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		<id>https://wiki.dungeondefenders2.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Luigislam</id>
		<title>Dungeon Defenders 2 Wiki - User contributions [en]</title>
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		<updated>2026-04-26T01:19:10Z</updated>
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	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Items&amp;diff=6470</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Items&amp;diff=6470"/>
				<updated>2017-02-16T17:54:28Z</updated>
		
		<summary type="html">&lt;p&gt;Luigislam: /* Unique Items */  Minor Correction.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Equipment Types==&lt;br /&gt;
Default stats are determined by item type, e.g. Weapons will always have Damage. These are different than primary or other stats.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
[[Weapons|Weapons]] are hero-specific gear.&lt;br /&gt;
&lt;br /&gt;
''Primary Stat: [[Heroes#Power|Hero Power (Damage)]]''&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
[[Armor|Armor]] has four different types, each having their own equipment slot.&lt;br /&gt;
&lt;br /&gt;
''Primary Stat: [[Heroes#Resistance|Hero Physical/Magical Resist]]''&lt;br /&gt;
&lt;br /&gt;
===Relics===&lt;br /&gt;
[[Relics|Relics]] come in three different forms, but only one can be used at a time.  Each Relic has its own Primary Stat. The 3 forms of a relic are [[Totems]]([[Defense#Health|Defense Health]]), [[Medallions]]([[Defense#Power|Defense Power]]), and [[Rings]]([[Ability#Power|Ability Power]])&lt;br /&gt;
''Primary Stat: Various (Depending on Relic Type)''&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
Each item has a few numbers which demonstrate what level it is at.  These values, along with [[:Category:Prefixes|prefix]] quality, determines the value of its [[:Category:Stats|stats]] and its sell value.&lt;br /&gt;
&lt;br /&gt;
===Item Power===&lt;br /&gt;
The raw potential result of the specific item (iPWR)s.&lt;br /&gt;
&lt;br /&gt;
===Required Level===&lt;br /&gt;
Determines the effective [[Experience#Levels|Level]] of the item.  When used in rooms with a max level lower than the required level, the item is down leveled to that room, reducing its stats.&lt;br /&gt;
&lt;br /&gt;
===Upgrade Level===&lt;br /&gt;
The amount of times an item can be upgraded at the Upgrade Station. Each time an item is leveled up, the player is given a point to add to one of the items stats&lt;br /&gt;
&lt;br /&gt;
==Prefixes==&lt;br /&gt;
An Item's [[Prefixes|Prefix]] defines its stats,  gg &lt;br /&gt;
based on its type and quality, split into two key words.&lt;br /&gt;
&lt;br /&gt;
==Passives==&lt;br /&gt;
An Item's [[Passives|Passive]] offers one or two special stats, mentioned at the end of the item.&lt;br /&gt;
&lt;br /&gt;
==Unique Items==&lt;br /&gt;
Certain unique items exist for each of the four starter classes. They are 100% guaranteed from the Victory Chest unless otherwise stated. The drop locations are as follows:&lt;br /&gt;
&lt;br /&gt;
*Siphon Site D: Huntress Harbinger Bow (Defense)&lt;br /&gt;
&lt;br /&gt;
*Dragonfall Sewers: Monk Harbinger Polearm (Defense)&lt;br /&gt;
&lt;br /&gt;
*Forgotten Ruins: Squire Harbinger Sword (Hero)&lt;br /&gt;
&lt;br /&gt;
*The Ramparts: Monk Harbinger Polearm (Hero)&lt;br /&gt;
&lt;br /&gt;
*Ramparts Siege: Huntress Harbinger Bow (Hero)&lt;br /&gt;
&lt;br /&gt;
*Liferoot Forest: Apprentice Harbinger Staff (Hero)&lt;br /&gt;
&lt;br /&gt;
*The Wyvern Den : All Betsy Weapons (100% for one weapon when Betsy is slain)&lt;br /&gt;
&lt;br /&gt;
*The Dead Road: Squire Harbinger Sword (Defense)&lt;br /&gt;
&lt;br /&gt;
*Temple of the Necrotic: Apprentice Harbinger Staff (Defense)&lt;br /&gt;
&lt;br /&gt;
(Spooky Weapons also drop here. You must perform the Spooky Secret to summon the Skeletal versions of the 4 Heroes and then slay them. The weapons are not guaranteed to drop and can only be obtained from the Skeletal Heroes themselves and not the Victory Chest)&lt;br /&gt;
&lt;br /&gt;
*Harbinger’s Warship: Squire Harbinger Shield&lt;br /&gt;
&lt;br /&gt;
*Nimbus Reach: Storm Boots&lt;br /&gt;
&lt;br /&gt;
*Greystone Plaza: Storm Chest&lt;br /&gt;
&lt;br /&gt;
*Assault on Throne Room: Storm Gloves&lt;br /&gt;
&lt;br /&gt;
*Buried Bastille: Storm Helm&lt;br /&gt;
&lt;br /&gt;
*Wyvern Enthusiasts Incursion: Huntress Phantom Phoenix Bow&lt;br /&gt;
&lt;br /&gt;
*Griblok’s Horde Incursion: Squire Impaling Cutter Sword&lt;br /&gt;
&lt;br /&gt;
*Chrome Enemies Incursion: Huntress Toxic Shock Bow&lt;br /&gt;
&lt;br /&gt;
*Forest Poachers Incursion: Apprentice Chilling Touch Staff&lt;br /&gt;
&lt;br /&gt;
*Unholy Catacombs Incursion: Squire Sword of Unholy Fire&lt;br /&gt;
&lt;br /&gt;
*Kobold Bling King Incursion: Huntress Bling O’ Midas Bow&lt;br /&gt;
&lt;br /&gt;
*Bastille Master Incursion: Apprentice Ghastly Halberd Staff&lt;br /&gt;
&lt;br /&gt;
*Power Surge Incursion: Monk Glaive of the Storms Polearm&lt;br /&gt;
&lt;br /&gt;
*Malthius Incursion: Monk Infernal Combustor Polearm&lt;br /&gt;
&lt;br /&gt;
(Chance to get either Apprentice Armageddon Staff, Squire Scarlet Enforcer Sword or Huntress Armored Cleanser Bow from Malthius in addition to the Victory Chest drop)&lt;br /&gt;
&lt;br /&gt;
*Maldonis Incursion: Wailing Glaive, Raven Staff, Pumpkinator, Howling Reaver (100% for one weapon directly from Maldonis when slain)&lt;br /&gt;
&lt;br /&gt;
(Maldonis is the only way to get the 710-750 ipwr Spooky Weapons in Nm4. You can also obtain the Spooky Weapons from slaying the Skeletal Heroes that spawn.&lt;br /&gt;
&lt;br /&gt;
*Dawn of the Bloodmoon Incursion: All Spooky Weaponry&lt;br /&gt;
&lt;br /&gt;
(Skeletal versions of the 4 heroes will occasionally spawn and slaying them has a chance to drop the Spooky Weaponry. You can also obtain Soul of Night here from the Victory Chest to buy the Terraria weapons.&lt;br /&gt;
&lt;br /&gt;
(This map drops Soul of Night which can also be used to purchase Terraria Weaponry. &lt;br /&gt;
&lt;br /&gt;
*The Demon’s Lair Incursion: Abyss Lord Molten Tome&lt;br /&gt;
&lt;br /&gt;
==ipower 750 Items==&lt;br /&gt;
The following items have a chance to drop at 700 - 750 ilevel on the specified maps on Nightmare IV difficulty. The Prefixes will be random.&lt;br /&gt;
&lt;br /&gt;
*Helm:  Bastille Master Incursion&lt;br /&gt;
*Chest:  Unholy Catacombs Incursion&lt;br /&gt;
*Boots:  Power Surge Incursion&lt;br /&gt;
*Gloves:  Kobold Bling King Incursion&lt;br /&gt;
*Medallion:  The Demon's Lair Incursion&lt;br /&gt;
*Ring: Altar of the Althame Incursion&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeon Defenders 2]]&lt;/div&gt;</summary>
		<author><name>Luigislam</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Items&amp;diff=6469</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Items&amp;diff=6469"/>
				<updated>2017-02-16T17:53:04Z</updated>
		
		<summary type="html">&lt;p&gt;Luigislam: /* Unique Items */  Added in Spooky Weapons, Maldonis, and Bloodmoon Incursion. Added in extra Info.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Equipment Types==&lt;br /&gt;
Default stats are determined by item type, e.g. Weapons will always have Damage. These are different than primary or other stats.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
[[Weapons|Weapons]] are hero-specific gear.&lt;br /&gt;
&lt;br /&gt;
''Primary Stat: [[Heroes#Power|Hero Power (Damage)]]''&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
[[Armor|Armor]] has four different types, each having their own equipment slot.&lt;br /&gt;
&lt;br /&gt;
''Primary Stat: [[Heroes#Resistance|Hero Physical/Magical Resist]]''&lt;br /&gt;
&lt;br /&gt;
===Relics===&lt;br /&gt;
[[Relics|Relics]] come in three different forms, but only one can be used at a time.  Each Relic has its own Primary Stat. The 3 forms of a relic are [[Totems]]([[Defense#Health|Defense Health]]), [[Medallions]]([[Defense#Power|Defense Power]]), and [[Rings]]([[Ability#Power|Ability Power]])&lt;br /&gt;
''Primary Stat: Various (Depending on Relic Type)''&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
Each item has a few numbers which demonstrate what level it is at.  These values, along with [[:Category:Prefixes|prefix]] quality, determines the value of its [[:Category:Stats|stats]] and its sell value.&lt;br /&gt;
&lt;br /&gt;
===Item Power===&lt;br /&gt;
The raw potential result of the specific item (iPWR)s.&lt;br /&gt;
&lt;br /&gt;
===Required Level===&lt;br /&gt;
Determines the effective [[Experience#Levels|Level]] of the item.  When used in rooms with a max level lower than the required level, the item is down leveled to that room, reducing its stats.&lt;br /&gt;
&lt;br /&gt;
===Upgrade Level===&lt;br /&gt;
The amount of times an item can be upgraded at the Upgrade Station. Each time an item is leveled up, the player is given a point to add to one of the items stats&lt;br /&gt;
&lt;br /&gt;
==Prefixes==&lt;br /&gt;
An Item's [[Prefixes|Prefix]] defines its stats,  gg &lt;br /&gt;
based on its type and quality, split into two key words.&lt;br /&gt;
&lt;br /&gt;
==Passives==&lt;br /&gt;
An Item's [[Passives|Passive]] offers one or two special stats, mentioned at the end of the item.&lt;br /&gt;
&lt;br /&gt;
==Unique Items==&lt;br /&gt;
Certain unique items exist for each of the four starter classes. They are 100% guaranteed from the Victory Chest unless otherwise stated. The drop locations are as follows:&lt;br /&gt;
&lt;br /&gt;
*Siphon Site D: Huntress Harbinger Bow (Defense)&lt;br /&gt;
&lt;br /&gt;
*Dragonfall Sewers: Monk Harbinger Polearm (Defense)&lt;br /&gt;
&lt;br /&gt;
*Forgotten Ruins: Squire Harbinger Sword (Hero)&lt;br /&gt;
&lt;br /&gt;
*The Ramparts: Monk Harbinger Polearm (Hero)&lt;br /&gt;
&lt;br /&gt;
*Ramparts Siege: Huntress Harbinger Bow (Hero)&lt;br /&gt;
&lt;br /&gt;
*Liferoot Forest: Apprentice Harbinger Staff (Hero)&lt;br /&gt;
&lt;br /&gt;
*The Wyvern Den : All Betsy Weapons (100% for one weapon when Betsy is slain)&lt;br /&gt;
&lt;br /&gt;
*The Dead Road: Squire Harbinger Sword (Defense)&lt;br /&gt;
&lt;br /&gt;
*Temple of the Necrotic: Apprentice Harbinger Staff (Defense)&lt;br /&gt;
&lt;br /&gt;
(Spooky Weapons also drop here. You must perform the Spooky Secret. The weapons are not guaranteed to drop at all and do cannot be obtained from the Victory Chest)&lt;br /&gt;
&lt;br /&gt;
*Harbinger’s Warship: Squire Harbinger Shield&lt;br /&gt;
&lt;br /&gt;
*Nimbus Reach: Storm Boots&lt;br /&gt;
&lt;br /&gt;
*Greystone Plaza: Storm Chest&lt;br /&gt;
&lt;br /&gt;
*Assault on Throne Room: Storm Gloves&lt;br /&gt;
&lt;br /&gt;
*Buried Bastille: Storm Helm&lt;br /&gt;
&lt;br /&gt;
*Wyvern Enthusiasts Incursion: Huntress Phantom Phoenix Bow&lt;br /&gt;
&lt;br /&gt;
*Griblok’s Horde Incursion: Squire Impaling Cutter Sword&lt;br /&gt;
&lt;br /&gt;
*Chrome Enemies Incursion: Huntress Toxic Shock Bow&lt;br /&gt;
&lt;br /&gt;
*Forest Poachers Incursion: Apprentice Chilling Touch Staff&lt;br /&gt;
&lt;br /&gt;
*Unholy Catacombs Incursion: Squire Sword of Unholy Fire&lt;br /&gt;
&lt;br /&gt;
*Kobold Bling King Incursion: Huntress Bling O’ Midas Bow&lt;br /&gt;
&lt;br /&gt;
*Bastille Master Incursion: Apprentice Ghastly Halberd Staff&lt;br /&gt;
&lt;br /&gt;
*Power Surge Incursion: Monk Glaive of the Storms Polearm&lt;br /&gt;
&lt;br /&gt;
*Malthius Incursion: Monk Infernal Combustor Polearm&lt;br /&gt;
&lt;br /&gt;
(Chance to get either Apprentice Armageddon Staff, Squire Scarlet Enforcer Sword or Huntress Armored Cleanser Bow from Malthius in addition to the Victory Chest drop)&lt;br /&gt;
&lt;br /&gt;
*Maldonis Incursion: Wailing Glaive, Raven Staff, Pumpkinator, Howling Reaver (100% for one weapon directly from Maldonis when slain)&lt;br /&gt;
&lt;br /&gt;
(Maldonis is the only way to get the 710-750 ipwr Spooky Weapons in Nm4. You can also obtain the Spooky Weapons from slaying the Skeletal Heroes that spawn.&lt;br /&gt;
&lt;br /&gt;
*Dawn of the Bloodmoon Incursion: All Spooky Weaponry&lt;br /&gt;
&lt;br /&gt;
(Skeletal versions of the 4 heroes will occasionally spawn and slaying them has a chance to drop the Spooky Weaponry. You can also obtain Soul of Night here from the Victory Chest to buy the Terraria weapons.&lt;br /&gt;
&lt;br /&gt;
(This map drops Soul of Night which can also be used to purchase Terraria Weaponry. &lt;br /&gt;
&lt;br /&gt;
*The Demon’s Lair Incursion: Abyss Lord Molten Tome&lt;br /&gt;
&lt;br /&gt;
==ipower 750 Items==&lt;br /&gt;
The following items have a chance to drop at 700 - 750 ilevel on the specified maps on Nightmare IV difficulty. The Prefixes will be random.&lt;br /&gt;
&lt;br /&gt;
*Helm:  Bastille Master Incursion&lt;br /&gt;
*Chest:  Unholy Catacombs Incursion&lt;br /&gt;
*Boots:  Power Surge Incursion&lt;br /&gt;
*Gloves:  Kobold Bling King Incursion&lt;br /&gt;
*Medallion:  The Demon's Lair Incursion&lt;br /&gt;
*Ring: Altar of the Althame Incursion&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeon Defenders 2]]&lt;/div&gt;</summary>
		<author><name>Luigislam</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Tuskar&amp;diff=6467</id>
		<title>Tuskar</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Tuskar&amp;diff=6467"/>
				<updated>2017-02-16T17:15:17Z</updated>
		
		<summary type="html">&lt;p&gt;Luigislam: I haven't been able to find another Warboar to test Physical and Magical Resistances so we'll need confirmation on the last 2 sentences&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tuskar is a Special Enemy that can merely be regarded to as an over-sized Warboar. His only danger worth noting is his damage type. It is very misleading when you are fully geared with Physical Resistances and lack Magical Resistances. (Need Confirmation)&lt;/div&gt;</summary>
		<author><name>Luigislam</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Malthius&amp;diff=6466</id>
		<title>Malthius</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Malthius&amp;diff=6466"/>
				<updated>2017-02-16T17:05:19Z</updated>
		
		<summary type="html">&lt;p&gt;Luigislam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Malthius can spawn anywhere similar to other Special Enemies. He is his own unique boss in Malthius Incursion. Malthius follows the same combat patterns as the common Dark Mage except with stronger effects. The most prominent problem he brings is reviving skeletal orcs and skeletal goblins even while in another lane. He is very slow and possesses incredibly long range so you will have to bring the fight to him if you want him gone quickly.&lt;br /&gt;
&lt;br /&gt;
In the Malthius Incursion he does not join the battle until Wave 5. Prior to Wave 5 he will occasionally summon Skeletons below him where the two middle lanes intersect. He summons the Healing Pads in the same locations and adds them each wave in the same pattern. The healing pads are removed the moment he joins the battle. Malthius Incursion is the only Special Enemy who drops Unique Legendary Weapons directly when slain.&lt;/div&gt;</summary>
		<author><name>Luigislam</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Malthius&amp;diff=6465</id>
		<title>Malthius</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Malthius&amp;diff=6465"/>
				<updated>2017-02-16T17:04:31Z</updated>
		
		<summary type="html">&lt;p&gt;Luigislam: Better than nothing :D&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Malthius can spawn anywhere similar to other Special Enemies. He is his own unique boss in Malthius Incursion. Malthius follows the same combat patterns as the common Dark Mage except with stronger effects. The most prominent problem he brings is reviving skeletal orcs and skeletal goblins even while in another lane. He is very slow and possesses incredibly long range so you will have to bring the fight to him if you want him gone quickly.&lt;br /&gt;
In the Malthius Incursion he does not join the battle until Wave 5. Prior to Wave 5 he will occasionally summon Skeletons below him where the two middle lanes intersect. He summons the Healing Pads in the same locations and adds them each wave in the same pattern. The healing pads are removed the moment he joins the battle. Malthius Incursion is the only Special Enemy who drops Unique Legendary Weapons directly when slain.&lt;/div&gt;</summary>
		<author><name>Luigislam</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Stat_Allocation_System&amp;diff=6462</id>
		<title>Stat Allocation System</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Stat_Allocation_System&amp;diff=6462"/>
				<updated>2017-02-16T16:22:34Z</updated>
		
		<summary type="html">&lt;p&gt;Luigislam: /* Soft cap */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Stat Allocation System allows players to assign points (earned while leveling up) to different stats. There are nine stats, divided into two groups: Defense and Hero. These stats are Defense Health, Defense Power, Defense Speed, Defense Crit Damage, Tower Range, Hero Health, Hero Damage, Ability Power and Hero Crit Damage.&lt;br /&gt;
&lt;br /&gt;
While you can allocate points towards the [[Gun Witch]]'s towers, due to the lack of towers present in her kit this will not change any meaningful statistics.&lt;br /&gt;
&lt;br /&gt;
=== Soft cap ===&lt;br /&gt;
&lt;br /&gt;
Most stats have a soft cap past which each point invested yields greatly reduced benefits. Some of these soft caps differ based on the hero's class. These numbers have been researched and [https://dungeondefenders.com/2/topic/126111/sas-soft-caps-information-updated-by-class made public] by forum user Propensity.&lt;br /&gt;
&lt;br /&gt;
Between parentheses are the number of SAS points awarded per stat point invested past the soft cap.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! [[Squire]] Soft Cap !! [[Huntress]] Soft Cap !! [[Apprentice]] Soft Cap !! [[Monk]] Soft Cap !! [[Abyss Lord]] Soft Cap !! [[Series EV2]] Soft Cap !! [[Gun Witch]] Soft Cap !! [[Dryad]] Soft Cap&lt;br /&gt;
|-&lt;br /&gt;
| Defense Health || colspan=8 | 15 (1)&lt;br /&gt;
|-&lt;br /&gt;
| Defense Power || colspan=8 | 15 (1)&lt;br /&gt;
|-&lt;br /&gt;
| Defense Speed || colspan=8 | No Cap&lt;br /&gt;
|-&lt;br /&gt;
| Defense Crit Damage || colspan=8 | 15 (3.5)&lt;br /&gt;
|-&lt;br /&gt;
| Tower range || colspan=8 | No Cap&lt;br /&gt;
|-&lt;br /&gt;
| Hero Health || 100 (4) || 15 (2.5) || 15 (3) || 100 (4) || 100 (9) || 100 (7.5) || 15 (9) || 100 (24)&lt;br /&gt;
|-&lt;br /&gt;
| Hero Damage || 15 (2.8) || 20 (5) || 15 (4) || 15 (2.5) || 15 (2.5) || 15 (6) || 15 (6) || 15 (3.5)&lt;br /&gt;
|-&lt;br /&gt;
| Ability Power || 15 (1) || 15 (1) || 20 (1) || 15 (1) || 15 (1) || 15 (1) || 20 (1) || 15 (1)&lt;br /&gt;
|-&lt;br /&gt;
| Hero Crit Damage || colspan = 6 | 15 (3.5) ||  15 (20) || 15 (4)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Luigislam</name></author>	</entry>

	</feed>