<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://wiki.dungeondefenders2.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Lawlta</id>
		<title>Dungeon Defenders 2 Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://wiki.dungeondefenders2.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Lawlta"/>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/wiki/Special:Contributions/Lawlta"/>
		<updated>2026-06-10T16:10:22Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.27.1</generator>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Heroes&amp;diff=9610</id>
		<title>Heroes</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Heroes&amp;diff=9610"/>
				<updated>2018-12-10T20:22:13Z</updated>
		
		<summary type="html">&lt;p&gt;Lawlta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the Dungeon Defenders series, the characters with which you play are called heroes, they have several skill where you can divide them into [[Ability|Abilities]] (Action part) where they're linked to the hero's combat and [[Defense|Defenses]], which you place on the ground (the Tower Defense part)&lt;br /&gt;
&lt;br /&gt;
[[File:Squire_card.png|200px|link=Squire]][[File:Apprentice_card.png|200px|link=Apprentice]]&lt;br /&gt;
[[File:Huntress_card.png|200px|link=Huntress]]&lt;br /&gt;
[[File:Monk_card.png|200px|link=Monk]]&lt;br /&gt;
[[File:AbyssLord_card.png|200px|link=Abyss Lord]]&lt;br /&gt;
[[File:SeriesEV2_card.png|200px|link=Series EV2]]&lt;br /&gt;
[[File:GunWitch_card.png|200px|link=Gun Witch]]&lt;br /&gt;
[[File:Lavamancer_card.png|200px|link=Lavamancer]]&lt;br /&gt;
[[File:Mystic_card.png|200px|link=Mystic]]&lt;br /&gt;
[[File:Dryad_card.png|200px|link=Dryad]]&lt;br /&gt;
[[File:Initiate_card.png|200px|link=Initiate]]&lt;br /&gt;
[[File:Adept_card.png|200px|link=Adept]]&lt;br /&gt;
[[File:barbarian_card.png|200px|link=barbarian]]&lt;/div&gt;</summary>
		<author><name>Lawlta</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Heroes&amp;diff=9609</id>
		<title>Heroes</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Heroes&amp;diff=9609"/>
				<updated>2018-12-10T19:43:31Z</updated>
		
		<summary type="html">&lt;p&gt;Lawlta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the Dungeon Defenders series, the characters with which you play are called heroes, they have several skill where you can divide them into [[Ability|Abilities]] (Action part) where they're linked to the hero's combat and [[Defense|Defenses]], which you place on the ground (the Tower Defense part)&lt;br /&gt;
&lt;br /&gt;
[[File:Squire_card.png|200px|link=Squire]][[File:Apprentice_card.png|200px|link=Apprentice]]&lt;br /&gt;
[[File:Huntress_card.png|200px|link=Huntress]]&lt;br /&gt;
[[File:Monk_card.png|200px|link=Monk]]&lt;br /&gt;
[[File:AbyssLord_card.png|200px|link=Abyss Lord]]&lt;br /&gt;
[[File:SeriesEV2_card.png|200px|link=Series EV2]]&lt;br /&gt;
[[File:GunWitch_card.png|200px|link=Gun Witch]]&lt;br /&gt;
[[File:Lavamancer_card.png|200px|link=Lavamancer]]&lt;br /&gt;
[[File:Mystic_card.png|200px|link=Mystic]]&lt;br /&gt;
[[File:Dryad_card.png|200px|link=Dryad]]&lt;br /&gt;
[[File:Initiate_card.png|200px|link=Initiate]]&lt;br /&gt;
[[File:Adept_card.png|200px|link=Adept]]&lt;br /&gt;
[[File:barbarian_card.png|200px|link=barbarian]]&lt;br /&gt;
&lt;br /&gt;
==Hero Stats==&lt;br /&gt;
The following [[:Category:Stats#Build Attributes|Attributes]] apply to Heroes:&lt;br /&gt;
*'''[[Armor]]''': Scalar value that affects damage taken from enemy attacks.&lt;br /&gt;
*'''[[Hero Health]]''': Increases the maximum health that your Hero has.&lt;br /&gt;
*'''[[Hero Damage]]''': Increases damage dealt with Hero Attacks.&lt;br /&gt;
*'''[[Ability Power]]''': Increases the damage dealt with Hero [[Abilities]]&lt;br /&gt;
*'''[[Movement Speed]]''': Affects how fast your character moves.&lt;br /&gt;
*'''[[Ability Mana]]''': The resource pool that Hero [[Abilities]] draw from. &lt;br /&gt;
*'''[[Hero Crit Chance]]''': A % chance that determines how likely your attacks are to be critical hits.&lt;br /&gt;
*'''[[Hero Crit Damage]]''': Affects how much extra % damage a critical hit does.&lt;/div&gt;</summary>
		<author><name>Lawlta</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=File:Barbarian_card.png&amp;diff=9608</id>
		<title>File:Barbarian card.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=File:Barbarian_card.png&amp;diff=9608"/>
				<updated>2018-12-10T19:43:12Z</updated>
		
		<summary type="html">&lt;p&gt;Lawlta: Barbarian Card Image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Barbarian Card Image&lt;/div&gt;</summary>
		<author><name>Lawlta</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Main_Page&amp;diff=9507</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Main_Page&amp;diff=9507"/>
				<updated>2018-11-16T17:48:35Z</updated>
		
		<summary type="html">&lt;p&gt;Lawlta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;position:relative; background-color:transparent; margin:0px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; max-width:1080px;&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;box-shadow: rgba(255, 255, 255, 0.80) 0 0 0.50em;&amp;quot; cellpadding=0 cellspacing=0&lt;br /&gt;
|&lt;br /&gt;
{| id=&amp;quot;mainwiki&amp;quot; width=100%&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;66%&amp;quot; colspan=&amp;quot;2&amp;quot; | Latest Update&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | News&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;content space&amp;quot; colspan=&amp;quot;2&amp;quot; width=&amp;quot;66%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
[[File:Isle_of_Dread_logo.png|190px|link=https://dungeondefenders.com/2/blog/157671/isle-of-dread-expansion-live-on-ps4-out-tomorrow-on-xbox-and-pc]]&lt;br /&gt;
*New Maps; The Jacked Sparrow, Plunderer's Paradise&lt;br /&gt;
*New Enemies; Cannon Ogres, and the new boss Captain Dreadbones&lt;br /&gt;
*The World Map; it has change to a actual map&lt;br /&gt;
*Social Improvements; easier to work with&lt;br /&gt;
*Replay From Wave; Available for Adventures, Expeditions, Onslaught, AND Mastery&lt;br /&gt;
*Onslaught; added several things like omega waves&lt;br /&gt;
*Ancient Power;FOUR new powers&lt;br /&gt;
*New Items;Professor Proteus’s Seaworthy Weapons&lt;br /&gt;
*New Features; reroll your primary stat into a potentially higher number, Player Shop Changes, Gem Mine&lt;br /&gt;
*Balance Changes; there's a lot of changes to towers, m.o.d.s &lt;br /&gt;
| class=&amp;quot;content&amp;quot; |&lt;br /&gt;
'''Latest'''&lt;br /&gt;
{{:DD2_News}}&lt;br /&gt;
&lt;br /&gt;
*'''[https://www.dungeondefenders.com/2 DD2 Blog]'''&lt;br /&gt;
*'''[[Versions]]'''&lt;br /&gt;
*Older [[DD2_News|News]]&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Basics&lt;br /&gt;
! Gameplay&lt;br /&gt;
! Economy&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;content space&amp;quot; |&lt;br /&gt;
'''Playing'''&lt;br /&gt;
:▪&amp;amp;nbsp;[[User Interface]] ▪&amp;amp;nbsp;[[Controls]] ▪&amp;amp;nbsp;[[War_Table|War Table]] ▪&amp;amp;nbsp;[[Tavern]]&lt;br /&gt;
'''Defense'''&lt;br /&gt;
:▪&amp;amp;nbsp;[[Heroes]] ▪&amp;amp;nbsp;[[Towers]] ▪&amp;amp;nbsp;[[Hero_Deck|Hero Deck]]&lt;br /&gt;
'''Heroes'''&lt;br /&gt;
:▪&amp;amp;nbsp;[[Stats]] ▪&amp;amp;nbsp;[[Ability|Abilities]] ▪&amp;amp;nbsp;[[Ascension]]&lt;br /&gt;
'''Account'''&lt;br /&gt;
:▪&amp;amp;nbsp;[[Titles]] ▪&amp;amp;nbsp;[[Achievements]]&lt;br /&gt;
| class=&amp;quot;content space&amp;quot; |&lt;br /&gt;
'''Defense and Combat'''&lt;br /&gt;
:▪&amp;amp;nbsp;[[Attack Styles]] ▪&amp;amp;nbsp;[[Effects]]&lt;br /&gt;
'''Enemies'''&lt;br /&gt;
:▪&amp;amp;nbsp;[[Bosses]] ▪&amp;amp;nbsp;[[Special Enemies]] ▪&amp;amp;nbsp;[[Common Enemies]]&lt;br /&gt;
'''Challenges'''&lt;br /&gt;
:▪&amp;amp;nbsp;[[Daily_Missions|Daily Missions]] ▪&amp;amp;nbsp;[[Weekly Missions]] ▪&amp;amp;nbsp;[[Feats]]&lt;br /&gt;
| class=&amp;quot;content&amp;quot; |&lt;br /&gt;
'''Equipment'''&lt;br /&gt;
:▪&amp;amp;nbsp;[[Weapons]] ▪&amp;amp;nbsp;[[Armor]] ▪&amp;amp;nbsp;[[Relics]] ▪&amp;amp;nbsp;[[Pets]]&lt;br /&gt;
'''Items'''&lt;br /&gt;
:▪&amp;amp;nbsp;[[Shards]] ▪&amp;amp;nbsp;[[Shops]] ▪&amp;amp;nbsp;[[Upgrade|Upgrading]] ▪&amp;amp;nbsp;[[Passives]] ▪&amp;amp;nbsp;[[Mods]]&lt;br /&gt;
'''Cosmetics'''&lt;br /&gt;
:▪&amp;amp;nbsp;[[Costumes]] ▪&amp;amp;nbsp;[[Tower Skins]] ▪&amp;amp;nbsp;[[Lockbox]]&lt;br /&gt;
'''Currency'''&lt;br /&gt;
:▪&amp;amp;nbsp;[[Gems]] ▪&amp;amp;nbsp;[[Defender Medals]] ▪&amp;amp;nbsp;[[Souls of Night]] ▪&amp;amp;nbsp;[[Gold]]&lt;br /&gt;
|-&lt;br /&gt;
! Community&lt;br /&gt;
! World&lt;br /&gt;
! Heroes&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;content space&amp;quot; |&lt;br /&gt;
'''Websites'''&lt;br /&gt;
:▪&amp;amp;nbsp;[http://dungeondefenders.com/2/forums Official Forums] ▪&amp;amp;nbsp;[https://bugs.dungeondefenders2.com/ Bug Reporting] ▪&amp;amp;nbsp;[https://leaderboard.dungeondefenders2.com/ Leaderboards]&lt;br /&gt;
&lt;br /&gt;
'''Strategy'''&lt;br /&gt;
: ▪&amp;amp;nbsp;[http://dd2tools.com/ DD2Tools] ▪&amp;amp;nbsp;[https://dd2.shadowlauch.de/map/1 DD2 Planner]&lt;br /&gt;
&lt;br /&gt;
'''Wiki'''&lt;br /&gt;
:▪&amp;amp;nbsp;[[Community:Directory|Directory]] ▪&amp;amp;nbsp;[[Community:Tasks|Tasks]]&lt;br /&gt;
:▪&amp;amp;nbsp;This wiki currently hosts [[Special:Statistics|{{NUMBEROFPAGES}} pages]] and [[Special:ListFiles|{{NUMBEROFFILES}} images]].&lt;br /&gt;
&lt;br /&gt;
'''Play Dungeon Defenders 2'''&lt;br /&gt;
:▪&amp;amp;nbsp;[[File:Steam_logo.png|link=http://store.steampowered.com/app/236110/|Steam]] [[File:Ps_logo.png|link=https://www.playstation.com/en-us/games/dungeon-defenders-ii-ps4/|Playstation 4]] [[File:XB1_logo.png|link=https://www.microsoft.com/en-us/store/p/dungeon-defenders-ii/bzfb1f31614j|Xbox One]]&lt;br /&gt;
&lt;br /&gt;
'''Social Media'''&lt;br /&gt;
:▪&amp;amp;nbsp;[https://twitter.com/TrendyEnt Twitter] ▪&amp;amp;nbsp;[https://www.facebook.com/DungeonDefenders/ Facebook] ▪&amp;amp;nbsp;[https://www.twitch.tv/trendyent Twitch] ▪&amp;amp;nbsp;[https://www.reddit.com/r/dungeondefenders Reddit]&lt;br /&gt;
| class=&amp;quot;content space&amp;quot; |&lt;br /&gt;
'''Maps'''&lt;br /&gt;
:▪&amp;amp;nbsp;[[Campaign]] ▪&amp;amp;nbsp;[[Defense]] ▪&amp;amp;nbsp;[[Chaos]] ▪&amp;amp;nbsp;[[Incursions]] ▪&amp;amp;nbsp;[[Onslaught]]&lt;br /&gt;
'''Lore'''&lt;br /&gt;
:▪&amp;amp;nbsp;[[Dungeon Defenders 1]]&lt;br /&gt;
&lt;br /&gt;
| class=&amp;quot;content&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;width:99%; padding:2px;&amp;quot;&lt;br /&gt;
|[[File:Huntress_icon_trans.png|30px|Huntress|link=http://wiki.dungeondefenders2.com/wiki/Huntress]][[Huntress]]&lt;br /&gt;
|[[File:Apprentice_icon_trans.png|30px|Apprentice|link=http://wiki.dungeondefenders2.com/wiki/Apprentice]][[Apprentice]]&lt;br /&gt;
|[[File:Monk_icon_trans.png|Monk|30px|link=http://wiki.dungeondefenders2.com/wiki/Monk]][[Monk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Squire_icon_trans.png|Squire|30px|link=http://wiki.dungeondefenders2.com/wiki/Squire]][[Squire]]&lt;br /&gt;
|[[File:AbyssLord_icon_trans.png|30px|Abyss Lord|link=http://wiki.dungeondefenders2.com/wiki/Abyss_Lord]][[Abyss Lord]]&lt;br /&gt;
|[[File:SeriesEV2_icon_trans.png|Series EV2|30px|link=http://wiki.dungeondefenders2.com/wiki/Series_EV2]][[Series EV2]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gunwitch_icon_trans.png|30px|Gun Witch|link=http://wiki.dungeondefenders2.com/wiki/Gun_Witch]][[Gun Witch]]&lt;br /&gt;
|[[File:Lavamancer_icon_trans.png|Lavamancer|30px|link=http://wiki.dungeondefenders2.com/wiki/Lavamancer]][[Lavamancer]]&lt;br /&gt;
|[[File:Mystic_icon_trans.png|Mystic|30px|link=http://wiki.dungeondefenders2.com/wiki/Mystic]][[Mystic]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dryad_icon_trans.png|Dryad|30px|link=http://wiki.dungeondefenders2.com/wiki/Dryad]][[Dryad]]&lt;br /&gt;
|[[File:Initiate_icon_trans.png|Initiate|30px|link=http://wiki.dungeondefenders2.com/wiki/Initiate]][[Initiate]]&lt;br /&gt;
|[[File:Adept_icon_trans.png|Adept|30px|link=http://wiki.dungeondefenders2.com/wiki/Adept]][[Adept]]&lt;br /&gt;
|-&lt;br /&gt;
[[Barbarian]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lawlta</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Mods&amp;diff=9503</id>
		<title>Mods</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Mods&amp;diff=9503"/>
				<updated>2018-11-16T17:30:18Z</updated>
		
		<summary type="html">&lt;p&gt;Lawlta: Created page with &amp;quot;M.O.D.S (Magical Offensive/Defensive Subroutines), or simply &amp;quot;Mods&amp;quot; are passives to most equipment that can be moved to equipment of the same type eg. Helmet to helmet,weapon...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;M.O.D.S (Magical Offensive/Defensive Subroutines), or simply &amp;quot;Mods&amp;quot; are passives to most equipment that can be moved to equipment of the same type eg. Helmet to helmet,weapon to any weapon, but not helmet to boots. More M.o.d.s can be found in higher chaos tiers makeing it harder to find higher quality M.o.d.s. m.o.d.s are improved with each tier of chaos however gets reset with the armor during ancient power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===servo===&lt;br /&gt;
Servos are M.O.D.S for defenses only. they can be identified by having the suffix servo and being on relics&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Effect  !! Chaos 1 !! Chaos 2 !! Chaos 3 !! Chaos 4 !! Chaos 5 !! Chaos 6 !! Chaos 7 !! Chaos 8&lt;br /&gt;
|-&lt;br /&gt;
| anti melee servo || more damage to melee enemies || Example || Example || Example || Example || Example || Example || 32.39-56.11% || example&lt;br /&gt;
|-&lt;br /&gt;
| anti chaos servo || more damage to chaos enemies || Example || Example || Example || Example || Example || 28.5-52.22% || example || example&lt;br /&gt;
|-&lt;br /&gt;
| anti range servo || more damage to ranged enemies || Example || Example || Example || Example || Example || Example || 32.39-56.11 || example &lt;br /&gt;
|-&lt;br /&gt;
| anti frost servo || more damage to frost enemies || Example || Example || Example || Example || Example || Example || 32.19-56.11 || example &lt;br /&gt;
|-&lt;br /&gt;
| anti mini boss servo || more damage to mini bosses || Example || Example || Example || Example || Example || Example || Example || example &lt;br /&gt;
|-&lt;br /&gt;
| controller servo || more damage to crowd control enemies || Example || Example || Example || Example || Example || Example || 32.44-51.11 || example &lt;br /&gt;
|-&lt;br /&gt;
| tenacity servo || increased duration of negative effects || Example || Example || Example || Example || Example || 25.5-80 || 40.5-95 || example &lt;br /&gt;
|-&lt;br /&gt;
| defence range servo || improved attack range || Example || Example || Example || Example || Example || Example  || 24.88-37.2 || example &lt;br /&gt;
|-&lt;br /&gt;
| defense rate servo || faster attack rate || Example || Example || Example || Example || Example || Example || Example || Example &lt;br /&gt;
|-&lt;br /&gt;
| example || Example || Example || Example || Example || Example || Example || Example || Example || Example &lt;br /&gt;
|-&lt;br /&gt;
| example || Example || Example || Example || Example || Example || Example || Example || Example || example &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===fixed m.o.d.s===&lt;br /&gt;
Weapons with fixed m.o.d.s originally on the fixed [[shards]] than change to m.o.d.s but work like the original, They are sold by [[The Wayfarer]] for 500 [[Defender Medals]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Hero !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| aerial bane || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| betsy's wrath || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| bling king bow || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| bone glove || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| celebration  || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| demon scythe || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| flying dragon || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| haunted halberd || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| lunar portal || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| megashark || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| meowmere || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| molten tome || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| north pole || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| shadowflame || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| sky dragon's fury || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| glaive of the storms || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| tsunami chlorophyte || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| tsunami jester || Example || Example&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lawlta</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Ancient_Power_Calculations&amp;diff=9441</id>
		<title>Ancient Power Calculations</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Ancient_Power_Calculations&amp;diff=9441"/>
				<updated>2018-10-11T14:26:38Z</updated>
		
		<summary type="html">&lt;p&gt;Lawlta: /* Minimum Ascension */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ancient Power Floor Scaling ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ancient Power Level !! Ancient Power Base Floor !! Ancient Power Floor Goal&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 0 || 30&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || 30&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 10 || 31&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 12 || 31&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 14 || 32&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 16 || 32&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 18 || 33&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 19 || 34&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 20 || 35&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 21 || 36&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 22 || 37&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 23 || 38&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 24 || 39&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 25 || 40&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 26 || 42&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 28 || 45&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 30 || 50&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 35 || 52&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 36 || 54&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 37 || 56&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 38 || 58&lt;br /&gt;
|-&lt;br /&gt;
| 21 || 39 || 60&lt;br /&gt;
|-&lt;br /&gt;
| 22 || 40 || 62&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 41 || 64&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 42 || 66&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 43 || 68&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 44 || 70&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 45 || 72&lt;br /&gt;
|-&lt;br /&gt;
| 28 || 46 || 74&lt;br /&gt;
|-&lt;br /&gt;
| 29 || 47 || 76&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 48 || 78&lt;br /&gt;
|-&lt;br /&gt;
| 31 || 50 || 80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Talent Cap Increases ==&lt;br /&gt;
&lt;br /&gt;
Talent Cap increases are done by adding together increases from your floor progression, and from your ascension:&lt;br /&gt;
&lt;br /&gt;
Floor Progression —  (Onslaught Floor Reached - Original Target Onslaught Floor) * 4.16&lt;br /&gt;
&lt;br /&gt;
Ascension Increase — (Ascension Level / 50)&lt;br /&gt;
&lt;br /&gt;
So if you were on Onslaught Floor 78, with a Original Target Onslaught Floor of 30 (it will always be this value), and 500 Ascension Levels, the calculation looks like this:&lt;br /&gt;
&lt;br /&gt;
(78 - 30) * 4.16 + (500/50) = 48 * 4.16 + 10 = 210&lt;br /&gt;
&lt;br /&gt;
This means your Talent Caps would be raised by 210.&lt;br /&gt;
&lt;br /&gt;
These cap raises do not affect all talents, and the cap that the affected ones can reach is 999.&lt;br /&gt;
&lt;br /&gt;
== Minimum Ascension ==&lt;br /&gt;
&lt;br /&gt;
((Max Onslaught Floor Reached Ever - Original Target Onslaught Floor) x 4.16 + (Max Ascension Level Reached ever / 50) ) x 3.&lt;br /&gt;
&lt;br /&gt;
So if your highest Onslaught Floor reached was 100, with your Original Target Onslaught Floor (this value will always be 30), and 500 Ascension Levels, the calculation looks like this:&lt;br /&gt;
&lt;br /&gt;
((100 - 30) * 4.16 + (500/50)) * 3 = (70* 4.16 + 10) * 3 = 903.6&lt;br /&gt;
&lt;br /&gt;
So your Minimum Ascension with the above amounts would be set to 904. In game with this example, you will see how much is going to be added to  your current Minimum Ascension on the Ancient Power screen (i.e. if you had 100 Minimum Ascension, you will see &amp;quot;+804&amp;quot;). This only increases if you've surpassed your previous highest Onslaught Floor.&lt;/div&gt;</summary>
		<author><name>Lawlta</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Ancient_Power_Calculations&amp;diff=9440</id>
		<title>Ancient Power Calculations</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Ancient_Power_Calculations&amp;diff=9440"/>
				<updated>2018-10-10T19:27:35Z</updated>
		
		<summary type="html">&lt;p&gt;Lawlta: /* Minimum Ascension */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ancient Power Floor Scaling ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ancient Power Level !! Ancient Power Base Floor !! Ancient Power Floor Goal&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 0 || 30&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || 30&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 10 || 31&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 12 || 31&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 14 || 32&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 16 || 32&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 18 || 33&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 19 || 34&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 20 || 35&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 21 || 36&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 22 || 37&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 23 || 38&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 24 || 39&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 25 || 40&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 26 || 42&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 28 || 45&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 30 || 50&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 35 || 52&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 36 || 54&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 37 || 56&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 38 || 58&lt;br /&gt;
|-&lt;br /&gt;
| 21 || 39 || 60&lt;br /&gt;
|-&lt;br /&gt;
| 22 || 40 || 62&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 41 || 64&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 42 || 66&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 43 || 68&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 44 || 70&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 45 || 72&lt;br /&gt;
|-&lt;br /&gt;
| 28 || 46 || 74&lt;br /&gt;
|-&lt;br /&gt;
| 29 || 47 || 76&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 48 || 78&lt;br /&gt;
|-&lt;br /&gt;
| 31 || 50 || 80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Talent Cap Increases ==&lt;br /&gt;
&lt;br /&gt;
Talent Cap increases are done by adding together increases from your floor progression, and from your ascension:&lt;br /&gt;
&lt;br /&gt;
Floor Progression —  (Onslaught Floor Reached - Original Target Onslaught Floor) * 4.16&lt;br /&gt;
&lt;br /&gt;
Ascension Increase — (Ascension Level / 50)&lt;br /&gt;
&lt;br /&gt;
So if you were on Onslaught Floor 78, with a Original Target Onslaught Floor of 30 (it will always be this value), and 500 Ascension Levels, the calculation looks like this:&lt;br /&gt;
&lt;br /&gt;
(78 - 30) * 4.16 + (500/50) = 48 * 4.16 + 10 = 210&lt;br /&gt;
&lt;br /&gt;
This means your Talent Caps would be raised by 210.&lt;br /&gt;
&lt;br /&gt;
These cap raises do not affect all talents, and the cap that the affected ones can reach is 999.&lt;br /&gt;
&lt;br /&gt;
== Minimum Ascension ==&lt;br /&gt;
&lt;br /&gt;
((Max Onslaught Floor Reached Ever - Original Target Onslaught Floor) x 4.16 + (Max Ascension Level Reached ever / 50) ) x 3.&lt;br /&gt;
&lt;br /&gt;
So if your highest Onslaught Floor reached was 100, with your Original Target Onslaught Floor (this value will always be 30), and 500 Ascension Levels, the calculation looks like this:&lt;br /&gt;
&lt;br /&gt;
((100 - 30) * 4.16 + (500/50)) * 3 = (52 * 4.16 + 10) * 3 = 903.6&lt;br /&gt;
&lt;br /&gt;
So your Minimum Ascension with the above amounts would be set to 904. This only increases if you've surpassed your previous highest Onslaught Floor.&lt;/div&gt;</summary>
		<author><name>Lawlta</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Ancient_Power_Calculations&amp;diff=9439</id>
		<title>Ancient Power Calculations</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Ancient_Power_Calculations&amp;diff=9439"/>
				<updated>2018-10-10T19:26:10Z</updated>
		
		<summary type="html">&lt;p&gt;Lawlta: /* Talent Cap Increases */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ancient Power Floor Scaling ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ancient Power Level !! Ancient Power Base Floor !! Ancient Power Floor Goal&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 0 || 30&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || 30&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 10 || 31&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 12 || 31&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 14 || 32&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 16 || 32&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 18 || 33&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 19 || 34&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 20 || 35&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 21 || 36&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 22 || 37&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 23 || 38&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 24 || 39&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 25 || 40&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 26 || 42&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 28 || 45&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 30 || 50&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 35 || 52&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 36 || 54&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 37 || 56&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 38 || 58&lt;br /&gt;
|-&lt;br /&gt;
| 21 || 39 || 60&lt;br /&gt;
|-&lt;br /&gt;
| 22 || 40 || 62&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 41 || 64&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 42 || 66&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 43 || 68&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 44 || 70&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 45 || 72&lt;br /&gt;
|-&lt;br /&gt;
| 28 || 46 || 74&lt;br /&gt;
|-&lt;br /&gt;
| 29 || 47 || 76&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 48 || 78&lt;br /&gt;
|-&lt;br /&gt;
| 31 || 50 || 80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Talent Cap Increases ==&lt;br /&gt;
&lt;br /&gt;
Talent Cap increases are done by adding together increases from your floor progression, and from your ascension:&lt;br /&gt;
&lt;br /&gt;
Floor Progression —  (Onslaught Floor Reached - Original Target Onslaught Floor) * 4.16&lt;br /&gt;
&lt;br /&gt;
Ascension Increase — (Ascension Level / 50)&lt;br /&gt;
&lt;br /&gt;
So if you were on Onslaught Floor 78, with a Original Target Onslaught Floor of 30 (it will always be this value), and 500 Ascension Levels, the calculation looks like this:&lt;br /&gt;
&lt;br /&gt;
(78 - 30) * 4.16 + (500/50) = 48 * 4.16 + 10 = 210&lt;br /&gt;
&lt;br /&gt;
This means your Talent Caps would be raised by 210.&lt;br /&gt;
&lt;br /&gt;
These cap raises do not affect all talents, and the cap that the affected ones can reach is 999.&lt;br /&gt;
&lt;br /&gt;
== Minimum Ascension ==&lt;br /&gt;
&lt;br /&gt;
((Max Onslaught Floor Reached Ever - Minimum Onslaught Floor) x 4.16 + (Max Ascension Level Reached ever / 50) ) x 3.&lt;br /&gt;
&lt;br /&gt;
So if your highest Onslaught Floor reached was 100, with a minimum Onslaught Floor of 48, and 500 Ascension Levels, the calculation looks like this:&lt;br /&gt;
&lt;br /&gt;
((100 - 48) * 4.16 + (500/50)) * 3 = (52 * 4.16 + 10) * 3 = 678.96&lt;br /&gt;
&lt;br /&gt;
So your Minimum Ascension with the above amounts would be set to 679. This only increases if you've surpassed your previous highest Onslaught Floor.&lt;/div&gt;</summary>
		<author><name>Lawlta</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Ancient_Power_Calculations&amp;diff=9438</id>
		<title>Ancient Power Calculations</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Ancient_Power_Calculations&amp;diff=9438"/>
				<updated>2018-10-10T19:13:41Z</updated>
		
		<summary type="html">&lt;p&gt;Lawlta: /* Minimum Ascension */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ancient Power Floor Scaling ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ancient Power Level !! Ancient Power Base Floor !! Ancient Power Floor Goal&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 0 || 30&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || 30&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 10 || 31&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 12 || 31&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 14 || 32&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 16 || 32&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 18 || 33&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 19 || 34&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 20 || 35&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 21 || 36&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 22 || 37&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 23 || 38&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 24 || 39&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 25 || 40&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 26 || 42&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 28 || 45&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 30 || 50&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 35 || 52&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 36 || 54&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 37 || 56&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 38 || 58&lt;br /&gt;
|-&lt;br /&gt;
| 21 || 39 || 60&lt;br /&gt;
|-&lt;br /&gt;
| 22 || 40 || 62&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 41 || 64&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 42 || 66&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 43 || 68&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 44 || 70&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 45 || 72&lt;br /&gt;
|-&lt;br /&gt;
| 28 || 46 || 74&lt;br /&gt;
|-&lt;br /&gt;
| 29 || 47 || 76&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 48 || 78&lt;br /&gt;
|-&lt;br /&gt;
| 31 || 50 || 80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Talent Cap Increases ==&lt;br /&gt;
&lt;br /&gt;
Talent Cap increases are done by adding together increases from your floor progression, and from your ascension:&lt;br /&gt;
&lt;br /&gt;
Floor Progression —  (Onslaught Floor Reached - Minimum Onslaught Floor) * 4.16&lt;br /&gt;
&lt;br /&gt;
Ascension Increase — (Ascension Level / 50)&lt;br /&gt;
&lt;br /&gt;
So if you were on Onslaught Floor 78, with a minimum Onslaught Floor of 48, and 500 Ascension Levels, the calculation looks like this:&lt;br /&gt;
&lt;br /&gt;
(78 - 48) * 4.16 + (500/50) = 30 * 4.16 + 10 = 143&lt;br /&gt;
&lt;br /&gt;
This means your Talent Caps would be raised by 143.&lt;br /&gt;
&lt;br /&gt;
These cap raises do not affect all talents, and the cap that the affected ones can reach is 999.&lt;br /&gt;
&lt;br /&gt;
== Minimum Ascension ==&lt;br /&gt;
&lt;br /&gt;
((Max Onslaught Floor Reached Ever - Minimum Onslaught Floor) x 4.16 + (Max Ascension Level Reached ever / 50) ) x 3.&lt;br /&gt;
&lt;br /&gt;
So if your highest Onslaught Floor reached was 100, with a minimum Onslaught Floor of 48, and 500 Ascension Levels, the calculation looks like this:&lt;br /&gt;
&lt;br /&gt;
((100 - 48) * 4.16 + (500/50)) * 3 = (52 * 4.16 + 10) * 3 = 678.96&lt;br /&gt;
&lt;br /&gt;
So your Minimum Ascension with the above amounts would be set to 679. This only increases if you've surpassed your previous highest Onslaught Floor.&lt;/div&gt;</summary>
		<author><name>Lawlta</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Ancient_Power_Calculations&amp;diff=9437</id>
		<title>Ancient Power Calculations</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Ancient_Power_Calculations&amp;diff=9437"/>
				<updated>2018-10-08T17:45:53Z</updated>
		
		<summary type="html">&lt;p&gt;Lawlta: /* Talent Cap Increases */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ancient Power Floor Scaling ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ancient Power Level !! Ancient Power Base Floor !! Ancient Power Floor Goal&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 0 || 30&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || 30&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 10 || 31&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 12 || 31&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 14 || 32&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 16 || 32&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 18 || 33&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 19 || 34&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 20 || 35&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 21 || 36&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 22 || 37&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 23 || 38&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 24 || 39&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 25 || 40&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 26 || 42&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 28 || 45&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 30 || 50&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 35 || 52&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 36 || 54&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 37 || 56&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 38 || 58&lt;br /&gt;
|-&lt;br /&gt;
| 21 || 39 || 60&lt;br /&gt;
|-&lt;br /&gt;
| 22 || 40 || 62&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 41 || 64&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 42 || 66&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 43 || 68&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 44 || 70&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 45 || 72&lt;br /&gt;
|-&lt;br /&gt;
| 28 || 46 || 74&lt;br /&gt;
|-&lt;br /&gt;
| 29 || 47 || 76&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 48 || 78&lt;br /&gt;
|-&lt;br /&gt;
| 31 || 50 || 80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Talent Cap Increases ==&lt;br /&gt;
&lt;br /&gt;
Talent Cap increases are done by adding together increases from your floor progression, and from your ascension:&lt;br /&gt;
&lt;br /&gt;
Floor Progression —  (Onslaught Floor Reached - Minimum Onslaught Floor) * 4.16&lt;br /&gt;
&lt;br /&gt;
Ascension Increase — (Ascension Level / 50)&lt;br /&gt;
&lt;br /&gt;
So if you were on Onslaught Floor 78, with a minimum Onslaught Floor of 48, and 500 Ascension Levels, the calculation looks like this:&lt;br /&gt;
&lt;br /&gt;
(78 - 48) * 4.16 + (500/50) = 30 * 4.16 + 10 = 143&lt;br /&gt;
&lt;br /&gt;
This means your Talent Caps would be raised by 143.&lt;br /&gt;
&lt;br /&gt;
These cap raises do not affect all talents, and the cap that the affected ones can reach is 999.&lt;br /&gt;
&lt;br /&gt;
== Minimum Ascension ==&lt;br /&gt;
&lt;br /&gt;
Minimum Ascension follows the same calculation, but multiplies that total by 3. So your Minimum Ascension with the above amounts would be set to 429.&lt;/div&gt;</summary>
		<author><name>Lawlta</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Ancient_Power_Calculations&amp;diff=9436</id>
		<title>Ancient Power Calculations</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Ancient_Power_Calculations&amp;diff=9436"/>
				<updated>2018-10-08T17:45:13Z</updated>
		
		<summary type="html">&lt;p&gt;Lawlta: /* Talent Cap Increases */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ancient Power Floor Scaling ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ancient Power Level !! Ancient Power Base Floor !! Ancient Power Floor Goal&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 0 || 30&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || 30&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 10 || 31&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 12 || 31&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 14 || 32&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 16 || 32&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 18 || 33&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 19 || 34&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 20 || 35&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 21 || 36&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 22 || 37&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 23 || 38&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 24 || 39&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 25 || 40&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 26 || 42&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 28 || 45&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 30 || 50&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 35 || 52&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 36 || 54&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 37 || 56&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 38 || 58&lt;br /&gt;
|-&lt;br /&gt;
| 21 || 39 || 60&lt;br /&gt;
|-&lt;br /&gt;
| 22 || 40 || 62&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 41 || 64&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 42 || 66&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 43 || 68&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 44 || 70&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 45 || 72&lt;br /&gt;
|-&lt;br /&gt;
| 28 || 46 || 74&lt;br /&gt;
|-&lt;br /&gt;
| 29 || 47 || 76&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 48 || 78&lt;br /&gt;
|-&lt;br /&gt;
| 31 || 50 || 80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Talent Cap Increases ==&lt;br /&gt;
&lt;br /&gt;
Talent Cap increases are done by adding together increases from your floor progression, and from your ascension:&lt;br /&gt;
&lt;br /&gt;
Floor Progression —  (Onslaught Floor Reached - Minimum Onslaught Floor) * 4.16&lt;br /&gt;
&lt;br /&gt;
Ascension Increase — (Ascension Level / 50)&lt;br /&gt;
&lt;br /&gt;
So if you were on Onslaught Floor 78, with a minimum Onslaught Floor of 48, and 500 Ascension Levels, the calculation looks like this:&lt;br /&gt;
&lt;br /&gt;
(78 - 48) * 4.16 + (500/50) = 30 * 4.16 + 10 = 143&lt;br /&gt;
&lt;br /&gt;
This means your Talent Caps would be raised by 143.&lt;br /&gt;
&lt;br /&gt;
== Minimum Ascension ==&lt;br /&gt;
&lt;br /&gt;
Minimum Ascension follows the same calculation, but multiplies that total by 3. So your Minimum Ascension with the above amounts would be set to 429.&lt;/div&gt;</summary>
		<author><name>Lawlta</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Ancient_Power_Calculations&amp;diff=9435</id>
		<title>Ancient Power Calculations</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Ancient_Power_Calculations&amp;diff=9435"/>
				<updated>2018-10-08T17:35:15Z</updated>
		
		<summary type="html">&lt;p&gt;Lawlta: Created page with &amp;quot;== Ancient Power Floor Scaling ==  {| class=&amp;quot;wikitable&amp;quot; |- ! Ancient Power Level !! Ancient Power Base Floor !! Ancient Power Floor Goal |- | 0 || 0 || 30 |- | 1 || 5 || 30 |-...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ancient Power Floor Scaling ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ancient Power Level !! Ancient Power Base Floor !! Ancient Power Floor Goal&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 0 || 30&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || 30&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 10 || 31&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 12 || 31&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 14 || 32&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 16 || 32&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 18 || 33&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 19 || 34&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 20 || 35&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 21 || 36&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 22 || 37&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 23 || 38&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 24 || 39&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 25 || 40&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 26 || 42&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 28 || 45&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 30 || 50&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 35 || 52&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 36 || 54&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 37 || 56&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 38 || 58&lt;br /&gt;
|-&lt;br /&gt;
| 21 || 39 || 60&lt;br /&gt;
|-&lt;br /&gt;
| 22 || 40 || 62&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 41 || 64&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 42 || 66&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 43 || 68&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 44 || 70&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 45 || 72&lt;br /&gt;
|-&lt;br /&gt;
| 28 || 46 || 74&lt;br /&gt;
|-&lt;br /&gt;
| 29 || 47 || 76&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 48 || 78&lt;br /&gt;
|-&lt;br /&gt;
| 31 || 50 || 80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Talent Cap Increases ==&lt;br /&gt;
&lt;br /&gt;
Talent Cap increases are done by adding together increases from your floor progression, and from your ascension:&lt;br /&gt;
&lt;br /&gt;
Floor Progression —  (Onslaught Floor Reached - Minimum Onslaught Floor) * 4.16&lt;br /&gt;
&lt;br /&gt;
Ascension Increase — (Ascension Level / 50)&lt;br /&gt;
&lt;br /&gt;
So if you were on Onslaught Floor 78, with a minimum Onslaught Floor of 48, and 500 Ascension Levels, the calculation looks like this:&lt;br /&gt;
&lt;br /&gt;
(78 - 48) * 4.16 + (500/50) = 30 * 4.16 + 10 = 143&lt;br /&gt;
&lt;br /&gt;
This means your Talent Caps would be raised to 143.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Minimum Ascension ==&lt;br /&gt;
&lt;br /&gt;
Minimum Ascension follows the same calculation, but multiplies that total by 3. So your Minimum Ascension with the above amounts would be set to 429.&lt;/div&gt;</summary>
		<author><name>Lawlta</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Play_Now_Button&amp;diff=9434</id>
		<title>Play Now Button</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Play_Now_Button&amp;diff=9434"/>
				<updated>2018-10-05T21:10:48Z</updated>
		
		<summary type="html">&lt;p&gt;Lawlta: Created page with &amp;quot;File:PlayNowButton.png  When returning to Dungeon Defenders II after an extended break, some defenders run into an issue where &amp;quot;Go to Town&amp;quot; and  &amp;quot;Private Tavern&amp;quot; are graye...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:PlayNowButton.png]]&lt;br /&gt;
&lt;br /&gt;
When returning to Dungeon Defenders II after an extended break, some defenders run into an issue where &amp;quot;Go to Town&amp;quot; and &lt;br /&gt;
&amp;quot;Private Tavern&amp;quot; are grayed out and the only option to click is &amp;quot;Play Now&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Fear not, your progression is not lost, your local files just need to be updated by connecting to the game, and here's how! &lt;br /&gt;
By clicking &amp;quot;Play Now&amp;quot;, players are sent to Town after having their local files updated. They are not immediately sent into&lt;br /&gt;
a map or an unwanted game.&lt;br /&gt;
&lt;br /&gt;
On the next start up, players are able to select &amp;quot;Go to Town&amp;quot; or &amp;quot;Private Tavern&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Lawlta</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=File:PlayNowButton.png&amp;diff=9433</id>
		<title>File:PlayNowButton.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=File:PlayNowButton.png&amp;diff=9433"/>
				<updated>2018-10-05T21:08:31Z</updated>
		
		<summary type="html">&lt;p&gt;Lawlta: Play Now Screen example&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Play Now Screen example&lt;/div&gt;</summary>
		<author><name>Lawlta</name></author>	</entry>

	</feed>