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		<id>https://wiki.dungeondefenders2.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ultra</id>
		<title>Dungeon Defenders 2 Wiki - User contributions [en]</title>
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		<updated>2026-04-25T17:33:23Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Template:Shards/Huntress&amp;diff=21474</id>
		<title>Template:Shards/Huntress</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Template:Shards/Huntress&amp;diff=21474"/>
				<updated>2024-05-19T19:18:34Z</updated>
		
		<summary type="html">&lt;p&gt;Ultra: Add Sortable Class&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''List of [[Huntress]]-specific [[:Category:Items|Item]] [[Shards]]'':&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:12%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:50%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;width:18%; text-align:center;&amp;quot; | Item&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Helmet&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Chest&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Boots&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Gloves&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Relic   &lt;br /&gt;
|-&lt;br /&gt;
| Caustic Oil || Increases the damage of [[Oil Flask]] by 3-39%. || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}   &lt;br /&gt;
|-&lt;br /&gt;
| Charged Restoration || Charged secondary attacks restore 1-7 mana. Can only activate once per second. || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Concussive Power || Increases the damage of [[Concussive Shots]] by 3-39%. || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Concussive Shock || Increases the stun duration of [[Concussive Shots]] by 0.3-1.5s. || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}    &lt;br /&gt;
|-&lt;br /&gt;
| Piercing || [[Concussive Shots]] also fires a piercing shard dealing 50-350% of Ability Power as damage, then explodes dealing 25-225% of Ability Power as unresisted damage. || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Piercing Power || Increases the damage of [[Piercing Shot]] by 3-39%. || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Rainbow Flask || Increases the damage of [[Oil Flask]] by 3-27% and has a chance to drench, ignite, or poison enemies on hit. || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} &lt;br /&gt;
|-&lt;br /&gt;
| Blazing Phoenix || Shortly after a [[Blaze Balloon]] triggers, a Phoenix emerges dealing 1000-5000% Defense Power as magical fire damage. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} &lt;br /&gt;
|-&lt;br /&gt;
| Broad Head Arrows || [[Poison Dart Tower]] now pierces through shields and an additional target, and its Defense Damage is increased by 5-13%. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Drenched || After your [[Geyser Trap]] drenches an enemy, the Geyser Trap next attack deals 103-135% of its tower damage. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}  &lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Poison || Increases the rate of the [[Poison Dart Tower]]'s poison by 4-39%. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}  &lt;br /&gt;
|-&lt;br /&gt;
| Explosive Poison || If an enemy poisoned by the [[Poison Dart Tower]] is killed, it detonates dealing 10-150% of the tower's damage stat as damage in a small area around the enemy. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}  &lt;br /&gt;
|-&lt;br /&gt;
| Explosive Surprise || [[Geyser Trap]] has a 10-50% chance to fire an exploding shard dealing 200-220% Defense Damage as damage in an area. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} &lt;br /&gt;
|-&lt;br /&gt;
| Fire For Effect || Your [[Explosive Trap]] has a 15-45% chance to detonate twice without consuming an additional charge. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} &lt;br /&gt;
|-&lt;br /&gt;
| Freezing Rain || [[Geyser Trap|Geyser Traps]] have a 10-42% chance to freeze all targets. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ultra</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Template:Shards/Apprentice&amp;diff=21473</id>
		<title>Template:Shards/Apprentice</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Template:Shards/Apprentice&amp;diff=21473"/>
				<updated>2024-05-19T19:17:30Z</updated>
		
		<summary type="html">&lt;p&gt;Ultra: Add Sortable Class&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''List of [[Apprentice]]-specific [[:Category:Items|Item]] [[Shards]]'':&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:12%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:50%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;width:18%; text-align:center;&amp;quot; | Item&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Helmet&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Chest&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Boots&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Gloves&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Relic&lt;br /&gt;
|-&lt;br /&gt;
| Betsy's Curse || Primary attacks leave a curse zone that reduces the damage enemies deal by '''5-25%'''. You can place up to 3 zones and each zones lasts 20-100 seconds. (25% -&amp;gt; 29%) || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Charged Restoration || Charged secondary attacks restore '''1-7''' mana. Can only activate once per second. (7 -&amp;gt; 10) || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| EF Upgrade || Increases the damage of [[Tornado]] by '''3-39%'''. (39% -&amp;gt; 52%) || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Empowered Mark || Increases the max number of the marked targets this hero may have by '''2-30'''. (30 -&amp;gt; 34) || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Enduring Tornado || Increases the knockup duration of [[Tornado]] by '''1-6''' seconds. (6 seconds -&amp;gt; 8 seconds) || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Manabomb's Aid || [[Mana Bomb|Manabomb]] places a shield on you that lasts 20 seconds that absorbs '''150-750%''' of your Ability Power Stat. Enemies that hit the shield are burned for a total of '''150-550%''' of your Ability Power over 3 seconds. (750%, 550% -&amp;gt; 870%, 630%) || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} &lt;br /&gt;
|-&lt;br /&gt;
| Manabomb Power || Increases the damage of [[Mana Bomb|Manabomb]] by '''3-39%'''. (39% -&amp;gt; 52%) || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} &lt;br /&gt;
|-&lt;br /&gt;
| Meteor Rain || [[Mana Bomb|Manabomb]] opens a portal overhead that spawns meteor that deal '''36-1256%''' of your Ability Power stat as damage to enemies they affect. (1256% -&amp;gt; 1500%) || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|- &lt;br /&gt;
| Power Volley || Increases the damage of [[Arcane Volley]] by '''3-39%'''. (39% -&amp;gt; 52%) || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} &lt;br /&gt;
|-&lt;br /&gt;
| Arcane Refulgence  || The projectile resistance of the [[Arcane Barrier]] is further increased by '''10-32.5%'''. (32.5% -&amp;gt; 40%) || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Earth Toss || [[Earthshatter Tower|Earthshatter tower]] has a '''28-100%''' chance on hit to knock targets into the air and gains '''100-280''' Damage Radius. (280 -&amp;gt; 320) || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} &lt;br /&gt;
|-&lt;br /&gt;
| Empowered Flame || [[Flamethrower Tower|Flamethrower tower]] has a '''1-15%''' chance to hit the target again for '''55-275%''' damage. (275% -&amp;gt; 319%) || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}  &lt;br /&gt;
|-&lt;br /&gt;
| Empowered Frostbite || [[Frostbite Tower|Frostbite]] has a '''5-45%''' chance to freeze the target for '''1-7''' seconds. (7 seconds -&amp;gt; 8 seconds) || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}   &lt;br /&gt;
|-&lt;br /&gt;
| Frosty Bind || [[Frostbite Tower|Frostbite]] slow strength increased by '''1-10%'''. (10% -&amp;gt; 12%) || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}  &lt;br /&gt;
|-&lt;br /&gt;
| Frosty Duet || The [[Frostbite Tower|Frostbite tower]] can hit an additional target, but its Range is reduced by '''60-35%'''. (35% -&amp;gt; 29%) || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Frosty Power || [[Frostbite Tower|Frostbite tower]] passes '''9-29%''' of its Defense Power stat to defenses within its frost aura. (29% -&amp;gt; 33%) || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} &lt;br /&gt;
|-&lt;br /&gt;
| Mark Targets || This defence has a '''5-45%''' chance to place a Mark on its target. (45% -&amp;gt; 53%) || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}   &lt;br /&gt;
|-&lt;br /&gt;
| Withering Blast || Enemies damaged by [[Arcane Barrier]] take '''5-20%''' increased damage for '''1.5-3''' seconds. (20% -&amp;gt; 24%) || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}    &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ultra</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Template:Shards/Squire&amp;diff=21472</id>
		<title>Template:Shards/Squire</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Template:Shards/Squire&amp;diff=21472"/>
				<updated>2024-05-19T19:17:01Z</updated>
		
		<summary type="html">&lt;p&gt;Ultra: Add Sortable Class&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
''List of [[Squire]]-specific [[:Category:Items|Item]] [[Shards]]'':&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:12%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:50%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;width:18%; text-align:center;&amp;quot; | Item&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Shield&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Helmet&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Chest&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Boots&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Gloves&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Relic&lt;br /&gt;
|-&lt;br /&gt;
| Beam Intensification || Increases the damage of [[Sword Beam]] by 3-39%. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Betsy's Beam || Primary attacks fire a piercing sonic projectile that deals 105-150% Hero Damage as magical damage. || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Block Power || Increases the blocking power of the shield by 5-25%. || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Blood Rage || Increases the damage bonus of [[Provoke]] by 4-40%, and damage resistance by 3-15%. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Death's Grasp || When you defeat an enemy, you generate a charge, up to a max of 5. When you block with your shield, all charges are then consumed each unleashing a fireball that deals 10-210% of your Ability Power as magical fire damage. || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Empowered Beam || After the [[Sword Beam]] collides with 5 targets, it spawns an additional Sword Beam that travels in the same direction as the first dealing 125-425% of your Ability Power stat as damage to each target hit. After colliding with 5 targets it returns to the Squire dealing 125-425% of your Ability Power stat as damage in an area around Squire. || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Enduring Provocation || [[Provoke]] lasts an additional 0.5-7.5 seconds. || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Enduring Slam || [[Seismic Slam]] stun duration increased by 0.5-5 seconds. || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Fight Me Not || Defenses will deal 5-25% more damage to enemies targetting the Squire. || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Harbinger's Powered Block || Blocking reduces the cooldown of Seismic Slam by 0-7 seconds. Happens a max of 3 times a second. || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Harbinger's Slam || During [[Provoke]], [[Seismic Slam]] damage increased by 130-410% of your Ability Power stat. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Armor || Increases armor by 4-45%, but reduces speed by 700-500. || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Howling Feast || Your Primary attacks generate 1 Feast stack, while at 10 stacks, increase your Hero Damage by 2-30%. One stack wears off every 3 seconds. || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Swift Provocation || [[Provoke]] movement speed buff increased by 10-154.  || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Unholy Fire || Blocking unleashes flames that deal 160-1360% of your Armor as damage to enemies in a cone in front of the hero at a rate of twice per second. || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Empowered Bolts || [[Ballista]] has a 5-30% chance on hit to deal full damage to all targets pierced for the next 10-40 seconds. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Cannonball || [[Cannonball Tower]] has a 2-45% chance to spawn a rolling cannonball that pierces up to 2-10 targets, dealing 1-28% Defense Damage as physical damage. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Oily Harpoon || [[Ballista]] oils targets on hit for 2.16-6.12 seconds. Fire damage Ignites the enemy for 1-15% of Defense Damage for 3 seconds. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Onsen Bath (Xbox Only) || 20% chance for [[Cannonball Tower]] to fire a steamy blast dealing 20-500% Defense Power as water damage and drenching enemies for 3s. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} &lt;br /&gt;
|-&lt;br /&gt;
| Puncturing Bolts || [[Ballista]] can now pierce an additional 1-4 targets. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Power Bolts  || [[Ballista]] has a 4-40% chance on hit to deal 15-60% extra magical damage. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Splody Harpoon || [[Ballista]] projectiles have a 10-45% chance to detonate on each target hit dealing 1-41% of the Defense Damage as extra damage in small area. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}  || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Stun Fire || [[Cannonball Tower]] has a 11-25% chance on hit to stun target for 1.6-3 seconds.  || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}  || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Vengeance || 4-40% of the damage taken by the [[Spike Blockade]] is returned in its next attack. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ultra</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Template:Shards/Abyss_Lord&amp;diff=21471</id>
		<title>Template:Shards/Abyss Lord</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Template:Shards/Abyss_Lord&amp;diff=21471"/>
				<updated>2024-05-19T19:09:26Z</updated>
		
		<summary type="html">&lt;p&gt;Ultra: Add Sortable Class&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''List of [[Abyss Lord]]-specific [[:Category:Items|Item]] [[Shards]]'':&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:12%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:50%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;width:18%; text-align:center;&amp;quot; | Item&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Helmet&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Chest&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Boots&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Gloves&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Relic&lt;br /&gt;
|-&lt;br /&gt;
| Abyss Knight's Bargain || Reduces the mana cost of [[Knight_of_the_Abyss|Knight]] of the Abyss by '''4-39%'''.(39% -&amp;gt; 52%) || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Abyss Stone Attunement || Reduces the mana cost of [[Abyss Stone]] by '''1-14%'''. (14% -&amp;gt; 19%) || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Abyssal Mandate || Reduces the mana cost of [[Direct Command]] by '''4-39%'''. (39% -&amp;gt; 52%) || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Darkest Syphon || Increases the angle of [[Abyss Lord|Dark Syphon]] by '''3-30'''. (30 -&amp;gt; 42) || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Fan Of Knights || [[Knight_of_the_Abyss|Skeletal Knight]] also fires two additional Knights that deal '''20-500%''' of your Ability Power in damage. (500% -&amp;gt; 596%) || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Fiery Brimstone  || Adds '''2-36%''' Hero Damage to Your Attacks as Magical Fire Damage. (36% -&amp;gt; 50%) || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Flaming Knight || [[Knight of the Abyss]] is now imbued with fire, causing enemies hit to burn for '''50-500%''' of your Ability Power in fire damage over 5 seconds. (500% -&amp;gt; 600%) || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Fountain Of Speed || [[Abyss Fountain]] increases allied movement speed by '''50-650''' for 5 seconds. (650 -&amp;gt; 850) || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Mana Leech || [[Abyss Lord|Dark Syphon]] drains '''3-39%''' additional mana. (39% -&amp;gt; 52%) || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Power Of The Knight || Increases the damage of [[Knight of the Abyss]] by '''3-64%'''. (64% -&amp;gt; 84%)  || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Power Overwhelming || Increases your Ability Power by '''10-50%''', but increase your ability resource cost by '''50-70%'''. (50% -&amp;gt; 58%, 70% -&amp;gt; 74%) || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Ramster Power || Increases the damage of [[Ramster]] [[Direct Command]] by '''5-35%'''. (35% -&amp;gt; 47%) || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Shattering Stones || After an [[Abyss Stone]] expires, it detonates dealing '''40-2500%''' of your Ability Power as crushing damage to nearby enemies. (2500% -&amp;gt; 3047%) || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Volatile Gemstone || Increases the damage of [[Abyss Stone]] by '''4-40%'''. (40% -&amp;gt; 52%) || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Withering Fountain || [[Abyss Fountain]] withers enemies inside it reducing the damage they deal by '''2-20%'''. (20% -&amp;gt; 28%) || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Berserk Master || Increases the duration of [[Direct Command]] on your [[Orc Blockade|Skeletal Orcs]] by 1-5 seconds. (5 seconds -&amp;gt; 7 seconds) || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Colossal Fissure || Your [[Colossus]]' [[Direct Command]] now rips the earth unleashing a fissure that lingers and deals '''50-2050%''' of your Ability Power in damage over 6 seconds, but increases the mana cost of [[Direct Command]] by '''30-70%'''. Usable once every 60 seconds. (2050% -&amp;gt; 2450%, 70% -&amp;gt; 78%) || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Double Tap || Your [[Skeletal Archers]] have a '''15-45%''' chance to fire twice in succession. (45% -&amp;gt; 51%) || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Electric Fingers || [[Orc Blockade|Skeletal Orcs]] have '''3-30%''' chance on hit to deal an additional '''40-400%''' of their Defense Health as storm damage. Bounces 3 times. (400% -&amp;gt; 480%) || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Explosive Arrows || [[Skeletal Archers]] have a '''10-30%''' chance on hit to fire an explosive arrow dealing an additional '''1-25%''' of Defense Damage. (25% -&amp;gt; 30%) || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Fleeting Rebirth || Increase the Defense Power and Health of the affected tower by '''9-48%''' for 35 seconds after spawning. (48% -&amp;gt; 60%) || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Rain Of Oil || [[Skeletal Archer]]'s [[Direct Command]] now oils enemies, slowing them by 50% for '''2-8''' seconds. If an oiled enemy is hit by fire damage, the oil ignites, dealing '''20-600%''' of its Defense Power in fire damage over '''1-5''' seconds. (600% -&amp;gt; 716%) || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Titanic Slam || The [[Colossus]]’ attack has an '''8-18%''' chance to be a massive overhead slam, creating a shockwave that deals '''200-1800%''' of your Tower Health as earth damage and sends enemies airborne. (18% -&amp;gt; 20%, 1800% -&amp;gt; 2120%) || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ultra</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Template:Shards/Lavamancer&amp;diff=21470</id>
		<title>Template:Shards/Lavamancer</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Template:Shards/Lavamancer&amp;diff=21470"/>
				<updated>2024-05-19T19:07:32Z</updated>
		
		<summary type="html">&lt;p&gt;Ultra: Add Sortable Class&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''List of [[Lavamancer]]-specific [[:Category:Items|Item]] [[Shards]]'':&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:12%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:50%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;width:18%; text-align:center;&amp;quot; | Item&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Helmet&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Chest&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Boots&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Gloves&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Relic&lt;br /&gt;
|-&lt;br /&gt;
| Molten Striker || [[Molten Core]] deals more impact damage the farther it travels, up to +20-200% more damage. || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Batter Up || Increases the damage of [[Molten Core]] by 4-40% each time it is redirected. Happens 3 times.. || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Lava Warrior || Primary Attacks restore 6-10 Lava Power. || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Cataclysm || Increases [[Eruption]] damage by 4-40%. || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Lava Floor|| [[Eruption]] spawns a lava field dealing 150-1150% Ability Power as Fire magic damage each second for 5s. || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Let's Rock || Activating [[Harden/Inflame]] gives the Lavamancer a shield lasting for 6-30 seconds that absorbs 20-140% Hero Health incoming damage. || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Molten Charge Power || Increases Molten Charge (secondary attack) damage by 4-40%. || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Molten Stun || Increases Molten Charge (secondary attack) stun duration by 0.5-4.5s. || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Molten Core Power || Increases [[Molten Core]] damage by 4-40%. || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Tectonic Breaker || While Hardened, deal 10-370% Armor Stat as crushing Earth damage every 3rd primary attack. While Inflamed deal 10-370% Hero Damage as Fire damage every 3rd primary attack. || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Twice As Bright || Eruption now increases Defense Power to 10-70%, but the duration is reduced by -5 seconds. || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Lingering Core || Increases [[Molten Core]] lifespan by 1-8 seconds. || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Power of Embermount || Increases the amount of Molten Power gained by 4-40%. || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Submerging Blast || Increases Submerge's Emerge damage by 3-39%. || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Submerging Speed || Increases movement speed while Submerged by +4-40% and adds a knockup on Emerge. || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Crumbling Stone || Enemies petrified by [[Maw of the Earth Drake]] receive 2-20% more damage and explode on death for 10-250% Defense Power magical damage. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Magma Maelstrom || Rate at which [[Fissure of Embermount]] generate Molten Power reduced by 4-40%. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Oil Spill || Gives [[Oil Geyser]] a 5-30% chance to stun all enemies hit for 2s. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Lateral Blast	 || [[Volcano]] attacks spawn three random meteors that drop nearby, each dealing 750-2250% Defense Power as magical Fire damage. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Volcanic Shock || [[Volcano]] has a 2-20% chance to stun all enemies hit for 1-2.8s. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Megarock || [[Volcano]] launches a huge rock dealing 1000-4000% Defense Power damage once every 3 volleys. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Oily Entrapment || Increases [[Oil Geyser]] slow rate by 3-15%. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Double Eruption || Your [[Volcano]] has a 15-45% chance to fire twice in succession. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Weighted Stone || Increases the health of [[Maw of the Earth Drake]] by 5-20%. The maw's beam attack now affects enemies' attack speed as well as their movement speed. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ultra</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Template:Shards/Adept&amp;diff=21469</id>
		<title>Template:Shards/Adept</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Template:Shards/Adept&amp;diff=21469"/>
				<updated>2024-05-19T18:35:11Z</updated>
		
		<summary type="html">&lt;p&gt;Ultra: Add Sortable Class&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''List of [[Adept]]-specific [[:Category:Items|Item]] [[Shards]]'':&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:12%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:50%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;width:18%; text-align:center;&amp;quot; | Item&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Helmet&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Chest&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Boots&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Gloves&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Relic&lt;br /&gt;
|-&lt;br /&gt;
| Arc Shielding || [[Arc Lightning]] places a shield on you lasting 20 seconds and absorbing '''180-780%''' Ability Power of damage. Enemies that hit the shield are damaged for a total of '''200-1000%''' of your Ability Power over 3 seconds. (780%, 1000% -&amp;gt; 900%, 1160%) || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Betsy's Curse || Primary attacks leave a curse zone that reduces the damage enemies deal by '''5-25%'''. You can place up to 3 zones and each zones lasts '''20-100''' seconds. (25% -&amp;gt; 29%) || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Charged Restoration || Charged secondary attacks restore '''1-7''' mana. Can only activate once per second. (7 -&amp;gt; 10) || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| EF Upgrade || Increases the damage of [[Tornado]] by '''3-39%'''. (39% -&amp;gt; 52%) || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Empowered Mark || Increases the max number of the marked targets this hero may have by '''2-30'''. (30 -&amp;gt; 34) || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Enduring Tornado || Increases the knockup duration of [[Tornado]] by '''1-6''' seconds. (6 seconds -&amp;gt; 8 seconds) || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Explosive Finale || Upon completion, the [[Arcane Bubble]] explodes dealing '''X-2000%''' Ability Power damage to all enemies in and around the bubble. (2000% -&amp;gt; 2380%)  || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Marking Bubble || [[Arcane Bubble]] will place a Mark on all enemies in the initial spawn area and increases Mark count '''1-6'''. (6 -&amp;gt; 10) || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Marks for Life || Abilities that consume Mark have '''18-50%''' chance on hit to apply a new Mark. (50% -&amp;gt; 58%) || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Sanctuary || Heroes inside the [[Arcane Bubble]] shield heal '''5-15%''' of their health per second during the duration of the bubble. (15% -&amp;gt; 19%) || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Thunderbolts and Lightning || Increases the damage of [[Arc Lightning]] by '''3-39%'''. (39% -&amp;gt; 52%) || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Thunderwave || [[Arc Lightning]] deals '''X-1250%''' Ability Power as damage to all enemies around you. (1250% -&amp;gt; 1450%) || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Wither Bubble || [[Arcane Bubble]] withers enemies inside it increasing the damage they take by '''X-15%'''. (15% -&amp;gt; 19%) || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Crystal Fissure || Increases the width of [[Crystal Hammer]]'s attack by 50%, and increases the Defense Power by '''5-29%'''. (29% -&amp;gt; 35%) || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Gathering Burst || [[Flameburst Tower]]'s fireballs deal more damage the further they travel, up to '''+20-80%''' more damage. (80% -&amp;gt; 100%) || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Glacier || Every 10 attacks, [[Hailstorm Tower]] fires an icy boulder that explodes on impact dealing '''75-175%''' of Defense Damage as damage in a small area. (175% -&amp;gt; 195%) || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Icefall || [[Hailstorm Tower]] attacks have a '''2-5%''' chance on hit to freeze enemies for 2 seconds. (5% -&amp;gt; 6%) || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Mark Targets || This defence has a '''5-45%''' chance to place a Mark on its target. (45% -&amp;gt; 53%) || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Reckless Shock || Enemies hit by the [[Tesla Coil]] take '''10-25%''' more damage, but move 50% faster (25% -&amp;gt; 30%) || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ultra</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Template:Shards/Barbarian&amp;diff=21468</id>
		<title>Template:Shards/Barbarian</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Template:Shards/Barbarian&amp;diff=21468"/>
				<updated>2024-05-19T18:35:05Z</updated>
		
		<summary type="html">&lt;p&gt;Ultra: Add Sortable Class&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''List of [[Barbarian]]-specific [[:Category:Items|Item]] [[Shards]]'':&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:12%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:50%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;width:18%; text-align:center;&amp;quot; | Item&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Helmet&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Chest&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Boots&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Gloves&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Relic&lt;br /&gt;
|-&lt;br /&gt;
| Boiling Blood || Causes the [[Barbarian]] to take '''25-7%''' of his Max Health as damage, every 5s during combat phase gaining [[Ability#Wrath_.26_Fury|Fury]]. (7% -&amp;gt; 3%) || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Brace for Impact || After using your slam ability, take '''4-20%''' less damage for 6 seconds. (20% -&amp;gt; 24%) || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} &lt;br /&gt;
|-&lt;br /&gt;
| Draining Strikes || Increase the healing from [[Siphon Stance]] by '''10-150%'''. (150% -&amp;gt; 178%) || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Echoing Shout || Increases the duration of [[Staggering Shout]] debuffs by '''1-6s'''. (6 seconds -&amp;gt; 8 seconds) || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Empowered Furious Slash || After [[Furious Slash]] collides with 2 targets, it spawns an additional Furious Slash that travels in the same direction as the first, dealing '''125-425%''' of your Ability Power as damage to each target hit. (425% -&amp;gt; 485%) || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} &lt;br /&gt;
|-&lt;br /&gt;
| Full Shell Ahead || Increases movement speed while in [[Turtle Stance]] by '''25-525'''. (525 -&amp;gt; 625) || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Heightened Rage || Increases [[Furious Slash]] damage by '''3-39%'''. (39% -&amp;gt; 52%) || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}  &lt;br /&gt;
|-&lt;br /&gt;
| Maelstrom || While [[Lightning Stance]] is active, the [[Barbarian]]'s attacks have a '''5-25%''' chance to drench enemies, stunning them for '''1.5s-3.5s'''. (25% -&amp;gt; 29%) || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} &lt;br /&gt;
|-&lt;br /&gt;
| Mighty Hawk || Increases [[Hawk Strike]] damage by '''3-39%'''. (39% -&amp;gt; 52%) || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} &lt;br /&gt;
|-&lt;br /&gt;
| Ride the Lightning || Increase the damage bonus of [[Lightning Stance]] by '''1-21%'''. (32.5% -&amp;gt; 40%) '''Values might be inaccurate''' || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}&lt;br /&gt;
|- &lt;br /&gt;
| Shellshock || While [[Turtle Stance]] is active the [[Barbarian]]'s attacks wither enemies hit for '''3-13''' seconds reducing their damage to '''75-35%'''. (13 seconds -&amp;gt; 15 seconds, 35% -&amp;gt; 27%) || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} &lt;br /&gt;
|-&lt;br /&gt;
| Steel Hurricane || Increases [[Whirlwind]] damage by '''3-39%'''. (39% -&amp;gt; 52%) || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Talon Strike || [[Hawk Strike]] now stuns for '''2s-4.5'''. (5 seconds -&amp;gt; 6 seconds) '''Values might be inaccurate''' || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} &lt;br /&gt;
|-&lt;br /&gt;
| Turtle Power || Increase Damage Protection while in [[Turtle Stance]] by '''1-21%'''. (21% -&amp;gt; 25%) || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Wreckless || The Barbarian deals up to '''0.5-20.5%''' bonus damage based upon current [[Ability#Wrath_.26_Fury|Wrath]]. (21% -&amp;gt; 25%) '''Values might be inaccurate''' || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}    &lt;br /&gt;
|-&lt;br /&gt;
| Zephyr's Warpath || Increase movement speed in [[Whirlwind]] by '''5-105%'''. (105% -&amp;gt; 125%) || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ultra</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Template:Shards/Countess&amp;diff=21467</id>
		<title>Template:Shards/Countess</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Template:Shards/Countess&amp;diff=21467"/>
				<updated>2024-05-19T18:34:08Z</updated>
		
		<summary type="html">&lt;p&gt;Ultra: Add Sortable Class&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''List of [[Countess]]-specific [[:Category:Items|Item]] [[Shards]]'':&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:12%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:50%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;width:18%; text-align:center;&amp;quot; | Item&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Shield&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Helmet&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Chest&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Boots&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Gloves&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Relic&lt;br /&gt;
|-&lt;br /&gt;
| Block Power || Increases the blocking power of the shield by '''5-25%'''. (25% -&amp;gt; 29%) || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}}|| {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Cataclysmic || You have a '''5-43%''' chance when landing on the ground to deal '''20-420%''' of your Ability Power as fire damage to nearby enemies. || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}|| {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Death's Grasp || When you defeat an enemy, you generate a charge, up to a max of 5. When you block with your shield, all charges are then consumed each unleashing a fireball that deals '''10-210%''' of your Ability Power as magical fire damage. (210% -&amp;gt; 250%) || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}}|| {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Flame Cloak || After using [[Valiant Charge]], wreath yourself in flames for 6s. While aflame, you take '''5-21%''' less damage and burn attackers for '''400-2000%''' of your Armor. (21% -&amp;gt; 25%, 2000% -&amp;gt; 2400%) || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Fury Restoration || Restore '''1-2''' mana every time Fury scores a critical hit. (2 -&amp;gt; 3) || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Fury Speed || Increases projectile speed of Fury by '''0-67%'''. (67% -&amp;gt; 100%) || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Armor || Increases armor by '''4-45%''', but reduces speed by '''700-500'''. (45% -&amp;gt; 65%, 500 -&amp;gt; 400) || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Heroic Charge || Increases the damage of [[Valiant Charge]] by '''3-39%'''. (39% -&amp;gt; 52%) || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Holy Empowerment || Increases damage by '''5-20%''' while [[Holy Fire]] is active. (20% -&amp;gt; 25%) || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Holy Restoration || Increases the healing of [[Holy Fire]] by '''3-39%'''. (39% -&amp;gt; 52%) || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Inferno || Increases the damage of [[Flame Surge]] by '''4-40%'''. (40% -&amp;gt; 52%) || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Inspired Shout || [[Call To Arms]] buff increases armor and further increases damage by '''3-20%'''. (20% -&amp;gt; 25%) || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Melting Point || When the Countess deals fire damage to an enemy, there is a 20% chance to ignite their armor, causing them to take '''10-30%''' extra damage for '''1-5''' seconds. (30% -&amp;gt; 35%, 5s -&amp;gt; 6s) || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Stoking Fury || Landing physical attacks increases the damage of Fury by '''2-8%''' for 5s. Stacks 5 times. (8% -&amp;gt; 10%) || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Unholy Fire || Blocking unleashes flames that deal '''50-450%''' of your Armor as damage to enemies in a cone in front of the hero at a rate of twice per second. (450% -&amp;gt; 530%) || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Wild Fire || Increases the duration of [[Flame Surge]]'s fire trail by '''1-3''' seconds. (3s -&amp;gt; 4s) || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Buckshot || Increases the knockback of the [[Flak Cannon]] by '''4-22%'''. (22% -&amp;gt; 28%) || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Flare || Increases the projectile damage radius of [[Dragon's Nest|Dragons Nest]] dragons by '''16-64%''', and reduces damage falloff by '''18-42%'''. (64% -&amp;gt; 80%, 42% -&amp;gt; 50%) || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Dragon’s Haste || [[Dragon's Nest|Dragons Nest]] dragons’ movement speed is increased by '''700-1500'''. (1500 -&amp;gt; 1700) || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}|| {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Flare-Up || [[Elder Dragon]] has a '''5-12.5%''' chance to deal '''12-108%''' more damage. (12.5% -&amp;gt; 15%, 108% -&amp;gt; 140%) || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Lasting Conflagration || Increases [[Elder Dragon]] burn duration by '''1-3''' seconds. (3s -&amp;gt; 4s) || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Oily Overflow || [[Oil Catapult]] projectiles leave additional Oil on the ground for '''3-5''' seconds. (5s -&amp;gt; 6s) || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Powder Shot || Increases the Defense Power of the [[Flak Cannon]] by '''2-34%''', and attunes it to fire damage. (34% -&amp;gt; 42%) || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|- &lt;br /&gt;
| Viscous Oil || The oil effect from [[Oil Catapult]] now slows enemies by an additional '''2-8%''', and also slows their attack speed by '''8-20%'''. (8% -&amp;gt; 10%, 20% -&amp;gt; 24%) || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ultra</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Template:Shards/Engineer&amp;diff=21466</id>
		<title>Template:Shards/Engineer</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Template:Shards/Engineer&amp;diff=21466"/>
				<updated>2024-05-19T18:33:01Z</updated>
		
		<summary type="html">&lt;p&gt;Ultra: Add Sortable Class&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''List of [[Engineer]]-specific [[:Category:Items|Item]] [[Shards]]'':&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:12%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:50%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;width:18%; text-align:center;&amp;quot; | Item&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Helmet&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Chest&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Boots&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Gloves&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Relic&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Rocketry || Increases the damage of Bunker Buster by 3-39%. || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Diamond-Tipped Drill || Increases the damage of Drill Shot by 3-39%. || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Electric Discharge || Steam Blast also deals 8-50% damage as storm damage. || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| EMP Shells || Orbital Cannon damage increased by 3-39%, and its hits have a 1-25% chance to Stun enemies for 1-5 seconds and slow them by 30% for 3-7 seconds. || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Focused Lens || Increases the damage of Orbital Cannon by 3-39%. || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| High Explosives || Increases Bunker Buster projectile damage by 16-64%, and reduces damage falloff by 18-42%. || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| High Pressure || Increases the range of Steam Blast by 3-39%. || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Incendiary Rocket || Bunker Buster ignites targets on hit, dealing 200-1400% of Ability Power as damage every second over 5 seconds. || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Laser Rounds || Your attacks have a 30% chance to spawn a laser that pierces enemies dealing 100-200% of your Hero Damage as Electric damage. || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Rupturing Smash || Drill Smash damage increased by 7-21%, and it Stuns enemies hit for 2.5 seconds. || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Satellite Strike || Shortly after an Orbital Cannon triggers, a massive laser slams into the ground dealing 1,500-12,750% of Ability Power as magical storm damage. || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Scorching Steam || Increases the damage of Steam Blast by 3-39%. || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Seismic Tremors || Increases the damage of Drill Smash by 3-39%. || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Electric Paralysis || EMP Trap slows enemies hit to 70-62% speed for 1-3 seconds. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Throw || Increases the Defense Range of the Magnetic Knight Tower by 4-45%, and increases its Defense Damage by 5-15%. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Rounds || Increases the damage of the Rail Gun Tower by 5-40%, but lowers the tower’s range by 50%. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Kinetic Energy || Increases the damage of the Rail Gun Tower by 3-10%, and has a 10-28% chance on hit to stun the target for 0.4-3.2 seconds. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Sentry Rocket || The Sentry Turret’s attacks generate 1 stack. At 5 stacks, it fires a Rocket dealing 100-150% Defense Damage in an area. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Spinning Up || The Sentry Turret deals more damage as it strikes enemies, up to a maximum up 10-50% extra damage. Damage increase resets after not attacking for 5 seconds. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Sharpened Spear || Magnetic Knight Tower has a 2-20% chance on hit to cause the target to bleed, dealing 20-45% of your Tower Damage stat as magical damage each second for 1-5s. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Voltage Spike || EMP Trap has a 2-38% chance to deal 4-76% more damage. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ultra</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Template:Shards/Hunter&amp;diff=21465</id>
		<title>Template:Shards/Hunter</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Template:Shards/Hunter&amp;diff=21465"/>
				<updated>2024-05-19T18:22:04Z</updated>
		
		<summary type="html">&lt;p&gt;Ultra: Add Sortable Class&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''List of [[Hunter]]-specific [[:Category:Items|Item]] [[Shards]]'':&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:12%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:50%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;width:18%; text-align:center;&amp;quot; | Item&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Helmet&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Chest&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Boots&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Gloves&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Relic&lt;br /&gt;
|-&lt;br /&gt;
| Ambush || Increase Hero Critical Strike Damage by '''8~32%''' while [[Cloaked]] is active. (32% -&amp;gt; 40%) || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Blood Ritual || Reduces the blood cost of your abilities by '''2~30%'''. After using an ability, take damage equal to 10% of your maximum Health. (30% -&amp;gt; 36%) || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Bloody Strikes || '''2~22%''' chance on hit to Bleed target, dealing '''10~35%''' of your Hero Damage stat as magical damage every second for 5 seconds. Bleeding enemies take '''5~15%''' more damage. (22% -&amp;gt; 26%, 35% -&amp;gt; 40%, 15% -&amp;gt; 17%) || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Effigy Overdrive || Increases the damage of [[Blood Effigy]] by '''3~21%''' but reduces the lifespan by '''10~6''' seconds. (21% -&amp;gt; 30%, 6 Seconds -&amp;gt; 4 Seconds) || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Effigy || Increases the damage of [[Blood Effigy]] by '''4~40%'''. (40% -&amp;gt; 52%) || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Exploding Effigy || When [[Blood Effigy]] expires it explodes dealing '''500~900%''' of your ability power and stunning for 3 seconds. (900% -&amp;gt; 1,100%) || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Exsanguination || Gain '''1~6''' blood upon defeating an enemy. (6 -&amp;gt; 7) || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Extended Cloak || Increase [[Cloaked]] duration by '''0.5~2.5''' seconds. (2.5 Seconds -&amp;gt; 3.5 Seconds) || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Hunter's Instinct || Gain an '''4~20%''' chance to Dodge an incoming attack, taking 0 damage. (20% -&amp;gt; 24%) || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Lasting Siphon || Increases the duration of [[Blood Siphon]] by '''1~5''' seconds. (5 Seconds -&amp;gt; 6 Seconds) || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Poison Siphon || [[Blood Siphon]] is replaced with Poison Siphon dealing '''20~500%''' of your ability power as magical Poison Damage over 5 seconds. (500% -&amp;gt; 596%) || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Sharpened Stake || Increases the damage of [[Wooden Stake]] by '''4~40%'''. (40% -&amp;gt; 52%) || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Stunning Surprise  || At the end of cloaked, stun all nearby enemies for '''1~3''' seconds. (3 Seconds -&amp;gt; 4 Seconds) || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Surging Siphon || Increases the damage of [[Blood Siphon]] by '''4~40%'''. (40% -&amp;gt; 52%) || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Tri-Stake || The Hunter now throws 2 additional [[Wooden Stake|Wooden Stakes]] but reduces the damage of [[Wooden Stake|Wooden Stakes]] by 70~50%. (50% -&amp;gt; 45%) || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Wound || [[Wooden Stake]] causes the target to bleed, dealing '''20~40%''' of your Ability Power stat as magical damage. Wound enemies take '''5~13%''' more damage. (40% -&amp;gt; 45%, 13% -&amp;gt; 15%) || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| EMP Gargoyles || [[Gargoyle Statue|Gargoyles]] have an 8~15% chance on hit to stun the target for '''0.2~3''' seconds. (15% -&amp;gt; 17%, 3 Seconds -&amp;gt; 3.8 Seconds) || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Ghastly Blades || Enemies attacked by [[Spectral Knight|Spectral Knights]] move at '''90~60%''' speed while taking '''10~20%''' extra magical damage for '''1~3.5''' seconds. (60% -&amp;gt; 48%, 20% -&amp;gt; 24%, 3.5 Seconds -&amp;gt; 4.5 Seconds) || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Napalm Gargoyles || When [[Gargoyle Statue|Gargoyles]] explode there is a '''4-20%''' chance to ignite their target's armor, causing them to take 20% extra damage for 5 seconds. (20% -&amp;gt; 24%) || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Natural Frequency || Enemies explode when killed dealing '''30~110%''' of the tower's base damage. (110% -&amp;gt; 130%) || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Overpowering Screech || Increases the Defense Power of the [[Sonic Bat|Sonic bat]] tower by '''5~41%''' but removes the stun. (41% -&amp;gt; 50%) || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Rebounding Strike || Attacks against the [[Werewolf Commander]] have an '''4~16%''' chance to do no damage and it deals '''120~480%''' Physical Tower Damage to the attacker. (16% -&amp;gt; 20%, 480% -&amp;gt; 600%) || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Spectral Amplification || Increases the Defense Range of the [[Spectral Knight]] by '''3~22%''' and increases the AoE of its attacks by '''3~46%'''. (22% -&amp;gt; 27%, 46% -&amp;gt; 60%) || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Werewolf General || Increases the Defense Power of nearby defenses to '''102~110%''' Does not buff the [[Werewolf Commander]], but the [[Werewolf Commander]] gains '''6~30%''' Defense Health. (110% -&amp;gt; 112%, 30% -&amp;gt; 36%) || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ultra</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Template:Shards/Aquarion&amp;diff=21464</id>
		<title>Template:Shards/Aquarion</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Template:Shards/Aquarion&amp;diff=21464"/>
				<updated>2024-05-19T18:17:45Z</updated>
		
		<summary type="html">&lt;p&gt;Ultra: Add Sortable Class&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''List of [[Aquarion]]-specific [[:Category:Items|Item]] [[Shards]]'':&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:12%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:50%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;width:18%; text-align:center;&amp;quot; | Item&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Helmet&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Chest&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Boots&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Gloves&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Relic  &lt;br /&gt;
|-&lt;br /&gt;
| Current Trade-Off || [[Whirlpool]] no longer displaces enemies, however its damage is increased by '''4-40%'''. (40% -&amp;gt; 52%) || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Empowered Bulwark || Increases the damage of [[Bubble Bulwark]] by '''3-39%'''. (39% -&amp;gt; 52%) || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}}   &lt;br /&gt;
|-&lt;br /&gt;
| Enduring Orbs || Decreases the mana cost of [[Ice Orbs|Water Orbs]] by '''1-4''' mana per second. (4 -&amp;gt; 5) || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}}  &lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Bulwark || Increases the healing of the [[Bubble Bulwark]] by '''4-40%'''. (40% -&amp;gt; 52%) || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}}       &lt;br /&gt;
|-&lt;br /&gt;
| Greater Rift || Increases the damage of [[Oceanic Rift]] by '''3-39%'''. (39% -&amp;gt; 52%) || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}   &lt;br /&gt;
|-&lt;br /&gt;
| Hailstorm Cascade || Ice Shards has a '''18-50%''' chance to spawn an additional shard dealing '''500-1,300%''' of your Hero Damage stat. (1,300% -&amp;gt; ?) || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}   &lt;br /&gt;
|-&lt;br /&gt;
| Hard Water || Increases the damage of [[Ice Orbs|Water Orbs]] by '''3-39%'''. (39% -&amp;gt; 52%) || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}     &lt;br /&gt;
|-&lt;br /&gt;
| Heavy Current || Increases the damage of [[Whirlpool]] by '''3-39%'''. (39% -&amp;gt; 52%) || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}}    &lt;br /&gt;
|-&lt;br /&gt;
| Permafrost Punisher || Increases the Crit Damage of Ice Shards by '''5-21%''', and increases its Crit Chance by '''2-10%'''. (21% -&amp;gt; 25%, 10% -&amp;gt; 12%) || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}  &lt;br /&gt;
|-&lt;br /&gt;
| Quick Orbs || Increases the spin rate of [[Ice Orbs|Water Orbs]] by '''10-34%'''. (34% -&amp;gt; 42%) || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}}   &lt;br /&gt;
|-&lt;br /&gt;
| Restoring Ice || Critical hits from [[Ice Orbs|Ice Shards]] restore '''3-21''' mana. (21 -&amp;gt; 25) || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} &lt;br /&gt;
|-&lt;br /&gt;
| Rift Quake || [[Oceanic Rift]] unleashes an earthquake at its targeted location, dealing '''500-4100%''' of your Ability Power as magical earth damage. || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}}  &lt;br /&gt;
|-&lt;br /&gt;
| Sharpened Ice || Ice Shards' piercing damage reduction per enemy hit is reduced by '''1-7%.'''. (7%-&amp;gt; 9%) || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}  &lt;br /&gt;
|-&lt;br /&gt;
| Superheated Water || [[Oceanic Rift]] has a '''10-42%''' chance to ignite their target's armor, causing them to take 20% extra damage for 5 seconds. (42% -&amp;gt; 50%) || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}}   &lt;br /&gt;
|-&lt;br /&gt;
| Water Warrior || Increases the Aquarion's melee damage by '''20-100%''', but reduces the damage of [[Ice Orbs|Ice Shards]] by 30%. (100% -&amp;gt; 120%) || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}   &lt;br /&gt;
|-&lt;br /&gt;
| Caustic Venom || Increases the poison damage of the PufferFish Tower by '''10-138%''', but reduces its Defense Damage by 20%. (138% -&amp;gt; 170%) || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}   &lt;br /&gt;
|- &lt;br /&gt;
| Escalation || When the [[Water Sprite Tower|Water Sprite]]'s attacks damage an enemy, the [[Water Sprite Tower|Water Sprite]] increases its Defense Damage by '''1-7%''' for 2s. Stack up to 6 times. (7% -&amp;gt; 9%) || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}   &lt;br /&gt;
|- &lt;br /&gt;
| Focused Current || Increases the Defense Damage of the [[Jellyfish|Jellyfish Tower]] by '''25-100%''', but reduces the maximum number of targets by 4. (100% -&amp;gt; 130%) || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}   &lt;br /&gt;
|- &lt;br /&gt;
| Giant Shells || Increases the projectile damage radius of the [[Artillery Crab Tower]] by '''6-70%''', and increases its Defense Damage by '''8-32%'''. (70% -&amp;gt; 86%, 32% -&amp;gt; 38%) || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}   &lt;br /&gt;
|- &lt;br /&gt;
| Nerve Shock || The [[Jellyfish]] defense weakens enemies with its attacks for 8s. Paralyzed enemies have a '''5-25%''' chance to deal 80% less damage with their attacks. (25% -&amp;gt; 30%) || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}   &lt;br /&gt;
|- &lt;br /&gt;
| Puff Up || When the [[Pufferfish Tower]] takes damage, it temporarily bulks up, gaining '''9-69%''' defense damage and taking '''9-39%''' less damage for 5s. (69% -&amp;gt; 81%, 39% -&amp;gt; 45%) || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}   &lt;br /&gt;
|- &lt;br /&gt;
| Spiritual Focus || Increases the projectile damage radius of the [[Water Sprite Tower|Water Sprite]] by '''16-64%''', and increases Defense Range by '''3-15%'''. (64% -&amp;gt; 80%, 15% -&amp;gt; 19%) || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}   &lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ultra</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Template:Shards/Lavamancer&amp;diff=21444</id>
		<title>Template:Shards/Lavamancer</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Template:Shards/Lavamancer&amp;diff=21444"/>
				<updated>2024-05-12T14:58:33Z</updated>
		
		<summary type="html">&lt;p&gt;Ultra: Add secondary attack info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''List of [[Lavamancer]]-specific [[:Category:Items|Item]] [[Shards]]'':&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:12%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:50%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;width:18%; text-align:center;&amp;quot; | Item&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Helmet&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Chest&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Boots&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Gloves&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Relic&lt;br /&gt;
|-&lt;br /&gt;
| Molten Striker || [[Molten Core]] deals more impact damage the farther it travels, up to +20-200% more damage. || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Batter Up || Increases the damage of [[Molten Core]] by 4-40% each time it is redirected. Happens 3 times.. || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Lava Warrior || Primary Attacks restore 6-10 Lava Power. || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Cataclysm || Increases [[Eruption]] damage by 4-40%. || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Lava Floor|| [[Eruption]] spawns a lava field dealing 150-1150% Ability Power as Fire magic damage each second for 5s. || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Let's Rock || Activating [[Harden/Inflame]] gives the Lavamancer a shield lasting for 6-30 seconds that absorbs 20-140% Hero Health incoming damage. || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Molten Charge Power || Increases Molten Charge (secondary attack) damage by 4-40%. || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Molten Stun || Increases Molten Charge (secondary attack) stun duration by 0.5-4.5s. || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Molten Core Power || Increases [[Molten Core]] damage by 4-40%. || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Tectonic Breaker || While Hardened, deal 10-370% Armor Stat as crushing Earth damage every 3rd primary attack. While Inflamed deal 10-370% Hero Damage as Fire damage every 3rd primary attack. || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Twice As Bright || Eruption now increases Defense Power to 10-70%, but the duration is reduced by -5 seconds. || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Lingering Core || Increases [[Molten Core]] lifespan by 1-8 seconds. || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Power of Embermount || Increases the amount of Molten Power gained by 4-40%. || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Submerging Blast || Increases Submerge's Emerge damage by 3-39%. || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Submerging Speed || Increases movement speed while Submerged by +4-40% and adds a knockup on Emerge. || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Crumbling Stone || Enemies petrified by [[Maw of the Earth Drake]] receive 2-20% more damage and explode on death for 10-250% Defense Power magical damage. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Magma Maelstrom || Rate at which [[Fissure of Embermount]] generate Molten Power reduced by 4-40%. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Oil Spill || Gives [[Oil Geyser]] a 5-30% chance to stun all enemies hit for 2s. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Lateral Blast	 || [[Volcano]] attacks spawn three random meteors that drop nearby, each dealing 750-2250% Defense Power as magical Fire damage. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Volcanic Shock || [[Volcano]] has a 2-20% chance to stun all enemies hit for 1-2.8s. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Megarock || [[Volcano]] launches a huge rock dealing 1000-4000% Defense Power damage once every 3 volleys. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Oily Entrapment || Increases [[Oil Geyser]] slow rate by 3-15%. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Double Eruption || Your [[Volcano]] has a 15-45% chance to fire twice in succession. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Weighted Stone || Increases the health of [[Maw of the Earth Drake]] by 5-20%. The maw's beam attack now affects enemies' attack speed as well as their movement speed. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ultra</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Template:Shards/Lavamancer&amp;diff=21431</id>
		<title>Template:Shards/Lavamancer</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Template:Shards/Lavamancer&amp;diff=21431"/>
				<updated>2024-05-12T14:01:36Z</updated>
		
		<summary type="html">&lt;p&gt;Ultra: Add links to subpages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''List of [[Lavamancer]]-specific [[:Category:Items|Item]] [[Shards]]'':&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:12%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:50%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;width:18%; text-align:center;&amp;quot; | Item&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Helmet&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Chest&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Boots&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Gloves&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Relic&lt;br /&gt;
|-&lt;br /&gt;
| Molten Striker || [[Molten Core]] deals more impact damage the farther it travels, up to +20-200% more damage. || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Batter Up || Increases the damage of [[Molten Core]] by 4-40% each time it is redirected. Happens 3 times.. || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Lava Warrior || Primary Attacks restore 6-10 Lava Power. || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Cataclysm || Increases [[Eruption]] damage by 4-40%. || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Lava Floor|| [[Eruption]] spawns a lava field dealing 150-1150% Ability Power as Fire magic damage each second for 5s. || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Let's Rock || Activating [[Harden/Inflame]] gives the Lavamancer a shield lasting for 6-30 seconds that absorbs 20-140% Hero Health incoming damage. || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Molten Charge Power || Increases Molten Charge from [[Molten Core]] damage by 4-40%. || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Molten Stun || Increases Molten Charge from  [[Molten Core]] stun duration by 0.5-4.5s. || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Molten Core Power || Increases [[Molten Core]] damage by 4-40%. || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Tectonic Breaker || While Hardened, deal 10-370% Armor Stat as crushing Earth damage every 3rd primary attack. While Inflamed deal 10-370% Hero Damage as Fire damage every 3rd primary attack. || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Twice As Bright || Eruption now increases Defense Power to 10-70%, but the duration is reduced by -5 seconds. || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Lingering Core || Increases [[Molten Core]] lifespan by 1-8 seconds. || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Power of Embermount || Increases the amount of Molten Power gained by 4-40%. || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Submerging Blast || Increases Submerge's Emerge damage by 3-39%. || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Submerging Speed || Increases movement speed while Submerged by +4-40% and adds a knockup on Emerge. || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| Crumbling Stone || Enemies petrified by [[Maw of the Earth Drake]] receive 2-20% more damage and explode on death for 10-250% Defense Power magical damage. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Magma Maelstrom || Rate at which [[Fissure of Embermount]] generate Molten Power reduced by 4-40%. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Oil Spill || Gives [[Oil Geyser]] a 5-30% chance to stun all enemies hit for 2s. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Lateral Blast	 || [[Volcano]] attacks spawn three random meteors that drop nearby, each dealing 750-2250% Defense Power as magical Fire damage. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Volcanic Shock || [[Volcano]] has a 2-20% chance to stun all enemies hit for 1-2.8s. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Megarock || [[Volcano]] launches a huge rock dealing 1000-4000% Defense Power damage once every 3 volleys. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Oily Entrapment || Increases [[Oil Geyser]] slow rate by 3-15%. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Double Eruption || Your [[Volcano]] has a 15-45% chance to fire twice in succession. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| Weighted Stone || Increases the health of [[Maw of the Earth Drake]] by 5-20%. The maw's beam attack now affects enemies' attack speed as well as their movement speed. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ultra</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Defender_Medals&amp;diff=21407</id>
		<title>Defender Medals</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Defender_Medals&amp;diff=21407"/>
				<updated>2024-05-06T14:09:01Z</updated>
		
		<summary type="html">&lt;p&gt;Ultra: /* Earning Defender Medals */ Add waves detail.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Defender Medal Icon.png|right|74px|Defender Medal Icon]]&lt;br /&gt;
&lt;br /&gt;
'''Defender Medals''' are one of the primary currencies in Dungeon Defenders II, alongside [[Gems]] and [[Gold]].&lt;br /&gt;
&lt;br /&gt;
Introduced with the [https://store.steampowered.com/news/app/236110/view/2890704230764684761 Calling All Heroes] patch, [[Defender Medals]] replaced the previous [[Wyvern Tokens]].&lt;br /&gt;
&lt;br /&gt;
They are used to purchase items from [[Non Playable Characters|NPCs]], upgrading your equipment, and more.&lt;br /&gt;
&lt;br /&gt;
== Earning Defender Medals ==&lt;br /&gt;
&lt;br /&gt;
* [[Defender Medals]] can be obtained through [[Missions|Daily and Weekly Missions]], the [[Defender Pass|Defender Pass rewards]], and completing [[maps]]. Typically, you earn 25 Medals per [[map]] and an additional 25 for completing the highest [[Onslaught|onslaught floor]].&amp;lt;br&amp;gt;&lt;br /&gt;
** End of wave 1 : gain 0 Medals. &lt;br /&gt;
** End of wave 2 : gain 1 Medals. &lt;br /&gt;
** End of wave 3 : gain 3 Medals. &lt;br /&gt;
** End of wave 4 : gain 8 Medals. &lt;br /&gt;
** End of wave 5 : gain 13 Medals. &lt;br /&gt;
** Total = 25 Medals.&lt;br /&gt;
* If a [[map]] consists of 6 waves, you'll gain 26 Medals instead of 25.&lt;br /&gt;
** End of wave 1 : gain 0 Medals. &lt;br /&gt;
** End of wave 2 : gain 1 Medals. &lt;br /&gt;
** End of wave 3 : gain 1 Medals. &lt;br /&gt;
** End of wave 4 : gain 4 Medals. &lt;br /&gt;
** End of wave 5 : gain 8 Medals. &lt;br /&gt;
** End of wave 6 : gain 12 Medals. &lt;br /&gt;
** Total = 26 Medals.&lt;br /&gt;
* There is a daily cap of 2,000 [[Defender Medals]] per player, excluding [[Missions]].&lt;br /&gt;
* The maximum number of medals a single account can hold is 12,000; if a map is completed and a player is at the cap, they will not gain any more.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
* '''Defender Medals can be used to purchase various items, including:'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Shards=&lt;br /&gt;
{|&lt;br /&gt;
* The following can be purchased from the [[Non_Playable_Characters#Gran_Ma.27ster.27s_Shop|Gran Ma'ster's Shop]]:&lt;br /&gt;
{| class=&amp;quot;wikitable currency-included&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Item !! Price &lt;br /&gt;
|-&lt;br /&gt;
| N/A || Any Shard of your choice || 1,000 defender medal&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Campaign Standard Shard Pack Icon.png|50px]] || Campaign Shard Pack || 500 defender medal&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chaos 1 Shard Pack Icon.png|50px]] || Chaos I Shard Pack || 500 defender medal&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chaos 2 Shard Pack Icon.png|50px]] || Chaos II Shard Pack || 500 defender medal&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chaos 3 Shard Pack Icon.png|50px]] || Chaos III Shard Pack || 500 defender medal&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chaos 4 Shard Pack Icon.png|50px]] || Chaos IV Shard Pack || 500 defender medal&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chaos 5 Shard Pack Icon.png|50px]] || Chaos V Shard Pack || 500 defender medal &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chaos 6 Shard Pack Icon.png|50px]] || Chaos VI Shard Pack || 500 defender medal &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chaos 7 Shard Pack Icon.png|50px]] || Chaos VII Shard Pack || 500 defender medal&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chaos 8 Shard Pack Icon.png|50px]] || Chaos VIII Shard Pack || 500 defender medal &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chaos 9 Shard Pack Icon.png|50px]] || Chaos IX Shard Pack || 500 defender medal &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chaos 10 Shard Pack Icon.png|50px]] || Chaos X Shard Pack || 500 defender medal &lt;br /&gt;
|}&lt;br /&gt;
|-|Colonel's Treasure Shop=&lt;br /&gt;
{|&lt;br /&gt;
* The following can be purchased from the [[Colonel| Colonel's Treasure Shop]]:&lt;br /&gt;
{| class=&amp;quot;wikitable currency-included&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Item !! Price &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Small Affection Booster.png|50px]] || Pet Affection Booster || 250 defender medal &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Unbound Bearkira Icon.png|50px]] ||    Unbound Bearkira Egg || 7,500 defender medal &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tainted Sword.png|50px]] || Tainted Sword Egg || 7,500 defender medal &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blighted Dragon2.png|50px]] || Blighted Dragon Egg || 7,500 defender medal &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Drago DM.png|50px]] || Terror Dragolich Egg || 7,500 defender medal &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Left Narwhagon.png|50px]] || Left Narwhagon Egg || 7,500 defender medal &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reforged Thunder-O Icon.png|50px]] || Reforged Thunder-O Egg || 7,500 defender medal &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Amber Dino Icon.png|50px]] || Amber Dino Dragon Egg || 7,500 defender medal &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Itsy-Betsy Fully Evolved Icon.png|50px]] || Betsy Dragon Egg || 10,000 defender medal &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ghost Cat Icon.png|50px]] || Ghost Cat Egg || 7,500 defender medal  &lt;br /&gt;
|}&lt;br /&gt;
|-| Wayfarer=&lt;br /&gt;
{|&lt;br /&gt;
* The following can be purchased from the [[Wayfarer]]:&lt;br /&gt;
&lt;br /&gt;
{{Wayfarer Shop}}&lt;br /&gt;
&lt;br /&gt;
|-|Upgrades=&lt;br /&gt;
{|&lt;br /&gt;
[[Defender Medals]] have multiple uses, including:&lt;br /&gt;
&lt;br /&gt;
* [[Tinkering]] Mods: Spend [[Defender Medals]] to move a [[mod]] to another item, instead of [[gems]]. '''Main article : [[Tinkering]]'''&lt;br /&gt;
* [[Devolving]] Items: Use [[Defender Medals]] to revert items to the previous chaos level, instead of [[gems]].&lt;br /&gt;
* [[Rerolling]] Godly Stats: Instead of using [[Gems]], you can invest [[Defender Medals]] to alter the [[Weapons#Quality|godly]] stat on your equipment at the [[Non_Playable_Characters#The_Blacksmith|Blacksmith]].&lt;br /&gt;
* Material Conversion with the [[Enchantress]]: Utilize [[Defender Medals]] to convert materials into a different [[Crafting Materials|quality material]].&lt;br /&gt;
* [[Upgrading]], [[Evolving]], [[Advancing]]: Spend [[Defender Medals]] to increase the levels, chaos level and rarity of your equipment. '''Main article : [[Upgrade]]'''&lt;br /&gt;
* [[Rerolling]] : Rather than using [[gold]], you can use [[Defender Medals]] to reroll the primary stat of an item, or the quality level of a mod. '''Main article : [[Rerolling]]'''&lt;br /&gt;
* Unlocking [[Heroes]]: Instead of using [[gems]], you can purchase new [[heroes]] for [[File:Defender Medal Icon.png|18px]] 10,000 or 12,000 if it's the newest one. Though, it is highly recommended to buy the '''All Heroes Bundle''' in the [[Emporium]]. Additionally, you have the option to buy extra [[Hero Deck|hero cards]].&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Currency]]&lt;/div&gt;</summary>
		<author><name>Ultra</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Mods&amp;diff=21399</id>
		<title>Mods</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Mods&amp;diff=21399"/>
				<updated>2024-05-01T17:43:23Z</updated>
		
		<summary type="html">&lt;p&gt;Ultra: /* Relic Mods for Aquarion + some typos*/ . Need Aquarion_icon_trans.png file.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mods provide passive effects and can be attached to Weapons, Armor, and Relics.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
* The strength of a mod is determined by its two properties - quality and Chaos level.&lt;br /&gt;
* Legendary items have 3 mod slots, Mythical items have 2 mod slots, Epic and Powerful items have 1 mod slot, and Sturdy and Worn items have no mod slots.&lt;br /&gt;
* Legendary item drops come with 2 mods, Mythical and Epic item drops come with 1 mod, and all lower rarity drops come with no mods.&lt;br /&gt;
* Weapon and Armor mods have the &amp;quot;Chip&amp;quot; suffix whereas Relic mods have the &amp;quot;Servo&amp;quot; suffix.&lt;br /&gt;
* Certain items have locked mods that cannot be tinkered, though they can be rerolled.&lt;br /&gt;
* Hero-specific mods are added to the drop table if the Hero the mod is for is present as one of the 4 Heroes in your party. The [[Barbarian]] and the [[Gunwitch]] will add ''all'' Hero-specific mods to the drop table.&lt;br /&gt;
** If you wanted to obtain a mod specific to a hero such as Embermount Flames for the [[Lavamancer]], putting the [[Lavamancer]] in your party is sufficient. Technically, removing all heroes other than the [[Lavamancer]] from your party would give you the best chances, but doing so only increases your chances by less than a tenth of a percent.&lt;br /&gt;
&lt;br /&gt;
===== Quality =====&lt;br /&gt;
* The quality of a mod ranges from 1 to 10. The highest qualities (9 and 10) are significantly more powerful than the lower qualities (1 through 8). The lower qualities are very similar in power.&lt;br /&gt;
* The quality of a mod can be rerolled by using mod reroll tokens. If you are unable to reroll the quality to a 10 after 285 rerolls, you are guaranteed a 10 on your next reroll. The pity counter is universal and carries over between all mods, and the counter will reset if you reroll into a 10.&lt;br /&gt;
* If you do not receive a 10/10 mod after 1705 mod drops, your next mod is guaranteed to be 10/10 quality. Each mod that is not a 10/10 increases the counter by 1. This counter is separate from the reroll counter and resets if you receive a 10/10 mod drop.&lt;br /&gt;
&lt;br /&gt;
===== Chaos Level=====&lt;br /&gt;
* The Chaos level of a mod ranges from Campaign to Chaos 8. Though Chaos 9 and 10 exist in the game, the Chaos level of a mod cannot go above Chaos 8.&lt;br /&gt;
* You may tinker a lower level mod onto a higher level item, but you may '''not''' tinker a higher level mod onto a lower level item. '''Tinkering a lower level mod onto a higher level item is almost always incredibly wasteful and highly discouraged'''.&lt;br /&gt;
** For example, you may tinker a Campaign mod onto a Chaos 5 item, but you may '''not''' tinker a Chaos 5 mod onto a Campaign item.&lt;br /&gt;
* The Chaos level of a mod can only be upgraded by upgrading the item the mod is attached to to the next Chaos tier. This may change in the future.&lt;br /&gt;
* The only way to decrease a mod's level is by [[Ancient Power | resetting]].&lt;br /&gt;
&lt;br /&gt;
== Armor Mods ==&lt;br /&gt;
Mods for the 4 Gear Slots (Helmet, Chest, Gloves, and Boots), which have the Chip suffix. Their effects are additive between each Slot.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
 Standard M.O.D.S.=&lt;br /&gt;
:'''(Displaying Min (Campaign 1/10 UPs) to Max (Chaos VIII 10/10 Ups), not range of damage)'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&amp;lt;big&amp;gt;Found in Campaign and above&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Power Chip'''&amp;lt;/big&amp;gt; &lt;br /&gt;
* '''''+70~3,885''' Hero Damage.'' &lt;br /&gt;
* '''Found in:''' ''Campaign+'&lt;br /&gt;
* '''Valid for:''' ''All armor pieces and heroes''&lt;br /&gt;
||&lt;br /&gt;
{{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Ability Chip'''&amp;lt;/big&amp;gt; &lt;br /&gt;
* '''''+70~3,885''' Ability Power''.&lt;br /&gt;
* '''Found in:''' ''Campaign+''&lt;br /&gt;
* '''Valid for:''' ''All armor pieces and heroes''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Robust Chip'''&amp;lt;/big&amp;gt; &lt;br /&gt;
* '''''+70~3,885''' Hero Health.'' &lt;br /&gt;
* '''Found in:''' ''Campaign+''&lt;br /&gt;
* '''Valid for:''' ''All armor pieces and heroes''&lt;br /&gt;
||&lt;br /&gt;
{{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Light Chip'''&amp;lt;/big&amp;gt;  &lt;br /&gt;
* '''''+110~6,105''' Damage with Light Weapons.''&lt;br /&gt;
* '''Found in:''' ''Campaign+''&lt;br /&gt;
* '''Valid for:''' ''All armor pieces and heroes''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:45%;&amp;quot;|&lt;br /&gt;
{{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Medium Chip'''&amp;lt;/big&amp;gt; &lt;br /&gt;
* '''''+110~6,105''' Damage with Medium Weapons.'' &lt;br /&gt;
* '''Found in:''' ''Campaign+''&lt;br /&gt;
* '''Valid for:''' ''All armor pieces and melee heroes''&lt;br /&gt;
|style=&amp;quot;width:45%;&amp;quot;|&lt;br /&gt;
{{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Heavy Chip'''&amp;lt;/big&amp;gt; &lt;br /&gt;
* '''''+110~6,105''' Damage with Heavy Weapons.''&lt;br /&gt;
* '''Found in:''' ''Campaign+''&lt;br /&gt;
* '''Valid for:''' ''All armor pieces and melee heroes''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Single Chip'''&amp;lt;/big&amp;gt; &lt;br /&gt;
* '''''+110~6,105''' damage to Single Projectile Weapons.'' &lt;br /&gt;
* '''Found in:''' ''Campaign+''&lt;br /&gt;
* '''Valid for:''' ''All armor pieces and ranged heroes''&lt;br /&gt;
||&lt;br /&gt;
{{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Triple Chip'''&amp;lt;/big&amp;gt;&lt;br /&gt;
* '''''+110~6,105''' damage to Triple Projectile Weapons.''  &lt;br /&gt;
* '''Found in:''' ''Campaign+''&lt;br /&gt;
* '''Valid for:''' ''All armor pieces and ranged heroes''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Quintuple Chip'''&amp;lt;/big&amp;gt; &lt;br /&gt;
* '''''+110~6,105''' damage to Quintuple Projectile Weapons.''   &lt;br /&gt;
* '''Found in:''' ''Campaign+''&lt;br /&gt;
* '''Valid for:''' ''All armor pieces and ranged heroes''&lt;br /&gt;
||&lt;br /&gt;
{{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Exploit Weakness Chip'''&amp;lt;/big&amp;gt; &lt;br /&gt;
* '''''+5.5%~75%''' Damage to [[Weak Point|Weak Points]].'' &lt;br /&gt;
* '''Found in:''' ''Campaign+''&lt;br /&gt;
* '''Valid for:''' ''All armor pieces and heroes''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |&amp;lt;big&amp;gt;Found in Chaos 1 and above&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Healthy Power Chip'''&amp;lt;/big&amp;gt;  &lt;br /&gt;
* '''''+140~7,770''' Hero Damage when at 90%+ Health.'' &lt;br /&gt;
* '''Found in:''' ''Chaos 1+''&lt;br /&gt;
* '''Valid for:''' ''All armor pieces and heroes''&lt;br /&gt;
||&lt;br /&gt;
{{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Healthy AP Chip'''&amp;lt;/big&amp;gt; &lt;br /&gt;
* '''''+140~7,770''' Ability Power when at 90%+ Health.''  &lt;br /&gt;
* '''Found in:''' ''Chaos 1+''&lt;br /&gt;
* '''Valid for:''' ''All armor pieces and heroes''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&amp;lt;big&amp;gt;Found in Chaos 4 and above&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Damage Buff Chip'''&amp;lt;/big&amp;gt;  &lt;br /&gt;
* '''''+140~7,770''' Hero Damage while buffed.'' &lt;br /&gt;
* '''Found in:''' ''Chaos 4+''&lt;br /&gt;
* '''Valid for:''' ''All armor pieces and heroes''&lt;br /&gt;
||&lt;br /&gt;
{{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Ability Buff Chip'''&amp;lt;/big&amp;gt; &lt;br /&gt;
* '''''+140~7,770''' Ability Power while buffed.''  &lt;br /&gt;
* '''Found in:''' ''Chaos 4+''&lt;br /&gt;
* '''Valid for:''' ''All armor pieces and heroes''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Swap Damage Chip'''&amp;lt;/big&amp;gt;&lt;br /&gt;
* '''''+140~7,770''' Hero damage for '''?~34''' seconds after swapping in.''&lt;br /&gt;
* '''Found in:''' ''Chaos 4+''&lt;br /&gt;
* '''Valid for:''' ''All armor pieces and heroes''&lt;br /&gt;
||&lt;br /&gt;
{{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Swap AP Chip'''&amp;lt;/big&amp;gt; &lt;br /&gt;
* '''''+140~7,770''' Ability Power for '''?~34''' seconds after swapping in.''  &lt;br /&gt;
* '''Found in:''' ''Chaos 4+''&lt;br /&gt;
* '''Valid for:''' ''All armor pieces and heroes''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Manaburn Damage Chip'''&amp;lt;/big&amp;gt;  &lt;br /&gt;
* ''Gain up to '''+140~7,770''' Hero Damage based on the amount of missing Ability Resource.'' &lt;br /&gt;
* '''Found in:''' ''Chaos 4+''&lt;br /&gt;
* '''Valid for:''' ''All armor pieces and heroes''&lt;br /&gt;
||&lt;br /&gt;
{{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Manaburn AP Chip'''&amp;lt;/big&amp;gt;  &lt;br /&gt;
* ''Gain up to '''+140~7,770''' Ability Power based on the amount of missing Ability Resource.'' &lt;br /&gt;
* '''Found in:''' ''Chaos 4+''&lt;br /&gt;
* '''Valid for:''' ''All armor pieces and heroes''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:45%;&amp;quot;|&lt;br /&gt;
{{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Normal Damage Chip'''&amp;lt;/big&amp;gt; &lt;br /&gt;
* '''''+20~1,500''' Hero Damage each time you do not Critical Hit. Resets on Crit.'' &lt;br /&gt;
* '''Found in:''' ''Chaos 4+''&lt;br /&gt;
* '''Valid for:''' ''All armor pieces and heroes''&lt;br /&gt;
|style=&amp;quot;width:45%;&amp;quot;|&lt;br /&gt;
{{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Normal AP Chip'''&amp;lt;/big&amp;gt;  &lt;br /&gt;
* '''''+20~1,500''' Ability Power each time you do not Critical Hit. Resets on Crit.'' &lt;br /&gt;
* '''Found in:''' ''Chaos 4+''&lt;br /&gt;
* '''Valid for:''' ''All armor pieces and heroes''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:45%;&amp;quot;|&lt;br /&gt;
{{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Steel Skin Chip'''&amp;lt;/big&amp;gt;  &lt;br /&gt;
* '''''+60~3,330''' Armor when Attacking.'' &lt;br /&gt;
* '''Found in:''' ''Chaos 4+''&lt;br /&gt;
* '''Valid for:''' ''All armor pieces and heroes''&lt;br /&gt;
|style=&amp;quot;width:45%;&amp;quot;|&lt;br /&gt;
{{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Tenacity Chip'''&amp;lt;/big&amp;gt;  &lt;br /&gt;
* '''''-1.04% to -25%''' duration of negative status effects.''  &lt;br /&gt;
* '''Found in:''' ''Chaos 4+''&lt;br /&gt;
* '''Valid for:''' ''All armor pieces and heroes''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |&amp;lt;big&amp;gt;Found in Chaos 5 and above&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Pest Repellant'''&amp;lt;/big&amp;gt;   &lt;br /&gt;
* '''''Take 5.41%~50%''' less damage from flying enemies.''&lt;br /&gt;
* '''Found in:''' ''Chaos 5+''&lt;br /&gt;
* '''Valid for:''' ''Helmet piece and all heroes''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |&amp;lt;big&amp;gt;Found in Chaos 7 and above&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Lifeburn Armor Chip'''&amp;lt;/big&amp;gt; &lt;br /&gt;
* '''''+?~3,330''' Hero Armor when under 20% Health.'' &lt;br /&gt;
* '''Found in:''' ''Chaos 7+''&lt;br /&gt;
* '''Valid for:''' ''All armor pieces and heroes''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |&amp;lt;big&amp;gt;Found in Chaos 8 and above&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Counter-Attack chip'''&amp;lt;/big&amp;gt;&lt;br /&gt;
* '''''+?~9,990''' Hero Damage for 5 seconds after taking damage.''&lt;br /&gt;
* '''Found in:''' ''Chaos 8+''&lt;br /&gt;
* '''Valid for:''' ''All armor pieces and heroes''&lt;br /&gt;
||&lt;br /&gt;
{{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Counter-Surge chip'''&amp;lt;/big&amp;gt;&lt;br /&gt;
* '''''+?~9,990''' Ability Power for 5 seconds after taking damage.''  &lt;br /&gt;
* '''Found in:''' ''Chaos 8+''&lt;br /&gt;
* '''Valid for:''' ''All armor pieces and heroes''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Dodge Chip'''&amp;lt;/big&amp;gt; &lt;br /&gt;
* '''''?%~10%''' chance to Dodge the attack and take 0 damage.''&lt;br /&gt;
* '''Found in:''' ''Chaos 8+''&lt;br /&gt;
* '''Valid for:''' ''All armor pieces and heroes''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |&amp;lt;big&amp;gt;Found in Chaos 9 and above&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Swap Crit Chance Chip'''&amp;lt;/big&amp;gt; &lt;br /&gt;
* '''''+?~2.5%''' crit chance for '''?~34''' seconds after swapping in.''&lt;br /&gt;
* '''Found in:''' ''Chaos 9+''&lt;br /&gt;
* '''Valid for:''' ''All armor pieces and heroes''&lt;br /&gt;
||&lt;br /&gt;
{{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Swap Crit Damage Chip'''&amp;lt;/big&amp;gt;&lt;br /&gt;
* '''''+?~5%''' Crit Damage for '''?~34''' seconds after swapping in.''  &lt;br /&gt;
* '''Found in:''' ''Chaos 9+''&lt;br /&gt;
* '''Valid for:''' ''All armor pieces and heroes''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |&amp;lt;big&amp;gt;Found in Chaos 10&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Armor Chip'''&amp;lt;/big&amp;gt;&lt;br /&gt;
* '''''+?~3,885''' Hero Armor.''&lt;br /&gt;
* '''Found in:''' ''Chaos 10''&lt;br /&gt;
* '''Valid for:''' ''All armor pieces and heroes''&lt;br /&gt;
||&lt;br /&gt;
{{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Swap Tenacity Chip'''&amp;lt;/big&amp;gt;&lt;br /&gt;
* '''''+6~50%''' Tenacity for '''?~34''' seconds after swapping in.''  &lt;br /&gt;
* '''Found in:''' ''Chaos 10''&lt;br /&gt;
* '''Valid for:''' ''All armor pieces and heroes''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Fragile Damage Chip'''&amp;lt;/big&amp;gt; &lt;br /&gt;
* '''''+?~9,990''' Hero Damage. After taking damage, lose this effect for 10 seconds.''&lt;br /&gt;
* '''Found in:''' ''Chaos 10''&lt;br /&gt;
* '''Valid for:''' ''All armor pieces and heroes''&lt;br /&gt;
||&lt;br /&gt;
{{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Fragile Power Chip'''&amp;lt;/big&amp;gt; &lt;br /&gt;
* '''''+?~9,990''' Ability Power. After taking damage, lose this effect for 10 seconds.''&lt;br /&gt;
* '''Found in:''' ''Chaos 10''&lt;br /&gt;
* '''Valid for:''' ''All armor pieces and heroes''&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
 Unique Locked M.O.D.S.=&lt;br /&gt;
:'''(Displaying Min (Campaign 1/10 UPs) to Max (Chaos VIII 10/10 Ups), not range of damage)'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Snake Skin Armor'''&amp;lt;/big&amp;gt; &lt;br /&gt;
* '''Locked Mod -''' ''Gain '''+?~50%''' Hero Health and take '''?~15%''' less damage''.&lt;br /&gt;
* '''Item :''' [[File:Snake_Skin_Armor_Icon.png|18px]] ''Snake Skin Armor chest piece'' &lt;br /&gt;
* '''Found in:''' ''Wildest West Expeditions (Any Chaos difficulty)''&lt;br /&gt;
* '''Valid for:''' ''All heroes''&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Relic Mods==&lt;br /&gt;
Mods for defenses only. Most can be identified by the Servo suffix. Elemental Mods and Boom Mods can not be stacked on a single item. Multiple sources of Anti-Mods stack Additively (As long as the [[Enemies]] meet each Enemy Types). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
 Standard M.O.D.S.=&lt;br /&gt;
:'''(Displaying Min (Campaign 1/10 UPs) to Max (Chaos VIII 10/10 Ups), not range of damage)'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&amp;lt;big&amp;gt;Found in Campaign and above&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Power Servo'''&amp;lt;/big&amp;gt; &lt;br /&gt;
* '''''+110~6,105''' Defense Power.''&lt;br /&gt;
* '''Found in:''' ''Campaign+'&lt;br /&gt;
* '''Valid for:''' ''All relics and heroes''&lt;br /&gt;
||&lt;br /&gt;
{{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Fortitude Servo'''&amp;lt;/big&amp;gt;  &lt;br /&gt;
* '''''+110~6,105''' Defense Health.'' &lt;br /&gt;
* '''Found in:''' ''Campaign+''&lt;br /&gt;
* '''Valid for:''' ''All relics and heroes''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Hardened Servo'''&amp;lt;/big&amp;gt; &lt;br /&gt;
* '''''-0.76% to -30%''' Damage Taken.''&lt;br /&gt;
* '''Found in:''' ''Campaign+''&lt;br /&gt;
* '''Valid for:''' ''All relics and heroes''&lt;br /&gt;
||&lt;br /&gt;
{{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Earth Servo'''&amp;lt;/big&amp;gt;&lt;br /&gt;
* ''Attunes a non-elemental Tower to Earth and increases Defense Power by '''70~3,885'''.'' &lt;br /&gt;
* '''Found in:''' ''Campaign+''&lt;br /&gt;
* '''Valid for:''' ''All relics and heroes''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Fire Servo'''&amp;lt;/big&amp;gt;  &lt;br /&gt;
* ''Attunes a non-elemental Tower to Fire and increases Defense Power by '''70~3,885'''.''  &lt;br /&gt;
* '''Found in:''' ''Campaign+''&lt;br /&gt;
* '''Valid for:''' ''All relics and heroes''&lt;br /&gt;
||&lt;br /&gt;
{{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Water Servo'''&amp;lt;/big&amp;gt; &lt;br /&gt;
* ''Attunes a non-elemental Tower to Water, drenching targets for 9 seconds and increases Defense Power by '''70~3,885'''.''  &lt;br /&gt;
* '''Found in:''' ''Campaign+''&lt;br /&gt;
* '''Valid for:''' ''All relics and heroes''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Storm Servo'''&amp;lt;/big&amp;gt; &lt;br /&gt;
* ''Attunes a non-elemental Tower to Storm and increases Defense Power by '''70~3,885'''.'' &lt;br /&gt;
* '''Found in:''' ''Campaign+''&lt;br /&gt;
* '''Valid for:''' ''All relics and heroes''&lt;br /&gt;
||&lt;br /&gt;
{{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Anti-Goblin Servo'''&amp;lt;/big&amp;gt; &lt;br /&gt;
* '''''+5.17~60%''' Damage to Goblins.''&lt;br /&gt;
* '''Found in:''' ''Campaign+''&lt;br /&gt;
* '''Valid for:''' ''All relics and heroes''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Anti-Orc Servo'''&amp;lt;/big&amp;gt; &lt;br /&gt;
* '''''+5.17~60%''' Damage to Orc Enemies.'' &lt;br /&gt;
* '''Found in:''' ''Campaign+''&lt;br /&gt;
* '''Valid for:''' ''All relics and heroes''&lt;br /&gt;
|style=&amp;quot;width:45%;&amp;quot;|&lt;br /&gt;
{{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Gobu-Boom Servo'''&amp;lt;/big&amp;gt; &lt;br /&gt;
* ''Goblins explode when killed dealing around '''7,207~400,000''' area damage, depending on enemy type.'' &lt;br /&gt;
* '''Found in:''' ''Campaign+''&lt;br /&gt;
* '''Valid for:''' ''All relics and heroes''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:45%;&amp;quot;|&lt;br /&gt;
{{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Orc-Boom Servo'''&amp;lt;/big&amp;gt;&lt;br /&gt;
* ''Orcs explode when killed dealing around '''7,207~400,000''' area damage, depending on enemy type.''&lt;br /&gt;
* '''Found in:''' ''Campaign+''&lt;br /&gt;
* '''Valid for:''' ''All relics and heroes''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |&amp;lt;big&amp;gt;Found in Chaos 1 and above&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Accumulator Servo'''&amp;lt;/big&amp;gt;  &lt;br /&gt;
* ''Deal Area Damage equal to '''78~500%''' damage taken in the past 10 seconds.'' &lt;br /&gt;
* '''Found in:''' ''Chaos 1+''&lt;br /&gt;
* '''Valid for:''' ''All relics and heroes''&lt;br /&gt;
||&lt;br /&gt;
{{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Protective Downgrade Servo'''&amp;lt;/big&amp;gt; &lt;br /&gt;
* ''Instead of being destroyed, the defense will decrease one upgrade level at '''16~100%''' Health. Only can happen once every 120 seconds.'' &lt;br /&gt;
* '''Found in:''' ''Chaos 1+''&lt;br /&gt;
* '''Valid for:''' ''All relics and heroes''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{MODS Qualibean Icon}}  &amp;lt;big&amp;gt;'''Anti-Warboar Servo'''&amp;lt;/big&amp;gt;&lt;br /&gt;
* '''''+5.17~60%''' Damage to Warboars.'' &lt;br /&gt;
* '''Found in:''' ''Chaos 1+''&lt;br /&gt;
* '''Valid for:''' ''All relics and heroes''&lt;br /&gt;
||&lt;br /&gt;
{{MODS Qualibean Icon}} &amp;lt;big&amp;gt; '''Anti-Skeleton Servo'''&amp;lt;/big&amp;gt; &lt;br /&gt;
* '''''+5.17~60%''' Damage to Skeleton Enemies.'' &lt;br /&gt;
* '''Found in:''' ''Chaos 1+''&lt;br /&gt;
* '''Valid for:''' ''All relics and heroes''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:45%;&amp;quot;|&lt;br /&gt;
{{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Boar-Boom Servo'''&amp;lt;/big&amp;gt;&lt;br /&gt;
* ''Warboars explode when killed dealing around '''7,207~400,000''' area damage, depending on enemy type.'' &lt;br /&gt;
* '''Found in:''' ''Chaos 1+''&lt;br /&gt;
* '''Valid for:''' ''All relics and heroes''&lt;br /&gt;
|style=&amp;quot;width:45%;&amp;quot;|&lt;br /&gt;
{{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Skele-Boom Servo'''&amp;lt;/big&amp;gt;&lt;br /&gt;
* ''Skeletons explode when killed dealing around '''7,207~400,000''' area damage, depending on enemy type.'' &lt;br /&gt;
* '''Found in:''' ''Chaos 1+''&lt;br /&gt;
* '''Valid for:''' ''All relics and heroes''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |&amp;lt;big&amp;gt;Found in Chaos 2 and above&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Tenacity Servo'''&amp;lt;/big&amp;gt; &lt;br /&gt;
* '''''-5.5% to -100%''' Duration of Negative Status Effects.''&lt;br /&gt;
* '''Found in:''' ''Chaos 2+''&lt;br /&gt;
* '''Valid for:''' ''All relics and heroes''&lt;br /&gt;
||&lt;br /&gt;
{{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Unique Power Servo'''&amp;lt;/big&amp;gt; &lt;br /&gt;
* '''''+360~19,980''' Defense Power if only one is built.'' &lt;br /&gt;
* '''Found in:''' ''Chaos 2+''&lt;br /&gt;
* '''Valid for:''' ''All relics and heroes''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:45%;&amp;quot;|&lt;br /&gt;
{{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Anti-Support Servo'''&amp;lt;/big&amp;gt; &lt;br /&gt;
* '''''+5.1~50%''' Damage to Support Enemies.''  &lt;br /&gt;
* '''Found in:''' ''Chaos 2+''&lt;br /&gt;
* '''Valid for:''' ''All relics and heroes''&lt;br /&gt;
|style=&amp;quot;width:45%;&amp;quot;|&lt;br /&gt;
{{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Support-Boom Servo'''&amp;lt;/big&amp;gt;&lt;br /&gt;
* ''Support enemies explode when killed dealing around '''7,207~400,000''' area damage, depending on enemy type.'' &lt;br /&gt;
* '''Found in:''' ''Chaos 2+''&lt;br /&gt;
* '''Valid for:''' ''All relics and heroes''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&amp;lt;big&amp;gt;Found in Chaos 3 and above&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Piercer Servo'''&amp;lt;/big&amp;gt; &lt;br /&gt;
* ''Defense projectiles pierce shields and do '''5.5~100%''' of their damage.'' &lt;br /&gt;
* '''Found in:''' ''Chaos 3+''&lt;br /&gt;
* '''Valid for:''' ''All relics and heroes''&lt;br /&gt;
||&lt;br /&gt;
{{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Refund Servo'''&amp;lt;/big&amp;gt; &lt;br /&gt;
* ''Defense drops '''5.5~75%''' of its mana value when destroyed.'' &lt;br /&gt;
* '''Found in:''' ''Chaos 3+''&lt;br /&gt;
* '''Valid for:''' ''All relics and heroes''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Diverse Power Servo'''&amp;lt;/big&amp;gt; &lt;br /&gt;
* '''''+80~4,650''' Defense Power for each unique Defense nearby.'' &lt;br /&gt;
* '''Found in:''' ''Chaos 3+''&lt;br /&gt;
* '''Valid for:''' ''All relics and heroes''&lt;br /&gt;
||&lt;br /&gt;
{{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Diverse Critical Servo'''&amp;lt;/big&amp;gt;&lt;br /&gt;
* '''''+?~6%''' Defense Critical Chance for each unique Defense nearby.'' &lt;br /&gt;
* '''Found in:''' ''Chaos 3+''&lt;br /&gt;
* '''Valid for:''' ''All relics and heroes''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Diverse CD Servo'''&amp;lt;/big&amp;gt;  &lt;br /&gt;
* '''''+1.06~10%''' Defense Critical Damage for each unique Defense nearby.'' &lt;br /&gt;
* '''Found in:''' ''Chaos 3+''&lt;br /&gt;
* '''Valid for:''' ''All relics and heroes''&lt;br /&gt;
|style=&amp;quot;width:45%;&amp;quot;|&lt;br /&gt;
{{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Anti-Melee Servo'''&amp;lt;/big&amp;gt;  &lt;br /&gt;
* '''''+5.03~40%''' Damage to Melee Enemies.'' &lt;br /&gt;
* '''Found in:''' ''Chaos 3+''&lt;br /&gt;
* '''Valid for:''' ''All relics and heroes''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:45%;&amp;quot;|&lt;br /&gt;
{{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Melee-Boom Servo'''&amp;lt;/big&amp;gt;&lt;br /&gt;
* ''Melee enemies explode when killed dealing around '''?~200,000''' area damage, depending on enemy type.'' &lt;br /&gt;
* '''Found in:''' ''Chaos 3+''&lt;br /&gt;
* '''Valid for:''' ''All relics and heroes''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |&amp;lt;big&amp;gt;Found in Chaos 4 and above&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Defense Rate Servo'''&amp;lt;/big&amp;gt; &lt;br /&gt;
* '''''+5.28~40%''' Defense Attack Rate.''&lt;br /&gt;
* '''Found in:''' ''Chaos 4+''&lt;br /&gt;
* '''Valid for:''' ''All relics and heroes''&lt;br /&gt;
|style=&amp;quot;width:45%;&amp;quot;|&lt;br /&gt;
{{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Anti-Ranged Servo'''&amp;lt;/big&amp;gt; &lt;br /&gt;
* '''''+5.03~40%''' Damage to Ranged Enemies.'' &lt;br /&gt;
* '''Found in:''' ''Chaos 4+''&lt;br /&gt;
* '''Valid for:''' ''All relics and heroes''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:45%;&amp;quot;|&lt;br /&gt;
{{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Range-Boom Servo'''&amp;lt;/big&amp;gt; &lt;br /&gt;
* ''Ranged enemies explode when killed dealing around '''?~200,000''' area damage, depending on enemy type.''&lt;br /&gt;
* '''Found in:''' ''Chaos 4+''&lt;br /&gt;
* '''Valid for:''' ''All relics and heroes''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |&amp;lt;big&amp;gt;Found in Chaos 5 and above&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Critical Chance Servo'''&amp;lt;/big&amp;gt;&lt;br /&gt;
* '''''+1.15~25%''' Defense Critical Chance.'' &lt;br /&gt;
* '''Found in:''' ''Chaos 5+''&lt;br /&gt;
* '''Valid for:''' ''All relics and heroes''&lt;br /&gt;
||&lt;br /&gt;
{{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Crit Damage Servo'''&amp;lt;/big&amp;gt;&lt;br /&gt;
* '''''+5.22~35%''' Critical Damage.''&lt;br /&gt;
* '''Found in:''' ''Chaos 5+''&lt;br /&gt;
* '''Valid for:''' ''All relics and heroes''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Controller Servo'''&amp;lt;/big&amp;gt;&lt;br /&gt;
* '''''+4.99~35%''' Damage to Crowd Controlled Enemies.''&lt;br /&gt;
* '''Found in:''' ''Chaos 5+''&lt;br /&gt;
* '''Valid for:''' ''All relics and heroes''&lt;br /&gt;
|style=&amp;quot;width:45%;&amp;quot;|&lt;br /&gt;
{{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Anti-Miniboss Servo'''&amp;lt;/big&amp;gt;&lt;br /&gt;
* '''''+5.1~50%''' Damage to Minibosses.''&lt;br /&gt;
* '''Found in:''' ''Chaos 5+''&lt;br /&gt;
* '''Valid for:''' ''All relics and heroes''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:45%;&amp;quot;|&lt;br /&gt;
{{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Miniboss-Boom Servo'''&amp;lt;/big&amp;gt;&lt;br /&gt;
* ''Minibosses explode when killed dealing around '''?~200,000''' area damage, depending on enemy type.'' &lt;br /&gt;
* '''Found in:''' ''Chaos 5+''&lt;br /&gt;
* '''Valid for:''' ''All relics and heroes''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |&amp;lt;big&amp;gt;Found in Chaos 6 and above&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Defense Range Servo'''&amp;lt;/big&amp;gt;&lt;br /&gt;
* '''''+5.17~30%''' Defense Attack Range.'' &lt;br /&gt;
* '''Found in:''' ''Chaos 6+''&lt;br /&gt;
* '''Valid for:''' ''All relics and heroes''&lt;br /&gt;
|style=&amp;quot;width:45%;&amp;quot;|&lt;br /&gt;
{{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Anti-Chaos Servo'''&amp;lt;/big&amp;gt; &lt;br /&gt;
* '''''+5.1~50%''' Damage to Chaos Enemies.''  &lt;br /&gt;
* '''Found in:''' ''Chaos 6+''&lt;br /&gt;
* '''Valid for:''' ''All relics and heroes''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:45%;&amp;quot;|&lt;br /&gt;
{{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Chaos-Boom Servo'''&amp;lt;/big&amp;gt;&lt;br /&gt;
* ''Chaos enemies explode when killed dealing around '''?~200,000''' area damage, depending on enemy type.'' &lt;br /&gt;
* '''Found in:''' ''Chaos 6+''&lt;br /&gt;
* '''Valid for:''' ''All relics and heroes''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |&amp;lt;big&amp;gt;Found in Chaos 7 and above&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Damage Buff Servo'''&amp;lt;/big&amp;gt;&lt;br /&gt;
* '''''+140~7,770''' Defense Power while buffed.'' &lt;br /&gt;
* '''Found in:''' ''Chaos 7+''&lt;br /&gt;
* '''Valid for:''' ''All relics and heroes''&lt;br /&gt;
||&lt;br /&gt;
{{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Poison Servo'''&amp;lt;/big&amp;gt;&lt;br /&gt;
* ''Attunes a non-elemental Tower to Poison, causing targets to take 5% Defense Power per second for 3 seconds and increases Defense Power by '''70~3,885'''.'' &lt;br /&gt;
* '''Found in:''' ''Chaos 7+''&lt;br /&gt;
* '''Valid for:''' ''All relics and heroes''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Unique Critical Servo'''&amp;lt;/big&amp;gt;&lt;br /&gt;
* '''''+6.04~30%''' Defense Critical Chance if only one is built.''&lt;br /&gt;
* '''Found in:''' ''Chaos 7+''&lt;br /&gt;
* '''Valid for:''' ''All relics and heroes''&lt;br /&gt;
||&lt;br /&gt;
{{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Unique Power Servo'''&amp;lt;/big&amp;gt; &lt;br /&gt;
* '''''+360~19,980''' Defense Power if only one is built.''&lt;br /&gt;
* '''Found in:''' ''Chaos 7+''&lt;br /&gt;
* '''Valid for:''' ''All relics and heroes''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:45%;&amp;quot;|&lt;br /&gt;
{{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Anti-Frost Servo'''&amp;lt;/big&amp;gt;&lt;br /&gt;
* '''''+5.1~50%''' Damage to Frosty Enemies''. &lt;br /&gt;
* '''Found in:''' ''Chaos 7+''&lt;br /&gt;
* '''Valid for:''' ''All relics and heroes''&lt;br /&gt;
|style=&amp;quot;width:45%;&amp;quot;|&lt;br /&gt;
{{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Frosty Boom Servo'''&amp;lt;/big&amp;gt;&lt;br /&gt;
* ''Frost enemies explode when killed dealing around '''7,207~400,000''' area damage, depending on enemy type.'' &lt;br /&gt;
* '''Found in:''' ''Chaos 7+''&lt;br /&gt;
* '''Valid for:''' ''All relics and heroes''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |&amp;lt;big&amp;gt;Found in Chaos 10&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Anti Heal Servo'''&amp;lt;/big&amp;gt;&lt;br /&gt;
* ''Reduce Healing of enemies by '''20~100%''' for 15 seconds.'' &lt;br /&gt;
* '''Found in:''' ''Chaos 10''&lt;br /&gt;
* '''Valid for:''' ''All relics and heroes''&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
 Unique Hero M.O.D.S.=&lt;br /&gt;
:'''(Displaying Min (Campaign 1/10 UPs) to Max (Chaos VIII 10/10 Ups), not range of damage)'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:90%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &amp;amp; Effects !! Drops On !! Valid Hero(s)&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Burning Bolts'''&amp;lt;/big&amp;gt; &lt;br /&gt;
'''''+1.14~20%''' extra Fire damage over '''3.05~10''' seconds when hit by [[Ballista]] and attunes the tower to Fire. (DoT Fire Damage does not work on Drakenlord's shield).'' &lt;br /&gt;
|| Campaign+ (As [[Squire]]) || [[File:Squire_icon_trans.png|center|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Drain Aura'''&amp;lt;/big&amp;gt; &lt;br /&gt;
''[[Boost Aura]] damages enemies for '''75~600%''' of Defense Power (per second).'' &lt;br /&gt;
|| Campaign+ (As [[Monk]]) || [[File:Monk_icon_trans.png|center|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Embermount Flames'''&amp;lt;/big&amp;gt;  &lt;br /&gt;
'''''+15.5~80''' seconds ignite duration when hit by [[Fissure of Embermount]]. (Does not work on Drakenlord's shield).'' &lt;br /&gt;
|| Campaign+ (As [[Lavamancer]]) || [[File:Lavamancer_icon_trans.png|center|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Empowering Claws''' &amp;lt;/big&amp;gt;&lt;br /&gt;
''Each [[Werewolf Commander]] melee attack generates a stack that increases the damage of its ranged attacks by '''?~50%'''. Stacks up to 6 times. Stacks are lost after 10 seconds of no melee hits.''&lt;br /&gt;
|| Chaos 1+ || | [[File:Hunter_HeadIcon.png|center|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Energy Overload'''&amp;lt;/big&amp;gt;  &lt;br /&gt;
''When a [[Rail Gun Tower|Rail Gun]] hits a target it overloads dealing '''3.23~35%''' damage to nearby enemies.'' &lt;br /&gt;
|| Campaign+ (As [[Engineer]]) || [[File:Engineer_Icon.png|center|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Fiery Fangs'''&amp;lt;/big&amp;gt; &lt;br /&gt;
'''''+1.14~20%''' extra Fire damage over '''3.05~10''' seconds when hit by [[Sand Viper]] and attunes the tower to Fire. (DoT Fire Damage does not work on Drakenlord's shield).'' &lt;br /&gt;
|| Campaign+ (As [[Mystic]]) || [[File:Mystic_icon_trans.png|center|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Fireblossom Blessing'''&amp;lt;/big&amp;gt; &lt;br /&gt;
'''''+1~20%''' extra Fire damage over '''1~8''' seconds when hit by [[Harpy's Perch]] and attunes the tower to Fire. (DoT Fire Damage does not work on Drakenlord's shield).'' &lt;br /&gt;
|| Campaign+ (As [[Dryad]]} || [[File:Dryad_icon_trans.png|center|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Lingering Frostfire'''&amp;lt;/big&amp;gt; &lt;br /&gt;
''Enemies suffer '''7.86~30%''' extra Water Damage Every second for '''2.02~5''' seconds when hit by [[Frost Strikes Aura]].'' &lt;br /&gt;
|| Campaign+ (As [[Initiate]]) || [[File:Initiate_icon_trans.png|center|24px]] || &lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Lingering Helfire'''&amp;lt;/big&amp;gt; &lt;br /&gt;
'''''+1.14~20%''' extra Fire damage over '''3.05~10''' seconds when hit by [[Skeletal Ramster]] and attunes the tower to Fire. (DoT Fire Damage does not work on Drakenlord's shield).'' &lt;br /&gt;
|| Campaign+ (As [[Abyss Lord]] || [[File:AbyssLord_icon_trans.png|center|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Motherly Instinct'''&amp;lt;/big&amp;gt; &lt;br /&gt;
''Increases the defense power of the [[Elder Dragon]] by '''1~40%''' for each Dragon's Nest built near the [[Elder Dragon]].'' &lt;br /&gt;
|| Campaign+ (As [[Countess]]) || [[File:Countess_icon_trans.png|center|24px]] ||&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Proactive Traps'''&amp;lt;/big&amp;gt;&lt;br /&gt;
'''''+4~222''' Defense Power per detonation of [[Explosive Trap]]. Up to 100 times.'' &lt;br /&gt;
|| Campaign+ (As [[Huntress]]) || [[File:Huntress_icon_trans.png|center|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Ramping Voltage'''&amp;lt;/big&amp;gt;&lt;br /&gt;
''The [[Tesla Coil]] deals more damage as it strikes enemies, up to a maximum of '''7-50%''' extra damage. Damage increases resets after no attacking for 5 seconds.'' &lt;br /&gt;
|| Campaign+ (As [[Adept]]) || [[File:Adept_icon_trans.png|center|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Shatterquake'''&amp;lt;/big&amp;gt; &lt;br /&gt;
'''''+?~5%''' of tower damage as area Earth damage for '''?~15''' seconds when hit by [[Earthshatter Tower|Earthshatter]].''&lt;br /&gt;
|| Campaign+ (As [[Apprentice]]) || [[File:Apprentice_icon_trans.png|center|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Spectral Arrows'''&amp;lt;/big&amp;gt; &lt;br /&gt;
''Damage dealt by the [[Nether Archer]]'s arrows is reduced by '''10.5~60%''' less than normal on subsequent bounces.'' &lt;br /&gt;
|| Campaign+ (As [[Mercenary]]) || [[File:Mercenary_icon_trans.png|center|24px]] || &lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Stunning Revelation'''&amp;lt;/big&amp;gt; &lt;br /&gt;
'''''+260~19,630''' Magic Damage and '''10.17~35%''' chance to stun enemies for 2 seconds when hit by [[Weapon Manufacturer]].''&lt;br /&gt;
|| Campaign+ (As [[Series EV2]]) || [[File:SeriesEV2_icon_trans.png|center|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Venomous Overload'''&amp;lt;/big&amp;gt; &lt;br /&gt;
''[[PufferFish]] Tower's spines deal more damage the further they travel, up to '''+26%~?''' more damage.''&lt;br /&gt;
|| Campaign+ (As [[Aquarion]]) || [[File:Aquarion_HeadIcon.png|center|24px]]&lt;br /&gt;
|-|&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Mods==&lt;br /&gt;
Mods for the Weapon Slot Type, which have the Chip suffix. Elemental Mods and Boom Mods can not be stacked on a single item. Multiple sources of Anti-Mods stack Additively (As long as the [[Enemies]] meets the Enemy Types).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
 Standard M.O.D.S.=&lt;br /&gt;
:'''(Displaying Min (Campaign 1/10 UPs) to Max (Chaos VIII 10/10 Ups), not range of damage)'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:90%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &amp;amp; Effects !! Drops On !! Valid Hero(s)&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Anti Heal Chip'''&amp;lt;/big&amp;gt;  &lt;br /&gt;
''Reduce Healing of enemies by '''?~100%''' for 15 seconds.'' &lt;br /&gt;
|| Chaos 10 || All &lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Boarsplosion Chip'''&amp;lt;/big&amp;gt;  &lt;br /&gt;
''Warboars explode when killed dealing around '''7,207~400,000''' area damage, depending on enemy type.'' &lt;br /&gt;
|| Chaos 1+ || All&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Chaos Chip'''&amp;lt;/big&amp;gt; &lt;br /&gt;
'''''+5.39~60%''' Damage to Chaos enemies.'' &lt;br /&gt;
|| Chaos 6+ || All&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Chaosplosion Chip'''&amp;lt;/big&amp;gt; &lt;br /&gt;
''Chaos enemies explode when killed dealing around '''?~200,000''' as area damage,depending on enemy type.'' &lt;br /&gt;
|| Chaos 6+ || All&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Controller Chip'''&amp;lt;/big&amp;gt; &lt;br /&gt;
'''''+5.22~55%''' Damage to crowd controlled enemies.'' &lt;br /&gt;
|| Chaos 6+ || All&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Crit Damage Chip'''&amp;lt;/big&amp;gt;&lt;br /&gt;
'''''+5.22~35%''' Hero Critical Damage.'' &lt;br /&gt;
|| Chaos 5+ || All &lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Critical Chip'''&amp;lt;/big&amp;gt; &lt;br /&gt;
'''''+1.15~25%''' Hero Critical Chance.'' &lt;br /&gt;
|| Chaos 5+ || All &lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Earth Chip'''&amp;lt;/big&amp;gt; &lt;br /&gt;
'''''+350~19,425''' Earth Damage to primary attacks.'' &lt;br /&gt;
|| Campaign+ || All &lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Fire Chip'''&amp;lt;/big&amp;gt; &lt;br /&gt;
'''''+350~19,425''' Fire Damage to primary attacks.'' &lt;br /&gt;
|| Campaign+ || All&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Focused AP Chip'''&amp;lt;/big&amp;gt; &lt;br /&gt;
'''''+5.17~30%''' Ability Power for each ability on cooldown.'' &lt;br /&gt;
|| Chaos 4+ || All&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Focused Power Chip'''&amp;lt;/big&amp;gt; &lt;br /&gt;
'''''+5.17~30%''' Weapon Damage for each ability on cooldown.'' &lt;br /&gt;
|| Chaos 4+ || All&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Frost Chip'''&amp;lt;/big&amp;gt;&lt;br /&gt;
'''''+5.17~60%''' Damage to Frosty Enemies.'' &lt;br /&gt;
|| Chaos 7+ || All&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Frostsplosion Chip'''&amp;lt;/big&amp;gt;  &lt;br /&gt;
''Frosty enemies explode when killed dealing around '''7,207~400,000''' as area damage, depending on enemy type.'' &lt;br /&gt;
|| Chaos 7+ || All  &lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Goblin Chip'''&amp;lt;/big&amp;gt; &lt;br /&gt;
'''''+5.17~60%''' Damage to Goblins.'' &lt;br /&gt;
|| Campaign+ || All&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Gobsplosion Chip'''&amp;lt;/big&amp;gt; &lt;br /&gt;
''Goblins explode when killed dealing around '''7,207~400,000''' as area damage, depending on enemy type.'' &lt;br /&gt;
|| Campaign+ || All&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Last Stand Chip'''&amp;lt;/big&amp;gt;&lt;br /&gt;
''Upon death, return to '''15.5~100%''' health. Once per combat phase.'' &lt;br /&gt;
|| Chaos 2+ || All&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Lifeburn CD Chip'''&amp;lt;/big&amp;gt; &lt;br /&gt;
'''''+5.2~50%''' Hero Critical Damage when under 20% Health.'' &lt;br /&gt;
|| Chaos 6+ || All&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Lifeburn Critical Chip'''&amp;lt;/big&amp;gt; &lt;br /&gt;
'''''+5.2~50%''' Hero Critical Chance when under 20% Health.'' &lt;br /&gt;
|| Chaos 6+ || All&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Mana Gain Chip'''&amp;lt;/big&amp;gt; &lt;br /&gt;
'''''+1~15''' ability resource per second while inactive.'' &lt;br /&gt;
|| Chaos 2+ || {{Valid for Gunwitch}} {{Valid for Lavamancer}} {{Valid for Mystic}} {{Valid for Dryad}}&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Mana Growth Chip'''&amp;lt;/big&amp;gt; &lt;br /&gt;
'''''+5~35''' Mana per second while inactive.'' &lt;br /&gt;
|| Chaos 2+ &lt;br /&gt;
|| {{Valid for Apprentice}} {{Valid for Squire}} {{Valid for Huntress}} {{Valid for Monk}} {{Valid for Initiate}} {{Valid for Adept}} &lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Melee Chip'''&amp;lt;/big&amp;gt;&lt;br /&gt;
'''''+5.39~60%''' Damage to Melee enemies.''&lt;br /&gt;
|| Chaos 4+ || All&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Meleesplosion Chip'''&amp;lt;/big&amp;gt;&lt;br /&gt;
''Melee enemies explode when killed dealing around '''?~200,000''' as area damage, depending on enemy type.'' &lt;br /&gt;
|| Chaos 4+ || All&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Miniboss Chip'''&amp;lt;/big&amp;gt;&lt;br /&gt;
'''''+5.17~60%''' Damage to Minibosses.''&lt;br /&gt;
|| Chaos 5+ || All&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Minibossplosion Chip'''&amp;lt;/big&amp;gt; &lt;br /&gt;
''Minibosses explode when killed dealing around '''?~200,000''' as area damage, depending on enemy type.''&lt;br /&gt;
|| Chaos 5+ || All &lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Oil Chip'''&amp;lt;/big&amp;gt; &lt;br /&gt;
'''''+350~19,425''' Oil Damage to primary attacks, Oiling enemies for 10 seconds.''&lt;br /&gt;
|| [[Maps#Drakenfrost|Drakenfrost Region]] || All&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Orc Chip'''&amp;lt;/big&amp;gt; &lt;br /&gt;
'''''+5.17~60%''' Damage to Orcs'' &lt;br /&gt;
|| Campaign+ || All&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Orcsplosion Chip'''&amp;lt;/big&amp;gt; &lt;br /&gt;
''Orcs explode when killed dealing around '''7,207~400,000''' as area damage, depending on enemy type.''&lt;br /&gt;
|| Campaign+ || All&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Piercer Chip'''&amp;lt;/big&amp;gt; &lt;br /&gt;
''Hero projectiles pierce shields and do '''5.5~100%''' of their damage.'' &lt;br /&gt;
|| Chaos 3+ || All&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Poison Chip'''&amp;lt;/big&amp;gt; &lt;br /&gt;
'''''+350~19,425''' Poison Damage to primary attacks, causing enemies to take 5% hero damage as Poison Damage over 3 seconds.'' &lt;br /&gt;
|| [[The Lost Temple]] || All&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Ranged Chip'''&amp;lt;/big&amp;gt;  &lt;br /&gt;
'''''+5.17~60%''' Damage to Ranged enemies.'' &lt;br /&gt;
|| Chaos 4+ || All&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Rangesplosion Chip'''&amp;lt;/big&amp;gt; &lt;br /&gt;
''Ranged enemies explode when killed dealing around '''?~200,000''' as area damage, depending on enemy type.''&lt;br /&gt;
|| Chaos 4+ || All&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Skeleton Chip'''&amp;lt;/big&amp;gt;&lt;br /&gt;
'''''+5.17~60%''' Damage to Skeletons.'' &lt;br /&gt;
|| Chaos 1+ || All&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Skelsplosion Chip'''&amp;lt;/big&amp;gt; &lt;br /&gt;
''Skeleton enemies explode when killed dealing around '''7,207~400,000''' as area damage, depending on enemy type.'' &lt;br /&gt;
|| Chaos 1+ || All&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Storm Chip'''&amp;lt;/big&amp;gt; &lt;br /&gt;
'''''+350~19,425''' Storm Damage to primary attacks''. &lt;br /&gt;
|| Campaign+ || All &lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Support Chip'''&amp;lt;/big&amp;gt;&lt;br /&gt;
'''''+5.17~60%''' Damage to Support enemies.'' &lt;br /&gt;
|| Chaos 5+ || All&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Suppsplosion Chip'''&amp;lt;/big&amp;gt; &lt;br /&gt;
''Support enemies explode when killed dealing around '''7,207~400,000''' as area damage, depending on enemy type.'' &lt;br /&gt;
|| Chaos 2+ || All&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Warboar Chip'''&amp;lt;/big&amp;gt; &lt;br /&gt;
'''''+5.17~60%''' Damage to Warboars.''&lt;br /&gt;
|| Chaos 1+ || All&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Water Chip'''&amp;lt;/big&amp;gt; &lt;br /&gt;
'''''+350~19,425''' Water Damage to primary attacks, drenching enemies for 5 seconds.''&lt;br /&gt;
|| Campaign+ || All&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Unique Hero M.O.D.S.=&lt;br /&gt;
:'''(Displaying Min (Campaign 1/10 UPs) to Max (Chaos VIII 10/10 Ups), not range of damage)'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:90%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &amp;amp; Effects !! Drops On !! Valid Hero(s) &lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Lucky Strikes'''&amp;lt;/big&amp;gt; &lt;br /&gt;
'''''+?~8,260''' Hero Damage and Ability Power each time you Critical Strike. Resets on non-Crits. (Max Stacks 15)''&lt;br /&gt;
|| Campaign+ ( As [[Hunter]]) || [[File:Hunter_HeadIcon.png|center|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Overclock'''&amp;lt;/big&amp;gt; &lt;br /&gt;
''Gain up to '''+?~25%''' Crit Chance and '''+?~60%''' Crit Damage while gaining heat.''&lt;br /&gt;
|| Campaign+ ( As [[Engineer]]) || [[File:Engineer_Icon.png|center|24px]]&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
 Unique Swappable M.O.D.S.=&lt;br /&gt;
:'''(Displaying Min (Campaign 1/10 UPs) to Max (Chaos VIII 10/10 Ups), not range of damage)'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:90%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &amp;amp; Effects !! Item !! Drops On !! Valid Hero(s) &lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Aerial Strike Chip'''&amp;lt;/big&amp;gt; &lt;br /&gt;
'''''+?~125%''' [[Arc Lightning]] Damage to Knocked Up enemies.'' &lt;br /&gt;
|| Standard Legendary Magic Staffs || Onslaught Floor 35+ || [[File:Adept_icon_trans.png|center|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Buffer Chip'''&amp;lt;/big&amp;gt; &lt;br /&gt;
'''''?~15''' Heat per second while standing in Buff Beam nodes.'' &lt;br /&gt;
|| Standard Legendary Canisters || Onslaught Floor 35+ || [[File:SeriesEV2_icon_trans.png|center|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Echoing Command Chip'''&amp;lt;/big&amp;gt; &lt;br /&gt;
'''''+1~15''' seconds to Direct Command duration on Skeletal Orcs, Ramsters, and Archers.'' &lt;br /&gt;
|| Standard Legendary Tomes || Onslaught Floor 35+ || [[File:AbyssLord_icon_trans.png|center|24px]] &lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Exploding Lashes Chip'''&amp;lt;/big&amp;gt; &lt;br /&gt;
'''''+?~365,967''' Damage Poison Explosion on enemies killed by Lash Out.'' &lt;br /&gt;
|| Standard Legendary Daggers || Onslaught Floor 35+ || [[File:Mystic_icon_trans.png|center|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Exploding Volley Chip'''&amp;lt;/big&amp;gt; &lt;br /&gt;
'''''+?~138,750''' area damage to enemies hit by Arcane Volley or Arc Lightning.''&lt;br /&gt;
|| Standard Legendary Magic Staff || Onslaught Floor 35+ || [[File:Apprentice_icon_trans.png|center|24px]] [[File:Adept_icon_trans.png|center|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Frosty Shard Chip'''&amp;lt;/big&amp;gt; &lt;br /&gt;
'''''+760~42,180''' Hero Damage for 5 seconds on Ice Needle kills.'' &lt;br /&gt;
|| Standard Legendary Guns || Onslaught Floor 35+ || [[File:Gunwitch_icon_trans.png|center|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Oil Spill Chip'''&amp;lt;/big&amp;gt;  &lt;br /&gt;
''Oil Flask leaves an oil area for '''5.17~23.33''' seconds.''&lt;br /&gt;
|| Standard Legendary Bows || Onslaught Floor 35+ || [[File:Huntress_icon_trans.png|center|24px]] &lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Prickly Shield Chip'''&amp;lt;/big&amp;gt;  &lt;br /&gt;
'''''+53.33~450%''' Thorns damage on Shield Blocking. Thorns increases on Armor.''&lt;br /&gt;
|| Standard Legendary Swords || Onslaught Floor 35+ || [[File:Squire_icon_trans.png|center|24px]] &lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Shroomite Chip'''&amp;lt;/big&amp;gt; &lt;br /&gt;
''Enemies slain by Poison Mushrooms spawn additional mushrooms that deal '''346~19,203''' damage per second.''&lt;br /&gt;
|| Standard Legendary Swords || Onslaught Floor 35+ || [[File:Dryad_icon_trans.png|center|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Thundering Storm Chip'''&amp;lt;/big&amp;gt; &lt;br /&gt;
'''''+?~8''' second stun on Chi Stomp.''&lt;br /&gt;
|| Standard Legendary Polearms || Onslaught Floor 35+ || [[File:Initiate_icon_trans.png|center|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Tidal Wave Chip'''&amp;lt;/big&amp;gt; &lt;br /&gt;
''Heroic Wave deals '''?~304,973''' damage to nearby enemies.''&lt;br /&gt;
|| Standard Legendary Polearms || Onslaught Floor 35+ || [[File:Monk_icon_trans.png|center|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Toe Roaster Chip'''&amp;lt;/big&amp;gt; &lt;br /&gt;
'''''1,559~88,863''' Fire damage to enemies while Submerged.''&lt;br /&gt;
|| Standard Legendary Lava Arm || Onslaught Floor 35+ || [[File:Lavamancer_icon_trans.png|center|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Earthen Power Chip'''&amp;lt;/big&amp;gt; &lt;br /&gt;
'''''+5~20''' Molten Power per second while submerged.'' &lt;br /&gt;
|| [[File:Prestigious_Energy_Claw_Icon.png|center|50px]] '''Prestigious Energy Claw'''&lt;br /&gt;
|| Ancient Pwr Reset or every 10 Onslaught floors. || [[File:Lavamancer_icon_trans.png|center|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Mana Command Chip'''&amp;lt;/big&amp;gt; &lt;br /&gt;
'''''+?~30''' Mana from kills by Direct Command empowered defenses.'' &lt;br /&gt;
|| [[File:Prestigious_Energy_Tablet_Icon.png|center|50px]] '''Prestigious Energy Tablet''' || Ancient Pwr Reset or every 10 Onslaught floors. || [[File:AbyssLord_icon_trans.png|center|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Marknado Chip'''&amp;lt;/big&amp;gt; &lt;br /&gt;
''Tornado marks enemies.'' &lt;br /&gt;
|| [[File:Prestigious_Power_Staff_Icon.png|center|50px]] '''Prestigious Power Staff''' || Ancient Pwr Reset or every 10 Onslaught Floors. ||[[File:Apprentice_icon_trans.png|center|24px]] [[File:Adept_icon_trans.png|center|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Meltdown Chip'''&amp;lt;/big&amp;gt; &lt;br /&gt;
''Up to '''10.13~50%''' Proton Charge Damage while Overheating.''&lt;br /&gt;
|| [[File:Prestigious_Energy_Canister_Icon.png|center|50px]] '''Prestigious Energy Canister''' || Ancient Pwr Reset or every 10 Onslaught Floors. || [[File:SeriesEV2_icon_trans.png|center|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Piercing Ice Chip'''&amp;lt;/big&amp;gt; &lt;br /&gt;
''Ice Needle pierces shields for '''10.64~67.86%''' damage and up to '''?~20''' enemies.''&lt;br /&gt;
|| [[File:Prestigious_Energy_Rifle_Icon.png|center|50px]] '''Prestigious Energy Rifle''' || Ancient Pwr Reset or every 10 Onslaught Floors. || [[File:Gunwitch_icon_trans.png|center|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Searing Flames Chip'''&amp;lt;/big&amp;gt; &lt;br /&gt;
'''''+5,600~310,800''' Fire damage per second on enemies affected by Piercing Shot.''&lt;br /&gt;
|| [[File:Prestigious_Energy_Bow_Icon.png|center|50px]] '''Prestigious Energy Bow''' || Ancient Pwr Reset or every 10 Onslaught Floors. || [[File:Huntress_icon_trans.png|center|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Seismic Launch Chip'''&amp;lt;/big&amp;gt;  &lt;br /&gt;
'''''+10,385~576,368''' Earth damage to Seismic Slam and knocks enemies up.''&lt;br /&gt;
|| [[File:Prestigious_Energy_Sword_Icon.png|center|50px]] '''Prestigious Energy Sword''' || Ancient Pwr Reset or every 10 Onslaught Floors. || [[File:Squire_icon_trans.png|center|24px]] &lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Serpent Avatar'''&amp;lt;/big&amp;gt; &lt;br /&gt;
''The serpent avatar summoned by the Mystic at max Appeasement deals '''9~55%''' more damage'' &lt;br /&gt;
|| [[File:Prestigious_Energy_Dagger_Icon.png|center|50px]] '''Prestigious Energy Dagger''' || Ancient Pwr Reset or every 10 Onslaught Floors. || [[File:Mystic_icon_trans.png|center|24px]] &lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Stance Dancer Chip'''&amp;lt;/big&amp;gt; &lt;br /&gt;
'''''+60~3,330''' Hero damage for 5 seconds each time you switch stances. Stacks up to 3 times.'' &lt;br /&gt;
|| [[File:Prestigious_Energy_Axe_Icon.png|center|50px]] '''Prestigious Energy Axe''' || Ancient Pwr Reset or every 10 Onslaught Floors. || [[File:Chibi_barb_copy.png|center|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Stomp Strike Chip'''&amp;lt;/big&amp;gt; &lt;br /&gt;
''Chi Stomp deals '''+5.5~75%''' increased damage''&lt;br /&gt;
|| [[File:Prestigious_Energy_Polearm_Icon.png|center|50px]] '''Prestigious Energy Polearm''' || Ancient Pwr Reset or every 10 Onslaught Floors. || [[File:Initiate_icon_trans.png|center|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Stunning Wave Chip'''&amp;lt;/big&amp;gt; &lt;br /&gt;
''Heroes Wave stuns enemies for '''2~8''' seconds.''&lt;br /&gt;
|| [[File:Prestigious_Energy_Polearm_Icon.png|center|50px]] '''Prestigious Energy Polearm''' || Ancient Pwr Reset or every 10 Onslaught Floors. || [[File:Monk_icon_trans.png|center|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Spectral Chip'''&amp;lt;/big&amp;gt; &lt;br /&gt;
'''''+10~75''' Celestial Power. (Max Mana)''&lt;br /&gt;
|| [[File:Prestigious_Energy_Sword_Icon.png|center|50px]] '''Prestigious Energy Sword''' || Ancient Pwr Reset or every 10 Onslaught Floors. || [[File:Dryad_icon_trans.png|center|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Banjaxed'''&amp;lt;/big&amp;gt; &lt;br /&gt;
''Primary attacks have a '''?~33%''' chance to Drench, Chill, Oil, or Poison enemies ('''?~111,000''' Damage every second), for '''?~10.01''' seconds.''&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot; | &lt;br /&gt;
[[File:Fish_Flinger_Icon.png|center|50px]] '''Fish Flinger'''&lt;br /&gt;
[[File:Captain%27s_Persuader_Icon.png|center|50px]]  '''Captain's Persuader'''&lt;br /&gt;
[[File:Seven_Seas_Bow_Icon.png|center|50px]] '''Seven Seas Bow'''&lt;br /&gt;
[[File:The_Polly_Wanna_Icon.png|center|50px]] '''The Polly Wanna'''&lt;br /&gt;
[[File:Captain's_Log_Icon.png|center|50px]] '''Captain's Log'''&lt;br /&gt;
[[File:Core-sair_Canister_Icon.png|center|50px]] '''Core-sair Canister'''&lt;br /&gt;
[[File:Harbroom_Icon.png|center|50px]] '''Harbroom'''&lt;br /&gt;
[[File:The_Souvenir_Icon.png|center|50px]] '''The Souvenir'''&lt;br /&gt;
[[File:Hoyster_Shucker_Icon.png|center|50px]] '''Hoyster Shucker'''&lt;br /&gt;
[[File:Dead_Weight_Icon.png|center|50px]] '''Dead Weight'''&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
'''Seaworthy Weapons'''&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;| [[Maps#The_High_Seas|The High Seas Region]]&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;| All&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Favorable Winds'''&amp;lt;/big&amp;gt; &lt;br /&gt;
'''''?~2,220%''' of your active Movement Speed is added to your Hero Damage. Player grows faster by 60 for each Primary attack kill (max 10 times); resets when stationary.''&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Grave Infection'''&amp;lt;/big&amp;gt;&lt;br /&gt;
''Enemies killed have a '''?~20%''' chance of spawning a pirate skeleton that lasts for '''?~20''' seconds. It poisons surrounding enemies dealing '''?~600,000''' damage over 10 seconds.''&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Grog-a-tov'''&amp;lt;/big&amp;gt; &lt;br /&gt;
''Primary Weapon ranged attacks have a '''?~20.01%''' chance of spawning a bottle projectile. On contact it explodes dealing '''?~30,000''' Fire Area damage, and confuses enemies for 3 seconds.''&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Hurricane'''&amp;lt;/big&amp;gt; &lt;br /&gt;
''While moving above 1700 speed, your Primary attacks deal '''?~20,000''' Storm damage.''&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Knot Stopping'''&amp;lt;/big&amp;gt; &lt;br /&gt;
''While  moving above 1700 speed, you will drench and deal '''?~50,000''' Water damage every two seconds.''&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Shackled'''&amp;lt;/big&amp;gt; &lt;br /&gt;
''Dark Assassins have a '''20.73~100%''' chance to be chained when striking the hero for the first time, dealing '''?~60,000''' damage and stunning them for 3 seconds.''&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''To Arms'''&amp;lt;/big&amp;gt; &lt;br /&gt;
''Switching to this Hero will spawn a Pirate Flag that lasts '''5.09~15.01s''' seconds (once per Combat Phase). It increases the Defense Power of nearby defenses by '''10~25%''', their Attack Rate by '''50.91~150%''', and heals them by 2% for each second.''&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Turn the Tides'''&amp;lt;/big&amp;gt; &lt;br /&gt;
''Hero deals '''79~500%''' of the Health recovered over the past 5 seconds as Area damage.''&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Walk the Plank'''&amp;lt;/big&amp;gt; &lt;br /&gt;
''Primary Weapon melee attacks have a '''?~25%''' chance to spawn a plank that will fling enemies upward. They deal '''?~100,000''' Water Area damage and Drench enemies when crashing back to the ground.''&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Ice Chip'''&amp;lt;/big&amp;gt; &lt;br /&gt;
'''''+350~19,425''' Frost Damage to primary attacks.''&lt;br /&gt;
|| &lt;br /&gt;
'''Any Drakenfrost Weapons'''&lt;br /&gt;
||&lt;br /&gt;
[[Drakenfrost Keep]]&lt;br /&gt;
|| &lt;br /&gt;
All&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Torch Bearer'''&amp;lt;/big&amp;gt;&lt;br /&gt;
'''''+38,590~464,630''' Fire damage to enemies in an area around the player.''&lt;br /&gt;
|| [[File:Frostbrand_Icon.png|center|50px]] '''Frostbrand'''&lt;br /&gt;
[[File:Winterstrike_Icon.png|center|50px]] '''Winterstrike'''&lt;br /&gt;
|| [[Drakenfrost Keep]] - 1st Weekly Loot Rotation || All&lt;br /&gt;
|-&lt;br /&gt;
|  {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Frozen Path'''&amp;lt;/big&amp;gt;&lt;br /&gt;
''Projectile attacks that hit the ground leave up to three projectiles of frost that reduce enemy movement speed by '''10.59~75.01%'''. Each patch lasts 5 seconds.''  &lt;br /&gt;
|| [[File:Winter%27s_Blight_Icon.png|center|50px]] '''Winter's Blight'''&lt;br /&gt;
[[File:Glaive_of_Winters_Icon.png|center|50px]] '''Glaive of Winters'''&lt;br /&gt;
[[File:The_Ice_Age_Icon.png|center|50px]] '''The Ice Age'''&lt;br /&gt;
|| [[Drakenfrost Keep]] - 2nd Weekly Loot Rotation || All&lt;br /&gt;
|-&lt;br /&gt;
|  {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Frostfire Remnants'''&amp;lt;/big&amp;gt;&lt;br /&gt;
''Slain enemies explode for around '''3,604~200,000''' dmg as Frost and Fire damage, and leave behind a trail of Frostfire on the ground that deals '''540.54~30,000''' dmg per tick for 5 seconds. Explosion damage scales with enemy type.''  &lt;br /&gt;
|| [[File:Deathfrost_Tome_Icon.png|center|50px]] '''Deathfrost Tome'''&lt;br /&gt;
[[File:Absolute_Zero_Icon.png|center|50px]] '''Absolute Zero'''&lt;br /&gt;
[[File:Crushed_Ice_Icon.png|center|50px]] '''Crushed Ice'''&lt;br /&gt;
|| [[Drakenfrost Keep]] - 3rd Weekly Loot Rotation || All&lt;br /&gt;
|-&lt;br /&gt;
|  {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Drakenlord's Soul'''&amp;lt;/big&amp;gt;&lt;br /&gt;
''Gain the aura of the Drakenlord. Aura slows enemies around you by 30%. If the enemies stay within the aura for 5 seconds, they will become frozen and take '''790~45,030''' Earth Damage after an additional 5 seconds.''  &lt;br /&gt;
|| [[File:Frostbrand_Icon.png|center|50px]] '''Frostbrand'''&lt;br /&gt;
[[File:Frost_Edge_Icon.png|center|50px]] '''Frost Edge'''&lt;br /&gt;
[[File:Frostbane_Icon.png|center|50px]] '''Frostbane'''&lt;br /&gt;
|| [[Drakenfrost Keep]] - 4th Weekly Loot Rotation || All&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Curse of the Rattlesnake'''&amp;lt;/big&amp;gt; &lt;br /&gt;
'''''?~20%''' chance on hit to poison a target for '''?~200%''' of your Hero Damage stat as magical poison damage each second for '''?~3''' seconds. When the poison expires it stuns the target for 2 seconds.''&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; | &lt;br /&gt;
[[File:Outlaws_Sniper_Icon.png|center|50px]] '''Outlaws Sniper''' &lt;br /&gt;
[[File:Corrupted_Raven%27s_Claw_Icon.png|center|50px]] '''Corrupted Raven's Claw'''&lt;br /&gt;
[[File:Corrupted_Iron_Reaper_Icon.png|center|50px]] '''Corrupted Iron Reaper'''&lt;br /&gt;
[[File:Corrupted_Night%27s_Wish_Icon.png|center|50px]] '''Corrupted Night's Wish'''&lt;br /&gt;
[[File:Corrupted_Wailing_Glaive_Icon.png|center|50px]] '''Corrupted Wailing Glaive'''&lt;br /&gt;
[[File:Bowling_Pin_Icon.png|center|50px]] '''Bowling Pin'''&lt;br /&gt;
[[File:Turkey_Leg_Stabber_Icon.png|center|50px]] '''Turkey Leg Stabber'''&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;| [[Maps#The_Wild_West|The Wild West Region]]&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;| All&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Desert's Shadow'''&amp;lt;/big&amp;gt; &lt;br /&gt;
''Once every 5 seconds, your primary attack spawns a shadow entity that bounces between nearby enemies dealing '''?~1,400%''' of your ability power as damage.''&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Midas Touch'''&amp;lt;/big&amp;gt; &lt;br /&gt;
''On hit, enemies move at '''?~50%''' of their original speed and burn for '''?~80%''' of your Hero Damage stat a second for '''?~5''' seconds.''&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Radiant Heat'''&amp;lt;/big&amp;gt; &lt;br /&gt;
'''''?~20%''' Chance on taking damage to spawn a flame shield that lasts for '''?~5''' seconds reflecting back '''?~500%''' of the damage before resistance as Fire Damage back to the target.''&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Runaway Mine Cart'''&amp;lt;/big&amp;gt; &lt;br /&gt;
''Primary attacks have a '''?~20%''' chance to spawn a minecart dealing '''?~500%''' of your Hero Damage stat and knocking enemies back.''&lt;br /&gt;
|-&lt;br /&gt;
|  {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Goat Launcher'''&amp;lt;/big&amp;gt;&lt;br /&gt;
''Once every 2 seconds, your attacks spawn a flying goat that explodes on impact dealing '''?~1,000%''' of your Hero Damage as Fire damage to all nearby enemies.''  &lt;br /&gt;
|| [[File:Outlaws_Sniper_Icon.png|center|50px]] '''Outlaws Sniper'''&lt;br /&gt;
[[File:Bowling_Pin_Icon.png|center|50px]] '''Bowling Pin'''&lt;br /&gt;
[[File:Turkey_Leg_Stabber_Icon.png|center|50px]] '''Turkey Leg Stabber'''&lt;br /&gt;
|| [[Wild Westival]] || All&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Bouncing Phoenix''' &amp;lt;/big&amp;gt;&lt;br /&gt;
''Once every 2 seconds, your attacks spawn a flying phoenix that bounces to 5 enemies dealing '''?~500%''' of your Hero Damage as Fire damage to all enemies hit.''&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; | &lt;br /&gt;
[[File:Eruption_Icon.png|center|50px]] '''Ember Scepter'''&lt;br /&gt;
[[File:Flame_Wardens_Sword_Icon.png|center|50px]] '''Flame Warden's Sword'''&lt;br /&gt;
[[File:Phantom_Phoenix_Icon.png|center|50px]] '''Bow of The Phoenix'''&lt;br /&gt;
[[File:Flaring_Glaive_Icon.png|center|50px]] '''Phoenix Tail Spear'''&lt;br /&gt;
[[File:Wyvern_Rifle_Icon.png|center|50px]] '''Wyvern Rifle'''&lt;br /&gt;
[[File:Ancient_Fire_Mace_Icon.png|center|50px]] '''Ancient Fire Mace'''&lt;br /&gt;
[[File:Molten_Embrace_Icon.png|center|50px]] '''Molten Dagger'''&lt;br /&gt;
[[File:Molten_Edge_Icon.png|center|50px]] '''Smoldering Axe'''&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;| Chaos 8+ [[Embermount Volcano]]&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;| All&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Immolation''' &amp;lt;/big&amp;gt;&lt;br /&gt;
''Slain enemies have a 25% chance to spawn fire on the ground, burning enemies near it for '''?~1,000%''' of your hero damage once per second over 5 seconds. Minimum cooldown of 1 second per spawn.''&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Internal Combustion''' &amp;lt;/big&amp;gt;&lt;br /&gt;
''Enemies on death explode for '''?~100%''' of hero health as fire damage to all nearby enemies.''&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Mark Of The Phoenix''' &amp;lt;/big&amp;gt;&lt;br /&gt;
''Damaging enemies has a '''?~10%''' chance to give a 25% boost to damage, speed, and jump height for 5 seconds. Can only occur once every 10 seconds.''&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Rise From The Ashes''' &amp;lt;/big&amp;gt;&lt;br /&gt;
''Upon death, returns '''?~100%''' Health and deal '''?~40%''' more damage for 15 seconds. Once every 80 seconds.''&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Canyon Bells''' &amp;lt;/big&amp;gt;&lt;br /&gt;
''Enemies on death have a '''?~20%''' chance to spawn a bell that does '''?~1000%''' of your Ability Power as damage to all nearby enemies every second for 3 seconds and stuns them for 2 seconds. This effect can only occur once every 2 seconds.''&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
[[File:Staff_of_Sands_Icon.png|center|50px]] '''Staff of Sands'''&lt;br /&gt;
[[File:Clockwork_Sword_Icon.png|center|50px]] '''Clockwork Sword'''&lt;br /&gt;
[[File:Ancient_Water_Boiler_Icon.png|center|50px]] '''Ancient Water Boiler''' &lt;br /&gt;
[[File:Tuskin_Rifle_Icon.png|center|50px]] '''Tuskin Rifle'''&lt;br /&gt;
[[File:Ancient_Robot_Arm_Icon.png|center|50px]] '''Ancient Robot Arm'''&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Chaos 8+ [[Tornado Canyon]]&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| All&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Cyclostrophic Wind''' &amp;lt;/big&amp;gt;&lt;br /&gt;
''Your attacks generate 1 tornado stack. At 5 stacks you launch a tornado forward, dealing '''?~6,000%''' of your Ability Power as damage to up to 10 enemies and sending airborne. The effect has a cooldown of 3 seconds.''&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Sand Storm''' &amp;lt;/big&amp;gt;&lt;br /&gt;
''Generates a sandstorm around you that deals '''?~150%''' of your Hero Damage as earth damage to nearby enemies every second.''&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Sand Path''' &amp;lt;/big&amp;gt;&lt;br /&gt;
''Projectile attacks that hit the ground leave up to three patches of Sand that deal '''?~1500%''' of your Ability Power as damage per second and reduce enemy movement speed by '''?~85%'''. Each patch lasts 5 seconds.'' &lt;br /&gt;
|| {{Valid for Apprentice}}{{Valid for Adept}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for SeriesEV2}}{{Valid for Gunwitch}}{{Valid for Mystic}}{{Valid for Initiate}}&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Blinding Sand''' &amp;lt;/big&amp;gt;&lt;br /&gt;
''Your attacks have a 15% chance to spawn a ball of sand on impact that deals '''?~150%''' of your Hero Damage as Earth damage. Enemies hit move 30% slower and attack 20% slower for 5 seconds.''&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
[[File:Corrupted_Oculus_Icon.png|center|50px]] '''Corrupted Oculus'''&lt;br /&gt;
[[File:Corrupted_Bow_Icon.png|center|50px]] '''Corrupted Bow'''&lt;br /&gt;
[[File:Spear_of_Corruption_Icon.png|center|50px]] '''Spear of Corruption''' &lt;br /&gt;
[[File:Tomb_of_Corruption_Icon.png|center|50px]] '''Tomb of Corruption'''&lt;br /&gt;
[[File:Corrupted_Dagger_Icon.png|center|50px]] '''Corrupted Dagger'''&lt;br /&gt;
[[File:Corrupted_Axe_Icon.png|center|50px]] '''Corrupted Axe'''&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Chaos 8+ [[Tornado Highlands]]&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| All&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Genie King's Curse''' &amp;lt;/big&amp;gt;&lt;br /&gt;
''While moving below 100 Speed, your Primary attacks deal '''?~250%''' of your Hero Damage stat as Earth Damage.''&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Genies Protection''' &amp;lt;/big&amp;gt;&lt;br /&gt;
''After using an ability, gain '''?~300''' movement speed and take '''?~20%''' less damage for 3 seconds.''&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Owl God's Wisdom''' &amp;lt;/big&amp;gt;&lt;br /&gt;
''Your primary attacks deal '''?~400%''' of your Ability Power as extra damage. This extra damage can trigger once every 0.1s per enemy hit.''&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Axearang''' &amp;lt;/big&amp;gt;&lt;br /&gt;
''Once every 2 seconds, your attacks spawn a flying Pickaxe that pierces enemies and returns to you dealing '''7~250%''' of your Hero Damage as Physical damage to all enemies hit.''&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; | &lt;br /&gt;
[[File:Earth_Guardian's_Staff_Icon.png|center|50px]] '''Earth Guardian's Staff'''&lt;br /&gt;
[[File:Earth_Guardian's_Mace_Icon.png|center|50px]] '''Earth Guardian's Mace'''&lt;br /&gt;
[[File:Earth_Guardian's_Bow_Icon.png|center|50px]] '''Earth Guardian's Bow'''&lt;br /&gt;
[[File:Earth_Guardian's_Spear_Icon.png|center|50px]] '''Earth Guardian's Spear'''&lt;br /&gt;
[[File:Earth_Guardian's_Tome_Icon.png|center|50px]] '''Earth Guardian's Tome'''&lt;br /&gt;
[[File:Earth_Guardian's_Canister_Icon.png|center|50px]] '''Earth Guardian's Canister'''&lt;br /&gt;
[[File:Earth_Guardian_Rifle_Icon.png|center|50px]] '''Earth Guardian's Rifle'''&lt;br /&gt;
[[File:Earth_Guardian's_Arm_Icon.png|center|50px]] '''Earth Guardian's Arm'''&lt;br /&gt;
[[File:Earth_Guardian's_Dagger_Icon.png|center|50px]] '''Earth Guardian's Dagger'''&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;| Chaos 8+ [[Crystal Mine]]&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;| All&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Gold Rush''' &amp;lt;/big&amp;gt;&lt;br /&gt;
''Gain '''?~1,150''' Hero Damage for each enemy killed; resets when damaged.''&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Metamorphosis''' &amp;lt;/big&amp;gt;&lt;br /&gt;
''After taking damage, take '''?~8%''' less damage from further attacks for 5 seconds, Stacks up to 5 times.''&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Molten Cage''' &amp;lt;/big&amp;gt;&lt;br /&gt;
''10% chance on hit to trap the enemy in a cage of fire, stunning them for 3 seconds and dealing '''?~600,000''' fire damage over 5 seconds.''&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Shift Rotation''' &amp;lt;/big&amp;gt;&lt;br /&gt;
'''''+?~40%''' Hero Damage and Ability Power for 10 seconds after swapping in. Afterwards, reduce Hero Damage and Ability Power by 25% until swapped out.''&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Blood Craze''' &amp;lt;/big&amp;gt;&lt;br /&gt;
''When damaging an enemy, you have an '''?~10%''' chance to charm them for 3 seconds. Then, they explode, dealing ''',~2,000%''' of your Ability Power as damage to up to ten other enemies. 10 second cooldown.''&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; | &lt;br /&gt;
[[File:Ancient_Crimson_Staff_Icon.png|center|50px]] '''Ancient Crimson Staff'''&lt;br /&gt;
[[File:Malakai's_Old_Mace_Icon.png|center|50px]] '''Malakai's Old Mace'''&lt;br /&gt;
[[File:Gothic_Longbow_Icon.png|center|50px]] '''Gothic Longbow'''&lt;br /&gt;
[[File:Vampiric_Harvester_Icon.png|center|50px]] '''Vampiric Harvester'''&lt;br /&gt;
[[File:Ritualist's_Codex_Icon.png|center|50px]] '''Ritualist's Codex'''&lt;br /&gt;
[[File:Desecrated_Canister_Icon.png|center|50px]] '''Desecrated Canister'''&lt;br /&gt;
[[File:Ostentatious_Rifle_Icon.png|center|50px]] '''Ostentatious Rifle'''&lt;br /&gt;
[[File:Malakai's_Arm_Icon.png|center|50px]] '''Malakai's Arm'''&lt;br /&gt;
[[File:Bloodstained_Athame_Icon.png|center|50px]] '''Bloodstained Athame'''&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;| Chaos 8+ [[Malakai's Manor]]&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;| All&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Spectral Vanishing''' &amp;lt;/big&amp;gt;&lt;br /&gt;
''After taking damage from an enemy, you have an '''?~20%''' chance to become invisible to enemies for 5 seconds. 15 second cooldown.''&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Spicy Garlic''' &amp;lt;/big&amp;gt;&lt;br /&gt;
''Enemies killed have an '''?~20%''' chance of spawning 'spicy garlic' that lasts for 15.52~20 seconds. Spicy garlic poisons surrounding enemies dealing '''?~2,300%''' of your Ability Power as damage over 10 seconds.''&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Vampiric Embrace''' &amp;lt;/big&amp;gt;&lt;br /&gt;
''Gives you a life-stealing aura, dealing '''?~100,000''' damage to up to 10 enemies within it. Heals for '''?~2%''' of damage dealt.''&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Wrath of the Bat''' &amp;lt;/big&amp;gt;&lt;br /&gt;
''You gain '''?~25%''' jump height. While in the air, attacks deal '''?~20%''' more damage.''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
 Unique Locked M.O.D.S.=&lt;br /&gt;
:'''(Displaying Min (Campaign 1/10 UPs) to Max (Chaos VIII 10/10 Ups), not range of damage)''' &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:90%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &amp;amp; Effects !! Item !! Drops On !! Valid Hero(s) &lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Betsy's Curse'''&amp;lt;/big&amp;gt; &lt;br /&gt;
''Primary Attacks leave a curse zone, reducing enemy damage by '''?~40%'''. Place up to 3 zone lasting up to '''?~120''' seconds each.''&lt;br /&gt;
|| [[File:Betsy's_Wrath_Icon.png|center|50px]] '''Betsy's Wrath''' || [[The Wyvern Den|The Wyvern's Den]] or [[Wayfarer]]. &lt;br /&gt;
|| [[File:Apprentice_icon_trans.png|center|24px]] [[File:Adept_icon_trans.png|center|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Betsy Blast'''&amp;lt;/big&amp;gt; &lt;br /&gt;
''Attacks fire a piercing projectile that deals '''?~90%''' Hero Damage as Magical Damage.''&lt;br /&gt;
|| [[File:Flying_Dragon_Icon.png|center|50px]] '''Flying Dragon''' || [[The Wyvern Den|The Wyvern's Den]] or [[Wayfarer]]. || [[File:Squire_icon_trans.png|center|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Death from Above'''&amp;lt;/big&amp;gt; &lt;br /&gt;
''Ranged attacks that hit flying enemies spawn bombs that deal '''?~300%''' Ability Power as Area Damage. '''?~100%''' chance to trigger on hit.''&lt;br /&gt;
|| [[File:Aerial_Bane_Icon.png|center|50px]] '''Aerial  Bane''' || [[The Wyvern Den|The Wyvern's Den]] or [[Wayfarer]]. || [[File:Huntress_icon_trans.png|center|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Sky Dragon's Fury'''&amp;lt;/big&amp;gt; &lt;br /&gt;
''Secondary attacks spawn a lightning ball dealing '''?~65%''' Ability Power as Storm Damage 2.5 times a second for '''?~7''' seconds. Occurs every 8 seconds.''&lt;br /&gt;
|| [[File:Sky_Dragon%27s_Fury_Icon.png|center|50px]] '''Sky Dragon's Fury''' || [[The Wyvern Den|The Wyvern's Den]] or [[Wayfarer]]. || [[File:Monk_icon_trans.png|center|24px]] [[File:Initiate_icon_trans.png|center|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Terra Wisp'''&amp;lt;/big&amp;gt; &lt;br /&gt;
''Fire a wisp that deals '''10.7~87%''' Hero Damage as Magical Damage. It pierces up to '''?~12''' targets and fire once per second.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;''(The Squire and Dryad each has a separate version as the mod isn't cross-compatible.)''&amp;lt;/sub&amp;gt;&lt;br /&gt;
|| [[File:Terra_Blade_Icon.png|center|50px]] '''Terra Blade''' || [[Incursions#Griblok.27s_Horde|Griblok's Horde Incursion]] or [[Wayfarer]]. &lt;br /&gt;
|| [[File:Squire_icon_trans.png|center|24px]] [[File:Dryad_icon_trans.png|center|24px]] [[File:Chibi_barb_copy.png|center|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Lunar Caller'''&amp;lt;/big&amp;gt; &lt;br /&gt;
''Secondary Attacks summon Lunar Portals that deals '''46~225%''' Ability Power as magical damage per second for '''?~35''' seconds. Up to '''?~10''' portals.''&lt;br /&gt;
|| [[File:Lunar_Portal_Staff_Icon.png|center|50px]] '''Lunar Portal Staff''' || [[Incursions#Chrome_Enemies|Chrome Enemies Incursion]] or [[Wayfarer]]. || [[File:Apprentice_icon_trans.png|center|24px]] [[File:Adept_icon_trans.png|center|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Pole Launcher'''&amp;lt;/big&amp;gt; &lt;br /&gt;
''Secondary Attacks fire additional North Poles that deal '''93~420%''' of Hero Damage as Frost Damage, pierce 6 enemies and slows them by 40% for '''?~12''' seconds.''&lt;br /&gt;
|| [[File:North_Pole_Icon.png|center|50px]] '''North Pole''' || [[Incursions#Wyvern_Enthusiast|Wyvern Enthusiast Incursion]] or [[Wayfarer]]. || [[File:Monk_icon_trans.png|center|24px]] [[File:Initiate_icon_trans.png|center|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Chlorophyte Chip'''&amp;lt;/big&amp;gt; &lt;br /&gt;
''Fires a column of Chlorophyte Arrows that deal '''?~50%''' bonus magical earth damage and may reflect off one surface.''&lt;br /&gt;
|| [[File:Tsunami_Icon.png|center|50px]] '''Tsunami''' || [[Incursions#Forest_Poachers|Forest Poachers Incursion]] or [[Wayfarer]]. || [[File:Huntress_icon_trans.png|center|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Bling Blast'''&amp;lt;/big&amp;gt; &lt;br /&gt;
''Charged Shots fire a stream burning enemies for '''?~85%''' Hero Damage twice per second for '''?~11''' seconds. The stream is '''?~66''' degrees wide and '''?~2,650''' unites long.''&lt;br /&gt;
|| [[File:Bling-O-Midas_Icon.png|center|50px]] '''Bling-O-Midas''' || [[Incursions#Kobold_Bling_King|Kobold Bling King Incursion]] or [[Wayfarer]]. || [[File:Huntress_icon_trans.png|center|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Celebration!!!'''&amp;lt;/big&amp;gt; &lt;br /&gt;
''Enemies explode when killed dealing around '''?~1,999''' as area damage, depending on enemy type.''&lt;br /&gt;
|| [[File:Celebration_Canister_Icon.png|center|50px]] '''Celebration!!!''' ||[[Incursions#Dawn_of_the_Blood_Moon|Dawn of the Blood Moon Incursion]] or [[Wayfarer]]. || [[File:SeriesEV2_icon_trans.png|center|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Volcanic Command'''&amp;lt;/big&amp;gt; &lt;br /&gt;
''Secondary Attack summons meteors that deal '''365~1,350%''' Ability Power as Fire Damage. Charge to summon a lava fissure dealing '''?~530%''' of Ability Power as fire damage in a path and burning for '''?~160%''' Ability Power per second for 5 seconds. (DoT damage does not work on Drakenlord's shield)''&lt;br /&gt;
|| [[File:Molten_Tome_Icon.png|center|50px]] '''Scorched Tome of Molten Brimstone''' || [[Incursions#Spectral_Assault|Spectral Assault Incursion]] or [[Wayfarer]]. || [[File:AbyssLord_icon_trans.png|center|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Fist of Bones'''&amp;lt;/big&amp;gt; &lt;br /&gt;
''Attacks fire piercing bones that deal '''?~60%''' Hero Damage as Magical Damage. Bones can hit '''?~14''' times and reflect off surfaces.''&lt;br /&gt;
|| [[File:Bone_Glove_Icon.png|center|50px]] '''Bone Glove''' || [[Incursions#The_Demon.27s_Lair|The Demon's Lair Incursion]] or [[Wayfarer]]. || [[File:Lavamancer_icon_trans.png|center|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Stormrider'''&amp;lt;/big&amp;gt; &lt;br /&gt;
''Ride a cloud that changes to lightning dealing '''?~250%''' Ability Power as Storm Damage for 15 seconds. Enemies under gets drenched and are hit for '''?~500% of Ability Power as Storm damage every 2 seconds.''&lt;br /&gt;
|| [[File:Glaive_of_the_Storm_Icon.png|center|50px]] '''Glaive of the Storm''' || [[Incursions#Power_Surge|Power Surge Incursion]] or [[Wayfarer]]. || [[File:Monk_icon_trans.png|center|24px]] [[File:Initiate_icon_trans.png|center|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Shadowflame Knife'''&amp;lt;/big&amp;gt; &lt;br /&gt;
''Secondary Attacks fire a Shadowflame Knife dealing '''?~70%''' Hero Damage as Magical Damage. Dagger bounce up to '''?~8''' times.''&lt;br /&gt;
|| [[File:Shadowflame_Knife_Icon.png|center|50px]] '''Shadowflame Knife''' || [[Incursions#Altar_of_the_Athame|Altar of the Athame Incursion]] or [[Wayfarer]]. || [[File:Mystic_icon_trans.png|center|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Jester Arrows'''&amp;lt;/big&amp;gt; &lt;br /&gt;
''Fires column of Jester Arrows that pierces up to 5 targets.''&lt;br /&gt;
|| [[File:Tsunami_Icon.png|center|50px]] '''Tsunami''' || [[Incursions#Malthius_Incursion|Malthius Incursion]] or [[Wayfarer]]. || [[File:Huntress_icon_trans.png|center|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Meteor Bullets'''&amp;lt;/big&amp;gt; &lt;br /&gt;
''Rapidly fires Meteor Bullets that pierce one additional target or reflect off one surface for 50% damage.''&lt;br /&gt;
|| [[File:Megashark_Icon.png|center|50px]] '''Megashark''' || [[Incursions#Malthius_Incursion|Malthius Incursion]] or [[Wayfarer]]. || [[File:Gunwitch_icon_trans.png|center|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Master of Cats'''&amp;lt;/big&amp;gt; &lt;br /&gt;
''Primary Attacks fire a piercing Meowmere projectile dealing '''?~145%''' Ability Power as Magical Damage and bounce off three surfaces. Projectiles fire once per second and explode dealing '''?~145%''' Ability Power as Magical Damage.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;''(The Squire and Dryad each has a separate version as the mod isn't cross-compatible.)''&amp;lt;/sub&amp;gt;&lt;br /&gt;
|| [[File:Meowmere_Icon.png|center|50px]] '''Meowmere''' || [[Incursions#Return_of_Maldonis|Return of Maldonis Incursion]] or [[Wayfarer]]. &lt;br /&gt;
|| [[File:Squire_icon_trans.png|center|24px]] [[File:Dryad_icon_trans.png|center|24px]] [[File:Chibi_barb_copy.png|center|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Ghastly Halberds'''&amp;lt;/big&amp;gt; &lt;br /&gt;
''Secondary Attacks summons Ghastly Halberds that attack for '''52~515%''' Ability Power as damage, twice per second for 15 seconds. You can summon up to '''?~10'''.''&lt;br /&gt;
|| [[File:Ghastly_Halberd_Icon.png|center|50px]] '''Ghastly Halberd''' || [[Incursions#Bastille_Master|Bastille Master Incursion]] or [[Wayfarer]]. &lt;br /&gt;
|| [[File:Apprentice_icon_trans.png|center|24px]] [[File:Adept_icon_trans.png|center|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Demonic Scythe'''&amp;lt;/big&amp;gt; &lt;br /&gt;
''Secondary attacks summon Demon Scythes that deal '''?~210%''' Ability Power as Magical Damage and pierce up to 5 targets. Charged attacks deal '''?~550%''' Ability Power as Magical Damage and pierce up to 10 targets.''&lt;br /&gt;
|| [[File:Demon_Scythe_Icon.png|center|50px]] '''Demon Scythe''' || [[Incursions#Revenge_of_the_Yeti|Revenge of the Yeti Incursion]] or [[Wayfarer]]. || [[File:AbyssLord_icon_trans.png|center|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{MODS Qualibean Icon}} &amp;lt;big&amp;gt;'''Captain's Fury'''&amp;lt;/big&amp;gt; &lt;br /&gt;
''Increase Barbarian's Hero Damage by '''+179~9,989''' and increases Hero Damage in an AOE around the Barbarian by '''+540~9,990'''. '' &lt;br /&gt;
|| [[File:The_Last_Word_Icon.png|center|50px]] '''The Last Word''' || [[Incursions#Dark_Awakening|Dark Awakening Incursion]] or [[Wayfarer]]. || [[File:Chibi_barb_copy.png|center|24px]]&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* MODS officially stands for Magical Offensive/Defensive Subroutines.&lt;br /&gt;
* Some developers liked to call the quality of a mod &amp;quot;qualibean&amp;quot; in reference to the bean shaped quality indicator present on mods.&lt;/div&gt;</summary>
		<author><name>Ultra</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Template:Passives/Aquarion&amp;diff=21395</id>
		<title>Template:Passives/Aquarion</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Template:Passives/Aquarion&amp;diff=21395"/>
				<updated>2024-04-28T12:46:53Z</updated>
		
		<summary type="html">&lt;p&gt;Ultra: Text formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''List of [[Aquarion]]-specific [[:Category:Items|Item]] [[Mods]]'':&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since april 2024 : No specific mod known for [[Aquarion]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''List of [[Aquarion]]-specific [[Tavern#Wayfarer| Wayfarer]] [[Weapons]]'':&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:77%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:13%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:13%; text-align:center;&amp;quot; | Fixed Mod&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:51%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
|-&lt;br /&gt;
| Glaive of the Storms || StormRider || Ride a cloud that changes your attacks to lightning dealing X Ability Power as Storm Damage for 15s. Enemies under get drenched and are hit for X% of Ability Power as Storm Damage every 2s. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ultra</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Template:Passives/Aquarion&amp;diff=21394</id>
		<title>Template:Passives/Aquarion</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Template:Passives/Aquarion&amp;diff=21394"/>
				<updated>2024-04-28T12:32:10Z</updated>
		
		<summary type="html">&lt;p&gt;Ultra: Template Aquarion Mods and weapons. Data need to be confirmed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''List of [[Aquarion]]-specific [[:Category:Items|Item]] [[Mods]]'':&lt;br /&gt;
&lt;br /&gt;
Since april 2024 : No specific mod known for [[Aquarion]].&lt;br /&gt;
&lt;br /&gt;
''List of [[Aquarion]]-specific [[Tavern#Wayfarer| Wayfarer]] [[Weapons]]'':&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:77%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:13%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:13%; text-align:center;&amp;quot; | Fixed Mod&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:51%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
|-&lt;br /&gt;
| Glaive of the Storms || StormRider || Ride a cloud that changes your attacks to lightning dealing X Ability Power as Storm Damage for 15s. Enemies under get drenched and are hit for X% of Ability Power as Storm Damage every 2s. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ultra</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Template:Shards/Aquarion&amp;diff=21393</id>
		<title>Template:Shards/Aquarion</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Template:Shards/Aquarion&amp;diff=21393"/>
				<updated>2024-04-28T10:40:51Z</updated>
		
		<summary type="html">&lt;p&gt;Ultra: Aquarion Template Shard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''List of [[Aquarion]]-specific [[:Category:Items|Item]] [[Shards]]'':&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:12%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:50%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;width:18%; text-align:center;&amp;quot; | Item&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Helmet&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Chest&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Boots&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Gloves&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Relic   &lt;br /&gt;
|-&lt;br /&gt;
| Quick Orbs || Increases the spin rate of [[Water Orbs]] by '''10-x%'''. || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}}   &lt;br /&gt;
|-&lt;br /&gt;
| Current Trade-Off || [[Whirlpool]] no longer displaces enemies, however damage is increased by '''4-x%'''. || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}}   &lt;br /&gt;
|-&lt;br /&gt;
| Empowered Bulwark || Increases the damage of [[Bubble Bulwark]] by '''3-x%'''. || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}}   &lt;br /&gt;
|-&lt;br /&gt;
| Enduring Orbs || Decreases the mana cost of [[Water Orbs]] by '''1-x''' mana per-second. || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}}   &lt;br /&gt;
|-&lt;br /&gt;
| Greater Rift || Increases the damage of [[Oceanic Rift]] by '''3-x%'''. || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}   &lt;br /&gt;
|-&lt;br /&gt;
| Hailstorm Cascade || Ice Shards has an '''18-x%''' chance to spawn an additional shard dealing '''500-y%''' of your hero's damage stat. || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}   &lt;br /&gt;
|-&lt;br /&gt;
| Hard Water || Increases the damage of [[Water Orbs]] by '''3-x%'''. || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}   &lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Bulwark || Increases the healing of the [[Bubble Bulwark]] by '''4-x%'''. || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}}   &lt;br /&gt;
|-&lt;br /&gt;
| Heavy Current || Increases the damage of [[Whirlpool]] by '''3-x%'''. || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}}   &lt;br /&gt;
|-&lt;br /&gt;
| Sharpened Ice || Ice Shards piercing damage reduction per enemy hit is reduced by '''1-x%'''. || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}   &lt;br /&gt;
|-&lt;br /&gt;
| Permafrost Punisher || Increases Ice Shards crit Damage by '''5-x%''', and crit chance of Ice Shards '''2-y%'''. || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}   &lt;br /&gt;
|-&lt;br /&gt;
| Restoring Ice || Ice Shard critical hits restore '''3-x''' mana. || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}}   &lt;br /&gt;
|-&lt;br /&gt;
| Superheated Water || [[Oceanic Rift]] has an '''10-x%''' chance to unleash superheated water, igniting targets and causing them to take 20% extra damage for 5 seconds. || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}}   &lt;br /&gt;
|-&lt;br /&gt;
| Water Warrior || Increases the Aquarion's melee damage by '''20-x%''', but reduces the damage of Ice Shards by 30%. || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}   &lt;br /&gt;
|-&lt;br /&gt;
| Caustic Venom || Increases the poison damage of the [[PufferFish]] defense by '''10-x%''', but reduces its defense damage by 20%. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}   &lt;br /&gt;
|- &lt;br /&gt;
| Escalation || When the [[Water Sprite Tower]]'s attacks damage an enemy, the Water Sprite's defense damage is increased by '''1-x%''' for 2s. This effect can stack up to 3 times. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}   &lt;br /&gt;
|- &lt;br /&gt;
| Focused Current || Increases the defense damage of the [[JellyFish]] defense by '''25%-x%''', but reduces the maximum number of chained targets by 5. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}   &lt;br /&gt;
|- &lt;br /&gt;
| Giant Shells || Increases the projectile damage radius of the [[Artillery Crab Tower]] defense by '''6-x%''', and increases its defense damage by '''8-y%'''. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}   &lt;br /&gt;
|- &lt;br /&gt;
| Nerve Shock || The [[JellyFish]] defense paralyzes enemies with its attacks for 8s. Paralyzed enemies have an '''5-x%''' chance to deal 80% less damage with their attacks. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}   &lt;br /&gt;
|- &lt;br /&gt;
| Puff Up || When the [[PufferFish]] defense takes damage, it temporarily bulks up, gaining '''9-x%''' defense damage and taking '''9-y%''' less damage for 5s. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}   &lt;br /&gt;
|- &lt;br /&gt;
| Spiritual Focus || Increases the projectile damage radius of the [[Water Sprite Tower]] by '''16-x%''', and increases defense range by '''3-y%'''. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}   &lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ultra</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Shards&amp;diff=21392</id>
		<title>Shards</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Shards&amp;diff=21392"/>
				<updated>2024-04-28T10:10:06Z</updated>
		
		<summary type="html">&lt;p&gt;Ultra: Heavy Current was duplicate&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Shards_Loading_Screen.png|right|400px]]&lt;br /&gt;
Shards are gem-like artifacts that slot into your Relics, Armor, and Weapons. Shards replaced [[Skill Spheres]] system and item [[Passives]] (while some items with unique passives still drop but have only one shard slot). Shards give your hero or your defenses extra stats or abilities, all green shards can buff only defenses and can be placed only in [[Relics]], while blue shards will buff your hero and can be placed in [[Weapon]] and [[Armor]]. Shards can be moved between pieces of gear and be upgraded straight from your inventory. A weapon or piece of armor allows to hold up to 3 Shards and can only equip Hero (blue) Shards and relics can hold up to 3 Defense (green) Shards. Blue shards give you hero new abilities or stats while they are placed in any item currently equipped by that hero, but green (defenses) shards strengthen only that tower, where relic containing them is equipped.&lt;br /&gt;
&lt;br /&gt;
==Shards Packs==&lt;br /&gt;
Shards drop from shard packs obtained from victory chest at the end of every map, you will get Standard shard pack after completing any Campaign and Chaos map, those packs can drop shards associated with Campaign packs. After completing Expeditions on Chaos difficulty, you will get guaranteed Shard pack from that difficulty and one Shard Pack from any previous difficulty (for example, if you beat Chaos III Expeditions, you’ll receive 1 Chaos III Shard Pack and 1 Chaos II, Chaos I or Standard Shard Pack). &lt;br /&gt;
Once you win 3 consecutive random maps in a row in Expeditions, you’ll activate the Shard consecutive bonus. On your 4th consecutive victory onward, you’ll earn an extra Shard Pack for as long as the streak continues. This extra Shard Pack is a guaranteed Shard Pack from that difficulty. That means once you activate the win bonus, you’ll get 3 Shards guaranteed every victory (2 Shard Packs of that difficulty, 1 Shard Pack from previous difficulties) until one of your crystals break or you leave the game.&lt;br /&gt;
&lt;br /&gt;
Any shard can be purchased from [[Non Playable Characters#Gran_Ma'ster's_Shop|Gran Ma'ster]] for 1000 Defender Medals or 250 Gems. A shard pack containing 5 random shards can also be purchased for 500 Defender Medals or 125 Gems. These shard packs will give you 5 random shards from a single difficulty (e.g. 5 random Chaos V shards).&lt;br /&gt;
&lt;br /&gt;
==Shard Dust==&lt;br /&gt;
As of the Protean Shift update, you may disenchant shards (press 's' when hovering over a shard) which will turn the shard into shard dust of the same tier. Ten shard dust can be exchanged with [[Non_Playable_Characters#War_Recruiter|War Recruiter]] to obtain one new shard pack.&lt;br /&gt;
&lt;br /&gt;
==Standard Shards List==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
 Campaign=&lt;br /&gt;
[[File:Campaign_Standard_Shard_Pack_Icon.png|70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;defensive_critical_damage&amp;quot;&lt;br /&gt;
| {{Defense Shard|Defensive Critical Damage}}&lt;br /&gt;
| Increases the Defense Crit Damage of the affected tower by '''4-20%'''. (20% -&amp;gt; 24%)&lt;br /&gt;
| 16&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;electric_paralysis&amp;quot;&lt;br /&gt;
| {{Defense Shard|Electric Paralysis}}&lt;br /&gt;
| EMP Trap slows enemies to '''70-62%''' speed for '''1-3''' seconds. (62%, 3 seconds -&amp;gt; 58%, 4 seconds)&lt;br /&gt;
| 8&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Engineer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fortification&amp;quot;&lt;br /&gt;
| {{Defense Shard|Fortification}}&lt;br /&gt;
| Increases Defense Health of the affected tower by '''2-34%'''. (34% -&amp;gt; 42%)&lt;br /&gt;
| 16&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;ghastly_curse&amp;quot;&lt;br /&gt;
| {{Defense Shard|Ghastly Curse}}&lt;br /&gt;
| Nether Archer arrows now make enemies move at '''50-42%''' speed for '''0-4''' seconds. (42%, 4 seconds -&amp;gt; 38%, 6 seconds)&lt;br /&gt;
| 8&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;cataclysmic&amp;quot;&lt;br /&gt;
| {{Hero Shard|Cataclysmic}}&lt;br /&gt;
| You have a '''5-43%''' chance when landing on the ground to deal '''20-420%''' of your Ability Power as fire damage to nearby enemies. (43%, 420% -&amp;gt; 50%, 500%)&lt;br /&gt;
| 20&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;concussive_chi&amp;quot;&lt;br /&gt;
| {{Hero Shard|Concussive Chi}}&lt;br /&gt;
| Secondary attacks have a '''1-25%''' chance to stun targets for '''1-4.6''' seconds. (25%, 4.6 seconds -&amp;gt; 33%, 5.8 seconds)&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;concussive_shock&amp;quot;&lt;br /&gt;
| {{Hero Shard|Concussive Shock}}&lt;br /&gt;
| Increases the stun duration of Concussive Shot by '''0.3-1.5s'''. (1.5s -&amp;gt; 1.9s)&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;construction&amp;quot;&lt;br /&gt;
| {{Hero Shard|Construction}}&lt;br /&gt;
| Increases repair and upgrade speed during Combat Phase by '''25-75%'''. (75% -&amp;gt; 95%)&lt;br /&gt;
| 20&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;corruptions_fortification&amp;quot;&lt;br /&gt;
| {{Hero Shard|Corruption’s Fortification}}&lt;br /&gt;
| Armor buff of Dryad’s Blessing is increased by '''4-40%''' in purification form. (40% -&amp;gt; 52%)&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;drenching_strikes&amp;quot;&lt;br /&gt;
| {{Hero Shard|Drenching Strikes}}&lt;br /&gt;
| Your primary attacks have a '''2-30%''' chance on hit to drench enemies for '''3-7''' seconds. (30% -&amp;gt; 38%)&lt;br /&gt;
| 14&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_tornado&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enduring Tornado}}&lt;br /&gt;
| Increases the knockup duration of Tornado by '''1-6''' seconds. (6 seconds -&amp;gt; 8 seconds)&lt;br /&gt;
| 10&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enhanced_decoy&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enhanced Decoy}}&lt;br /&gt;
| Death From Above's decoy deals an extra '''20-420%''' damage to enemies. (420% -&amp;gt; 500%)&lt;br /&gt;
| 20&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fountain_of_speed&amp;quot;&lt;br /&gt;
| {{Hero Shard|Fountain Of Speed}}&lt;br /&gt;
| Abyss Fountain increases allied movement speed by '''50-650''' for '''5''' seconds. (650 -&amp;gt; 850)&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;knife_club&amp;quot;&lt;br /&gt;
| {{Hero Shard|Knife Club}}&lt;br /&gt;
| Increases the damage of Fan of Knives by '''3-39%'''. (39% -&amp;gt; 52%)&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;retribution&amp;quot;&lt;br /&gt;
| {{Hero Shard|Retribution}}&lt;br /&gt;
| When you take damage, you have a '''2-20%''' chance of dealing '''125-425%''' of your Armor as damage to your attacker. (425% -&amp;gt; 485%)&lt;br /&gt;
| 20&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;speed_boost&amp;quot;&lt;br /&gt;
| {{Hero Shard|Speed Boost}}&lt;br /&gt;
| Increases your movement speed by '''100-500'''. (500 -&amp;gt; 700)&lt;br /&gt;
| 8&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;support_magic_specialist&amp;quot;&lt;br /&gt;
| {{Hero Shard|Support Magic Specialist}}&lt;br /&gt;
| Decreases the cost of Broom Vault and Book Drop by '''4-40%'''. (40% -&amp;gt; 52%)&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;swift_provocation&amp;quot;&lt;br /&gt;
| {{Hero Shard|Swift Provocation}}&lt;br /&gt;
| Provoke movement speed buff increased by '''10-154'''. (154 -&amp;gt; 202)&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;tri-stake&amp;quot;&lt;br /&gt;
| {{Hero Shard|Tri-Stake}}&lt;br /&gt;
| The Hunter now throws 2 additional Wooden Stakes but reduces the damage of Wooden stakes by '''70-50%'''.  (50% -&amp;gt; 45%)&lt;br /&gt;
| 16&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Hunter}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;wither_bubble&amp;quot;&lt;br /&gt;
| {{Hero Shard|Wither Bubble}}&lt;br /&gt;
| Arcane Bubble withers enemies inside it increasing the damage they take by '''X-15%'''. (15% -&amp;gt; 19%)&lt;br /&gt;
| 9&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;worm_scarf&amp;quot;&lt;br /&gt;
| {{Hero Shard|Worm Scarf}}&lt;br /&gt;
| Reduces the damage you take from enemies by '''3-15%'''. (15% -&amp;gt; 19%)&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;zephyrs_warpath&amp;quot;&lt;br /&gt;
| {{Hero Shard|Zephyr's Warpath}}&lt;br /&gt;
| Increase movement speed in Whirlwind by '''5%-105%'''. (105% -&amp;gt; 125%)&lt;br /&gt;
| 20&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;sharpened_ice&amp;quot;&lt;br /&gt;
| {{Hero Shard|Sharpened Ice}}&lt;br /&gt;
| Ice Shards piercing damage reduction per enemy hit is reduced by '''1-x%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Aquarion}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
 Chaos 1=&lt;br /&gt;
[[File:Chaos_1_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;crumbling_stone&amp;quot;&lt;br /&gt;
| {{Defense Shard|Crumbling Stone}}&lt;br /&gt;
| Enemies petrified by Maw of the Earth Drake receive '''2-29%''' more damage and explode on death for '''10-250%''' Defense Power magical damage. (250% -&amp;gt; 298%)&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;destruction&amp;quot;&lt;br /&gt;
| {{Defense Shard|Destruction}}&lt;br /&gt;
| Increases Defense Power of the affected tower by '''2-34%'''. (34% -&amp;gt; 42%)&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;dragons_haste&amp;quot;&lt;br /&gt;
| {{Defense Shard|Dragon’s Haste}}&lt;br /&gt;
| Dragons Nest dragons’ movement speed is increased by '''700-1500'''. (1500 -&amp;gt; 1700)&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;electric_fingers&amp;quot;&lt;br /&gt;
| {{Defense Shard|Electric Fingers}}&lt;br /&gt;
| Skeletal Orcs have '''3-30%''' chance on hit to deal an additional '''40-400%''' of their Defense Health as storm damage. Bounces '''3''' times. (30%, 400% -&amp;gt; 36%, 480%)&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;emp_gargoyles&amp;quot;&lt;br /&gt;
| {{Defense Shard|EMP Gargoyles}}&lt;br /&gt;
| Gargoyles have an '''8-15%''' chance on hit to stun the target for '''0.2-3''' seconds.  (15%, 3 seconds -&amp;gt; 17%, 3.8 seconds)&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Hunter}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowered_flame&amp;quot;&lt;br /&gt;
| {{Defense Shard|Empowered Flame}}&lt;br /&gt;
| Flamethrower tower has a '''1-15%''' chance to hit the target again for '''55-275%''' damage. (275% -&amp;gt; 319%)&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;heavy_rounds&amp;quot;&lt;br /&gt;
| {{Defense Shard|Heavy Rounds}}&lt;br /&gt;
| Increases the damage of the Rail Gun tower by '''5-40%''', but lowers the tower's range by '''50%'''.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Engineer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;laser_boost&amp;quot;&lt;br /&gt;
| {{Defense Shard|Laser Boost}}&lt;br /&gt;
| Picking up Mega Death Laser increases EV2's movements speed by '''50-350''' and Hero Damage by '''4-40%''' for '''15''' seconds. (350 -&amp;gt; 410)&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;rippling_explosions&amp;quot;&lt;br /&gt;
| {{Defense Shard|Rippling Explosions}}&lt;br /&gt;
| Enemies that die inside the boost aura have a '''5-25%''' chance to detonate, dealing '''20-80%''' of the Boost aura's Tower Damage stat as damage in a small area around the enemy. (25%, 80% -&amp;gt; 29%, 92%)&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;stun_fire&amp;quot;&lt;br /&gt;
| {{Defense Shard|Stun Fire}}&lt;br /&gt;
| Cannonball Tower has a '''11-25%''' chance on hit to stun target for '''1.6-3''' seconds. (25% -&amp;gt; 29%)&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;annoyance&amp;quot;&lt;br /&gt;
| {{Hero Shard|Annoyance}}&lt;br /&gt;
| Taunts nearby enemies for '''1-4''' seconds every '''8''' seconds. (4 seconds -&amp;gt; 5 seconds)&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;bloody_strikes&amp;quot;&lt;br /&gt;
| {{Hero Shard|Bloody Strikes}}&lt;br /&gt;
| '''2-22%''' chance on hit to Bleed target, dealing '''10-35%''' of your Hero Damage stat as magical damage every second for 5 seconds. Bleeding enemies take '''5-15%''' more damage.  (22%, 35%, 15% -&amp;gt; 26%, 40%, 17%)&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Hunter}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;binding_roots&amp;quot;&lt;br /&gt;
| {{Hero Shard|Binding Roots}}&lt;br /&gt;
| Your slam ability has an '''22-50%''' chance to stun enemies for '''0.5''' seconds then root in place for '''4.5''' seconds. (50% -&amp;gt; 58%)&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;bots_of_oil&amp;quot;&lt;br /&gt;
| {{Hero Shard|Bots Of Oil}}&lt;br /&gt;
| Exploding Grav Bots now oil enemies for '''1-8''' seconds. If ignited by fire, deals  '''20-220%''' Ability Power as fire damage per second for '''1-5''' seconds. (220% - 260%)&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;broomnado_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Broomnado Power}}&lt;br /&gt;
| Increases Broom Nado damage by '''4-40%'''. (40% -&amp;gt; 60%)&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;bulwark&amp;quot;&lt;br /&gt;
| {{Hero Shard|Bulwark}}&lt;br /&gt;
| Increases armor by '''4-39%'''. (39% -&amp;gt; 52%)&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;concussive_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Concussive Power}}&lt;br /&gt;
| Increases the damage of Concussive Shots by '''4-39%'''. (39% -&amp;gt; 52%)&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;crane_stance&amp;quot;&lt;br /&gt;
| {{Hero Shard|Crane Stance}}&lt;br /&gt;
| Each secondary attack increases the damage of the next primary attack by '''10-90%.''' Stacks up to '''6''' times. (90% -&amp;gt; 106%)&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;critical_strike&amp;quot;&lt;br /&gt;
| {{Hero Shard|Critical Strike}}&lt;br /&gt;
| Increases your Hero Crit Chance by '''3-10%'''. (10% -&amp;gt; 14%)&lt;br /&gt;
| 7&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;full_shell_ahead&amp;quot;&lt;br /&gt;
| {{Hero Shard|Full Shell Ahead}}&lt;br /&gt;
| Increases movement speed while in Turtle Stance by '''25-525'''. (525 -&amp;gt; 625)&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fury_speed&amp;quot;&lt;br /&gt;
| {{Hero Shard|Fury Speed}}&lt;br /&gt;
| Increases projectile speed of Fury by '''0-67%'''. (67% -&amp;gt; 100%)&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;exploding_effigy&amp;quot;&lt;br /&gt;
| {{Hero Shard|Exploding Effigy}}&lt;br /&gt;
| When Blood Effigy expires it explodes dealing '''500-900%''' of your ability power and stunning for 3 seconds.  (900% -&amp;gt; 1,100%)&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Hunter}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;explosive_blades&amp;quot;&lt;br /&gt;
| {{Hero Shard|Explosive Blades}}&lt;br /&gt;
| Daggers thrown by Dagger Throw no longer pierce. Daggers now stick to the target and explode after 3 seconds for '''1,500-2,000%''' of Ability Power. (2,000% -&amp;gt; 2,300%)&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;haunting&amp;quot;&lt;br /&gt;
| {{Hero Shard|Haunting}}&lt;br /&gt;
| Primary attacks generate '''1''' ghost stack. At '''10''' stacks you unleash ghosts for '''3''' seconds, each dealing '''10-250%''' of your Ability Power as damage. The effect has a cooldown of '''5''' seconds. (250% -&amp;gt; 298%)&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lashing_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Lashing Power}}&lt;br /&gt;
| Increases Lash Out damage by '''4-46%'''. (46% -&amp;gt; 60%)&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;molten_striker&amp;quot;&lt;br /&gt;
| {{Hero Shard|Molten Striker}}&lt;br /&gt;
| Molten Core deals more impact damage the farther it travels, up to '''+20-200%''' more damage. (200% -&amp;gt; 236%)&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_volley&amp;quot;&lt;br /&gt;
| {{Hero Shard|Power Volley}}&lt;br /&gt;
| Increases the damage of Arcane Volley by '''4-39%'''. (39% -&amp;gt; 52%)&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shroom_doom&amp;quot;&lt;br /&gt;
| {{Hero Shard|Shroom Doom}}&lt;br /&gt;
| Damage of Powder Toss while in Corrupt Form increased by '''4-40%'''. (40% -&amp;gt; 52%)&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;thundering_call&amp;quot;&lt;br /&gt;
| {{Hero Shard|Thundering Call}}&lt;br /&gt;
| Increases Call to Madness range by '''4-40%'''. (40% -&amp;gt; 52%)&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;withering_fountain&amp;quot;&lt;br /&gt;
| {{Hero Shard|Withering Fountain}}&lt;br /&gt;
| Abyss Fountain withers enemies inside it reducing the damage they deal by '''2-20%'''. (20% -&amp;gt; 28%)&lt;br /&gt;
| 9&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;quick_orbs&amp;quot;&lt;br /&gt;
| {{Hero Shard|Quick Orbs}}&lt;br /&gt;
| Increases the spin rate of water orbs by '''10-x%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Aquarion}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;caustic_venom&amp;quot;&lt;br /&gt;
| {{Defense Shard|Caustic Venom}}&lt;br /&gt;
| Increases the poison damage of the Pufferfish defense by '''10-x%''', but reduces its defense damage by 20%.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Aquarion}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;escalation&amp;quot;&lt;br /&gt;
| {{Defense Shard|Escalation}}&lt;br /&gt;
| When the Water Sprite's attacks damage an enemy, the Water Sprite's defense damage is increased by '''1-x%''' for 2s. This effect can stack up to 3 times.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Aquarion}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
 Chaos 2=&lt;br /&gt;
[[File:Chaos_2_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;atomic_capacity&amp;quot;&lt;br /&gt;
| {{Defense Shard|Atomic Capacity}}&lt;br /&gt;
| This shard gives your Atomic Launcher an additional missile when the shard is upgraded to '''4/8''' and then another at '''8/8'''.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;berserk_master&amp;quot;&lt;br /&gt;
| {{Defense Shard|Berserk Master}}&lt;br /&gt;
| Increases the duration of Direct Command on your Skeletal Orcs by '''1-5''' seconds.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;blazing_phoenix&amp;quot;&lt;br /&gt;
| {{Defense Shard|Blazing Phoenix}}&lt;br /&gt;
| Shortly after a Blaze Balloon triggers, a Phoenix emerges dealing '''1000-5000% (5800%)''' Defense Power as magical fire damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;combined_power&amp;quot;&lt;br /&gt;
| {{Defense Shard|Combined Power}}&lt;br /&gt;
| Serpent's Coil deals '''25-385%''' Defense Power as magical damage each second when an enemy is also affected by Sand Viper.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;defensive_critical_strike&amp;quot;&lt;br /&gt;
| {{Defense Shard|Defensive Critical Strike}}&lt;br /&gt;
| Increases the Defense Crit Chance of the affected tower by an additional '''2-15%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;encroaching_flames&amp;quot;&lt;br /&gt;
| {{Defense Shard|Encroaching Flames}}&lt;br /&gt;
| Flame aura has a '''6-30% (38%)''' chance to deal '''12-104% (135%)''' more damage.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Monk}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;frosty_duet&amp;quot;&lt;br /&gt;
| {{Defense Shard|Frosty Duet}}&lt;br /&gt;
| The Frostbite tower can hit an additional target, but its Range is reduced by '''60-35%.'''&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;icefall&amp;quot;&lt;br /&gt;
| {{Defense Shard|Icefall}}&lt;br /&gt;
| Hailstorm Tower attacks have a '''2-5% (5.8%)''' chance on hit to freeze enemies for 2 seconds.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;magma_maelstrom&amp;quot;&lt;br /&gt;
| {{Defense Shard|Magma Maelstrom}}&lt;br /&gt;
| Rate at which Fissures of Embermount generate Molten Power reduced by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;overcharge&amp;quot;&lt;br /&gt;
| {{Defense Shard|Overcharge}}&lt;br /&gt;
| Increases the Elvish Artillery Cannon's projectile damage radius by '''16-64% (80%)''', and reduces damage falloff by '''18-42% (50%)'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;panic_fire&amp;quot;&lt;br /&gt;
| {{Defense Shard|Panic Fire}}&lt;br /&gt;
| When the affected tower takes damage, it has a '''5-15% (19%)''' chance to increase it's Attack Rate by '''50%''' for '''1-4 (5.2)''' seconds. Does not work with Auras and Traps.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_bolts&amp;quot;&lt;br /&gt;
| {{Defense Shard|Power Bolts}}&lt;br /&gt;
| Ballista has a '''4-40% (49.6%)''' chance on hit to deal '''15-60% (72%)''' extra magical damage.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;press_your_luck&amp;quot;&lt;br /&gt;
| {{Defense Shard|Press Your Luck}}&lt;br /&gt;
| When the affected tower takes damage, it has a '''5-15% (19%)''' chance to increase it's Critical Hit Chance by '''30%''' for '''1-4 (5.2)''' seconds. Does not work with Auras and Traps.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;sentry_rocket&amp;quot;&lt;br /&gt;
| {{Defense Shard|Sentry Rocket}}&lt;br /&gt;
| The Sentry Turret's attack generate 1 stack. At 5 stacks, it fires a Rocket dealing '''100-150%''' Defense Damage in an area.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Engineer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;spectral_amplification&amp;quot;&lt;br /&gt;
| {{Defense Shard|Spectral Amplification}}&lt;br /&gt;
| Increases the Defense Range of the Spectral Knight by '''3~22%''' and increases the AoE of its attacks by '''3~46%'''.  (22% -&amp;gt; 27%, 46% -&amp;gt; 60%)&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Hunter}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;batter_up&amp;quot;&lt;br /&gt;
| {{Hero Shard|Batter Up}}&lt;br /&gt;
| Increases the damage of Molten Core by '''4-40%''' each time it is redirected. Happens '''3''' times.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;corruptions_harmony&amp;quot;&lt;br /&gt;
| {{Hero Shard|Corruption’s Harmony}}&lt;br /&gt;
| Reduces Corruption form’s Celestial Power drain by '''-1''' to '''-3'''.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;critical_restoration&amp;quot;&lt;br /&gt;
| {{Hero Shard|Critical Restoration}}&lt;br /&gt;
| Primary Attack critical hits restore '''1-5''' Broom Power.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;dewey_deathimal_system&amp;quot;&lt;br /&gt;
| {{Hero Shard|Dewey Deathimal System}}&lt;br /&gt;
| Book drop duration is increased '''1-3''' second and the extra damage they take is increased '''5-15%''' while under it's effect.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;dragon_stance&amp;quot;&lt;br /&gt;
| {{Hero Shard|Dragon Stance}}&lt;br /&gt;
| Each melee primary attack increases the damage of the next ranged secondary attack by '''10-90%.''' Stacks up to '''6''' times.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;dummies_and_bots&amp;quot;&lt;br /&gt;
| {{Hero Shard|Dummies And Bots}}&lt;br /&gt;
| The Death From Above ability now spawns '''4''' grav Bots that each deal '''20-220%''' of your Ability as damage in a '''100-500''' radius. These do not count towards the cap on the number of Bots she can hold.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowered_mark&amp;quot;&lt;br /&gt;
| {{Hero Shard|Empowered Mark}}&lt;br /&gt;
| Increases the max number of the marked targets this hero may have by '''2-30'''.&lt;br /&gt;
| 28&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowered_throw&amp;quot;&lt;br /&gt;
| {{Hero Shard|Empowered Throw}}&lt;br /&gt;
| Increases the damage of Dagger Throw by '''3-39%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;frenzy&amp;quot;&lt;br /&gt;
| {{Hero Shard|Frenzy}}&lt;br /&gt;
| Primary attacks have a '''21-26%''' to increase attack speed by '''5-30%''' for 5 seconds. Can only proc every 7 seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fury_restoration&amp;quot;&lt;br /&gt;
| {{Hero Shard|Fury Restoration}}&lt;br /&gt;
| Restore '''1-2''' mana every time Fury scores a critical hit.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;harbingers_slam&amp;quot;&lt;br /&gt;
| {{Hero Shard|Harbinger’s Slam}}&lt;br /&gt;
| During Provoke, Seismic Slam damage increased by '''130-410%''' of your Ability Power stat.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;heroic_charge&amp;quot;&lt;br /&gt;
| {{Hero Shard|Heroic Charge}}&lt;br /&gt;
| Increases the damage of Valiant Charge by '''3-39%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;inspiration&amp;quot;&lt;br /&gt;
| {{Hero Shard|Inspiration}}&lt;br /&gt;
| Reduces the cooldown of your abilities by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Adept}}{{Valid for Apprentice}}{{Valid for Dryad}}{{Valid for Gunwitch}}{{Valid for Huntress}}{{Valid for Initiate}}{{Valid for Lavamancer}}{{Valid for Monk}}{{Valid for Mystic}}{{Valid for Squire}}{{Valid for Mercenary}}{{Valid for Countess}}{{Valid for AbyssLord}}{{Valid for Engineer}}{{Valid for Hunter}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lava_warrior&amp;quot;&lt;br /&gt;
| {{Hero Shard|Lava Warrior}}&lt;br /&gt;
| Primary Attacks restore '''6-10''' Lava Power.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;piercing&amp;quot;&lt;br /&gt;
| {{Hero Shard|Piercing}}&lt;br /&gt;
| Concussive Shots also fires a piercing shard dealing '''50-350%''' of Ability Power as damage, then explodes dealing '''25-225%''' of Ability Power as unresisted damage. (350%, 225% -&amp;gt; 410%, 265%)&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_of_the_knight&amp;quot;&lt;br /&gt;
| {{Hero Shard|Power Of The Knight}}&lt;br /&gt;
| Increases the damage of Knight of the Abyss by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;quake&amp;quot;&lt;br /&gt;
| {{Hero Shard|Quake}}&lt;br /&gt;
| You have a '''10-30%''' chance when landing to deal '''50-250%''' of your Ability Power as earth damage to nearby enemies.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;sanctuary&amp;quot;&lt;br /&gt;
| {{Hero Shard|Sanctuary}}&lt;br /&gt;
| Heroes inside the Arcane Bubble shield heal '''5-15'''% of their health per second during the duration of the bubble.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;serpents_appeasement&amp;quot;&lt;br /&gt;
| {{Hero Shard|Serpent’s Appeasement}}&lt;br /&gt;
| Increases Appeasement gained by '''60-300%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;stunning_surprise&amp;quot;&lt;br /&gt;
| {{Hero Shard|Stunning Surprise}}&lt;br /&gt;
| At the end of cloaked, stun all nearby enemies for '''1~3''' seconds.  (3 Seconds -&amp;gt; 4 Seconds)&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Hunter}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;turtle_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Turtle Power}}&lt;br /&gt;
| Increase Damage Protection while in Turtle Stance by '''1%-21%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;current_trade-off&amp;quot;&lt;br /&gt;
| {{Hero Shard|Current Trade-Off}}&lt;br /&gt;
| Whirlpool no longer displaces enemies, however damage is increased by '''4-x%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Aquarion}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;permafrost_punisher&amp;quot;&lt;br /&gt;
| {{Hero Shard|Permafrost Punisher}}&lt;br /&gt;
| Increases Ice Shards crit Damage by '''5-x%''', and crit chance of Ice Shards '''2-y%'''.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Aquarion}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
 Chaos 3=&lt;br /&gt;
[[File:Chaos_3_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;boosted_grasp&amp;quot;&lt;br /&gt;
| {{Defense Shard|Boosted Grasp}}&lt;br /&gt;
| Enemies move at '''90-60% (48%)''' speed when they are within the Boost Aura.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;deadly_strikes&amp;quot;&lt;br /&gt;
| {{Defense Shard|Deadly Strikes}}&lt;br /&gt;
| Increases the Defense Range of the affected tower by '''4-40% (52%)'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;drenched&amp;quot;&lt;br /&gt;
| {{Defense Shard|Drenched}}&lt;br /&gt;
| After your Geyser Trap drenches an enemy, the next source of damages deals an additional '''3-35% (43%)''' damage.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowered_bolts&amp;quot;&lt;br /&gt;
| {{Defense Shard|Empowered Bolts}}&lt;br /&gt;
| Ballista has a '''5-30% (40%)''' chance on hit to deal full damage to all targets pierced for the next '''10-40 (52)''' seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowered_frostbite&amp;quot;&lt;br /&gt;
| {{Defense Shard|Empowered Frostbite}}&lt;br /&gt;
| Frostbite has a '''5-45% (53%)''' chance to freeze the target for '''1-7 (8.2)''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowering_blasphemy&amp;quot;&lt;br /&gt;
| {{Defense Shard|Empowering Blasphemy}}&lt;br /&gt;
| Obelisk Hero Stat boost increased to '''10-50% (66%)''' and polymorph duration increased by '''1-6''' seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;frosty_explosion&amp;quot;&lt;br /&gt;
| {{Defense Shard|Frosty Explosion}}&lt;br /&gt;
| Enemies killed by the Frost Strike Aura Explode dealing '''15-43% (50%)''' of the Fros Aura's Defense Damage as frost damage&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Initiate}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;icy_spiders&amp;quot;&lt;br /&gt;
| {{Defense Shard|Icy Spiders}}&lt;br /&gt;
| Nether Spiders have a '''6-16(20)%''' chance to spawn a pool of ice on the ground that makes all nearby enemies move at '''90-60(48)%''' speed for 5 seconds. The ice pools last 10 seconds.&lt;br /&gt;
| 10 (14)&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;kinetic_energy&amp;quot;&lt;br /&gt;
| {{Defense Shard|Kinetic Energy}}&lt;br /&gt;
| Increases the damage of the Rail Gun Tower by '''3-10%''', and has a '''10-28%''' chance on hit to stun the target for '''0.4-3.2''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Engineer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;numerous_reflection&amp;quot;&lt;br /&gt;
| {{Defense Shard|Numerous Reflection}}&lt;br /&gt;
| Increases the nodes of EV2’s Reflect Beam can sustain by '''1-6 (10)'''.&lt;br /&gt;
| 5&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;oil_spill&amp;quot;&lt;br /&gt;
| {{Defense Shard|Oil Spill}}&lt;br /&gt;
| Gives oil geyser a '''10-30% (38%)''' chance to stun all enemies hit for '''2s'''.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;overpowering_screech&amp;quot;&lt;br /&gt;
| {{Defense Shard|Overpowering Screech}}&lt;br /&gt;
| Increases the Defense Power of the Sonic bat tower by '''5~41%''' but removes the stun. (41% -&amp;gt; 50%)&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Hunter}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;powder_shot&amp;quot;&lt;br /&gt;
| {{Defense Shard|Powder Shot}}&lt;br /&gt;
| Increases the Defense Power of the Flak Cannon by '''2-34%''' and Attunes it to fire damage.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;rain_of_oil&amp;quot;&lt;br /&gt;
| {{Defense Shard|Rain Of Oil}}&lt;br /&gt;
| Skeletal Archer's Direct Command now oils enemies, slowing them by '''50%''' for '''2-12''' seconds. If an oiled enemy is hit by fire damage, the oil ignites, dealing '''20-600%''' of its Defense Power in fire damage over '''1-11''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shielding_guard&amp;quot;&lt;br /&gt;
| {{Defense Shard|Shielding Guard}}&lt;br /&gt;
| When the affected tower takes damage, it has a '''5-25% (29%)''' chance to gain a shield for '''50-250% (290%)''' of it's Defense Health for '''5''' seconds. Does not work with Auras or Traps.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;abyss_knights_bargain&amp;quot;&lt;br /&gt;
| {{Hero Shard|Abyss Knight’s Bargain}}&lt;br /&gt;
| Reduces the mana cost of Knight of the Abyss by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;abyss_stone_attunement&amp;quot;&lt;br /&gt;
| {{Hero Shard|Abyss Stone Attunement}}&lt;br /&gt;
| Reduces the mana cost of Abyss Stone by '''1-15%'''.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;aerial_mastery&amp;quot;&lt;br /&gt;
| {{Hero Shard|Aerial Mastery}}&lt;br /&gt;
| Increases Death From Above’s Duration by '''1-6''' seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;betsys_curse&amp;quot;&lt;br /&gt;
| {{Hero Shard|Betsy’s Curse}}&lt;br /&gt;
| Primary attacks leave a curse zone that reduces the damage enemies deal by '''5-25%.''' You can place up to '''3''' zones and each zones lasts '''20-100''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;betsys_empowered_lightning&amp;quot;&lt;br /&gt;
| {{Hero Shard|Betsy’s Zapper}}&lt;br /&gt;
| Every '''8''' seconds, secondary attacks spawn a lightning ball dealing '''125-325%''' Ability Power as storm damage '''2.5''' times per second  for '''1''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Monk}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;bewitching_hour&amp;quot;&lt;br /&gt;
| {{Hero Shard|Bewitching Hour}}&lt;br /&gt;
| Each Snipe hit adds '''4-40%''' to the damage of the next Primary Attack hit. Stacks up to '''5''' times.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;big_boy&amp;quot;&lt;br /&gt;
| {{Hero Shard|Big Boy}}&lt;br /&gt;
| The first Grav Bot placed will always be a Big Boy. Big Boy mines do an additional '''100-1100%'''  of hero Damage as damage to enemies in double the area.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;bounty&amp;quot;&lt;br /&gt;
| {{Hero Shard|Bounty}}&lt;br /&gt;
| Restores '''1-6''' mana upon defeating an enemy.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;cataclysm&amp;quot;&lt;br /&gt;
| {{Hero Shard|Cataclysm}}&lt;br /&gt;
| Increases Eruption damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;channel&amp;quot;&lt;br /&gt;
| {{Hero Shard|Channel}}&lt;br /&gt;
| Restores '''1-15''' of your ability resources every '''5''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for Initiate}}{{Valid for AbyssLord}}{{Valid for Adept}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;corruptions_bargain&amp;quot;&lt;br /&gt;
| {{Hero Shard|Corruption’s Bargain}}&lt;br /&gt;
| When this shard is fully upgraded, Dryad's Blessing costs no celestial power in purification form and costs '''1''' celestial power power per second instead of '''2''' in corruption form.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;corruptions_blessing&amp;quot;&lt;br /&gt;
| {{Hero Shard|Corruption’s Blessing}}&lt;br /&gt;
| Damage of Dryad's Blessing is increase by '''4-40%''' in corrupt form.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;echoing_shout&amp;quot;&lt;br /&gt;
| {{Hero Shard|Echoing Shout}}&lt;br /&gt;
| Increases the duration of Staggering Shout debuffs by 0.5s-4.5s.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;exsanguination&amp;quot;&lt;br /&gt;
| {{Hero Shard|Exsanguination}}&lt;br /&gt;
| Gain '''1~6''' blood upon defeating an enemy. (6 -&amp;gt; 7)&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Hunter}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;extended_cloak&amp;quot;&lt;br /&gt;
| {{Hero Shard|Extended Cloak}}&lt;br /&gt;
| Increase Cloaked duration by '''0.5~2.5''' seconds. (2.5 Seconds -&amp;gt; 3.5 Seconds)&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Hunter}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fight_me_not&amp;quot;&lt;br /&gt;
| {{Hero Shard|Fight Me Not}}&lt;br /&gt;
| Defenses will deal '''5-25%''' more damage to enemies targeting the Squire.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;jackpot&amp;quot;&lt;br /&gt;
| {{Hero Shard|Jackpot}}&lt;br /&gt;
| You have a '''2-10%''' chance when picking up gold to quadruple the amount.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lava_floor&amp;quot;&lt;br /&gt;
| {{Hero Shard|Lava Floor}}&lt;br /&gt;
| Eruption spawns a lava field dealing '''150-1150%''' Ability Power as Fire magic damage each second for '''5s'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lingering_poison&amp;quot;&lt;br /&gt;
| {{Hero Shard|Lingering Poison}}&lt;br /&gt;
| Daggers thrown by Dagger Throw now poison the target for '''100-800%''' of Ability Power for '''1.2-5.2''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;melting_point&amp;quot;&lt;br /&gt;
| {{Hero Shard|Melting Point}}&lt;br /&gt;
| When the Countess deals fire damage to an enemy, there is a 20% chance to ignite their armor, causing them to take '''10-30%''' extra damage for '''1-5''' seconds.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;oil_slick&amp;quot;&lt;br /&gt;
| {{Hero Shard|Oil Slick}}&lt;br /&gt;
| Increases the duration of oil flask by '''1-9%'''.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;overwhelm&amp;quot;&lt;br /&gt;
| {{Hero Shard|Overwhelm}}&lt;br /&gt;
| Your primary attacks have a '''7-15%''' chance to stun enemies for '''1-3''' seconds.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;overwhelming_buster&amp;quot;&lt;br /&gt;
| {{Hero Shard|Overwhelming Buster}}&lt;br /&gt;
| Adds '''0.5-4.5s''' to Blunder Broom Buster duration.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;thunderwave&amp;quot;&lt;br /&gt;
| {{Hero Shard|Thunderwave}}&lt;br /&gt;
| Arc Lightning deals '''X-1250%''' Ability Power as damage to all enemies around you.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;tormented_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Tormented Power}}&lt;br /&gt;
| Increases Dark Torment damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowered_bulwark&amp;quot;&lt;br /&gt;
| {{Hero Shard|Empowered Bulwark}}&lt;br /&gt;
| Increases the damage of Bubble Bulwark by '''3-x%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Aquarion}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
 Chaos 4=&lt;br /&gt;
[[File:Chaos_4_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;critical_allocation&amp;quot;&lt;br /&gt;
| {{Defense Shard|Critical Allocation}}&lt;br /&gt;
| Increases the defense Crit damage of the Elvish Artillery Cannon by '''30-46% (50%)''' and Crit Chance by '''5-21% (25%)''' but lowers the towers range by 25%.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;defense_rate&amp;quot;&lt;br /&gt;
| {{Defense Shard|Defense Rate}}&lt;br /&gt;
| Increases the Attack Rate of the affected tower by '''9-33% (41%)'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;earth_toss&amp;quot;&lt;br /&gt;
| {{Defense Shard|Earth Toss}}&lt;br /&gt;
| Earthshatter tower gains '''100-280 (320)''' Damage Radius and has a '''28-100% (100%)''' chance on hit to knock targets into the air.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowering_aura&amp;quot;&lt;br /&gt;
| {{Defense Shard|Empowering Aura}}&lt;br /&gt;
| Flame Aura and Water Aura increase the Hero Damage and Ability Power of heroes standing inside them by '''5-25% (29%)'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;explosive_surprise&amp;quot;&lt;br /&gt;
| {{Defense Shard|Explosive Surprise}}&lt;br /&gt;
| Geyser Trap has a '''10-50%''' chance to fire an exploding shard dealing '''200-220% (224%)''' of Defense Damage as damage in an area.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lasting_conflagration&amp;quot;&lt;br /&gt;
| {{Defense Shard|Lasting Conflagration}}&lt;br /&gt;
| Increases Elder Dragon burn duration by '''1-3''' seconds.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lateral_blast&amp;quot;&lt;br /&gt;
| {{Defense Shard|Lateral Blast}}&lt;br /&gt;
| Volcano attacks spawn three random meteors that drop nearby, each dealing '''50%-120% (134%)''' Defense Damage as magical Fire damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;natural_frequency&amp;quot;&lt;br /&gt;
| {{Defense Shard|Natural Frequency}}&lt;br /&gt;
| Enemies explode when killed dealing '''30~110%''' of the tower's base damage.  (110% -&amp;gt; 130%)&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Hunter}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;plated_armor&amp;quot;&lt;br /&gt;
| {{Defense Shard|Plated Armor}}&lt;br /&gt;
| Imbues the Royal Guard's armor, making enemy projectiles deal '''76-40(28)%''' of their original damage.&lt;br /&gt;
| 12 (16)&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;puncturing_bolts&amp;quot;&lt;br /&gt;
| {{Defense Shard|Puncturing Bolts}}&lt;br /&gt;
| Ballista can now pierce an additional '''1-4 (6)''' targets.&lt;br /&gt;
| 6&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;sandstorm_warrior&amp;quot;&lt;br /&gt;
| {{Defense Shard|Sandstorm Warrior}}&lt;br /&gt;
| The Snaking Sands sandstorm increases Hero Damage and Ability Power by '''1-25% (33%)''' for '''1-25 (33)''' seconds.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;spinning_up&amp;quot;&lt;br /&gt;
| {{Defense Shard|Spinning Up}}&lt;br /&gt;
| The Sentry Turret deals more damage as it strikes enemies, up to a maximum of '''10-50%''' extra damage. Damage increase resets after not attacking for 5 seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Engineer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;abyssal_mandate&amp;quot;&lt;br /&gt;
| {{Hero Shard|Abyssal Mandate}}&lt;br /&gt;
| Reduces the mana cost of Direct Command by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;arc_shielding&amp;quot;&lt;br /&gt;
| {{Hero Shard|Arc Shielding}}&lt;br /&gt;
| Arc Lightning places a shield on you lasting 20 seconds and absorbing '''180-780%''' Ability Power of damage. Enemies that hit the shield are damaged for a total of '''200-1000%''' of your Ability Power over 3 seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;beacon_of_the_storm&amp;quot;&lt;br /&gt;
| {{Hero Shard|Beacon Of The Storm}}&lt;br /&gt;
| Once per second your primary attack spawns a lightning ball that deals '''10-50%''' of your Hero Damage as storm damage. Bounces up to '''3''' times.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;betsys_empowered_beam&amp;quot;&lt;br /&gt;
| {{Hero Shard|Betsy’s Empowered Beam}}&lt;br /&gt;
| Primary attacks fire a piercing sonic projectile that deals '''105-150%''' Hero Damage as magical damage.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;call_of_the_kobold&amp;quot;&lt;br /&gt;
| {{Hero Shard|Call Of The Kobold}}&lt;br /&gt;
| Defeating an enemy grants a charge. Secondary attacks consume charges and shoots a firework at your target for '''20%-320%''' of your ability power.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;caustic_oil&amp;quot;&lt;br /&gt;
| {{Hero Shard|Caustic Oil}}&lt;br /&gt;
| Increases the damage of Oil Flask by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;celestial_attunement&amp;quot;&lt;br /&gt;
| {{Hero Shard|Celestial Attunement}}&lt;br /&gt;
| The dryad can hold '''1-4''' more stacks of starfall.&lt;br /&gt;
| 6&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;charge_blast_v2&amp;quot;&lt;br /&gt;
| {{Hero Shard|Charge Blast V2}}&lt;br /&gt;
| Reduces the cost of EV2’s secondary attacks by '''5-95%'''.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;darkest_syphon&amp;quot;&lt;br /&gt;
| {{Hero Shard|Darkest Syphon}}&lt;br /&gt;
| Increases the angle of Dark Syphon by '''3-30'''.&lt;br /&gt;
| 9&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;draining_strikes&amp;quot;&lt;br /&gt;
| {{Hero Shard|Draining Strikes}}&lt;br /&gt;
| Increase the healing from Siphon Stance by '''5-150%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;effigy_overdrive&amp;quot;&lt;br /&gt;
| {{Hero Shard|Effigy Overdrive}}&lt;br /&gt;
| Increases the damage of Blood Effigy by '''3~21%''' but reduces the lifespan by '''10~6''' seconds.  (21% -&amp;gt; 30%, 6 Seconds -&amp;gt; 4 Seconds)&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Hunter}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;electric_retribution&amp;quot;&lt;br /&gt;
| {{Hero Shard|Electric Retribution}}&lt;br /&gt;
| When you take damage, you have a '''2-20%''' chance of dealing '''125-425%''' of your Armour as storm damage to your attacker.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_drop&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enduring Drop}}&lt;br /&gt;
| Increases Book Drop duration by '''0.5-7.5s'''.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_lash&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enduring Lash}}&lt;br /&gt;
| Increases Lash Out poison duration by '''0.5-4.5''' s.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fan_of_knights&amp;quot;&lt;br /&gt;
| {{Hero Shard|Fan Of Knights}}&lt;br /&gt;
| Skeletal Knight also fires two additional Knights that deal '''20-500%''' of your Ability Power in damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;follow_through&amp;quot;&lt;br /&gt;
| {{Hero Shard|Follow Through}}&lt;br /&gt;
| Increases the damage of Sweeping Strikes by '''3-39%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;freeze_buster&amp;quot;&lt;br /&gt;
| {{Hero Shard|Freeze Buster}}&lt;br /&gt;
| Blunder Broom Buster has a '''1-5%''' chance to also freeze enemies for '''1-4s''', allowing them to be shattered by Crushing damage.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;frozen_core&amp;quot;&lt;br /&gt;
| {{Hero Shard|Frozen Core}}&lt;br /&gt;
| Increases Ice Needle damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;hemolytic_poison&amp;quot;&lt;br /&gt;
| {{Hero Shard|Hemolytic Poison}}&lt;br /&gt;
| Lashout cooldown increased to '''200-160%''' of what it was but allows it to stack '''0-2''' times and increases its duration by '''3-7''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;holy_empowerment&amp;quot;&lt;br /&gt;
| {{Hero Shard|Holy Empowerment}}&lt;br /&gt;
| Increases damage by '''5-20%''' while Holy Fire is active.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;inspiring_strikes&amp;quot;&lt;br /&gt;
| {{Hero Shard|Inspiring Strikes}}&lt;br /&gt;
| Primary attacks reduce the cooldown of your abilities by '''-0.1-0.3''' seconds.&lt;br /&gt;
| 4&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for AbyssLord}}{{Valid for Adept}}{{Valid for Apprentice}}{{Valid for Dryad}}{{Valid for SeriesEV2}}{{Valid for Gunwitch}}{{Valid for Huntress}}{{Valid for Initiate}}{{Valid for Lavamancer}}{{Valid for Monk}}{{Valid for Mystic}}{{Valid for Squire}}{{Valid for Mercenary}}{{Valid for Countess}}{{Valid for Engineer}}{{Valid for Hunter}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;insulated_decoy&amp;quot;&lt;br /&gt;
| {{Hero Shard|Insulated Decoy}}&lt;br /&gt;
| Decreases heat generated from Death from Above by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lets_rock&amp;quot;&lt;br /&gt;
| {{Hero Shard|Let’s Rock}}&lt;br /&gt;
| Activating Harden/Inflame gives the Lavamancer a shield lasting for '''6-30''' seconds that absorbs '''20-140%''' Hero Health incoming damage.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;manabombs_aid&amp;quot;&lt;br /&gt;
| {{Hero Shard|Manabomb’s Aid}}&lt;br /&gt;
| Manabomb places a shield on you that lasts '''20''' seconds that absorbs '''150-750%''' of your Ability Power Stat. Enemies that hit the shield are burned for a total of '''150-550%''' of your Ability Power over '''3''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;marking_bubble&amp;quot;&lt;br /&gt;
| {{Hero Shard|Marking Bubble}}&lt;br /&gt;
| Arcane Bubble will place a Mark on all enemies in the initial spawn area and increases Mark count '''1-6'''.&lt;br /&gt;
| 5&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mine_blast_radius&amp;quot;&lt;br /&gt;
| {{Hero Shard|Mine Blast Radius}}&lt;br /&gt;
| Anti Gravity Bots damage radius increased by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;piercing_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Piercing Power}}&lt;br /&gt;
| Increases the damage of Piercing Shot by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shroom_bloom&amp;quot;&lt;br /&gt;
| {{Hero Shard|Shroom Bloom}}&lt;br /&gt;
| The mushrooms created by Powder Toss last '''1-6''' seconds longer.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shroom_gloom&amp;quot;&lt;br /&gt;
| {{Hero Shard|Shroom Gloom}}&lt;br /&gt;
| Slow intensity of Powder Toss in Purification Form increased by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;smashing_fists&amp;quot;&lt;br /&gt;
| {{Hero Shard|Smashing Fists}}&lt;br /&gt;
| Pole Smash or Chi Stomp spawns a Fist dealing '''20-220%''' Ability Power as damage. After a short delay, another Fist emerges dealing '''20-420%''' Ability Power as damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_orbs&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enduring Orbs}}&lt;br /&gt;
| Decreases the mana cost of Water Orbs by '''1-x''' mana per-second.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Aquarion}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
 Chaos 5=&lt;br /&gt;
[[File:Chaos_5_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;boosted_blockade&amp;quot;&lt;br /&gt;
| {{Defense Shard|Boosted Blockade}}&lt;br /&gt;
| Boost Aura increases blockade health by '''2-20% (26%)'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;cthulus_influence&amp;quot;&lt;br /&gt;
| {{Defense Shard|Cthulu’s Influence}}&lt;br /&gt;
| While under the effects of corruption, Angry Nimbus has a '''3-51%''' chance to charm enemies for '''1-6''' seconds.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;earthen_guard&amp;quot;&lt;br /&gt;
| {{Defense Shard|Earthen Guard}}&lt;br /&gt;
| Imbues the Royal Guard's shield with earth magic that has a '''8-18% (20%)''' chance on dealing damage to unleash a fissure, dealing '''200-1800% (2120%)''' of Defense Health as Earth Damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;explosive_arrows&amp;quot;&lt;br /&gt;
| {{Defense Shard|Explosive Arrows}}&lt;br /&gt;
| Skeletal Archers have a '''15-30%''' chance on hit to fire an explosive arrow dealing an additional '''1-25% (30%)''' of Defense Damage in small radius.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;explosive_guard&amp;quot;&lt;br /&gt;
| {{Defense Shard|Explosive Guard}}&lt;br /&gt;
| When the affected tower takes damage, it has '''3-35% (42.6%)''' chance to trigger an explosion and deal '''140-500% (580%)''' of its Defense Health as damage to nearby enemies. Does not work with Auras or Traps. This does not destroy the tower.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;explosive_poison&amp;quot;&lt;br /&gt;
| {{Defense Shard|Explosive Poison}}&lt;br /&gt;
| If an enemy poisoned by the Poison Dart Tower is killed , it detonates dealing '''10%-150% (178%)''' of the Defense Power stat as damage in a small area around the enemy.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fire_for_effect&amp;quot;&lt;br /&gt;
| {{Defense Shard|Fire For Effect}}&lt;br /&gt;
| Your explosive Trap has a '''15-45% (51%)''' chance to detonate twice without consuming an additional charge.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;flare_up&amp;quot;&lt;br /&gt;
| {{Defense Shard|Flare-Up}}&lt;br /&gt;
| Elder Dragon has a '''5-12.5%''' chance to deal '''12-108%''' more damage.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;frosty_beams&amp;quot;&lt;br /&gt;
| {{Defense Shard|Frosty Beams}}&lt;br /&gt;
| '''15-25% (27%)''' chance for Proton Node to freeze all enemies it touches for '''1-2 (2.2)''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;frosty_bind&amp;quot;&lt;br /&gt;
| {{Defense Shard|Frosty Bind}}&lt;br /&gt;
| Frostbite slow strength increased by '''4-10% (12%)'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;heavy_cannonball&amp;quot;&lt;br /&gt;
| {{Defense Shard|Heavy Cannonball}}&lt;br /&gt;
| Cannonball tower has a '''2-45% (54%)''' chance to spawn a rolling cannonball that pierces up to '''2-10 (10)''' target(s) dealing '''1-28% (34%)''' of Defense Damage as Physical Damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;focused_vipers&amp;quot;&lt;br /&gt;
| {{Defense Shard|Focused Vipers}}&lt;br /&gt;
| Reduce the number of beams of Sand Viper by 2, but increase Defense Damage by '''50-82% (90%)'''.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;vampiric_empowerment&amp;quot;&lt;br /&gt;
| {{Defense Shard|Vampiric Empowerment}}&lt;br /&gt;
| Increases the Defense Power of the affected tower by '''4-60% (76%)''' of its Defense Health.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;volcanic_shock&amp;quot;&lt;br /&gt;
| {{Defense Shard|Volcanic Shock}}&lt;br /&gt;
| Volcano has a '''2-26% (34%)''' chance to stun all enemies hit for '''1-2.8s (3.4s)'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anti_air&amp;quot;&lt;br /&gt;
| {{Hero Shard|Anti Air}}&lt;br /&gt;
| Deals '''4-40%''' additional damage to flying enemies.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;cluster_nades&amp;quot;&lt;br /&gt;
| {{Hero Shard|Cluster Nades}}&lt;br /&gt;
| When attacking flying enemies, you have a '''10-50%''' chance on hit to drop a bomb beneath them that deals '''110-310%''' of your Ability Power stat an Damage in a small area.  (50%, 310% -&amp;gt; 58%, 350%)&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| 20&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Gunwitch}}{{Valid for Monk}}{{Valid for Huntress}}{{Valid for SeriesEV2}}{{Valid for Mystic}}{{Valid for Initiate}}{{Valid for Adept}}{{Valid for Engineer}}{{Valid for Hunter}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;burning_strikes&amp;quot;&lt;br /&gt;
| {{Hero Shard|Burning Strikes}}&lt;br /&gt;
| 2-20% chance on hit to burn target for '''20-180%''' of your Hero Damage stat as magical fire damage each second for '''1-5''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;chi_burst&amp;quot;&lt;br /&gt;
| {{Hero Shard|Chi Burst}}&lt;br /&gt;
| Increases Talisman of Empowerment's Critical Damage boost by '''2-20%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Initiate}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;corruptions_embrace&amp;quot;&lt;br /&gt;
| {{Hero Shard|Corruption’s Embrace}}&lt;br /&gt;
| Starfall damage is increased by '''4-40%''' in corrupt form.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;debilitating_madness&amp;quot;&lt;br /&gt;
| {{Hero Shard|Debilitating Madness}}&lt;br /&gt;
| Call to Madness increase the target's damage taken by '''3-45%'''.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;drenching_broomnado&amp;quot;&lt;br /&gt;
| {{Hero Shard|Drenching Broomnado}}&lt;br /&gt;
| Broom Nado damage increased by '''4-40%''' and its hits have '''1-25%''' chance to drench enemies and slow them by '''30%''' for '''1-5''' seconds.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowered_beam&amp;quot;&lt;br /&gt;
| {{Hero Shard|Empowered Beam}}&lt;br /&gt;
| After the Sword Beam collides with '''5''' targets, it spawns an additional Sword Beam that travels in the same direction as the first dealing '''125-425%''' of your Ability Power stat as damage to each target hit. After colliding with '''5''' targets it returns to the Squire dealing '''125-425%''' of your Ability Power stat as damage in an area around Squire.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_provocation&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enduring Provocation}}&lt;br /&gt;
| Provoke lasts an additional '''0.5-7.5''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Shield&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;flaming_knight&amp;quot;&lt;br /&gt;
| {{Hero Shard|Flaming Knight}}&lt;br /&gt;
| Knight of the Abyss is now imbued with fire, causing enemies hit to burn for '''50-500%''' of your Ability Power in fire damage over '''5''' seconds.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;heroic_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Heroic Power}}&lt;br /&gt;
| Increases Heroic Wave’s hero damage boost by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Monk}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;hunter's_instinct&amp;quot;&lt;br /&gt;
| {{Hero Shard|Hunter's Instinct}}&lt;br /&gt;
| Gain an '''4~20%''' chance to Dodge an incoming attack, taking 0 damage.  (20% -&amp;gt; 24%)&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Hunter}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;inferno&amp;quot;&lt;br /&gt;
| {{Hero Shard|Inferno}}&lt;br /&gt;
| Increases the damage of Flame Surge by '''4-40% (52%)'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;madness_embrace&amp;quot;&lt;br /&gt;
| {{Hero Shard|Madness’ Embrace}}&lt;br /&gt;
| Increases Call to Madness duration by '''0.5-7.5s'''.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;maelstrom&amp;quot;&lt;br /&gt;
| {{Hero Shard|Maelstrom}}&lt;br /&gt;
| While Lightning Stance is active, the Barbarian's attacks have a '''5%-25%''' chance to drench enemies, stunning them for '''1.5s-3.5s.'''&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mana_leech&amp;quot;&lt;br /&gt;
| {{Hero Shard|Mana Leech}}&lt;br /&gt;
| Dark Syphon drains '''4-40%''' additional mana.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;manabomb_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Manabomb Power}}&lt;br /&gt;
| Increases the damage of Manabomb by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;meteor_rain&amp;quot;&lt;br /&gt;
| {{Hero Shard|Meteor Rain}}&lt;br /&gt;
| Manabomb opens a portal overhead that spawns meteor that deal '''30-550%''' of your Ability Power stat as damage to enemies they affect.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mine_blast_damage&amp;quot;&lt;br /&gt;
| {{Hero Shard|Mine Blast Damage}}&lt;br /&gt;
| Anti-Gravity Bot damage increased by '''3-39%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mine_heat_compensator&amp;quot;&lt;br /&gt;
| {{Hero Shard|Mine Heat Compensator}}&lt;br /&gt;
| The cost of EV2’s Anti Gravity Bots is reduced by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;molten_charge_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Molten Charge Power}}&lt;br /&gt;
| Increases Molten Charge damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;molten_stun&amp;quot;&lt;br /&gt;
| {{Hero Shard|Molten Stun}}&lt;br /&gt;
| Increases Molten Charge stun duration by '''0.5-4.5s'''.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;one_with_chi&amp;quot;&lt;br /&gt;
| {{Hero Shard|One With Chi}}&lt;br /&gt;
| Increases the damage of Chi Blast by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Monk}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;poison_leaves&amp;quot;&lt;br /&gt;
| {{Hero Shard|Poison Leaves}}&lt;br /&gt;
| Dryad’s poison attacks deal '''2-20%''' more damage.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;read_or_die&amp;quot;&lt;br /&gt;
| {{Hero Shard|Read Or Die}}&lt;br /&gt;
| Scatter Sweep and Broom Vault have an '''1-21%''' chance to transmogrify enemies into books for '''3s'''. Transmogrified enemies take increased damage.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;scatter_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Scatter Power}}&lt;br /&gt;
| Increases Scatter Sweep damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;talon_strike&amp;quot;&lt;br /&gt;
| {{Hero Shard|Talon Strike}}&lt;br /&gt;
| Hawk Strike now stuns for '''2s-4.5'''.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;thunderbolts_and_lightning&amp;quot;&lt;br /&gt;
| {{Hero Shard|Thunderbolts and Lightning}}&lt;br /&gt;
| Increases the damage of Arc Lightning by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;restoring_ice&amp;quot;&lt;br /&gt;
| {{Hero Shard|Restoring Ice}}&lt;br /&gt;
| Ice Shard critical hits restore '''3-x''' mana.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Aquarion}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;focused_current&amp;quot;&lt;br /&gt;
| {{Defense Shard|Focused Current}}&lt;br /&gt;
| Increases the defense damage of the Jellyfish defense by '''25%-x%''', but reduces the maximum number of chained targets by 5.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Aquarion}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
 Chaos 6=&lt;br /&gt;
[[File:Chaos_6_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;boosted_beam&amp;quot;&lt;br /&gt;
| {{Defense Shard|Boosted Beam}}&lt;br /&gt;
| Increases the power of the Buff Beam by '''22-39%'''.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;boosted_power&amp;quot;&lt;br /&gt;
| {{Defense Shard|Boosted Power}}&lt;br /&gt;
| Increases the power of the Boost Aura by '''2-20% (24%)'''.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Monk}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;colossal_fissure&amp;quot;&lt;br /&gt;
| {{Defense Shard|Colossal Fissure}}&lt;br /&gt;
| Your Colossus' Direct Command now rips the earth unleashing a fissure that lingers and deals '''50-2050% (2450%)''' of your Ability Power in damage over '''6''' seconds, but increases the mana cost of Direct Command by '''30-70%.''' Usable once every '''60''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;dragon_flare&amp;quot;&lt;br /&gt;
| {{Defense Shard|Dragon Flare}}&lt;br /&gt;
| Increases the projectile damage radius of Dragons Nest dragons by '''16-64% (80%)''', and reduces damage falloff by '''18-42% (50%)'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enhanced_poison&amp;quot;&lt;br /&gt;
| {{Defense Shard|Enhanced Poison}}&lt;br /&gt;
| Increases the rate of the Poison Dart Tower's poison by '''4-40% (52%)'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;flaming_death&amp;quot;&lt;br /&gt;
| {{Defense Shard|Flaming Death}}&lt;br /&gt;
| EV2’s mega death laser sets enemies it hits on fire dealing '''50-2050% (2450%)''' of EV2’s Ability Power stat as damage over '''10''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;frosty_power&amp;quot;&lt;br /&gt;
| {{Defense Shard|Frosty Power}}&lt;br /&gt;
| Frostbite tower passes '''9-29% (34%)''' of its Defense Power stat to defenses within its frost aura.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;gathering_burst&amp;quot;&lt;br /&gt;
| {{Defense Shard|Gathering Burst}}&lt;br /&gt;
| Flameburst Tower's fireballs deal more damage the further they travel, up to '''20-80% (100%)''' more damage.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;health_pylon&amp;quot;&lt;br /&gt;
| {{Defense Shard|Health Pylon}}&lt;br /&gt;
| Increases the Defense Health of nearby defenses to '''102-130% (135.6%).''' Does not buff the Tower that equips this shard.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mark_targets&amp;quot;&lt;br /&gt;
| {{Defense Shard|Mark Targets}}&lt;br /&gt;
| This defense has a '''5-45%''' chance to place an Apprentice Mark on its target.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;megarock&amp;quot;&lt;br /&gt;
| {{Defense Shard|Megarock}}&lt;br /&gt;
| Volcano launches a huge rock dealing '''100%-220% (244%)''' Defense Damage once every '''5''' volleys.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;reckless_shock&amp;quot;&lt;br /&gt;
| {{Defense Shard|Reckless Shock}}&lt;br /&gt;
| Enemies hit by the Tesla Coil Tower take '''10-25% (30%)''' more damage, but move 50% faster.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;serpent_gods_protection&amp;quot;&lt;br /&gt;
| {{Defense Shard|Serpent God’s Protection}}&lt;br /&gt;
| Towers and Blockades near the Obelisk take '''-1%''' to '''-10% (-14%)''' damage.&lt;br /&gt;
| 9&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;sharpened_spear&amp;quot;&lt;br /&gt;
| {{Defense Shard|Sharpened Spear}}&lt;br /&gt;
| Magnetic Knight Tower has a '''2-20%''' chance on hit to cause the target to bleed, dealing '''20-45%''' of your Tower Damage stat as magical damage each second for '''1-5s'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Engineer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;sharpened_spikes&amp;quot;&lt;br /&gt;
| {{Defense Shard|Sharpened Spikes}}&lt;br /&gt;
| Blockade has a '''2-30% (38%)''' chance to stun enemies hit for '''1-3''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;water_jet&amp;quot;&lt;br /&gt;
| {{Defense Shard|Water Jet}}&lt;br /&gt;
| Decrease the number of targets of the Water Aura by -4 (from 10 to 6) but does '''50-150% (190%)''' more damage.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Initiate}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;werewolf_general&amp;quot;&lt;br /&gt;
| {{Defense Shard|Werewolf General}}&lt;br /&gt;
| Increases the Defense Power of nearby defenses to '''102~110%''' Does not buff the Werewolf Commander, but the Werewolf Commander gains '''6~30%''' Defense Health.  (110% -&amp;gt; 112%, 30% -&amp;gt; 36%)&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Hunter}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;backstab&amp;quot;&lt;br /&gt;
| {{Hero Shard|Backstab}}&lt;br /&gt;
| Primary attacks that hit enemies from behind now deal '''100-225%''' of their total damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;boiling_blood&amp;quot;&lt;br /&gt;
| {{Hero Shard|Boiling Blood}}&lt;br /&gt;
| Causes the Barbarian to take '''20%-2%''' of his Max Health as damage, every 5s during combat phase gaining Fury.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;brain_of_confusion&amp;quot;&lt;br /&gt;
| {{Hero Shard|Brain Of Confusion}}&lt;br /&gt;
| When you take damage you have a '''3-15%''' chance to confuse nearby enemies for '''3''' seconds. This effect has a '''15''' second cooldown.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;explosive_finale&amp;quot;&lt;br /&gt;
| {{Hero Shard|Explosive Finale}}&lt;br /&gt;
| Upon completion, the Arcane Bubble explodes dealing '''X-2000%''' Ability Power damage to all enemies in and around the bubble.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;flaming_retribution&amp;quot;&lt;br /&gt;
| {{Hero Shard|Flaming Retribution}}&lt;br /&gt;
| When you take damage, you have a '''2-20%''' chance of dealing '''125-425%''' of your Armor as fire damage to your attacker.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;heat_dispenser_module&amp;quot;&lt;br /&gt;
| {{Hero Shard|Heat Dispenser Module}}&lt;br /&gt;
| EV2 upgrades her gun with a new heat dispenser module that drains '''4-40%''' more heat with each primary attack.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;howling_feast&amp;quot;&lt;br /&gt;
| {{Hero Shard|Howling Feast}}&lt;br /&gt;
| Your Primary attacks generate '''1''' Feast stack, while at '''10''' stacks, increase your Hero Damage by '''2-30%.''' One stack wears off every '''3''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Dryad}}{{Valid for Squire}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;inspired_shout&amp;quot;&lt;br /&gt;
| {{Hero Shard|Inspired Shout}}&lt;br /&gt;
| Call to Arms buff increases armor and further increases damage by '''3-20%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lasting_siphon&amp;quot;&lt;br /&gt;
| {{Hero Shard|Lasting Siphon}}&lt;br /&gt;
| Increases the duration of Blood Siphon by '''1~5''' seconds.  (5 Seconds -&amp;gt; 6 Seconds)&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Hunter}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;molten_core_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Molten Core Power}}&lt;br /&gt;
| Increases Molten Core damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;momentum&amp;quot;&lt;br /&gt;
| {{Hero Shard|Momentum}}&lt;br /&gt;
| Enemies hit by abilities reduce Sweeping Strikes ability cooldown by '''0.2-0.8''' seconds every hit.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;nightmare_fuel&amp;quot;&lt;br /&gt;
| {{Hero Shard|Nightmare Fuel}}&lt;br /&gt;
| Enemies affected by Lash Out poison take '''20-320%''' Hero Damage as magical damage when hit by Dark Torment.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;pole_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Pole Power}}&lt;br /&gt;
| Increases the damage of Pole Smash or Chi Stomp by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_of_storms&amp;quot;&lt;br /&gt;
| {{Hero Shard|Power Of Storms}}&lt;br /&gt;
| You have a '''4-10%''' chance on hit to restore '''20''' mana per second for '''1-3''' seconds. '''10''' seconds cooldown.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for Initiate}}{{Valid for AbyssLord}}{{Valid for Adept}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;scatter_striker&amp;quot;&lt;br /&gt;
| {{Hero Shard|Scatter Striker}}&lt;br /&gt;
| Increases the range of Scatter Sweep by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shadow_prince&amp;quot;&lt;br /&gt;
| {{Hero Shard|Shadow Prince}}&lt;br /&gt;
| Taking damage has an '''7-23%''' chance to make you take '''3-15%''' less damage and stun attackers for '''1.2-4.8''' seconds over the duration.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shattering_stones&amp;quot;&lt;br /&gt;
| {{Hero Shard|Shattering Stones}}&lt;br /&gt;
| After an Abyss Stone expires, it detonates dealing '''40-400%''' of your Ability Power as crushing damage to nearby enemies.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shellshock&amp;quot;&lt;br /&gt;
| {{Hero Shard|Shellshock}}&lt;br /&gt;
| While Turtle Stance is active the Barbarian's attacks wither enemies hit for '''3-13''' seconds reducing their damage to '''75%-35%'''.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;snipe_critical_strike&amp;quot;&lt;br /&gt;
| {{Hero Shard|Snipe Critical Strike}}&lt;br /&gt;
| Increases the Crit Chance of Snipe by '''2-30%'''.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;surging_siphon&amp;quot;&lt;br /&gt;
| {{Hero Shard|Surging Siphon}}&lt;br /&gt;
| Increases the damage of Blood Siphon by '''4~40%'''. (40% -&amp;gt; 52%)&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Hunter}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;unholy_fire&amp;quot;&lt;br /&gt;
| {{Hero Shard|Unholy Fire}}&lt;br /&gt;
| Blocking unleashes flames that deal '''150-750%''' of your ability power stat as damage to enemies in a cone in front of the hero at a rate of twice per second.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Squire}}{{Valid for Countess}}&lt;br /&gt;
| Shield&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;greater_rift&amp;quot;&lt;br /&gt;
| {{Hero Shard|Greater Rift}}&lt;br /&gt;
| Increases the damage of Oceanic Rift by '''3-x%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Aquarion}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;water_warrior&amp;quot;&lt;br /&gt;
| {{Hero Shard|Water Warrior}}&lt;br /&gt;
| Increases the Aquarion's melee damage by '''20-x%''', but reduces the damage of Ice Shards by 30%.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Aquarion}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
 Chaos 7=&lt;br /&gt;
[[File:Chaos_7_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enhanced_throw&amp;quot;&lt;br /&gt;
| {{Defense Shard|Enhanced Throw}}&lt;br /&gt;
| Increases the Defense Range of the Magnetic Knight Tower by '''4-45%''', and incrase the Defense Damage by '''5-15%'''.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Engineer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;ghost_arrows&amp;quot;&lt;br /&gt;
| {{Defense Shard|Ghost Arrows}}&lt;br /&gt;
| The arrows of the Nether Archer can now bounce '''1-4 (5)''' additional times.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;glacier&amp;quot;&lt;br /&gt;
| {{Defense Shard|Glacier}}&lt;br /&gt;
| Every 10 attacks, Hailstorm Tower fires an icy boulder that explodes on impact dealing '''75%-175% (195%)''' Defense Power as damage in a small area.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;manufacturers_overcharge&amp;quot;&lt;br /&gt;
| {{Defense Shard|Manufacturer’s Overcharge}}&lt;br /&gt;
| Weapon Manufacturer charges '''4-40% (52%)''' faster.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;node_increase&amp;quot;&lt;br /&gt;
| {{Defense Shard|Node Increase}}&lt;br /&gt;
| EV2 can create '''1-4 (6)''' extra node(s) in any single Weapon Manufacturer chain.&lt;br /&gt;
| 6&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;obelisk_shield&amp;quot;&lt;br /&gt;
| {{Defense Shard|Obelisk Shield}}&lt;br /&gt;
| Obelisk Shield absorption increased to '''10-70% (86%)'''.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;oily_entrapment&amp;quot;&lt;br /&gt;
| {{Defense Shard|Oily Entrapment}}&lt;br /&gt;
| Increases Oil Geyser slow rate by '''3-15% (19%)'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_pylon&amp;quot;&lt;br /&gt;
| {{Defense Shard|Power Pylon}}&lt;br /&gt;
| Increases the Defense Power of nearby defenses to '''102-120% (124%).''' Does not buff the Tower that equips this shard.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;splody_harpoon&amp;quot;&lt;br /&gt;
| {{Defense Shard|Splody Harpoon}}&lt;br /&gt;
| Ballista projectiles have a '''10-45% (52%)''' chance to detonate on each target hit dealing '''1-41% (49%)''' of Defense Damage as extra damage in small area.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;viscous_oil&amp;quot;&lt;br /&gt;
| {{Defense Shard|Viscous Oil}}&lt;br /&gt;
| The oil effect from Oil Catapult now slows enemies by an additional '''2-8% (10%)''', and also slows their attack speed by '''8-20% (24%)'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;charged_shot&amp;quot;&lt;br /&gt;
| {{Hero Shard|Charged Shot}}&lt;br /&gt;
| Your primary attacks have a '''5-25%''' chance to fire a fully charged secondary attack. Can only occur once per second.  (25% -&amp;gt; 33%)&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| 10&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Huntress}}{{Valid for Adept}}{{Valid for SeriesEV2}}{{Valid for Hunter}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;chi_supercharge&amp;quot;&lt;br /&gt;
| {{Hero Shard|Chi Supercharge}}&lt;br /&gt;
| Increases Talisman of Empowerment's Defense Power boost by '''2-20%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Initiate}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;constrictor&amp;quot;&lt;br /&gt;
| {{Hero Shard|Constrictor}}&lt;br /&gt;
| Defeating an enemy adds a constrictor stack. At '''10''' stacks, unleashes a bed of constrictor snakes that stun nearby targets for '''1-5s'''. While stunned, enemies take '''50-450%''' Ability Power as magical damage each second for '''3''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_slam&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enduring Slam}}&lt;br /&gt;
| Seismic Slam stun duration increased by '''0.5-5''' seconds.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Shield&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enhanced_effigy&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enhanced Effigy}}&lt;br /&gt;
| Increases the damage of Blood Effigy by '''4~40%'''.  (40% -&amp;gt; 52%)&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Hunter}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fiery_brimstone&amp;quot;&lt;br /&gt;
| {{Hero Shard|Fiery Brimstone}}&lt;br /&gt;
| Adds '''2-36% (50%)''' Hero Damage to Your Attacks as Magical Fire Damage.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;flame_cloak&amp;quot;&lt;br /&gt;
| {{Hero Shard|Flame Cloak}}&lt;br /&gt;
| After using Valiant Charge, wreath yourself in flames for 6s. While aflame, you take '''5-21%''' less damage and burn attackers for '''400-2,000%''' of your Armor.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Shield&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;heroic_boost&amp;quot;&lt;br /&gt;
| {{Hero Shard|Heroic Boost}}&lt;br /&gt;
| Increases Heroic Wave's healing done by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Monk}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;life_leech&amp;quot;&lt;br /&gt;
| {{Hero Shard|Life Leech}}&lt;br /&gt;
| Your primary attacks heal you for '''0.2-1%''' of your max health.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mage_gambit&amp;quot;&lt;br /&gt;
| {{Hero Shard|Mage Gambit}}&lt;br /&gt;
| Increases your ability power by '''10-50%''', but increase damage taken from enemies by '''60-20%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mana_capacitor&amp;quot;&lt;br /&gt;
| {{Hero Shard|Mana Capacitor}}&lt;br /&gt;
| Increases your maximum ability resource by '''10-100'''.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for Initiate}}{{Valid for SeriesEV2}}{{Valid for AbyssLord}}{{Valid for Lavamancer}}{{Valid for Dryad}}{{Valid for Gunwitch}}{{Valid for Adept}}{{Valid for Countess}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;poisoned_blades&amp;quot;&lt;br /&gt;
| {{Hero Shard|Poisoned Blades}}&lt;br /&gt;
| Combat Preparation now applies poison to your blades for 5s, causing you to deal '''50-110%''' more damage as poison damage on melee attacks.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_gambit&amp;quot;&lt;br /&gt;
| {{Hero Shard|Power Gambit}}&lt;br /&gt;
| Increases your Hero Damage by '''10-50%''', but increase damage taken from enemies by '''60-20%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;proton_canon_insulator&amp;quot;&lt;br /&gt;
| {{Hero Shard|Proton Canon Insulator}}&lt;br /&gt;
| Reduces the heat generation rate of Proton Charge by '''2-20%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;proton_supercharge&amp;quot;&lt;br /&gt;
| {{Hero Shard|Proton Supercharge}}&lt;br /&gt;
| EV2's Proton Charge deals an extra '''10-210%''' of your ability power stat as damage while its max range is increased by '''5-25%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;ramster_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Ramster Power}}&lt;br /&gt;
| Increases the damage of Ramster Direct Command by '''5-35%'''.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;ravenhost&amp;quot;&lt;br /&gt;
| {{Hero Shard|Ravenhost}}&lt;br /&gt;
| Your primary attacks generate Raven stacks. Once you reach '''10''' stacks, the stacks are depleted to fire a magical Raven dealing '''10-210%''' of your Ability Power as damage. Bounces '''5''' times.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;restoring_snipe&amp;quot;&lt;br /&gt;
| {{Hero Shard|Restoring Snipe}}&lt;br /&gt;
| Snipe critical hits restore '''4-40''' Broom Power.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;ride_the_lightning&amp;quot;&lt;br /&gt;
| {{Hero Shard|Ride the Lightning}}&lt;br /&gt;
| Increase the damage bonus of Lightning Stance by '''1%-21%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;serpents_kiss&amp;quot;&lt;br /&gt;
| {{Hero Shard|Serpent’s Kiss}}&lt;br /&gt;
| Secondary Attacks inflict poison on enemies, dealing '''10-210%''' of Hero Health as damage per second for '''1-5''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;sharpened_stake&amp;quot;&lt;br /&gt;
| {{Hero Shard|Sharpened Stake}}&lt;br /&gt;
| Increases the damage of Wooden Stake by '''4~40%'''.  (40% -&amp;gt; 52%)&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Hunter}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;snipe_critical_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Snipe Critical Power}}&lt;br /&gt;
| Increases the total critical damage of Snipe by '''104-140%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;tectonic_breaker&amp;quot;&lt;br /&gt;
| {{Hero Shard|Tectonic Breaker}}&lt;br /&gt;
| While Hardened, deal '''10-370%''' Armor Stat as crushing Earth damage every '''3'''rd primary attack. While Inflamed deal '''10-370%''' Hero Damage as Fire damage every '''3'''rd primary attack.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;twice_as_bright&amp;quot;&lt;br /&gt;
| {{Hero Shard|Twice As Bright}}&lt;br /&gt;
| Eruption now increases Defense Power to '''10-70%''', but the duration is reduced by '''-5''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;wreckless&amp;quot;&lt;br /&gt;
| {{Hero Shard|Wreckless}}&lt;br /&gt;
| The Barbarian deals up to '''0.5%-20.5%''' bonus damage based upon current Wrath.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;hailstorm_cascade&amp;quot;&lt;br /&gt;
| {{Hero Shard|Hailstorm Cascade}}&lt;br /&gt;
| Ice Shards has an '''18-x%''' chance to spawn an additional shard dealing '''500-y%''' of your hero's damage stat.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Aquarion}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;giant_shells&amp;quot;&lt;br /&gt;
| {{Defense Shard|Giant Shells}}&lt;br /&gt;
| Increases the projectile damage radius of the Artillery Crab defense by '''6-x%''', and increases its defense damage by '''8-y%'''.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Aquarion}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
 Chaos 8=&lt;br /&gt;
[[File:Chaos_8_Shard_Pack_Icon_With_Border.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;double_tap&amp;quot;&lt;br /&gt;
| {{Defense Shard|Double Tap}}&lt;br /&gt;
| Your Skeletal Archers have a '''15-45% (51%)''' chance to fire twice in succession.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_bubble&amp;quot;&lt;br /&gt;
| {{Defense Shard|Enduring Bubble}}&lt;br /&gt;
| Increases Viper's Fang bubble duration by '''1-2''' seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;ghastly_blades&amp;quot;&lt;br /&gt;
| {{Defense Shard|Ghastly Blades}}&lt;br /&gt;
| Enemies attacked by Spectral Knights move at '''90~60%''' speed while taking '''10~20%''' extra magical damage for '''1~3.5''' seconds.  (60%, 20%, 3.5 seconds -&amp;gt; 48%, 24%, 4.5 seconds)&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Hunter}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;oily_harpoon&amp;quot;&lt;br /&gt;
| {{Defense Shard|Oily Harpoon}}&lt;br /&gt;
| Ballista oils targets on hit for '''2.16-6.12 (7)''' seconds. Fire damage Ignites the enemy for '''1-15% (18%)''' of Defense Damage for 3 seconds.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shattering_torpedo&amp;quot;&lt;br /&gt;
| {{Defense Shard|Shattering Torpedo}}&lt;br /&gt;
| Reflect Beam's torpedoes are imbued with Earth Magic, dealing an extra '''2-42%''' Crushing Earth Damage on explosions.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;snakes_on_a_plane&amp;quot;&lt;br /&gt;
| {{Defense Shard|Snakes on a plane}}&lt;br /&gt;
| Obelisk spawns a snake every 3 seconds that flies into an enemy dealing '''100-325% (370%)''' Defense Damage as magical Earth damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;torpedo_striker&amp;quot;&lt;br /&gt;
| {{Defense Shard|Torpedo Striker}}&lt;br /&gt;
| Increases the radius of the Reflect Beam's Torpedo Detonation by '''3-39%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;vengeance&amp;quot;&lt;br /&gt;
| {{Defense Shard|Vengeance}}&lt;br /&gt;
| 4-40% of the damage taken by the Spike Blockade is returned in its next attack.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;water_elemental&amp;quot;&lt;br /&gt;
| {{Defense Shard|Water Elemental}}&lt;br /&gt;
| The affected tower has has '''5-25% (29%)''' chance on hit to drench enemies for 3 seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;block_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Block Power}}&lt;br /&gt;
| Increases the blocking power of the shield by '''5-25%'''&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Shield&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;blood_ritual&amp;quot;&lt;br /&gt;
| {{Hero Shard|Blood Ritual}}&lt;br /&gt;
| Reduces the blood cost of your abilities by '''2~30%'''. After using an ability, take damage equal to 10% of your maximum Health.  (30% -&amp;gt; 36%)&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Hunter}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;celestial_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Celestial Power}}&lt;br /&gt;
| Falling stars give an additional '''6-22''' celestial power.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;deaths_grasp&amp;quot;&lt;br /&gt;
| {{Hero Shard|Death’s Grasp}}&lt;br /&gt;
| When you defeat an enemy, you generate a charge, up to a max of 5. When you block with your shield, all charges are then consumed each unleashing a fireball that deal '''10-210%''' of your ability power as magical fire damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Squire}}{{Valid for Countess}}&lt;br /&gt;
| Shield&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_price&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enduring Price}}&lt;br /&gt;
| Two at Twice the Price lasts '''1-7''' seconds longer.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;escape_artist&amp;quot;&lt;br /&gt;
| {{Hero Shard|Escape Artist}}&lt;br /&gt;
| Reduces the time of disabling effects you sustain by '''0-37.5% (50%)'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;freezing_vault&amp;quot;&lt;br /&gt;
| {{Hero Shard|Freezing Vault}}&lt;br /&gt;
| Your broom vault now freezes the target for '''1-4''' seconds and deals an extra '''4-16%''' damage.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;harbingers_powered_block&amp;quot;&lt;br /&gt;
| {{Hero Shard|Harbinger’s Powered Block}}&lt;br /&gt;
| Blocking reduces the cooldown of Seismic Slam by '''-0.2''' to '''-0.7''' seconds. Happens a max of '''3''' times a second.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Shield&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;holy_restoration&amp;quot;&lt;br /&gt;
| {{Hero Shard|Holy Restoration}}&lt;br /&gt;
| Increases the healing of Holy Fire by '''3-39%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lightning_touch&amp;quot;&lt;br /&gt;
| {{Hero Shard|Lightning Touch}}&lt;br /&gt;
| Your primary attacks deal an additional '''4-40%''' of your Hero Damage as storm damage.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lingering_core&amp;quot;&lt;br /&gt;
| {{Hero Shard|Lingering Core}}&lt;br /&gt;
| Increases Molten Core lifespan by '''1-8''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_of_embermount&amp;quot;&lt;br /&gt;
| {{Hero Shard|Power of Embermount}}&lt;br /&gt;
| Increases the amount of Molten Power gained by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_overwhelming&amp;quot;&lt;br /&gt;
| {{Hero Shard|Power Overwhelming}}&lt;br /&gt;
| Increases your Ability Power by '''10-50%''', but increase your ability resource cost by '''100-70%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;price_of_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Price Of Power}}&lt;br /&gt;
| Increases damage of Two at Twice the Price by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;proton_cannon_boost&amp;quot;&lt;br /&gt;
| {{Hero Shard|Proton Cannon Boost}}&lt;br /&gt;
| Width of Proton Charge increased by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;proton_flame_charge&amp;quot;&lt;br /&gt;
| {{Hero Shard|Proton Flame Charge}}&lt;br /&gt;
| EV2's Proton Cannon is upgraded with a flaming core dealing an extra '''4-25%''' fire damage to enemies it hits.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;pumpkinator&amp;quot;&lt;br /&gt;
| {{Hero Shard|Pumpkinator}}&lt;br /&gt;
| Your primary attacks pumpkin your enemies. When a pumpkined enemy dies they explode doing '''10-210%''' ability power as damage. When a pumpkined enemy is hit with a melee attack, increase the Hero Critical Chance of the attacker by '''3-33''' for 5 seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;radiant_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Radiant Power}}&lt;br /&gt;
| Increases the Defense Power of nearby defenses by '''5-10%'''.&lt;br /&gt;
| 5&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;regeneration&amp;quot;&lt;br /&gt;
| {{Hero Shard|Regeneration}}&lt;br /&gt;
| Restores '''0.25-1.25%''' of your Max Health every 5 seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;serpent_gods_fury&amp;quot;&lt;br /&gt;
| {{Hero Shard|Serpent God's Fury}}&lt;br /&gt;
| When you crit with a primary attack, reduce the cooldown of all your abilities by '''-0.1-0.3''' seconds. The effect has a cooldown of 1 second.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;snake_bomb&amp;quot;&lt;br /&gt;
| {{Hero Shard|Snake Bomb}}&lt;br /&gt;
| When a Dark Torment serpent expires, it explodes dealing '''20-1,020%''' Ability Power as magical damage to nearby enemies.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;spiders_kiss&amp;quot;&lt;br /&gt;
| {{Hero Shard|Spider’s Kiss}}&lt;br /&gt;
| Snipe hits inflict poison, dealing '''50-450%''' Ability Power as magical Poison damage per second for 5 seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;submerging_blast&amp;quot;&lt;br /&gt;
| {{Hero Shard|Submerging Blast}}&lt;br /&gt;
| Increases Submerge's Emerge damage by '''3-39%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;submerging_speed&amp;quot;&lt;br /&gt;
| {{Hero Shard|Submerging Speed}}&lt;br /&gt;
| Increases movement speed while Submerged by '''+4-40%''' and adds a knockup on Emerge.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;sundering_blow&amp;quot;&lt;br /&gt;
| {{Hero Shard|Sundering Blow}}&lt;br /&gt;
| Your primary attacks reduce enemy's resistances by '''5-20%''', increasing damage dealt to them.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;superconductor&amp;quot;&lt;br /&gt;
| {{Hero Shard|Superconductor}}&lt;br /&gt;
| Reduces the costs of all abilities by '''1-19%'''.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Monk}}{{Valid for Huntress}}{{Valid for AbyssLord}}{{Valid for SeriesEV2}}{{Valid for Gunwitch}}{{Valid for Lavamancer}}{{Valid for Initiate}}{{Valid for Adept}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;taser_suit&amp;quot;&lt;br /&gt;
| {{Hero Shard|Taser Suit}}&lt;br /&gt;
| When you take damage you have a '''1-16%''' chance to electrocute enemies in a small area around you, stunning them for 3 seconds.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;tempered_anger&amp;quot;&lt;br /&gt;
| {{Hero Shard|Tempered Anger}}&lt;br /&gt;
| Mystic loses appeasement '''3-39%''' slower and take '''0-100%''' less appeasement damage when at 0 appeasement.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;wave_of_the_storm&amp;quot;&lt;br /&gt;
| {{Hero Shard|Wave Of The Storm}}&lt;br /&gt;
| You have a '''4-40%''' chance when landing on the ground to deal '''10-210%''' of your Ability Power as storm damage to nearby enemies.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;zero_entropy&amp;quot;&lt;br /&gt;
| {{Hero Shard|Zero Entropy}}&lt;br /&gt;
| Ice Needle only affects a single target, but damage is increased by '''3-39%''' and duration is increased by '''1-6''' seconds.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;hard_water&amp;quot;&lt;br /&gt;
| {{Hero Shard|Hard Water}}&lt;br /&gt;
| Increases the damage of Water Orbs by '''3-x%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Aquarion}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;superheated_water&amp;quot;&lt;br /&gt;
| {{Hero Shard|Superheated Water}}&lt;br /&gt;
| Oceanic Rift has an '''10-x%''' chance to unleash superheated water, igniting targets and causing them to take 20% extra damage for 5 seconds.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Aquarion}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;nerve_shock&amp;quot;&lt;br /&gt;
| {{Defense Shard|Nerve Shock}}&lt;br /&gt;
| The Jellyfish defense paralyzes enemies with its attacks for 8s. Paralyzed enemies have an '''5-x%''' chance to deal 80% less damage with their attacks.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Aquarion}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
 Chaos 9=&lt;br /&gt;
[[File:Chaos IX Shard Pack With Border.png|Chaos IX Shard Pack| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;augmented_explosions&amp;quot;&lt;br /&gt;
| {{Defense Shard|Augmented Explosions}}&lt;br /&gt;
| Explosion radius of Nether Spiders and Slimes are '''15-65% (75%)''' bigger.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Dryad}}{{Valid for Mercenary}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;auto_repair_system&amp;quot;&lt;br /&gt;
| {{Defense Shard|Auto-Repair System}}&lt;br /&gt;
| Restores '''0.5-4%''' of the affected tower’s Max Health every 5s. Only active during Combat Phase.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;bubble_beam&amp;quot;&lt;br /&gt;
| {{Defense Shard|Bubble Beam}}&lt;br /&gt;
| Sand Vipers have an '''11-25% (29%)''' chance on hit to bubble the target for '''2-4''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;concentrated_pyrotechnics&amp;quot;&lt;br /&gt;
| {{Defense Shard|Concentrated Pyrotechnics}}&lt;br /&gt;
| Increases the damage of the Firework Cannon by '''20-50% (60%)''', but increases the damage falloff by 50%.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Initiate}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;crippling_blow&amp;quot;&lt;br /&gt;
| {{Defense Shard|Crippling Blow}}&lt;br /&gt;
| Sky Guard Tower has a '''10-17% (19%)''' chance on hit to stun the target for '''0-3''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Crystal Fissure&amp;quot;&lt;br /&gt;
| {{Defense Shard|Crystal Fissure}}&lt;br /&gt;
| Increases the width of Crystal Hammer's Fissure by 50% and increase the Defense Damage by '''5-29% (35%)'''.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;electric_arcing&amp;quot;&lt;br /&gt;
| {{Defense Shard|Electric Arcing}}&lt;br /&gt;
| Increases the number of targets for the Lightning Strike Aura by 4, but does '''90-80% (76%)''' less damage.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fleeting_nature&amp;quot;&lt;br /&gt;
| {{Defense Shard|Fleeting Nature}}&lt;br /&gt;
| Moss Hornet and Angry Nimbus movement speed is increased by '''500-1,300 (1,500)'''.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Freezing Rain&amp;quot;&lt;br /&gt;
| {{Defense Shard|Freezing Rain}}&lt;br /&gt;
| Geyser Traps has '''10-42% (50%)''' chance to freeze all targets.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;giant_harpy_feathers&amp;quot;&lt;br /&gt;
| {{Defense Shard|Giant Harpy Feathers}}&lt;br /&gt;
| Harpy feathers pierce through 1 extra target, even when not corrupt. Projectile damage reduction per pierce reduced by '''10-30% (40%)'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;oily_overflow&amp;quot;&lt;br /&gt;
| {{Defense Shard|Oily Overflow}}&lt;br /&gt;
| Oil Catapult projectiles leave additional Oil on the ground for '''3-5 (6)''' seconds.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;rebounding_strike&amp;quot;&lt;br /&gt;
| {{Defense Shard|Rebounding Strike}}&lt;br /&gt;
| Attacks against the Werewolf Commander have an '''4~16%''' chance to do no damage and it deals '''120~480%''' Physical Tower Damage to the attacker.  (16% -&amp;gt; 20%, 480% -&amp;gt; 600%)&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Hunter}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;titanic_slam&amp;quot;&lt;br /&gt;
| {{Defense Shard|Titanic Slam}}&lt;br /&gt;
| The Colossus' attack has an '''8-18% (20%)''' chance to be a massive overhead slam, creating a shockwave that deals '''200-1800% (2120%)''' of your Tower Health as earth damage and sends enemies airborne.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;voltage_spike&amp;quot;&lt;br /&gt;
| {{Defense Shard|Voltage Spike}}&lt;br /&gt;
| EMP Trap has a '''2-38%''' chance to deal '''4-76%''' more damage.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Engineer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Ambush&amp;quot;&lt;br /&gt;
| {{Hero Shard|Ambush}}&lt;br /&gt;
| Increase Hero Critical Strike Damage by '''8~32%''' while Cloaked is active.  (32% -&amp;gt; 40%)&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Hunter}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;amped_charge&amp;quot;&lt;br /&gt;
| {{Hero Shard|Amped Charge}}&lt;br /&gt;
| Increases the damage of Proton Charge by '''3-39% (52%)'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;atomic_madness&amp;quot;&lt;br /&gt;
| {{Hero Shard|Atomic Madness}}&lt;br /&gt;
| Atomic Launcher fires 2 extra shots in a small spread for '''150-2,150% (2,550%)''' of your Hero Damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;beam_intensification&amp;quot;&lt;br /&gt;
| {{Hero Shard|Beam Intensification}}&lt;br /&gt;
| Increases the damage of Sword Beam by '''3-39% (52%)'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;blood_rage&amp;quot;&lt;br /&gt;
| {{Hero Shard|Blood Rage}}&lt;br /&gt;
| Increases the damage bonus of Provoke by '''4-40% (52%)''', and damage resistance by '''3-15% (19%)'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;bunny_hop&amp;quot;&lt;br /&gt;
| {{Hero Shard|Bunny Hop}}&lt;br /&gt;
| Gives the ability to double jump! And increases your movement speed by '''0-100'''.  (100 -&amp;gt; 200)&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| 4&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Huntress}}{{Valid for Squire}}{{Valid for AbyssLord}}{{Valid for Adept}}{{Valid for Lavamancer}}{{Valid for Barbarian}}{{Valid for Mystic}}{{Valid for Countess}}{{Valid for Hunter}}&lt;br /&gt;
| Boot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;chi_curse&amp;quot;&lt;br /&gt;
| {{Hero Shard|Chi Curse}}&lt;br /&gt;
| Increases Crippling Chi Wave cripple effectiveness by '''5-20% (25%)'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Initiate}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;critical_empowerment&amp;quot;&lt;br /&gt;
| {{Hero Shard|Critical Empowerment}}&lt;br /&gt;
| Increases your Hero Crit Damage by '''5-16% (20%)'''.&lt;br /&gt;
| 11&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;hasten&amp;quot;&lt;br /&gt;
| {{Hero Shard|Hasten}}&lt;br /&gt;
| Increases attack speed by '''10-30%'''.  (30% -&amp;gt; 35%)&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| 16&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Huntress}}{{Valid for SeriesEV2}}{{Valid for Gunwitch}}{{Valid for Adept}}{{Valid for Engineer}}{{Valid for Hunter}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;heavy_armor&amp;quot;&lt;br /&gt;
| {{Hero Shard|Heavy Armor}}&lt;br /&gt;
| Increases armor by '''4-45% (65%)''', but reduces speed by '''700-500 (400)'''.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;radiant_empowerment&amp;quot;&lt;br /&gt;
| {{Hero Shard|Radiant Empowerment}}&lt;br /&gt;
| Increases the damage of nearby heroes by '''5-10% (14%)'''.&lt;br /&gt;
| 5&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;rainbow_flask&amp;quot;&lt;br /&gt;
| {{Hero Shard|Rainbow Flask}}&lt;br /&gt;
| Increases the damage of Oil Flask by '''3-27% (35%)''' and has a chance to drench, ignite, or poison enemies on hit.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;run_and_gun&amp;quot;&lt;br /&gt;
| {{Hero Shard|Run and Gun}}&lt;br /&gt;
| Your primary attacks have a '''10-32% (41%)''' chance on hit to increase your movement speed by 600 for 3s.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;sharp_thinking&amp;quot;&lt;br /&gt;
| {{Hero Shard|Sharp Thinking}}&lt;br /&gt;
| Increases the damage bonus of Combat Preparation by '''4-40% (52%)'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;tamers_gambit&amp;quot;&lt;br /&gt;
| {{Hero Shard|Tamer's Gambit}}&lt;br /&gt;
| Pets deal '''20-250% (296%)''' more damage, but Hero Damage and Ability Power are reduced by '''70-30% (22%)'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;tank_gambit&amp;quot;&lt;br /&gt;
| {{Hero Shard|Tank Gambit}}&lt;br /&gt;
| Take '''6-26% (30%)''' less damage, but deal '''45-25% (21%)''' less damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;venomous_strikes&amp;quot;&lt;br /&gt;
| {{Hero Shard|Venomous Strikes}}&lt;br /&gt;
|'''2-20%''' chance on hit to poison a target for '''20-180% (212%)''' of your Hero Damage stat as magical poison damage each second for '''1-5s'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;vroom_polymorph&amp;quot;&lt;br /&gt;
| {{Hero Shard|Vroom Polymorph}}&lt;br /&gt;
| Vroom Broom polymorphs enemies around you when activated for '''2-4 (5)''' seconds. Can only activate once every 10 seconds.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;wild_fire&amp;quot;&lt;br /&gt;
| {{Hero Shard|Wild Fire}}&lt;br /&gt;
| Increases the duration of Flame Surge’s fire trail by '''1-3 (4)''' seconds.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enhanced_bulwark&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enhanced Bulwark}}&lt;br /&gt;
| Increases the healing of the Bubble Bulwark by '''4-x%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Aquarion}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;puff_up&amp;quot;&lt;br /&gt;
| {{Defense Shard|Puff Up}}&lt;br /&gt;
| When the Pufferfish defense takes damage, it temporarily bulks up, gaining '''9-x%''' defense damage and taking '''9-y%''' less damage for 5s.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Aquarion}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
 Chaos 10=&lt;br /&gt;
[[File:Chaos X Shard Pack With Border.png|Chaos X Shard Pack| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;all_for_one&amp;quot;&lt;br /&gt;
| {{Defense Shard|All For One}}&lt;br /&gt;
| Increases Defense Health, Power, Range, and Attack Rate of the affected tower by 2% if only one is built.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 10&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;arcane_refulgence&amp;quot;&lt;br /&gt;
| {{Defense Shard|Arcane Refulgence}}&lt;br /&gt;
| The projectile resistance of the Arcane Barrier is further increased by 10%.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 10&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;bot_augmentation&amp;quot;&lt;br /&gt;
| {{Hero Shard|Bot Augmentation}}&lt;br /&gt;
| Increases the damage of Anti Gravity Bots by 3%.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 10&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Glove&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;broad_head_arrows&amp;quot;&lt;br /&gt;
| {{Defense Shard|Broad Head Arrows}}&lt;br /&gt;
| Poison Dart Tower now pierces through shields and two additional targets, and its Defense Damage is increased by 5%.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 10&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;buster_booster&amp;quot;&lt;br /&gt;
| {{Hero Shard|Buster Booster}}&lt;br /&gt;
| Increases Blunder Broom Buster damage by 3%.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 10&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;coup_de_grace&amp;quot;&lt;br /&gt;
| {{Hero Shard|Coup de Grace}}&lt;br /&gt;
| Increases your Hero Crit Damage by 10%, but reduces your Crit Chance by 6%.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 10&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;diffusion&amp;quot;&lt;br /&gt;
| {{Defense Shard|Diffusion}}&lt;br /&gt;
| Buff Beam now increases the Defense Range of towers it affects by 105%, but the Buff Beam's power is reduced by 25%.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 10&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;double_eruption&amp;quot;&lt;br /&gt;
| {{Defense Shard|Double Eruption}}&lt;br /&gt;
| Your Volcano has a 15% chance to fire twice in succession.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 10&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;double_wish&amp;quot;&lt;br /&gt;
| {{Hero Shard|Double Wish}}&lt;br /&gt;
| Using the Starfall ability has a 26% chance to drop two stars. No effect while corrupt.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 10&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;ef_upgrade&amp;quot;&lt;br /&gt;
| {{Hero Shard|EF Upgrade}}&lt;br /&gt;
| Increases the damage of Tornado by 3%.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 10&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;emp_shells&amp;quot;&lt;br /&gt;
| {{Hero Shard|EMP Shells}}&lt;br /&gt;
| Orbital Cannon damage increases by '''3-39%''' and its hits have a '''1-25%''' chance to Stun enemies for '''1-5''' seconds and slow them by 30% for '''3-7''' seconds.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 10&lt;br /&gt;
| {{Valid for Engineer}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowered_furious_slash&amp;quot;&lt;br /&gt;
| {{Hero Shard|Empowered Furious Slash}}&lt;br /&gt;
| After Furious Slash collides with 2 targets, it spawns an additional Furious Slash that travels in the same direction as the first dealing 125% of your Ability Power as damage to each target hit.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 10&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowered_slam&amp;quot;&lt;br /&gt;
| {{Hero Shard|Empowered Slam}}&lt;br /&gt;
| Increases the damage of Seismic Slam by 3%.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 10&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Glove&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_effigy&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enduring Effigy}}&lt;br /&gt;
| Increases the lifespan of the Dark Torment serpent by 4, and increase its damage by 4%.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 10&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;heightened_rage&amp;quot;&lt;br /&gt;
| {{Hero Shard|Heightened Rage}}&lt;br /&gt;
| Increases Furious Slash damage by 3%.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 10&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Glove&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;meditation&amp;quot;&lt;br /&gt;
| {{Hero Shard|Meditation}}&lt;br /&gt;
| Increases the base cooldown of Heal Self to 30s. After using Heal Self, gain 8 mana per second over 5 seconds and gain a shield equal to 400% of Ability Power for 10 seconds.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 10&lt;br /&gt;
| {{Valid for Squire}}{{Valid for Apprentice}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for Initiate}}{{Valid for Adept}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mighty_hawk&amp;quot;&lt;br /&gt;
| {{Hero Shard|Mighty Hawk}}&lt;br /&gt;
| Increases Hawk Strike damage by 3%.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 10&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;napalm_gargoyles&amp;quot;&lt;br /&gt;
| {{Defense Shard|Napalm Gargoyles}}&lt;br /&gt;
| When Gargoyles explode there is a '''20%''' chance to ignite their target's armor, causing them to take '''20%''' extra damage for '''5''' seconds.  (20% -&amp;gt; 24%)&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 10&lt;br /&gt;
| {{Valid for Hunter}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;poison_siphon&amp;quot;&lt;br /&gt;
| {{Hero Shard|Poison Siphon}}&lt;br /&gt;
| Blood Siphon is replaced with Poison Siphon dealing '''20~500%''' of your ability power as magical Poison Damage over 5 seconds.  (500% -&amp;gt; 596%)&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 10&lt;br /&gt;
| {{Valid for Hunter}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_transfer&amp;quot;&lt;br /&gt;
| {{Defense Shard|Power Transfer}}&lt;br /&gt;
| Increases the Defense Critical Chance by 2% and reduces Defense Health by 30%.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 10&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;radiant_rate&amp;quot;&lt;br /&gt;
| {{Hero Shard|Radiant Rate}}&lt;br /&gt;
| Increases the Attack Rate of nearby defenses by 4%.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 10&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;ramping_beam&amp;quot;&lt;br /&gt;
| {{Defense Shard|Ramping Beam}}&lt;br /&gt;
| Sand Viper Damage Ramp up per stack is increased by 3%.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 10&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;range_pylon&amp;quot;&lt;br /&gt;
| {{Defense Shard|Range Pylon}}&lt;br /&gt;
| Increases the Defense Range of nearby defenses to 102%.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 10&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;satellite_strike&amp;quot;&lt;br /&gt;
| {{Hero Shard|Satellite Strike}}&lt;br /&gt;
| Shortly after an Orbital Cannon triggers, a massive laser slams into the ground dealing '''1,500-12,750%''' of Ability Power as magical storm damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 10&lt;br /&gt;
| {{Valid for Engineer}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;spirit_blessing&amp;quot;&lt;br /&gt;
| {{Defense Shard|Spirit Blessing}}&lt;br /&gt;
| Increases the Chi Spirit cripple effect by 2%.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 10&lt;br /&gt;
| {{Valid for Initiate}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;stocking_fury&amp;quot;&lt;br /&gt;
| {{Hero Shard|Stocking Fury}}&lt;br /&gt;
| Landing physical attacks increases the damage of Fury by 2% for 5s. Stacks 5 times.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 10&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Glove&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;steel_hurricane&amp;quot;&lt;br /&gt;
| {{Hero Shard|Steel Hurricane}}&lt;br /&gt;
| Increases Whirlwind damage by 3%.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 10&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;volatile_gemstone&amp;quot;&lt;br /&gt;
| {{Hero Shard|Volatile Gemstone}}&lt;br /&gt;
| Increases the damage of Abyss Stone by 4%.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 10&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Glove&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;weighted_stone&amp;quot;&lt;br /&gt;
| {{Defense Shard|Weighted Stone}}&lt;br /&gt;
| Increases the health of Maw of the Earth Drake by 5%. The Maw's beam attack now affects enemies' attack speed as well as their movement speed.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 10&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;world_tree_mcbufferson&amp;quot;&lt;br /&gt;
| {{Defense Shard|World Tree McBufferson}}&lt;br /&gt;
| The World Tree's hero buff now lingers for an additional 2 seconds after leaving its radius, and it also increases Hero Damage and Ability Power by 10%.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 10&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;wound&amp;quot;&lt;br /&gt;
| {{Hero Shard|Wound}}&lt;br /&gt;
| Wooden Stake causes the target to bleed, dealing '''20~40%''' of your Ability Power stat as magical damage. Wound enemies take '''5~13%''' more damage.  (40% -&amp;gt; 45%, 13% -&amp;gt; 15%)&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 10&lt;br /&gt;
| {{Valid for Hunter}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;heavy_current&amp;quot;&lt;br /&gt;
| {{Hero Shard|Heavy Current}}&lt;br /&gt;
| Increases the damage of Whirlpool by '''3-x%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 10&lt;br /&gt;
| {{Valid for Aquarion}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;spiritual_focus&amp;quot;&lt;br /&gt;
| {{Defense Shard|Spiritual Focus}}&lt;br /&gt;
| Increases the projectile damage radius of the Water Sprite by '''16-x%''', and increases defense range by '''3-y%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 10&lt;br /&gt;
| {{Valid for Aquarion}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
 Survival=&lt;br /&gt;
[[File:Survival_Tier_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fleeting_rebirth&amp;quot;&lt;br /&gt;
| {{Defense Shard|Fleeting Rebirth}}&lt;br /&gt;
| Increase the Defense Power and Health of the affected tower by '''9-48%''' for 35 seconds after spawning. (48% -&amp;gt; 60%)&lt;br /&gt;
| 14&lt;br /&gt;
| Survival&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;thick_vines&amp;quot;&lt;br /&gt;
| {{Defense Shard|Thick Vines}}&lt;br /&gt;
| World Tree damages enemies for an extra '''50-250%''' of your Defense Health. (250% -&amp;gt; 316.6%)&lt;br /&gt;
| 12&lt;br /&gt;
| Survival&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;brace_for_impact&amp;quot;&lt;br /&gt;
| {{Hero Shard|Brace for Impact}}&lt;br /&gt;
| After using your slam ability, take '''4-20%''' less damage for 6 seconds. (20% -&amp;gt; 24%)&lt;br /&gt;
| 16&lt;br /&gt;
| Survival&lt;br /&gt;
| {{Valid for Barbarian}}{{Valid for Mercenary}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;double_time&amp;quot;&lt;br /&gt;
| {{Hero Shard|Double Time}}&lt;br /&gt;
| Reduces build time for Defenses during Combat Phase by '''10-50%'''. (50% -&amp;gt; 58%)&lt;br /&gt;
| 20&lt;br /&gt;
| Survival&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;heroic_convergence&amp;quot;&lt;br /&gt;
| {{Hero Shard|Heroic Convergence}}&lt;br /&gt;
| While Heroic Wave is active, you gain an additional '''10-58%''' Hero Damage and '''4-20%''' Ability Power. However, the damage boost of Heroic Wave is reduced by 30%. (58%, 20% -&amp;gt; 70%, 24%)&lt;br /&gt;
| 16&lt;br /&gt;
| Survival&lt;br /&gt;
| {{Valid for Monk}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;icy_strikes&amp;quot;&lt;br /&gt;
| {{Hero Shard|Icy Strikes}}&lt;br /&gt;
| Your primary attacks chill enemies for 7 seconds making them move at '''90-52% ''' movement speed. (52% -&amp;gt; 40%)&lt;br /&gt;
| 12&lt;br /&gt;
| Survival&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;long_shot&amp;quot;&lt;br /&gt;
| {{Hero Shard|Long Shot}}&lt;br /&gt;
| Increases damage the further you are from your target, up to '''+5-23.75%''' more damage. (23.75% -&amp;gt; 30%)&lt;br /&gt;
| 12&lt;br /&gt;
| Survival&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;marks_for_life&amp;quot;&lt;br /&gt;
| {{Hero Shard|Marks for Life}}&lt;br /&gt;
| Abilities that consume Mark have '''18-50%''' chance on hit to apply a new Mark. (50% -&amp;gt; 58%)&lt;br /&gt;
| 16&lt;br /&gt;
| Survival&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;resolute_armor&amp;quot;&lt;br /&gt;
| {{Hero Shard|Resolute Armor}}&lt;br /&gt;
| Limits potential damage taken from any one hit to '''95-90%''' of your maximum Health. (90% -&amp;gt; 87.5%)&lt;br /&gt;
| 8&lt;br /&gt;
| Survival&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;stand_your_ground&amp;quot;&lt;br /&gt;
| {{Hero Shard|Stand Your Ground}}&lt;br /&gt;
| While standing still, Hero Damage and Ability Power are increased by '''10-25%''', and you take '''8-20%''' less damage. (25%, 20% -&amp;gt; 30%, 24%)&lt;br /&gt;
| 12&lt;br /&gt;
| Survival&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;struck_by_inspiration&amp;quot;&lt;br /&gt;
| {{Hero Shard|Struck by Inspiration}}&lt;br /&gt;
| Hero attacks have '''3-5.33%''' chance to reset all ability cooldowns. Can only activate once every 5s. (5.33% -&amp;gt; 7.67%)&lt;br /&gt;
| 4&lt;br /&gt;
| Survival&lt;br /&gt;
| {{Valid for AbyssLord}}{{Valid for Adept}}{{Valid for Apprentice}}{{Valid for Dryad}}{{Valid for SeriesEV2}}{{Valid for Gunwitch}}{{Valid for Huntress}}{{Valid for Initiate}}{{Valid for Lavamancer}}{{Valid for Monk}}{{Valid for Mystic}}{{Valid for Squire}}{{Valid for Mercenary}}{{Valid for Countess}}{{Valid for Engineer}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;tranquil_haste&amp;quot;&lt;br /&gt;
| {{Hero Shard|Tranquil Haste}}&lt;br /&gt;
| Increases your movement speed by '''200-600'''. Not active during Combat Phase. (600 -&amp;gt; 800)&lt;br /&gt;
| 8&lt;br /&gt;
| Survival&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;weakness_targetting&amp;quot;&lt;br /&gt;
| {{Hero Shard|Weakness Targeting}}&lt;br /&gt;
| Increases damage by '''2.5-7.5%''' for every status effect on the enemy, with a maximum increase of 30%. (7.5% -&amp;gt; 10%)&lt;br /&gt;
| 8&lt;br /&gt;
| Survival&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
 Others=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enhanced_launcher&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enhanced Launcher}}&lt;br /&gt;
| Anti Gravity Bot Launcher can store an additional '''1-15''' Anti Gravity Bots.&lt;br /&gt;
| 14&lt;br /&gt;
|'''Removed'''&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;skeletal_bind&amp;quot;&lt;br /&gt;
| {{Hero Shard|Skeletal Bind}}&lt;br /&gt;
| When you defeat an enemy, you generate a charge. Your next fully-charged secondary attack summons a skeletal hand that traps each target hit for '''1-6''' seconds, draining one charge for each enemy hit. You can have a max of '''5''' charges.&lt;br /&gt;
| 10&lt;br /&gt;
|'''Removed'''&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;frenzied_swarm&amp;quot;&lt;br /&gt;
| {{Defense Shard|Frenzied Swarm}}&lt;br /&gt;
| Moss Hornet movement speed is increased by '''500-1300 (1,500)'''.&lt;br /&gt;
| 16&lt;br /&gt;
| '''Changed to Fleeting Nature'''&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;harbingers_exile&amp;quot;&lt;br /&gt;
| {{Defense Shard|Harbinger’s Exile}}&lt;br /&gt;
| Training Dummy has a '''1-9%''' chance to teleport targets back to spawner.&lt;br /&gt;
| 20&lt;br /&gt;
|'''Removed'''&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;withering_blast&amp;quot;&lt;br /&gt;
| {{Defense Shard|Withering Blast}}&lt;br /&gt;
| Enemies damaged by Arcane Barrier take '''5-20%''' increased damage for '''1.5-3''' seconds.&lt;br /&gt;
| 15&lt;br /&gt;
|'''Revenge of the Yeti Incursion'''&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;onsen_bath&amp;quot;&lt;br /&gt;
| {{Defense Shard|Onsen Bath}}&lt;br /&gt;
| 20% chance for Cannonball Tower to fire a steamy blast dealing '''20-500%''' Defense Power and drenching enemies for 3 seconds.&lt;br /&gt;
| 12&lt;br /&gt;
|'''Revenge of the Yeti Incursion - Xbox Exclusive Item'''&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hyper Shards==&lt;br /&gt;
&lt;br /&gt;
[[File:The_Hyper_Shard_Icon.png|right|120px]]&lt;br /&gt;
With the introduction of mastery mode, several new hyper shards have been introduced to the game.  Shards unlock as you earn stars in mastery mode.&lt;br /&gt;
Each hyper shard can only be obtained once in Mastery mode.&lt;br /&gt;
&lt;br /&gt;
As of the Prime Incursion Update, completing all maps within a prime region awards a hyper shard.  Completing all seven regions awards the last hyper shard.  This allows you to obtain a second set of all the shards.&lt;br /&gt;
Note that the order that you obtain hyper shards in Prime Incursions is different than that of Mastery mode (e.g. the first prime region doesn't award Mass Destruction).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:10%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:40%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Mastery Stars Needed&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Prime Incursion Region&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
|- id=&amp;quot;mass_destruction&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_2.png|50px]]                                                                                             &lt;br /&gt;
'''Mass Destruction'''}} &lt;br /&gt;
| Increases the Defense Power of the affected tower by 2-70% .&lt;br /&gt;
| 34&lt;br /&gt;
| 50 Stars&lt;br /&gt;
| Completing all Incursions in Primes I - VII in either Chaos 8, 9, or 10. &lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
|- id=&amp;quot;vicious_strikes&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_5.png|50px]]                                                                                          &lt;br /&gt;
'''Vicious Strikes'''}} &lt;br /&gt;
| Increases the Defense Range of the affected tower by 175-2275 units.&lt;br /&gt;
| 12&lt;br /&gt;
| 155 Stars&lt;br /&gt;
| Prime VI&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
|- id=&amp;quot;radiant_critical_power&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_3.png|50px]]                                                                                          &lt;br /&gt;
'''Radiant Critical Power'''}} &lt;br /&gt;
| Increases the Defense Critical Damage of nearby defenses by 0-5% and Defense Critical Chance of nearby defenses by 3%.&lt;br /&gt;
| 5&lt;br /&gt;
| 260 Stars&lt;br /&gt;
| Prime IV&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Boots&lt;br /&gt;
|- id=&amp;quot;explosive_shielding_guard&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_1.png|50px]]                                                                                        &lt;br /&gt;
'''Explosive Shielding Guard'''}} &lt;br /&gt;
| When the affected tower takes damage, it has a 3-35% chance to gain a shield for 50-250% of its Defense Health for 5 seconds and to trigger an explosion that deals 140-500% of its Defense Health as damage to nearby enemies. Does not work with Auras and Traps. This does not destroy the tower. Does not stack with Shielding Guard or Explosive Guard.&lt;br /&gt;
| 20&lt;br /&gt;
| 365 Stars&lt;br /&gt;
| Prime II&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
|- id=&amp;quot;thunderstruck&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_4.png|50px]]                                                                               &lt;br /&gt;
'''Thunderstruck'''}} &lt;br /&gt;
| Your primary attacks have a 2-26% chance on hit to drench enemies for 3-7 seconds and your primary attacks deal an additional 16-40% damage as storm damage. Storm damage has a 3 second cooldown.&lt;br /&gt;
| 12&lt;br /&gt;
| 470 Stars&lt;br /&gt;
| Prime III&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
|- id=&amp;quot;destructive_pylon&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_2.png|50px]]                                                                                      &lt;br /&gt;
'''Destructive Pylon'''}} &lt;br /&gt;
| Increases the Defense Power of nearby defenses to 102-138% and increases the Defense Power of the affected tower by 2-34%. Does not stack with Destruction or Power Pylon.&lt;br /&gt;
| 18&lt;br /&gt;
| 575 Stars&lt;br /&gt;
| Prime I&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
|- id=&amp;quot;automation&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_1.png|50px]]                                                                                  &lt;br /&gt;
'''Automation'''}} &lt;br /&gt;
| Each time your defense attacks, it heals for 2% of its max health. Cooldown of 0.7 seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| 680 Stars&lt;br /&gt;
| Prime V&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
|-&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_6.png|50px]]                                                                                  &lt;br /&gt;
'''Juggernaut'''}} &lt;br /&gt;
| Increases the Defense Health of the affected tower by 2-70% and increases damage resistance by 2-20%.&lt;br /&gt;
| 16&lt;br /&gt;
| 785 Stars&lt;br /&gt;
| Prime VII&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
|-&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_3.png|50px]]                                                                                  &lt;br /&gt;
'''Genie King's Blessing'''}} &lt;br /&gt;
| Gain 1-3 defense mana upon defeating an enemy, up to 100 enemies per Combat Phase.&lt;br /&gt;
| 5&lt;br /&gt;
| 880 Stars&lt;br /&gt;
| Completing all Prime Regions in Chaos 9. &lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Boots&lt;br /&gt;
|-&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_3.png|50px]]                                                                                  &lt;br /&gt;
'''Tandem Strike'''}} &lt;br /&gt;
| After damaging an enemy, all Defenses deal 5-25% more damage to that enemy for 5 seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| 975 Stars&lt;br /&gt;
| Completing all Prime Regions in Chaos 10. &lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ultra</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Shards&amp;diff=21391</id>
		<title>Shards</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Shards&amp;diff=21391"/>
				<updated>2024-04-28T10:05:33Z</updated>
		
		<summary type="html">&lt;p&gt;Ultra: Add Aquarion Shards&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Shards_Loading_Screen.png|right|400px]]&lt;br /&gt;
Shards are gem-like artifacts that slot into your Relics, Armor, and Weapons. Shards replaced [[Skill Spheres]] system and item [[Passives]] (while some items with unique passives still drop but have only one shard slot). Shards give your hero or your defenses extra stats or abilities, all green shards can buff only defenses and can be placed only in [[Relics]], while blue shards will buff your hero and can be placed in [[Weapon]] and [[Armor]]. Shards can be moved between pieces of gear and be upgraded straight from your inventory. A weapon or piece of armor allows to hold up to 3 Shards and can only equip Hero (blue) Shards and relics can hold up to 3 Defense (green) Shards. Blue shards give you hero new abilities or stats while they are placed in any item currently equipped by that hero, but green (defenses) shards strengthen only that tower, where relic containing them is equipped.&lt;br /&gt;
&lt;br /&gt;
==Shards Packs==&lt;br /&gt;
Shards drop from shard packs obtained from victory chest at the end of every map, you will get Standard shard pack after completing any Campaign and Chaos map, those packs can drop shards associated with Campaign packs. After completing Expeditions on Chaos difficulty, you will get guaranteed Shard pack from that difficulty and one Shard Pack from any previous difficulty (for example, if you beat Chaos III Expeditions, you’ll receive 1 Chaos III Shard Pack and 1 Chaos II, Chaos I or Standard Shard Pack). &lt;br /&gt;
Once you win 3 consecutive random maps in a row in Expeditions, you’ll activate the Shard consecutive bonus. On your 4th consecutive victory onward, you’ll earn an extra Shard Pack for as long as the streak continues. This extra Shard Pack is a guaranteed Shard Pack from that difficulty. That means once you activate the win bonus, you’ll get 3 Shards guaranteed every victory (2 Shard Packs of that difficulty, 1 Shard Pack from previous difficulties) until one of your crystals break or you leave the game.&lt;br /&gt;
&lt;br /&gt;
Any shard can be purchased from [[Non Playable Characters#Gran_Ma'ster's_Shop|Gran Ma'ster]] for 1000 Defender Medals or 250 Gems. A shard pack containing 5 random shards can also be purchased for 500 Defender Medals or 125 Gems. These shard packs will give you 5 random shards from a single difficulty (e.g. 5 random Chaos V shards).&lt;br /&gt;
&lt;br /&gt;
==Shard Dust==&lt;br /&gt;
As of the Protean Shift update, you may disenchant shards (press 's' when hovering over a shard) which will turn the shard into shard dust of the same tier. Ten shard dust can be exchanged with [[Non_Playable_Characters#War_Recruiter|War Recruiter]] to obtain one new shard pack.&lt;br /&gt;
&lt;br /&gt;
==Standard Shards List==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
 Campaign=&lt;br /&gt;
[[File:Campaign_Standard_Shard_Pack_Icon.png|70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;defensive_critical_damage&amp;quot;&lt;br /&gt;
| {{Defense Shard|Defensive Critical Damage}}&lt;br /&gt;
| Increases the Defense Crit Damage of the affected tower by '''4-20%'''. (20% -&amp;gt; 24%)&lt;br /&gt;
| 16&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;electric_paralysis&amp;quot;&lt;br /&gt;
| {{Defense Shard|Electric Paralysis}}&lt;br /&gt;
| EMP Trap slows enemies to '''70-62%''' speed for '''1-3''' seconds. (62%, 3 seconds -&amp;gt; 58%, 4 seconds)&lt;br /&gt;
| 8&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Engineer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fortification&amp;quot;&lt;br /&gt;
| {{Defense Shard|Fortification}}&lt;br /&gt;
| Increases Defense Health of the affected tower by '''2-34%'''. (34% -&amp;gt; 42%)&lt;br /&gt;
| 16&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;ghastly_curse&amp;quot;&lt;br /&gt;
| {{Defense Shard|Ghastly Curse}}&lt;br /&gt;
| Nether Archer arrows now make enemies move at '''50-42%''' speed for '''0-4''' seconds. (42%, 4 seconds -&amp;gt; 38%, 6 seconds)&lt;br /&gt;
| 8&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;cataclysmic&amp;quot;&lt;br /&gt;
| {{Hero Shard|Cataclysmic}}&lt;br /&gt;
| You have a '''5-43%''' chance when landing on the ground to deal '''20-420%''' of your Ability Power as fire damage to nearby enemies. (43%, 420% -&amp;gt; 50%, 500%)&lt;br /&gt;
| 20&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;concussive_chi&amp;quot;&lt;br /&gt;
| {{Hero Shard|Concussive Chi}}&lt;br /&gt;
| Secondary attacks have a '''1-25%''' chance to stun targets for '''1-4.6''' seconds. (25%, 4.6 seconds -&amp;gt; 33%, 5.8 seconds)&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;concussive_shock&amp;quot;&lt;br /&gt;
| {{Hero Shard|Concussive Shock}}&lt;br /&gt;
| Increases the stun duration of Concussive Shot by '''0.3-1.5s'''. (1.5s -&amp;gt; 1.9s)&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;construction&amp;quot;&lt;br /&gt;
| {{Hero Shard|Construction}}&lt;br /&gt;
| Increases repair and upgrade speed during Combat Phase by '''25-75%'''. (75% -&amp;gt; 95%)&lt;br /&gt;
| 20&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;corruptions_fortification&amp;quot;&lt;br /&gt;
| {{Hero Shard|Corruption’s Fortification}}&lt;br /&gt;
| Armor buff of Dryad’s Blessing is increased by '''4-40%''' in purification form. (40% -&amp;gt; 52%)&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;drenching_strikes&amp;quot;&lt;br /&gt;
| {{Hero Shard|Drenching Strikes}}&lt;br /&gt;
| Your primary attacks have a '''2-30%''' chance on hit to drench enemies for '''3-7''' seconds. (30% -&amp;gt; 38%)&lt;br /&gt;
| 14&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_tornado&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enduring Tornado}}&lt;br /&gt;
| Increases the knockup duration of Tornado by '''1-6''' seconds. (6 seconds -&amp;gt; 8 seconds)&lt;br /&gt;
| 10&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enhanced_decoy&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enhanced Decoy}}&lt;br /&gt;
| Death From Above's decoy deals an extra '''20-420%''' damage to enemies. (420% -&amp;gt; 500%)&lt;br /&gt;
| 20&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fountain_of_speed&amp;quot;&lt;br /&gt;
| {{Hero Shard|Fountain Of Speed}}&lt;br /&gt;
| Abyss Fountain increases allied movement speed by '''50-650''' for '''5''' seconds. (650 -&amp;gt; 850)&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;knife_club&amp;quot;&lt;br /&gt;
| {{Hero Shard|Knife Club}}&lt;br /&gt;
| Increases the damage of Fan of Knives by '''3-39%'''. (39% -&amp;gt; 52%)&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;retribution&amp;quot;&lt;br /&gt;
| {{Hero Shard|Retribution}}&lt;br /&gt;
| When you take damage, you have a '''2-20%''' chance of dealing '''125-425%''' of your Armor as damage to your attacker. (425% -&amp;gt; 485%)&lt;br /&gt;
| 20&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;speed_boost&amp;quot;&lt;br /&gt;
| {{Hero Shard|Speed Boost}}&lt;br /&gt;
| Increases your movement speed by '''100-500'''. (500 -&amp;gt; 700)&lt;br /&gt;
| 8&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;support_magic_specialist&amp;quot;&lt;br /&gt;
| {{Hero Shard|Support Magic Specialist}}&lt;br /&gt;
| Decreases the cost of Broom Vault and Book Drop by '''4-40%'''. (40% -&amp;gt; 52%)&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;swift_provocation&amp;quot;&lt;br /&gt;
| {{Hero Shard|Swift Provocation}}&lt;br /&gt;
| Provoke movement speed buff increased by '''10-154'''. (154 -&amp;gt; 202)&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;tri-stake&amp;quot;&lt;br /&gt;
| {{Hero Shard|Tri-Stake}}&lt;br /&gt;
| The Hunter now throws 2 additional Wooden Stakes but reduces the damage of Wooden stakes by '''70-50%'''.  (50% -&amp;gt; 45%)&lt;br /&gt;
| 16&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Hunter}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;wither_bubble&amp;quot;&lt;br /&gt;
| {{Hero Shard|Wither Bubble}}&lt;br /&gt;
| Arcane Bubble withers enemies inside it increasing the damage they take by '''X-15%'''. (15% -&amp;gt; 19%)&lt;br /&gt;
| 9&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;worm_scarf&amp;quot;&lt;br /&gt;
| {{Hero Shard|Worm Scarf}}&lt;br /&gt;
| Reduces the damage you take from enemies by '''3-15%'''. (15% -&amp;gt; 19%)&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;zephyrs_warpath&amp;quot;&lt;br /&gt;
| {{Hero Shard|Zephyr's Warpath}}&lt;br /&gt;
| Increase movement speed in Whirlwind by '''5%-105%'''. (105% -&amp;gt; 125%)&lt;br /&gt;
| 20&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;sharpened_ice&amp;quot;&lt;br /&gt;
| {{Hero Shard|Sharpened Ice}}&lt;br /&gt;
| Ice Shards piercing damage reduction per enemy hit is reduced by '''1-x%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Campaign&lt;br /&gt;
| {{Valid for Aquarion}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
 Chaos 1=&lt;br /&gt;
[[File:Chaos_1_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;crumbling_stone&amp;quot;&lt;br /&gt;
| {{Defense Shard|Crumbling Stone}}&lt;br /&gt;
| Enemies petrified by Maw of the Earth Drake receive '''2-29%''' more damage and explode on death for '''10-250%''' Defense Power magical damage. (250% -&amp;gt; 298%)&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;destruction&amp;quot;&lt;br /&gt;
| {{Defense Shard|Destruction}}&lt;br /&gt;
| Increases Defense Power of the affected tower by '''2-34%'''. (34% -&amp;gt; 42%)&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;dragons_haste&amp;quot;&lt;br /&gt;
| {{Defense Shard|Dragon’s Haste}}&lt;br /&gt;
| Dragons Nest dragons’ movement speed is increased by '''700-1500'''. (1500 -&amp;gt; 1700)&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;electric_fingers&amp;quot;&lt;br /&gt;
| {{Defense Shard|Electric Fingers}}&lt;br /&gt;
| Skeletal Orcs have '''3-30%''' chance on hit to deal an additional '''40-400%''' of their Defense Health as storm damage. Bounces '''3''' times. (30%, 400% -&amp;gt; 36%, 480%)&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;emp_gargoyles&amp;quot;&lt;br /&gt;
| {{Defense Shard|EMP Gargoyles}}&lt;br /&gt;
| Gargoyles have an '''8-15%''' chance on hit to stun the target for '''0.2-3''' seconds.  (15%, 3 seconds -&amp;gt; 17%, 3.8 seconds)&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Hunter}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowered_flame&amp;quot;&lt;br /&gt;
| {{Defense Shard|Empowered Flame}}&lt;br /&gt;
| Flamethrower tower has a '''1-15%''' chance to hit the target again for '''55-275%''' damage. (275% -&amp;gt; 319%)&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;heavy_rounds&amp;quot;&lt;br /&gt;
| {{Defense Shard|Heavy Rounds}}&lt;br /&gt;
| Increases the damage of the Rail Gun tower by '''5-40%''', but lowers the tower's range by '''50%'''.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Engineer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;laser_boost&amp;quot;&lt;br /&gt;
| {{Defense Shard|Laser Boost}}&lt;br /&gt;
| Picking up Mega Death Laser increases EV2's movements speed by '''50-350''' and Hero Damage by '''4-40%''' for '''15''' seconds. (350 -&amp;gt; 410)&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;rippling_explosions&amp;quot;&lt;br /&gt;
| {{Defense Shard|Rippling Explosions}}&lt;br /&gt;
| Enemies that die inside the boost aura have a '''5-25%''' chance to detonate, dealing '''20-80%''' of the Boost aura's Tower Damage stat as damage in a small area around the enemy. (25%, 80% -&amp;gt; 29%, 92%)&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;stun_fire&amp;quot;&lt;br /&gt;
| {{Defense Shard|Stun Fire}}&lt;br /&gt;
| Cannonball Tower has a '''11-25%''' chance on hit to stun target for '''1.6-3''' seconds. (25% -&amp;gt; 29%)&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;annoyance&amp;quot;&lt;br /&gt;
| {{Hero Shard|Annoyance}}&lt;br /&gt;
| Taunts nearby enemies for '''1-4''' seconds every '''8''' seconds. (4 seconds -&amp;gt; 5 seconds)&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;bloody_strikes&amp;quot;&lt;br /&gt;
| {{Hero Shard|Bloody Strikes}}&lt;br /&gt;
| '''2-22%''' chance on hit to Bleed target, dealing '''10-35%''' of your Hero Damage stat as magical damage every second for 5 seconds. Bleeding enemies take '''5-15%''' more damage.  (22%, 35%, 15% -&amp;gt; 26%, 40%, 17%)&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Hunter}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;binding_roots&amp;quot;&lt;br /&gt;
| {{Hero Shard|Binding Roots}}&lt;br /&gt;
| Your slam ability has an '''22-50%''' chance to stun enemies for '''0.5''' seconds then root in place for '''4.5''' seconds. (50% -&amp;gt; 58%)&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;bots_of_oil&amp;quot;&lt;br /&gt;
| {{Hero Shard|Bots Of Oil}}&lt;br /&gt;
| Exploding Grav Bots now oil enemies for '''1-8''' seconds. If ignited by fire, deals  '''20-220%''' Ability Power as fire damage per second for '''1-5''' seconds. (220% - 260%)&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;broomnado_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Broomnado Power}}&lt;br /&gt;
| Increases Broom Nado damage by '''4-40%'''. (40% -&amp;gt; 60%)&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;bulwark&amp;quot;&lt;br /&gt;
| {{Hero Shard|Bulwark}}&lt;br /&gt;
| Increases armor by '''4-39%'''. (39% -&amp;gt; 52%)&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;concussive_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Concussive Power}}&lt;br /&gt;
| Increases the damage of Concussive Shots by '''4-39%'''. (39% -&amp;gt; 52%)&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;crane_stance&amp;quot;&lt;br /&gt;
| {{Hero Shard|Crane Stance}}&lt;br /&gt;
| Each secondary attack increases the damage of the next primary attack by '''10-90%.''' Stacks up to '''6''' times. (90% -&amp;gt; 106%)&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;critical_strike&amp;quot;&lt;br /&gt;
| {{Hero Shard|Critical Strike}}&lt;br /&gt;
| Increases your Hero Crit Chance by '''3-10%'''. (10% -&amp;gt; 14%)&lt;br /&gt;
| 7&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;full_shell_ahead&amp;quot;&lt;br /&gt;
| {{Hero Shard|Full Shell Ahead}}&lt;br /&gt;
| Increases movement speed while in Turtle Stance by '''25-525'''. (525 -&amp;gt; 625)&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fury_speed&amp;quot;&lt;br /&gt;
| {{Hero Shard|Fury Speed}}&lt;br /&gt;
| Increases projectile speed of Fury by '''0-67%'''. (67% -&amp;gt; 100%)&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;exploding_effigy&amp;quot;&lt;br /&gt;
| {{Hero Shard|Exploding Effigy}}&lt;br /&gt;
| When Blood Effigy expires it explodes dealing '''500-900%''' of your ability power and stunning for 3 seconds.  (900% -&amp;gt; 1,100%)&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Hunter}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;explosive_blades&amp;quot;&lt;br /&gt;
| {{Hero Shard|Explosive Blades}}&lt;br /&gt;
| Daggers thrown by Dagger Throw no longer pierce. Daggers now stick to the target and explode after 3 seconds for '''1,500-2,000%''' of Ability Power. (2,000% -&amp;gt; 2,300%)&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;haunting&amp;quot;&lt;br /&gt;
| {{Hero Shard|Haunting}}&lt;br /&gt;
| Primary attacks generate '''1''' ghost stack. At '''10''' stacks you unleash ghosts for '''3''' seconds, each dealing '''10-250%''' of your Ability Power as damage. The effect has a cooldown of '''5''' seconds. (250% -&amp;gt; 298%)&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lashing_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Lashing Power}}&lt;br /&gt;
| Increases Lash Out damage by '''4-46%'''. (46% -&amp;gt; 60%)&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;molten_striker&amp;quot;&lt;br /&gt;
| {{Hero Shard|Molten Striker}}&lt;br /&gt;
| Molten Core deals more impact damage the farther it travels, up to '''+20-200%''' more damage. (200% -&amp;gt; 236%)&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_volley&amp;quot;&lt;br /&gt;
| {{Hero Shard|Power Volley}}&lt;br /&gt;
| Increases the damage of Arcane Volley by '''4-39%'''. (39% -&amp;gt; 52%)&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shroom_doom&amp;quot;&lt;br /&gt;
| {{Hero Shard|Shroom Doom}}&lt;br /&gt;
| Damage of Powder Toss while in Corrupt Form increased by '''4-40%'''. (40% -&amp;gt; 52%)&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;thundering_call&amp;quot;&lt;br /&gt;
| {{Hero Shard|Thundering Call}}&lt;br /&gt;
| Increases Call to Madness range by '''4-40%'''. (40% -&amp;gt; 52%)&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;withering_fountain&amp;quot;&lt;br /&gt;
| {{Hero Shard|Withering Fountain}}&lt;br /&gt;
| Abyss Fountain withers enemies inside it reducing the damage they deal by '''2-20%'''. (20% -&amp;gt; 28%)&lt;br /&gt;
| 9&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;quick_orbs&amp;quot;&lt;br /&gt;
| {{Hero Shard|Quick Orbs}}&lt;br /&gt;
| Increases the spin rate of water orbs by '''10-x%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Aquarion}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;caustic_venom&amp;quot;&lt;br /&gt;
| {{Defense Shard|Caustic Venom}}&lt;br /&gt;
| Increases the poison damage of the Pufferfish defense by '''10-x%''', but reduces its defense damage by 20%.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Aquarion}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;escalation&amp;quot;&lt;br /&gt;
| {{Defense Shard|Escalation}}&lt;br /&gt;
| When the Water Sprite's attacks damage an enemy, the Water Sprite's defense damage is increased by '''1-x%''' for 2s. This effect can stack up to 3 times.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 1&lt;br /&gt;
| {{Valid for Aquarion}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
 Chaos 2=&lt;br /&gt;
[[File:Chaos_2_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;atomic_capacity&amp;quot;&lt;br /&gt;
| {{Defense Shard|Atomic Capacity}}&lt;br /&gt;
| This shard gives your Atomic Launcher an additional missile when the shard is upgraded to '''4/8''' and then another at '''8/8'''.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;berserk_master&amp;quot;&lt;br /&gt;
| {{Defense Shard|Berserk Master}}&lt;br /&gt;
| Increases the duration of Direct Command on your Skeletal Orcs by '''1-5''' seconds.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;blazing_phoenix&amp;quot;&lt;br /&gt;
| {{Defense Shard|Blazing Phoenix}}&lt;br /&gt;
| Shortly after a Blaze Balloon triggers, a Phoenix emerges dealing '''1000-5000% (5800%)''' Defense Power as magical fire damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;combined_power&amp;quot;&lt;br /&gt;
| {{Defense Shard|Combined Power}}&lt;br /&gt;
| Serpent's Coil deals '''25-385%''' Defense Power as magical damage each second when an enemy is also affected by Sand Viper.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;defensive_critical_strike&amp;quot;&lt;br /&gt;
| {{Defense Shard|Defensive Critical Strike}}&lt;br /&gt;
| Increases the Defense Crit Chance of the affected tower by an additional '''2-15%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;encroaching_flames&amp;quot;&lt;br /&gt;
| {{Defense Shard|Encroaching Flames}}&lt;br /&gt;
| Flame aura has a '''6-30% (38%)''' chance to deal '''12-104% (135%)''' more damage.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Monk}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;frosty_duet&amp;quot;&lt;br /&gt;
| {{Defense Shard|Frosty Duet}}&lt;br /&gt;
| The Frostbite tower can hit an additional target, but its Range is reduced by '''60-35%.'''&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;icefall&amp;quot;&lt;br /&gt;
| {{Defense Shard|Icefall}}&lt;br /&gt;
| Hailstorm Tower attacks have a '''2-5% (5.8%)''' chance on hit to freeze enemies for 2 seconds.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;magma_maelstrom&amp;quot;&lt;br /&gt;
| {{Defense Shard|Magma Maelstrom}}&lt;br /&gt;
| Rate at which Fissures of Embermount generate Molten Power reduced by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;overcharge&amp;quot;&lt;br /&gt;
| {{Defense Shard|Overcharge}}&lt;br /&gt;
| Increases the Elvish Artillery Cannon's projectile damage radius by '''16-64% (80%)''', and reduces damage falloff by '''18-42% (50%)'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;panic_fire&amp;quot;&lt;br /&gt;
| {{Defense Shard|Panic Fire}}&lt;br /&gt;
| When the affected tower takes damage, it has a '''5-15% (19%)''' chance to increase it's Attack Rate by '''50%''' for '''1-4 (5.2)''' seconds. Does not work with Auras and Traps.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_bolts&amp;quot;&lt;br /&gt;
| {{Defense Shard|Power Bolts}}&lt;br /&gt;
| Ballista has a '''4-40% (49.6%)''' chance on hit to deal '''15-60% (72%)''' extra magical damage.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;press_your_luck&amp;quot;&lt;br /&gt;
| {{Defense Shard|Press Your Luck}}&lt;br /&gt;
| When the affected tower takes damage, it has a '''5-15% (19%)''' chance to increase it's Critical Hit Chance by '''30%''' for '''1-4 (5.2)''' seconds. Does not work with Auras and Traps.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;sentry_rocket&amp;quot;&lt;br /&gt;
| {{Defense Shard|Sentry Rocket}}&lt;br /&gt;
| The Sentry Turret's attack generate 1 stack. At 5 stacks, it fires a Rocket dealing '''100-150%''' Defense Damage in an area.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Engineer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;spectral_amplification&amp;quot;&lt;br /&gt;
| {{Defense Shard|Spectral Amplification}}&lt;br /&gt;
| Increases the Defense Range of the Spectral Knight by '''3~22%''' and increases the AoE of its attacks by '''3~46%'''.  (22% -&amp;gt; 27%, 46% -&amp;gt; 60%)&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Hunter}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;batter_up&amp;quot;&lt;br /&gt;
| {{Hero Shard|Batter Up}}&lt;br /&gt;
| Increases the damage of Molten Core by '''4-40%''' each time it is redirected. Happens '''3''' times.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;corruptions_harmony&amp;quot;&lt;br /&gt;
| {{Hero Shard|Corruption’s Harmony}}&lt;br /&gt;
| Reduces Corruption form’s Celestial Power drain by '''-1''' to '''-3'''.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;critical_restoration&amp;quot;&lt;br /&gt;
| {{Hero Shard|Critical Restoration}}&lt;br /&gt;
| Primary Attack critical hits restore '''1-5''' Broom Power.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;dewey_deathimal_system&amp;quot;&lt;br /&gt;
| {{Hero Shard|Dewey Deathimal System}}&lt;br /&gt;
| Book drop duration is increased '''1-3''' second and the extra damage they take is increased '''5-15%''' while under it's effect.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;dragon_stance&amp;quot;&lt;br /&gt;
| {{Hero Shard|Dragon Stance}}&lt;br /&gt;
| Each melee primary attack increases the damage of the next ranged secondary attack by '''10-90%.''' Stacks up to '''6''' times.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;dummies_and_bots&amp;quot;&lt;br /&gt;
| {{Hero Shard|Dummies And Bots}}&lt;br /&gt;
| The Death From Above ability now spawns '''4''' grav Bots that each deal '''20-220%''' of your Ability as damage in a '''100-500''' radius. These do not count towards the cap on the number of Bots she can hold.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowered_mark&amp;quot;&lt;br /&gt;
| {{Hero Shard|Empowered Mark}}&lt;br /&gt;
| Increases the max number of the marked targets this hero may have by '''2-30'''.&lt;br /&gt;
| 28&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowered_throw&amp;quot;&lt;br /&gt;
| {{Hero Shard|Empowered Throw}}&lt;br /&gt;
| Increases the damage of Dagger Throw by '''3-39%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;frenzy&amp;quot;&lt;br /&gt;
| {{Hero Shard|Frenzy}}&lt;br /&gt;
| Primary attacks have a '''21-26%''' to increase attack speed by '''5-30%''' for 5 seconds. Can only proc every 7 seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fury_restoration&amp;quot;&lt;br /&gt;
| {{Hero Shard|Fury Restoration}}&lt;br /&gt;
| Restore '''1-2''' mana every time Fury scores a critical hit.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;harbingers_slam&amp;quot;&lt;br /&gt;
| {{Hero Shard|Harbinger’s Slam}}&lt;br /&gt;
| During Provoke, Seismic Slam damage increased by '''130-410%''' of your Ability Power stat.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;heroic_charge&amp;quot;&lt;br /&gt;
| {{Hero Shard|Heroic Charge}}&lt;br /&gt;
| Increases the damage of Valiant Charge by '''3-39%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;inspiration&amp;quot;&lt;br /&gt;
| {{Hero Shard|Inspiration}}&lt;br /&gt;
| Reduces the cooldown of your abilities by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Adept}}{{Valid for Apprentice}}{{Valid for Dryad}}{{Valid for Gunwitch}}{{Valid for Huntress}}{{Valid for Initiate}}{{Valid for Lavamancer}}{{Valid for Monk}}{{Valid for Mystic}}{{Valid for Squire}}{{Valid for Mercenary}}{{Valid for Countess}}{{Valid for AbyssLord}}{{Valid for Engineer}}{{Valid for Hunter}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lava_warrior&amp;quot;&lt;br /&gt;
| {{Hero Shard|Lava Warrior}}&lt;br /&gt;
| Primary Attacks restore '''6-10''' Lava Power.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;piercing&amp;quot;&lt;br /&gt;
| {{Hero Shard|Piercing}}&lt;br /&gt;
| Concussive Shots also fires a piercing shard dealing '''50-350%''' of Ability Power as damage, then explodes dealing '''25-225%''' of Ability Power as unresisted damage. (350%, 225% -&amp;gt; 410%, 265%)&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_of_the_knight&amp;quot;&lt;br /&gt;
| {{Hero Shard|Power Of The Knight}}&lt;br /&gt;
| Increases the damage of Knight of the Abyss by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;quake&amp;quot;&lt;br /&gt;
| {{Hero Shard|Quake}}&lt;br /&gt;
| You have a '''10-30%''' chance when landing to deal '''50-250%''' of your Ability Power as earth damage to nearby enemies.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;sanctuary&amp;quot;&lt;br /&gt;
| {{Hero Shard|Sanctuary}}&lt;br /&gt;
| Heroes inside the Arcane Bubble shield heal '''5-15'''% of their health per second during the duration of the bubble.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;serpents_appeasement&amp;quot;&lt;br /&gt;
| {{Hero Shard|Serpent’s Appeasement}}&lt;br /&gt;
| Increases Appeasement gained by '''60-300%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;stunning_surprise&amp;quot;&lt;br /&gt;
| {{Hero Shard|Stunning Surprise}}&lt;br /&gt;
| At the end of cloaked, stun all nearby enemies for '''1~3''' seconds.  (3 Seconds -&amp;gt; 4 Seconds)&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Hunter}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;turtle_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Turtle Power}}&lt;br /&gt;
| Increase Damage Protection while in Turtle Stance by '''1%-21%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;current_trade-off&amp;quot;&lt;br /&gt;
| {{Hero Shard|Current Trade-Off}}&lt;br /&gt;
| Whirlpool no longer displaces enemies, however damage is increased by '''4-x%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Aquarion}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;permafrost_punisher&amp;quot;&lt;br /&gt;
| {{Hero Shard|Permafrost Punisher}}&lt;br /&gt;
| Increases Ice Shards crit Damage by '''5-x%''', and crit chance of Ice Shards '''2-y%'''.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 2&lt;br /&gt;
| {{Valid for Aquarion}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
 Chaos 3=&lt;br /&gt;
[[File:Chaos_3_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;boosted_grasp&amp;quot;&lt;br /&gt;
| {{Defense Shard|Boosted Grasp}}&lt;br /&gt;
| Enemies move at '''90-60% (48%)''' speed when they are within the Boost Aura.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;deadly_strikes&amp;quot;&lt;br /&gt;
| {{Defense Shard|Deadly Strikes}}&lt;br /&gt;
| Increases the Defense Range of the affected tower by '''4-40% (52%)'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;drenched&amp;quot;&lt;br /&gt;
| {{Defense Shard|Drenched}}&lt;br /&gt;
| After your Geyser Trap drenches an enemy, the next source of damages deals an additional '''3-35% (43%)''' damage.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowered_bolts&amp;quot;&lt;br /&gt;
| {{Defense Shard|Empowered Bolts}}&lt;br /&gt;
| Ballista has a '''5-30% (40%)''' chance on hit to deal full damage to all targets pierced for the next '''10-40 (52)''' seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowered_frostbite&amp;quot;&lt;br /&gt;
| {{Defense Shard|Empowered Frostbite}}&lt;br /&gt;
| Frostbite has a '''5-45% (53%)''' chance to freeze the target for '''1-7 (8.2)''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowering_blasphemy&amp;quot;&lt;br /&gt;
| {{Defense Shard|Empowering Blasphemy}}&lt;br /&gt;
| Obelisk Hero Stat boost increased to '''10-50% (66%)''' and polymorph duration increased by '''1-6''' seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;frosty_explosion&amp;quot;&lt;br /&gt;
| {{Defense Shard|Frosty Explosion}}&lt;br /&gt;
| Enemies killed by the Frost Strike Aura Explode dealing '''15-43% (50%)''' of the Fros Aura's Defense Damage as frost damage&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Initiate}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;icy_spiders&amp;quot;&lt;br /&gt;
| {{Defense Shard|Icy Spiders}}&lt;br /&gt;
| Nether Spiders have a '''6-16(20)%''' chance to spawn a pool of ice on the ground that makes all nearby enemies move at '''90-60(48)%''' speed for 5 seconds. The ice pools last 10 seconds.&lt;br /&gt;
| 10 (14)&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;kinetic_energy&amp;quot;&lt;br /&gt;
| {{Defense Shard|Kinetic Energy}}&lt;br /&gt;
| Increases the damage of the Rail Gun Tower by '''3-10%''', and has a '''10-28%''' chance on hit to stun the target for '''0.4-3.2''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Engineer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;numerous_reflection&amp;quot;&lt;br /&gt;
| {{Defense Shard|Numerous Reflection}}&lt;br /&gt;
| Increases the nodes of EV2’s Reflect Beam can sustain by '''1-6 (10)'''.&lt;br /&gt;
| 5&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;oil_spill&amp;quot;&lt;br /&gt;
| {{Defense Shard|Oil Spill}}&lt;br /&gt;
| Gives oil geyser a '''10-30% (38%)''' chance to stun all enemies hit for '''2s'''.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;overpowering_screech&amp;quot;&lt;br /&gt;
| {{Defense Shard|Overpowering Screech}}&lt;br /&gt;
| Increases the Defense Power of the Sonic bat tower by '''5~41%''' but removes the stun. (41% -&amp;gt; 50%)&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Hunter}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;powder_shot&amp;quot;&lt;br /&gt;
| {{Defense Shard|Powder Shot}}&lt;br /&gt;
| Increases the Defense Power of the Flak Cannon by '''2-34%''' and Attunes it to fire damage.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;rain_of_oil&amp;quot;&lt;br /&gt;
| {{Defense Shard|Rain Of Oil}}&lt;br /&gt;
| Skeletal Archer's Direct Command now oils enemies, slowing them by '''50%''' for '''2-12''' seconds. If an oiled enemy is hit by fire damage, the oil ignites, dealing '''20-600%''' of its Defense Power in fire damage over '''1-11''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shielding_guard&amp;quot;&lt;br /&gt;
| {{Defense Shard|Shielding Guard}}&lt;br /&gt;
| When the affected tower takes damage, it has a '''5-25% (29%)''' chance to gain a shield for '''50-250% (290%)''' of it's Defense Health for '''5''' seconds. Does not work with Auras or Traps.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;abyss_knights_bargain&amp;quot;&lt;br /&gt;
| {{Hero Shard|Abyss Knight’s Bargain}}&lt;br /&gt;
| Reduces the mana cost of Knight of the Abyss by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;abyss_stone_attunement&amp;quot;&lt;br /&gt;
| {{Hero Shard|Abyss Stone Attunement}}&lt;br /&gt;
| Reduces the mana cost of Abyss Stone by '''1-15%'''.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;aerial_mastery&amp;quot;&lt;br /&gt;
| {{Hero Shard|Aerial Mastery}}&lt;br /&gt;
| Increases Death From Above’s Duration by '''1-6''' seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;betsys_curse&amp;quot;&lt;br /&gt;
| {{Hero Shard|Betsy’s Curse}}&lt;br /&gt;
| Primary attacks leave a curse zone that reduces the damage enemies deal by '''5-25%.''' You can place up to '''3''' zones and each zones lasts '''20-100''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;betsys_empowered_lightning&amp;quot;&lt;br /&gt;
| {{Hero Shard|Betsy’s Zapper}}&lt;br /&gt;
| Every '''8''' seconds, secondary attacks spawn a lightning ball dealing '''125-325%''' Ability Power as storm damage '''2.5''' times per second  for '''1''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Monk}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;bewitching_hour&amp;quot;&lt;br /&gt;
| {{Hero Shard|Bewitching Hour}}&lt;br /&gt;
| Each Snipe hit adds '''4-40%''' to the damage of the next Primary Attack hit. Stacks up to '''5''' times.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;big_boy&amp;quot;&lt;br /&gt;
| {{Hero Shard|Big Boy}}&lt;br /&gt;
| The first Grav Bot placed will always be a Big Boy. Big Boy mines do an additional '''100-1100%'''  of hero Damage as damage to enemies in double the area.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;bounty&amp;quot;&lt;br /&gt;
| {{Hero Shard|Bounty}}&lt;br /&gt;
| Restores '''1-6''' mana upon defeating an enemy.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;cataclysm&amp;quot;&lt;br /&gt;
| {{Hero Shard|Cataclysm}}&lt;br /&gt;
| Increases Eruption damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;channel&amp;quot;&lt;br /&gt;
| {{Hero Shard|Channel}}&lt;br /&gt;
| Restores '''1-15''' of your ability resources every '''5''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for Initiate}}{{Valid for AbyssLord}}{{Valid for Adept}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;corruptions_bargain&amp;quot;&lt;br /&gt;
| {{Hero Shard|Corruption’s Bargain}}&lt;br /&gt;
| When this shard is fully upgraded, Dryad's Blessing costs no celestial power in purification form and costs '''1''' celestial power power per second instead of '''2''' in corruption form.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;corruptions_blessing&amp;quot;&lt;br /&gt;
| {{Hero Shard|Corruption’s Blessing}}&lt;br /&gt;
| Damage of Dryad's Blessing is increase by '''4-40%''' in corrupt form.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;echoing_shout&amp;quot;&lt;br /&gt;
| {{Hero Shard|Echoing Shout}}&lt;br /&gt;
| Increases the duration of Staggering Shout debuffs by 0.5s-4.5s.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;exsanguination&amp;quot;&lt;br /&gt;
| {{Hero Shard|Exsanguination}}&lt;br /&gt;
| Gain '''1~6''' blood upon defeating an enemy. (6 -&amp;gt; 7)&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Hunter}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;extended_cloak&amp;quot;&lt;br /&gt;
| {{Hero Shard|Extended Cloak}}&lt;br /&gt;
| Increase Cloaked duration by '''0.5~2.5''' seconds. (2.5 Seconds -&amp;gt; 3.5 Seconds)&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Hunter}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fight_me_not&amp;quot;&lt;br /&gt;
| {{Hero Shard|Fight Me Not}}&lt;br /&gt;
| Defenses will deal '''5-25%''' more damage to enemies targeting the Squire.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;jackpot&amp;quot;&lt;br /&gt;
| {{Hero Shard|Jackpot}}&lt;br /&gt;
| You have a '''2-10%''' chance when picking up gold to quadruple the amount.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lava_floor&amp;quot;&lt;br /&gt;
| {{Hero Shard|Lava Floor}}&lt;br /&gt;
| Eruption spawns a lava field dealing '''150-1150%''' Ability Power as Fire magic damage each second for '''5s'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lingering_poison&amp;quot;&lt;br /&gt;
| {{Hero Shard|Lingering Poison}}&lt;br /&gt;
| Daggers thrown by Dagger Throw now poison the target for '''100-800%''' of Ability Power for '''1.2-5.2''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;melting_point&amp;quot;&lt;br /&gt;
| {{Hero Shard|Melting Point}}&lt;br /&gt;
| When the Countess deals fire damage to an enemy, there is a 20% chance to ignite their armor, causing them to take '''10-30%''' extra damage for '''1-5''' seconds.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;oil_slick&amp;quot;&lt;br /&gt;
| {{Hero Shard|Oil Slick}}&lt;br /&gt;
| Increases the duration of oil flask by '''1-9%'''.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;overwhelm&amp;quot;&lt;br /&gt;
| {{Hero Shard|Overwhelm}}&lt;br /&gt;
| Your primary attacks have a '''7-15%''' chance to stun enemies for '''1-3''' seconds.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;overwhelming_buster&amp;quot;&lt;br /&gt;
| {{Hero Shard|Overwhelming Buster}}&lt;br /&gt;
| Adds '''0.5-4.5s''' to Blunder Broom Buster duration.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;thunderwave&amp;quot;&lt;br /&gt;
| {{Hero Shard|Thunderwave}}&lt;br /&gt;
| Arc Lightning deals '''X-1250%''' Ability Power as damage to all enemies around you.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;tormented_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Tormented Power}}&lt;br /&gt;
| Increases Dark Torment damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowered_bulwark&amp;quot;&lt;br /&gt;
| {{Hero Shard|Empowered Bulwark}}&lt;br /&gt;
| Increases the damage of Bubble Bulwark by '''3-x%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 3&lt;br /&gt;
| {{Valid for Aquarion}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
 Chaos 4=&lt;br /&gt;
[[File:Chaos_4_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;critical_allocation&amp;quot;&lt;br /&gt;
| {{Defense Shard|Critical Allocation}}&lt;br /&gt;
| Increases the defense Crit damage of the Elvish Artillery Cannon by '''30-46% (50%)''' and Crit Chance by '''5-21% (25%)''' but lowers the towers range by 25%.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;defense_rate&amp;quot;&lt;br /&gt;
| {{Defense Shard|Defense Rate}}&lt;br /&gt;
| Increases the Attack Rate of the affected tower by '''9-33% (41%)'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;earth_toss&amp;quot;&lt;br /&gt;
| {{Defense Shard|Earth Toss}}&lt;br /&gt;
| Earthshatter tower gains '''100-280 (320)''' Damage Radius and has a '''28-100% (100%)''' chance on hit to knock targets into the air.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowering_aura&amp;quot;&lt;br /&gt;
| {{Defense Shard|Empowering Aura}}&lt;br /&gt;
| Flame Aura and Water Aura increase the Hero Damage and Ability Power of heroes standing inside them by '''5-25% (29%)'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;explosive_surprise&amp;quot;&lt;br /&gt;
| {{Defense Shard|Explosive Surprise}}&lt;br /&gt;
| Geyser Trap has a '''10-50%''' chance to fire an exploding shard dealing '''200-220% (224%)''' of Defense Damage as damage in an area.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lasting_conflagration&amp;quot;&lt;br /&gt;
| {{Defense Shard|Lasting Conflagration}}&lt;br /&gt;
| Increases Elder Dragon burn duration by '''1-3''' seconds.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lateral_blast&amp;quot;&lt;br /&gt;
| {{Defense Shard|Lateral Blast}}&lt;br /&gt;
| Volcano attacks spawn three random meteors that drop nearby, each dealing '''50%-120% (134%)''' Defense Damage as magical Fire damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;natural_frequency&amp;quot;&lt;br /&gt;
| {{Defense Shard|Natural Frequency}}&lt;br /&gt;
| Enemies explode when killed dealing '''30~110%''' of the tower's base damage.  (110% -&amp;gt; 130%)&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Hunter}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;plated_armor&amp;quot;&lt;br /&gt;
| {{Defense Shard|Plated Armor}}&lt;br /&gt;
| Imbues the Royal Guard's armor, making enemy projectiles deal '''76-40(28)%''' of their original damage.&lt;br /&gt;
| 12 (16)&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;puncturing_bolts&amp;quot;&lt;br /&gt;
| {{Defense Shard|Puncturing Bolts}}&lt;br /&gt;
| Ballista can now pierce an additional '''1-4 (6)''' targets.&lt;br /&gt;
| 6&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;sandstorm_warrior&amp;quot;&lt;br /&gt;
| {{Defense Shard|Sandstorm Warrior}}&lt;br /&gt;
| The Snaking Sands sandstorm increases Hero Damage and Ability Power by '''1-25% (33%)''' for '''1-25 (33)''' seconds.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;spinning_up&amp;quot;&lt;br /&gt;
| {{Defense Shard|Spinning Up}}&lt;br /&gt;
| The Sentry Turret deals more damage as it strikes enemies, up to a maximum of '''10-50%''' extra damage. Damage increase resets after not attacking for 5 seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Engineer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;abyssal_mandate&amp;quot;&lt;br /&gt;
| {{Hero Shard|Abyssal Mandate}}&lt;br /&gt;
| Reduces the mana cost of Direct Command by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;arc_shielding&amp;quot;&lt;br /&gt;
| {{Hero Shard|Arc Shielding}}&lt;br /&gt;
| Arc Lightning places a shield on you lasting 20 seconds and absorbing '''180-780%''' Ability Power of damage. Enemies that hit the shield are damaged for a total of '''200-1000%''' of your Ability Power over 3 seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;beacon_of_the_storm&amp;quot;&lt;br /&gt;
| {{Hero Shard|Beacon Of The Storm}}&lt;br /&gt;
| Once per second your primary attack spawns a lightning ball that deals '''10-50%''' of your Hero Damage as storm damage. Bounces up to '''3''' times.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;betsys_empowered_beam&amp;quot;&lt;br /&gt;
| {{Hero Shard|Betsy’s Empowered Beam}}&lt;br /&gt;
| Primary attacks fire a piercing sonic projectile that deals '''105-150%''' Hero Damage as magical damage.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;call_of_the_kobold&amp;quot;&lt;br /&gt;
| {{Hero Shard|Call Of The Kobold}}&lt;br /&gt;
| Defeating an enemy grants a charge. Secondary attacks consume charges and shoots a firework at your target for '''20%-320%''' of your ability power.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;caustic_oil&amp;quot;&lt;br /&gt;
| {{Hero Shard|Caustic Oil}}&lt;br /&gt;
| Increases the damage of Oil Flask by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;celestial_attunement&amp;quot;&lt;br /&gt;
| {{Hero Shard|Celestial Attunement}}&lt;br /&gt;
| The dryad can hold '''1-4''' more stacks of starfall.&lt;br /&gt;
| 6&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;charge_blast_v2&amp;quot;&lt;br /&gt;
| {{Hero Shard|Charge Blast V2}}&lt;br /&gt;
| Reduces the cost of EV2’s secondary attacks by '''5-95%'''.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;darkest_syphon&amp;quot;&lt;br /&gt;
| {{Hero Shard|Darkest Syphon}}&lt;br /&gt;
| Increases the angle of Dark Syphon by '''3-30'''.&lt;br /&gt;
| 9&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;draining_strikes&amp;quot;&lt;br /&gt;
| {{Hero Shard|Draining Strikes}}&lt;br /&gt;
| Increase the healing from Siphon Stance by '''5-150%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;effigy_overdrive&amp;quot;&lt;br /&gt;
| {{Hero Shard|Effigy Overdrive}}&lt;br /&gt;
| Increases the damage of Blood Effigy by '''3~21%''' but reduces the lifespan by '''10~6''' seconds.  (21% -&amp;gt; 30%, 6 Seconds -&amp;gt; 4 Seconds)&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Hunter}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;electric_retribution&amp;quot;&lt;br /&gt;
| {{Hero Shard|Electric Retribution}}&lt;br /&gt;
| When you take damage, you have a '''2-20%''' chance of dealing '''125-425%''' of your Armour as storm damage to your attacker.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_drop&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enduring Drop}}&lt;br /&gt;
| Increases Book Drop duration by '''0.5-7.5s'''.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_lash&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enduring Lash}}&lt;br /&gt;
| Increases Lash Out poison duration by '''0.5-4.5''' s.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fan_of_knights&amp;quot;&lt;br /&gt;
| {{Hero Shard|Fan Of Knights}}&lt;br /&gt;
| Skeletal Knight also fires two additional Knights that deal '''20-500%''' of your Ability Power in damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;follow_through&amp;quot;&lt;br /&gt;
| {{Hero Shard|Follow Through}}&lt;br /&gt;
| Increases the damage of Sweeping Strikes by '''3-39%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;freeze_buster&amp;quot;&lt;br /&gt;
| {{Hero Shard|Freeze Buster}}&lt;br /&gt;
| Blunder Broom Buster has a '''1-5%''' chance to also freeze enemies for '''1-4s''', allowing them to be shattered by Crushing damage.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;frozen_core&amp;quot;&lt;br /&gt;
| {{Hero Shard|Frozen Core}}&lt;br /&gt;
| Increases Ice Needle damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;hemolytic_poison&amp;quot;&lt;br /&gt;
| {{Hero Shard|Hemolytic Poison}}&lt;br /&gt;
| Lashout cooldown increased to '''200-160%''' of what it was but allows it to stack '''0-2''' times and increases its duration by '''3-7''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;holy_empowerment&amp;quot;&lt;br /&gt;
| {{Hero Shard|Holy Empowerment}}&lt;br /&gt;
| Increases damage by '''5-20%''' while Holy Fire is active.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;inspiring_strikes&amp;quot;&lt;br /&gt;
| {{Hero Shard|Inspiring Strikes}}&lt;br /&gt;
| Primary attacks reduce the cooldown of your abilities by '''-0.1-0.3''' seconds.&lt;br /&gt;
| 4&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for AbyssLord}}{{Valid for Adept}}{{Valid for Apprentice}}{{Valid for Dryad}}{{Valid for SeriesEV2}}{{Valid for Gunwitch}}{{Valid for Huntress}}{{Valid for Initiate}}{{Valid for Lavamancer}}{{Valid for Monk}}{{Valid for Mystic}}{{Valid for Squire}}{{Valid for Mercenary}}{{Valid for Countess}}{{Valid for Engineer}}{{Valid for Hunter}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;insulated_decoy&amp;quot;&lt;br /&gt;
| {{Hero Shard|Insulated Decoy}}&lt;br /&gt;
| Decreases heat generated from Death from Above by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lets_rock&amp;quot;&lt;br /&gt;
| {{Hero Shard|Let’s Rock}}&lt;br /&gt;
| Activating Harden/Inflame gives the Lavamancer a shield lasting for '''6-30''' seconds that absorbs '''20-140%''' Hero Health incoming damage.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;manabombs_aid&amp;quot;&lt;br /&gt;
| {{Hero Shard|Manabomb’s Aid}}&lt;br /&gt;
| Manabomb places a shield on you that lasts '''20''' seconds that absorbs '''150-750%''' of your Ability Power Stat. Enemies that hit the shield are burned for a total of '''150-550%''' of your Ability Power over '''3''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;marking_bubble&amp;quot;&lt;br /&gt;
| {{Hero Shard|Marking Bubble}}&lt;br /&gt;
| Arcane Bubble will place a Mark on all enemies in the initial spawn area and increases Mark count '''1-6'''.&lt;br /&gt;
| 5&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mine_blast_radius&amp;quot;&lt;br /&gt;
| {{Hero Shard|Mine Blast Radius}}&lt;br /&gt;
| Anti Gravity Bots damage radius increased by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;piercing_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Piercing Power}}&lt;br /&gt;
| Increases the damage of Piercing Shot by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shroom_bloom&amp;quot;&lt;br /&gt;
| {{Hero Shard|Shroom Bloom}}&lt;br /&gt;
| The mushrooms created by Powder Toss last '''1-6''' seconds longer.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shroom_gloom&amp;quot;&lt;br /&gt;
| {{Hero Shard|Shroom Gloom}}&lt;br /&gt;
| Slow intensity of Powder Toss in Purification Form increased by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;smashing_fists&amp;quot;&lt;br /&gt;
| {{Hero Shard|Smashing Fists}}&lt;br /&gt;
| Pole Smash or Chi Stomp spawns a Fist dealing '''20-220%''' Ability Power as damage. After a short delay, another Fist emerges dealing '''20-420%''' Ability Power as damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_orbs&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enduring Orbs}}&lt;br /&gt;
| Decreases the mana cost of Water Orbs by '''1-x''' mana per-second.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 4&lt;br /&gt;
| {{Valid for Aquarion}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
 Chaos 5=&lt;br /&gt;
[[File:Chaos_5_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;boosted_blockade&amp;quot;&lt;br /&gt;
| {{Defense Shard|Boosted Blockade}}&lt;br /&gt;
| Boost Aura increases blockade health by '''2-20% (26%)'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;cthulus_influence&amp;quot;&lt;br /&gt;
| {{Defense Shard|Cthulu’s Influence}}&lt;br /&gt;
| While under the effects of corruption, Angry Nimbus has a '''3-51%''' chance to charm enemies for '''1-6''' seconds.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;earthen_guard&amp;quot;&lt;br /&gt;
| {{Defense Shard|Earthen Guard}}&lt;br /&gt;
| Imbues the Royal Guard's shield with earth magic that has a '''8-18% (20%)''' chance on dealing damage to unleash a fissure, dealing '''200-1800% (2120%)''' of Defense Health as Earth Damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;explosive_arrows&amp;quot;&lt;br /&gt;
| {{Defense Shard|Explosive Arrows}}&lt;br /&gt;
| Skeletal Archers have a '''15-30%''' chance on hit to fire an explosive arrow dealing an additional '''1-25% (30%)''' of Defense Damage in small radius.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;explosive_guard&amp;quot;&lt;br /&gt;
| {{Defense Shard|Explosive Guard}}&lt;br /&gt;
| When the affected tower takes damage, it has '''3-35% (42.6%)''' chance to trigger an explosion and deal '''140-500% (580%)''' of its Defense Health as damage to nearby enemies. Does not work with Auras or Traps. This does not destroy the tower.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;explosive_poison&amp;quot;&lt;br /&gt;
| {{Defense Shard|Explosive Poison}}&lt;br /&gt;
| If an enemy poisoned by the Poison Dart Tower is killed , it detonates dealing '''10%-150% (178%)''' of the Defense Power stat as damage in a small area around the enemy.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fire_for_effect&amp;quot;&lt;br /&gt;
| {{Defense Shard|Fire For Effect}}&lt;br /&gt;
| Your explosive Trap has a '''15-45% (51%)''' chance to detonate twice without consuming an additional charge.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;flare_up&amp;quot;&lt;br /&gt;
| {{Defense Shard|Flare-Up}}&lt;br /&gt;
| Elder Dragon has a '''5-12.5%''' chance to deal '''12-108%''' more damage.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;frosty_beams&amp;quot;&lt;br /&gt;
| {{Defense Shard|Frosty Beams}}&lt;br /&gt;
| '''15-25% (27%)''' chance for Proton Node to freeze all enemies it touches for '''1-2 (2.2)''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;frosty_bind&amp;quot;&lt;br /&gt;
| {{Defense Shard|Frosty Bind}}&lt;br /&gt;
| Frostbite slow strength increased by '''4-10% (12%)'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;heavy_cannonball&amp;quot;&lt;br /&gt;
| {{Defense Shard|Heavy Cannonball}}&lt;br /&gt;
| Cannonball tower has a '''2-45% (54%)''' chance to spawn a rolling cannonball that pierces up to '''2-10 (10)''' target(s) dealing '''1-28% (34%)''' of Defense Damage as Physical Damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;focused_vipers&amp;quot;&lt;br /&gt;
| {{Defense Shard|Focused Vipers}}&lt;br /&gt;
| Reduce the number of beams of Sand Viper by 2, but increase Defense Damage by '''50-82% (90%)'''.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;vampiric_empowerment&amp;quot;&lt;br /&gt;
| {{Defense Shard|Vampiric Empowerment}}&lt;br /&gt;
| Increases the Defense Power of the affected tower by '''4-60% (76%)''' of its Defense Health.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;volcanic_shock&amp;quot;&lt;br /&gt;
| {{Defense Shard|Volcanic Shock}}&lt;br /&gt;
| Volcano has a '''2-26% (34%)''' chance to stun all enemies hit for '''1-2.8s (3.4s)'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;anti_air&amp;quot;&lt;br /&gt;
| {{Hero Shard|Anti Air}}&lt;br /&gt;
| Deals '''4-40%''' additional damage to flying enemies.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;cluster_nades&amp;quot;&lt;br /&gt;
| {{Hero Shard|Cluster Nades}}&lt;br /&gt;
| When attacking flying enemies, you have a '''10-50%''' chance on hit to drop a bomb beneath them that deals '''110-310%''' of your Ability Power stat an Damage in a small area.  (50%, 310% -&amp;gt; 58%, 350%)&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| 20&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Gunwitch}}{{Valid for Monk}}{{Valid for Huntress}}{{Valid for SeriesEV2}}{{Valid for Mystic}}{{Valid for Initiate}}{{Valid for Adept}}{{Valid for Engineer}}{{Valid for Hunter}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;burning_strikes&amp;quot;&lt;br /&gt;
| {{Hero Shard|Burning Strikes}}&lt;br /&gt;
| 2-20% chance on hit to burn target for '''20-180%''' of your Hero Damage stat as magical fire damage each second for '''1-5''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;chi_burst&amp;quot;&lt;br /&gt;
| {{Hero Shard|Chi Burst}}&lt;br /&gt;
| Increases Talisman of Empowerment's Critical Damage boost by '''2-20%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Initiate}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;corruptions_embrace&amp;quot;&lt;br /&gt;
| {{Hero Shard|Corruption’s Embrace}}&lt;br /&gt;
| Starfall damage is increased by '''4-40%''' in corrupt form.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;debilitating_madness&amp;quot;&lt;br /&gt;
| {{Hero Shard|Debilitating Madness}}&lt;br /&gt;
| Call to Madness increase the target's damage taken by '''3-45%'''.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;drenching_broomnado&amp;quot;&lt;br /&gt;
| {{Hero Shard|Drenching Broomnado}}&lt;br /&gt;
| Broom Nado damage increased by '''4-40%''' and its hits have '''1-25%''' chance to drench enemies and slow them by '''30%''' for '''1-5''' seconds.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowered_beam&amp;quot;&lt;br /&gt;
| {{Hero Shard|Empowered Beam}}&lt;br /&gt;
| After the Sword Beam collides with '''5''' targets, it spawns an additional Sword Beam that travels in the same direction as the first dealing '''125-425%''' of your Ability Power stat as damage to each target hit. After colliding with '''5''' targets it returns to the Squire dealing '''125-425%''' of your Ability Power stat as damage in an area around Squire.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_provocation&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enduring Provocation}}&lt;br /&gt;
| Provoke lasts an additional '''0.5-7.5''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Shield&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;flaming_knight&amp;quot;&lt;br /&gt;
| {{Hero Shard|Flaming Knight}}&lt;br /&gt;
| Knight of the Abyss is now imbued with fire, causing enemies hit to burn for '''50-500%''' of your Ability Power in fire damage over '''5''' seconds.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;heroic_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Heroic Power}}&lt;br /&gt;
| Increases Heroic Wave’s hero damage boost by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Monk}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;hunter's_instinct&amp;quot;&lt;br /&gt;
| {{Hero Shard|Hunter's Instinct}}&lt;br /&gt;
| Gain an '''4~20%''' chance to Dodge an incoming attack, taking 0 damage.  (20% -&amp;gt; 24%)&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Hunter}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;inferno&amp;quot;&lt;br /&gt;
| {{Hero Shard|Inferno}}&lt;br /&gt;
| Increases the damage of Flame Surge by '''4-40% (52%)'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;madness_embrace&amp;quot;&lt;br /&gt;
| {{Hero Shard|Madness’ Embrace}}&lt;br /&gt;
| Increases Call to Madness duration by '''0.5-7.5s'''.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;maelstrom&amp;quot;&lt;br /&gt;
| {{Hero Shard|Maelstrom}}&lt;br /&gt;
| While Lightning Stance is active, the Barbarian's attacks have a '''5%-25%''' chance to drench enemies, stunning them for '''1.5s-3.5s.'''&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mana_leech&amp;quot;&lt;br /&gt;
| {{Hero Shard|Mana Leech}}&lt;br /&gt;
| Dark Syphon drains '''4-40%''' additional mana.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;manabomb_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Manabomb Power}}&lt;br /&gt;
| Increases the damage of Manabomb by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;meteor_rain&amp;quot;&lt;br /&gt;
| {{Hero Shard|Meteor Rain}}&lt;br /&gt;
| Manabomb opens a portal overhead that spawns meteor that deal '''30-550%''' of your Ability Power stat as damage to enemies they affect.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mine_blast_damage&amp;quot;&lt;br /&gt;
| {{Hero Shard|Mine Blast Damage}}&lt;br /&gt;
| Anti-Gravity Bot damage increased by '''3-39%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mine_heat_compensator&amp;quot;&lt;br /&gt;
| {{Hero Shard|Mine Heat Compensator}}&lt;br /&gt;
| The cost of EV2’s Anti Gravity Bots is reduced by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;molten_charge_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Molten Charge Power}}&lt;br /&gt;
| Increases Molten Charge damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;molten_stun&amp;quot;&lt;br /&gt;
| {{Hero Shard|Molten Stun}}&lt;br /&gt;
| Increases Molten Charge stun duration by '''0.5-4.5s'''.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;one_with_chi&amp;quot;&lt;br /&gt;
| {{Hero Shard|One With Chi}}&lt;br /&gt;
| Increases the damage of Chi Blast by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Monk}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;poison_leaves&amp;quot;&lt;br /&gt;
| {{Hero Shard|Poison Leaves}}&lt;br /&gt;
| Dryad’s poison attacks deal '''2-20%''' more damage.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;read_or_die&amp;quot;&lt;br /&gt;
| {{Hero Shard|Read Or Die}}&lt;br /&gt;
| Scatter Sweep and Broom Vault have an '''1-21%''' chance to transmogrify enemies into books for '''3s'''. Transmogrified enemies take increased damage.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;scatter_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Scatter Power}}&lt;br /&gt;
| Increases Scatter Sweep damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;talon_strike&amp;quot;&lt;br /&gt;
| {{Hero Shard|Talon Strike}}&lt;br /&gt;
| Hawk Strike now stuns for '''2s-4.5'''.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;thunderbolts_and_lightning&amp;quot;&lt;br /&gt;
| {{Hero Shard|Thunderbolts and Lightning}}&lt;br /&gt;
| Increases the damage of Arc Lightning by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;restoring_ice&amp;quot;&lt;br /&gt;
| {{Hero Shard|Restoring Ice}}&lt;br /&gt;
| Ice Shard critical hits restore '''3-x''' mana.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Aquarion}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;focused_current&amp;quot;&lt;br /&gt;
| {{Defense Shard|Focused Current}}&lt;br /&gt;
| Increases the defense damage of the Jellyfish defense by '''25%-x%''', but reduces the maximum number of chained targets by 5.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 5&lt;br /&gt;
| {{Valid for Aquarion}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
 Chaos 6=&lt;br /&gt;
[[File:Chaos_6_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;boosted_beam&amp;quot;&lt;br /&gt;
| {{Defense Shard|Boosted Beam}}&lt;br /&gt;
| Increases the power of the Buff Beam by '''22-39%'''.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;boosted_power&amp;quot;&lt;br /&gt;
| {{Defense Shard|Boosted Power}}&lt;br /&gt;
| Increases the power of the Boost Aura by '''2-20% (24%)'''.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Monk}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;colossal_fissure&amp;quot;&lt;br /&gt;
| {{Defense Shard|Colossal Fissure}}&lt;br /&gt;
| Your Colossus' Direct Command now rips the earth unleashing a fissure that lingers and deals '''50-2050% (2450%)''' of your Ability Power in damage over '''6''' seconds, but increases the mana cost of Direct Command by '''30-70%.''' Usable once every '''60''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;dragon_flare&amp;quot;&lt;br /&gt;
| {{Defense Shard|Dragon Flare}}&lt;br /&gt;
| Increases the projectile damage radius of Dragons Nest dragons by '''16-64% (80%)''', and reduces damage falloff by '''18-42% (50%)'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enhanced_poison&amp;quot;&lt;br /&gt;
| {{Defense Shard|Enhanced Poison}}&lt;br /&gt;
| Increases the rate of the Poison Dart Tower's poison by '''4-40% (52%)'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;flaming_death&amp;quot;&lt;br /&gt;
| {{Defense Shard|Flaming Death}}&lt;br /&gt;
| EV2’s mega death laser sets enemies it hits on fire dealing '''50-2050% (2450%)''' of EV2’s Ability Power stat as damage over '''10''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;frosty_power&amp;quot;&lt;br /&gt;
| {{Defense Shard|Frosty Power}}&lt;br /&gt;
| Frostbite tower passes '''9-29% (34%)''' of its Defense Power stat to defenses within its frost aura.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;gathering_burst&amp;quot;&lt;br /&gt;
| {{Defense Shard|Gathering Burst}}&lt;br /&gt;
| Flameburst Tower's fireballs deal more damage the further they travel, up to '''20-80% (100%)''' more damage.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;health_pylon&amp;quot;&lt;br /&gt;
| {{Defense Shard|Health Pylon}}&lt;br /&gt;
| Increases the Defense Health of nearby defenses to '''102-130% (135.6%).''' Does not buff the Tower that equips this shard.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mark_targets&amp;quot;&lt;br /&gt;
| {{Defense Shard|Mark Targets}}&lt;br /&gt;
| This defense has a '''5-45%''' chance to place an Apprentice Mark on its target.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;megarock&amp;quot;&lt;br /&gt;
| {{Defense Shard|Megarock}}&lt;br /&gt;
| Volcano launches a huge rock dealing '''100%-220% (244%)''' Defense Damage once every '''5''' volleys.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;reckless_shock&amp;quot;&lt;br /&gt;
| {{Defense Shard|Reckless Shock}}&lt;br /&gt;
| Enemies hit by the Tesla Coil Tower take '''10-25% (30%)''' more damage, but move 50% faster.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;serpent_gods_protection&amp;quot;&lt;br /&gt;
| {{Defense Shard|Serpent God’s Protection}}&lt;br /&gt;
| Towers and Blockades near the Obelisk take '''-1%''' to '''-10% (-14%)''' damage.&lt;br /&gt;
| 9&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;sharpened_spear&amp;quot;&lt;br /&gt;
| {{Defense Shard|Sharpened Spear}}&lt;br /&gt;
| Magnetic Knight Tower has a '''2-20%''' chance on hit to cause the target to bleed, dealing '''20-45%''' of your Tower Damage stat as magical damage each second for '''1-5s'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Engineer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;sharpened_spikes&amp;quot;&lt;br /&gt;
| {{Defense Shard|Sharpened Spikes}}&lt;br /&gt;
| Blockade has a '''2-30% (38%)''' chance to stun enemies hit for '''1-3''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;water_jet&amp;quot;&lt;br /&gt;
| {{Defense Shard|Water Jet}}&lt;br /&gt;
| Decrease the number of targets of the Water Aura by -4 (from 10 to 6) but does '''50-150% (190%)''' more damage.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Initiate}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;werewolf_general&amp;quot;&lt;br /&gt;
| {{Defense Shard|Werewolf General}}&lt;br /&gt;
| Increases the Defense Power of nearby defenses to '''102~110%''' Does not buff the Werewolf Commander, but the Werewolf Commander gains '''6~30%''' Defense Health.  (110% -&amp;gt; 112%, 30% -&amp;gt; 36%)&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Hunter}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;backstab&amp;quot;&lt;br /&gt;
| {{Hero Shard|Backstab}}&lt;br /&gt;
| Primary attacks that hit enemies from behind now deal '''100-225%''' of their total damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;boiling_blood&amp;quot;&lt;br /&gt;
| {{Hero Shard|Boiling Blood}}&lt;br /&gt;
| Causes the Barbarian to take '''20%-2%''' of his Max Health as damage, every 5s during combat phase gaining Fury.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;brain_of_confusion&amp;quot;&lt;br /&gt;
| {{Hero Shard|Brain Of Confusion}}&lt;br /&gt;
| When you take damage you have a '''3-15%''' chance to confuse nearby enemies for '''3''' seconds. This effect has a '''15''' second cooldown.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;explosive_finale&amp;quot;&lt;br /&gt;
| {{Hero Shard|Explosive Finale}}&lt;br /&gt;
| Upon completion, the Arcane Bubble explodes dealing '''X-2000%''' Ability Power damage to all enemies in and around the bubble.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;flaming_retribution&amp;quot;&lt;br /&gt;
| {{Hero Shard|Flaming Retribution}}&lt;br /&gt;
| When you take damage, you have a '''2-20%''' chance of dealing '''125-425%''' of your Armor as fire damage to your attacker.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;heat_dispenser_module&amp;quot;&lt;br /&gt;
| {{Hero Shard|Heat Dispenser Module}}&lt;br /&gt;
| EV2 upgrades her gun with a new heat dispenser module that drains '''4-40%''' more heat with each primary attack.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;howling_feast&amp;quot;&lt;br /&gt;
| {{Hero Shard|Howling Feast}}&lt;br /&gt;
| Your Primary attacks generate '''1''' Feast stack, while at '''10''' stacks, increase your Hero Damage by '''2-30%.''' One stack wears off every '''3''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Dryad}}{{Valid for Squire}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;inspired_shout&amp;quot;&lt;br /&gt;
| {{Hero Shard|Inspired Shout}}&lt;br /&gt;
| Call to Arms buff increases armor and further increases damage by '''3-20%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lasting_siphon&amp;quot;&lt;br /&gt;
| {{Hero Shard|Lasting Siphon}}&lt;br /&gt;
| Increases the duration of Blood Siphon by '''1~5''' seconds.  (5 Seconds -&amp;gt; 6 Seconds)&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Hunter}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;molten_core_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Molten Core Power}}&lt;br /&gt;
| Increases Molten Core damage by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;momentum&amp;quot;&lt;br /&gt;
| {{Hero Shard|Momentum}}&lt;br /&gt;
| Enemies hit by abilities reduce Sweeping Strikes ability cooldown by '''0.2-0.8''' seconds every hit.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;nightmare_fuel&amp;quot;&lt;br /&gt;
| {{Hero Shard|Nightmare Fuel}}&lt;br /&gt;
| Enemies affected by Lash Out poison take '''20-320%''' Hero Damage as magical damage when hit by Dark Torment.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;pole_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Pole Power}}&lt;br /&gt;
| Increases the damage of Pole Smash or Chi Stomp by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_of_storms&amp;quot;&lt;br /&gt;
| {{Hero Shard|Power Of Storms}}&lt;br /&gt;
| You have a '''4-10%''' chance on hit to restore '''20''' mana per second for '''1-3''' seconds. '''10''' seconds cooldown.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for Initiate}}{{Valid for AbyssLord}}{{Valid for Adept}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;scatter_striker&amp;quot;&lt;br /&gt;
| {{Hero Shard|Scatter Striker}}&lt;br /&gt;
| Increases the range of Scatter Sweep by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shadow_prince&amp;quot;&lt;br /&gt;
| {{Hero Shard|Shadow Prince}}&lt;br /&gt;
| Taking damage has an '''7-23%''' chance to make you take '''3-15%''' less damage and stun attackers for '''1.2-4.8''' seconds over the duration.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shattering_stones&amp;quot;&lt;br /&gt;
| {{Hero Shard|Shattering Stones}}&lt;br /&gt;
| After an Abyss Stone expires, it detonates dealing '''40-400%''' of your Ability Power as crushing damage to nearby enemies.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shellshock&amp;quot;&lt;br /&gt;
| {{Hero Shard|Shellshock}}&lt;br /&gt;
| While Turtle Stance is active the Barbarian's attacks wither enemies hit for '''3-13''' seconds reducing their damage to '''75%-35%'''.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;snipe_critical_strike&amp;quot;&lt;br /&gt;
| {{Hero Shard|Snipe Critical Strike}}&lt;br /&gt;
| Increases the Crit Chance of Snipe by '''2-30%'''.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;surging_siphon&amp;quot;&lt;br /&gt;
| {{Hero Shard|Surging Siphon}}&lt;br /&gt;
| Increases the damage of Blood Siphon by '''4~40%'''. (40% -&amp;gt; 52%)&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Hunter}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;unholy_fire&amp;quot;&lt;br /&gt;
| {{Hero Shard|Unholy Fire}}&lt;br /&gt;
| Blocking unleashes flames that deal '''150-750%''' of your ability power stat as damage to enemies in a cone in front of the hero at a rate of twice per second.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Squire}}{{Valid for Countess}}&lt;br /&gt;
| Shield&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;greater_rift&amp;quot;&lt;br /&gt;
| {{Hero Shard|Greater Rift}}&lt;br /&gt;
| Increases the damage of Oceanic Rift by '''3-x%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Aquarion}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;water_warrior&amp;quot;&lt;br /&gt;
| {{Hero Shard|Water Warrior}}&lt;br /&gt;
| Increases the Aquarion's melee damage by '''20-x%''', but reduces the damage of Ice Shards by 30%.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 6&lt;br /&gt;
| {{Valid for Aquarion}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
 Chaos 7=&lt;br /&gt;
[[File:Chaos_7_Shard_Pack_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enhanced_throw&amp;quot;&lt;br /&gt;
| {{Defense Shard|Enhanced Throw}}&lt;br /&gt;
| Increases the Defense Range of the Magnetic Knight Tower by '''4-45%''', and incrase the Defense Damage by '''5-15%'''.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Engineer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;ghost_arrows&amp;quot;&lt;br /&gt;
| {{Defense Shard|Ghost Arrows}}&lt;br /&gt;
| The arrows of the Nether Archer can now bounce '''1-4 (5)''' additional times.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;glacier&amp;quot;&lt;br /&gt;
| {{Defense Shard|Glacier}}&lt;br /&gt;
| Every 10 attacks, Hailstorm Tower fires an icy boulder that explodes on impact dealing '''75%-175% (195%)''' Defense Power as damage in a small area.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;manufacturers_overcharge&amp;quot;&lt;br /&gt;
| {{Defense Shard|Manufacturer’s Overcharge}}&lt;br /&gt;
| Weapon Manufacturer charges '''4-40% (52%)''' faster.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;node_increase&amp;quot;&lt;br /&gt;
| {{Defense Shard|Node Increase}}&lt;br /&gt;
| EV2 can create '''1-4 (6)''' extra node(s) in any single Weapon Manufacturer chain.&lt;br /&gt;
| 6&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;obelisk_shield&amp;quot;&lt;br /&gt;
| {{Defense Shard|Obelisk Shield}}&lt;br /&gt;
| Obelisk Shield absorption increased to '''10-70% (86%)'''.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;oily_entrapment&amp;quot;&lt;br /&gt;
| {{Defense Shard|Oily Entrapment}}&lt;br /&gt;
| Increases Oil Geyser slow rate by '''3-15% (19%)'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_pylon&amp;quot;&lt;br /&gt;
| {{Defense Shard|Power Pylon}}&lt;br /&gt;
| Increases the Defense Power of nearby defenses to '''102-120% (124%).''' Does not buff the Tower that equips this shard.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;splody_harpoon&amp;quot;&lt;br /&gt;
| {{Defense Shard|Splody Harpoon}}&lt;br /&gt;
| Ballista projectiles have a '''10-45% (52%)''' chance to detonate on each target hit dealing '''1-41% (49%)''' of Defense Damage as extra damage in small area.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;viscous_oil&amp;quot;&lt;br /&gt;
| {{Defense Shard|Viscous Oil}}&lt;br /&gt;
| The oil effect from Oil Catapult now slows enemies by an additional '''2-8% (10%)''', and also slows their attack speed by '''8-20% (24%)'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;charged_shot&amp;quot;&lt;br /&gt;
| {{Hero Shard|Charged Shot}}&lt;br /&gt;
| Your primary attacks have a '''5-25%''' chance to fire a fully charged secondary attack. Can only occur once per second.  (25% -&amp;gt; 33%)&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| 10&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Huntress}}{{Valid for Adept}}{{Valid for SeriesEV2}}{{Valid for Hunter}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;chi_supercharge&amp;quot;&lt;br /&gt;
| {{Hero Shard|Chi Supercharge}}&lt;br /&gt;
| Increases Talisman of Empowerment's Defense Power boost by '''2-20%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Initiate}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;constrictor&amp;quot;&lt;br /&gt;
| {{Hero Shard|Constrictor}}&lt;br /&gt;
| Defeating an enemy adds a constrictor stack. At '''10''' stacks, unleashes a bed of constrictor snakes that stun nearby targets for '''1-5s'''. While stunned, enemies take '''50-450%''' Ability Power as magical damage each second for '''3''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_slam&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enduring Slam}}&lt;br /&gt;
| Seismic Slam stun duration increased by '''0.5-5''' seconds.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Shield&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enhanced_effigy&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enhanced Effigy}}&lt;br /&gt;
| Increases the damage of Blood Effigy by '''4~40%'''.  (40% -&amp;gt; 52%)&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Hunter}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fiery_brimstone&amp;quot;&lt;br /&gt;
| {{Hero Shard|Fiery Brimstone}}&lt;br /&gt;
| Adds '''2-36% (50%)''' Hero Damage to Your Attacks as Magical Fire Damage.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;flame_cloak&amp;quot;&lt;br /&gt;
| {{Hero Shard|Flame Cloak}}&lt;br /&gt;
| After using Valiant Charge, wreath yourself in flames for 6s. While aflame, you take '''5-21%''' less damage and burn attackers for '''400-2,000%''' of your Armor.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Shield&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;heroic_boost&amp;quot;&lt;br /&gt;
| {{Hero Shard|Heroic Boost}}&lt;br /&gt;
| Increases Heroic Wave's healing done by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Monk}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;life_leech&amp;quot;&lt;br /&gt;
| {{Hero Shard|Life Leech}}&lt;br /&gt;
| Your primary attacks heal you for '''0.2-1%''' of your max health.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mage_gambit&amp;quot;&lt;br /&gt;
| {{Hero Shard|Mage Gambit}}&lt;br /&gt;
| Increases your ability power by '''10-50%''', but increase damage taken from enemies by '''60-20%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mana_capacitor&amp;quot;&lt;br /&gt;
| {{Hero Shard|Mana Capacitor}}&lt;br /&gt;
| Increases your maximum ability resource by '''10-100'''.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for Initiate}}{{Valid for SeriesEV2}}{{Valid for AbyssLord}}{{Valid for Lavamancer}}{{Valid for Dryad}}{{Valid for Gunwitch}}{{Valid for Adept}}{{Valid for Countess}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;poisoned_blades&amp;quot;&lt;br /&gt;
| {{Hero Shard|Poisoned Blades}}&lt;br /&gt;
| Combat Preparation now applies poison to your blades for 5s, causing you to deal '''50-110%''' more damage as poison damage on melee attacks.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_gambit&amp;quot;&lt;br /&gt;
| {{Hero Shard|Power Gambit}}&lt;br /&gt;
| Increases your Hero Damage by '''10-50%''', but increase damage taken from enemies by '''60-20%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;proton_canon_insulator&amp;quot;&lt;br /&gt;
| {{Hero Shard|Proton Canon Insulator}}&lt;br /&gt;
| Reduces the heat generation rate of Proton Charge by '''2-20%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;proton_supercharge&amp;quot;&lt;br /&gt;
| {{Hero Shard|Proton Supercharge}}&lt;br /&gt;
| EV2's Proton Charge deals an extra '''10-210%''' of your ability power stat as damage while its max range is increased by '''5-25%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;ramster_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Ramster Power}}&lt;br /&gt;
| Increases the damage of Ramster Direct Command by '''5-35%'''.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;ravenhost&amp;quot;&lt;br /&gt;
| {{Hero Shard|Ravenhost}}&lt;br /&gt;
| Your primary attacks generate Raven stacks. Once you reach '''10''' stacks, the stacks are depleted to fire a magical Raven dealing '''10-210%''' of your Ability Power as damage. Bounces '''5''' times.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;restoring_snipe&amp;quot;&lt;br /&gt;
| {{Hero Shard|Restoring Snipe}}&lt;br /&gt;
| Snipe critical hits restore '''4-40''' Broom Power.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;ride_the_lightning&amp;quot;&lt;br /&gt;
| {{Hero Shard|Ride the Lightning}}&lt;br /&gt;
| Increase the damage bonus of Lightning Stance by '''1%-21%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;serpents_kiss&amp;quot;&lt;br /&gt;
| {{Hero Shard|Serpent’s Kiss}}&lt;br /&gt;
| Secondary Attacks inflict poison on enemies, dealing '''10-210%''' of Hero Health as damage per second for '''1-5''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;sharpened_stake&amp;quot;&lt;br /&gt;
| {{Hero Shard|Sharpened Stake}}&lt;br /&gt;
| Increases the damage of Wooden Stake by '''4~40%'''.  (40% -&amp;gt; 52%)&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Hunter}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;snipe_critical_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Snipe Critical Power}}&lt;br /&gt;
| Increases the total critical damage of Snipe by '''104-140%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;tectonic_breaker&amp;quot;&lt;br /&gt;
| {{Hero Shard|Tectonic Breaker}}&lt;br /&gt;
| While Hardened, deal '''10-370%''' Armor Stat as crushing Earth damage every '''3'''rd primary attack. While Inflamed deal '''10-370%''' Hero Damage as Fire damage every '''3'''rd primary attack.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;twice_as_bright&amp;quot;&lt;br /&gt;
| {{Hero Shard|Twice As Bright}}&lt;br /&gt;
| Eruption now increases Defense Power to '''10-70%''', but the duration is reduced by '''-5''' seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;wreckless&amp;quot;&lt;br /&gt;
| {{Hero Shard|Wreckless}}&lt;br /&gt;
| The Barbarian deals up to '''0.5%-20.5%''' bonus damage based upon current Wrath.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;hailstorm_cascade&amp;quot;&lt;br /&gt;
| {{Hero Shard|Hailstorm Cascade}}&lt;br /&gt;
| Ice Shards has an '''18-x%''' chance to spawn an additional shard dealing '''500-y%''' of your hero's damage stat.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Aquarion}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;giant_shells&amp;quot;&lt;br /&gt;
| {{Defense Shard|Giant Shells}}&lt;br /&gt;
| Increases the projectile damage radius of the Artillery Crab defense by '''6-x%''', and increases its defense damage by '''8-y%'''.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 7&lt;br /&gt;
| {{Valid for Aquarion}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
 Chaos 8=&lt;br /&gt;
[[File:Chaos_8_Shard_Pack_Icon_With_Border.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;double_tap&amp;quot;&lt;br /&gt;
| {{Defense Shard|Double Tap}}&lt;br /&gt;
| Your Skeletal Archers have a '''15-45% (51%)''' chance to fire twice in succession.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_bubble&amp;quot;&lt;br /&gt;
| {{Defense Shard|Enduring Bubble}}&lt;br /&gt;
| Increases Viper's Fang bubble duration by '''1-2''' seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;ghastly_blades&amp;quot;&lt;br /&gt;
| {{Defense Shard|Ghastly Blades}}&lt;br /&gt;
| Enemies attacked by Spectral Knights move at '''90~60%''' speed while taking '''10~20%''' extra magical damage for '''1~3.5''' seconds.  (60%, 20%, 3.5 seconds -&amp;gt; 48%, 24%, 4.5 seconds)&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Hunter}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;oily_harpoon&amp;quot;&lt;br /&gt;
| {{Defense Shard|Oily Harpoon}}&lt;br /&gt;
| Ballista oils targets on hit for '''2.16-6.12 (7)''' seconds. Fire damage Ignites the enemy for '''1-15% (18%)''' of Defense Damage for 3 seconds.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;shattering_torpedo&amp;quot;&lt;br /&gt;
| {{Defense Shard|Shattering Torpedo}}&lt;br /&gt;
| Reflect Beam's torpedoes are imbued with Earth Magic, dealing an extra '''2-42%''' Crushing Earth Damage on explosions.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;snakes_on_a_plane&amp;quot;&lt;br /&gt;
| {{Defense Shard|Snakes on a plane}}&lt;br /&gt;
| Obelisk spawns a snake every 3 seconds that flies into an enemy dealing '''100-325% (370%)''' Defense Damage as magical Earth damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;torpedo_striker&amp;quot;&lt;br /&gt;
| {{Defense Shard|Torpedo Striker}}&lt;br /&gt;
| Increases the radius of the Reflect Beam's Torpedo Detonation by '''3-39%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;vengeance&amp;quot;&lt;br /&gt;
| {{Defense Shard|Vengeance}}&lt;br /&gt;
| 4-40% of the damage taken by the Spike Blockade is returned in its next attack.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;water_elemental&amp;quot;&lt;br /&gt;
| {{Defense Shard|Water Elemental}}&lt;br /&gt;
| The affected tower has has '''5-25% (29%)''' chance on hit to drench enemies for 3 seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;block_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Block Power}}&lt;br /&gt;
| Increases the blocking power of the shield by '''5-25%'''&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Shield&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;blood_ritual&amp;quot;&lt;br /&gt;
| {{Hero Shard|Blood Ritual}}&lt;br /&gt;
| Reduces the blood cost of your abilities by '''2~30%'''. After using an ability, take damage equal to 10% of your maximum Health.  (30% -&amp;gt; 36%)&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Hunter}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;celestial_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Celestial Power}}&lt;br /&gt;
| Falling stars give an additional '''6-22''' celestial power.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;deaths_grasp&amp;quot;&lt;br /&gt;
| {{Hero Shard|Death’s Grasp}}&lt;br /&gt;
| When you defeat an enemy, you generate a charge, up to a max of 5. When you block with your shield, all charges are then consumed each unleashing a fireball that deal '''10-210%''' of your ability power as magical fire damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Squire}}{{Valid for Countess}}&lt;br /&gt;
| Shield&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_price&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enduring Price}}&lt;br /&gt;
| Two at Twice the Price lasts '''1-7''' seconds longer.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;escape_artist&amp;quot;&lt;br /&gt;
| {{Hero Shard|Escape Artist}}&lt;br /&gt;
| Reduces the time of disabling effects you sustain by '''0-37.5% (50%)'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;freezing_vault&amp;quot;&lt;br /&gt;
| {{Hero Shard|Freezing Vault}}&lt;br /&gt;
| Your broom vault now freezes the target for '''1-4''' seconds and deals an extra '''4-16%''' damage.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;harbingers_powered_block&amp;quot;&lt;br /&gt;
| {{Hero Shard|Harbinger’s Powered Block}}&lt;br /&gt;
| Blocking reduces the cooldown of Seismic Slam by '''-0.2''' to '''-0.7''' seconds. Happens a max of '''3''' times a second.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Shield&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;holy_restoration&amp;quot;&lt;br /&gt;
| {{Hero Shard|Holy Restoration}}&lt;br /&gt;
| Increases the healing of Holy Fire by '''3-39%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lightning_touch&amp;quot;&lt;br /&gt;
| {{Hero Shard|Lightning Touch}}&lt;br /&gt;
| Your primary attacks deal an additional '''4-40%''' of your Hero Damage as storm damage.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;lingering_core&amp;quot;&lt;br /&gt;
| {{Hero Shard|Lingering Core}}&lt;br /&gt;
| Increases Molten Core lifespan by '''1-8''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_of_embermount&amp;quot;&lt;br /&gt;
| {{Hero Shard|Power of Embermount}}&lt;br /&gt;
| Increases the amount of Molten Power gained by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_overwhelming&amp;quot;&lt;br /&gt;
| {{Hero Shard|Power Overwhelming}}&lt;br /&gt;
| Increases your Ability Power by '''10-50%''', but increase your ability resource cost by '''100-70%'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;price_of_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Price Of Power}}&lt;br /&gt;
| Increases damage of Two at Twice the Price by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;proton_cannon_boost&amp;quot;&lt;br /&gt;
| {{Hero Shard|Proton Cannon Boost}}&lt;br /&gt;
| Width of Proton Charge increased by '''4-40%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;proton_flame_charge&amp;quot;&lt;br /&gt;
| {{Hero Shard|Proton Flame Charge}}&lt;br /&gt;
| EV2's Proton Cannon is upgraded with a flaming core dealing an extra '''4-25%''' fire damage to enemies it hits.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;pumpkinator&amp;quot;&lt;br /&gt;
| {{Hero Shard|Pumpkinator}}&lt;br /&gt;
| Your primary attacks pumpkin your enemies. When a pumpkined enemy dies they explode doing '''10-210%''' ability power as damage. When a pumpkined enemy is hit with a melee attack, increase the Hero Critical Chance of the attacker by '''3-33''' for 5 seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;radiant_power&amp;quot;&lt;br /&gt;
| {{Hero Shard|Radiant Power}}&lt;br /&gt;
| Increases the Defense Power of nearby defenses by '''5-10%'''.&lt;br /&gt;
| 5&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;regeneration&amp;quot;&lt;br /&gt;
| {{Hero Shard|Regeneration}}&lt;br /&gt;
| Restores '''0.25-1.25%''' of your Max Health every 5 seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;serpent_gods_fury&amp;quot;&lt;br /&gt;
| {{Hero Shard|Serpent God's Fury}}&lt;br /&gt;
| When you crit with a primary attack, reduce the cooldown of all your abilities by '''-0.1-0.3''' seconds. The effect has a cooldown of 1 second.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;snake_bomb&amp;quot;&lt;br /&gt;
| {{Hero Shard|Snake Bomb}}&lt;br /&gt;
| When a Dark Torment serpent expires, it explodes dealing '''20-1,020%''' Ability Power as magical damage to nearby enemies.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;spiders_kiss&amp;quot;&lt;br /&gt;
| {{Hero Shard|Spider’s Kiss}}&lt;br /&gt;
| Snipe hits inflict poison, dealing '''50-450%''' Ability Power as magical Poison damage per second for 5 seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;submerging_blast&amp;quot;&lt;br /&gt;
| {{Hero Shard|Submerging Blast}}&lt;br /&gt;
| Increases Submerge's Emerge damage by '''3-39%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;submerging_speed&amp;quot;&lt;br /&gt;
| {{Hero Shard|Submerging Speed}}&lt;br /&gt;
| Increases movement speed while Submerged by '''+4-40%''' and adds a knockup on Emerge.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;sundering_blow&amp;quot;&lt;br /&gt;
| {{Hero Shard|Sundering Blow}}&lt;br /&gt;
| Your primary attacks reduce enemy's resistances by '''5-20%''', increasing damage dealt to them.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;superconductor&amp;quot;&lt;br /&gt;
| {{Hero Shard|Superconductor}}&lt;br /&gt;
| Reduces the costs of all abilities by '''1-19%'''.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Monk}}{{Valid for Huntress}}{{Valid for AbyssLord}}{{Valid for SeriesEV2}}{{Valid for Gunwitch}}{{Valid for Lavamancer}}{{Valid for Initiate}}{{Valid for Adept}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;taser_suit&amp;quot;&lt;br /&gt;
| {{Hero Shard|Taser Suit}}&lt;br /&gt;
| When you take damage you have a '''1-16%''' chance to electrocute enemies in a small area around you, stunning them for 3 seconds.&lt;br /&gt;
| 15&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;tempered_anger&amp;quot;&lt;br /&gt;
| {{Hero Shard|Tempered Anger}}&lt;br /&gt;
| Mystic loses appeasement '''3-39%''' slower and take '''0-100%''' less appeasement damage when at 0 appeasement.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;wave_of_the_storm&amp;quot;&lt;br /&gt;
| {{Hero Shard|Wave Of The Storm}}&lt;br /&gt;
| You have a '''4-40%''' chance when landing on the ground to deal '''10-210%''' of your Ability Power as storm damage to nearby enemies.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;zero_entropy&amp;quot;&lt;br /&gt;
| {{Hero Shard|Zero Entropy}}&lt;br /&gt;
| Ice Needle only affects a single target, but damage is increased by '''3-39%''' and duration is increased by '''1-6''' seconds.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;hard_water&amp;quot;&lt;br /&gt;
| {{Hero Shard|Hard Water}}&lt;br /&gt;
| Increases the damage of Water Orbs by '''3-x%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Aquarion}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;superheated_water&amp;quot;&lt;br /&gt;
| {{Hero Shard|Superheated Water}}&lt;br /&gt;
| Oceanic Rift has an '''10-x%''' chance to unleash superheated water, igniting targets and causing them to take 20% extra damage for 5 seconds.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Aquarion}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;nerve_shock&amp;quot;&lt;br /&gt;
| {{Defense Shard|Nerve Shock}}&lt;br /&gt;
| The Jellyfish defense paralyzes enemies with its attacks for 8s. Paralyzed enemies have an '''5-x%''' chance to deal 80% less damage with their attacks.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 8&lt;br /&gt;
| {{Valid for Aquarion}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
 Chaos 9=&lt;br /&gt;
[[File:Chaos IX Shard Pack With Border.png|Chaos IX Shard Pack| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;augmented_explosions&amp;quot;&lt;br /&gt;
| {{Defense Shard|Augmented Explosions}}&lt;br /&gt;
| Explosion radius of Nether Spiders and Slimes are '''15-65% (75%)''' bigger.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Dryad}}{{Valid for Mercenary}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;auto_repair_system&amp;quot;&lt;br /&gt;
| {{Defense Shard|Auto-Repair System}}&lt;br /&gt;
| Restores '''0.5-4%''' of the affected tower’s Max Health every 5s. Only active during Combat Phase.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;bubble_beam&amp;quot;&lt;br /&gt;
| {{Defense Shard|Bubble Beam}}&lt;br /&gt;
| Sand Vipers have an '''11-25% (29%)''' chance on hit to bubble the target for '''2-4''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;concentrated_pyrotechnics&amp;quot;&lt;br /&gt;
| {{Defense Shard|Concentrated Pyrotechnics}}&lt;br /&gt;
| Increases the damage of the Firework Cannon by '''20-50% (60%)''', but increases the damage falloff by 50%.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Initiate}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;crippling_blow&amp;quot;&lt;br /&gt;
| {{Defense Shard|Crippling Blow}}&lt;br /&gt;
| Sky Guard Tower has a '''10-17% (19%)''' chance on hit to stun the target for '''0-3''' seconds.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Crystal Fissure&amp;quot;&lt;br /&gt;
| {{Defense Shard|Crystal Fissure}}&lt;br /&gt;
| Increases the width of Crystal Hammer's Fissure by 50% and increase the Defense Damage by '''5-29% (35%)'''.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Adept}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;electric_arcing&amp;quot;&lt;br /&gt;
| {{Defense Shard|Electric Arcing}}&lt;br /&gt;
| Increases the number of targets for the Lightning Strike Aura by 4, but does '''90-80% (76%)''' less damage.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Monk}}{{Valid for Initiate}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fleeting_nature&amp;quot;&lt;br /&gt;
| {{Defense Shard|Fleeting Nature}}&lt;br /&gt;
| Moss Hornet and Angry Nimbus movement speed is increased by '''500-1,300 (1,500)'''.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Freezing Rain&amp;quot;&lt;br /&gt;
| {{Defense Shard|Freezing Rain}}&lt;br /&gt;
| Geyser Traps has '''10-42% (50%)''' chance to freeze all targets.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;giant_harpy_feathers&amp;quot;&lt;br /&gt;
| {{Defense Shard|Giant Harpy Feathers}}&lt;br /&gt;
| Harpy feathers pierce through 1 extra target, even when not corrupt. Projectile damage reduction per pierce reduced by '''10-30% (40%)'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;oily_overflow&amp;quot;&lt;br /&gt;
| {{Defense Shard|Oily Overflow}}&lt;br /&gt;
| Oil Catapult projectiles leave additional Oil on the ground for '''3-5 (6)''' seconds.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;rebounding_strike&amp;quot;&lt;br /&gt;
| {{Defense Shard|Rebounding Strike}}&lt;br /&gt;
| Attacks against the Werewolf Commander have an '''4~16%''' chance to do no damage and it deals '''120~480%''' Physical Tower Damage to the attacker.  (16% -&amp;gt; 20%, 480% -&amp;gt; 600%)&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Hunter}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;titanic_slam&amp;quot;&lt;br /&gt;
| {{Defense Shard|Titanic Slam}}&lt;br /&gt;
| The Colossus' attack has an '''8-18% (20%)''' chance to be a massive overhead slam, creating a shockwave that deals '''200-1800% (2120%)''' of your Tower Health as earth damage and sends enemies airborne.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;voltage_spike&amp;quot;&lt;br /&gt;
| {{Defense Shard|Voltage Spike}}&lt;br /&gt;
| EMP Trap has a '''2-38%''' chance to deal '''4-76%''' more damage.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Engineer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Ambush&amp;quot;&lt;br /&gt;
| {{Hero Shard|Ambush}}&lt;br /&gt;
| Increase Hero Critical Strike Damage by '''8~32%''' while Cloaked is active.  (32% -&amp;gt; 40%)&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Hunter}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;amped_charge&amp;quot;&lt;br /&gt;
| {{Hero Shard|Amped Charge}}&lt;br /&gt;
| Increases the damage of Proton Charge by '''3-39% (52%)'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;atomic_madness&amp;quot;&lt;br /&gt;
| {{Hero Shard|Atomic Madness}}&lt;br /&gt;
| Atomic Launcher fires 2 extra shots in a small spread for '''150-2,150% (2,550%)''' of your Hero Damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;beam_intensification&amp;quot;&lt;br /&gt;
| {{Hero Shard|Beam Intensification}}&lt;br /&gt;
| Increases the damage of Sword Beam by '''3-39% (52%)'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;blood_rage&amp;quot;&lt;br /&gt;
| {{Hero Shard|Blood Rage}}&lt;br /&gt;
| Increases the damage bonus of Provoke by '''4-40% (52%)''', and damage resistance by '''3-15% (19%)'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;bunny_hop&amp;quot;&lt;br /&gt;
| {{Hero Shard|Bunny Hop}}&lt;br /&gt;
| Gives the ability to double jump! And increases your movement speed by '''0-100'''.  (100 -&amp;gt; 200)&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| 4&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Huntress}}{{Valid for Squire}}{{Valid for AbyssLord}}{{Valid for Adept}}{{Valid for Lavamancer}}{{Valid for Barbarian}}{{Valid for Mystic}}{{Valid for Countess}}{{Valid for Hunter}}&lt;br /&gt;
| Boot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;chi_curse&amp;quot;&lt;br /&gt;
| {{Hero Shard|Chi Curse}}&lt;br /&gt;
| Increases Crippling Chi Wave cripple effectiveness by '''5-20% (25%)'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Initiate}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;critical_empowerment&amp;quot;&lt;br /&gt;
| {{Hero Shard|Critical Empowerment}}&lt;br /&gt;
| Increases your Hero Crit Damage by '''5-16% (20%)'''.&lt;br /&gt;
| 11&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;hasten&amp;quot;&lt;br /&gt;
| {{Hero Shard|Hasten}}&lt;br /&gt;
| Increases attack speed by '''10-30%'''.  (30% -&amp;gt; 35%)&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| 16&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Huntress}}{{Valid for SeriesEV2}}{{Valid for Gunwitch}}{{Valid for Adept}}{{Valid for Engineer}}{{Valid for Hunter}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;heavy_armor&amp;quot;&lt;br /&gt;
| {{Hero Shard|Heavy Armor}}&lt;br /&gt;
| Increases armor by '''4-45% (65%)''', but reduces speed by '''700-500 (400)'''.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;radiant_empowerment&amp;quot;&lt;br /&gt;
| {{Hero Shard|Radiant Empowerment}}&lt;br /&gt;
| Increases the damage of nearby heroes by '''5-10% (14%)'''.&lt;br /&gt;
| 5&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;rainbow_flask&amp;quot;&lt;br /&gt;
| {{Hero Shard|Rainbow Flask}}&lt;br /&gt;
| Increases the damage of Oil Flask by '''3-27% (35%)''' and has a chance to drench, ignite, or poison enemies on hit.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;run_and_gun&amp;quot;&lt;br /&gt;
| {{Hero Shard|Run and Gun}}&lt;br /&gt;
| Your primary attacks have a '''10-32% (41%)''' chance on hit to increase your movement speed by 600 for 3s.&lt;br /&gt;
| 10&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;sharp_thinking&amp;quot;&lt;br /&gt;
| {{Hero Shard|Sharp Thinking}}&lt;br /&gt;
| Increases the damage bonus of Combat Preparation by '''4-40% (52%)'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Mercenary}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;tamers_gambit&amp;quot;&lt;br /&gt;
| {{Hero Shard|Tamer's Gambit}}&lt;br /&gt;
| Pets deal '''20-250% (296%)''' more damage, but Hero Damage and Ability Power are reduced by '''70-30% (22%)'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;tank_gambit&amp;quot;&lt;br /&gt;
| {{Hero Shard|Tank Gambit}}&lt;br /&gt;
| Take '''6-26% (30%)''' less damage, but deal '''45-25% (21%)''' less damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;venomous_strikes&amp;quot;&lt;br /&gt;
| {{Hero Shard|Venomous Strikes}}&lt;br /&gt;
|'''2-20%''' chance on hit to poison a target for '''20-180% (212%)''' of your Hero Damage stat as magical poison damage each second for '''1-5s'''.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;vroom_polymorph&amp;quot;&lt;br /&gt;
| {{Hero Shard|Vroom Polymorph}}&lt;br /&gt;
| Vroom Broom polymorphs enemies around you when activated for '''2-4 (5)''' seconds. Can only activate once every 10 seconds.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;wild_fire&amp;quot;&lt;br /&gt;
| {{Hero Shard|Wild Fire}}&lt;br /&gt;
| Increases the duration of Flame Surge’s fire trail by '''1-3 (4)''' seconds.&lt;br /&gt;
| 8&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enhanced_bulwark&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enhanced Bulwark}}&lt;br /&gt;
| Increases the healing of the Bubble Bulwark by '''4-x%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Aquarion}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;puff_up&amp;quot;&lt;br /&gt;
| {{Defense Shard|Puff Up}}&lt;br /&gt;
| When the Pufferfish defense takes damage, it temporarily bulks up, gaining '''9-x%''' defense damage and taking '''9-y%''' less damage for 5s.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 9&lt;br /&gt;
| {{Valid for Aquarion}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
 Chaos 10=&lt;br /&gt;
[[File:Chaos X Shard Pack With Border.png|Chaos X Shard Pack| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;all_for_one&amp;quot;&lt;br /&gt;
| {{Defense Shard|All For One}}&lt;br /&gt;
| Increases Defense Health, Power, Range, and Attack Rate of the affected tower by 2% if only one is built.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 10&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;arcane_refulgence&amp;quot;&lt;br /&gt;
| {{Defense Shard|Arcane Refulgence}}&lt;br /&gt;
| The projectile resistance of the Arcane Barrier is further increased by 10%.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 10&lt;br /&gt;
| {{Valid for Apprentice}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;bot_augmentation&amp;quot;&lt;br /&gt;
| {{Hero Shard|Bot Augmentation}}&lt;br /&gt;
| Increases the damage of Anti Gravity Bots by 3%.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 10&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Glove&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;broad_head_arrows&amp;quot;&lt;br /&gt;
| {{Defense Shard|Broad Head Arrows}}&lt;br /&gt;
| Poison Dart Tower now pierces through shields and two additional targets, and its Defense Damage is increased by 5%.&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 10&lt;br /&gt;
| {{Valid for Huntress}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;buster_booster&amp;quot;&lt;br /&gt;
| {{Hero Shard|Buster Booster}}&lt;br /&gt;
| Increases Blunder Broom Buster damage by 3%.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 10&lt;br /&gt;
| {{Valid for Gunwitch}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;coup_de_grace&amp;quot;&lt;br /&gt;
| {{Hero Shard|Coup de Grace}}&lt;br /&gt;
| Increases your Hero Crit Damage by 10%, but reduces your Crit Chance by 6%.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 10&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;diffusion&amp;quot;&lt;br /&gt;
| {{Defense Shard|Diffusion}}&lt;br /&gt;
| Buff Beam now increases the Defense Range of towers it affects by 105%, but the Buff Beam's power is reduced by 25%.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 10&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;double_eruption&amp;quot;&lt;br /&gt;
| {{Defense Shard|Double Eruption}}&lt;br /&gt;
| Your Volcano has a 15% chance to fire twice in succession.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 10&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;double_wish&amp;quot;&lt;br /&gt;
| {{Hero Shard|Double Wish}}&lt;br /&gt;
| Using the Starfall ability has a 26% chance to drop two stars. No effect while corrupt.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 10&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;ef_upgrade&amp;quot;&lt;br /&gt;
| {{Hero Shard|EF Upgrade}}&lt;br /&gt;
| Increases the damage of Tornado by 3%.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 10&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;emp_shells&amp;quot;&lt;br /&gt;
| {{Hero Shard|EMP Shells}}&lt;br /&gt;
| Orbital Cannon damage increases by '''3-39%''' and its hits have a '''1-25%''' chance to Stun enemies for '''1-5''' seconds and slow them by 30% for '''3-7''' seconds.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 10&lt;br /&gt;
| {{Valid for Engineer}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowered_furious_slash&amp;quot;&lt;br /&gt;
| {{Hero Shard|Empowered Furious Slash}}&lt;br /&gt;
| After Furious Slash collides with 2 targets, it spawns an additional Furious Slash that travels in the same direction as the first dealing 125% of your Ability Power as damage to each target hit.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 10&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;empowered_slam&amp;quot;&lt;br /&gt;
| {{Hero Shard|Empowered Slam}}&lt;br /&gt;
| Increases the damage of Seismic Slam by 3%.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 10&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Glove&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enduring_effigy&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enduring Effigy}}&lt;br /&gt;
| Increases the lifespan of the Dark Torment serpent by 4, and increase its damage by 4%.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 10&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;heightened_rage&amp;quot;&lt;br /&gt;
| {{Hero Shard|Heightened Rage}}&lt;br /&gt;
| Increases Furious Slash damage by 3%.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 10&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Glove&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;meditation&amp;quot;&lt;br /&gt;
| {{Hero Shard|Meditation}}&lt;br /&gt;
| Increases the base cooldown of Heal Self to 30s. After using Heal Self, gain 8 mana per second over 5 seconds and gain a shield equal to 400% of Ability Power for 10 seconds.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 10&lt;br /&gt;
| {{Valid for Squire}}{{Valid for Apprentice}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for Initiate}}{{Valid for Adept}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;mighty_hawk&amp;quot;&lt;br /&gt;
| {{Hero Shard|Mighty Hawk}}&lt;br /&gt;
| Increases Hawk Strike damage by 3%.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 10&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;napalm_gargoyles&amp;quot;&lt;br /&gt;
| {{Defense Shard|Napalm Gargoyles}}&lt;br /&gt;
| When Gargoyles explode there is a '''20%''' chance to ignite their target's armor, causing them to take '''20%''' extra damage for '''5''' seconds.  (20% -&amp;gt; 24%)&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 10&lt;br /&gt;
| {{Valid for Hunter}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;poison_siphon&amp;quot;&lt;br /&gt;
| {{Hero Shard|Poison Siphon}}&lt;br /&gt;
| Blood Siphon is replaced with Poison Siphon dealing '''20~500%''' of your ability power as magical Poison Damage over 5 seconds.  (500% -&amp;gt; 596%)&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 10&lt;br /&gt;
| {{Valid for Hunter}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;power_transfer&amp;quot;&lt;br /&gt;
| {{Defense Shard|Power Transfer}}&lt;br /&gt;
| Increases the Defense Critical Chance by 2% and reduces Defense Health by 30%.&lt;br /&gt;
| 14&lt;br /&gt;
| Chaos 10&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;radiant_rate&amp;quot;&lt;br /&gt;
| {{Hero Shard|Radiant Rate}}&lt;br /&gt;
| Increases the Attack Rate of nearby defenses by 4%.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 10&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;ramping_beam&amp;quot;&lt;br /&gt;
| {{Defense Shard|Ramping Beam}}&lt;br /&gt;
| Sand Viper Damage Ramp up per stack is increased by 3%.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 10&lt;br /&gt;
| {{Valid for Mystic}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;range_pylon&amp;quot;&lt;br /&gt;
| {{Defense Shard|Range Pylon}}&lt;br /&gt;
| Increases the Defense Range of nearby defenses to 102%.&lt;br /&gt;
| 18&lt;br /&gt;
| Chaos 10&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;satellite_strike&amp;quot;&lt;br /&gt;
| {{Hero Shard|Satellite Strike}}&lt;br /&gt;
| Shortly after an Orbital Cannon triggers, a massive laser slams into the ground dealing '''1,500-12,750%''' of Ability Power as magical storm damage.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 10&lt;br /&gt;
| {{Valid for Engineer}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;spirit_blessing&amp;quot;&lt;br /&gt;
| {{Defense Shard|Spirit Blessing}}&lt;br /&gt;
| Increases the Chi Spirit cripple effect by 2%.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 10&lt;br /&gt;
| {{Valid for Initiate}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;stocking_fury&amp;quot;&lt;br /&gt;
| {{Hero Shard|Stocking Fury}}&lt;br /&gt;
| Landing physical attacks increases the damage of Fury by 2% for 5s. Stacks 5 times.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 10&lt;br /&gt;
| {{Valid for Countess}}&lt;br /&gt;
| Glove&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;steel_hurricane&amp;quot;&lt;br /&gt;
| {{Hero Shard|Steel Hurricane}}&lt;br /&gt;
| Increases Whirlwind damage by 3%.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 10&lt;br /&gt;
| {{Valid for Barbarian}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;volatile_gemstone&amp;quot;&lt;br /&gt;
| {{Hero Shard|Volatile Gemstone}}&lt;br /&gt;
| Increases the damage of Abyss Stone by 4%.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 10&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Glove&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;weighted_stone&amp;quot;&lt;br /&gt;
| {{Defense Shard|Weighted Stone}}&lt;br /&gt;
| Increases the health of Maw of the Earth Drake by 5%. The Maw's beam attack now affects enemies' attack speed as well as their movement speed.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 10&lt;br /&gt;
| {{Valid for Lavamancer}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;world_tree_mcbufferson&amp;quot;&lt;br /&gt;
| {{Defense Shard|World Tree McBufferson}}&lt;br /&gt;
| The World Tree's hero buff now lingers for an additional 2 seconds after leaving its radius, and it also increases Hero Damage and Ability Power by 10%.&lt;br /&gt;
| 20&lt;br /&gt;
| Chaos 10&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;wound&amp;quot;&lt;br /&gt;
| {{Hero Shard|Wound}}&lt;br /&gt;
| Wooden Stake causes the target to bleed, dealing '''20~40%''' of your Ability Power stat as magical damage. Wound enemies take '''5~13%''' more damage.  (40% -&amp;gt; 45%, 13% -&amp;gt; 15%)&lt;br /&gt;
| 16&lt;br /&gt;
| Chaos 10&lt;br /&gt;
| {{Valid for Hunter}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;heavy_current&amp;quot;&lt;br /&gt;
| {{Hero Shard|Heavy Current}}&lt;br /&gt;
| Increases the damage of Whirlpool by '''3-x%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 10&lt;br /&gt;
| {{Valid for Aquarion}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;heavy_current&amp;quot;&lt;br /&gt;
| {{Hero Shard|Heavy Current}}&lt;br /&gt;
| Increases the damage of Whirlpool by '''3-x%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 10&lt;br /&gt;
| {{Valid for Aquarion}}&lt;br /&gt;
| Helmet&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;spiritual_focus&amp;quot;&lt;br /&gt;
| {{Defense Shard|Spiritual Focus}}&lt;br /&gt;
| Increases the projectile damage radius of the Water Sprite by '''16-x%''', and increases defense range by '''3-y%'''.&lt;br /&gt;
| 12&lt;br /&gt;
| Chaos 10&lt;br /&gt;
| {{Valid for Aquarion}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
 Survival=&lt;br /&gt;
[[File:Survival_Tier_Icon.png| 70px| center]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;fleeting_rebirth&amp;quot;&lt;br /&gt;
| {{Defense Shard|Fleeting Rebirth}}&lt;br /&gt;
| Increase the Defense Power and Health of the affected tower by '''9-48%''' for 35 seconds after spawning. (48% -&amp;gt; 60%)&lt;br /&gt;
| 14&lt;br /&gt;
| Survival&lt;br /&gt;
| {{Valid for AbyssLord}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;thick_vines&amp;quot;&lt;br /&gt;
| {{Defense Shard|Thick Vines}}&lt;br /&gt;
| World Tree damages enemies for an extra '''50-250%''' of your Defense Health. (250% -&amp;gt; 316.6%)&lt;br /&gt;
| 12&lt;br /&gt;
| Survival&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;brace_for_impact&amp;quot;&lt;br /&gt;
| {{Hero Shard|Brace for Impact}}&lt;br /&gt;
| After using your slam ability, take '''4-20%''' less damage for 6 seconds. (20% -&amp;gt; 24%)&lt;br /&gt;
| 16&lt;br /&gt;
| Survival&lt;br /&gt;
| {{Valid for Barbarian}}{{Valid for Mercenary}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;double_time&amp;quot;&lt;br /&gt;
| {{Hero Shard|Double Time}}&lt;br /&gt;
| Reduces build time for Defenses during Combat Phase by '''10-50%'''. (50% -&amp;gt; 58%)&lt;br /&gt;
| 20&lt;br /&gt;
| Survival&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;heroic_convergence&amp;quot;&lt;br /&gt;
| {{Hero Shard|Heroic Convergence}}&lt;br /&gt;
| While Heroic Wave is active, you gain an additional '''10-58%''' Hero Damage and '''4-20%''' Ability Power. However, the damage boost of Heroic Wave is reduced by 30%. (58%, 20% -&amp;gt; 70%, 24%)&lt;br /&gt;
| 16&lt;br /&gt;
| Survival&lt;br /&gt;
| {{Valid for Monk}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;icy_strikes&amp;quot;&lt;br /&gt;
| {{Hero Shard|Icy Strikes}}&lt;br /&gt;
| Your primary attacks chill enemies for 7 seconds making them move at '''90-52% ''' movement speed. (52% -&amp;gt; 40%)&lt;br /&gt;
| 12&lt;br /&gt;
| Survival&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;long_shot&amp;quot;&lt;br /&gt;
| {{Hero Shard|Long Shot}}&lt;br /&gt;
| Increases damage the further you are from your target, up to '''+5-23.75%''' more damage. (23.75% -&amp;gt; 30%)&lt;br /&gt;
| 12&lt;br /&gt;
| Survival&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Gloves&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;marks_for_life&amp;quot;&lt;br /&gt;
| {{Hero Shard|Marks for Life}}&lt;br /&gt;
| Abilities that consume Mark have '''18-50%''' chance on hit to apply a new Mark. (50% -&amp;gt; 58%)&lt;br /&gt;
| 16&lt;br /&gt;
| Survival&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;resolute_armor&amp;quot;&lt;br /&gt;
| {{Hero Shard|Resolute Armor}}&lt;br /&gt;
| Limits potential damage taken from any one hit to '''95-90%''' of your maximum Health. (90% -&amp;gt; 87.5%)&lt;br /&gt;
| 8&lt;br /&gt;
| Survival&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Chest&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;stand_your_ground&amp;quot;&lt;br /&gt;
| {{Hero Shard|Stand Your Ground}}&lt;br /&gt;
| While standing still, Hero Damage and Ability Power are increased by '''10-25%''', and you take '''8-20%''' less damage. (25%, 20% -&amp;gt; 30%, 24%)&lt;br /&gt;
| 12&lt;br /&gt;
| Survival&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;struck_by_inspiration&amp;quot;&lt;br /&gt;
| {{Hero Shard|Struck by Inspiration}}&lt;br /&gt;
| Hero attacks have '''3-5.33%''' chance to reset all ability cooldowns. Can only activate once every 5s. (5.33% -&amp;gt; 7.67%)&lt;br /&gt;
| 4&lt;br /&gt;
| Survival&lt;br /&gt;
| {{Valid for AbyssLord}}{{Valid for Adept}}{{Valid for Apprentice}}{{Valid for Dryad}}{{Valid for SeriesEV2}}{{Valid for Gunwitch}}{{Valid for Huntress}}{{Valid for Initiate}}{{Valid for Lavamancer}}{{Valid for Monk}}{{Valid for Mystic}}{{Valid for Squire}}{{Valid for Mercenary}}{{Valid for Countess}}{{Valid for Engineer}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;tranquil_haste&amp;quot;&lt;br /&gt;
| {{Hero Shard|Tranquil Haste}}&lt;br /&gt;
| Increases your movement speed by '''200-600'''. Not active during Combat Phase. (600 -&amp;gt; 800)&lt;br /&gt;
| 8&lt;br /&gt;
| Survival&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Boots&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;weakness_targetting&amp;quot;&lt;br /&gt;
| {{Hero Shard|Weakness Targeting}}&lt;br /&gt;
| Increases damage by '''2.5-7.5%''' for every status effect on the enemy, with a maximum increase of 30%. (7.5% -&amp;gt; 10%)&lt;br /&gt;
| 8&lt;br /&gt;
| Survival&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
 Others=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:15%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:45%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Shard Pack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;enhanced_launcher&amp;quot;&lt;br /&gt;
| {{Hero Shard|Enhanced Launcher}}&lt;br /&gt;
| Anti Gravity Bot Launcher can store an additional '''1-15''' Anti Gravity Bots.&lt;br /&gt;
| 14&lt;br /&gt;
|'''Removed'''&lt;br /&gt;
| {{Valid for SeriesEV2}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;skeletal_bind&amp;quot;&lt;br /&gt;
| {{Hero Shard|Skeletal Bind}}&lt;br /&gt;
| When you defeat an enemy, you generate a charge. Your next fully-charged secondary attack summons a skeletal hand that traps each target hit for '''1-6''' seconds, draining one charge for each enemy hit. You can have a max of '''5''' charges.&lt;br /&gt;
| 10&lt;br /&gt;
|'''Removed'''&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;frenzied_swarm&amp;quot;&lt;br /&gt;
| {{Defense Shard|Frenzied Swarm}}&lt;br /&gt;
| Moss Hornet movement speed is increased by '''500-1300 (1,500)'''.&lt;br /&gt;
| 16&lt;br /&gt;
| '''Changed to Fleeting Nature'''&lt;br /&gt;
| {{Valid for Dryad}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;harbingers_exile&amp;quot;&lt;br /&gt;
| {{Defense Shard|Harbinger’s Exile}}&lt;br /&gt;
| Training Dummy has a '''1-9%''' chance to teleport targets back to spawner.&lt;br /&gt;
| 20&lt;br /&gt;
|'''Removed'''&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;withering_blast&amp;quot;&lt;br /&gt;
| {{Defense Shard|Withering Blast}}&lt;br /&gt;
| Enemies damaged by Arcane Barrier take '''5-20%''' increased damage for '''1.5-3''' seconds.&lt;br /&gt;
| 15&lt;br /&gt;
|'''Revenge of the Yeti Incursion'''&lt;br /&gt;
| {{Valid for Apprentice}}{{Valid for Adept}}&lt;br /&gt;
| Relic&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;onsen_bath&amp;quot;&lt;br /&gt;
| {{Defense Shard|Onsen Bath}}&lt;br /&gt;
| 20% chance for Cannonball Tower to fire a steamy blast dealing '''20-500%''' Defense Power and drenching enemies for 3 seconds.&lt;br /&gt;
| 12&lt;br /&gt;
|'''Revenge of the Yeti Incursion - Xbox Exclusive Item'''&lt;br /&gt;
| {{Valid for Squire}}&lt;br /&gt;
| Relic&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hyper Shards==&lt;br /&gt;
&lt;br /&gt;
[[File:The_Hyper_Shard_Icon.png|right|120px]]&lt;br /&gt;
With the introduction of mastery mode, several new hyper shards have been introduced to the game.  Shards unlock as you earn stars in mastery mode.&lt;br /&gt;
Each hyper shard can only be obtained once in Mastery mode.&lt;br /&gt;
&lt;br /&gt;
As of the Prime Incursion Update, completing all maps within a prime region awards a hyper shard.  Completing all seven regions awards the last hyper shard.  This allows you to obtain a second set of all the shards.&lt;br /&gt;
Note that the order that you obtain hyper shards in Prime Incursions is different than that of Mastery mode (e.g. the first prime region doesn't award Mass Destruction).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:10%; text-align:center;&amp;quot; | Name &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:40%; text-align:center;&amp;quot; | Effect &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:5%; text-align:center;&amp;quot; | Upgr. levels &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Mastery Stars Needed&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:7%; text-align:center;&amp;quot; | Prime Incursion Region&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;width:31%; text-align:center;&amp;quot; | Valid for&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Hero&lt;br /&gt;
! style=&amp;quot;width:3%;&amp;quot; | Slot&lt;br /&gt;
|- id=&amp;quot;mass_destruction&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_2.png|50px]]                                                                                             &lt;br /&gt;
'''Mass Destruction'''}} &lt;br /&gt;
| Increases the Defense Power of the affected tower by 2-70% .&lt;br /&gt;
| 34&lt;br /&gt;
| 50 Stars&lt;br /&gt;
| Completing all Incursions in Primes I - VII in either Chaos 8, 9, or 10. &lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
|- id=&amp;quot;vicious_strikes&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_5.png|50px]]                                                                                          &lt;br /&gt;
'''Vicious Strikes'''}} &lt;br /&gt;
| Increases the Defense Range of the affected tower by 175-2275 units.&lt;br /&gt;
| 12&lt;br /&gt;
| 155 Stars&lt;br /&gt;
| Prime VI&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
|- id=&amp;quot;radiant_critical_power&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_3.png|50px]]                                                                                          &lt;br /&gt;
'''Radiant Critical Power'''}} &lt;br /&gt;
| Increases the Defense Critical Damage of nearby defenses by 0-5% and Defense Critical Chance of nearby defenses by 3%.&lt;br /&gt;
| 5&lt;br /&gt;
| 260 Stars&lt;br /&gt;
| Prime IV&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Boots&lt;br /&gt;
|- id=&amp;quot;explosive_shielding_guard&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_1.png|50px]]                                                                                        &lt;br /&gt;
'''Explosive Shielding Guard'''}} &lt;br /&gt;
| When the affected tower takes damage, it has a 3-35% chance to gain a shield for 50-250% of its Defense Health for 5 seconds and to trigger an explosion that deals 140-500% of its Defense Health as damage to nearby enemies. Does not work with Auras and Traps. This does not destroy the tower. Does not stack with Shielding Guard or Explosive Guard.&lt;br /&gt;
| 20&lt;br /&gt;
| 365 Stars&lt;br /&gt;
| Prime II&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
|- id=&amp;quot;thunderstruck&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_4.png|50px]]                                                                               &lt;br /&gt;
'''Thunderstruck'''}} &lt;br /&gt;
| Your primary attacks have a 2-26% chance on hit to drench enemies for 3-7 seconds and your primary attacks deal an additional 16-40% damage as storm damage. Storm damage has a 3 second cooldown.&lt;br /&gt;
| 12&lt;br /&gt;
| 470 Stars&lt;br /&gt;
| Prime III&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
|- id=&amp;quot;destructive_pylon&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_2.png|50px]]                                                                                      &lt;br /&gt;
'''Destructive Pylon'''}} &lt;br /&gt;
| Increases the Defense Power of nearby defenses to 102-138% and increases the Defense Power of the affected tower by 2-34%. Does not stack with Destruction or Power Pylon.&lt;br /&gt;
| 18&lt;br /&gt;
| 575 Stars&lt;br /&gt;
| Prime I&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
|- id=&amp;quot;automation&amp;quot;&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_1.png|50px]]                                                                                  &lt;br /&gt;
'''Automation'''}} &lt;br /&gt;
| Each time your defense attacks, it heals for 2% of its max health. Cooldown of 0.7 seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| 680 Stars&lt;br /&gt;
| Prime V&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
|-&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_6.png|50px]]                                                                                  &lt;br /&gt;
'''Juggernaut'''}} &lt;br /&gt;
| Increases the Defense Health of the affected tower by 2-70% and increases damage resistance by 2-20%.&lt;br /&gt;
| 16&lt;br /&gt;
| 785 Stars&lt;br /&gt;
| Prime VII&lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Relic&lt;br /&gt;
|-&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_3.png|50px]]                                                                                  &lt;br /&gt;
'''Genie King's Blessing'''}} &lt;br /&gt;
| Gain 1-3 defense mana upon defeating an enemy, up to 100 enemies per Combat Phase.&lt;br /&gt;
| 5&lt;br /&gt;
| 880 Stars&lt;br /&gt;
| Completing all Prime Regions in Chaos 9. &lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Boots&lt;br /&gt;
|-&lt;br /&gt;
| {{Hyper Shard|[[File:Hyper_Shard_Icon_3.png|50px]]                                                                                  &lt;br /&gt;
'''Tandem Strike'''}} &lt;br /&gt;
| After damaging an enemy, all Defenses deal 5-25% more damage to that enemy for 5 seconds.&lt;br /&gt;
| 20&lt;br /&gt;
| 975 Stars&lt;br /&gt;
| Completing all Prime Regions in Chaos 10. &lt;br /&gt;
| {{Valid for ALL}}&lt;br /&gt;
| Weapon&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ultra</name></author>	</entry>

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