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Health
,Reformatted to remove redundant sections
Health is the indicator of whether or not a character is alive or dead. It is a core battle mechanic of Dungeon Defenders II.
==Description==
Health is will deplete as the indicator of whether or not a character is alive or deadtakes damage. Once your health reaches zero, your character will die and re-spawn after a set amount of time. Enemies likewise have a health bar that will deplete as you do damage to them.{{stub}} ===Hero Health Bar===The hero health bar indicates how much health your hero has. It is displayed in the top left corner with the an avatar of the hero you are currently playing[[User Interface|HUD]].{{stub}} ===Allied Health Bars===Allied Enemies, Defenses and Map Objectives also have health bars indicate how many health points your allies have. Their bars which deplete as they take damage, and can be found either viewed by hovering the crosshair over your allies with your curser or finding their avatar under yours in the top left cornerthem.{{stub}}
===Defense Health Bars===
Defense health Health bars indicate how many health points your defense has. The Most defenses the [[Squire|Squire]] and the [[Apprentice]] can place have health points like the hero does , and when depleted , it is destroyed . This includes blockades and must be replaced for it to work againtowers. The defenses the [[Monk]] As Traps and the [[Huntress]] can place are mainly different and while Auras cannot be targeted by enemies, they do have health points they are displayed differently than the other two heros. The [[Huntress]] can place down traps that use chargesa charge system. When enemies activate the traps it looses one a trap, a charge, until it depletes. Poison Dart Tower is an exception while it works like other towers. The [[Monk]] places auras that deplete over time, until they reach 0% and disappear. Sky Guard Tower is an exception/lifespan will be consumed.
[[Category:Stats]]
[[Category:Mechanics]]