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Lord Malakai

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An ancient vampiric lord who feasts on the essence of the living and the one responsible for the [[Hunter]]'s bloody curse and powers, Lord Malakai is a boss only encountered in Malakai's Manor within Expeditions gamemode.
''Credits to this [https://cdnwiki.discordappdungeondefenders2.com/attachmentsimages/9519056126299587111/11852451151371387681d/boss-infoProtobot_Database_Boss_Info.png image] from the Protobot Database for a good amount of info that this article uses.''
== Behavior and Mechanics ==
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* Malakai is a free-roaming boss, meaning that the boss is free to travel or be lured to anywhere in the map as the fight will be mostly centered around surviving his abilities. He will always try to move towards the nearest player as they are his primary targets.
* Malakai will always spawn in front of his giant statue within the crypt (the room containing "Malakai's Shield" and "Malakai's Mace" spawn lanes) at the start of the fight.
* Malakai has '''73.418%''' damage resistance, making him one of the most tankiest boss. However, Malakai takes double damage when attacked in his rear''(though that does '''not''' count as a [[Weak Point]])''.
* Malakai is untargetable by towers and immune to defense damage. He is also unaffected by crowd control effects.
* Malakai's attacks are able to damage cores and defensesmove towers or blockades.
Aside from close combats, Malakai will also periodically perform these moves and abilities to support his attacks.
* '''Shield charge attack''' - Whenever there's distance between a hero and the boss, Malakai will eventually raise his shield and start charging towards the targeted hero as a catch up, only stopping when collided with the most frontal object collision (i.e. hero or environmental). Any nearby heroes or defenses that's not right in front will get swept to the side. Damages dealt by this attack are minimal.
* '''Homing projectile attack''' - Among close-combat attacks, Malakai will fire (magical damage) projectiles at heroes several times in intervals. These homing projectiles are able to pass through any terrains, essentially making sure the heroes get hit. The number of projectiles fired will depend on how many heroes are present within the map. They can be reflected by [[Reflect Beam]].
* '''Damage-related buffings''' - Periodically, Malakai will apply a buff to himself and any nearby enemies, increasing attack damage by 20% and reducing damage taken by 25%. The effect roughly lasts for about 12 seconds.
== Strategy ==
It Since Malakai is essentially a damage check boss due to his mechanics and damage resistance, it is recommended to use Hero Damage-based builds on Malakai as they are more effective in dishing out fast and consistent dps. If you are unable to defeat him, it usually means your gear isn't decently built enough. <br/> * Fighting Malakai with Melee heroes will usually require focusing on attacking his rear. You'll need to run in a circle around the boss, this will result in Malakai's attention being focused on trying to turn around to face you and as long as you continue to stay behind his rear as you move Malakai will always be perpetually spinning around and will not be using his abilities to attack. While the movement can be disrupted due to variable things happening, it's not too hard to get back into sync once again. HD Barbarian builds are highly recommended due to his tools for survivability. Using [[World Tree]] with World Tree Mcbufferson, [[Obelisk or ]] with Empowering Blasphemy and [[Flame Aura|Flame]]/[[Water Aura ]] with Empowering Aura shard will also help increase damage done to the boss. And furthermore, Malakai can also be affected by debuffs (which increases his damage taken) from;
* Sundering Blow shard.
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