Difference between revisions of "Survival"
From Dungeon Defenders 2 Wiki
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===Mutators=== | ===Mutators=== | ||
− | * [[File:SurvivalDamageResistanceBuff Icon.png|50px]] In Survival starting at wave 171, [[enemies]] will gain damage resistance. [[Enemies]] will gain 5% damage resistance every 2 checkpoints and caps at 95% when at wave | + | * [[File:SurvivalDamageResistanceBuff Icon.png|50px]] In Survival starting at wave 171, [[enemies]] will gain damage resistance. [[Enemies]] will gain 5% damage resistance every 2 checkpoints and caps at 95% when at wave 351. |
* [[File:Movement Speed.jpg|50px]] In Survival starting at wave 181, [[enemies]] gain increased movement speed. [[Enemies]] will gain 10% speed every 4 checkpoints and caps at 100% when at wave 361. | * [[File:Movement Speed.jpg|50px]] In Survival starting at wave 181, [[enemies]] gain increased movement speed. [[Enemies]] will gain 10% speed every 4 checkpoints and caps at 100% when at wave 361. | ||
Revision as of 15:40, 7 October 2023
Contents
Overview
Survival is a gamemode in Dungeon Defenders 2 where players survive endless waves of enemies that get increasingly difficult the further you go.
Survival Drops
The main material to farm in the gamemode is Godly Orbs.
Godly Orbs is a material that allows players to advance legendary gear such as Armor, Weapons, Relics, and Rings to the godly tier.
Survival Chest - Add Description
Survival Bags - Add Description
Shards
Survival Shards - Survival Shards are a new and separate tier of shards only obtainable from the survival gamemode or the from the Explorer.
Mechanics
Mutators
- In Survival starting at wave 171, enemies will gain damage resistance. Enemies will gain 5% damage resistance every 2 checkpoints and caps at 95% when at wave 351.
- 50px In Survival starting at wave 181, enemies gain increased movement speed. Enemies will gain 10% speed every 4 checkpoints and caps at 100% when at wave 361.
Progression
- Survival Introduced a new mechanic for progression where players can join any wave above their own current checkpoint and still progress it.
- e.g. If a player with a wave 71 checkpoint joins someone on wave 276 and gets to wave 281 their wave 71 checkpoint will increase to wave 76.
- Checkpoints are separate for every map.
Expedition | Survival Start |
---|---|
Chaos 1 | Wave 6 |
Chaos 2 | Wave 11 |
Chaos 3 | Wave 16 |
Chaos 4 | Wave 21 |
Chaos 5 | Wave 26 |
Chaos 6 | Wave 31 |
Chaos 7 | Wave 41 |
Chaos 8 | Wave 51 |
Chaos 9 | Wave 61 |
Chaos 10 | Wave 71 |
Maps
Map Name | Godly Drop Multiplier |
---|---|
The Gates of Dragonfall | 0.5 |
Dragonfall Bazaar | 0.8 |
Greystone Plaza | 1 |
Little-Horn Valley | 1.2 |
The Throne Room | 1 |
Assault on Throne Room | 1.12 |
The Ramparts | 0.9 |
Ramparts Siege | 0.9 |
Dragonfall Sewers | 1.05 |
Siphon Site D | 1.1 |
The Dead Road | 1.1 |
Temple of the Necrotic | 1 |
Forest Biome | 0.85 |
Forest Crossroads | 0.85 |
Liferoot Forest | 0.85 |
Forgotten Ruins | 0.95 |
Nimbus Reach | 1.1 |
Plunderer's Paradise | 1.2 |
The Jacked Sparrow | 0.9 |
Unholy Catacombs | 1.12 |
Crumbled Bulwark | 1.05 |
Buried Bastille | 1.05 |
Molten Citadel | 1 |
Embermount Volcano | 1.1 |
Drakenfrost Resort | 1.1 |
Drakenfrost Keep | 1.15 |
Wild Westival | 1 |
The Wildest West | 1.2 |
Tornado Canyon | 1 |
Tornado Highlands | 1 |
Crystal Mine | 1.05 |
Lava Caverns | 1.05 |
Region | Drop Type |
---|---|
Dragonfall Town | Helmets & Relics |
Dragonfall Castle | Chests & Weapons |
The Liferoot | Gloves & Boots |
Ancient Ruins | Chests & Relics |
Rotting Ravine | Helmets & Boots |
Lost Dungeons | Gloves & Weapons |
The High Seas | Gloves & Relics |
Drakenfrost | Helmets & Chests |
The Wild West | Boots & Weapons |
Tornado Valley | Helmets & Weapons |