Difference between revisions of "Geyser Trap"
From Dungeon Defenders 2 Wiki
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|A5=23.4<noinclude>x</noinclude> | |A5=23.4<noinclude>x</noinclude> | ||
|Crit=Crit Damage | |Crit=Crit Damage | ||
− | |C1=2 | + | |C1=2<noinclude>x</noinclude> |
− | |C2=3.3 | + | |C2=3.3<noinclude>x</noinclude> |
− | |C3=4.6 | + | |C3=4.6<noinclude>x</noinclude> |
− | |C4=5.9 | + | |C4=5.9<noinclude>x</noinclude> |
− | |C5=7.2 | + | |C5=7.2<noinclude>x</noinclude> |
|Health=Max Charges | |Health=Max Charges | ||
|H1=(0.1<noinclude>x</noinclude>+5) | |H1=(0.1<noinclude>x</noinclude>+5) | ||
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|R5=2.5 | |R5=2.5 | ||
|Trigger=200 | |Trigger=200 | ||
− | |ISpeed= | + | |ISpeed=7<noinclude>s</noinclude> |
|Element=[[Magical]] [[Water]] | |Element=[[Magical]] [[Water]] | ||
|Status=[[Drenched]] | |Status=[[Drenched]] |
Revision as of 10:56, 26 December 2016
Geyser Trap | ||||||||||||||||
Launches enemies into the air, dealing Magical Water Damage and Drenching them. Once drenched, they can be Electrocuted by Magical Storm Damage. | ||||||||||||||||
Defense Statistics | ||||||||||||||||
|
A Burst Trap that affects all enemies in a short range.
This trap can be improved using the Drenched Spec to yield additional damage.
Attribute | Tier One | Tier Two | Tier Three | Tier Four | Tier Five |
---|---|---|---|---|---|
Attack Damage Defense Power (x) |
6.5x | 10.72x | 14.95x | 19.17x | 23.4x |
Crit Damage Defense Crit Damage (x) |
2x | 3.3x | 4.6x | 5.9x | 7.2x |
Max Charges Defense Health (x) |
(0.1x+5) | (0.1x+5)*1.1 | (0.1x+5)*1.2 | (0.1x+5)*1.3 | (0.1x+5)*1.4 |
Damage Radius Special |
2.5 | 2.5 | 2.5 | 2.5 | 2.5 |