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		<updated>2026-04-25T11:45:31Z</updated>
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	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Health&amp;diff=8774</id>
		<title>Health</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Health&amp;diff=8774"/>
				<updated>2017-10-20T05:17:32Z</updated>
		
		<summary type="html">&lt;p&gt;Sonny6155: Reformatted to remove redundant sections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Health is the indicator of whether or not a character is alive or dead. It is a core battle mechanic of Dungeon Defenders II.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Health will deplete as the character takes damage. Once your health reaches zero, your character will die and re-spawn after a set amount of time. Hero health is displayed in the top left of the [[User Interface|HUD]]. Enemies, Defenses and Map Objectives also have health bars which deplete as they take damage, and can be viewed by hovering the crosshair over them.&lt;br /&gt;
&lt;br /&gt;
===Defense Health Bars===&lt;br /&gt;
&lt;br /&gt;
Defense Health bars indicate how many health points your defense has. Most defenses have health points like the hero does, and when depleted, it is destroyed. This includes blockades and towers. As Traps and Auras cannot be targeted by enemies, they use a charge system. When enemies activate a trap, a charge/lifespan will be consumed.&lt;br /&gt;
&lt;br /&gt;
Maximum health/charge increase with the [[Defense Health]] stat. Exceptions are Nodes such as the [[Weapon Manufacturer]], which do not have health and will not degrade.&lt;br /&gt;
&lt;br /&gt;
[[Category:Stats]]&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Sonny6155</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Health&amp;diff=8773</id>
		<title>Health</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Health&amp;diff=8773"/>
				<updated>2017-10-20T04:56:29Z</updated>
		
		<summary type="html">&lt;p&gt;Sonny6155: /* Defense Health Bars */ Updated to latest system&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
&lt;br /&gt;
Health is the indicator of whether or not a character is alive or dead. Once health reaches zero, your character will die and re-spawn after a set amount of time. Enemies likewise have a health bar that will deplete as you do damage to them.{{stub}}&lt;br /&gt;
&lt;br /&gt;
===Hero Health Bar===&lt;br /&gt;
The hero health bar indicates how much health your hero has. It is displayed in the top left corner with the an avatar of the hero you are currently playing.{{stub}}&lt;br /&gt;
&lt;br /&gt;
===Allied Health Bars===&lt;br /&gt;
Allied health bars indicate how many health points your allies have. Their bars can be found either by hovering over your allies with your curser or finding their avatar under yours in the top left corner.{{stub}}&lt;br /&gt;
&lt;br /&gt;
===Defense Health Bars===&lt;br /&gt;
&lt;br /&gt;
Defense health bars indicate how many health points your defense has. Most defenses have health points like the hero does, and when depleted, it is destroyed. This includes blockades and towers. As Traps and Auras cannot be targeted, they use a charge system. When enemies activate a trap, a charge/lifespan will be consumed.&lt;br /&gt;
&lt;br /&gt;
Maximum health/charge increase with the [[Defense Health]] stat. Exceptions are Nodes such as the [[Weapon Manufacturer]], which do not have health and will not degrade.&lt;br /&gt;
&lt;br /&gt;
===Enemy Health Bars===&lt;br /&gt;
Enemy health bars are the indicator of whether your enemy is dead or alive. Once the health reaches zero the enemy will die.&lt;br /&gt;
&lt;br /&gt;
You can see the enemies health bar by placing your mouse over said enemy.{{stub}}&lt;br /&gt;
[[Category:Stats]]&lt;/div&gt;</summary>
		<author><name>Sonny6155</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Talk:Shards&amp;diff=8772</id>
		<title>Talk:Shards</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Talk:Shards&amp;diff=8772"/>
				<updated>2017-10-20T04:36:59Z</updated>
		
		<summary type="html">&lt;p&gt;Sonny6155: /* Missing shards for Adept (2017.08.) */ Talk response&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Missing shards for Adept (2017.08.) ==&lt;br /&gt;
&lt;br /&gt;
Patchnotes: https://dungeondefenders.com/2/blog/147815/update-11-available-now&lt;br /&gt;
&lt;br /&gt;
Please be aware, that Wither Shield has already (as of 2017.10.) been renamed to Wither Bubble.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    Wither Shield:  Arcane Bubble withers enemies inside it increasing the damage they take by X%.&lt;br /&gt;
&lt;br /&gt;
        Found in the Chaos 1 Shard Pack.&lt;br /&gt;
&lt;br /&gt;
    Sanctuary: Heroes inside the Arcane Bubble shield heal X% of their health per second during the duration of the bubble.&lt;br /&gt;
&lt;br /&gt;
        Found in the Chaos 2 Shard Pack.&lt;br /&gt;
&lt;br /&gt;
    Icefall:  Hailstorm Tower attacks have a X% chance on hit to freeze enemies for 2 seconds.&lt;br /&gt;
&lt;br /&gt;
        Found in the Chaos 2 Shard Pack.&lt;br /&gt;
&lt;br /&gt;
    Thunderwave:  Arc Lightning deals X% Ability Power as damage to all enemies around you.&lt;br /&gt;
&lt;br /&gt;
        Found in the Chaos 3 Shard Pack.&lt;br /&gt;
&lt;br /&gt;
    Arc Shielding: Arc Lightning places a shield on you that lasts 20 seconds that absorbs X% of your Ability Power. Enemies that hit the shield are damaged for a total of Y% of your Ability Power over 3 seconds.&lt;br /&gt;
&lt;br /&gt;
        Found in the Chaos 4 Shard Pack.&lt;br /&gt;
&lt;br /&gt;
    Marking Bubble: Arcane Bubble will place a Mark on all enemies in the initial spawn area and increases Mark count X.&lt;br /&gt;
&lt;br /&gt;
        Found in the Chaos 4 Shard Pack.&lt;br /&gt;
&lt;br /&gt;
    Thunderbolts and Lightning:  Increases the damage of Arc Lightning by X%.&lt;br /&gt;
&lt;br /&gt;
        Found in the Chaos 5 Shard Pack.&lt;br /&gt;
&lt;br /&gt;
    Explosive Finale:  Upon completion, the Arcane Bubble explodes dealing X% Ability Power damage to all enemies in and around the bubble.&lt;br /&gt;
&lt;br /&gt;
        Found in the Chaos 6 Shard Pack.&lt;br /&gt;
&lt;br /&gt;
    Glacier: Every 10 attacks, Hailstorm Tower fires an icy boulder that explodes on impact dealing X% Defense Power as damage in a small area.&lt;br /&gt;
&lt;br /&gt;
        Found in the Chaos 7 Shard Pack.&lt;br /&gt;
&lt;br /&gt;
    Withering Blast: Enemies damaged by Arcane Barrier take 20% increased damage for 3 seconds. &lt;br /&gt;
&lt;br /&gt;
        Found in the Revenge of the Yeti Incursion.&lt;br /&gt;
&lt;br /&gt;
:All the shards are now added. [[User:Sonny6155|Sonny6155]] ([[User talk:Sonny6155|talk]]) 00:36, 20 October 2017 (EDT)&lt;/div&gt;</summary>
		<author><name>Sonny6155</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Shards&amp;diff=8765</id>
		<title>Shards</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Shards&amp;diff=8765"/>
				<updated>2017-10-15T12:49:45Z</updated>
		
		<summary type="html">&lt;p&gt;Sonny6155: /* Shards list */ Corrected &amp;quot;Empowered Flame&amp;quot; damage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shards are gemlike artifacts that slot into your Relics, Armor, and Weapons. Shards replaced [[Skill Spheres]] system and item [[Passives]] (while some items with unique passives still drop but have only one shard slot). Shards give your hero or your defenses extra stats or abilities, all green shards can buff only defenses and can be placed only in [[Relics]], while blue shards will buff your hero and can be placed in [[Weapon]] and [[Armor]]. Shards can be moved between pieces of gear and be upgraded straight from your inventory. A weapon or piece of armor allows to hold up to 3 Shards and can only equip Hero (blue) Shards and relics can hold up to 3 Defense (green) Shards. Blue shards give you hero new abilities or stats while they are placed in any item currently equipped by that hero, but green (defenses) shards strengthen only that tower, where relic containing them is equipped.&lt;br /&gt;
&lt;br /&gt;
==Shards packs==&lt;br /&gt;
Shards drop from shard packs obtained from victory chest at the end of every map, you will get Standard shard pack after completing any Campaign and Chaos map, those packs can drop shards associated with Campaign packs. After completing Trials on Chaos difficulty, you will get guaranteed Shard pack from that difficulty and one Shard Pack from any previous difficulty (for example, if you beat Chaos 3 Trials, you’ll receive 1 Chaos 3 Shard Pack and 1 Chaos 2, Chaos 1 or Standard Shard Pack). &lt;br /&gt;
Once you win 3 consecutive random maps in a row in Trials, you’ll activate the Shard consecutive bonus. On your 4th consecutive victory onward, you’ll earn an extra Shard Pack for as long as the streak continues. This extra Shard Pack is a guaranteed Shard Pack from that difficulty. That means once you activate the win bonus, you’ll get 3 Shards guaranteed every victory (2 Shard Packs of that difficulty, 1 Shard Pack from previous difficulties) until the streak is broken.&lt;br /&gt;
&lt;br /&gt;
==Shards list==&lt;br /&gt;
Most of '''drop locations are confirmed by [[File:Trendy-logo-final.png|80px]]''' (up to C5), darker shards visible at the end of the table no longer drop in game, '''they will be added in near future along with new Chaos levels'''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Shield&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Helmet&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Chest &lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Gloves&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Boots&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Relic&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Defensive Critical Damage}} || Increases the Defense Crit Damage of the affected tower by '''2-34%'''. || 16 || Campaign || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Fortification}} || Increases Defense Health of the affected tower by '''2-34%'''. || 16 || Campaign || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Concussive Chi}} || Secondary attacks have a '''1-25%''' chance to stun targets for '''1-4.6''' seconds. || 12 || Campaign || {{Valid for Monk}}{{Valid for Initiate}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Concussive Shock}} || Increases the stun duration of Concussive Shot by '''4-40%'''. || 12 || Campaign || {{Valid for Huntress}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Construction}} || Increases repair and upgrade speed during Combat Phase by '''25-75%'''. || 20 || Campaign || {{Valid for ALL}} || {{Valid for Gloves}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Corruption’s Fortification}} || Armor buff of Dryad’s Blessing is increased by '''4-40%''' in purification form. || 12 || Campaign || {{Valid for Dryad}} || {{Valid for Chest}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Drenching Strikes}} || Your primary attacks have a '''2-30%''' chance on hit to drench enemies for '''3-10''' seconds. || 14 || Campaign || {{Valid for ALL}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Enduring Tornado}} || Increases the knockup duration of Tornado by '''1-6''' seconds. || 10 || Campaign || {{Valid for Apprentice}}{{Valid for Adept}} || {{Valid for Gloves}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Enhanced Decoy}} || Death From Above's decoy deals an extra '''20-420%''' damage to enemies. || 20 || Campaign || {{Valid for SeriesEV2}} || {{Valid for Boots}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Fountain Of Speed}} || Abyss Fountain increases allied movement speed by '''50-650''' for '''5''' seconds. || 12 || Campaign || {{Valid for AbyssLord}} || {{Valid for Boots}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Retribution}} || When you take damage, you have a '''2-20%''' chance of dealing '''125-425%''' of your Armor as damage to your attacker. || 20 || Campaign || {{Valid for ALL}} || {{Valid for Chest}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Speed Boost}} || Increases your movement speed by '''100-500'''. || 8 || Campaign || {{Valid for ALL}} || {{Valid for Boots}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Support Magic Specialist}} || Decreases the cost of Broom Vault and Book Drop by '''4-40%'''. || 12 || Campaign || {{Valid for Gunwitch}} || {{Valid for Helmet}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Swift Provocation}} || Provoke movement speed buff increased by '''10-154'''. || 12 || Campaign || {{Valid for Squire}} || {{Valid for Boots}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Worm Scarf}} || Reduces the damage you take from enemies by '''3-15%'''. || 12 || Campaign || {{Valid for ALL}} || {{Valid for Helmet}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Crumbling Stone}} || Enemies petrified by Maw of the Earth Drake receive '''2-20%''' more damage and explode on death for '''10-250%''' Defense Power magical damage. || 20 || Chaos 1 || {{Valid for Lavamancer}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Destruction}} || Increases Defense Power of the affected tower by '''2-34%'''. || 16 || Chaos 1 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Electric Fingers}} || Skeletal Orcs have '''3-30%''' chance on hit to deal an additional '''40-400%''' of their Defense Health as storm damage. Bounces '''3''' times. || 18 || Chaos 1 || {{Valid for AbyssLord}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Empowered Flame}} || Flamethrower tower has a '''1-15%''' chance to hit the target again for '''55-275%''' damage. || 20 || Chaos 1 || {{Valid for Apprentice}}{{Valid for Adept}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Enduring Bubble}} || Increases Viper's Fang bubble duration by '''1-2''' seconds. || 10 || Chaos 1 || {{Valid for Mystic}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Laser Boost}} || Picking up Mega Death Laser increases EV2's movements speed by '''50-350''' and Hero Damage by '''4-40%''' for '''15''' seconds. || 20 || Chaos 1 || {{Valid for SeriesEV2}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Rippling Explosions}} || Enemies that die inside the boost aura have a '''5-25%''' chance to detonate, dealing '''20-80%''' of the Boost aura's Tower Damage stat as damage in a small area around the enemy. || 20 || Chaos 1 || {{Valid for Monk}}{{Valid for Initiate}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Stun Fire}} || Cannonball Tower has a '''11-25%''' chance on hit to stun target for '''1.6-3''' seconds. || 14 || Chaos 1 || {{Valid for Squire}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Annoyance}} || Taunts nearby enemies for '''1-4''' seconds every '''8''' seconds. || 10 || Chaos 1 || {{Valid for ALL}} || {{Valid for Chest}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Bots Of Oil}} || Exploding Grav Bots now oil enemies for '''1-8''' second(s). If ignited by fire, deals  '''20-220%''' Ability Power as fire damage per second for '''1-5''' second(s). || 20 || Chaos 1 || {{Valid for SeriesEV2}} || {{Valid for Chest}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Broomnado Power}} || Increases Broom Nado damage by '''4-40%'''. || 12 || Chaos 1 || {{Valid for Gunwitch}} || {{Valid for Boots}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Bulwark}} || Increases armor by '''4-40%'''. || 12 || Chaos 1 || {{Valid for ALL}} || {{Valid for Chest}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Concussive Power}} || Increases the damage of Concussive Shots by '''4-40%'''. || 12 || Chaos 1 || {{Valid for Huntress}} || {{Valid for Helmet}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Crane Stance}} || Each secondary attack increases the damage of the next primary attack by '''10-90%.''' Stacks up to '''6''' times. || 20 || Chaos 1 || {{Valid for Monk}}{{Valid for Initiate}} || {{Valid for Boots}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Critical Strike}} || Increases your Hero Crit Chance by '''3-10%'''. || 7 || Chaos 1 || {{Valid for ALL}} || {{Valid for Gloves}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Haunting}} || Primary attacks generate '''1''' ghost stack. At '''10''' stacks you unleash ghosts for '''3''' seconds, each dealing '''10-250%''' of your Ability Power as damage. The effect has a cooldown of '''5''' seconds. || 20 || Chaos 1 || {{Valid for ALL}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Lashing Power}} || Increases Lash Out damage by '''4-40%'''. || 12 || Chaos 1 || {{Valid for Mystic}} || {{Valid for Chest}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Molten Striker}} || Molten Core deals more impact damage the farther it travels, up to +20-200% more damage. || 20 || Chaos 1 || {{Valid for Lavamancer}} || {{Valid for Gloves}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Power Volley}} || Increases the damage of Arcane Volley by '''4-40%'''. || 12 || Chaos 1 || {{Valid for Apprentice}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Shroom Doom}} || Damage of Powder Toss while in Corrupt Form increased by '''4-40%'''. || 12 || Chaos 1 || {{Valid for Dryad}} || {{Valid for Gloves}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Thundering Call}} || Increases Call to Madness range by '''4-40%'''. || 12 || Chaos 1 || {{Valid for Mystic}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Withering Fountain}} || Abyss Fountain withers enemies inside it reducing the damage they deal by '''2-20%'''. || 9 || Chaos 1 || {{Valid for AbyssLord}} || {{Valid for Boots}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Atomic Capacity}} || This shard gives your Atomic Launcher an additional missile when the shard is upgraded to '''4/8''' and then another at '''8/8'''. || 8 || Chaos 2 || {{Valid for SeriesEV2}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Berserk Master}} || Increases the duration of Direct Command on your Skeletal Orcs by '''1-5''' seconds. || 8 || Chaos 2 || {{Valid for AbyssLord}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Blazing Phoenix}} || Shortly after a Blaze Balloon triggers, a Phoenix emerges dealing '''1000-5000%''' Defense Power as magical fire damage. || 20 || Chaos 2 || {{Valid for Huntress}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Combined Power}} || Serpent's Coil deals '''25-385%''' Defense Power as magical damage each second when an enemy is also affected by Sand Viper. || 18 || Chaos 2 || {{Valid for Mystic}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Defensive Critical Strike}} || Increases the Defense Crit Chance of the affected tower by an additional '''2-15%'''. || 12 || Chaos 2 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Encroaching Flames}} || Flame aura has a '''5-30%''' chance to deal '''4-60%''' more damage. || 12 || Chaos 2 || {{Valid for Monk}}{{Valid for Initiate}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Frosty Duet}} || The Frostbite tower can hit an additional target, but its Range is reduced by '''60-35%.''' || 10 || Chaos 2 || {{Valid for Apprentice}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Magma Maelstrom}} || Rate at which Fissures of Embermount generate Molten Power reduced by '''4-40%'''. || 12 || Chaos 2 || {{Valid for Lavamancer}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Panic Fire}} || When the affected tower takes damage, it has a '''5-15%''' chance to increase it's Attack Rate by '''50%''' for '''1-4''' seconds. Does not work with Auras and Traps. || 10 || Chaos 2 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Power Bolts}} || Ballista has a '''4-40%''' chance on hit to deal '''15-60%''' extra magical damage. || 15 || Chaos 2 || {{Valid for Squire}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Press Your Luck}} || When the affected tower takes damage, it has a '''5-15%''' chance to increase it's Critical Hit Chance by '''30%''' for '''1-4''' seconds. Does not work with Auras and Traps. || 10 || Chaos 2 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|World Tree Mcbufferson}} || Every '''20''' seconds, the world tree places a leafy shield on a blockade within its influence that absorbs '''10-210%''' of the Dryad's Defense Health stat and lasts '''10''' seconds. || 20 || Chaos 2 || {{Valid for Dryad}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Batter Up}} || Increases the damage of Molten Core by '''4-40%''' each time it is redirected. Happens '''3''' times. || 12 || Chaos 2 || {{Valid for Lavamancer}} || {{Valid for Gloves}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Corruption’s Harmony}} || Reduces Corruption form’s Celestial Power drain by '''-1''' to '''-3'''. || 10 || Chaos 2 || {{Valid for Dryad}} || {{Valid for Chest}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Critical Restoration}} || Primary Attack critical hits restore '''1-5''' Broom Power. || 8 || Chaos 2 || {{Valid for Gunwitch}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Dewey Deathimal System}} || Book drop duration is increased '''1-3''' second and the extra damage they take is increased '''5-15%''' while under it's effect. || 20 || Chaos 2 || {{Valid for Gunwitch}} || {{Valid for Gloves}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Dragon Stance}} || Each melee primary attack increases the damage of the next ranged secondary attack by '''10-90%.''' Stacks up to '''6''' times. || 20 || Chaos 2 || {{Valid for Monk}}{{Valid for Initiate}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Dummies And Bots}} || The Death From Above ability now spawns '''4''' grav Bots that each deal '''20-220%''' of your Ability as damage in a '''100-500''' radius. These do not count towards the cap on the number of Bots she can hold. || 20 || Chaos 2 || {{Valid for SeriesEV2}} || {{Valid for Boots}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Empowered Mark}} || Increases the max number of the marked targets this hero may have by '''2-30'''. || 28 || Chaos 2 || {{Valid for Apprentice}}{{Valid for Adept}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Harbinger’s Slam Power}} || During Provoke, Seismic Slam damage increased by '''130-410%''' of your Ability Power stat. || 20 || Chaos 2 || {{Valid for Squire}} || {{Valid for Gloves}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Inspiration}} || Reduces the cooldown of your abilities by '''4-40%'''. || 12 || Chaos 2 || {{Valid for ALL}} || {{Valid for Helmet}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Piercing}} || Concussive Shots also fires a piercing shard dealing '''50-350%''' of Ability Power as damage, then explodes dealing '''25-225%''' of Ability Power as unresisted damage. || 20 || Chaos 2 || {{Valid for Huntress}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Power Of The Knight}} || Increases the damage of Knight of the Abyss by '''4-40%'''. || 12 || Chaos 2 || {{Valid for AbyssLord}} || {{Valid for Gloves}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Quake}} || You have a '''10-30%''' chance when landing to deal '''50-250%''' of your Ability Power as earth damage to nearby enemies. || 20 || Chaos 2 || {{Valid for ALL}} || {{Valid for Boots}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Serpent’s Appeasement}} || Increases Appeasement gained by '''60-300%'''. || 12 || Chaos 2 || {{Valid for Mystic}} || {{Valid for Helmet}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Boosted Grasp}} || Enemies move at '''90-60%''' speed when they are within the Boost Aura. || 10 || Chaos 3 || {{Valid for Monk}}{{Valid for Initiate}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Deadly Strikes}} || Increases the Defense Range of the affected tower by '''4-40%'''. || 12 || Chaos 3 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Drenched}} || After your Geyser Trap drenches an enemy, the next source of damages deals an additional '''3-35%''' damage. || 16 || Chaos 3 || {{Valid for Huntress}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Empowered Bolts}} || Ballista has a '''5-30%''' chance on hit to deal full damage to all targets pierced for the next '''10-40''' seconds. || 10 || Chaos 3 || {{Valid for Squire}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Empowered Frostbite}} || Frostbite has a '''5-45%''' chance to freeze the target for '''1-7''' seconds. || 20 || Chaos 3 || {{Valid for Apprentice}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Empowering Blasphemy}} || Obelisk Hero Stat boost increased to '''10-50%''' and polymorph duration increased by '''1-6''' seconds. || 10 || Chaos 3 || {{Valid for Mystic}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Numerous Reflection}} || Increases the nodes of EV2’s Reflect Beam can sustain by '''1-6'''. || 5 || Chaos 3 || {{Valid for SeriesEV2}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Oil Spill}} || Gives oil geyser a '''5-30%''' chance to stun all enemies hit for '''2s'''. || 10 || Chaos 3 || {{Valid for Lavamancer}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Rain Of Oil}} || Skeletal Archer's Direct Command now oils enemies, slowing them by '''50%''' for '''2-12''' seconds. If an oiled enemy is hit by fire damage, the oil ignites, dealing '''20-600%''' of its Defense Power in fire damage over '''1-11''' seconds. || 20 || Chaos 3 || {{Valid for AbyssLord}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Shielding Guard}} || When the affected tower takes damage, it has a '''5-25%''' chance to gain a shield for '''50-250%''' of it's Defense Health for '''5''' seconds. Does not work with Auras or Traps. || 20 || Chaos 3 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Abyss Knight’s Bargain}} || Reduces the mana cost of Knight of the Abyss by '''4-40%'''. || 12 || Chaos 3 || {{Valid for AbyssLord}} || {{Valid for Helmet}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Abyss Stone Attunement}} || Reduces the mana cost of Abyss Stone by '''1-15%'''. || 14 || Chaos 3 || {{Valid for AbyssLord}} || {{Valid for Boots}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Aerial Mastery}} || Increases Death From Above’s Duration by '''1-6''' seconds. || 10 || Chaos 3 || {{Valid for SeriesEV2}} || {{Valid for Boots}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Betsy’s Curse}} || Primary attacks leave a curse zone that reduces the damage enemies deal by '''5-25%.''' You can place up to '''3''' zones and each zones lasts '''20-100''' seconds. || 20 || Chaos 3 || {{Valid for Apprentice}}{{Valid for Adept}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Betsy’s Empowered Lightning}} || Every '''8''' seconds, secondary attacks spawn a lightning balldealing '''125-325%''' Ability Power as storm damage '''2.5''' times per second  for '''1''' seconds. || 20 || Chaos 3 || {{Valid for Monk}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Bewitching Hour}} || Each Snipe hit adds '''4-40%''' to the damage of the next Primary Attack hit. Stacks up to '''5''' times. || 12 || Chaos 3 || {{Valid for Gunwitch}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Big Boy}} || The first Grav Bot placed will always be a Big Boy. Big Boy mines do an additional '''100-1100%'''  of hero Damage as damage to enemies in double the area. || 20 || Chaos 3 || {{Valid for SeriesEV2}} || {{Valid for Gloves}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Cataclysm}} || Increases Eruption damage by '''4-40%'''. || 12 || Chaos 3 || {{Valid for Lavamancer}} || {{Valid for Chest}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Channel}} || Restores '''1-15''' of your ability resources every '''5''' seconds. || 14 || Chaos 3 || {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for Initiate}}{{Valid for AbyssLord}}{{Valid for Adept}} || {{Valid for Helmet}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Corruption’s Bargain}} || When this shard is fully upgraded, Dryad's Blessing costs no celestial power in purification form and costs '''1''' celestial power power per second instead of '''2''' in corruption form. || 10 || Chaos 3 || {{Valid for Dryad}} || {{Valid for Chest}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Corruption’s Blessing}} || Damage of Dryad's Blessing is increase by '''4-40%''' in corrupt form. || 12 || Chaos 3 || {{Valid for Dryad}} || {{Valid for Boots}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Fight Me Not}} || Defenses will deal '''5-25%''' more damage to enemies targetting the Squire. || 20 || Chaos 3 || {{Valid for Squire}} || {{Valid for Chest}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Jackpot}} || You have a '''2-10%''' chance when picking up gold to quadruple the amaunt. || 8 || Chaos 3 || {{Valid for ALL}} || {{Valid for Chest}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Lava Floor}} || Eruption spawns a lava field dealing '''150-1150%''' Ability Power as Fire magic damage each second for '''5s'''. || 20 || Chaos 3 || {{Valid for Lavamancer}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Oil Slick}} || Increases the duration of oil flask by '''1-9%'''. || 8 || Chaos 3 || {{Valid for Huntress}} || {{Valid for Gloves}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Overwhelm}} || Your primary attacks have a '''7-15%''' chance to stun enemies for '''1-3''' seconds. || 8 || Chaos 3 || {{Valid for ALL}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Overwhelming Buster}} || Adds '''0.5-4.5s''' to Blunder Broom Buster duration. || 8 || Chaos 3 || {{Valid for Gunwitch}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Tormented Power}} || Increases Dark Torment damage by '''4-40%'''. || 12 || Chaos 3 || {{Valid for Mystic}} || {{Valid for Gloves}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Defense Rate}} || Increases the Attack Rate of the affected tower by '''9-33%'''. || 12 || Chaos 4 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Earth Toss}} || Earthshatter tower has a '''28-100%''' chance on hit to knock targets into the air. || 18 || Chaos 4 || {{Valid for Apprentice}}{{Valid for Adept}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Empowering Flames}} || Flame Aura increases the damage of heroes standing inside it by '''5-25%'''. || 20 || Chaos 4 || {{Valid for Monk}}{{Valid for Initiate}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Explosive Surprise}} || Geyser Trap has a '''10-50%''' chance to fire an exploding shard dealing '''200-1200%''' Defense Power as damage in an area. || 20 || Chaos 4 || {{Valid for Huntress}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Lateral Blast}} || Volcano attacks spawn three random meteors that drop nearby, each dealing '''750-2250%''' Defense Power as magical Fire damage. || 20 || Chaos 4 || {{Valid for Lavamancer}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Power Transfer}} || Increases the Defense Crit Damage of the affected tower by '''4-60%''' of its Defense Power. || 14 || Chaos 4 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Puncturing Bolts}} || Ballista can now pierce an additional '''1-4''' targets. || 6 || Chaos 4 || {{Valid for Squire}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Sandstorm Warrior}} || The Snaking Sands sandstorm increases Hero Damage and Ability Power by '''101-125%''' for '''1-25''' seconds. || 12 || Chaos 4 || {{Valid for Mystic}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Abyssal Mandate}} || Reduces the mana cost of Direct Command by '''4-40%'''. || 12 || Chaos 4 || {{Valid for AbyssLord}} || {{Valid for Chest}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Beacon Of The Storm}} || Once per second your primary attack spawns a lightning ball that deals '''10-50%''' of your Hero Damage as storm damage. Bounces up to '''3''' times. || 20 || Chaos 4 || {{Valid for ALL}} || {{Valid for Gloves}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Betsy’s Empowered Beam}} || Primary attacks fire a piercing sonic projectile that deals '''105-150%''' Hero Damage as magical damage. || 15 || Chaos 4 || {{Valid for Squire}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Call Of The Kobold}} || Defeating an enemy grants a charge. Secondary attacks consume charges and shoots a firework at your target for '''20%-320%''' of your ability power. || 20 || Chaos 4 || {{Valid for Monk}}{{Valid for Initiate}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Caustic Oil}} || Increases the damage of Oil Flask by '''4-40%'''. || 12 || Chaos 4 || {{Valid for Huntress}} || {{Valid for Gloves}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Celestial Attunement}} || The dyrad can hold '''1-4''' more stacks of starfall. || 6 || Chaos 4 || {{Valid for Dryad}} || {{Valid for Helmet}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Charge Blast V2}} || Reduces the cost of EV2’s secondary attacks by '''5-95%'''. || 18 || Chaos 4 || {{Valid for SeriesEV2}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Darkest Syphon}} || Increases the angle of Dark Syphon by '''3-30'''. || 9 || Chaos 4 || {{Valid for AbyssLord}} || {{Valid for Chest}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Electric Retribution}} || When you take damage, you have a '''2-25%''' chance of dealing '''125-450%''' of your Armour as storm damage to your attacker. || 20 || Chaos 4 || {{Valid for ALL}} || {{Valid for Helmet}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Enduring Drop}} || Increases Book Drop duration by '''0.5-7.5s'''. || 14 || Chaos 4 || {{Valid for Gunwitch}} || {{Valid for Helmet}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Enduring Lash}} || Increases Lash Out poison duration by '''0.5-4.5''' s. || 8 || Chaos 4 || {{Valid for Mystic}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Fan Of Knights}} || Skeletal Knight also fires two additional Knights that deal '''20-500%''' of your Ability Power in damage. || 20 || Chaos 4 || {{Valid for AbyssLord}} || {{Valid for Gloves}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Freeze Buster}} || Blunder Broom Buster has a '''1-5%''' chance to also freeze enemies for '''1-4s''', allowing them to be shattered by Crushing damage. || 10 || Chaos 4 || {{Valid for Gunwitch}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Frozen Core}} || Increases Ice Needle damage by '''4-40%'''. || 12 || Chaos 4 || {{Valid for Gunwitch}} || {{Valid for Helmet}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Hemolytic Poison}} || Lashout cooldown increased to '''200-160%''' of what it was but allows it to stack '''0-2''' times and increases its duration by '''3-7''' seconds. || 20 || Chaos 4 || {{Valid for Mystic}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Inspiring Strikes}} || Primary attacks reduce the cooldown of your abilities by '''-0.1-0.3''' seconds. || 4 || Chaos 4 || {{Valid for ALL}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Insulated Decoy}} || Decreases heat generated from Death from Above by '''4-40%'''. || 12 || Chaos 4 || {{Valid for SeriesEV2}} || {{Valid for Boots}}  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Let’s Rock}} || Activating Harden/Inflame gives the Lavamancer a shield lasting for '''6-30''' seconds that absorbs '''20-140%''' Hero Health incoming damage. || 12 || Chaos 4 || {{Valid for Lavamancer}} || {{Valid for Chest}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Manabomb’s Aid}} || Manabomb places a shield on you that lasts '''20''' seconds that absorbs '''150-750%''' of your Ability Power Stat. Enemies that hit the shield are burned for a total of '''150-550%''' of your Ability Power over '''3''' seconds. || 20 || Chaos 4 || {{Valid for Apprentice}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Mine Blast Radius}} || Anti Gravity Bots damage radius increased by '''4-40%'''. || 12 || Chaos 4 || {{Valid for SeriesEV2}} || {{Valid for Chest}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Piercing Power}} || Increases the damage of Piercing Shot by '''4-40%'''. || 12 || Chaos 4 || {{Valid for Huntress}} || {{Valid for Chest}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Shroom Bloom}} || The mushrooms created by Powder Toss last '''1-6''' seconds longer. || 10 || Chaos 4 || {{Valid for Dryad}} || {{Valid for Gloves}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Shroom Gloom}} || Slow intensity of Powder Toss in Purification Form increased by '''4-40%'''. || 12 || Chaos 4 || {{Valid for Dryad}} || {{Valid for Gloves}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Smashing Fists}} || Pole Smash or Chi Stomp spawns a Fist dealing '''20-220%''' Ability Power as damage. After a short delay, another Fist emerges dealing '''20-420%''' Ability Power as damage. || 20 || Chaos 4 || {{Valid for Monk}}{{Valid for Initiate}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Boosted Blockade}} || Boost Aura increases blockade health by '''2-20%'''. || 12 || Chaos 5 || {{Valid for Monk}}{{Valid for Initiate}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Cthulu’s Influence}} || While under the effects of corruption, Angry Nimbus has a '''3-27%''' chance to charm enemies for '''1-7''' seconds. || 12 || Chaos 5 || {{Valid for Dryad}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Explosive Arrows}} || Skeletal Archers have a '''15-30%''' chance on hit to fire an explosive arrow dealing an additional '''150-450%''' of their Defense Power in damage. || 20 || Chaos 5 || {{Valid for AbyssLord}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Explosive Guard}} || When the affected tower takes damage, it has '''3-35%''' chance to trigger an explosion and deal '''140-500%''' of its Defense Heath as damage to nearby enemies. Does not work with Auras or Traps. This does not destroy the tower. || 18 || Chaos 5 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Explosive Poison}} || If an enemy poisoned by the Poison Dart Tower is killed , it detonates dealing '''10%-150%''' of the tower’s damage stat as damage in a small area around the enemy. || 20 || Chaos 5 || {{Valid for Huntress}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Fire For Effect}} || Your explosive Trap has a '''15-45%''' chance to detonate twice without consuming an additional charge. || 20 || Chaos 5 || {{Valid for Huntress}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Frosty Beams}} || 25% chance for Proton Node to freeze all enemies it touches for '''1-2''' seconds. || 20 || Chaos 5 || {{Valid for SeriesEV2}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Frosty Bind}} || Frostbite slow strength increased by '''1-10%'''. || 12 || Chaos 5 || {{Valid for Apprentice}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Heavy Cannonball}} || Cannonball tower has a '''5-20%''' chance to spawn a heavy cannonball that pierces up to '''1-10''' target(s) stunning them for '''1-2''' second and dealing '''120-1250%''' of the Cannonball tower's damage. || 20 || Chaos 5 || {{Valid for Squire}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Snakes On A Plane}} || Obelisk spawns a snake every '''3s''' that flies into an enemy dealing '''25-3000%''' Defense Power as magical Earth damage. || 20 || Chaos 5 || {{Valid for Mystic}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Split Vipers}} || Sand Viper may target up to '''1-2''' additional enemies, but has '''40-20%''' less Defense Power and does not ramp-up damage. || 10 || Chaos 5 || {{Valid for Mystic}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Vampiric Empowerment}} || Increases the Defense Power of the affected tower by '''4-60%''' of its Defense Health. || 14 || Chaos 5 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Volcanic Shock}} || Volcano has a '''2-20%''' chance to stun all enemies hit for '''1-2.8s'''. || 12 || Chaos 5 || {{Valid for Lavamancer}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Anti Air}} || Deals '''4-40%''' additional damage to flying enemies. || 12 || Chaos 5 || {{Valid for ALL}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Betsy Cluster Nades}} || When attacking flying enemies, you have a '''10-50%''' chance on hit to drop a bomb beneath them that deals '''110-310%''' of your Ability Power stat an Damage in a small area. || 20 || Chaos 5 || {{Valid for ALL}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Burning Strikes}} || 2-20% chance on hit to burn target for '''20-180%''' of your Hero Damage stat as magical fire damage each second for '''1-5''' seconds. || 20 || Chaos 5 || {{Valid for ALL}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Chi Burst}} || Increases Talisman of Empowerment's Critical Damage boost by '''2-20%'''. || 12 || Chaos 5 || {{Valid for Initiate}} || {{Valid for Helmet}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Corruption’s Embrace}} || Starfall damage is increased by '''4-40%''' in corrupt form. || 12 || Chaos 5 || {{Valid for Dryad}} || {{Valid for Helmet}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Debilitating Madness}} || Call to Madness increase the target's damage taken by '''3-45%'''. || 14 || Chaos 5 || {{Valid for Mystic}} || {{Valid for Gloves}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Drenching Broomnado}} || Broom Nado damage increased by '''4-40%''' and its hits have '''1-25%''' chance to drench enemies and slow them by '''30%''' for '''1-5''' seconds. || 12 || Chaos 5 || {{Valid for Gunwitch}} || {{Valid for Chest}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Empowered Beam}} || After the Sword Beam collides with '''5''' targets, it spawns an additional Sword Beam that travels in the same direction as the first dealing '''125-425%''' of your Ability Power stat as damage to each target hit. After colliding with '''5''' targets it returns to the Squire dealing '''125-425%''' of your Ability Power stat as damage in an area around Squire. || 20 || Chaos 5 || {{Valid for Squire}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Enduring Provocation}} || Provoke lasts an additional '''0.5-7.5''' seconds. || 14 || Chaos 5 || {{Valid for Squire}} || {{Valid for Shield}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Enhanced Launcher}} || Anti Gravity Bot Launcher can store an additional '''1-15''' Anti Gravity Bots. || 14 || Chaos 5 || {{Valid for SeriesEV2}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Flaming Knight}} || Knight of the Abyss is now imbued with fire, causing enemies hit to burn for '''50-500%''' of your Ability Power in fire damage over '''5''' seconds. || 18 || Chaos 5 || {{Valid for AbyssLord}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Heroic Power}} || Increases Heroic Wave’s hero damage boost by '''4-40%'''. || 12 || Chaos 5 || {{Valid for Monk}} || {{Valid for Chest}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Madness’ Embrace}} || Increases Call to Madness duration by '''0.5-7.5s'''. || 14 || Chaos 5 || {{Valid for Mystic}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Mana Leech}} || Dark Syphon drains '''4-40%''' additional mana. || 12 || Chaos 5 || {{Valid for AbyssLord}} || {{Valid for Gloves}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Manabomb Power}} || Increases the damage of Manabomb by '''4-40%'''. || 12 || Chaos 5 || {{Valid for Apprentice}} || {{Valid for Gloves}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Meteor Rain}} || Manabomb opens a portal overhead that spawns meteor that deal '''30-550%''' of your Ability Power stat as damage to enemies they affect. || 20 || Chaos 5 || {{Valid for Apprentice}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Mine Heat Compensator}} || The cost of EV2’s Anti Gravity Bots is reduced by '''4-40%'''. || 12 || Chaos 5 || {{Valid for SeriesEV2}} || {{Valid for Chest}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Molten Charge Power}} || Increases Molten Charge damage by '''4-40%'''. || 12 || Chaos 5 || {{Valid for Lavamancer}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Molten Stun}} || Increases Molten Charge stun duration by '''0.5-4.5s'''. || 8 || Chaos 5 || {{Valid for Lavamancer}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|One With Chi}} || Increases the damage of Chi Blast by '''4-40%'''. || 12 || Chaos 5 || {{Valid for Monk}} || {{Valid for Gloves}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Poison Leaves}} || Dryad’s poison attacks deal '''2-20%''' more damage. || 12 || Chaos 5 || {{Valid for Dryad}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Read Or Die}} || Scatter Sweep and Broom Vault have an '''1-21%''' chance to transmogrify enemies into books for '''3s'''. Transmogrified enemies take increased damage. || 10 || Chaos 5 || {{Valid for Gunwitch}} || {{Valid for Gloves}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Scatter Power}} || Increases Scatter Sweep damage by '''4-40%'''. || 12 || Chaos 5 || {{Valid for Gunwitch}} || {{Valid for Chest}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Boosted Power}} || Increases the power of the Boost Aura by '''2-20%'''. || 18 || Chaos 6 || {{Valid for Monk}}{{Valid for Initiate}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Colossal Fissure}} || Your Colossus' Direct Command now rips the earth unleashing a fissure that lingers and deals '''50-2050%''' of your Ability Power in damage over '''6''' seconds, but increases the mana cost of Direct Command by '''30-70%.''' Usable once every '''60''' seconds. || 20 || Chaos 6 || {{Valid for AbyssLord}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Enhanced Poison}} || Increases the rate of the Poison Dart Tower's poison by '''4-40%'''. || 12 || Chaos 6 || {{Valid for Huntress}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Flaming Death}} || EV2’s mega death laser sets enemies it hits on fire dealing '''50-2''',050% of EV2’s Ability Power stat as damage over '''10''' seconds. || 20 || Chaos 6 || {{Valid for SeriesEV2}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Frosty Power}} || Frostbite tower passes '''10-50%''' of its Defense Power stat to defenses within its frost aura. || 20 || Chaos 6 || {{Valid for Apprentice}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Health Pylon}} || Increases the Defense Health of nearby defenses to '''102-130%.''' Note: Requires a Blockade but this shard does not buff the Blockade that equips this shard. || 20 || Chaos 6 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Mark Targets}} || This defence has a '''5-45%''' chance to place an Apprentice Mark on its target. || 20 || Chaos 6 || {{Valid for Apprentice}}{{Valid for Adept}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Megarock}} || Volcano launches a huge rock dealing '''1000-4000%''' Defense Power damage once every '''3''' volleys. || 20 || Chaos 6 || {{Valid for Lavamancer}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Serpent God’s Protection}} || Towers and Blockades near the Obelisk take '''-1%''' to '''-10%''' damage. || 9 || Chaos 6 || {{Valid for Mystic}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Sharpened Spikes}} || Blockade has a '''2-30%''' chance to stun enemies hit for '''1-3''' seconds. || 14 || Chaos 6 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Brain Of Confusion}} || When you take damage you have a '''3-15%''' chance to confuse nearby enemies for '''3''' seconds. This effect has a '''15''' second cooldown. || 12 || Chaos 6 || {{Valid for ALL}} || {{Valid for Helmet}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Flaming Retribution}} || When you take damage, you have a '''2-20%''' chance of dealing '''125-425%''' of your Armor as fire damage to your attacker. || 20 || Chaos 6 || {{Valid for ALL}} || {{Valid for Gloves}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Heat Dispenser Module}} || EV2 upgrades her gun with a new heat dispenser module that drains '''4-40%''' more heat with each primary attack. || 12 || Chaos 6 || {{Valid for SeriesEV2}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Howling Feast}} || Your Primary attacks generate '''1''' Feast stack, while at '''10''' stacks, increase your Hero Damage by '''2-30%.''' One stack wears off every '''3''' seconds. || 14 || Chaos 6 || {{Valid for Dryad}}{{Valid for Squire}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Molten Core Power}} || Increases Molten Core damage by '''4-40%'''. || 12 || Chaos 6 || {{Valid for Lavamancer}} || {{Valid for Gloves}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Nightmare Fuel}} || Enemies affected by Lash Out poison take '''20-320%''' Hero Damage as magical damage when hit by Dark Torment. || 20 || Chaos 6 || {{Valid for Mystic}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Pole Power}} || Increases the damage of Pole Smash or Chi Stomp by '''4-40%'''. || 12 || Chaos 6 || {{Valid for Monk}}{{Valid for Initiate}} || {{Valid for Gloves}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Power Of Storms}} || You have a '''4-10%''' chance on hit to restore '''20''' mana per second for '''1-3''' seconds. '''10''' seconds cooldown. || 12 || Chaos 6 || {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for Initiate}}{{Valid for AbyssLord}}{{Valid for Adept}} || {{Valid for Helmet}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Scatter Striker}} || Increases the range of Scatter Sweep by '''4-40%'''. || 12 || Chaos 6 || {{Valid for Gunwitch}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Shattering Stones}} || After an Abyss Stone expires, it detonates dealing '''40-400%''' of your Ability Power as crushing damage to nearby enemies. || 18 || Chaos 6 || {{Valid for AbyssLord}} || {{Valid for Boots}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Snipe Critical Strike}} || Increases the Crit Chance of Snipe by '''2-30%'''. || 14 || Chaos 6 || {{Valid for Gunwitch}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Unholy Fire}} || Blocking unleashes flames that deal '''150-750%''' of your ability power stat as damage to enemies in a cone in front of the hero at a rate of twice per second. || 20 || Chaos 6 || {{Valid for Squire}} || {{Valid for Shield}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Manufacturer’s Overcharge}} || Weapon Manufacturer charges '''4-40%''' faster. || 12 || Chaos 7 || {{Valid for SeriesEV2}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Node Increase}} || EV2 can create '''1-4''' extra node(s) in any single Weapon Manufacturer chain. || 6 || Chaos 7 || {{Valid for SeriesEV2}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Obelisk Shield}} || Obelisk Shield absorption increased to '''10-70%'''. || 15 || Chaos 7 || {{Valid for Mystic}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Oily Entrapment}} || Increases Oil Geyser slow rate by '''3-15%'''. || 12 || Chaos 7 || {{Valid for Lavamancer}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Power Pylon}} || Increases the Defense Power of nearby defenses to '''102-120%.''' Note: Requires a Blockade but this shard does not buff the Blockade that equips this shard. || 18 || Chaos 7 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Splody Harpoon}} || Ballista projictiles have a '''10-30%''' chance to detonate on each target hit dealing '''150-350%''' of the Ballista's defence power stat as extra damage in small area. || 20 || Chaos 7 || {{Valid for Squire}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Charged Shot}} || Your primary attacks have a '''5-15%''' chance to fire a fully charged secondary attack. || 10 || Chaos 7 || {{Valid for Huntress}}{{Valid for Apprentice}}{{Valid for SeriesEV2}}{{Valid for Adept}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Chi Supercharge}} || Increases Talisman of Empowerment's Defense Power boost by '''2-20%'''. || 12 || Chaos 7 || {{Valid for Initiate}} || {{Valid for Chest}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Constrictor}} || Defeating an enemy adds a constrictor stack. At '''10''' stacks, unleashes a bed of constrictor snakes that stun nearby targets for '''1-5s'''. While stunned, enemies take '''50-450%''' Ability Power as magical damage each second for '''3''' seconds. || 20 || Chaos 7 || {{Valid for Mystic}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Enduring Slam}} || Seismic Slam stun duration increased by '''0.5-5''' seconds. || 15 || Chaos 7 || {{Valid for Squire}} || {{Valid for Shield}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Fiery Brimstone}} || Adds '''4-12%''' Hero Damage to Your Attacks as Magical Fire Damage. || 10 || Chaos 7 || {{Valid for AbyssLord}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Heroic Boost}} || Increases Heroic Wave's healing done by '''4-40%'''. || 12 || Chaos 7 || {{Valid for Monk}} || {{Valid for Helmet}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Life Leech}} || Your primary attacks heal you for '''0.2-1%''' of your max health. || 20 || Chaos 7 || {{Valid for ALL}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Mana Capacitor}} || Increases your maximum ability resource by '''10-100'''. || 18 || Chaos 7 || {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for Initiate}}{{Valid for SeriesEV2}}{{Valid for AbyssLord}}{{Valid for Lavamancer}}{{Valid for Dryad}}{{Valid for Gunwitch}}{{Valid for Adept}} || {{Valid for Helmet}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Power Gambit}} || Increases your Hero Damage by '''10-50%''', but increase damage taken from enemies by '''60-20%'''. || 20 || Chaos 7 || {{Valid for ALL}} || {{Valid for Chest}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Proton Canon Insulator}} || Reduces the heat generation rate of Proton Charge by '''2-20%'''. || 12 || Chaos 7 || {{Valid for SeriesEV2}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Proton Supercharge}} || EV2's Proton Charge deals an extra '''10-210%''' of your ability power stat as damage while its max range is increased by '''5-25%'''. || 20 || Chaos 7 || {{Valid for SeriesEV2}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Ramster Power}} || Increases the damage of Ramster Direct Command by '''5-35%'''. || 10 || Chaos 7 || {{Valid for AbyssLord}} || {{Valid for Gloves}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Ravenhost}} || Your primary attacks generate Raven stacks. Once you reach '''10''' stacks, the stacks are depleted to fire a magical Raven dealing '''10-210%''' of your Ability Power as damage. Bounces '''5''' times. || 20 || Chaos 7 || {{Valid for ALL}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Restoring Snipe}} || Snipe critical hits restore '''4-40''' Broom Power. || 18 || Chaos 7 || {{Valid for Gunwitch}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Serpent’s Kiss}} || Secondary Attacks inflict poison on enemies, dealing '''10-210%''' of Hero Health as damage per second for '''1-5''' seconds. || 20 || Chaos 7 || {{Valid for Mystic}} || {{Valid for Gloves}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Snipe Critical Power}} || Increases the total critical damage of Snipe by '''104-140%'''. || 12 || Chaos 7 || {{Valid for Gunwitch}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Tectonic Breaker}} || While Hardened, deal '''10-370%''' Armor Stat as crushing Earth damage every '''3'''rd primary attack. While Inflamed deal '''10-370%''' Hero Damage as Fire damage every '''3'''rd primary attack. || 20 || Chaos 7 || {{Valid for Lavamancer}} || {{Valid for Chest}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Wither Bubble}} || Arcane Bubble withers enemies inside it increasing the damage they take by '''X-15%'''. || 9 || Chaos 1 || {{Valid for Adept}} || {{Valid for Chest}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Sanctuary}} || Heroes inside the Arcane Bubble shield heal '''5-15'''% of their health per second during the duration of the bubble. || 10 || Chaos 2 || {{Valid for Adept}} || {{Valid for Gloves}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Icefall}} || Hailstorm Tower attacks have a '''2-5%''' chance on hit to freeze enemies for 2 seconds. || 15 || Chaos 2 || {{Valid for Adept}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Thunderwave}} || Arc Lightning deals '''X-1250%''' Ability Power as damage to all enemies around you. || 20 || Chaos 3 || {{Valid for Adept}} || {{Valid for Chest}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Arc Shielding}} || Arc Lightning places a shield on you lasting 20 seconds and absorbing '''180-780%''' Ability Power of damage. Enemies that hit the shield are damaged for a total of '''200-1000%''' of your Ability Power over 3 seconds. || 20 || Chaos 4 || {{Valid for Adept}} || {{Valid for Helmet}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Marking Bubble}} || Arcane Bubble will place a Mark on all enemies in the initial spawn area and increases Mark count '''1-6'''. || 5 || Chaos 4 || {{Valid for Adept}} || {{Valid for Boots}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Thunderbolts and Lightning}} || Increases the damage of Arc Lightning by '''4-40%'''. || 12 || Chaos 5 || {{Valid for Adept}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Explosive Finale}} || Upon completion, the Arcane Bubble explodes dealing '''X-2000%''' Ability Power damage to all enemies in and around the bubble. || 20 || Chaos 6 || {{Valid for Adept}} || {{Valid for Helmet}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Glacier}} || Every 10 attacks, Hailstorm Tower fires an icy boulder that explodes on impact dealing '''750-2750%''' Defense Power as damage in a small area. || 20 || Chaos 7 || {{Valid for Adept}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Withering Blast}} || Enemies damaged by Arcane Barrier take '''5-20%''' increased damage for '''1.5-3''' seconds. || 15 || Revenge of the Yeti Incursion || {{Valid for Apprentice}}{{Valid for Adept}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Twice As Bright}} || Eruption now increases Defense Power to '''10-70%''', but the duration is reduced by '''-5''' seconds. || 20 || Chaos 7 || {{Valid for Lavamancer}} || {{Valid for Helmet}}&lt;br /&gt;
|- style=&amp;quot;opacity:.5&amp;quot;&lt;br /&gt;
| {{Hero Shard|Wave Of The Storm}} || You have a '''4-40%''' chance when landing on the ground to deal '''50-350%''' of your Ability Power as storm damage to nearby enemies. || 20 ||  || {{Valid for ALL}} || {{Valid for Boots}}&lt;br /&gt;
|- style=&amp;quot;opacity:.5&amp;quot;&lt;br /&gt;
| {{Defense Shard|Oily Harpoon}} || Ballista has a '''4-40%''' chance to oil targets on hit slowing them by '''40%''' for '''2''' seconds. If hit by a fire soure, the oil will be consumed and burn the target for '''150-600%''' of your Defense Power stat every second for '''5''' seconds. || 18 || Chaos 1 || {{Valid for Squire}} || {{Valid for Relic}}&lt;br /&gt;
|- style=&amp;quot;opacity:.5&amp;quot;&lt;br /&gt;
| {{Hero Shard|Block Power}} || Increases the blocking power of the shield by '''5-25%'''. || 20 || Chaos 1 || {{Valid for Squire}} || {{Valid for Shield}}&lt;br /&gt;
|- style=&amp;quot;opacity:.5&amp;quot;&lt;br /&gt;
| {{Hero Shard|Harbinger’s Powered Block}} || Blocking reduces the cooldown of Seismic Slam by '''-0.2''' to '''-0.7''' seconds. Happens a max of '''3''' times a second. || 10 || Chaos 1 || {{Valid for Squire}} || {{Valid for Shield}}&lt;br /&gt;
|- style=&amp;quot;opacity:.5&amp;quot;&lt;br /&gt;
| {{Hero Shard|Power of Embermount}} || Increases the amount of Molten Power gained by '''4-40%'''. || 12 || Chaos 1 || {{Valid for Lavamancer}} || {{Valid for Helmet}}&lt;br /&gt;
|- style=&amp;quot;opacity:.5&amp;quot;&lt;br /&gt;
| {{Hero Shard|Power Overwhelming}} || Increases your Ability Power by '''10-30%''', but increase your ability resource cost by '''100-70%'''. || 20 || Chaos 1 || {{Valid for AbyssLord}} || {{Valid for Helmet}}&lt;br /&gt;
|- style=&amp;quot;opacity:.5&amp;quot;&lt;br /&gt;
| {{Hero Shard|Price Of Power}} || Increases damage of Two at Twice the Price by '''4-40%'''. || 12 || Chaos 1 || {{Valid for Gunwitch}} || {{Valid for Gloves}}&lt;br /&gt;
|- style=&amp;quot;opacity:.5&amp;quot;&lt;br /&gt;
| {{Hero Shard|Regeneration}} || Restores '''1.5-3%''' of your Max Health every '''3s'''. || 10 || Chaos 1 || {{Valid for ALL}} || {{Valid for Boots}}&lt;br /&gt;
|- style=&amp;quot;opacity:.5&amp;quot;&lt;br /&gt;
| {{Hero Shard|Submerging Blast}} || Increases Submerge's Emerge damage by '''4-40%'''. || 12 || Chaos 1 || {{Valid for Lavamancer}} || {{Valid for Boots}}&lt;br /&gt;
|- style=&amp;quot;opacity:.5&amp;quot;&lt;br /&gt;
| {{Hero Shard|Sundering Blow}} || Your primary Attacks reduce enemy's resistances to '''95-80%''' increasing damage dealt to them. ||  || Chaos 1 || {{Valid for ALL}} || {{Valid for Weapon}}&lt;br /&gt;
|- style=&amp;quot;opacity:.5&amp;quot;&lt;br /&gt;
| {{Hero Shard|Superconductor}} || Reduces ability costs by '''2-20%'''. || 18 || Chaos 1 || {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Monk}}{{Valid for Huntress}}{{Valid for AbyssLord}}{{Valid for SeriesEV2}}{{Valid for Gunwitch}}{{Valid for Lavamancer}}{{Valid for Adept}} || {{Valid for Chest}}&lt;br /&gt;
|- style=&amp;quot;opacity:.5&amp;quot;&lt;br /&gt;
| {{Hero Shard|Tempered Anger}} || Mystic loses appeasement '''4-40%''' slower and take '''0-100%''' less appeasement damage when at '''0''' appeasement. || 12 || Chaos 1 || {{Valid for Mystic}} || {{Valid for Chest}}&lt;br /&gt;
|- style=&amp;quot;opacity:.5&amp;quot;&lt;br /&gt;
| {{Defense Shard|Torpedo Striker}} || Increases the radius of the Reflect Beam's Torpedo Detonation by '''4-40%'''. || 12 || Chaos 2 || {{Valid for SeriesEV2}} || {{Valid for Relic}}&lt;br /&gt;
|- style=&amp;quot;opacity:.5&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enduring Price}} || Two at Twice the Price lasts '''1-7s''' longer. || 12 || Chaos 2 || {{Valid for Gunwitch}} || {{Valid for Weapon}}&lt;br /&gt;
|- style=&amp;quot;opacity:.5&amp;quot;&lt;br /&gt;
| {{Hero Shard|Lingering Core}} || Increases Molten Core lifespan by '''1-8''' seconds. || 14 || Chaos 2 || {{Valid for Lavamancer}} || {{Valid for Weapon}}&lt;br /&gt;
|- style=&amp;quot;opacity:.5&amp;quot;&lt;br /&gt;
| {{Defense Shard|Vengeance}} || 4-40% of the damage taken by the Spike Blockade is returned in its next attack. || 18 || Chaos 3 || {{Valid for Squire}} || {{Valid for Relic}}&lt;br /&gt;
|- style=&amp;quot;opacity:.5&amp;quot;&lt;br /&gt;
| {{Hero Shard|Proton Cannon Boost}} || Width of Proton Charge increased by '''4-40%'''. || 12 || Chaos 3 || {{Valid for SeriesEV2}} || {{Valid for Weapon}}&lt;br /&gt;
|- style=&amp;quot;opacity:.5&amp;quot;&lt;br /&gt;
| {{Hero Shard|Pumpkinator}} || Primary attacks Pumpkin enemies. When enemy Dies explode doing '''10-210%''' ability power as damage. Melee attacks against pumkined enemy increase Crit by '''3-30''' for '''5''' sec. || 20 || Chaos 3 || {{Valid for ALL}} || {{Valid for Weapon}}&lt;br /&gt;
|- style=&amp;quot;opacity:.5&amp;quot;&lt;br /&gt;
| {{Hero Shard|Snake Bomb}} || When a Dark Torment serpent expires, it explodes dealing '''20-1''',020% Ability Power as magical damage to nearby enemies. || 20 || Chaos 3 || {{Valid for Mystic}} || {{Valid for Weapon}}&lt;br /&gt;
|- style=&amp;quot;opacity:.5&amp;quot;&lt;br /&gt;
| {{Hero Shard|Submerging Speed}} || Increases movement speed while Submerged by '''4-40%''' and adds a knockup on Emerge. || 12 || Chaos 3 || {{Valid for Lavamancer}} || {{Valid for Boots}}&lt;br /&gt;
|- style=&amp;quot;opacity:.5&amp;quot;&lt;br /&gt;
| {{Hero Shard|Zero Entropy}} || Ice Needle only affects a single target, but damage is increased by '''4-40%''' and duration is increased by '''1-7''' seconds. || 12 || Chaos 3 || {{Valid for Gunwitch}} || {{Valid for Helmet}}&lt;br /&gt;
|- style=&amp;quot;opacity:.5&amp;quot;&lt;br /&gt;
| {{Defense Shard|Shattering Torpedo}} || Ev2's torpedo's are imbued with earth magic. Upon detonation they deal an additional '''20-500%''' defense power as crushing earth damage. || 20 || Chaos 4 || {{Valid for SeriesEV2}} || {{Valid for Relic}}&lt;br /&gt;
|- style=&amp;quot;opacity:.5&amp;quot;&lt;br /&gt;
| {{Defense Shard|Water Elemental}} || The affected tower has has '''5-25%''' chance on hit to deal '''3-30%''' additional damage and drench enemies for '''5''' seconds. || 20 || Chaos 4 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|- style=&amp;quot;opacity:.5&amp;quot;&lt;br /&gt;
| {{Hero Shard|Death’s Grasp}} || When you defeat an enemy gain a charge, up to a maximum of '''5.''' When you block with your shield all charges are then consumed. Each unleashing a fireball Dealing '''10-210%''' ability power. || 20 || Chaos 4 || {{Valid for Squire}} || {{Valid for Shield}}&lt;br /&gt;
|- style=&amp;quot;opacity:.5&amp;quot;&lt;br /&gt;
| {{Hero Shard|Lightning Touch}} || Your primary attacks deal an additional '''4-40%''' of your Hero Damage as storm damage. || 12 || Chaos 4 || {{Valid for ALL}} || {{Valid for Weapon}}&lt;br /&gt;
|- style=&amp;quot;opacity:.5&amp;quot;&lt;br /&gt;
| {{Hero Shard|Proton Flame Charge}} || EV2's Proton Cannon is upgraded with a flaming core dealing an extra '''4-25%''' fire damage to enemies it hits. || 14 || Chaos 4 || {{Valid for SeriesEV2}} || {{Valid for Gloves}}&lt;br /&gt;
|- style=&amp;quot;opacity:.5&amp;quot;&lt;br /&gt;
| {{Hero Shard|Taser Suit}} || When you take damage you have a '''1-16%''' chance to electrocute enemies in a small area around you, stunning them for '''1-5''' second. || 15 || Chaos 4 || {{Valid for ALL}} || {{Valid for Chest}}&lt;br /&gt;
|- style=&amp;quot;opacity:.5&amp;quot;&lt;br /&gt;
| {{Defense Shard|Harbinger’s Exile}} || Training Dummy has a '''1-9%''' chance to teleport targets back to spawner. || 20 || Chaos 5 || {{Valid for Squire}} || {{Valid for Relic}}&lt;br /&gt;
|- style=&amp;quot;opacity:.5&amp;quot;&lt;br /&gt;
| {{Hero Shard|Skeletal Bind}} || When you defeat an enemy, you generate a charge. Your next fully-charged secondary attack summons a skeletal hand that traps each target hit for '''1-6''' seconds, draining one charge for each enemy hit. You can have a max of '''5''' charges. || 10 || Chaos 5 || {{Valid for ALL}} || {{Valid for Weapon}}&lt;br /&gt;
|- style=&amp;quot;opacity:.5&amp;quot;&lt;br /&gt;
| {{Hero Shard|Spider’s Kiss}} || Snipe hits inflict poison, dealing '''50-450%''' Ability Power as magical earth damage per second for '''5s'''. || 20 || Chaos 5 || {{Valid for Gunwitch}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Weapons with Fixed Shards==&lt;br /&gt;
The weapons in the list below drop with fixed Shards. These Shards are locked in one of the Shard slots and can't be removed. Some of them also can't be upgraded. Most of them are sold by Wayfarer for [[Soul of Night]].&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:10%; text-align:center;&amp;quot; | Item name &lt;br /&gt;
! style=&amp;quot;width:10%; text-align:center;&amp;quot; | Passive name &lt;br /&gt;
! style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! style=&amp;quot;width:10%; text-align:center;&amp;quot; | Obtained from&lt;br /&gt;
! style=&amp;quot;width:10%; text-align:center;&amp;quot; | Usable by&lt;br /&gt;
|-&lt;br /&gt;
| Ghastly Halberd || Ghastly Weapon || Summons up to 5 Ghastly Halberds for your secondary attack which deal 50-350% of your Ability Power as damage. || 20 || The Wayfarer || {{Valid for Apprentice}}&lt;br /&gt;
|-&lt;br /&gt;
| Scorched Tome of Molten Brimstone || Molten Brimstone || Secondary Attacks summons meteors that deal 100-130% of Ability Power as damage. Charge to summon 1-7 lava fissures for 110-710% of Ability Power as Magical Fire Damage burning enemies for 110-150% of Hero Damage for 6s. || 20 || The Wayfarer || {{Valid for AbyssLord}}&lt;br /&gt;
|-&lt;br /&gt;
| Celebration!!! || Celebration!!! || Fires two homing projectiles that detonate in a festive explosion dealing 72% Hero Damage as magical damage over small area. || 0 || The Wayfarer || {{Valid for SeriesEV2}}&lt;br /&gt;
|-&lt;br /&gt;
| Tsunami || Chlorophyte Arrows || Fires a column of Chlorophyte Arrows that deal 5-25% bonus magical earth damage and may reflect off one surface. || 20 || The Wayfarer || {{Valid for Huntress}} &lt;br /&gt;
|-&lt;br /&gt;
| Megashark || Meteor Bullets || Rapidly fires meteor bullets that pierce one additional target or reflect off one surface for 50% damage. || 0 || The Wayfarer || {{Valid for Gunwitch}}&lt;br /&gt;
|-&lt;br /&gt;
| Bone Glove || Bone Glove || Primary Attacks fire piercing bones doing 5-25% Hero Damage as magical damage.  The bones reflect off surfaces and can hit 1-3 times. || 20 || The Wayfarer || {{Valid for Lavamancer}}&lt;br /&gt;
|-&lt;br /&gt;
| Lunar Portal Staff || Lunar Portal || Secondary Attacks summon up to 1-3 lunar portals from a far away land that deal 50-300% ability power as damage for 5-25 seconds. || 20 || The Wayfarer || {{Valid for Apprentice}}&lt;br /&gt;
|-&lt;br /&gt;
| Shadowflame Knife || Shadowflame Knife|| Secondary Attacks hurl a Shadowflame Knife dealing 75-250% Hero Damage as magical damage and will bounce hit up to 2-4 targets. || 20 || The Wayfarer || {{Valid for Mystic}}&lt;br /&gt;
|-&lt;br /&gt;
| Demon Scythe || Demon Scythe || Secondary Attacks summons the Demon Scythe that pierces 5 targets dealing 140% Ability Power as magical damage. Charged attacks summon a bigger scythe that pieces 10 targets and deals 500% Ability Power as magical damage. || 20 || The Wayfarer || {{Valid for AbyssLord}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sonny6155</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Shards&amp;diff=8764</id>
		<title>Shards</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Shards&amp;diff=8764"/>
				<updated>2017-10-15T12:44:35Z</updated>
		
		<summary type="html">&lt;p&gt;Sonny6155: /* Shards list */ Added all missing shards for 1.1 update and corrected some shards for the Adept (Adept template to be created)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shards are gemlike artifacts that slot into your Relics, Armor, and Weapons. Shards replaced [[Skill Spheres]] system and item [[Passives]] (while some items with unique passives still drop but have only one shard slot). Shards give your hero or your defenses extra stats or abilities, all green shards can buff only defenses and can be placed only in [[Relics]], while blue shards will buff your hero and can be placed in [[Weapon]] and [[Armor]]. Shards can be moved between pieces of gear and be upgraded straight from your inventory. A weapon or piece of armor allows to hold up to 3 Shards and can only equip Hero (blue) Shards and relics can hold up to 3 Defense (green) Shards. Blue shards give you hero new abilities or stats while they are placed in any item currently equipped by that hero, but green (defenses) shards strengthen only that tower, where relic containing them is equipped.&lt;br /&gt;
&lt;br /&gt;
==Shards packs==&lt;br /&gt;
Shards drop from shard packs obtained from victory chest at the end of every map, you will get Standard shard pack after completing any Campaign and Chaos map, those packs can drop shards associated with Campaign packs. After completing Trials on Chaos difficulty, you will get guaranteed Shard pack from that difficulty and one Shard Pack from any previous difficulty (for example, if you beat Chaos 3 Trials, you’ll receive 1 Chaos 3 Shard Pack and 1 Chaos 2, Chaos 1 or Standard Shard Pack). &lt;br /&gt;
Once you win 3 consecutive random maps in a row in Trials, you’ll activate the Shard consecutive bonus. On your 4th consecutive victory onward, you’ll earn an extra Shard Pack for as long as the streak continues. This extra Shard Pack is a guaranteed Shard Pack from that difficulty. That means once you activate the win bonus, you’ll get 3 Shards guaranteed every victory (2 Shard Packs of that difficulty, 1 Shard Pack from previous difficulties) until the streak is broken.&lt;br /&gt;
&lt;br /&gt;
==Shards list==&lt;br /&gt;
Most of '''drop locations are confirmed by [[File:Trendy-logo-final.png|80px]]''' (up to C5), darker shards visible at the end of the table no longer drop in game, '''they will be added in near future along with new Chaos levels'''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Shield&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Helmet&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Chest &lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Gloves&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Boots&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Relic&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Defensive Critical Damage}} || Increases the Defense Crit Damage of the affected tower by '''2-34%'''. || 16 || Campaign || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Fortification}} || Increases Defense Health of the affected tower by '''2-34%'''. || 16 || Campaign || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Concussive Chi}} || Secondary attacks have a '''1-25%''' chance to stun targets for '''1-4.6''' seconds. || 12 || Campaign || {{Valid for Monk}}{{Valid for Initiate}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Concussive Shock}} || Increases the stun duration of Concussive Shot by '''4-40%'''. || 12 || Campaign || {{Valid for Huntress}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Construction}} || Increases repair and upgrade speed during Combat Phase by '''25-75%'''. || 20 || Campaign || {{Valid for ALL}} || {{Valid for Gloves}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Corruption’s Fortification}} || Armor buff of Dryad’s Blessing is increased by '''4-40%''' in purification form. || 12 || Campaign || {{Valid for Dryad}} || {{Valid for Chest}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Drenching Strikes}} || Your primary attacks have a '''2-30%''' chance on hit to drench enemies for '''3-10''' seconds. || 14 || Campaign || {{Valid for ALL}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Enduring Tornado}} || Increases the knockup duration of Tornado by '''1-6''' seconds. || 10 || Campaign || {{Valid for Apprentice}}{{Valid for Adept}} || {{Valid for Gloves}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Enhanced Decoy}} || Death From Above's decoy deals an extra '''20-420%''' damage to enemies. || 20 || Campaign || {{Valid for SeriesEV2}} || {{Valid for Boots}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Fountain Of Speed}} || Abyss Fountain increases allied movement speed by '''50-650''' for '''5''' seconds. || 12 || Campaign || {{Valid for AbyssLord}} || {{Valid for Boots}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Retribution}} || When you take damage, you have a '''2-20%''' chance of dealing '''125-425%''' of your Armor as damage to your attacker. || 20 || Campaign || {{Valid for ALL}} || {{Valid for Chest}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Speed Boost}} || Increases your movement speed by '''100-500'''. || 8 || Campaign || {{Valid for ALL}} || {{Valid for Boots}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Support Magic Specialist}} || Decreases the cost of Broom Vault and Book Drop by '''4-40%'''. || 12 || Campaign || {{Valid for Gunwitch}} || {{Valid for Helmet}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Swift Provocation}} || Provoke movement speed buff increased by '''10-154'''. || 12 || Campaign || {{Valid for Squire}} || {{Valid for Boots}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Worm Scarf}} || Reduces the damage you take from enemies by '''3-15%'''. || 12 || Campaign || {{Valid for ALL}} || {{Valid for Helmet}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Crumbling Stone}} || Enemies petrified by Maw of the Earth Drake receive '''2-20%''' more damage and explode on death for '''10-250%''' Defense Power magical damage. || 20 || Chaos 1 || {{Valid for Lavamancer}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Destruction}} || Increases Defense Power of the affected tower by '''2-34%'''. || 16 || Chaos 1 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Electric Fingers}} || Skeletal Orcs have '''3-30%''' chance on hit to deal an additional '''40-400%''' of their Defense Health as storm damage. Bounces '''3''' times. || 18 || Chaos 1 || {{Valid for AbyssLord}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Empowered Flame}} || Flamethrower tower has a '''1-15%''' chance to hit the target again for '''x-275%''' damage. || 20 || Chaos 1 || {{Valid for Apprentice}}{{Valid for Adept}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Enduring Bubble}} || Increases Viper's Fang bubble duration by '''1-2''' seconds. || 10 || Chaos 1 || {{Valid for Mystic}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Laser Boost}} || Picking up Mega Death Laser increases EV2's movements speed by '''50-350''' and Hero Damage by '''4-40%''' for '''15''' seconds. || 20 || Chaos 1 || {{Valid for SeriesEV2}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Rippling Explosions}} || Enemies that die inside the boost aura have a '''5-25%''' chance to detonate, dealing '''20-80%''' of the Boost aura's Tower Damage stat as damage in a small area around the enemy. || 20 || Chaos 1 || {{Valid for Monk}}{{Valid for Initiate}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Stun Fire}} || Cannonball Tower has a '''11-25%''' chance on hit to stun target for '''1.6-3''' seconds. || 14 || Chaos 1 || {{Valid for Squire}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Annoyance}} || Taunts nearby enemies for '''1-4''' seconds every '''8''' seconds. || 10 || Chaos 1 || {{Valid for ALL}} || {{Valid for Chest}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Bots Of Oil}} || Exploding Grav Bots now oil enemies for '''1-8''' second(s). If ignited by fire, deals  '''20-220%''' Ability Power as fire damage per second for '''1-5''' second(s). || 20 || Chaos 1 || {{Valid for SeriesEV2}} || {{Valid for Chest}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Broomnado Power}} || Increases Broom Nado damage by '''4-40%'''. || 12 || Chaos 1 || {{Valid for Gunwitch}} || {{Valid for Boots}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Bulwark}} || Increases armor by '''4-40%'''. || 12 || Chaos 1 || {{Valid for ALL}} || {{Valid for Chest}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Concussive Power}} || Increases the damage of Concussive Shots by '''4-40%'''. || 12 || Chaos 1 || {{Valid for Huntress}} || {{Valid for Helmet}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Crane Stance}} || Each secondary attack increases the damage of the next primary attack by '''10-90%.''' Stacks up to '''6''' times. || 20 || Chaos 1 || {{Valid for Monk}}{{Valid for Initiate}} || {{Valid for Boots}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Critical Strike}} || Increases your Hero Crit Chance by '''3-10%'''. || 7 || Chaos 1 || {{Valid for ALL}} || {{Valid for Gloves}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Haunting}} || Primary attacks generate '''1''' ghost stack. At '''10''' stacks you unleash ghosts for '''3''' seconds, each dealing '''10-250%''' of your Ability Power as damage. The effect has a cooldown of '''5''' seconds. || 20 || Chaos 1 || {{Valid for ALL}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Lashing Power}} || Increases Lash Out damage by '''4-40%'''. || 12 || Chaos 1 || {{Valid for Mystic}} || {{Valid for Chest}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Molten Striker}} || Molten Core deals more impact damage the farther it travels, up to +20-200% more damage. || 20 || Chaos 1 || {{Valid for Lavamancer}} || {{Valid for Gloves}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Power Volley}} || Increases the damage of Arcane Volley by '''4-40%'''. || 12 || Chaos 1 || {{Valid for Apprentice}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Shroom Doom}} || Damage of Powder Toss while in Corrupt Form increased by '''4-40%'''. || 12 || Chaos 1 || {{Valid for Dryad}} || {{Valid for Gloves}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Thundering Call}} || Increases Call to Madness range by '''4-40%'''. || 12 || Chaos 1 || {{Valid for Mystic}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Withering Fountain}} || Abyss Fountain withers enemies inside it reducing the damage they deal by '''2-20%'''. || 9 || Chaos 1 || {{Valid for AbyssLord}} || {{Valid for Boots}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Atomic Capacity}} || This shard gives your Atomic Launcher an additional missile when the shard is upgraded to '''4/8''' and then another at '''8/8'''. || 8 || Chaos 2 || {{Valid for SeriesEV2}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Berserk Master}} || Increases the duration of Direct Command on your Skeletal Orcs by '''1-5''' seconds. || 8 || Chaos 2 || {{Valid for AbyssLord}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Blazing Phoenix}} || Shortly after a Blaze Balloon triggers, a Phoenix emerges dealing '''1000-5000%''' Defense Power as magical fire damage. || 20 || Chaos 2 || {{Valid for Huntress}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Combined Power}} || Serpent's Coil deals '''25-385%''' Defense Power as magical damage each second when an enemy is also affected by Sand Viper. || 18 || Chaos 2 || {{Valid for Mystic}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Defensive Critical Strike}} || Increases the Defense Crit Chance of the affected tower by an additional '''2-15%'''. || 12 || Chaos 2 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Encroaching Flames}} || Flame aura has a '''5-30%''' chance to deal '''4-60%''' more damage. || 12 || Chaos 2 || {{Valid for Monk}}{{Valid for Initiate}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Frosty Duet}} || The Frostbite tower can hit an additional target, but its Range is reduced by '''60-35%.''' || 10 || Chaos 2 || {{Valid for Apprentice}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Magma Maelstrom}} || Rate at which Fissures of Embermount generate Molten Power reduced by '''4-40%'''. || 12 || Chaos 2 || {{Valid for Lavamancer}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Panic Fire}} || When the affected tower takes damage, it has a '''5-15%''' chance to increase it's Attack Rate by '''50%''' for '''1-4''' seconds. Does not work with Auras and Traps. || 10 || Chaos 2 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Power Bolts}} || Ballista has a '''4-40%''' chance on hit to deal '''15-60%''' extra magical damage. || 15 || Chaos 2 || {{Valid for Squire}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Press Your Luck}} || When the affected tower takes damage, it has a '''5-15%''' chance to increase it's Critical Hit Chance by '''30%''' for '''1-4''' seconds. Does not work with Auras and Traps. || 10 || Chaos 2 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|World Tree Mcbufferson}} || Every '''20''' seconds, the world tree places a leafy shield on a blockade within its influence that absorbs '''10-210%''' of the Dryad's Defense Health stat and lasts '''10''' seconds. || 20 || Chaos 2 || {{Valid for Dryad}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Batter Up}} || Increases the damage of Molten Core by '''4-40%''' each time it is redirected. Happens '''3''' times. || 12 || Chaos 2 || {{Valid for Lavamancer}} || {{Valid for Gloves}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Corruption’s Harmony}} || Reduces Corruption form’s Celestial Power drain by '''-1''' to '''-3'''. || 10 || Chaos 2 || {{Valid for Dryad}} || {{Valid for Chest}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Critical Restoration}} || Primary Attack critical hits restore '''1-5''' Broom Power. || 8 || Chaos 2 || {{Valid for Gunwitch}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Dewey Deathimal System}} || Book drop duration is increased '''1-3''' second and the extra damage they take is increased '''5-15%''' while under it's effect. || 20 || Chaos 2 || {{Valid for Gunwitch}} || {{Valid for Gloves}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Dragon Stance}} || Each melee primary attack increases the damage of the next ranged secondary attack by '''10-90%.''' Stacks up to '''6''' times. || 20 || Chaos 2 || {{Valid for Monk}}{{Valid for Initiate}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Dummies And Bots}} || The Death From Above ability now spawns '''4''' grav Bots that each deal '''20-220%''' of your Ability as damage in a '''100-500''' radius. These do not count towards the cap on the number of Bots she can hold. || 20 || Chaos 2 || {{Valid for SeriesEV2}} || {{Valid for Boots}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Empowered Mark}} || Increases the max number of the marked targets this hero may have by '''2-30'''. || 28 || Chaos 2 || {{Valid for Apprentice}}{{Valid for Adept}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Harbinger’s Slam Power}} || During Provoke, Seismic Slam damage increased by '''130-410%''' of your Ability Power stat. || 20 || Chaos 2 || {{Valid for Squire}} || {{Valid for Gloves}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Inspiration}} || Reduces the cooldown of your abilities by '''4-40%'''. || 12 || Chaos 2 || {{Valid for ALL}} || {{Valid for Helmet}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Piercing}} || Concussive Shots also fires a piercing shard dealing '''50-350%''' of Ability Power as damage, then explodes dealing '''25-225%''' of Ability Power as unresisted damage. || 20 || Chaos 2 || {{Valid for Huntress}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Power Of The Knight}} || Increases the damage of Knight of the Abyss by '''4-40%'''. || 12 || Chaos 2 || {{Valid for AbyssLord}} || {{Valid for Gloves}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Quake}} || You have a '''10-30%''' chance when landing to deal '''50-250%''' of your Ability Power as earth damage to nearby enemies. || 20 || Chaos 2 || {{Valid for ALL}} || {{Valid for Boots}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Serpent’s Appeasement}} || Increases Appeasement gained by '''60-300%'''. || 12 || Chaos 2 || {{Valid for Mystic}} || {{Valid for Helmet}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Boosted Grasp}} || Enemies move at '''90-60%''' speed when they are within the Boost Aura. || 10 || Chaos 3 || {{Valid for Monk}}{{Valid for Initiate}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Deadly Strikes}} || Increases the Defense Range of the affected tower by '''4-40%'''. || 12 || Chaos 3 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Drenched}} || After your Geyser Trap drenches an enemy, the next source of damages deals an additional '''3-35%''' damage. || 16 || Chaos 3 || {{Valid for Huntress}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Empowered Bolts}} || Ballista has a '''5-30%''' chance on hit to deal full damage to all targets pierced for the next '''10-40''' seconds. || 10 || Chaos 3 || {{Valid for Squire}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Empowered Frostbite}} || Frostbite has a '''5-45%''' chance to freeze the target for '''1-7''' seconds. || 20 || Chaos 3 || {{Valid for Apprentice}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Empowering Blasphemy}} || Obelisk Hero Stat boost increased to '''10-50%''' and polymorph duration increased by '''1-6''' seconds. || 10 || Chaos 3 || {{Valid for Mystic}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Numerous Reflection}} || Increases the nodes of EV2’s Reflect Beam can sustain by '''1-6'''. || 5 || Chaos 3 || {{Valid for SeriesEV2}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Oil Spill}} || Gives oil geyser a '''5-30%''' chance to stun all enemies hit for '''2s'''. || 10 || Chaos 3 || {{Valid for Lavamancer}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Rain Of Oil}} || Skeletal Archer's Direct Command now oils enemies, slowing them by '''50%''' for '''2-12''' seconds. If an oiled enemy is hit by fire damage, the oil ignites, dealing '''20-600%''' of its Defense Power in fire damage over '''1-11''' seconds. || 20 || Chaos 3 || {{Valid for AbyssLord}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Shielding Guard}} || When the affected tower takes damage, it has a '''5-25%''' chance to gain a shield for '''50-250%''' of it's Defense Health for '''5''' seconds. Does not work with Auras or Traps. || 20 || Chaos 3 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Abyss Knight’s Bargain}} || Reduces the mana cost of Knight of the Abyss by '''4-40%'''. || 12 || Chaos 3 || {{Valid for AbyssLord}} || {{Valid for Helmet}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Abyss Stone Attunement}} || Reduces the mana cost of Abyss Stone by '''1-15%'''. || 14 || Chaos 3 || {{Valid for AbyssLord}} || {{Valid for Boots}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Aerial Mastery}} || Increases Death From Above’s Duration by '''1-6''' seconds. || 10 || Chaos 3 || {{Valid for SeriesEV2}} || {{Valid for Boots}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Betsy’s Curse}} || Primary attacks leave a curse zone that reduces the damage enemies deal by '''5-25%.''' You can place up to '''3''' zones and each zones lasts '''20-100''' seconds. || 20 || Chaos 3 || {{Valid for Apprentice}}{{Valid for Adept}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Betsy’s Empowered Lightning}} || Every '''8''' seconds, secondary attacks spawn a lightning balldealing '''125-325%''' Ability Power as storm damage '''2.5''' times per second  for '''1''' seconds. || 20 || Chaos 3 || {{Valid for Monk}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Bewitching Hour}} || Each Snipe hit adds '''4-40%''' to the damage of the next Primary Attack hit. Stacks up to '''5''' times. || 12 || Chaos 3 || {{Valid for Gunwitch}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Big Boy}} || The first Grav Bot placed will always be a Big Boy. Big Boy mines do an additional '''100-1100%'''  of hero Damage as damage to enemies in double the area. || 20 || Chaos 3 || {{Valid for SeriesEV2}} || {{Valid for Gloves}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Cataclysm}} || Increases Eruption damage by '''4-40%'''. || 12 || Chaos 3 || {{Valid for Lavamancer}} || {{Valid for Chest}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Channel}} || Restores '''1-15''' of your ability resources every '''5''' seconds. || 14 || Chaos 3 || {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for Initiate}}{{Valid for AbyssLord}}{{Valid for Adept}} || {{Valid for Helmet}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Corruption’s Bargain}} || When this shard is fully upgraded, Dryad's Blessing costs no celestial power in purification form and costs '''1''' celestial power power per second instead of '''2''' in corruption form. || 10 || Chaos 3 || {{Valid for Dryad}} || {{Valid for Chest}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Corruption’s Blessing}} || Damage of Dryad's Blessing is increase by '''4-40%''' in corrupt form. || 12 || Chaos 3 || {{Valid for Dryad}} || {{Valid for Boots}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Fight Me Not}} || Defenses will deal '''5-25%''' more damage to enemies targetting the Squire. || 20 || Chaos 3 || {{Valid for Squire}} || {{Valid for Chest}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Jackpot}} || You have a '''2-10%''' chance when picking up gold to quadruple the amaunt. || 8 || Chaos 3 || {{Valid for ALL}} || {{Valid for Chest}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Lava Floor}} || Eruption spawns a lava field dealing '''150-1150%''' Ability Power as Fire magic damage each second for '''5s'''. || 20 || Chaos 3 || {{Valid for Lavamancer}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Oil Slick}} || Increases the duration of oil flask by '''1-9%'''. || 8 || Chaos 3 || {{Valid for Huntress}} || {{Valid for Gloves}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Overwhelm}} || Your primary attacks have a '''7-15%''' chance to stun enemies for '''1-3''' seconds. || 8 || Chaos 3 || {{Valid for ALL}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Overwhelming Buster}} || Adds '''0.5-4.5s''' to Blunder Broom Buster duration. || 8 || Chaos 3 || {{Valid for Gunwitch}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Tormented Power}} || Increases Dark Torment damage by '''4-40%'''. || 12 || Chaos 3 || {{Valid for Mystic}} || {{Valid for Gloves}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Defense Rate}} || Increases the Attack Rate of the affected tower by '''9-33%'''. || 12 || Chaos 4 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Earth Toss}} || Earthshatter tower has a '''28-100%''' chance on hit to knock targets into the air. || 18 || Chaos 4 || {{Valid for Apprentice}}{{Valid for Adept}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Empowering Flames}} || Flame Aura increases the damage of heroes standing inside it by '''5-25%'''. || 20 || Chaos 4 || {{Valid for Monk}}{{Valid for Initiate}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Explosive Surprise}} || Geyser Trap has a '''10-50%''' chance to fire an exploding shard dealing '''200-1200%''' Defense Power as damage in an area. || 20 || Chaos 4 || {{Valid for Huntress}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Lateral Blast}} || Volcano attacks spawn three random meteors that drop nearby, each dealing '''750-2250%''' Defense Power as magical Fire damage. || 20 || Chaos 4 || {{Valid for Lavamancer}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Power Transfer}} || Increases the Defense Crit Damage of the affected tower by '''4-60%''' of its Defense Power. || 14 || Chaos 4 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Puncturing Bolts}} || Ballista can now pierce an additional '''1-4''' targets. || 6 || Chaos 4 || {{Valid for Squire}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Sandstorm Warrior}} || The Snaking Sands sandstorm increases Hero Damage and Ability Power by '''101-125%''' for '''1-25''' seconds. || 12 || Chaos 4 || {{Valid for Mystic}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Abyssal Mandate}} || Reduces the mana cost of Direct Command by '''4-40%'''. || 12 || Chaos 4 || {{Valid for AbyssLord}} || {{Valid for Chest}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Beacon Of The Storm}} || Once per second your primary attack spawns a lightning ball that deals '''10-50%''' of your Hero Damage as storm damage. Bounces up to '''3''' times. || 20 || Chaos 4 || {{Valid for ALL}} || {{Valid for Gloves}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Betsy’s Empowered Beam}} || Primary attacks fire a piercing sonic projectile that deals '''105-150%''' Hero Damage as magical damage. || 15 || Chaos 4 || {{Valid for Squire}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Call Of The Kobold}} || Defeating an enemy grants a charge. Secondary attacks consume charges and shoots a firework at your target for '''20%-320%''' of your ability power. || 20 || Chaos 4 || {{Valid for Monk}}{{Valid for Initiate}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Caustic Oil}} || Increases the damage of Oil Flask by '''4-40%'''. || 12 || Chaos 4 || {{Valid for Huntress}} || {{Valid for Gloves}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Celestial Attunement}} || The dyrad can hold '''1-4''' more stacks of starfall. || 6 || Chaos 4 || {{Valid for Dryad}} || {{Valid for Helmet}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Charge Blast V2}} || Reduces the cost of EV2’s secondary attacks by '''5-95%'''. || 18 || Chaos 4 || {{Valid for SeriesEV2}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Darkest Syphon}} || Increases the angle of Dark Syphon by '''3-30'''. || 9 || Chaos 4 || {{Valid for AbyssLord}} || {{Valid for Chest}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Electric Retribution}} || When you take damage, you have a '''2-25%''' chance of dealing '''125-450%''' of your Armour as storm damage to your attacker. || 20 || Chaos 4 || {{Valid for ALL}} || {{Valid for Helmet}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Enduring Drop}} || Increases Book Drop duration by '''0.5-7.5s'''. || 14 || Chaos 4 || {{Valid for Gunwitch}} || {{Valid for Helmet}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Enduring Lash}} || Increases Lash Out poison duration by '''0.5-4.5''' s. || 8 || Chaos 4 || {{Valid for Mystic}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Fan Of Knights}} || Skeletal Knight also fires two additional Knights that deal '''20-500%''' of your Ability Power in damage. || 20 || Chaos 4 || {{Valid for AbyssLord}} || {{Valid for Gloves}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Freeze Buster}} || Blunder Broom Buster has a '''1-5%''' chance to also freeze enemies for '''1-4s''', allowing them to be shattered by Crushing damage. || 10 || Chaos 4 || {{Valid for Gunwitch}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Frozen Core}} || Increases Ice Needle damage by '''4-40%'''. || 12 || Chaos 4 || {{Valid for Gunwitch}} || {{Valid for Helmet}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Hemolytic Poison}} || Lashout cooldown increased to '''200-160%''' of what it was but allows it to stack '''0-2''' times and increases its duration by '''3-7''' seconds. || 20 || Chaos 4 || {{Valid for Mystic}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Inspiring Strikes}} || Primary attacks reduce the cooldown of your abilities by '''-0.1-0.3''' seconds. || 4 || Chaos 4 || {{Valid for ALL}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Insulated Decoy}} || Decreases heat generated from Death from Above by '''4-40%'''. || 12 || Chaos 4 || {{Valid for SeriesEV2}} || {{Valid for Boots}}  ||  ||  ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Let’s Rock}} || Activating Harden/Inflame gives the Lavamancer a shield lasting for '''6-30''' seconds that absorbs '''20-140%''' Hero Health incoming damage. || 12 || Chaos 4 || {{Valid for Lavamancer}} || {{Valid for Chest}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Manabomb’s Aid}} || Manabomb places a shield on you that lasts '''20''' seconds that absorbs '''150-750%''' of your Ability Power Stat. Enemies that hit the shield are burned for a total of '''150-550%''' of your Ability Power over '''3''' seconds. || 20 || Chaos 4 || {{Valid for Apprentice}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Mine Blast Radius}} || Anti Gravity Bots damage radius increased by '''4-40%'''. || 12 || Chaos 4 || {{Valid for SeriesEV2}} || {{Valid for Chest}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Piercing Power}} || Increases the damage of Piercing Shot by '''4-40%'''. || 12 || Chaos 4 || {{Valid for Huntress}} || {{Valid for Chest}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Shroom Bloom}} || The mushrooms created by Powder Toss last '''1-6''' seconds longer. || 10 || Chaos 4 || {{Valid for Dryad}} || {{Valid for Gloves}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Shroom Gloom}} || Slow intensity of Powder Toss in Purification Form increased by '''4-40%'''. || 12 || Chaos 4 || {{Valid for Dryad}} || {{Valid for Gloves}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Smashing Fists}} || Pole Smash or Chi Stomp spawns a Fist dealing '''20-220%''' Ability Power as damage. After a short delay, another Fist emerges dealing '''20-420%''' Ability Power as damage. || 20 || Chaos 4 || {{Valid for Monk}}{{Valid for Initiate}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Boosted Blockade}} || Boost Aura increases blockade health by '''2-20%'''. || 12 || Chaos 5 || {{Valid for Monk}}{{Valid for Initiate}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Cthulu’s Influence}} || While under the effects of corruption, Angry Nimbus has a '''3-27%''' chance to charm enemies for '''1-7''' seconds. || 12 || Chaos 5 || {{Valid for Dryad}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Explosive Arrows}} || Skeletal Archers have a '''15-30%''' chance on hit to fire an explosive arrow dealing an additional '''150-450%''' of their Defense Power in damage. || 20 || Chaos 5 || {{Valid for AbyssLord}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Explosive Guard}} || When the affected tower takes damage, it has '''3-35%''' chance to trigger an explosion and deal '''140-500%''' of its Defense Heath as damage to nearby enemies. Does not work with Auras or Traps. This does not destroy the tower. || 18 || Chaos 5 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Explosive Poison}} || If an enemy poisoned by the Poison Dart Tower is killed , it detonates dealing '''10%-150%''' of the tower’s damage stat as damage in a small area around the enemy. || 20 || Chaos 5 || {{Valid for Huntress}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Fire For Effect}} || Your explosive Trap has a '''15-45%''' chance to detonate twice without consuming an additional charge. || 20 || Chaos 5 || {{Valid for Huntress}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Frosty Beams}} || 25% chance for Proton Node to freeze all enemies it touches for '''1-2''' seconds. || 20 || Chaos 5 || {{Valid for SeriesEV2}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Frosty Bind}} || Frostbite slow strength increased by '''1-10%'''. || 12 || Chaos 5 || {{Valid for Apprentice}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Heavy Cannonball}} || Cannonball tower has a '''5-20%''' chance to spawn a heavy cannonball that pierces up to '''1-10''' target(s) stunning them for '''1-2''' second and dealing '''120-1250%''' of the Cannonball tower's damage. || 20 || Chaos 5 || {{Valid for Squire}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Snakes On A Plane}} || Obelisk spawns a snake every '''3s''' that flies into an enemy dealing '''25-3000%''' Defense Power as magical Earth damage. || 20 || Chaos 5 || {{Valid for Mystic}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Split Vipers}} || Sand Viper may target up to '''1-2''' additional enemies, but has '''40-20%''' less Defense Power and does not ramp-up damage. || 10 || Chaos 5 || {{Valid for Mystic}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Vampiric Empowerment}} || Increases the Defense Power of the affected tower by '''4-60%''' of its Defense Health. || 14 || Chaos 5 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Volcanic Shock}} || Volcano has a '''2-20%''' chance to stun all enemies hit for '''1-2.8s'''. || 12 || Chaos 5 || {{Valid for Lavamancer}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Anti Air}} || Deals '''4-40%''' additional damage to flying enemies. || 12 || Chaos 5 || {{Valid for ALL}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Betsy Cluster Nades}} || When attacking flying enemies, you have a '''10-50%''' chance on hit to drop a bomb beneath them that deals '''110-310%''' of your Ability Power stat an Damage in a small area. || 20 || Chaos 5 || {{Valid for ALL}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Burning Strikes}} || 2-20% chance on hit to burn target for '''20-180%''' of your Hero Damage stat as magical fire damage each second for '''1-5''' seconds. || 20 || Chaos 5 || {{Valid for ALL}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Chi Burst}} || Increases Talisman of Empowerment's Critical Damage boost by '''2-20%'''. || 12 || Chaos 5 || {{Valid for Initiate}} || {{Valid for Helmet}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Corruption’s Embrace}} || Starfall damage is increased by '''4-40%''' in corrupt form. || 12 || Chaos 5 || {{Valid for Dryad}} || {{Valid for Helmet}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Debilitating Madness}} || Call to Madness increase the target's damage taken by '''3-45%'''. || 14 || Chaos 5 || {{Valid for Mystic}} || {{Valid for Gloves}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Drenching Broomnado}} || Broom Nado damage increased by '''4-40%''' and its hits have '''1-25%''' chance to drench enemies and slow them by '''30%''' for '''1-5''' seconds. || 12 || Chaos 5 || {{Valid for Gunwitch}} || {{Valid for Chest}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Empowered Beam}} || After the Sword Beam collides with '''5''' targets, it spawns an additional Sword Beam that travels in the same direction as the first dealing '''125-425%''' of your Ability Power stat as damage to each target hit. After colliding with '''5''' targets it returns to the Squire dealing '''125-425%''' of your Ability Power stat as damage in an area around Squire. || 20 || Chaos 5 || {{Valid for Squire}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Enduring Provocation}} || Provoke lasts an additional '''0.5-7.5''' seconds. || 14 || Chaos 5 || {{Valid for Squire}} || {{Valid for Shield}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Enhanced Launcher}} || Anti Gravity Bot Launcher can store an additional '''1-15''' Anti Gravity Bots. || 14 || Chaos 5 || {{Valid for SeriesEV2}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Flaming Knight}} || Knight of the Abyss is now imbued with fire, causing enemies hit to burn for '''50-500%''' of your Ability Power in fire damage over '''5''' seconds. || 18 || Chaos 5 || {{Valid for AbyssLord}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Heroic Power}} || Increases Heroic Wave’s hero damage boost by '''4-40%'''. || 12 || Chaos 5 || {{Valid for Monk}} || {{Valid for Chest}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Madness’ Embrace}} || Increases Call to Madness duration by '''0.5-7.5s'''. || 14 || Chaos 5 || {{Valid for Mystic}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Mana Leech}} || Dark Syphon drains '''4-40%''' additional mana. || 12 || Chaos 5 || {{Valid for AbyssLord}} || {{Valid for Gloves}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Manabomb Power}} || Increases the damage of Manabomb by '''4-40%'''. || 12 || Chaos 5 || {{Valid for Apprentice}} || {{Valid for Gloves}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Meteor Rain}} || Manabomb opens a portal overhead that spawns meteor that deal '''30-550%''' of your Ability Power stat as damage to enemies they affect. || 20 || Chaos 5 || {{Valid for Apprentice}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Mine Heat Compensator}} || The cost of EV2’s Anti Gravity Bots is reduced by '''4-40%'''. || 12 || Chaos 5 || {{Valid for SeriesEV2}} || {{Valid for Chest}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Molten Charge Power}} || Increases Molten Charge damage by '''4-40%'''. || 12 || Chaos 5 || {{Valid for Lavamancer}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Molten Stun}} || Increases Molten Charge stun duration by '''0.5-4.5s'''. || 8 || Chaos 5 || {{Valid for Lavamancer}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|One With Chi}} || Increases the damage of Chi Blast by '''4-40%'''. || 12 || Chaos 5 || {{Valid for Monk}} || {{Valid for Gloves}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Poison Leaves}} || Dryad’s poison attacks deal '''2-20%''' more damage. || 12 || Chaos 5 || {{Valid for Dryad}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Read Or Die}} || Scatter Sweep and Broom Vault have an '''1-21%''' chance to transmogrify enemies into books for '''3s'''. Transmogrified enemies take increased damage. || 10 || Chaos 5 || {{Valid for Gunwitch}} || {{Valid for Gloves}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Scatter Power}} || Increases Scatter Sweep damage by '''4-40%'''. || 12 || Chaos 5 || {{Valid for Gunwitch}} || {{Valid for Chest}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Boosted Power}} || Increases the power of the Boost Aura by '''2-20%'''. || 18 || Chaos 6 || {{Valid for Monk}}{{Valid for Initiate}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Colossal Fissure}} || Your Colossus' Direct Command now rips the earth unleashing a fissure that lingers and deals '''50-2050%''' of your Ability Power in damage over '''6''' seconds, but increases the mana cost of Direct Command by '''30-70%.''' Usable once every '''60''' seconds. || 20 || Chaos 6 || {{Valid for AbyssLord}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Enhanced Poison}} || Increases the rate of the Poison Dart Tower's poison by '''4-40%'''. || 12 || Chaos 6 || {{Valid for Huntress}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Flaming Death}} || EV2’s mega death laser sets enemies it hits on fire dealing '''50-2''',050% of EV2’s Ability Power stat as damage over '''10''' seconds. || 20 || Chaos 6 || {{Valid for SeriesEV2}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Frosty Power}} || Frostbite tower passes '''10-50%''' of its Defense Power stat to defenses within its frost aura. || 20 || Chaos 6 || {{Valid for Apprentice}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Health Pylon}} || Increases the Defense Health of nearby defenses to '''102-130%.''' Note: Requires a Blockade but this shard does not buff the Blockade that equips this shard. || 20 || Chaos 6 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Mark Targets}} || This defence has a '''5-45%''' chance to place an Apprentice Mark on its target. || 20 || Chaos 6 || {{Valid for Apprentice}}{{Valid for Adept}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Megarock}} || Volcano launches a huge rock dealing '''1000-4000%''' Defense Power damage once every '''3''' volleys. || 20 || Chaos 6 || {{Valid for Lavamancer}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Serpent God’s Protection}} || Towers and Blockades near the Obelisk take '''-1%''' to '''-10%''' damage. || 9 || Chaos 6 || {{Valid for Mystic}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Sharpened Spikes}} || Blockade has a '''2-30%''' chance to stun enemies hit for '''1-3''' seconds. || 14 || Chaos 6 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Brain Of Confusion}} || When you take damage you have a '''3-15%''' chance to confuse nearby enemies for '''3''' seconds. This effect has a '''15''' second cooldown. || 12 || Chaos 6 || {{Valid for ALL}} || {{Valid for Helmet}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Flaming Retribution}} || When you take damage, you have a '''2-20%''' chance of dealing '''125-425%''' of your Armor as fire damage to your attacker. || 20 || Chaos 6 || {{Valid for ALL}} || {{Valid for Gloves}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Heat Dispenser Module}} || EV2 upgrades her gun with a new heat dispenser module that drains '''4-40%''' more heat with each primary attack. || 12 || Chaos 6 || {{Valid for SeriesEV2}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Howling Feast}} || Your Primary attacks generate '''1''' Feast stack, while at '''10''' stacks, increase your Hero Damage by '''2-30%.''' One stack wears off every '''3''' seconds. || 14 || Chaos 6 || {{Valid for Dryad}}{{Valid for Squire}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Molten Core Power}} || Increases Molten Core damage by '''4-40%'''. || 12 || Chaos 6 || {{Valid for Lavamancer}} || {{Valid for Gloves}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Nightmare Fuel}} || Enemies affected by Lash Out poison take '''20-320%''' Hero Damage as magical damage when hit by Dark Torment. || 20 || Chaos 6 || {{Valid for Mystic}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Pole Power}} || Increases the damage of Pole Smash or Chi Stomp by '''4-40%'''. || 12 || Chaos 6 || {{Valid for Monk}}{{Valid for Initiate}} || {{Valid for Gloves}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Power Of Storms}} || You have a '''4-10%''' chance on hit to restore '''20''' mana per second for '''1-3''' seconds. '''10''' seconds cooldown. || 12 || Chaos 6 || {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for Initiate}}{{Valid for AbyssLord}}{{Valid for Adept}} || {{Valid for Helmet}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Scatter Striker}} || Increases the range of Scatter Sweep by '''4-40%'''. || 12 || Chaos 6 || {{Valid for Gunwitch}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Shattering Stones}} || After an Abyss Stone expires, it detonates dealing '''40-400%''' of your Ability Power as crushing damage to nearby enemies. || 18 || Chaos 6 || {{Valid for AbyssLord}} || {{Valid for Boots}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Snipe Critical Strike}} || Increases the Crit Chance of Snipe by '''2-30%'''. || 14 || Chaos 6 || {{Valid for Gunwitch}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Unholy Fire}} || Blocking unleashes flames that deal '''150-750%''' of your ability power stat as damage to enemies in a cone in front of the hero at a rate of twice per second. || 20 || Chaos 6 || {{Valid for Squire}} || {{Valid for Shield}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Manufacturer’s Overcharge}} || Weapon Manufacturer charges '''4-40%''' faster. || 12 || Chaos 7 || {{Valid for SeriesEV2}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Node Increase}} || EV2 can create '''1-4''' extra node(s) in any single Weapon Manufacturer chain. || 6 || Chaos 7 || {{Valid for SeriesEV2}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Obelisk Shield}} || Obelisk Shield absorption increased to '''10-70%'''. || 15 || Chaos 7 || {{Valid for Mystic}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Oily Entrapment}} || Increases Oil Geyser slow rate by '''3-15%'''. || 12 || Chaos 7 || {{Valid for Lavamancer}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Power Pylon}} || Increases the Defense Power of nearby defenses to '''102-120%.''' Note: Requires a Blockade but this shard does not buff the Blockade that equips this shard. || 18 || Chaos 7 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Defense Shard|Splody Harpoon}} || Ballista projictiles have a '''10-30%''' chance to detonate on each target hit dealing '''150-350%''' of the Ballista's defence power stat as extra damage in small area. || 20 || Chaos 7 || {{Valid for Squire}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Charged Shot}} || Your primary attacks have a '''5-15%''' chance to fire a fully charged secondary attack. || 10 || Chaos 7 || {{Valid for Huntress}}{{Valid for Apprentice}}{{Valid for SeriesEV2}}{{Valid for Adept}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Chi Supercharge}} || Increases Talisman of Empowerment's Defense Power boost by '''2-20%'''. || 12 || Chaos 7 || {{Valid for Initiate}} || {{Valid for Chest}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Constrictor}} || Defeating an enemy adds a constrictor stack. At '''10''' stacks, unleashes a bed of constrictor snakes that stun nearby targets for '''1-5s'''. While stunned, enemies take '''50-450%''' Ability Power as magical damage each second for '''3''' seconds. || 20 || Chaos 7 || {{Valid for Mystic}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Enduring Slam}} || Seismic Slam stun duration increased by '''0.5-5''' seconds. || 15 || Chaos 7 || {{Valid for Squire}} || {{Valid for Shield}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Fiery Brimstone}} || Adds '''4-12%''' Hero Damage to Your Attacks as Magical Fire Damage. || 10 || Chaos 7 || {{Valid for AbyssLord}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Heroic Boost}} || Increases Heroic Wave's healing done by '''4-40%'''. || 12 || Chaos 7 || {{Valid for Monk}} || {{Valid for Helmet}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Life Leech}} || Your primary attacks heal you for '''0.2-1%''' of your max health. || 20 || Chaos 7 || {{Valid for ALL}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Mana Capacitor}} || Increases your maximum ability resource by '''10-100'''. || 18 || Chaos 7 || {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for Initiate}}{{Valid for SeriesEV2}}{{Valid for AbyssLord}}{{Valid for Lavamancer}}{{Valid for Dryad}}{{Valid for Gunwitch}}{{Valid for Adept}} || {{Valid for Helmet}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Power Gambit}} || Increases your Hero Damage by '''10-50%''', but increase damage taken from enemies by '''60-20%'''. || 20 || Chaos 7 || {{Valid for ALL}} || {{Valid for Chest}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Proton Canon Insulator}} || Reduces the heat generation rate of Proton Charge by '''2-20%'''. || 12 || Chaos 7 || {{Valid for SeriesEV2}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Proton Supercharge}} || EV2's Proton Charge deals an extra '''10-210%''' of your ability power stat as damage while its max range is increased by '''5-25%'''. || 20 || Chaos 7 || {{Valid for SeriesEV2}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Ramster Power}} || Increases the damage of Ramster Direct Command by '''5-35%'''. || 10 || Chaos 7 || {{Valid for AbyssLord}} || {{Valid for Gloves}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Ravenhost}} || Your primary attacks generate Raven stacks. Once you reach '''10''' stacks, the stacks are depleted to fire a magical Raven dealing '''10-210%''' of your Ability Power as damage. Bounces '''5''' times. || 20 || Chaos 7 || {{Valid for ALL}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Restoring Snipe}} || Snipe critical hits restore '''4-40''' Broom Power. || 18 || Chaos 7 || {{Valid for Gunwitch}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Serpent’s Kiss}} || Secondary Attacks inflict poison on enemies, dealing '''10-210%''' of Hero Health as damage per second for '''1-5''' seconds. || 20 || Chaos 7 || {{Valid for Mystic}} || {{Valid for Gloves}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Snipe Critical Power}} || Increases the total critical damage of Snipe by '''104-140%'''. || 12 || Chaos 7 || {{Valid for Gunwitch}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Tectonic Breaker}} || While Hardened, deal '''10-370%''' Armor Stat as crushing Earth damage every '''3'''rd primary attack. While Inflamed deal '''10-370%''' Hero Damage as Fire damage every '''3'''rd primary attack. || 20 || Chaos 7 || {{Valid for Lavamancer}} || {{Valid for Chest}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Wither Bubble}} || Arcane Bubble withers enemies inside it increasing the damage they take by '''X-15%'''. || 9 || Chaos 1 || {{Valid for Adept}} || {{Valid for Chest}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Sanctuary}} || Heroes inside the Arcane Bubble shield heal '''5-15'''% of their health per second during the duration of the bubble. || 10 || Chaos 2 || {{Valid for Adept}} || {{Valid for Gloves}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Icefall}} || Hailstorm Tower attacks have a '''2-5%''' chance on hit to freeze enemies for 2 seconds. || 15 || Chaos 2 || {{Valid for Adept}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Thunderwave}} || Arc Lightning deals '''X-1250%''' Ability Power as damage to all enemies around you. || 20 || Chaos 3 || {{Valid for Adept}} || {{Valid for Chest}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Arc Shielding}} || Arc Lightning places a shield on you lasting 20 seconds and absorbing '''180-780%''' Ability Power of damage. Enemies that hit the shield are damaged for a total of '''200-1000%''' of your Ability Power over 3 seconds. || 20 || Chaos 4 || {{Valid for Adept}} || {{Valid for Helmet}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Marking Bubble}} || Arcane Bubble will place a Mark on all enemies in the initial spawn area and increases Mark count '''1-6'''. || 5 || Chaos 4 || {{Valid for Adept}} || {{Valid for Boots}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Thunderbolts and Lightning}} || Increases the damage of Arc Lightning by '''4-40%'''. || 12 || Chaos 5 || {{Valid for Adept}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Explosive Finale}} || Upon completion, the Arcane Bubble explodes dealing '''X-2000%''' Ability Power damage to all enemies in and around the bubble. || 20 || Chaos 6 || {{Valid for Adept}} || {{Valid for Helmet}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Glacier}} || Every 10 attacks, Hailstorm Tower fires an icy boulder that explodes on impact dealing '''750-2750%''' Defense Power as damage in a small area. || 20 || Chaos 7 || {{Valid for Adept}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Withering Blast}} || Enemies damaged by Arcane Barrier take '''5-20%''' increased damage for '''1.5-3''' seconds. || 15 || Revenge of the Yeti Incursion || {{Valid for Apprentice}}{{Valid for Adept}} || {{Valid for Relic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Hero Shard|Twice As Bright}} || Eruption now increases Defense Power to '''10-70%''', but the duration is reduced by '''-5''' seconds. || 20 || Chaos 7 || {{Valid for Lavamancer}} || {{Valid for Helmet}}&lt;br /&gt;
|- style=&amp;quot;opacity:.5&amp;quot;&lt;br /&gt;
| {{Hero Shard|Wave Of The Storm}} || You have a '''4-40%''' chance when landing on the ground to deal '''50-350%''' of your Ability Power as storm damage to nearby enemies. || 20 ||  || {{Valid for ALL}} || {{Valid for Boots}}&lt;br /&gt;
|- style=&amp;quot;opacity:.5&amp;quot;&lt;br /&gt;
| {{Defense Shard|Oily Harpoon}} || Ballista has a '''4-40%''' chance to oil targets on hit slowing them by '''40%''' for '''2''' seconds. If hit by a fire soure, the oil will be consumed and burn the target for '''150-600%''' of your Defense Power stat every second for '''5''' seconds. || 18 || Chaos 1 || {{Valid for Squire}} || {{Valid for Relic}}&lt;br /&gt;
|- style=&amp;quot;opacity:.5&amp;quot;&lt;br /&gt;
| {{Hero Shard|Block Power}} || Increases the blocking power of the shield by '''5-25%'''. || 20 || Chaos 1 || {{Valid for Squire}} || {{Valid for Shield}}&lt;br /&gt;
|- style=&amp;quot;opacity:.5&amp;quot;&lt;br /&gt;
| {{Hero Shard|Harbinger’s Powered Block}} || Blocking reduces the cooldown of Seismic Slam by '''-0.2''' to '''-0.7''' seconds. Happens a max of '''3''' times a second. || 10 || Chaos 1 || {{Valid for Squire}} || {{Valid for Shield}}&lt;br /&gt;
|- style=&amp;quot;opacity:.5&amp;quot;&lt;br /&gt;
| {{Hero Shard|Power of Embermount}} || Increases the amount of Molten Power gained by '''4-40%'''. || 12 || Chaos 1 || {{Valid for Lavamancer}} || {{Valid for Helmet}}&lt;br /&gt;
|- style=&amp;quot;opacity:.5&amp;quot;&lt;br /&gt;
| {{Hero Shard|Power Overwhelming}} || Increases your Ability Power by '''10-30%''', but increase your ability resource cost by '''100-70%'''. || 20 || Chaos 1 || {{Valid for AbyssLord}} || {{Valid for Helmet}}&lt;br /&gt;
|- style=&amp;quot;opacity:.5&amp;quot;&lt;br /&gt;
| {{Hero Shard|Price Of Power}} || Increases damage of Two at Twice the Price by '''4-40%'''. || 12 || Chaos 1 || {{Valid for Gunwitch}} || {{Valid for Gloves}}&lt;br /&gt;
|- style=&amp;quot;opacity:.5&amp;quot;&lt;br /&gt;
| {{Hero Shard|Regeneration}} || Restores '''1.5-3%''' of your Max Health every '''3s'''. || 10 || Chaos 1 || {{Valid for ALL}} || {{Valid for Boots}}&lt;br /&gt;
|- style=&amp;quot;opacity:.5&amp;quot;&lt;br /&gt;
| {{Hero Shard|Submerging Blast}} || Increases Submerge's Emerge damage by '''4-40%'''. || 12 || Chaos 1 || {{Valid for Lavamancer}} || {{Valid for Boots}}&lt;br /&gt;
|- style=&amp;quot;opacity:.5&amp;quot;&lt;br /&gt;
| {{Hero Shard|Sundering Blow}} || Your primary Attacks reduce enemy's resistances to '''95-80%''' increasing damage dealt to them. ||  || Chaos 1 || {{Valid for ALL}} || {{Valid for Weapon}}&lt;br /&gt;
|- style=&amp;quot;opacity:.5&amp;quot;&lt;br /&gt;
| {{Hero Shard|Superconductor}} || Reduces ability costs by '''2-20%'''. || 18 || Chaos 1 || {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Monk}}{{Valid for Huntress}}{{Valid for AbyssLord}}{{Valid for SeriesEV2}}{{Valid for Gunwitch}}{{Valid for Lavamancer}}{{Valid for Adept}} || {{Valid for Chest}}&lt;br /&gt;
|- style=&amp;quot;opacity:.5&amp;quot;&lt;br /&gt;
| {{Hero Shard|Tempered Anger}} || Mystic loses appeasement '''4-40%''' slower and take '''0-100%''' less appeasement damage when at '''0''' appeasement. || 12 || Chaos 1 || {{Valid for Mystic}} || {{Valid for Chest}}&lt;br /&gt;
|- style=&amp;quot;opacity:.5&amp;quot;&lt;br /&gt;
| {{Defense Shard|Torpedo Striker}} || Increases the radius of the Reflect Beam's Torpedo Detonation by '''4-40%'''. || 12 || Chaos 2 || {{Valid for SeriesEV2}} || {{Valid for Relic}}&lt;br /&gt;
|- style=&amp;quot;opacity:.5&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enduring Price}} || Two at Twice the Price lasts '''1-7s''' longer. || 12 || Chaos 2 || {{Valid for Gunwitch}} || {{Valid for Weapon}}&lt;br /&gt;
|- style=&amp;quot;opacity:.5&amp;quot;&lt;br /&gt;
| {{Hero Shard|Lingering Core}} || Increases Molten Core lifespan by '''1-8''' seconds. || 14 || Chaos 2 || {{Valid for Lavamancer}} || {{Valid for Weapon}}&lt;br /&gt;
|- style=&amp;quot;opacity:.5&amp;quot;&lt;br /&gt;
| {{Defense Shard|Vengeance}} || 4-40% of the damage taken by the Spike Blockade is returned in its next attack. || 18 || Chaos 3 || {{Valid for Squire}} || {{Valid for Relic}}&lt;br /&gt;
|- style=&amp;quot;opacity:.5&amp;quot;&lt;br /&gt;
| {{Hero Shard|Proton Cannon Boost}} || Width of Proton Charge increased by '''4-40%'''. || 12 || Chaos 3 || {{Valid for SeriesEV2}} || {{Valid for Weapon}}&lt;br /&gt;
|- style=&amp;quot;opacity:.5&amp;quot;&lt;br /&gt;
| {{Hero Shard|Pumpkinator}} || Primary attacks Pumpkin enemies. When enemy Dies explode doing '''10-210%''' ability power as damage. Melee attacks against pumkined enemy increase Crit by '''3-30''' for '''5''' sec. || 20 || Chaos 3 || {{Valid for ALL}} || {{Valid for Weapon}}&lt;br /&gt;
|- style=&amp;quot;opacity:.5&amp;quot;&lt;br /&gt;
| {{Hero Shard|Snake Bomb}} || When a Dark Torment serpent expires, it explodes dealing '''20-1''',020% Ability Power as magical damage to nearby enemies. || 20 || Chaos 3 || {{Valid for Mystic}} || {{Valid for Weapon}}&lt;br /&gt;
|- style=&amp;quot;opacity:.5&amp;quot;&lt;br /&gt;
| {{Hero Shard|Submerging Speed}} || Increases movement speed while Submerged by '''4-40%''' and adds a knockup on Emerge. || 12 || Chaos 3 || {{Valid for Lavamancer}} || {{Valid for Boots}}&lt;br /&gt;
|- style=&amp;quot;opacity:.5&amp;quot;&lt;br /&gt;
| {{Hero Shard|Zero Entropy}} || Ice Needle only affects a single target, but damage is increased by '''4-40%''' and duration is increased by '''1-7''' seconds. || 12 || Chaos 3 || {{Valid for Gunwitch}} || {{Valid for Helmet}}&lt;br /&gt;
|- style=&amp;quot;opacity:.5&amp;quot;&lt;br /&gt;
| {{Defense Shard|Shattering Torpedo}} || Ev2's torpedo's are imbued with earth magic. Upon detonation they deal an additional '''20-500%''' defense power as crushing earth damage. || 20 || Chaos 4 || {{Valid for SeriesEV2}} || {{Valid for Relic}}&lt;br /&gt;
|- style=&amp;quot;opacity:.5&amp;quot;&lt;br /&gt;
| {{Defense Shard|Water Elemental}} || The affected tower has has '''5-25%''' chance on hit to deal '''3-30%''' additional damage and drench enemies for '''5''' seconds. || 20 || Chaos 4 || {{Valid for ALL}} || {{Valid for Relic}}&lt;br /&gt;
|- style=&amp;quot;opacity:.5&amp;quot;&lt;br /&gt;
| {{Hero Shard|Death’s Grasp}} || When you defeat an enemy gain a charge, up to a maximum of '''5.''' When you block with your shield all charges are then consumed. Each unleashing a fireball Dealing '''10-210%''' ability power. || 20 || Chaos 4 || {{Valid for Squire}} || {{Valid for Shield}}&lt;br /&gt;
|- style=&amp;quot;opacity:.5&amp;quot;&lt;br /&gt;
| {{Hero Shard|Lightning Touch}} || Your primary attacks deal an additional '''4-40%''' of your Hero Damage as storm damage. || 12 || Chaos 4 || {{Valid for ALL}} || {{Valid for Weapon}}&lt;br /&gt;
|- style=&amp;quot;opacity:.5&amp;quot;&lt;br /&gt;
| {{Hero Shard|Proton Flame Charge}} || EV2's Proton Cannon is upgraded with a flaming core dealing an extra '''4-25%''' fire damage to enemies it hits. || 14 || Chaos 4 || {{Valid for SeriesEV2}} || {{Valid for Gloves}}&lt;br /&gt;
|- style=&amp;quot;opacity:.5&amp;quot;&lt;br /&gt;
| {{Hero Shard|Taser Suit}} || When you take damage you have a '''1-16%''' chance to electrocute enemies in a small area around you, stunning them for '''1-5''' second. || 15 || Chaos 4 || {{Valid for ALL}} || {{Valid for Chest}}&lt;br /&gt;
|- style=&amp;quot;opacity:.5&amp;quot;&lt;br /&gt;
| {{Defense Shard|Harbinger’s Exile}} || Training Dummy has a '''1-9%''' chance to teleport targets back to spawner. || 20 || Chaos 5 || {{Valid for Squire}} || {{Valid for Relic}}&lt;br /&gt;
|- style=&amp;quot;opacity:.5&amp;quot;&lt;br /&gt;
| {{Hero Shard|Skeletal Bind}} || When you defeat an enemy, you generate a charge. Your next fully-charged secondary attack summons a skeletal hand that traps each target hit for '''1-6''' seconds, draining one charge for each enemy hit. You can have a max of '''5''' charges. || 10 || Chaos 5 || {{Valid for ALL}} || {{Valid for Weapon}}&lt;br /&gt;
|- style=&amp;quot;opacity:.5&amp;quot;&lt;br /&gt;
| {{Hero Shard|Spider’s Kiss}} || Snipe hits inflict poison, dealing '''50-450%''' Ability Power as magical earth damage per second for '''5s'''. || 20 || Chaos 5 || {{Valid for Gunwitch}} || {{Valid for Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Weapons with Fixed Shards==&lt;br /&gt;
The weapons in the list below drop with fixed Shards. These Shards are locked in one of the Shard slots and can't be removed. Some of them also can't be upgraded. Most of them are sold by Wayfarer for [[Soul of Night]].&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:10%; text-align:center;&amp;quot; | Item name &lt;br /&gt;
! style=&amp;quot;width:10%; text-align:center;&amp;quot; | Passive name &lt;br /&gt;
! style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! style=&amp;quot;width:10%; text-align:center;&amp;quot; | Obtained from&lt;br /&gt;
! style=&amp;quot;width:10%; text-align:center;&amp;quot; | Usable by&lt;br /&gt;
|-&lt;br /&gt;
| Ghastly Halberd || Ghastly Weapon || Summons up to 5 Ghastly Halberds for your secondary attack which deal 50-350% of your Ability Power as damage. || 20 || The Wayfarer || {{Valid for Apprentice}}&lt;br /&gt;
|-&lt;br /&gt;
| Scorched Tome of Molten Brimstone || Molten Brimstone || Secondary Attacks summons meteors that deal 100-130% of Ability Power as damage. Charge to summon 1-7 lava fissures for 110-710% of Ability Power as Magical Fire Damage burning enemies for 110-150% of Hero Damage for 6s. || 20 || The Wayfarer || {{Valid for AbyssLord}}&lt;br /&gt;
|-&lt;br /&gt;
| Celebration!!! || Celebration!!! || Fires two homing projectiles that detonate in a festive explosion dealing 72% Hero Damage as magical damage over small area. || 0 || The Wayfarer || {{Valid for SeriesEV2}}&lt;br /&gt;
|-&lt;br /&gt;
| Tsunami || Chlorophyte Arrows || Fires a column of Chlorophyte Arrows that deal 5-25% bonus magical earth damage and may reflect off one surface. || 20 || The Wayfarer || {{Valid for Huntress}} &lt;br /&gt;
|-&lt;br /&gt;
| Megashark || Meteor Bullets || Rapidly fires meteor bullets that pierce one additional target or reflect off one surface for 50% damage. || 0 || The Wayfarer || {{Valid for Gunwitch}}&lt;br /&gt;
|-&lt;br /&gt;
| Bone Glove || Bone Glove || Primary Attacks fire piercing bones doing 5-25% Hero Damage as magical damage.  The bones reflect off surfaces and can hit 1-3 times. || 20 || The Wayfarer || {{Valid for Lavamancer}}&lt;br /&gt;
|-&lt;br /&gt;
| Lunar Portal Staff || Lunar Portal || Secondary Attacks summon up to 1-3 lunar portals from a far away land that deal 50-300% ability power as damage for 5-25 seconds. || 20 || The Wayfarer || {{Valid for Apprentice}}&lt;br /&gt;
|-&lt;br /&gt;
| Shadowflame Knife || Shadowflame Knife|| Secondary Attacks hurl a Shadowflame Knife dealing 75-250% Hero Damage as magical damage and will bounce hit up to 2-4 targets. || 20 || The Wayfarer || {{Valid for Mystic}}&lt;br /&gt;
|-&lt;br /&gt;
| Demon Scythe || Demon Scythe || Secondary Attacks summons the Demon Scythe that pierces 5 targets dealing 140% Ability Power as magical damage. Charged attacks summon a bigger scythe that pieces 10 targets and deals 500% Ability Power as magical damage. || 20 || The Wayfarer || {{Valid for AbyssLord}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sonny6155</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Missions&amp;diff=8753</id>
		<title>Missions</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Missions&amp;diff=8753"/>
				<updated>2017-09-19T08:50:20Z</updated>
		
		<summary type="html">&lt;p&gt;Sonny6155: /* List of Missions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Dungeon Defenders II, players get '''one''' fresh daily mission a day, and can '''store up to 3 missions'''. Players have the ability to re-roll one of them each day. The Calling All Heroes update did a massive change to all rewards and available daily missions in order to support the new replacement for [[Wyvern Tokens]], the [[Defender Medals]].&lt;br /&gt;
&lt;br /&gt;
Additional missions called Bonus Missions are granted once per week. These cannot be rerolled.&lt;br /&gt;
&lt;br /&gt;
==List of Missions==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Maps={| class=wikitable&lt;br /&gt;
! Name !! Defender Medals !! Description &lt;br /&gt;
|-&lt;br /&gt;
| 2 Wins || 225 || Win 2 Maps &lt;br /&gt;
|-&lt;br /&gt;
| 3 Wins || 300 || Win 3 Maps &lt;br /&gt;
|-&lt;br /&gt;
| 2 Town Wins || 300 || Win 2 Town Maps - Gates of Dragonfall, Dragonfall Bazaar, Littlehorn Valley, Greystone Plaza &lt;br /&gt;
|-&lt;br /&gt;
| 2 Sewer Wins || 300 || Win 2 Sewers Maps - Siphon Site D, Dragonfall Sewers &lt;br /&gt;
|-&lt;br /&gt;
| 2 Ruins Wins || 300 || Win 2 Ruins Maps - Forgotten Ruins, Nimbus Reach &lt;br /&gt;
|-&lt;br /&gt;
| 2 Forest Wins || 300 || Win 2 Forest Maps - Forest Crossroads, Liferoot Forest, Forest Biome &lt;br /&gt;
|-&lt;br /&gt;
| 2 Castle Wins || 300 || Win 2 Castle Maps - Ramparts, Throne Room, Ramparts Siege, Assault on Throne Room &lt;br /&gt;
|-&lt;br /&gt;
| 3 Town Wins || 450 || Win 3 Town Maps - Gates of Dragonfall, Dragonfall Bazaar, Littlehorn Valley, Greystone Plaza &lt;br /&gt;
|-&lt;br /&gt;
| 3 Sewer Wins || 450 || Win 3 Sewers Maps - Siphon Site D, Dragonfall Sewers &lt;br /&gt;
|-&lt;br /&gt;
| 3 Ruins Wins || 450 || Win 3 Ruins Maps - Forgotten Ruins, Nimbus Reach &lt;br /&gt;
|-&lt;br /&gt;
| 3 Forest Wins || 450 || Win 3 Forest Maps - Forest Crossroads, Liferoot Forest, Forest Biome &lt;br /&gt;
|-&lt;br /&gt;
| 3 Castle Wins || 450 || Win 3 Castle Maps - Ramparts, Throne Room, Ramparts Siege, Assault on Throne Room&lt;br /&gt;
|}&lt;br /&gt;
|-|Bonus Missions={| class=wikitable&lt;br /&gt;
! Name !! Defender Medals !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Critical Reasoning || 600 || Land 500 random critical hits &lt;br /&gt;
|-&lt;br /&gt;
| Delay of Game || 600 || Stun or Knockup 200 enemies &lt;br /&gt;
|-&lt;br /&gt;
| Shiny and Chrome || 600 || Win the Chrome Enemies Incursion &lt;br /&gt;
|-&lt;br /&gt;
| Eywa Has Heard You || 600 || Win the Forest Poachers Incursion &lt;br /&gt;
|-&lt;br /&gt;
| Chaos Sanctuary || 600 || Win the Demon Slayer Incursion &lt;br /&gt;
|-&lt;br /&gt;
| Those Without Faces || 600 || Win the Altar of the Athame Incursion &lt;br /&gt;
|-&lt;br /&gt;
| Master the Upside Down || 600 || Perfect Win Altar of the Athame Incursion &lt;br /&gt;
|-&lt;br /&gt;
| Quab Duty || 600 || Win without losing a sub-objective (x2)&lt;br /&gt;
|-&lt;br /&gt;
| Agression Funnel || 600 || Defeat 100 enemies with abilities&lt;br /&gt;
|-&lt;br /&gt;
| Delay of Game || 600 || Stun or Knockup 200 enemies&lt;br /&gt;
|-&lt;br /&gt;
| Bling's Demise || 600 || Win the Little-Horn Valley Incursion&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sonny6155</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Kobold_Flier&amp;diff=8749</id>
		<title>Kobold Flier</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Kobold_Flier&amp;diff=8749"/>
				<updated>2017-09-17T12:13:04Z</updated>
		
		<summary type="html">&lt;p&gt;Sonny6155: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This page is about the Non-Chaos variant. For the Chaos EMP variant, see [[Kobolts]]''&lt;br /&gt;
&lt;br /&gt;
{{Enemy Infobox&lt;br /&gt;
|image = [[File:Kobold Flier.png|300px]]&lt;br /&gt;
|damage_type = Physical&lt;br /&gt;
|damage = ??&lt;br /&gt;
|health = ??&lt;br /&gt;
}}&lt;br /&gt;
Kobold Fliers are flying enemies that explode on defenses and players to deal massive physical damage.&lt;br /&gt;
&lt;br /&gt;
==Behaviour==&lt;br /&gt;
Similar to the regular [[Kobolds (Regular)|Kobolds]], these Kobolds Fliers will divebomb into their targets when aggroed, or when they are at a low health. They will explode upon hitting the target, or a solid surface if they miss. As a flying enemy, they spawn on air lanes, fly over defences and generally have less health than other ground enemies.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Kobold (Flying) can be easily handled with ranged towers with a good range and DPS, like the Huntress's Poison Dart Tower or the Monk's Sky Guard Tower. When fighting them head on, try to focus them as down fast as possible before they can divebomb. Heroes with a high health may be able to tank a few explosions. Ranged Heroes can usually dodge their divebombs with ease, though occasionally their explosion radius will still hit you if they explode next to you.&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Physical Damage]]&lt;/div&gt;</summary>
		<author><name>Sonny6155</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Kobold_Flier&amp;diff=8748</id>
		<title>Kobold Flier</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Kobold_Flier&amp;diff=8748"/>
				<updated>2017-09-17T12:10:17Z</updated>
		
		<summary type="html">&lt;p&gt;Sonny6155: Updated information, and added a &amp;quot;Behaviour&amp;quot; and &amp;quot;Strategy&amp;quot; section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This page is about the Non-Chaos variant. For the Chaos EMP variant, see [[Kobolts)]]''&lt;br /&gt;
&lt;br /&gt;
{{Enemy Infobox&lt;br /&gt;
|image = [[File:Kobold Flier.png|300px]]&lt;br /&gt;
|damage_type = Physical&lt;br /&gt;
|damage = ??&lt;br /&gt;
|health = ??&lt;br /&gt;
}}&lt;br /&gt;
Kobold Fliers are flying enemies that explode on defenses and players to deal massive physical damage.&lt;br /&gt;
&lt;br /&gt;
==Behaviour==&lt;br /&gt;
Similar to the regular [[Kobolds (Regular)|Kobolds]], these Kobolds Fliers will divebomb into their targets when aggroed, or when they are at a low health. They will explode upon hitting the target, or a solid surface if they miss. As a flying enemy, they spawn on air lanes, fly over defences and generally have less health than other ground enemies.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Kobold (Flying) can be easily handled with ranged towers with a good range and DPS, like the Huntress's Poison Dart Tower or the Monk's Sky Guard Tower. When fighting them head on, try to focus them as down fast as possible before they can divebomb. Heroes with a high health may be able to tank a few explosions. Ranged Heroes can usually dodge their divebombs with ease, though occasionally their explosion radius will still hit you if they explode next to you.&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Physical Damage]]&lt;/div&gt;</summary>
		<author><name>Sonny6155</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Stat_Allocation_System&amp;diff=8712</id>
		<title>Stat Allocation System</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Stat_Allocation_System&amp;diff=8712"/>
				<updated>2017-08-29T07:36:32Z</updated>
		
		<summary type="html">&lt;p&gt;Sonny6155: Updated information, and added a &amp;quot;Description&amp;quot; and &amp;quot;Trivia&amp;quot; section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Stat Allocation System is a levelling system for players to directly increase their [[stats]]. This mechanic has since been removed by the Trials: Endgame Update and replaced with the [[Ascension]] system.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
There are nine stats, divided into two groups: Defense and Hero. Defense stats include Defense Health, Defense Power, Defense Speed, Defense Crit Damage, Tower Range, while Hero stats include Hero Health, Hero Damage, Ability Power and Hero Crit Damage.&lt;br /&gt;
&lt;br /&gt;
===Soft cap===&lt;br /&gt;
&lt;br /&gt;
Most stats have a soft cap past which each point invested yields greatly reduced benefits. Some of these soft caps differ based on the hero's class. These numbers have been researched and [https://dungeondefenders.com/2/topic/126111/sas-soft-caps-information-updated-by-class made public] by forum user Propensity.&lt;br /&gt;
&lt;br /&gt;
Between parentheses are the number of SAS points awarded per stat point invested past the soft cap.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! [[Squire]] Soft Cap !! [[Huntress]] Soft Cap !! [[Apprentice]] Soft Cap !! [[Monk]] Soft Cap !! [[Abyss Lord]] Soft Cap !! [[Series EV2]] Soft Cap !! [[Gun Witch]] Soft Cap !! [[Dryad]] Soft Cap&lt;br /&gt;
|-&lt;br /&gt;
| Defense Health || colspan=8 | 15 (1)&lt;br /&gt;
|-&lt;br /&gt;
| Defense Power || colspan=8 | 15 (1)&lt;br /&gt;
|-&lt;br /&gt;
| Defense Speed || colspan=8 | No Cap&lt;br /&gt;
|-&lt;br /&gt;
| Defense Crit Damage || colspan=8 | 15 (3.5)&lt;br /&gt;
|-&lt;br /&gt;
| Tower range || colspan=8 | No Cap&lt;br /&gt;
|-&lt;br /&gt;
| Hero Health || 100 (4) || 15 (2.5) || 15 (3) || 100 (4) || 100 (9) || 100 (7.5) || 15 (9) || 100 (24)&lt;br /&gt;
|-&lt;br /&gt;
| Hero Damage || 15 (2.8) || 20 (5) || 15 (4) || 15 (2.5) || 15 (2.5) || 15 (6) || 15 (6) || 15 (3.5)&lt;br /&gt;
|-&lt;br /&gt;
| Ability Power || 15 (1) || 15 (1) || 20 (1) || 15 (1) || 15 (1) || 15 (1) || 20 (1) || 15 (1)&lt;br /&gt;
|-&lt;br /&gt;
| Hero Crit Damage || colspan = 6 | 15 (3.5) ||  15 (20) || 15 (4)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
It was possible to allocate points towards the [[Gun Witch]]'s defense stats, despite lacking towers. She does not gain any benefits from this, but was never fixed.&lt;/div&gt;</summary>
		<author><name>Sonny6155</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Dragolich&amp;diff=8699</id>
		<title>Dragolich</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Dragolich&amp;diff=8699"/>
				<updated>2017-08-25T12:26:00Z</updated>
		
		<summary type="html">&lt;p&gt;Sonny6155: Fixed Treasure Pirate link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Terror Dragolich.png|frameless|right]]&lt;br /&gt;
Dragolich is hatched from the Terror Dragolich Egg which can be bought from the [[Tavern#Treasure Pirate|Treasure Pirate]] in the [[Tavern]] for 7500 [[Defender Medals]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unique Ability ==&lt;br /&gt;
Ghost Wail - &amp;lt;span style=&amp;quot;color:#ffbf00&amp;quot;&amp;gt; Haunt enemies, increasing damage taken by 100% for 5s. 60 seconds CD. &amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sonny6155</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Bearkira&amp;diff=8697</id>
		<title>Bearkira</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Bearkira&amp;diff=8697"/>
				<updated>2017-08-25T12:25:32Z</updated>
		
		<summary type="html">&lt;p&gt;Sonny6155: Fixed Treasure Pirate link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bearkira1.png|frameless|right]]&lt;br /&gt;
Bearkira is hatched from the Unbound Bearkira Egg which can be bought from the [[Tavern#Treasure Pirate|Treasure Pirate]] in the [[Tavern]] for 7500 [[Defender Medals]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unique Ability ==&lt;br /&gt;
'''Maelstorm''' - &amp;lt;span style=&amp;quot;color:#ffbf00&amp;quot;&amp;gt; A maelstorm reduces speed and attacks by 40% and deals 220% Hero Damage per second for 8 sec. 60 seconds CD. &amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sonny6155</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Thunder-0&amp;diff=8696</id>
		<title>Thunder-0</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Thunder-0&amp;diff=8696"/>
				<updated>2017-08-25T12:25:17Z</updated>
		
		<summary type="html">&lt;p&gt;Sonny6155: Fixed Treasure Pirate link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Thunder-0.png|right]]&lt;br /&gt;
Thunder-0 is hatched from the Reforged Thunder-0 Egg which can be bought from the [[Tavern#Treasure Pirate|Treasure Pirate]] in the [[Tavern]] for 7500 [[Defender Medals]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unique Ability ==&lt;br /&gt;
'''Thunderstorm''' - &amp;lt;span style=&amp;quot;color:#ffbf00&amp;quot;&amp;gt; Creates a thunderstorm dealing 750% storm Hero Damage per second for 3s. 60 seconds CD. &amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sonny6155</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Costumes&amp;diff=8695</id>
		<title>Costumes</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Costumes&amp;diff=8695"/>
				<updated>2017-08-25T12:25:01Z</updated>
		
		<summary type="html">&lt;p&gt;Sonny6155: Fixed Treasure Pirate link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
Costumes are different visual skins that are available for your heroes. They can be equipped through the seamstress in the [[Tavern]] and is available starting at level 1.&lt;br /&gt;
&lt;br /&gt;
Costumes are acquired mainly through premium currency and (along with bag space, character slots and premium pets) the main way Trendy hopes to make money through DD2 which is a Free To Play game. As such in order to avoid a pay-to-win scenario, costumes are only cosmetic, affecting animations and graphics but not providing stat benefits.&lt;br /&gt;
&lt;br /&gt;
==Acquiring Costumes==&lt;br /&gt;
There are currently two types of costumes, the first being premium sets which usually include custom animations and effects. These premium sets cannot be combined with other premium sets or costume pieces. The other type of costume is individual pieces which can be mixed and matched. These costume pieces currently do not provide any new animations or effects however they can be acquired without premium currency.&lt;br /&gt;
&lt;br /&gt;
There are two ways to acquire the non-premium costume pieces, either by purchasing them directly from the Seamstress using premium currency or by opening a [[Lockbox]] with keys bought through [[Wyvern Tokens]] from the [[Tavern#Treasure Pirate|Treasure Pirate]] or with premium currency.&lt;br /&gt;
&lt;br /&gt;
Costumes are categorized into sets, each of which contains at least 1 costume piece for:&lt;br /&gt;
&lt;br /&gt;
Head&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Armor&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Torso&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Legs&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Costume Leveling==&lt;br /&gt;
&lt;br /&gt;
There are a number of costumes that can be leveled and change appearance while playing the game. All these costumes currently are premium.&lt;br /&gt;
These costumes are leveled by earning experience while playing wearing the costume. Once enough Experience has been earned the appearance of the costume maybe changed in the wardrobe tab when visiting the seamstress. Players may also check there costume leveling progress from this screen.&lt;br /&gt;
&lt;br /&gt;
Not all parts of a costume maybe upgradeable and others may be upgraded a number of times changing appearance with each upgrade.&lt;/div&gt;</summary>
		<author><name>Sonny6155</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Itsy-Betsy&amp;diff=8694</id>
		<title>Itsy-Betsy</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Itsy-Betsy&amp;diff=8694"/>
				<updated>2017-08-25T12:24:19Z</updated>
		
		<summary type="html">&lt;p&gt;Sonny6155: Fixed Treasure Pirate link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Itsy-Betsy.png|right]]&lt;br /&gt;
[[File:Itsy-Betsy_2.png|right]]&lt;br /&gt;
[[File:Itsy-Betsy_3.png|right]]&lt;br /&gt;
&lt;br /&gt;
Itsy-Betsy is hatched from the Betsy Dragon Egg which can be bought from the [[Tavern#Treasure Pirate|Treasure Pirate]] in the [[Tavern]] for 180 [[Wyvern Tokens]] or 10000 [[Defender Medals]].&amp;lt;br /&amp;gt;&lt;br /&gt;
It's Hatchling form is similar to [[Serpentiny]]'s, but with a unique texture. Like Premium pets, it changes form when evolving, whereupon it grows bigger and more imposing.&lt;br /&gt;
== Pet Stats ==&lt;br /&gt;
Attack Rate: [111-140]&amp;lt;br /&amp;gt;&lt;br /&gt;
Number of hits per attack: 9&amp;lt;br /&amp;gt;&lt;br /&gt;
Attack growth per level: +5&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Hatchling (1-10) !! Fledgling (11-25) !! Veteran (26-45) !! Elder (46-60) !! Maxed out (60)&lt;br /&gt;
|-&lt;br /&gt;
| Basic lvl. Attack Damage || [55-75] || [105-125] || [180-200] || [280-300] || [350-370]&lt;br /&gt;
|-&lt;br /&gt;
| Basic lvl. max DPS || 608.1 || 1013.5 || 1621.6 || 2432.4 || 3000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unique Ability ==&lt;br /&gt;
Lil Betsy Projectile - &amp;lt;span style=&amp;quot;color:#ffbf00&amp;quot;&amp;gt; Fires a bolt dealing 2500% magical Hero Damage and reducing enemy damage by 50% for 8s. 30 seconds CD. &amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sonny6155</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Controls&amp;diff=8679</id>
		<title>Controls</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Controls&amp;diff=8679"/>
				<updated>2017-08-24T00:01:01Z</updated>
		
		<summary type="html">&lt;p&gt;Sonny6155: /* Controls */ Updated gamepad controls to Update 1.1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A list of the game's default controls.&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Action !! PC Defaults !! Controller Defaults&lt;br /&gt;
|-&lt;br /&gt;
|Primary Attack || LMB || RT&lt;br /&gt;
|-&lt;br /&gt;
|Secondary Attack || RMB || LT&lt;br /&gt;
|-&lt;br /&gt;
|Ability One || 1 || X&lt;br /&gt;
|-&lt;br /&gt;
|Ability Two || 2 || Y&lt;br /&gt;
|-&lt;br /&gt;
|Ability Three || 3 || B&lt;br /&gt;
|-&lt;br /&gt;
|Ability Four || 4 || RB + LB&lt;br /&gt;
|-&lt;br /&gt;
|Pet Ability || X || RB + A&lt;br /&gt;
|-&lt;br /&gt;
|Drop Ability Mana || N || [None]&lt;br /&gt;
|-&lt;br /&gt;
|Drop All Ability Mana || CTRL + N || [None]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Movement===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Action !! PC Defaults !! Controller Defaults&lt;br /&gt;
|-&lt;br /&gt;
|Move Forward || W || LTilt&lt;br /&gt;
|-&lt;br /&gt;
|Move Backward || S || LTilt&lt;br /&gt;
|-&lt;br /&gt;
|Strafe Left || A || LTilt&lt;br /&gt;
|-&lt;br /&gt;
|Strafe Right || D || LTilt&lt;br /&gt;
|-&lt;br /&gt;
|Jump || Space || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Interface===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Action !! PC Defaults !! Controller Defaults&lt;br /&gt;
|-&lt;br /&gt;
|Activate || E || RStick (Press)&lt;br /&gt;
|-&lt;br /&gt;
|Alternate Activate || F || [None]&lt;br /&gt;
|-&lt;br /&gt;
|Ready Up || G || Select&lt;br /&gt;
|-&lt;br /&gt;
|Issue Ping || C || RB + A&lt;br /&gt;
|-&lt;br /&gt;
|Inventory || I || [None]&lt;br /&gt;
|-&lt;br /&gt;
|Quests and Missions || J || LB + DPadUp&lt;br /&gt;
|-&lt;br /&gt;
|Vote Yes || PgUp || LB + DPadUp&lt;br /&gt;
|-&lt;br /&gt;
|Vote No || PgDown || LB + DPadDown&lt;br /&gt;
|-&lt;br /&gt;
|Swap to Hero 1 || F1 || DPadLeft&lt;br /&gt;
|-&lt;br /&gt;
|Swap to Hero 2 || F2 || DPadDown&lt;br /&gt;
|-&lt;br /&gt;
|Swap to Hero 3 || F3 || DPadRight&lt;br /&gt;
|-&lt;br /&gt;
|Swap to Hero 4 || F4 || DPadUp&lt;br /&gt;
|-&lt;br /&gt;
|Free Look || B (Hold) || RTilt&lt;br /&gt;
|-&lt;br /&gt;
|Initiate Chat || ENTER || [None]&lt;br /&gt;
|-&lt;br /&gt;
|Toggle HUD || Ctrl + H || [None]&lt;br /&gt;
|-&lt;br /&gt;
|Screen Shot || F9 || [None]&lt;br /&gt;
|-&lt;br /&gt;
|Suicide || CTRL + L || [None]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Defenses===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Action !! PC Defaults !! Controller Defaults&lt;br /&gt;
|-&lt;br /&gt;
|Confirm Placement || LMB || RT&lt;br /&gt;
|-&lt;br /&gt;
|Cancel Placement || RMB || LT&lt;br /&gt;
|-&lt;br /&gt;
|Repair Mode || R || RB + X&lt;br /&gt;
|-&lt;br /&gt;
|Upgrade Mode || Q || RB + Y&lt;br /&gt;
|-&lt;br /&gt;
|Sell Mode || Z || RB + B&lt;br /&gt;
|-&lt;br /&gt;
|Build Defense One || 5 || LB + X&lt;br /&gt;
|-&lt;br /&gt;
|Build Defense Two || 6 || LB + Y&lt;br /&gt;
|-&lt;br /&gt;
|Build Defense Three || 7 || LB + B&lt;br /&gt;
|-&lt;br /&gt;
|Build Defense Four || 8 || LB + A&lt;br /&gt;
|-&lt;br /&gt;
|Defense View || LSHIFT || LStick (Press)&lt;br /&gt;
|-&lt;br /&gt;
|Drop Defense Mana || M || [None]&lt;br /&gt;
|-&lt;br /&gt;
|Drop All Defense Mana || CTRL + M || LB + DPadLeft&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
In previous versions, the console could be opened through the ‘ key, which shows a full log of previous chat and executed commands. Using TAB opens a simplified method of command input. The console has since been removed since Patch 1.03.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
[[Category:Dungeon Defenders 2]]&lt;/div&gt;</summary>
		<author><name>Sonny6155</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=DD2_News&amp;diff=8678</id>
		<title>DD2 News</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=DD2_News&amp;diff=8678"/>
				<updated>2017-08-23T23:22:32Z</updated>
		
		<summary type="html">&lt;p&gt;Sonny6155: Updated News&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[https://dungeondefenders.com/2/blog/147815/update-11-available-now Update 1.1 Available Now!]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/147710/new-hero-arrives-august-23rd-in-the-wizards-blizzards-update New Hero Arrives August 23rd in the Wizards &amp;amp; Blizzards Update!]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/147490/double-xp-weekend-last-week-to-get-your-free-bundle Double XP Weekend &amp;amp; Last Week to Get Your Free Bundle!]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/147255/patch-103-available-now Patch 1.0.3 Available Now!]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/146917/patch-103-preview-free-items Patch 1.0.3 Preview &amp;amp; Free Items!]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/146586/xbox-one-patch-out-now Xbox One Patch Out Now]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/145672/dungeon-defenders-ii-out-of-early-access-update-10-notes Dungeon Defenders II Out of Early Access, Update 1.0 Notes]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/145631/launch-devstream-recap Launch Devstream Recap!]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
When you add one, move the last once below this line. The last 8 blogs should be shown.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/145417/launching-on-xbox-one-ps4-pc-on-june-20th Launching On Xbox One, PS4 &amp;amp; PC on June 20th!]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/145326/patch-211-and-212-for-pc-ps4 Patch 21.1 and 21.2 for PC &amp;amp; PS4]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/145267/the-loot-update-available-now The Loot Update Available Now!]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/145192/the-loot-update-delayed-ps4-trophies-coming The Loot Update Delayed, PS4 Trophies Coming]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/145133/the-loot-update-coming-next-week-update-now-coming-may-23rd The Loot Update Coming Next Week]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/144954/patch-202-for-pc-ps4 Patch 20.2 for PC &amp;amp; PS4]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/144812/free-ascension-reset-weekend Free Ascension Reset Weekend!]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/144754/hotfix-201-for-pc-ps4 Hotfix 20.1 for PC &amp;amp; PS4]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/144674/the-spring-forward-update-available-now The Spring Forward Update Available Now!]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/144313/patch-195-preview-devstream Patch 19.5 Preview &amp;amp; Devstream]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/144578/the-spring-forward-update-coming-next-week The Spring Forward Update: Soon!]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/144414/patch-195-for-pc-ps4 Patch 19.5 For PC &amp;amp; PS4]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/144336/introducing-gobu-defenders-ii Introducing Gobu Defenders II]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/137155/dev-log-81-know-fire-know-demons-know-molten-citadel Dev Log 81: Molten Citadel]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/144102/trials-shards-feedback-survey Trials &amp;amp; Shards Feedback Survey!]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/143817/patch-194-for-pc-ps4 Patch 19.4 for PC &amp;amp; PS4]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/143634/changes-coming-to-chaos-siege-rollers-and-more Changes Coming to Chaos and Siege Rollers]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/142392/dev-log-94-the-new-year Dev Log 94 – The New Year]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/143607/hotfix-193-and-3x-daily-mission-weekend Hotfix 19.3 and 3X Daily Mission Weekend!]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/143478/patch-192-for-pc-ps4 Patch 19.2 for PC &amp;amp; PS4]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/143093/hotfix-191-for-pc-ps4 Hotfix 19.1 for PC &amp;amp; PS4]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/142955/trials-the-endgame-update-out-now-full-patch-notes Trials: The Endgame Update Patch Notes]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/142861/devstream-71-trials-part-2 DevStream 71: Trials Part 2]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/142852/trials-report-5-on-the-frontline Trials Report #5 - On the Frontline]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/142823/trials-report-4-release-date Trials Report #4 - Release Date!]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/142760/trials-report-3-geological-discovery Trials Report #3 - Geological Discovery]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/142661/trials-report-2-new-challenges Trials Report #2 - New Challenges]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/142567/trials-the-endgame-update-devstream Trials Endgame DevStream]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/142548/trials-the-endgame-update-new-power Trials: The Endgame Update – New Power]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/142392/dev-log-94-the-new-year Dev Log 94: The New Year]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/142371/patch-182-connection-performance-improvements Patch 18.2: Connection Performance Improvements]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/142159/dev-log-93-happy-holiday-hints Dev Log 93: Happy Holiday Hints]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/142043/holiday-siege-update-and-hotfix-181-is-now-live-on-steam-and-ps4 Hotfix 18.1 and Holiday Siege Update for PS4]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/141996/holiday-siege-update-out-now-on-pc-later-this-week-on-ps4 Holiday Siege Update out now on PC]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/141947/dev-log-92-looking-back-at-2016-holidays-and-the-road-ahead Dev Log 92: Looking Back at 2016]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/141946/devstream-69-the-holiday-siege-update-watch-now Devstream 69: The Holiday Siege Update]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/133910/dev-log-67-fire-it-up Dev Log 67]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/133897/hotfix-114-for-steam Steam Patch 11.4]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/133873/patch-113-for-steam Steam Patch 11.3]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/133800/carnival-hotfix-1-for-ps4 Carnival Hotfix 1 for PS4]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/133755/devstream-55-recap DevStream 55]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/133685/dev-log-66-new-enemy-rolling-in Dev Log 66]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/132988/patch-112-for-steam Patch 11.2 Steam]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/132763/dev-log-65-new-hero-round-two Dev Log 65]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/132562/calling-all-heroes-patch-notes Calling All Heroes Patch Notes]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/132506/ps4-carnival-update-patch-notes PS4 Carnival]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/132390/dev-log-64-new-hero-vote-begins Dev Log 64]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/132125/devstream-54-recap DevStream 54]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/132085/calling-all-heroes-update-coming-in-april-plus-dev-log-63 Calling All Heroes]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/132081/patch-108-and-109-for-steam Patch 10.8 &amp;amp; 10.9]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/132011/dev-log-62-water-water-everywhere Dev Log 62]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/131931/dev-log-61-refining-the-abyss-lord Dev Log 61]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/131914/patch-107-for-steam Patch 10.7]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/131824/devstream-53-recap DevStream 53]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/131790/dev-log-60-join-our-abyss-lord-playtest Dev Log 60]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/131775/patch-106-for-steam Patch 10.6]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/131747/ps4-ascension-patch-hotfix-2 PS4 Ascension Hotfix 2]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/131645/dev-log-59-new-dungeon-maps Dev Log 59]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/131611/devstream-52-recap DevStream 52]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/131605/new-huntress-bow-unlocked-closing-in-on-new-apprentice-weapon Huntress Bow Unlocked]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/131490/dev-log-58-new-heroes-incoming Dev Log 58]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/131463/patch-104-for-steam Patch 10.4]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/131282/hotfix-103-for-steam Hotfix 10.3]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/131249/dev-log-57-trendys-wild-ride Dev Log 57]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/131227/hotfix-102-for-steam Hotfix 10.2]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/131164/dragonfall-carnival-update-released Dragonfall Carnival Update]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/131076/devstream-51-welcome-to-carnival DevStream 51]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/131067/ps4-ascension-patch-hotfix-1 PS4 Ascension Patch]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/131045/dev-log-56-five-nights-before-the-funnies Dev Log 56]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/131018/dragonfall-carnival-update-preview Dragonfall Carnival Preview]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/130985/patch-98-for-steam Patch 9.8]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/130836/ps4-content-update-2-ascension-updated-130-1236pm-est PS4 Content Update 2]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/130822/dev-log-55-trendy-in-the-tunnel-of-love Dev Log 55]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/130796/patch-97-for-steam Patch 97]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/130735/devstream-50-carnival-and-the-abyss-lord DevStream 50]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/130683/dev-log-54-new-year-new-us Dev Log 54]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/130662/looking-ahead-dungeon-defenders-ii-in-2016 DD2's 2016]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/130651/patch-96-for-steam Patch 9.6]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/130561/dev-log-53-feeding-the-hype-machine Dev Log 53]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/130524/patch-95-for-steam Patch 9.5]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/130460/devstream-49-first-devstream-of-the-new-year DevStream 49]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/130423/dev-log-52-return-of-the-trendy Dev Log 52]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/130389/patch-94-for-steam Patch 9.4]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/130158/happy-holidays-flash-sale Happy Holidays Sale]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/130060/crystalline-saber-unlocked-a-new-galactic-present-awaits New Galactic Present]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/129923/hotfix-93-for-steam Hotfix 9.3]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/129865/hotfix-92-for-steam Hotfix 9.2]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/129803/hotfix-91-for-steam Hotfix 9.1]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/129790/ps4-hotfix-2-for-loot-survive PS4 Hotfix 2]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/129732/the-harbinger-awakens-update-is-live Harbinger Awakens Update Livee]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/129660/twas-the-night-before-the-awakening Night before the Awakening]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/129569/the-harbinger-awakens-preview-video-devstream-dev-log Harbinger Awakens Dev Log]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/129514/the-harbinger-awakens-details Harbinger Awakens]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/129476/patch-87-for-steam Patch 8.7]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/129468/begin-the-awakening-war-cache-unlocked War Cache Unlocked]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/129375/begin-the-awakening Begin The Awakening]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/129360/devstream-47-begin-the-awakening DevStream 47]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/129355/ps4-hotfix-for-loot-and-survive-update PS4 Hotfix L&amp;amp;S]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/129299/dev-log-50-two-weeks-until-harbinger-update Dev Log 50]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/129283/patch-86-for-steam Patch 8.6]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/129248/ps4-loot-survive-update-wipeageddon-is-here PS4 Loot and Survive]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/129190/25-off-all-steam-packs 25% Off on Steam]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/129143/ps4-wipeageddon-coming-december-1st PS4 Wipeaggeddon]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/129020/devstream-46-the-harbinger-awaits DevStream 46]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/128943/dev-log-49-let-the-loot-test-begin Dev Log 49]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/128904/patch-85-for-steam Patch 8.5]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/128792/devstream-45-winter-reveal DevStream 45]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/128745/dev-log-48-meetings-fry-your-brains Dev Log 48]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/128679/get-more-bags-with-the-inventory-pack More Bags]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/128666/patch-84-for-steam Patch 8.4]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/128462/devstream-44 DevStream 44]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/128317/dev-log-47-skeleton-crew Dev Log 47]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/128232/patch-83-for-steam Patch 8.3]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/128187/extra-life-charity-streams-this-weekend Extra Life Charity]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/128001/devstream-43 DevStream 43]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/127892/grave-danger-costume-pack-on-sale Grave Danger Costume Pack Sale]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/127885/dev-log-46-of-course-we-still-love-you Dev Log 46]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/127854/hotfix-82-for-steam Hotfix 8.2]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/127834/hotfix-81-for-steam Hotfix 8.1]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/127781/thank-you-for-your-support Thank you!]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/127622/ascension-part-ii-notes Ascension Part II]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/127620/playstation-4-hotfix-1-notes PS4 Hotfix 1]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/127326/devstream-42-skeletons-bearicades-and-an-axe DevStream 42]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/127162/hotfix-77-for-steam Hotfix 7.7]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/127100/dev-log-45-cereal-confusion Dev Log 45]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/127043/patch-76-for-steam Patch 7.6]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/127007/grave-danger-costume-pack-is-now-available Grave Danger Costume Pack]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/126945/hightraffic-weekend-followup-free-gem-offer Hightraffic Weekend]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/126629/devstream-41-mysterious-foe-madwick-weekend-event DevStream 41]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/126549/difficulty-hotfix-1-patch-75 Patch 7.5]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/126442/patch-74-for-steam Patch 7.4]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/126397/dev-log-44-alpha-baby-woo Dev Log 44]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/126307/open-alpha-available-now-on-steam Open Alpha Now Available]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/126287/hotfix-73-for-steam Hotfix 7.3]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/126199/hotfix-72-for-steam Hotfix 7.2]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/126062/devstream-40-pet-chchchanges DevStream 40]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/126021/hotfix-71 Hotfix 7.1]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/125986/dev-log-43-things-are-getting-spooky Dev Log 43]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/125894/ascension-patch-notes Ascension Patch Notes]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/125827/ps4-prealpha-coming-to-european-players-on-wednesday PS4 Available Soon for EU]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/125695/open-alpha-and-ascension-update Open Alpha and Ascension]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/125624/monthly-quest-teddy-bear-nightmare Teddy Bear Monthly Quest]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/125611/patch-66-notes Patch 6.6]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/125539/dev-log-42-riddles-and-revelry Dev Log 42]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/125484/ps4-prealpha-available-now-in-north-america PS4 Available Now NA]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/125427/patch-65-notes Patch 6.5]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/125331/devstream-38-stat-allocation-and-tower-changes DevStream 38]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/125328/instant-pet-hatching-event-new-loot-changes Instant Pet Hatching]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/125273/patch-64-inventory-changes-pt-2 Patch 6.4]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/125252/dev-log-41-the-calm-before-the-storm Dev Log 41]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/125166/prealpha-access-coming-to-ps4-on-september-29th PS4 PreAlpha Sept 29th]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/125015/loot-cave-20-week-ps4-devstream-37 DevStream 37]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/124951/patch-63-inventory-changes-pt-1 Patch 6.3]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/124909/dev-log-40-not-quite-uncensored Dev Log 40]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/124709/hero-focus-weekends-greatest-hits Hero Focus Weekends]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/124708/devstream-36-inventory-chchchanges DevStream 36]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/124670/scavenger-nightmare-and-beyond Scavenger, Nightmare, and Beyond!]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/124626/hotfix-62 Hotfix 6.2]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/124606/dev-log-39-the-lament-of-kyle-katarn Dev Log 39]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/124559/snapshooter-derpiest Snapshooter: Derpiest]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/124364/hotfix-61 Hotfix 6.1]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/124349/devstream-35-purging-evil-weekend-event DevStream 35 + Purging Evil Weekend Event]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/124222/alpha-beyond-released Alpha &amp;amp; Beyond Released]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/124191/dev-log-38-prepping-for-closed-alpha Dev Log 38]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/124148/alpha-beyond-patch-preview Alpha &amp;amp; Beyond Patch Preview]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/124050/devstream-34-alpha-beyond-reveal DevStream 34]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/124013/hero-focus-weekends-phoenix-call Hero Focus Weekends: Phoenix Call] &lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/124011/snapshooter-boldest SnapShooter: Boldest]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/123993/dev-log-37-were-here-to-squash-bugs-and-chew-bubblegum Dev Log 37]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/123965/alpha-beyond-nightmare-improvements-pioneer-rewards-rollback Alpha &amp;amp; Beyond]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/123944/hotfix-518-notes HotFix 5.18]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/123903/the-road-to-free-to-play The Road To Free To Play]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/123841/hotfix-517-notes HotFix 5.17]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/123718/devstream-33-frost-fire-and-beyond DevStream 33: Frost Fire and Beyond]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/123693/hero-focus-weekend-events Hero Focus Weekend Events]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/123640/snapshooter-scariest Snapshooter: Scariest]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/123613/hotfix-516 HotFix 5.16]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/123578/dev-log-36-but-really-whos-counting Dev Log 36]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/123494/hotfix-514 HotFix 5.14]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/123304/devstream-32-man-the-harpoons DevStream 32: Man The Harpoons!]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/123290/hearty-harpoon-holiday-weekend-event Hearty Harpoon Holiday Weekend Event]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/123206/snapshooter-contest SnapShooter Contest]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/123173/hotfix-512 HotFix 5.12]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/123123/dev-log-35-fresh-air-is-healthy-apparently Dev Log 35: Fresh Air Is Healthy, Apparently]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/123029/hotfix-511 HotFix 5.11]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/122751/devstream-31-the-feedbackening DevStrea, 31: The FeedBackening]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/122734/weekend-event-the-legendary-raid Weekend Event: The Legendary Raid]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/122583/hotfix-59-and-510 HotFix 5.9 and 5.10]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/122513/dev-log-34-sleep-what-sleep Dev Log 34: Sleep? What Sleep?]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/122428/hotfix-58 HotFix 5.8]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/122021/devstream-30-loot-and-survive-feedback DevStream 30: Loot And Survive Feedback]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/121991/madwick-madness-this-weekend-only Madwick Madness]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/121849/hotfixes-54-to-57 HotFixes 5.4 to 5.7]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/121734/dev-log-33-very-little-sleep-indeed Dev Log 33: Very Little Sleep Indeed]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/121717/hotfix-52 HotFix 5.2]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/121483/patch-notes-loot-survive Patch Notes: Loot &amp;amp; Survive]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/121425/loot-survive-patch-preview-devstream-29 Loot &amp;amp; Survive Patch Preview &amp;amp; DevSteam 29]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/121377/dev-log-32-low-sleep-warning-signal Dev Log 32: Low Sleep Warning Signal]&lt;br /&gt;
[[Category:News]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sonny6155</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=DD2_News&amp;diff=8670</id>
		<title>DD2 News</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=DD2_News&amp;diff=8670"/>
				<updated>2017-08-23T10:42:10Z</updated>
		
		<summary type="html">&lt;p&gt;Sonny6155: Added new News and fixed some spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[https://dungeondefenders.com/2/blog/147710/new-hero-arrives-august-23rd-in-the-wizards-blizzards-update New Hero Arrives August 23rd in the Wizards &amp;amp; Blizzards Update!]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/147490/double-xp-weekend-last-week-to-get-your-free-bundle Double XP Weekend &amp;amp; Last Week to Get Your Free Bundle!]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/147255/patch-103-available-now Patch 1.0.3 Available Now!]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/146917/patch-103-preview-free-items Patch 1.0.3 Preview &amp;amp; Free Items!]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/146586/xbox-one-patch-out-now Xbox One Patch Out Now]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/145672/dungeon-defenders-ii-out-of-early-access-update-10-notes Dungeon Defenders II Out of Early Access, Update 1.0 Notes]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/145631/launch-devstream-recap Launch Devstream Recap!]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/145417/launching-on-xbox-one-ps4-pc-on-june-20th Launching On Xbox One, PS4 &amp;amp; PC on June 20th!]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
When you add one, move the last once below this line. The last 8 blogs should be shown.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/145326/patch-211-and-212-for-pc-ps4 Patch 21.1 and 21.2 for PC &amp;amp; PS4]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/145267/the-loot-update-available-now The Loot Update Available Now!]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/145192/the-loot-update-delayed-ps4-trophies-coming The Loot Update Delayed, PS4 Trophies Coming]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/145133/the-loot-update-coming-next-week-update-now-coming-may-23rd The Loot Update Coming Next Week]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/144954/patch-202-for-pc-ps4 Patch 20.2 for PC &amp;amp; PS4]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/144812/free-ascension-reset-weekend Free Ascension Reset Weekend!]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/144754/hotfix-201-for-pc-ps4 Hotfix 20.1 for PC &amp;amp; PS4]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/144674/the-spring-forward-update-available-now The Spring Forward Update Available Now!]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/144313/patch-195-preview-devstream Patch 19.5 Preview &amp;amp; Devstream]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/144578/the-spring-forward-update-coming-next-week The Spring Forward Update: Soon!]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/144414/patch-195-for-pc-ps4 Patch 19.5 For PC &amp;amp; PS4]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/144336/introducing-gobu-defenders-ii Introducing Gobu Defenders II]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/137155/dev-log-81-know-fire-know-demons-know-molten-citadel Dev Log 81: Molten Citadel]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/144102/trials-shards-feedback-survey Trials &amp;amp; Shards Feedback Survey!]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/143817/patch-194-for-pc-ps4 Patch 19.4 for PC &amp;amp; PS4]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/143634/changes-coming-to-chaos-siege-rollers-and-more Changes Coming to Chaos and Siege Rollers]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/142392/dev-log-94-the-new-year Dev Log 94 – The New Year]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/143607/hotfix-193-and-3x-daily-mission-weekend Hotfix 19.3 and 3X Daily Mission Weekend!]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/143478/patch-192-for-pc-ps4 Patch 19.2 for PC &amp;amp; PS4]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/143093/hotfix-191-for-pc-ps4 Hotfix 19.1 for PC &amp;amp; PS4]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/142955/trials-the-endgame-update-out-now-full-patch-notes Trials: The Endgame Update Patch Notes]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/142861/devstream-71-trials-part-2 DevStream 71: Trials Part 2]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/142852/trials-report-5-on-the-frontline Trials Report #5 - On the Frontline]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/142823/trials-report-4-release-date Trials Report #4 - Release Date!]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/142760/trials-report-3-geological-discovery Trials Report #3 - Geological Discovery]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/142661/trials-report-2-new-challenges Trials Report #2 - New Challenges]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/142567/trials-the-endgame-update-devstream Trials Endgame DevStream]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/142548/trials-the-endgame-update-new-power Trials: The Endgame Update – New Power]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/142392/dev-log-94-the-new-year Dev Log 94: The New Year]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/142371/patch-182-connection-performance-improvements Patch 18.2: Connection Performance Improvements]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/142159/dev-log-93-happy-holiday-hints Dev Log 93: Happy Holiday Hints]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/142043/holiday-siege-update-and-hotfix-181-is-now-live-on-steam-and-ps4 Hotfix 18.1 and Holiday Siege Update for PS4]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/141996/holiday-siege-update-out-now-on-pc-later-this-week-on-ps4 Holiday Siege Update out now on PC]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/141947/dev-log-92-looking-back-at-2016-holidays-and-the-road-ahead Dev Log 92: Looking Back at 2016]&lt;br /&gt;
*[https://dungeondefenders.com/2/blog/141946/devstream-69-the-holiday-siege-update-watch-now Devstream 69: The Holiday Siege Update]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/133910/dev-log-67-fire-it-up Dev Log 67]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/133897/hotfix-114-for-steam Steam Patch 11.4]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/133873/patch-113-for-steam Steam Patch 11.3]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/133800/carnival-hotfix-1-for-ps4 Carnival Hotfix 1 for PS4]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/133755/devstream-55-recap DevStream 55]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/133685/dev-log-66-new-enemy-rolling-in Dev Log 66]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/132988/patch-112-for-steam Patch 11.2 Steam]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/132763/dev-log-65-new-hero-round-two Dev Log 65]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/132562/calling-all-heroes-patch-notes Calling All Heroes Patch Notes]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/132506/ps4-carnival-update-patch-notes PS4 Carnival]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/132390/dev-log-64-new-hero-vote-begins Dev Log 64]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/132125/devstream-54-recap DevStream 54]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/132085/calling-all-heroes-update-coming-in-april-plus-dev-log-63 Calling All Heroes]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/132081/patch-108-and-109-for-steam Patch 10.8 &amp;amp; 10.9]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/132011/dev-log-62-water-water-everywhere Dev Log 62]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/131931/dev-log-61-refining-the-abyss-lord Dev Log 61]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/131914/patch-107-for-steam Patch 10.7]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/131824/devstream-53-recap DevStream 53]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/131790/dev-log-60-join-our-abyss-lord-playtest Dev Log 60]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/131775/patch-106-for-steam Patch 10.6]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/131747/ps4-ascension-patch-hotfix-2 PS4 Ascension Hotfix 2]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/131645/dev-log-59-new-dungeon-maps Dev Log 59]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/131611/devstream-52-recap DevStream 52]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/131605/new-huntress-bow-unlocked-closing-in-on-new-apprentice-weapon Huntress Bow Unlocked]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/131490/dev-log-58-new-heroes-incoming Dev Log 58]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/131463/patch-104-for-steam Patch 10.4]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/131282/hotfix-103-for-steam Hotfix 10.3]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/131249/dev-log-57-trendys-wild-ride Dev Log 57]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/131227/hotfix-102-for-steam Hotfix 10.2]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/131164/dragonfall-carnival-update-released Dragonfall Carnival Update]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/131076/devstream-51-welcome-to-carnival DevStream 51]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/131067/ps4-ascension-patch-hotfix-1 PS4 Ascension Patch]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/131045/dev-log-56-five-nights-before-the-funnies Dev Log 56]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/131018/dragonfall-carnival-update-preview Dragonfall Carnival Preview]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/130985/patch-98-for-steam Patch 9.8]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/130836/ps4-content-update-2-ascension-updated-130-1236pm-est PS4 Content Update 2]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/130822/dev-log-55-trendy-in-the-tunnel-of-love Dev Log 55]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/130796/patch-97-for-steam Patch 97]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/130735/devstream-50-carnival-and-the-abyss-lord DevStream 50]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/130683/dev-log-54-new-year-new-us Dev Log 54]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/130662/looking-ahead-dungeon-defenders-ii-in-2016 DD2's 2016]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/130651/patch-96-for-steam Patch 9.6]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/130561/dev-log-53-feeding-the-hype-machine Dev Log 53]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/130524/patch-95-for-steam Patch 9.5]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/130460/devstream-49-first-devstream-of-the-new-year DevStream 49]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/130423/dev-log-52-return-of-the-trendy Dev Log 52]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/130389/patch-94-for-steam Patch 9.4]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/130158/happy-holidays-flash-sale Happy Holidays Sale]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/130060/crystalline-saber-unlocked-a-new-galactic-present-awaits New Galactic Present]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/129923/hotfix-93-for-steam Hotfix 9.3]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/129865/hotfix-92-for-steam Hotfix 9.2]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/129803/hotfix-91-for-steam Hotfix 9.1]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/129790/ps4-hotfix-2-for-loot-survive PS4 Hotfix 2]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/129732/the-harbinger-awakens-update-is-live Harbinger Awakens Update Livee]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/129660/twas-the-night-before-the-awakening Night before the Awakening]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/129569/the-harbinger-awakens-preview-video-devstream-dev-log Harbinger Awakens Dev Log]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/129514/the-harbinger-awakens-details Harbinger Awakens]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/129476/patch-87-for-steam Patch 8.7]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/129468/begin-the-awakening-war-cache-unlocked War Cache Unlocked]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/129375/begin-the-awakening Begin The Awakening]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/129360/devstream-47-begin-the-awakening DevStream 47]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/129355/ps4-hotfix-for-loot-and-survive-update PS4 Hotfix L&amp;amp;S]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/129299/dev-log-50-two-weeks-until-harbinger-update Dev Log 50]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/129283/patch-86-for-steam Patch 8.6]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/129248/ps4-loot-survive-update-wipeageddon-is-here PS4 Loot and Survive]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/129190/25-off-all-steam-packs 25% Off on Steam]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/129143/ps4-wipeageddon-coming-december-1st PS4 Wipeaggeddon]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/129020/devstream-46-the-harbinger-awaits DevStream 46]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/128943/dev-log-49-let-the-loot-test-begin Dev Log 49]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/128904/patch-85-for-steam Patch 8.5]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/128792/devstream-45-winter-reveal DevStream 45]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/128745/dev-log-48-meetings-fry-your-brains Dev Log 48]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/128679/get-more-bags-with-the-inventory-pack More Bags]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/128666/patch-84-for-steam Patch 8.4]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/128462/devstream-44 DevStream 44]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/128317/dev-log-47-skeleton-crew Dev Log 47]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/128232/patch-83-for-steam Patch 8.3]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/128187/extra-life-charity-streams-this-weekend Extra Life Charity]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/128001/devstream-43 DevStream 43]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/127892/grave-danger-costume-pack-on-sale Grave Danger Costume Pack Sale]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/127885/dev-log-46-of-course-we-still-love-you Dev Log 46]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/127854/hotfix-82-for-steam Hotfix 8.2]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/127834/hotfix-81-for-steam Hotfix 8.1]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/127781/thank-you-for-your-support Thank you!]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/127622/ascension-part-ii-notes Ascension Part II]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/127620/playstation-4-hotfix-1-notes PS4 Hotfix 1]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/127326/devstream-42-skeletons-bearicades-and-an-axe DevStream 42]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/127162/hotfix-77-for-steam Hotfix 7.7]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/127100/dev-log-45-cereal-confusion Dev Log 45]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/127043/patch-76-for-steam Patch 7.6]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/127007/grave-danger-costume-pack-is-now-available Grave Danger Costume Pack]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/126945/hightraffic-weekend-followup-free-gem-offer Hightraffic Weekend]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/126629/devstream-41-mysterious-foe-madwick-weekend-event DevStream 41]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/126549/difficulty-hotfix-1-patch-75 Patch 7.5]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/126442/patch-74-for-steam Patch 7.4]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/126397/dev-log-44-alpha-baby-woo Dev Log 44]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/126307/open-alpha-available-now-on-steam Open Alpha Now Available]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/126287/hotfix-73-for-steam Hotfix 7.3]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/126199/hotfix-72-for-steam Hotfix 7.2]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/126062/devstream-40-pet-chchchanges DevStream 40]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/126021/hotfix-71 Hotfix 7.1]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/125986/dev-log-43-things-are-getting-spooky Dev Log 43]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/125894/ascension-patch-notes Ascension Patch Notes]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/125827/ps4-prealpha-coming-to-european-players-on-wednesday PS4 Available Soon for EU]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/125695/open-alpha-and-ascension-update Open Alpha and Ascension]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/125624/monthly-quest-teddy-bear-nightmare Teddy Bear Monthly Quest]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/125611/patch-66-notes Patch 6.6]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/125539/dev-log-42-riddles-and-revelry Dev Log 42]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/125484/ps4-prealpha-available-now-in-north-america PS4 Available Now NA]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/125427/patch-65-notes Patch 6.5]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/125331/devstream-38-stat-allocation-and-tower-changes DevStream 38]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/125328/instant-pet-hatching-event-new-loot-changes Instant Pet Hatching]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/125273/patch-64-inventory-changes-pt-2 Patch 6.4]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/125252/dev-log-41-the-calm-before-the-storm Dev Log 41]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/125166/prealpha-access-coming-to-ps4-on-september-29th PS4 PreAlpha Sept 29th]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/125015/loot-cave-20-week-ps4-devstream-37 DevStream 37]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/124951/patch-63-inventory-changes-pt-1 Patch 6.3]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/124909/dev-log-40-not-quite-uncensored Dev Log 40]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/124709/hero-focus-weekends-greatest-hits Hero Focus Weekends]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/124708/devstream-36-inventory-chchchanges DevStream 36]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/124670/scavenger-nightmare-and-beyond Scavenger, Nightmare, and Beyond!]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/124626/hotfix-62 Hotfix 6.2]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/124606/dev-log-39-the-lament-of-kyle-katarn Dev Log 39]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/124559/snapshooter-derpiest Snapshooter: Derpiest]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/124364/hotfix-61 Hotfix 6.1]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/124349/devstream-35-purging-evil-weekend-event DevStream 35 + Purging Evil Weekend Event]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/124222/alpha-beyond-released Alpha &amp;amp; Beyond Released]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/124191/dev-log-38-prepping-for-closed-alpha Dev Log 38]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/124148/alpha-beyond-patch-preview Alpha &amp;amp; Beyond Patch Preview]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/124050/devstream-34-alpha-beyond-reveal DevStream 34]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/124013/hero-focus-weekends-phoenix-call Hero Focus Weekends: Phoenix Call] &lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/124011/snapshooter-boldest SnapShooter: Boldest]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/123993/dev-log-37-were-here-to-squash-bugs-and-chew-bubblegum Dev Log 37]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/123965/alpha-beyond-nightmare-improvements-pioneer-rewards-rollback Alpha &amp;amp; Beyond]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/123944/hotfix-518-notes HotFix 5.18]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/123903/the-road-to-free-to-play The Road To Free To Play]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/123841/hotfix-517-notes HotFix 5.17]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/123718/devstream-33-frost-fire-and-beyond DevStream 33: Frost Fire and Beyond]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/123693/hero-focus-weekend-events Hero Focus Weekend Events]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/123640/snapshooter-scariest Snapshooter: Scariest]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/123613/hotfix-516 HotFix 5.16]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/123578/dev-log-36-but-really-whos-counting Dev Log 36]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/123494/hotfix-514 HotFix 5.14]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/123304/devstream-32-man-the-harpoons DevStream 32: Man The Harpoons!]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/123290/hearty-harpoon-holiday-weekend-event Hearty Harpoon Holiday Weekend Event]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/123206/snapshooter-contest SnapShooter Contest]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/123173/hotfix-512 HotFix 5.12]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/123123/dev-log-35-fresh-air-is-healthy-apparently Dev Log 35: Fresh Air Is Healthy, Apparently]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/123029/hotfix-511 HotFix 5.11]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/122751/devstream-31-the-feedbackening DevStrea, 31: The FeedBackening]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/122734/weekend-event-the-legendary-raid Weekend Event: The Legendary Raid]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/122583/hotfix-59-and-510 HotFix 5.9 and 5.10]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/122513/dev-log-34-sleep-what-sleep Dev Log 34: Sleep? What Sleep?]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/122428/hotfix-58 HotFix 5.8]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/122021/devstream-30-loot-and-survive-feedback DevStream 30: Loot And Survive Feedback]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/121991/madwick-madness-this-weekend-only Madwick Madness]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/121849/hotfixes-54-to-57 HotFixes 5.4 to 5.7]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/121734/dev-log-33-very-little-sleep-indeed Dev Log 33: Very Little Sleep Indeed]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/121717/hotfix-52 HotFix 5.2]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/121483/patch-notes-loot-survive Patch Notes: Loot &amp;amp; Survive]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/121425/loot-survive-patch-preview-devstream-29 Loot &amp;amp; Survive Patch Preview &amp;amp; DevSteam 29]&lt;br /&gt;
*[https://www.dungeondefenders.com/2/blog/121377/dev-log-32-low-sleep-warning-signal Dev Log 32: Low Sleep Warning Signal]&lt;br /&gt;
[[Category:News]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sonny6155</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Missions&amp;diff=8636</id>
		<title>Missions</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Missions&amp;diff=8636"/>
				<updated>2017-08-17T10:28:40Z</updated>
		
		<summary type="html">&lt;p&gt;Sonny6155: /* List of Missions */ Minor spelling fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Dungeon Defenders II, players get '''one''' fresh daily mission a day, and can '''store up to 3 missions'''. Players have the ability to re-roll one of them each day. The Calling All Heroes update did a massive change to all rewards and available daily missions in order to support the new replacement for [[Wyvern Tokens]], the [[Defender Medals]].&lt;br /&gt;
&lt;br /&gt;
Additional missions called Bonus Missions are granted once per week. These cannot be rerolled.&lt;br /&gt;
&lt;br /&gt;
==List of Missions==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Maps={| class=wikitable&lt;br /&gt;
! Name !! Defender Medals !! Description &lt;br /&gt;
|-&lt;br /&gt;
| 2 Wins || 225 || Win 2 Maps &lt;br /&gt;
|-&lt;br /&gt;
| 3 Wins || 300 || Win 3 Maps &lt;br /&gt;
|-&lt;br /&gt;
| 2 Town Wins || 300 || Win 2 Town Maps - Gates of Dragonfall, Dragonfall Bazaar, Littlehorn Valley, Greystone Plaza &lt;br /&gt;
|-&lt;br /&gt;
| 2 Sewer Wins || 300 || Win 2 Sewers Maps - Siphon Site D, Dragonfall Sewers &lt;br /&gt;
|-&lt;br /&gt;
| 2 Ruins Wins || 300 || Win 2 Ruins Maps - Forgotten Ruins, Nimbus Reach &lt;br /&gt;
|-&lt;br /&gt;
| 2 Forest Wins || 300 || Win 2 Forest Maps - Forest Crossroads, Liferoot Forest, Forest Biome &lt;br /&gt;
|-&lt;br /&gt;
| 2 Castle Wins || 300 || Win 2 Castle Maps - Ramparts, Throne Room, Ramparts Siege, Assault on Throne Room &lt;br /&gt;
|-&lt;br /&gt;
| 3 Town Wins || 450 || Win 3 Town Maps - Gates of Dragonfall, Dragonfall Bazaar, Littlehorn Valley, Greystone Plaza &lt;br /&gt;
|-&lt;br /&gt;
| 3 Sewer Wins || 450 || Win 3 Sewers Maps - Siphon Site D, Dragonfall Sewers &lt;br /&gt;
|-&lt;br /&gt;
| 3 Ruins Wins || 450 || Win 3 Ruins Maps - Forgotten Ruins, Nimbus Reach &lt;br /&gt;
|-&lt;br /&gt;
| 3 Forest Wins || 450 || Win 3 Forest Maps - Forest Crossroads, Liferoot Forest, Forest Biome &lt;br /&gt;
|-&lt;br /&gt;
| 3 Castle Wins || 450 || Win 3 Castle Maps - Ramparts, Throne Room, Ramparts Siege, Assault on Throne Room&lt;br /&gt;
|}&lt;br /&gt;
|-|Bonus Missions={| class=wikitable&lt;br /&gt;
! Name !! Defender Medals !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Critical Reasoning || 600 || Land 500 random critical hits &lt;br /&gt;
|-&lt;br /&gt;
| Delay of Game || 600 || Stun or Knockup 200 enemies &lt;br /&gt;
|-&lt;br /&gt;
| Shiny and Chrome || 600 || Win the Chrome Enemies Incursion &lt;br /&gt;
|-&lt;br /&gt;
| Eywa Has Heard You || 600 || Win the Forest Poachers Incursion &lt;br /&gt;
|-&lt;br /&gt;
| Chaos Sanctuary || 600 || Win the Demon Slayer Incursion &lt;br /&gt;
|-&lt;br /&gt;
| Those Without Faces || 600 || Win the Altar of the Athame Incursion &lt;br /&gt;
|-&lt;br /&gt;
| Master the Upside Down || 600 || Perfect Win Altar of the Athame Incursion &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sonny6155</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=User:Sonny6155&amp;diff=8635</id>
		<title>User:Sonny6155</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=User:Sonny6155&amp;diff=8635"/>
				<updated>2017-08-15T13:26:03Z</updated>
		
		<summary type="html">&lt;p&gt;Sonny6155: Created page with &amp;quot;Sometimes I just wake up and think &amp;quot;Hey, I feel like cleaning up 30 pages today&amp;quot;.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sometimes I just wake up and think &amp;quot;Hey, I feel like cleaning up 30 pages today&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Sonny6155</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Ascension&amp;diff=8634</id>
		<title>Ascension</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Ascension&amp;diff=8634"/>
				<updated>2017-08-15T13:21:45Z</updated>
		
		<summary type="html">&lt;p&gt;Sonny6155: /* Ascension Powers */ Added Huntress and Monk powers, and corrected some previous errors&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Not to be confused with the Ascension patch, part of the Open Alpha release''&lt;br /&gt;
&lt;br /&gt;
Ascension is an account-wide system in which players continue to gain virtually limitless power past level 50. It was added in the Trials: Endgame Update.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Ascension system allows players to upgrade their Heroes and Defense stats in unique ways through the use of Ascension points. Once any Hero in an account reaches level 50, [[experience]] will go into increasing Ascension Level. An Ascension Point is earned for every Ascension Level increase. Heroes under level 50 cannot apply any ascension points, however, upon reaching level 50, heroes can apply all ascension points that have been earned on that account.&lt;br /&gt;
&lt;br /&gt;
Ascension points are spent on Ascension Powers by accessing the &amp;quot;Ascension&amp;quot; tab on a hero in the inventory. Once ascension points have been spent, they cannot be recovered unless the player pays a fee of either 200 [[Defender Medals]] or 50 [[Gems]] to reset the ascension points on a hero.&lt;br /&gt;
&lt;br /&gt;
Ascension points are awarded every time the player levels up and fall into one of three categories: Offence, Defence and Utility. Offence deals with hero and ability stats, Defence focuses on defence power and health and utility focuses on miscellaneous upgrades such as movement speed and ability mana. &lt;br /&gt;
&lt;br /&gt;
==Ascension Powers==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Apprentice=&lt;br /&gt;
{|&lt;br /&gt;
'''Offense'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&lt;br /&gt;
|-&lt;br /&gt;
! Power Name !! Description !! Points Cap&lt;br /&gt;
|-&lt;br /&gt;
| Hero Health || Hero gains 20 Hero Health. || 140&lt;br /&gt;
|-&lt;br /&gt;
| Hero Damage || Hero gains 20 Hero Damage. || 140&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Volley Damage || Arcane Volley gains 30 Ability Power. || 140&lt;br /&gt;
|-&lt;br /&gt;
| Tornado Damage || Tornado gains 30 Ability Power. || 140&lt;br /&gt;
|-&lt;br /&gt;
| Mana Bomb Damage || Mana Bomb gains 30 Ability Power. || 140&lt;br /&gt;
|-&lt;br /&gt;
| Tornado Duration || Tornado Knockup duration increased by 0.1 seconds. || 20&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
'''Defense'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&lt;br /&gt;
|-&lt;br /&gt;
! Power Name !! Description !! Points Cap&lt;br /&gt;
|-&lt;br /&gt;
| Flamethrower Damage || Flamethrower Tower gains 20 Defense Power. || 140&lt;br /&gt;
|-&lt;br /&gt;
| Flamethrower Health || Flamethrower Tower gains 15 Defense Health. || 140&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Barrier Damage || Arcane Barrier gains 15 Defense Power. || 140&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Barrier Health || Arcane Barrier gains 30 Defense Health. || 140&lt;br /&gt;
|-&lt;br /&gt;
| Frostbite Slow || Frostbite Tower slow increased by 0.5%. || 20&lt;br /&gt;
|-&lt;br /&gt;
| Frostbite Health || Frostbite Tower gains 15 Defense Health. || 140&lt;br /&gt;
|-&lt;br /&gt;
| Earthshatter Damage || Earthshatter Tower gains 20 Defense Power. || 140&lt;br /&gt;
|-&lt;br /&gt;
| Earthshatter Health || Earthshatter Tower gains 15 Defense Health. || 140&lt;br /&gt;
|-&lt;br /&gt;
| Defence Speed || All Defenses gains 10 Defense Speed. || 20&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
'''Utility'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&lt;br /&gt;
|-&lt;br /&gt;
! Power Name !! Description !! Points Cap&lt;br /&gt;
|-&lt;br /&gt;
| Ability Mana || Maximum Ability Mana increased by 5. || 20&lt;br /&gt;
|-&lt;br /&gt;
| Movement Speed || Movement Speed increased by 10. || 20&lt;br /&gt;
|-&lt;br /&gt;
| Hero Crit Chance || Hero gains 1% Hero Crit Chance. || 20&lt;br /&gt;
|-&lt;br /&gt;
| Hero Crit Damage || Hero gains 20 Hero Crit Damage. || 140&lt;br /&gt;
|-&lt;br /&gt;
| Defense Crit Chance || All Defenses gain 1% Hero Crit Chance. || 20&lt;br /&gt;
|-&lt;br /&gt;
| Defense Crit Damage || All Defenses gain 20 Defense Crit Damage. || 140&lt;br /&gt;
|-&lt;br /&gt;
| Earthshatter Range Gambit || Earthshatter Tower gains 30 Defense Range and loses -30 Defense power. || 50&lt;br /&gt;
|-&lt;br /&gt;
| Flamethrower Range Gambit || Flamethrower gains 30 Defense Range and loses -30 Defense power || 50&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|-|Squire=&lt;br /&gt;
{|&lt;br /&gt;
'''Offense'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&lt;br /&gt;
|-&lt;br /&gt;
! Power Name !! Description !! Points Cap&lt;br /&gt;
|-&lt;br /&gt;
| Hero Health || Hero gains 20 Hero Health. || 140&lt;br /&gt;
|-&lt;br /&gt;
| Hero Damage || Hero gains 20 Hero Damage. || 140&lt;br /&gt;
|-&lt;br /&gt;
| Sword Beam Damage || Sword Beam gains 30 Ability Power. || 140&lt;br /&gt;
|-&lt;br /&gt;
| Provoke Duration || Provoke duration increased by 0.1 seconds. || 20&lt;br /&gt;
|-&lt;br /&gt;
| Seismic Slam Damage || Seismic Slam gains 30 Ability Power. || 140&lt;br /&gt;
|-&lt;br /&gt;
| Seismic Slam Duration || Seismic Slam duration increased by 0.1 seconds. || 20&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
'''Defense'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&lt;br /&gt;
|-&lt;br /&gt;
! Power Name !! Description !! Points Cap&lt;br /&gt;
|-&lt;br /&gt;
| Cannonball Tower Damage || Cannonball Tower gains 20 Defense Power. || 140&lt;br /&gt;
|-&lt;br /&gt;
| Cannonball Tower Health || Cannonball Tower gains 15 Defense Health. || 140&lt;br /&gt;
|-&lt;br /&gt;
| Spike Blockade Damage || Spike Blockade gains 15 Defense Power. || 140&lt;br /&gt;
|-&lt;br /&gt;
| Spike Blockade Health || Spike Blockade gains 30 Defense Health. || 140&lt;br /&gt;
|-&lt;br /&gt;
| Ballista Damage || Ballista gains 20 Defense Power. || 140&lt;br /&gt;
|-&lt;br /&gt;
| Ballista Health || Ballista gains 15 Defense Health. || 140&lt;br /&gt;
|-&lt;br /&gt;
| Training Dummy Damage || Training Dummy gains 15 Defense Power. || 140&lt;br /&gt;
|-&lt;br /&gt;
| Training Dummy Health || Training Dummy gains 30 Defense Health. || 140&lt;br /&gt;
|-&lt;br /&gt;
| Defence Speed || All Defenses gains 10 Defense Speed. || 20&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
'''Utility'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&lt;br /&gt;
|-&lt;br /&gt;
! Power Name !! Description !! Points Cap&lt;br /&gt;
|-&lt;br /&gt;
| Ability Mana || Maximum Ability Mana increased by 5. || 20&lt;br /&gt;
|-&lt;br /&gt;
| Movement Speed || Movement Speed increased by 10. || 20&lt;br /&gt;
|-&lt;br /&gt;
| Hero Crit Chance || Hero gains 1% Hero Crit Chance. || 20&lt;br /&gt;
|-&lt;br /&gt;
| Hero Crit Damage || Hero gains 20 Hero Crit Damage. || 140&lt;br /&gt;
|-&lt;br /&gt;
| Defense Crit Chance || All Defenses gain 1% Hero Crit Chance. || 20&lt;br /&gt;
|-&lt;br /&gt;
| Defense Crit Damage || All Defenses gain 20 Defense Crit Damage. || 140&lt;br /&gt;
|-&lt;br /&gt;
| Shield Block Power || Shield Block power increased by 1%. || 20&lt;br /&gt;
|-&lt;br /&gt;
| Cannonball Range Gambit || Cannonball Tower gains 30 Defense Range and loses -30 Defense power. || 50&lt;br /&gt;
|-&lt;br /&gt;
| Ballista Range Gambit || Ballista gains 30 Defense Range and loses -30 Defense power || 50&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|-|Huntress=&lt;br /&gt;
{|&lt;br /&gt;
'''Offense'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&lt;br /&gt;
|-&lt;br /&gt;
! Power Name !! Description !! Points Cap&lt;br /&gt;
|-&lt;br /&gt;
| Hero Health || Hero gains 20 Hero Health. || 140&lt;br /&gt;
|-&lt;br /&gt;
| Hero Damage || Hero gains 20 Hero Damage. || 140&lt;br /&gt;
|-&lt;br /&gt;
| Concussive Shots Damage || Concussive Shots gains 30 Ability Power. || 140&lt;br /&gt;
|-&lt;br /&gt;
| Oil Flask Damage || Oil Flask gains 30 Ability Power. || 140&lt;br /&gt;
|-&lt;br /&gt;
| Piercing Shot Damage || Piercing Shot gains 30 Ability Power. || 140&lt;br /&gt;
|-&lt;br /&gt;
| Concussive Shot Stun Duration || Tornado stun duration increased by 0.1 seconds. || 20&lt;br /&gt;
|-&lt;br /&gt;
| Oil Flask Slow Duration || Oil Flask Slow duration increased by 0.1 seconds. || 20&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
'''Defense'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&lt;br /&gt;
|-&lt;br /&gt;
! Power Name !! Description !! Points Cap&lt;br /&gt;
|-&lt;br /&gt;
| Explosive Trap Damage || Explosive Trap gains 20 Defense Power. || 140&lt;br /&gt;
|-&lt;br /&gt;
| Explosive Trap Health || Explosive Trap gains 15 Defense Health. || 140&lt;br /&gt;
|-&lt;br /&gt;
| Geyser Trap Damage || Geyser Trap gains 20 Defense Power. || 140&lt;br /&gt;
|-&lt;br /&gt;
| Geyser Trap Health || Geyser Trap gains 15 Defense Health. || 140&lt;br /&gt;
|-&lt;br /&gt;
| Poison Dart Tower Damage || Poison Dart Tower gains 20 Defense Power. || 140&lt;br /&gt;
|-&lt;br /&gt;
| Poison Dart Tower Health || Poison Dart Tower gains 15 Defense Health. || 140&lt;br /&gt;
|-&lt;br /&gt;
| Blaze Balloon Damage || Blaze Balloon gains 20 Defense Power. || 140&lt;br /&gt;
|-&lt;br /&gt;
| Earthshatter Health || Earthshatter Tower gains 15 Defense Health. || 140&lt;br /&gt;
|-&lt;br /&gt;
| Defence Speed || All Defenses gains 10 Defense Speed. || 20&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
'''Utility'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&lt;br /&gt;
|-&lt;br /&gt;
! Power Name !! Description !! Points Cap&lt;br /&gt;
|-&lt;br /&gt;
| Ability Mana || Maximum Ability Mana increased by 5. || 20&lt;br /&gt;
|-&lt;br /&gt;
| Movement Speed || Movement Speed increased by 10. || 20&lt;br /&gt;
|-&lt;br /&gt;
| Hero Crit Chance || Hero gains 1% Hero Crit Chance. || 20&lt;br /&gt;
|-&lt;br /&gt;
| Hero Crit Damage || Hero gains 20 Hero Crit Damage. || 140&lt;br /&gt;
|-&lt;br /&gt;
| Defense Crit Chance || All Defenses gain 1% Hero Crit Chance. || 20&lt;br /&gt;
|-&lt;br /&gt;
| Defense Crit Damage || All Defenses gain 20 Defense Crit Damage. || 140&lt;br /&gt;
|-&lt;br /&gt;
| Explosive Range Gambit || Explosive Trap gains 30 Defense Range and loses -30 Defense power. || 50&lt;br /&gt;
|-&lt;br /&gt;
| Geyser Trap Range Gambit || Geyser Trap gains 30 Defense Range and loses -30 Defense power || 50&lt;br /&gt;
|-&lt;br /&gt;
| Poison Dart Range Gambit || Poison Dart Tower gains 30 Defense Range and loses -30 Defense power || 50&lt;br /&gt;
|-&lt;br /&gt;
| Blaze Balloon Range Gambit || Blaze Balloon gains 30 Defense Range and loses -30 Defense power || 50&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|-|Monk=&lt;br /&gt;
{|&lt;br /&gt;
'''Offense'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&lt;br /&gt;
|-&lt;br /&gt;
! Power Name !! Description !! Points Cap&lt;br /&gt;
|-&lt;br /&gt;
| Hero Health || Hero gains 20 Hero Health. || 140&lt;br /&gt;
|-&lt;br /&gt;
| Hero Damage || Hero gains 20 Hero Damage. || 140&lt;br /&gt;
|-&lt;br /&gt;
| Pole Smash Damage || Pole Smash gains 30 Ability Power. || 140&lt;br /&gt;
|-&lt;br /&gt;
| Chi Blast Damage || Chi Blast gains 30 Ability Power. || 20&lt;br /&gt;
|-&lt;br /&gt;
| Heroic Presence Heal || Heroic Presence Heal increased by 1%. || 20&lt;br /&gt;
|-&lt;br /&gt;
| Heroic Presence Damage || Heroic Presence Damage Boost percentage increased by 0.1%. || 20&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
'''Defense'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&lt;br /&gt;
|-&lt;br /&gt;
! Power Name !! Description !! Points Cap&lt;br /&gt;
|-&lt;br /&gt;
| Flame Aura Damage || Flame Aura gains 20 Defense Power. || 140&lt;br /&gt;
|-&lt;br /&gt;
| Flame Aura Health || Flame Aura gains 15 Defense Health. || 140&lt;br /&gt;
|-&lt;br /&gt;
| Lightning Aura Damage || Lightning Strikes Aura gains 20 Defense Power. || 140&lt;br /&gt;
|-&lt;br /&gt;
| Lightning Aura Health || Lightning Strikes Aura gains 15 Defense Health. || 140&lt;br /&gt;
|-&lt;br /&gt;
| Boost Aura Damage || Boost Aura's damage boost gains 20 Defense Power. || 140&lt;br /&gt;
|-&lt;br /&gt;
| Boost Aura Health || Boost Aura gains 15 Defense Health. || 140&lt;br /&gt;
|-&lt;br /&gt;
| Sky Guard Damage || Sky Guard gains 15 Defense Power. || 140&lt;br /&gt;
|-&lt;br /&gt;
| Sky Guard Health || Sky Guard gains 30 Defense Health. || 140&lt;br /&gt;
|-&lt;br /&gt;
| Defence Speed || All Defenses gains 10 Defense Speed. || 20&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
'''Utility'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&lt;br /&gt;
|-&lt;br /&gt;
! Power Name !! Description !! Points Cap&lt;br /&gt;
|-&lt;br /&gt;
| Ability Mana || Maximum Ability Mana increased by 5. || 20&lt;br /&gt;
|-&lt;br /&gt;
| Movement Speed || Movement Speed increased by 10. || 20&lt;br /&gt;
|-&lt;br /&gt;
| Hero Crit Chance || Hero gains 1% Hero Crit Chance. || 20&lt;br /&gt;
|-&lt;br /&gt;
| Hero Crit Damage || Hero gains 20 Hero Crit Damage. || 140&lt;br /&gt;
|-&lt;br /&gt;
| Defense Crit Chance || All Defenses gain 1% Hero Crit Chance. || 20&lt;br /&gt;
|-&lt;br /&gt;
| Defense Crit Damage || All Defenses gain 20 Defense Crit Damage. || 140&lt;br /&gt;
|-&lt;br /&gt;
| Sky Guard Slow Duration || Sky Guard Slow duration increased by 0.1 seconds. || 20&lt;br /&gt;
|-&lt;br /&gt;
| Flame Aura Range Gambit || Flame Aura gains 30 Defense Range and loses -30 Defense power. || 50&lt;br /&gt;
|-&lt;br /&gt;
| Lightning Aura Range Gambit || Lightning Strikes Aura gains 30 Defense Range and loses -30 Defense power || 50&lt;br /&gt;
|-&lt;br /&gt;
| Sky Guard Range Gambit || Sky Guard Tower gains 30 Defense Range and loses -30 Defense power || 50&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sonny6155</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Ascension&amp;diff=8633</id>
		<title>Ascension</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Ascension&amp;diff=8633"/>
				<updated>2017-08-15T12:34:18Z</updated>
		
		<summary type="html">&lt;p&gt;Sonny6155: Added Ascension Power tabber&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Not to be confused with the Ascension patch, part of the Open Alpha release''&lt;br /&gt;
&lt;br /&gt;
Ascension is an account-wide system in which players continue to gain virtually limitless power past level 50. It was added in the Trials: Endgame Update.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Ascension system allows players to upgrade their Heroes and Defense stats in unique ways through the use of Ascension points. Once any Hero in an account reaches level 50, [[experience]] will go into increasing Ascension Level. An Ascension Point is earned for every Ascension Level increase. Heroes under level 50 cannot apply any ascension points, however, upon reaching level 50, heroes can apply all ascension points that have been earned on that account.&lt;br /&gt;
&lt;br /&gt;
Ascension points are spent on Ascension Powers by accessing the &amp;quot;Ascension&amp;quot; tab on a hero in the inventory. Once ascension points have been spent, they cannot be recovered unless the player pays a fee of either 200 [[Defender Medals]] or 50 [[Gems]] to reset the ascension points on a hero.&lt;br /&gt;
&lt;br /&gt;
Ascension points are awarded every time the player levels up and fall into one of three categories: Offence, Defence and Utility. Offence deals with hero and ability stats, Defence focuses on defence power and health and utility focuses on miscellaneous upgrades such as movement speed and ability mana. &lt;br /&gt;
&lt;br /&gt;
==Ascension Powers==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Apprentice=&lt;br /&gt;
{|&lt;br /&gt;
'''Offense'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&lt;br /&gt;
|-&lt;br /&gt;
! Power Name !! Description !! Points Cap&lt;br /&gt;
|-&lt;br /&gt;
| Hero Health || Hero gains 20 Hero Health. || 140&lt;br /&gt;
|-&lt;br /&gt;
| Hero Damage || Hero gains 20 Hero Damage. || 140&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Volley Damage || Arcane Volley gains 30 Ability Power. || 140&lt;br /&gt;
|-&lt;br /&gt;
| Tornado Damage || Tornado gains 30 Ability Power. || 140&lt;br /&gt;
|-&lt;br /&gt;
| Mana Bomb Damage || Mana Bomb gains 30 Ability Power. || 140&lt;br /&gt;
|-&lt;br /&gt;
| Tornado Duration || Tornado Knockup duration increased by 0.1 seconds. || 20&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
'''Defense'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&lt;br /&gt;
|-&lt;br /&gt;
! Power Name !! Description !! Points Cap&lt;br /&gt;
|-&lt;br /&gt;
| Flamethrower Damage || Flamethrower Tower gains 20 Defense Power. || 140&lt;br /&gt;
|-&lt;br /&gt;
| Flamethrower Health || Flamethrower Tower gains 15 Defense Health. || 140&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Barrier Damage || Arcane Barrier gains 15 Defense Power. || 140&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Barrier Health || Arcane Barrier gains 30 Defense Health. || 140&lt;br /&gt;
|-&lt;br /&gt;
| Frostbite Slow || Frostbite Tower slow increased by 0.5%. || 20&lt;br /&gt;
|-&lt;br /&gt;
| Frostbite Health || Frostbite Tower gains 15 Defense Health. || 140&lt;br /&gt;
|-&lt;br /&gt;
| Earthshatter Damage || Earthshatter Tower gains 20 Defense Power. || 140&lt;br /&gt;
|-&lt;br /&gt;
| Earthshatter Health || Earthshatter Tower gains 15 Defense Health. || 140&lt;br /&gt;
|-&lt;br /&gt;
| Defence Speed || All Defenses gains 10 Defense Speed. || 20&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
'''Utility'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&lt;br /&gt;
|-&lt;br /&gt;
! Power Name !! Description !! Points Cap&lt;br /&gt;
|-&lt;br /&gt;
| Ability Mana || Maximum Ability Mana increased by 5. || 20&lt;br /&gt;
|-&lt;br /&gt;
| Movement Speed || Movement Speed increased by 10. || 20&lt;br /&gt;
|-&lt;br /&gt;
| Hero Crit Chance || Hero gains 1% Hero Crit Chance. || 20&lt;br /&gt;
|-&lt;br /&gt;
| Hero Crit Damage || Hero gains 20 Hero Crit Damage. || 20&lt;br /&gt;
|-&lt;br /&gt;
| Defense Crit Chance || All Defenses gain 1% Hero Crit Chance. || 20&lt;br /&gt;
|-&lt;br /&gt;
| Defense Crit Damage || All Defenses gain 20 Defense Crit Damage. || 20&lt;br /&gt;
|-&lt;br /&gt;
| Earthshatter Range Gambit || Earthshatter Tower gains 30 Defense Range and loses -30 Defense power. || 50&lt;br /&gt;
|-&lt;br /&gt;
| Flamethrower Range Gambit || Flamethrower gains 30 Defense Range and loses -30 Defense power || 50&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|-|Squire=&lt;br /&gt;
{|&lt;br /&gt;
'''Offense'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&lt;br /&gt;
|-&lt;br /&gt;
! Power Name !! Description !! Points Cap&lt;br /&gt;
|-&lt;br /&gt;
| Hero Health || Hero gains 20 Hero Health. || 140&lt;br /&gt;
|-&lt;br /&gt;
| Hero Damage || Hero gains 20 Hero Damage. || 140&lt;br /&gt;
|-&lt;br /&gt;
| Sword Beam Damage || Sword Beam gains 30 Ability Power. || 140&lt;br /&gt;
|-&lt;br /&gt;
| Provoke Duration || Provoke duration increased by 0.1 seconds. || 20&lt;br /&gt;
|-&lt;br /&gt;
| Seismic Slam Damage || Seismic Slam gains 30 Ability Power. || 140&lt;br /&gt;
|-&lt;br /&gt;
| Seismic Slam Duration || Seismic Slam duration increased by 0.1 seconds. || 20&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
'''Defense'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&lt;br /&gt;
|-&lt;br /&gt;
! Power Name !! Description !! Points Cap&lt;br /&gt;
|-&lt;br /&gt;
| Cannonball Tower Damage || Cannonball Tower gains 20 Defense Power. || 140&lt;br /&gt;
|-&lt;br /&gt;
| Cannonball Tower Health || Cannonball Tower gains 15 Defense Health. || 140&lt;br /&gt;
|-&lt;br /&gt;
| Spike Blockade Damage || Spike Blockade gains 15 Defense Power. || 140&lt;br /&gt;
|-&lt;br /&gt;
| Spike Blockade Health || Spike Blockade gains 30 Defense Health. || 140&lt;br /&gt;
|-&lt;br /&gt;
| Ballista Damage || Ballista gains 20 Defense Power. || 140&lt;br /&gt;
|-&lt;br /&gt;
| Ballista Health || Ballista gains 15 Defense Health. || 140&lt;br /&gt;
|-&lt;br /&gt;
| Training Dummy Damage || Training Dummy gains 15 Defense Power. || 140&lt;br /&gt;
|-&lt;br /&gt;
| Training Dummy Health || Training Dummy gains 30 Defense Health. || 140&lt;br /&gt;
|-&lt;br /&gt;
| Defence Speed || All Defenses gains 10 Defense Speed. || 20&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
'''Utility'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&lt;br /&gt;
|-&lt;br /&gt;
! Power Name !! Description !! Points Cap&lt;br /&gt;
|-&lt;br /&gt;
| Ability Mana || Maximum Ability Mana increased by 5. || 20&lt;br /&gt;
|-&lt;br /&gt;
| Movement Speed || Movement Speed increased by 10. || 20&lt;br /&gt;
|-&lt;br /&gt;
| Hero Crit Chance || Hero gains 1% Hero Crit Chance. || 20&lt;br /&gt;
|-&lt;br /&gt;
| Hero Crit Damage || Hero gains 20 Hero Crit Damage. || 20&lt;br /&gt;
|-&lt;br /&gt;
| Defense Crit Chance || All Defenses gain 1% Hero Crit Chance. || 20&lt;br /&gt;
|-&lt;br /&gt;
| Defense Crit Damage || All Defenses gain 20 Defense Crit Damage. || 20&lt;br /&gt;
|-&lt;br /&gt;
| Shield Block Power || Shield Block power increased by 1%. || 20&lt;br /&gt;
|-&lt;br /&gt;
| Cannonball Range Gambit || Cannonball Tower gains 30 Defense Range and loses -30 Defense power. || 50&lt;br /&gt;
|-&lt;br /&gt;
| Ballista Range Gambit || Ballista gains 30 Defense Range and loses -30 Defense power || 50&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sonny6155</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Dungeon_Defenders_2_Wiki_talk:About&amp;diff=8631</id>
		<title>Dungeon Defenders 2 Wiki talk:About</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Dungeon_Defenders_2_Wiki_talk:About&amp;diff=8631"/>
				<updated>2017-08-15T07:56:44Z</updated>
		
		<summary type="html">&lt;p&gt;Sonny6155: Added ==Issues with subjectivity== topic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Issues with subjectivity==&lt;br /&gt;
Some of the information here feel sort of ironic, considering the line &amp;quot;This wiki is designed to be devoid of opinions&amp;quot; and &amp;quot;Being objective everywhere is very important to us.&amp;quot; All this is then contrasted with the wording in the following lines: &amp;quot;The game will never sell gameplay advantage for money. The game will use ethical in-game purchases to support...&amp;quot; and &amp;quot;They believe digital distribution deserves the same AAA quality releases as retail, and with some of the best Unreal Engine developers in the world and over 40 years of collective experience, they can’t wait for people to get their hands on their games!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It might be a good idea to review this page's wording such that it does not bias towards Trendy (or any other group) and maintain objectivity.&lt;/div&gt;</summary>
		<author><name>Sonny6155</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Griblok&amp;diff=8630</id>
		<title>Griblok</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Griblok&amp;diff=8630"/>
				<updated>2017-08-14T13:57:32Z</updated>
		
		<summary type="html">&lt;p&gt;Sonny6155: Added &amp;quot;Description&amp;quot; and &amp;quot;Strategy&amp;quot; sections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Griblok is a Special Enemy. He is the mini-boss variant of the [[Goblin (Regular)|Goblin]], frequently found in the [[Chaos]] trials and [[Incursions]] maps. It is first encountered in the [[Campaign|Temple of the Necrotic]] map, and also appears in his own [[Incursions|Incursion I]] map on [[Dragonfall/Gates|The Gates of Dragonfall]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Griblok resembles a large melee goblin. He behaves similarly to goblins, having a short melee range, but a fast attack speed. Notably, he seems to have a high resistance to stuns.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Griblok is one of the most basic mini-boss to fight, though he can still become a mobile threat if left to break through your defences. As usual, Melee [[Heroes]] should stay behind him when attacking.&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Sonny6155</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Dark_Assassin&amp;diff=8629</id>
		<title>Dark Assassin</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Dark_Assassin&amp;diff=8629"/>
				<updated>2017-08-14T12:59:26Z</updated>
		
		<summary type="html">&lt;p&gt;Sonny6155: /* Boss Variant */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Jordan-kerbow-flyingassassin2.jpg|thumb|right|Concept Art by Jordan Kerbow]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;thumbinner&amp;quot; style=&amp;quot;width:300px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:DarkAssassinTarget.ogg]]&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Target sound effect&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The Dark Assassin is a [[Chaos]] [[Enemies|Enemy]] that makes it's first appearance in Chaos 5.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The Dark Assassin is an enemy found in Chaos 5+ that specifically targets players. Teleporting to it's victim, it grabs on, stabbing them multiple times. Players are unable to attack while grabbed, but can still move around. This last for about 5 seconds before the Assassin will let go and attack another victim.&lt;br /&gt;
&lt;br /&gt;
Whispers can be heard if they are nearby. Indicators that Assassins are about to attack are the purple glowing swirl surrounding the neck and head of its victim, coupled with a unique targeting sound effect.&lt;br /&gt;
&lt;br /&gt;
===Boss Variant===&lt;br /&gt;
The mini-boss variant for Dark Assassin is Skarnash the Terrible, a red Dark Assassin. Just like regular Dark Assassins, Skarnash teleports to players from spawn. It is immune to being knocked up, but can still be stunned.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
A good strategy for dealing with Assassins is standing in auras or in front of heavy hitting towers so that for the duration you are unable to attack, your towers/auras can. Towers with the ability to stun or knock enemies up, such as the [[Viper's Fangs]] or [[Geyser Trap]], can remove the Assassin. [[Pet abilities]] can be utilized, even while under attack, so it is a good idea to activate it to kill the Assassin.&lt;br /&gt;
&lt;br /&gt;
A common issue players will have with Assassins is their splash damage when they first grab a victim. This splash can damage, or destroy, a core if the hero picked by the Assassin is near one at the time of their attack. It is a good idea to stay away from the main objectives in Chaos V and above.&lt;br /&gt;
&lt;br /&gt;
[[Category:Physical Damage|Physical Damage]]&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Sonny6155</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Kobolt&amp;diff=8628</id>
		<title>Kobolt</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Kobolt&amp;diff=8628"/>
				<updated>2017-08-14T12:50:29Z</updated>
		
		<summary type="html">&lt;p&gt;Sonny6155: /* Boss Variant */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Not to be confused with [[Kobolds (Regular)]] or [[Kobolds (Flying)]]''&lt;br /&gt;
&lt;br /&gt;
Kobolts are [[Chaos]] [[enemies]] that make their first appearance in Chaos 7.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Kobolts are EMP variants of Kobold Fliers, added in the Spring Forward Update along with the [[Hex Thrower]]. They closely resemble Fliers, but are charged with electricity, like [[Cyborks]]. Similar to the Kobold Fliers, they divebomb into defences to deal massive damage when they take enough damage, or if a particular defence or [[Heroes|Hero]] draws their aggro. Kobalts will target [[Towers]] if they are close by, ignoring barricades, auras and traps. If the Defences survive the attack, they will be stunned for 20-30 seconds, similarly to Cybork attacks. Notably, they spawn on ground lanes instead of air lanes, but can still fly over defences.&lt;br /&gt;
&lt;br /&gt;
===Boss Variant===&lt;br /&gt;
The mini-boss variant for the Kobolt is the Zapper. The Zapper behaves similarly to the Kobolt with the exception of the massive EMP radius, capable of damaging the core even from spawn in smaller maps. It is also unable to be stunned.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Since Kobolts tend to stay on lane, and target [[Defences]], it is recommended that barricades are used to tank the damage, or if you can kill them quickly with Defences and [[Heroes|Hero]] burst damage. Try to space other defending towers from your barricades so that the EMPs will not disable them.&lt;br /&gt;
&lt;br /&gt;
The Zapper mini-boss will target towers over other defences, so it is recommended to use auras and traps to quickly kill it before it can aggro and detonate onto other towers. Removing other nearby towers may help to keep the Zapper on track.&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Sonny6155</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Community:Tasks&amp;diff=8627</id>
		<title>Community:Tasks</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Community:Tasks&amp;diff=8627"/>
				<updated>2017-08-08T23:56:10Z</updated>
		
		<summary type="html">&lt;p&gt;Sonny6155: /* High Priority */ Completed at User Interface and Controls, updated other tasks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Various tasks needed to be created or worked on. Typically the two priorities will point to tasks needing information that players look up the most.&lt;br /&gt;
&lt;br /&gt;
==High Priority==&lt;br /&gt;
*[[Titles]] - Add in the remaining titles.&lt;br /&gt;
*[[Hero Deck]] - Needs a cleanup into a clear, consistent structure. TE can provide HQ versions of images if needed.&lt;br /&gt;
&lt;br /&gt;
==Low Priority==&lt;br /&gt;
*[[Feats]] - Icons and better lay out.&lt;br /&gt;
*[[Costumes]] - Links to specific hero page relating to costumes. Also showcasing any currently on sale costumes so players can be aware of sales. &lt;br /&gt;
*[[Special Enemies]] - Explaining how/where they can appear and links to each individual special enemy.&lt;br /&gt;
&lt;br /&gt;
==Special page links to see what content maybe needed/changed.==&lt;br /&gt;
*[[Special:DeadendPages|Deadend Pages]]&lt;br /&gt;
*[[Special:DoubleRedirects|Double Redirects]]&lt;br /&gt;
*[[Special:UncategorizedCategories|Categories without Parents]] (Only &amp;quot;Category:Dungeon Defender 2&amp;quot; has no parent.)&lt;br /&gt;
*[[Special:UncategorizedFiles|Files without Parents]]&lt;br /&gt;
*[[Special:UncategorizedPages|Pages without Parents]]&lt;br /&gt;
*[[Special:UncategorizedTemplates|Templates without Parents]] (Ignore templates used as [[Community:Templates#Data|variables]].  This asks for templates to have a &amp;quot;noinclude&amp;quot; section containing the category of that template.)&lt;br /&gt;
*[[Special:UnusedFiles|Files not used]]&lt;br /&gt;
*[[Special:WantedFiles|Missing Files]]&lt;br /&gt;
*[[Special:WantedPages|Missing Pages]]&lt;br /&gt;
*[[Special:WantedTemplates|Missing Templates]] (Focus on the regular [[Community:Templates#Data|data templates]], other templates should be reviewed by Lanie only.)&lt;br /&gt;
&lt;br /&gt;
==Future/Unsorted Tasks==&lt;br /&gt;
*[[Heroes]] - Update so all heroes are listed here in &amp;quot;blocks&amp;quot; and move stats to another page.&lt;br /&gt;
*Update Maps section with new minimaps. - Likely going to link to DD2 Planner in some way with this.&lt;br /&gt;
&lt;br /&gt;
*Fill out the [[Community:Help|Help]] [[Help:Contents|Namespace section]].&lt;br /&gt;
*Update News page layouts, including updating Version pages.&lt;br /&gt;
*Create a template structure for indicating pages with content which do not exist officially due to either being removed, or not yet applied.  Also need one for pages with content which is now inconsistent with another page, as well as pages that are just generally out of date.&lt;br /&gt;
*Fill in any [[Community:Labels#Stubs|missing information]] in our [http://wiki.dungeondefenders2.com/wiki/Category:Article_stubs Article stubs].&lt;br /&gt;
*Fix the [[Mechanics]] page.&lt;br /&gt;
*Properly structure the [[Pet]] page, instead of using a generic list structure.  Pets are also missing Categories.&lt;br /&gt;
*Fill in values for tower scalings across multiple tiers.&lt;br /&gt;
*Create content for the [[Template:Disambig|Disambiguation Template]] to properly handle [[Community:Labels#Disambiguation|Disambiguation Content]]&lt;br /&gt;
*For pages that used to be [[Community:Categories|categories]], add themselves to their old category. For example, add the article &amp;quot;Heroes&amp;quot; to &amp;quot;Category:Heroes&amp;quot;.&lt;br /&gt;
*Change pages with links to [[Community:Categories|categories]] to instead point to the basic article.  For example, any links to &amp;quot;Category:Heroes&amp;quot; should instead go to &amp;quot;Heroes&amp;quot;.&lt;br /&gt;
*Apply the [[Community:Templates|template]] &amp;quot;Categorize&amp;quot; to every [[Community:Categories|category]] which has a base article.  To add extra information to the area created, include it as a [[Help:Templates#Variables|variable]].&lt;/div&gt;</summary>
		<author><name>Sonny6155</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Community:Tasks&amp;diff=8626</id>
		<title>Community:Tasks</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Community:Tasks&amp;diff=8626"/>
				<updated>2017-08-08T23:50:32Z</updated>
		
		<summary type="html">&lt;p&gt;Sonny6155: /* Low Priority */ Completed at Missions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Various tasks needed to be created or worked on. Typically the two priorities will point to tasks needing information that players look up the most.&lt;br /&gt;
&lt;br /&gt;
==High Priority==&lt;br /&gt;
*[[Titles]] - Add in all the missing titles.&lt;br /&gt;
*[[Hero Deck]] - Explained and pictures added. TE can provide HQ versions of images when needed.&lt;br /&gt;
*[[User Interface]] - Needs a small guide with pictures explaining the basics of the user interface. Health, mana, towers, inventory.&lt;br /&gt;
*[[Controls]] - Needs a small guide with pictures on the various controls for both PC and PS4 showing what keys to do things like upgrade defenses, build, attacking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Low Priority==&lt;br /&gt;
*[[Feats]] - Icons and better lay out.&lt;br /&gt;
*[[Costumes]] - Links to specific hero page relating to costumes. Also showcasing any currently on sale costumes so players can be aware of sales. &lt;br /&gt;
*[[Special Enemies]] - Explaining how/where they can appear and links to each individual special enemy.&lt;br /&gt;
&lt;br /&gt;
==Special page links to see what content maybe needed/changed.==&lt;br /&gt;
*[[Special:DeadendPages|Deadend Pages]]&lt;br /&gt;
*[[Special:DoubleRedirects|Double Redirects]]&lt;br /&gt;
*[[Special:UncategorizedCategories|Categories without Parents]] (Only &amp;quot;Category:Dungeon Defender 2&amp;quot; has no parent.)&lt;br /&gt;
*[[Special:UncategorizedFiles|Files without Parents]]&lt;br /&gt;
*[[Special:UncategorizedPages|Pages without Parents]]&lt;br /&gt;
*[[Special:UncategorizedTemplates|Templates without Parents]] (Ignore templates used as [[Community:Templates#Data|variables]].  This asks for templates to have a &amp;quot;noinclude&amp;quot; section containing the category of that template.)&lt;br /&gt;
*[[Special:UnusedFiles|Files not used]]&lt;br /&gt;
*[[Special:WantedFiles|Missing Files]]&lt;br /&gt;
*[[Special:WantedPages|Missing Pages]]&lt;br /&gt;
*[[Special:WantedTemplates|Missing Templates]] (Focus on the regular [[Community:Templates#Data|data templates]], other templates should be reviewed by Lanie only.)&lt;br /&gt;
&lt;br /&gt;
==Future/Unsorted Tasks==&lt;br /&gt;
*[[Heroes]] - Update so all heroes are listed here in &amp;quot;blocks&amp;quot; and move stats to another page.&lt;br /&gt;
*Update Maps section with new minimaps. - Likely going to link to DD2 Planner in some way with this.&lt;br /&gt;
&lt;br /&gt;
*Fill out the [[Community:Help|Help]] [[Help:Contents|Namespace section]].&lt;br /&gt;
*Update News page layouts, including updating Version pages.&lt;br /&gt;
*Create a template structure for indicating pages with content which do not exist officially due to either being removed, or not yet applied.  Also need one for pages with content which is now inconsistent with another page, as well as pages that are just generally out of date.&lt;br /&gt;
*Fill in any [[Community:Labels#Stubs|missing information]] in our [http://wiki.dungeondefenders2.com/wiki/Category:Article_stubs Article stubs].&lt;br /&gt;
*Fix the [[Mechanics]] page.&lt;br /&gt;
*Properly structure the [[Pet]] page, instead of using a generic list structure.  Pets are also missing Categories.&lt;br /&gt;
*Fill in values for tower scalings across multiple tiers.&lt;br /&gt;
*Create content for the [[Template:Disambig|Disambiguation Template]] to properly handle [[Community:Labels#Disambiguation|Disambiguation Content]]&lt;br /&gt;
*For pages that used to be [[Community:Categories|categories]], add themselves to their old category. For example, add the article &amp;quot;Heroes&amp;quot; to &amp;quot;Category:Heroes&amp;quot;.&lt;br /&gt;
*Change pages with links to [[Community:Categories|categories]] to instead point to the basic article.  For example, any links to &amp;quot;Category:Heroes&amp;quot; should instead go to &amp;quot;Heroes&amp;quot;.&lt;br /&gt;
*Apply the [[Community:Templates|template]] &amp;quot;Categorize&amp;quot; to every [[Community:Categories|category]] which has a base article.  To add extra information to the area created, include it as a [[Help:Templates#Variables|variable]].&lt;/div&gt;</summary>
		<author><name>Sonny6155</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Missions&amp;diff=8624</id>
		<title>Missions</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Missions&amp;diff=8624"/>
				<updated>2017-08-08T23:46:35Z</updated>
		
		<summary type="html">&lt;p&gt;Sonny6155: Sonny6155 moved page Daily Missions to Missions: Page includes both daily and weekly missions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Dungeon Defenders II, players get '''one''' fresh daily mission a day, and can '''store up to 3 missions'''. Players have the ability to re-roll one of them each day. The Calling All Heroes update did a massive change to all rewards and available daily missions in order to support the new replacement for [[Wyvern Tokens]], the [[Defender Medals]].&lt;br /&gt;
&lt;br /&gt;
Additional missions called Bonus Missions are granted once per week. These cannot be rerolled.&lt;br /&gt;
&lt;br /&gt;
==List of Missions==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Maps={| class=wikitable&lt;br /&gt;
! Name !! Defender Medals !! Description &lt;br /&gt;
|-&lt;br /&gt;
| 2 Wins || 225 || Win 2 Maps &lt;br /&gt;
|-&lt;br /&gt;
| 3 Wins || 300 || Win 3 Maps &lt;br /&gt;
|-&lt;br /&gt;
| 2 Town Wins || 300 || Win 2 Town Maps - Gates of Dragonfall, Dragonfall Bazaar, Littlehorn Valley, Greystone Plaza &lt;br /&gt;
|-&lt;br /&gt;
| 2 Sewer Wins || 300 || Win 2 Sewers Maps - Siphon Site D, Dragonfall Sewers &lt;br /&gt;
|-&lt;br /&gt;
| 2 Ruins Wins || 300 || Win 2 Ruins Maps - Forgotten Ruins, Nimbus Reach &lt;br /&gt;
|-&lt;br /&gt;
| 2 Forest Wins || 300 || Win 2 Forest Maps - Forest Crossroads, Liferoot Forest, Forest Biome &lt;br /&gt;
|-&lt;br /&gt;
| 2 Castle Wins || 300 || Win 2 Castle Maps - Ramparts, Throne Room, Ramparts Siege, Assault on Throne Room &lt;br /&gt;
|-&lt;br /&gt;
| 3 Town Wins || 450 || Win 3 Town Maps - Gates of Dragonfall, Dragonfall Bazaar, Littlehorn Valley, Greystone Plaza &lt;br /&gt;
|-&lt;br /&gt;
| 3 Sewer Wins || 450 || Win 3 Sewers Maps - Siphon Site D, Dragonfall Sewers &lt;br /&gt;
|-&lt;br /&gt;
| 3 Ruins Wins || 450 || Win 3 Ruins Maps - Forgotten Ruins, Nimbus Reach &lt;br /&gt;
|-&lt;br /&gt;
| 3 Forest Wins || 450 || Win 3 Forest Maps - Forest Crossroads, Liferoot Forest, Forest Biome &lt;br /&gt;
|-&lt;br /&gt;
| 3 Castle Wins || 450 || Win 3 Castle Maps - Ramparts, Throne Room, Ramparts Siege, Assault on Throne Room&lt;br /&gt;
|}&lt;br /&gt;
|-|Bonus Missions={| class=wikitable&lt;br /&gt;
! Name !! Defender Medals !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Critical Reasoning || 600 || Land 500 random critical hits &lt;br /&gt;
|-&lt;br /&gt;
| Delay of Game || 600 || Stun or Knockup 200 enemies &lt;br /&gt;
|-&lt;br /&gt;
| Shiny and Chrome || 600 || Win the Chrome Enemies Incursion &lt;br /&gt;
|-&lt;br /&gt;
| Eywa Has Heard You || 600 || Win the Forest Poachers Incursion &lt;br /&gt;
|-&lt;br /&gt;
| Chaos Sanctuary || 600 || Win the Demon Slayer Incursion &lt;br /&gt;
|-&lt;br /&gt;
| Those Without Faces || 600 || Win the Alter of the Athame Incursion &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sonny6155</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Daily_Missions&amp;diff=8625</id>
		<title>Daily Missions</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Daily_Missions&amp;diff=8625"/>
				<updated>2017-08-08T23:46:35Z</updated>
		
		<summary type="html">&lt;p&gt;Sonny6155: Sonny6155 moved page Daily Missions to Missions: Page includes both daily and weekly missions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Missions]]&lt;/div&gt;</summary>
		<author><name>Sonny6155</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Environmental_Objects&amp;diff=8623</id>
		<title>Environmental Objects</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Environmental_Objects&amp;diff=8623"/>
				<updated>2017-08-08T13:35:30Z</updated>
		
		<summary type="html">&lt;p&gt;Sonny6155: Major formatting and corrections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;'''Environmental Objects'''&amp;lt;/big&amp;gt; are interactable objects in map that can affect gameplay. They are categorized into two main types helpful and other.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''More TBD'''&lt;br /&gt;
&lt;br /&gt;
== Helpful ==&lt;br /&gt;
&lt;br /&gt;
These objects are distributed across the map and help players by damaging enemies, healing players, stunning enemies etc.&lt;br /&gt;
&lt;br /&gt;
=== List of Helpful Objects ===&lt;br /&gt;
&lt;br /&gt;
*[[Ice Cart]]&lt;br /&gt;
*[[Fire Cart]]&lt;br /&gt;
*[[Rocket Cart]]&lt;br /&gt;
*[[Dynamite]]&lt;br /&gt;
*[[Oil Cauldron]]&lt;br /&gt;
*[[Set of Armor]]&lt;br /&gt;
*[[Gas Trap]]&lt;br /&gt;
*[[Water Trap]]&lt;br /&gt;
*[[Flaming Gas Leak]]&lt;br /&gt;
*[[Valve Cap]]&lt;br /&gt;
*[[Barrel Rig]]&lt;br /&gt;
*[[Gate]]&lt;br /&gt;
*[[Poison Roots]]&lt;br /&gt;
*[[Engine Control]]&lt;br /&gt;
*[[Sentry Crystal]]&lt;br /&gt;
*[[Ancient Statue]]&lt;br /&gt;
*[[Poisonous Spider]]&lt;br /&gt;
*[[Cocoon]]&lt;br /&gt;
*[[Knight Spirit]]&lt;br /&gt;
*[[Cannon]]&lt;br /&gt;
*[[Alchemy Table]]&lt;br /&gt;
*[[Imbuing Station]]&lt;br /&gt;
*[[Ingredients]]&lt;br /&gt;
*[[Campfire]] &lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
There are some other objects that are secrets or do not fit to upper definitions.&lt;br /&gt;
&lt;br /&gt;
=== List of Other Objects ===&lt;br /&gt;
&lt;br /&gt;
*[[Demon Lord's Cache]]&lt;br /&gt;
*[[Golden Chest]]&lt;br /&gt;
*[[Haunted Pillars]]&lt;br /&gt;
*Cleansing Swords&lt;/div&gt;</summary>
		<author><name>Sonny6155</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Set_of_Armor&amp;diff=8622</id>
		<title>Set of Armor</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Set_of_Armor&amp;diff=8622"/>
				<updated>2017-08-08T13:30:34Z</updated>
		
		<summary type="html">&lt;p&gt;Sonny6155: Minor corrections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Set of Armor''' is an [[Environmental Objects|Environmental Object]] that strike ground with its sword, damaging enemies in area. Five armor stands appear in the [[Campaign|Throne Room]], and it's counterpart, Assault on the Throne Room.&lt;/div&gt;</summary>
		<author><name>Sonny6155</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Oil_Cauldron&amp;diff=8621</id>
		<title>Oil Cauldron</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Oil_Cauldron&amp;diff=8621"/>
				<updated>2017-08-08T13:27:31Z</updated>
		
		<summary type="html">&lt;p&gt;Sonny6155: Minor corrections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Oil Cauldron''' is an [[Environmental Objects|Environmental Object]] that hurl hot oil at enemies, oiling them, which slows and allows affected enemies to be ignited for bonus damage. Four cauldrons appear in [[Campaign|The Ramparts]], and it's counterpart, Ramparts Siege.&lt;/div&gt;</summary>
		<author><name>Sonny6155</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Oil_Cauldron&amp;diff=8619</id>
		<title>Oil Cauldron</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Oil_Cauldron&amp;diff=8619"/>
				<updated>2017-08-08T13:23:07Z</updated>
		
		<summary type="html">&lt;p&gt;Sonny6155: Sonny6155 moved page Oil Couldron to Oil Cauldron: Mispelling (Confirmed in-game)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Oil Couldron''' is a [[Environmental Objects|Environmental Object]] that hurl hot oil at enemies, oiling them, slowing them and when they are ablaze they take bonus damage. They appear in Ramparts. There are 4 in level.&lt;/div&gt;</summary>
		<author><name>Sonny6155</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Oil_Couldron&amp;diff=8620</id>
		<title>Oil Couldron</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Oil_Couldron&amp;diff=8620"/>
				<updated>2017-08-08T13:23:07Z</updated>
		
		<summary type="html">&lt;p&gt;Sonny6155: Sonny6155 moved page Oil Couldron to Oil Cauldron: Mispelling (Confirmed in-game)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Oil Cauldron]]&lt;/div&gt;</summary>
		<author><name>Sonny6155</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Missions&amp;diff=8618</id>
		<title>Missions</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Missions&amp;diff=8618"/>
				<updated>2017-08-08T13:14:55Z</updated>
		
		<summary type="html">&lt;p&gt;Sonny6155: Removed redundant info and added section &amp;quot;List of Missions&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Dungeon Defenders II, players get '''one''' fresh daily mission a day, and can '''store up to 3 missions'''. Players have the ability to re-roll one of them each day. The Calling All Heroes update did a massive change to all rewards and available daily missions in order to support the new replacement for [[Wyvern Tokens]], the [[Defender Medals]].&lt;br /&gt;
&lt;br /&gt;
Additional missions called Bonus Missions are granted once per week. These cannot be rerolled.&lt;br /&gt;
&lt;br /&gt;
==List of Missions==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Maps={| class=wikitable&lt;br /&gt;
! Name !! Defender Medals !! Description &lt;br /&gt;
|-&lt;br /&gt;
| 2 Wins || 225 || Win 2 Maps &lt;br /&gt;
|-&lt;br /&gt;
| 3 Wins || 300 || Win 3 Maps &lt;br /&gt;
|-&lt;br /&gt;
| 2 Town Wins || 300 || Win 2 Town Maps - Gates of Dragonfall, Dragonfall Bazaar, Littlehorn Valley, Greystone Plaza &lt;br /&gt;
|-&lt;br /&gt;
| 2 Sewer Wins || 300 || Win 2 Sewers Maps - Siphon Site D, Dragonfall Sewers &lt;br /&gt;
|-&lt;br /&gt;
| 2 Ruins Wins || 300 || Win 2 Ruins Maps - Forgotten Ruins, Nimbus Reach &lt;br /&gt;
|-&lt;br /&gt;
| 2 Forest Wins || 300 || Win 2 Forest Maps - Forest Crossroads, Liferoot Forest, Forest Biome &lt;br /&gt;
|-&lt;br /&gt;
| 2 Castle Wins || 300 || Win 2 Castle Maps - Ramparts, Throne Room, Ramparts Siege, Assault on Throne Room &lt;br /&gt;
|-&lt;br /&gt;
| 3 Town Wins || 450 || Win 3 Town Maps - Gates of Dragonfall, Dragonfall Bazaar, Littlehorn Valley, Greystone Plaza &lt;br /&gt;
|-&lt;br /&gt;
| 3 Sewer Wins || 450 || Win 3 Sewers Maps - Siphon Site D, Dragonfall Sewers &lt;br /&gt;
|-&lt;br /&gt;
| 3 Ruins Wins || 450 || Win 3 Ruins Maps - Forgotten Ruins, Nimbus Reach &lt;br /&gt;
|-&lt;br /&gt;
| 3 Forest Wins || 450 || Win 3 Forest Maps - Forest Crossroads, Liferoot Forest, Forest Biome &lt;br /&gt;
|-&lt;br /&gt;
| 3 Castle Wins || 450 || Win 3 Castle Maps - Ramparts, Throne Room, Ramparts Siege, Assault on Throne Room&lt;br /&gt;
|}&lt;br /&gt;
|-|Bonus Missions={| class=wikitable&lt;br /&gt;
! Name !! Defender Medals !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Critical Reasoning || 600 || Land 500 random critical hits &lt;br /&gt;
|-&lt;br /&gt;
| Delay of Game || 600 || Stun or Knockup 200 enemies &lt;br /&gt;
|-&lt;br /&gt;
| Shiny and Chrome || 600 || Win the Chrome Enemies Incursion &lt;br /&gt;
|-&lt;br /&gt;
| Eywa Has Heard You || 600 || Win the Forest Poachers Incursion &lt;br /&gt;
|-&lt;br /&gt;
| Chaos Sanctuary || 600 || Win the Demon Slayer Incursion &lt;br /&gt;
|-&lt;br /&gt;
| Those Without Faces || 600 || Win the Alter of the Athame Incursion &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sonny6155</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Dynamite&amp;diff=8617</id>
		<title>Dynamite</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Dynamite&amp;diff=8617"/>
				<updated>2017-08-08T13:06:59Z</updated>
		
		<summary type="html">&lt;p&gt;Sonny6155: Minor corrections for consistency&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Dynamite''' is an [[Environmental Objects|Environmental Object]] that ignites dynamite, damaging enemies in the area. It can be found in [[Campaign|Greystone Plaza]], along with the [[Rocket Cart|Rocket Carts]].&lt;/div&gt;</summary>
		<author><name>Sonny6155</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Rocket_Cart&amp;diff=8616</id>
		<title>Rocket Cart</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Rocket_Cart&amp;diff=8616"/>
				<updated>2017-08-08T13:03:44Z</updated>
		
		<summary type="html">&lt;p&gt;Sonny6155: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Rocket Cart''' is an [[Environmental Objects|Environmental Object]] that launches 3 fireworks, damaging enemies in the area. Two carts can be found in [[Campaign|Greystone Plaza]], along with the [[Dynamite]].&lt;/div&gt;</summary>
		<author><name>Sonny6155</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Rocket_Cart&amp;diff=8615</id>
		<title>Rocket Cart</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Rocket_Cart&amp;diff=8615"/>
				<updated>2017-08-08T12:59:20Z</updated>
		
		<summary type="html">&lt;p&gt;Sonny6155: Minor corrections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Rocket Cart''' is an [[Environmental Objects|Environmental Object]] that launches 3 fireworks, damaging enemies in the area. Two carts can be found in [[Campaign|Greystone Plaza]], along with the [[Dynamite]].&lt;/div&gt;</summary>
		<author><name>Sonny6155</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Fire_Cart&amp;diff=8614</id>
		<title>Fire Cart</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Fire_Cart&amp;diff=8614"/>
				<updated>2017-08-08T12:56:02Z</updated>
		
		<summary type="html">&lt;p&gt;Sonny6155: Minor corrections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Fire Cart''' is an [[Environmental Objects|Environmental Object]] that launches fire balls, damaging and igniting enemies in area. It can be found on the east lane of [[Campaign|The Gates Of Dragonfall]], opposite the [[Ice Cart]].&lt;/div&gt;</summary>
		<author><name>Sonny6155</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Ice_Cart&amp;diff=8613</id>
		<title>Ice Cart</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Ice_Cart&amp;diff=8613"/>
				<updated>2017-08-08T12:53:49Z</updated>
		
		<summary type="html">&lt;p&gt;Sonny6155: Minor corrections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Ice Cart''' is an [[Environmental Objects|Enviromental Object]] that launches ice, freezing enemies in the area. It can be found on the west lane of [[Campaign|The Gates Of Dragonfall]], opposite the [[Fire Cart]].&lt;/div&gt;</summary>
		<author><name>Sonny6155</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=User_talk:46.13.135.124&amp;diff=7602</id>
		<title>User talk:46.13.135.124</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=User_talk:46.13.135.124&amp;diff=7602"/>
				<updated>2017-08-03T11:58:09Z</updated>
		
		<summary type="html">&lt;p&gt;Sonny6155: Added a helpful note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==A Helpful Note==&lt;br /&gt;
&lt;br /&gt;
Thanks for all your recent contributions to the wiki! I've been going through your edits and I noticed a few things that could help improve the quality of your edits:&lt;br /&gt;
*Check over your spelling and grammar before posting your edits (Use the &amp;quot;Show preview&amp;quot; button)&lt;br /&gt;
*Editing the position of images is unnecessary, unless they are in the either in the wrong section, or badly formatted&lt;br /&gt;
*Avoid creating new pages for information already available on another page (it's fine to move content to the new page if it is really necessary)&lt;br /&gt;
*Minor changes that don't really affect the overall content should be marked as a minor edit&lt;br /&gt;
&lt;br /&gt;
If you have any further questions, please feel free to reply!&lt;br /&gt;
- Sonny&lt;/div&gt;</summary>
		<author><name>Sonny6155</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Shops&amp;diff=7578</id>
		<title>Shops</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Shops&amp;diff=7578"/>
				<updated>2017-08-03T10:25:30Z</updated>
		
		<summary type="html">&lt;p&gt;Sonny6155: Redirected to Tavern, redundant information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Tavern]]&lt;/div&gt;</summary>
		<author><name>Sonny6155</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Defender_Medals&amp;diff=7576</id>
		<title>Defender Medals</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Defender_Medals&amp;diff=7576"/>
				<updated>2017-08-03T10:19:36Z</updated>
		
		<summary type="html">&lt;p&gt;Sonny6155: Undo revision 7539 by 46.13.135.124 (talk) Removed unnecessary edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Defender Medal.png|74px|right]]&lt;br /&gt;
Defender Medals are rewarded from Daily and Monthly missions and by completing maps, they launched with the Calling All Heroes patch, replacing the [[Wyvern Tokens]]. They are used to buy items from the Treasure Pirate.&lt;br /&gt;
==Rewards==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Price !! Unique&lt;br /&gt;
|-&lt;br /&gt;
| Pet Affection Booster ||250 Medals || ✔&lt;br /&gt;
|-&lt;br /&gt;
| Item Upgrade Booster ||500 Medals || ✔&lt;br /&gt;
|-&lt;br /&gt;
| Lockbox Master Key ||500 Medals || ✘&lt;br /&gt;
|-&lt;br /&gt;
| Concentrated Cyclone Sphere ||5000 Medals || ✘&lt;br /&gt;
|-&lt;br /&gt;
| Flamethrower Sphere ||5000 Medals || ✘&lt;br /&gt;
|-&lt;br /&gt;
| Stickynade Uber Sphere ||5000 Medals || ✘&lt;br /&gt;
|-&lt;br /&gt;
| Elemental Chaos Sphere ||5000 Medals || ✘&lt;br /&gt;
|-&lt;br /&gt;
| Shielding Wave ||5000 Medals|| ✘&lt;br /&gt;
|-&lt;br /&gt;
| Lightning Strikes Aura Sphere ||5000 Medals || ✘&lt;br /&gt;
|-&lt;br /&gt;
| Empowered Beam Sphere ||5000 Medals || ✘&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Cannonball Sphere ||5000 Medals || ✘&lt;br /&gt;
|-&lt;br /&gt;
| Betsy Dragon Egg || 10000 Medals || ✔&lt;/div&gt;</summary>
		<author><name>Sonny6155</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Souls_of_Night&amp;diff=7575</id>
		<title>Souls of Night</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Souls_of_Night&amp;diff=7575"/>
				<updated>2017-08-03T10:16:52Z</updated>
		
		<summary type="html">&lt;p&gt;Sonny6155: Updated information and corrected previous edit grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SoulOfNight.png|left|50px|link=|Souls of Night Currency]]&lt;br /&gt;
[[File:Wayfarers_shop.png|right|300px|link=|Wayfarer's Shop]]&lt;br /&gt;
This unique currency appeared when the [https://terraria.org/ Terraria] crossover patch was released. They were removed in the official release of the game.&lt;br /&gt;
&lt;br /&gt;
The Souls of Night previously allowed you to buy special weapons from the Wayfarer (Outdoor Hub/Town) that relate to Terraria in some way, and were only obtainable from [[Forest Biome]] and [[Blood Moon Incursion]] maps.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
*Meowmere&lt;br /&gt;
*Terra Blade&lt;br /&gt;
*Demon Scythe&lt;br /&gt;
*Tsunami&lt;br /&gt;
*Megashark&lt;br /&gt;
*North Pole&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
The [https://terraria.gamepedia.com/Soul_of_Night Soul of Night] is an item from Terraria.&lt;/div&gt;</summary>
		<author><name>Sonny6155</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Angry_Nimbus&amp;diff=7533</id>
		<title>Angry Nimbus</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Angry_Nimbus&amp;diff=7533"/>
				<updated>2017-08-02T15:32:19Z</updated>
		
		<summary type="html">&lt;p&gt;Sonny6155: Fixed combo starter&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{{{#ifeq:{{PAGENAME}}|Angry Nimbus|Hero_Defense|{{#ifeq:{{PAGENAME}}|Calculator/Defenses|:Test_Calc_Math|{{#ifeq:{{PAGENAME}}|Dryad|:Dryad/List|:Test_Table/Data}}}}}}&lt;br /&gt;
|Hero=Dryad&lt;br /&gt;
|Type=&lt;br /&gt;
|Name=Angry Nimbus&lt;br /&gt;
|Overview=&lt;br /&gt;
|Description=Follows enemies, dealing damage over time and drenching enemies.&lt;br /&gt;
|Icon=Dryad_AngryNimbus.png&lt;br /&gt;
|Attack=Rain Damage&lt;br /&gt;
|A1=4.9&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|A2=8.085&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|A3=11.27&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|A4=14.455&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|A5=17.64&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|Hot=Lightning Strike Damage&lt;br /&gt;
|D1=4000&lt;br /&gt;
|D2=4200&lt;br /&gt;
|D3=4400&lt;br /&gt;
|D4=4600&lt;br /&gt;
|D5=4800&lt;br /&gt;
|Crit=Crit Damage&lt;br /&gt;
|C1=3.5&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|C2=3.5&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|C3=3.5&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|C4=3.5&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|C5=3.5&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|Level=1&lt;br /&gt;
|Mana=60&lt;br /&gt;
|Element=[[Magical]]&lt;br /&gt;
|Status=[[Drench]]&lt;br /&gt;
|SCombo=[[Drenched (Status)]]&lt;br /&gt;
|FCombo=[[Electrocute]]&lt;br /&gt;
|ISpeed=Unknown&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sonny6155</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Orc_Blockade&amp;diff=7532</id>
		<title>Orc Blockade</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Orc_Blockade&amp;diff=7532"/>
				<updated>2017-08-02T15:17:13Z</updated>
		
		<summary type="html">&lt;p&gt;Sonny6155: Corrected damage type link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{{{#ifeq:{{PAGENAME}}|Orc Blockade|Hero_Defense|{{#ifeq:{{PAGENAME}}|Calculator/Defenses|:Test_Calc_Math|{{#ifeq:{{PAGENAME}}|Abyss Lord|:Abyss_Lord/List|:Test_Table/Data}}}}}}&lt;br /&gt;
|Hero=Abyss Lord&lt;br /&gt;
|Page={{{1}}}&lt;br /&gt;
|Type=Blockade&lt;br /&gt;
|Name=Orc Blockade&lt;br /&gt;
|Description=Called from the Abyss to act as a wall, he smashes those that come before him.&lt;br /&gt;
|Overview=The Orc Blockade is one of the two Barricades from the Abyss Lord.&lt;br /&gt;
It costs 40 [[Mana#Green Mana{{!}}Green Mana]] &lt;br /&gt;
and need 40 DU place.&lt;br /&gt;
If you use Direct Command on him he will gain a gain a 1000% increase in Attack Damage and his Attack Rate goes up 300% for 5 seconds.&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|Icon=AbyssLord_orc.png&lt;br /&gt;
|Attack=Attack Damage&lt;br /&gt;
|A1=2.5&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|A2=3.75&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|A3=5&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|A4=6.25&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|A5=7.5&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|Crit=Crit Damage&lt;br /&gt;
|C1=0.85&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|C2=1.275&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|C3=1.7&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|C4=2.125&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|C5=2.55&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|Health=Max Health&lt;br /&gt;
|H1=100&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|H2=125&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|H3=150&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|H4=175&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|H5=200&amp;lt;noinclude&amp;gt;x&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|Range=Attack Range&lt;br /&gt;
|R1=650&lt;br /&gt;
|R2=650&lt;br /&gt;
|R3=650&lt;br /&gt;
|R4=650&lt;br /&gt;
|R5=650&lt;br /&gt;
|ISpeed=3&amp;lt;noinclude&amp;gt;s&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|Element=Melee, [[Physical Damage|Physical]]&lt;br /&gt;
|Status=None&lt;br /&gt;
|FCombo=&lt;br /&gt;
|Level=1&lt;br /&gt;
|Mana=40&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sonny6155</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Missions&amp;diff=7501</id>
		<title>Missions</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Missions&amp;diff=7501"/>
				<updated>2017-08-01T09:35:56Z</updated>
		
		<summary type="html">&lt;p&gt;Sonny6155: Did I beat Faysumi?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Dungeon Defenders II, players get '''one''' fresh daily mission a day, and can '''store up to 3 missions'''. You have the ability to re-roll one of them each day, so your choice would be how easy it is vs reward. The Calling All Heroes update did a massive change to all rewards and available daily missions in order to support the new Defender Medals.&lt;br /&gt;
&lt;br /&gt;
Additional missions called Bonus Missions are granted once per week. These cannot be rerolled.&lt;br /&gt;
&lt;br /&gt;
Trendy recently changed the rewards to only Defender Medals (Patch 13.5/6)&lt;br /&gt;
&lt;br /&gt;
- '''[[Defender Medals]]''' (Currency needed for free costume items, heroes, and Uber Spheres. Replaces [[Wyvern Tokens]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Maps={| class=wikitable&lt;br /&gt;
! Name !! Defender Medals !! Description &lt;br /&gt;
|-&lt;br /&gt;
| 2 Wins || 225 || Win 2 Maps &lt;br /&gt;
|-&lt;br /&gt;
| 3 Wins || 300 || Win 3 Maps &lt;br /&gt;
|-&lt;br /&gt;
| 2 Town Wins || 300 || Win 2 Town Maps - Gates of Dragonfall, Dragonfall Bazaar, Littlehorn Valley, Greystone Plaza &lt;br /&gt;
|-&lt;br /&gt;
| 2 Sewer Wins || 300 || Win 2 Sewers Maps - Siphon Site D, Dragonfall Sewers &lt;br /&gt;
|-&lt;br /&gt;
| 2 Ruins Wins || 300 || Win 2 Ruins Maps - Forgotten Ruins, Nimbus Reach &lt;br /&gt;
|-&lt;br /&gt;
| 2 Forest Wins || 300 || Win 2 Forest Maps - Forest Crossroads, Liferoot Forest, Forest Biome &lt;br /&gt;
|-&lt;br /&gt;
| 2 Castle Wins || 300 || Win 2 Castle Maps - Ramparts, Throne Room, Ramparts Siege, Assault on Throne Room &lt;br /&gt;
|-&lt;br /&gt;
| 3 Town Wins || 450 || Win 3 Town Maps - Gates of Dragonfall, Dragonfall Bazaar, Littlehorn Valley, Greystone Plaza &lt;br /&gt;
|-&lt;br /&gt;
| 3 Sewer Wins || 450 || Win 3 Sewers Maps - Siphon Site D, Dragonfall Sewers &lt;br /&gt;
|-&lt;br /&gt;
| 3 Ruins Wins || 450 || Win 3 Ruins Maps - Forgotten Ruins, Nimbus Reach &lt;br /&gt;
|-&lt;br /&gt;
| 3 Forest Wins || 450 || Win 3 Forest Maps - Forest Crossroads, Liferoot Forest, Forest Biome &lt;br /&gt;
|-&lt;br /&gt;
| 3 Castle Wins || 450 || Win 3 Castle Maps - Ramparts, Throne Room, Ramparts Siege, Assault on Throne Room&lt;br /&gt;
|}&lt;br /&gt;
|-|Bonus Missions={| class=wikitable&lt;br /&gt;
! Name !! Defender Medals !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Critical Reasoning || 600 || Land 500 random critical hits &lt;br /&gt;
|-&lt;br /&gt;
| Delay of Game || 600 || Stun or Knockup 200 enemies &lt;br /&gt;
|-&lt;br /&gt;
| Shiny and Chrome || 600 || Win the Chrome Enemies Incursion &lt;br /&gt;
|-&lt;br /&gt;
| Eywa Has Heard You || 600 || Win the Forest Poachers Incursion &lt;br /&gt;
|-&lt;br /&gt;
| Chaos Sanctuary || 600 || Win the Demon Slayer Incursion &lt;br /&gt;
|-&lt;br /&gt;
| || ||&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sonny6155</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Headless_Horseman&amp;diff=7500</id>
		<title>Headless Horseman</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Headless_Horseman&amp;diff=7500"/>
				<updated>2017-08-01T00:03:56Z</updated>
		
		<summary type="html">&lt;p&gt;Sonny6155: Removed less relevant info and corrected grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Headless_Horseman.png|200px|thumb|right|Hatchling]]&lt;br /&gt;
&lt;br /&gt;
''' Headless Horseman ''' is a Premium Pet that can be purchased from the [[Tavern#Petrinarian_and_Stable_Boy.27s_Pets_Shop | Stable Boy]] for 400 [[Gems]] by transforming a [[Pets|Creeper Egg]].&amp;lt;br /&amp;gt;&lt;br /&gt;
As a Premium Pet, the Headless Horseman has a chance of being bred at any rarity, with appropriate stats to match. Additionally it transforms at each stage of evolution.&lt;br /&gt;
&lt;br /&gt;
== Pet Stats ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;Powerful=&lt;br /&gt;
Attack Rate: [?-?]&amp;lt;br /&amp;gt;&lt;br /&gt;
Number of hits per attack: 1&amp;lt;br /&amp;gt;&lt;br /&gt;
Attack growth per level: +?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Hatchling (1-10) !! Fledgling (11-25) !! Veteran (26-45) !! Elder (46-60) !! Maxed out (60)&lt;br /&gt;
|-&lt;br /&gt;
| Basic lvl. Attack Damage || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Basic lvl. max DPS || ? || ? || ? || ? || 1800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Epic=&lt;br /&gt;
Attack Rate: [200-267]&amp;lt;br /&amp;gt;&lt;br /&gt;
Number of hits per attack: 1&amp;lt;br /&amp;gt;&lt;br /&gt;
Attack growth per level: +50&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Hatchling (1-10) !! Fledgling (11-25) !! Veteran (26-45) !! Elder (46-60) !! Maxed out (60)&lt;br /&gt;
|-&lt;br /&gt;
| Basic lvl. Attack Damage || [660-1250] || [1160-1750] || [1910-2500] || [2910-3500] || [3610-4200]&lt;br /&gt;
|-&lt;br /&gt;
| Basic lvl. max DPS || 625 || 875 || 1250 || 1750 || 2100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Mythic=&lt;br /&gt;
Attack Rate: [?-?]&amp;lt;br /&amp;gt;&lt;br /&gt;
Number of hits per attack: 1&amp;lt;br /&amp;gt;&lt;br /&gt;
Attack growth per level: +?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Hatchling (1-10) !! Fledgling (11-25) !! Veteran (26-45) !! Elder (46-60) !! Maxed out (60)&lt;br /&gt;
|-&lt;br /&gt;
| Basic lvl. Attack Damage || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Basic lvl. max DPS || ? || ? || ? || ? || 2800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Legendary=&lt;br /&gt;
Attack Rate: [?-?]&amp;lt;br /&amp;gt;&lt;br /&gt;
Number of hits per attack: 1&amp;lt;br /&amp;gt;&lt;br /&gt;
Attack growth per level: +?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Hatchling (1-10) !! Fledgling (11-25) !! Veteran (26-45) !! Elder (46-60) !! Maxed out (60)&lt;br /&gt;
|-&lt;br /&gt;
| Basic lvl. Attack Damage || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Basic lvl. max DPS || ? || ? || ? || ? || 3000&lt;br /&gt;
|} &amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unique Ability ==&lt;br /&gt;
[[Tormented Thoughts]] : Enemies take 150% magical Hero Damage per second for 8s and explode for 400% on death. 60s CD.&lt;br /&gt;
&lt;br /&gt;
== Evolutions ==&lt;br /&gt;
[[File:Headless_Horsemanevo.png|center]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Headless_Horseman Headless Horseman] is a fictional character of European folklore, best known through American short story, &amp;quot;The Legend of Sleepy Hollow&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Sonny6155</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Dryad&amp;diff=7469</id>
		<title>Dryad</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Dryad&amp;diff=7469"/>
				<updated>2017-07-31T12:26:39Z</updated>
		
		<summary type="html">&lt;p&gt;Sonny6155: Undo revision 7447 by 4.30.27.130 (talk) Minor Griefing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ {{PAGENAME}} }}&lt;br /&gt;
==Overview==&lt;br /&gt;
The Dryad is a physical manifestation of the will of Terraria itself. With the wisdom of untold ages, she's taken up arms to protect and defend her home against evil and corruption. Her World Tree is an anchor for all of her ferocious defenses.&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Abilities=&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{:Dryad's Blessing}}&lt;br /&gt;
|-&lt;br /&gt;
|{{:Powder Toss}}&lt;br /&gt;
|-&lt;br /&gt;
|{{:Starfall}}&lt;br /&gt;
|}&lt;br /&gt;
|-|Defenses=&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{:World Tree}}&lt;br /&gt;
|-&lt;br /&gt;
|{{:Moss Hornet's Nest}}&lt;br /&gt;
|-&lt;br /&gt;
|{{:Harpy's Perch}}&lt;br /&gt;
|-&lt;br /&gt;
|{{:Slime Pit}}&lt;br /&gt;
|-&lt;br /&gt;
|{{:Angry Nimbus}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sonny6155</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Controls&amp;diff=7468</id>
		<title>Controls</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Controls&amp;diff=7468"/>
				<updated>2017-07-31T12:24:16Z</updated>
		
		<summary type="html">&lt;p&gt;Sonny6155: Added to Category:Mechanics and Category:Dungeon Defenders 2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A list of the game's default controls.&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Action !! PC Defaults !! Controller Defaults&lt;br /&gt;
|-&lt;br /&gt;
|Primary Attack || LMB || RT&lt;br /&gt;
|-&lt;br /&gt;
|Secondary Attack || RMB || LT&lt;br /&gt;
|-&lt;br /&gt;
|Ability One || 1 || X&lt;br /&gt;
|-&lt;br /&gt;
|Ability Two || 2 || Y&lt;br /&gt;
|-&lt;br /&gt;
|Ability Three || 3 || B&lt;br /&gt;
|-&lt;br /&gt;
|Ability Four || 4 || RB + LB&lt;br /&gt;
|-&lt;br /&gt;
|Pet Ability || X || RB + A&lt;br /&gt;
|-&lt;br /&gt;
|Drop Ability Mana || N || [None]&lt;br /&gt;
|-&lt;br /&gt;
|Drop All Ability Mana || CTRL + N || Right&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Movement===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Action !! PC Defaults !! Controller Defaults&lt;br /&gt;
|-&lt;br /&gt;
|Move Forward || W || LTilt&lt;br /&gt;
|-&lt;br /&gt;
|Move Backward || S || LTilt&lt;br /&gt;
|-&lt;br /&gt;
|Strafe Left || A || LTilt&lt;br /&gt;
|-&lt;br /&gt;
|Strafe Right || D || LTilt&lt;br /&gt;
|-&lt;br /&gt;
|Jump || Space || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Interface===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Action !! PC Defaults !! Controller Defaults&lt;br /&gt;
|-&lt;br /&gt;
|Activate || E || RStick (Press)&lt;br /&gt;
|-&lt;br /&gt;
|Alternate Activate || F || [None]&lt;br /&gt;
|-&lt;br /&gt;
|Ready Up || G || Select&lt;br /&gt;
|-&lt;br /&gt;
|Issue Ping || C || LB + RB&lt;br /&gt;
|-&lt;br /&gt;
|Inventory || I || [None]&lt;br /&gt;
|-&lt;br /&gt;
|Quests and Missions || J || DPadUp&lt;br /&gt;
|-&lt;br /&gt;
|Vote Yes || PgUp || DPadUp&lt;br /&gt;
|-&lt;br /&gt;
|Vote No || PgDown || DPadDown&lt;br /&gt;
|-&lt;br /&gt;
|Swap to Hero 1 || F1 || LB + Left&lt;br /&gt;
|-&lt;br /&gt;
|Swap to Hero 2 || F2 || LB + Down&lt;br /&gt;
|-&lt;br /&gt;
|Swap to Hero 3 || F3 || LB + Right&lt;br /&gt;
|-&lt;br /&gt;
|Swap to Hero 4 || F4 || LB + Up&lt;br /&gt;
|-&lt;br /&gt;
|Free Look || B (Hold) || RTilt&lt;br /&gt;
|-&lt;br /&gt;
|Initiate Chat || ENTER || [None]&lt;br /&gt;
|-&lt;br /&gt;
|Toggle HUD || Ctrl + H || [None]&lt;br /&gt;
|-&lt;br /&gt;
|Screen Shot || F9 || [None]&lt;br /&gt;
|-&lt;br /&gt;
|Suicide || CTRL + L || [None]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Defenses===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Action !! PC Defaults !! Controller Defaults&lt;br /&gt;
|-&lt;br /&gt;
|Confirm Placement || LMB || RT&lt;br /&gt;
|-&lt;br /&gt;
|Cancel Placement || RMB || LT&lt;br /&gt;
|-&lt;br /&gt;
|Repair Mode || R || RB + X&lt;br /&gt;
|-&lt;br /&gt;
|Upgrade Mode || Q || RB + Y&lt;br /&gt;
|-&lt;br /&gt;
|Sell Mode || Z || RB + B&lt;br /&gt;
|-&lt;br /&gt;
|Build Defense One || 5 || LB + X&lt;br /&gt;
|-&lt;br /&gt;
|Build Defense Two || 6 || LB + Y&lt;br /&gt;
|-&lt;br /&gt;
|Build Defense Three || 7 || LB + B&lt;br /&gt;
|-&lt;br /&gt;
|Build Defense Four || 8 || LB + A&lt;br /&gt;
|-&lt;br /&gt;
|Defense View || LSHIFT || LStick (Press)&lt;br /&gt;
|-&lt;br /&gt;
|Drop Defense Mana || M || [None]&lt;br /&gt;
|-&lt;br /&gt;
|Drop All Defense Mana || CTRL + M || Left&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
In previous versions, the console could be opened through the ‘ key, which shows a full log of previous chat and executed commands. Using TAB opens a simplified method of command input. The console has since been removed since Patch 1.03.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
[[Category:Dungeon Defenders 2]]&lt;/div&gt;</summary>
		<author><name>Sonny6155</name></author>	</entry>

	</feed>