Difference between revisions of "Template:Shards/Hypershards"

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m (Reworked header to play nicely with datafields.)
(Removed valid for all; Updated slot to use icons; Testing new mastery sort method (preview shows noinclude data, expect followup if it doesnt work))
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Each hyper shard can only be obtained once in Mastery mode.
 
Each hyper shard can only be obtained once in Mastery mode.
  
As of the Prime Incursion Update, completing all maps within a prime region awards a hyper shard.  Completing all seven regions awards the last hyper shard.  This allows you to obtain a second set of all the shards.
+
As of the Prime Incursion Update, completing '''''all maps within a prime region''''' awards a hyper shard.  Completing all seven regions awards the last hyper shard.  This allows you to obtain a second set of all the shards.
 
Note that the order that you obtain hyper shards in Prime Incursions is different than that of Mastery mode (e.g. the first prime region doesn't award Mass Destruction).
 
Note that the order that you obtain hyper shards in Prime Incursions is different than that of Mastery mode (e.g. the first prime region doesn't award Mass Destruction).
  
{| class="wikitable sortable" style="width:100%; text-align:center;"
+
{| class="wikitable sortable" style="width:90%; text-align:center;"
 
! rowspan="2" colspan="2" style="width:5%;" text-align:center;" | Name
 
! rowspan="2" colspan="2" style="width:5%;" text-align:center;" | Name
 
! rowspan="2" style="width:40%;" text-align:center;" | Effect  
 
! rowspan="2" style="width:40%;" text-align:center;" | Effect  
 
! rowspan="2" style="width:5%;" text-align:center;" | Upgr. levels  
 
! rowspan="2" style="width:5%;" text-align:center;" | Upgr. levels  
! rowspan="2" style="width:7%;" text-align:center;" | Mastery Stars Needed
+
! rowspan="2" style="width:5%;" text-align:center;" | Slot
! rowspan="2" style="width:7%;" text-align:center;" | Prime Incursion Region
+
! colspan="2" style="width:10%;" text-align:center;" | Aquisition
! colspan="8" style="width:31%;" text-align:center;" | Valid for
+
|-
|-
+
! rowspan="2" style="width:7%;" text-align:center;" | Mastery Stars
! style="width:10%;" | Hero
+
! rowspan="2" style="width:10%;" text-align:center;" | C8+ Prime Incursions
! style="width:3%;" | Slot
+
 
 +
|-
 
|- id="mass_destruction"
 
|- id="mass_destruction"
 
| {{Hyper Shard|[[File:Hyper_Shard_Icon_5.png|50px]]}}  
 
| {{Hyper Shard|[[File:Hyper_Shard_Icon_5.png|50px]]}}  
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| Increases the Defense Power of the affected tower by 2-70% .
 
| Increases the Defense Power of the affected tower by 2-70% .
 
| 34
 
| 34
| 50 Stars
+
| {{IcoRelic}}
| Completing all Prime Regions in either Chaos 8, 9, or 10.  
+
| <noinclude>sort01</noinclude>50 Stars
| {{Valid for ALL}}
+
| Complete all Regions in either Chaos 8, 9, or 10.  
| Relic
+
 
 
|- id="vicious_strikes"
 
|- id="vicious_strikes"
 
| {{Hyper Shard|[[File:Hyper_Shard_Icon_5.png|50px]]}}  
 
| {{Hyper Shard|[[File:Hyper_Shard_Icon_5.png|50px]]}}  
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| Increases the Defense Range of the affected tower by 175-2275 units.
 
| Increases the Defense Range of the affected tower by 175-2275 units.
 
| 12
 
| 12
| 155 Stars
+
| {{IcoRelic}}
 +
| <noinclude>sort02</noinclude>155 Stars
 
| Prime VI
 
| Prime VI
| {{Valid for ALL}}
+
 
| Relic
 
 
|- id="radiant_critical_power"
 
|- id="radiant_critical_power"
 
| {{Hyper Shard|[[File:Hyper_Shard_Icon_3.png|50px]]}}  
 
| {{Hyper Shard|[[File:Hyper_Shard_Icon_3.png|50px]]}}  
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| Increases the Defense Critical Damage of nearby defenses by 0-5% and Defense Critical Chance of nearby defenses by 3%.
 
| Increases the Defense Critical Damage of nearby defenses by 0-5% and Defense Critical Chance of nearby defenses by 3%.
 
| 5
 
| 5
| 260 Stars
+
| {{IcoBoots}}
 +
| <noinclude>sort03</noinclude>260 Stars
 
| Prime IV
 
| Prime IV
| {{Valid for ALL}}
+
 
| Boots
 
 
|- id="explosive_shielding_guard"
 
|- id="explosive_shielding_guard"
 
| {{Hyper Shard|[[File:Hyper_Shard_Icon_1.png|50px]]}}  
 
| {{Hyper Shard|[[File:Hyper_Shard_Icon_1.png|50px]]}}  
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| When the affected tower takes damage, it has a 3-35% chance to gain a shield for 50-250% of its Defense Health for 5 seconds and to trigger an explosion that deals 140-500% of its Defense Health as damage to nearby enemies. Does not work with Auras and Traps. This does not destroy the tower. Does not stack with Shielding Guard or Explosive Guard.
 
| When the affected tower takes damage, it has a 3-35% chance to gain a shield for 50-250% of its Defense Health for 5 seconds and to trigger an explosion that deals 140-500% of its Defense Health as damage to nearby enemies. Does not work with Auras and Traps. This does not destroy the tower. Does not stack with Shielding Guard or Explosive Guard.
 
| 20
 
| 20
| 365 Stars
+
| {{IcoRelic}}
 +
| <noinclude>sort04</noinclude>365 Stars
 
| Prime II
 
| Prime II
| {{Valid for ALL}}
+
 
| Relic
 
 
|- id="thunderstruck"
 
|- id="thunderstruck"
 
| {{Hyper Shard|[[File:Hyper_Shard_Icon_4.png|50px]]}}  
 
| {{Hyper Shard|[[File:Hyper_Shard_Icon_4.png|50px]]}}  
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| Your primary attacks have a 2-26% chance on hit to drench enemies for 3-7 seconds and your primary attacks deal an additional 16-40% damage as storm damage. Storm damage has a 3 second cooldown.
 
| Your primary attacks have a 2-26% chance on hit to drench enemies for 3-7 seconds and your primary attacks deal an additional 16-40% damage as storm damage. Storm damage has a 3 second cooldown.
 
| 12
 
| 12
| 470 Stars
+
| {{IcoWeapon}}
 +
| <noinclude>sort05</noinclude>470 Stars
 
| Prime III
 
| Prime III
| {{Valid for ALL}}
+
 
| Weapon
 
 
|- id="destructive_pylon"
 
|- id="destructive_pylon"
 
| {{Hyper Shard|[[File:Hyper_Shard_Icon_2.png|50px]]}}  
 
| {{Hyper Shard|[[File:Hyper_Shard_Icon_2.png|50px]]}}  
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| Increases the Defense Power of nearby defenses to 102-138% and increases the Defense Power of the affected tower by 2-34%. Does not stack with Destruction or Power Pylon.
 
| Increases the Defense Power of nearby defenses to 102-138% and increases the Defense Power of the affected tower by 2-34%. Does not stack with Destruction or Power Pylon.
 
| 18
 
| 18
| 575 Stars
+
| {{IcoRelic}}
 +
| <noinclude>sort06</noinclude>575 Stars
 
| Prime I
 
| Prime I
| {{Valid for ALL}}
+
 
| Relic
 
 
|- id="automation"
 
|- id="automation"
 
| {{Hyper Shard|[[File:Hyper_Shard_Icon_1.png|50px]]}}  
 
| {{Hyper Shard|[[File:Hyper_Shard_Icon_1.png|50px]]}}  
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| Each time your defense attacks, it heals for 2% of its max health. Cooldown of 0.7 seconds.
 
| Each time your defense attacks, it heals for 2% of its max health. Cooldown of 0.7 seconds.
 
| 20
 
| 20
| 680 Stars
+
| {{IcoRelic}}
 +
| <noinclude>sort07</noinclude>680 Stars
 
| Prime V
 
| Prime V
| {{Valid for ALL}}
+
 
| Relic
+
|- id=Juggernaut
|-
 
 
| {{Hyper Shard|[[File:Hyper_Shard_Icon_6.png|50px]]}}  
 
| {{Hyper Shard|[[File:Hyper_Shard_Icon_6.png|50px]]}}  
 
| {{Hyper Shard|'''Juggernaut'''}}  
 
| {{Hyper Shard|'''Juggernaut'''}}  
 
| Increases the Defense Health of the affected tower by 2-70% and increases damage resistance by 2-20%.
 
| Increases the Defense Health of the affected tower by 2-70% and increases damage resistance by 2-20%.
 
| 16
 
| 16
| 785 Stars
+
| {{IcoRelic}}
 +
| <noinclude>sort08</noinclude>785 Stars
 
| Prime VII
 
| Prime VII
| {{Valid for ALL}}
+
 
| Relic
+
|- id=Genie King's Blessing
|-
 
 
| {{Hyper Shard|[[File:Hyper_Shard_Icon_3.png|50px]]}}  
 
| {{Hyper Shard|[[File:Hyper_Shard_Icon_3.png|50px]]}}  
 
| {{Hyper Shard|'''Genie King's Blessing'''}}  
 
| {{Hyper Shard|'''Genie King's Blessing'''}}  
 
| Gain 1-3 defense mana upon defeating an enemy, up to 100 enemies per Combat Phase.
 
| Gain 1-3 defense mana upon defeating an enemy, up to 100 enemies per Combat Phase.
 
| 5
 
| 5
| 880 Stars
+
| {{IcoBoots}}
| Completing all Prime Regions in Chaos 9.  
+
| <noinclude>sort09</noinclude>880 Stars
| {{Valid for ALL}}
+
| Complete all Regions in Chaos 9.  
| Boots
+
 
|-
+
|- id=Tandem Strike
 
| {{Hyper Shard|[[File:Hyper_Shard_Icon_3.png|50px]]}}  
 
| {{Hyper Shard|[[File:Hyper_Shard_Icon_3.png|50px]]}}  
 
| {{Hyper Shard|'''Tandem Strike'''}}  
 
| {{Hyper Shard|'''Tandem Strike'''}}  
 
| After damaging an enemy, all Defenses deal 5-25% more damage to that enemy for 5 seconds.
 
| After damaging an enemy, all Defenses deal 5-25% more damage to that enemy for 5 seconds.
 
| 20
 
| 20
| 975 Stars
+
| {{IcoWeapon}}
| Completing all Prime Regions in Chaos 10.  
+
| <noinclude>sort10</noinclude>975 Stars
| {{Valid for ALL}}
+
| Complete all Regions in Chaos 10.  
| Weapon
 
 
|}
 
|}

Revision as of 16:45, 24 July 2024

List of All Hyper-Shards Items :

The Hyper Shard Icon.png

With the introduction of mastery mode, several new hyper shards have been introduced to the game. Shards unlock as you earn stars in mastery mode. Each hyper shard can only be obtained once in Mastery mode.

As of the Prime Incursion Update, completing all maps within a prime region awards a hyper shard. Completing all seven regions awards the last hyper shard. This allows you to obtain a second set of all the shards. Note that the order that you obtain hyper shards in Prime Incursions is different than that of Mastery mode (e.g. the first prime region doesn't award Mass Destruction).

Name Effect Upgr. levels Slot Aquisition
Mastery Stars C8+ Prime Incursions
Hyper Shard Icon 5.png Mass Destruction Increases the Defense Power of the affected tower by 2-70% . 34 Medallion and Totem Outline.png sort0150 Stars Complete all Regions in either Chaos 8, 9, or 10.
Hyper Shard Icon 5.png Vicious Strikes Increases the Defense Range of the affected tower by 175-2275 units. 12 Medallion and Totem Outline.png sort02155 Stars Prime VI
Hyper Shard Icon 3.png Radiant Critical Power Increases the Defense Critical Damage of nearby defenses by 0-5% and Defense Critical Chance of nearby defenses by 3%. 5 Boots Icon.png sort03260 Stars Prime IV
Hyper Shard Icon 1.png Explosive Shielding Guard When the affected tower takes damage, it has a 3-35% chance to gain a shield for 50-250% of its Defense Health for 5 seconds and to trigger an explosion that deals 140-500% of its Defense Health as damage to nearby enemies. Does not work with Auras and Traps. This does not destroy the tower. Does not stack with Shielding Guard or Explosive Guard. 20 Medallion and Totem Outline.png sort04365 Stars Prime II
Hyper Shard Icon 4.png Thunderstruck Your primary attacks have a 2-26% chance on hit to drench enemies for 3-7 seconds and your primary attacks deal an additional 16-40% damage as storm damage. Storm damage has a 3 second cooldown. 12 Weapon Icon.png sort05470 Stars Prime III
Hyper Shard Icon 2.png Destructive Pylon Increases the Defense Power of nearby defenses to 102-138% and increases the Defense Power of the affected tower by 2-34%. Does not stack with Destruction or Power Pylon. 18 Medallion and Totem Outline.png sort06575 Stars Prime I
Hyper Shard Icon 1.png Automation Each time your defense attacks, it heals for 2% of its max health. Cooldown of 0.7 seconds. 20 Medallion and Totem Outline.png sort07680 Stars Prime V
Hyper Shard Icon 6.png Juggernaut Increases the Defense Health of the affected tower by 2-70% and increases damage resistance by 2-20%. 16 Medallion and Totem Outline.png sort08785 Stars Prime VII
Hyper Shard Icon 3.png Genie King's Blessing Gain 1-3 defense mana upon defeating an enemy, up to 100 enemies per Combat Phase. 5 Boots Icon.png sort09880 Stars Complete all Regions in Chaos 9.
Hyper Shard Icon 3.png Tandem Strike After damaging an enemy, all Defenses deal 5-25% more damage to that enemy for 5 seconds. 20 Weapon Icon.png sort10975 Stars Complete all Regions in Chaos 10.