Difference between revisions of "Dark Mage"
From Dungeon Defenders 2 Wiki
m (A Test) |
m (Test 2) |
||
Line 23: | Line 23: | ||
{| style="text-align:center;" | {| style="text-align:center;" | ||
|- | |- | ||
− | | [[File:Dark_Mage_Cursing_Animation.gif|250px]] | + | | [[File:Dark_Mage_Healing_Animation.gif|250px]] |
+ | '''Healing Animation''' | ||
+ | || | ||
+ | [[File:Dark_Mage_Cursing_Animation.gif|250px]] | ||
+ | |||
'''Cursing Animation''' | '''Cursing Animation''' | ||
− | + | || | |
|} | |} | ||
Like other ranged [[Enemies|enemies]], placing [[Defense|defenses]] that have long range or placing [[Defense#Types|traps]] and [[Defense#Types|auras]] in the lane will kill them before they get into range to attack. If you have [[Series_EV2#Defenses|Series Ev2]] you can use her Reflect Beam defense in front of a [[Defense#Types|blockade]] to bounce the projectiles away. They die relatively easy to any damage done to them. | Like other ranged [[Enemies|enemies]], placing [[Defense|defenses]] that have long range or placing [[Defense#Types|traps]] and [[Defense#Types|auras]] in the lane will kill them before they get into range to attack. If you have [[Series_EV2#Defenses|Series Ev2]] you can use her Reflect Beam defense in front of a [[Defense#Types|blockade]] to bounce the projectiles away. They die relatively easy to any damage done to them. |
Revision as of 07:07, 26 October 2022
Dark Mage
| |
---|---|
[[|300px]] | |
Information | |
Enemy Types | ? |
Lane Type | ? |
Appearances | ? |
Schedule Icon |
Description
The Dark Mage is a ranged support enemy type. It has decent health and deals a moderate amount of damage. They spend most of their time summoning skeletons from fallen allies, healing its allies, and occasionally shooting magic bolts at heroes or defenses.
Strategy
Healing Animation |
Cursing Animation |
Like other ranged enemies, placing defenses that have long range or placing traps and auras in the lane will kill them before they get into range to attack. If you have Series Ev2 you can use her Reflect Beam defense in front of a blockade to bounce the projectiles away. They die relatively easy to any damage done to them.