Difference between revisions of "Template:Shards/Hypershards"
From Dungeon Defenders 2 Wiki
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(Removed valid for all; Updated slot to use icons; Testing new mastery sort method (preview shows noinclude data, expect followup if it doesnt work)) |
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Each hyper shard can only be obtained once in Mastery mode. | Each hyper shard can only be obtained once in Mastery mode. | ||
− | As of the Prime Incursion Update, completing all maps within a prime region awards a hyper shard. Completing all seven regions awards the last hyper shard. This allows you to obtain a second set of all the shards. | + | As of the Prime Incursion Update, completing '''''all maps within a prime region''''' awards a hyper shard. Completing all seven regions awards the last hyper shard. This allows you to obtain a second set of all the shards. |
Note that the order that you obtain hyper shards in Prime Incursions is different than that of Mastery mode (e.g. the first prime region doesn't award Mass Destruction). | Note that the order that you obtain hyper shards in Prime Incursions is different than that of Mastery mode (e.g. the first prime region doesn't award Mass Destruction). | ||
− | {| class="wikitable sortable" style="width: | + | {| class="wikitable sortable" style="width:90%; text-align:center;" |
! rowspan="2" colspan="2" style="width:5%;" text-align:center;" | Name | ! rowspan="2" colspan="2" style="width:5%;" text-align:center;" | Name | ||
! rowspan="2" style="width:40%;" text-align:center;" | Effect | ! rowspan="2" style="width:40%;" text-align:center;" | Effect | ||
! rowspan="2" style="width:5%;" text-align:center;" | Upgr. levels | ! rowspan="2" style="width:5%;" text-align:center;" | Upgr. levels | ||
− | ! rowspan="2" style="width: | + | ! rowspan="2" style="width:5%;" text-align:center;" | Slot |
− | ! | + | ! colspan="2" style="width:10%;" text-align:center;" | Aquisition |
− | ! | + | |- |
− | + | ! rowspan="2" style="width:7%;" text-align:center;" | Mastery Stars | |
− | ! style="width:10%;" | + | ! rowspan="2" style="width:10%;" text-align:center;" | C8+ Prime Incursions |
− | + | ||
+ | |- | ||
|- id="mass_destruction" | |- id="mass_destruction" | ||
| {{Hyper Shard|[[File:Hyper_Shard_Icon_5.png|50px]]}} | | {{Hyper Shard|[[File:Hyper_Shard_Icon_5.png|50px]]}} | ||
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| Increases the Defense Power of the affected tower by 2-70% . | | Increases the Defense Power of the affected tower by 2-70% . | ||
| 34 | | 34 | ||
− | | 50 Stars | + | | {{IcoRelic}} |
− | | | + | | <noinclude>sort01</noinclude>50 Stars |
− | + | | Complete all Regions in either Chaos 8, 9, or 10. | |
− | + | ||
|- id="vicious_strikes" | |- id="vicious_strikes" | ||
| {{Hyper Shard|[[File:Hyper_Shard_Icon_5.png|50px]]}} | | {{Hyper Shard|[[File:Hyper_Shard_Icon_5.png|50px]]}} | ||
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| Increases the Defense Range of the affected tower by 175-2275 units. | | Increases the Defense Range of the affected tower by 175-2275 units. | ||
| 12 | | 12 | ||
− | | 155 Stars | + | | {{IcoRelic}} |
+ | | <noinclude>sort02</noinclude>155 Stars | ||
| Prime VI | | Prime VI | ||
− | + | ||
− | |||
|- id="radiant_critical_power" | |- id="radiant_critical_power" | ||
| {{Hyper Shard|[[File:Hyper_Shard_Icon_3.png|50px]]}} | | {{Hyper Shard|[[File:Hyper_Shard_Icon_3.png|50px]]}} | ||
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| Increases the Defense Critical Damage of nearby defenses by 0-5% and Defense Critical Chance of nearby defenses by 3%. | | Increases the Defense Critical Damage of nearby defenses by 0-5% and Defense Critical Chance of nearby defenses by 3%. | ||
| 5 | | 5 | ||
− | | 260 Stars | + | | {{IcoBoots}} |
+ | | <noinclude>sort03</noinclude>260 Stars | ||
| Prime IV | | Prime IV | ||
− | + | ||
− | |||
|- id="explosive_shielding_guard" | |- id="explosive_shielding_guard" | ||
| {{Hyper Shard|[[File:Hyper_Shard_Icon_1.png|50px]]}} | | {{Hyper Shard|[[File:Hyper_Shard_Icon_1.png|50px]]}} | ||
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| When the affected tower takes damage, it has a 3-35% chance to gain a shield for 50-250% of its Defense Health for 5 seconds and to trigger an explosion that deals 140-500% of its Defense Health as damage to nearby enemies. Does not work with Auras and Traps. This does not destroy the tower. Does not stack with Shielding Guard or Explosive Guard. | | When the affected tower takes damage, it has a 3-35% chance to gain a shield for 50-250% of its Defense Health for 5 seconds and to trigger an explosion that deals 140-500% of its Defense Health as damage to nearby enemies. Does not work with Auras and Traps. This does not destroy the tower. Does not stack with Shielding Guard or Explosive Guard. | ||
| 20 | | 20 | ||
− | | 365 Stars | + | | {{IcoRelic}} |
+ | | <noinclude>sort04</noinclude>365 Stars | ||
| Prime II | | Prime II | ||
− | + | ||
− | |||
|- id="thunderstruck" | |- id="thunderstruck" | ||
| {{Hyper Shard|[[File:Hyper_Shard_Icon_4.png|50px]]}} | | {{Hyper Shard|[[File:Hyper_Shard_Icon_4.png|50px]]}} | ||
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| Your primary attacks have a 2-26% chance on hit to drench enemies for 3-7 seconds and your primary attacks deal an additional 16-40% damage as storm damage. Storm damage has a 3 second cooldown. | | Your primary attacks have a 2-26% chance on hit to drench enemies for 3-7 seconds and your primary attacks deal an additional 16-40% damage as storm damage. Storm damage has a 3 second cooldown. | ||
| 12 | | 12 | ||
− | | 470 Stars | + | | {{IcoWeapon}} |
+ | | <noinclude>sort05</noinclude>470 Stars | ||
| Prime III | | Prime III | ||
− | + | ||
− | |||
|- id="destructive_pylon" | |- id="destructive_pylon" | ||
| {{Hyper Shard|[[File:Hyper_Shard_Icon_2.png|50px]]}} | | {{Hyper Shard|[[File:Hyper_Shard_Icon_2.png|50px]]}} | ||
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| Increases the Defense Power of nearby defenses to 102-138% and increases the Defense Power of the affected tower by 2-34%. Does not stack with Destruction or Power Pylon. | | Increases the Defense Power of nearby defenses to 102-138% and increases the Defense Power of the affected tower by 2-34%. Does not stack with Destruction or Power Pylon. | ||
| 18 | | 18 | ||
− | | 575 Stars | + | | {{IcoRelic}} |
+ | | <noinclude>sort06</noinclude>575 Stars | ||
| Prime I | | Prime I | ||
− | + | ||
− | |||
|- id="automation" | |- id="automation" | ||
| {{Hyper Shard|[[File:Hyper_Shard_Icon_1.png|50px]]}} | | {{Hyper Shard|[[File:Hyper_Shard_Icon_1.png|50px]]}} | ||
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| Each time your defense attacks, it heals for 2% of its max health. Cooldown of 0.7 seconds. | | Each time your defense attacks, it heals for 2% of its max health. Cooldown of 0.7 seconds. | ||
| 20 | | 20 | ||
− | | 680 Stars | + | | {{IcoRelic}} |
+ | | <noinclude>sort07</noinclude>680 Stars | ||
| Prime V | | Prime V | ||
− | + | ||
− | + | |- id=Juggernaut | |
− | |- | ||
| {{Hyper Shard|[[File:Hyper_Shard_Icon_6.png|50px]]}} | | {{Hyper Shard|[[File:Hyper_Shard_Icon_6.png|50px]]}} | ||
| {{Hyper Shard|'''Juggernaut'''}} | | {{Hyper Shard|'''Juggernaut'''}} | ||
| Increases the Defense Health of the affected tower by 2-70% and increases damage resistance by 2-20%. | | Increases the Defense Health of the affected tower by 2-70% and increases damage resistance by 2-20%. | ||
| 16 | | 16 | ||
− | | 785 Stars | + | | {{IcoRelic}} |
+ | | <noinclude>sort08</noinclude>785 Stars | ||
| Prime VII | | Prime VII | ||
− | + | ||
− | + | |- id=Genie King's Blessing | |
− | |- | ||
| {{Hyper Shard|[[File:Hyper_Shard_Icon_3.png|50px]]}} | | {{Hyper Shard|[[File:Hyper_Shard_Icon_3.png|50px]]}} | ||
| {{Hyper Shard|'''Genie King's Blessing'''}} | | {{Hyper Shard|'''Genie King's Blessing'''}} | ||
| Gain 1-3 defense mana upon defeating an enemy, up to 100 enemies per Combat Phase. | | Gain 1-3 defense mana upon defeating an enemy, up to 100 enemies per Combat Phase. | ||
| 5 | | 5 | ||
− | | 880 Stars | + | | {{IcoBoots}} |
− | | | + | | <noinclude>sort09</noinclude>880 Stars |
− | + | | Complete all Regions in Chaos 9. | |
− | + | ||
− | |- | + | |- id=Tandem Strike |
| {{Hyper Shard|[[File:Hyper_Shard_Icon_3.png|50px]]}} | | {{Hyper Shard|[[File:Hyper_Shard_Icon_3.png|50px]]}} | ||
| {{Hyper Shard|'''Tandem Strike'''}} | | {{Hyper Shard|'''Tandem Strike'''}} | ||
| After damaging an enemy, all Defenses deal 5-25% more damage to that enemy for 5 seconds. | | After damaging an enemy, all Defenses deal 5-25% more damage to that enemy for 5 seconds. | ||
| 20 | | 20 | ||
− | | 975 Stars | + | | {{IcoWeapon}} |
− | | | + | | <noinclude>sort10</noinclude>975 Stars |
− | + | | Complete all Regions in Chaos 10. | |
− | |||
|} | |} |
Revision as of 16:45, 24 July 2024
List of All Hyper-Shards Items :
With the introduction of mastery mode, several new hyper shards have been introduced to the game. Shards unlock as you earn stars in mastery mode. Each hyper shard can only be obtained once in Mastery mode.
As of the Prime Incursion Update, completing all maps within a prime region awards a hyper shard. Completing all seven regions awards the last hyper shard. This allows you to obtain a second set of all the shards. Note that the order that you obtain hyper shards in Prime Incursions is different than that of Mastery mode (e.g. the first prime region doesn't award Mass Destruction).