|-|Spheres==Hyper Shards={| class="wikitable"|-| '''List of Hyper Shards that any [[File:Chilling_Strikes_Sphere_1.png|thumbHeroes|Hero]] || Chilling Strikes Sphere 1: 10% chance on hit to chill target for 2 seconds, slowing them by 35%can equip.|-| [[File:Oiling_Strikes_Sphere_1.png|thumb|]] || Oiling Strikes Sphere 1: 10% chance on hit to oil target for 2 seconds, slowing them by 35%.|-| [[File:Debilitating_Madness.png|thumb|]] ||Debilitating Madness: Call to Madness and Obelisk charm effects increase the target's damage taken by 25% and last 1s longer.|-| [[File:Hemolytic Poison.png|thumb|]] ||Hemolytic Poison: Reduces the Cooldown and damage of Lash Out by 20%, but increases poison duration by 5s and allows it to stack 3 times.''{|class="mw-| [[File:Tempered Anger.png|thumb|]] ||Tempered Anger: Mystic Loses appeasement 50% slower and takes no appeasement damage when at 0 appeasement.|collapsible mw-| [[File:Empowering Blasphemy.png|thumb|]] ||Empowering Blasphemycollapsed" style="width: Obelisk Shield absorption increased by 100%, Hero Stat boost increased to 100%, and Polymorph duration increased by 1s.;"|+ style="text-| [[Filealign:Snakes_On_A_Plane.png|thumb|]] ||Snakes On A Plane: Obelisk spawns a snake every 5s that flies into an enemy dealing 500% Defense Power as magical Earth damage.|-| [[Fileleft; position:Stunning_Sands.png|thumb|]] ||Stunning Sandsrelative; top: Snaking Sands stuns enemies 25% faster, but sandstorm duration is reduced by 1s.|-| [[File30px; left:Sandstorm_Warrior.png|thumb|]] ||Sandstorm Warrior315px; width: The Snaking Sands sandstorm increases Hero Damage and Ability Power by 15% and reduces Hero damage taken by 15%.|-| [[File:Serpent_Gods_Protection.png|thumb|]] ||Serpent Gods Protection: Defenses near the Obelisk take 10% reduced damage.|-| [[File:Serpents_Fury.png|thumb|]] ||Serpents Fury: Primary and Secondary attack random critical hits reduce the cooldown of all abilities by 0.25s. This can only occur once per second.|-| [[File:Serpents_Kiss.png|thumb70px;" |]] ||Serpents Kiss: Secondary Attacks inflict poison on enemies, dealing 10% of Hero Health as damage per second for 10 seconds.
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| [[File:Slow_Death.png|thumb|]] ||Slow Death: Sand Viper deals 10% less initial damage, but has 22% increased maximum damage. Warning: Incompatible with Split Viper.{{Datafield|-| [[File:Split_Vipers.png|thumb|]] |Shards/Hypershards|Split Vipers: Sand Viper may target up to 3 enemies, but no longer ramps up damage. Warning: Incompatible with Slow Death.swap}}