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		<id>https://wiki.dungeondefenders2.com/index.php?action=history&amp;feed=atom&amp;title=Status_Effects</id>
		<title>Status Effects - Revision history</title>
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		<updated>2026-05-08T23:27:55Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.dungeondefenders2.com/index.php?title=Status_Effects&amp;diff=18666&amp;oldid=prev</id>
		<title>Intasa: :weirdchamp:</title>
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				<updated>2023-05-23T02:13:32Z</updated>
		
		<summary type="html">&lt;p&gt;:weirdchamp:&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;'''''&amp;lt;u&amp;gt;NOTE : THIS PAGE IS STILL UNDER CONSTRUCTION. THIS IS NOT FINAL. THERE WILL BE UPDATES EVENTUALLY. &amp;lt;/u&amp;gt;'''''&lt;br /&gt;
=Overview=&lt;br /&gt;
Status Effects are special conditions or alterations that can be applied to [[enemies]] or players. &amp;lt;br&amp;gt;&lt;br /&gt;
These effects can have positive or negative impacts on the affected entities.&lt;br /&gt;
&lt;br /&gt;
=Effects=&lt;br /&gt;
&lt;br /&gt;
===Chilled===&lt;br /&gt;
[[File:Chilled.gif|300px|right]]&lt;br /&gt;
&amp;lt;!---Add Description--&amp;gt;&lt;br /&gt;
* Counts towards [[Mutators|Controlled Burn Mutator]].&lt;br /&gt;
* Doesn't work on unslowable [[enemies]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Taunt===&lt;br /&gt;
[[File:Taunt.gif|300px|right]]&lt;br /&gt;
Taunt is an effect that makes surrounding [[enemies]] agro the player.&lt;br /&gt;
* Counts towards [[Mods|controller mods]].&lt;br /&gt;
* Counts towards [[Mutators|Controlled Burn Mutator]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Confuse===&lt;br /&gt;
[[File:Confuse.gif|300px|right]]&lt;br /&gt;
Confuse is similar to taunt but the effect makes surrounding [[enemies]] attack one another.&lt;br /&gt;
&lt;br /&gt;
* Counts towards [[Mods|controller mods]].&lt;br /&gt;
* Counts towards [[Mutators|Controlled Burn Mutator]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Drenched===&lt;br /&gt;
[[File:Drenched.gif|300px|right]]&lt;br /&gt;
Drench is an effect that saturates [[enemies]] with [[Elements|water]], allowing for additional effects when combined with other [[elements]].&lt;br /&gt;
* Doesn't slow [[enemies]].&lt;br /&gt;
* Counts towards [[Mutators|Controlled Burn Mutator]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Poisoned===&lt;br /&gt;
[[File:Poisoned.gif|300px|right]]&lt;br /&gt;
[[Elements|Poisoned]] is an effect that makes enemies vulnerable to [[Elements|earth damage]], leading to the [[Elements|petrify]].&lt;br /&gt;
* Counts towards [[Mutators|Controlled Burn Mutator]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Oiled===&lt;br /&gt;
[[File:Oiled.gif|300px|right]]&lt;br /&gt;
[[Elements|Oiled]] is an effect that applies an oily substance to [[enemies]], making them vulnerable to [[Elements|fire]] and increasing the damage they take once [[Elements|ignited]].&lt;br /&gt;
* Counts towards [[Mutators|Controlled Burn Mutator]].&lt;br /&gt;
* [[Elements|Oil-type]] [[defenses]] deal [[Elements|earth damage]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Knockback===&lt;br /&gt;
[[File:Knockback.gif|300px|right]]&lt;br /&gt;
Knockback is an effect that pushes [[enemies]] away from the [[Defenses|defenses']]/player's position.&lt;br /&gt;
* Doesn't work against most [[Enemies|Minibosses]] and [[Bosses]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Knock Up===&lt;br /&gt;
[[File:Knockup.gif|300px|right]]&lt;br /&gt;
Knockup is an effect that lifts [[enemies]] into the air briefly, disabling their movement.&lt;br /&gt;
* Counts towards [[Mutators|Controlled Burn Mutator]].&lt;br /&gt;
* Knocked up [[enemies]] will be targeted by anti-air [[defenses]] such as the [[Sky_Guard_Tower|Sky Guard Tower]].&lt;br /&gt;
* Doesn't work against flying [[enemies]].&lt;br /&gt;
* Has diminishing returns (DR).&lt;br /&gt;
* Doesn't work against [[Enemies|Minibosses]] and [[Bosses]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Stun===&lt;br /&gt;
[[File:Stun.gif|300px|right]]&lt;br /&gt;
Stun is an effect that temporarily immobilizes [[enemies]], rendering them unable to act. &amp;lt;br&amp;gt;&lt;br /&gt;
Not to be confused with stuns from [[Elements|elemental combos]], stun can be identified with stars around the [[Enemies|enemies']] heads.&lt;br /&gt;
* Counts towards [[Mutators|Controlled Burn Mutator]].&lt;br /&gt;
* Has diminishing returns (DR).&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeon Defenders 2]]&lt;/div&gt;</summary>
		<author><name>Intasa</name></author>	</entry>

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