Difference between revisions of "Template:Squire Defenses"

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(Swapped rate for potentially more useful "targets" column. Also reformatted backend for easier future editing.)
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''List of [[Squire]]-specific [[Defenses|Defenses]]'':
 
''List of [[Squire]]-specific [[Defenses|Defenses]]'':
{| class="wikitable" style="width:80%; text-align:center;"
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{| class="wikitable" style="width:95%; text-align:center;"
 
! rowspan="2" colspan="2" style="width:5%; text-align:center;" | Tower
 
! rowspan="2" colspan="2" style="width:5%; text-align:center;" | Tower
 
! rowspan="2" style="width:3%; text-align:center;" | Type
 
! rowspan="2" style="width:3%; text-align:center;" | Type
 
! rowspan="2" style="width:50%; text-align:center;" | Description
 
! rowspan="2" style="width:50%; text-align:center;" | Description
! colspan="3" style="width:15%; text-align:center;" | stats
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! colspan="3" style="width:15%; text-align:center;" | Additional info
 
|-
 
|-
 
! style="width:3%;" |Mana cost||Damage Type||Targets
 
! style="width:3%;" |Mana cost||Damage Type||Targets
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     |Ground
 
     |Ground
 
|-
 
|-
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|}<!--
  
[[Category:Defenses]]
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--><noinclude>[[Category:Defenses|Hero]]</noinclude>

Latest revision as of 14:09, 6 August 2024

List of Squire-specific Defenses:

Tower Type Description Additional info
Mana cost Damage Type Targets
Squire cannonball.png Cannonball Tower Tower Fires a massive cannonball that deals Physical Damage to one enemy. Can attack Flying enemies. 30 Physical All
Squire SpikedBlockade.png Spike Blockade Blockade Blocks enemies. Attacks, dealing Physical Damage, when stuck by melee enemies. Draws extra attention from enemies. 30 Physical Ground
Squire ballista.png Ballista Tower Fires a piercing projectile that deals Physical Damage in a line. Deals more damage to each enemy hit after the first. Can attack Flying enemies. 40 Physical All
Squire training dummy.png Training Dummy Blockade When struck by friend or foe, the dummy spins, dealing Physical Damage to nearby enemies. Spins faster with each hit. Draws extra attention from enemies. 30 Physical Ground