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Mods

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[[File:Mods provide Tinkering Loading Screen.png|thumb|<small>Loading screen featuring M.O.D.S. and Tinkering</small>]] '''Magical Offensive/Defensive Subroutines''' or "'''Mods'''" for short provides passive effects and can be attached to Weapons, Armor, and Relics.
== Overview ==
* The strength of a mod is determined by its two properties - quality and Chaos level.
* Godly and Legendary items have 3 mod slots, Mythical and Epic items have 2 mod slots, Epic and Powerful items have 1 mod slot, and Sturdy and Worn items have no mod slots.* Godly items drops comes with all 3 mods, Legendary item drops come with 2 mods, Mythical and Epic item drops come with 1 mod, and all lower rarity drops come with no mods.
* Weapon and Armor mods have the "Chip" suffix whereas Relic mods have the "Servo" suffix.
* While weapons and relics of different types can be tinkered with each other (i.e. transferring a mod from Bow to a Magic staff or from a Medallion to a Totem), Armors can only be tinkered from a specific type of piece to the same type of piece (i.e mods from a glove piece can only be moved to another glove).
* Certain items have locked mods that cannot be tinkered, though they can be rerolled.
* Due to Rings being heirloom items, ring mods are locked and won't de-leveled by Ancient Power resets.
* Hero-specific mods are added to the drop table if the Hero the mod is for is present as one of the 4 Heroes in your party. The [[Barbarian]] and the [[Gunwitch]] will add ''all'' Hero-specific mods to the drop table.
** If you wanted to obtain a mod specific to a hero such as Embermount Flames for the [[Lavamancer]], putting the [[Lavamancer]] in your party is sufficient. Technically, removing all heroes other than the [[Lavamancer]] from your party would give you the best chances, but doing so only increases your chances by less than a tenth of a percent.
===== Quality =====
* The quality of a mod ranges from 1 to 10. The highest qualities (9 and 10) are significantly more powerful than the lower qualities (1 through 8). The lower qualities are very similar in power.
* The quality of a mod can be rerolled by using mod reroll tokens. '''If you are unable to reroll the quality to a 10 after 285 rerolls, you are guaranteed a 10 on your next reroll. ''' The pity counter is universal and carries over between all mods, and the counter will reset if you reroll into a 10.* '''If you do not receive a 10/10 mod after 1705 mod drops, your next mod is guaranteed to be 10/10 quality. ''' Each mod that is not a 10/10 increases the counter by 1. This counter is separate from the reroll counter and resets if you receive a 10/10 mod drop.{| style="text-align: center;"|-|style="width:10%;"|<gallery heights="70px" widths="60px">File:Level 1 Mod Icon.png</gallery> <sub> 1/10 Quality </sub>|style="width:10%;"|<gallery heights="70px" widths="60px">File:Level 2 Mod Icon.png</gallery> <sub> 2/10 Quality </sub>|style="width:10%;"|<gallery heights="70px" widths="60px">File:Level 3 Mod Icon.png</gallery> <sub> 3/10 Quality </sub>|style="width:10%;"|<gallery heights="70px" widths="60px">File:Level 4 Mod Icon.png</gallery> <sub> 4/10 Quality </sub>|style="width:10%;"|<gallery heights="70px" widths="60px">File:Level 5 Mod Icon.png</gallery> <sub> 5/10 Quality </sub>|style="width:10%;"|<gallery heights="70px" widths="60px">File:Level 6 Mod Icon.png</gallery> <sub> 6/10 Quality </sub>|style="width:10%;"|<gallery heights="70px" widths="60px">File:Level 7 Mod Icon.png</gallery> <sub> 7/10 Quality </sub>|style="width:10%;"|<gallery heights="70px" widths="60px">File:Level 8 Mod Icon.png</gallery> <sub> 8/10 Quality </sub>|style="width:10%;"|<gallery heights="70px" widths="60px">File:Level 9 Mod Icon.png</gallery> <sub> 9/10 Quality </sub>|style="width:10%;"|<gallery heights="70px" widths="60px">File:Level 10 Mod Icon.png</gallery> <sub> 10/10 Quality </sub>|}
===== Chaos Level=====
|}
== Trivia Ring M.O.D.S.=='''List of Mods that are only found in rings.''' {| class="mw-collapsible mw-collapsed" style="width: 100%;"|+ style="text-align: left; position: relative; top: -30px; left: 270px; width: 70px;" ||-|:'''(Displaying Min (Campaign 1/10 UPs) to Max (Chaos VIII 10/10 Ups), not range of damage)'''{| class="wikitable" style="width:95%;"|-! colspan="4" style="background: linear-gradient(to bottom, #18022E 0%, #380835 100%); color: #D4C070; font-size:120%; font-family: Impact; padding:0.3em; -webkit-text-stroke: 0.1px #e3191c;" |<big>Heirloom Ring M.O.D.S.</big>|-|style="border-right:0;"|{{MODS Qualibean Ring Icon}} <big>'''Blessing of Fire'''</big>* ''Your basic attacks have a 30% chance to deal an additional '''19%~30%''' damage as fire damage and chance to burn the target for 60% of your Hero Damage stat as magical fire damage each second for 5 seconds.'' * '''Found in:''' ''Embermount Volcano Expeditions (Chaos 9 and above)''* '''Valid for:''' ''All Heroes''|style="width:10%; border-left:0; text-align:center"|'''Item:''' [[File:Ring of Fire Icon.png|50px]]  '''''Ring of Fire'''''|style="border-right:0;"|{{MODS Qualibean Ring Icon}} <big>'''Blessing of Wind'''</big> * ''Your basic attacks have a 10% chance to spawn a tornado that deals '''62%~100%''' Hero damage as storm damage and knocks them up for 3 seconds. Additionally grants a 5% to dodge attacks, taking no damage.''* '''Found in:''' ''Prime 1 Region Incursions (Chaos 9 and above)''* '''Valid for:''' '''All Heroes'''|style="width:10%; border-left:0; text-align:center"|'''Item:''' [[File:Ring of Wind Icon.png|50px]]  '''''Ring of Wind'''''|-|style="border-right:0;"|{{MODS Qualibean Weapon Icon}} <big>'''Blessing of Time'''</big> * ''Reduce the cooldown of your abilities by '''13%~20%''' and increases your ability power by 10%.'' * '''Found in:''' ''Prime 2 Region Incursions (Chaos 9 and above)''* '''Valid for:''' '''All Heroes'''|style="width:10%; border-left:0; text-align:center"|'''Item:''' [[File:Ring of Time Icon.png|50px]]  '''''Ring of Time'''''|style="border-right:0;"|{{MODS Qualibean Ring Icon}} <big>'''Blessing of Poison'''</big> * ''Your basic attacks have a 30% chance to deal an additional '''24%~30%''' Poison damage and reduce their resistance by 10% for 3 seconds.''* '''Found in:''' ''Prime 3 Region Incursions (Chaos 9 and above)''* '''Valid for:''' '''All Heroes'''|style="width:10%; border-left:0; text-align:center"|'''Item:''' [[File:Ring of Poison Icon.png|50px]]  '''''Ring of Poison'''''|-|style="border-right:0;"|{{MODS Qualibean Ring Icon}} <big>'''Blessing of Water'''</big>* ''Your basic attacks have a 30% chance to deal an additional '''24%~30%''' as water damage and drench enemies. Maximum ability resource is also increased by 50.'' * '''Found in:''' ''Prime 4 Region Incursions (Chaos 9 and above)''* '''Valid for:''' '''All Heroes'''|style="width:10%; border-left:0; text-align:center"|'''Item:''' [[File:Ring of Water Icon.png|50px]]  '''''Ring of Water'''''|style="border-right:0;"|{{MODS Qualibean Ring Icon}} <big>'''Blessing of Regeneration'''</big> * ''Restores '''2.7%~4.5%''' of Max Health every 5 seconds and increases your Hero Health by 20%.''* '''Found in:''' ''Prime 5 Region Incursions (Chaos 9 and above)''* '''Valid for:''' '''All Heroes'''|style="width:10%; border-left:0; text-align:center"|'''Item:''' [[File:Ring of Regen Icon.png|50px]]  '''''Ring of Regen'''''|-|style="border-right:0;"|{{MODS officially stands Qualibean Ring Icon}} <big>'''Blessing of Earth'''</big> * ''Your basic attacks have a 20% chance to root a target into place dealing '''76%~100%''' Hero Damage as earth damage every second for 3 seconds, and damage taken is reduced by 20%.''* '''Found in:''' ''Prime 6 Region Incursions (Chaos 9 and above)''* '''Valid for Magical Offensive:''' '''All Heroes'''|style="width:10%; border-left:0; text-align:center"|'''Item:''' [[File:Ring of Earth Icon.png|50px]]  '''''Ring of Earth'''''|style="border-right:0;"|{{MODS Qualibean Ring Icon}} <big>'''Blessing of Piercing'''</Defensive Subroutinesbig> * ''Hero projectiles pierce shields and do '''45.5%~100%''' of their damage.''* '''Found in:''' ''Prime 7 Region Incursions (Chaos 9 and above)''* '''Valid for:''' '''All Heroes'''|style="width:10%; border-left:0; text-align:center"|'''Item:''' [[File:Ring of Piercing Icon.png|50px]]  '''''Ring of Piercing'''''|-|style="border-right:0; width:35%;"|{{MODS Qualibean Ring Icon}} <big>'''Blessing of Life'''</big> * ''Upon death return to '''55.5%~100%''' Health and deal '''26.44%~50%''' more damage for 15 seconds. Once every 60 seconds.'' * '''Found in:''' ''Survival Chests''* '''Valid for:''' '''All Heroes'''|style="width:10%; border-left:0; text-align:center"|'''Item:''' [[File:Ring of Life Icon.png|50px]]  '''''Ring of Life'''''|style="border-right:0; width:35%;"|{{MODS Qualibean Ring Icon}} <big>'''Blessing of Ice'''</big>* ''Slain enemies explode dealing '''147,748~200,000''' frost damage and freezing all enemies hit.'' * '''Found in:''' ''Survival Chests''* '''Valid for:''' '''All Heroes'''|style="width:10%; border-left:0; text-align:center"|'''Item:''' [[File:Ring of Ice Icon.png|50px]]  '''''Ring of Ice'''''|}|} == Trivia ==* Mods are essentially the return of gear passives but with the ability to move them around to craft the perfect gear.
* Some developers liked to call the quality of a mod "qualibean" in reference to the bean shaped quality indicator present on mods.
* Originally qualibean colors was the only way to know a mod's quality. From various feedbacks after Protean Shift's expansion release, Mod quality numbers was eventually added as a QoL for better visual navigations and assisting colorblinds.
 
== History ==
* [[File:Protean_Shift_Logo_Splash.png|35px]] '''3.0''' : Introduced.
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