Difference between revisions of "Cybork"
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{{Enemy Infobox | {{Enemy Infobox | ||
− | |image = | + | | name = Cybork |
− | | | + | | image = File:Chaos II Enemy - Cybork.png |
− | | | + | | enemy_types = Orc, Melee, Chaos |
− | | | + | | lane_type = Ground |
− | }} | + | | appearances = Expeditions, Onslaught, Incursions and Mastery |
− | + | | schedule_icon = File:Cybork Icon.png | |
− | The Cybork is | + | }} |
+ | The '''Cybork''' is a featured [[Expeditions | Chaos]] enemy. These orcs are mainly known for utilizing rare weapons and armor that serves to disable a variety of trap, aura and node-type defenses. | ||
+ | |||
+ | == Behavior == | ||
+ | [[File:Cybork Animations.gif|250px|left|frame|'''Cybork Attack Animations.''' ''(Note: Explosive Trap contains 100% Tenacity/Automation)'']] | ||
+ | The Cyborks' behaviors are near identical to regular [[Orcs]] - having as much health, speed and dealing a moderate amount of damage. | ||
+ | The unique aspect of a Cybork is that it carries a large hammer it uses to slam into the ground, sending out an EMP shockwave in the shape of a large orb that stuns [[Defenses#Auras|Auras]], [[Defenses#Traps|Traps]], and [[Defenses#Nodes|Nodes]] for 12 seconds. | ||
<!-- The stun duration is actually 12.15 seconds but 12 seconds is used for the sake of simplicity --> | <!-- The stun duration is actually 12.15 seconds but 12 seconds is used for the sake of simplicity --> | ||
+ | |||
+ | * Any nearby traps, auras or nodes can attract Cyborks to walk toward those defenses and stun them. Any Cybork attacks (like on a hero or any tower/blockades) also sends out EMP shockwaves. | ||
+ | * The EMP shockwaves are ranged projectiles fired in a Cybork's frontal direction. The shockwaves travels quite a good distance so it's best to be wary of the placement of any nearby traps, auras or nodes if your hero is engaging any Cyborks in close combat. EMP Shockwaves can be reflected by [[Reflect Beam]] (before getting stunned). | ||
== Strategy == | == Strategy == | ||
Newer players should use [[Defenses#Towers|Towers]] and [[Defenses#Blockades|Blockades]] and avoid using [[Defenses#Auras|Auras]], [[Defenses#Traps|Traps]], and [[Defenses#Nodes|Nodes]] if Cyborks are present. Advanced players may choose to use a 100% Tenacity Servo or Automation (a [[Shards#Hyper_Shards | Hyper Shard]]) to prevent their defenses from being disabled. Advanced players commonly put a 100% Tenacity Servo or Automation on a [[Reflect Beam]] to reflect the EMP shockwave projectile back, preventing their defenses from being disabled. | Newer players should use [[Defenses#Towers|Towers]] and [[Defenses#Blockades|Blockades]] and avoid using [[Defenses#Auras|Auras]], [[Defenses#Traps|Traps]], and [[Defenses#Nodes|Nodes]] if Cyborks are present. Advanced players may choose to use a 100% Tenacity Servo or Automation (a [[Shards#Hyper_Shards | Hyper Shard]]) to prevent their defenses from being disabled. Advanced players commonly put a 100% Tenacity Servo or Automation on a [[Reflect Beam]] to reflect the EMP shockwave projectile back, preventing their defenses from being disabled. | ||
− | == | + | == Appearances == |
− | Thorc | + | Cyborks first appears in [[Expeditions#Chaos_II | Chaos 2]] for Expeditions, Incursions and Mastery. They will also appear in [[Expeditions#Chaos_V | Chaos 5]] and [[Expeditions#Chaos_X | Chaos 10]]. |
+ | |||
+ | In Onslaught, Cyborks starts appearing from floor 5 onwards as part of schedules with '''"Cy"''' prefixes. Other schedules include: | ||
+ | * '''Sparks and Shields''' | ||
+ | * '''Mob Gallery''' | ||
+ | * '''EMP Healers''' | ||
+ | * '''Omega Squad Beta''' | ||
+ | * '''Omega Squad Delta''' | ||
+ | * '''Omega Squad Zeta''' | ||
+ | * '''Omega Squad Theta''' | ||
+ | * '''Omega Squad Iota''' | ||
+ | |||
+ | {{Enemy Infobox | ||
+ | | name = Thorc the Terrible | ||
+ | | image = File:Chaos II Enemy - Cybork.png | ||
+ | | enemy_types = Orc, Melee, Chaos, Miniboss | ||
+ | | lane_type = Ground | ||
+ | | appearances = Expeditions, Onslaught, Incursions and Mastery | ||
+ | | schedule_icon = File:Thorc lane icon.png | ||
+ | }} | ||
+ | == Miniboss Variant - Thorc the Terrible == | ||
+ | Thorc the Terrible is a Cybork miniboss who deals more damage and has more health than regular Cyborks. He also disables defenses for 18 seconds rather than 12. He has a chance of appearing on wave 5 in [[Expeditions#Chaos_I | Chaos 1]] and can also appear on Omega Waves (wave 6) in [[The Lost Temple]] in [[Onslaught]]. | ||
+ | |||
+ | Aside from being a larger Cybork in size, Thorc is visually identical to a regular Cybork. | ||
<!-- The stun duration is actually 18.15 seconds but 18 seconds is used for the sake of simplicity --> | <!-- The stun duration is actually 18.15 seconds but 18 seconds is used for the sake of simplicity --> | ||
− | == | + | == Notes and Trivia == |
− | Cybork | + | * The name Cybork is a pun between ''"Cyborg"'' and ''"Orc"''. While Thorc is also a pun between ''"Thor"'' and ''"Orc"''. |
− | [[File: | + | |
+ | * '''Trials Report #2 - From a [https://store.steampowered.com/news/app/236110/view/2890704230764675395 report] by Prime Scout Andrelian:''' | ||
+ | |||
+ | :''“Later phases of Chaos appear to contain these enormous brutes. They appear to be powered by the evil sky magic called electricity. I can only speculate on the exact impact of their hammers, but I’m sure whatever they do will be positively shocking! | ||
+ | |||
+ | :''Even in the face of death, I can’t ignore a good pun.”'' | ||
+ | |||
+ | == Gallery == | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | | | ||
+ | <gallery> | ||
+ | File:Cybork.jpg|<sub>Cybork Teaser</sub> | ||
+ | </gallery> | ||
+ | || | ||
+ | <gallery> | ||
+ | File:Cybork vs EV2 Artwork.jpeg|<sub>Artwork of Cybork vs EV2 for social media purposes</sub> | ||
+ | </gallery> | ||
+ | || | ||
+ | <gallery> | ||
+ | File:DD2_-_Marvel_vs._Capcom_Style.png|<sub>Cybork in a capcom-styled artwork</sub> | ||
+ | </gallery> | ||
+ | || | ||
+ | [[File:Trials_Report 2 - Cyborks.mp4|200px]] | ||
+ | |||
+ | <sub>Trials Report #2 - Cybork</sub> | ||
+ | |} | ||
− | + | == History == | |
− | [ | + | * '''[Early Access] 19.0''' : Introduced. |
[[Category:Enemies]] | [[Category:Enemies]] |
Latest revision as of 17:48, 4 July 2024
Cybork
| |
---|---|
Information | |
Enemy Types | Orc, Melee, Chaos |
Lane Type | Ground |
Appearances | Expeditions, Onslaught, Incursions and Mastery |
Schedule Icon |
The Cybork is a featured Chaos enemy. These orcs are mainly known for utilizing rare weapons and armor that serves to disable a variety of trap, aura and node-type defenses.
Contents
Behavior
The Cyborks' behaviors are near identical to regular Orcs - having as much health, speed and dealing a moderate amount of damage. The unique aspect of a Cybork is that it carries a large hammer it uses to slam into the ground, sending out an EMP shockwave in the shape of a large orb that stuns Auras, Traps, and Nodes for 12 seconds.
- Any nearby traps, auras or nodes can attract Cyborks to walk toward those defenses and stun them. Any Cybork attacks (like on a hero or any tower/blockades) also sends out EMP shockwaves.
- The EMP shockwaves are ranged projectiles fired in a Cybork's frontal direction. The shockwaves travels quite a good distance so it's best to be wary of the placement of any nearby traps, auras or nodes if your hero is engaging any Cyborks in close combat. EMP Shockwaves can be reflected by Reflect Beam (before getting stunned).
Strategy
Newer players should use Towers and Blockades and avoid using Auras, Traps, and Nodes if Cyborks are present. Advanced players may choose to use a 100% Tenacity Servo or Automation (a Hyper Shard) to prevent their defenses from being disabled. Advanced players commonly put a 100% Tenacity Servo or Automation on a Reflect Beam to reflect the EMP shockwave projectile back, preventing their defenses from being disabled.
Appearances
Cyborks first appears in Chaos 2 for Expeditions, Incursions and Mastery. They will also appear in Chaos 5 and Chaos 10.
In Onslaught, Cyborks starts appearing from floor 5 onwards as part of schedules with "Cy" prefixes. Other schedules include:
- Sparks and Shields
- Mob Gallery
- EMP Healers
- Omega Squad Beta
- Omega Squad Delta
- Omega Squad Zeta
- Omega Squad Theta
- Omega Squad Iota
Thorc the Terrible
| |
---|---|
Information | |
Enemy Types | Orc, Melee, Chaos, Miniboss |
Lane Type | Ground |
Appearances | Expeditions, Onslaught, Incursions and Mastery |
Schedule Icon |
Miniboss Variant - Thorc the Terrible
Thorc the Terrible is a Cybork miniboss who deals more damage and has more health than regular Cyborks. He also disables defenses for 18 seconds rather than 12. He has a chance of appearing on wave 5 in Chaos 1 and can also appear on Omega Waves (wave 6) in The Lost Temple in Onslaught.
Aside from being a larger Cybork in size, Thorc is visually identical to a regular Cybork.
Notes and Trivia
- The name Cybork is a pun between "Cyborg" and "Orc". While Thorc is also a pun between "Thor" and "Orc".
- Trials Report #2 - From a report by Prime Scout Andrelian:
- “Later phases of Chaos appear to contain these enormous brutes. They appear to be powered by the evil sky magic called electricity. I can only speculate on the exact impact of their hammers, but I’m sure whatever they do will be positively shocking!
- Even in the face of death, I can’t ignore a good pun.”
Gallery
|
|
|
Trials Report #2 - Cybork |
History
- [Early Access] 19.0 : Introduced.