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		<id>https://wiki.dungeondefenders2.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Wulfkin</id>
		<title>Dungeon Defenders 2 Wiki - User contributions [en]</title>
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		<updated>2026-04-25T17:56:06Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Deck&amp;diff=9486</id>
		<title>Deck</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Deck&amp;diff=9486"/>
				<updated>2018-10-29T16:15:15Z</updated>
		
		<summary type="html">&lt;p&gt;Wulfkin: Undo revision 9485 by Wulfkin (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The active collection of heroes. Heroes in the deck can all be played during the combat phase of a map, switching between heroes in the deck is bound to F1-F4 on keyboard by default. The order of the heroes in the deck can be rearranged by going to the my heroes menu, selecting a hero and pressing the desired F-key (F1-F4). Pressing the same key as the hero is already assigned to will remove the hero from your deck. This does not delete the hero, it only means you have to put it back into your deck to be able to switch to it.&lt;/div&gt;</summary>
		<author><name>Wulfkin</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Deck&amp;diff=9485</id>
		<title>Deck</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Deck&amp;diff=9485"/>
				<updated>2018-10-29T16:14:47Z</updated>
		
		<summary type="html">&lt;p&gt;Wulfkin: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Wulfkin</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Expeditions&amp;diff=9484</id>
		<title>Expeditions</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Expeditions&amp;diff=9484"/>
				<updated>2018-10-29T16:12:25Z</updated>
		
		<summary type="html">&lt;p&gt;Wulfkin: /* Chaos I */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chaos is the replacement for Nightmare difficulty however with different mechanics and enemies. Players will need to utilize the new [[Shards]] system, [[Ascension]], and strategize in hopes of beating the new Chaos difficulty.&lt;br /&gt;
&lt;br /&gt;
Each Chaos tier introduces a new enemy.&lt;br /&gt;
&lt;br /&gt;
== Chaos I ==&lt;br /&gt;
In C1 you will first encounter [[Vanguard]]s - shield goblins. They have a very high resistance to direct front damage, the best strategy against them is to use traps, auras, magic towers (like [[Ramster]] or [[Flamethrower]]) or build direct damage towers behind them. &lt;br /&gt;
&lt;br /&gt;
Accessible after finishing the campaign.&lt;br /&gt;
&lt;br /&gt;
== Chaos II ==&lt;br /&gt;
[[Cybork]]s are an anti-trap/aura/node enemy introduced in Chaos II. If you’re attempting to take down Cyborks with these defenses, you’re going to have a hard time. &lt;br /&gt;
&lt;br /&gt;
Accessible after reaching a [[champion score]] of 580.&lt;br /&gt;
&lt;br /&gt;
== Chaos III ==&lt;br /&gt;
[[Shield Geode]]s are introduced in this tier. They are crystals that emit an energy shield that reflects projectiles. Strategies against them are similar to Chaos I [[Vanguard]]s, but because they have a shield all around them, placing towers from behind won't work, forcing a different approach. &lt;br /&gt;
&lt;br /&gt;
Accessible after reaching a [[champion score]] of 1050.&lt;br /&gt;
&lt;br /&gt;
== Chaos IV ==&lt;br /&gt;
This Chaos is centered around the [[Berserker Orc]]s (commonly called &amp;quot;Lady Orcs&amp;quot;). Berserkers are all about being fast and dealing high damage upon reaching defenses, so using crowd control effects like stuns and knockups to slow them down are your main counter for this threat. [[Cybork]]s counter most of those kinds of effects, so you won't see [[Cybork]]s in this Chaos tier anymore, but there will be [[Shield Geode]]s and [[Vanguard]]s present.&lt;br /&gt;
&lt;br /&gt;
Accessible after reaching a [[champion score]] of 1740.&lt;br /&gt;
&lt;br /&gt;
== Chaos V ==&lt;br /&gt;
Chaos V is all about [[Dark Assassin]]s. As opposed to other enemies, [[Dark Assassin]]s instead focus player heroes. They sneak up on players, at which point a purple fog gathers around you - they will then teleport to you and deal a great amount of damage and afflict you with silence, preventing you from using all your abilities and basic attacks, all you can do is run around and activate pet abilities. The best way to get [[Dark Assassin]]s off your back is to run to your defences/allies so they can kill it, activate immunity pet skill or stun them. The most popular method is to utilise [[Cannon]]s with '''Stun Fire''' or '''Heavy Cannonball''' shards in par with '''Sharpened Spikes''' shard on blockades.&lt;br /&gt;
Assassins attack in a cone, so you can easily fail the map by running around defences or the Core with Assassins on your back.&lt;br /&gt;
In this tier you will also encounter [[Cybork]]s, [[Berserker Orc]]s and sometimes a single [[Shield Geode]] per wave (usually can spawn in wave 3 and later ones), it's crucial to check where it will spawn and kill it as fast as possible on this difficulty level.&lt;br /&gt;
&lt;br /&gt;
Accessible after reaching a [[champion score]] of 2750.&lt;br /&gt;
&lt;br /&gt;
== Chaos VI ==&lt;br /&gt;
[[Hex Thrower]]s are the main threat of this tier. They are ranged enemies with the longest range in game and throw javelins that can curse your defences. Don't forget that you have to deal with all special enemies you met on previous Chaos tiers (except [[Cybork]]s). Keep in mind that [[Dark Assassin]]s appear at wave 3, 4 and 5. At wave 5 you have a special surprise, a [[Hex Thrower]] in the form of a boss will appear.&lt;br /&gt;
The best way to defend against the cursed javelins of a [[Hex Thrower]] is to use the [[Reflect Beam]]s of the [[Series EV2]] hero.&lt;br /&gt;
&lt;br /&gt;
Accessible after reaching a [[champion score]] of 3800.&lt;br /&gt;
&lt;br /&gt;
== Chaos VII ==&lt;br /&gt;
A new flying threat is introduced in this tier under the name [[Kobolts]]. They will aggro your defences and suicide with an explosion on them if they are close to their paths. In the event your towers survive the impact they'll be stunned for the next 20-30 seconds. All previous special enemies make their appearance as well in this tier. At wave 5 there is usually a special surprise, the [[Zapper]], a boss type enemy with the abilities of a [[Kobolt]].&lt;br /&gt;
&lt;br /&gt;
[[Flame Aura]]s , [[Sky Guard Tower]]s and  [[Weapon Manufacturer]] are among the most commonly used defences to fight against this new type of enemy.&lt;br /&gt;
&lt;br /&gt;
Accessible after reaching a [[champion score]] of 5300.&lt;/div&gt;</summary>
		<author><name>Wulfkin</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Expeditions&amp;diff=9483</id>
		<title>Expeditions</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Expeditions&amp;diff=9483"/>
				<updated>2018-10-28T21:25:41Z</updated>
		
		<summary type="html">&lt;p&gt;Wulfkin: /* Chaos II */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chaos is the replacement for Nightmare difficulty however with different mechanics and enemies. Players will need to utilize the new [[Shards]] system, [[Ascension]], and strategize in hopes of beating the new Chaos difficulty.&lt;br /&gt;
&lt;br /&gt;
Each Chaos tier introduces a new enemy.&lt;br /&gt;
&lt;br /&gt;
== Chaos I ==&lt;br /&gt;
In C1 you will first encounter [[Vanguard]]s - shield goblins. They have a very high resistance to direct front damage, the best strategy against them is to use traps, auras, magic towers (like [[Ramster]] or [[Flamethrower]]) or build direct damage towers behind them. Accessible after finishing the campaign.&lt;br /&gt;
&lt;br /&gt;
== Chaos II ==&lt;br /&gt;
[[Cybork]]s are an anti-trap/aura/node enemy introduced in Chaos II. If you’re attempting to take down Cyborks with these defenses, you’re going to have a hard time. &lt;br /&gt;
&lt;br /&gt;
Accessible after reaching a [[champion score]] of 580.&lt;br /&gt;
&lt;br /&gt;
== Chaos III ==&lt;br /&gt;
[[Shield Geode]]s are introduced in this tier. They are crystals that emit an energy shield that reflects projectiles. Strategies against them are similar to Chaos I [[Vanguard]]s, but because they have a shield all around them, placing towers from behind won't work, forcing a different approach. &lt;br /&gt;
&lt;br /&gt;
Accessible after reaching a [[champion score]] of 1050.&lt;br /&gt;
&lt;br /&gt;
== Chaos IV ==&lt;br /&gt;
This Chaos is centered around the [[Berserker Orc]]s (commonly called &amp;quot;Lady Orcs&amp;quot;). Berserkers are all about being fast and dealing high damage upon reaching defenses, so using crowd control effects like stuns and knockups to slow them down are your main counter for this threat. [[Cybork]]s counter most of those kinds of effects, so you won't see [[Cybork]]s in this Chaos tier anymore, but there will be [[Shield Geode]]s and [[Vanguard]]s present.&lt;br /&gt;
&lt;br /&gt;
Accessible after reaching a [[champion score]] of 1740.&lt;br /&gt;
&lt;br /&gt;
== Chaos V ==&lt;br /&gt;
Chaos V is all about [[Dark Assassin]]s. As opposed to other enemies, [[Dark Assassin]]s instead focus player heroes. They sneak up on players, at which point a purple fog gathers around you - they will then teleport to you and deal a great amount of damage and afflict you with silence, preventing you from using all your abilities and basic attacks, all you can do is run around and activate pet abilities. The best way to get [[Dark Assassin]]s off your back is to run to your defences/allies so they can kill it, activate immunity pet skill or stun them. The most popular method is to utilise [[Cannon]]s with '''Stun Fire''' or '''Heavy Cannonball''' shards in par with '''Sharpened Spikes''' shard on blockades.&lt;br /&gt;
Assassins attack in a cone, so you can easily fail the map by running around defences or the Core with Assassins on your back.&lt;br /&gt;
In this tier you will also encounter [[Cybork]]s, [[Berserker Orc]]s and sometimes a single [[Shield Geode]] per wave (usually can spawn in wave 3 and later ones), it's crucial to check where it will spawn and kill it as fast as possible on this difficulty level.&lt;br /&gt;
&lt;br /&gt;
Accessible after reaching a [[champion score]] of 2750.&lt;br /&gt;
&lt;br /&gt;
== Chaos VI ==&lt;br /&gt;
[[Hex Thrower]]s are the main threat of this tier. They are ranged enemies with the longest range in game and throw javelins that can curse your defences. Don't forget that you have to deal with all special enemies you met on previous Chaos tiers (except [[Cybork]]s). Keep in mind that [[Dark Assassin]]s appear at wave 3, 4 and 5. At wave 5 you have a special surprise, a [[Hex Thrower]] in the form of a boss will appear.&lt;br /&gt;
The best way to defend against the cursed javelins of a [[Hex Thrower]] is to use the [[Reflect Beam]]s of the [[Series EV2]] hero.&lt;br /&gt;
&lt;br /&gt;
Accessible after reaching a [[champion score]] of 3800.&lt;br /&gt;
&lt;br /&gt;
== Chaos VII ==&lt;br /&gt;
A new flying threat is introduced in this tier under the name [[Kobolts]]. They will aggro your defences and suicide with an explosion on them if they are close to their paths. In the event your towers survive the impact they'll be stunned for the next 20-30 seconds. All previous special enemies make their appearance as well in this tier. At wave 5 there is usually a special surprise, the [[Zapper]], a boss type enemy with the abilities of a [[Kobolt]].&lt;br /&gt;
&lt;br /&gt;
[[Flame Aura]]s , [[Sky Guard Tower]]s and  [[Weapon Manufacturer]] are among the most commonly used defences to fight against this new type of enemy.&lt;br /&gt;
&lt;br /&gt;
Accessible after reaching a [[champion score]] of 5300.&lt;/div&gt;</summary>
		<author><name>Wulfkin</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Expeditions&amp;diff=9482</id>
		<title>Expeditions</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Expeditions&amp;diff=9482"/>
				<updated>2018-10-28T21:24:46Z</updated>
		
		<summary type="html">&lt;p&gt;Wulfkin: /* Chaos III */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chaos is the replacement for Nightmare difficulty however with different mechanics and enemies. Players will need to utilize the new [[Shards]] system, [[Ascension]], and strategize in hopes of beating the new Chaos difficulty.&lt;br /&gt;
&lt;br /&gt;
Each Chaos tier introduces a new enemy.&lt;br /&gt;
&lt;br /&gt;
== Chaos I ==&lt;br /&gt;
In C1 you will first encounter [[Vanguard]]s - shield goblins. They have a very high resistance to direct front damage, the best strategy against them is to use traps, auras, magic towers (like [[Ramster]] or [[Flamethrower]]) or build direct damage towers behind them. Accessible after finishing the campaign.&lt;br /&gt;
&lt;br /&gt;
== Chaos II ==&lt;br /&gt;
[[Cybork]]s are an anti-trap/aura/node enemy introduced in Chaos II. If you’re attempting to take down Cyborks with these defences, you’re going to have a hard time. &lt;br /&gt;
&lt;br /&gt;
Accessible after reaching a [[champion score]] of 580.&lt;br /&gt;
&lt;br /&gt;
== Chaos III ==&lt;br /&gt;
[[Shield Geode]]s are introduced in this tier. They are crystals that emit an energy shield that reflects projectiles. Strategies against them are similar to Chaos I [[Vanguard]]s, but because they have a shield all around them, placing towers from behind won't work, forcing a different approach. &lt;br /&gt;
&lt;br /&gt;
Accessible after reaching a [[champion score]] of 1050.&lt;br /&gt;
&lt;br /&gt;
== Chaos IV ==&lt;br /&gt;
This Chaos is centered around the [[Berserker Orc]]s (commonly called &amp;quot;Lady Orcs&amp;quot;). Berserkers are all about being fast and dealing high damage upon reaching defenses, so using crowd control effects like stuns and knockups to slow them down are your main counter for this threat. [[Cybork]]s counter most of those kinds of effects, so you won't see [[Cybork]]s in this Chaos tier anymore, but there will be [[Shield Geode]]s and [[Vanguard]]s present.&lt;br /&gt;
&lt;br /&gt;
Accessible after reaching a [[champion score]] of 1740.&lt;br /&gt;
&lt;br /&gt;
== Chaos V ==&lt;br /&gt;
Chaos V is all about [[Dark Assassin]]s. As opposed to other enemies, [[Dark Assassin]]s instead focus player heroes. They sneak up on players, at which point a purple fog gathers around you - they will then teleport to you and deal a great amount of damage and afflict you with silence, preventing you from using all your abilities and basic attacks, all you can do is run around and activate pet abilities. The best way to get [[Dark Assassin]]s off your back is to run to your defences/allies so they can kill it, activate immunity pet skill or stun them. The most popular method is to utilise [[Cannon]]s with '''Stun Fire''' or '''Heavy Cannonball''' shards in par with '''Sharpened Spikes''' shard on blockades.&lt;br /&gt;
Assassins attack in a cone, so you can easily fail the map by running around defences or the Core with Assassins on your back.&lt;br /&gt;
In this tier you will also encounter [[Cybork]]s, [[Berserker Orc]]s and sometimes a single [[Shield Geode]] per wave (usually can spawn in wave 3 and later ones), it's crucial to check where it will spawn and kill it as fast as possible on this difficulty level.&lt;br /&gt;
&lt;br /&gt;
Accessible after reaching a [[champion score]] of 2750.&lt;br /&gt;
&lt;br /&gt;
== Chaos VI ==&lt;br /&gt;
[[Hex Thrower]]s are the main threat of this tier. They are ranged enemies with the longest range in game and throw javelins that can curse your defences. Don't forget that you have to deal with all special enemies you met on previous Chaos tiers (except [[Cybork]]s). Keep in mind that [[Dark Assassin]]s appear at wave 3, 4 and 5. At wave 5 you have a special surprise, a [[Hex Thrower]] in the form of a boss will appear.&lt;br /&gt;
The best way to defend against the cursed javelins of a [[Hex Thrower]] is to use the [[Reflect Beam]]s of the [[Series EV2]] hero.&lt;br /&gt;
&lt;br /&gt;
Accessible after reaching a [[champion score]] of 3800.&lt;br /&gt;
&lt;br /&gt;
== Chaos VII ==&lt;br /&gt;
A new flying threat is introduced in this tier under the name [[Kobolts]]. They will aggro your defences and suicide with an explosion on them if they are close to their paths. In the event your towers survive the impact they'll be stunned for the next 20-30 seconds. All previous special enemies make their appearance as well in this tier. At wave 5 there is usually a special surprise, the [[Zapper]], a boss type enemy with the abilities of a [[Kobolt]].&lt;br /&gt;
&lt;br /&gt;
[[Flame Aura]]s , [[Sky Guard Tower]]s and  [[Weapon Manufacturer]] are among the most commonly used defences to fight against this new type of enemy.&lt;br /&gt;
&lt;br /&gt;
Accessible after reaching a [[champion score]] of 5300.&lt;/div&gt;</summary>
		<author><name>Wulfkin</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Expeditions&amp;diff=9481</id>
		<title>Expeditions</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Expeditions&amp;diff=9481"/>
				<updated>2018-10-28T21:24:28Z</updated>
		
		<summary type="html">&lt;p&gt;Wulfkin: /* Chaos II */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chaos is the replacement for Nightmare difficulty however with different mechanics and enemies. Players will need to utilize the new [[Shards]] system, [[Ascension]], and strategize in hopes of beating the new Chaos difficulty.&lt;br /&gt;
&lt;br /&gt;
Each Chaos tier introduces a new enemy.&lt;br /&gt;
&lt;br /&gt;
== Chaos I ==&lt;br /&gt;
In C1 you will first encounter [[Vanguard]]s - shield goblins. They have a very high resistance to direct front damage, the best strategy against them is to use traps, auras, magic towers (like [[Ramster]] or [[Flamethrower]]) or build direct damage towers behind them. Accessible after finishing the campaign.&lt;br /&gt;
&lt;br /&gt;
== Chaos II ==&lt;br /&gt;
[[Cybork]]s are an anti-trap/aura/node enemy introduced in Chaos II. If you’re attempting to take down Cyborks with these defences, you’re going to have a hard time. &lt;br /&gt;
&lt;br /&gt;
Accessible after reaching a [[champion score]] of 580.&lt;br /&gt;
&lt;br /&gt;
== Chaos III ==&lt;br /&gt;
[[Shield Geode]]s are introduced in this tier. They are crystals that emit an energy shield that reflects projectiles. Strategies against them are similar to C1 [[Vanguard]]s, but because they have a shield all around them, placing towers from behind won't work, forcing a different approach. &lt;br /&gt;
&lt;br /&gt;
Accessible after reaching a [[champion score]] of 1050.&lt;br /&gt;
&lt;br /&gt;
== Chaos IV ==&lt;br /&gt;
This Chaos is centered around the [[Berserker Orc]]s (commonly called &amp;quot;Lady Orcs&amp;quot;). Berserkers are all about being fast and dealing high damage upon reaching defenses, so using crowd control effects like stuns and knockups to slow them down are your main counter for this threat. [[Cybork]]s counter most of those kinds of effects, so you won't see [[Cybork]]s in this Chaos tier anymore, but there will be [[Shield Geode]]s and [[Vanguard]]s present.&lt;br /&gt;
&lt;br /&gt;
Accessible after reaching a [[champion score]] of 1740.&lt;br /&gt;
&lt;br /&gt;
== Chaos V ==&lt;br /&gt;
Chaos V is all about [[Dark Assassin]]s. As opposed to other enemies, [[Dark Assassin]]s instead focus player heroes. They sneak up on players, at which point a purple fog gathers around you - they will then teleport to you and deal a great amount of damage and afflict you with silence, preventing you from using all your abilities and basic attacks, all you can do is run around and activate pet abilities. The best way to get [[Dark Assassin]]s off your back is to run to your defences/allies so they can kill it, activate immunity pet skill or stun them. The most popular method is to utilise [[Cannon]]s with '''Stun Fire''' or '''Heavy Cannonball''' shards in par with '''Sharpened Spikes''' shard on blockades.&lt;br /&gt;
Assassins attack in a cone, so you can easily fail the map by running around defences or the Core with Assassins on your back.&lt;br /&gt;
In this tier you will also encounter [[Cybork]]s, [[Berserker Orc]]s and sometimes a single [[Shield Geode]] per wave (usually can spawn in wave 3 and later ones), it's crucial to check where it will spawn and kill it as fast as possible on this difficulty level.&lt;br /&gt;
&lt;br /&gt;
Accessible after reaching a [[champion score]] of 2750.&lt;br /&gt;
&lt;br /&gt;
== Chaos VI ==&lt;br /&gt;
[[Hex Thrower]]s are the main threat of this tier. They are ranged enemies with the longest range in game and throw javelins that can curse your defences. Don't forget that you have to deal with all special enemies you met on previous Chaos tiers (except [[Cybork]]s). Keep in mind that [[Dark Assassin]]s appear at wave 3, 4 and 5. At wave 5 you have a special surprise, a [[Hex Thrower]] in the form of a boss will appear.&lt;br /&gt;
The best way to defend against the cursed javelins of a [[Hex Thrower]] is to use the [[Reflect Beam]]s of the [[Series EV2]] hero.&lt;br /&gt;
&lt;br /&gt;
Accessible after reaching a [[champion score]] of 3800.&lt;br /&gt;
&lt;br /&gt;
== Chaos VII ==&lt;br /&gt;
A new flying threat is introduced in this tier under the name [[Kobolts]]. They will aggro your defences and suicide with an explosion on them if they are close to their paths. In the event your towers survive the impact they'll be stunned for the next 20-30 seconds. All previous special enemies make their appearance as well in this tier. At wave 5 there is usually a special surprise, the [[Zapper]], a boss type enemy with the abilities of a [[Kobolt]].&lt;br /&gt;
&lt;br /&gt;
[[Flame Aura]]s , [[Sky Guard Tower]]s and  [[Weapon Manufacturer]] are among the most commonly used defences to fight against this new type of enemy.&lt;br /&gt;
&lt;br /&gt;
Accessible after reaching a [[champion score]] of 5300.&lt;/div&gt;</summary>
		<author><name>Wulfkin</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Gear_score&amp;diff=9480</id>
		<title>Gear score</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Gear_score&amp;diff=9480"/>
				<updated>2018-10-28T21:21:44Z</updated>
		
		<summary type="html">&lt;p&gt;Wulfkin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The measure of the power of an item. &lt;br /&gt;
&lt;br /&gt;
[[File:Gear score.png|thumb|right|Gear score on an item as outlined in red. ]]&lt;br /&gt;
&lt;br /&gt;
This measure is only an indication of the power of an item and an item of higher gear score may not necessarily be a better item for your play style than an item of lower gear score. &lt;br /&gt;
&lt;br /&gt;
Gear score also does not take into account the strength of [[M.o.d.s]] in the item.&lt;/div&gt;</summary>
		<author><name>Wulfkin</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Gear_score&amp;diff=9479</id>
		<title>Gear score</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Gear_score&amp;diff=9479"/>
				<updated>2018-10-28T21:20:26Z</updated>
		
		<summary type="html">&lt;p&gt;Wulfkin: Created page with &amp;quot;The measure of the power of an item.   Gear score on an item as outlined in red.   This measure is only an indication of the power of an it...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The measure of the power of an item. &lt;br /&gt;
&lt;br /&gt;
[[File:Gear score.png|thumb|right|Gear score on an item as outlined in red. ]]&lt;br /&gt;
&lt;br /&gt;
This measure is only an indication of the power of an item and an item of higher gear score may not necessarily be a better item for your play style than an item of lower gear score. &lt;br /&gt;
&lt;br /&gt;
Gear score also does not take into account the strength of [[mod]]s in the item.&lt;/div&gt;</summary>
		<author><name>Wulfkin</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=File:Gear_score.png&amp;diff=9478</id>
		<title>File:Gear score.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=File:Gear_score.png&amp;diff=9478"/>
				<updated>2018-10-28T21:19:33Z</updated>
		
		<summary type="html">&lt;p&gt;Wulfkin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Screen snip of an item with gear score outlined in red.&lt;/div&gt;</summary>
		<author><name>Wulfkin</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Champion_Score&amp;diff=9477</id>
		<title>Champion Score</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Champion_Score&amp;diff=9477"/>
				<updated>2018-10-28T21:12:49Z</updated>
		
		<summary type="html">&lt;p&gt;Wulfkin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A measure of power for the highest hero in the [[deck]]. Calculated as the average [[gear score]] for a champion, offhand and [[relic]]s are not included.&lt;br /&gt;
[[File:Champion score.png|thumb|Champion score as seen on the inventory screen on PC]]&lt;/div&gt;</summary>
		<author><name>Wulfkin</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=File:Champion_score.png&amp;diff=9476</id>
		<title>File:Champion score.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=File:Champion_score.png&amp;diff=9476"/>
				<updated>2018-10-28T21:11:40Z</updated>
		
		<summary type="html">&lt;p&gt;Wulfkin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Screen snippet of champion score on the inventory screen for PC&lt;/div&gt;</summary>
		<author><name>Wulfkin</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Deck&amp;diff=9475</id>
		<title>Deck</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Deck&amp;diff=9475"/>
				<updated>2018-10-28T21:05:43Z</updated>
		
		<summary type="html">&lt;p&gt;Wulfkin: Created page with &amp;quot;The active collection of heroes. Heroes in the deck can all be played during the combat phase of a map, switching between heroes in the deck is bound to F1-F4 on keyboard by d...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The active collection of heroes. Heroes in the deck can all be played during the combat phase of a map, switching between heroes in the deck is bound to F1-F4 on keyboard by default. The order of the heroes in the deck can be rearranged by going to the my heroes menu, selecting a hero and pressing the desired F-key (F1-F4). Pressing the same key as the hero is already assigned to will remove the hero from your deck. This does not delete the hero, it only means you have to put it back into your deck to be able to switch to it.&lt;/div&gt;</summary>
		<author><name>Wulfkin</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Champion_Score&amp;diff=9474</id>
		<title>Champion Score</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Champion_Score&amp;diff=9474"/>
				<updated>2018-10-28T21:00:13Z</updated>
		
		<summary type="html">&lt;p&gt;Wulfkin: Created page with &amp;quot;A measure of power for the highest hero in the deck. Calculated as the average gear score for a champion, offhand and relics are not included.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A measure of power for the highest hero in the [[deck]]. Calculated as the average [[gear score]] for a champion, offhand and [[relic]]s are not included.&lt;/div&gt;</summary>
		<author><name>Wulfkin</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Expeditions&amp;diff=9473</id>
		<title>Expeditions</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Expeditions&amp;diff=9473"/>
				<updated>2018-10-28T20:52:48Z</updated>
		
		<summary type="html">&lt;p&gt;Wulfkin: /* Chaos VII */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chaos is the replacement for Nightmare difficulty however with different mechanics and enemies. Players will need to utilize the new [[Shards]] system, [[Ascension]], and strategize in hopes of beating the new Chaos difficulty.&lt;br /&gt;
&lt;br /&gt;
Each Chaos tier introduces a new enemy.&lt;br /&gt;
&lt;br /&gt;
== Chaos I ==&lt;br /&gt;
In C1 you will first encounter [[Vanguard]]s - shield goblins. They have a very high resistance to direct front damage, the best strategy against them is to use traps, auras, magic towers (like [[Ramster]] or [[Flamethrower]]) or build direct damage towers behind them. Accessible after finishing the campaign.&lt;br /&gt;
&lt;br /&gt;
== Chaos II ==&lt;br /&gt;
[[Cybork]]s are an anti-trap/aura/node enemy introduced in Chaos2. If you’re attempting to take down Cyborks with these defences, you’re going to have a hard time. &lt;br /&gt;
&lt;br /&gt;
Accessible after reaching a [[champion score]] of 580.&lt;br /&gt;
&lt;br /&gt;
== Chaos III ==&lt;br /&gt;
[[Shield Geode]]s are introduced in this tier. They are crystals that emit an energy shield that reflects projectiles. Strategies against them are similar to C1 [[Vanguard]]s, but because they have a shield all around them, placing towers from behind won't work, forcing a different approach. &lt;br /&gt;
&lt;br /&gt;
Accessible after reaching a [[champion score]] of 1050.&lt;br /&gt;
&lt;br /&gt;
== Chaos IV ==&lt;br /&gt;
This Chaos is centered around the [[Berserker Orc]]s (commonly called &amp;quot;Lady Orcs&amp;quot;). Berserkers are all about being fast and dealing high damage upon reaching defenses, so using crowd control effects like stuns and knockups to slow them down are your main counter for this threat. [[Cybork]]s counter most of those kinds of effects, so you won't see [[Cybork]]s in this Chaos tier anymore, but there will be [[Shield Geode]]s and [[Vanguard]]s present.&lt;br /&gt;
&lt;br /&gt;
Accessible after reaching a [[champion score]] of 1740.&lt;br /&gt;
&lt;br /&gt;
== Chaos V ==&lt;br /&gt;
Chaos V is all about [[Dark Assassin]]s. As opposed to other enemies, [[Dark Assassin]]s instead focus player heroes. They sneak up on players, at which point a purple fog gathers around you - they will then teleport to you and deal a great amount of damage and afflict you with silence, preventing you from using all your abilities and basic attacks, all you can do is run around and activate pet abilities. The best way to get [[Dark Assassin]]s off your back is to run to your defences/allies so they can kill it, activate immunity pet skill or stun them. The most popular method is to utilise [[Cannon]]s with '''Stun Fire''' or '''Heavy Cannonball''' shards in par with '''Sharpened Spikes''' shard on blockades.&lt;br /&gt;
Assassins attack in a cone, so you can easily fail the map by running around defences or the Core with Assassins on your back.&lt;br /&gt;
In this tier you will also encounter [[Cybork]]s, [[Berserker Orc]]s and sometimes a single [[Shield Geode]] per wave (usually can spawn in wave 3 and later ones), it's crucial to check where it will spawn and kill it as fast as possible on this difficulty level.&lt;br /&gt;
&lt;br /&gt;
Accessible after reaching a [[champion score]] of 2750.&lt;br /&gt;
&lt;br /&gt;
== Chaos VI ==&lt;br /&gt;
[[Hex Thrower]]s are the main threat of this tier. They are ranged enemies with the longest range in game and throw javelins that can curse your defences. Don't forget that you have to deal with all special enemies you met on previous Chaos tiers (except [[Cybork]]s). Keep in mind that [[Dark Assassin]]s appear at wave 3, 4 and 5. At wave 5 you have a special surprise, a [[Hex Thrower]] in the form of a boss will appear.&lt;br /&gt;
The best way to defend against the cursed javelins of a [[Hex Thrower]] is to use the [[Reflect Beam]]s of the [[Series EV2]] hero.&lt;br /&gt;
&lt;br /&gt;
Accessible after reaching a [[champion score]] of 3800.&lt;br /&gt;
&lt;br /&gt;
== Chaos VII ==&lt;br /&gt;
A new flying threat is introduced in this tier under the name [[Kobolts]]. They will aggro your defences and suicide with an explosion on them if they are close to their paths. In the event your towers survive the impact they'll be stunned for the next 20-30 seconds. All previous special enemies make their appearance as well in this tier. At wave 5 there is usually a special surprise, the [[Zapper]], a boss type enemy with the abilities of a [[Kobolt]].&lt;br /&gt;
&lt;br /&gt;
[[Flame Aura]]s , [[Sky Guard Tower]]s and  [[Weapon Manufacturer]] are among the most commonly used defences to fight against this new type of enemy.&lt;br /&gt;
&lt;br /&gt;
Accessible after reaching a [[champion score]] of 5300.&lt;/div&gt;</summary>
		<author><name>Wulfkin</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Expeditions&amp;diff=9472</id>
		<title>Expeditions</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Expeditions&amp;diff=9472"/>
				<updated>2018-10-28T20:52:35Z</updated>
		
		<summary type="html">&lt;p&gt;Wulfkin: /* Chaos VI */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chaos is the replacement for Nightmare difficulty however with different mechanics and enemies. Players will need to utilize the new [[Shards]] system, [[Ascension]], and strategize in hopes of beating the new Chaos difficulty.&lt;br /&gt;
&lt;br /&gt;
Each Chaos tier introduces a new enemy.&lt;br /&gt;
&lt;br /&gt;
== Chaos I ==&lt;br /&gt;
In C1 you will first encounter [[Vanguard]]s - shield goblins. They have a very high resistance to direct front damage, the best strategy against them is to use traps, auras, magic towers (like [[Ramster]] or [[Flamethrower]]) or build direct damage towers behind them. Accessible after finishing the campaign.&lt;br /&gt;
&lt;br /&gt;
== Chaos II ==&lt;br /&gt;
[[Cybork]]s are an anti-trap/aura/node enemy introduced in Chaos2. If you’re attempting to take down Cyborks with these defences, you’re going to have a hard time. &lt;br /&gt;
&lt;br /&gt;
Accessible after reaching a [[champion score]] of 580.&lt;br /&gt;
&lt;br /&gt;
== Chaos III ==&lt;br /&gt;
[[Shield Geode]]s are introduced in this tier. They are crystals that emit an energy shield that reflects projectiles. Strategies against them are similar to C1 [[Vanguard]]s, but because they have a shield all around them, placing towers from behind won't work, forcing a different approach. &lt;br /&gt;
&lt;br /&gt;
Accessible after reaching a [[champion score]] of 1050.&lt;br /&gt;
&lt;br /&gt;
== Chaos IV ==&lt;br /&gt;
This Chaos is centered around the [[Berserker Orc]]s (commonly called &amp;quot;Lady Orcs&amp;quot;). Berserkers are all about being fast and dealing high damage upon reaching defenses, so using crowd control effects like stuns and knockups to slow them down are your main counter for this threat. [[Cybork]]s counter most of those kinds of effects, so you won't see [[Cybork]]s in this Chaos tier anymore, but there will be [[Shield Geode]]s and [[Vanguard]]s present.&lt;br /&gt;
&lt;br /&gt;
Accessible after reaching a [[champion score]] of 1740.&lt;br /&gt;
&lt;br /&gt;
== Chaos V ==&lt;br /&gt;
Chaos V is all about [[Dark Assassin]]s. As opposed to other enemies, [[Dark Assassin]]s instead focus player heroes. They sneak up on players, at which point a purple fog gathers around you - they will then teleport to you and deal a great amount of damage and afflict you with silence, preventing you from using all your abilities and basic attacks, all you can do is run around and activate pet abilities. The best way to get [[Dark Assassin]]s off your back is to run to your defences/allies so they can kill it, activate immunity pet skill or stun them. The most popular method is to utilise [[Cannon]]s with '''Stun Fire''' or '''Heavy Cannonball''' shards in par with '''Sharpened Spikes''' shard on blockades.&lt;br /&gt;
Assassins attack in a cone, so you can easily fail the map by running around defences or the Core with Assassins on your back.&lt;br /&gt;
In this tier you will also encounter [[Cybork]]s, [[Berserker Orc]]s and sometimes a single [[Shield Geode]] per wave (usually can spawn in wave 3 and later ones), it's crucial to check where it will spawn and kill it as fast as possible on this difficulty level.&lt;br /&gt;
&lt;br /&gt;
Accessible after reaching a [[champion score]] of 2750.&lt;br /&gt;
&lt;br /&gt;
== Chaos VI ==&lt;br /&gt;
[[Hex Thrower]]s are the main threat of this tier. They are ranged enemies with the longest range in game and throw javelins that can curse your defences. Don't forget that you have to deal with all special enemies you met on previous Chaos tiers (except [[Cybork]]s). Keep in mind that [[Dark Assassin]]s appear at wave 3, 4 and 5. At wave 5 you have a special surprise, a [[Hex Thrower]] in the form of a boss will appear.&lt;br /&gt;
The best way to defend against the cursed javelins of a [[Hex Thrower]] is to use the [[Reflect Beam]]s of the [[Series EV2]] hero.&lt;br /&gt;
&lt;br /&gt;
Accessible after reaching a [[champion score]] of 3800.&lt;br /&gt;
&lt;br /&gt;
== Chaos VII ==&lt;br /&gt;
A new flying threat is introduced in this tier under the name [[Kobolts]]. They will aggro your defences and suicide with an explosion on them if they are close to their paths. In the event your towers survive the impact they'll be stunned for the next 20-30 seconds. All previous special enemies make their appearance as well in this tier. At wave 5 there is usually a special surprise, the [[Zapper]], a boss type enemy with the abilities of a [[Kobolt]].&lt;br /&gt;
&lt;br /&gt;
[[Flame Aura]]s , [[Sky Guard Tower]]s and  [[Weapon Manufacturer]] are among the most commonly used defences to fight against this new type of enemy.&lt;/div&gt;</summary>
		<author><name>Wulfkin</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Expeditions&amp;diff=9471</id>
		<title>Expeditions</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Expeditions&amp;diff=9471"/>
				<updated>2018-10-28T20:52:18Z</updated>
		
		<summary type="html">&lt;p&gt;Wulfkin: /* Chaos V */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chaos is the replacement for Nightmare difficulty however with different mechanics and enemies. Players will need to utilize the new [[Shards]] system, [[Ascension]], and strategize in hopes of beating the new Chaos difficulty.&lt;br /&gt;
&lt;br /&gt;
Each Chaos tier introduces a new enemy.&lt;br /&gt;
&lt;br /&gt;
== Chaos I ==&lt;br /&gt;
In C1 you will first encounter [[Vanguard]]s - shield goblins. They have a very high resistance to direct front damage, the best strategy against them is to use traps, auras, magic towers (like [[Ramster]] or [[Flamethrower]]) or build direct damage towers behind them. Accessible after finishing the campaign.&lt;br /&gt;
&lt;br /&gt;
== Chaos II ==&lt;br /&gt;
[[Cybork]]s are an anti-trap/aura/node enemy introduced in Chaos2. If you’re attempting to take down Cyborks with these defences, you’re going to have a hard time. &lt;br /&gt;
&lt;br /&gt;
Accessible after reaching a [[champion score]] of 580.&lt;br /&gt;
&lt;br /&gt;
== Chaos III ==&lt;br /&gt;
[[Shield Geode]]s are introduced in this tier. They are crystals that emit an energy shield that reflects projectiles. Strategies against them are similar to C1 [[Vanguard]]s, but because they have a shield all around them, placing towers from behind won't work, forcing a different approach. &lt;br /&gt;
&lt;br /&gt;
Accessible after reaching a [[champion score]] of 1050.&lt;br /&gt;
&lt;br /&gt;
== Chaos IV ==&lt;br /&gt;
This Chaos is centered around the [[Berserker Orc]]s (commonly called &amp;quot;Lady Orcs&amp;quot;). Berserkers are all about being fast and dealing high damage upon reaching defenses, so using crowd control effects like stuns and knockups to slow them down are your main counter for this threat. [[Cybork]]s counter most of those kinds of effects, so you won't see [[Cybork]]s in this Chaos tier anymore, but there will be [[Shield Geode]]s and [[Vanguard]]s present.&lt;br /&gt;
&lt;br /&gt;
Accessible after reaching a [[champion score]] of 1740.&lt;br /&gt;
&lt;br /&gt;
== Chaos V ==&lt;br /&gt;
Chaos V is all about [[Dark Assassin]]s. As opposed to other enemies, [[Dark Assassin]]s instead focus player heroes. They sneak up on players, at which point a purple fog gathers around you - they will then teleport to you and deal a great amount of damage and afflict you with silence, preventing you from using all your abilities and basic attacks, all you can do is run around and activate pet abilities. The best way to get [[Dark Assassin]]s off your back is to run to your defences/allies so they can kill it, activate immunity pet skill or stun them. The most popular method is to utilise [[Cannon]]s with '''Stun Fire''' or '''Heavy Cannonball''' shards in par with '''Sharpened Spikes''' shard on blockades.&lt;br /&gt;
Assassins attack in a cone, so you can easily fail the map by running around defences or the Core with Assassins on your back.&lt;br /&gt;
In this tier you will also encounter [[Cybork]]s, [[Berserker Orc]]s and sometimes a single [[Shield Geode]] per wave (usually can spawn in wave 3 and later ones), it's crucial to check where it will spawn and kill it as fast as possible on this difficulty level.&lt;br /&gt;
&lt;br /&gt;
Accessible after reaching a [[champion score]] of 2750.&lt;br /&gt;
&lt;br /&gt;
== Chaos VI ==&lt;br /&gt;
[[Hex Thrower]]s are the main threat of this tier. They are ranged enemies with the longest range in game and throw javelins that can curse your defences. Don't forget that you have to deal with all special enemies you met on previous Chaos tiers (except [[Cybork]]s). Keep in mind that [[Dark Assassin]]s appear at wave 3, 4 and 5. At wave 5 you have a special surprise, a [[Hex Thrower]] in the form of a boss will appear.&lt;br /&gt;
The best way to defend against the cursed javelins of a [[Hex Thrower]] is to use the [[Reflect Beam]]s of the [[Series EV2]] hero.&lt;br /&gt;
&lt;br /&gt;
== Chaos VII ==&lt;br /&gt;
A new flying threat is introduced in this tier under the name [[Kobolts]]. They will aggro your defences and suicide with an explosion on them if they are close to their paths. In the event your towers survive the impact they'll be stunned for the next 20-30 seconds. All previous special enemies make their appearance as well in this tier. At wave 5 there is usually a special surprise, the [[Zapper]], a boss type enemy with the abilities of a [[Kobolt]].&lt;br /&gt;
&lt;br /&gt;
[[Flame Aura]]s , [[Sky Guard Tower]]s and  [[Weapon Manufacturer]] are among the most commonly used defences to fight against this new type of enemy.&lt;/div&gt;</summary>
		<author><name>Wulfkin</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Expeditions&amp;diff=9470</id>
		<title>Expeditions</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Expeditions&amp;diff=9470"/>
				<updated>2018-10-28T20:51:59Z</updated>
		
		<summary type="html">&lt;p&gt;Wulfkin: /* Chaos IV */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chaos is the replacement for Nightmare difficulty however with different mechanics and enemies. Players will need to utilize the new [[Shards]] system, [[Ascension]], and strategize in hopes of beating the new Chaos difficulty.&lt;br /&gt;
&lt;br /&gt;
Each Chaos tier introduces a new enemy.&lt;br /&gt;
&lt;br /&gt;
== Chaos I ==&lt;br /&gt;
In C1 you will first encounter [[Vanguard]]s - shield goblins. They have a very high resistance to direct front damage, the best strategy against them is to use traps, auras, magic towers (like [[Ramster]] or [[Flamethrower]]) or build direct damage towers behind them. Accessible after finishing the campaign.&lt;br /&gt;
&lt;br /&gt;
== Chaos II ==&lt;br /&gt;
[[Cybork]]s are an anti-trap/aura/node enemy introduced in Chaos2. If you’re attempting to take down Cyborks with these defences, you’re going to have a hard time. &lt;br /&gt;
&lt;br /&gt;
Accessible after reaching a [[champion score]] of 580.&lt;br /&gt;
&lt;br /&gt;
== Chaos III ==&lt;br /&gt;
[[Shield Geode]]s are introduced in this tier. They are crystals that emit an energy shield that reflects projectiles. Strategies against them are similar to C1 [[Vanguard]]s, but because they have a shield all around them, placing towers from behind won't work, forcing a different approach. &lt;br /&gt;
&lt;br /&gt;
Accessible after reaching a [[champion score]] of 1050.&lt;br /&gt;
&lt;br /&gt;
== Chaos IV ==&lt;br /&gt;
This Chaos is centered around the [[Berserker Orc]]s (commonly called &amp;quot;Lady Orcs&amp;quot;). Berserkers are all about being fast and dealing high damage upon reaching defenses, so using crowd control effects like stuns and knockups to slow them down are your main counter for this threat. [[Cybork]]s counter most of those kinds of effects, so you won't see [[Cybork]]s in this Chaos tier anymore, but there will be [[Shield Geode]]s and [[Vanguard]]s present.&lt;br /&gt;
&lt;br /&gt;
Accessible after reaching a [[champion score]] of 1740.&lt;br /&gt;
&lt;br /&gt;
== Chaos V ==&lt;br /&gt;
Chaos V is all about [[Dark Assassin]]s. As opposed to other enemies, [[Dark Assassin]]s instead focus player heroes. They sneak up on players, at which point a purple fog gathers around you - they will then teleport to you and deal a great amount of damage and afflict you with silence, preventing you from using all your abilities and basic attacks, all you can do is run around and activate pet abilities. The best way to get [[Dark Assassin]]s off your back is to run to your defences/allies so they can kill it, activate immunity pet skill or stun them. The most popular method is to utilise [[Cannon]]s with '''Stun Fire''' or '''Heavy Cannonball''' shards in par with '''Sharpened Spikes''' shard on blockades.&lt;br /&gt;
Assassins attack in a cone, so you can easily fail the map by running around defences or the Core with Assassins on your back.&lt;br /&gt;
In this tier you will also encounter [[Cybork]]s, [[Berserker Orc]]s and sometimes a single [[Shield Geode]] per wave (usually can spawn in wave 3 and later ones), it's crucial to check where it will spawn and kill it as fast as possible on this difficulty level.&lt;br /&gt;
&lt;br /&gt;
== Chaos VI ==&lt;br /&gt;
[[Hex Thrower]]s are the main threat of this tier. They are ranged enemies with the longest range in game and throw javelins that can curse your defences. Don't forget that you have to deal with all special enemies you met on previous Chaos tiers (except [[Cybork]]s). Keep in mind that [[Dark Assassin]]s appear at wave 3, 4 and 5. At wave 5 you have a special surprise, a [[Hex Thrower]] in the form of a boss will appear.&lt;br /&gt;
The best way to defend against the cursed javelins of a [[Hex Thrower]] is to use the [[Reflect Beam]]s of the [[Series EV2]] hero.&lt;br /&gt;
&lt;br /&gt;
== Chaos VII ==&lt;br /&gt;
A new flying threat is introduced in this tier under the name [[Kobolts]]. They will aggro your defences and suicide with an explosion on them if they are close to their paths. In the event your towers survive the impact they'll be stunned for the next 20-30 seconds. All previous special enemies make their appearance as well in this tier. At wave 5 there is usually a special surprise, the [[Zapper]], a boss type enemy with the abilities of a [[Kobolt]].&lt;br /&gt;
&lt;br /&gt;
[[Flame Aura]]s , [[Sky Guard Tower]]s and  [[Weapon Manufacturer]] are among the most commonly used defences to fight against this new type of enemy.&lt;/div&gt;</summary>
		<author><name>Wulfkin</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Expeditions&amp;diff=9469</id>
		<title>Expeditions</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Expeditions&amp;diff=9469"/>
				<updated>2018-10-28T20:51:51Z</updated>
		
		<summary type="html">&lt;p&gt;Wulfkin: /* Chaos IV */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chaos is the replacement for Nightmare difficulty however with different mechanics and enemies. Players will need to utilize the new [[Shards]] system, [[Ascension]], and strategize in hopes of beating the new Chaos difficulty.&lt;br /&gt;
&lt;br /&gt;
Each Chaos tier introduces a new enemy.&lt;br /&gt;
&lt;br /&gt;
== Chaos I ==&lt;br /&gt;
In C1 you will first encounter [[Vanguard]]s - shield goblins. They have a very high resistance to direct front damage, the best strategy against them is to use traps, auras, magic towers (like [[Ramster]] or [[Flamethrower]]) or build direct damage towers behind them. Accessible after finishing the campaign.&lt;br /&gt;
&lt;br /&gt;
== Chaos II ==&lt;br /&gt;
[[Cybork]]s are an anti-trap/aura/node enemy introduced in Chaos2. If you’re attempting to take down Cyborks with these defences, you’re going to have a hard time. &lt;br /&gt;
&lt;br /&gt;
Accessible after reaching a [[champion score]] of 580.&lt;br /&gt;
&lt;br /&gt;
== Chaos III ==&lt;br /&gt;
[[Shield Geode]]s are introduced in this tier. They are crystals that emit an energy shield that reflects projectiles. Strategies against them are similar to C1 [[Vanguard]]s, but because they have a shield all around them, placing towers from behind won't work, forcing a different approach. &lt;br /&gt;
&lt;br /&gt;
Accessible after reaching a [[champion score]] of 1050.&lt;br /&gt;
&lt;br /&gt;
== Chaos IV ==&lt;br /&gt;
This Chaos is centered around the [[Berserker Orc]]s (commonly called &amp;quot;Lady Orcs&amp;quot;). Berserkers are all about being fast and dealing high damage upon reaching defenses, so using crowd control effects like stuns and knockups to slow them down are your main counter for this threat. [[Cybork]]s counter most of those kinds of effects, so you won't see [[Cybork]]s in this Chaos tier anymore, but there will be [[Shield Geode]]s and [[Vanguard]]s present.&lt;br /&gt;
&lt;br /&gt;
Accessible after reaching a [[champion score]] of 1750.&lt;br /&gt;
&lt;br /&gt;
== Chaos V ==&lt;br /&gt;
Chaos V is all about [[Dark Assassin]]s. As opposed to other enemies, [[Dark Assassin]]s instead focus player heroes. They sneak up on players, at which point a purple fog gathers around you - they will then teleport to you and deal a great amount of damage and afflict you with silence, preventing you from using all your abilities and basic attacks, all you can do is run around and activate pet abilities. The best way to get [[Dark Assassin]]s off your back is to run to your defences/allies so they can kill it, activate immunity pet skill or stun them. The most popular method is to utilise [[Cannon]]s with '''Stun Fire''' or '''Heavy Cannonball''' shards in par with '''Sharpened Spikes''' shard on blockades.&lt;br /&gt;
Assassins attack in a cone, so you can easily fail the map by running around defences or the Core with Assassins on your back.&lt;br /&gt;
In this tier you will also encounter [[Cybork]]s, [[Berserker Orc]]s and sometimes a single [[Shield Geode]] per wave (usually can spawn in wave 3 and later ones), it's crucial to check where it will spawn and kill it as fast as possible on this difficulty level.&lt;br /&gt;
&lt;br /&gt;
== Chaos VI ==&lt;br /&gt;
[[Hex Thrower]]s are the main threat of this tier. They are ranged enemies with the longest range in game and throw javelins that can curse your defences. Don't forget that you have to deal with all special enemies you met on previous Chaos tiers (except [[Cybork]]s). Keep in mind that [[Dark Assassin]]s appear at wave 3, 4 and 5. At wave 5 you have a special surprise, a [[Hex Thrower]] in the form of a boss will appear.&lt;br /&gt;
The best way to defend against the cursed javelins of a [[Hex Thrower]] is to use the [[Reflect Beam]]s of the [[Series EV2]] hero.&lt;br /&gt;
&lt;br /&gt;
== Chaos VII ==&lt;br /&gt;
A new flying threat is introduced in this tier under the name [[Kobolts]]. They will aggro your defences and suicide with an explosion on them if they are close to their paths. In the event your towers survive the impact they'll be stunned for the next 20-30 seconds. All previous special enemies make their appearance as well in this tier. At wave 5 there is usually a special surprise, the [[Zapper]], a boss type enemy with the abilities of a [[Kobolt]].&lt;br /&gt;
&lt;br /&gt;
[[Flame Aura]]s , [[Sky Guard Tower]]s and  [[Weapon Manufacturer]] are among the most commonly used defences to fight against this new type of enemy.&lt;/div&gt;</summary>
		<author><name>Wulfkin</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Expeditions&amp;diff=9468</id>
		<title>Expeditions</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Expeditions&amp;diff=9468"/>
				<updated>2018-10-28T20:51:31Z</updated>
		
		<summary type="html">&lt;p&gt;Wulfkin: /* Chaos III */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chaos is the replacement for Nightmare difficulty however with different mechanics and enemies. Players will need to utilize the new [[Shards]] system, [[Ascension]], and strategize in hopes of beating the new Chaos difficulty.&lt;br /&gt;
&lt;br /&gt;
Each Chaos tier introduces a new enemy.&lt;br /&gt;
&lt;br /&gt;
== Chaos I ==&lt;br /&gt;
In C1 you will first encounter [[Vanguard]]s - shield goblins. They have a very high resistance to direct front damage, the best strategy against them is to use traps, auras, magic towers (like [[Ramster]] or [[Flamethrower]]) or build direct damage towers behind them. Accessible after finishing the campaign.&lt;br /&gt;
&lt;br /&gt;
== Chaos II ==&lt;br /&gt;
[[Cybork]]s are an anti-trap/aura/node enemy introduced in Chaos2. If you’re attempting to take down Cyborks with these defences, you’re going to have a hard time. &lt;br /&gt;
&lt;br /&gt;
Accessible after reaching a [[champion score]] of 580.&lt;br /&gt;
&lt;br /&gt;
== Chaos III ==&lt;br /&gt;
[[Shield Geode]]s are introduced in this tier. They are crystals that emit an energy shield that reflects projectiles. Strategies against them are similar to C1 [[Vanguard]]s, but because they have a shield all around them, placing towers from behind won't work, forcing a different approach. &lt;br /&gt;
&lt;br /&gt;
Accessible after reaching a [[champion score]] of 1050.&lt;br /&gt;
&lt;br /&gt;
== Chaos IV ==&lt;br /&gt;
This Chaos is centered around the [[Berserker Orc]]s (commonly called &amp;quot;Lady Orcs&amp;quot;). Berserkers are all about being fast and dealing high damage upon reaching defenses, so using crowd control effects like stuns and knockups to slow them down are your main counter for this threat. [[Cybork]]s counter most of those kinds of effects, so you won't see [[Cybork]]s in this Chaos tier anymore, but there will be [[Shield Geode]]s and [[Vanguard]]s present.&lt;br /&gt;
&lt;br /&gt;
== Chaos V ==&lt;br /&gt;
Chaos V is all about [[Dark Assassin]]s. As opposed to other enemies, [[Dark Assassin]]s instead focus player heroes. They sneak up on players, at which point a purple fog gathers around you - they will then teleport to you and deal a great amount of damage and afflict you with silence, preventing you from using all your abilities and basic attacks, all you can do is run around and activate pet abilities. The best way to get [[Dark Assassin]]s off your back is to run to your defences/allies so they can kill it, activate immunity pet skill or stun them. The most popular method is to utilise [[Cannon]]s with '''Stun Fire''' or '''Heavy Cannonball''' shards in par with '''Sharpened Spikes''' shard on blockades.&lt;br /&gt;
Assassins attack in a cone, so you can easily fail the map by running around defences or the Core with Assassins on your back.&lt;br /&gt;
In this tier you will also encounter [[Cybork]]s, [[Berserker Orc]]s and sometimes a single [[Shield Geode]] per wave (usually can spawn in wave 3 and later ones), it's crucial to check where it will spawn and kill it as fast as possible on this difficulty level.&lt;br /&gt;
&lt;br /&gt;
== Chaos VI ==&lt;br /&gt;
[[Hex Thrower]]s are the main threat of this tier. They are ranged enemies with the longest range in game and throw javelins that can curse your defences. Don't forget that you have to deal with all special enemies you met on previous Chaos tiers (except [[Cybork]]s). Keep in mind that [[Dark Assassin]]s appear at wave 3, 4 and 5. At wave 5 you have a special surprise, a [[Hex Thrower]] in the form of a boss will appear.&lt;br /&gt;
The best way to defend against the cursed javelins of a [[Hex Thrower]] is to use the [[Reflect Beam]]s of the [[Series EV2]] hero.&lt;br /&gt;
&lt;br /&gt;
== Chaos VII ==&lt;br /&gt;
A new flying threat is introduced in this tier under the name [[Kobolts]]. They will aggro your defences and suicide with an explosion on them if they are close to their paths. In the event your towers survive the impact they'll be stunned for the next 20-30 seconds. All previous special enemies make their appearance as well in this tier. At wave 5 there is usually a special surprise, the [[Zapper]], a boss type enemy with the abilities of a [[Kobolt]].&lt;br /&gt;
&lt;br /&gt;
[[Flame Aura]]s , [[Sky Guard Tower]]s and  [[Weapon Manufacturer]] are among the most commonly used defences to fight against this new type of enemy.&lt;/div&gt;</summary>
		<author><name>Wulfkin</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Expeditions&amp;diff=9467</id>
		<title>Expeditions</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Expeditions&amp;diff=9467"/>
				<updated>2018-10-28T20:50:40Z</updated>
		
		<summary type="html">&lt;p&gt;Wulfkin: /* Chaos II */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chaos is the replacement for Nightmare difficulty however with different mechanics and enemies. Players will need to utilize the new [[Shards]] system, [[Ascension]], and strategize in hopes of beating the new Chaos difficulty.&lt;br /&gt;
&lt;br /&gt;
Each Chaos tier introduces a new enemy.&lt;br /&gt;
&lt;br /&gt;
== Chaos I ==&lt;br /&gt;
In C1 you will first encounter [[Vanguard]]s - shield goblins. They have a very high resistance to direct front damage, the best strategy against them is to use traps, auras, magic towers (like [[Ramster]] or [[Flamethrower]]) or build direct damage towers behind them. Accessible after finishing the campaign.&lt;br /&gt;
&lt;br /&gt;
== Chaos II ==&lt;br /&gt;
[[Cybork]]s are an anti-trap/aura/node enemy introduced in Chaos2. If you’re attempting to take down Cyborks with these defences, you’re going to have a hard time. &lt;br /&gt;
&lt;br /&gt;
Accessible after reaching a [[champion score]] of 580.&lt;br /&gt;
&lt;br /&gt;
== Chaos III ==&lt;br /&gt;
[[Shield Geode]]s are introduced in this tier. They are crystals that emit an energy shield that reflects projectiles. Strategies against them are similar to C1 [[Vanguard]]s, but because they have a shield all around them, placing towers from behind won't work, forcing a different approach. &lt;br /&gt;
&lt;br /&gt;
Accessible after reaching a [[champion score]] of 580.&lt;br /&gt;
&lt;br /&gt;
== Chaos IV ==&lt;br /&gt;
This Chaos is centered around the [[Berserker Orc]]s (commonly called &amp;quot;Lady Orcs&amp;quot;). Berserkers are all about being fast and dealing high damage upon reaching defenses, so using crowd control effects like stuns and knockups to slow them down are your main counter for this threat. [[Cybork]]s counter most of those kinds of effects, so you won't see [[Cybork]]s in this Chaos tier anymore, but there will be [[Shield Geode]]s and [[Vanguard]]s present.&lt;br /&gt;
&lt;br /&gt;
== Chaos V ==&lt;br /&gt;
Chaos V is all about [[Dark Assassin]]s. As opposed to other enemies, [[Dark Assassin]]s instead focus player heroes. They sneak up on players, at which point a purple fog gathers around you - they will then teleport to you and deal a great amount of damage and afflict you with silence, preventing you from using all your abilities and basic attacks, all you can do is run around and activate pet abilities. The best way to get [[Dark Assassin]]s off your back is to run to your defences/allies so they can kill it, activate immunity pet skill or stun them. The most popular method is to utilise [[Cannon]]s with '''Stun Fire''' or '''Heavy Cannonball''' shards in par with '''Sharpened Spikes''' shard on blockades.&lt;br /&gt;
Assassins attack in a cone, so you can easily fail the map by running around defences or the Core with Assassins on your back.&lt;br /&gt;
In this tier you will also encounter [[Cybork]]s, [[Berserker Orc]]s and sometimes a single [[Shield Geode]] per wave (usually can spawn in wave 3 and later ones), it's crucial to check where it will spawn and kill it as fast as possible on this difficulty level.&lt;br /&gt;
&lt;br /&gt;
== Chaos VI ==&lt;br /&gt;
[[Hex Thrower]]s are the main threat of this tier. They are ranged enemies with the longest range in game and throw javelins that can curse your defences. Don't forget that you have to deal with all special enemies you met on previous Chaos tiers (except [[Cybork]]s). Keep in mind that [[Dark Assassin]]s appear at wave 3, 4 and 5. At wave 5 you have a special surprise, a [[Hex Thrower]] in the form of a boss will appear.&lt;br /&gt;
The best way to defend against the cursed javelins of a [[Hex Thrower]] is to use the [[Reflect Beam]]s of the [[Series EV2]] hero.&lt;br /&gt;
&lt;br /&gt;
== Chaos VII ==&lt;br /&gt;
A new flying threat is introduced in this tier under the name [[Kobolts]]. They will aggro your defences and suicide with an explosion on them if they are close to their paths. In the event your towers survive the impact they'll be stunned for the next 20-30 seconds. All previous special enemies make their appearance as well in this tier. At wave 5 there is usually a special surprise, the [[Zapper]], a boss type enemy with the abilities of a [[Kobolt]].&lt;br /&gt;
&lt;br /&gt;
[[Flame Aura]]s , [[Sky Guard Tower]]s and  [[Weapon Manufacturer]] are among the most commonly used defences to fight against this new type of enemy.&lt;/div&gt;</summary>
		<author><name>Wulfkin</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Expeditions&amp;diff=9466</id>
		<title>Expeditions</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Expeditions&amp;diff=9466"/>
				<updated>2018-10-28T20:50:27Z</updated>
		
		<summary type="html">&lt;p&gt;Wulfkin: /* Chaos III */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chaos is the replacement for Nightmare difficulty however with different mechanics and enemies. Players will need to utilize the new [[Shards]] system, [[Ascension]], and strategize in hopes of beating the new Chaos difficulty.&lt;br /&gt;
&lt;br /&gt;
Each Chaos tier introduces a new enemy.&lt;br /&gt;
&lt;br /&gt;
== Chaos I ==&lt;br /&gt;
In C1 you will first encounter [[Vanguard]]s - shield goblins. They have a very high resistance to direct front damage, the best strategy against them is to use traps, auras, magic towers (like [[Ramster]] or [[Flamethrower]]) or build direct damage towers behind them. Accessible after finishing the campaign.&lt;br /&gt;
&lt;br /&gt;
== Chaos II ==&lt;br /&gt;
[[Cybork]]s are an anti-trap/aura/node enemy introduced in Chaos2. If you’re attempting to take down Cyborks with these defences, you’re going to have a hard time. Accessible after reaching a [[champion score]] of 580.&lt;br /&gt;
&lt;br /&gt;
== Chaos III ==&lt;br /&gt;
[[Shield Geode]]s are introduced in this tier. They are crystals that emit an energy shield that reflects projectiles. Strategies against them are similar to C1 [[Vanguard]]s, but because they have a shield all around them, placing towers from behind won't work, forcing a different approach. &lt;br /&gt;
&lt;br /&gt;
Accessible after reaching a [[champion score]] of 580.&lt;br /&gt;
&lt;br /&gt;
== Chaos IV ==&lt;br /&gt;
This Chaos is centered around the [[Berserker Orc]]s (commonly called &amp;quot;Lady Orcs&amp;quot;). Berserkers are all about being fast and dealing high damage upon reaching defenses, so using crowd control effects like stuns and knockups to slow them down are your main counter for this threat. [[Cybork]]s counter most of those kinds of effects, so you won't see [[Cybork]]s in this Chaos tier anymore, but there will be [[Shield Geode]]s and [[Vanguard]]s present.&lt;br /&gt;
&lt;br /&gt;
== Chaos V ==&lt;br /&gt;
Chaos V is all about [[Dark Assassin]]s. As opposed to other enemies, [[Dark Assassin]]s instead focus player heroes. They sneak up on players, at which point a purple fog gathers around you - they will then teleport to you and deal a great amount of damage and afflict you with silence, preventing you from using all your abilities and basic attacks, all you can do is run around and activate pet abilities. The best way to get [[Dark Assassin]]s off your back is to run to your defences/allies so they can kill it, activate immunity pet skill or stun them. The most popular method is to utilise [[Cannon]]s with '''Stun Fire''' or '''Heavy Cannonball''' shards in par with '''Sharpened Spikes''' shard on blockades.&lt;br /&gt;
Assassins attack in a cone, so you can easily fail the map by running around defences or the Core with Assassins on your back.&lt;br /&gt;
In this tier you will also encounter [[Cybork]]s, [[Berserker Orc]]s and sometimes a single [[Shield Geode]] per wave (usually can spawn in wave 3 and later ones), it's crucial to check where it will spawn and kill it as fast as possible on this difficulty level.&lt;br /&gt;
&lt;br /&gt;
== Chaos VI ==&lt;br /&gt;
[[Hex Thrower]]s are the main threat of this tier. They are ranged enemies with the longest range in game and throw javelins that can curse your defences. Don't forget that you have to deal with all special enemies you met on previous Chaos tiers (except [[Cybork]]s). Keep in mind that [[Dark Assassin]]s appear at wave 3, 4 and 5. At wave 5 you have a special surprise, a [[Hex Thrower]] in the form of a boss will appear.&lt;br /&gt;
The best way to defend against the cursed javelins of a [[Hex Thrower]] is to use the [[Reflect Beam]]s of the [[Series EV2]] hero.&lt;br /&gt;
&lt;br /&gt;
== Chaos VII ==&lt;br /&gt;
A new flying threat is introduced in this tier under the name [[Kobolts]]. They will aggro your defences and suicide with an explosion on them if they are close to their paths. In the event your towers survive the impact they'll be stunned for the next 20-30 seconds. All previous special enemies make their appearance as well in this tier. At wave 5 there is usually a special surprise, the [[Zapper]], a boss type enemy with the abilities of a [[Kobolt]].&lt;br /&gt;
&lt;br /&gt;
[[Flame Aura]]s , [[Sky Guard Tower]]s and  [[Weapon Manufacturer]] are among the most commonly used defences to fight against this new type of enemy.&lt;/div&gt;</summary>
		<author><name>Wulfkin</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Expeditions&amp;diff=9465</id>
		<title>Expeditions</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Expeditions&amp;diff=9465"/>
				<updated>2018-10-28T20:46:04Z</updated>
		
		<summary type="html">&lt;p&gt;Wulfkin: /* Chaos II */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chaos is the replacement for Nightmare difficulty however with different mechanics and enemies. Players will need to utilize the new [[Shards]] system, [[Ascension]], and strategize in hopes of beating the new Chaos difficulty.&lt;br /&gt;
&lt;br /&gt;
Each Chaos tier introduces a new enemy.&lt;br /&gt;
&lt;br /&gt;
== Chaos I ==&lt;br /&gt;
In C1 you will first encounter [[Vanguard]]s - shield goblins. They have a very high resistance to direct front damage, the best strategy against them is to use traps, auras, magic towers (like [[Ramster]] or [[Flamethrower]]) or build direct damage towers behind them. Accessible after finishing the campaign.&lt;br /&gt;
&lt;br /&gt;
== Chaos II ==&lt;br /&gt;
[[Cybork]]s are an anti-trap/aura/node enemy introduced in Chaos2. If you’re attempting to take down Cyborks with these defences, you’re going to have a hard time. Accessible after reaching a [[champion score]] of 580.&lt;br /&gt;
&lt;br /&gt;
== Chaos III ==&lt;br /&gt;
[[Shield Geode]]s are introduced in this tier. They are crystals that emit an energy shield that reflects projectiles. Strategies against them are similar to C1 [[Vanguard]]s, but because they have a shield all around them, placing towers from behind won't work, forcing a different approach.&lt;br /&gt;
&lt;br /&gt;
== Chaos IV ==&lt;br /&gt;
This Chaos is centered around the [[Berserker Orc]]s (commonly called &amp;quot;Lady Orcs&amp;quot;). Berserkers are all about being fast and dealing high damage upon reaching defenses, so using crowd control effects like stuns and knockups to slow them down are your main counter for this threat. [[Cybork]]s counter most of those kinds of effects, so you won't see [[Cybork]]s in this Chaos tier anymore, but there will be [[Shield Geode]]s and [[Vanguard]]s present.&lt;br /&gt;
&lt;br /&gt;
== Chaos V ==&lt;br /&gt;
Chaos V is all about [[Dark Assassin]]s. As opposed to other enemies, [[Dark Assassin]]s instead focus player heroes. They sneak up on players, at which point a purple fog gathers around you - they will then teleport to you and deal a great amount of damage and afflict you with silence, preventing you from using all your abilities and basic attacks, all you can do is run around and activate pet abilities. The best way to get [[Dark Assassin]]s off your back is to run to your defences/allies so they can kill it, activate immunity pet skill or stun them. The most popular method is to utilise [[Cannon]]s with '''Stun Fire''' or '''Heavy Cannonball''' shards in par with '''Sharpened Spikes''' shard on blockades.&lt;br /&gt;
Assassins attack in a cone, so you can easily fail the map by running around defences or the Core with Assassins on your back.&lt;br /&gt;
In this tier you will also encounter [[Cybork]]s, [[Berserker Orc]]s and sometimes a single [[Shield Geode]] per wave (usually can spawn in wave 3 and later ones), it's crucial to check where it will spawn and kill it as fast as possible on this difficulty level.&lt;br /&gt;
&lt;br /&gt;
== Chaos VI ==&lt;br /&gt;
[[Hex Thrower]]s are the main threat of this tier. They are ranged enemies with the longest range in game and throw javelins that can curse your defences. Don't forget that you have to deal with all special enemies you met on previous Chaos tiers (except [[Cybork]]s). Keep in mind that [[Dark Assassin]]s appear at wave 3, 4 and 5. At wave 5 you have a special surprise, a [[Hex Thrower]] in the form of a boss will appear.&lt;br /&gt;
The best way to defend against the cursed javelins of a [[Hex Thrower]] is to use the [[Reflect Beam]]s of the [[Series EV2]] hero.&lt;br /&gt;
&lt;br /&gt;
== Chaos VII ==&lt;br /&gt;
A new flying threat is introduced in this tier under the name [[Kobolts]]. They will aggro your defences and suicide with an explosion on them if they are close to their paths. In the event your towers survive the impact they'll be stunned for the next 20-30 seconds. All previous special enemies make their appearance as well in this tier. At wave 5 there is usually a special surprise, the [[Zapper]], a boss type enemy with the abilities of a [[Kobolt]].&lt;br /&gt;
&lt;br /&gt;
[[Flame Aura]]s , [[Sky Guard Tower]]s and  [[Weapon Manufacturer]] are among the most commonly used defences to fight against this new type of enemy.&lt;/div&gt;</summary>
		<author><name>Wulfkin</name></author>	</entry>

	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Expeditions&amp;diff=9464</id>
		<title>Expeditions</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeondefenders2.com/index.php?title=Expeditions&amp;diff=9464"/>
				<updated>2018-10-28T20:41:01Z</updated>
		
		<summary type="html">&lt;p&gt;Wulfkin: /* Chaos I */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chaos is the replacement for Nightmare difficulty however with different mechanics and enemies. Players will need to utilize the new [[Shards]] system, [[Ascension]], and strategize in hopes of beating the new Chaos difficulty.&lt;br /&gt;
&lt;br /&gt;
Each Chaos tier introduces a new enemy.&lt;br /&gt;
&lt;br /&gt;
== Chaos I ==&lt;br /&gt;
In C1 you will first encounter [[Vanguard]]s - shield goblins. They have a very high resistance to direct front damage, the best strategy against them is to use traps, auras, magic towers (like [[Ramster]] or [[Flamethrower]]) or build direct damage towers behind them. Accessible after finishing the campaign.&lt;br /&gt;
&lt;br /&gt;
== Chaos II ==&lt;br /&gt;
[[Cybork]]s are an anti-trap/aura/node enemy introduced in Chaos2. If you’re attempting to take down Cyborks with these defences, you’re going to have a hard time.&lt;br /&gt;
&lt;br /&gt;
== Chaos III ==&lt;br /&gt;
[[Shield Geode]]s are introduced in this tier. They are crystals that emit an energy shield that reflects projectiles. Strategies against them are similar to C1 [[Vanguard]]s, but because they have a shield all around them, placing towers from behind won't work, forcing a different approach.&lt;br /&gt;
&lt;br /&gt;
== Chaos IV ==&lt;br /&gt;
This Chaos is centered around the [[Berserker Orc]]s (commonly called &amp;quot;Lady Orcs&amp;quot;). Berserkers are all about being fast and dealing high damage upon reaching defenses, so using crowd control effects like stuns and knockups to slow them down are your main counter for this threat. [[Cybork]]s counter most of those kinds of effects, so you won't see [[Cybork]]s in this Chaos tier anymore, but there will be [[Shield Geode]]s and [[Vanguard]]s present.&lt;br /&gt;
&lt;br /&gt;
== Chaos V ==&lt;br /&gt;
Chaos V is all about [[Dark Assassin]]s. As opposed to other enemies, [[Dark Assassin]]s instead focus player heroes. They sneak up on players, at which point a purple fog gathers around you - they will then teleport to you and deal a great amount of damage and afflict you with silence, preventing you from using all your abilities and basic attacks, all you can do is run around and activate pet abilities. The best way to get [[Dark Assassin]]s off your back is to run to your defences/allies so they can kill it, activate immunity pet skill or stun them. The most popular method is to utilise [[Cannon]]s with '''Stun Fire''' or '''Heavy Cannonball''' shards in par with '''Sharpened Spikes''' shard on blockades.&lt;br /&gt;
Assassins attack in a cone, so you can easily fail the map by running around defences or the Core with Assassins on your back.&lt;br /&gt;
In this tier you will also encounter [[Cybork]]s, [[Berserker Orc]]s and sometimes a single [[Shield Geode]] per wave (usually can spawn in wave 3 and later ones), it's crucial to check where it will spawn and kill it as fast as possible on this difficulty level.&lt;br /&gt;
&lt;br /&gt;
== Chaos VI ==&lt;br /&gt;
[[Hex Thrower]]s are the main threat of this tier. They are ranged enemies with the longest range in game and throw javelins that can curse your defences. Don't forget that you have to deal with all special enemies you met on previous Chaos tiers (except [[Cybork]]s). Keep in mind that [[Dark Assassin]]s appear at wave 3, 4 and 5. At wave 5 you have a special surprise, a [[Hex Thrower]] in the form of a boss will appear.&lt;br /&gt;
The best way to defend against the cursed javelins of a [[Hex Thrower]] is to use the [[Reflect Beam]]s of the [[Series EV2]] hero.&lt;br /&gt;
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== Chaos VII ==&lt;br /&gt;
A new flying threat is introduced in this tier under the name [[Kobolts]]. They will aggro your defences and suicide with an explosion on them if they are close to their paths. In the event your towers survive the impact they'll be stunned for the next 20-30 seconds. All previous special enemies make their appearance as well in this tier. At wave 5 there is usually a special surprise, the [[Zapper]], a boss type enemy with the abilities of a [[Kobolt]].&lt;br /&gt;
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[[Flame Aura]]s , [[Sky Guard Tower]]s and  [[Weapon Manufacturer]] are among the most commonly used defences to fight against this new type of enemy.&lt;/div&gt;</summary>
		<author><name>Wulfkin</name></author>	</entry>

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