Difference between revisions of "Defenses"

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(Adding missing Towers to Towers section for Defenses page)
(Adding missing Traps to Traps section for Defenses page)
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File:Huntress explosive trap.png|link=Explosive Trap|''[[Explosive Trap]]''
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File:Huntress_explosive_trap.png|link=Explosive Trap|''[[Explosive Trap]]''
File:Huntress geyser trap.png|link=Geyser Trap|''[[Geyser Trap]]''
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File:Huntress_geyser_trap.png|link=Geyser Trap|''[[Geyser Trap]]''
File:Huntress blaze balloon.png|link=Blaze Balloon|''[[Blaze Balloon]]''
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File:Huntress_blaze_balloon.png|link=Blaze Balloon|''[[Blaze Balloon]]''
File:Lavamancer OilGeyser.png|link=Oil Geyser|''[[Oil Geyser]]''
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File:Lavamancer_OilGeyser.png|link=Oil Geyser|''[[Oil Geyser]]''
File:Mystic SnakingSands.png|link=Snaking Sands|''[[Snaking Sands]]''
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File:Mystic_SnakingSands.png|link=Snaking Sands|''[[Snaking Sands]]''
File:Dryad HornetsNest.png|link=Moss Hornet's Nest|''[[Moss Hornet's Nest]]''
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File:Dryad_HornetsNest.png|link=Moss Hornet's Nest|''[[Moss Hornet's Nest]]''
File:Dryad SlimePit.png|link=Slime Pit|''[[Slime Pit]]''
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File:Dryad_SlimePit.png|link=Slime Pit|''[[Slime Pit]]''
File:Dryad AngryNimbus.png|link=Angry Nimbus|''[[Angry Nimbus]]''
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File:Dryad_AngryNimbus.png|link=Angry Nimbus|''[[Angry Nimbus]]''
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File:Mercenary_Nether_Spider_Spawner.png|link=Nether Spider Spawner|''[[Nether Spider Spawner]]''
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File:Countess_Dragon_Nest.png|link=Dragon's Nest|''[[Dragon's Nest]]''
 
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Revision as of 06:04, 9 September 2022

Defenses are the core to defending Etheria.
They require Green Mana to be build, upgraded and repaired.
Every Hero has 4 defenses with exception to Barbarian and Gun Witch, who have no defenses, and Dryad and Mystic, who have a 5th defense to provide a way of healing.
There are 5 types of Defenses: Towers, Blockades, Traps, Auras and Beams.

Blockades

Blockades are Defenses that focus on Defense. They have wide hitboxes with a lot of health and a small to medium range cap.
Blockades deal damage, but they can also have a supporting roll such as slowing or stunning enemies, and buffing heroes.

They include:

Towers

Towers are Defenses that focus on Offense. They have small hitboxes with some health and often a large range cap.
There is much variation between towers, some have projectiles, others have beams. Most are damaging, but there are also CC Towers. They can be AoE or Single Target.

They include:

Traps

Traps are Defenses that focus on Offense. As health they have an certain amount of charges. They have a small trigger radius and a larger detonation radius, each trigger removes a charge.
The Dryad is an exception, her traps act more like Auras, no trigger radius and a percentage as health.
Traps are mainly damage dealers, but they can have supporting rolls such as slowing, stunning or charming enemies.

They include:

Auras

Auras are Defenses that focus on Offense. As health they have a durability displayed by a percentage. They have a medium range cap.
Auras are damage dealers, with rarely some supporting rolls like buffing defenses.

They include:

Nodes

Nodes are Defenses that focus on Offense, made of multiple nodes, requiring at least 2 placed nodes to be summoned. As health they have a durability displayed by a percentage. They have set ranges.
Nodes are damage dealers and can be support such as reflecting projectiles and buffing defenses.

They include: