Difference between revisions of "Template:Enemy Summary"

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m (Test with updated Icons)
m (Some adjustments to the icons.)
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<p style="font-size: 200%; font-family: Oswald; letter-spacing: .6px; font-weight: 400; color: #cb9022; margin: 0; text-shadow:1.5px 0 0 #9b1112,0 1.5px 0 #9b1112,-1.5px 0 0 #9b1112,0 -1.5px 0 #9b1112;">
 
     {{#switch: {{{lane_type|}}}
 
     {{#switch: {{{lane_type|}}}
         | Ground = [[File:Custom Ground Enemy Icon.png|45px]]
+
         | Ground = [[File:Custom Ground Enemy Icon.png|35px]]
         | Air = [[File:Custom Air Enemy Icon.png|75px]]
+
         | Air = [[File:Custom Air Enemy Icon.png|65px]]
         | Boss = [[File:Custom Ground Enemy Icon.png|45px]]
+
         | Boss = [[File:Custom Boss Enemy Icon.png|35px]]
 
         | {{{lane_type|Lane Type?}}}
 
         | {{{lane_type|Lane Type?}}}
 
     }}
 
     }}

Revision as of 23:15, 12 June 2024

Miscellaneous Enemy Icon.png

Lane Type? Name?

  • Description?

Parameters

Parameter Description
icon The icon of the enemy.
name The name of the enemy.
lane_type The type of lane the enemy spawns in. Could either be Ground, Air or Boss.
enemy_types The enemy's typing (such as Melee, Chaos, etc).
variants The variant of a particular enemy, could be a miniboss etc.
origin_stage The main region, map, or incursion an enemy is originally from. Only include this field for Special Stage Enemies.
encounter The map the enemy is encountered in. Only used for bosses and certain special enemies.
description Short description for the enemy.

Example

Wiki Text Result
{{Enemy Summary | icon = File:Vanguard Icon.png | name = Vanguard | lane_type = Ground | enemy_types = Gobu, Melee, Chaos. | variants = [[Shield Goblin Gorbstock]]. | description = Chaos I enemy. Uses a frontal shield to block all incoming frontal projectiles. }}
Vanguard Icon.png

Custom Ground Enemy Icon.png Vanguard

  • Enemy Types: Gobu, Melee, Chaos.
  • Variants: Shield Goblin Gorbstock.
  • Chaos I enemy. Uses a frontal shield to block all incoming frontal projectiles.