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Defensive Critical Damage
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Increases the Defense Crit Damage of the affected tower by 4-20% (24%).
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Fortification
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Increases Defense Health of the affected tower by 2-34% (41%).
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Construction
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Increases repair and upgrade speed during Combat Phase by 25-75% (95%).
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Drenching Strikes
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Your primary attacks have a 2-30% (38%) chance on hit to drench enemies for 3-7 seconds.
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Retribution
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When you take damage, you have a 2-20% chance of dealing 125-425% (485%) of your Armor as damage to your attacker.
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Speed Boost
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Increases your movement speed by 100-500 (700).
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Worm Scarf
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Reduces the damage you take from enemies by 3-15% (19%).
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Destruction
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Increases Defense Power of the affected tower by 2-34% (42%).
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Annoyance
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Taunts nearby enemies for 1-4 (5) seconds every 8 seconds.
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Bulwark
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Increases armor by 3-39% (52%).
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Critical Strike
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Increases your Hero Crit Chance by 3-10% (14%).
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Haunting
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Primary attacks generate 1 ghost stack. At 10 stacks you unleash ghosts for 3 seconds, each dealing 10-250% (298%) of your Ability Power as damage. The effect has a cooldown of 5 seconds.
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Defensive Critical Strike
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Increases the Defense Crit Chance of the affected tower by an additional 2-15% (19%).
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Panic Fire
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When the affected tower takes damage, it has a 5-15% (19%) chance to increase it's Attack Rate by 50% for 1-4 (5) seconds. Does not work with Auras and Traps.
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Press Your Luck
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When the affected tower takes damage, it has a 5-15% (19%) chance to increase it's Critical Hit Chance by 30% for 1-4 (9) seconds. Does not work with Auras and Traps.
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Quake
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You have a 10-50% (58%) chance when landing to deal 50-250% (290%) of your Ability Power as earth damage to nearby enemies.
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Deadly Strikes
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Increases the Defense Range of the affected tower by 3-39% (52%).
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Shielding Guard
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When the affected tower takes damage, it has a 5-25% (29%) chance to gain a shield for 50-250% (290%) of it's Defense Health for 5 seconds. Does not work with Auras or Traps.
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Jackpot
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You have a 2-10% (14%) chance when picking up gold to quadruple the amount.
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Overwhelm
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Your attacks have a 7-15% (19%) chance to stun one enemy for 1-3 seconds. Can only affect one enemy at a time.
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Defense Rate
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Increases the Attack Rate of the affected tower by 9-33% (41%).
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Beacon Of The Storm
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Once per second your primary attack spawns a lightning ball that deals 10-50% (58%) of your Hero Damage as storm damage. Bounces up to 3 times.
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Electric Retribution
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When you take damage, you have a 2-20% chance of dealing 125-425% (485%) of your Armour as storm damage to your attacker.
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Explosive Guard
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When the affected tower takes damage, it has 3-35% chance to trigger an explosion and deal 140-500% (580%) of its Defense Health as damage to nearby enemies. Does not work with Auras or Traps. This does not destroy the tower.
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Vampiric Empowerment
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Increases the Defense Power of the affected tower by 4-60% (76%) of its Defense Health.
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Anti Air
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Deals 4-40% (52%) additional damage to flying enemies.
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Burning Strikes
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2-20% chance on hit to burn target for 20-180% (212%) of your Hero Damage stat as magical fire damage each second for 1-5 seconds..
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Health Pylon
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Increases the Defense Health of nearby Towers to 102-130% (136%). Does not buff the Tower that equips this shard.
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Sharpened Spikes
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Blockade has a 2-30% (38%) chance to stun enemies hit for 1-3 seconds.
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Brain Of Confusion
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When you take damage you have a 3-15% (19%) chance to confuse nearby enemies for 3 seconds. This effect has a 15 second cooldown.
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Flaming Retribution
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When you take damage, you have a 2-20% chance of dealing 125-425% (485%) of your Armor as fire damage to your attacker.
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Power Pylon
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Increases the Defense Power of nearby defenses to 102-120% (124%). Does not buff the Tower that equips this Shard.
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Life Leech
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Your primary attacks heal you for 0.2-1% (1.2%) of your max health.
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Mage Gambit
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Increases your Ability Power by 10-50% (58%), but increase damage taken from enemies by 60-20% (12%).
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Power Gambit
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Increases your Hero Damage by 10-50% (58%), but increase damage taken from enemies by 60-20% (12%).
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Ravenhost
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Your primary attacks generate Raven stacks. Once you reach 10 stacks, the stacks are depleted to fire a magical Raven dealing 10-210% (250%) of your Ability Power as damage. Bounces 5 times.
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Water Elemental
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The affected tower has has 5-25% (29%) chance on hit to drench enemies for 3 seconds.
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Lightning Touch
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Your primary attacks have a 30% chance to deal an additional 5-29% (37%) damage as storm damage.
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Pumpkinator
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Primary attacks Pumpkin enemies. When a pumpkined enemy dies, they explode doing 10-210% ability power as damage. Melee attacks against pumkined enemy increase Crit by 3-33% (39%) for 5 sec.
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Radiant Power
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Increase the Defense Power of nearby defenses by 5-10% (14%).
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Regeneration
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Restores 0.25->1.25% (1.65%) of your Max Health every 5s.
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Serpent God's Fury
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When you crit with a primary attack, reduce the cooldown of all your abilities by 0.1-1 (1.2) seconds. The effect has a cooldown of 1 second.
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Sundering Blow
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Your primary Attacks reduce enemy's resistances by 5-20% (24%), increasing damage dealt to them.
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Taser Suit
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When you take damage you have a 1-16% (20%) chance to electrocute enemies in a small area around you, stunning them for 3 seconds.
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Wave Of The Storm
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You have a 4-40% chance when landing on the ground to deal 10-210% (250%) of your Ability Power as storm damage to nearby enemies.
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Auto-Repair System
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Restores 0.5-4% (5%) of the affected tower’s Max Health every 5s. Only active during Combat Phase.
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Critical Empowerment
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Increases your Hero Crit Damage by 5-16% (20%).
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Radiant Empowerment
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Increases the damage of nearby heroes by 5-10% (14%).
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Run and Gun
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Your primary attacks have a 10-32% (41%) chance on hit to increase your movement speed by 600 for 3s.
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Tamer's Gambit
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Pets deal 20-250% (296%) more damage, but Hero Damage and Ability Power are reduced by 70-30% (22%).
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Tank Gambit
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Take 6-26% (30%) less damage, but deal 45-25% (21%) less damage.
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Venomous Strikes
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2-20% chance on hit to poison a target for 20-180% (212%) of your Hero Damage stat as magical poison damage each second for 1-5s..
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All For One
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Increases Defense Health, Power, Range, and Attack Rate of the affected tower by 2-34% (42%) if only one is built.
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Coup de Grace
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Increases your Hero Crit Damage by 10-43.33% (50%), but reduce your Crit Chance by 6%.
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Power Transfer
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Increases the Defense Critical Chance by 2-30% (38%) and reduces Defense Health by 30%.
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Radiant Rate
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Increases the Attack Rate of nearby defenses by 4-16% (20%).
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Range Pylon
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Increases the Defense Range of nearby defenses to 102-120% (124%). Does not buff the Tower that equips this Shard.
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Double Time
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Reduces build time for Defenses during Combat Phase by 10-50% (58%).
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Icy Strikes
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Your primary attacks chill enemies for 7 seconds making them move at 90-52% (40%) movement speed.
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Long Shot
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Increases damage the further you are from your target, up to 5-23.75% (30%) more damage.
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Resolute Armor
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Limits potential damage taken from any one hit to 95-90% (87.5%) of your maximum Health.
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Stand Your Ground
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While standing still, Hero Damage and Ability Power are increased by 10-25% (30%), and you take 8-20% (24%) less damage.
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Tranquil Haste
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Increases your movement speed by 200-600 (800). Not active during Combat Phase.
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Weakness Targeting
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Increases damage by 2.5-7.5% (10%) for every status effect on the enemy, with a maximum increase of 30%.
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