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		<title>Dungeon Defenders 2 Wiki - User contributions [en]</title>
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		<updated>2026-05-09T12:21:55Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Sky_Guard_Tower&amp;diff=12788</id>
		<title>Sky Guard Tower</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Sky_Guard_Tower&amp;diff=12788"/>
				<updated>2020-06-03T12:21:13Z</updated>
		
		<summary type="html">&lt;p&gt;RednixBurst: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{{{#ifeq:{{PAGENAME}}|Sky Guard Tower|Hero_Defense|{{#ifeq:{{PAGENAME}}|Calculator/Defenses|:Test_Calc_Math|{{#switch:{{PAGENAME}}|Monk=:Hero/List|Initiate=:Hero/List|:Test_Table/Data}}}}}}&lt;br /&gt;
|Hero=Monk&lt;br /&gt;
|Hero2=Initiate&lt;br /&gt;
|Page={{{1}}}&lt;br /&gt;
|Type=Tower&lt;br /&gt;
|Projectiles=4&lt;br /&gt;
|Name=Sky Guard Tower&lt;br /&gt;
|Icon=Monk_sky_guard.png&lt;br /&gt;
|Description=Fires a projectile at each nearby airborne enemy, dealing magical damage. Any enemy struck is slowed for 5 seconds.&lt;br /&gt;
|Level=1&lt;br /&gt;
|Mana=50&lt;br /&gt;
|ISpeed=2.00&amp;lt;noinclude&amp;gt;s&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|Element=[[Magical]]&lt;br /&gt;
|Status=[[Slow]]&lt;br /&gt;
|Overview=A Burst Tower that attacks up to 3 aerial enemies within range and slows them. Long range; does NOT attack ground enemies.&lt;br /&gt;
|Attack=Attack Damage&lt;br /&gt;
|A1=6.5&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|A2=7.8&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|A3=9.1&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|A4=10.4&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|A5=11.7&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|Health=Max Health&lt;br /&gt;
|H1=35&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|H2=40.25&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|H3=45.5&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|H4=50.75&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|H5=56&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|Range=Attack Range&lt;br /&gt;
|R1=2500&lt;br /&gt;
|R2=2500&lt;br /&gt;
|R3=2500&lt;br /&gt;
|R4=2500&lt;br /&gt;
|R5=2500&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>RednixBurst</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Upgrade&amp;diff=12787</id>
		<title>Upgrade</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Upgrade&amp;diff=12787"/>
				<updated>2020-05-30T23:59:05Z</updated>
		
		<summary type="html">&lt;p&gt;RednixBurst: /* Upgrading */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Upgrading is a way for players to increase the stats of their gear by using [[Gold]] or [[Defender Medals]]. The upgrade system has been changed in the Trials Update to allow upgrading from within the inventory.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
The Upgrade menu can be opened by CTRL + LClick on the item. Only [[Shards]], [[Armor]], and [[Weapons]] can be upgraded. Each item can usually be upgraded numerous times. Gear and relics can be upgraded up to 30 times if it is Epic and above, 60 if it is Legendary, and cannot be upgraded if it is lower than Epic.&lt;br /&gt;
&lt;br /&gt;
For Shards, the max upgrade level varies between each shard.&lt;br /&gt;
&lt;br /&gt;
==Pre-Trials Update==&lt;br /&gt;
[[File:Itemupgrade.jpg|thumb|328x328px]]&lt;br /&gt;
Items could be upgraded at [[Tavern#Lily.27s_Upgrade_Shop|Lily's Upgrade Shop]] through the process of enchanting. Enchanting is a way to improve items of rarity Powerful or better. It is one of the main gold sinks in the game and has been changed at times to help reflect the state of the economy.&lt;br /&gt;
&lt;br /&gt;
The number of times an item can be upgraded is limited by the Max Upgrade Items seen at the bottom of the item description between Sell Value and Required Level. This max upgrade level appears to be limited by item level giving a theoretical maximum of 50.&lt;br /&gt;
&lt;br /&gt;
===Enchanting Formula===&lt;br /&gt;
''These formulas were calculated by players on 22/10/2015.''&lt;br /&gt;
&lt;br /&gt;
The fusion power required per level is dependent on the current upgrade level and the rarity by following formulae:&lt;br /&gt;
&lt;br /&gt;
FusionPower = UpgradeLevel * (ItemRarity * 4)&lt;br /&gt;
&lt;br /&gt;
TotalFusionPower = UpgradeLevel*(Upgradelevel+1)/2 * (ItemRarity * 4)&lt;br /&gt;
&lt;br /&gt;
Item rarity values are:&lt;br /&gt;
* Worn = 1&lt;br /&gt;
* Powerful = 3&lt;br /&gt;
* Rare = 4&lt;br /&gt;
* Mythical = 5&lt;br /&gt;
* Legendary = 6&lt;br /&gt;
&lt;br /&gt;
===Gold Cost===&lt;br /&gt;
The gold cost of upgrading an item is dependent on the current upgrade level, the rarity and the number of items being fused.&lt;br /&gt;
&lt;br /&gt;
(Formula missing)&lt;br /&gt;
* Powerful = 9 gold&lt;br /&gt;
* Rare = 3 gold&lt;br /&gt;
* Mythical = 16 gold&lt;br /&gt;
* Legendary = 19 gold&lt;br /&gt;
&lt;br /&gt;
=== Item upgrade boosters ===&lt;br /&gt;
Some items can be used with the [[Tavern#Lily.27s_Upgrade_Shop|enchantress]] to boost the amount of fusion power gained.  Please note that the following fusion power values were obtained by fusing with legendary items; it is expected that these numbers are static but this has not been verified.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name !! Source !! Fusion Power Gained !! Gold cost at upgrade level 1&lt;br /&gt;
|-&lt;br /&gt;
| Small Item Upgrade Booster || &lt;br /&gt;
* [[Daily Missions]]&lt;br /&gt;
* [[Tavern#Adventurer|War Recruiter/Treasure Pirate]] (20 [[Wyvern Tokens]]) &lt;br /&gt;
|| 2812&lt;br /&gt;
|| 250&lt;br /&gt;
|-&lt;br /&gt;
| Item Upgrade Booster || &lt;br /&gt;
* [[Daily Missions]] &lt;br /&gt;
* [[Tavern#Adventurer|War Recruiter/Treasure Pirate]] (500 [[Defender Medals]])&lt;br /&gt;
|| 5635&lt;br /&gt;
|| 500&lt;br /&gt;
|-&lt;br /&gt;
| Large Item Upgrade Booster || &lt;br /&gt;
* [[Daily Missions]]&lt;br /&gt;
* [[Tavern#Adventurer|War Recruiter/Treasure Pirate]] (40 [[Wyvern Tokens]]) &lt;br /&gt;
|| Unknown&lt;br /&gt;
|| Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Protean Shift Update ==&lt;br /&gt;
As of the Protean Shift update, gear upgrades are performed within the player's inventory. There are 4 cores to upgrading gear: Upgrading, Evolving, Advancing, and Tinkering.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Upgrading===&lt;br /&gt;
This process is for increasing the base stats of the item such as Hero Damage, Defense Health, etc. This process consumes [[Gold]] or [[Defender Medals]] as well as the respective item upgrade material. An exhaustive list of these materials can be found in [[Tinker Materials]]. Uniquely, boots require Plain, Shiny, or Pristine leather when advancing from 9/10 to 10/10 on the item. Cost of upgrading depends on class of item (e.g. helmet, boots etc). It does not depend on item's rarity&lt;br /&gt;
&lt;br /&gt;
===Evolving===&lt;br /&gt;
This process is for advancing gear to the next Chaos level. This is useful to preserve rare mods or items with high base stats. This process consume [[Gold]] or [[Defender Medals]] as well as the respective item upgrade material.&lt;br /&gt;
&lt;br /&gt;
===Advancing===&lt;br /&gt;
This process is for advancing gear to the next rarity level. It consumes a number of Ampoules which are the same tier as the item.&lt;br /&gt;
&lt;br /&gt;
===Tinkering===&lt;br /&gt;
This process is for transferring M.O.D.S from one item to another. Beware, transferring a mod from a lower Chaos tier item to a higher Chaos tier item will mean that you lose any growth of the mod's stat. This process consumes [[Defender Medals]] or [[Gems]].&lt;/div&gt;</summary>
		<author><name>RednixBurst</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Boost_Aura&amp;diff=12763</id>
		<title>Boost Aura</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Boost_Aura&amp;diff=12763"/>
				<updated>2020-05-25T07:32:44Z</updated>
		
		<summary type="html">&lt;p&gt;RednixBurst: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{{{#ifeq:{{PAGENAME}}|Boost Aura|Hero_Defense|{{#ifeq:{{PAGENAME}}|Calculator/Defenses|:Test_Calc_Math|{{#switch:{{PAGENAME}}|Monk=:Hero/List|Initiate=:Hero/List|:Test_Table/Data}}}}}}&lt;br /&gt;
|Hero=Monk&lt;br /&gt;
|Hero2=Initiate&lt;br /&gt;
|Page={{{1}}}&lt;br /&gt;
|Type=Aura&lt;br /&gt;
|Name=Boost Aura&lt;br /&gt;
|Description=Boosts the Defense Power and Defense Critical Damage of defenses inside its area by a percentage of its own Defense Power and Defense Critical Damage. &lt;br /&gt;
|Overview=A Sustain Aura that affects all defenses in short range by increasing their defense power, crit damage and giving them protection. For defences to be affected by the boost aura, a good rule of thumb is at least half of its base must be inside the boost aura's area of effect&lt;br /&gt;
|Icon=Monk_boost_aura.png&lt;br /&gt;
|Health=Max Energy&lt;br /&gt;
|H1=3x&lt;br /&gt;
|H2=3.3x&lt;br /&gt;
|H3=3.6x&lt;br /&gt;
|H4=3.9x&lt;br /&gt;
|H5=4.2x&lt;br /&gt;
|Attack=Defense Power Boost&lt;br /&gt;
|A1=0.1x&lt;br /&gt;
|A2=0.11x&lt;br /&gt;
|A3=0.12x&lt;br /&gt;
|A4=0.13x&lt;br /&gt;
|A5=0.14x&lt;br /&gt;
|Range=Boost Range&lt;br /&gt;
|R1=680&lt;br /&gt;
|R2=680&lt;br /&gt;
|R3=680&lt;br /&gt;
|R4=680&lt;br /&gt;
|R5=680&lt;br /&gt;
|Boost=Crit Damage Boost&lt;br /&gt;
|B1=7.5%&lt;br /&gt;
|B2=8.25%&lt;br /&gt;
|B3=9%&lt;br /&gt;
|B4=9.75%&lt;br /&gt;
|B5=10.5%&lt;br /&gt;
|Protect=Damage Protection&lt;br /&gt;
|P1=10%&lt;br /&gt;
|P2=12.5%&lt;br /&gt;
|P3=15%&lt;br /&gt;
|P4=17.5%&lt;br /&gt;
|P5=20%&lt;br /&gt;
|Element=None&lt;br /&gt;
|Status=None&lt;br /&gt;
|Level=1&lt;br /&gt;
|Mana=40&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>RednixBurst</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Training_Dummy&amp;diff=12762</id>
		<title>Training Dummy</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Training_Dummy&amp;diff=12762"/>
				<updated>2020-05-25T07:22:23Z</updated>
		
		<summary type="html">&lt;p&gt;RednixBurst: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{{{#ifeq:{{PAGENAME}}|Training Dummy|Hero_Defense|{{#ifeq:{{PAGENAME}}|Calculator/Defenses|:Test_Calc_Math|{{#ifeq:{{PAGENAME}}|Squire|:Hero/List|:Test_Table/Data}}}}}}&lt;br /&gt;
|Hero=Squire&lt;br /&gt;
|Page={{{1}}}&lt;br /&gt;
|Type=Blockade&lt;br /&gt;
|Name=Training Dummy&lt;br /&gt;
|Description=When struck by friend or foe, the dummy spins, dealing Physical Damage to nearby enemies. Spins faster with each hit. Draws extra attention from enemies.&lt;br /&gt;
|Overview=A Blockade that attacks all enemies in short range. Enemies CAN be hit by more than one training dummy at the same time&amp;lt;br /&amp;gt;Can do a variance of damage, with the Attack Damage described as the average damage, and the possible variations of damage going anywhere between half the maximum damage. You can hit this tower to get it spinning, so it's already dealing maximum damage when enemies come.&lt;br /&gt;
At the 1st level of spin speed (which means that the dummy has been hit 1-2 times), the training dummy hits enemies once every 3s. 2nd level = 1 atk/2s (dummy hit 3-6 times). 3rd level = 1 atk/1s (dummy hit 7-14 times). 4th level = 1atk/0.5s (dummy hit 15 or more times)&lt;br /&gt;
|Icon=Squire_training_dummy.png&lt;br /&gt;
|Attack=Attack Damage&lt;br /&gt;
|A1=1.25&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|A2=1.5&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|A3=1.75&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|A4=2&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|A5=2.25&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|Health=Max Health&lt;br /&gt;
|H1=150&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|H2=195&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|H3=240&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|H4=285&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|H5=330&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|Range=Attack Range&lt;br /&gt;
|R1=450&lt;br /&gt;
|R2=450&lt;br /&gt;
|R3=450&lt;br /&gt;
|R4=450&lt;br /&gt;
|R5=450&lt;br /&gt;
|ISpeed=1.00&amp;lt;noinclude&amp;gt;s&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|Element=Physical&lt;br /&gt;
|Status=None&lt;br /&gt;
|Level=1&lt;br /&gt;
|Mana=20&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>RednixBurst</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Blaze_Balloon&amp;diff=12761</id>
		<title>Blaze Balloon</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Blaze_Balloon&amp;diff=12761"/>
				<updated>2020-05-25T07:21:17Z</updated>
		
		<summary type="html">&lt;p&gt;RednixBurst: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{{{#ifeq:{{PAGENAME}}|Blaze Balloon|Hero_Defense|{{#ifeq:{{PAGENAME}}|Calculator/Defenses|:Test_Calc_Math|{{#ifeq:{{PAGENAME}}|Huntress|:Hero/List|:Test_Table/Data}}}}}}&lt;br /&gt;
|Hero=Huntress&lt;br /&gt;
|Page={{{1}}}&lt;br /&gt;
|Type=Trap&lt;br /&gt;
|Name=Blaze Balloon&lt;br /&gt;
|Description=When triggered, the balloon bursts and scorches the ground. Enemies walking on the scorched ground take Magical Fire Damage. &lt;br /&gt;
|Overview=A Burst Trap that attacks all enemies in a short range. A base attack rate of 10s means that the time between when the current balloon pops and the next balloon pops (assuming enemies are nearby) is 10s. Each balloon pop lays down a field that ticks 9 times. Overlapping fire fields DO stack in damage&amp;lt;br /&amp;gt;&lt;br /&gt;
Burn Effect Instead of dealing instantaneous damage, the Blaze Balloon sets the ground aflame, applying Fire Damage to enemies who pass through the fire, and when they are [[Oiled]] they also get [[Ignite]]d. This trap can be activated manually by attacking the baloon portion of it with any projectile weapon.&lt;br /&gt;
|Icon=Huntress_blaze_balloon.png&lt;br /&gt;
|DPS=No&lt;br /&gt;
|Health=Max Charges&lt;br /&gt;
|H1=0.1&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|H2=0.11&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|H3=0.12&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|H4=0.13&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|H5=0.14&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|Dot=Burn Damage&lt;br /&gt;
|D1=4.25&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|D2=4.8875&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|D3=5.525&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|D4=6.1625&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|D5=6.8&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|Range=Damage Radius&lt;br /&gt;
|R1=600&lt;br /&gt;
|R2=600&lt;br /&gt;
|R3=600&lt;br /&gt;
|R4=600&lt;br /&gt;
|R5=600&lt;br /&gt;
|Trigger=200&lt;br /&gt;
|ISpeed=10&amp;lt;noinclude&amp;gt;s&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|Element=[[Magical]] [[Fire]]&lt;br /&gt;
|Status=None&lt;br /&gt;
|FCombo=[[Ignite]]&lt;br /&gt;
|Level=1&lt;br /&gt;
|Mana=50&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>RednixBurst</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Mods&amp;diff=12760</id>
		<title>Mods</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Mods&amp;diff=12760"/>
				<updated>2020-05-25T07:04:27Z</updated>
		
		<summary type="html">&lt;p&gt;RednixBurst: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;M.O.D.S (Magical Offensive/Defensive Subroutines), or simply &amp;quot;Mods&amp;quot;, are passives on most equipment that can be moved to the same Slot Type, eg. Helmet to Helmet, Weapon to any Weapon, but not Helmet to Boots. Mods can be found throughout the game, with more available in higher difficulties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Armor Mods=&lt;br /&gt;
Mods for the 4 Gear Slots(Helmet, Chest, Gloves, and Boots), which have the Chip suffix. Their effects are additive between each Slot.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name !! Effect !! M.O.D.S. Location !! Chaos 1 !! Chaos 2 !! Chaos 3 !! Chaos 4 !! Chaos 5 !! Chaos 6 !! Chaos 7 !! Chaos 8&lt;br /&gt;
|-&lt;br /&gt;
| ABILITY BUFF CHIP || +x Ability Power while buffed. || N/A || 840-2,870 || 1,540-3,570 || 2,240-4,270 || 2,940-4,970 || 3,640-5,670 || 4,340-6,370 || 5,040-7,070 || C8&lt;br /&gt;
|-&lt;br /&gt;
| ABILITY CHIP || +x Ability Power || Campaign+ || 420-1,435 || 770-1,785 || 1,120-2,135 || 1,470-2,485 || 1,820-2,835 || 2,170-3,185 || 2,520-3,535 || C8&lt;br /&gt;
|-&lt;br /&gt;
| DAMAGE BUFF CHIP || +x Hero Damage while buffed. || N/A || 840-2,870 || 1,540-3,570 || 2,240-4,270 || 2,940-4,970 || 3,640-5,670 || 4,340-6,370 || 5,040-7,070 || C8 &lt;br /&gt;
|-&lt;br /&gt;
| EXPLOIT WEAKNESS CHIP || +x% Damage to Weak Points. || N/A || 10.5%-40% || 15.5%-45% || 20.5%-50% || 25.5%-55% || 30.5%-60% || 35.5%-65% || 40.5-70% || C8&lt;br /&gt;
|-&lt;br /&gt;
| HEALTHY AP CHIP || +x Ability Power when at 90%+ Health. || N/A || 840-2,870 || 1,540-3,570 || 2,240-4,270 || 2,940-4,970 || 3,640-5,670 || 4,340-6,370 || 5,040-7,070 || C8&lt;br /&gt;
|-&lt;br /&gt;
| HEALTHY POWER CHIP || +x Hero Damage when at 90%+ Health. || N/A || 840-2,870 || 1,540-3,570 || 2,240-4,270 || 2,940-4,970 || 3,640-5,670 || 4,340-6,370 || 5,040-7,070 || C8&lt;br /&gt;
|-&lt;br /&gt;
| HEAVY CHIP || +x Damage with Heavy Weapons. || Campaign+ || 110-2,255 || 660-2,805 || 1,210-3,355 || 2,310-3,905 || 2,860-4,455 || 3,410-5,005 || 3,960-5,555 || C8&lt;br /&gt;
|-&lt;br /&gt;
| LIFEBURN ARMOR CHIP || +x Hero Armor when under 20% Health. || N/A || 360-1,230 || 660-1,530 || 960-1,830 || 1,260-2,130 || 1,560-2,430 || 1,860-2,730 || 2,160-3,030 || C8&lt;br /&gt;
|-&lt;br /&gt;
| LIGHT CHIP || +x Damage with Light Weapons. || Campaign+ || 110-2,255 || 660-2,805 || 1,210-3,355 || 2,310-3,905 || 2,860-4,455 || 3,410-5,005 || 3,960-5,555 || C8&lt;br /&gt;
|-&lt;br /&gt;
| MANABURN AP CHIP || Gain up to x Ability Power based on the amount of missing Ability Resource. || N/A || 840-2,870 || 1,540-3,570 || 2,240-4,270 || 2,940-4,970 || 3,640-5,670 || 4,340-6,370 || 5,040-7,070 || C8&lt;br /&gt;
|-&lt;br /&gt;
| MANABURN DAMAGE CHIP || Gain up to x Hero Damage based on the amount of missing Ability Resource.  || N/A || 840-2,870 || 1,540-3,570 || 2,240-4,270 || 2,940-4,970 || 3,640-5,670 || 4,340-6,370 || 5,040-7,070 || C8&lt;br /&gt;
|-&lt;br /&gt;
| MEDIUM CHIP || +x Damage with Medium Weapons. || Campaign+ ||110-2,255 || 660-2,805 || 1,210-3,355 || 2,310-3,905 || 2,860-4,455 || 3,410-5,005 || 3,960-5,555 || C8&lt;br /&gt;
|-&lt;br /&gt;
|  NORMAL AP CHIP  || +x Ability Power each time you do not Critical Hit. Resets on Crit. || N/A || C1 || C2 || C3 || C4 || C5 || C6 || 720-1.400 || C8&lt;br /&gt;
|-&lt;br /&gt;
| NORMAL DAMAGE CHIP || +x Hero Damage each time you do not Critical Hit. Resets on Crit. || N/A || C1 || C2 || C3 || C4 || C5 || C6 || 720-1.400 || C8&lt;br /&gt;
|-&lt;br /&gt;
| POWER CHIP || +x Hero Damage || Campaign+ || 420-1,435 || 770-1,785 || 1,120-2,135 || 1,470-2,485 || 1,820-2,835 || 2,170-3,185 || 2,520-3,535 || C8&lt;br /&gt;
|-&lt;br /&gt;
| QUINTUPLE CHIP || +x damage to Quintuple Projectile Weapons || Campaign+ || 110-2,255 || 660-2,805 || 1,210-3,355 || 2,310-3,905 || 2,860-4,455 || 3,410-5,005 || 3,960-5,555 || C8&lt;br /&gt;
|-&lt;br /&gt;
| ROBUST CHIP || +x Hero Health. || Campaign+ || 420-1,435 || 770-1,785 || 1,120-2,135 || 1,470-2,485 || 1,820-2,835 || 2,170-3,185 || 2,520-3,535 || C8&lt;br /&gt;
|-&lt;br /&gt;
| SINGLE CHIP || +x damage to Single Projectile Weapons. || Campaign+ || 110-2,255 || 660-2,805 || 1,210-3,355 || 2,310-3,905 || 2,860-4,455 || 3,410-5,005 || 3,960-5,555 || C8&lt;br /&gt;
|-&lt;br /&gt;
| STEEL SKIN CHIP || +x Armor when Attacking. || N/A || 360-1,230 || 660-1,530 || 960-1,830 || 1,260-2,130 || 1,560-2,430 || 1,860-2,730 || 2,160-3,030 || C8&lt;br /&gt;
|-&lt;br /&gt;
| SWAP AP CHIP || +x Ability Power for y seconds after swapping in. || N/A || 840-2,870 || 1,540-3,570 || 2,240-4,270 || 2,940-4,970 || 3,640-5,670 || 4,340-6,370 || 5,040-7,070 || C8&lt;br /&gt;
|-&lt;br /&gt;
| SWAP DAMAGE CHIP || +x Hero damage for y seconds after swapping in. || N/A || 840-2,870 || 1,540-3,570 || 2,240-4,270 || 2,940-4,970 || 3,640-5,670 || 4,340-6,370 || 5,040-7,070 || C8&lt;br /&gt;
|-&lt;br /&gt;
| TENACITY CHIP || -x% duration of negative status effects. || N/A || C1 || C2 || C3 || 7.26%-18.78% || C5 || C6 || 11.93-23.44% || C8&lt;br /&gt;
|-&lt;br /&gt;
| TRIPLE CHIP || +x damage to Triple Projectile Weapons || Campaign+ || 110-2,255 || 660-2,805 || 1,210-3,355 || 2,310-3,905 || 2,860-4,455 || 3,410-5,005 || 3,960-5,555 || C8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Relic Mods=&lt;br /&gt;
Mods for defenses only. Most can be identified by the Servo suffix. Elemental Mods and Boom Mods can not be stacked on a single item. Multiple sources of Anti-Mods stack Multiplicative(As long as the [[Enemies]] meet each Enemy Types). &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Effect !! M.O.D.S. Location !! Chaos 1 !! Chaos 2 !! Chaos 3 !! Chaos 4 !! Chaos 5 !! Chaos 6 !! Chaos 7 !! Chaos 8&lt;br /&gt;
|-&lt;br /&gt;
| ACCUMULATOR SERVO || Deal Area Damage equal to x% damage taken in the past 10 seconds. || Chaos 1+ || 103 - 325% || 128 - 350% || 153 - 375% || 178 - 400% || 203 - 425% || 228 - 450% || 253-475% || 278-500% &lt;br /&gt;
|-&lt;br /&gt;
| ANTI-CHAOS SERVO || +x% Damage to Chaos Enemies. || Chaos 6+ || 9.06 - 32.78% || 12.94 - 36.67% || 16.83 - 40.56% || 20.72 - 44.44% || 24.61 - 48.33% || 28.5-52.22% || 32.39-56.11% || 36.28-60.00%&lt;br /&gt;
|-&lt;br /&gt;
| ANTI-FROST SERVO || +x% Damage to Frosty Enemies. || Chaos 7 || 9.06 - 32.78% || 12.94 - 36.67% || 16.83 - 40.56% || 20.72 - 44.44% || 24.61 - 48.33% || 28.5-52.22% || 32.39-56.11% || 36.28-60.00%&lt;br /&gt;
|-&lt;br /&gt;
| ANTI-GOBU SERVO || +x% Damage to Goblins. || Campaign+ || 9.06 - 32.78% || 12.94 - 36.67% || 16.83 - 40.56% || 20.72 - 44.44% || 24.61 - 48.33% || 28.5-52.22% || 32.39-56.11% || 36.28-60.00%&lt;br /&gt;
|-&lt;br /&gt;
| ANTI-MELEE SERVO || +x% Damage to Melee Enemies. || Chaos 3+ || 9.26-32.89% || 13.13-36.76% || 17.01-40.63% || 20.88-44.51% || 24.75-48.38% || 28.63-52.25% || 32.5-56.13% || 36.37-60.00%&lt;br /&gt;
|-&lt;br /&gt;
| ANTI-MINIBOSS SERVO || +x% Damage to Minibosses. || Chaos 5+ || 9.06 - 32.78% || 12.94 - 36.67% || 16.83 - 40.56% || 20.72 - 44.44% || 24.61 - 48.33% || 28.5-52.22% || 32.39-56.11% || 36.28-60.00%&lt;br /&gt;
|-&lt;br /&gt;
| ANTI-ORC SERVO || +x% Damage to Orc Enemies. || Campaign+ || 9.06 - 32.78% || 12.94 - 36.67% || 16.83 - 40.56% || 20.72 - 44.44% || 24.61 - 48.33% || 28.5-52.22% || 32.39-56.11% || 36.28-60.00%&lt;br /&gt;
|-&lt;br /&gt;
| ANTI-RANGED SERVO || +x% Damage to Ranged Enemies. || Chaos 4+ || 9.06 - 32.78% || 12.94 - 36.67% || 16.83 - 40.56% || 20.72 - 44.44% || 24.61 - 48.33% || 28.5-52.22% || 32.39-56.11% || 36.28-60.00%&lt;br /&gt;
|-&lt;br /&gt;
| ANTI-SKELETON SERVO || +x% Damage to Skeleton Enemies. || Chaos 1+ || 9.06 - 32.78% || 12.94 - 36.67% || 16.83 - 40.56% || 20.72 - 44.44% || 24.61 - 48.33% || 28.5-52.22% || 32.39-56.11% || 36.28-60.00%&lt;br /&gt;
|-&lt;br /&gt;
| ANTI-SUPPORT SERVO || +x% Damage to Support Enemies. || Chaos 2+ || 9.06 - 32.78% || 12.94 - 36.67% || 16.83 - 40.56% || 20.72 - 44.44% || 24.61 - 48.33% || 28.5-52.22% || 32.39-56.11% || 36.28-60.00%&lt;br /&gt;
|-&lt;br /&gt;
| ANTI-WARBOAR SERVO || +x% Damage to Warboars. || Chaos 1+ || 9.06 - 32.78% || 12.94 - 36.67% || 16.83 - 40.56% || 20.72 - 44.44% || 24.61 - 48.33% || 28.5-52.22% || 32.39-56.11% || 36.28-60.00%&lt;br /&gt;
|-&lt;br /&gt;
| BALLISTA BITE([[Squire]]) || +x Poison damage over y seconds when hit by [[Ballista]]. || Campaign+ (As: [[Squire]],[[Barbarian]],[[Gun Witch]]) || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A &lt;br /&gt;
|-&lt;br /&gt;
| BOAR-BOOM SERVO || Warboars explode when killed dealing around X area damage, depending on enemy type. || Chaos 1+ || 216,216-738,739 || 397,397-918.919 || 576,577-1,009,100 || 756.757-1,279,280 || 926.937-1,459,460 || 1,117,118-1,639,640 || 1,297,298-1,819,821 || 1,477,478-2,000,001 &lt;br /&gt;
|-&lt;br /&gt;
| CHAOS-BOOM SERVO || Chaos enemies explode when killed dealing around X area damage, depending on enemy type. || Chaos 6+ || 108,108-369,370 || 198,198-459,460 || 288,288-549,550 || 378,379-639,640 || 468,469-729,730 || 558,559-819,820 || 648,649-909,910 || 738,739-1,000,000 &lt;br /&gt;
|-&lt;br /&gt;
| CONTROLLER SERVO || +x% Damage to Crowd Controlled Enemies. || N/A || 9.11-27.78% || 13-31.67% || 16.89-35.56% || 20.78-39.44% || 24.67-43.33% || 28.56-47.22% || 32.44-51.11% || 36.32-55% &lt;br /&gt;
|-&lt;br /&gt;
| CRIT DAMAGE SERVO || +x% Critical Damage. || Chaos 5+ || 7.44-19.44 || 9,67-21.67% || 11.89-23.89% || 14.11-26.11% || 16.33-28.33% || 18.56-30.56% || 20.78-32.78% || 23-35% &lt;br /&gt;
|-&lt;br /&gt;
| CRITICAL SERVO || +x Defense Critical Chance. || Chaos 5+ || 2.7-14.16% || 4.25-15.71% || 5.8-17.26% || 7.35-18.81% || 8.9-20.35% || 10.45-21.9% || 11.99-23.45% || N/A &lt;br /&gt;
|-&lt;br /&gt;
| DAMAGE BUFF SERVO || +x Defense Power while buffed. || Chaos 7 || 840-2,870 || 1,540-3,570 || 2,240-4,270 || 2,940-4,970 || 3,640-5,670 || 4,340-6,370 || 5,040-7,070 || 5,740-7.770 &lt;br /&gt;
|-&lt;br /&gt;
| DEFENSE RANGE SERVO || +x% Defense Attack Range. || Chaos 6+ || 6.83-18.33% || 8.5-20% || 10.17-21.67% || 11.83-23.33% || 13.5-25% || 15.17-26.67%  || 16.83-28.33 || 18.5-30% &lt;br /&gt;
|-&lt;br /&gt;
| DEFENSE RATE SERVO || +x% Defense Attack Rate. || Chaos 4+ || 8.06-20.56% || 10.83-23.33% || 13.61-26.11% || 16.39-28.89% || 19.17-31.67% || 21.94-34.44% || 24.72-37.22 || 27.5-40%&lt;br /&gt;
|-&lt;br /&gt;
| DIVERSE CD SERVO || +x% Defense Critical Damage for each unique Defense nearby. || Chaos 3+ || 2.1-8% || 3.1-9% || 4.1-10% || 5.1-11% || 6.1-12% || 7.1-13% || 8.1-14% || N/A&lt;br /&gt;
|-&lt;br /&gt;
| DIVERSE CRITICAL SERVO || +x% Defense Critical Chance for each unique Defense nearby. || Chaos 3+ || 1.47-6.89% || 1.91-7.33% || 2.36-7.78% || 2.8-8.22% || 3.24-8.67% || 3.69-9.11% || 4.13-9.56% || N/A &lt;br /&gt;
|-&lt;br /&gt;
| DIVERSE POWER SERVO || +x Defense Power for each unique Defense nearby. || Chaos 3+ || 456-1,558 || 836-1,938 || 1,216-2,318 || 1,596-2,698 || 1,976-3,078 || 2,356-3,458 || 2,736-3,838 || N/A &lt;br /&gt;
|-&lt;br /&gt;
| DRAIN AURA([[Monk]]) || [[Boost Aura]] damages enemies for x (per second). || Campaign+ (as: [[Monk]],[[Barbarian]],[[Gun Witch]]) || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| EARTH SERVO || Attunes a non-elemental Tower to Earth and increases Defense Power by x. || Campaign+ || 420-1,435 || 770-1,785 || 1,120-2,135 || 1,470-2,485 || 1,820-2,835 || 2,170-3,185 || 2,520-3,535 || 2,870-3,885 &lt;br /&gt;
|-&lt;br /&gt;
| EMBERMOUNT FLAMES([[Lavamancer]]) || +x second ignite duration when hit by [[Fissure of Embermount]]. || Campaign+ (As: [[Lavamancer]],[[Barbarian]],[[Gun Witch]]) || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FIRE SERVO || Attunes a non-elemental Tower to Fire and increases Defense Power by x. || Campaign+ || 420-1,435 || 770-1,785 || 1,120-2,135 || 1,470-2,485 || 1,820-2,835 || 2,170-3,185 || 2,520-3,535 || 2,870-3,885 &lt;br /&gt;
|-&lt;br /&gt;
| FORTITUDE SERVO || +x Defense Health. || Campaign+ || 660-2,255 || 1,210-2,805 || 1,760-3,355 || 2,310-3,905 || 2,860-4,455 || 3,410-5,005 || 3,960-5,555 || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FROSTY-BOOM SERVO || Frost enemies explode when killed dealing around X area damage, depending on enemy type. || Chaos 7 || 216,216-738,739 || 397,397-918.919 || 576,577-1,009,100 || 756.757-1,279,280 || 926.937-1,459,460 || 1,117,118-1,639,640 || 1,297,298-1,819,821 || 1,477,478-2,000,001 &lt;br /&gt;
|-&lt;br /&gt;
| GOBU-BOOM SERVO || Goblins explode when killed dealing around X area damage, depending on enemy type. || Campaign+ || 216,216-738,739 || 397,397-918.919 || 576,577-1,009,100 || 756.757-1,279,280 || 926.937-1,459,460 || 1,117,118-1,639,640 || 1,297,298-1,819,821 || 1,477,478-2,000,001 &lt;br /&gt;
|-&lt;br /&gt;
| HARDENED SERVO || -x% Damage Taken when under 20% Health. || Campaign+ || 8.06-30.56% || 10.83-33.33% || 13.61-36.11 || 16.39-38.89% || 19.17-41.67% || 21.94-44.44% || 24.72-47.22% || N/A&lt;br /&gt;
|-&lt;br /&gt;
| LINGERING HELLFIRE([[Abyss Lord]]) || +x Fire Damage for y seconds when hit by [[Skeletal Ramster]]. || Campaign+ (As: [[Abyss Lord]],[[Barbarian]],[[Gun Witch]]) || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| MELEE-BOOM SERVO || Melee enemies explode when killed dealing around X area damage, depending on enemy type. || Chaos 3+ || 108,108-369,370 || 198,198-459,460 || 288,288-549,550 || 378,379-639,640 || 468,469-729,730 || 558,559-819,820 || 648,649-909,910 || 738,739-1,000,000 &lt;br /&gt;
|-&lt;br /&gt;
| MINIBOSS-BOOM SERVO || Minibosses explode when killed dealing around X area damage, depending on enemy type. || Chaos 5+ || 108,108-369,370 || 198,198-459,460 || 288,288-549,550 || 378,379-639,640 || 468,469-729,730 || 558,559-819,820 || 648,649-909,910 || 738,739-1,000,000 &lt;br /&gt;
|-&lt;br /&gt;
| PIERCER SERVO || Defense projectiles pierce shields and do x% of their damage. || Chaos 3+ || 10.5-65% || 15.5-70% || 20.5-75% || 35.5-80% || 30.5-85% || 35.5-90% || 40.5-95% || 45.5-100%&lt;br /&gt;
|-&lt;br /&gt;
| PLANTERA'S BLESSING([[Dryad]]) || +x Poison Damage for y seconds when hit by [[Harpy's Perch]]. || Campaign+ (As: [[Dryad]],[[Barbarian]],[[Gun Witch]]) || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| POWER SERVO || +x Defense Power. || Campaign+ || 660-2,255 || 1,210-2,805 || 1,760-3,355 || 2,310-3,905 || 2,860-4,455 || 3,410-4,004 || 3,960-5,555 || N/A &lt;br /&gt;
|-&lt;br /&gt;
| PROACTIVE TRAPS([[Huntress]]) || +x Defense Power per detonation of [[Explosive Trap]]. Up to 100 times. || Campaign+ (As: [[Huntress]],[[Barbarian]],[[Gun Witch]]) || 24-82 || 44-102 || 64-122 || 84-142 || 104-162 || 124-182 || 144-202 || N/A &lt;br /&gt;
|-&lt;br /&gt;
| PROTECTIVE DOWNGRADE SERVO || Instead of being destroyed, the defense will decrease one upgrade level at x% Health. Once per Combat Phase. || Chaos 1+ || 21-65% || 26-70% || 31-75% || 36-80% || 41-85% || 46-90% || 51-95% || N/A&lt;br /&gt;
|-&lt;br /&gt;
| RANGE-BOOM SERVO || Ranged enemies explode when killed dealing around X area damage, depending on enemy type. || Chaos 4+ || 108,108-369,370 || 198,198-459,460 || 288,288-549,550 || 378,379-639,640 || 468,469-729,730 || 558,559-819,820 || 648,649-909,910 || 738,739-1,000,000 &lt;br /&gt;
|-&lt;br /&gt;
| REFUND SERVO || Defense drops x% of its mana value when destroyed. || Chaos 3+ || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| SHATTERQUAKE([[Apprentice]]) || +x Area Earth damage for y seconds when hit by [[Earthshatter Tower]]. || Campaign+ (As: [[Apprentice]],[[Barbarian]],[[Gun Witch]]) || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| SHOCKING REVELATION([[Series EV2]])) || +x Storm Damage and y% chance to stun enemies for 1 seconds when hit by [[Weapon Manufacturer]]. || Campaign+ (As:[[Series EV2]],[[Barbarian]],[[Gun witch]]) || 6,540-44,145, y-y% || 11,990-49,595, y-y% || 17,440-55,045, y-y% || 22,890-60,495, y-y% || 28,340-65,945, y-y% || 33,790-71,395, y-y% || 39,240-76,845, y-33.33% || 44,690-82,295, y-35%&lt;br /&gt;
|-&lt;br /&gt;
| SKELE-BOOM SERVO || Skeletons explode when killed dealing around X area damage, depending on enemy type. || Chaos 1+ || 216,216-738,739 || 397,397-918.919 || 576,577-1,009,100 || 756.757-1,279,280 || 926.937-1,459,460 || 1,117,118-1,639,640 || 1,297,298-1,819,821 || 1,477,478-2,000,001 &lt;br /&gt;
|-&lt;br /&gt;
| STORM SERVO || Attunes a non-elemental Tower to Storm and increases Defense Power by x. || Campaign+ || 420-1,435 || 770-1,785 || 1,120-2,135 || 1,470-2,485 || 1,820-2,835 || 2,170-3,185 || 2,520-3,535 || 2,870-3,885 &lt;br /&gt;
|-&lt;br /&gt;
| SUPPORT-BOOM SERVO || Support enemies explode when killed dealing around X area damage, depending on enemy type. || Chaos 2+ || 216,216-738,739 || 397,397-918.919 || 576,577-1,009,100 || 756.757-1,279,280 || 926.937-1,459,460 || 1,117,118-1,639,640 || 1,297,298-1,819,821 || 1,477,478-2,000,001 &lt;br /&gt;
|-&lt;br /&gt;
| TENACITY SERVO || -x% Duration of Negative Status Effects. || Chaos 2+ || 10.5-65% || 15.5-70% || 20.5-75% || 35.5-80% || 30.5-85% || 35.5-90% || 40.5-95% || 45.5-100%&lt;br /&gt;
|-&lt;br /&gt;
| UNIQUE CD SERVO || +x% Defense Critical Damage if only one is built. || N/A || N/A || N/A || N/A || N/A || N/A || N/A || 25.78-37.78 || N/A &lt;br /&gt;
|-&lt;br /&gt;
| UNIQUE CRITICAL SERVO || +x% Defense Critical Chance if only one is built. || N/A || N/A || N/A || N/A || N/A || N/A || N/A || 16.93-28.44 || N/A &lt;br /&gt;
|-&lt;br /&gt;
| UNIQUE POWER SERVO || +x Defense Power if only one is built. || N/A || 2,160-7,560 || 3,960-9,360 || 5,760-11,160 || 7,560-12,960 || 9,360-14,760 || 11,160-16,560 || 12,960-18,360 || N/A &lt;br /&gt;
|-&lt;br /&gt;
| VENOMOUS VIPER([[Mystic]]) || +x Poison damage over y seconds when hit by [[Sand Viper]]. || Campaign+ (As:[[Mystic]],[[Barbarian]],[[Gun Witch]]) || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A &lt;br /&gt;
|-&lt;br /&gt;
| WATER SERVO || Attunes a non-elemental Tower to Water, drenching targets for 9[seconds] and increases Defense Power by x. || Campaign+ || 420-1,435 || 770-1,785 || 1,120-2,135 || 1,470-2,485 || 1,820-2,835 || 2,170-3,185 || 2,520-3,535 || 2,870-3,885 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Weapon Mods=&lt;br /&gt;
Mods for the Weapon Slot Type, which have the Chip suffix. Elemental Mods and Boom Mods can not be stacked on a single item. Multiple sources of Anti-Mods stack Multiplicative(As long as the [[Enemies]] meets the Enemy Types).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Effect !! M.O.D.S. Location !! Chaos 1 !! Chaos 2 !! Chaos 3 !! Chaos 4 !! Chaos 5 !! Chaos 6 !! Chaps 7 !! Chaos 8 &lt;br /&gt;
|-&lt;br /&gt;
| AERIAL STRIKE CHIP ([[Adept]]) || +x% [[Arc Lightning]] Damage to Knocked Up enemies. || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A &lt;br /&gt;
|-&lt;br /&gt;
| BOARSPLOSION CHIP || Warboars explode when killed dealing around X area damage, depending on enemy type. || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A &lt;br /&gt;
|-&lt;br /&gt;
| BUFFER CHIP ([[Series EV2]]) || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A &lt;br /&gt;
|-&lt;br /&gt;
| CHAOS CHIP || N/A || N/A || 9.06 - 32.78 || 12.94 - 36.67 || 16.83 - 40.56 || 20.72 - 44.44 || 24.61 - 48.33 || 28.5-52.22 || 32.39-56.11 || 36.28-60.00 &lt;br /&gt;
|-&lt;br /&gt;
| CHAOSPLOSION CHIP || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A &lt;br /&gt;
|-&lt;br /&gt;
| CONTROLLER CHIP || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A &lt;br /&gt;
|-&lt;br /&gt;
| CRIT DAMAGE CHIP || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A &lt;br /&gt;
|-&lt;br /&gt;
| CRITICAL CHIP || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A &lt;br /&gt;
|-&lt;br /&gt;
| EARTH  CHIP || +x% Earth Damage. || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A &lt;br /&gt;
|-&lt;br /&gt;
| EARTHEN POWER CHIP ([[Lavamancer]]) || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A &lt;br /&gt;
|-&lt;br /&gt;
| ECHOING COMMAND CHIP ([[Abyss Lord]]) || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A &lt;br /&gt;
|-&lt;br /&gt;
| EXPLODING LASHES CHIP ([[Mystic]]) || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A &lt;br /&gt;
|-&lt;br /&gt;
| EXPLODING VOLLEY CHIP ([[Adept]],[[Apprentice]]) || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A &lt;br /&gt;
|-&lt;br /&gt;
| FIRE CHIP || +x% Fire Damage. || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A &lt;br /&gt;
|-&lt;br /&gt;
| FOCUSED AP CHIP || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A &lt;br /&gt;
|-&lt;br /&gt;
| FOCUSED POWER CHIP || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A &lt;br /&gt;
|-&lt;br /&gt;
| FROST CHIP || +x% Damage to Frosty Enemies. || Chaos 7 || 9.06 - 32.78 || 12.94 - 36.67 || 16.83 - 40.56 || 20.72 - 44.44 || 24.61 - 48.33 || 28.5-52.22 || 32.39-56.11 || 36.28-60.00&lt;br /&gt;
|-&lt;br /&gt;
| FROSTSPLOSION CHIP || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A &lt;br /&gt;
|-&lt;br /&gt;
| FROSTY SHARD CHIP ([[Gun Witch]]) || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A &lt;br /&gt;
|-&lt;br /&gt;
| FROZEN PATH || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A &lt;br /&gt;
|-&lt;br /&gt;
| GOBLIN CHIP || +x% Damage to Goblins. || N/A || 9.06 - 32.78 || 12.94 - 36.67 || 16.83 - 40.56 || 20.72 - 44.44 || 24.61 - 48.33 || 28.5-52.22 || 32.39-56.11 || 36.28-60.00 &lt;br /&gt;
|-&lt;br /&gt;
| GOBSPLOSION CHIP || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A &lt;br /&gt;
|-&lt;br /&gt;
| LAST STAND CHIP || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A &lt;br /&gt;
|-&lt;br /&gt;
| LIFEBURN CD CHIP || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A &lt;br /&gt;
|-&lt;br /&gt;
| LIFEBURN CRITICAL CHIP || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A &lt;br /&gt;
|-&lt;br /&gt;
| MANA COMMAND  CHIP ([[Abyss Lord]]) || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A &lt;br /&gt;
|-&lt;br /&gt;
| MANA GAIN CHIP || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A &lt;br /&gt;
|-&lt;br /&gt;
| MANA GROWTH CHIP || +x Mana per second while inactive. || N/A || 8-20 || 10-22 || 12-24 || 14-26 || 16-28 || 18-30 || 20-32 || C8 &lt;br /&gt;
|-&lt;br /&gt;
| MARKNADO CHIP ([[Adept]],[[Apprentice]]) || N/A || prestigious || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A &lt;br /&gt;
|-&lt;br /&gt;
| MELEE CHIP || N/A || N/A || 9.06 - 32.78 || 12.94 - 36.67 || 16.83 - 40.56 || 20.72 - 44.44 || 24.61 - 48.33 || 28.5-52.22 || 32.39-56.11 || 36.28-60.00&lt;br /&gt;
|-&lt;br /&gt;
| MELEESPLOSION CHIP || Melee enemies explode when killed dealing around x as area damage, depending on enemy type. || N/A || N/A || N/A || N/A || 378,379-639,640 || N/A || N/A || N/A || N/A &lt;br /&gt;
|-&lt;br /&gt;
| MELTDOWN CHIP ([[Series EV2]]) || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A &lt;br /&gt;
|-&lt;br /&gt;
| MINIBOSS CHIP || N/A || N/A || 9.06 - 32.78 || 12.94 - 36.67 || 16.83 - 40.56 || 20.72 - 44.44 || 24.61 - 48.33 || 28.5-52.22 || 32.39-56.11 || 36.28-60.00&lt;br /&gt;
|-&lt;br /&gt;
| MINIBOSSPLOSION CHIP || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A &lt;br /&gt;
|-&lt;br /&gt;
| OIL CHIP || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A &lt;br /&gt;
|-&lt;br /&gt;
| ORC CHIP || +x% Damage to Orcs || N/A || 9.06 - 32.78 || 12.94 - 36.67 || 16.83 - 40.56 || 20.72 - 44.44 || 24.61 - 48.33 || 28.5-52.22 || 32.39-56.11 || 36.28-60.00 &lt;br /&gt;
|-&lt;br /&gt;
| ORCSPLOSION CHIP || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A &lt;br /&gt;
|-&lt;br /&gt;
| PIERCER CHIP || Hero projectiles pierce shields and do x% of their damage. || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A &lt;br /&gt;
|-&lt;br /&gt;
| PIERCING ICE CHIP ([[Gun Witch]]) || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A &lt;br /&gt;
|-&lt;br /&gt;
| PRICKLY SHIELD CHIP ([[Squire]]) || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A &lt;br /&gt;
|-&lt;br /&gt;
| RANGED CHIP || +x% Damage to Ranged enemies. || N/A || 9.06 - 32.78 || 12.94 - 36.67 || 16.83 - 40.56 || 20.72 - 44.44 || 24.61 - 48.33 || 28.5-52.22 || 32.39-56.11 || 36.28-60.00&lt;br /&gt;
|-&lt;br /&gt;
| RANGESPLOSION CHIP || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A &lt;br /&gt;
|-&lt;br /&gt;
| SEARING FLAMES CHIP ([[Huntress]]) || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A &lt;br /&gt;
|-&lt;br /&gt;
| SEISMIC LAUNCH CHIP ([[Squire]]) || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A &lt;br /&gt;
|-&lt;br /&gt;
| SHROOMITE CHIP ([[Dryad]]) || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A &lt;br /&gt;
|-&lt;br /&gt;
| SKELETON CHIP || +x% Damage to Skeletons. || N/A || 9.06 - 32.78 || 12.94 - 36.67 || 16.83 - 40.56 || 20.72 - 44.44 || 24.61 - 48.33 || 28.5-52.22 || 32.39-56.11 || 36.28-60.00 &lt;br /&gt;
|-&lt;br /&gt;
| SKELSPLOSION CHIP || Skeleton enemies explode when killed dealing around x as area damage, depending on enemy type. || N/A || N/A || N/A || N/A || 756,757-1,279,280 || N/A || N/A || N/A || N/A &lt;br /&gt;
|-&lt;br /&gt;
| SNAKE ZEALOT CHIP ([[Mystic]]) || Can Place X Serpant Coils || prestigious || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A &lt;br /&gt;
|-&lt;br /&gt;
| STANCE DANCER CHIP ([[Barbarian]]) || X Hero damage for 5 seconds each time you switch stances. stack 3 times || prestigious || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A &lt;br /&gt;
|-&lt;br /&gt;
| STOMP STRIKE CHIP ([[Initiate]]) || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A &lt;br /&gt;
|-&lt;br /&gt;
| STORM CHIP || +x Storm Damage. || N/A || N/A || 5,600-10,675 || N/A || N/A || N/A || N/A || N/A || N/A &lt;br /&gt;
|-&lt;br /&gt;
| SUPPORT  CHIP || N/A || N/A || 9.06 - 32.78 || 12.94 - 36.67 || 16.83 - 40.56 || 20.72 - 44.44 || 24.61 - 48.33 || 28.5-52.22 || 32.39-56.11 || 36.28-60.00 &lt;br /&gt;
|-&lt;br /&gt;
| SUPPSPLOSION CHIP || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A &lt;br /&gt;
|-&lt;br /&gt;
| THUNDERING STOMP CHIP ([[Initiate]]) || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A &lt;br /&gt;
|-&lt;br /&gt;
| TIDAL WAVE CHIP ([[Monk]]) || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A &lt;br /&gt;
|-&lt;br /&gt;
| TOE ROASTER CHIP ([[Lavamancer]]) || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A &lt;br /&gt;
|-&lt;br /&gt;
| TORCH BEARER || N/A || drakenfrost keep || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A &lt;br /&gt;
|-&lt;br /&gt;
| WARBOAR CHIP || N/A || N/A || 9.06 - 32.78 || 12.94 - 36.67 || 16.83 - 40.56 || 20.72 - 44.44 || 24.61 - 48.33 || 28.5-52.22 || 32.39-56.11 || 36.28-60.00 &lt;br /&gt;
|-&lt;br /&gt;
| WATER CHIP || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Weapon Mods (Fixed)===&lt;br /&gt;
Weapons with Mods that can't be removed or replaced. Some are sold by the [[Wayfarer]] for 500 [[Defender Medals]].  &lt;br /&gt;
The other type of fixed mods belong to the drakenfrost maps which have a frost mod on the weapon.the weapon that have this mod changes each week.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Hero !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| aerial bane || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| betsy's wrath || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| bling king bow || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| bone glove || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| celebration  || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| demon scythe || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| flying dragon || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| haunted halberd || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| lunar portal || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| megashark || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| meowmere || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| molten tome || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| north pole || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| shadowflame || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| sky dragon's fury || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| glaive of the storms || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| tsunami chlorophyte || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| tsunami jester || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
|captains fury || barbarian || increases barbarian's hero damage by +X and increases hero damage in and AOE around the barbarian by +y&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>RednixBurst</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Earthshatter_Tower&amp;diff=12759</id>
		<title>Earthshatter Tower</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Earthshatter_Tower&amp;diff=12759"/>
				<updated>2020-05-25T06:56:15Z</updated>
		
		<summary type="html">&lt;p&gt;RednixBurst: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{{{#ifeq:{{PAGENAME}}|Earthshatter Tower|Hero_Defense|{{#ifeq:{{PAGENAME}}|Calculator/Defenses|:Test_Calc_Math|{{#switch:{{PAGENAME}}|Apprentice=:Hero/List|Adept=:Hero/List|:Test_Table/Data}}}}}}&lt;br /&gt;
|Hero=Apprentice&lt;br /&gt;
|Hero2=Adept&lt;br /&gt;
|Page={{{1}}}&lt;br /&gt;
|Type=Tower&lt;br /&gt;
|Name=Earthshatter Tower&lt;br /&gt;
|Description=Sends forth a long-range homing projectile at a ground enemy. When the projectile strikes an enemy, it erupts dealing Magical Earth Damage.&lt;br /&gt;
|Overview=A Burst Tower that affects single target in long range. It is capable of hitting enemies below the ground it's placed on&amp;lt;br /&amp;gt;&lt;br /&gt;
Can be enhanced with the Earth Toss shard, giving attacks a chance to knock enemy into the air.&lt;br /&gt;
|Icon=Apprentice_Earthshatter.png&lt;br /&gt;
|Attack=Attack Damage&lt;br /&gt;
|A1=25&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|A2=28.75&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|A3=32,5&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|A4=36.25&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|A5=40&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|Health=Max Health&lt;br /&gt;
|H1=40&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|H2=44&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|H3=48&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|H4=52&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|H5=56&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|Range=Attack Range&lt;br /&gt;
|R1=4000&lt;br /&gt;
|R2=4000&lt;br /&gt;
|R3=4000&lt;br /&gt;
|R4=4000&lt;br /&gt;
|R5=4000&lt;br /&gt;
|ISpeed=3&amp;lt;noinclude&amp;gt;s&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|Element=[[Crushing]] [[Magical]] [[Earth]]&lt;br /&gt;
|Status=None&lt;br /&gt;
|FCombo=[[Shatter]]&lt;br /&gt;
|Level=17&lt;br /&gt;
|Mana=60&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>RednixBurst</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Training_Dummy&amp;diff=12758</id>
		<title>Training Dummy</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Training_Dummy&amp;diff=12758"/>
				<updated>2020-05-25T06:52:47Z</updated>
		
		<summary type="html">&lt;p&gt;RednixBurst: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{{{#ifeq:{{PAGENAME}}|Training Dummy|Hero_Defense|{{#ifeq:{{PAGENAME}}|Calculator/Defenses|:Test_Calc_Math|{{#ifeq:{{PAGENAME}}|Squire|:Hero/List|:Test_Table/Data}}}}}}&lt;br /&gt;
|Hero=Squire&lt;br /&gt;
|Page={{{1}}}&lt;br /&gt;
|Type=Blockade&lt;br /&gt;
|Name=Training Dummy&lt;br /&gt;
|Description=When struck by friend or foe, the dummy spins, dealing Physical Damage to nearby enemies. Spins faster with each hit. Draws extra attention from enemies.&lt;br /&gt;
|Overview=A Blockade that attacks all enemies in short range.&amp;lt;br /&amp;gt;Can do a variance of damage, with the Attack Damage described as the average damage, and the possible variations of damage going anywhere between half the maximum damage. You can hit this tower to get it spinning, so it's already dealing maximum damage when enemies come.&lt;br /&gt;
At the 1st level of spin speed (which means that the dummy has been hit 1-2 times), the training dummy hits enemies once every 3s. 2nd level = 1 atk/2s (dummy hit 3-6 times). 3rd level = 1 atk/1s (dummy hit 7-14 times). 4th level = 1atk/0.5s (dummy hit 15 or more times)&lt;br /&gt;
|Icon=Squire_training_dummy.png&lt;br /&gt;
|Attack=Attack Damage&lt;br /&gt;
|A1=1.25&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|A2=1.5&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|A3=1.75&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|A4=2&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|A5=2.25&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|Health=Max Health&lt;br /&gt;
|H1=150&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|H2=195&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|H3=240&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|H4=285&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|H5=330&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|Range=Attack Range&lt;br /&gt;
|R1=450&lt;br /&gt;
|R2=450&lt;br /&gt;
|R3=450&lt;br /&gt;
|R4=450&lt;br /&gt;
|R5=450&lt;br /&gt;
|ISpeed=1.00&amp;lt;noinclude&amp;gt;s&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|Element=Physical&lt;br /&gt;
|Status=None&lt;br /&gt;
|Level=1&lt;br /&gt;
|Mana=20&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>RednixBurst</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Training_Dummy&amp;diff=12757</id>
		<title>Training Dummy</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Training_Dummy&amp;diff=12757"/>
				<updated>2020-05-25T06:52:18Z</updated>
		
		<summary type="html">&lt;p&gt;RednixBurst: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{{{#ifeq:{{PAGENAME}}|Training Dummy|Hero_Defense|{{#ifeq:{{PAGENAME}}|Calculator/Defenses|:Test_Calc_Math|{{#ifeq:{{PAGENAME}}|Squire|:Hero/List|:Test_Table/Data}}}}}}&lt;br /&gt;
|Hero=Squire&lt;br /&gt;
|Page={{{1}}}&lt;br /&gt;
|Type=Blockade&lt;br /&gt;
|Name=Training Dummy&lt;br /&gt;
|Description=When struck by friend or foe, the dummy spins, dealing Physical Damage to nearby enemies. Spins faster with each hit. Draws extra attention from enemies.&lt;br /&gt;
|Overview=A Blockade that attacks all enemies in short range.&amp;lt;br /&amp;gt;Can do a variance of damage, with the Attack Damage described as the average damage, and the possible variations of damage going anywhere between half the maximum damage. You can hit this tower to get it spinning, so it's already dealing maximum damage when enemies come.&lt;br /&gt;
At the 1st level of spin speed (dummy hit 1-2 times, it hits enemies once every 3s. 2nd level = 1 atk/2s (dummy hit 3-6 times). 3rd level = 1 atk/1s (dummy hit 7-14 times). 4th level = 1atk/0.5s (dummy hit 15 or more times)&lt;br /&gt;
|Icon=Squire_training_dummy.png&lt;br /&gt;
|Attack=Attack Damage&lt;br /&gt;
|A1=1.25&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|A2=1.5&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|A3=1.75&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|A4=2&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|A5=2.25&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|Health=Max Health&lt;br /&gt;
|H1=150&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|H2=195&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|H3=240&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|H4=285&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|H5=330&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|Range=Attack Range&lt;br /&gt;
|R1=450&lt;br /&gt;
|R2=450&lt;br /&gt;
|R3=450&lt;br /&gt;
|R4=450&lt;br /&gt;
|R5=450&lt;br /&gt;
|ISpeed=1.00&amp;lt;noinclude&amp;gt;s&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|Element=Physical&lt;br /&gt;
|Status=None&lt;br /&gt;
|Level=1&lt;br /&gt;
|Mana=20&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>RednixBurst</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Poison_Dart_Tower&amp;diff=12756</id>
		<title>Poison Dart Tower</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Poison_Dart_Tower&amp;diff=12756"/>
				<updated>2020-05-25T06:35:53Z</updated>
		
		<summary type="html">&lt;p&gt;RednixBurst: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{{{#ifeq:{{PAGENAME}}|Poison Dart Tower|Hero_Defense|{{#ifeq:{{PAGENAME}}|Calculator/Defenses|:Test_Calc_Math|{{#ifeq:{{PAGENAME}}|Huntress|:Hero/List|:Test_Table/Data}}}}}}&lt;br /&gt;
|Hero=Huntress&lt;br /&gt;
|Page={{{1}}}&lt;br /&gt;
|Type=Tower&lt;br /&gt;
|Name=Poison Dart Tower&lt;br /&gt;
|Description= Fires multiple projectiles at enemies. Each projectile inflicts Poison, dealing Magical Earth Damage over time. Draws reduced attention from enemies.&lt;br /&gt;
|Overview=A Sustain Tower that attacks enemies in narrow range. Fires 5 projectiles per shot, and each porjectile deals 100% of the listed ATK DMG&amp;lt;br /&amp;gt;&lt;br /&gt;
Each dart of this Defense applies a separate [[Poison]] Effect that each lasts for 8 seconds. This poison duration cannot be changed. When an enemy is poisoned and then gets hit by earth damage, they get stunned (see [[Petrify]])&lt;br /&gt;
|Icon=Huntress_poison_tower.png&lt;br /&gt;
|Projectiles=6&lt;br /&gt;
|Attack=Attack Damage&lt;br /&gt;
|A1=1.25&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|A2=1.5625&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|A3=1.875&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|A4=2.1875&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|A5=2.5&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|Health=Max Health&lt;br /&gt;
|H1=30&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|H2=34.5&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|H3=39&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|H4=43.5&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|H5=48&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|Dot=Poison Damage&lt;br /&gt;
|D1=2&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|D2=2.5&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|D3=3&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|D4=3.5&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|D5=4&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|Range=Attack Range&lt;br /&gt;
|R1=3000&lt;br /&gt;
|R2=3000&lt;br /&gt;
|R3=3000&lt;br /&gt;
|R4=3000&lt;br /&gt;
|R5=3000&lt;br /&gt;
|ISpeed=2.5&amp;lt;noinclude&amp;gt;s&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|Element=[[Magical]] [[Poison]]&lt;br /&gt;
|Status=[[Poison]]&lt;br /&gt;
|Level=1&lt;br /&gt;
|Mana=40&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>RednixBurst</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Poison_Dart_Tower&amp;diff=12755</id>
		<title>Poison Dart Tower</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Poison_Dart_Tower&amp;diff=12755"/>
				<updated>2020-05-25T06:34:10Z</updated>
		
		<summary type="html">&lt;p&gt;RednixBurst: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{{{#ifeq:{{PAGENAME}}|Poison Dart Tower|Hero_Defense|{{#ifeq:{{PAGENAME}}|Calculator/Defenses|:Test_Calc_Math|{{#ifeq:{{PAGENAME}}|Huntress|:Hero/List|:Test_Table/Data}}}}}}&lt;br /&gt;
|Hero=Huntress&lt;br /&gt;
|Page={{{1}}}&lt;br /&gt;
|Type=Tower&lt;br /&gt;
|Name=Poison Dart Tower&lt;br /&gt;
|Description= Fires multiple projectiles at enemies. Each projectile inflicts Poison, dealing Magical Earth Damage over time. Draws reduced attention from enemies.&lt;br /&gt;
|Overview=A Sustain Tower that attacks enemies in narrow range. Fires 5 projectiles per shot&amp;lt;br /&amp;gt;&lt;br /&gt;
Each dart of this Defense applies a separate [[Poison]] Effect that each lasts for 8 seconds. This poison duration cannot be changed. When an enemy is poisoned and then gets hit by earth damage, they get stunned (see [[Petrify]])&lt;br /&gt;
|Icon=Huntress_poison_tower.png&lt;br /&gt;
|Projectiles=6&lt;br /&gt;
|Attack=Attack Damage&lt;br /&gt;
|A1=1.25&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|A2=1.5625&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|A3=1.875&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|A4=2.1875&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|A5=2.5&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|Health=Max Health&lt;br /&gt;
|H1=30&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|H2=34.5&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|H3=39&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|H4=43.5&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|H5=48&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|Dot=Poison Damage&lt;br /&gt;
|D1=2&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|D2=2.5&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|D3=3&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|D4=3.5&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|D5=4&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|Range=Attack Range&lt;br /&gt;
|R1=3000&lt;br /&gt;
|R2=3000&lt;br /&gt;
|R3=3000&lt;br /&gt;
|R4=3000&lt;br /&gt;
|R5=3000&lt;br /&gt;
|ISpeed=2.5&amp;lt;noinclude&amp;gt;s&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|Element=[[Magical]] [[Poison]]&lt;br /&gt;
|Status=[[Poison]]&lt;br /&gt;
|Level=1&lt;br /&gt;
|Mana=40&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>RednixBurst</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Blaze_Balloon&amp;diff=12754</id>
		<title>Blaze Balloon</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Blaze_Balloon&amp;diff=12754"/>
				<updated>2020-05-25T06:29:20Z</updated>
		
		<summary type="html">&lt;p&gt;RednixBurst: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{{{#ifeq:{{PAGENAME}}|Blaze Balloon|Hero_Defense|{{#ifeq:{{PAGENAME}}|Calculator/Defenses|:Test_Calc_Math|{{#ifeq:{{PAGENAME}}|Huntress|:Hero/List|:Test_Table/Data}}}}}}&lt;br /&gt;
|Hero=Huntress&lt;br /&gt;
|Page={{{1}}}&lt;br /&gt;
|Type=Trap&lt;br /&gt;
|Name=Blaze Balloon&lt;br /&gt;
|Description=When triggered, the balloon bursts and scorches the ground. Enemies walking on the scorched ground take Magical Fire Damage. &lt;br /&gt;
|Overview=A Burst Trap that attacks all enemies in a short range. A base attack rate of 10s means that the time between when the current balloon pops and the next balloon pops (assuming enemies are nearby) is 10s. Each balloon pop lays down a field that ticks 9 times&amp;lt;br /&amp;gt;&lt;br /&gt;
Burn Effect Instead of dealing instantaneous damage, the Blaze Balloon sets the ground aflame, applying Fire Damage to enemies who pass through the fire, and when they are [[Oiled]] they also get [[Ignite]]d. This trap can be activated manually by attacking the baloon portion of it with any projectile weapon.&lt;br /&gt;
|Icon=Huntress_blaze_balloon.png&lt;br /&gt;
|DPS=No&lt;br /&gt;
|Health=Max Charges&lt;br /&gt;
|H1=0.1&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|H2=0.11&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|H3=0.12&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|H4=0.13&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|H5=0.14&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|Dot=Burn Damage&lt;br /&gt;
|D1=4.25&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|D2=4.8875&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|D3=5.525&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|D4=6.1625&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|D5=6.8&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|Range=Damage Radius&lt;br /&gt;
|R1=600&lt;br /&gt;
|R2=600&lt;br /&gt;
|R3=600&lt;br /&gt;
|R4=600&lt;br /&gt;
|R5=600&lt;br /&gt;
|Trigger=200&lt;br /&gt;
|ISpeed=10&amp;lt;noinclude&amp;gt;s&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|Element=[[Magical]] [[Fire]]&lt;br /&gt;
|Status=None&lt;br /&gt;
|FCombo=[[Ignite]]&lt;br /&gt;
|Level=1&lt;br /&gt;
|Mana=50&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>RednixBurst</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Explosive_Trap&amp;diff=12753</id>
		<title>Explosive Trap</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Explosive_Trap&amp;diff=12753"/>
				<updated>2020-05-25T06:24:28Z</updated>
		
		<summary type="html">&lt;p&gt;RednixBurst: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{{{#ifeq:{{PAGENAME}}|Explosive Trap|Hero_Defense|{{#ifeq:{{PAGENAME}}|Calculator/Defenses|:Test_Calc_Math|{{#ifeq:{{PAGENAME}}|Huntress|:Hero/List|:Test_Table/Data}}}}}}&lt;br /&gt;
|Hero=Huntress&lt;br /&gt;
|Page={{{1}}}&lt;br /&gt;
|Type=Trap&lt;br /&gt;
|Name=Explosive Trap&lt;br /&gt;
|Description=When triggered, explodes dealing Physical Damage in an area around it.&lt;br /&gt;
|Overview=A Sustain Trap that attacks all enemies in a short range. Testing on dummies shows some dummies are hit for less than the listed ATK damage. Possibly based on proximity to mine?&amp;lt;br /&amp;gt;&lt;br /&gt;
Explosive Trap can be enhanced by the Fire For Effect shard, adding a chance for it to detonate a second time without consuming a charge and deal additional damage.&lt;br /&gt;
|Icon=Huntress_explosive_trap.png&lt;br /&gt;
|Attack=Attack Damage&lt;br /&gt;
|A1=6.6&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|A2=13.2&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|A3=19.8&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|A4=26.4&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|A5=33&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|Health=Max Charges&lt;br /&gt;
|H1=0.1&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|H2=0.11&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|H3=0.12&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|H4=0.13&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|H5=0.14&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|Range=Damage Radius&lt;br /&gt;
|R1=396&lt;br /&gt;
|R2=396&lt;br /&gt;
|R3=396&lt;br /&gt;
|R4=396&lt;br /&gt;
|R5=396&lt;br /&gt;
|Trigger=250&lt;br /&gt;
|ISpeed=2.50&amp;lt;noinclude&amp;gt;s&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|Element=[[Physical]]&lt;br /&gt;
|Status=None&lt;br /&gt;
|Level=1&lt;br /&gt;
|Mana=20&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>RednixBurst</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Sky_Guard_Tower&amp;diff=12752</id>
		<title>Sky Guard Tower</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Sky_Guard_Tower&amp;diff=12752"/>
				<updated>2020-05-25T06:20:20Z</updated>
		
		<summary type="html">&lt;p&gt;RednixBurst: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{{{#ifeq:{{PAGENAME}}|Sky Guard Tower|Hero_Defense|{{#ifeq:{{PAGENAME}}|Calculator/Defenses|:Test_Calc_Math|{{#switch:{{PAGENAME}}|Monk=:Hero/List|Initiate=:Hero/List|:Test_Table/Data}}}}}}&lt;br /&gt;
|Hero=Monk&lt;br /&gt;
|Hero2=Initiate&lt;br /&gt;
|Page={{{1}}}&lt;br /&gt;
|Type=Tower&lt;br /&gt;
|Projectiles=4&lt;br /&gt;
|Name=Sky Guard Tower&lt;br /&gt;
|Icon=Monk_sky_guard.png&lt;br /&gt;
|Description=Fires a projectile at each nearby airborne enemy, dealing magical damage. Any enemy struck is slowed for 5 seconds.&lt;br /&gt;
|Level=1&lt;br /&gt;
|Mana=50&lt;br /&gt;
|ISpeed=2.00&amp;lt;noinclude&amp;gt;s&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|Element=[[Magical]]&lt;br /&gt;
|Status=[[Slow]]&lt;br /&gt;
|Overview=A Burst Tower that attacks ALL aerial enemies within range and slows them. Long range; does NOT attack ground enemies.&lt;br /&gt;
|Attack=Attack Damage&lt;br /&gt;
|A1=6.5&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|A2=7.8&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|A3=9.1&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|A4=10.4&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|A5=11.7&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|Health=Max Health&lt;br /&gt;
|H1=35&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|H2=40.25&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|H3=45.5&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|H4=50.75&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|H5=56&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|Range=Attack Range&lt;br /&gt;
|R1=2500&lt;br /&gt;
|R2=2500&lt;br /&gt;
|R3=2500&lt;br /&gt;
|R4=2500&lt;br /&gt;
|R5=2500&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>RednixBurst</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Ballista&amp;diff=12751</id>
		<title>Ballista</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Ballista&amp;diff=12751"/>
				<updated>2020-05-25T06:19:20Z</updated>
		
		<summary type="html">&lt;p&gt;RednixBurst: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{{{#ifeq:{{PAGENAME}}|Ballista|Hero_Defense|{{#ifeq:{{PAGENAME}}|Calculator/Defenses|:Test_Calc_Math|{{#ifeq:{{PAGENAME}}|Squire|:Hero/List|:Test_Table/Data}}}}}}&lt;br /&gt;
|Hero=Squire&lt;br /&gt;
|Page={{{1}}}&lt;br /&gt;
|Type=Tower&lt;br /&gt;
|Name=Ballista&lt;br /&gt;
|Description=Fires a piercing projectile that deals Physical Damage in a line. Deals less damage to each enemy hit after the first. Can attack Flying enemies&lt;br /&gt;
|Overview=A Burst Tower that attacks multiple targets in a straight line in a very long range.&amp;lt;br /&amp;gt;Can be enhanced by the Powerful Spears spec, giving Ballista projectiles a chance to deal full damage to all targets pierced for the next 4 seconds.&lt;br /&gt;
|Icon=Squire_ballista.png&lt;br /&gt;
|Attack=Attack Damage&lt;br /&gt;
|A1=21.27&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|A2=24.46&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|A3=26.65&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|A4=30.84&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|A5=34.03&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|Health=Max Health&lt;br /&gt;
|H1=30&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|H2=33&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|H3=36&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|H4=39&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|H5=42&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|Range=Attack Range&lt;br /&gt;
|R1=4000&lt;br /&gt;
|R2=4000&lt;br /&gt;
|R3=4000&lt;br /&gt;
|R4=4000&lt;br /&gt;
|R5=4000&lt;br /&gt;
|ISpeed=4.00s&lt;br /&gt;
|Element=Physical&lt;br /&gt;
|Status=None&lt;br /&gt;
|Level=1&lt;br /&gt;
|Mana=60&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>RednixBurst</name></author>	</entry>

	</feed>