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		<id>https://wiki.dungeondefenders2.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ryster</id>
		<title>Dungeon Defenders 2 Wiki - User contributions [en]</title>
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		<updated>2026-05-17T10:53:19Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Items&amp;diff=2027</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Items&amp;diff=2027"/>
				<updated>2015-04-24T01:26:39Z</updated>
		
		<summary type="html">&lt;p&gt;Ryster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Equipment Types==&lt;br /&gt;
Default stats are determined by item type, e.g. Weapons will always have Damage. These are different than primary or other stats.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
[[Weapons|Weapons]] are hero-specific gear.&lt;br /&gt;
&lt;br /&gt;
''Primary Stat: [[Heroes#Power|Hero Power (Damage)]]''&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
[[Armor|Armor]] has four different types, each having their own equipment slot.&lt;br /&gt;
&lt;br /&gt;
''Primary Stat: [[Heroes#Resistance|Hero Physical/Magical Resist]]''&lt;br /&gt;
&lt;br /&gt;
===Relics===&lt;br /&gt;
[[Relics|Relics]] come in three different forms, but only one can be used at a time.  Each Relic has its own Primary Stat. The 3 forms of a relic are [[Totems]]([[Defense#Health|Defense Health]]), [[Medallions]]([[Defense#Power|Defense Power]]), and [[Rings]]([[Ability#Power|Ability Power]])&lt;br /&gt;
''Primary Stat: Various (Depending on Relic Type)''&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
Each item has a few numbers which demonstrate what level it is at.  These values, along with [[:Category:Prefixes|prefix]] quality, determines the value of its [[:Category:Stats|stats]] and its sell value.&lt;br /&gt;
&lt;br /&gt;
===Item Power===&lt;br /&gt;
The raw potential result of the specific item (IP).&lt;br /&gt;
&lt;br /&gt;
===Required Level===&lt;br /&gt;
Determines the effective [[Experience#Levels|Level]] of the item.  When used in rooms with a max level lower than the required level, the item is down leveled to that room, reducing its stats.&lt;br /&gt;
&lt;br /&gt;
===Upgrade Level===&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
==Prefixes==&lt;br /&gt;
An Item's [[Prefixes|Prefix]] defines its stats, based on its type and quality, split into two key words.&lt;br /&gt;
&lt;br /&gt;
==Passives==&lt;br /&gt;
An Item's [[Passives|Passive]] offers one or two special stats, mentioned at the end of the item.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeon Defenders 2]]&lt;/div&gt;</summary>
		<author><name>Ryster</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Community:Tasks&amp;diff=1363</id>
		<title>Community:Tasks</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Community:Tasks&amp;diff=1363"/>
				<updated>2015-04-18T02:00:19Z</updated>
		
		<summary type="html">&lt;p&gt;Ryster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following Tasks are still pending on the wiki:&lt;br /&gt;
&lt;br /&gt;
*Fill out the Help section.&lt;br /&gt;
*Fill in any missing information in our [http://wiki.dungeondefenders2.com/wiki/Category:Article_stubs Article stubs].&lt;br /&gt;
*Change &amp;quot;Traits&amp;quot; to &amp;quot;Passives.&amp;quot;&lt;br /&gt;
**Mostly Done, couple redirects still from Traits to Passives.&lt;br /&gt;
*Fix the [[Mechanics]] page.&lt;br /&gt;
*Update the splash page.&lt;br /&gt;
*Fix the templets for tower dmg scalings.&lt;/div&gt;</summary>
		<author><name>Ryster</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Stats&amp;diff=1353</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Stats&amp;diff=1353"/>
				<updated>2015-04-18T01:47:54Z</updated>
		
		<summary type="html">&lt;p&gt;Ryster: /* Build Passives */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Build Attributes==&lt;br /&gt;
Attributes fall into one of the following groups:&lt;br /&gt;
*[[:Category:Heroes|Hero]]: The playable character.&lt;br /&gt;
*[[:Category:Ability|Ability]]: The usable abilities of the Hero.&lt;br /&gt;
*[[:Category:Defense|Defense]]: The defenses in use from that Hero.&lt;br /&gt;
&lt;br /&gt;
These Attributes will also include one of the following subgroups:&lt;br /&gt;
*Power ([[:Category:Heroes#Power|Hero]], [[:Category:Ability#Power|Ability]], [[:Category:Defense#Power|Defense]]): The amount of damage possible for that source.&lt;br /&gt;
*Health ([[:Category:Heroes#Health|Hero]], [[:Category:Defense#Health|Defense]]): The total [[Health|lifespan]] of that source.&lt;br /&gt;
*Speed ([[:Category:Defense#Speed|Defense]]): The attack rate of that source.&lt;br /&gt;
&lt;br /&gt;
The following unique attributes exist only from very specific sources:&lt;br /&gt;
*[[:Category:Heroes#Resistance|Resistance]] ([[:Category:Magical Damage|Magic]]/[[:Category:Physical Damage|Physical]]) - Defensive Gear: Damage Reduction of specific types for the Hero.&lt;br /&gt;
*[[:Category:Elements|Elements]] - Offensive Gear: Additional [[:Category:Magical Damage|Magic Damage]] for the hero, with special effects.&lt;br /&gt;
&lt;br /&gt;
==Build Specs==&lt;br /&gt;
Each [[:Category:Heroes|Hero]] has their own selection of [[:Category:Specs|Specs]] to enhance their active stat build:&lt;br /&gt;
*[[:Category:Apprentice#Specs|Apprentice]]&lt;br /&gt;
*[[:Category:Huntress#Specs|Huntress]]&lt;br /&gt;
*[[:Category:Monk#Specs|Monk]]&lt;br /&gt;
*[[:Category:Squire#Specs|Squire]]&lt;br /&gt;
&lt;br /&gt;
==Build Passives==&lt;br /&gt;
Certain [[:Category:Weapons#Passives|Weapons]] and [[:Category:Relics#Passives|Relics]] have special [[Passives]] after a certain [[:Category:Items#Quality|Quality]], as another way to adjust the active stat build.&lt;br /&gt;
&lt;br /&gt;
==Stat Tables==&lt;br /&gt;
The following tables compare the stats available to different heroes:&lt;br /&gt;
*[[Data_Table/Hero_(Stats)|Hero (Stats)]]&lt;br /&gt;
*[[Data_Table/Defense_(Stats)|Defense (Stats)]]&lt;/div&gt;</summary>
		<author><name>Ryster</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Items&amp;diff=1352</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Items&amp;diff=1352"/>
				<updated>2015-04-18T01:47:02Z</updated>
		
		<summary type="html">&lt;p&gt;Ryster: /* Passives */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Equipment Types==&lt;br /&gt;
Default stats are determined by item type, e.g. Weapons will always have Damage. These are different than primary or other stats.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
[[:Category:Weapons|Weapons]] are hero-specific gear.&lt;br /&gt;
&lt;br /&gt;
''Primary Stat: Hero Power (Damage)''&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
[[:Category:Armor|Armor]] has four different types, each having their own equipment slot.&lt;br /&gt;
&lt;br /&gt;
''Primary Stat: Hero Physical/Magical Resist''&lt;br /&gt;
&lt;br /&gt;
===Relics===&lt;br /&gt;
[[:Category:Relics|Relics]] come in three different forms, but only one can be used at a time.  Each Relic has its own Primary Stat. The 3 forms of a relic are [[Totems]]([[Defense Health]]), [[Medallions]]([[Defense Power]]), and [[Rings]]([[Ability Power]])&lt;br /&gt;
''Primary Stat: Various (Depending on Relic Type)''&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
Each item has a few numbers which demonstrate what level it is at.  These values, along with [[:Category:Prefixes|prefix]] quality, determines the value of its [[:Category:Stats|stats]] and its sell value.&lt;br /&gt;
&lt;br /&gt;
==Rarity==&lt;br /&gt;
Each item has a rarity which is denoted by color and in the name of the item.&lt;br /&gt;
&lt;br /&gt;
There are 6 Tiers of rarity: &lt;br /&gt;
&lt;br /&gt;
Worn - Grey items&lt;br /&gt;
Sturdy - White items&lt;br /&gt;
Powerful - Green items&lt;br /&gt;
Epic - Blue items&lt;br /&gt;
Mythical - Magenta/Purple/Pink items&lt;br /&gt;
Legendary - Orange items&lt;br /&gt;
&lt;br /&gt;
===Item Power===&lt;br /&gt;
The raw potential result of the specific item (IP). Higher Level and Rarity items will have higher Item Power Levels.&lt;br /&gt;
&lt;br /&gt;
===Required Level===&lt;br /&gt;
Determines the effective [[Experience#Levels|Level]] of the item.  When used in rooms with a max level lower than the required level, the item is down leveled to that room, reducing its stats.&lt;br /&gt;
&lt;br /&gt;
===Upgrade Level===&lt;br /&gt;
An Item is dropped at upgrade level 1 with a potential cap of upgrade levels determined by the power level and rarity of the item. Items may be upgraded in the Tavern and gain an upgrade point for each level upgraded.&lt;br /&gt;
&lt;br /&gt;
==Prefixes==&lt;br /&gt;
An Item's [[:Category:Prefixes|Prefix]] defines its stats, based on its type and quality, split into two key words.&lt;br /&gt;
&lt;br /&gt;
==Passives==&lt;br /&gt;
An Item's [[Passives|Passive]] offers one or two special stats, mentioned at the end of the item.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeon Defenders 2]]&lt;/div&gt;</summary>
		<author><name>Ryster</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Ability&amp;diff=1349</id>
		<title>Ability</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Ability&amp;diff=1349"/>
				<updated>2015-04-18T01:46:12Z</updated>
		
		<summary type="html">&lt;p&gt;Ryster: /* Speed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
===Unlock Levels===&lt;br /&gt;
Each Hero Specific Ability is Unlocked at certain levels:&lt;br /&gt;
# Level 1&lt;br /&gt;
# Level 4&lt;br /&gt;
# Level 9&lt;br /&gt;
&lt;br /&gt;
===Shared Ability===&lt;br /&gt;
Every [[:Category:Heroes|Hero]] shares a specific ability, available at first level, and taking the fourth ability slot:&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|{{Data Field|Heal_Self/icon|icon}}&lt;br /&gt;
|{{Data Field|Heal_Self/name|self}}: {{Data Field|Heal Self/description}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stat Build Attributes==&lt;br /&gt;
The following [[:Category:Stats#Build Attributes|Attributes]] apply to Abilities:&lt;br /&gt;
*Power: Increases damage done with any ability.&lt;br /&gt;
*&amp;lt;s&amp;gt;Health&amp;lt;/s&amp;gt;: N/A.&lt;br /&gt;
*&amp;lt;s&amp;gt;Speed&amp;lt;/s&amp;gt;: N/A.&lt;br /&gt;
&lt;br /&gt;
===Power===&lt;br /&gt;
Also known as &amp;quot;Ability Damage&amp;quot;, this stat greatly magnifies the damage result of any Ability used by the Hero, including from healing (Negative Damage).  While this damage has a minor increase from the [[:Category:Heroes#Power|Hero's]] [[:Category:Weapons|Weapon (Damage)]], it is not affected by any [[:Category:Elements|Elemental Bonus Damage]].&lt;br /&gt;
&lt;br /&gt;
===Health===&lt;br /&gt;
Since there is nothing to target when using abilities, there is no health stat for them.&lt;br /&gt;
&lt;br /&gt;
===Speed===&lt;br /&gt;
There is no way to modify the actual attack speed of an ability.  However, some [[:Category:Weapons#Passives|Passives]] affect Ability Cooldown.&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
====Cooldown====&lt;br /&gt;
Cooldown refers to the amount of time you must wait to use an ability again.{{stub}}&lt;br /&gt;
&lt;br /&gt;
====Mana Cost====&lt;br /&gt;
Mana Cost refers to the amount of mana consumed by an ability on use.{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Stats]]&lt;/div&gt;</summary>
		<author><name>Ryster</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Heroes&amp;diff=1347</id>
		<title>Heroes</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Heroes&amp;diff=1347"/>
				<updated>2015-04-18T01:45:33Z</updated>
		
		<summary type="html">&lt;p&gt;Ryster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
In the Dungeon Defenders series, the characters with which you play are called heroes, they have several skill where you can divide them into [[:Category:Ability|Abilities]] (Action part) where they're linked to the hero's combat and [[:Category:Defense|Defenses]], which you place on the ground (the Tower Defense part)&lt;br /&gt;
&lt;br /&gt;
===Main Story Heroes===&lt;br /&gt;
In Dungeon Defenders II there are 4 story heroes. The 4 main heroes are:&lt;br /&gt;
&amp;lt;div class=&amp;quot;tabbertab-borderless&amp;quot;&amp;gt; {{#tag:tabber|Apprentice = {{Apprentice}} {{!}}-{{!}}&lt;br /&gt;
Huntress={{Huntress}} {{!}}-{{!}}&lt;br /&gt;
Monk={{Monk}} {{!}}-{{!}}&lt;br /&gt;
Squire={{Squire}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stat Build Attributes==&lt;br /&gt;
The following [[:Category:Stats#Build Attributes|Attributes]] apply to Heroes:&lt;br /&gt;
*Power: Increases damage done with any attack.&lt;br /&gt;
*Health: Increases max [[Health]].&lt;br /&gt;
*&amp;lt;s&amp;gt;Speed&amp;lt;/s&amp;gt;: N/A.&lt;br /&gt;
&lt;br /&gt;
===Power===&lt;br /&gt;
Also known as &amp;quot;Hero Damage&amp;quot;, this stat affects the resulting damage from all attacks, mostly [[Primary Attacks]] and [[Secondary Attacks]], but also having a minor effect on certain [[:Category:Ability|Abilities]]. This stat is mostly governed by the current [[:Category:Weapons|Weapon]], and weapons with an additional [[:Category:Elements|Elemental Bonus]] will amplify the effect of this stat (for Basic Attacks only, displayed as a purple number).&lt;br /&gt;
&lt;br /&gt;
===Health===&lt;br /&gt;
Also known as &amp;quot;HP&amp;quot;, or &amp;quot;Life&amp;quot;, this stat directly increases the maximum health bar limit of the active hero. The rate which this affects the recovery rate of [[:Category:Ability#Global Ability|Heal Self]] and Regeneration effects of [[:Category:Relics#Passives|Passives]] &amp;amp; [[Serenity Aura]] remains uncertain.&lt;br /&gt;
&lt;br /&gt;
===Speed===&lt;br /&gt;
There is no Stat for increasing the Hero's Attack Rate. All attacks from specific [[:Category:Weapons|Weapons]] share the exact same attack speed.&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
====Critical Rate====&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Dungeon Defenders 2]]&lt;/div&gt;</summary>
		<author><name>Ryster</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Passives&amp;diff=1344</id>
		<title>Passives</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Passives&amp;diff=1344"/>
				<updated>2015-04-18T01:43:47Z</updated>
		
		<summary type="html">&lt;p&gt;Ryster: /* Item Passives */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
===Item Passives===&lt;br /&gt;
{{#tag:tabber|Global=&lt;br /&gt;
{{Data Field|Passives|swap}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}}Apprentice=&lt;br /&gt;
{{Data Field|Passives/Apprentice|swap}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}}Huntress=&lt;br /&gt;
{{Data Field|Passives/Huntress|swap}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}}Monk=&lt;br /&gt;
{{Data Field|Passives/Monk|swap}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}}Squire=&lt;br /&gt;
{{Data Field|Passives/Squire|swap}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Ryster</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Template:Passives&amp;diff=1343</id>
		<title>Template:Passives</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Template:Passives&amp;diff=1343"/>
				<updated>2015-04-18T01:42:39Z</updated>
		
		<summary type="html">&lt;p&gt;Ryster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''List of General [[:Category:Heroes|Hero]] [[:Category:Items|Item]] [[Passives]]'':&lt;br /&gt;
*% More experience from enemies killed by heroes.&lt;br /&gt;
*% More experience from enemies killed by defenses.&lt;br /&gt;
*% More gold from enemies killed by heroes.&lt;br /&gt;
*% More gold from enemies killed by defenses.&lt;br /&gt;
*% Chance to double the gold you collect.&lt;br /&gt;
*% Increase in all projectile tower range.&lt;br /&gt;
*X Increase in defense interaction radius.&lt;br /&gt;
*% Increase in repair/upgrade rate during combat phase.&lt;br /&gt;
*X Increase in movement speed.&lt;br /&gt;
*% Chance on hit to increase movement speed by 100%.&lt;br /&gt;
*35% Chance do deal x magical earth damage when landing after jumping&lt;br /&gt;
*% Chance to stun an enemy for 1 secend when landing on it.&lt;br /&gt;
*X Extra physical resist.&lt;br /&gt;
*X Extra magical armor.&lt;br /&gt;
*X Mana restored every 5 seconds.&lt;br /&gt;
*% Reduction in ability mana cost.&lt;br /&gt;
*X Hero health restored every second.&lt;br /&gt;
*Restores X health with every attack.&lt;br /&gt;
*30% Chance on hit to drench target for Xs. (all waterdamage weapons)&lt;br /&gt;
*% Increase in critical hit damage.&lt;/div&gt;</summary>
		<author><name>Ryster</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Template:Passives/Monk&amp;diff=1339</id>
		<title>Template:Passives/Monk</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Template:Passives/Monk&amp;diff=1339"/>
				<updated>2015-04-18T01:41:35Z</updated>
		
		<summary type="html">&lt;p&gt;Ryster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''List of [[Monk]]-specific [[:Category:Items|Item]] [[Passives]]'':&lt;br /&gt;
*% Increase in [[Boost Aura]] defense damage boost.&lt;br /&gt;
*% Increase in [[Pole Smash]] damage.&lt;br /&gt;
*% Increase in [[Lightning Aura]] attack rate.&lt;br /&gt;
*% Increase in [[Heroic Wave]] hero damage boost.&lt;br /&gt;
*Enemies killed inside [[Serenity Aura]] by the Monk's attacks explode and deal X damage to enemies around them. Enemies killed by this inside the Aura explode as well.&lt;/div&gt;</summary>
		<author><name>Ryster</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Template:Passives/Squire&amp;diff=1338</id>
		<title>Template:Passives/Squire</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Template:Passives/Squire&amp;diff=1338"/>
				<updated>2015-04-18T01:41:09Z</updated>
		
		<summary type="html">&lt;p&gt;Ryster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''List of [[Squire]]-specific [[:Category:Items|Item]] [[Passives]]'':&lt;br /&gt;
*25% Chance for [[Spike Blockade]] heals itself for % of dmg dealt.&lt;br /&gt;
*30% Chance on hit for the [[Ballista]] to deal % extra magic damage.&lt;br /&gt;
*% Chance on hit [[Cannonball Tower]] will [[stun]] target for 2s.&lt;br /&gt;
*% Increase in [[Seismic Slam]] duration.&lt;br /&gt;
*% Increase in [[Provoke]] duration.&lt;br /&gt;
*% Increase in [[Sword Beam]] damage.&lt;/div&gt;</summary>
		<author><name>Ryster</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Template:Passives/Apprentice&amp;diff=1337</id>
		<title>Template:Passives/Apprentice</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Template:Passives/Apprentice&amp;diff=1337"/>
				<updated>2015-04-18T01:40:37Z</updated>
		
		<summary type="html">&lt;p&gt;Ryster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''List of [[Apprentice]]-specific [[:Category:Items|Item]] [[Passives]]'':&lt;br /&gt;
*% Increase in [[Flameburst Tower]] damage.&lt;br /&gt;
*% Increase in [[Frostbite Tower]] chill slow.&lt;br /&gt;
*% Increase in [[Earthshatter Tower]] Tower radius.&lt;br /&gt;
*X Increase in maximum marked targets.&lt;br /&gt;
*% Increase in [[Tornado]] knockup duration.&lt;/div&gt;</summary>
		<author><name>Ryster</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Template:Passives/Huntress&amp;diff=1336</id>
		<title>Template:Passives/Huntress</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Template:Passives/Huntress&amp;diff=1336"/>
				<updated>2015-04-18T01:40:19Z</updated>
		
		<summary type="html">&lt;p&gt;Ryster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''List of [[Huntress]]-specific [[:Category:Items|Item]] [[Passives]]'':&lt;br /&gt;
*% Increase in [[Concussive Shots]] stun duration.&lt;br /&gt;
*% Increase in [[Oil Flask]] slow.&lt;br /&gt;
*% Increase in [[Explosive Trap]] damage.&lt;/div&gt;</summary>
		<author><name>Ryster</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Squire&amp;diff=1335</id>
		<title>Squire</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Squire&amp;diff=1335"/>
				<updated>2015-04-18T01:39:49Z</updated>
		
		<summary type="html">&lt;p&gt;Ryster: /* Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ {{PAGENAME}} }}&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Squire is a sturdy melee hero. [[Primary Attack]] deals [[:Category:Physical Damage|Physical Damage]]. [[Secondary Attack]] raises his shield and greatly reduces incoming frontal damage.&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;tabbertab-borderless&amp;quot;&amp;gt;{{#tag:tabber|&lt;br /&gt;
Abilities={{Hero SkillList|Abilities|Sword_Beam|Provoke|Seismic_Slam}} {{!}}-{{!}}&lt;br /&gt;
Defenses={{Hero SkillList|Defenses|Cannonball_Tower|Spike_Blockade|Ballista|Training_Dummy}} {{!}}-{{!}}&lt;br /&gt;
Specs={{Hero SkillList|Specs|Riposte|Fight_Me_Not|Vengeance|Powerful_Spears|Shiny_Spikes|Shield_Strength}} {{!}}-{{!}}&lt;br /&gt;
Passives={{Data Field|Passives/Squire|swap}}}}&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ryster</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Monk&amp;diff=1331</id>
		<title>Monk</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Monk&amp;diff=1331"/>
				<updated>2015-04-18T01:39:19Z</updated>
		
		<summary type="html">&lt;p&gt;Ryster: /* Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ {{PAGENAME}} }}&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Monk is a hybrid hero with both melee and ranged attacks. Melee [[Primary Attack]] deals [[:Category:Physical Damage|Physical Damage]], while ranged [[Secondary Attack]] deals [[:Category:Magical Damage|Magical Damage]].&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;tabbertab-borderless&amp;quot;&amp;gt;{{#tag:tabber|&lt;br /&gt;
Abilities={{Hero SkillList|Abilities|Pole_Smash|Chi_Blast|Heroic_Wave}} {{!}}-{{!}}&lt;br /&gt;
Defenses={{Hero SkillList|Defenses|Lightning_Aura|Boost_Aura|Serenity_Aura|Sky_Guard_Tower}} {{!}}-{{!}}&lt;br /&gt;
Specs={{Hero SkillList|Specs|Concussive_Chi|Dragon_Stance|Crane_Stance|Lightning_Damage|Boost_Blockade_Health|Empowering_Calm|}} {{!}}-{{!}}&lt;br /&gt;
Passives={{Data Field|Passives/Monk|swap}}}}&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ryster</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Huntress&amp;diff=1329</id>
		<title>Huntress</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Huntress&amp;diff=1329"/>
				<updated>2015-04-18T01:38:36Z</updated>
		
		<summary type="html">&lt;p&gt;Ryster: /* Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ {{PAGENAME}} }}&lt;br /&gt;
==Overview==&lt;br /&gt;
The Huntress is a ranged hero that deals high damage to single targets. [[Primary Attacks]] deal [[:Category:Physical Damage|Physical Damage]], while [[Secondary Attacks]] can be charged to deal extra physical damage plus [[Knockback]] to a single target.&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&amp;lt;div class=&amp;quot;tabbertab-borderless&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|Abilities = {{Hero SkillList|Abilities|Concussive_Shots|Oil_Flask|Piercing_Shot}} {{!}}-{{!}}&lt;br /&gt;
Defenses={{Hero SkillList|Defenses|Explosive_Trap|Geyser_Trap|Poison_Dart_Tower|Blaze_Balloon}} {{!}}-{{!}}&lt;br /&gt;
Specs={{Hero SkillList|Specs|Run N Gun|Long Range|Charged Primary|Fire For Effect|Drenched (Spec)|Anti Air}} {{!}}-{{!}}&lt;br /&gt;
Passives={{Data Field|Passives/Huntress|swap}}}}&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ryster</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Apprentice&amp;diff=1327</id>
		<title>Apprentice</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Apprentice&amp;diff=1327"/>
				<updated>2015-04-18T01:37:58Z</updated>
		
		<summary type="html">&lt;p&gt;Ryster: /* Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ {{PAGENAME}} }}&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Apprentice is a ranged hero that excels in multi-target attacks. [[Primary Attacks]] deal [[:Category:Magical Damage|Magical Damage]] and [[Magical Mark|Mark]] enemies while Abilities consume marks. [[Secondary Attacks]] can be charged and pierces through multiple enemies.&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;tabbertab-borderless&amp;quot;&amp;gt;{{#tag:tabber|Abilities = {{Hero SkillList|Abilities|Arcane_Volley|Tornado|Mana_Bomb}} {{!}}-{{!}}&lt;br /&gt;
Defenses={{Hero SkillList|Defenses|Flameburst_Tower|Arcane_Barrier|Frostbite_Tower|Earthshatter_Tower}} {{!}}-{{!}}&lt;br /&gt;
Specs={{Hero SkillList|Specs|Reduced_Cooldown|Mage_Spec|Blockade_Boom|Freeze|Double_Fire_Fireball|Earthy_Knockup}} {{!}}-{{!}}&lt;br /&gt;
Passives={{Data Field|Passives/Apprentice|swap}}}}&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ryster</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Template:Passives&amp;diff=1323</id>
		<title>Template:Passives</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Template:Passives&amp;diff=1323"/>
				<updated>2015-04-18T01:37:16Z</updated>
		
		<summary type="html">&lt;p&gt;Ryster: Ryster moved page Template:Traits to Template:Passives: Name change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''List of General [[:Category:Heroes|Hero]] [[:Category:Items|Item]] [[Traits]]'':&lt;br /&gt;
*% More experience from enemies killed by heroes.&lt;br /&gt;
*% More experience from enemies killed by defenses.&lt;br /&gt;
*% More gold from enemies killed by heroes.&lt;br /&gt;
*% More gold from enemies killed by defenses.&lt;br /&gt;
*% Chance to double the gold you collect.&lt;br /&gt;
*% Increase in all projectile tower range.&lt;br /&gt;
*X Increase in defense interaction radius.&lt;br /&gt;
*% Increase in repair/upgrade rate during combat phase.&lt;br /&gt;
*X Increase in movement speed.&lt;br /&gt;
*% Chance on hit to increase movement speed by 100%.&lt;br /&gt;
*35% Chance do deal x magical earth damage when landing after jumping&lt;br /&gt;
*% Chance to stun an enemy for 1 secend when landing on it.&lt;br /&gt;
*X Extra physical resist.&lt;br /&gt;
*X Extra magical armor.&lt;br /&gt;
*X Mana restored every 5 seconds.&lt;br /&gt;
*% Reduction in ability mana cost.&lt;br /&gt;
*X Hero health restored every second.&lt;br /&gt;
*Restores X health with every attack.&lt;br /&gt;
*30% Chance on hit to drench target for Xs. (all waterdamage weapons)&lt;br /&gt;
*% Increase in critical hit damage.&lt;/div&gt;</summary>
		<author><name>Ryster</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Template:Traits&amp;diff=1324</id>
		<title>Template:Traits</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Template:Traits&amp;diff=1324"/>
				<updated>2015-04-18T01:37:16Z</updated>
		
		<summary type="html">&lt;p&gt;Ryster: Ryster moved page Template:Traits to Template:Passives: Name change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Template:Passives]]&lt;/div&gt;</summary>
		<author><name>Ryster</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Template:Passives/Squire&amp;diff=1320</id>
		<title>Template:Passives/Squire</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Template:Passives/Squire&amp;diff=1320"/>
				<updated>2015-04-18T01:36:59Z</updated>
		
		<summary type="html">&lt;p&gt;Ryster: Ryster moved page Template:Traits/Squire to Template:Passives/Squire: Name change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''List of [[Squire]]-specific [[:Category:Items|Item]] [[Traits]]'':&lt;br /&gt;
*25% Chance for [[Spike Blockade]] heals itself for % of dmg dealt.&lt;br /&gt;
*30% Chance on hit for the [[Ballista]] to deal % extra magic damage.&lt;br /&gt;
*% Chance on hit [[Cannonball Tower]] will [[stun]] target for 2s.&lt;br /&gt;
*% Increase in [[Seismic Slam]] duration.&lt;br /&gt;
*% Increase in [[Provoke]] duration.&lt;br /&gt;
*% Increase in [[Sword Beam]] damage.&lt;/div&gt;</summary>
		<author><name>Ryster</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Template:Traits/Squire&amp;diff=1321</id>
		<title>Template:Traits/Squire</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Template:Traits/Squire&amp;diff=1321"/>
				<updated>2015-04-18T01:36:59Z</updated>
		
		<summary type="html">&lt;p&gt;Ryster: Ryster moved page Template:Traits/Squire to Template:Passives/Squire: Name change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Template:Passives/Squire]]&lt;/div&gt;</summary>
		<author><name>Ryster</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Template:Passives/Apprentice&amp;diff=1318</id>
		<title>Template:Passives/Apprentice</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Template:Passives/Apprentice&amp;diff=1318"/>
				<updated>2015-04-18T01:36:37Z</updated>
		
		<summary type="html">&lt;p&gt;Ryster: Ryster moved page Template:Traits/Apprentice to Template:Passives/Apprentice: Name change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''List of [[Apprentice]]-specific [[:Category:Items|Item]] [[Traits]]'':&lt;br /&gt;
*% Increase in [[Flameburst Tower]] damage.&lt;br /&gt;
*% Increase in [[Frostbite Tower]] chill slow.&lt;br /&gt;
*% Increase in [[Earthshatter Tower]] Tower radius.&lt;br /&gt;
*X Increase in maximum marked targets.&lt;br /&gt;
*% Increase in [[Tornado]] knockup duration.&lt;/div&gt;</summary>
		<author><name>Ryster</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Template:Traits/Apprentice&amp;diff=1319</id>
		<title>Template:Traits/Apprentice</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Template:Traits/Apprentice&amp;diff=1319"/>
				<updated>2015-04-18T01:36:37Z</updated>
		
		<summary type="html">&lt;p&gt;Ryster: Ryster moved page Template:Traits/Apprentice to Template:Passives/Apprentice: Name change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Template:Passives/Apprentice]]&lt;/div&gt;</summary>
		<author><name>Ryster</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Template:Passives/Monk&amp;diff=1316</id>
		<title>Template:Passives/Monk</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Template:Passives/Monk&amp;diff=1316"/>
				<updated>2015-04-18T01:36:10Z</updated>
		
		<summary type="html">&lt;p&gt;Ryster: Ryster moved page Template:Traits/Monk to Template:Passives/Monk: Name change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''List of [[Monk]]-specific [[:Category:Items|Item]] [[Traits]]'':&lt;br /&gt;
*% Increase in [[Boost Aura]] defense damage boost.&lt;br /&gt;
*% Increase in [[Pole Smash]] damage.&lt;br /&gt;
*% Increase in [[Lightning Aura]] attack rate.&lt;br /&gt;
*% Increase in [[Heroic Wave]] hero damage boost.&lt;br /&gt;
*Enemies killed inside [[Serenity Aura]] by the Monk's attacks explode and deal X damage to enemies around them. Enemies killed by this inside the Aura explode as well.&lt;/div&gt;</summary>
		<author><name>Ryster</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Template:Traits/Monk&amp;diff=1317</id>
		<title>Template:Traits/Monk</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Template:Traits/Monk&amp;diff=1317"/>
				<updated>2015-04-18T01:36:10Z</updated>
		
		<summary type="html">&lt;p&gt;Ryster: Ryster moved page Template:Traits/Monk to Template:Passives/Monk: Name change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Template:Passives/Monk]]&lt;/div&gt;</summary>
		<author><name>Ryster</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Template:Passives/Huntress&amp;diff=1312</id>
		<title>Template:Passives/Huntress</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Template:Passives/Huntress&amp;diff=1312"/>
				<updated>2015-04-18T01:35:36Z</updated>
		
		<summary type="html">&lt;p&gt;Ryster: Ryster moved page Template:Traits/Huntress to Template:Passives/Huntress: name change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''List of [[Huntress]]-specific [[:Category:Items|Item]] [[Traits]]'':&lt;br /&gt;
*% Increase in [[Concussive Shots]] stun duration.&lt;br /&gt;
*% Increase in [[Oil Flask]] slow.&lt;br /&gt;
*% Increase in [[Explosive Trap]] damage.&lt;/div&gt;</summary>
		<author><name>Ryster</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Template:Traits/Huntress&amp;diff=1313</id>
		<title>Template:Traits/Huntress</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Template:Traits/Huntress&amp;diff=1313"/>
				<updated>2015-04-18T01:35:36Z</updated>
		
		<summary type="html">&lt;p&gt;Ryster: Ryster moved page Template:Traits/Huntress to Template:Passives/Huntress: name change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Template:Passives/Huntress]]&lt;/div&gt;</summary>
		<author><name>Ryster</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Stats&amp;diff=1307</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Stats&amp;diff=1307"/>
				<updated>2015-04-18T01:32:08Z</updated>
		
		<summary type="html">&lt;p&gt;Ryster: /* Build Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Build Attributes==&lt;br /&gt;
Attributes fall into one of the following groups:&lt;br /&gt;
*[[:Category:Heroes|Hero]]: The playable character.&lt;br /&gt;
*[[:Category:Ability|Ability]]: The usable abilities of the Hero.&lt;br /&gt;
*[[:Category:Defense|Defense]]: The defenses in use from that Hero.&lt;br /&gt;
&lt;br /&gt;
These Attributes will also include one of the following subgroups:&lt;br /&gt;
*Power ([[:Category:Heroes#Power|Hero]], [[:Category:Ability#Power|Ability]], [[:Category:Defense#Power|Defense]]): The amount of damage possible for that source.&lt;br /&gt;
*Health ([[:Category:Heroes#Health|Hero]], [[:Category:Defense#Health|Defense]]): The total [[Health|lifespan]] of that source.&lt;br /&gt;
*Speed ([[:Category:Defense#Speed|Defense]]): The attack rate of that source.&lt;br /&gt;
&lt;br /&gt;
The following unique attributes exist only from very specific sources:&lt;br /&gt;
*[[:Category:Heroes#Resistance|Resistance]] ([[:Category:Magical Damage|Magic]]/[[:Category:Physical Damage|Physical]]) - Defensive Gear: Damage Reduction of specific types for the Hero.&lt;br /&gt;
*[[:Category:Elements|Elements]] - Offensive Gear: Additional [[:Category:Magical Damage|Magic Damage]] for the hero, with special effects.&lt;br /&gt;
&lt;br /&gt;
==Build Specs==&lt;br /&gt;
Each [[:Category:Heroes|Hero]] has their own selection of [[:Category:Specs|Specs]] to enhance their active stat build:&lt;br /&gt;
*[[:Category:Apprentice#Specs|Apprentice]]&lt;br /&gt;
*[[:Category:Huntress#Specs|Huntress]]&lt;br /&gt;
*[[:Category:Monk#Specs|Monk]]&lt;br /&gt;
*[[:Category:Squire#Specs|Squire]]&lt;br /&gt;
&lt;br /&gt;
==Build Passives==&lt;br /&gt;
Certain [[:Category:Weapons#Traits|Weapons]] and [[:Category:Relics#Traits|Relics]] have special [[Passives]] after a certain [[:Category:Items#Quality|Quality]], as another way to adjust the active stat build.&lt;br /&gt;
&lt;br /&gt;
==Stat Tables==&lt;br /&gt;
The following tables compare the stats available to different heroes:&lt;br /&gt;
*[[Data_Table/Hero_(Stats)|Hero (Stats)]]&lt;br /&gt;
*[[Data_Table/Defense_(Stats)|Defense (Stats)]]&lt;/div&gt;</summary>
		<author><name>Ryster</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Relics&amp;diff=1306</id>
		<title>Relics</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Relics&amp;diff=1306"/>
				<updated>2015-04-18T01:31:12Z</updated>
		
		<summary type="html">&lt;p&gt;Ryster: /* Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Types of Relics==&lt;br /&gt;
===Medallions===&lt;br /&gt;
Affects: [[:Category:Defense#Power|Defense Power]]&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
===Totems===&lt;br /&gt;
Affects: [[:Category:Defense#Health|Defense Health]]&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
===Rings===&lt;br /&gt;
Affects: [[:Category:Ability#Power|Ability Power]]&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
==Relic Details==&lt;br /&gt;
===Quality===&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
===Passives===&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
===Resistance===&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Ryster</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Items&amp;diff=1305</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Items&amp;diff=1305"/>
				<updated>2015-04-18T01:30:33Z</updated>
		
		<summary type="html">&lt;p&gt;Ryster: /* Passives */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Equipment Types==&lt;br /&gt;
Default stats are determined by item type, e.g. Weapons will always have Damage. These are different than primary or other stats.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
[[:Category:Weapons|Weapons]] are hero-specific gear.&lt;br /&gt;
&lt;br /&gt;
''Primary Stat: Hero Power (Damage)''&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
[[:Category:Armor|Armor]] has four different types, each having their own equipment slot.&lt;br /&gt;
&lt;br /&gt;
''Primary Stat: Hero Physical/Magical Resist''&lt;br /&gt;
&lt;br /&gt;
===Relics===&lt;br /&gt;
[[:Category:Relics|Relics]] come in three different forms, but only one can be used at a time.  Each Relic has its own Primary Stat. The 3 forms of a relic are [[Totems]]([[Defense Health]]), [[Medallions]]([[Defense Power]]), and [[Rings]]([[Ability Power]])&lt;br /&gt;
''Primary Stat: Various (Depending on Relic Type)''&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
Each item has a few numbers which demonstrate what level it is at.  These values, along with [[:Category:Prefixes|prefix]] quality, determines the value of its [[:Category:Stats|stats]] and its sell value.&lt;br /&gt;
&lt;br /&gt;
==Rarity==&lt;br /&gt;
Each item has a rarity which is denoted by color and in the name of the item.&lt;br /&gt;
&lt;br /&gt;
There are 6 Tiers of rarity: &lt;br /&gt;
&lt;br /&gt;
Worn - Grey items&lt;br /&gt;
Sturdy - White items&lt;br /&gt;
Powerful - Green items&lt;br /&gt;
Epic - Blue items&lt;br /&gt;
Mythical - Magenta/Purple/Pink items&lt;br /&gt;
Legendary - Orange items&lt;br /&gt;
&lt;br /&gt;
===Item Power===&lt;br /&gt;
The raw potential result of the specific item (IP). Higher Level and Rarity items will have higher Item Power Levels.&lt;br /&gt;
&lt;br /&gt;
===Required Level===&lt;br /&gt;
Determines the effective [[Experience#Levels|Level]] of the item.  When used in rooms with a max level lower than the required level, the item is down leveled to that room, reducing its stats.&lt;br /&gt;
&lt;br /&gt;
===Upgrade Level===&lt;br /&gt;
An Item is dropped at upgrade level 1 with a potential cap of upgrade levels determined by the power level and rarity of the item. Items may be upgraded in the Tavern and gain an upgrade point for each level upgraded.&lt;br /&gt;
&lt;br /&gt;
==Prefixes==&lt;br /&gt;
An Item's [[:Category:Prefixes|Prefix]] defines its stats, based on its type and quality, split into two key words.&lt;br /&gt;
&lt;br /&gt;
==Passives==&lt;br /&gt;
An Item's [[Traits|Passive]] offers one or two special stats, mentioned at the end of the item.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeon Defenders 2]]&lt;/div&gt;</summary>
		<author><name>Ryster</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Ability&amp;diff=1304</id>
		<title>Ability</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Ability&amp;diff=1304"/>
				<updated>2015-04-18T01:30:11Z</updated>
		
		<summary type="html">&lt;p&gt;Ryster: /* Speed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
===Unlock Levels===&lt;br /&gt;
Each Hero Specific Ability is Unlocked at certain levels:&lt;br /&gt;
# Level 1&lt;br /&gt;
# Level 4&lt;br /&gt;
# Level 9&lt;br /&gt;
&lt;br /&gt;
===Shared Ability===&lt;br /&gt;
Every [[:Category:Heroes|Hero]] shares a specific ability, available at first level, and taking the fourth ability slot:&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|{{Data Field|Heal_Self/icon|icon}}&lt;br /&gt;
|{{Data Field|Heal_Self/name|self}}: {{Data Field|Heal Self/description}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stat Build Attributes==&lt;br /&gt;
The following [[:Category:Stats#Build Attributes|Attributes]] apply to Abilities:&lt;br /&gt;
*Power: Increases damage done with any ability.&lt;br /&gt;
*&amp;lt;s&amp;gt;Health&amp;lt;/s&amp;gt;: N/A.&lt;br /&gt;
*&amp;lt;s&amp;gt;Speed&amp;lt;/s&amp;gt;: N/A.&lt;br /&gt;
&lt;br /&gt;
===Power===&lt;br /&gt;
Also known as &amp;quot;Ability Damage&amp;quot;, this stat greatly magnifies the damage result of any Ability used by the Hero, including from healing (Negative Damage).  While this damage has a minor increase from the [[:Category:Heroes#Power|Hero's]] [[:Category:Weapons|Weapon (Damage)]], it is not affected by any [[:Category:Elements|Elemental Bonus Damage]].&lt;br /&gt;
&lt;br /&gt;
===Health===&lt;br /&gt;
Since there is nothing to target when using abilities, there is no health stat for them.&lt;br /&gt;
&lt;br /&gt;
===Speed===&lt;br /&gt;
There is no way to modify the actual attack speed of an ability.  However, some [[:Category:Weapons#Traits|Passives]] affect Ability Cooldown.&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
====Cooldown====&lt;br /&gt;
Cooldown refers to the amount of time you must wait to use an ability again.{{stub}}&lt;br /&gt;
&lt;br /&gt;
====Mana Cost====&lt;br /&gt;
Mana Cost refers to the amount of mana consumed by an ability on use.{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Stats]]&lt;/div&gt;</summary>
		<author><name>Ryster</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Heroes&amp;diff=1303</id>
		<title>Heroes</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Heroes&amp;diff=1303"/>
				<updated>2015-04-18T01:29:23Z</updated>
		
		<summary type="html">&lt;p&gt;Ryster: /* Health */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
In the Dungeon Defenders series, the characters with which you play are called heroes, they have several skill where you can divide them into [[:Category:Ability|Abilities]] (Action part) where they're linked to the hero's combat and [[:Category:Defense|Defenses]], which you place on the ground (the Tower Defense part)&lt;br /&gt;
&lt;br /&gt;
===Main Story Heroes===&lt;br /&gt;
In Dungeon Defenders II there are 4 story heroes. The 4 main heroes are:&lt;br /&gt;
&amp;lt;div class=&amp;quot;tabbertab-borderless&amp;quot;&amp;gt; {{#tag:tabber|Apprentice = {{Apprentice}} {{!}}-{{!}}&lt;br /&gt;
Huntress={{Huntress}} {{!}}-{{!}}&lt;br /&gt;
Monk={{Monk}} {{!}}-{{!}}&lt;br /&gt;
Squire={{Squire}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stat Build Attributes==&lt;br /&gt;
The following [[:Category:Stats#Build Attributes|Attributes]] apply to Heroes:&lt;br /&gt;
*Power: Increases damage done with any attack.&lt;br /&gt;
*Health: Increases max [[Health]].&lt;br /&gt;
*&amp;lt;s&amp;gt;Speed&amp;lt;/s&amp;gt;: N/A.&lt;br /&gt;
&lt;br /&gt;
===Power===&lt;br /&gt;
Also known as &amp;quot;Hero Damage&amp;quot;, this stat affects the resulting damage from all attacks, mostly [[Primary Attacks]] and [[Secondary Attacks]], but also having a minor effect on certain [[:Category:Ability|Abilities]]. This stat is mostly governed by the current [[:Category:Weapons|Weapon]], and weapons with an additional [[:Category:Elements|Elemental Bonus]] will amplify the effect of this stat (for Basic Attacks only, displayed as a purple number).&lt;br /&gt;
&lt;br /&gt;
===Health===&lt;br /&gt;
Also known as &amp;quot;HP&amp;quot;, or &amp;quot;Life&amp;quot;, this stat directly increases the maximum health bar limit of the active hero. The rate which this affects the recovery rate of [[:Category:Ability#Global Ability|Heal Self]] and Regeneration effects of [[:Category:Relics#Traits|Passives]] &amp;amp; [[Serenity Aura]] remains uncertain.&lt;br /&gt;
&lt;br /&gt;
===Speed===&lt;br /&gt;
There is no Stat for increasing the Hero's Attack Rate. All attacks from specific [[:Category:Weapons|Weapons]] share the exact same attack speed.&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
====Critical Rate====&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Dungeon Defenders 2]]&lt;/div&gt;</summary>
		<author><name>Ryster</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Monk&amp;diff=1302</id>
		<title>Monk</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Monk&amp;diff=1302"/>
				<updated>2015-04-18T01:28:02Z</updated>
		
		<summary type="html">&lt;p&gt;Ryster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ {{PAGENAME}} }}&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Monk is a hybrid hero with both melee and ranged attacks. Melee [[Primary Attack]] deals [[:Category:Physical Damage|Physical Damage]], while ranged [[Secondary Attack]] deals [[:Category:Magical Damage|Magical Damage]].&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;tabbertab-borderless&amp;quot;&amp;gt;{{#tag:tabber|&lt;br /&gt;
Abilities={{Hero SkillList|Abilities|Pole_Smash|Chi_Blast|Heroic_Wave}} {{!}}-{{!}}&lt;br /&gt;
Defenses={{Hero SkillList|Defenses|Lightning_Aura|Boost_Aura|Serenity_Aura|Sky_Guard_Tower}} {{!}}-{{!}}&lt;br /&gt;
Specs={{Hero SkillList|Specs|Concussive_Chi|Dragon_Stance|Crane_Stance|Lightning_Damage|Boost_Blockade_Health|Empowering_Calm|}} {{!}}-{{!}}&lt;br /&gt;
Passives={{Data Field|Traits/Monk|swap}}}}&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ryster</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Squire&amp;diff=1301</id>
		<title>Squire</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Squire&amp;diff=1301"/>
				<updated>2015-04-18T01:27:57Z</updated>
		
		<summary type="html">&lt;p&gt;Ryster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ {{PAGENAME}} }}&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Squire is a sturdy melee hero. [[Primary Attack]] deals [[:Category:Physical Damage|Physical Damage]]. [[Secondary Attack]] raises his shield and greatly reduces incoming frontal damage.&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;tabbertab-borderless&amp;quot;&amp;gt;{{#tag:tabber|&lt;br /&gt;
Abilities={{Hero SkillList|Abilities|Sword_Beam|Provoke|Seismic_Slam}} {{!}}-{{!}}&lt;br /&gt;
Defenses={{Hero SkillList|Defenses|Cannonball_Tower|Spike_Blockade|Ballista|Training_Dummy}} {{!}}-{{!}}&lt;br /&gt;
Specs={{Hero SkillList|Specs|Riposte|Fight_Me_Not|Vengeance|Powerful_Spears|Shiny_Spikes|Shield_Strength}} {{!}}-{{!}}&lt;br /&gt;
Passives={{Data Field|Traits/Squire|swap}}}}&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ryster</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Huntress&amp;diff=1300</id>
		<title>Huntress</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Huntress&amp;diff=1300"/>
				<updated>2015-04-18T01:27:03Z</updated>
		
		<summary type="html">&lt;p&gt;Ryster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ {{PAGENAME}} }}&lt;br /&gt;
==Overview==&lt;br /&gt;
The Huntress is a ranged hero that deals high damage to single targets. [[Primary Attacks]] deal [[:Category:Physical Damage|Physical Damage]], while [[Secondary Attacks]] can be charged to deal extra physical damage plus [[Knockback]] to a single target.&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&amp;lt;div class=&amp;quot;tabbertab-borderless&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|Abilities = {{Hero SkillList|Abilities|Concussive_Shots|Oil_Flask|Piercing_Shot}} {{!}}-{{!}}&lt;br /&gt;
Defenses={{Hero SkillList|Defenses|Explosive_Trap|Geyser_Trap|Poison_Dart_Tower|Blaze_Balloon}} {{!}}-{{!}}&lt;br /&gt;
Specs={{Hero SkillList|Specs|Run N Gun|Long Range|Charged Primary|Fire For Effect|Drenched (Spec)|Anti Air}} {{!}}-{{!}}&lt;br /&gt;
Passives={{Data Field|Traits/Huntress|swap}}}}&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ryster</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Apprentice&amp;diff=1299</id>
		<title>Apprentice</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Apprentice&amp;diff=1299"/>
				<updated>2015-04-18T01:26:37Z</updated>
		
		<summary type="html">&lt;p&gt;Ryster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ {{PAGENAME}} }}&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Apprentice is a ranged hero that excels in multi-target attacks. [[Primary Attacks]] deal [[:Category:Magical Damage|Magical Damage]] and [[Magical Mark|Mark]] enemies while Abilities consume marks. [[Secondary Attacks]] can be charged and pierces through multiple enemies.&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;tabbertab-borderless&amp;quot;&amp;gt;{{#tag:tabber|Abilities = {{Hero SkillList|Abilities|Arcane_Volley|Tornado|Mana_Bomb}} {{!}}-{{!}}&lt;br /&gt;
Defenses={{Hero SkillList|Defenses|Flameburst_Tower|Arcane_Barrier|Frostbite_Tower|Earthshatter_Tower}} {{!}}-{{!}}&lt;br /&gt;
Specs={{Hero SkillList|Specs|Reduced_Cooldown|Mage_Spec|Blockade_Boom|Freeze|Double_Fire_Fireball|Earthy_Knockup}} {{!}}-{{!}}&lt;br /&gt;
Passives={{Data Field|Traits/Apprentice|swap}}}}&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ryster</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Items&amp;diff=1298</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Items&amp;diff=1298"/>
				<updated>2015-04-18T01:20:14Z</updated>
		
		<summary type="html">&lt;p&gt;Ryster: /* Passive */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Equipment Types==&lt;br /&gt;
Default stats are determined by item type, e.g. Weapons will always have Damage. These are different than primary or other stats.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
[[:Category:Weapons|Weapons]] are hero-specific gear.&lt;br /&gt;
&lt;br /&gt;
''Primary Stat: Hero Power (Damage)''&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
[[:Category:Armor|Armor]] has four different types, each having their own equipment slot.&lt;br /&gt;
&lt;br /&gt;
''Primary Stat: Hero Physical/Magical Resist''&lt;br /&gt;
&lt;br /&gt;
===Relics===&lt;br /&gt;
[[:Category:Relics|Relics]] come in three different forms, but only one can be used at a time.  Each Relic has its own Primary Stat. The 3 forms of a relic are [[Totems]]([[Defense Health]]), [[Medallions]]([[Defense Power]]), and [[Rings]]([[Ability Power]])&lt;br /&gt;
''Primary Stat: Various (Depending on Relic Type)''&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
Each item has a few numbers which demonstrate what level it is at.  These values, along with [[:Category:Prefixes|prefix]] quality, determines the value of its [[:Category:Stats|stats]] and its sell value.&lt;br /&gt;
&lt;br /&gt;
==Rarity==&lt;br /&gt;
Each item has a rarity which is denoted by color and in the name of the item.&lt;br /&gt;
&lt;br /&gt;
There are 6 Tiers of rarity: &lt;br /&gt;
&lt;br /&gt;
Worn - Grey items&lt;br /&gt;
Sturdy - White items&lt;br /&gt;
Powerful - Green items&lt;br /&gt;
Epic - Blue items&lt;br /&gt;
Mythical - Magenta/Purple/Pink items&lt;br /&gt;
Legendary - Orange items&lt;br /&gt;
&lt;br /&gt;
===Item Power===&lt;br /&gt;
The raw potential result of the specific item (IP). Higher Level and Rarity items will have higher Item Power Levels.&lt;br /&gt;
&lt;br /&gt;
===Required Level===&lt;br /&gt;
Determines the effective [[Experience#Levels|Level]] of the item.  When used in rooms with a max level lower than the required level, the item is down leveled to that room, reducing its stats.&lt;br /&gt;
&lt;br /&gt;
===Upgrade Level===&lt;br /&gt;
An Item is dropped at upgrade level 1 with a potential cap of upgrade levels determined by the power level and rarity of the item. Items may be upgraded in the Tavern and gain an upgrade point for each level upgraded.&lt;br /&gt;
&lt;br /&gt;
==Prefixes==&lt;br /&gt;
An Item's [[:Category:Prefixes|Prefix]] defines its stats, based on its type and quality, split into two key words.&lt;br /&gt;
&lt;br /&gt;
==Passives==&lt;br /&gt;
An Item's [[Traits|Trait]] offers one or two special stats, mentioned at the end of the item.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeon Defenders 2]]&lt;/div&gt;</summary>
		<author><name>Ryster</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Items&amp;diff=1297</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Items&amp;diff=1297"/>
				<updated>2015-04-18T01:20:06Z</updated>
		
		<summary type="html">&lt;p&gt;Ryster: /* Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Equipment Types==&lt;br /&gt;
Default stats are determined by item type, e.g. Weapons will always have Damage. These are different than primary or other stats.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
[[:Category:Weapons|Weapons]] are hero-specific gear.&lt;br /&gt;
&lt;br /&gt;
''Primary Stat: Hero Power (Damage)''&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
[[:Category:Armor|Armor]] has four different types, each having their own equipment slot.&lt;br /&gt;
&lt;br /&gt;
''Primary Stat: Hero Physical/Magical Resist''&lt;br /&gt;
&lt;br /&gt;
===Relics===&lt;br /&gt;
[[:Category:Relics|Relics]] come in three different forms, but only one can be used at a time.  Each Relic has its own Primary Stat. The 3 forms of a relic are [[Totems]]([[Defense Health]]), [[Medallions]]([[Defense Power]]), and [[Rings]]([[Ability Power]])&lt;br /&gt;
''Primary Stat: Various (Depending on Relic Type)''&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
Each item has a few numbers which demonstrate what level it is at.  These values, along with [[:Category:Prefixes|prefix]] quality, determines the value of its [[:Category:Stats|stats]] and its sell value.&lt;br /&gt;
&lt;br /&gt;
==Rarity==&lt;br /&gt;
Each item has a rarity which is denoted by color and in the name of the item.&lt;br /&gt;
&lt;br /&gt;
There are 6 Tiers of rarity: &lt;br /&gt;
&lt;br /&gt;
Worn - Grey items&lt;br /&gt;
Sturdy - White items&lt;br /&gt;
Powerful - Green items&lt;br /&gt;
Epic - Blue items&lt;br /&gt;
Mythical - Magenta/Purple/Pink items&lt;br /&gt;
Legendary - Orange items&lt;br /&gt;
&lt;br /&gt;
===Item Power===&lt;br /&gt;
The raw potential result of the specific item (IP). Higher Level and Rarity items will have higher Item Power Levels.&lt;br /&gt;
&lt;br /&gt;
===Required Level===&lt;br /&gt;
Determines the effective [[Experience#Levels|Level]] of the item.  When used in rooms with a max level lower than the required level, the item is down leveled to that room, reducing its stats.&lt;br /&gt;
&lt;br /&gt;
===Upgrade Level===&lt;br /&gt;
An Item is dropped at upgrade level 1 with a potential cap of upgrade levels determined by the power level and rarity of the item. Items may be upgraded in the Tavern and gain an upgrade point for each level upgraded.&lt;br /&gt;
&lt;br /&gt;
==Prefixes==&lt;br /&gt;
An Item's [[:Category:Prefixes|Prefix]] defines its stats, based on its type and quality, split into two key words.&lt;br /&gt;
&lt;br /&gt;
==Passive==&lt;br /&gt;
An Item's [[Traits|Trait]] offers one or two special stats, mentioned at the end of the item.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeon Defenders 2]]&lt;/div&gt;</summary>
		<author><name>Ryster</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Weapons&amp;diff=1296</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Weapons&amp;diff=1296"/>
				<updated>2015-04-18T01:17:50Z</updated>
		
		<summary type="html">&lt;p&gt;Ryster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Types of Weapons==&lt;br /&gt;
===Swords===&lt;br /&gt;
[[Swords]] may be equipped by the [[Squire]], alongside a shield. They have a Hero Damage that is {{Data Field|Squire/HeroDmg}} of their Hero Power.&lt;br /&gt;
*'''Primary Attack''': {{Data Field|Squire/PrimaryAtk}}&lt;br /&gt;
&lt;br /&gt;
===Shields===&lt;br /&gt;
[[Shields]] may be equipped by the [[Squire]], as an offhand item. Unlike normal weapons, Shields have a Primary Stat of [[:Category:Heroes#Health|Hero Health]].&lt;br /&gt;
*'''Secondary Attack''': {{Data Field|Squire/SecondaryAtk}}&lt;br /&gt;
&lt;br /&gt;
===Staves===&lt;br /&gt;
[[Staves]] may be equipped by the [[Apprentice]]. They have a Hero Damage that is {{Data Field|Apprentice/HeroDmg}} of their Hero Power.&lt;br /&gt;
*'''Primary Attack''': {{Data Field|Apprentice/PrimaryAtk}}&lt;br /&gt;
*'''Secondary Attack''': {{Data Field|Apprentice/SecondaryAtk}}&lt;br /&gt;
&lt;br /&gt;
=== Bows ===&lt;br /&gt;
[[Bows]] may be equipped by the [[Huntress]]. They have a Hero Damage that is {{Data Field|Huntress/HeroDmg}} of their Hero Power.&lt;br /&gt;
*'''Primary Attack''': {{Data Field|Huntress/PrimaryAtk}}&lt;br /&gt;
*'''Secondary Attack''': {{Data Field|Huntress/SecondaryAtk}}&lt;br /&gt;
&lt;br /&gt;
===Polearms===&lt;br /&gt;
[[Polearms]] are equipped by the [[Monk]]. They have a Hero Damage that is {{Data Field|Monk/HeroDmg}} of their Hero Power.&lt;br /&gt;
*'''Primary Attack''': {{Data Field|Monk/PrimaryAtk}}&lt;br /&gt;
*'''Secondary Attack''': {{Data Field|Monk/SecondaryAtk}}&lt;br /&gt;
&lt;br /&gt;
==Weapon Details==&lt;br /&gt;
===Quality===&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
===Passives===&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
===Bonus Elemental Effects===&lt;br /&gt;
Weapons can have their own [[:Category:Elements|Elemental Effects]], which act as bonus damage for that weapon. This also allows the attacks from that weapon to trigger combos based upon the element they are using. The additional damage is displayed as an extra line of purple numbers during attacks. Having an Element on a weapon also gives it a particle effect. This particle effect is based off the element on the weapon.&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Ryster</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Template:Passives&amp;diff=1293</id>
		<title>Template:Passives</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Template:Passives&amp;diff=1293"/>
				<updated>2015-04-18T01:15:27Z</updated>
		
		<summary type="html">&lt;p&gt;Ryster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''List of General [[:Category:Heroes|Hero]] [[:Category:Items|Item]] [[Traits]]'':&lt;br /&gt;
*% More experience from enemies killed by heroes.&lt;br /&gt;
*% More experience from enemies killed by defenses.&lt;br /&gt;
*% More gold from enemies killed by heroes.&lt;br /&gt;
*% More gold from enemies killed by defenses.&lt;br /&gt;
*% Chance to double the gold you collect.&lt;br /&gt;
*% Increase in all projectile tower range.&lt;br /&gt;
*X Increase in defense interaction radius.&lt;br /&gt;
*% Increase in repair/upgrade rate during combat phase.&lt;br /&gt;
*X Increase in movement speed.&lt;br /&gt;
*% Chance on hit to increase movement speed by 100%.&lt;br /&gt;
*35% Chance do deal x magical earth damage when landing after jumping&lt;br /&gt;
*% Chance to stun an enemy for 1 secend when landing on it.&lt;br /&gt;
*X Extra physical resist.&lt;br /&gt;
*X Extra magical armor.&lt;br /&gt;
*X Mana restored every 5 seconds.&lt;br /&gt;
*% Reduction in ability mana cost.&lt;br /&gt;
*X Hero health restored every second.&lt;br /&gt;
*Restores X health with every attack.&lt;br /&gt;
*30% Chance on hit to drench target for Xs. (all waterdamage weapons)&lt;br /&gt;
*% Increase in critical hit damage.&lt;/div&gt;</summary>
		<author><name>Ryster</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Template:Passives&amp;diff=1292</id>
		<title>Template:Passives</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Template:Passives&amp;diff=1292"/>
				<updated>2015-04-18T01:14:57Z</updated>
		
		<summary type="html">&lt;p&gt;Ryster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''List of General [[:Category:Heroes|Hero]] [[:Category:Items|Item]] [[Passives]]'':&lt;br /&gt;
*% More experience from enemies killed by heroes.&lt;br /&gt;
*% More experience from enemies killed by defenses.&lt;br /&gt;
*% More gold from enemies killed by heroes.&lt;br /&gt;
*% More gold from enemies killed by defenses.&lt;br /&gt;
*% Chance to double the gold you collect.&lt;br /&gt;
*% Increase in all projectile tower range.&lt;br /&gt;
*X Increase in defense interaction radius.&lt;br /&gt;
*% Increase in repair/upgrade rate during combat phase.&lt;br /&gt;
*X Increase in movement speed.&lt;br /&gt;
*% Chance on hit to increase movement speed by 100%.&lt;br /&gt;
*35% Chance do deal x magical earth damage when landing after jumping&lt;br /&gt;
*% Chance to stun an enemy for 1 secend when landing on it.&lt;br /&gt;
*X Extra physical resist.&lt;br /&gt;
*X Extra magical armor.&lt;br /&gt;
*X Mana restored every 5 seconds.&lt;br /&gt;
*% Reduction in ability mana cost.&lt;br /&gt;
*X Hero health restored every second.&lt;br /&gt;
*Restores X health with every attack.&lt;br /&gt;
*30% Chance on hit to drench target for Xs. (all waterdamage weapons)&lt;br /&gt;
*% Increase in critical hit damage.&lt;/div&gt;</summary>
		<author><name>Ryster</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Passives&amp;diff=1291</id>
		<title>Passives</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Passives&amp;diff=1291"/>
				<updated>2015-04-18T01:14:36Z</updated>
		
		<summary type="html">&lt;p&gt;Ryster: /* Item Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
===Item Passives===&lt;br /&gt;
{{#tag:tabber|Global=&lt;br /&gt;
{{Data Field|Traits|swap}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}}Apprentice=&lt;br /&gt;
{{Data Field|Traits/Apprentice|swap}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}}Huntress=&lt;br /&gt;
{{Data Field|Traits/Huntress|swap}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}}Monk=&lt;br /&gt;
{{Data Field|Traits/Monk|swap}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}}Squire=&lt;br /&gt;
{{Data Field|Traits/Squire|swap}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Ryster</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Passives&amp;diff=1289</id>
		<title>Passives</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Passives&amp;diff=1289"/>
				<updated>2015-04-18T01:14:03Z</updated>
		
		<summary type="html">&lt;p&gt;Ryster: Ryster moved page Traits to Passives: name change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
===Item Traits===&lt;br /&gt;
{{#tag:tabber|Global=&lt;br /&gt;
{{Data Field|Traits|swap}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}}Apprentice=&lt;br /&gt;
{{Data Field|Traits/Apprentice|swap}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}}Huntress=&lt;br /&gt;
{{Data Field|Traits/Huntress|swap}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}}Monk=&lt;br /&gt;
{{Data Field|Traits/Monk|swap}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}}Squire=&lt;br /&gt;
{{Data Field|Traits/Squire|swap}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Ryster</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Traits&amp;diff=1290</id>
		<title>Traits</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Traits&amp;diff=1290"/>
				<updated>2015-04-18T01:14:03Z</updated>
		
		<summary type="html">&lt;p&gt;Ryster: Ryster moved page Traits to Passives: name change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Passives]]&lt;/div&gt;</summary>
		<author><name>Ryster</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Enemies&amp;diff=404</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Enemies&amp;diff=404"/>
				<updated>2015-04-10T23:51:09Z</updated>
		
		<summary type="html">&lt;p&gt;Ryster: Created page with &amp;quot;{{Enemy Memorandum}} == Overview == In the Dungeon Defenders 2 you fight a large amount of monsters, varying in damage they deal, and damage that they resist.  Dungeon Defende...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy Memorandum}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
In the Dungeon Defenders 2 you fight a large amount of monsters, varying in damage they deal, and damage that they resist.&lt;br /&gt;
&lt;br /&gt;
Dungeon Defenders 2 currently has no boss fights.&lt;br /&gt;
&lt;br /&gt;
Not a lot of information about the plot is available, as we are in pre-alpha, there is no story mode. The enemies you face in Dungeon Defenders 2 are the [http://dungeondefenders.wikia.com/wiki/Old_One Old Ones'] army from the original Dungeon Defenders. The Developers have said it is likely related to the &amp;quot;defeat&amp;quot; of the Old One in the first game.&lt;br /&gt;
&lt;br /&gt;
When a map wave is generated, the drops/loot allocated to that wave is sorted out to all monsters in that wave. This means that having a sub core destroyed does not have any effect on item drop rates (with total XP and Gold also reduced).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;tabview id=&amp;quot;enemies&amp;quot;&amp;gt;&lt;br /&gt;
Goblins (Regular)|Goblins&lt;br /&gt;
Goblins (Bomb)|Bomb Goblins&lt;br /&gt;
Warboars&lt;br /&gt;
Orcs&lt;br /&gt;
Javelin Throwers&lt;br /&gt;
Kobolds (Regular)|Kobolds&lt;br /&gt;
Wyverns&lt;br /&gt;
Kobolds (Flying)|Flying Kobolds&lt;br /&gt;
Drakins&lt;br /&gt;
Dark Mages&lt;br /&gt;
Skeletons&lt;br /&gt;
Witherbeasts&lt;br /&gt;
Ogres&lt;br /&gt;
Lightning Bugs&lt;br /&gt;
Lady Orcs&lt;br /&gt;
&amp;lt;/tabview&amp;gt;&lt;br /&gt;
[[Category:Maps]]&lt;/div&gt;</summary>
		<author><name>Ryster</name></author>	</entry>

	</feed>