Difference between revisions of "Template:Passives/Abyss Lord"
From Dungeon Defenders 2 Wiki
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| Archer Damage || [[Bone Archers|Skeletal Archer]]'s damage is increased by ?1?-10%. || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} | | Archer Damage || [[Bone Archers|Skeletal Archer]]'s damage is increased by ?1?-10%. || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} | ||
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− | | Colossal Health || [[The Colossus|Colossus]]'s Health is increased by | + | | Colossal Health || [[The Colossus|Colossus]]'s Health is increased by 4%-6%. || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} |
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| Direct Command Mana Cost || [[Direct Command]]'s mana cost is reduced by X%. || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} | | Direct Command Mana Cost || [[Direct Command]]'s mana cost is reduced by X%. || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} | ||
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| Shattering Stones || After an [[Abyss Stone]] expires, it detonates dealing X% of your Ability Power as damage to nearby enemies. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} | | Shattering Stones || After an [[Abyss Stone]] expires, it detonates dealing X% of your Ability Power as damage to nearby enemies. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} | ||
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− | | Skeletal Orc Health || [[Orc Blockade|Skeletal Orc]]'s Health is increased by | + | | Skeletal Orc Health || [[Orc Blockade|Skeletal Orc]]'s Health is increased by 4%-6%. || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} |
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| Devour || [[Molten Citadel|Gold Chest]] Adds 8~11% of Hero Damage to Primary Attack as Magical Fire Damage. || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} | | Devour || [[Molten Citadel|Gold Chest]] Adds 8~11% of Hero Damage to Primary Attack as Magical Fire Damage. || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} |
Revision as of 03:30, 15 November 2016
List of Abyss Lord-specific Item Passives:
Name | Effect | Item | ||||||
---|---|---|---|---|---|---|---|---|
Tome | Helmet | Chest | Boots | Gloves | Relic | |||
Abyss Knight Damage | Abyss Knight Ability damage increased by 19~23%. | |||||||
Abyss Knight's Mana Cost | Abyss Knight's mana cost is reduced by ~19%. | |||||||
Abyss Stones Mana Cost | Abyss Stone's mana cost is reduced by X%. | |||||||
Archer Damage | Skeletal Archer's damage is increased by ?1?-10%. | |||||||
Colossal Health | Colossus's Health is increased by 4%-6%. | |||||||
Direct Command Mana Cost | Direct Command's mana cost is reduced by X%. | |||||||
Electric Fingers | Skeletal Orcs have a 30% chance to electrify their targets dealing 252~258% of your Defensive Health as Lightning Damage, bounces to 3 targets. | |||||||
Explosive Arrows | Archers have a 25% chance to fire an explosive arrow that detonates on impact dealing 80%-200% of your Defensive Power as extra damage. | |||||||
Breath Damage | Damage of the Ramster's Direct Command increased by X%. | |||||||
Ramster Breath Range | Range of the Ramster's Direct Command is increased by ~11%. | |||||||
Shattering Stones | After an Abyss Stone expires, it detonates dealing X% of your Ability Power as damage to nearby enemies. | |||||||
Skeletal Orc Health | Skeletal Orc's Health is increased by 4%-6%. | |||||||
Devour | Gold Chest Adds 8~11% of Hero Damage to Primary Attack as Magical Fire Damage. | |||||||
Emburst Assault | Gold Chest Secondary Attack summons meteors that deal 300~400% of Ability Power as damage. Charge to summon 3~6 lava fissures for 731~820% Ability Power as Magical Fire Damage burning enemies for 54~60% Hero Damage for 6s. |