Difference between revisions of "Geyser Trap"
From Dungeon Defenders 2 Wiki
(Updated Attack damage, Max charges, Range and Attack speed) |
(Updated Overview) |
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|Name=Geyser Trap | |Name=Geyser Trap | ||
|Description=Launches enemies into the air, dealing Magical Water Damage and Drenching them. Once drenched, they can be Electrocuted by Magical Storm Damage. | |Description=Launches enemies into the air, dealing Magical Water Damage and Drenching them. Once drenched, they can be Electrocuted by Magical Storm Damage. | ||
− | |Overview=A Burst Trap that affects all enemies in a short range.<br /> | + | |Overview=A Burst Trap that affects all enemies in a short range. Enemies hit by it get [[drenched]], which means when they get attacked with storm damage, they get stunned and receive additional damage (See [[Electrocute]]).<br /> |
− | This trap can be improved using the Drenched Spec to yield additional damage. | + | This trap can be improved using the Drenched Spec to yield additional damage.<br> |
+ | |||
|Icon=Huntress_geyser_trap.png | |Icon=Huntress_geyser_trap.png | ||
|Attack=Attack Damage | |Attack=Attack Damage |
Revision as of 18:26, 5 July 2019
Geyser Trap | ||||||||||||||||
Launches enemies into the air, dealing Magical Water Damage and Drenching them. Once drenched, they can be Electrocuted by Magical Storm Damage. | ||||||||||||||||
Defense Statistics | ||||||||||||||||
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A Burst Trap that affects all enemies in a short range. Enemies hit by it get drenched, which means when they get attacked with storm damage, they get stunned and receive additional damage (See Electrocute).
This trap can be improved using the Drenched Spec to yield additional damage.
Attribute | Tier One | Tier Two | Tier Three | Tier Four | Tier Five |
---|---|---|---|---|---|
Attack Damage Defense Power (x) |
12.5x | 18.75x | 25x | 31.25x | 37.5x |
Max Charges Defense Health (x) |
0.1x | 0.11x | 0.12x | 0.13x | 0.14x |
Damage Radius Special |
200 | 200 | 200 | 200 | 200 |