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Template:Shards/Monk

663 bytes removed, 5 July
Reformatted equipment table and added shard pack column.
{| class="wikitable sortable" style="width:80%; text-align:center;"
! rowspan="2" style="width:12%; text-align:center;" | Name
! rowspan="2" style="width:50%; text-align:center;" | Effect (gilded Gilded value in brackets)! colspan="72" style="width:1812%; text-align:center;" | Item
|-
! style="width:3%;" | Weapon! style="width:3%;" GearSlot | Helmet! style="width:3%;" | Chest! style="width:3%;" | Boots! style="width:3%;" | Gloves! style="width:3%;" | RelicShard Pack
|-
| {{Hero Shard|Betsy’s Zapper}} || Every 8 seconds, secondary attacks spawn a lightning ball dealing '''125-325% (365%)''' Ability Power as [[Elements|storm]] damage 2.5 times per second for '''1-5 (6)''' seconds. || {{yesIcoWeapon}} || {{no}} || {{no}} || {{no}} || {{no}} || {{noShardPack03}}
|-
| {{Hero Shard|Call Of The Kobold}} || Defeating an enemy grants a charge. Secondary attacks consume charges and shoots a firework at your target for '''20%-320% (380%)''' of your ability power. || {{yesIcoWeapon}} || {{no}} || {{no}} || {{no}} || {{no}} || {{noShardPack04}}
|-
| {{Hero Shard|Concussive Chi}} || Secondary attacks have a '''1-25% (25%)''' chance to [[Status Effects|stun]] targets for '''1-4.6 (5.8)''' seconds. || {{yesIcoWeapon}} || {{no}} || {{no}} || {{no}} || {{no}} || {{noShardPack00}}
|-
| {{Hero Shard|Crane Stance}} || Each secondary attack increases the damage of the next primary attack by '''10-90% (106%)'''. Stacks up to 6 times. || {{noIcoBoots}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{noShardPack01}}
|-
| {{Hero Shard|Dragon Stance}} || Each melee primary attack increases the damage of the next ranged secondary attack by '''10-90% (106%)'''. Stacks up to 6 times. || {{yesIcoWeapon}} || {{no}} || {{no}} || {{no}} || {{no}} || {{noShardPack02}}
|-
| {{Hero Shard|Heroic Boost}} || Increases [[Heroic Wave|Heroic Wave]]'s]] healing done by '''43-4039% (52%)'''. || {{no}} || {{yes}} || {{no}} || {{no}} || {{noIcoHelmet}} || {{noShardPack07}}
|-
| {{Hero Shard|Heroic Convergence}} || While [[Heroic Wave]] is active, you gain an additional '''10-58% (70%)''' Hero Damage and '''4-20% (24%)''' Ability Power. However, the damage boost of [[Heroic Wave]] is reduced by 30%. || {{yesIcoWeapon}} || {{no}} || {{no}} || {{no}} || {{no}} || {{noShardPackSurv}}
|-
| {{Hero Shard|Heroic Power}} || Increases [[Heroic Wave|Heroic Wave’s]] ’s hero damage boost by '''4-40% (52%)'''. || {{no}} || {{no}} || {{yes}} || {{no}} || {{noIcoChest}} || {{noShardPack05}}
|-
| {{Hero Shard|One With Chi}} || Increases the damage of [[Chi Blast]] by '''43-4039% (52%)'''. || {{noIcoGloves}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{noShardPack05}}
|-
| {{Hero Shard|Pole Power}} || Increases the damage of [[Pole Smash]] or [[Chi Stomp]] by '''4-40% (52%)'''. || {{noIcoGloves}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{noShardPack06}}
|-
| {{Hero Shard|Smashing Fists}} || [[Pole Smash]] or [[Chi Stomp]] spawns a Fist dealing '''20-620% (740%)''' Ability Power as damage. After a short delay, another Fist emerges dealing '''20-1220% (1460%)''' Ability Power as damage. || {{yesIcoWeapon}} || {{no}} || {{no}} || {{no}} || {{no}} || {{noShardPack04}}
|-
| {{Defense Shard|Boosted Blockade}} || [[Boost Aura]] increases blockade health by '''2-20% (26%)'''. || {{noIcoRelic}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yesShardPack05}}
|-
| {{Defense Shard|Boosted Grasp}} || Enemies move at '''90-60% (48%)''' speed when they are within the [[Boost Aura]]. || {{noIcoRelic}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yesShardPack03}}
|-
| {{Defense Shard|Boosted Power}} || Increases the power of the [[Boost Aura]] by '''2-20% (24%)'''. || {{noIcoRelic}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yesShardPack06}}
|-
| {{Defense Shard|Crippling Blow}} || [[Sky Guard Tower]] has a '''10-17%''' (19%) ''' chance on hit to [[Status Effects|stun]] the target for '''0-3 (4) seconds''' (4 seconds). || {{no}} || {{no}} || {{no}} || {{no}} || {{noIcoRelic}} || {{yesShardPack09}}
|-
| {{Defense Shard|Electric Arcing}} || Increases the number of targets for the [[Lightning Strikes Aura|Lightning Strike Aura]] by 4, but does '''90-80%''' (76%) ''' less damage. || {{no}} || {{no}} || {{no}} || {{no}} || {{noIcoRelic}} || {{yesShardPack09}}
|-
| {{Defense Shard|Empowering Aura}} || [[Flame Aura]] and [[Water Aura]] increase the Hero Damage and Ability Power of heroes standing inside them by '''5-25%''' (29%)'''. || {{no}} || {{no}} || {{no}} || {{no}} || {{noIcoRelic}} || {{yesShardPack04}}
|-
| {{Defense Shard|Encroaching Flames}} || [[Flame Aura]] has a '''6-30%''' (38%) ''' chance to deal '''12-104%''' (135%) ''' more damage. || {{no}} || {{no}} || {{no}} || {{no}} || {{noIcoRelic}} || {{yesShardPack02}}
|-
| {{Defense Shard|Rippling Explosions}} || Enemies that die inside the [[Boost Aura]] have a '''5-25%''' (29%) ''' chance to detonate, dealing '''20-80%''' (92%) ''' of the [[Boost Aura|Boost Aura's]] Tower Damage stat as damage in a small area around the enemy. || {{no}} || {{no}} || {{no}} || {{no}} || {{noIcoRelic}} || {{yesShardPack01}}
|-
|}
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