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		<updated>2026-06-14T00:50:13Z</updated>
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	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Upgrade&amp;diff=4688</id>
		<title>Upgrade</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Upgrade&amp;diff=4688"/>
				<updated>2016-05-02T14:56:39Z</updated>
		
		<summary type="html">&lt;p&gt;VexX: /* Item upgrade boosters */ Corrected mistake with gold cost of regular upgrade boosters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Items have their Upgrade Level increase through a process called Enchanting. Enchanting is a way to improve items of rarity Powerful or better. It is one of the main gold sinks in the game and has been changed to help reflect the state of the economy. This information is taken from in game calculations as of 22/10/2015.&lt;br /&gt;
&lt;br /&gt;
The number of times an Item can be upgraded is limited by the Max Upgrade Items seen at the bottom of the item description between Sell Value and Required Level. This max upgrade level appears to be limited by item level giving a theoretical maximum of 50.&lt;br /&gt;
&lt;br /&gt;
'''Formulas for enchanting:'''&lt;br /&gt;
These formulas were calculated 22/10/2015. &lt;br /&gt;
&lt;br /&gt;
Data for below calculations&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Item fusion Power required.&lt;br /&gt;
&lt;br /&gt;
The fusion power required per level is dependent on the current upgrade level and the rarity by following formula:&lt;br /&gt;
&lt;br /&gt;
FusionPower = UpgradeLevel * (ItemRarity * 4)&lt;br /&gt;
&lt;br /&gt;
TotalFusionPower = UpgradeLevel*(Upgradelevel+1)/2 * (ItemRarity * 4)&lt;br /&gt;
&lt;br /&gt;
(note: Item rarity starts from Worn = 1 &lt;br /&gt;
So&lt;br /&gt;
Powerful  : 3&lt;br /&gt;
Rare      : 4&lt;br /&gt;
Mythical  : 5&lt;br /&gt;
Legendary : 6                            )&lt;br /&gt;
&lt;br /&gt;
Examples: The fusion power to level a Legendary from upgrade level 3 to 4 is:&lt;br /&gt;
&lt;br /&gt;
FusionPower = UpgradeLevel * (ItemRarity * 4)      = 3 * (6*4) = 72&lt;br /&gt;
&lt;br /&gt;
TotalFusionPower = UpgradeLevel*(Upgradelevel+1)/2 = 3 * 4/2 *(6*4) = 72* (4/2) = 144&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Cost:&lt;br /&gt;
The gold cost of upgrading an item is dependent on the current upgrade level, the rarity and the number of items being fused. &lt;br /&gt;
&lt;br /&gt;
Powerful  : 9&lt;br /&gt;
Rare      : 13&lt;br /&gt;
Mythical  : 16&lt;br /&gt;
Legendary : 19&lt;br /&gt;
&lt;br /&gt;
=== Item upgrade boosters ===&lt;br /&gt;
Some items can be used with the [[Tavern#Lily.27s_Upgrade_Shop|enchantress]] to boost the amount of fusion power gained.  Please note that the following fusion power values were obtained by fusing with legendary items; it is expected that these numbers are static but this has not been verified.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name !! Source !! Fusion Power Gained !! Gold cost at upgrade level 1&lt;br /&gt;
|-&lt;br /&gt;
| Small Item Upgrade Booster || &lt;br /&gt;
* [[Daily Missions]]&lt;br /&gt;
* [[Tavern#Adventurer|War Recruiter/Treasure Pirate]] (20 [[Wyvern Tokens]]) &lt;br /&gt;
|| 2812&lt;br /&gt;
|| 250&lt;br /&gt;
|-&lt;br /&gt;
| Item Upgrade Booster || &lt;br /&gt;
* [[Daily Missions]] &lt;br /&gt;
* [[Tavern#Adventurer|War Recruiter/Treasure Pirate]] (500 [[Defender Medals]])&lt;br /&gt;
|| 5635&lt;br /&gt;
|| 500&lt;br /&gt;
|-&lt;br /&gt;
| Large Item Upgrade Booster || &lt;br /&gt;
* [[Daily Missions]]&lt;br /&gt;
* [[Tavern#Adventurer|War Recruiter/Treasure Pirate]] (40 [[Wyvern Tokens]]) &lt;br /&gt;
|| Unknown&lt;br /&gt;
|| Unknown&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>VexX</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Upgrade&amp;diff=4687</id>
		<title>Upgrade</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Upgrade&amp;diff=4687"/>
				<updated>2016-05-02T14:55:57Z</updated>
		
		<summary type="html">&lt;p&gt;VexX: Added section about upgrade boosters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Items have their Upgrade Level increase through a process called Enchanting. Enchanting is a way to improve items of rarity Powerful or better. It is one of the main gold sinks in the game and has been changed to help reflect the state of the economy. This information is taken from in game calculations as of 22/10/2015.&lt;br /&gt;
&lt;br /&gt;
The number of times an Item can be upgraded is limited by the Max Upgrade Items seen at the bottom of the item description between Sell Value and Required Level. This max upgrade level appears to be limited by item level giving a theoretical maximum of 50.&lt;br /&gt;
&lt;br /&gt;
'''Formulas for enchanting:'''&lt;br /&gt;
These formulas were calculated 22/10/2015. &lt;br /&gt;
&lt;br /&gt;
Data for below calculations&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Item fusion Power required.&lt;br /&gt;
&lt;br /&gt;
The fusion power required per level is dependent on the current upgrade level and the rarity by following formula:&lt;br /&gt;
&lt;br /&gt;
FusionPower = UpgradeLevel * (ItemRarity * 4)&lt;br /&gt;
&lt;br /&gt;
TotalFusionPower = UpgradeLevel*(Upgradelevel+1)/2 * (ItemRarity * 4)&lt;br /&gt;
&lt;br /&gt;
(note: Item rarity starts from Worn = 1 &lt;br /&gt;
So&lt;br /&gt;
Powerful  : 3&lt;br /&gt;
Rare      : 4&lt;br /&gt;
Mythical  : 5&lt;br /&gt;
Legendary : 6                            )&lt;br /&gt;
&lt;br /&gt;
Examples: The fusion power to level a Legendary from upgrade level 3 to 4 is:&lt;br /&gt;
&lt;br /&gt;
FusionPower = UpgradeLevel * (ItemRarity * 4)      = 3 * (6*4) = 72&lt;br /&gt;
&lt;br /&gt;
TotalFusionPower = UpgradeLevel*(Upgradelevel+1)/2 = 3 * 4/2 *(6*4) = 72* (4/2) = 144&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold Cost:&lt;br /&gt;
The gold cost of upgrading an item is dependent on the current upgrade level, the rarity and the number of items being fused. &lt;br /&gt;
&lt;br /&gt;
Powerful  : 9&lt;br /&gt;
Rare      : 13&lt;br /&gt;
Mythical  : 16&lt;br /&gt;
Legendary : 19&lt;br /&gt;
&lt;br /&gt;
=== Item upgrade boosters ===&lt;br /&gt;
Some items can be used with the [[Tavern#Lily.27s_Upgrade_Shop|enchantress]] to boost the amount of fusion power gained.  Please note that the following fusion power values were obtained by fusing with legendary items; it is expected that these numbers are static but this has not been verified.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name !! Source !! Fusion Power Gained !! Gold cost at upgrade level 1&lt;br /&gt;
|-&lt;br /&gt;
| Small Item Upgrade Booster || &lt;br /&gt;
* [[Daily Missions]]&lt;br /&gt;
* [[Tavern#Adventurer|War Recruiter/Treasure Pirate]] (20 [[Wyvern Tokens]]) &lt;br /&gt;
|| 2812&lt;br /&gt;
|| 250&lt;br /&gt;
|-&lt;br /&gt;
| Item Upgrade Booster || &lt;br /&gt;
* [[Daily Missions]] &lt;br /&gt;
* [[Tavern#Adventurer|War Recruiter/Treasure Pirate]] (500 [[Defender Medals]])&lt;br /&gt;
|| 5635&lt;br /&gt;
|| 250&lt;br /&gt;
|-&lt;br /&gt;
| Large Item Upgrade Booster || &lt;br /&gt;
* [[Daily Missions]]&lt;br /&gt;
* [[Tavern#Adventurer|War Recruiter/Treasure Pirate]] (40 [[Wyvern Tokens]]) &lt;br /&gt;
|| Unknown&lt;br /&gt;
|| Unknown&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>VexX</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Missions&amp;diff=4686</id>
		<title>Missions</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Missions&amp;diff=4686"/>
				<updated>2016-04-25T11:57:15Z</updated>
		
		<summary type="html">&lt;p&gt;VexX: Added rewards for Special Annihilation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Dungeon Defenders II, players get '''one''' fresh daily mission a day, and can '''store up to 3 missions'''. You have the ability to reroll one of them each day, so your choice would be how easy it is vs reward. The Calling All Heroes update did a massive change to all rewards and available daily missions in order to support the new Defender Medals.&lt;br /&gt;
&lt;br /&gt;
When you look on dailies, you will realize that you can only see icons of the rewards, the icons means:&lt;br /&gt;
&lt;br /&gt;
- '''Gold''' (Currency for pretty much everything)&lt;br /&gt;
&lt;br /&gt;
- '''[[Defender Medals]]''' (Currency needed for free costume items, heroes, and Uber Spheres. Replaces [[Wyvern Tokens]])&lt;br /&gt;
&lt;br /&gt;
- '''[[lockbox|Lockboxes]]''' (Open this with a key from Wyvern Tokens)&lt;br /&gt;
&lt;br /&gt;
- '''[[Pets#Consumables|Pet Consumables]]''' (Food, Rerolls and evolutionary items) - Now also consumables outside of pet items.&lt;br /&gt;
&lt;br /&gt;
- '''[[Pets#Eggs|Pet Egg]]''' (An egg that will hatch into a pet)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Maps=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Defender Medals !! XP !! Gold !! Consumable !! Pet Egg !! Lockbox !! Description !! Status&lt;br /&gt;
|-&lt;br /&gt;
| Dragonfall Journeyman ||  || 2,000 || ? ||  ||  || 1 || Win 2 Maps || &lt;br /&gt;
|-&lt;br /&gt;
| Dragonfall Victor || 150 || 30,000 || 2,000 || Yes ||  ||  || Win 2 Maps || &lt;br /&gt;
|-&lt;br /&gt;
| Dragonfall Champion || 200 || 45,000 || 3,000 || Yes ||  ||  || Win 3 Maps ||&lt;br /&gt;
|-&lt;br /&gt;
| Dragonfall Master || 250 || 60,000 || 4,000 || Yes ||  ||  || Win 5 Maps || &lt;br /&gt;
|-&lt;br /&gt;
| Onslaught Visitor || 150 || 20,000 || 2,000 || Yes ||  ||  || Win 4 Onslaught Rounds || &lt;br /&gt;
|-&lt;br /&gt;
| Onslaught Tourist || 200 || 30,000 || 3,000 || Yes ||  ||  || Win 6 Onslaught Rounds || &lt;br /&gt;
|-&lt;br /&gt;
| Onslaught Explorer || 250 || 40,000 || 4,000 || Yes ||  ||  || Win 8 Onslaught Rounds || &lt;br /&gt;
|-&lt;br /&gt;
| Onslaught Native || 300 || 50,000 || ? || ? || ? || ? || Win 10 Onslaught Rounds || &lt;br /&gt;
|-&lt;br /&gt;
| Incursion Victor || 200 || 40,000 || 3,000 || Yes ||  ||  || Win 2 Incursions || &lt;br /&gt;
|-&lt;br /&gt;
| Incursion Champion || 250 || 60,000 || 4,000 || Yes ||  ||  || Win 3 Incursions || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Defence=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Defender Medals !! XP !! Gold !! Consumable !! Pet Egg !! Lockbox !! Description !! Status&lt;br /&gt;
|-&lt;br /&gt;
| Hero Smash ||  || 2,000 || ? ||  ||  || 1 || Deal 75,000 Damage with Heroes || &lt;br /&gt;
|-&lt;br /&gt;
| Hero Strike || 150 || 20,000 || 2,000 || Yes ||  ||  || Kill 200 Enemies with Heroes || &lt;br /&gt;
|-&lt;br /&gt;
| Hero Siege || 200 || 30,000 || 3,000 || Yes ||  ||  || Kill 300 Enemies with Heroes || &lt;br /&gt;
|-&lt;br /&gt;
| Hero Conquest || 250 || 40,000 || 4,000 || Yes ||  ||  || Kill 400 Enemies with Heroes || &lt;br /&gt;
|-&lt;br /&gt;
| Tower Strike || 150 || 20,000 || 2,000 || Yes ||  ||  || Defeat 500 Enemies with Towers || &lt;br /&gt;
|-&lt;br /&gt;
| Tower Siege || 200 || 30,000 || 3,000 || Yes ||  ||  || Defeat 750 Enemies with Towers ||&lt;br /&gt;
|-&lt;br /&gt;
| Tower Conquest || 250 || 40,000 || 4,000 || Yes ||  ||  || Defeat 1,000 Enemies with Towers ||&lt;br /&gt;
|-&lt;br /&gt;
| Aura Strike || 150 || 20,000 || 2,000 || Yes ||  ||  || Defeat 500 Enemies with Auras ||&lt;br /&gt;
|-&lt;br /&gt;
| Aura Siege || 200 || 30,000 || 3,000 || Yes ||  ||  || Defeat 750 Enemies with Auras ||&lt;br /&gt;
|-&lt;br /&gt;
| Aura Conquest || 250 || 40,000 || 4,000 || Yes ||  ||  || Defeat 1,000 Enemies with Auras ||&lt;br /&gt;
|-&lt;br /&gt;
| Trap Strike || 150 || 20,000 || 2,000 || Yes ||  ||  || Defeat 500 Enemies with Traps || &lt;br /&gt;
|-&lt;br /&gt;
| Trap Siege || 200 || 30,000 || 3,000 || Yes ||  ||  || Defeat 750 Enemies with Traps ||&lt;br /&gt;
|-&lt;br /&gt;
| Trap Conquest || 250 || 40,000 || 4,000 || Yes ||  ||  || Defeat 1,000 Enemies with Traps || &lt;br /&gt;
|-&lt;br /&gt;
| Ignite Glow || 150 || 10,000 || 2,000 || Yes ||  ||  || Ignite Combo 50 Enemies ||&lt;br /&gt;
|-&lt;br /&gt;
| Ignite Shine || 200 || 20,000 || 3,000 || Yes ||  ||  || Ignite Combo 100 Enemies ||&lt;br /&gt;
|-&lt;br /&gt;
| Electrocute Glow || 150 || 10,000 || 2,000 || Yes ||  ||  || Electrocute Combo 250 enemies ||&lt;br /&gt;
|-&lt;br /&gt;
| Electrocute Shine || 200 || 20,000 || 3,000 || Yes ||  ||  || Electrocute Combo 500 enemies ||&lt;br /&gt;
|-&lt;br /&gt;
| Special Bounty ||  || 2,000 || ? ||  ||  || 1 || Defeat 2 Special Enemies ||&lt;br /&gt;
|-&lt;br /&gt;
| Special Hunt || ? || 20,000 || ? || ? || ? || ? || Defeat 4 Special Enemies ||&lt;br /&gt;
|-&lt;br /&gt;
| Special Culling || ? || 30,000 || ? || ? || ? || ? || Defeat 6 Special Enemies ||&lt;br /&gt;
|-&lt;br /&gt;
| Special Annihilation || 250 || 40,000 || 4,000 || Yes ||  ||  || Defeat 8 Special Enemies ||&lt;br /&gt;
|-&lt;br /&gt;
| Ogre Slayer || 250 || 20,000 || ? || ? || ? || ? || Defeat 1 Ogre ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Items=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Defender Medals !! XP !! Gold !! Consumable !! Pet Egg !! Lockbox !! Description !! Status&lt;br /&gt;
|-&lt;br /&gt;
| Fuse Initiate || 150 || 10,000 || 2,000 || Yes || ? || ? || Fuse 20 Items ||&lt;br /&gt;
|-&lt;br /&gt;
| Fuse Apothecary || 200 || 15,000 || ? || ? || ? || ? || Fuse 30 Items ||&lt;br /&gt;
|-&lt;br /&gt;
| Fuse Scientist || 250 || 20,000 || ? || ? || ? || ? || Fuse 40 Items ||&lt;br /&gt;
|-&lt;br /&gt;
| Pet Owner || 150 || 30,000 || ? || ? || ? || ? || Earn 2 Pet Affection Levels ||&lt;br /&gt;
|-&lt;br /&gt;
| Pet Lover || 200 || 45,000 || ? || ? || ? || ? || Earn 3 Pet Affection Levels ||&lt;br /&gt;
|-&lt;br /&gt;
| Pet Worshipper || 250 || 60,000 || ? || ? || ? || ? || Earn 4 Pet Affection Levels ||&lt;br /&gt;
|-&lt;br /&gt;
| Pet Charge || ? || 10,000 || ? || ? || ? || ? || Gain 4 Pet Power Levels ||&lt;br /&gt;
|-&lt;br /&gt;
| Pet Powerup || ? || 15,000 || ? || ? || ? || ? || Gain 6 Pet Power Levels ||&lt;br /&gt;
|-&lt;br /&gt;
| Pet Overload || 250 || 20,000 || 4,000 || ? || ? || ? || Gain 8 Pet Power Levels ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>VexX</name></author>	</entry>

	</feed>