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Sharken

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| schedule_icon = File:Sharken Icon.png
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A deep-sea denizen of the High Seas, the Sharken is an enemy mainly found within [[Coral Reef Town]]Expeditions or Sharknado lanes in Onslaught. They have two types of melee attacks and a periodic self-buff ability to temporarily become even stronger. These creatures also has 50% damage resistance by default and cannot be slowed or stunned (but can be knocked-up and knocked-back).
''Credits to Sab for a good amount of info that this article uses.''
* This attack only has a chance to occur when a Sharken has been aggroed by a nearby hero.
 
 
{{Enemy Infobox
| name = Sharken Warlord
| image = File:Sharken Warlord.png
| enemy_types = ???
| lane_type = Ground
| appearances = '''Sharknado Onslaught Lanes'''
| schedule_icon = File:Sharken Warlord Icon.png
}}
{| style="text-align:center;"
|-
|}
{{Enemy Infobox
| name = Sharken Warlord
| image = File:Sharken Warlord.png
| enemy_types = ???
| lane_type = Ground
| appearances = '''Sharknado Onslaught Lanes'''
| schedule_icon = File:Sharken Warlord Icon.png
}}
== Miniboss Variant - Sharken Warlord ==
The Sharken Warlord is an Onslaught-exclusive miniboss version of the Sharken. It usually only spawns during the later pulses of a Sharknado lane.
 
* It has a significantly higher health pool than that of a regular Sharken.
== Strategy ==
Sharkens shouldn't be too much of a problem if your defenses are strong enough. However in the event where that isn't the case, blockades and hero DPS interventions might be needed.
It's recommended for a melee hero to be very tanky before engaging with Sharkens as their hammerfists slams can be extremely deadly especially when there's a group of them clumped clustered together.
== Trivia - Dungeon Defenders 1 ==
* [https://dungeondefenders.fandom.com/wiki/Sharken ''Sharken in Dungeon Defenders 1 wiki.'']
Sharkens originally appeared in DD1, introduced within Aquanos map as the third new enemy type from the ''Quest for the Lost Eternia Shards'' DLCs storyline. Over there, the Sharken is based on a Great White Shark and they have the ability to charge wind-up before charging towards a targeted clump of defenses and sweep sweeping them out of position.
This makes DD2's iteration a radical departure from their predecessor in both visual (based on a Hammerhead Shark) and ability aspects.
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