt;br /&gt;
|-|&lt;br /&gt;
 Creeper=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Creeper''' &amp;lt;/span&amp;gt;&lt;br /&gt;
[[File:Creeper_Egg_icon.png|right]]&lt;br /&gt;
[[File:Voodu_icon.png]] [[Voodu]] - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Flickerwick_icon.png]] [[Flickerwick]] - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Imphant_icon.png]] [[Imphant]] - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Whodu_icon.png]] [[Whodu]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Bitterwick_icon.png]] [[Bitterwick]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Imphamy_icon.png]] [[Imphamy]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Imphernal_icon.png]] [[Imphernal]] - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Yudu_icon.png]] [[Yudu]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Serving Servant_icon.png]] [[Serving Servant]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Fairy_Creepermother_icon.png]] [[Fairy Creepermother]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Premium''' &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Table_Flipper_icon.png]] [[Table Flipper]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Evilwick_icon.png]] [[Evilwick]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Headless_Horseman_icon.png]] [[Headless Horseman]]&lt;br /&gt;
|-|&lt;br /&gt;
 Dragon=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Dragon''' &amp;lt;/span&amp;gt;&lt;br /&gt;
[[File:Dragon_Egg_icon.png|right]]&lt;br /&gt;
[[File:Serpentiny_icon.png]] [[Serpentiny]] - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Growld_icon.png]] [[Growld]] - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Serpentor_icon.png]] [[Serpentor]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Dragold_icon.png]] [[Dragold]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Hoardagron_icon.png]] [[Hoardagron]] - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Serpentagon_icon.png]] [[Serpentagon]] - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Blinkee_icon.png]] [[Blinkee]] - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Green_Eyes_icon.png]] [[Green Eyes]] - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Brrragon_icon.png]] [[Brrragon]] - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Jadedragon.png]] [[Jaderagon]] - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Premium''' &amp;lt;/span&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
 Golden=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Golden''' &amp;lt;/span&amp;gt;&lt;br /&gt;
[[File:Grumpy_icon.png|1px|right]]&lt;br /&gt;
Golden Gato Egg&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Golden_Creeper_Egg_icon.png]] Golden Creeper Egg&amp;lt;br /&amp;gt;&lt;br /&gt;
Golden Dragon Egg&lt;br /&gt;
|-|&lt;br /&gt;
 Betsy=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Betsy Dragon''' &amp;lt;/span&amp;gt;&lt;br /&gt;
[[File:Grumpy_icon.png|1px|right]]&lt;br /&gt;
[[File:Itsy-Betsy_icon.png]] [[Itsy-Betsy]] - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
 Event=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Event''' &amp;lt;/span&amp;gt;&lt;br /&gt;
[[File:Grumpy_icon.png|1px|right]]&lt;br /&gt;
[[File:Grumpy_icon.png]] [[Grumpy]] - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Madwick_icon.png]] [[Madwick]] - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Thunder-0_icon.png]] [[Thunder-0]] - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Possessed Sword_icon.png]] [[Possessed Sword]] - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Bearkira]] - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Consumables==&lt;br /&gt;
&lt;br /&gt;
===Pet Food===&lt;br /&gt;
[[File:Pet_Food_Standard_icon.png]]Standard +500exp&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Pet_Food_Quality_icon.png]]Quality +1,500exp&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Pet_Food_Premium_icon.png]]Premium +5,000exp&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Pet_Food_Exquisite_icon.png]]Exquisite +12,500exp&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
[[File:Shellium_Shards.png]]Shellium Shards&lt;br /&gt;
&lt;br /&gt;
[[File:Vial of a Gatos Spirit.png]]Vial of a Gato's Spirit&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Vial of a Gatos Mischief.png]]Vial of a Gato's Mischief&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Vial of a Gatos Soul.png]]Vial of a Gato's Soul&lt;br /&gt;
&lt;br /&gt;
[[File:Vial of Fright.png]]Vial of Fright&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Vial of Spooking.png]]Vial of Spooking&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Vial of Pure Fear.png]]Vial of Pure Fear&lt;br /&gt;
&lt;br /&gt;
[[File:Vial of Dragon Sweat.png]]Vial of Dragon Sweat&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Vial of Dragon Tears.png]]Vial of Dragon Tears&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Vial of Dragon Blood.png]]Vial of Dragon Blood&lt;br /&gt;
&lt;br /&gt;
===Pet Reroll===&lt;br /&gt;
[[File:Reroll_icon2.png]]Pet Stats&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Reroll_icon2.png]]Empowerement Stats&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Pets]]&lt;br /&gt;
&lt;br /&gt;
== Pet Stats ==&lt;br /&gt;
Pets have 3 variable stats that roll between two numbers as [X-Y]:&lt;br /&gt;
 Pet Attack Damage - All pets have different attack values that go up by an amount depending on the pet. Premium pets have different values depending on their rarity.&lt;br /&gt;
 Pet Attack Rate - How often a pet attacks per X seconds. Unlike the other two stats, the lower number is better.&lt;br /&gt;
 Empower Stats - Starts off as [15-50] and gains +5 per Affection level. At level 60, gives [315-350].&lt;br /&gt;
&lt;br /&gt;
== Pet Abilities ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
 Gato=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Gato''' &amp;lt;/span&amp;gt;&lt;br /&gt;
[[File:Encouragement_icon.png]][[Pet_Ability_Encouragement|Encouragement]] || Bless yourself with blue mana. 20 seconds CD.&lt;br /&gt;
|-|&lt;br /&gt;
 Creeper=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Creeper''' &amp;lt;/span&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
 Dragon=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Dragon''' &amp;lt;/span&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
 Fire=&lt;br /&gt;
Fire abilities&lt;br /&gt;
|-|&lt;br /&gt;
 Water=&lt;br /&gt;
Water Abilities&lt;br /&gt;
|-|&lt;br /&gt;
 Earth=&lt;br /&gt;
Earth Abilities&lt;br /&gt;
|-|&lt;br /&gt;
 Electric=&lt;br /&gt;
Electric Abilities&lt;br /&gt;
|-|&lt;br /&gt;
 Betsy=&lt;br /&gt;
|-|&lt;br /&gt;
 Event=&lt;br /&gt;
|-|&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Laruae</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Pets&amp;diff=3779</id>
		<title>Pets</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Pets&amp;diff=3779"/>
				<updated>2015-10-22T21:37:26Z</updated>
		
		<summary type="html">&lt;p&gt;Laruae: /* Pet Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
Pets are various creatures that players can acquire in the game.&lt;br /&gt;
&lt;br /&gt;
They help [[Heroes]] by attacking enemies with their own Pet Attack and provide [[Stats]].&lt;br /&gt;
Only one pet can be equipped per Hero at once.&lt;br /&gt;
&lt;br /&gt;
Pets are hatched from eggs that can be dropped from enemies or won through [[Daily Missions]] and [[Onslaught]]. To do this, talk to the Hatchery and drag an egg into the slot and Incubate it. Eggs take 1 second to hatch and any eggs that are not incubated spoil after 48 hours to become Shellium Shards, an ingredient in evolution. Non-standard eggs do not ever spoil.&lt;br /&gt;
&lt;br /&gt;
Gato and Creeper eggs can be transformed into Premium eggs by paying 250 Gems which will then hatch into one of a few chosen unique pets. These pets roll the same stats and abilities as the equivalent non-premium pets and can hatch up to Legendary.This is only a cosmetic difference.&lt;br /&gt;
&lt;br /&gt;
Pets can become stronger by levelling them up in two ways:&amp;lt;br /&amp;gt;&lt;br /&gt;
 Power - Feeding your pet, Pet Food, which can be bought from the Petrinarian or looted from enemies. 5'000 EXP is required to level up.&amp;lt;br /&amp;gt;&lt;br /&gt;
 Affection - Your pet gains affection in battle alongside your Hero. Affection is gained by participating in waves. (needs further information)&lt;br /&gt;
&lt;br /&gt;
A pet will start off as a Hatchling but can be evolved at set levels that increases their base stats and gives them [[Pet Abilities]]. Shellium Shards, increasing tiers of Vials and Gold are required for each evolution as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! Fledgling !! Veteran !! Elder&lt;br /&gt;
|-&lt;br /&gt;
| Level || 10 || 25 || 45&lt;br /&gt;
|-&lt;br /&gt;
| Shellium Shards || 5 || 7 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Vials - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt; || 2-0-0 || 0-2-0 || 0-2-1&lt;br /&gt;
|-&lt;br /&gt;
| Vials - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt; || 3-0-0 || 0-3-0 || 0-3-1&lt;br /&gt;
|-&lt;br /&gt;
| Vials - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt; || 5-0-0 || 0-5-0 || 0-5-1&lt;br /&gt;
|-&lt;br /&gt;
| Vials - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt; || 7-0-0 || 0-7-0 || 0-7-5&lt;br /&gt;
|-&lt;br /&gt;
| Gold || 10'000 || 10'000 || 10'000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition, Premium pets and [[Itsy-Betsy]] change form upon evolving to Veteran and Elder. As with Premium pets, this effect is only cosmetic.&lt;br /&gt;
&lt;br /&gt;
==Eggs==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
 Gato=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Gato''' &amp;lt;/span&amp;gt;&lt;br /&gt;
[[File:Gato_Egg_icon.png|right]]&lt;br /&gt;
[[File:Purrlin_icon.png]][[Purrlin]] - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Cathatter_icon.png]][[CatHatter]] - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Purrpeller_icon.png]][[Purrpeller]] - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Furlin_icon.png]][[Furlin]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Mad_Catter_icon.png]][[Mad Catter]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Propeller_Cat_icon.png]][[Propeller Cat]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Magicat_icon.png]][[Magicat]] - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Top_Cat_icon.png]][[Top Cat]] - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Kitty General_icon.png]][[Kitty General]] - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Premium''' &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Katkarot_icon.png]][[Katkarot]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Shinobi_Kitty_icon.png]][[Shinobi Kitty]]&lt;br /&gt;
|-|&lt;br /&gt;
 Creeper=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Creeper''' &amp;lt;/span&amp;gt;&lt;br /&gt;
[[File:Creeper_Egg_icon.png|right]]&lt;br /&gt;
[[File:Voodu_icon.png]][[Voodu]] - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Flickerwick_icon.png]][[Flickerwick]] - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Imphant_icon.png]][[Imphant]] - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Whodu_icon.png]][[Whodu]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Bitterwick_icon.png]][[Bitterwick]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Imphamy_icon.png]][[Imphamy]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Imphernal_icon.png]][[Imphernal]] - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Yudu_icon.png]][[Yudu]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Serving Servant_icon.png]][[Serving Servant]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Fairy_Creepermother_icon.png]][[Fairy Creepermother]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Premium''' &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Table_Flipper_icon.png]][[Table Flipper]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Evilwick_icon.png]][[Evilwick]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Headless_Horseman_icon.png]][[Headless Horseman]]&lt;br /&gt;
|-|&lt;br /&gt;
 Dragon=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Dragon''' &amp;lt;/span&amp;gt;&lt;br /&gt;
[[File:Dragon_Egg_icon.png|right]]&lt;br /&gt;
[[File:Serpentiny_icon.png]][[Serpentiny]] - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Growld_icon.png]][[Growld]] - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Serpentor_icon.png]][[Serpentor]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Dragold_icon.png]][[Dragold]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Hoardagron_icon.png]][[Hoardagron]] - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Serpentagon_icon.png]][[Serpentagon]] - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Blinkee_icon.png]][[Blinkee]] - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Green_Eyes_icon.png]][[Green Eyes]] - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Brrragon_icon.png]][[Brrragon]] - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Jadedragon.png]][[Jaderagon]] - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Premium''' &amp;lt;/span&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
 Golden=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Golden''' &amp;lt;/span&amp;gt;&lt;br /&gt;
[[File:Grumpy_icon.png|1px|right]]&lt;br /&gt;
Golden Gato Egg&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Golden_Creeper_Egg_icon.png]]Golden Creeper Egg&amp;lt;br /&amp;gt;&lt;br /&gt;
Golden Dragon Egg&lt;br /&gt;
|-|&lt;br /&gt;
 Betsy=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Betsy Dragon''' &amp;lt;/span&amp;gt;&lt;br /&gt;
[[File:Grumpy_icon.png|1px|right]]&lt;br /&gt;
[[File:Itsy-Betsy_icon.png]][[Itsy-Betsy]] - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
 Event=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Event''' &amp;lt;/span&amp;gt;&lt;br /&gt;
[[File:Grumpy_icon.png|1px|right]]&lt;br /&gt;
[[File:Grumpy_icon.png]][[Grumpy]] - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Madwick_icon.png]][[Madwick]] - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Thunder-0_icon.png]][[Thunder-0]] - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Possessed Sword_icon.png]][[Possessed Sword]] - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Bearkira]] - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Consumables==&lt;br /&gt;
&lt;br /&gt;
===Pet Food===&lt;br /&gt;
[[File:Pet_Food_Standard_icon.png]]Standard +500exp&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Pet_Food_Quality_icon.png]]Quality +1,500exp&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Pet_Food_Premium_icon.png]]Premium +5,000exp&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Pet_Food_Exquisite_icon.png]]Exquisite +12,500exp&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
[[File:Shellium_Shards.png]]Shellium Shards&lt;br /&gt;
&lt;br /&gt;
[[File:Vial of a Gatos Spirit.png]]Vial of a Gato's Spirit&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Vial of a Gatos Mischief.png]]Vial of a Gato's Mischief&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Vial of a Gatos Soul.png]]Vial of a Gato's Soul&lt;br /&gt;
&lt;br /&gt;
[[File:Vial of Fright.png]]Vial of Fright&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Vial of Spooking.png]]Vial of Spooking&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Vial of Pure Fear.png]]Vial of Pure Fear&lt;br /&gt;
&lt;br /&gt;
[[File:Vial of Dragon Sweat.png]]Vial of Dragon Sweat&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Vial of Dragon Tears.png]]Vial of Dragon Tears&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Vial of Dragon Blood.png]]Vial of Dragon Blood&lt;br /&gt;
&lt;br /&gt;
===Pet Reroll===&lt;br /&gt;
[[File:Reroll_icon2.png]]Pet Stats&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Reroll_icon2.png]]Empowerement Stats&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Pets]]&lt;br /&gt;
&lt;br /&gt;
== Pet Stats ==&lt;br /&gt;
Pets have 3 variable stats that roll between two numbers as [X-Y]:&lt;br /&gt;
 Pet Attack Damage - All pets have different attack values that go up by an amount depending on the pet. Premium pets have different values depending on their rarity.&lt;br /&gt;
 Pet Attack Rate - How often a pet attacks per X seconds. Unlike the other two stats, the lower number is better.&lt;br /&gt;
 Empower Stats - Starts off as [15-50] and gains +5 per Affection level. At level 60, gives [315-350].&lt;br /&gt;
&lt;br /&gt;
== Pet Abilities ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
 Gato=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Gato''' &amp;lt;/span&amp;gt;&lt;br /&gt;
[[File:Encouragement_icon.png]][[Pet_Ability_Encouragement|Encouragement]] || Bless yourself with blue mana. 20 seconds CD.&lt;br /&gt;
|-|&lt;br /&gt;
 Creeper=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Creeper''' &amp;lt;/span&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
 Dragon=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Dragon''' &amp;lt;/span&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
 Fire=&lt;br /&gt;
Fire abilities&lt;br /&gt;
|-|&lt;br /&gt;
 Water=&lt;br /&gt;
Water Abilities&lt;br /&gt;
|-|&lt;br /&gt;
 Earth=&lt;br /&gt;
Earth Abilities&lt;br /&gt;
|-|&lt;br /&gt;
 Electric=&lt;br /&gt;
Electric Abilities&lt;br /&gt;
|-|&lt;br /&gt;
 Betsy=&lt;br /&gt;
|-|&lt;br /&gt;
 Event=&lt;br /&gt;
|-|&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Laruae</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Pets&amp;diff=3778</id>
		<title>Pets</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Pets&amp;diff=3778"/>
				<updated>2015-10-22T21:36:47Z</updated>
		
		<summary type="html">&lt;p&gt;Laruae: /* Pet Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
Pets are various creatures that players can acquire in the game.&lt;br /&gt;
&lt;br /&gt;
They help [[Heroes]] by attacking enemies with their own Pet Attack and provide [[Stats]].&lt;br /&gt;
Only one pet can be equipped per Hero at once.&lt;br /&gt;
&lt;br /&gt;
Pets are hatched from eggs that can be dropped from enemies or won through [[Daily Missions]] and [[Onslaught]]. To do this, talk to the Hatchery and drag an egg into the slot and Incubate it. Eggs take 1 second to hatch and any eggs that are not incubated spoil after 48 hours to become Shellium Shards, an ingredient in evolution. Non-standard eggs do not ever spoil.&lt;br /&gt;
&lt;br /&gt;
Gato and Creeper eggs can be transformed into Premium eggs by paying 250 Gems which will then hatch into one of a few chosen unique pets. These pets roll the same stats and abilities as the equivalent non-premium pets and can hatch up to Legendary.This is only a cosmetic difference.&lt;br /&gt;
&lt;br /&gt;
Pets can become stronger by levelling them up in two ways:&amp;lt;br /&amp;gt;&lt;br /&gt;
 Power - Feeding your pet, Pet Food, which can be bought from the Petrinarian or looted from enemies. 5'000 EXP is required to level up.&amp;lt;br /&amp;gt;&lt;br /&gt;
 Affection - Your pet gains affection in battle alongside your Hero. Affection is gained by participating in waves. (needs further information)&lt;br /&gt;
&lt;br /&gt;
A pet will start off as a Hatchling but can be evolved at set levels that increases their base stats and gives them [[Pet Abilities]]. Shellium Shards, increasing tiers of Vials and Gold are required for each evolution as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! Fledgling !! Veteran !! Elder&lt;br /&gt;
|-&lt;br /&gt;
| Level || 10 || 25 || 45&lt;br /&gt;
|-&lt;br /&gt;
| Shellium Shards || 5 || 7 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Vials - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt; || 2-0-0 || 0-2-0 || 0-2-1&lt;br /&gt;
|-&lt;br /&gt;
| Vials - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt; || 3-0-0 || 0-3-0 || 0-3-1&lt;br /&gt;
|-&lt;br /&gt;
| Vials - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt; || 5-0-0 || 0-5-0 || 0-5-1&lt;br /&gt;
|-&lt;br /&gt;
| Vials - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt; || 7-0-0 || 0-7-0 || 0-7-5&lt;br /&gt;
|-&lt;br /&gt;
| Gold || 10'000 || 10'000 || 10'000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition, Premium pets and [[Itsy-Betsy]] change form upon evolving to Veteran and Elder. As with Premium pets, this effect is only cosmetic.&lt;br /&gt;
&lt;br /&gt;
==Eggs==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
 Gato=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Gato''' &amp;lt;/span&amp;gt;&lt;br /&gt;
[[File:Gato_Egg_icon.png|right]]&lt;br /&gt;
[[File:Purrlin_icon.png]][[Purrlin]] - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Cathatter_icon.png]][[CatHatter]] - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Purrpeller_icon.png]][[Purrpeller]] - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Furlin_icon.png]][[Furlin]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Mad_Catter_icon.png]][[Mad Catter]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Propeller_Cat_icon.png]][[Propeller Cat]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Magicat_icon.png]][[Magicat]] - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Top_Cat_icon.png]][[Top Cat]] - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Kitty General_icon.png]][[Kitty General]] - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Premium''' &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Katkarot_icon.png]][[Katkarot]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Shinobi_Kitty_icon.png]][[Shinobi Kitty]]&lt;br /&gt;
|-|&lt;br /&gt;
 Creeper=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Creeper''' &amp;lt;/span&amp;gt;&lt;br /&gt;
[[File:Creeper_Egg_icon.png|right]]&lt;br /&gt;
[[File:Voodu_icon.png]][[Voodu]] - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Flickerwick_icon.png]][[Flickerwick]] - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Imphant_icon.png]][[Imphant]] - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Whodu_icon.png]][[Whodu]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Bitterwick_icon.png]][[Bitterwick]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Imphamy_icon.png]][[Imphamy]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Imphernal_icon.png]][[Imphernal]] - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Yudu_icon.png]][[Yudu]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Serving Servant_icon.png]][[Serving Servant]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Fairy_Creepermother_icon.png]][[Fairy Creepermother]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Premium''' &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Table_Flipper_icon.png]][[Table Flipper]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Evilwick_icon.png]][[Evilwick]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Headless_Horseman_icon.png]][[Headless Horseman]]&lt;br /&gt;
|-|&lt;br /&gt;
 Dragon=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Dragon''' &amp;lt;/span&amp;gt;&lt;br /&gt;
[[File:Dragon_Egg_icon.png|right]]&lt;br /&gt;
[[File:Serpentiny_icon.png]][[Serpentiny]] - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Growld_icon.png]][[Growld]] - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Serpentor_icon.png]][[Serpentor]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Dragold_icon.png]][[Dragold]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Hoardagron_icon.png]][[Hoardagron]] - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Serpentagon_icon.png]][[Serpentagon]] - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Blinkee_icon.png]][[Blinkee]] - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Green_Eyes_icon.png]][[Green Eyes]] - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Brrragon_icon.png]][[Brrragon]] - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Jadedragon.png]][[Jaderagon]] - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Premium''' &amp;lt;/span&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
 Golden=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Golden''' &amp;lt;/span&amp;gt;&lt;br /&gt;
[[File:Grumpy_icon.png|1px|right]]&lt;br /&gt;
Golden Gato Egg&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Golden_Creeper_Egg_icon.png]]Golden Creeper Egg&amp;lt;br /&amp;gt;&lt;br /&gt;
Golden Dragon Egg&lt;br /&gt;
|-|&lt;br /&gt;
 Betsy=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Betsy Dragon''' &amp;lt;/span&amp;gt;&lt;br /&gt;
[[File:Grumpy_icon.png|1px|right]]&lt;br /&gt;
[[File:Itsy-Betsy_icon.png]][[Itsy-Betsy]] - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
 Event=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Event''' &amp;lt;/span&amp;gt;&lt;br /&gt;
[[File:Grumpy_icon.png|1px|right]]&lt;br /&gt;
[[File:Grumpy_icon.png]][[Grumpy]] - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Madwick_icon.png]][[Madwick]] - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Thunder-0_icon.png]][[Thunder-0]] - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Possessed Sword_icon.png]][[Possessed Sword]] - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Bearkira]] - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Consumables==&lt;br /&gt;
&lt;br /&gt;
===Pet Food===&lt;br /&gt;
[[File:Pet_Food_Standard_icon.png]]Standard +500exp&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Pet_Food_Quality_icon.png]]Quality +1,500exp&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Pet_Food_Premium_icon.png]]Premium +5,000exp&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Pet_Food_Exquisite_icon.png]]Exquisite +12,500exp&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
[[File:Shellium_Shards.png]]Shellium Shards&lt;br /&gt;
&lt;br /&gt;
[[File:Vial of a Gatos Spirit.png]]Vial of a Gato's Spirit&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Vial of a Gatos Mischief.png]]Vial of a Gato's Mischief&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Vial of a Gatos Soul.png]]Vial of a Gato's Soul&lt;br /&gt;
&lt;br /&gt;
[[File:Vial of Fright.png]]Vial of Fright&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Vial of Spooking.png]]Vial of Spooking&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Vial of Pure Fear.png]]Vial of Pure Fear&lt;br /&gt;
&lt;br /&gt;
[[File:Vial of Dragon Sweat.png]]Vial of Dragon Sweat&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Vial of Dragon Tears.png]]Vial of Dragon Tears&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Vial of Dragon Blood.png]]Vial of Dragon Blood&lt;br /&gt;
&lt;br /&gt;
===Pet Reroll===&lt;br /&gt;
[[File:Reroll_icon2.png]]Pet Stats&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Reroll_icon2.png]]Empowerement Stats&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Pets]]&lt;br /&gt;
&lt;br /&gt;
== Pet Stats ==&lt;br /&gt;
Pets have 3 variable stats that roll between two numbers as [X-Y]:&lt;br /&gt;
 Pet Attack Damage - All pets have different attack values that go up by an amount depending on the pet. Premium pets have different values depending on their rarity.&lt;br /&gt;
 Pet Attack Rate - How often a pet attacks per X seconds. Unlike the other two stats, the lower number is better.&lt;br /&gt;
 Empower Stats - Starts off as [15-50] and gains +5 per Affection level. At level 60, gives [315-350].&lt;br /&gt;
&lt;br /&gt;
== Pet Abilities ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
 Gato=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Gato''' &amp;lt;/span&amp;gt;&lt;br /&gt;
[[File:Encouragement_icon.png]][[Pet_Ability_Encouragement|Encouragement]] || Bless yourself with blue mana. 20 seconds CD.&lt;br /&gt;
|-|&lt;br /&gt;
 Creeper=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Creeper''' &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
&lt;br /&gt;
 Dragon=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Dragon''' &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
 Fire=&lt;br /&gt;
Fire abilities&lt;br /&gt;
|-|&lt;br /&gt;
 Water=&lt;br /&gt;
Water Abilities&lt;br /&gt;
|-|&lt;br /&gt;
 Earth=&lt;br /&gt;
Earth Abilities&lt;br /&gt;
|-|&lt;br /&gt;
 Electric=&lt;br /&gt;
Electric Abilities&lt;br /&gt;
|-|&lt;br /&gt;
&lt;br /&gt;
 Itsy-Betsy=&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
&lt;br /&gt;
 Event=&lt;br /&gt;
|-|&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Laruae</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Pets&amp;diff=3776</id>
		<title>Pets</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Pets&amp;diff=3776"/>
				<updated>2015-10-22T21:21:04Z</updated>
		
		<summary type="html">&lt;p&gt;Laruae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
Pets are various creatures that players can acquire in the game.&lt;br /&gt;
&lt;br /&gt;
They help [[Heroes]] by attacking enemies with their own Pet Attack and provide [[Stats]].&lt;br /&gt;
Only one pet can be equipped per Hero at once.&lt;br /&gt;
&lt;br /&gt;
Pets are hatched from eggs that can be dropped from enemies or won through [[Daily Missions]] and [[Onslaught]]. To do this, talk to the Hatchery and drag an egg into the slot and Incubate it. Eggs take 1 second to hatch and any eggs that are not incubated spoil after 48 hours to become Shellium Shards, an ingredient in evolution. Non-standard eggs do not ever spoil.&lt;br /&gt;
&lt;br /&gt;
Gato and Creeper eggs can be transformed into Premium eggs by paying 250 Gems which will then hatch into one of a few chosen unique pets. These pets roll the same stats and abilities as the equivalent non-premium pets and can hatch up to Legendary.This is only a cosmetic difference.&lt;br /&gt;
&lt;br /&gt;
Pets can become stronger by levelling them up in two ways:&amp;lt;br /&amp;gt;&lt;br /&gt;
 Power - Feeding your pet, Pet Food, which can be bought from the Petrinarian or looted from enemies. 5'000 EXP is required to level up.&amp;lt;br /&amp;gt;&lt;br /&gt;
 Affection - Your pet gains affection in battle alongside your Hero. Affection is gained by participating in waves. (needs further information)&lt;br /&gt;
&lt;br /&gt;
A pet will start off as a Hatchling but can be evolved at set levels that increases their base stats and gives them [[Pet Abilities]]. Shellium Shards, increasing tiers of Vials and Gold are required for each evolution as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! Fledgling !! Veteran !! Elder&lt;br /&gt;
|-&lt;br /&gt;
| Level || 10 || 25 || 45&lt;br /&gt;
|-&lt;br /&gt;
| Shellium Shards || 5 || 7 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Vials - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt; || 2-0-0 || 0-2-0 || 0-2-1&lt;br /&gt;
|-&lt;br /&gt;
| Vials - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt; || 3-0-0 || 0-3-0 || 0-3-1&lt;br /&gt;
|-&lt;br /&gt;
| Vials - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt; || 5-0-0 || 0-5-0 || 0-5-1&lt;br /&gt;
|-&lt;br /&gt;
| Vials - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt; || 7-0-0 || 0-7-0 || 0-7-5&lt;br /&gt;
|-&lt;br /&gt;
| Gold || 10'000 || 10'000 || 10'000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition, Premium pets and [[Itsy-Betsy]] change form upon evolving to Veteran and Elder. As with Premium pets, this effect is only cosmetic.&lt;br /&gt;
&lt;br /&gt;
==Eggs==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
 Gato=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Gato''' &amp;lt;/span&amp;gt;&lt;br /&gt;
[[File:Gato_Egg_icon.png|right]]&lt;br /&gt;
[[File:Purrlin_icon.png]][[Purrlin]] - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Cathatter_icon.png]][[CatHatter]] - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Purrpeller_icon.png]][[Purrpeller]] - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Furlin_icon.png]][[Furlin]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Mad_Catter_icon.png]][[Mad Catter]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Propeller_Cat_icon.png]][[Propeller Cat]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Magicat_icon.png]][[Magicat]] - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Top_Cat_icon.png]][[Top Cat]] - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Kitty General_icon.png]][[Kitty General]] - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Premium''' &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Katkarot_icon.png]][[Katkarot]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Shinobi_Kitty_icon.png]][[Shinobi Kitty]]&lt;br /&gt;
|-|&lt;br /&gt;
 Creeper=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Creeper''' &amp;lt;/span&amp;gt;&lt;br /&gt;
[[File:Creeper_Egg_icon.png|right]]&lt;br /&gt;
[[File:Voodu_icon.png]][[Voodu]] - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Flickerwick_icon.png]][[Flickerwick]] - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Imphant_icon.png]][[Imphant]] - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Whodu_icon.png]][[Whodu]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Bitterwick_icon.png]][[Bitterwick]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Imphamy_icon.png]][[Imphamy]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Imphernal_icon.png]][[Imphernal]] - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Yudu_icon.png]][[Yudu]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Serving Servant_icon.png]][[Serving Servant]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Fairy_Creepermother_icon.png]][[Fairy Creepermother]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Premium''' &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Table_Flipper_icon.png]][[Table Flipper]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Evilwick_icon.png]][[Evilwick]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Headless_Horseman_icon.png]][[Headless Horseman]]&lt;br /&gt;
|-|&lt;br /&gt;
 Dragon=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Dragon''' &amp;lt;/span&amp;gt;&lt;br /&gt;
[[File:Dragon_Egg_icon.png|right]]&lt;br /&gt;
[[File:Serpentiny_icon.png]][[Serpentiny]] - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Growld_icon.png]][[Growld]] - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Serpentor_icon.png]][[Serpentor]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Dragold_icon.png]][[Dragold]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Hoardagron_icon.png]][[Hoardagron]] - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Serpentagon_icon.png]][[Serpentagon]] - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Blinkee_icon.png]][[Blinkee]] - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Green_Eyes_icon.png]][[Green Eyes]] - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Brrragon_icon.png]][[Brrragon]] - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Jadedragon.png]][[Jaderagon]] - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Premium''' &amp;lt;/span&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
 Golden=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Golden''' &amp;lt;/span&amp;gt;&lt;br /&gt;
[[File:Grumpy_icon.png|1px|right]]&lt;br /&gt;
Golden Gato Egg&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Golden_Creeper_Egg_icon.png]]Golden Creeper Egg&amp;lt;br /&amp;gt;&lt;br /&gt;
Golden Dragon Egg&lt;br /&gt;
|-|&lt;br /&gt;
 Betsy=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Betsy Dragon''' &amp;lt;/span&amp;gt;&lt;br /&gt;
[[File:Grumpy_icon.png|1px|right]]&lt;br /&gt;
[[File:Itsy-Betsy_icon.png]][[Itsy-Betsy]] - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
 Event=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Event''' &amp;lt;/span&amp;gt;&lt;br /&gt;
[[File:Grumpy_icon.png|1px|right]]&lt;br /&gt;
[[File:Grumpy_icon.png]][[Grumpy]] - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Madwick_icon.png]][[Madwick]] - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Thunder-0_icon.png]][[Thunder-0]] - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Possessed Sword_icon.png]][[Possessed Sword]] - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Bearkira]] - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Consumables==&lt;br /&gt;
&lt;br /&gt;
===Pet Food===&lt;br /&gt;
[[File:Pet_Food_Standard_icon.png]]Standard +500exp&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Pet_Food_Quality_icon.png]]Quality +1,500exp&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Pet_Food_Premium_icon.png]]Premium +5,000exp&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Pet_Food_Exquisite_icon.png]]Exquisite +12,500exp&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
[[File:Shellium_Shards.png]]Shellium Shards&lt;br /&gt;
&lt;br /&gt;
[[File:Vial of a Gatos Spirit.png]]Vial of a Gato's Spirit&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Vial of a Gatos Mischief.png]]Vial of a Gato's Mischief&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Vial of a Gatos Soul.png]]Vial of a Gato's Soul&lt;br /&gt;
&lt;br /&gt;
[[File:Vial of Fright.png]]Vial of Fright&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Vial of Spooking.png]]Vial of Spooking&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Vial of Pure Fear.png]]Vial of Pure Fear&lt;br /&gt;
&lt;br /&gt;
[[File:Vial of Dragon Sweat.png]]Vial of Dragon Sweat&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Vial of Dragon Tears.png]]Vial of Dragon Tears&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Vial of Dragon Blood.png]]Vial of Dragon Blood&lt;br /&gt;
&lt;br /&gt;
===Pet Reroll===&lt;br /&gt;
[[File:Reroll_icon2.png]]Pet Stats&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Reroll_icon2.png]]Empowerement Stats&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Pets]]&lt;br /&gt;
&lt;br /&gt;
== Pet Stats ==&lt;br /&gt;
Pets have 3 variable stats that roll between two numbers as [X-Y]:&lt;br /&gt;
 Pet Attack Damage - All pets have different attack values that go up by an amount depending on the pet. Premium pets have different values depending on their rarity.&lt;br /&gt;
 Pet Attack Rate - How often a pet attacks per X seconds. Unlike the other two stats, the lower number is better.&lt;br /&gt;
 Empower Stats - Starts off as [15-50] and gains +5 per Affection level. At level 60, gives [315-350].&lt;br /&gt;
&lt;br /&gt;
== Pet Abilities ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
 Gato=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Gato''' &amp;lt;/span&amp;gt;&lt;br /&gt;
[[File:Encouragement_icon.png]][[Pet_Ability_Encouragement|Encouragement]] || Bless yourself with blue mana. 20 seconds CD.&lt;br /&gt;
|-|&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Laruae</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Pets&amp;diff=3775</id>
		<title>Pets</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Pets&amp;diff=3775"/>
				<updated>2015-10-22T20:54:12Z</updated>
		
		<summary type="html">&lt;p&gt;Laruae: /* Pet Food */ Change apostrophes to actual commas&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
Pets are various creatures that players can acquire in the game.&lt;br /&gt;
&lt;br /&gt;
They help [[Heroes]] by attacking enemies with their own Pet Attack and provide [[Stats]].&lt;br /&gt;
Only one pet can be equipped per Hero at once.&lt;br /&gt;
&lt;br /&gt;
Pets are hatched from eggs that can be dropped from enemies or won through [[Daily Missions]] and [[Onslaught]]. To do this, talk to the Hatchery and drag an egg into the slot and Incubate it. Eggs take 1 second to hatch and any eggs that are not incubated spoil after 48 hours to become Shellium Shards, an ingredient in evolution. Non-standard eggs do not ever spoil.&lt;br /&gt;
&lt;br /&gt;
Gato and Creeper eggs can be transformed into Premium eggs by paying 250 Gems which will then hatch into one of a few chosen unique pets. These pets roll the same stats and abilities as the equivalent non-premium pets and can hatch up to Legendary.This is only a cosmetic difference.&lt;br /&gt;
&lt;br /&gt;
Pets can become stronger by levelling them up in two ways:&amp;lt;br /&amp;gt;&lt;br /&gt;
 Power - Feeding your pet, Pet Food, which can be bought from the Petrinarian or looted from enemies. 5'000 EXP is required to level up.&amp;lt;br /&amp;gt;&lt;br /&gt;
 Affection - Your pet gains affection in battle alongside your Hero. Affection is gained by participating in waves. (needs further information)&lt;br /&gt;
&lt;br /&gt;
A pet will start off as a Hatchling but can be evolved at set levels that increases their base stats and gives them [[Pet Abilities]]. Shellium Shards, increasing tiers of Vials and Gold are required for each evolution as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! Fledgling !! Veteran !! Elder&lt;br /&gt;
|-&lt;br /&gt;
| Level || 10 || 25 || 45&lt;br /&gt;
|-&lt;br /&gt;
| Shellium Shards || 5 || 7 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Vials - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt; || 2-0-0 || 0-2-0 || 0-2-1&lt;br /&gt;
|-&lt;br /&gt;
| Vials - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt; || 3-0-0 || 0-3-0 || 0-3-1&lt;br /&gt;
|-&lt;br /&gt;
| Vials - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt; || 5-0-0 || 0-5-0 || 0-5-1&lt;br /&gt;
|-&lt;br /&gt;
| Vials - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt; || 7-0-0 || 0-7-0 || 0-7-5&lt;br /&gt;
|-&lt;br /&gt;
| Gold || 10'000 || 10'000 || 10'000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition, Premium pets and [[Itsy-Betsy]] change form upon evolving to Veteran and Elder. As with Premium pets, this effect is only cosmetic.&lt;br /&gt;
&lt;br /&gt;
==Eggs==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
 Gato=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Gato''' &amp;lt;/span&amp;gt;&lt;br /&gt;
[[File:Gato_Egg_icon.png|right]]&lt;br /&gt;
[[File:Purrlin_icon.png]][[Purrlin]] - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Cathatter_icon.png]][[CatHatter]] - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Purrpeller_icon.png]][[Purrpeller]] - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Furlin_icon.png]][[Furlin]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Mad_Catter_icon.png]][[Mad Catter]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Propeller_Cat_icon.png]][[Propeller Cat]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Magicat_icon.png]][[Magicat]] - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Top_Cat_icon.png]][[Top Cat]] - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Kitty General_icon.png]][[Kitty General]] - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Premium''' &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Katkarot_icon.png]][[Katkarot]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Shinobi_Kitty_icon.png]][[Shinobi Kitty]]&lt;br /&gt;
|-|&lt;br /&gt;
 Creeper=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Creeper''' &amp;lt;/span&amp;gt;&lt;br /&gt;
[[File:Creeper_Egg_icon.png|right]]&lt;br /&gt;
[[File:Voodu_icon.png]][[Voodu]] - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Flickerwick_icon.png]][[Flickerwick]] - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Imphant_icon.png]][[Imphant]] - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Whodu_icon.png]][[Whodu]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Bitterwick_icon.png]][[Bitterwick]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Imphamy_icon.png]][[Imphamy]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Imphernal_icon.png]][[Imphernal]] - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Yudu_icon.png]][[Yudu]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Serving Servant_icon.png]][[Serving Servant]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Fairy_Creepermother_icon.png]][[Fairy Creepermother]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Premium''' &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Table_Flipper_icon.png]][[Table Flipper]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Evilwick_icon.png]][[Evilwick]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Headless_Horseman_icon.png]][[Headless Horseman]]&lt;br /&gt;
|-|&lt;br /&gt;
 Dragon=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Dragon''' &amp;lt;/span&amp;gt;&lt;br /&gt;
[[File:Dragon_Egg_icon.png|right]]&lt;br /&gt;
[[File:Serpentiny_icon.png]][[Serpentiny]] - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Growld_icon.png]][[Growld]] - &amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Serpentor_icon.png]][[Serpentor]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Dragold_icon.png]][[Dragold]] - &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Hoardagron_icon.png]][[Hoardagron]] - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Serpentagon_icon.png]][[Serpentagon]] - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Blinkee_icon.png]][[Blinkee]] - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Green_Eyes_icon.png]][[Green Eyes]] - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Brrragon_icon.png]][[Brrragon]] - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Jadedragon.png]][[Jaderagon]] - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Premium''' &amp;lt;/span&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
 Golden=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Golden''' &amp;lt;/span&amp;gt;&lt;br /&gt;
[[File:Grumpy_icon.png|1px|right]]&lt;br /&gt;
Golden Gato Egg&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Golden_Creeper_Egg_icon.png]]Golden Creeper Egg&amp;lt;br /&amp;gt;&lt;br /&gt;
Golden Dragon Egg&lt;br /&gt;
|-|&lt;br /&gt;
 Betsy=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Betsy Dragon''' &amp;lt;/span&amp;gt;&lt;br /&gt;
[[File:Grumpy_icon.png|1px|right]]&lt;br /&gt;
[[File:Itsy-Betsy_icon.png]][[Itsy-Betsy]] - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
 Event=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%&amp;quot;&amp;gt; '''Event''' &amp;lt;/span&amp;gt;&lt;br /&gt;
[[File:Grumpy_icon.png|1px|right]]&lt;br /&gt;
[[File:Grumpy_icon.png]][[Grumpy]] - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Madwick_icon.png]][[Madwick]] - &amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Thunder-0_icon.png]][[Thunder-0]] - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Possessed Sword_icon.png]][[Possessed Sword]] - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Bearkira]] - &amp;lt;span style=&amp;quot;color:#ff0f00&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Consumables==&lt;br /&gt;
&lt;br /&gt;
===Pet Food===&lt;br /&gt;
[[File:Pet_Food_Standard_icon.png]]Standard +500exp&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Pet_Food_Quality_icon.png]]Quality +1,500exp&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Pet_Food_Premium_icon.png]]Premium +5,000exp&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Pet_Food_Exquisite_icon.png]]Exquisite +12,500exp&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
[[File:Shellium_Shards.png]]Shellium Shards&lt;br /&gt;
&lt;br /&gt;
[[File:Vial of a Gatos Spirit.png]]Vial of a Gato's Spirit&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Vial of a Gatos Mischief.png]]Vial of a Gato's Mischief&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Vial of a Gatos Soul.png]]Vial of a Gato's Soul&lt;br /&gt;
&lt;br /&gt;
[[File:Vial of Fright.png]]Vial of Fright&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Vial of Spooking.png]]Vial of Spooking&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Vial of Pure Fear.png]]Vial of Pure Fear&lt;br /&gt;
&lt;br /&gt;
[[File:Vial of Dragon Sweat.png]]Vial of Dragon Sweat&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Vial of Dragon Tears.png]]Vial of Dragon Tears&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Vial of Dragon Blood.png]]Vial of Dragon Blood&lt;br /&gt;
&lt;br /&gt;
===Pet Reroll===&lt;br /&gt;
[[File:Reroll_icon2.png]]Pet Stats&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Reroll_icon2.png]]Empowerement Stats&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Pets]]&lt;br /&gt;
&lt;br /&gt;
== Pet Stats ==&lt;br /&gt;
Pets have 3 variable stats that roll between two numbers as [X-Y]:&lt;br /&gt;
 Pet Attack Damage - All pets have different attack values that go up by an amount depending on the pet. Premium pets have different values depending on their rarity.&lt;br /&gt;
 Pet Attack Rate - How often a pet attacks per X seconds. Unlike the other two stats, the lower number is better.&lt;br /&gt;
 Empower Stats - Starts off as [15-50] and gains +5 per Affection level. At level 60, gives [315-350].&lt;/div&gt;</summary>
		<author><name>Laruae</name></author>	</entry>

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