Difference between revisions of "Geyser Trap"
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(Updated Overview) |
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|Name=Geyser Trap | |Name=Geyser Trap | ||
|Description=Launches enemies into the air, dealing Magical Water Damage and Drenching them. Once drenched, they can be Electrocuted by Magical Storm Damage. | |Description=Launches enemies into the air, dealing Magical Water Damage and Drenching them. Once drenched, they can be Electrocuted by Magical Storm Damage. | ||
− | |Overview=A Burst Trap that affects all enemies in a short range. Enemies hit by it get [[ | + | |Overview=A Burst Trap that affects all enemies in a short range. Enemies hit by it get [[Drenched_(Status)|Drenched]], which means when they get attacked with storm damage, they get stunned and receive additional damage (See [[Electrocute]]).<br /> |
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|Icon=Huntress_geyser_trap.png | |Icon=Huntress_geyser_trap.png | ||
Line 22: | Line 21: | ||
|H5=0.14<noinclude>x</noinclude> | |H5=0.14<noinclude>x</noinclude> | ||
|Range=Damage Radius | |Range=Damage Radius | ||
− | |R1= | + | |R1=400 |
− | |R2= | + | |R2=400 |
− | |R3= | + | |R3=400 |
− | |R4= | + | |R4=400 |
− | |R5= | + | |R5=400 |
|Trigger=200 | |Trigger=200 | ||
|ISpeed=8<noinclude>s</noinclude> | |ISpeed=8<noinclude>s</noinclude> | ||
− | |Element= | + | |Element=Water |
|Status=[[Drenched]] | |Status=[[Drenched]] | ||
|Level=1 | |Level=1 | ||
|Mana=30 | |Mana=30 | ||
}} | }} |
Latest revision as of 18:33, 14 December 2024
Geyser Trap | ||||||||||||||||
Launches enemies into the air, dealing Magical Water Damage and Drenching them. Once drenched, they can be Electrocuted by Magical Storm Damage. | ||||||||||||||||
Defense Statistics | ||||||||||||||||
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A Burst Trap that affects all enemies in a short range. Enemies hit by it get Drenched, which means when they get attacked with storm damage, they get stunned and receive additional damage (See Electrocute).
Attribute | Tier One | Tier Two | Tier Three | Tier Four | Tier Five |
---|---|---|---|---|---|
Attack Damage Defense Power (x) |
12.5x | 18.75x | 25x | 31.25x | 37.5x |
Max Charges Defense Health (x) |
0.1x | 0.11x | 0.12x | 0.13x | 0.14x |
Damage Radius Special |
400 | 400 | 400 | 400 | 400 |