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	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Template:Passives&amp;diff=4685</id>
		<title>Template:Passives</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Template:Passives&amp;diff=4685"/>
				<updated>2016-04-24T23:10:42Z</updated>
		
		<summary type="html">&lt;p&gt;Technetium: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;Please Note: This information is not accurate please update&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''List of General [[:Category:Heroes|Hero]] [[Items]] [[Passives]]'':&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:9%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:50%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;width:21%; text-align:center;&amp;quot; | Item&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;width:25%; text-align:center;&amp;quot; | Max Effect Value&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Shield&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Helmet&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Chest&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Boots&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Gloves&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Relic&lt;br /&gt;
|-&lt;br /&gt;
| Channel || X ability mana restored every 5s. || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || 3 Mana every 5 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| Conflagrate || 10% chance when damaged to deal X magical fire damage to nearby enemies. || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} ||1300 Magical Fire Damage&lt;br /&gt;
|-&lt;br /&gt;
| Construction || Increases build,repair and upgrade rate during the Combat Phase by X%. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || 20% faster Build/Repair/Upgrade Rate&lt;br /&gt;
|-&lt;br /&gt;
| Defense Critical Chance || Defense Crit Chance increased by 1-5%. || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || 5% Defense Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
| Drown || X% chance on hit to drench target for 5s. || {{yes}}&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || 12 seconds of Drenched&lt;br /&gt;
|-&lt;br /&gt;
| Footloose || Movement speed increased by X. || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || 150 bonus Movement Speed points&lt;br /&gt;
|-&lt;br /&gt;
| Harden || Physical Resist increased by X. || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || 150 bonus Physical Resist Points&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Toe || 35% chance when landing after a jump to deal X magical earth damage to nearby enemies. || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || 1,300 Magical Earth Damage&lt;br /&gt;
|-&lt;br /&gt;
| Hero Critical Chance || Hero Crit Chance increased by 1-5%. || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || 5% bonus chance to crit&lt;br /&gt;
|-&lt;br /&gt;
| Impact || X% chance on hit to stun target for 1s. || {{yes}}&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || 14% chance to stun target&lt;br /&gt;
|-&lt;br /&gt;
| Incinerate || 5% chance on hit to burn target for X magical fire damage each second for 4s. || {{yes}}&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || 700 Magical Fire Damage&lt;br /&gt;
|-&lt;br /&gt;
| Jackpot || X% chance to quadruple gold dropped || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || 15% bonus chance&lt;br /&gt;
|-&lt;br /&gt;
| Life Leech || On hit heal for X. || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || 120 HP per hit&lt;br /&gt;
|-&lt;br /&gt;
| Nullify || Magic Resist increased by X. || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || 150 bonus points to Magic Resistance&lt;br /&gt;
|-&lt;br /&gt;
| Regeneration || Heal X health every 5s. || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || 250 HP healed every 5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Retribution || 20% chance when damaged to deal X unresisted damage back. || {{no}} || {{yes}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || 1,300 unresisted damage&lt;br /&gt;
|-&lt;br /&gt;
| Superconductor || Ability mana costs reduced by x%. || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || 3% reduced ability mana cost&lt;br /&gt;
|-&lt;br /&gt;
| Taser Suit || x% chance when damaged to electrocute nearby enemies for 1.5s. || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || 10% chance to electrocute nearby enemies&lt;br /&gt;
|-&lt;br /&gt;
| Vector Corrector || Increases projectile tower range by x%. || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || 3% bonus range&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
1. Drown can only roll on weapons that deal Water Damage.&lt;br /&gt;
&lt;br /&gt;
2. Impact can only roll on weapons that deal Earth Damage.&lt;br /&gt;
&lt;br /&gt;
3. Incinerate can only roll on weapons that deal Fire Damage.&lt;/div&gt;</summary>
		<author><name>Technetium</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Template:Passives&amp;diff=4684</id>
		<title>Template:Passives</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Template:Passives&amp;diff=4684"/>
				<updated>2016-04-24T23:01:41Z</updated>
		
		<summary type="html">&lt;p&gt;Technetium: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;Please Note: This information is not accurate please update&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''List of General [[:Category:Heroes|Hero]] [[Items]] [[Passives]]'':&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:9%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:50%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;width:21%; text-align:center;&amp;quot; | Item&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;width:25%; text-align:center;&amp;quot; | Max Effect Value&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Shield&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Chest &lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Boots&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Gloves&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Helmet&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Relic&lt;br /&gt;
|-&lt;br /&gt;
| Channel || X ability mana restored every 5s. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || 3 Mana every 5 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| Conflagrate || 10% chance when damaged to deal X magical fire damage to nearby enemies. || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} ||1300 Magical Fire Damage&lt;br /&gt;
|-&lt;br /&gt;
| Construction || Increases build,repair and upgrade rate during the Combat Phase by X%. || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || 20% faster Build/Repair/Upgrade Rate&lt;br /&gt;
|-&lt;br /&gt;
| Defense Critical Chance || Defense Crit Chance increased by 1-5%. || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || 5% Defense Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
| Drown || X% chance on hit to drench target for 5s. || {{yes}}&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || 12 seconds of Drenched&lt;br /&gt;
|-&lt;br /&gt;
| Footloose || Movement speed increased by X. || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || 150 bonus Movement Speed points&lt;br /&gt;
|-&lt;br /&gt;
| Harden || Physical Resist increased by X. || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || 150 bonus Physical Resist Points&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Toe || 35% chance when landing after a jump to deal X magical earth damage to nearby enemies. || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || 1,300 Magical Earth Damage&lt;br /&gt;
|-&lt;br /&gt;
| Hero Critical Chance || Hero Crit Chance increased by 1-5%. || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || 5% bonus chance to crit&lt;br /&gt;
|-&lt;br /&gt;
| Impact || X% chance on hit to stun target for 1s. || {{yes}}&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || 14% chance to stun target&lt;br /&gt;
|-&lt;br /&gt;
| Incinerate || 5% chance on hit to burn target for X magical fire damage each second for 4s. || {{yes}}&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || 700 Magical Fire Damage&lt;br /&gt;
|-&lt;br /&gt;
| Jackpot || X% chance to quadruple gold dropped || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || 15% bonus chance&lt;br /&gt;
|-&lt;br /&gt;
| Life Leech || On hit heal for X. || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || 120 HP per hit&lt;br /&gt;
|-&lt;br /&gt;
| Nullify || Magic Resist increased by X. || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || 150 bonus points to Magic Resistance&lt;br /&gt;
|-&lt;br /&gt;
| Regeneration || Heal X health every 5s. || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || 250 HP healed every 5 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Retribution || 20% chance when damaged to deal X unresisted damage back. || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || 1,300 unresisted damage&lt;br /&gt;
|-&lt;br /&gt;
| Superconductor || Ability mana costs reduced by x%. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || 3% reduced ability mana cost&lt;br /&gt;
|-&lt;br /&gt;
| Taser Suit || x% chance when damaged to electrocute nearby enemies for 1.5s. || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || 10% chance to electrocute nearby enemies&lt;br /&gt;
|-&lt;br /&gt;
| Vector Corrector || Increases projectile tower range by x%. || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || 3% bonus range&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
1. Drown can only roll on weapons that deal Water Damage.&lt;br /&gt;
&lt;br /&gt;
2. Impact can only roll on weapons that deal Earth Damage.&lt;br /&gt;
&lt;br /&gt;
3. Incinerate can only roll on weapons that deal Fire Damage.&lt;/div&gt;</summary>
		<author><name>Technetium</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Weapons&amp;diff=4674</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Weapons&amp;diff=4674"/>
				<updated>2016-04-22T10:27:15Z</updated>
		
		<summary type="html">&lt;p&gt;Technetium: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Types of Weapons==&lt;br /&gt;
===Swords===&lt;br /&gt;
[[Swords]] may be equipped by the [[Squire]], alongside a shield. They have a Hero Damage that is {{Datafield|Squire/HeroDmg}} of their Hero Power.&lt;br /&gt;
*'''Primary Attack''': {{Datafield|Squire/PrimaryAtk}}&lt;br /&gt;
&lt;br /&gt;
===Shields===&lt;br /&gt;
[[Shields]] may be equipped by the [[Squire]], as an offhand item. Unlike normal weapons, Shields have a Primary Stat of [[:Category:Heroes#Health|Hero Health]].&lt;br /&gt;
*'''Secondary Attack''': {{Datafield|Squire/SecondaryAtk}}&lt;br /&gt;
&lt;br /&gt;
===Staves===&lt;br /&gt;
[[Staves]] may be equipped by the [[Apprentice]]. They have a Hero Damage that is {{Datafield|Apprentice/HeroDmg}} of their Hero Power.&lt;br /&gt;
*'''Primary Attack''': {{Datafield|Apprentice/PrimaryAtk}}&lt;br /&gt;
*'''Secondary Attack''': {{Datafield|Apprentice/SecondaryAtk}}&lt;br /&gt;
&lt;br /&gt;
=== Bows ===&lt;br /&gt;
[[Bows]] may be equipped by the [[Huntress]]. They have a Hero Damage that is {{Datafield|Huntress/HeroDmg}} of their Hero Power.&lt;br /&gt;
*'''Primary Attack''': {{Datafield|Huntress/PrimaryAtk}}&lt;br /&gt;
*'''Secondary Attack''': {{Datafield|Huntress/SecondaryAtk}}&lt;br /&gt;
&lt;br /&gt;
===Polearms===&lt;br /&gt;
[[Polearms]] are equipped by the [[Monk]]. They have a Hero Damage that is {{Datafield|Monk/HeroDmg}} of their Hero Power.&lt;br /&gt;
*'''Primary Attack''': {{Datafield|Monk/PrimaryAtk}}&lt;br /&gt;
*'''Secondary Attack''': {{Datafield|Monk/SecondaryAtk}}&lt;br /&gt;
===Books===&lt;br /&gt;
[[Books]] are equipped by the [[Abyss Lord]].&lt;br /&gt;
&lt;br /&gt;
==Weapon Details==&lt;br /&gt;
===Properties===&lt;br /&gt;
Weapons have a number of stats that effect how they work.&lt;br /&gt;
====Melee====&lt;br /&gt;
*Weapon stance&lt;br /&gt;
====Ranged====&lt;br /&gt;
*Weapon Speed&lt;br /&gt;
*Number of projectiles&lt;br /&gt;
*Projectile Pattern&lt;br /&gt;
&lt;br /&gt;
===Quality===&lt;br /&gt;
Items Quality is represented by colors shown below from the worst to the best. &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#808080&amp;quot;&amp;gt; Worn &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Sturdy -These items can also be light yellow in color.&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#3366FF&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FF00FF&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FF9900&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
===Passives===&lt;br /&gt;
Weapons, can have no passives (Worn), one passive (Powerful), two passives (Epic and Mythic), or three passives (Legendary).&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
===Bonus Elemental Effects===&lt;br /&gt;
Weapons can have their own [[:Category:Elements|Elemental Effects]], which act as bonus damage for that weapon. This also allows the attacks from that weapon to trigger combos based upon the element they are using. The additional damage is displayed as an extra line of purple numbers during attacks. Having an Element on a weapon also gives it a particle effect. This particle effect is based off the element on the weapon.&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
&lt;br /&gt;
===Unique Weapon===&lt;br /&gt;
&lt;br /&gt;
Table is missing Besty drops from Wyvern Den and Malthius drops from Rampart's Incursion &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:77%; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon Name !! Hero !! Attack Pattern !! Weapon Speed !! Number of Projectiles !! Unique Passives !! Drop Locations&lt;br /&gt;
|-&lt;br /&gt;
| Chilling Touch || Apprentice || Diamond Shot || 1-4/s|| x 4|| Frost Fire - Frostbite Tower's chill increases the Defense Speed of affected defenses by +X|| Any Endgame Mode Map (NM1+ difficulty?)&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Polearm (Actual Name) || Monk || Heavy || ? || - || Purge Evil - Enemies defeated inside Serenity Aura explode dealing X% of defense power magical damage to nearby enemies. Enemies killed by Purge Evil also explode. || Any Endgame Mode Map (NM1+ difficulty?)&lt;br /&gt;
|-&lt;br /&gt;
| Summoner's Grasp || Apprentice || Standard || 1-4/s|| x 1-5 || Dark Mage Slayer - Defeating a Dark Mage grants a charge. Fully-charged Secondary Attacks consume charges and summon skeletons to stun enemies for 5s.|| Wave 15+5n (Endgame?) Onslaught if chosen reward is weapon&lt;br /&gt;
|-&lt;br /&gt;
| Mauled Cleaver || Huntress || Standard || 1-4/s || x 1-5 || Lady Orc Slayer - Defeating a Lady Orc grants a charge. Fully-charged Secondary Attacks consume a charge, unleashing a cleaver dealing 300% of your Hero Damage Stat as physical Damage. || Wave 15+5n (Endgame?) Onslaught if chosen reward is weapon&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Shield (Actual Name) || Squire || - || - || - || Drakin Slayer - Defeating a Drakin grants a charge. Blocking with your shield consumes charges, unleashing fireballs dealing 150% of your Hero Heath Stat as magical fire damage each.|| Wave 15+5n (Endgame?) Onslaught if chosen reward is weapon&lt;br /&gt;
|-&lt;br /&gt;
| Toxic Shock || Huntress || Dart Shot || 1-4/s|| x 6 || Explosive Poison - Enemies defeated while poisoned explode dealing X% of Defense Health in magical damage to nearby enemies. || ?&lt;br /&gt;
|-&lt;br /&gt;
| Impaling Cutter || Squire || Medium || ? || - || Splody Harpoon - Ballista projectiles detonate on each enemy hit dealing X% of Defense Health as damage around it. || ?&lt;br /&gt;
|-&lt;br /&gt;
| Phantom Phoenix || Huntress || Double Shot || 1-4/s || x 6 || Phoenix's Call - 3 seconds after the Blaze Balloon detonates a phoenix emerges from the flames dealing an extra X% of your Defense Power as damage. || ?&lt;br /&gt;
|-&lt;br /&gt;
| Wailing Glaive || Monk|| Medium || ? || - || Haunting - Melee attacks add Ghost Stacks. Ghost Stacks increase Hero Damage by 0.5%. At 10 stacks, fires Ghosts dealing X% physical Hero Damage for 3 seconds. Ghosts spawn once per 5 seconds. || Any difficulty on &amp;quot;The Dead Road&amp;quot; map and &amp;quot;Temple of the Necrotic&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Iron Reaper || Squire || Heavy || ? || - || Howling - Attacks add Feast Stacks. Each Feast Stack increases Hero Damage by 0.5%. At 10 stacks, Howls, changing weapon speed and multiplying Hero Damage by X% until a stack falls off. || Any difficulty on &amp;quot;The Dead Road&amp;quot; map and &amp;quot;Temple of the Necrotic&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Bow o'Lantern || Huntress || Spooky III / Spooky IV / Spooky VI &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || 1-4/s || ? || Pumpkinator - Targets hit with basic attacks are pumpkined. Defeating a pumpkined enemy causes a physical explosion dealing X% Hero Damage. Hitting a pumpkined enemy with a melee attack increase Hero Critical Chance by 5% for 5s. || Any difficulty on &amp;quot;The Dead Road&amp;quot; map and &amp;quot;Temple of the Necrotic&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Raven's Claw || Apprentice || Spooky III / Spooky V &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; || 1-4/s || ? || Ravenhost - Attacks add a Raven Stack. At 10 stacks, spends all stacks to fire a magical Raven dealing X% Hero Damage that bounces between 5 targets.|| Any difficulty on &amp;quot;The Dead Road&amp;quot; map and &amp;quot;Temple of the Necrotic&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Sword (Actual Name)  || Squire || Heavy || ? || - || Inspirational - Nearby defenses gain + X Defense Power.|| Incursion &amp;quot;The Ramparts&amp;quot; dropped by Malthius&lt;br /&gt;
|-&lt;br /&gt;
| Armageddon  || Apprentice || Quad Shot || 1-4s || ? || Weaver - Apprentice Defenses that cause damage now mark their targets.|| Incursion &amp;quot;The Ramparts&amp;quot; dropped by Malthius&lt;br /&gt;
|-&lt;br /&gt;
| Armored Cleanser  || Huntress || One Shot || 1-4s || ? || Breaker - Reduces target's resistances by -X on hit.|| Incursion &amp;quot;The Ramparts&amp;quot; dropped by Malthius&lt;br /&gt;
|-&lt;br /&gt;
| Betsy Uniques (to be added)  || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Harbinger Uniques (to be added)  || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
# Spooky III shoots in a triangle. Spooky IV shoots in a vertical line. Spooky VI shoots in a V shape.&lt;br /&gt;
# Spooky V shoots in a V shape&lt;/div&gt;</summary>
		<author><name>Technetium</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Weapons&amp;diff=4673</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Weapons&amp;diff=4673"/>
				<updated>2016-04-22T10:22:25Z</updated>
		
		<summary type="html">&lt;p&gt;Technetium: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Types of Weapons==&lt;br /&gt;
===Swords===&lt;br /&gt;
[[Swords]] may be equipped by the [[Squire]], alongside a shield. They have a Hero Damage that is {{Datafield|Squire/HeroDmg}} of their Hero Power.&lt;br /&gt;
*'''Primary Attack''': {{Datafield|Squire/PrimaryAtk}}&lt;br /&gt;
&lt;br /&gt;
===Shields===&lt;br /&gt;
[[Shields]] may be equipped by the [[Squire]], as an offhand item. Unlike normal weapons, Shields have a Primary Stat of [[:Category:Heroes#Health|Hero Health]].&lt;br /&gt;
*'''Secondary Attack''': {{Datafield|Squire/SecondaryAtk}}&lt;br /&gt;
&lt;br /&gt;
===Staves===&lt;br /&gt;
[[Staves]] may be equipped by the [[Apprentice]]. They have a Hero Damage that is {{Datafield|Apprentice/HeroDmg}} of their Hero Power.&lt;br /&gt;
*'''Primary Attack''': {{Datafield|Apprentice/PrimaryAtk}}&lt;br /&gt;
*'''Secondary Attack''': {{Datafield|Apprentice/SecondaryAtk}}&lt;br /&gt;
&lt;br /&gt;
=== Bows ===&lt;br /&gt;
[[Bows]] may be equipped by the [[Huntress]]. They have a Hero Damage that is {{Datafield|Huntress/HeroDmg}} of their Hero Power.&lt;br /&gt;
*'''Primary Attack''': {{Datafield|Huntress/PrimaryAtk}}&lt;br /&gt;
*'''Secondary Attack''': {{Datafield|Huntress/SecondaryAtk}}&lt;br /&gt;
&lt;br /&gt;
===Polearms===&lt;br /&gt;
[[Polearms]] are equipped by the [[Monk]]. They have a Hero Damage that is {{Datafield|Monk/HeroDmg}} of their Hero Power.&lt;br /&gt;
*'''Primary Attack''': {{Datafield|Monk/PrimaryAtk}}&lt;br /&gt;
*'''Secondary Attack''': {{Datafield|Monk/SecondaryAtk}}&lt;br /&gt;
&lt;br /&gt;
==Weapon Details==&lt;br /&gt;
===Properties===&lt;br /&gt;
Weapons have a number of stats that effect how they work.&lt;br /&gt;
====Melee====&lt;br /&gt;
*Weapon stance&lt;br /&gt;
====Ranged====&lt;br /&gt;
*Weapon Speed&lt;br /&gt;
*Number of projectiles&lt;br /&gt;
*Projectile Pattern&lt;br /&gt;
&lt;br /&gt;
===Quality===&lt;br /&gt;
Items Quality is represented by colors shown below from the worst to the best. &lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#808080&amp;quot;&amp;gt; Worn &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Sturdy -These items can also be light yellow in color.&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt; Powerful &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#3366FF&amp;quot;&amp;gt; Epic &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FF00FF&amp;quot;&amp;gt; Mythic &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FF9900&amp;quot;&amp;gt; Legendary &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
===Passives===&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
===Bonus Elemental Effects===&lt;br /&gt;
Weapons can have their own [[:Category:Elements|Elemental Effects]], which act as bonus damage for that weapon. This also allows the attacks from that weapon to trigger combos based upon the element they are using. The additional damage is displayed as an extra line of purple numbers during attacks. Having an Element on a weapon also gives it a particle effect. This particle effect is based off the element on the weapon.&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
&lt;br /&gt;
===Unique Weapon===&lt;br /&gt;
&lt;br /&gt;
Table is missing Besty drops from Wyvern Den and Malthius drops from Rampart's Incursion &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:77%; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon Name !! Hero !! Attack Pattern !! Weapon Speed !! Number of Projectiles !! Unique Passives !! Drop Locations&lt;br /&gt;
|-&lt;br /&gt;
| Chilling Touch || Apprentice || Diamond Shot || 1-4/s|| x 4|| Frost Fire - Frostbite Tower's chill increases the Defense Speed of affected defenses by +X|| Any Endgame Mode Map (NM1+ difficulty?)&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Polearm (Actual Name) || Monk || Heavy || ? || - || Purge Evil - Enemies defeated inside Serenity Aura explode dealing X% of defense power magical damage to nearby enemies. Enemies killed by Purge Evil also explode. || Any Endgame Mode Map (NM1+ difficulty?)&lt;br /&gt;
|-&lt;br /&gt;
| Summoner's Grasp || Apprentice || Standard || 1-4/s|| x 1-5 || Dark Mage Slayer - Defeating a Dark Mage grants a charge. Fully-charged Secondary Attacks consume charges and summon skeletons to stun enemies for 5s.|| Wave 15+5n (Endgame?) Onslaught if chosen reward is weapon&lt;br /&gt;
|-&lt;br /&gt;
| Mauled Cleaver || Huntress || Standard || 1-4/s || x 1-5 || Lady Orc Slayer - Defeating a Lady Orc grants a charge. Fully-charged Secondary Attacks consume a charge, unleashing a cleaver dealing 300% of your Hero Damage Stat as physical Damage. || Wave 15+5n (Endgame?) Onslaught if chosen reward is weapon&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Shield (Actual Name) || Squire || - || - || - || Drakin Slayer - Defeating a Drakin grants a charge. Blocking with your shield consumes charges, unleashing fireballs dealing 150% of your Hero Heath Stat as magical fire damage each.|| Wave 15+5n (Endgame?) Onslaught if chosen reward is weapon&lt;br /&gt;
|-&lt;br /&gt;
| Toxic Shock || Huntress || Dart Shot || 1-4/s|| x 6 || Explosive Poison - Enemies defeated while poisoned explode dealing X% of Defense Health in magical damage to nearby enemies. || ?&lt;br /&gt;
|-&lt;br /&gt;
| Impaling Cutter || Squire || Medium || ? || - || Splody Harpoon - Ballista projectiles detonate on each enemy hit dealing X% of Defense Health as damage around it. || ?&lt;br /&gt;
|-&lt;br /&gt;
| Phantom Phoenix || Huntress || Double Shot || 1-4/s || x 6 || Phoenix's Call - 3 seconds after the Blaze Balloon detonates a phoenix emerges from the flames dealing an extra X% of your Defense Power as damage. || ?&lt;br /&gt;
|-&lt;br /&gt;
| Wailing Glaive || Monk|| Medium || ? || - || Haunting - Melee attacks add Ghost Stacks. Ghost Stacks increase Hero Damage by 0.5%. At 10 stacks, fires Ghosts dealing X% physical Hero Damage for 3 seconds. Ghosts spawn once per 5 seconds. || Any difficulty on &amp;quot;The Dead Road&amp;quot; map and &amp;quot;Temple of the Necrotic&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Iron Reaper || Squire || Heavy || ? || - || Howling - Attacks add Feast Stacks. Each Feast Stack increases Hero Damage by 0.5%. At 10 stacks, Howls, changing weapon speed and multiplying Hero Damage by X% until a stack falls off. || Any difficulty on &amp;quot;The Dead Road&amp;quot; map and &amp;quot;Temple of the Necrotic&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Bow o'Lantern || Huntress || Spooky III / Spooky IV / Spooky VI &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || 1-4/s || ? || Pumpkinator - Targets hit with basic attacks are pumpkined. Defeating a pumpkined enemy causes a physical explosion dealing X% Hero Damage. Hitting a pumpkined enemy with a melee attack increase Hero Critical Chance by 5% for 5s. || Any difficulty on &amp;quot;The Dead Road&amp;quot; map and &amp;quot;Temple of the Necrotic&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Raven's Claw || Apprentice || Spooky III / Spooky V &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; || 1-4/s || ? || Ravenhost - Attacks add a Raven Stack. At 10 stacks, spends all stacks to fire a magical Raven dealing X% Hero Damage that bounces between 5 targets.|| Any difficulty on &amp;quot;The Dead Road&amp;quot; map and &amp;quot;Temple of the Necrotic&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Sword (Actual Name)  || Squire || Heavy || ? || - || Inspirational - Nearby defenses gain + X Defense Power.|| Incursion &amp;quot;The Ramparts&amp;quot; dropped by Malthius&lt;br /&gt;
|-&lt;br /&gt;
| Armageddon  || Apprentice || Quad Shot || 1-4s || ? || Weaver - Apprentice Defenses that cause damage now mark their targets.|| Incursion &amp;quot;The Ramparts&amp;quot; dropped by Malthius&lt;br /&gt;
|-&lt;br /&gt;
| Armored Cleanser  || Huntress || One Shot || 1-4s || ? || Breaker - Reduces target's resistances by -X on hit.|| Incursion &amp;quot;The Ramparts&amp;quot; dropped by Malthius&lt;br /&gt;
|-&lt;br /&gt;
| Betsy Uniques (to be added)  || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Harbinger Uniques (to be added)  || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
# Spooky III shoots in a triangle. Spooky IV shoots in a vertical line. Spooky VI shoots in a V shape.&lt;br /&gt;
# Spooky V shoots in a V shape&lt;/div&gt;</summary>
		<author><name>Technetium</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Template:Passives/Squire&amp;diff=4668</id>
		<title>Template:Passives/Squire</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Template:Passives/Squire&amp;diff=4668"/>
				<updated>2016-04-17T00:18:38Z</updated>
		
		<summary type="html">&lt;p&gt;Technetium: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
''List of [[Squire]]-specific [[:Category:Items|Item]] [[Passives]]'':&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:9%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:50%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;width:21%; text-align:center;&amp;quot; | Item&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Shield&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Chest &lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Boots&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Gloves&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Helmet&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Relic&lt;br /&gt;
|-&lt;br /&gt;
| Aftershock || [[Seismic Slam]] stun duration increased by X%. || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Automation || 25% chance on hit [[Spike Blockade]] repaired X% of damage dealt. || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Black Arrow || [[Ballista]] has a 30% chance on hit to deal X% extra physical damage. || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Full Hearts || [[Sword Beam]] damage increased by X%. || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Hearty Blockade || X% of your Defense Health is added to the [[Spike Blockade]]'s Health. || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Hearty Harpoon || X% of your Defense Health is added to the [[Harpoon Tower]]'s Defense Attack Rate. || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Inspirational || Nearby defenses gain +X Defense Power. || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Iron Core || Cannonball Tower and Heavy Cannonball Tower deal 1-3% more damage. || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Shellshock || [[Cannonball Tower]] has a X% chance on hit to stun for 2s. || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Speedy Harpoon || Increases the [[Ballista]]'s Defense Speed by X. || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Splody Harpoon || [[Ballista]] projectiles detonate on each enemy hit dealing X% of Defense health as damage around it. || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Trollface || [[Provoke]] duration increased by Xs. || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Howling || Attacks add Feast Stacks. Each Feast Stack increases Hero Damage by 0.5%. At 10 stacks, Howls, changing weapon speed and multiplying Hero Damage by X% until a stack falls off. || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Drakin Slayer|| Defeating a Drakin grants a charge. Blocking with your shield consumes charges, unleashing fireballs dealing 150% of your Hero Heath Stat as magical fire damage each. || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
1. Speedy Harpoon can only roll on Totem Relics.&lt;/div&gt;</summary>
		<author><name>Technetium</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Template:Passives&amp;diff=4667</id>
		<title>Template:Passives</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Template:Passives&amp;diff=4667"/>
				<updated>2016-04-17T00:08:36Z</updated>
		
		<summary type="html">&lt;p&gt;Technetium: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''List of General [[:Category:Heroes|Hero]] [[:Category:Items|Item]] [[Passives]]'':&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:9%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:50%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;width:21%; text-align:center;&amp;quot; | Item&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Shield&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Chest &lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Boots&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Gloves&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Helmet&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Relic&lt;br /&gt;
|-&lt;br /&gt;
| Channel || X ability mana restored every 5s. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Conflagrate || 10% chance when damaged to deal X magical fire damage to nearby enemies. || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Construction || Increases build rate during the Combat Phase by X%. || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Defense Critical Chance || Defense Crit Chance increased by 1-5%. || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Drown || X% chance on hit to drench target for 5s. || {{yes}}&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Finglonger || Increases Defense interaction range by X. || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Footloose || Movement speed increased by X. || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Harden || Physical Resist increased by X. || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Toe || 35% chance when landing after a jump to deal X magical earth damage to nearby enemies. || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Hero Critical Chance || Hero Crit Chance increased by 1-5%. || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Impact || X% chance on hit to stun target for 1s. || {{yes}}&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Incinerate || 5% chance on hit to burn target for X magical fire damage each second for 4s. || {{yes}}&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Jackpot || X% chance to quadruple gold dropped || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Life Leech || On hit heal for X. || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Nullify || Magic Resist increased by X. || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Regeneration || Heal X health every 5s. || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Retribution || 20% chance when damaged to deal X unresisted damage back. || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Superconductor || Ability mana costs reduced by 24%. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Taser Suit || 10% chance when damaged to electrocute nearby enemies for 1.5s. || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Vector Corrector || Increases projectile tower range by 1-3%. || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
1. Drown can only roll on weapons that deal Water Damage.&lt;br /&gt;
&lt;br /&gt;
2. Impact can only roll on weapons that deal Earth Damage.&lt;br /&gt;
&lt;br /&gt;
3. Incinerate can only roll on weapons that deal Fire Damage.&lt;/div&gt;</summary>
		<author><name>Technetium</name></author>	</entry>

	</feed>