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		<updated>2026-05-17T18:03:20Z</updated>
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	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Mutators&amp;diff=21591</id>
		<title>Mutators</title>
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				<updated>2024-06-02T05:54:39Z</updated>
		
		<summary type="html">&lt;p&gt;Whoops: Added first floor rounds for the mutators: Berzerked, Bloodlust, Reckless, Speed Demons, and Trollblood. Organized mutators by first floor and alphabetically. Added notes where they were missing.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Mutators are modifiers to enemies that spawn in [[Onslaught]] and [[Incursions]]. Mutators for each lane are shown on the Schedule board.&lt;br /&gt;
* Mutators can be either beneficial, harmful, or both.&lt;br /&gt;
* Starting on Floor 22, lanes in [[Onslaught]] will have 2 mutators each.&lt;br /&gt;
* [[Incursion]] mutators often change between waves while [[Onslaught]] mutators stay the entire match.&lt;br /&gt;
* [[Prime Incursions]] do not have mutators, aswell for [[Incursions]] above [[Chaos]] 4.&lt;br /&gt;
&lt;br /&gt;
'''Credits to community members [[User:Arti|Arti]] and [[User:Exglint|Exglint]] for finding the numbers'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;Onslaught Mutators={| class=wikitable&lt;br /&gt;
! Name !! Icon !! Description !! First Floor Found on || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Headstrong || [[File:Headstrong.png|50px]] || Enemies cannot be stunned. || Floor 3 || Don't use stunning defenses on these lanes.&lt;br /&gt;
|-&lt;br /&gt;
| Pile it on || [[File:Pileiton.png|50px]] || Enemies take increased damage per condition they are under. || Floor 3 || +25% additive extra damage if conditions are met. Conditions are the same things for Controlled Burn.&lt;br /&gt;
|-&lt;br /&gt;
| Power Block || [[File:Powerblock.png|50px]] || All enemies are immune to damage from Abilities, but take increased weapon damage. || Floor 3 || Don't use abilities. Hero Attacks deal +100% damage.&lt;br /&gt;
|-&lt;br /&gt;
| Unstoppable || [[File:Unstoppable.png|50px]] || Enemies are immune to slow effects. || Floor 3 || Don't use slowing defenses on these lanes.&lt;br /&gt;
|-&lt;br /&gt;
| Abominable || [[File:Abominable.png|50px]] || Enemies inflict slow with their attacks. || Floor 3 || Enemy attacks reduce defense rate by ~30%.&lt;br /&gt;
|-&lt;br /&gt;
| Soft Spot || [[File:Softspot.png|50px]] || Enemies have increased resistance, but take extra weakpoint damage. || Floor 3 || Deals extra damage to weakpoints, otherwise 20% less damage (defenses can't hit weakpoints).&lt;br /&gt;
|-&lt;br /&gt;
| Armored || [[File:Armored.png|50px]] || Enemies take reduced Physical damage, and increased Magical damage. || Floor 3 || Use magical defenses, +25% from magical damage, -50% if you use physical damage. When combined with Soft Spot its 60% less physical damage and normal magic damage.&lt;br /&gt;
|-&lt;br /&gt;
| Toxi-kaze || [[File:Toxikazi.png|50px]] || When Kobolds die, they will leave an area that deals damage to players inside. || Floor 6 || Kobold's death drops mushrooms that deals 2% hero's maximum health per second and each stack.&lt;br /&gt;
|-&lt;br /&gt;
| Lethargic || [[File:Lethargic.png|50px]] || Enemies start stronger, but get weaker the longer they live. || Floor 9 || Enemies deal 125% extra damage, over 25 seconds they'll deal 75% of their original damage.&lt;br /&gt;
|-&lt;br /&gt;
| Brittle || [[File:Brittle.png|50px]] || Enemies start with higher health, but receive a damage resistance debuff every time they are hit with hero abilities. || Floor 9 || Enemies gain 50% extra health. Use unique abilities to debuff them by 10%, has Additive stacking.&lt;br /&gt;
|-&lt;br /&gt;
| Wall Leech || [[File:Wall leech.png|50px]] || Enemies heal when damaging towers. || Floor 10 ||Enemies heal for 10% of their maximum health on hit.&lt;br /&gt;
|-&lt;br /&gt;
| Maximum Effort || [[File:Maximum Effort.png|50px]] || Enemies have more health, but get weaker with each unique source of damage that hits them. || Floor 10 ||Enemies gain +50% health and take 10% increased damage per unique source with additive stacking. Each source can be added through different defenses, elemental combos, attacks, pet and hero abilities.&lt;br /&gt;
|-&lt;br /&gt;
| Phased || [[File:Phased.png|50px]] || Enemies move slower, but they can phase through blockades. || Floor 10 || Enemies move at around ~65% of their original speed and no longer target blockades.&lt;br /&gt;
|-&lt;br /&gt;
| Proximity || [[File:Proximity.png|50px]] || The closer a source of damage is to an enemy the more damage it deals. || Floor 10 || +50% damage at 0 range and -50% damage at 5,000+ range.&lt;br /&gt;
|-&lt;br /&gt;
| Long Shot || [[File:Long Shot.png|50px]] || The farther a source of damage is to an enemy the more damage it deals. || Floor 10 || +50% damage at 5,000+ range and -50% damage at 0 range.&lt;br /&gt;
|-&lt;br /&gt;
| Enraged || [[File:Enraged.png|50px]] || Enemies start weaker, but get stronger the longer they live. || Floor 10 || Enemies start at 75% of their original attack damage and eventually rises to 125% over 25 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| Berserked || [[File:Berserked.png|50px]] || Enemies now take +50% more Damage and deal +50% more Damage. || Floor 13 || Enemies deal more damage but take more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Bloodlust || [[File:Bloodlust.png|50px]] || Enemies on receiving damage now move at +30% speed for 5 seconds. || Floor 13 || Enemies move faster after taking any form of damage. Timer refreshes upon taking damage.&lt;br /&gt;
|-&lt;br /&gt;
| Cursi-Kaze || [[File:Cursi-Kaze.png|50px]] || When Kobolds die, they will leave an area that debuff towers and defenses. || Floor 13 || Kobold's deaths Reduces the range, damage and attack rate of the affected defenses by 25% per stack, stacks are multiplicative.&lt;br /&gt;
|-&lt;br /&gt;
| Reckless || [[File:Reckless.png|50px]] || Enemies now have +50% Movement Speed and +50% Damage taken. || Floor 13 || Enemies move faster but take more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Speed Demons || [[File:Speed Demons.png|50px]] || Enemies are faster, but slow effects last longer on them. || Floor 13 || Enemies move 50% faster.&lt;br /&gt;
|-&lt;br /&gt;
| Trollblood || [[File:Trollblood.png|50px]] || Enemies now heal for +2% of their max hp every second. || Floor 13 || Enemies gain passive healing.&lt;br /&gt;
|- &lt;br /&gt;
| Controlled Burn || [[File:Controlled Burn.png|50px]] || Enemies can only be damaged while drenched, oiled, frozen, poisoned, chilled or stunned. || Floor 20 || Use defenses or abilities to apply one or more of the listed conditions.&lt;br /&gt;
|-&lt;br /&gt;
| Detonator || [[File:Detonator.png|50px]] || Enemies explode when killed. || Floor 20 || Explosions has knockback and deals 5% of the target's maximum health.&lt;br /&gt;
|-&lt;br /&gt;
| Bullet Sponge || [[File:Bullet Sponge.png|50px]] || Enemies have a small anti projectile shield. || Floor 20 || The shield will be removed after dealing 10% of enemy health as damage. The enemey will take damage as normal as soon as the shield is removed.&lt;br /&gt;
|-&lt;br /&gt;
| Pain Aura (Removed) || [[File:Pain Aura.png|50px]] || Enemies deal damage around them. || Floor 20 || Enemies Deal 5% of the target's maximum health as damage around them. Once per second.&lt;br /&gt;
|-&lt;br /&gt;
| Spellbreaker || [[File:Spell Breaker.png|50px]] || Enemies take reduced Magical damage, and increased Physical damage. || Floor 20 || +25% damage from physical damage and -50% damage from magical damage. When combined with Soft Spot its 60% less magical damage or normal physical damage.&lt;br /&gt;
|-&lt;br /&gt;
| Vampiric || [[File:Vampiric.png|50px]] || Enemies heal when dealing damage. || Floor 20 || Enemies heal for 5% of their maximum health on hit.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|Incursion Mutators={| class=wikitable&lt;br /&gt;
! Name !! Icon !! Description Chaos 1 !! Description Chaos 2 !! Description Chaos 3 !! Description Chaos 4&lt;br /&gt;
|-&lt;br /&gt;
| Healthy || [[File:Healthy.png|50px]]  || +15% Health. || +15% Health. || +25% Health. || +35% Health.&lt;br /&gt;
|-&lt;br /&gt;
| Tenacious || [[File:Tenacious.png|50px]] || +35% Crowd Control Resilience.  || +35% Crowd Control Resilience. || +45% Crowd Control Resilience. || +70% Crowd Control Resilience.&lt;br /&gt;
|-&lt;br /&gt;
| Grounded || [[File:Grounded.png|50px]] || Cannot be knocked up. || Cannot be knocked up. || Cannot be knocked up. || Cannot be knocked up.&lt;br /&gt;
|-&lt;br /&gt;
| Trollblood || [[File:Trollblood Incursion.png|50px]]   || 3% HP Regen every 5 seconds. || 3% HP Regen every 5 seconds. || +10HP/Sec. || +150HP/Sec.&lt;br /&gt;
|-&lt;br /&gt;
| Mighty || [[File:Mighty.png|50px]]  ||+15% Attack Damage. || +15% Attack Damage.|| +25% Attack Damage. || +35% Attack Damage.&lt;br /&gt;
|-&lt;br /&gt;
| Speedy || [[File:Speedy.png|50px]] || +15% Movement Speed. || +15% Movement Speed. || +25% Movement Speed. || +35% Movement Speed.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Whoops</name></author>	</entry>

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